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	<updated>2026-04-16T16:06:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ailusia&amp;diff=113385</id>
		<title>Ailusia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ailusia&amp;diff=113385"/>
		<updated>2026-04-15T23:05:06Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Planes]]Alusia-2 (sometimes called Ailusia) is a mirror-plane of Alusia.&lt;br /&gt;
&lt;br /&gt;
Physically Alusia-2 is the same as Alusia-1. Same continents, same weather. The seasons are six months out, i.e. it&#039;s winter there when it&#039;s summer here. The politics, however, are vastly different.&lt;br /&gt;
&lt;br /&gt;
In Alusia-2 the Church of the Holy Elohimic Empire rules the entire plane, and has done so for about 50 years. It has ruled the Western Kingdoms for about 400 years. The Church has eradicated the Drow and subjugated the Orcs, and has never heard of the Calamar. The head of the church is Pope Louis IV.&lt;br /&gt;
&lt;br /&gt;
There are four main arms of the Church: the Michaelines, the Raphaelites, the Urielites, and the Gabrielites. The Church recognises and worships many Gods, all Elohim. The heraldic symbol of the church is a black four pointed star on a white background. The four points stand for the four arms of the church, and also for the four virtues Hope, Valour, Peace and Happiness.&lt;br /&gt;
&lt;br /&gt;
On Alusia-2 the language, dress and customs are similar to Alusia-1. The coinage is similar enough to pass a casual inspection.&lt;br /&gt;
 &lt;br /&gt;
The equivalent of the Seagate Adventurers Guild is the Seagate Chapter of Adventurers, in Segate, Karzala. It was created by the Cardinal (the ruler of Karzala) as an arm of the Church of the Western Kingdoms. He used the Chapter to unite various warring mercenary groups, and once he had them united he used them to annihilate all enemies of the church and to conquer the entire plane.&lt;br /&gt;
&lt;br /&gt;
Over the last two or three years the Chapter has been looking at other planes. The Chapter is run similarly to the Guild. Chapter members are not required to belong to the Church, as long as they&lt;br /&gt;
swear loyalty to the Chapter. All Guild members have a duplicate in the Chapter, with the same skills, talents, experience and tactical ability. The only exception is that there is no Flamis-2. We guess this has something to do with her being the Eternal Consort.&lt;br /&gt;
&lt;br /&gt;
Members from either organisation can physically pass as the members of the other. Ignorance of people and events will, however, quickly show up the deception.&lt;br /&gt;
&lt;br /&gt;
The Chapter hires out as mercenaries, but most of its work is done for the Church - rescuing people, eradicating evil, and generally behaving as the SWAT enforcement arm of the Church. The Chapter seems stricter and more professional than the Guild. For example, the Chapter has no Stupidest Adventurer award, they prefer to &amp;quot;teach by instruction rather than reward stupidity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Chapter headquarters is a large cathedral complex. The current Cardinal is Phaeton-2 (just like Phaeton-1, except with a beard and a spine). He is very charismatic, well-liked man, and is very driven and hard-working.&lt;br /&gt;
&lt;br /&gt;
There has been only one recorded account of contact between Alusia-2 and Alusia-1. A person from the Chapter encountered a Guild party about six months ago. The party concerned were quite loose-mouthed, and the individual learned a lot about us. The Guild believes this individual was Liessa-2, our client for the mission described below.&lt;br /&gt;
&lt;br /&gt;
How did the Church gain supremacy? The current Cardinal used a device to travel back in time, and took a group of Chapter members with him to do over the Drow. While they were in the past Engalton killed the then King of the Western Kingdoms. The resulting power vacuum allowed the Church to take power. Was this an accident? Engalton only knows, and he&#039;s never told. The King&#039;s body was never found.&lt;br /&gt;
&lt;br /&gt;
Taken from: [[The Alternate Adventure]]&lt;br /&gt;
&lt;br /&gt;
Alusia-2 can probably be considered one of the [[Alternate Alusias]], although it may no longer be easily accessed from other planes in the cluster.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Draconia&amp;diff=113384</id>
		<title>Draconia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Draconia&amp;diff=113384"/>
		<updated>2026-04-15T23:03:06Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Planes]][[Category:Martin Dickson]][[Category:Alternate Alusias]]&lt;br /&gt;
A world, resembling [[Alusia|Alusia Prime]] in the days of its youth, and created by the [[Ancient Dragons]] as a place of rest and solace at the end of their long exodus. It was an ideal land, green and fertile, peopled with elves who saw the dragons as gods, and at its centre was [[Kadath|Kadath-that-was]].&lt;br /&gt;
&lt;br /&gt;
It was built beyond the shattered world of [[Dislusia]], in a place of chaos and made real by the combined will and might of the dragons. There was but a single portal into Draconia, created and guarded by [[Dumuzi]], and before that only a single path from [[Elusavia]]; guarded by [[Nin-gizhida]] -- the two having sworn to protect the dragon&#039;s haven.&lt;br /&gt;
&lt;br /&gt;
Some of the exiles stayed only a while in Draconia before leaving for destinations unknown, others gave themselves to their animal minds and their descendants were beasts similar to modern Alusian dragons.&lt;br /&gt;
&lt;br /&gt;
By the time the guild party seeking the lost dragons came upon Draconia there were only 14 ancient dragons remaining; 12 in the [[spirit graal]], its keeper and guardian [[Inanna]], and the eternally mourning [[Eriskigal]].&lt;br /&gt;
&lt;br /&gt;
When the remaining ancient ones left Draconia to oppose Baal it is thought that the plane dissolved back into the chaos from which it had come.  The dragons transported the elven population to the Terranova reborn in the cataclysmic end of [[Apollyon|Apollyon&#039;s]] attempt on Kadath, and the beastial dragons were sent to an unknown destination.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dumuzi&amp;diff=113383</id>
		<title>Dumuzi</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dumuzi&amp;diff=113383"/>
		<updated>2026-04-15T22:59:32Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Martin Dickson]][[Category:Ancient Dragon]] [[Category: Dragons]]&lt;br /&gt;
An [[Ancient Dragons|ancient dragon]] of the second generation, son of [[Ea]] and [[Damkina]], former husband of [[Inanna]] and current husband of [[Ninlu]].&lt;br /&gt;
&lt;br /&gt;
His powers lie in paths and portals, opening ways within and between planes, places and states of being.&lt;br /&gt;
&lt;br /&gt;
After the fall of [[Baal]] Dumuzi left Alusia along with the other ancient dragons, and when they reached the end of their long exodus in [[Dislusia]] it was he who opened a safe path into the chaos for them to begin the creation of [[Draconia]].  He and Ninlu remained behind as guardians of the one portal into Draconia.&lt;br /&gt;
&lt;br /&gt;
After the guild party  seeking the lost dragons entered Draconia his task was ended and he and Ninlu left that shattered plane. Along with [[Nin-gizhida]] they briefly visited Alusia when Baal&#039;s tomb was opened and then departed for places unknown, but he has said that he will return.&lt;br /&gt;
&lt;br /&gt;
===Summer 826 WK===&lt;br /&gt;
As of Summer 826 Dumuzi, Ninlu, and Nin-gizhida are known to be working with [[Jade Dragon]] and gathering intelligence about the possible return of Eiru. See [[Celestial Pioneers]] for additional details.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dumuzi&amp;diff=113382</id>
		<title>Dumuzi</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dumuzi&amp;diff=113382"/>
		<updated>2026-04-15T22:55:08Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Martin Dickson]][[Category:Ancient Dragon]] [[Category: Dragons]]&lt;br /&gt;
An [[Ancient Dragons|ancient dragon]] of the second generation, son of [[Ea]] and [[Damkina]], former husband of [[Inanna]] and current husband of [[Ninlu]].&lt;br /&gt;
&lt;br /&gt;
His powers lie in paths and portals, opening ways within and between planes, places and states of being.&lt;br /&gt;
&lt;br /&gt;
After the fall of [[Baal]] Dumuzi left Alusia along with the other ancient dragons, and when they reached the end of their long exodus in [[Dislusia]] it was he who opened a safe path into the chaos for them to begin the creation of [[Draconia]].  He and Ninlu remained behind as guardians of the one portal into Draconia.&lt;br /&gt;
&lt;br /&gt;
After the guild party  seeking the lost dragons entered Draconia his task was ended and he and Ninlu left that shattered plane. Along with [[Nin-gizhida]] they briefly visited Alusia when Baal&#039;s tomb was opened and then departed for places unknown, but he has said that he will return.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Inanna&amp;diff=113381</id>
		<title>Inanna</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Inanna&amp;diff=113381"/>
		<updated>2026-04-15T22:53:52Z</updated>

		<summary type="html">&lt;p&gt;Martin: Undo revision 113380 by Martin (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ancient Dragon]][[Category:Martin Dickson]]&lt;br /&gt;
An [[Ancient Dragons|ancient dragon]] of the second generation, daughter of [[Sin]] and [[Ningal]], sister of [[Eriskigal ]], and formerly the wife of [[Dumuzi]].&lt;br /&gt;
&lt;br /&gt;
Her powers lie in opposites and pairs of contending ideas, and she is called the &#039;&#039;Lady of the Thousand Offices&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the fall of [[Baal]], Inanna left Alusia along with the other ancient dragons, and with them helped create their refuge of solace: [[Draconia]].&lt;br /&gt;
&lt;br /&gt;
When most of the ancient ones finally gave up their forms and joined in the [[spirit graal]] she remained in flesh as its guardian, until she was met by the Guild party tracing the lost dragons and travelled with them back to Alusia bearing the graal.&lt;br /&gt;
&lt;br /&gt;
After the dragons in the graal inhabited the statues in the temple of [[Xanadu]], and subsequently left Alusia (and the mortal realms) along with the returned Baal, Inanna vanished along with the presumably now empty device. Her present whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
In humanoid form Inanna is winged, stands about 6&#039;6&amp;quot; with tanned skin and long straight golden hair, and wore gilded armour and a white robe.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Inanna&amp;diff=113380</id>
		<title>Inanna</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Inanna&amp;diff=113380"/>
		<updated>2026-04-15T22:50:46Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ancient Dragon]][[Category:Martin Dickson]]&lt;br /&gt;
An [[Ancient Dragons|ancient dragon]] of the second generation, daughter of [[Sin]] and [[Ningal]], sister of [[Eriskigal ]], and formerly the wife of [[Dumuzi]].&lt;br /&gt;
&lt;br /&gt;
Her powers lie in opposites and pairs of contending ideas, and she is called the &#039;&#039;Lady of the Thousand Offices&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the fall of [[Baal]], Inanna parted from Dumuzi, left Alusia along with the other ancient dragons, and with them helped create their refuge of solace: [[Draconia]].&lt;br /&gt;
&lt;br /&gt;
When most of the ancient ones finally gave up their forms and joined in the [[spirit graal]] she remained in flesh as its guardian, until she was met by the Guild party tracing the lost dragons and travelled with them back to Alusia bearing the graal.&lt;br /&gt;
&lt;br /&gt;
After the dragons in the graal inhabited the statues in the temple of [[Xanadu]], and subsequently left Alusia (and the mortal realms) along with the returned Baal, Inanna vanished along with the presumably now empty device. Her present whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
In humanoid form Inanna is winged, stands about 6&#039;6&amp;quot; with tanned skin and long straight golden hair, and wore gilded armour and a white robe.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eriskigal&amp;diff=113379</id>
		<title>Eriskigal</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eriskigal&amp;diff=113379"/>
		<updated>2026-04-15T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Martin: Adding link to Inanna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Martin Dickson]][[Category:Ancient Dragon]]&lt;br /&gt;
&lt;br /&gt;
An [[Ancient Dragons|ancient dragon]] of the second generation, daughter of Sin and Ningal, sister of [[Inanna]], and wife of [[Ahriman]].&lt;br /&gt;
&lt;br /&gt;
Her powers lie in darkness and the uttermost depths, and she is called the &#039;&#039;Guardian and Patroness of the Dark City&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the fall of [[Baal]] and the death of her huband, Eriskigal left Alusia along with the other ancient dragons, and with them helped create their refuge of solace: [[Draconia]].&lt;br /&gt;
&lt;br /&gt;
Eriskigal could not find peace however -- eternally mourning her lost husband -- and remained flesh while most of the other ancient ones finally gave up their forms and joined in the [[spirit graal]].  She lived in a tower of bones in the garden at the centre of Kadath-that-was until met by the Guild party tracing the lost dragons and informed of Ahriman&#039;s presence in present day Alusia.&lt;br /&gt;
&lt;br /&gt;
Returning to Alusia with the party Eriskigal rejoined Arhiman and did not leave Alusia along with Baal and most of her kin.  Her present whereabouts are unknown, but presumably she is with Ahriman.&lt;br /&gt;
&lt;br /&gt;
In dragon form Eriskigal is some 50 feet long, jet black and wreathed in shadows. In humanoid form she stands about 6&#039;8&amp;quot; with pale skin, long straight black hair, and black (somewhat gothic) clothing.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Wood_Wide_Web&amp;diff=113378</id>
		<title>The Wood Wide Web</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Wood_Wide_Web&amp;diff=113378"/>
		<updated>2026-04-15T22:25:08Z</updated>

		<summary type="html">&lt;p&gt;Martin: Adding link back to scribe notes section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Keith Smith]]&lt;br /&gt;
[[Image:zeyland-elf.jpg|right|]]&lt;br /&gt;
== Header ==&lt;br /&gt;
[[Scribe_Notes#Summer_814_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Low/medium adventure to be played on Tuesdays at Chez Smith in Mangere Bridge&lt;br /&gt;
&lt;br /&gt;
A short elf, ([[Faith]] sized and DAs as Fae Elf) from [[Zeyland]], has made her way to the Guild in order to recruit low level adventurers to investigate strange goings on as requested by the Guardian of the Forest. She also desires to join the Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
* [[Grizelda]] Female giant rune mage (scribe)&lt;br /&gt;
* [[Pierre the Halfling | Pierre]] Male halfling illusionist &lt;br /&gt;
* [[Kerry]] Female human celestial mage (party leader)&lt;br /&gt;
* [[Marco]] Male human earth mage&lt;br /&gt;
* [[Remel]] Male human water mage&lt;br /&gt;
&lt;br /&gt;
(Note: This may turn into a series of mini-adventures as this was originally intended to be a short adventure)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter One - To Zeyland We Will Go ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1 Meadow 814&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our employer was called Elana Moonwatcher. She was a short elf who came from [[Zeyland]] in the far south. She did not understand money. After talking to Guild security she offered greenstone, obsidian and mithril and possibly knowledge of ancient magics as reward. Apparently her people were banished to the south by the tall elves in the long ago wars. Their leader was an elder mage named Lady Gwen. They wanted us to evict the giant spiders that have infested part of their forest and filled it with webs. Elana was some kind of astrologer, and she complained that the sky here in Seagate was upside down. And there was a new star in the sky over Zeyland. The spiders were stopping her people from getting to the village by the big lake where the rainbow fish live. And there were volcanoes in Zeyland. And the earth was prone to shaking. And there were chickens as tall as me. And great big bouncing mice. And big eagles. But not rocs or elephants. There were also dragons in the southern mountains. And dwarves. The big spiders were only halfling sized. Some of the elves that were living in the spider area have changed. And now worship something called [[Lloyth]] or [[Maandar&#039;rik | something beginning with M]] &lt;br /&gt;
&lt;br /&gt;
Elana had a long distance portal thing, called a wyrmhole. It was an ancient magic and would get us to Zeyland quickly. We could get back via [[Rangiwhero]]. &lt;br /&gt;
&lt;br /&gt;
Marco: I&#039;m a ranger, so what kind of forest is it?&lt;br /&gt;
Employer: Well, it&#039;s a carnivorous forest...&lt;br /&gt;
&lt;br /&gt;
We spent the rest of the day organising greater enchantments, skin changes, restoratives and so on, most of which I had to pay for.  We settled on a ten per cent greater from Aaron on magic and combat for all of us. It fell to me to summon my efreeti and ride to Slippery Rock to see the witches about the skin changes and restoratives. &lt;br /&gt;
&lt;br /&gt;
Grizelda: If they&#039;re scared of a giant riding an efreeti, they must be new to the area...&lt;br /&gt;
&lt;br /&gt;
After dinner Marco collected his tigers from various places around the guild where they had been stoned and stored. They were unstoned and then bound, fed and skin changed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 Meadow 814&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
In the morning, Elena was yawning a lot. What had she been doing all night? Marco instructed the tigers that we were not food, and neither was the employer. Then we set forth. We had to walk six miles. Elena had never seen a horse or a cow before. When I asked her how she had got to the guild she pointed to the sky. It seemed that she had literally dropped in. We came to a barn where the farmer was expecting us. Guild security must have set this up. Then Elena started her ritual, placing a hexagon of crystals on the wall. Meanwhile Marco skin-changed the tigers. Which confused them a bit. For one thing they could not roar... when they tried, they mewed!&lt;br /&gt;
&lt;br /&gt;
As Elana finished, the portal appeared, creating what looked like a vertical pool of water on the water. Then all we had to do was walk through it. Or, in my case, bend over and shamble through it. She warned that it would only last 38 minutes. One by one we stepped into the portal and fell through a magical tube that dumped us without ceremony on the damp forest floor. It was dark, not yet dawn. And now we had to walk some more. About twenty miles. After a while we ran into some more short elves, who were a hunting party. One made a rune portal by just planting a rune stick. We had a bit of an argument about how rune portals are supposed to work. The little elf glared at me. Little elf, big giant... not so intimidating. Anyhow, I did learn that the bees counted as a single entity for this kind of magic, because we popped through to the village without trouble. And then they offered breakfast. Broiled fish, eggs, mushrooms, sweet potatoes and fern fronds. &lt;br /&gt;
&lt;br /&gt;
Grizelda (of her bees): They will bee-hive!&lt;br /&gt;
&lt;br /&gt;
=== Chapter Two - An Interrupted Party ===&lt;br /&gt;
&lt;br /&gt;
We chatted about getting home over breakfast, and Elana confirmed that she would be able to get us to Rangiwhero, and we explained that there was a portal from there to the Sea of Grass. &lt;br /&gt;
&lt;br /&gt;
Employer: We homed on the greatest source of magic...&lt;br /&gt;
&lt;br /&gt;
Grizelda: You found the Guild Vault.&lt;br /&gt;
&lt;br /&gt;
Employer: We are somewhat surprised that it hasn&#039;t collapsed into a magical singularity.&lt;br /&gt;
&lt;br /&gt;
Grizelda: Well, it is very singular!&lt;br /&gt;
&lt;br /&gt;
As we eat we saw elves moving along the rope walks through the Elven city above us in the trees. Elena tells us about the big flightless birds in the southern forests. The elves here are more faerie-like, and have the faerie allergy to cold iron. They also have old and different magic to ours. Her star-wings look like the night sky with scattering of stars. She pointed out a clearing among trees where we could make camp. As we looked for fish in the nearby stream, a small faerie creature flew towards us, and introduced herself as Krista, and turned into a somewhat larger elf. She explained that she was a Fae mage... who do nature magics. Marco started chatting to the dragonflies. They believed there were dragons sitting on the fire mountains. There were trout in the stream, so Marco and Fathom set down to fishing as we talked to Krista, about the spiders. They thought that a previous group of tall folk had gotten rid of the spiders, far to the north, where the humans were. But they hadn&#039;t got them all, or this was another problem altogether, and the spider problem was now much worse that it was before. And some of the elves have turned to the dark. The spiders had the ability to spit webs and were poisonous. They had grown great webs across the forest, but Krista was not sure if they were intelligent. They seemed to communicate with each other through the web. A mind mage tried to contact them, but she went crazy and ran away into the forest. The elves have some good healers - which will be useful. The real problem was that we didn&#039;t have much to fix mental problems or charms, and some of the elves in the villages in spider territory may be under the influence of vile enchantments. Tomorrow we would be meeting the Guardian of the Forest, who was a Treant. &lt;br /&gt;
&lt;br /&gt;
After lunch, just as we were thinking about a nap, there was another arrival in the form of a glowing ball of light that turned into another winged elf. She introduced herself as the Lady Gwen, leader of the elves here, and truly ancient, old enough to remember the long ago War between the Elves. She was pleased we were going to do something about the spiders because they would be here within a week or two. The webs were tall enough in places to be enough Grizelda&#039;s head. She has lost contact with the elves in that area. They have assemblages of talents and spells instead of Colleges. We discussed making herbal powders and potions to aid with combating the spiders. It was not impossible that the elves that had turned to the dark, who call themselves Aurae, were turning into some kind of drow. Before she left, she invited us to dine with the tribe that evening. We passed the afternoon fishing and sleeping.&lt;br /&gt;
&lt;br /&gt;
A group of elves that looked like forest guards came to collect us near sunset, and led us through the forest. There were lights in the forest. It would seem that the elves had been decorating. They showed us a fungus that looked very like a truffle. We were seated at the high table with the Lady Gwen, who was looking very regal in a dress that scintillated in the fairy light. They had found a tree trunk for Grizelda to sit on. There were even elf children, more than I had ever seen. We were just about to start when a dishevelled looking elf burst into the clearing crying out to the queen, &amp;quot;They are coming, we cannot stop them!&amp;quot; He was sweating heavily. As we stood up, and readied our weapons, he drew a dagger and called out &amp;quot;Die, usurper queen!&amp;quot; And stabbed the queen. She dropped. I hit him, and he too fell to the ground. As the royal consort went to aid the queen, the possessed elf assassin&#039;s body began to move, and from his back emerged a spider the size of my hand, which leapt upon the consort, as I squished it with my club. The elven healers and Kerry went to help Lady Gwen, as another spider was spotted up in the trees, watching. It was soon full of arrows, and I cut promptly it down. They preserved the assassin&#039;s body, for their Queen to resurrect later. After asking permission of the Custodian of the Records, an elder elf who was now in charge, we examined the corpse, and it looked like somebody had opened a wound in his back and inserted the spider. It appeared that it was not my blow that killed him, but a spider bite. There were spider eggs secreted around the body. He was also under some kind of spider magic, and there was a mind-sapping poison in his bloodstream. Mind College counterspells would help against this poison. One of the elven mages put the corpse in some kind of stasis effect. His spirit was there, and was sorry. He seemed to understand when I said that it was not his fault. The spider had the aura &amp;quot;Watching Spider&amp;quot; and a fading magic. &lt;br /&gt;
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We returned to our camp to rest, and were undisturbed except that it rained heavily around midnight. Just before that I saw a peculiar flightless bird with a long beak come snuffling out of the bush. It was the kind that was sacred to the elves, so we left it alone. &lt;br /&gt;
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At dawn it was still raining. We were awoken by unfamiliar, but nevertheless pretty bird songs. Elena and Krista turned up around breakfast. We decided to go hunting for spiders up the river, after casting many spells in preparation. Back towards the city, we saw a great many elves moving around, obviously on high alert. We spotted a cable running from the city through the forest. An elf was in the air tracking it.  Then we saw a spider making its way along the cable towards the elven city, laying another cable. And then a second spider across further. An elf shot it with fire magic. Pierre attempted to enchant the trees. There was a dryad in that tree... and the tree cooperated. It started to shake violently. The spider webbed Pierre, and then Kerry and I shot it... my bolt carried it flying through the air some distance away. Kerry and Fathom cut the dryad and Pierre free. We went to check on the dead spider, and as we did so a bolt of lightning shot down another spider. From the dying aura of the dog-sized spider I shot, we learned that it had been somewhat sentient, but I could see no spirit. My bolt was somewhat corroded, so we tested one of my special silvered dwarven bolts in its blood - which appeared to be unaffected. I divined the spider, and got the impression that it was a web-spinning spider, and part of a larger whole. Lady Gwen joined us, and told us that the spiders appeared to be creating a giant web across the forest. There were nodes and spiders sitting on them. Lighting magic was especially potent because it seemed to propagate along the threads.  &lt;br /&gt;
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=== Chapter Three - Spiders go Squish! ===&lt;br /&gt;
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We learned that the spiders are light-aspected, since they are active during the day. Crista had been sending out pixies to scout. They had learned that the webs extended up the river, becoming increasingly denser as they went. When he examined the strands of the web, Marco found there was a glassy fibrous core to it. They tried a number of alchemical methods, but only very strong and dangerous liquids such as aqua fortis had any effect, and then only slowly. Meanwhile, I summoned an efreeti, and told it to &amp;quot;break that&amp;quot; pointing to the web. He grasped the strand, burned through the outer leathery coat and pulled the inner threads like toffee until they broke. I shortly discovered that the most effective trick was to saw through the inside, and then get the efreet to finish the job. Predictably, this had the effect of attracting arachnoid attention... four spiders, one stopped by a Wall of Darkness Kerry had cast, one ran away, one remained on the web, while another attacked on the ground. Fathom cast fog, and I mounted my efreet and charged the spider on the web. &lt;br /&gt;
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Grizelda. &amp;quot;I&#039;m flying into battle on an efreet - it&#039;s a yo-do-ho moment!&amp;quot;  &lt;br /&gt;
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The spider on the ground webbed Pierre and Fathom, catching Fathom. I attacked and missed. So did my efreet. I landed in the tree, and he flew past and ended up on the ground. Not a great start. But I made up for that, by thumping it clear out of the tree. Meanwhile, Pierre and Kerry had killed the other one. Then we extricated the unfortunate Fathom, and finished off the one by the wall. &lt;br /&gt;
We formulated a plan to attack the nearest node, putting a Rune Wall around it first. Kerry slowly turned into a half-panther half-person, and Marco into a half-tiger half-person. So we headed into the forest and there was more and more web. And found a spider sitting on the node. &lt;br /&gt;
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I shot at it, but somehow it dodged. Then Pierre shot and nearly killed it. Two more appeared beside us, and the efreet and I hoed in with our weapons. Fathom made a fog... although it burned off quickly around the efreet which was now aflame. Pierre made an illusory wall of fire between us and the other spiders that we could now see beyond - one of which was truly enormous. We hurt the nearby spiders so much that they promptly phased out and retreated to get healed. &lt;br /&gt;
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Grizelda: I could make small flammable objects burst into flame...&lt;br /&gt;
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Marco: There&#039;s only Pierre and we don&#039;t want to burn him!&lt;br /&gt;
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The big one approached and made threats in Fathom&#039;s head. I made a rune wall around us. Kerry made blackfire on the big spider so that it ran away, making more threats. We set about destroying more and more of the web, as we made our way to the river, where we concealed ourselves under the water. Except the efreet and Pierre hid him inside a rock. As darkness was falling, a boss spider appeared, above the river. So we shot it, hoping to bring it down. But didn&#039;t do much, so we ducked back under the water, as a bunch of short elves came out of the bushes, and shot at us. Pierre and I noticed a heat source coming down the cliff towards the efreet&#039;s hiding place. I commanded the efreet to grab it and throw it to me in the river. Which he did. And I grabbed it - it was an elf, in a black spider silk suit, with weird oriental weapons. Fathom put water-breathing on him so he didn&#039;t die. We took him captive and took him back down river to the elven city. It was really late when we got there. We learned that he had been listening to the spider voices, and was now a zealous follower of the spider god. One of the elves cast fascination on him, but that really didn&#039;t help much. He had a magical amulet that was an Amulet of Health. &lt;br /&gt;
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=== Chapter Four - Too Many Faeries ===&lt;br /&gt;
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We are awoken at dawn by a voice crying of fire and spiders... sounding more than a little crazed. We hastily arm ourselves as we listen to the voice. &lt;br /&gt;
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Marco: It sounds a couple of sandwiches short of picnic...&lt;br /&gt;
Someone: Maybe missing the entire lunchbox!&lt;br /&gt;
Keri: Or at least a couple of paddlers short of a canoe!&lt;br /&gt;
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It was another elf, looking a bit bedraggled, covered with bits of forest, and his skin scratched all over. Fathom offered it fish for breakfast. He carried on rambling about the webs, spiders and so on. Pierre deduced that his brain was scrambled as if by krrf, but there was no krrf in his system. Possibly something from the forest? I fetched Elena and she said that he was the mind mage who tried to read the mind of the forest. After a while he calmed down a bit, but we still couldn&#039;t get anything sensible out of him. &lt;br /&gt;
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After breakfast and purification, I sent about ritually controlling the mad elf, so that he wouldn&#039;t hurt himself any more. He kept on rambling about the beautiful priestess, the messenger. Then Fathom tried binding water, and summoned a water spirite named Nix, who promptly tried to seduce him. Then Elana warned us that summoning things around here might have unexpected results. &lt;br /&gt;
Then we went to visit the forest guardian, an ancient treant who lived some miles away. We set off on foot, and walked through the forest until we came to a large clearing in which stood a giant tree. Elena addressed it and it awoke and opened its eyes. It said that we were the promised ones and asked us what we had found out. As we began talking about the spiders, the mad little elf, whom I was carrying in a baby sling, starting babbling. The treant told us to bring the mind mage closer and it reached down a branch to him. It recoiled and then tried again, more slowly. As he ministered to the elf, we were suddenly set upon by dark elves. Kerry got in the first whack with her axe.  They hit back and one scored on her. But she got her own back, and then the cats went into action. Fathom cast fogs around them so they could not see. Then Pierre told the trees to shake, and one took an arrow from Crista and fell out of the tree. The cats play with elves, and the elves don&#039;t do so well. One came back with an elf in its mouth, looking very pleased with itself. After trying to thump mine twice, I dropped my club, closed on her with my gloves, and wuss-slapped her into submission. We relieved the dead of a couple more of those health amulet, and some four healing potions. &lt;br /&gt;
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The one who got cat-treed wanted to talk. She said that her priestess wanted us captured so she could talk to us. We asked her if that was the beautiful elf priestess we&#039;d been hearing about. &lt;br /&gt;
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Captured dark elf: The one with legs that go up to...&lt;br /&gt;
Grizelda the giantess: Are they as long as my legs?&lt;br /&gt;
Captured elf, looking up: Er... no.&lt;br /&gt;
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The treant let go of the mad elf. He explained that the source of the problem is one of his kind, an ent-wife who had turned to the dark. She is somewhere to the north, beyond the big lake. The captured elf offered to guide us, since he was apparently a less than willing convert. The one I was sitting on had a right collection of nasty weaponry, garrotte, hatpins etc. &lt;br /&gt;
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Pierre (looking at the elf assassin&#039;s weapon collection): Watch it, you could hurt someone with those...&lt;br /&gt;
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It seems that we must somehow contrive to deal with the corrupted treant and the dark priestess, and quickly. We gave the elf assassin to the treant and he showed her the truth, so she began to cry. We learned that there are dark-skinned humans somewhere to the north. There was much discussion of how to do something about the corrupted treant without actually killing her. We were given a seed from this treant just in case. One method might be to attack its roots. Or we could try to get the spriggans to help us access some underground caves.  &lt;br /&gt;
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And then we returned to the city. Fathom had a word with Nix whom he had left on watch. She had seen a spider heading into the forest, but wasn&#039;t clear as to where it had come from. Krista turned up with a bunch more irritating little fairies. They suggested that the spriggans might be bribed, or won over with flattery. They are also stupid, so illusions might work. The faeries might be able to get some blue pixie dust that might cure the corrupted treant. Then they, thankfully, all went away except the one called Silvermist. They came back after breakfast the next day with a dust fairy carrying some of the blue dust, which he thought might work.&lt;br /&gt;
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=== Chapter Five - The Battle of the River ===&lt;br /&gt;
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We decided that we would go to the spriggans disguised as same. One of the fairies cast &amp;quot;enchant mortal&amp;quot; on us, which would allow us to speak fae languages including that of the spriggans. Our illusionist would make us look like spriggans and one of the faeries would make a wave to carry us up the river. Then we must cross the lower slopes of a fire mountain to get to the lake. &lt;br /&gt;
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Grizelda: Perhaps you plant a sprig and that grows into a spriggan?&lt;br /&gt;
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So the faerie Silvermist made a wave, and we all hopped on, and headed upriver. We had to dodge logs, rocks, rapids and tendrils of spiderweb. The webs became denser and denser as we headed up the river. And then we were attacked, spiders firing gobs of spider goop at us. Fathom made a fog. And another one as we surfed past that one. At one point a wave of cold struck at us. After about two hours, as the river narrowed, suddenly a wall of darkness slammed into existence across the river. Then, as Fathom was casting his fog, darkfire came in from both sides. I caught a glimpse of short elves dressed in black. The faerie controlling the wave panicked and we started heading back down river rapidly. Soon we were out of range. As we debated how to ambush the ambushers, we saw someone flying overhead, but it did not look as if they saw us. We decided to sit under a cliff and have lunch as we talked. I made a fish stew with fiddlehead ferns and local herbs. The person with the shadow-wings flew back upriver, but again did not appear to see us. &lt;br /&gt;
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Then we set forth, aiming to make fog, arm ourselves with counterspells, actively resist and simply push on through. This time they threw webs of darkness at us. Then we surfed through the dark wall, followed immediately by a wall of light. I fear I lost my reason, and charged back at the nearest of the dark elves. Two of the cats panicked, and for some reason, followed me. Even in my berserk rage, I could see that there were other elves in black suits, aiming crossbows. But my target was that evil mage who had had the temerity to cast at me. I charged into her and thumped her into the ground, smiting her with my mace. Another elf attacked me as the cats ran in. I swiped at the elf with the sword as I stomped on the downed mage. She stopped moving. Then I came to my senses, not that that made a whole lot of difference as I continued pounding on the elves on the left bank. I pummelled the one with the sword into the ground, but he didn&#039;t seem to stun. Meanwhile, Marco got a smoking magma off on the other side of the river, making lots of steam and managing to catch Pierre... &lt;br /&gt;
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One of the elves on that side swan-dived into the river, but another was stunned and couldn&#039;t move, remaining stuck in the magma. The one in the river was floating towards the walls...her eyes widened as she realised she had literally leapt from the frying pan into her own trap! My opponent got up after I hit him again, but he was looking sore. The cats withdrew and another elf came up behind me, so I stayed put. He kept poking me from the rear, and then one of the cats took him to the ground. Eventually I thwacked my opponent into submission, and the other one surrendered - though the cat wasn&#039;t all that accepting. Neither was I. I spat on her for attacking me from the rear, and then slapped her. She had no honour. Over the other side of the river, Pierre and Kerry, backed up by Fathom and his darts, dropped the other elves. Two had escaped, but we looted the others.&lt;br /&gt;
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=== Chapter Six - Queen of the Spriggans! ===&lt;br /&gt;
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We tied up the survivors in such a way that they should be able to release themselves after we had got far enough that following us would be difficult. Some time, after we left them behind, we found ourselves out of the forest, out of the web and in wide scrubland devoid of spiders. Ahead were three great fire mountains.  Soon after that the river petered out into a stream, and the wave collapsed, dumping us in the water. And now we had to walk. It was quite cold, there was snow on the ground, and we were quite high up. We decided to camp until the small hours of the morning, as the predawn would help the celestial mage with her spells. It was frosty and clear, and the stars were bright, the great sky river a shining stream across the dome of heaven. &lt;br /&gt;
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Before the sun rose I summoned an efreeti, who was unhappy about the cold, and said a very bad word. There was frost everywhere, and we breakfasted on crayfish from the not quite frozen river. &lt;br /&gt;
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Grizelda: Sure, it is not City of Brass, it is Plain of Brass Monkeys!&lt;br /&gt;
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Then Keri cast wings on all who needed it, and we flew up into the sky, as the red light of dawn flooded the land. We headed north for the great lake and landed in the shallow marshes at the southern end. Except the efreeti and I who landed on a beach of white sand. &lt;br /&gt;
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Grizelda (as the party landed on the lake): Those ducks must duck!&lt;br /&gt;
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The efreet fire-bolted a brace of ducks for me. It scorched the feathers off! But there would be duck for dinner. And we found some white rocks that floated. Fathom summoned a water sprite, and asked it where to find the spriggans. She knew of them. Their caves are in the cliffs further up the western side of the lake. She also knew of the nameless one that sleeps at the bottom of the lake.  Fathom asked his sprite to go and see if she could reach the thing in the lake... over my protests that this was cruel. She did not come back. We followed the beach and cliffs up the western shore, until we came upon what looked like a concealed entrance. Pierre sent his image along the beach. And a pile of rocks turned into a spriggan creature. There was another similar creature on the other side. Fathom offered it alcohol and gems. I challenged the spriggan king to single combat. &lt;br /&gt;
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Eventually he came out, declaring himself to be Hagar the Horrible. He was agreeing to the alcohol and gems when his wife came out, calling herself Stella the Strong. Eventually the offer of jewellery got to her as well. A whole pack of spriggans come out, and they bowed down to me, swearing their loyalty to me, as their new leader, and calling me Grizelda the Great. Then they got their gems and their whisky. They told us of a way to the roots of the great tree, but defended by the eight-legs and two-legs. There was also a tall female elf, who seemed to be in charge, telling the little elves what to do. They had iron weapons, but it was not cold iron. We ended up with a bunch of spriggans to show us the way. We came to a cave exit that was full of web, and with a sign saying &amp;quot;you shall not pass&amp;quot; in Elvish. Though it was too small for the efreeti to pass, he was able to blast it with fire, blowing it away. The stench was appalling. Then I thanked the efreeti, and sent him home. The party was cruel to the spriggans also, making them go in front of us. &lt;br /&gt;
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We went down the tunnel, and in a broad cavern we found a single giant mushroom. There were luminescent fungi on the walls. I thought on it, and remembered what this mushroom was. A creature called a &amp;quot;shrieker&amp;quot;, a living magical alarm. After some discussion I sent one of my bees to freeze it, and that neutralised it. Pierre replaced it with an illusion. We went on past and then we heard marching feet... a patrol of elves and spiders. The spriggans made like piles of rock, yet the patrol stopped. One kicked a spriggan, but he did not move. One of the big spiders came forward and webbed the rocks. The illusionist put up a wall to conceal us, and the patrol went past. We carried on, heading for the tree. Then a phase spider blinked into visibility in front of us. The spriggans slung rocks at it, and I shot it in the thorax, and then it phased out. But I could still see it, with my spirit vision. It tried to sneak into the middle of the party, and when it phased back in we were ready. It took several blows at once, and then phased out again, and ran away. I chased after it, and squished it... then I realised my maul was glowing as if affected by a spectral weapon spell. The party caught up with me, and spotted an invisible great cat, a panther, lurking in the darkness. &lt;br /&gt;
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The cat led us through a concealed exit, to the leader of the resistance, who was formerly the King here. His name was Lord K&#039;van. The woman calling herself the queen here was a tall elf who had come here with plans to lead the small elves and the spiders north to attack Alfheim. He asked how we had persuaded the spriggans to our side. I confessed to being the new queen of the spriggans. Seeing my size, he handed me a ring, a ring of reduction, which will allow me to move through tunnels more easily. Through the tunnels we must go, and deal with the dryads who were protecting the treant, and put the blue powder on the tree. &lt;br /&gt;
And that&#039;s when the alarm went off...&lt;br /&gt;
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=== Chapter Seven - Out of the Frying Pan....  ===&lt;br /&gt;
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And a bunch of spiders suddenly phased through the walls... I was about to go thump one when I was alerted to a web-covered thing behind me. It came at me but missed. Keri shot a spider right between the eyes and it died before it could phase out. Lord K&#039;van slashed at the web monster, cutting into its webs. Then Marco&#039;s tiger started tearing a spider apart. I smote the web thing and knocked it back, blocking the opening behind it, and preventing more dark elves from coming through. One of our elves cast a miniature whirlwind at one of the spiders sending it into a spin. The web monster was pushed forward to the side, and a small female elf wielding oriental daggers came through, only to be attacked by Lord K&#039;van fighting beside me. Another elf came invisible at me and would have hurt me sorely, if it were not for my shield of primes. Instead I hurt her, and she was stunned. Then a fire bolt struck through my shield, which was not nice. An elf with dark wings flew into the room above us. The one who had sneaked in invisible hit me, but I thumped her solidly, knocking her unconscious to the floor. &lt;br /&gt;
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Meanwhile Pierre was struck hard by the web thing. Krista flew up to tackle the dark elf in mid-air. One of our elves cast some kind of healing surge, and we all felt better. Including the enemy... A bolt of fire and an energy bolt from our side hit the golem. Two more attacked me as I stomped down on the one feigning unconsciousness, but they missed. There was a sickening crunch as I fractured the skull of one of my attackers with my maul and he fell insensible to the ground. Then the ground turned to smoking magma under my feet, and I had to step back. Marco again. As I stepped back I struck my other opponent, crushing his hip and killing him. The opposition Namer tried to counter the smoking magma, but failed. By now the tigers had finished off the spiders and were attacking the web monster. The smoking magma was creating a useful breach between us and them. One of the few enemies left on our side of the magma went for me, missed, and was felled by my maul. In the pause in combat, Pierre offered me a healing potion. A fine vintage, no doubt... The Namer was captured and the Water Mage surrendered. The other opposition retreated. We gleaned an amulet of luck, magical leather bracers, and elven boots of stealth. &lt;br /&gt;
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Now that the resistance hideout was found out, they needed to find a way to get their injured to a safe place. The fey mage Krista offered to make a portal, but that would take an hour. Fathom suggested he cast water-breathing on all of them so they could retreat through the water-filled tunnels to the lake. And they did both, taking Krista with them through the tunnels so she could then make their escape portal down by the lake. They took the prisoners too, in hope that the forest guardian could heal them of their obsession. Marco put another smoking magma in the tunnel, which sent the next lot running. We continued on, using the magma spell to push them back. They fled before us, and we gave chase until we came upon a wall of dust and sand. Breaking the wall took time, slowing us down, whereupon they got away. &lt;br /&gt;
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After we made our way out of the tunnels and into the open, Keri cast strength of darkness on us all, and the elven air mage gave us winds of flying. The spriggans promised to throw rocks and make a diversion. We could see the great treant covered all over with a mass of webs. There are many spiders too, hiding in there... Fathom flew into it, and bounced off the webs. Then Pierre had a go, trying to get himself there. But as soon as he landed on the mesh of webs, the dryad guardians came out of their trees... &lt;br /&gt;
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=== Chapter Eight - ...Into the Spider Web  ===&lt;br /&gt;
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The rest of us landed in the clearing, the aim being to create a diversion, while Terrance attempted to make his way through the mesh of web and put the blue pixie dust on the corrupted treant. I charged at the nearest dryad, but missed. Hands of Earth sprang up as the dryads cast, and one pushed me forward as I resisted its grasp. Spiders advanced along the web at Pierre, who was protecting Terrance. Then one of them sprouted an arrow. The fairy air mage was firing. Then a dryad attacked her. &lt;br /&gt;
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Marco (of a dryad): What&#039;s she made out of? Bark?&lt;br /&gt;
Kerry: Probably. She barks her toes!&lt;br /&gt;
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Marco failed to cast a Smoking Magma under one of the dryad trees. The dryad scratched me with its thorn-like fingers, then Kerry came up behind it and skewered it, stunning it so I could thump it but good. The air mage shot down one of the spiders. The cats sprang in and attacked one of the other dryads, which occupied itself with the elf. Earth hammers shot at Pierre, trying to knock him out of the tree. We left the stunned dryad to the nearest tiger, and charged the next one which was faced away from us, looking up at Pierre, and casting spells at him. A spider tried to munch Pierre. My shield saved me from a wicked slash from the dryad, but not from a ray of cold that streaked across the clearing. I thumped the dryad, stunning her. Keri ran on, and sank her blade into another dryad, making sure she wouldn&#039;t be casting. A spider got to Pierre, sending him unconscious, and the air mage flew up to aid him. And then the spell that Marco cast some time earlier finally went off, setting one of the trees on fire. Its dryad screamed... as fire rose up around her as well. Then the dark elves arrived and joined in the fight, one of them attacking Kerry and another going for me. Marco cast again, setting another tree on fire, and annoying the elves who were fighting me and Kerry. The dryad fighting me wasn&#039;t happy either. Fathom flitted up into the treant to help Pierre, bringing him up to consciousness. &lt;br /&gt;
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Then suddenly a blue light cascaded from the treant. There was a botanic scream and the dryads stopped. The elves paused, wondering what was going on. The webs around the treant erupted and blew into the air, lighting flaring along the strands of the web. Kerry and I took down a dark elf each in their distraction. Fathom fell out of the tree, but Pierre landed rather more upright. As the blue dust settled the tree seemed a bit scorched but was a rather healthier colour underneath. The dryads had vanished. Terrance was definitely high on the blue dust, flying downwards. The elves come back to themselves, and seem to have been in a bad dream. Which didn&#039;t stop us tying them up and looting them.  &lt;br /&gt;
&lt;br /&gt;
We still needed to find the evil queen, who was apparently most likely in the caverns under the city. One of the elves proved to be a gardener who knew the area. The spriggans turned up - there were just four left, but would apparently reform within the week. Our elf didn&#039;t want us to kill the queen - she was cute, apparently. He hated the spiders though, and tore off a black armband embroidered with a red spider that he had been wearing. He led us back into the caves. We hid when we saw a dark elf patrol running past, and finally reached a giant cavern, where there were mushrooms, and glowing fungi on the walls. In the distance there was a crowd of elves, gathered around a female elf on a dais. I was so tempted to shoot her from hiding. But the others said there was too many of them. So we waited for the crowd to disperse, and then followed, towards their temple. We ran into a patrol, but were able to convince the commander that the elf was escorting us to see the queen. But when we got there, we heard the queen let loose with an angry tirade about us, and then the patrol commander&#039;s body came tumbling down the steps. &lt;br /&gt;
&lt;br /&gt;
Grizelda: No one expects the spriggan inquisition!&lt;br /&gt;
&lt;br /&gt;
The queen came out on a balcony, and just as she started a speech about not wanting to see spriggans, I shot at her, but unfortunately, I missed...&lt;br /&gt;
&lt;br /&gt;
=== Chapter Nine - &amp;quot;The Queen is Dead.... Long Live the King!&amp;quot;   ===&lt;br /&gt;
&lt;br /&gt;
She wore the appearance of a short elf, dressed in a spider-web garment, and wearing a torc, bracers and some kind of eye glasses that emphasized her eyes to a considerable extent. She ran inside the building behind her as the bolt flew past. A swarm of spiders came down the steps, as elves came out from the pillars all around us. Fathom released fog over us, and the air mage flew up and after the queen. Pierre triggered quickness, and Marco dropped smoking magma under the approaching spiders. A volley of crossbow bolts flew across the courtyard in both directions. A stray bolt whistled past Marco&#039;s tiger, but the fog gave them little chance to hit us. We charged out to the eastern side of the courtyard. I stunned my opponent, and the cats jumped on another one. The dark elves dropped their crossbows and circled around both sides of the fog. My opponent fell to Pierre. Then Marco backfired and gave himself the itchies. &lt;br /&gt;
&lt;br /&gt;
We charged up the stairs, where we could see the queen chatting to our friend the air mage. She stood up and posed, trying to convince us of her innocence. Seeing that Kerry and I were unaffected, she skittered up the nearest pillar and to the dark recesses of the ceiling like a black hairy spider. We chased after her, and she ran off in the ceiling, crushing a vile vial of agony as she did so. I threw my maul at her, but missed. Kerry had closed on her, but she wriggled free and swung across the ceiling. I gathered up my maul and threw it at the nasty spider queen and this time thumped her pretty good. She dashed another vial to the ground beneath the pillar where she hung, and noxious vapours spread across the ground, claiming one of the cats. I sent the bees after her, Kerry closed on her, and then I lobbed my maul at her, and hit her hard. But not hard enough. She drew wicked looking daggers and turned on Kerry, wounding her enough to stun. She threw webs at Kerry, but Kerry resisted. Then Kerry tried to pull her off the beam but she loosed a web and swung right past me... so I did the obvious and hit her on the way past. Fathom reached up and cut the strand of web. And then we all sat on her, pinning her to the ground. &lt;br /&gt;
&lt;br /&gt;
She dropped the illusion, and revealed herself to be much taller, a drow elf such as the ones we had been fighting in the north. We enquired of our air mage friend as to the proper means of execution in these parts, but apparently they&#039;re into exiling their traitors. We did strip her to the skin... and more, pulling out a collection of weaponry and items from a magical rip in space behind her back. &lt;br /&gt;
Grizelda: You could always exile her to the crater of an active volcano...&lt;br /&gt;
&lt;br /&gt;
In the end Lord K&#039;van executed her with his own sword, and then showed her head to the crowd, who were mostly rather dazed as the charm was still dissipating. We learned that the web was disintegrating, and the spiders returning to something more normal, in size as well as everything. Marco melted the altar of the spider god. &lt;br /&gt;
And that was that. We spent some days with the short elves, studying in their library. I found some most interesting recipes in there. &lt;br /&gt;
20 Meadow 814&lt;br /&gt;
Then a messenger came from the south, advising of strange noises, somewhere way down the bottom of the southern island of Zeyland. Like cats caterwauling. Perhaps from the ancient volcanos off the coast. He offered pounamu jade in exchange for our services in investigating. We could fly or use the fey ways to get there. &lt;br /&gt;
&lt;br /&gt;
=== Chapter Ten - Of Magic Mushrooms and Bashful Beasties ===&lt;br /&gt;
&lt;br /&gt;
Having decided, in view of our aerobatic ineptitude, that using the fey ways would be best, we gathered up our equipment, and followed Krista, who led us into the forest, to a circle of unusual fungi. There Krista performed the activation ritual while we all crowded into the ring of mushrooms. It was a tight fit, especially with the cats, but we all squeezed in.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Krista: Some people say never trust an illusionist.&lt;br /&gt;
&lt;br /&gt;
Pierre (the illusionist): Oh, no, never... (hands over a bun)&lt;br /&gt;
&lt;br /&gt;
We found ourselves in a path surrounded by mist. We encountered some pixies who thought I was big. Finally we came upon a pillar of light. Keri read its aura, and said it indicated that it did lead to somewhere on Alusia. We stepped through and came out in a mushroom circle in a forest. We went down a dirt path, and found ourselves on a broad plain. Elani cast, and we had glittery fairy wings. We flew east, across the plain. We could see clumps of round structures, with odd bouncy animals corralled nearby. Then we saw a large flightless bird running across the plain... that Krista said was a large moa. &lt;br /&gt;
Finally, as evening approached, we saw an elven settlement, by the ocean. We could see an island across the water. We landed, Fathom in the water, myself on the beach, where some elves were sunning themselves naked, followed by Pierre. We could hear the strange sounds coming from the island, and they were weird indeed, sounding a little like strangled bagpipes.&lt;br /&gt;
&lt;br /&gt;
We headed inland towards the town. One of the elves addressed us in an odd accent, asking if we were here for the games. When we asked about the island, they said it was uninhabited, save for small creatures. They found us a barn in which to spend the night and gave us bread and hoppity stew for dinner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;21 Meadow 814&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We woke to a chill overcast morning. Our hosts said that it was about to snow. They first offered a tiny coracle to travel in, but when they realised it would not hold me, they provided a leaky outrigger that had washed ashore some days ago. Which was a bit better, though it leaked. A girl elf on a dolphin came up to ask what we were doing. We landed on a shelly beach, and we could hear the strange sound coming from further inland, where we could see a volcano rising up above the trees. We bush-whacked our way up towards the top. Me first as usual. Then the ground shook. Marco wondered if the mountain was about to erupt. There were many curious flowers, among them one truly enormous bloom that stank of dead flesh, and was surrounded by a buzzing horde of flies. Elani went flying... until a great eagle came chasing her. Fathom made a fog around her, which confused the eagle so that it soon gave up and flew away. As afternoon passed we came to rough and tussock covered terrain, and there we found a place to camp, near the crater, which was old and crumbling around the edges. It had not erupted for many thousands of years. We could hear parrots calling to each other. As we prepared dinner, they came into our camp, curious and unafraid even of the tigers. This resulted in a spitting hissing cat versus squawking bird fight. Then Pierre made an illusion of an eagle above. The birds scattered. We camped for the night, as dark clouds gathered overhead. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;22 Meadow 814&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the morning, there were little birds stealing the rubbish. Krista went off flying, and found a hot spring. We had very nice baths. Then we again heard the strange sound. It was coming from a rotund creature, about the size of a rabbit, with large eyes and fuzzy hair. How could such a small creature make such a loud noise? It disappeared into a hole in the ground, and the sound came again, only much louder. Tracing the sound we found a much bigger specimen. It was decidedly aggressive, and plainly wanted to fight. I found myself backing off. Pierre stuck a sword in it, and it deflated. The cat certainly liked the taste. &lt;br /&gt;
Marco decided to summon some more. Elani began to wonder where they had come from, and tracked them back to a fey circle. This apparently led to Caledonia. I offered to divine it, in an attempt to find out which Caledonia it went to. It was ancient and not used for a thousand years or more, which implied that if the haggis creatures came through here, it was a long time ago. It did go to places on this plane, but also to others, including the ancestral Caledonian plane.&lt;br /&gt;
&lt;br /&gt;
Pierre: If you go to a plane where the rivers are made of whisky, you can pretty well guarantee that they&#039;re all going to be pissed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;23 Meadow 814&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We returned to the mainland and Marco went hunting wild hoppities for the cats. He got one, and the others hopped off, so he summoned some more. Which was cheating, I thought. I skinned them and then we braised some of the meat slowly with local herbs in the red wine that Fathom made. Tasty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;24 Meadow 814&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We prepared to go home. Elani was testing one of her fey circle portals. She complained of new exits scattered around the Alusian continent. We pointed out that this could be the doing of Drow, and therefore dangerous. Eventually she found one right home in Seagate, at the Guild even, which tasted of air magic. We held hands so as to not get lost while Elani did the ritual. We found ourselves in a garden full of flowers and butterflies. This proved to be the back garden of the Sorceress in Silver. It seemed that it was all Aurora&#039;s fault.&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Fathom&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Grizelda&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Kerry&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Marco&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Pierre&lt;br /&gt;
|-&lt;br /&gt;
Experience points (10 sessions) - before racial tax&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff3030;&amp;quot; Align=&amp;quot;Center&amp;quot;|&amp;lt;!--F--&amp;gt;24300&lt;br /&gt;
|style=&amp;quot;background:#ff3030;&amp;quot; Align=&amp;quot;Center&amp;quot;|&amp;lt;!--G--&amp;gt;26700&lt;br /&gt;
|style=&amp;quot;background:#ff3030;&amp;quot; Align=&amp;quot;Center&amp;quot;|&amp;lt;!--K--&amp;gt;26100&lt;br /&gt;
|style=&amp;quot;background:#ff3030;&amp;quot; Align=&amp;quot;Center&amp;quot;|&amp;lt;!--M--&amp;gt;26400&lt;br /&gt;
|style=&amp;quot;background:#ff3030;&amp;quot; Align=&amp;quot;Center&amp;quot;|&amp;lt;!--P--&amp;gt;26500&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 5|Experience spent during game&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff6103;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--F--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#ff6103;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--G--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#ff6103;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--K--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#ff6103;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--M--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#ff6103;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--P--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 5|Experience to Spend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--F--&amp;gt;24300&lt;br /&gt;
|style=&amp;quot;background:#ffff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--G--&amp;gt;26700&lt;br /&gt;
|style=&amp;quot;background:#ffff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--K--&amp;gt;26100&lt;br /&gt;
|style=&amp;quot;background:#ffff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--M--&amp;gt;26400&lt;br /&gt;
|style=&amp;quot;background:#ffff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--P--&amp;gt;26500&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 5|Lucre (in Silver Pennies - after 10% Guild Tax - before loot):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7fff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--F--&amp;gt;100,000sp&lt;br /&gt;
|style=&amp;quot;background:#7fff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--G--&amp;gt;100,000sp&lt;br /&gt;
|style=&amp;quot;background:#7fff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--K--&amp;gt;100,000sp&lt;br /&gt;
|style=&amp;quot;background:#7fff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--M--&amp;gt;100,000sp&lt;br /&gt;
|style=&amp;quot;background:#7fff00;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--P--&amp;gt;100,000sp&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 5|Arcane Points Earned&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#00ffff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--F--&amp;gt;25&lt;br /&gt;
|style=&amp;quot;background:#00ffff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--G--&amp;gt;25&lt;br /&gt;
|style=&amp;quot;background:#00ffff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--K--&amp;gt;25&lt;br /&gt;
|style=&amp;quot;background:#00ffff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--M--&amp;gt;25&lt;br /&gt;
|style=&amp;quot;background:#00ffff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--P--&amp;gt;25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please note that the EP includes the scribe note awards. Usually only awarded to the official scribe but, if any other character adds their own stuff to the scribe notes, they are also eligible for this award and will be rewarded accordingly.&lt;br /&gt;
&lt;br /&gt;
== Stuff for the Seagate Times ==&lt;br /&gt;
=== Summery ===&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
* Elena - And you&#039;ve got a North Star that everything revolves around&lt;br /&gt;
* Pierre - Engalton&lt;br /&gt;
* Elena - Ah - so it&#039;s named Engalton&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Grizelda - I&#039;m a rune mage (in her accent)&lt;br /&gt;
* Marco - What&#039;s a ruin mage? A mage that ruins things? &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Marco: I&#039;m a ranger, so what kind of forest is it? &lt;br /&gt;
* Elena: Well, it&#039;s a carnivorous forest... (she meant to say coniferous)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Elena: We homed the portal in on the largest concentration of magic&lt;br /&gt;
* Grizelda: Ah .. you found the Guild Vaults&lt;br /&gt;
* Elena: Yes. We were rather surprised that it hadn&#039;t collapsed into a magical singularity&lt;br /&gt;
* Grizelda: It is rather singular&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Grizelda: I&#039;m flying into battle on an efreet - it&#039;s a yo-do-ho moment! &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s Hot/Not ===&lt;br /&gt;
=== Resulting Rumours ===&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* Silvered sais x5 (R10 WS) (Wt:2, PS:8, MD:15, BC:45, D:+3, Range:6, Class:A/C, Use:RMC, MxR:10, EM as:Main-Gauche, Warrior Class:Shortswords, DEF/Rnk:2)&lt;br /&gt;
* Silvered sais x5 (R10 WS) (Wt:2, PS:8, MD:15, BC:55, D:+1, Range:6, Class:A/C, Use:RMC, MxR:10, EM as:Main-Gauche, Warrior Class:Shortswords, DEF/Rnk:2)&lt;br /&gt;
* Silvered rapier x4 (R10 WS) (BC+5, D+1)&lt;br /&gt;
* 20 Silvered arrows (normal)&lt;br /&gt;
* Crossbow (5 bolt capacity with autoload) (x2)&lt;br /&gt;
* Garotte (bronze wire)&lt;br /&gt;
* Black spidersuit assassin suit - halfling sized (x5) (3 AP 0 AG +30 Stealth). 3000sp if intact and worn, 500sp for materials.&lt;br /&gt;
* Black leather armour - halfling sized (5 AP, 0 AG mod)&lt;br /&gt;
* Potions of healing (10pts) x4 (standard)&lt;br /&gt;
* Amulet of Health x5 - makes EN checks one step easier i.e. x1 becomes x2, x2 becomes x3 etc. Allows a save when one isn&#039;t usually possible&lt;br /&gt;
* Wand of Frost x3 - The wielder of this blue wand can spend 2FT to create a blue beam of cold that does D+16 cold damage - resist for half&lt;br /&gt;
* Heat Ray Wand x3 - The wielder of this red wand can spend 2FT to create a red beam of heat that does D+16 fire damage - resist for half&lt;br /&gt;
* Bracers of Armour +4 - When both worn openly, these bracers add +20DEF and +4 AP. Does not stack with any other magical protections. Cannot be worn with metal armour but can be incorporated into non-magical cloth or leather armours. Cannot have anything between it and skin. &lt;br /&gt;
* Boots of Stealth +4 - adds +20 to stealth.&lt;br /&gt;
* Boots of Stealth +5 - adds +25 to stealth. &lt;br /&gt;
* Amulets of Luck x5 (+3MR +2 DEF)&lt;br /&gt;
* Bone Dagger (Blue Arcane Set Base Item) &lt;br /&gt;
* Sais of Shocking - These twin sais, one red, the other blue, work as normal sais if used seperately. If used together, the one in the primary hand adds +10SC +1D while the one in the off hand adds +10DEF plus the normal defense for a sai or +20SC +0D. If both sais hit a single opponent, and both do effective damage, the opponent is stunned even if they normally wouldn&#039;t be. These sais may also be used to shock someone awake or restart a heart if the heart was stopped within the last 5 pulses. Value 10,000sp for both - 1000sp if separated.&lt;br /&gt;
* Rank 20 Waters of Healing - maximised (x2)&lt;br /&gt;
* Black one-piece female swimsuit with silver spiderweb design. Allows webslinging at a 2FT cost/web; immunity to webs; +10 to poison saves&lt;br /&gt;
* Bracers of Armour +5 - When both worn openly, these bracers add +25DEF and +5 AP. Does not stack with any other magical protections. Cannot be worn with metal armour but can be incorporated into non-magical cloth or leather armours. Cannot have anything between it and skin. &lt;br /&gt;
* Ring of Protection - Adds 5% to defense which is fully stackable.&lt;br /&gt;
* Headband of Nondetection - When worn, it provides a permanent personal scryshield and Mind Cloak&lt;br /&gt;
* Torc of Trollskin. Triggers a Trollskin when EN damage is taken. Continues until the wearer returns to full EN or is reduced to minus twice initial EN.&lt;br /&gt;
* Cloak of Magic Resistance +5 - Hip length cloak increases MR by 25%&lt;br /&gt;
* Skull ring of Invested Spectral Weapon(left eye) - Rank 15 (+16SC +5D) &amp;amp; Wraithcloak (right eye) Rank 12 stored in the two eye gems. [+20DEF +13 Stealth). The colour of each gem indicates how many charges are stored. (9-White, 8-Violet, 7-Indigo 6-Blue, 5-Aqua 4-Green, 3-Yellow, 2-Orange, 1-Red, 0-Black). Once either gem reaches black, it can be re-invested with the appropriate spell up to nine charges of any rank. Currently, both eyes are green.&lt;br /&gt;
* Bone Wand of Rigor Mortis - 5 charges of Rank 18&lt;br /&gt;
* Eyeglasses of Darkvision - they confer the Nightvision talent of the Celestial College on the wearer. This talent may be ranked with an EM of 100. In addition to the stated benefits, the goggles will allow the wearer to see through magical darkness of rank less than or equal to the rank of the talent, so that at Rank 20, the wearer can see through Rank 20 Darkness. &lt;br /&gt;
* Glass vials of Rank 10 Agony (x4)&lt;br /&gt;
* Glass vials of Rank 10 Noxious Vapours (x4)&lt;br /&gt;
* Cold Iron Dagger - +10SC, +2D - Can take weapon spells. All other effects are as cold iron&lt;br /&gt;
* Cold Iron Maingauche - +10DEF, +5SC, +1D - Can take weapon spells. All other effects are as cold iron&lt;br /&gt;
* Cold Iron Gladius(shortsword) - +10SC, +2D - Can take weapon spells. All other effects are as cold iron&lt;br /&gt;
* Cold Iron Chakram of Returning - +5SC, +1D - Can take weapon spells. All other effects are as cold iron&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
=== Place Names ===&lt;br /&gt;
This is a list of the elven placenames with Polynesian equivalents&lt;br /&gt;
* Mountains&lt;br /&gt;
** Amon Amarth = Ruapehu&lt;br /&gt;
** Erebor (Lonely Mountain) = Taranaki&lt;br /&gt;
** Ered Lithui = Tongarero&lt;br /&gt;
** Orodruin (Mountain of blazing fire) = Ngauruhoe - Place of Power for Fire Mages&lt;br /&gt;
&lt;br /&gt;
* Rivers&lt;br /&gt;
** Anduin (Long river) = Whanganui &lt;br /&gt;
** Sindilair = Mangapurua - tributary of Anduin&lt;br /&gt;
** Sirion (Great River) = Waikato&lt;br /&gt;
&lt;br /&gt;
* Others&lt;br /&gt;
** Felegion (Cave of stars) = Waitomo - Place of Power for Celestial Star Mages&lt;br /&gt;
** Honlin (Heart lake) = Taupo&lt;br /&gt;
** Hithaeglir (Misty Mountains) = ? - spine of mountains down the Southern Island&lt;br /&gt;
&lt;br /&gt;
* Elven Settlements&lt;br /&gt;
** Avallone = ? - City near stone circle in valley in the foothills of the southern half of Hithaeglir, Said to be the first city.&lt;br /&gt;
** Formenos = Te Kuiti - Closest elven settlement to Felegion&lt;br /&gt;
** Caras Galadhon = ? On the banks of the Sindilair&lt;br /&gt;
** Tavrobel = on the west coast of Honlin&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Jazmyn&amp;diff=113377</id>
		<title>Jazmyn</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Jazmyn&amp;diff=113377"/>
		<updated>2026-04-15T06:47:55Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:CharacterCategory:Celestial Female elven star mage. Reputed to turn into a Tiger.  Played by Jo Drum&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Celestial]]&lt;br /&gt;
Female elven star mage. Reputed to turn into a Tiger.&lt;br /&gt;
&lt;br /&gt;
Played by Jo Drum&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Melisande&amp;diff=113376</id>
		<title>Melisande</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Melisande&amp;diff=113376"/>
		<updated>2026-04-15T06:44:48Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:CharacterCategory:Wicca Female elven witch - Erin Judd&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Wicca]]&lt;br /&gt;
Female elven witch - Erin Judd&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gilder_Rithe&amp;diff=113375</id>
		<title>Gilder Rithe</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gilder_Rithe&amp;diff=113375"/>
		<updated>2026-04-15T06:32:08Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Frontiers of Alusia]][[Category:River]][[File:GilderRithe.png|right|thumb|200px|Gilder Rithe]]&lt;br /&gt;
A major river with its source in the [[Hills of Aldri]], the Gilder Rithe runs generally south-west though the [[Wilderlands of Gilarni]] before joining with the [[Sweetwater]] after the between the [[Fords of Chir]] as it runs westwards north of the [[Sweet Riding]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Gilder_Rithe&amp;diff=113374</id>
		<title>Gilder Rithe</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Gilder_Rithe&amp;diff=113374"/>
		<updated>2026-04-15T06:29:57Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:Frontiers of AlusiaCategory:RiverGilder Rithe A major river with its source in the Hills of Aldri, the Gilder Rithe joins with the Sweetwater after the between the Fords of Chir as it runs westwards north of the Sweet Riding.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Frontiers of Alusia]][[Category:River]][[File:GilderRithe.png|right|thumb|200px|Gilder Rithe]]&lt;br /&gt;
A major river with its source in the [[Hills of Aldri]], the Gilder Rithe joins with the [[Sweetwater]] after the between the [[Fords of Chir]] as it runs westwards north of the [[Sweet Riding]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:GilderRithe.png&amp;diff=113373</id>
		<title>File:GilderRithe.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:GilderRithe.png&amp;diff=113373"/>
		<updated>2026-04-15T06:26:56Z</updated>

		<summary type="html">&lt;p&gt;Martin: Map of the Gilder Rithe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of the Gilder Rithe&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Regailia_Recovery_for_Royal_Renunciation&amp;diff=113353</id>
		<title>Regailia Recovery for Royal Renunciation</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Regailia_Recovery_for_Royal_Renunciation&amp;diff=113353"/>
		<updated>2026-04-13T06:04:23Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Regailia Recovery for Royal Renunciation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Autumn]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Haann Uberreich]] - Satyr of some reknown - [[User:Cosmo|Ben]]&lt;br /&gt;
# [[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]] &lt;br /&gt;
# [[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
# [[Fitzroy]] - Humanish Lightning Mage - [[User:Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Silverwind - Former Guild member and freelance Mercenary. Also heir to the throne of the Elvan Kingdom of Thalarae on the plane of Ky&#039;Thaan. Also elder brother of [[Dramus]].&lt;br /&gt;
; Mission&lt;br /&gt;
: To recover the royal regailia hiddeen in a city that was previously overrun by Orcs in order to crown the new King and to remove his younger brother from the line of succession. &lt;br /&gt;
&lt;br /&gt;
 Zardoz: &amp;quot;remove his younger brother from the line of succession&amp;quot;. Seems clear. Hey, [[Mattin]], you up for this? Oh... &amp;quot;not like that&amp;quot;?  Umm... never mind.&lt;br /&gt;
 Mattin: You called?&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus loot.&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
 After Haan has advised the party several times not to make eye contact with various elven women associated with Dramus.&lt;br /&gt;
 Athos: This is a &#039;&#039;you&#039;&#039; problem, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Athos: Pixie Dust? Is that a drug?&lt;br /&gt;
 Haan: Not for legal reasons. It&#039;s not a proscribed substance. It&#039;s my natural musk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;This section recorded by Athos and translated from the Dwarven&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Library (Circlet)===&lt;br /&gt;
We entered up the stairs into the library, an impressive building constructed of stone, wood, and crystal. &lt;br /&gt;
&lt;br /&gt;
Our attention was drawn to the sound of voices and entering a central area we saw an Argument of elven philosophers (I believe that is the correct collective term). They were revenant shades but though undead they made no moves against us and appeared locked in a debate of some form.&lt;br /&gt;
&lt;br /&gt;
 Hann: People don&#039;t like when &amp;lt;servants&amp;gt; have notions&lt;br /&gt;
&lt;br /&gt;
I have not learned the Elven language but unfortunately Fitzroy produced an item that turned their mellifluous nonsense into the worst form of philosophical gibberish by allowing us to all to understand elven.&lt;br /&gt;
&lt;br /&gt;
The fundamentals of the perpetual argument were between static perfection and change for the greater good. We became aware that the circlet for which we were searching was held in the library and in some way this endless debate prevented it being retrieved. For us to succeed in our mission we would have to resolve the philosophers’ argument.&lt;br /&gt;
&lt;br /&gt;
 Fitroy: We are subtle agents of change.&lt;br /&gt;
 Athos (eyeing Mattin): Subtle?!&lt;br /&gt;
&lt;br /&gt;
I am well versed in Dwarven political wrangling but as in this case heads could not be knocked together nor beer used for social lubrication I left most of the debate to others.&lt;br /&gt;
&lt;br /&gt;
While Fitzroy quickly realised that the logical answer to the debate was that a balance was needed, we came to understand that we needed to influence the philosophers towards the change answer in to break them out of their 40-year deadlock.&lt;br /&gt;
&lt;br /&gt;
 Haan: A Perpetual Notion Machine&lt;br /&gt;
&lt;br /&gt;
One surprising omission of the library was books or scrolls or tablets or indeed any other form of writing or record. Magical detections indicated the library was itself a long living sentient and we became aware that it could provide answers directly from the crystal in the form of visions.&lt;br /&gt;
The library itself is ancient beyond reckoning, some 60 thousand or more years, while the rest of the city dates back more than 15 thousand years.&lt;br /&gt;
&lt;br /&gt;
The philosophers were 16 librarians that had sacrificed themselves to become guardians of the library some 260 years earlier during the time of a previous orc incursion.&lt;br /&gt;
&lt;br /&gt;
Eventually we were able to use the information of their sacrifice for the greater good to influence the argument towards change and the following generations. This broke the deadlock and the Circlet we sought fell from a crystal orb above. The librarians, released from their debate, begin repairing the library. &lt;br /&gt;
&lt;br /&gt;
We decided to make use of smaller rooms at the library to store gear before venturing back out into the city.&lt;br /&gt;
&lt;br /&gt;
 Haan: Are we going fully loaded?&lt;br /&gt;
 Mattin: Leave yours pans behind...&lt;br /&gt;
 Fitz: Pants?! Pants are not optional!&lt;br /&gt;
 Mattin: Pans! Pots and pans!&lt;br /&gt;
&lt;br /&gt;
====A Note on Orcs====&lt;br /&gt;
All orcs are bred by Darkness. There are many different breeds: goblins, orcs, hobgoblins, some form of ogre sized creature. even trolls. It appears that all goblinoids are able to interbreed or even cross-breed with some animals.&lt;br /&gt;
&lt;br /&gt;
 Athos: When a goblin loves its warg very, very much. &amp;lt;shudder&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Temple Garden (Mantle)===&lt;br /&gt;
Within the temple garden lay a pair of walls facing each other with magically energized hooks protruding from them, and between them the statue of an elven hero. We immediately suspected that the mantle we sought was part of the statue.&lt;br /&gt;
&lt;br /&gt;
 Haan: &amp;lt;Indicating the highly energized hooks&amp;gt; Don&#039;t lick it!&lt;br /&gt;
 Athos: &#039;&#039;Who&#039;&#039; would lick it?!&lt;br /&gt;
&lt;br /&gt;
We had seen from a vision in the library that when the city was operating some form of power flowed between these walls through lines or cables. On the ground in piles and scattered around the garden nearby lay lengths of coloured chain with hooked ends and it became apparent that these could be connected together and to the walls to recreate the structure that we had seen in the vision.&lt;br /&gt;
&lt;br /&gt;
Magical investigations indicated that recreating the sculpture or power conduits would provide sufficient energy to reverse the petrification on the statue and free the mantle.&lt;br /&gt;
&lt;br /&gt;
Attempting to move a chain however activated a dozen small but tough wooden golems who immediately wrestled the chain back into its original position. Though they took no other offensive action we were unsure whether what they would do if directly attacked. The puzzle then was how to connect the chains against the resistance of the golems.&lt;br /&gt;
&lt;br /&gt;
After some consideration and experimentation Hrothgar, using his unusual ability to animate many objects, and with the party working together to hook up chains we were able to outmanoeuvre the golems and get first one then two and finally all three chains connected. Enormous amounts of magical power flowed over the edifice.&lt;br /&gt;
&lt;br /&gt;
With the chains connected and power flowing the mantle fell from the statue and the golems retreated to their egg-shaped hutches where they begin to regenerate.&lt;br /&gt;
&lt;br /&gt;
The area powered up and we noted new growth in plants, topiaries repairing themselves, and even the side of the library nearest the garden beginning to regrow. &lt;br /&gt;
&lt;br /&gt;
The area provided dangerously high mana which Fitzroy could not help but experiment with. Fortunately, he came to no lasting harm but has apparently created a calming air effect across the entire city.&lt;br /&gt;
We returned to the library with both artefacts and built a safe in one of the rear rooms with stone walls. Consideration was given to warping but as the power structure was now causing regeneration there was concern that deadwood could become alive.&lt;br /&gt;
&lt;br /&gt;
Two down, four to go.&lt;br /&gt;
&lt;br /&gt;
===War Memorial (Sword)===&lt;br /&gt;
After some discussion we decided that the next best artefact to seek is the sword supposedly hidden in the War Memorial mausoleum under the barracks area.&lt;br /&gt;
&lt;br /&gt;
We headed back to the wall and made our way around to the South. At one-point Mattin spotted a lumbering creature off in the distance, but it is the only sign we saw of habitation. &lt;br /&gt;
&lt;br /&gt;
Fitzroy backfired spells, first making his hair purple, truly something of an improvement, and then turning his shoes to iron which had the beneficial side effect of preventing him casting further spells. Hrothgar was able to remove the shoes using his Binder magic and metal-working expertise.&lt;br /&gt;
&lt;br /&gt;
We exited the wall near a garden with the subterranean entrance. The 45-foot-wide corridor sloped down, the ceiling magically lit, and the walls inscribed with elven names. We sent Mattin ahead to check for traps. After a while he found one when a section of spiked floor sprung up and impaled him. The traps prove well-made indicating a high degree of mechanician ability.&lt;br /&gt;
&lt;br /&gt;
 Fitzroy: &amp;lt;regarding the spikes&amp;gt; Is there is anything nasty on them?&lt;br /&gt;
 Athos: Mattin. &lt;br /&gt;
&lt;br /&gt;
Further on we found nets attached to the ceiling with a tripwire to drop them. They appeared extremely obvious and it is only sometime later that we realised this corridor has only recently become lit as a result of the arcane artwork we reassembled in the map temple gardens.&lt;br /&gt;
&lt;br /&gt;
We manoeuvred past other traps. Some we avoided, some Mattin found with his feet.&lt;br /&gt;
&lt;br /&gt;
Haan picked up a number of minds below us; some anxious, some stupid, some waiting with anticipation. We passed a staircase down to the right and temporarily blocked it with noxious vapours and a Wall of Starlight.&lt;br /&gt;
 &lt;br /&gt;
We continued further along the corridor. Names after names after names, the styles changing through the ages. Eventually we reached the ends of the names. We conclude these last were the people who died during the sacking of the city 50 years ago. There are none since but we&#039;re not certain whether this is because they would not have been citizens of the city, or whether the names need to be recorded somewhere else in order for them to be inscribed here, or if it was simply that there was no power flowing.&lt;br /&gt;
&lt;br /&gt;
The tunnel terminated in a large circular room where high above a domed ceiling with stained glass scenes of battle stood open to the light in a parade ground. In the middle of the room a martial elven statue was surrounded by six pedestals with dished tops, something like dry fonts.&lt;br /&gt;
&lt;br /&gt;
Physical and magical investigation indicated that some form of metal globe-like object was placed in these depressions which were designed to contain mana-fire. The globes are however missing from their cupboards in the plinth of the statue. A further search of the room revealed nothing more and using Pixie dust for temporary flight we investigated the dome, but it too provided no further clues.&lt;br /&gt;
&lt;br /&gt;
====Orc Tunnels====&lt;br /&gt;
Retracing our steps we reached the descending stairs and made our way down into roughhewn workings that were blocked by a portcullis and continued on to a room where fire light could be seen. The portcullis was lifted using the crank on the far side; animated by Hrothgar. Its unmaintained mechanics made a terrible screeching noise, and we knew there would be no stealth here. &lt;br /&gt;
&lt;br /&gt;
Hrothgar unpacked his golem and we prepared for battle while hoping that it might be avoided.&lt;br /&gt;
&lt;br /&gt;
Reaching the end of the corridor revealed a large room with a score or more goblinoids mostly between five and seven feet tall. The smaller (orcs) looked alert and well-organized, armed with sword and shield, while the heavily muscled larger creatures appeared to possess some troll characteristics, limited intelligence and were armed with large clubs (trogs).&lt;br /&gt;
&lt;br /&gt;
Fitzroy make use of his resonator so that we might speak with these creatures but as soon as we began one of smaller creatures yelled &#039;&#039;&#039;&amp;quot;Protect the Lords&amp;quot;&#039;&#039;&#039; and the front rank of orcs unslung crossbows while in the rear smaller goblins escaped down a tunnel. It appeared that this group would remain in order to protect the escapees.&lt;br /&gt;
&lt;br /&gt;
At this we assumed hostilities were about to start and opened them ourselves. Hrothgar’s golem unleashed its full load of grenadoes into the smaller goblinoids and we charged. Melee and mayhem ensued. &lt;br /&gt;
&lt;br /&gt;
Athos held trogs at bay while Mattin transported in behind them and did what he does best. Fitzroy fired lightning over their heads of those in front stunning more of our adversaries before becoming the lightning himself and slashing through their ranks.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Fitroy lightning crackling overhead&amp;gt;&lt;br /&gt;
 Athos: &amp;lt;in dwarven&amp;gt; Hey, Hrothgar, I didn&#039;t think I was religious until today.&lt;br /&gt;
&lt;br /&gt;
Hrothgar and his golem fired shots into the stunned smaller creatures taking out their leadership before the golem engaged more trogs in melee. In the rear Haan tried to take control of a trog. A couple of badly injured orcs escaped down the same passage that the goblins had taken at the beginning of the battle.&lt;br /&gt;
&lt;br /&gt;
One of the orcs managed to make it to the large and clearly heated forge that lay at the side of the room and opening the hood caused an enormous gout of flame to wash over Fitzroy, Mattin, and Athos, leaving Fitzroy incapacitated. The same flame took out many of the orc’s allies.&lt;br /&gt;
 &lt;br /&gt;
 Haan &amp;lt;regarding Fitzroy&amp;gt; They call him &amp;quot;the Flash&amp;quot;.&lt;br /&gt;
 Athos: They call him lots of things.&lt;br /&gt;
&lt;br /&gt;
Mattin eliminated the orc at the forge, Haan tended to Fitzroy, and we slowly cleaned up the remaining trog forces. &lt;br /&gt;
&lt;br /&gt;
The fight over we stopped to take stock.&lt;br /&gt;
&lt;br /&gt;
Haan helped get Fitzroy back on his feet while Mattin checked on our downed foes to see if any were still alive, and to ensure that they were not.&lt;br /&gt;
&lt;br /&gt;
 Haan: Empathy is more efficient and doesn&#039;t require touching - some people have a problem with that.&lt;br /&gt;
 Athos: Elven women?&lt;br /&gt;
 Hrothgar: All women?&lt;br /&gt;
&lt;br /&gt;
We examined the room in which the fight had occurred and looked over the bunk area and the workshop. Work benches were set at a height appropriate to dwarves but the abandoned tools indicated a design for hands smaller even than a halfling lending credence to the idea that the goblins were responsible for the fine work. The door through which they and the two wounded orcs had escaped was well constructed and had slid down into place after their exit preventing pursuit. It reminded me more of a dwarf mine pressure door than something I would typically expect from orcs and goblins.&lt;br /&gt;
&lt;br /&gt;
 We found a magical though much mistreated Elven cloak, and two intact sets of magical orc armour.&lt;br /&gt;
&lt;br /&gt;
Examining the two large forges revealed a pair of bright heat sources in one and three in the other and magical investigation revealed these to be five of the six mana-fire globes for which we searched. It was not clear how we would retrieve these from the forges as they were intensely hot, and we decided to push on down the escape passageway.&lt;br /&gt;
&lt;br /&gt;
====The Cavern====&lt;br /&gt;
Hrothgar used binding elements to bypass the iron door and we followed the escapees. A long, excavated passageway leading north sloped slowly down for hundreds of feet before opening into an enormous cavern. The open area appeared a combination of small natural caves that had been linked together and mined out extensively. Near the entrance were hastily abandoned mine workings with discarded tools near a goodly seam of iron ore.&lt;br /&gt;
&lt;br /&gt;
Further in we discovered to our considerable surprise a large and well organised farm with stock pens holding goats, pigs, and rabbits and with crops such as wheat maturing hundreds of feet underground. This area was suffused with an odd green glow and approaching it we discovered the last off the crystal globes, this one emanating a life-like effect that we came to understand was the living earth “Erda”.&lt;br /&gt;
&lt;br /&gt;
Further in still a stone barn structure was revealed, filled with pregnant animals, some score of wolves, two cows off the shaggy highland variety, and to our utter surprise a pair of elephants.&lt;br /&gt;
&lt;br /&gt;
At the northern end of the cavern four huge iron drop-doors marked exits from the cavern and gave signs of having been recently used. It became clear that our escapees had raced to the cavern to alert a large number of goblinoids all of whom had taken flight through the northern doors slamming them shut after the exodus.&lt;br /&gt;
&lt;br /&gt;
Another passage was found leading up to an enormous kitchen, mess hall, and storeroom arrangement, large enough to seat and feed a battalion at a time and giving signs that this was the primary logistics hub of the city garrison before their recent destruction at the hands of the liberating elves. We also discovered a number of pits, only one of which was occupied by four orc cubs end the remains of a wolf. The cubs were apparently deposited here to fight among themselves until only one remained and climbed out. We did not understand the full significance of the wolf carcass at the time.&lt;br /&gt;
&lt;br /&gt;
From here a passageway led up to ground level inside a gutted house in the northern residential area. We discussed next steps and Fitzroy in particular was concerned for the welfare of the animals in the cavern and their fate should the crystal globe be removed. It was also clear that until recently there had been thousands of goblinoids still present in the city, presumably unknown to the elves, and there was the possibility that they could return. We felt under the circumstances that reporting into our employer was the correct course of action and we repaired to the library for information on the orbs and to retrieve the two artefacts we had already secured.&lt;br /&gt;
&lt;br /&gt;
At the library we sought information on how the crystal orbs might be deactivated or moved into a more manageable state than blazing heat concluding that they would take on the form of one of six elements if touched by magical or physical manifestations of the same. We also discovered the probable traditional order of these elements, with earth to the north followed by fire and darkness and then their opposing elements completing a circle of six points.&lt;br /&gt;
====An Interview with Silver====&lt;br /&gt;
With time of the essence, we took the circlet and mantle and using Mattin’s flight returned with haste to the Elven camp where we tested the alertness of a mercenary company.&lt;br /&gt;
&lt;br /&gt;
We waited in our rooms and not long after Prince Silver joined us. We handed the two regalia items over to him and apprised him of the situation in the cavern. His instructions were for us to slaughter the pregnant animals as they would be gestating new orc forces and to move the green globe back to the mausoleum as it formed part of the city defences. He seemed relatively unconcerned by the quantity of orcs that we had encountered.&lt;br /&gt;
&lt;br /&gt;
Discussing the possibility of smart goblins Prince Silver told us that orc tactics had changed some 80 years ago, and that before that they were only a rampaging horde that would loot countryside before retreating to the mountains and had no capabilities in siege warfare. This began to change with better organisation, better discipline, and with war engines being deployed, culminating in the sacking of the Capital 40 years back.&lt;br /&gt;
&lt;br /&gt;
We returned to the cavern via the northern access point and returned to the barn. Detect Aura indicated that the wolves were gestating orcs, the cows trogs, and the elephants trolls. we let a gleeful Mattin dispose of the animals. He also set the elephant carcasses on fire at my suggestion in case the developing trolls had regenerative properties.&lt;br /&gt;
====Questioning the Dead====&lt;br /&gt;
Returning to the site of the forge battle, Haan spoke to the spirit of one of the deceased orcs and we discovered or confirmed interesting information.&lt;br /&gt;
&lt;br /&gt;
*Goblins are the smart troops of the horde.&lt;br /&gt;
*Goblin intelligence is a recent thing.&lt;br /&gt;
*All Lords are goblins though not all goblins are Lords.&lt;br /&gt;
*Goblins are born of goblins.&lt;br /&gt;
*It appears that a being, possibly demonic, contacted the orcs less than a century ago and made the goblins smart. *The identity of this being was unknown to the orc spirit but its symbol was that of a Raven’s head, a mark we also found on many of the goblin tools.&lt;br /&gt;
*The orcs and trogs that we had fought in the forge where the bulk of the remaining combat troops in the city.&lt;br /&gt;
*After this fight fewer than 10 remained.&lt;br /&gt;
*They had not been expecting any reinforcements.&lt;br /&gt;
*Thousands of goblins had however remained in the city along with 30 or 40 Lords.&lt;br /&gt;
*The doors to the north of the cavern lead to escape tunnels heading back towards the mountains.&lt;br /&gt;
====Restoring the Globes====&lt;br /&gt;
Returning to the cavern I found the green globe easy to move but as it appeared fragile head Hrothgar create a box to protect it. This did plunge the cavern into darkness and in hindsight might have been better left until after we released the penned animals.&lt;br /&gt;
&lt;br /&gt;
We made our best efforts to release the goats, pigs, and rabbits in a way that would get them to the surface and outside of the city but in all cases the animals obeyed their natural instincts and scattered somewhat. I expect the city is going to have a large feral rabbit population from this point on.&lt;br /&gt;
&lt;br /&gt;
The remaining orc cubs were also despatched. With what we now know it appears a gravid wolf was lowered into a pit where the cubs were birthed (perhaps by gruesome means) and then ate their mother before beginning their hideous fight for survival.&lt;br /&gt;
&lt;br /&gt;
Heading back to the forge, Mattin used darkness, and then when that began to get out of hand sprinkles of dirt to convert the orbs to their Erda form making them easy to transport.&lt;br /&gt;
&lt;br /&gt;
We took the six back to the mausoleum room and placed the first on the northern pedestal causing a beam of green light to spring from it to the stained-glass ceiling indicating that we were on the right track. We placed the second to its left and the bean went out but when we changed the second orb to fire two beams of light struck the ceiling. We continued in this way until all six orbs had been placed and their correct elemental states initiate at which point a hidden compartment opened on the statue revealing the regalia sword. We handed this to Hrothgar for safe keeping and even use if necessary.&lt;br /&gt;
&lt;br /&gt;
We returned to the library to plan our next steps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;End of translated Dwarven section&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Royal Regalia Retrieval Requirements==&lt;br /&gt;
:(by Haan)&lt;br /&gt;
&lt;br /&gt;
Forty years ago, as the capital fell to the invading Orcs, each of the items were taken by a retainer or adviser to the royal family and hidden in a way they felt that no Orc would be able to decipher.  Most them when didn&#039;t return, so consequently not all the locations are know, and the method of recovery is unclear for all of them.  That&#039;s where we come in. &lt;br /&gt;
&lt;br /&gt;
===Circlet of Wisdom - The Library===&lt;br /&gt;
Defenses:  16 philosopher revenants in circular argument.&lt;br /&gt;
Notes:  Once we injected a bit mortal common sense to help them resolve &amp;quot;Is an Elves live a masterpiece to be perfected or a leaf that must, in time, fall from the tree to nourish the roots?&amp;quot; the philosophers returned to their other decades long conversations, and a crystal node dropped from the ceiling, freeing the circlet.  The library (a huge living crystal that squirts knowledge into your brain upon request) was useful in locating the next spot.&lt;br /&gt;
&lt;br /&gt;
===Mantle - Temple Garden===&lt;br /&gt;
Defenses: Wood golem gardeners who were programmed to us reassembling some Modern art made of coloured chains, designed to conduct an intense mana currents.  Once the chains were connected, the field they created allowed the Mantle to separate from the statue of a warrior it has been fused with.  The golems seemed happy with us getting the art installment functional and returned to the regenerative egg cubbies.&lt;br /&gt;
&lt;br /&gt;
===Blade - War Memorial  (or Mausoleum / Caverns)===&lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
===Amulet - Cathedral ===&lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
===Lyre - Hall of Echoes - Natural Amphitheater ? ===&lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
===Mirror of Memory - Burial Caverns ?===&lt;br /&gt;
Defenses:  unknown&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113349</id>
		<title>Elven</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113349"/>
		<updated>2026-04-12T23:48:54Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* GM Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Elves]][[Category:Language]]&lt;br /&gt;
Elven or &#039;&#039;Elvish&#039;&#039; is the language of the [[Elves]].&lt;br /&gt;
 &lt;br /&gt;
Elven comprises several closely related dialects that appear to an outsider or even one with a passing familiarity with the language as almost identical, but which to a native or highly skilled speaker strongly reflect geographic origin, social class, and in many cases age.&lt;br /&gt;
&lt;br /&gt;
The word selection and pronunciation of a young [[Elvandar]] warrior will stand in stark contrast to those of mature cloth merchant from the neighbouring province Adjac, and would mark the young elf as a virtual barbarian in the provinces surrounding [[Eidolon]].&lt;br /&gt;
&lt;br /&gt;
The Elven language tends to experience long periods of stability, interrupted by rapid bursts of change. Some of these change periods correspond to a racial or regional crisis, but others appear quite spontaneously, often indicating some major change in customs and styles among the aristocracy such as a sudden interest in flower festivals or a dramatically different colour palette being deemed appropriate for court.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Modern Elven is directly descended from Eldaran, the language of the ancient [[War of Tears|Elven Empire]], which in turn descended from Old High Draconic. It is said that the [[Ancient Dragons]] devised a form of their language for the nascent elven race, one more suited to the elves&#039; physiology and vocal abilities.&lt;br /&gt;
&lt;br /&gt;
Eldaran originally made use of the dragon&#039;s cuneiform-like logograms but developed over the millennia through forms of syllabograms into an alphabetic script that is used in Elven today.&lt;br /&gt;
&lt;br /&gt;
Some human languages have been heavily influenced by Elven, most notably &#039;&#039;&#039;Eloran&#039;&#039;&#039; as used by the [[Unified Western Church]] and the language of [[Bowcourt]], &#039;&#039;&#039;Lalange&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===GM Note===&lt;br /&gt;
In DQ the Elven language has been based heavily on Tolkien&#039;s &#039;&#039;&#039;Quenya&#039;&#039;&#039; and &#039;&#039;&#039;Sindarin&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113348</id>
		<title>Elven</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113348"/>
		<updated>2026-04-12T23:44:38Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Elves]][[Category:Language]]&lt;br /&gt;
Elven or &#039;&#039;Elvish&#039;&#039; is the language of the [[Elves]].&lt;br /&gt;
 &lt;br /&gt;
Elven comprises several closely related dialects that appear to an outsider or even one with a passing familiarity with the language as almost identical, but which to a native or highly skilled speaker strongly reflect geographic origin, social class, and in many cases age.&lt;br /&gt;
&lt;br /&gt;
The word selection and pronunciation of a young [[Elvandar]] warrior will stand in stark contrast to those of mature cloth merchant from the neighbouring province Adjac, and would mark the young elf as a virtual barbarian in the provinces surrounding [[Eidolon]].&lt;br /&gt;
&lt;br /&gt;
The Elven language tends to experience long periods of stability, interrupted by rapid bursts of change. Some of these change periods correspond to a racial or regional crisis, but others appear quite spontaneously, often indicating some major change in customs and styles among the aristocracy such as a sudden interest in flower festivals or a dramatically different colour palette being deemed appropriate for court.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Modern Elven is directly descended from Eldaran, the language of the ancient [[War of Tears|Elven Empire]], which in turn descended from Old High Draconic. It is said that the [[Ancient Dragons]] devised a form of their language for the nascent elven race, one more suited to the elves&#039; physiology and vocal abilities.&lt;br /&gt;
&lt;br /&gt;
Eldaran originally made use of the dragon&#039;s cuneiform-like logograms but developed over the millennia through forms of syllabograms into an alphabetic script that is used in Elven today.&lt;br /&gt;
&lt;br /&gt;
Some human languages have been heavily influenced by Elven, most notably &#039;&#039;&#039;Eloran&#039;&#039;&#039; as used by the [[Unified Western Church]] and the language of [[Bowcourt]], &#039;&#039;&#039;Lalange&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===GM Note===&lt;br /&gt;
In DQ the Elven language has been based heavily on Tolkien&#039;s Quenya and Sindarin.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113347</id>
		<title>Elven</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113347"/>
		<updated>2026-04-12T23:34:56Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Elves]][[Category:Language]]&lt;br /&gt;
Elven or &#039;&#039;Elvish&#039;&#039; is the language of the [[Elves]].&lt;br /&gt;
 &lt;br /&gt;
Elven comprises several closely related dialects that appear to an outsider or even one with a passing familiarity with the language as almost identical, but which to a native or highly skilled speaker strongly reflect geographic origin, social class, and in many cases age.&lt;br /&gt;
&lt;br /&gt;
The word selection and pronunciation of a young [[Elvandar]] warrior will stand in stark contrast to those of mature cloth merchant from the neighbouring province Adjac, and would mark the young elf as a virtual barbarian in the provinces surrounding [[Eidolon]].&lt;br /&gt;
&lt;br /&gt;
The Elven language tends to experience long periods of stability, interrupted by rapid bursts of change. Some of these change periods correspond to a racial or regional crisis, but others appear quite spontaneously, often indicating some major change in customs and styles among the aristocracy such as a sudden interest in flower festivals or a dramatically different colour palette being deemed appropriate for court.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Modern Elven is directly descended from Eldaran, the language of the ancient [[War of Tears|Elven Empire]], which in turn descended from Old High Draconic. It is said that the [[Ancient Dragons]] devised a form of their language for the nascent elven race, one more suited to the elves&#039; physiology and vocal abilities.&lt;br /&gt;
&lt;br /&gt;
Eldaran originally made use of the dragon&#039;s cuneiform-like logograms but developed over the millennia through forms of syllabograms into an alphabetic script that is used in Elven today.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113346</id>
		<title>Elven</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Elven&amp;diff=113346"/>
		<updated>2026-04-12T23:32:46Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:ElvesCategory:Language Elven or &amp;#039;&amp;#039;Elvish&amp;#039;&amp;#039; is the language of the Elves.   Elven comprises several closely related dialects that appear to an outsider or even one with a passing familiarity with the language as almost identical, but which to a native or highly skilled speaker strongly reflect geographic origin, social class, and in many cases age.  The word selection and pronunciation of a young Elvandar warrior will stand in stark contrast to those of m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Elves]][[Category:Language]]&lt;br /&gt;
Elven or &#039;&#039;Elvish&#039;&#039; is the language of the Elves.&lt;br /&gt;
 &lt;br /&gt;
Elven comprises several closely related dialects that appear to an outsider or even one with a passing familiarity with the language as almost identical, but which to a native or highly skilled speaker strongly reflect geographic origin, social class, and in many cases age.&lt;br /&gt;
&lt;br /&gt;
The word selection and pronunciation of a young Elvandar warrior will stand in stark contrast to those of mature cloth merchant from the neighbouring province Adjac, and would mark the young elf as a virtual barbarian in the provinces surrounding Eidolon.&lt;br /&gt;
&lt;br /&gt;
The Elven language tends to experience long periods of stability, interrupted by rapid bursts of change. Some of these change periods correspond to a racial or regional crisis, but others appear quite spontaneously, often indicating some major change in customs and styles among the aristocracy such as a sudden interest in flower festivals or a dramatically different colour palette being deemed appropriate for court.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
Modern Elven is directly descended from Eldaran, the language of the ancient Elven Empire, which in turn descended from Old High Draconic. It is said that the Ancient Dragons devised a form of their language for the nascent elven race, one more suited to the elves&#039; physiology and vocal abilities.&lt;br /&gt;
&lt;br /&gt;
Eldaran originally made use of the dragon&#039;s cuneiform-like logograms but developed over the millennia through forms of syllabograms into an alphabetic script that is used in Elven today.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Saurian&amp;diff=113345</id>
		<title>Saurian</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Saurian&amp;diff=113345"/>
		<updated>2026-04-12T23:06:14Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Related Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Martin Dickson]][[Category:Terranova]] [[Category:Beastmen]]&lt;br /&gt;
Humanoid reptiles commonly found throughout Coastal, Island, Jungle, and Highland areas of [[Central Terranova|Central]] [[Terranova]].  They are believed to be distant descendants of the [[Dragons]] and the sub-races seen in Terranova mirror those of their ancestors. (Although no &#039;&#039;Golden Saurians&#039;&#039; are known).&lt;br /&gt;
===Sub Races===&lt;br /&gt;
;Yellow Saurians: The most common sub-race seen on the mainland and found in all coastal and jungle areas, Yellow Saurians are essentially identical in their physical nature to the [[Saurime]] seen on the Alusian continent. They are however more settled than their eastern kin, dwelling in and around large cities and exhibiting &amp;quot;civilized&amp;quot; rather than tribal behaviour. They are about 7 feet tall, and are greenish-yellow in colour.&lt;br /&gt;
;Blue Saurians: Most commonly found on the islands around the Terranovan coast but also in some coastal areas of the mainland, Blue Saurians are both smaller and more socially primitive than the Yellows. They average about 5 1/2 feet tall, are a dark greenish blue (teal) colour, and have pronounced crests. They are extremely adept in the water, being able to stay submerged for 10 minutes or more, with their broad, flat feet providing propulsion.&lt;br /&gt;
;Green Saurians: Far fewer in number than the Yellows or Blues, the giant Green Saurians can still be found in many coastal and jungle areas. They average some 9 feet in size, with proportionally greater strength, larger claws and teeth, etc, and exhibit a range of green colouration. They are not terribly bright or civilized and may be found in tribal bands, or living amongst their smaller but more civilized kin, where their services are in demand as warriors and labourers.&lt;br /&gt;
;Red Saurians: Relatively rare, and only found in the highlands, Red Saurians are primitive, savage, fast, and vicious. They stand around 6 feet high, are red to red-brown in colour, and have small crests. Although unable to actually breathe fire, Red Saurians are able to spit their noxious saliva at enemies with an effect similar to a small amount of Greek Fire.&lt;br /&gt;
;Black Saurians: Rarest of the sub-races, Black Saurians are only found in the most mountainous parts of the highlands where they live in small cities located at inaccessibe heights. Black Saurians stand around 5 feet in height, are a deep slate grey-green in colour, and have large crests, flattened tails and functional wings.&lt;br /&gt;
==Related Scribe Notes==&lt;br /&gt;
* [[Defense of Ssqua]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113344</id>
		<title>Khuzdul</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113344"/>
		<updated>2026-04-12T21:10:08Z</updated>

		<summary type="html">&lt;p&gt;Martin: Pages contents moved to Dwarven as links already point here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dwarven]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dwarves&amp;diff=113343</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dwarves&amp;diff=113343"/>
		<updated>2026-04-12T21:08:45Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race]][[Category:Dwarves]][[Category:Bestiary]][[Category:Earth Dwellers]]&lt;br /&gt;
&amp;lt;--[[Peoples of Alusia]]&amp;lt;br&amp;gt;&lt;br /&gt;
A character race in DQ.&lt;br /&gt;
; Natural Habitat : Anywhere (prefers Highlands)&lt;br /&gt;
; Frequency : Uncommon&lt;br /&gt;
; Number : 1-500 (10)&lt;br /&gt;
; Description: Dwarves are stout 4 feet tall humanoids. They usually have long beards.&lt;br /&gt;
; Comments: Dwarves form strong community ties, and are distrustful of strangers, especially those of other races. Their strongest antipathies are towards orcs and elves. Although dwarves are greedy by nature, they are essentially honest and stand by their word. Dwarves covet precious stones and metals, and appreciate fine, detailed workmanship. Pride and attention to detail are important to dwarves.&lt;br /&gt;
; Abilities: Dwarves can see in the dark as a human does at dusk. This is particularly effective deep underground. Dwarves have an affinity with caverns and mountains, and a natural dislike to being bested in bargaining. A dwarf&#039;s capacity for alcohol is twice that of a human.&lt;br /&gt;
:&amp;lt;i&amp;gt;The listed characteristic ranges are for NPC dwarves only.&amp;lt;/i&amp;gt;&lt;br /&gt;
; Movement Rates : Running: 225&lt;br /&gt;
{{BeastStats| 6-24 | 5-23 | 4-22 | 3-21 | 6-24 | 17-23 | 7-25 | 6-24 | 4-22 | 4 | None }}&lt;br /&gt;
; Weapons: Dwarves delight in axes and hammers and they will have Rank 4-7 with these weapons. They also commonly wear heavy armour, with chain mail being most frequent, although plate is also occasionally used. &lt;br /&gt;
&lt;br /&gt;
;Locations: They come from a [[Map of Dwarven Lands|range of areas on Alusia]].&lt;br /&gt;
;Dwarven Faiths and Pantheon: [[Dwarven Gods]].&lt;br /&gt;
;General comments: A race of short people with large axes and the skill to use them. They have their own language and strong culture. The often drink a lot. Dwarven populations tend to be lower than other races, with larger settlements being up to 10,000 Dwarves, with the exception being [[Darkhorn Kingdoms]]. Dwarven holdings tend to be built around mining.&lt;br /&gt;
;Language: While known as [[Dwarven]] to everyone else, the Dwarven name for their language is &#039;&#039;Khuzdul&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dwarven&amp;diff=113342</id>
		<title>Dwarven</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dwarven&amp;diff=113342"/>
		<updated>2026-04-12T21:07:49Z</updated>

		<summary type="html">&lt;p&gt;Martin: Moving Khuzdul to Dwarven for general linking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Dwarves]][[Category:Language]]&lt;br /&gt;
Dwarven is the name in Common of the language of the [[Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
In Dwarven the language is &#039;&#039;&#039;Khuzdul&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the legends and history of the dwarves, Khuzdul was created for them by Krunor, Lord of the Forge, and Elamic, Mother of All, with each rune shaped and pulled glowing from the forge of worlds by Father Krunor, and quenched in the life giving breath of Mother Elamic.&lt;br /&gt;
&lt;br /&gt;
Khuzdul changes extremely slowly, like the gradual weathering of hard rock, where human languages are the melting of snow in Spring and even Elven changes like the growing of trees.&lt;br /&gt;
&lt;br /&gt;
As the dwarven clans have become far flung there have been minor dialectal changes, though more as a matter of word choice  and some pronunciation; dwarves are proud that their language is as steadfast and unchanging as the mountains. &lt;br /&gt;
&lt;br /&gt;
Even among the most distant clans the written form of Khuzdul remains as it ever was, and should accents interfere with communication a written missive will be understood by all parties.&lt;br /&gt;
&lt;br /&gt;
Created for the dwarves by their gods, Khuzdul was unrelated to the languages of any of the other races, but over the millennia since many words from Khuzdul have been borrowed by other languages, though they may be changed and unrecognizable except to linguistic philosophers. &lt;br /&gt;
&lt;br /&gt;
In Western Alusia the languages most influenced by Dwarven are Reichspiel and Folksprach, with such a large number of Dwarven loan-words gained over the centuries that there is a widespread though incorrect belief that these languages are derived directly from Dwarven.&lt;br /&gt;
&lt;br /&gt;
;Dwarven Phrases&lt;br /&gt;
&lt;br /&gt;
One of the major phrases well known to outsiders is the traditional dwarven battle-cry: Baruk Khazâd! Khazâd ai-mênu! (Axes of the Dwarves! The Dwarves are upon you!) &lt;br /&gt;
&lt;br /&gt;
A dwarven phrase for &#039;We delved too deep&#039; is  &#039;Ut berrag carkna barzÃ»l&#039; but this is often shortened to &#039;Berrag barzÃ»l&#039;&lt;br /&gt;
&lt;br /&gt;
===GM Note===&lt;br /&gt;
In DQ the Dwarven language has been based heavily on Tolkien&#039;s &#039;&#039;&#039;Khuzdul&#039;&#039;&#039; and later extensions to it plus elements of &#039;&#039;&#039;Kad&#039;k&#039;&#039;&#039;, Pratchett&#039;s dwarf language, and &#039;&#039;&#039;Khazalid&#039;&#039;&#039;, the dwarf language created for Warhammer.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dwarves&amp;diff=113341</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dwarves&amp;diff=113341"/>
		<updated>2026-04-12T20:59:26Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race]][[Category:Dwarves]][[Category:Bestiary]][[Category:Earth Dwellers]]&lt;br /&gt;
&amp;lt;--[[Peoples of Alusia]]&amp;lt;br&amp;gt;&lt;br /&gt;
A character race in DQ.&lt;br /&gt;
; Natural Habitat : Anywhere (prefers Highlands)&lt;br /&gt;
; Frequency : Uncommon&lt;br /&gt;
; Number : 1-500 (10)&lt;br /&gt;
; Description: Dwarves are stout 4 feet tall humanoids. They usually have long beards.&lt;br /&gt;
; Comments: Dwarves form strong community ties, and are distrustful of strangers, especially those of other races. Their strongest antipathies are towards orcs and elves. Although dwarves are greedy by nature, they are essentially honest and stand by their word. Dwarves covet precious stones and metals, and appreciate fine, detailed workmanship. Pride and attention to detail are important to dwarves.&lt;br /&gt;
; Abilities: Dwarves can see in the dark as a human does at dusk. This is particularly effective deep underground. Dwarves have an affinity with caverns and mountains, and a natural dislike to being bested in bargaining. A dwarf&#039;s capacity for alcohol is twice that of a human.&lt;br /&gt;
:&amp;lt;i&amp;gt;The listed characteristic ranges are for NPC dwarves only.&amp;lt;/i&amp;gt;&lt;br /&gt;
; Movement Rates : Running: 225&lt;br /&gt;
{{BeastStats| 6-24 | 5-23 | 4-22 | 3-21 | 6-24 | 17-23 | 7-25 | 6-24 | 4-22 | 4 | None }}&lt;br /&gt;
; Weapons: Dwarves delight in axes and hammers and they will have Rank 4-7 with these weapons. They also commonly wear heavy armour, with chain mail being most frequent, although plate is also occasionally used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Locations: They come from a [[Map of Dwarven Lands|range of areas on Alusia]].&lt;br /&gt;
;Dwarven Faiths and Pantheon: [[Dwarven Gods]].&lt;br /&gt;
;General comments: A race of short people with large axes and the skill to use them. They have their own language and strong culture. The often drink a lot. Dwarven populations tend to be lower than other races, with larger settlements being up to 10,000 Dwarves, with the exception being [[Darkhorn Kingdoms]]. Dwarven holdings tend to be built around mining.&lt;br /&gt;
;Language: While known as Dwarven to everyone else, the Dwarven name for their language is [[Khuzdul]]. While accents vary between clans, dialects are vary rare in Dwarves; they are proud that their language is as steadfast and unchanging as the mountains.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dwarven_Gods&amp;diff=113340</id>
		<title>Dwarven Gods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dwarven_Gods&amp;diff=113340"/>
		<updated>2026-04-12T20:58:56Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religion]][[Category:Myths]][[Category:Powers]][[Category:Dwarves]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Dwarves]] are a naturally stubborn race with little time for religion and other mumbo-jumbo, as such they have hundreds of Gods. &lt;br /&gt;
&lt;br /&gt;
The basis of Dwarven religion surrounds Krunor the God of the forge who made the world and Elamic the Mother of all who created life upon the world. These two Gods are virtually never worshipped by most dwarves instead their many children are venerated. These children are plentiful and also known by many names so to an outsider Dwarven religions seem complex and incomprehensible, however the core group of worshipped children is similar in all Dwarven halls though their names and exact portfolios vary.&lt;br /&gt;
==History==&lt;br /&gt;
In the beginning there was nothing but the Gods. Into the void Krunor created the worlds and prepared them for the coming of his people. But unto the worlds arrived the [[Dragons]] and then the [[Elves]] from places outside the void and the world was shaped by their magics and societies. The desecration of the world caused much sadness and Elamic was brought to tears which fell upon the world. So that their people would not be destroyed by the other races Krunor and Elamic hid their children beneath the ground and taught them to dig, mine and forge so that they would rise up and rid the world of the other races. When the dwarves emerged their dislike of the [[Dragons]] was legendary and many of the [[Dwarves|Dwarven]] and [[Dragons|Draconic]] peoples died in the resulting Wars. The [[Elves]] however spun charms and glamours that kept peace between the peoples although while Dwarves are considered friends of the [[Elves]] there is still an abiding distrust of them and their sorceries. &lt;br /&gt;
==The Greater Gods==&lt;br /&gt;
*&amp;lt;B&amp;gt;Krunor&amp;lt;/B&amp;gt; - Lord of the Forge, Provider of Heat and Guardian of Light. Represented by the sun Krunor is the creator of the earth and fire. All metals placed within the earth are gifts for his children (The Dwarven race) and placed there for their use. &lt;br /&gt;
*&amp;lt;B&amp;gt;Elamic&amp;lt;/B&amp;gt; - Mother of All, bringer of life, Protector of the People. Represented by the moon, Elamic created the Dwarven people, and with Krunor taught them how to live.&lt;br /&gt;
==The Lesser Gods==&lt;br /&gt;
The children of Krunor and Elamic are known as the common Gods amongst the dwarves and there are many more than the selection listed here. Names are also highly variable and will differ from Clan to Clan depending on regional dialects and historical imperatives. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Names shown in the table below are those used by the [[Zirac Holding]] clans in central Ranke.&#039;&#039;&lt;br /&gt;
===Sons===&lt;br /&gt;
{| border=0&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; |&amp;lt;P&amp;gt;Name&amp;lt;/P&amp;gt;&lt;br /&gt;
! &amp;lt;P&amp;gt;Description&amp;lt;/P&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kelsor&#039;&#039;&#039;&lt;br /&gt;
| [[Kelsor|God of the Forge]], patron of smiths and creation (Eldest Son)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Argaman&#039;&#039;&#039;&lt;br /&gt;
| Finder of Precious Metals and Gems, revealer of hidden wealth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ustelf&#039;&#039;&#039;&lt;br /&gt;
| God of Imagination and Mechanicians, inspiration of invention and clever craft&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cron&#039;&#039;&#039;&lt;br /&gt;
| God of War, lord of battle, strategy, and dwarven valor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Borgan&#039;&#039;&#039;&lt;br /&gt;
| [[Borgan|God of Commerce]], overseer of trade, contracts, and honest profit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unster&#039;&#039;&#039;&lt;br /&gt;
| God of the Home and Defence, guardian of hearths and strongholds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hagan&#039;&#039;&#039;&lt;br /&gt;
| Lord of the Underworld, collector and keeper of dwarven souls&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reman&#039;&#039;&#039;&lt;br /&gt;
| God of Blessed Unions and Partnership, patron of dwarven marriage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ofnal&#039;&#039;&#039;&lt;br /&gt;
| God of Fortune, master of luck, chance, and fate’s turn&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dissenic&#039;&#039;&#039;&lt;br /&gt;
| Lord of Revenge, divine retribution and grudges remembered&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karlor&#039;&#039;&#039;&lt;br /&gt;
| God of Lost Causes, hope of the desperate and doomed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thordek&#039;&#039;&#039;&lt;br /&gt;
| God of Stone and Endurance, patron of patience and unyielding strength&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Malgrin&#039;&#039;&#039;&lt;br /&gt;
| God of Runes and Oaths, binder of words, contracts, and ancient law&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Durnak&#039;&#039;&#039;&lt;br /&gt;
| God of Shields and Defence, protector of shield-walls and last stands&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varkel&#039;&#039;&#039;&lt;br /&gt;
| God of Paths and Delvings, guide of miners and underground journeys&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Krothun&#039;&#039;&#039;&lt;br /&gt;
| God of Siege and Ruin, breaker of gates and fortresses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Edrim&#039;&#039;&#039;&lt;br /&gt;
| God of Knowledge and Record, keeper of chronicles and stone-lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skarn&#039;&#039;&#039;&lt;br /&gt;
| God of Pain and Trial, sanctifier of hardship and survival&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Helbor&#039;&#039;&#039;&lt;br /&gt;
| God of Beasts of Burden, patron of mules, oxen, and steadfast service&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ravnek&#039;&#039;&#039;&lt;br /&gt;
| God of Vigilance, watcher of walls, night-shifts, and watch-fires&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Torgrim&#039;&#039;&#039;&lt;br /&gt;
| God of Silence and Resolve, lord of stoic endurance and unspoken vows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Daughters===&lt;br /&gt;
{| border=0&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; |&amp;lt;P&amp;gt;Name&amp;lt;/P&amp;gt;&lt;br /&gt;
! &amp;lt;P&amp;gt;Description&amp;lt;/P&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primencia&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Thunder and Rain, bringer of life (Eldest Daughter)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Faith&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Healing, restorer of body, mind, and spirit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hapensus&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Hunting, patron of trackers and providers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unteris&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Love and Procreation, keeper of passion and lineage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thanis&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Youth, vitality, growth, and renewal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prodantis&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Fruit and Fermentation, bounty, brewing, and celebration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kellenor&#039;&#039;&#039;&lt;br /&gt;
| Goddess of the Harvest, cycles of toil and reward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fifanthis&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Childbirth, protector of mothers and newborns&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unkellis&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Dreams, visions, omens, and the sleeping mind&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aldriska&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Ancestral Memory, remembrance, lineage, and clan identity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brennis&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Flame and Warmth, sacred fires, forges, and hearth-glow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silthra&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Stone-Sleep, rest, recovery, and healing slumber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marvella&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Measure and Balance, fairness, weights, and just division&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dorannis&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Echoes, sound in stone, tunnels, and deep places&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kethra&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Tools, chisels, picks, and the dignity of labour&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yndra&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Thresholds, doors, gates, and moments of decision&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ferrova&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Rust and Renewal, decay that makes way for rebirth&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Iskalla&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Cold and Deep Earth, endurance in darkness and frost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Valendis&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Hope Rekindled, perseverance after loss and failure&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Embrissa&#039;&#039;&#039;&lt;br /&gt;
| Goddess of Hugs, Affection, and Safety, patron of comfort, reassurance, and sheltering arms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Northern Dwarves===&lt;br /&gt;
The religion of the [[Hoar Dwarves]] of northern Alusia can appear closely related to and intermingled with the human religions of that area, though in many cases the influence has gone from dwarves to humans. While much of the religion is the same at its root to that described above, the names and portfolios of the dwarven gods are usually similar to their human counterparts.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113339</id>
		<title>Khuzdul</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113339"/>
		<updated>2026-04-12T20:57:44Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Dwarves]][[Category:Language]]&lt;br /&gt;
(Common: &#039;&#039;Dwarven&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the legends and history of the dwarves, Khuzdul was created for them by Krunor, Lord of the Forge, and Elamic, Mother of All, with each rune shaped and pulled glowing from the forge of worlds by Father Krunor, and quenched in the life giving breath of Mother Elamic.&lt;br /&gt;
&lt;br /&gt;
Khuzdul changes extremely slowly, like the gradual weathering of hard rock, where human languages are the melting of snow in Spring and even Elven changes like the growing of trees. [Attrib]&lt;br /&gt;
&lt;br /&gt;
As the dwarven clans have become far flung there have been minor dialectal changes, though more as a matter of word choice  and some pronunciation; dwarves are proud that their language is as steadfast and unchanging as the mountains. &lt;br /&gt;
&lt;br /&gt;
Even among the most distant clans the written form of Khuzdul remains as it ever was, and should accents interfere with communication a written missive will be understood by all parties.&lt;br /&gt;
&lt;br /&gt;
Created for the dwarves by their gods, Khuzdul was unrelated to the languages of any of the other races, but over the millennia since many words from Khuzdul have been borrowed by other languages, though they may be changed and unrecognizable except to linguistic philosophers. &lt;br /&gt;
&lt;br /&gt;
In Western Alusia the languages most influenced by Dwarven are Reichspiel and Folksprach, with such a large number of Dwarven loan-words gained over the centuries that there is a widespread though incorrect belief that these languages are derived directly from Dwarven.&lt;br /&gt;
&lt;br /&gt;
;Dwarven Phrases&lt;br /&gt;
&lt;br /&gt;
One of the major phrases well known to outsiders is the traditional dwarven battle-cry: Baruk Khazâd! Khazâd ai-mênu! (Axes of the Dwarves! The Dwarves are upon you!) &lt;br /&gt;
&lt;br /&gt;
A dwarven phrase for &#039;We delved too deep&#039; is  &#039;Ut berrag carkna barzÃ»l&#039; but this is often shortened to &#039;Berrag barzÃ»l&#039;&lt;br /&gt;
&lt;br /&gt;
===GM Note===&lt;br /&gt;
In DQ dwarven has been based heavily on Tolkien&#039;s &#039;&#039;&#039;Khuzdul&#039;&#039;&#039; and later extensions to it plus elements of &#039;&#039;&#039;Kad&#039;k&#039;&#039;&#039;, Pratchett&#039;s dwarf language, and &#039;&#039;&#039;Khazalid&#039;&#039;&#039;, the dwarf language created for Warhammer.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113338</id>
		<title>Khuzdul</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113338"/>
		<updated>2026-04-12T20:57:35Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Dwarves]][[Category:Language]]&lt;br /&gt;
&lt;br /&gt;
(Common: &#039;&#039;Dwarven&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the legends and history of the dwarves, Khuzdul was created for them by Krunor, Lord of the Forge, and Elamic, Mother of All, with each rune shaped and pulled glowing from the forge of worlds by Father Krunor, and quenched in the life giving breath of Mother Elamic.&lt;br /&gt;
&lt;br /&gt;
Khuzdul changes extremely slowly, like the gradual weathering of hard rock, where human languages are the melting of snow in Spring and even Elven changes like the growing of trees. [Attrib]&lt;br /&gt;
&lt;br /&gt;
As the dwarven clans have become far flung there have been minor dialectal changes, though more as a matter of word choice  and some pronunciation; dwarves are proud that their language is as steadfast and unchanging as the mountains. &lt;br /&gt;
&lt;br /&gt;
Even among the most distant clans the written form of Khuzdul remains as it ever was, and should accents interfere with communication a written missive will be understood by all parties.&lt;br /&gt;
&lt;br /&gt;
Created for the dwarves by their gods, Khuzdul was unrelated to the languages of any of the other races, but over the millennia since many words from Khuzdul have been borrowed by other languages, though they may be changed and unrecognizable except to linguistic philosophers. &lt;br /&gt;
&lt;br /&gt;
In Western Alusia the languages most influenced by Dwarven are Reichspiel and Folksprach, with such a large number of Dwarven loan-words gained over the centuries that there is a widespread though incorrect belief that these languages are derived directly from Dwarven.&lt;br /&gt;
&lt;br /&gt;
;Dwarven Phrases&lt;br /&gt;
&lt;br /&gt;
One of the major phrases well known to outsiders is the traditional dwarven battle-cry: Baruk Khazâd! Khazâd ai-mênu! (Axes of the Dwarves! The Dwarves are upon you!) &lt;br /&gt;
&lt;br /&gt;
A dwarven phrase for &#039;We delved too deep&#039; is  &#039;Ut berrag carkna barzÃ»l&#039; but this is often shortened to &#039;Berrag barzÃ»l&#039;&lt;br /&gt;
&lt;br /&gt;
===GM Note===&lt;br /&gt;
In DQ dwarven has been based heavily on Tolkien&#039;s &#039;&#039;&#039;Khuzdul&#039;&#039;&#039; and later extensions to it plus elements of &#039;&#039;&#039;Kad&#039;k&#039;&#039;&#039;, Pratchett&#039;s dwarf language, and &#039;&#039;&#039;Khazalid&#039;&#039;&#039;, the dwarf language created for Warhammer.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113337</id>
		<title>Khuzdul</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Khuzdul&amp;diff=113337"/>
		<updated>2026-04-12T20:56:53Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Dwarves]][[Category:Language]]&lt;br /&gt;
In the legends and history of the dwarves, Khuzdul was created for them by Krunor, Lord of the Forge, and Elamic, Mother of All, with each rune shaped and pulled glowing from the forge of worlds by Father Krunor, and quenched in the life giving breath of Mother Elamic.&lt;br /&gt;
&lt;br /&gt;
Khuzdul changes extremely slowly, like the gradual weathering of hard rock, where human languages are the melting of snow in Spring and even Elven changes like the growing of trees. [Attrib]&lt;br /&gt;
&lt;br /&gt;
As the dwarven clans have become far flung there have been minor dialectal changes, though more as a matter of word choice  and some pronunciation; dwarves are proud that their language is as steadfast and unchanging as the mountains. &lt;br /&gt;
&lt;br /&gt;
Even among the most distant clans the written form of Khuzdul remains as it ever was, and should accents interfere with communication a written missive will be understood by all parties.&lt;br /&gt;
&lt;br /&gt;
Created for the dwarves by their gods, Khuzdul was unrelated to the languages of any of the other races, but over the millennia since many words from Khuzdul have been borrowed by other languages, though they may be changed and unrecognizable except to linguistic philosophers. &lt;br /&gt;
&lt;br /&gt;
In Western Alusia the languages most influenced by Dwarven are Reichspiel and Folksprach, with such a large number of Dwarven loan-words gained over the centuries that there is a widespread though incorrect belief that these languages are derived directly from Dwarven.&lt;br /&gt;
&lt;br /&gt;
;Dwarven Phrases&lt;br /&gt;
&lt;br /&gt;
One of the major phrases well known to outsiders is the traditional dwarven battle-cry: Baruk Khazâd! Khazâd ai-mênu! (Axes of the Dwarves! The Dwarves are upon you!) &lt;br /&gt;
&lt;br /&gt;
A dwarven phrase for &#039;We delved too deep&#039; is  &#039;Ut berrag carkna barzÃ»l&#039; but this is often shortened to &#039;Berrag barzÃ»l&#039;&lt;br /&gt;
&lt;br /&gt;
===GM Note===&lt;br /&gt;
In DQ dwarven has been based heavily on Tolkien&#039;s &#039;&#039;&#039;Khuzdul&#039;&#039;&#039; and later extensions to it plus elements of &#039;&#039;&#039;Kad&#039;k&#039;&#039;&#039;, Pratchett&#039;s dwarf language, and &#039;&#039;&#039;Khazalid&#039;&#039;&#039;, the dwarf language created for Warhammer.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Manhunt_%E2%80%93_In_Search_of_RocSingers_Past&amp;diff=113336</id>
		<title>Manhunt – In Search of RocSingers Past</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Manhunt_%E2%80%93_In_Search_of_RocSingers_Past&amp;diff=113336"/>
		<updated>2026-04-12T09:35:00Z</updated>

		<summary type="html">&lt;p&gt;Martin: Martin moved page Manhunt – In Search of RocSingers Past to Manhunt - In Search of RocSingers Past&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Manhunt - In Search of RocSingers Past]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Manhunt_-_In_Search_of_RocSingers_Past&amp;diff=113335</id>
		<title>Manhunt - In Search of RocSingers Past</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Manhunt_-_In_Search_of_RocSingers_Past&amp;diff=113335"/>
		<updated>2026-04-12T09:35:00Z</updated>

		<summary type="html">&lt;p&gt;Martin: Martin moved page Manhunt – In Search of RocSingers Past to Manhunt - In Search of RocSingers Past&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Bernard Hoggins]][[Category:Scribe Notes]]Return to [[Scribe Notes#Spring_811_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Bernard Hoggins]] &lt;br /&gt;
*Time: Spring 811 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Medium&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Rocsinger]] – Party Leader and partial employer (Elf)&lt;br /&gt;
#[[Zanak]] - Former pirate, now a warrior priest of Ahura Mazda (Scribe)&lt;br /&gt;
#[[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical &lt;br /&gt;
#[[Skafloc]] valGalen – a naive earth mage elf, with some understanding of military things &lt;br /&gt;
#[[Robert]] –  &lt;br /&gt;
#[[Garrick]] – A dwarf Illusionist, thief and alchemist &lt;br /&gt;
#[[Rowan]] – Helen&lt;br /&gt;
#[[Djulius the Witchboy]] – Dylan the young&lt;br /&gt;
#[[Sau Rus]] – Necromancer on his own Guild business&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
The Guild and RocSinger&lt;br /&gt;
; Mission&lt;br /&gt;
RocSinger&#039;s birth, parents and family are a mystery. He was raised in the Enchanted Forest by a human male old mage. He has been unable to talk about this, and being saved by the mage from wolves, and the mage himself, by a magical compulsion for many years, until this was removed by Merlin recently.&lt;br /&gt;
&lt;br /&gt;
The Enchanted Forest is north of Seagate. The forest was once home of the Dire Oaks, expanding yearly, created by  Wulgruth the Wraith , who was defeated by a Guild party 27 years ago. The forest was prone to strange weather conditions (hailstones the size of footballs, acid raid etc, and a bound goddess. All that stuff was sorted out after Wulgruth&#039;s death and the goddess was set free.&lt;br /&gt;
&lt;br /&gt;
Rocsinger is keen to find out his origins. In addition to this, Merlin suggests that finding relatives may assist in getting back to male.&lt;br /&gt;
&lt;br /&gt;
Garrick is also keen to find a powerful alchemist as he has some books he needs translating.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
RocSinger is offering a scroll each. The guild is offering the standard rates, plus we can keep anything we acquire. &lt;br /&gt;
Sau&#039;rus is a Necromancer who offered at the Guild Meeting to provide Speak with Deads if required. His requested payment is corpses of any rare or unusual beasts we kill.  If we happen to actually only encounter (or fail to kill anything interesting) mundane things, then we&#039;ve gotten some freebie rituals.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Slippery Rock===&lt;br /&gt;
We meet in the normal place and give our introductions. Sau&#039;rus is rather quiet and offers to &amp;quot;be around when he is needed&amp;quot;. He says he will stay a safe distance from us when camping. We decide he has lice or he knows something about the forest that we don&#039;t. Most likely lice!&lt;br /&gt;
Just as we are deciding to wander around town seeking information on the forest a messenger arrives for Julius. &amp;quot;Helga at Slippery Rock has a package for him&amp;quot;. Julius doesn&#039;t know Helga but the offer of &amp;quot;presents&amp;quot; is too tempting for him so off we go.&lt;br /&gt;
We rent some horses (sedate beasts) for the ride. 3 hours later we arrive and 2 pretty young girls in white offer us garlands. They skip and dance and offer kisses till we mention Helga. The girls look horrified and race off. The townsfolk look at us like we have the plague but one brave soul comes forth and directs us to Helga&#039;s place (round the back of town and past the big oak). We had planned to ask questions of these wiccan folk about the enchanted forest but we aren&#039;t so sure they will be friendly anymore.&lt;br /&gt;
We begin to wonder who Julius is and what mess we are getting ourselves into.&lt;br /&gt;
&lt;br /&gt;
Turns out Helga is a nice old crone with a fetish for young male wicca (Julius). She offers him various enticements and the promised bag of goodies. Did we overhear something about sacrificing souls? Surely not.&lt;br /&gt;
He comes out with a special amulet of luck.&lt;br /&gt;
&lt;br /&gt;
She doesn&#039;t tell us much about the forest except that the dire oaks have been moved to another safe place (she did it apparently). We don&#039;t ask how or why, being too afraid of the answers.&lt;br /&gt;
Garrick asks her about alchemists and they have a private chat in her house. He comes out muttering about &amp;quot;I&#039;m not giving her a blood sacrifice just to read a book&amp;quot; although as we leave the place and head back to town he does look back wistfully.&lt;br /&gt;
&lt;br /&gt;
The townsfolk won&#039;t talk to us because we are obviously &amp;quot;less than desirable individuals&amp;quot; through our association to Helga, but they will trade, so we get down to business and buy some potions and amulets.&lt;br /&gt;
&lt;br /&gt;
After lunch we ride back to Seagate. For some reason it takes even longer on these silly horses and it is evening by the time we get back. RocSinger invites us all to attend the theatre and to stay with a friend called Roberton. Some of us have adventured with him in the past. The evening passes in relative calmness. Garrick talks to some more alchemists but doesn&#039;t gain much information.&lt;br /&gt;
Roberton doesn&#039;t know much about the forest but the closest town is called Stoneborough and they must know more.&lt;br /&gt;
&lt;br /&gt;
The next morning we talk to some philosophers but again we don&#039;t learn much of interest. There are reports of some undead but that is not unusual.&lt;br /&gt;
&lt;br /&gt;
For lunch we visit an Ork pub called the F&amp;amp;F (no prizes for what that means...) and we talk to Horatio. He looks like a dandy human merchant but his behavior indicates he is a skilled bard. RocSinger bares the brunt of a friendly scuffle with an Ork but after she picks herself up from the floor a table becomes vacant for our group and Horatio. (I did mention RocSinger is a male in a female body didn&#039;t I ?) &lt;br /&gt;
As we leave we feel pleased with ourselves, even though we only got directions and the fact it is a logging town. He must be a very good bard!&lt;br /&gt;
&lt;br /&gt;
We decide to spend the afternoon in Seagate equipping ourselves and depart the next morning.&lt;br /&gt;
===Stoneborough===&lt;br /&gt;
The trip takes a whole day and we pass through 3 small villages, Harth, Goodmill and Hughs Farm, before reaching the walled town of Stoneborough.&lt;br /&gt;
There are 3 inns and we pick Masons Hole to rest for the evening. The innkeeper is in his 50s and tells us a bit about the Enchanted Forest. He says the best source of information is &amp;quot;old Jim&amp;quot;, an old trapper/logger who lives about 10 miles to the north east. Follow the tracks into the forest and then wait. He should find you soon enough.&lt;br /&gt;
&lt;br /&gt;
We set up watches for the evening and settle in for a restful night.&lt;br /&gt;
&lt;br /&gt;
During the second watch Julius, RocSinger and Rowan start hearing whispers from the wall. Julius feels happy to hear them while RocSinger and Rowan are not so happy. RocSinger and Rowan wake the rest of the party. Julius, Robert and Rowan listen and appear to hearing the voices clearly.&lt;br /&gt;
Skafloc puts on his cloak of shadows and he can hear the voices too. He quickly takes it off and tells us the voices are saying &amp;quot;we will protect you&amp;quot;.&lt;br /&gt;
Julius, Robert and Rowan promptly walk through separate walls and disappear. &lt;br /&gt;
&lt;br /&gt;
Skafloc puts a tunnel through one wall into the next room but all we see is a sleeping occupant.&lt;br /&gt;
&lt;br /&gt;
Elenor, RocSinger and Zanak do some locates and the arrows all point upwards. A wizards eye fails to see them. We suspect they are very high up.&lt;br /&gt;
Within a minute they drop through the ceiling (leaving no hole) looking none the worse for wear. They do have a cute white kitten though.&lt;br /&gt;
It seems the group had a nice chat with a demon prince who offered them a few enticements which they say they all turned down. The demon also offered to help the party in exchange for a kitten. This one or some other one.&lt;br /&gt;
RocSinger divinates Julius to see if he is telling the truth and that he hasn&#039;t been pacted to demons but all appears as they said.&lt;br /&gt;
===Travel to the Enchanted Forest===&lt;br /&gt;
The next 3 days are spent in traveling through the outskirts of the main forest. We only have a vague idea of where the enchanted forest is so we just keep heading north&#039;ish.&lt;br /&gt;
During the first watch we hear a giant boar in the distance. Sleeping it and DAing it seems to get no response. We try to sneak up on it but Julius falls flat on his face, alerting it to our presence. It wanders off.&lt;br /&gt;
We follow large boar trails through the outskirts of the forest. During day 5 we have an opportunity to capture a giant boar as it comes along our path. We all hide in the undergrowth or up some trees.&lt;br /&gt;
Zanak, being the brave soul that he is, steps forth and engages it in conversation. The giant boar doesn&#039;t appreciate Zanaks friendly behavior and snorts derisively at him. As Zanak prepares to cast a spell (a bit of smoke so he can hastily retreat) the boar goes berserk and gores him.&lt;br /&gt;
The rest of the party leaps forth and a mighty battle is joined. Well it would have been if all our spells didn&#039;t reflect back at us and the best Garrick can do (our party assassin) is scratch the beasts toenails. Eventually Zanak stops moving (unconscious) and the boar ambles away, ignoring the rest of the attacks. The party reluctantly decides to lick its wounds and rest up for a few hours. We think the boar had some demon magics about it.&lt;br /&gt;
&lt;br /&gt;
We continue on till sunset, at which point we think we are about 25 miles from the enchanted forest.&lt;br /&gt;
The clearing we pick (Skafloc found it) looks idyllic. We immediately suspect traps galore but there is nothing we can find. We rest for the night.&lt;br /&gt;
Some creatures we call &amp;quot;brownies&amp;quot; that look like possessed twigs wake us during the night. After a little mayhem we decide to offer them some food and drink and a note saying &amp;quot;We are peaceful. Come and talk to us&amp;quot;. These are delivered by a rag and string golem. The wine and food we offer get tossed aside, presumably they aren&#039;t to their liking. When they get to the note though we realize our mistake. The note is written on paper. Paper comes from dead trees. These are wood creatures. The golem doesn&#039;t survive!&lt;br /&gt;
&lt;br /&gt;
On day 6 we follow large boar trails again and find one sleeping under a tree in a boar hole (a cave under the trees roots).&lt;br /&gt;
Roberts ESP indicates there is a malign mind very close to us. We make the earth roof transparent and divinate the boar. It is the same one we encountered the other day. It is possessed by a demon and we begin to wonder why a demon would be scouting the area in the body of a boar.&lt;br /&gt;
After much discussion we play it safe and leave the boar alone.&lt;br /&gt;
&lt;br /&gt;
We continue on the trail and by evening we are entering an area of the forest that hasn&#039;t seen any logging. The young trees are more normal (straighter) than the older warped ones.&lt;br /&gt;
&lt;br /&gt;
We follow deer trails on the seventh day. As we set up camp for the night Skafloc talks to some trees. We get some useful information about a malign influence that was about 5 to 8 years ago. It had an effect on the trees of &amp;quot;warping&amp;quot; but it doesn&#039;t appear to be here now.&lt;br /&gt;
Zanak tries to heal the warping out of a tree limb, with some success, but the tree doesn&#039;t seem to notice.&lt;br /&gt;
As day 8 turns into day 9 RocSinger realizes the boar has been circling us each night. It always stays a mile from us though. This is rather disconcerting but there isn&#039;t anything we can do about it.&lt;br /&gt;
As we get further into the forest a general ominous feeling increases throughout the party.&lt;br /&gt;
===The Succubus Attacks===&lt;br /&gt;
As the party awakens we find ourselves surrounded by 4 semi substantial creatures. A quick DA shows they are sentient animate undead who can drain.&lt;br /&gt;
We pair up and prepare to attack. This does us little good as we are showered in blackfires and most of the party becomes feared in some fashion. Garrick is the only one who can effectively resist and he starts attacking the nearest undead. As he does a Succubus appears in the camp and demands we surrender. She gets a nasty surprise when the draining attack on Garrick is deflected to her. She bellows with rage and comes after Garrick. &lt;br /&gt;
&lt;br /&gt;
Rowans staff appears to act independently and shots a lightning bolt at one of the undead, knocking it out of the battle. The staff then goes for the succubus but she resists its effect. As more blackfires hit us one undead switches to whitefire and targets Garrick. He digs deep and resists as he swings on the succubus. She is stunned by his ferocity and after a few pulses falls to the ground dead.&lt;br /&gt;
&lt;br /&gt;
Robert gets into the battle and mental attacks an undead but the second one he tries resists.&lt;br /&gt;
Just before the succubus attacked Garrick she called out a name and a spectral creature rises in the middle of the camp by RocSinger and Elenor. It quickly drains them. It only stops and fades into the ground again as the last 2 undead are dispatched by RocSingers fireballs. One of them manages to get a final whitefire targeted on Garrick though and he crumples to dust.&lt;br /&gt;
&lt;br /&gt;
We move to a safer location and let Zanaks lizard memorise the area. He then opens a portal back to Seagate where we can get Garrick resurrected and all our ailments cured.&lt;br /&gt;
===The Enchanted Forest – Finally===&lt;br /&gt;
While in Seagate we get our auras altered (courtesy of Garrick) so we don&#039;t DA as guild members. We do this just as we depart.&lt;br /&gt;
We also ask about the price on our heads and it turns out the agents or Seer want to ransom guild members back.&lt;br /&gt;
Garrick repeats the name he heard as the spectre was summoned. It is an ancient drow name and he was a knight who died in the &#039;dark circle&#039; incursions. He was a mage of minor power.&lt;br /&gt;
&lt;br /&gt;
RocSinger does an astrology reading on &amp;quot;best place to find the missing guardian&amp;quot; and it comes back as &amp;quot;in the lands of twilight where time ceases to pass&amp;quot;. We think he is dead.&lt;br /&gt;
On day 10 we leave to go to Ono Picketts farm (a friend of RocSinger) who will cast shadow wings on us. He is rather inebriated but some wings appear. We fly off and head for the enchanted forest. RocSinger was disappointed with our progress so far and wants to get to the heart of the matter.&lt;br /&gt;
As dusk approaches we find a mountain protruding from the forest and RocSinger recognizes it as where the goddess used to reside. There is a flat area on top (about a mile wide) and a huge lake. RocSinger doesn&#039;t remember the lake being there before. We land on the edge of the lake. Robert splashes down in the lake and takes some draining. We all decide the lake is a bad place to have a swim. Robert does a bit of ESP but he can&#039;t locate any life within 60 feet of the lake edge.&lt;br /&gt;
Garrick scoops some lake water into a flask but it turns instantly into normal water. What a shame. We had planned to use it as a weapon. So it is the lake that does the draining, not the water.&lt;br /&gt;
&lt;br /&gt;
We wander round the rim of the mountain for a while. The slope down is manageable, if not a little dangerous, and there are trails we can follow that curl around the mountain side.&lt;br /&gt;
From this vantage point we can see forest. Lots and lots of forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We camp for the night and RocSinger speaks to a rock. It saw a great glowing thing rise from the lake and ascend to the heavens. We assume this was the goddess departing. RocSinger agrees to take the rock either to the sea or to a river so it can flow to the sea. The rock tells us that is what all rocks want to do.&lt;br /&gt;
&lt;br /&gt;
Just before dusk some dark clouds gather and some huge hail stones fall from the sky. We make cover under a tarpaulin for the duration (about 10 minutes) only to find the tarpaulin is now useless with pitted acid rents. Rowan makes us a hut for the evening.&lt;br /&gt;
&lt;br /&gt;
As dawn rises on day 11 it begins raining. The rain is steaming hot and a thick mist forms covering the area.&lt;br /&gt;
We stay put and Zanaks lizard memorises the location.&lt;br /&gt;
About lunchtime the rain stops and the mist clears so we explore or a better campsite.&lt;br /&gt;
&lt;br /&gt;
At dusk a dense fog rises from the ground. It isn&#039;t magical so we aren&#039;t too concerned.&lt;br /&gt;
RocSinger starts an ancient divination.&lt;br /&gt;
On the first watch a small pair of glowing eyes appear in the camp and a noose of thickened fog wraps around RocSingers neck.&lt;br /&gt;
While RocSinger struggles to breathe Robert casts a mind healing spell but he can&#039;t decide how many points RocSinger is getting back. RocSinger is heard to say &amp;quot;the suspense is killing me&amp;quot;.&lt;br /&gt;
Just as RocSinger is about to gasp her last breathe the group manages to get rip the noose apart. The eyes fade away.&lt;br /&gt;
&lt;br /&gt;
RocSinger tries her divination again but when she fails she decides to pack it in for the night.&lt;br /&gt;
&lt;br /&gt;
On Day 12 we venture down the mountain side. Julius is quite a fumble footed adventurer and it takes the party to stop him tumbling all the way down.&lt;br /&gt;
By evening we are about a third of the way down. We find a decent sized cave and venture in. There are claw marks from some sort of giant cat but that doesn&#039;t stop us. The cave turns into a tunnel and it winds around for miles. One and a half miles in we reach a T junction. We go left for a quarter of a mile and then set up camp.&lt;br /&gt;
&lt;br /&gt;
For the next 4 days we wander through mountain tunnels, backtracking when we reach the outside again and realizing we are on the wrong side of the mountain. For 2 of those days we sit tight while it snows outside (red snow).&lt;br /&gt;
By Day 17 we decide to venture out. Rowan and RocSinger have kindly made us some snow shoes as the snow is still 6 foot deep.&lt;br /&gt;
Shortly after leaving the safety of the tunnel entrance some dissolving rain pelts us. All of our armour takes a battering till Rowan manages to create enough bubbles of force to protect us.&lt;br /&gt;
The rain lasts for 2 hours and we finally acknowledge that the really bizarre weather is at Dawn and Dusk. It may be best to avoid traveling at those times.&lt;br /&gt;
Just as dusk falls we make it to the town a few miles to the south of the mountain.&lt;br /&gt;
&lt;br /&gt;
The town has 10 foot stone walls. Every building has long eaves to help protect the people and buildings from the strange weather patterns. We are offered the safety of the town square and its large roof. We rest for the evening (under guard by the local militia of course) and aside from finding out the location of RocSingers mages&#039; cottage, we are told to visit the mayor and the tanner.&lt;br /&gt;
===The plant almost wins===&lt;br /&gt;
Day 18 starts with a ferocious Sleet storm. We wisely stay out of it.&lt;br /&gt;
 It has only taken us 18 days to come to this wisdom&lt;br /&gt;
&lt;br /&gt;
The tanner sells us leather ponchos and the mayor tells us a bit about the mage and the history of the place since RocSinger had left.&lt;br /&gt;
There are some dangerous catacombs to the north west by the pillar (he mentions the tunnels). This is where Wulgrath came from according to the rumours.&lt;br /&gt;
Zanaks lizard attempts to memorise the town square so we can get back as needed but the town is sealed by ritual magic to repulse extra planar portals and invaders.&lt;br /&gt;
We DA the ruined temple. It appears to be consecrated to Asteroth. We know enough that we shouldn&#039;t speak this demons name aloud.&lt;br /&gt;
&lt;br /&gt;
We head on to the cottage and arrive just after lunch time. The house seems to be well preserved. The neglect is only about 6 months&#039; worth, whereas the mayor has said no one has been near it for the last 6 years. Has someone else been here? We do a divination n the building and find out the area is consecrated to Barbatos. Garrick says this is another evil demon.&lt;br /&gt;
Garrick wanders into the house looking for traps and secret compartments. All the traps he finds appear to have been activated about 7 years ago when the mage disappeared.&lt;br /&gt;
&lt;br /&gt;
Elenor steps into the garden looking for herbs and immediately gets impaled by huge spikes that erupt from the ground. Robert steps closer to help her and similarly gets impaled. In the next few pulses Elenor refuses the parties directives to drink some healing potions and instead slashes at the spikes. As she succumbs to the pain the spikes drop back into the ground.&lt;br /&gt;
Skafloc uses some tunneling magic to expose the giant tuber underground. As a group we decide to capture it and sell it back in Seagate. A little preserving and petrification does the trick.&lt;br /&gt;
&lt;br /&gt;
Garrick goes back into the cottage and finds a hidden compartment with a diary. It is cursed and will review the readers ITN to their enemies, unless they are loyal to Barbatos. RocSinger takes the chance and opens the book. She was a child here with the mage and we think the mage consecrated the ground, so RocSinger should be ok.&lt;br /&gt;
It goes back about 30 years and RocSinger is mentioned. 7 years ago though the tone changes as it talks about the incursion into the forest which corrupts the trees and syphon&#039;s off the magic.  The horde had arrived and the mage uses some stuff from the creation of the dire oaks to help repel them. He had been studying the dire oaks for the previous decades and the information was now coming into its own.&lt;br /&gt;
The last entry talks about still defending the forest. It appears he was either captured or killed about 7 years ago as the book has no other information.&lt;br /&gt;
&lt;br /&gt;
During the day zanaks lizard memorises the location. At dusk we portal back to Seagate with a plan to get wings and fly off to the necromancer Sau&#039;rus, then portal back here.&lt;br /&gt;
As we update the guild in Seagate they offer to perform a summoning to Barbatos (officially it never happens though) as he is used on occasion to help adventurers. They also tell us Asteroth is a fallen angel and we should stay clear of him. &lt;br /&gt;
===Summoning a Demon===&lt;br /&gt;
The summoning takes place at 9pm. Only Zanak, Elenor and Julius refuse to attend.&lt;br /&gt;
When Barbatos appears he uses the ITN of each party member, including the ones who didn&#039;t attend. Needless to say the party members take note of all the names, they say for honourable reasons but the three left outside aren&#039;t so sure about that.&lt;br /&gt;
RocSinger tells the tale of seeking her parents and the mage being the only lead she has. Barbatos laughs and says he knows all about the party&#039;s quest. He offers some information freely. The mage was pacted to him but is currently &amp;quot;lost to him, but not dead&amp;quot;. He says he can&#039;t restore him as he can&#039;t sense him. It appears the mage has been turned from Barbatos or is hidden somewhere unusual. We reflect on the astrology reading that implies he is in the land of the dead.&lt;br /&gt;
&lt;br /&gt;
Barbatos is willing to share knowledge with RocSinger and Garrick (Garrick wants knowledge to read his alchemical book) in exchange for a sacrifice. Both politely refuse at this time. Barbatos says he will be waiting for them to return and bestows a blessing on RocSinger.&lt;br /&gt;
&lt;br /&gt;
Day 19 dawns and we wander the town getting new potions. Garrick buys a kit that includes magically enhanced solvents. It costs a pretty penny (5000SP). We offer to take it out of party funds if it comes in handy.&lt;br /&gt;
&lt;br /&gt;
Day 20 sees us reaching Ono Pickets farm again where we get some shadow wings.&lt;br /&gt;
Ono is in a drug addled state and believes he is turning us into bats as he hangs from the basement ceiling rafters. It is all rather peculiar and we are glad to be on our way. We reach Sau&#039;rus and portal back to the cottage.&lt;br /&gt;
===Death Greets us – Thanks to Garrick===&lt;br /&gt;
Sau&#039;rus starts talking to the dead spirits and after a few tries a very unusual thing occurs. Instead of a spirit manifesting itself a grey portal appears. A quick DA indicates it goes to the &amp;quot;realm of the dead&amp;quot;.&lt;br /&gt;
Garrick says &amp;quot;Death. Are you there?&amp;quot; and he instantly falls over dead.&lt;br /&gt;
While we decide on our next course of action Zanak, Rowan, Elenor and Skafloc fall over dead too.&lt;br /&gt;
RocSinger, Robert and Julius devise a plan whereby RocSinger will step through the portal while the other two and Sau&#039;rus remain outside. After a set amount of time they will take the bodies back to Seagate for resurrection.&lt;br /&gt;
Only a moment after RocSinger enters Deaths realm Robert and Julius follow. RocSinger is not so happy that they couldn&#039;t wait outside.&lt;br /&gt;
&lt;br /&gt;
It turns out Garrick was pulled through to have a discussion with Death. Deciding there was little chance he could get out on his own he asks Death to bring his fellow party members through, which is where RocSinger, Robert and Julius managed to resist.&lt;br /&gt;
Technically Garrick is not responsible for a party wipe as RocSinger, Robert and Julius actually committed suicide by entering the portal.&lt;br /&gt;
&lt;br /&gt;
We are all standing on a barge on the middle of a river. The ferryman is ready to take us to either side of the river. To the left is the way to Death. To the right is the way to Life. After a discussion with Death we opt for the path towards Life.&lt;br /&gt;
Death tells us the portal opened because we tried to summon someone who was &amp;quot;dead but not quite&amp;quot;. This equates to RocSinger&#039;s mage escaping to the lands of death but being strong enough to resist the call of death. Death hasn&#039;t seen the mage so we think he must have gone towards Life.&lt;br /&gt;
&lt;br /&gt;
After some discussion Zanak offers Death a years&#039; service in exchange for Death communicating with Sau&#039;rus through the portal (any of us going through will mean a high risk of becoming a ghost or revenant) and telling him to take our bodies back to Seagate, then resurrect them after 2 weeks. Zanaks idea is to buy us some guaranteed time in Deaths realm to try and find the mage.&lt;br /&gt;
The party eventually decides against this plan as any adventures death here is deemed to be irresurrectable. Whilst they think the mage is likely here the risk is too high. Sau&#039;rus will no doubt take our bodies back to Seagate and get them resurrected immediately.&lt;br /&gt;
===Finding Karsus===&lt;br /&gt;
We use RocSinger&#039;s memory of the mage to help locate him in the realm of death. &lt;br /&gt;
The first attempt leads us to a hut which turns out to be a demon with a powerful illusion on it. Only Zanaks holy light is strong enough to make the illusion waver and we see the demons true form. It looks like a 10 foot tall crow and it flies away once we prepare to battle it.&lt;br /&gt;
Skafloc says to us &amp;quot;it looked like Attila the Hut&amp;quot;. Apparently this is some comical reference to Attila the Hun but most of us don&#039;t get it.&lt;br /&gt;
&lt;br /&gt;
RocSinger tries to locate the mage again.&lt;br /&gt;
It takes a few tries but we eventually find him. He is curled up in a ball unconscious. As we approach a draining effect hits us. We back off. It looks like the mage is severely wounded with draining wounds but he has managed to place himself into stasis.&lt;br /&gt;
Zanak has a spell that makes him resistant to Draining so he volunteers to step forth and attempt healing. The rest of the group buffs him with their will power to help fortify his spirit. Zanak gets the mage almost completely healed before succumbing to the effects of draining and dying. His spirit dissipates while a helpless party grasps at straws to bring him back.&lt;br /&gt;
Death arrives and says he is &amp;quot;beyond your ability to help him&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After a short mourning period RocSinger is reunited with his mentor. He also finally remembers the mages name as Karsus.&lt;br /&gt;
Karsus explains the followers of Wulgrath came for him and he had to &amp;quot;cast himself into the Fates&amp;quot;.  He found himself in the realm of the dead, being pursued by the Dark Circle followers. He managed to escape them but not before taking some grievous wounds. A Stasis spell was his last hope.&lt;br /&gt;
&lt;br /&gt;
Karsus agrees to return to his cottage once he has fully rested, now that the woods are no longer controlled by the forces of Wulgrath. Karsus seems very weary of the draining lake. Another good reason to avoid it.&lt;br /&gt;
RocSinger asks about her parents but Karsus doesn&#039;t know much about them. He did put some notes into a diary but we suspect it was a looted one.&lt;br /&gt;
&lt;br /&gt;
We tell him about the demon possessed Giant Boar. He says he will check it out but a giant boar is not unusual. There is a spring of growth at the base of the &amp;quot;tree&amp;quot;.&lt;br /&gt;
We don&#039;t get any more time to question him on this before RocSinger and then the rest of the party disappears. They all reawaken in Seagate, freshly resurrected.&lt;br /&gt;
The sad news of Zanaks passing is relayed to the guild but miraculously a blinding light bursts forth in the center of the room and Zanak is standing there next to his god, Ahura Mazda. The god has pacted Zanak to save his soul. Ahura Mazda was touched by Zanaks attempts to follow the true path and by the parties scrambling efforts to find a way to get him back.&lt;br /&gt;
&lt;br /&gt;
===Into the Catacombs===&lt;br /&gt;
The party rests up for a few days and gathers new supplies.&lt;br /&gt;
On day 22 they leave town and make a portal back to Karsus&#039;s cottage but the portal is a bit unstable. RocSinger puts a few wizard eyes through but they get damaged. Rowan sends a golem through. It makes it to the other side but crumples on the way back. We come up with an ingenious plan to put a golem in a bubble of force, then using another golem to push it through the portal. The bubble of force passes through the portal space but isn&#039;t transported and continues to just roll on through. The poor golem pushing the bubble though is transported and crumbles back into clay.&lt;br /&gt;
A divination shows there is a non college effect making portals randomly unstable. Rowan remembers something about this in the Seagate Times. Something to do with the Kalimar?&lt;br /&gt;
&lt;br /&gt;
We wisely decide to stay another day in Seagate and try again tomorrow.&lt;br /&gt;
&lt;br /&gt;
Day 23 shows the same portal instability so we wander off to Onos farm for more wings.&lt;br /&gt;
Ono doesn&#039;t remember our last visit when he was so drug addled that he thought he was a bat. He gives us shadow wings. Garrick gives him some &amp;quot;special spices&amp;quot; and also gives Sau&#039;rus one of his communication coins. Sau&#039;rus will wait for us at the guild while Ono offers to join us n the next day, once he has finished ploughing his field. Garrick gives him a leather poncho to keep him safe in the chaotic weather in the enchanted forest.&lt;br /&gt;
&lt;br /&gt;
We fly back to Karsus&#039;s cottage and then realize there isn&#039;t a clear landing strip. Zanak crashes and shatters his pelvis. Karsus offers to heal him in exchange for Zanaks ITN. Zanak refuses and convinces Rowan and RocSinger to fly him to the town (on Rowans magic carpet) to check for a skilled enough healer. The town is devoid of anyone who is useful so they fly back. RocSinger reluctantly uses a gold brick to heal Zanak, when reminded that Karsus couldn&#039;t have been saved without Zanaks noble sacrifice.&lt;br /&gt;
&lt;br /&gt;
We talk to Karsus for a while and quiz him on the local area. There was a mansion on the top of the catacombs but it is likely destroyed by now. Rumour had it there was a tower in the woods that provided Wulgruth with access to the catacombs but Karsus never found it.&lt;br /&gt;
Wulgrath had a secret laboratory in the town but that is hidden too.&lt;br /&gt;
We ask about the spring of growth again and this time Karsus tells us it is at the foot of the great tree. This tree is 1 mile tall but of course hidden by great magic. RocSinger, still smarting from having used one of her gold bricks, suggests letting Zanak fly around till he smacks into the invisible tree. A locate on Zanak at the time will show where he disappears (dropping dead from the impact no doubt) but RocSinger sees this as a reasonable price to pay to find the spring of growth.&lt;br /&gt;
We get a bit concerned when Karsus mentions Wulgruth used to wander the tunnels under the mountain and the lake, particularly when he describes a legend about the beating heart of a god that killed the sky snake being at the center of the mountain.&lt;br /&gt;
&lt;br /&gt;
RocSinger asks more about the missing diaries and gets a description of the clasp that had more of his history in it. The clasp had 2 oaks, a serpent and a deer. The other diary had Karsus&#039;s research on how dire oaks were made. This had 3 oaks, a stream and a bird.&lt;br /&gt;
&lt;br /&gt;
After thanking Karsus for his hospitality and information we walk back to the town and plan to rest for the night. We almost immediately stumble across Wulgruths lab though. It is a magically sealed building. The mayor says he will unseal it for us but only for a few minutes. The ground is consecrated to &amp;quot;president of deceivers&amp;quot;. None of this stops us from saying ok. The mayor says it will take 2 days to make it ready for us.&lt;br /&gt;
&lt;br /&gt;
On day 24 we wander off to locate the catacombs.  We come across an unnaturally dark forest tunnel.&lt;br /&gt;
Robert uses his esp and identifies some malign minds in the area near, but under us.&lt;br /&gt;
RocSinger uses her wizards eye to go underground but it hits a barrier at 70 feet.&lt;br /&gt;
Skafloc volunteers to tunnel down because he has an item with allows him to teleport between shadows. He tunnels down successfully into a crypt (about 90 feet down). He hears a soft metallic sound very much like the sound of metal armour moving. He shouts out Hello and then hides. The sounds stop...&lt;br /&gt;
Skafloc triggers his item and then panics when he reads the fine print to discover his chance of success is extremely low. He manages to tunnel his way out with the last of his mana points.&lt;br /&gt;
The party chastises him for being so stupid as to say hello in a crypt. Well everyone except Zanak, who thought it was a good idea.&lt;br /&gt;
&lt;br /&gt;
We go back to town to rest up.&lt;br /&gt;
We see people ritualizing around the laboratory.&lt;br /&gt;
By midday of day 25 the binding has been removed. It takes the rest of the afternoon though to remove the block wall.&lt;br /&gt;
Garrick, Rowan and a golem enter the building. There are 3 doors down the corridor. The one to the left is warded with death. The center one leads to a stairwell going up. The right one is a simple living space. RocSinger and her wizards eye give plenty of warning to the rooms and the traps.&lt;br /&gt;
Rowan gets rid of the wards and associated problems while Garrick checks out the rooms. The room on the left was the lab but it has been stripped of anything useful. There is a leaver built into a table though. Garrick and Rowan exit the building while the golem pulls the leaver.&lt;br /&gt;
&lt;br /&gt;
A secret tunnel opens in the living room. The building is about to be sealed again by the townsfolk so the party makes a hasty decision to enter the tunnel. Zanak protests so Garrick knocks him out.&lt;br /&gt;
In the basement we find a sacrificial laboratory. Garrick is intrigued but sense prevails and the group takes the only exit. A long tunnel is followed for 2 hours and we find ourselves at the catacombs.&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
* Day 11 - RocSinger says &amp;quot;the suspense is killing me&amp;quot; when Robert takes too long to figure out how many endurance points he is transferring from a spell.&lt;br /&gt;
* Day 20 – Skafloc calls a fleeing demon &amp;quot;Attila the Hut&amp;quot; in reference to Attila the Hun.&lt;br /&gt;
&lt;br /&gt;
; Day Counter&lt;br /&gt;
* Day 1 - Trip to Slippery Rock&lt;br /&gt;
* Day 2 - Equipping in Seagate&lt;br /&gt;
* Day 3 - Trip to Stoneborough&lt;br /&gt;
* Day 4 – Travelling to the Enchanted Forest&lt;br /&gt;
* Day 5 - Attack a Demon Boar and insult some brownies&lt;br /&gt;
* Day 6 – Find the boar asleep&lt;br /&gt;
* Day 7 – Ominous feeling starts&lt;br /&gt;
* Day 8 – Ominous feeling grows&lt;br /&gt;
* Day 9 – Garrick dies&lt;br /&gt;
* Day 10 – resurrect Garrick at Seagate and fly back to the enchanted forest. Land on mountain with draining lake&lt;br /&gt;
* Day 11 – RocSinger attacked and almost dies&lt;br /&gt;
* Day 12 – Traveling under the mountain&lt;br /&gt;
* Day 13 - Traveling under the mountain&lt;br /&gt;
* Day 14 - Traveling under the mountain&lt;br /&gt;
* Day 15 - Traveling under the mountain&lt;br /&gt;
* Day 16 - Traveling under the mountain&lt;br /&gt;
* Day 17 – Make it to town&lt;br /&gt;
* Day 18 – Barbatos offers knowledge&lt;br /&gt;
* Day 19 – Seagate and buying new potions&lt;br /&gt;
* Day 20 – Zanak dies a true death, then is brought back by his god&lt;br /&gt;
* Day 21 – Rest in Seagate&lt;br /&gt;
* Day 22 – Portal instability&lt;br /&gt;
* Day 23 – Wings from Ono and back to Karsus&#039;s cottage&lt;br /&gt;
* Day 24 – Skafloc says hello to a creature in the catacombs crypt&lt;br /&gt;
* Day 25 – Wulgruths laboratory in town and the passage to the catacombs&lt;br /&gt;
* Day 26&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front – Zanak, Garrick and a golem&lt;br /&gt;
* Middle – Skafloc, Elenor, RocSinger and Rowan&lt;br /&gt;
* Rear – Robert and Julius&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Garrick, Robert and one of Rowan&#039;S golems&lt;br /&gt;
* Julius, RocSinger and Rowan&lt;br /&gt;
* Elenor, Skafloc and Zanak&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
* Garrick – Day 9 – whitefired by an undead creature.&lt;br /&gt;
* Whole Party – Day 20 – we enter the realm of the dead. Zanak is pacted to his god.&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
Amulet of Luck for Julius from Helga – Slippery Rock&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* RocSinger – &lt;br /&gt;
* Zanak - &lt;br /&gt;
* Elenor - &lt;br /&gt;
* Skafloc – &lt;br /&gt;
* Robert – &lt;br /&gt;
* Garrick – &lt;br /&gt;
* Rowan – &lt;br /&gt;
* Julius –&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Spring_811_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Zanak&amp;diff=113334</id>
		<title>Zanak</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Zanak&amp;diff=113334"/>
		<updated>2026-04-12T09:34:29Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Glenn Dodd]]&lt;br /&gt;
=Zanak=&lt;br /&gt;
* Played by [[Glenn Dodd]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; border: thin solid red; margin-left: 10px;&amp;quot;&amp;gt;[[Image:Zanak_Warrior Priest 1.png|350px]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Details==&lt;br /&gt;
* College: Zoroastra&lt;br /&gt;
* Race: Human&lt;br /&gt;
* Height: 5&#039;6&amp;quot;&lt;br /&gt;
* Weight 130&lt;br /&gt;
* Birth order: 3rd&lt;br /&gt;
* Right Handed&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Zanak started as an Earth Mage but on the first adventure with the guild accepted an opportunity to convert to the Mind College.&lt;br /&gt;
&lt;br /&gt;
It is widely believed that the conversion tainted him in some aspect of Chaos as he became an extremely unpredictable character.&lt;br /&gt;
He was prone to doing things differently to the rest of the party and succumbing to the temptations of bright, pretty things.&lt;br /&gt;
He was also rather stupid and often found himself in need of a resurrection.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Reason Unborn]] he converted to the college of Zoroastra when Ahura Mazda applied his touch to Zanaks soul.&lt;br /&gt;
==The College of Zoroastra==&lt;br /&gt;
The College of Zoroastra prizes three virtues above all others: &#039;&#039;&#039;Good Thoughts, Good Words, Good Deeds - and holds Good Deeds the highest in the order.&#039;&#039;&#039; If the Thoughts, Words and Deeds of an Adept are not Good, the adept may be forced to leave the college.&lt;br /&gt;
&lt;br /&gt;
Adepts of this College are known as Zoroastrian Mages. They are a rare breed, seeking to further the ideals of Ahura Mazda and to bring people away from the Great Lie.&lt;br /&gt;
&lt;br /&gt;
The Great Lie is the choice of Evil over Good. Taint and its aspects of Evil, Chaos and Madness are aspects of the Great Lie. Zoroastrian Mages, when confronted with beings following the Great Lie, will focus on converting them, or destroying them. &lt;br /&gt;
&lt;br /&gt;
The college&#039;s powers lie in its ability to combat Taint - either directly or through the manipulation of Gravity, Light and Sound.&lt;br /&gt;
&lt;br /&gt;
Zoroastrian Mages have an affinity for &amp;quot;healing the effects of taint&amp;quot; which comes from their studies of the universe around them. Zarathustra himself (the Prophet of Ahura Mazda) is said to have &amp;quot;become one with the universe&amp;quot; and ascended to the side of Ahura Mazda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditional Colours &amp;amp; Symbols:&#039;&#039;&#039; This College follows the principles of Purity and adepts normally dress in white with a golden sunburst proudly displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039;  A Magical Aptitude of 13 is required to join the College.&lt;br /&gt;
Members of the College of Zoroastra may operate without restriction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifications:&#039;&#039;&#039; The following modifiers are cumulative with all other modifiers (including those specified in §7.4).&amp;lt;br&amp;gt;&lt;br /&gt;
Spells:&amp;lt;br&amp;gt;&lt;br /&gt;
Per hour of Ritual Spell Preparation +1&amp;lt;br&amp;gt;&lt;br /&gt;
Per Rank in Unarmed +1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preferred Skills&#039;&#039;&#039;&lt;br /&gt;
Zoroastrian Mages favour crushing weapons, such as the Quarterstaff or a War-hammer.  Generally they will favour an off-hand weapon rather than a shield.&amp;lt;br&amp;gt;&lt;br /&gt;
A Zoroastrian Mage is always prepared for combat and Military Scientist is a skill they favour. They are often in circumstances where their Healing magic, along with their desire to convert the heathens, leads to unexpected combats.&lt;br /&gt;
Being a Priest they also tend to have high Will Power values.&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt; Talents &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; GK Spells &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; SK Spells &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; GK Rituals &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; SK Rituals &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; Counterspells &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; Out of College Spells &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; Out of College Rituals&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Detect Aura - RK 14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Smite Taint - RK 12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;True Seeing - RK 16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Truth Speaking - RK 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;March of Doom - RK U&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Purity GK - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fire Speech - RK 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental Warding - RK 0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dark Vision - RK 13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Telekinesis - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Increased Gravity - RK 0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rune Healing - RK 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Purity SK - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Smoke Creation - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Necrogeny - RK 13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Coruscade - RK 20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Web of Purity - RK U&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bubble of Force - RK 16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shattering Shriek - RK 12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Weapon of Purity - RK 10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lightning Armour - Rk 0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Locate Taint - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Laying on Hands - RK U&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heal Taint - RK 16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holy Light Aura - RK 10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bolt of Starfire - RK 7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Star Wings - RK 7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Resistance to Light - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Thunderclap - RK 7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Quietness - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sun Fire - RK 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rune Wall - RK U&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rune of Willow Healing - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Solar Flare - RK 6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adventures/Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
Summer 813 - [[Squid Row]]&amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 812 - [[Divisions Within]]&amp;lt;br&amp;gt;&lt;br /&gt;
Summer 812 - [[Delph_Vermin_-_The_Extermination_Mission]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 811 - [[Manhunt_-_In_Search_of_RocSingers_Past]]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 811 - [[Where Have All The Dragons Gone?]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 810 - [[Dark Dangerous Secrets]]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 810 - [[Reason Unborn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Summer 810 - [[The Great Sperm Race]]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 809 - [[Ground Zero Day]]&amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 809 - [[A Loss of Reason]]&amp;lt;br&amp;gt;&lt;br /&gt;
Summer 809 - [[Can_we_fix_it%3F]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 808 - [[Save the Demon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 808 - [[Alusian Innocents Abroad, The Evil Within]]&amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 808 - [[The Long Way Home]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Adventuring:&lt;br /&gt;
Climbing          4&lt;br /&gt;
Stealth           2&lt;br /&gt;
Swimming          5&lt;br /&gt;
Flying            5&lt;br /&gt;
Horsemanship      2&lt;br /&gt;
&lt;br /&gt;
Healer            6&lt;br /&gt;
Courtier          1&lt;br /&gt;
Mil Scientist     2&lt;br /&gt;
Troubadour        1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; border: thin solid red; margin-left: 10px; &amp;quot;&amp;gt;[[image:Zanak_Warrior Priest.png|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
[[Manhunt - In Search of RocSingers Past]] Spring 811 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Djulius_the_Witchboy&amp;diff=113333</id>
		<title>Djulius the Witchboy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Djulius_the_Witchboy&amp;diff=113333"/>
		<updated>2026-04-12T09:34:10Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Young Dylan]][[Category:Wicca]]&lt;br /&gt;
Djulius is a new adventurer who hails from Lameth, one of the Seven Kingdoms on [[Tanuel]]. He practices Wiccan magic, and his heartbood may be collected for Season by Alchemists who know what they are doing. &amp;lt;br&amp;gt;&lt;br /&gt;
He has a meadowlark companion called Hopesinger, and a cat called Khemrhet. &amp;lt;br&amp;gt;&lt;br /&gt;
Should he win Adventurer of the Year, he would wish to learn Hellfire as a means of bringing about world peace.&lt;br /&gt;
&lt;br /&gt;
=Allies=&lt;br /&gt;
==Khemrhet==&lt;br /&gt;
[[Image:Brown_cat.jpg|right|250px]]&lt;br /&gt;
Khemrhet is a temple cat&lt;br /&gt;
;Natural Habitat: Temples, palaces&lt;br /&gt;
;Description: Khemrhet is a large temple cat who weighs 25 lbs and is about 18 inches long (excluding tail). He is gregarious and will happily approach any entity not shedding an aura of palpable evil and who might have something interesting to eat. &lt;br /&gt;
;Abilities: Khemrhet has no talents, skills or magic. He is not a tool user. His Stealth Chance is 136%.&lt;br /&gt;
;Movement Rates: Climbing: 200 Running: 450&lt;br /&gt;
{{BeastStats| 4| 21| 24| None | 5| 10|11| 20| 18| 9/4	| Fur absorbs 1 DP}}&lt;br /&gt;
;Weapons: Khemrhet cannot Melee. He gets one combined attack&amp;lt;br&amp;gt;&lt;br /&gt;
        &#039;&#039;&#039;Teeth &amp;amp; Claws&#039;&#039;&#039; (SC 45%, D10-8 damage), Close, Rank 0.&lt;br /&gt;
&lt;br /&gt;
==Hopesinger==&lt;br /&gt;
[[Image:Meadowlark.jpg|right|250px]]&lt;br /&gt;
Hopesinger is an expression of Creation and is something of a Free Agent. She may attach herself to someone as an additional familiar, i.e. if the person already has a familiar, she becomes a familar in addition to that one. &amp;lt;br&amp;gt;&lt;br /&gt;
;Natural Habitat: Woods, Plains&lt;br /&gt;
;Description: Hopesinger is a meadowlark, a small yellow breasted songbird the size of a thrush.&lt;br /&gt;
;Movement Rates: Flying: 900&lt;br /&gt;
{{BeastStats| 3| 16| 16| 8 | 3| 6| 9| 18| 14| 18| Feathers absorb 1 DP}}&lt;br /&gt;
;Weapons: Hopesinger can attack only in Close Combat with her beak (BC 59%, D10-8 damage).&lt;br /&gt;
Because of her age, she has picked up odd bits and pieces of knowledge. Thus, she has a 7% chance of knowing something useful from the Social, Animal and Plant Philosophical worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
Every morning at dawn, provided she can see the sun rise, she sings her little heart out for 5 minutes. All within range of her song (50 feet) will be especially resistant to effects that cause fear or pain, whether mundane or magical. The Rank of her companion&#039;s Finding Familiar Ritual is subtracted from their die roll when making resistance checks to avoid them. In addition, if the resistance is successful, no secondary effect is applied (c.f. Agony, Torment etc,).&amp;lt;br&amp;gt;&lt;br /&gt;
She may not be hurt unless she is more than 5 feet away from her companion, and even then cannot be hurt by effects that target the mind, personality, spirit or soul. In the event that she is somehow slain, she may be recalled by building an effigy of a lark out of amber grain and honey, bound with wicker about a yard high. This must be formed the day before the Summer Solstice. The following day, the effigy must be burnt and 1,000 sp worth of black myrrh scattered over the flames at the stroke of noon. Hopesinger will return from the west just before dusk.&amp;lt;Br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Required Standard of Behaviour&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hopesinger will not attend someone who is evil or even merely callous. If she believes that her companion is or has become the kind of person that would either cause harm or allow it to happen, then she will fly away never to return.&amp;lt;br&amp;gt;&lt;br /&gt;
She has similar views about cowardice, but in and of itself, this will not provoke her to leave. It will cause her, however, to describe at devastating length to all within sound of her voice (50 ft) these occasions of poltroonery and will take to calling her companion things like &#039;Yellowback&#039; or &#039;the Hindmost&#039;.&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
==The Passing of the Seasons==&lt;br /&gt;
[[Image:Passage_of_the_seasons.jpg|left|60px]]&lt;br /&gt;
Once a day, Djulius can change his Aspect. He could change his Aspect from Spring Stars to Summer Stars on Monday, then from Summer Stars to Winter on Tuesday, etc. His elemental Aspect, Air, however, cannot be changed.&amp;lt;br&amp;gt;&lt;br /&gt;
Should he be gathered by those learned in the arts of Alchemy, his heart blood may be harvested for 3 Season.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 30%; margin: 0 1.5%; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower of Iron Will-Minor AoE Incantation==&lt;br /&gt;
[[Image:Soulshroud.JPG|right|60px]]&lt;br /&gt;
Name: Minor Area of Effect&amp;lt;br&amp;gt;&lt;br /&gt;
Spell: Mind Shield, Mind Cloak or similar magic&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: All legal targets that share the caster&#039;s megahex at the time of casting benefit from Tower of Iron Will for the duration of the spell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 500 Experience.&amp;lt;br&amp;gt;&lt;br /&gt;
Constraints: Unracks the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This incantation is not teachable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower of Iron Will (Replaces Mind Cloak/Mind Shield)==&lt;br /&gt;
Range: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 hour + 2 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 250&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance: 30%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept fortifies their mind, preventing their  thoughts from being detected or read. This spell does not prevent the Adept&#039;s presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to &amp;quot;read&amp;quot; it.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to Mental Attack, the Adept&#039;s Resistance versus abilities that Charm, Compel, Bind or Control is increased by 10 (+ 2/Rank) while the spell is in effect.&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of Iron Will does not block ESP or Empathy. The Adept can receive&lt;br /&gt;
Mind Speech at their choice. &amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable.&lt;br /&gt;
&lt;br /&gt;
==Circle of the Seasons==&lt;br /&gt;
[[Image:Circle_of_season.jpg|right|80px]]&lt;br /&gt;
&amp;lt;i&amp;gt;(replaces Protection Against Were-Creatures (G-9))&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 15 feet&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes + 30 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 200&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance: 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The spell creates an invisible Circle of Protection&lt;br /&gt;
with a radius of 15 ft (+1 per Rank) that protects those inside &lt;br /&gt;
from the effects of inclement environments, increasing or &lt;br /&gt;
decreasing the Gauge by 1 (+ 1 / 4 full Ranks) up to a &lt;br /&gt;
maximum of Gauge 7 (Comfortable). It will totally protect &lt;br /&gt;
them from the  effects of hypothermia or hyperthermia at &lt;br /&gt;
Rank 11+. In addition, those within suffer 1 (+ 1 / 4 or &lt;br /&gt;
fraction Ranks) less damage due to magical or non-magical &lt;br /&gt;
cold/ice/heat or fire based attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Those inside the circle increase the Base Chance of any &lt;br /&gt;
concentration checks required because of an inclement &lt;br /&gt;
environment. The factor is increased by 1 per 5 Ranks in the &lt;br /&gt;
spell, but the bonus can never exceed 4 x WP.&amp;lt;br&amp;gt;&lt;br /&gt;
Those whose Witchsight is of equal or higher Rank to this&lt;br /&gt;
spell will see a glowing circle, similar to a ring of green fire.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable.&lt;br /&gt;
&lt;br /&gt;
==Familiar Places==&lt;br /&gt;
[[Image:Brown_cat.jpg|right|120px]]&lt;br /&gt;
Range: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 400&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance: 10%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Self&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The Adept instantly transports themself to the &lt;br /&gt;
location of a familiar that they are Farsensing with. They &lt;br /&gt;
may carry with them up to 30 lbs + 15 lbs per Rank.The &lt;br /&gt;
spell will fail if they try to carry more.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell is not teachable.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 100%; margin: 0 1.5%; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Spring 810WK GM [[Jim Arona]]&lt;br /&gt;
*[[Horns of the North]] - Summer 811WK GM [[Michael Young]]&lt;br /&gt;
*[[A stoners tale - Part II]] - Winter 811WK GM [[Stefan]]&lt;br /&gt;
*[[Manhunt - In Search of RocSingers Past]] - Spring 811WK GM [[User:Bernard |Bernard Hoggins]]&lt;br /&gt;
*[[Divisions Within]] - Autumn 812 GM [[Miles Jackson]]&lt;br /&gt;
*[[Hubble Bubble and Rabbits]] - Winter 812 GM [[User: Bernard|Bernard Hoggins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Skafloc&amp;diff=113332</id>
		<title>Skafloc</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Skafloc&amp;diff=113332"/>
		<updated>2026-04-12T09:33:50Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]] [[Category:Jeff Church]] [[Category:Elves]]  [[Category:Earth Mage]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;[[image:valGalen.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
= Skafloc valGalen =&lt;br /&gt;
Seventh child of an unusually fertile elf family, raised for 300 years in the elvish forests, wandering aimlessly through the darkened paths, investigating the mind expanding abilities of the mosses and fungus.&lt;br /&gt;
&lt;br /&gt;
That&#039;s him at the front with the white hair (father and uncle behind, elder sister to his right)&lt;br /&gt;
&lt;br /&gt;
Eventually kicked out by his tutors to find out what the real world is really about.&lt;br /&gt;
&lt;br /&gt;
Actually from the plane of &#039;&#039;&#039;Clanndathu&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
;1. [[Alusian Innocents Abroad, The Evil Within]] Winter 808 &lt;br /&gt;
Turns out the world is full of chaos and violence. Spend alot of time avoiding beastmen, watching beastmen attacking members of my party, watching members of my party kill beastmen. I&#039;m gonna have to learn some really nasty offensive spells. Oh, and don&#039;t trust members of the Church - they use you and throw you in prison.&lt;br /&gt;
;2. [[Broken Heart]] Spring 809 &lt;br /&gt;
You go away from the forest of home and what happens? Some party of guild members unleash an undead taint on the forest, killing millions. Gotta sort that out.&lt;br /&gt;
&lt;br /&gt;
Discovered that I am not actually from Elusia - but from the plane of Clanndathu, and my birth family is Gorath.&lt;br /&gt;
* King Talon I recognized me as being a member of a family of lesser nobility - the Gorath - earth mages allied with the House of Corinth&lt;br /&gt;
* I am one of Prince Achalon&#039;s illegitimate children. My mother was sent to Alusia to escape Talon II&#039;s fatal attention&lt;br /&gt;
;3. [[Little Girl Lost in the Woods]] Autumn 810 &lt;br /&gt;
A young couple inherited their uncle&#039;s estate in the north on a plane called Kerrena, and their daughter has gone missing. &lt;br /&gt;
* Turns out a number of evil groups were trying to gain power in this place where spirit magics are very strong - because the barrier between the spirit planc and Karrena is very thin - particularlty in the region of the Wolfsburg estate&lt;br /&gt;
* Nearly got killed by the boogyman under the little girl&#039;s bed - did get killed by the hunter&#039;s spirit of accuracy. &lt;br /&gt;
* I gained the &#039;spirit-form&#039; of a &#039;&#039;&#039;mongoose&#039;&#039;&#039; (very strong on defense and counter attack) - and also aged from a physical 10 year old back to 25 years old (human equivalent years)... so got my mojo back :)&lt;br /&gt;
* We sorted things out successfully - I had to play paddy-cake with a mad  binder (&#039;&#039;is there-any-other-type?&#039;&#039;)&lt;br /&gt;
;4 [[Manhunt - In Search of RocSingers Past]] Spring 811 &lt;br /&gt;
RocSinger&#039;s birth, parents and family are a mystery - and he&#039;s keen to find out his origins. I help (a little).&lt;br /&gt;
;5 [[In Search of Paradox]] Spring 812&lt;br /&gt;
Mission: Help your pary employer find the Source of Magic and keep him alive. Will involve serious off plane travel&lt;br /&gt;
;6 [[Bear Necessities]] Autumn 814&lt;br /&gt;
&lt;br /&gt;
= Notes of interest =&lt;br /&gt;
I went bathing in a fountain of life so currently my body is 25 (elvish) years old (equivalent to the age of a 12 year old human) while my mind is elvish 300! (about 35 years human)&lt;br /&gt;
&lt;br /&gt;
Back to 25 years human - and gained some ability to take the form of a &#039;spirit&#039; [[mongoose]] - strong on defense and counter-attack&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
*[[Manhunt - In Search of RocSingers Past]] Spring 811&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Garrick&amp;diff=113331</id>
		<title>Garrick</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Garrick&amp;diff=113331"/>
		<updated>2026-04-12T09:33:05Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Miles Jackson]][[Category:Dwarf]][[Category:Illusionist]]&lt;br /&gt;
&lt;br /&gt;
=Garrick=&lt;br /&gt;
* Played by [[Miles Jackson]]&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* College: Illusion&lt;br /&gt;
* Race: Dwarf&lt;br /&gt;
* Born &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Adventures/Scribe Notes==&lt;br /&gt;
[[A Message for Gia]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
*[[Manhunt - In Search of RocSingers Past]] Spring 811&lt;br /&gt;
*[[Delph Vermin - The Extermination Mission]] Summer 812&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rowan&amp;diff=113330</id>
		<title>Rowan</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rowan&amp;diff=113330"/>
		<updated>2026-04-12T09:32:45Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Binder]]&amp;lt;div style=&amp;quot;float: right; width: 35%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000188 Rowan] is a female Elf played by [[user:Helen|Helen Saggers]].  Not to be confused with [[Father Rowan]].&lt;br /&gt;
&lt;br /&gt;
She is a member of the College of Binding and Animating Magics.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Rowan is 6&#039; 2&amp;quot; female Elf (Wt 110 lbs PB 24), she has long dark red hair and Green eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Her PB is one below elven racial max so she quite a beauty even for an Elf.&amp;lt;br&amp;gt; &lt;br /&gt;
Rowan likes to wear clothes in various shades of green &amp;amp; brown, in public or for traveling she favours a long dark green wool cloak with a deep hood.&lt;br /&gt;
&lt;br /&gt;
On Adventure she will wear Black mage robes with a fine spider web pattern embedded, and is usually only armed with an (invested item) quarter staff, a silvered dagger and a cross bow.&lt;br /&gt;
&lt;br /&gt;
===Residence===&lt;br /&gt;
Rowan maintains with the help of a number of golems a small house on the edge of the village of Daggergrove not too far from the guild. &amp;lt;br&amp;gt;&lt;br /&gt;
Rowan&#039;s house is the one with the petrified dead creatures in the garden (a wolf like creature with wings and a scaly tail, and a 7ft scrawny Gorilla like creature with large pointy ears and patchy fur, among other more regular animals). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rowan likes her privacy and does not encourage uninvited visitors, who may disturb the extended rituals she performs.&lt;br /&gt;
Callers are likely to be met by her butler Oak, a 6&#039; wooden golem, and if unexpected will be turned away.&amp;lt;br&amp;gt;&lt;br /&gt;
Those wishing to speak with Rowan would be better advised to leave word at the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
Rowan usually brings on adventure Two large wooden Golems. One named Eeyore has been carved in the form of a donkey, painted grey and fitted with panners it usually carries her pack. The other is a more menacing 6 ft humanoid Retainer with a bear like head called Bear.&amp;lt;br&amp;gt;&lt;br /&gt;
She also has a several Ceramic golems, a Horse named Tiny and Buck &amp;amp; Buster a pair of 6ft werewolf like warriors.&amp;lt;br&amp;gt;&lt;br /&gt;
Plus two Orcish 5ft Iron golems, as well as a number of Rag &amp;amp; String Golems of varying sizes (some of which fly).&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Rowan is a member of the rare College of Binding and Animating Magics.&lt;br /&gt;
&lt;br /&gt;
For a price she will: &lt;br /&gt;
*Preserve items, for 100+ days &lt;br /&gt;
*Itemise items (they shrink to a 12th their size and a 10th their weight) for at least a week.&lt;br /&gt;
*Link Life-force&lt;br /&gt;
*Petrify or Unpetrify, objects or entities.&lt;br /&gt;
&lt;br /&gt;
On Adventure these magics and others give the party a wide scope in the collection and transportation of loot.&lt;br /&gt;
&lt;br /&gt;
Rowan dislikes to get into melee, she prefers to let purpose built golems do the fighting. To direct them properly, she has studied and continues to study the subject of Military Science.&lt;br /&gt;
&lt;br /&gt;
Although Rowan has some skill to defend herself with her staff she prefers to backup her golems with  spells or her crossbow.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Rowan completed her magical training with the guilds College of Binding and Animating Magics and started her Adventuring in the winter of 799 wk. Her first mission was to help secure a new silk supply from the Emerald Isles, and she still receives a small quarterly income from this trade.&lt;br /&gt;
&lt;br /&gt;
Very little is known about Rowan&#039;s life before the Guild; what is known is that her parents are wandering toymakers, and that as the youngest of a large family, she was constantly being unfavorably compared to her older siblings.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
#Winter 799 wk Silk from the Emerald Isles (GM S Whitaker)&lt;br /&gt;
#Summer 800 wk Evasional Ethics (GM W Dymock)&lt;br /&gt;
#Spring 800 wk [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt]&lt;br /&gt;
#Autumn 801 wk [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land]&lt;br /&gt;
#Summer 802 wk [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering]&lt;br /&gt;
#Winter 802 wk [http://dq.sf.org.nz/library/snwi0205.pdf The Needs Of A Tree]&lt;br /&gt;
#Winter 803 wk [http://dq.sf.org.nz/library/snwi0301.pdf Escorting a Lord]&lt;br /&gt;
#Spring 803 wk [http://dq.sf.org.nz/library/snsp0301.pdf Hunting a Maiden]&lt;br /&gt;
#Winter 804 wk [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception]&lt;br /&gt;
#Winter 805 wk [[Poison Cloude]]&lt;br /&gt;
#Summer 806 wk [[McBright Masterwork]]&lt;br /&gt;
#Spring 806 wk [[An Outbreak of Strangeness]]&lt;br /&gt;
#Winter 807 wk [[Neither Hare nor Thar]]&lt;br /&gt;
#Autumn 808 wk [[Chasing White Elephants]]&lt;br /&gt;
#Winter 808 wk [[The Sun, The Moon, and the Piper&#039;s Song]]&lt;br /&gt;
#Autumn 809 wk [[Looking for the Ladle]]&lt;br /&gt;
#Autumn 810 wk [[Slow Portal to China]]&lt;br /&gt;
#Spring 811 wk [[Manhunt - In Search of RocSingers Past]]&lt;br /&gt;
#Summer 813 wk [[When my Ships come in]]&lt;br /&gt;
#Summer 814 wk [[Those Dripping Bones]]&lt;br /&gt;
#Winter 814 wk [[The Cleansing of the Shire]]&lt;br /&gt;
#Spring 814 wk [[Tears of Salt]]&lt;br /&gt;
#Autumn 816 wk [[Winter is Coming]] &lt;br /&gt;
#Autumn 817 wk [[Through A Mirror Darkly]]&lt;br /&gt;
#Autumn 817 wk [[Ten Days to the end of the world]]&lt;br /&gt;
#Autumn 820 wk [[Into the Sky Rock]]&lt;br /&gt;
#Autumn 822 wk [[ The Chaos That Sleeps In The Deep]]&lt;br /&gt;
# Autumn 822. [[The Chaos That Sleeps In The Deep]]&lt;br /&gt;
[[Category:Character]][[Category:Binder]][[Category:Elves]][[Category:Military Scientist]][[Category:Spy]][[Category:Helen Saggers]]&lt;br /&gt;
[[Category:Wandering_Warrior]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=113329</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=113329"/>
		<updated>2026-04-12T09:32:10Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Spring 811 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
* Red Carpet Massacre - GM: Mandos&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Denawem&amp;diff=113328</id>
		<title>Denawem</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Denawem&amp;diff=113328"/>
		<updated>2026-04-12T09:24:43Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mandos]][[Category:Shamen of Insel der Freiheit]][[Category:NPCs]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Denawem]] is an Ent living in a grove of trees on [[The Karel Ridge]]. He is usually found in a glade of 16 massive teak trees that are ~160ft tall. He only speaks Ent but [[Aldepol]] and [[Teallmor]] will translate if needed. &lt;br /&gt;
;Dealings with the Guild&lt;br /&gt;
;[[Black Moonlight|Summer 824]] - Party investigated the dissapearence of [[Vidal]] and the other dragons.&lt;br /&gt;
:Spoken to by the guild party as part of a check on the local Shamen. They were welcomed by Aldepol and [[Teallmor]] and acted as translators for talking to [[Denawem]].&lt;br /&gt;
:&#039;&#039;Characters :&#039;&#039;   [[Rahne]], [[Everan]], [[Serendipity]], [[Cher]], [[Mortimer]], and [[Father Broc]].&lt;br /&gt;
;[[Red Carpet Massacre|Autumn 813]] - Investigating a boat that left Seagate docks with a large number of corpses.&lt;br /&gt;
:Party looked for him to provide knowledge on the fae.&lt;br /&gt;
:&#039;&#039;Characters :&#039;&#039;   [[Father Broc]], [[Sam the Ork|Sam]], [[Icarone]], [[Teeanna]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Clidrarod&amp;diff=113327</id>
		<title>Clidrarod</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Clidrarod&amp;diff=113327"/>
		<updated>2026-04-12T09:24:23Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mandos]][[Category:Shamen of Insel der Freiheit]][[Category:NPCs]][[Category:Vampire]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Clidrarod]] is a suave human vampire and historian. He resides in a cave behind the upside-down waterfall eminating from the [[Blue Lake (Insel der Freiheit)|Blue Lake]] in [[Madi]]. He is an enchanter and has provided a number of enchantments to Guild parties, usually in exchange for a drop of blood. He has been seen teleporting as well as transforming into a swarm of bats. &lt;br /&gt;
&lt;br /&gt;
;Dealings with the Guild&lt;br /&gt;
;[[Black Moonlight|Summer 824]] - Party investigated the dissapearence of [[Vidal]] and the other dragons.&lt;br /&gt;
:&#039;&#039;Characters :&#039;&#039;   [[Rahne]], [[Everan]], [[Serendipity]], [[Cher]], [[Mortimer]], and [[Father Broc]].&lt;br /&gt;
:Party spoke to him about the older history of the isles.&lt;br /&gt;
;[[Red Carpet Massacre|Autumn 813]] - Party was following up a boat load of corpses that shipped to the isle.&lt;br /&gt;
:&#039;&#039;Characters :&#039;&#039;   [[Father Broc]], [[Sam the Ork|Sam]], [[Icarone]], [[Teeanna]]&lt;br /&gt;
:Party asked for an audience - they were nearby and curious about him and he granted Teesanna a Greater Enchantment.&lt;br /&gt;
;[[Skin Trade|Autumn 808]] - Investigating the causes of a plague on the isles. &lt;br /&gt;
:&#039;&#039;Characters :&#039;&#039;   [[Morgan the Orc]], [[Everan]], [[Menolly]], [[Cher]], [[Haann Uberreich]], [[Victoria]] and [[Phaeton]].&lt;br /&gt;
:Party asked for his help in dealing with a Plague in [[Setagen]] and he granted them Greater Enchantments.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Hubble_Bubble_and_Rabbits&amp;diff=113326</id>
		<title>Hubble Bubble and Rabbits</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Hubble_Bubble_and_Rabbits&amp;diff=113326"/>
		<updated>2026-04-12T09:20:34Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Bernard]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Winter 812 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adventure takes place on the plane of [[Alusia]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039;  Hubble Bubble and Rabbits &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Bernard &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 812&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Town&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low Medium/Medium&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mave]] – Female Human Bard – Played by Julie&lt;br /&gt;
* [[Koffi]] – Male Gnome Binder – Played by Miles&lt;br /&gt;
* [[Pug]] – Male Goblin Ice Mage – Played by Glenn&lt;br /&gt;
* [[Tallama]] – Female Giant Goblin Namer – Played by Alan&lt;br /&gt;
* [[Mîm]] the Pilgrim – Female Elf Dark Celestial – Played by Jeff&lt;br /&gt;
* [[Djulius the Witchboy]] – Male Human Wicca – Played by Dylan&lt;br /&gt;
* [[Ahiga]] – Male Human Rune Mage – Played by Miles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A lovely young wiccan from slippery rock is looking for some assistance to get her grandmother a new cauldron for brewing potions in.  Unfortunately the best of these cauldrons have to be brought the slow way, without magical travel of any sort, or they get weakened.  Lady Thorn of Bolton Bay has also been having Rabbit problems and would like this solved.  The Guild has decided that neither of these tasks should be overly time consuming, so assigned them both to the same group of people.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grandmother is offering some witches brews for body or mind and possibly some silver. If the cauldron arrives blessed she will give us both.&lt;br /&gt;
She may give us some potions freshly brewed each month if we please her.&lt;br /&gt;
Lady Thorn is offering bounties. 1,000SP per rabbit skin, 5,000SP if the skin is horse size or larger and 10,000SP if we can prove the warren has been destroyed. And of course any items that do not have an insignia can be looted. &lt;br /&gt;
&lt;br /&gt;
===Briefing and Knowledge===&lt;br /&gt;
We meet with Matilde first, a very pretty young female wiccan. She is the grand daughter of the wicca requesting the new cauldron. All the males go a bit google eyed at the sight of her. Even the girls are a bit taken by her beauty. Pug and Koffi recover quicker than the rest and begin asking her questions about why the cauldron can&#039;t be transported back by any magical means. Matilde, despite her beauty, doesn&#039;t appear to be the sharpest tack in the cupboard. Either she doesn&#039;t know the exact answers to the questions or she believes the answers are so obvious that any idiot should know the answer. It takes a while for Pug and Tallima to stop asking the same question in different ways.&lt;br /&gt;
It seems like it will be a long journey on the way back without any magical help. We aren&#039;t in a rush to get there though as the cauldron won&#039;t be ready till the Equinox which is over six weeks away.&lt;br /&gt;
Pug does enquire if there is anything we can do for Matilde while we are on this mission. She smiles and tries to charm him with her beauty while she says &amp;quot;bring me the secret to making these potions&amp;quot;. Pug thinks hard about it but Koffi pulls him aside and says our chances are slim on getting that secret.&lt;br /&gt;
&lt;br /&gt;
When Matilde leaves we meet Sir Borric. He is a middle aged soldier with impeccable manners. He describes the rabbit problem in Bolton Bay. The rabbits are the size of a large boar and are ravishing the crops of the villagers each night. The peasants are too afraid to go out and scare them away at night. We ask how they know they are rabbits and Sir Borric tells us about the giant paw prints. Pug is not 100% convinced they are rabbits but he is willing to investigate anyway. At the mention of the bounties the party quickly agrees to the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Diary&#039;&#039;&#039;==&lt;br /&gt;
===The Trip to Bolton Bay===&lt;br /&gt;
Knowing that there is a food shortage in the western realms Koffi spends the rest of the day itemising food so we don&#039;t starve.&lt;br /&gt;
The party rests up in a tavern that night.&lt;br /&gt;
&lt;br /&gt;
We are an odd bunch. &lt;br /&gt;
Mave is a bard but she doesn&#039;t feel like entertaining. Pug is really ugly, even for a goblin, and refuses to drink. Koffi gets drunk (it takes 2 glasses of beer). Tallima wanders about looking for herbs (a strange thing to do indoors). Mîm is quite pretty but spends the evening toying with her daggers every time a male looks her way. Djulius spends the evening making potions.&lt;br /&gt;
Over the next couple of days the group observes that Koffi and Pug are baiting each other with the aim of getting the other one in trouble. What a group...&lt;br /&gt;
&lt;br /&gt;
We expect the trip to Bolton Bay to take 7 days on a horse drawn cart.&lt;br /&gt;
&lt;br /&gt;
We depart on day 2 with Pug being the driver and Koffi trying to get some sleep in the back with the rest of the group. The party is jostled a lot and Tallima has to convince Koffi that Pug isn&#039;t finding every pothole on purpose (he is of course knowing that Koffi has a hangover). Tallima really wants to go hunting for herbs even though we have barely left Seagate. Koffi and Pug share some quiet derogatory comments about Tallimas need for herbs and a friendship begins to form. Of course that friendship won&#039;t stop either one trying to put the other in harms way. What a crazy pair of short creatures they are.&lt;br /&gt;
When Tallima isn&#039;t thinking of herbs she is usually hungry and eyes up the sheep in the paddocks. The party takes some time to explain that stealing sheep this close to Seagate is a bad idea. Tallima responds with &amp;quot;Sheep? Those are paddock Lice. They are free for the taking.&amp;quot; We roll round in laughter for a while till we realise Tallima doesn&#039;t actually know the difference. SIGH.&lt;br /&gt;
&lt;br /&gt;
We reach the town of Masks Corner and rest up with a nice parsnip dinner. Mave again refuses to perform claiming she is under the weather, although we saw no sign of it during the days trip.&lt;br /&gt;
On day 3 there is more bumpy travelling in the cart and Koffi is convinced Pug is doing it on purpose. Pugs evil smile does nothing to dissuade this notion.&lt;br /&gt;
We reach Gogeners Hope and ask for directions to the inns. The gate guard looks us up and down, snears and sends us off to the poor district. As we approach the inn two burly orc bouncers demand an &amp;quot;entry fee&amp;quot;. We refuse and Koffi tries to convince us to fight our way in. Of course it should be noted that Koffi doesn&#039;t actually fight and relies on his golems for that sort of thing.  Surprisingly it is Pug who steps forward and convinces the party to ignore Koffi.&lt;br /&gt;
We try to make camp on the side of a street but some guards come along and hurry us out of town. We camp outside and pass the night peacefully.&lt;br /&gt;
&lt;br /&gt;
Day 4 sees us entering the wilderness where the highway turns into a road. Nothing untoward happens (asides from the bumping in the cart) and we reach the village of Amber before dusk. It is a small village of about 120 people with some buildings surrounding a small manor house.&lt;br /&gt;
The villagers greet us warmly and offer Clementine&#039;s house for the evening. Koffi says he has heard of Clementine and the house is frequently used by Seagate Adventurers for a restful night. As we approach the house 4 small straw dolls look at us. This is a little unnerving so do a few DA&#039;s . They are guards who will curse anyone attacking the house.&lt;br /&gt;
We have a very peaceful night. Is it too peaceful or are some of us too paranoid?&lt;br /&gt;
&lt;br /&gt;
We wake in the morning and continue on the journey.&lt;br /&gt;
The road has now turned into a track in the scrub. We decide to send Koffi into the air with his flying bathtub (silly gnomes, what else will they think of) to do some reconnaissance. He flies up a few hundred feet and circles around for a few minutes before rushing back to the ground. Did he see anything? No. he was feeling like the wind was following him. No second guesses as to the paranoid one from the previous evening.&lt;br /&gt;
A storm is approaching so we travel to just before dusk and move out of the plain to the edge of a ravine where we set up camp. Tallima puts up a scry shield while the rest of us affix a tarpaulin to the cart for some cover.&lt;br /&gt;
The storm intensifies in the night and the horses get a bit nervous. Pug steps out to calm them just as the tarpaulin blows loose and disappears into the night.&lt;br /&gt;
We do our best to rest but when the sun comes up on day 6 we are all feeling worse for wear. We have a cold breakfast and then trudge along. It is slow going in the wet scrub and we all feel miserable till Djulius spreads around some restoratives. That helps maintain our wellbeing.&lt;br /&gt;
&lt;br /&gt;
Because of the sludge and generally being soaked through all day (the sun wasn&#039;t hot enough to dry us out) we don&#039;t reach the next town till after dark. As we approach some riders come out and demand our identification. Koffi shows the guild charter and they guide us into town. Pug thinks to himself that Mave (being the most congenial of the party) had the charter and how did Koffi get his hands on it. He resolves to check his bags in the evening to see if anything has &amp;quot;gone missing&amp;quot; but all seems to be in its place.&lt;br /&gt;
&lt;br /&gt;
The town is known as Hope and has about 1000 people, although the buildings look to be easily moved (tents and vans) so we take them to be nomadic. The 8000 cattle grabs Tallimas attention and we are offered some fresh beef for dinner. Tallima asks about the rabbits as we are only 2 days away from Bolton Bay by now. We don&#039;t get much, other than &amp;quot;they are rabbits&amp;quot; and &amp;quot;damned big critters from what I have heard&amp;quot;. No one has seen them but they all believe they are out there.&lt;br /&gt;
&lt;br /&gt;
Day 7 dawns.&lt;br /&gt;
The sound of cattle all around is a bit deafening.&lt;br /&gt;
Koffi traipses around the town in search of items for his rabbit traps. It takes a while to get everything he needs so he decides to make them up later.&lt;br /&gt;
In the meantime Pug has summoned his spirit polar bear and he calls it Thistle. Tallima eyes Thistle up but decides not to waste her time fantasising of bear chops when she realises the bear is in spirit form.&lt;br /&gt;
&lt;br /&gt;
About mid morning the party leaves and the path gets bumpier, or at least that is the reason given by Pug when he drives the cart into a ditch, breaking the axle.&lt;br /&gt;
Tallima gets out a cloth and begins rubbing the broken axle. After a few minutes of this we ask what she is doing. Tallima says the cloth is magical but we see no proof of this. Koffi wanders over and uses his binder skills to repair the axle, scoffing at Tallima all the time. Tallima starts eyeing up Koffi and we all imagine she is seeing gnome steaks.&lt;br /&gt;
The party gets back onto the cart with Pug driving once more, except for Koffi who sees some wisdom in riding his bear golem instead. The rest of the drive goes a lot smother. The party thinks Pug has been humbled by the earlier crash, but he really doesn&#039;t need to find each pothole now that Koffi isn&#039;t riding in the cart.&lt;br /&gt;
&lt;br /&gt;
The rest of the day passes peacefully and party camps for the night in the open plain.&lt;br /&gt;
&lt;br /&gt;
Djulius and Tallima are on the last watch. The breeze picks up, Djulius sees nothing untoward in this. Tallima thinks it is unnatural. Djulius wakes up Mîm. Mîm is only partially awake and declares it to be only a wind. Tallima insists it is unnatural so Mîm pays more attention. After casting witchsight and blending and standing still for a while she decides there is something invisible on the wind. Mîm tosses a rock at Mave to wake her up. &lt;br /&gt;
Mave has the good sense to wake the rest of the party (Koffi and Pug).&lt;br /&gt;
Djulius trips over his own two feet but claims he was tripped.&lt;br /&gt;
Pug stokes up the fire and calls out &amp;quot;come join us for breakfast&amp;quot;. The wind increases and blows the fire out.&lt;br /&gt;
Pug restarts the fire but nothing else happens that night.&lt;br /&gt;
&lt;br /&gt;
On the morning of Day 8 Pug awakens to find Thistle missing. He is somewhat displeased when Tallima and Djulius claim to know nothing of his disappearance.&lt;br /&gt;
Pug manages to talk Mîm into casting shadow wings on him. He also convinces Koffi to use his flying bathtub and the two of them search for Thistle in the north west. This is the direction the wind came from last night and Pug suspects the bear has sought out the source of the wind.&lt;br /&gt;
This turns out to be completely wrong. After returning to the camp with no sign of Thistle Pug again convinces Mîm and Koffi to help him. Koffi and Pug try going south east then east as they track the breeze.&lt;br /&gt;
A downdraft forces them to land in a valley and as they trudge in they see Thistle sitting at a campfire with several other bears. They are all eating freshly roasted salmon.&lt;br /&gt;
Pug tries talking to Thistle but only gets messages about hungry. Thistle does toss them a whole salmon though and they join the campsite for a thoroughly scrumptious lunch. Pug keeps talking about checking that Thistle is ok and he is welcome to rejoin the party when he has had his fill. As Pug and Koffi leave, Thistle wanders over and flies beside them all the way back to the party.&lt;br /&gt;
&lt;br /&gt;
In all this time the rest of the party has only managed to cover 4 miles so Koffi and Pug suggest they stop for lunch. They generously offer to share their rations with the remaining 4 party members but the smell of salmon on their breath gives away the game.&lt;br /&gt;
===Hunting the Rabbits===&lt;br /&gt;
As evening approaches we get to Bolton Bay and talk to Lady Thorn and her earth mage Basilik. They confirm that rabbit tracks have been found all the way up to horse size but that no giant rabbit has actually been seen yet. Neither has a large burrow been found.&lt;br /&gt;
Pug, Koffi and Mîm have been voicing an opinion that there aren&#039;t any giant rabbits. The tracks are being left by opportunistic thieves. They remind the party that there is a food shortage and people will stoop to low levels.&lt;br /&gt;
Lady Thorn presents a tuft of rabbit hair as proof so we gracefully accept her assertion. We talk a bit more and make a plan to place magical wards in select paddocks. Koffi puts bound speech in some items which will activate when rabbits come near them. In the meantime the party will take turns flying in the night keeping a lookout.&lt;br /&gt;
&lt;br /&gt;
The night passes with nothing being spotted.&lt;br /&gt;
In the morning of Day 9 some irate farmers complain that the warded fields had nothing stolen while the field next door was pillaged.&lt;br /&gt;
We plan to enlist the aid of some owls and cats for the evening to keep an eye out. The owl we meet is a shrewd bargainer and Pug ends up having to groom it, not that he does a very good job. In return the owl says he will keep a look out. He also confirms there are giant rabbits but they are sneaky and too big to eat.&lt;br /&gt;
The cats are too afraid of whatever is outside stalking the fields at nighttime. They all stay inside where it is safe.&lt;br /&gt;
We try a new tactic that night of putting magical traps in 1/3 of the fields, mechanical traps (like tripwires) in another third and leaving the final third unwarded. We continue to fly overnight.&lt;br /&gt;
In the morning the fields with the magical traps are all undisturbed, the mechanical traps have been disarmed (no rabbit could do this so it must be people) and the unwarded fields are raided.&lt;br /&gt;
Again we see nothing.&lt;br /&gt;
&lt;br /&gt;
Day 10 sees us discussing going to the fastness of Gwillion as any magical rabbits must surely be based there but we decide against it as this would be just random flying around hoping to find someone who wanted to talk to us and not eat us.&lt;br /&gt;
&lt;br /&gt;
We plan to add some blueberry die traps to the mechanic traps in the hope of coating anyone who has been thieving from the town.&lt;br /&gt;
Despite Koffis best efforts nothing seems to go right that day so we get a good nights rest instead of patrolling.&lt;br /&gt;
&lt;br /&gt;
We try again on the next night. On the morning of day 12 we find some traps have been sprung but only footprints of giant rabbits are nearby, and only for a few passes. Then they disappear.&lt;br /&gt;
Tallima divinates the area around the footprints but finds no magical influences. We decide the skills being used to evade detection must be innate to the creatures. Pug still insists the rabbits are a ruse to confuse us.&lt;br /&gt;
&lt;br /&gt;
Mave casts a talking spell on Thistle. He says he hasn&#039;t seen any powerful spirits in the last few nights. He is hungry though and would like to go back and visit the other bear spirits for another feast of fire roasted salmon. Pug asks him to stay and Thistle reluctantly agrees.&lt;br /&gt;
&lt;br /&gt;
We come up with a new plan for the 12th night that involves Koffi flying around the boundary of the fields and laying down some mist. This might allow us to see the creatures entering or leaving, giving us the first bit of information of any value.&lt;br /&gt;
Mîm casts a circle of darkness on a small area and hides in it. Maybe this will allow her to see the creatures passing in the night.&lt;br /&gt;
Djulius will turn to mist with the same aim.&lt;br /&gt;
Tallima will turn into mud and sink into the ground seeking to pop up when she hears a noise. Pug and Mave take the more mundane route of hiding in covered holes with the same objective.&lt;br /&gt;
&lt;br /&gt;
The plan goes without a hitch right up until we actually hear some noises in the night.&lt;br /&gt;
Pug springs forth from his hole only to be skewered by 5 crossbow bolts before collapsing onto Thistles back as the bear soars into the air. Once he regains consciousness he screams at the top of his lungs to get the rest of the parties attention. By the time Mave arrives the 10 humans have disappeared. Pug tells her that 5 were raiding the field and 5 were on guard.&lt;br /&gt;
The party reforms and discusses what happened to pug. It takes a few minutes but we finally notice Tallima is missing. We race to where she was hiding and find her body severely ripped and mangled.&lt;br /&gt;
When she is revived she tells us the Giant Rabbits were waiting for her. As she poked her head up to investigate some noises there were 2 rabbits foaming at the mouth waiting to rip her to shreds. She retreated into the ground but they clawed their way down to her. She passed out and the rabbits appeared to have lost interest in her.&lt;br /&gt;
&lt;br /&gt;
So now we know there are people taking advantage of the townspeople&#039;s fear as well as mystical giant rabbits.&lt;br /&gt;
&lt;br /&gt;
Lady Thorn reviews our nights accomplicements while she helps heal Tallima. She suggests we focus on the rabbits while she deals with the humans. The humans  are much less of a threat and will be found sooner or later.&lt;br /&gt;
&lt;br /&gt;
We adjust our plan and this time have Tallima, Pug and Mave in the same paddock, each hidden in a hole with no magical effects. Djulius will fly around with Koffi.&lt;br /&gt;
We are relying on Maves enhanced hearing to alert Tallima and Pug to any incursions in our paddock. Mave will start playing her flute and try soothing the savage beasts. Pug will try refrigeration. Tallima will try nightmare illusion.&lt;br /&gt;
When we call out for help the fliers will speed over. Mim will cast fear, Djulius will try harm entity and Koffi will direct his golems.&lt;br /&gt;
&lt;br /&gt;
The plan goes well until Mim crashes into some trees about 2am. It seems she fell asleep while flying.&lt;br /&gt;
&lt;br /&gt;
As the sun rises on day 13 Mave and Tallima emerge from their holes to find the field almost fully stripped of plantings. Pug is still snoring in his hole till Koffi wakes him with a &amp;quot;golden rain&amp;quot;. Everyone but Pug is laughing about that.&lt;br /&gt;
&lt;br /&gt;
We decide that sleeping during the day might be a good idea if we plan to stay awake and alert all night.&lt;br /&gt;
For tonights effort we pick a new paddock and this time bury Bruno (Koffis huge clay golem) in the centre of the triangle formed by Talima, Pug and Mave.&lt;br /&gt;
&lt;br /&gt;
Thistle gets hungry again and wanders off to feast with the spirit bears he met a few days ago. Pug hopes he will return.&lt;br /&gt;
&lt;br /&gt;
Somewhere in the middle of the night the party is surprised by a brief snarling sound followed by ripping sounds. Within seconds Bruno is shredded.&lt;br /&gt;
Mave starts playing while Pug starts preparing his spell. Tallima tries for a quick DA but this draws the 2 rabbits attention to her. She quickly turns to stone but the rabbits are unphased by this and batter her into unconsciousness before she can do anything else.&lt;br /&gt;
&lt;br /&gt;
The battle is joined. Koffi summons a golem called Bill who manages to make one rabbit scream in pain as they fight. The rabbits resist all our spells till Mim gets a fear going. This enrages the screaming one and it goes berserk.&lt;br /&gt;
Mave gets her soothing beasts spell into effect and it halts the unengaged rabbit but drives the other one into an even more berserk rage. A DA shows they are hurt by magic.&lt;br /&gt;
Mim looks stunned as the berserk rabbit leaps into the air right at her. She is 60 feet up and manages to dodge out of the way, only to watch the rabbit crash to the ground, snapping its neck.&lt;br /&gt;
 Finally we have killed a rabbit&lt;br /&gt;
We stabilize Tallima again (seems she makes a habit of upsetting rabbits) and she DAs the live rabbit. It is a short lived sentient. The sentient bit worries us.&lt;br /&gt;
The rabbits have an allergy to magic but a very high active resistance.&lt;br /&gt;
&lt;br /&gt;
We move the dead rabbit away and then let the other one go. Mim flies up and starts tracking it but she looses it in a nearby copse of trees.&lt;br /&gt;
&lt;br /&gt;
As the sun rises on day 14 we get Tallima to do an ancient divination on the dead rabbit. Asides from being a natural creature from Alusia we get very little.&lt;br /&gt;
Djulius does his &amp;quot;talk to dead&amp;quot; bit and we figure out there is only 1 burrow of giant rabbits that this one knew of. The burrow is a cave with a stream running through it. The cave is in the side of a ravine and is sun warmed so not very deep.&lt;br /&gt;
The rabbit burrow holds a mother and father and 12 children. This rabbit was one of the children.&lt;br /&gt;
&lt;br /&gt;
Where the rabbit comes from there are creatures that eat them so we deduce the Fastness of Girwyllian as a likely place.&lt;br /&gt;
We also assume that these rabbit eaters are in the area where the rabbits would normally feed so they have come to this area as it is safer.&lt;br /&gt;
&lt;br /&gt;
We decide to wait for the day while Koffi recreates some clay golems (Bruno and Bill were quite damaged). Tallima and Pug discuss using the skin of the dead rabbit to do a skin-change and to sneak into the rabbits lair. It takes a while before Koffi reminds us that skin-changing is magical and the rabbits hate magic. Not a good plan...&lt;br /&gt;
As day 14 ends Koffi objects to killing the rabbits because they are sentient and they aren&#039;t evil. Pug agrees as the beasts aren&#039;t actually doing anything wrong. We consider going to the fastness and getting the creatures that are in their natural feeding area to move on. His would solve lady thorns problem and keep Koffi and Pug happy.&lt;br /&gt;
Tallima just wants to kill the rabbits for the bounty. Clearly Pug is the only enlightened goblin in the party.&lt;br /&gt;
&lt;br /&gt;
On day 15 we fly around and look for tracks. It is a good assumption that the rabbits are very stealthy around human habitation but wouldn&#039;t need to be in the wide open areas. Despite our best efforts we find nothing.&lt;br /&gt;
&lt;br /&gt;
We discuss our ideas with Lady Thorn and she suggests talking to the rangers at Candle Stone Farm on the east of the fastness.&lt;br /&gt;
&lt;br /&gt;
On the morning of day 16 we find our usual traps have been left unsprung but a field with magical wards on it has been decimated, except for the bits by the wards.&lt;br /&gt;
It would appear that the rabbits now find the magical fields less threatening than the normal fields where we killed one of the litter.&lt;br /&gt;
&lt;br /&gt;
We petrify the dead rabbit and leave it in Lady Thorns care, in case we need to resurrect it later as a peace offering to the parent rabbits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We fly off to a town called Amber on the northern edge of the fastness. On the way Koffi and Pug stop by the valley where Thistle had been before. There is no sign of him so they create a small bear totem and put Pugs scent on it, hoping Thistle will find it and know we have been looking for him.&lt;br /&gt;
&lt;br /&gt;
We go into the tavern with the orc bouncers but we have no problem getting in this time. Asides from Pug and Koffi having some money filched by some quick fingered thieves we find nothing useful.&lt;br /&gt;
We had heard before about large sheep from Amber so we visit a farm to find out how they get so large. We find a young teenage boy guarding a paddock of sheep. Mim promises him favours but holds out so he sulks and we depart.&lt;br /&gt;
&lt;br /&gt;
We get to Candle Stone Farm and start asking people about the fastness. We get the cold shoulder from everyone so we fly off to Tiana Falls to make camp. From there we hope to locate some sentient beings (hopefully friendly) and gain some information about the home area of the rabbits.&lt;br /&gt;
The night passes with no mishaps.&lt;br /&gt;
===Death from the Lake===&lt;br /&gt;
Day 17 dawns to a clear sky. We have a nice breakfast while Mave plays her flute but it doesn&#039;t attract anyone.&lt;br /&gt;
We head west and it isn&#039;t long before we come across a large group of footprints (goblin size?) heading north toward the green lake. We follow and make plenty of noise so we can&#039;t be accused of sneaking up on them. After 5 miles we reach the lake shore. It is indeed green and we have heard of herbs that have miraculous healing properties growing in the waters of the lake.&lt;br /&gt;
&lt;br /&gt;
We scout around a bit and then Tallima sees some exotic herbs growing just 10 feet off the shoreline. We discuss tying a rope to her (better to be safe than sorry) but she refuses twice. After all she isn&#039;t going into the water, only close enough to DA them. About 10 feet from the edge she does a DA and finds out some of them can cure burns and bleeders.&lt;br /&gt;
Before she has a chance to wade in 2 huge tentacles snake out of the lake and one grabs her, tossing her about in the air like a doll. She tries turning into rock form but it will take 3 pulses. In the meantime Koffi sends his suicide golem (detonates with greek fire) in to assault the tentacle. Pug and Mave stay close to the edge and fail some spells. Mim, Djulius and Koffi retreat a bit and try their own spells.&lt;br /&gt;
Pug also calls out &amp;quot;goblin in danger&amp;quot; in case the band of goblins are nearby and will aid us.&lt;br /&gt;
 It turns out they are nearby but they certainly aren&#039;t here to help.&lt;br /&gt;
New tentacles reach out and grab Pug and Mave.&lt;br /&gt;
Before the other 3 can react the goblin band steps forth from the treeline and aims crossbows at them. The leader steps forth and demands Mim, Djulius and Koffi surrender.&lt;br /&gt;
&lt;br /&gt;
They plead for help in rescuing their trapped and dying party members but the goblins just laugh at them.&lt;br /&gt;
Tallima, Pug and Mave breathe their last breaths.&lt;br /&gt;
&lt;br /&gt;
These goblins are a nasty piece of work and force Mim, Djulius and Koffi to strip naked. They take all the possessions and force Koffi to fly back to Seagate to get a ransom. He comes back with 5000sp each (30,000 in total).&lt;br /&gt;
The goblins free us but we leave naked and still with 3 dead party members. The humiliation is downright palpable.&lt;br /&gt;
&lt;br /&gt;
We get back to the guild and they resurrect us with a warning to stay clear of the fastness. It is too dangerous for young inexperienced adventurers. They commend us in surrendering and waive the ransom repayments.&lt;br /&gt;
They also suggest we spend some time in the company of more experience warriors and learn about group melee tactics before adventuring further.&lt;br /&gt;
&lt;br /&gt;
On day 18 we fly back to Lady Thorn and report our poor showing. We earn a little respect when we tell her we are too junior for this mission and she should seek some more seasoned adventurers from the guild.&lt;br /&gt;
She offers us a meal for the evening and we return to the guild on day 19. &lt;br /&gt;
Koffi starts some negotiations with the goblin for ransoming his items back, which includes some period of immediate service. The rest of us are really beginners and haven&#039;t actually lost much so we wish him well and hope to meet him next season.&lt;br /&gt;
===Finding the Cauldron===&lt;br /&gt;
Realising our ineptitude we stay in Seagate for a few weeks and train. We also encourage a new adventurer to join us. His name is Ahiga and he is a warrior Rune Mage.&lt;br /&gt;
We also take some time to research the kingdoms we are likely to pass through and gather the following information:&lt;br /&gt;
Once we leave Flugenheim we will pass through Ettrandor, Brandenburg, Alador, Ranke and finally back into Carzala.&lt;br /&gt;
Ettrandor – It is run by the knights but the political situation is split between those following the new king, and those who aren&#039;t.&lt;br /&gt;
Brandenburg – very similar to Ettrandor&lt;br /&gt;
Alador – The knights are still in control but it is a high land so their areas of effect are interspersed with wilds where each village lives for itself.&lt;br /&gt;
Ranke – This is a Church run state but there are definitely some internal squabbles. Ranke is split into several parts and one is run by a duke/bishop whereas the others are more wilderness.&lt;br /&gt;
&lt;br /&gt;
On Day 42 we head out on a boat to Flugenheim.&lt;br /&gt;
We arrive at Flugenheim on day 45 in a coastal town called Sumpheim.&lt;br /&gt;
The witches live north of Rhigelheim which is about 50 miles away.&lt;br /&gt;
We buy some oxen and a large cart (and a few larger bits of furniture) from a shady dealer. We are reasonably confident the whole lot is stolen so we make haste to vacate the area.&lt;br /&gt;
On our way we pass a church of Michael and we enter to make ourselves known and possibly to get a blessing (and so as not to be seen as impolite). The idea was good except Pug should have remembered Flugenheim has recently had issues with ice Demons and when asked what form of magic he practices he admits to ice without thinking. &lt;br /&gt;
While the rest of the party receives blessings and some minor restrictions to controlling/binding magics Pug is completely shutoff from Mana and can&#039;t cast till the end of the season or it is lifted by another priest.&lt;br /&gt;
Ahiga seems to be in high favour with the priests and doesn&#039;t need a blessing at all.&lt;br /&gt;
We each get a small star pinned to our vests. Pugs is deep black, the others are black except Ahiga whose is bronze.&lt;br /&gt;
&lt;br /&gt;
We leave town and head north.&lt;br /&gt;
&lt;br /&gt;
It takes us 5 days but in the late afternoon we reach our destination, an old farmlet where turnips appear to be the main crop.&lt;br /&gt;
We are greeted by a middle aged woman who invites us into the log cabin. All but Mim venture in.&lt;br /&gt;
The atmosphere inside the cabin is warm and cosy. We are introduced to the other ladies and offered a hearty meal or meaty broth and apple pie for desert.&lt;br /&gt;
Talima offers to take a meal outside for Mim (who still refuses to come inside despite the cold). Tallima is a goblin and of course eats half of the meal on the way out, only to find her luck is running very low as she stumbles and falls into a pile of camel dung. The ladies inside laugh as her greed has caused a major curse to be inflicted. Needless to say the rest of us laugh too as Tallima stands up, only to fall over again into another steaming pile of camel dung.&lt;br /&gt;
&lt;br /&gt;
Mave entertains the group (still minus Mim who is freezing her butt off outside) and we have a restful night.&lt;br /&gt;
Pug asks about removing his curse but the ladies decline.&lt;br /&gt;
&lt;br /&gt;
On the morning of day 48 we are supplied the cauldron and some safety instructions.&lt;br /&gt;
These consist of avoid trips on ships which are magically propelled (short trips though might be ok), and don&#039;t use any form of magical mending (get a tinker instead).&lt;br /&gt;
We ask about enhancing the cauldrons blessing and are told to perform a blood sacrifice ritual on the first full moon after its creation. This is only 22 days away on the night of day 70. The better the blood we use the better the blessing will be. We need to coat the inner walls of the cauldron. Our blood would be acceptable if we can&#039;t find anything better.&lt;br /&gt;
&lt;br /&gt;
We put the cauldron in the middle of our cart and cover it with some sacks. Djulius is rather protective of it and can be heard muttering under his breathe &amp;quot;my precious&amp;quot;.&lt;br /&gt;
We discuss our plan to head back to Rhegalheim and then onto Artzdorf to look for other caravans , after all, there is safety in numbers.&lt;br /&gt;
Tallima, not being cursed enough, asks the ladies about skin changes. They oblige and immediately turn him into a skink. We are reasonably sure this isn&#039;t what Tallima was after but Djulius offers to turn her back to normal by casting a counterspell. Djulius shows his twisted side and puts the Skink in a jar before returning her back to her normal giant goblin form. We all sit back and watch as the jar explodes, cutting Tallima (not seriously though), and laugh at her stupidity.&lt;br /&gt;
&lt;br /&gt;
===The Journey to Freetown===&lt;br /&gt;
We get to Artzdorf on day 52. There doesn&#039;t appear to be any active trading caravans about so we talk to a tinker about the northern pass into Eltrandor. He says it might be open and this is the best information we can find in this town.&lt;br /&gt;
We are attempting to take the land passages to avoid using a boat but it is adding weeks and months onto our journey.&lt;br /&gt;
We head north and reach the pass on day 63. It looks to be open but as we get in the middle a storm brews. Djulius tears himself away from the hidden cauldron long enough to cast circle of season which helps protect us from the cold. We wait out the storm which only lasts the night.&lt;br /&gt;
At the end of day 64 we reach a small mountain fort. A voice shouts down at us and demands to know who we are and our business. Mave sweet talks them and tries to get us let into the fort. She plays the part well and we get refused entry (this as our plan all the time) and we spend the night in the stables with the cart and cauldron.&lt;br /&gt;
On the next day as we enter Eltrandor we head north then east to avoid the capitol city where we were briefed of strive  and conflict by the ruling peoples. Another 5 days pass and we reach the night of the ritual. So far we haven&#039;t seen any other magical creatures we could have sacrificed so we offer our own blood. Djulius and Mim only offer the minimum amount and only suffer 1 endurance point loss. The rest of us offer more and suffer 2 endurance points loss. The ritual is followed and we go to sleep.&lt;br /&gt;
The next morning shows no blood in the cauldron so we presume the ritual works ok, although we have no way of knowing otherwise.&lt;br /&gt;
&lt;br /&gt;
We carry on to Vankrem on the eastern border of Eltrandor and Glissom.&lt;br /&gt;
On day 81 we get there and meet a tinker with 2 teenage boys (one is an earth mage) seeking to cross in the same direction as us. We band together and leave town.&lt;br /&gt;
Mid day on the next day the tinkers cart throws a wheel (we were leading). We are in a rocky ravine so we apply caution. This would be an ideal place for a trap. Ahiga, Pug and Tallima  head back to help the tinker. Mim, Mave and Djulius stay with our cart keeping an eye on us all. &lt;br /&gt;
Mim glances forward after a few minutes and sees 4 human brigands with crossbows. She raises the alarm and immediately prepares to cast. The four crossbowmen are surprised by this and all of them firs their bolts at her. She drops like a stone but this gives the rest of us time to attack. Mim and Djulius start casting as the crossbowmen begin a hasty retreat. Ahiga, Pug and Tallima see the tinker hand his 2 boys retreating so Ahiga fires range weapons and spells while the party reforms around our cart (the cauldron must be protected).&lt;br /&gt;
&lt;br /&gt;
We decide we have won the day and look at the horses left behind on the tinkers cart. Pug approaches them only to be fired upon by a scoundrel in the rocks. Ahiga takes the lead and starts using ranged weapons to kill the horses (if we can&#039;t have them then no one can). We also fire the tinkers wagon. We suffer only some damage to one of our oxen.&lt;br /&gt;
We limp along to Glissom town (in the duchy of Glissom) on day 85. We tell the guards but they don&#039;t appear to have any real interest in the bandits.&lt;br /&gt;
&lt;br /&gt;
We rest up for 2 days and allow the wounded oxen to get better.&lt;br /&gt;
From Glissom we plan to head across the river on the ferry then follow the main route to Axebridge. From there we head east passed Saxton, Korrickbridge Surdum onto Freetown&lt;br /&gt;
&lt;br /&gt;
All goes well and we get there on day 96.&lt;br /&gt;
&lt;br /&gt;
===The Freetown Crossing===&lt;br /&gt;
Mave figures out the season has finished and the blessings/curses have worn off. The rest of the party feels suitably dumb for not noticing.&lt;br /&gt;
The guards look us up and down and point us to Axe Tavern. We pleasantly surprised to find it is middle classed. We were expecting to be pointed in the direction of the poor quarters.&lt;br /&gt;
Pug Mim and Tallima stay with the wagon in the stables during the night. Mave, Ahiga and Djulius spend the night in the tavern entertaining and seeking information. We are pointed to John at the docks for information on acquiring a boat as we plan to take one across the ocean to Bolton Bay. This is deemed to be risky but less risky than taking the land passages through Alador and Ranke. We have quite a long debate about this on the morning of Day 97 before heading to the docks.&lt;br /&gt;
&lt;br /&gt;
John is easy to find. The problem is we never asked for a proper description and there are plenty of Johns.&lt;br /&gt;
We end up talking to a sailor who takes us to his ship and the captain comes out. We insist on knowing if he uses any mages to power his boat and along the way insult him terribly. He orders us off his boat. The verbal curses that follow us can be heard for several hundred feet.&lt;br /&gt;
&lt;br /&gt;
We retire for a few hours  and come up with a better plan.&lt;br /&gt;
On the afternoon of day 97 we approach the same captain and offer him 500SP up front and 500SP at the completion of the journey if no travel magics have been used. The captain comes up with a ridiculous price and we haggle. He eventually accepts our offer but only after we tell him the truth about the cauldron.&lt;br /&gt;
We will do everything we can to safeguard the cauldron. We discussed sealing the cauldron but having something easily locatable inside first. We would then attach floatation devices to it (empty barrels) and seal it in ice. Djulius will calm the local weather if we are threatened.&lt;br /&gt;
Mim will be our lead scout as she can fly. She can also cast a wall of darkness if we are attacked which will reduce the enemies ability to target us or the ship. She can also cast fear as needed.&lt;br /&gt;
As the afternoon draws to a close Pug wanders off to the mage guild and begs for a greater enchantment. He is invited in and has a few drinks over dinner and wakes up with a very sore head the next morning. There is a mage standing over him (they are outside by the entrance to the mage guild) and he tells Pug he has a greater enchantment on magic and stats for the next 5 days. It seems Pug had told some amusing tales the night before about his adventures with giant rabbits, a kraken and some unfriendly giant goblins.&lt;br /&gt;
&lt;br /&gt;
Pug stumbles back to the boat and meets the rest of the party as they board. The captain had already confirmed our story was true by the use of a Namer who checked out the cauldron.&lt;br /&gt;
The boat is a cog about 80 feet long and the non magically enhanced trip to Seagate will take 5 days instead of the normal 2.&lt;br /&gt;
We depart port.&lt;br /&gt;
===Gargoyles Attack===&lt;br /&gt;
For the first 2 days we practice our defensive plan and all goes well. We chat to the crew and find there are 5 mages on board. The Captain is a water mage, his first mate is an air mage, and there are 2 fire mages and a necromancer.&lt;br /&gt;
&lt;br /&gt;
On Day 100 just before dusk Djulius spots some flying figures approaching from the starboard side. They have managed to get to within 400 feet unobserved and will be on us in seconds. There are 2 dozen gargoyles and 2 black cloaked humans (barking orders by the sound of it).&lt;br /&gt;
Our magics have little effect to start with (we suspect their resistance is high) so we engage in hand to hand combat. Tallima, despite being the biggest of us, is felled very quickly. Pug and Mim change forms to gain some endurance bonuses but the battles are going very even till the very end. Djulius manages to free himself from his opponent and helps Mave.&lt;br /&gt;
Ahiga has a truly stunning display of swordplay with his opponent. Short swords and tulwars are dancing between them with cuts appearing on both. If we had time we would have paid for a display of combat prowess like this, but of course we are all busy so we barely notice. It takes almost a full minute for the crew and ourselves to best the invaders. Thankfully there is a healer on board who fixes Tallima and repairs her broken bones and muscles.&lt;br /&gt;
&lt;br /&gt;
Mave checks on the cauldron but it is all safe.&lt;br /&gt;
As we search the bodies we find a message in a pouch on one of the humans. It reads &#039;Seagate adventurers seen leaving harbour. Ambush them.&#039;&lt;br /&gt;
We wonder if they were after us for the demon rewards or the cauldron. Only time will tell.&lt;br /&gt;
&lt;br /&gt;
===Grandmother is Grateful===&lt;br /&gt;
We keep an eye out for the next 2 days, expecting another assault. Miraculously we make it to Seagate with no further problems on the evening of day 102.&lt;br /&gt;
Mave takes the message we found to the guild authorities. They tell us to pass it on to the librarians for further scrutiny. The results are inconclusive but the author could be an air based lesser demon holed up in Haven.&lt;br /&gt;
We rest up for the evening and proceed in the morning on the 50 mile cart journey to Slippery Rock.&lt;br /&gt;
On day 105 we finally make it and we are greeted by the lovely Matilde (she sent us on the mission in the first place) who tells us to head around back to grandmothers place.&lt;br /&gt;
Grandmother greets us and seems very pleased to have her new cauldron. She lifts it in one hand and hobbles back into her shack. That&#039;s right – she lifts it in one hand. This thing needed four of us to lift it onto the cart so we are mightily impressed and any scepticism on her abilities is quickly dispelled.&lt;br /&gt;
She thanks us and starts making some potions. There is no mention of collecting our rewards from her so we wait till the morning.&lt;br /&gt;
Tallima almost does a very stupid thing while we rest that night. She does an ancient divination on the area around the hut because there is a feeling of things not being quite right (which has always been here). She gets the impression there are words of power in the area but she doesn&#039;t delve any further. The rest of us had retreated well back, waiting for the inevitable explosion of Tallimas head. Some of us are disappointed we didn&#039;t get to see that.&lt;br /&gt;
&lt;br /&gt;
In the morning Djulius asks about the reward and he is politely told to wait till the brew is finished. &#039;Good things can&#039;t be rushed&#039;.&lt;br /&gt;
&lt;br /&gt;
On the morning of Day 110 grandmother hands each of us 2 potions. She tells us the first will increase our Endurance by 8 (including our maximum capability) and will remove our Fatigue cap. The second will increase our Willpower by 6 (including our maximum capability).&lt;br /&gt;
As we drink we feel invigorated and a blessing is also bestowed on us. The blessing has several bonuses including the ability to learn languages more easily.&lt;br /&gt;
&lt;br /&gt;
We get to grips with our new abilities and begin the journey back to Seagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FOOTNOTES==&lt;br /&gt;
&lt;br /&gt;
===Power-ups===&lt;br /&gt;
Players please put up details.&lt;br /&gt;
&lt;br /&gt;
== Standard Buffs==&lt;br /&gt;
* Mîm: blending - on self and anybody elese who asks (lasts 9 hours)&lt;br /&gt;
&lt;br /&gt;
== Situational buffs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Contract==&lt;br /&gt;
Details that may trip us up, or predecate our choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures &amp;amp; People Encountered==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
Day 100 - Gargoyle Attack&lt;br /&gt;
* 20 gargoyle horns&lt;br /&gt;
* 2 chainmail armours&lt;br /&gt;
* 4 shortswords&lt;br /&gt;
* some silver&lt;br /&gt;
&lt;br /&gt;
===First named Hoopy Magical Item===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Individual Blessings===&lt;br /&gt;
&lt;br /&gt;
===Party Member #1===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 border=1 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Winter 812wk&#039;&#039;&#039;: [[Frost]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| Guild Meeting&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Journey Begins&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| Gorgeners Hope&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Amber Village&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Koffi Afraid&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| Riders Approach&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Broken Axel&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| Thistle Missing&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| Split the traps&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| Blueberry Traps&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| Plans Fail&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| Tallima Assaulted&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| Look for Rabbits&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| Look for Rabbits&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| Candle Stone Farm&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| Kraken&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| Rabbits too tough&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| Seagate&lt;br /&gt;
| class=day | 20&lt;br /&gt;
| Training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 23&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 25&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| Training&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 30&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Training&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Winter 812wk&#039;&#039;&#039;: [[Snow]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| Training&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| Ahiga Joins&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| Sail to Sumpheim&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| Sail to Sumpheim&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| Church Blessing&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| Witchs Farm&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &#039;&#039;Yultide&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &#039;&#039;Days of Chaos&#039;&#039;&lt;br /&gt;
| class=day | 20&lt;br /&gt;
| Travel to ArtzDorf&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| Travel to ArtzDorf&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| ArtzDorf&lt;br /&gt;
| class=day | 23&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
| class=day | 25&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &#039;&#039;Twelve Night&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Travel to North Pass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Winter 812wk&#039;&#039;&#039;: [[Ice]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| In Pass&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| In Pass&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &#039;&#039;First Plough&#039;&#039;&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &#039;&#039;Full Moon – Blood Ritual&#039;&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 20&lt;br /&gt;
| Travel in Eltrandor&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| Tinkers Join Us&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| Bandits Attack&lt;br /&gt;
| class=day | 23&lt;br /&gt;
| Travel to Glissom&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| Travel to Glissom&lt;br /&gt;
| class=day | 25&lt;br /&gt;
| Travel to Glissom&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 30&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Spring 812wk&#039;&#039;&#039;: [[Thaw]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Travel in Brandenburg&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| In Freetown&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Offend Captain&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 8&lt;br /&gt;
|Sail to Seagate &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| Sail to Seagate&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| Gargoyles Attack&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| Sail to Seagate&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| Arrive at Seagate&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| Off to Slippery Rock&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| Off to Slippery Rock&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| Grandmother Grateful&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| Potions being brewed&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| Potions being brewed&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| Potions being brewed&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| Potions being brewed&lt;br /&gt;
| class=day | 20&lt;br /&gt;
|Potions drunk&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| Back to Seagate&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 22&lt;br /&gt;
|  &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
|&lt;br /&gt;
| class=day | 28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mave&amp;diff=113325</id>
		<title>Mave</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mave&amp;diff=113325"/>
		<updated>2026-04-12T09:19:38Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:CharacterCategory:Bard Female Human Bard – Played by Julie&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Bard]]&lt;br /&gt;
Female Human Bard – Played by Julie&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ahiga&amp;diff=113324</id>
		<title>Ahiga</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ahiga&amp;diff=113324"/>
		<updated>2026-04-12T09:15:21Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:CharacterCategory:Rune Male Human Rune Mage – Played by Miles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Rune]]&lt;br /&gt;
Male Human Rune Mage – Played by Miles&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Temple_of_the_Drow_God&amp;diff=113323</id>
		<title>Temple of the Drow God</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Temple_of_the_Drow_God&amp;diff=113323"/>
		<updated>2026-04-12T09:14:02Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Mandos]][[Category: Jon McSpadden]][[Category:Frontiers of Alusia]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a reasonable amount of information about this area that will not be placed on the Wiki as it relates only to those planning on GM&#039;ing within the temple. Please speak with [[User:Mandos|Mandos]] or Jon in regards to gaining this information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOCATION:&#039;&#039;&#039; 25 miles north of the [[Fords of Gar]] (100 miles or so from northern [[Brastor]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Temple==&lt;br /&gt;
The temple resides at the bottom of a large excavation and only the first chamber is visible, the remainder of the temble dissapearing into the earth to the north. &lt;br /&gt;
&lt;br /&gt;
The visible section resembles pyramid constructed of black obsidian with a high but narrow entryway. The entrance is 30 ft high and 5 feet wide and &lt;br /&gt;
&lt;br /&gt;
===The Entryway===&lt;br /&gt;
Through the entryway there are two statues of Dragons in alcoves, recessed so that they are not visible from outside the temple. &lt;br /&gt;
&lt;br /&gt;
Previous Guild parties have discovered that these guardians will trigger if anyone who is &#039;Evil&#039; crosses the boundary. The definition of Evil was not completely ascertained but pre-dates the existence of the Powers of [[Powers of Light|Light]] or [[Powers of Darkness|Darkness]] and appears to be based on some moral judgement, possibly that of the [[Dragons|Dragon]] [[Roche]].&lt;br /&gt;
&lt;br /&gt;
The effect of the guardians attack was witnessed when a Stone Golem tried to enter the temple. Two bolts of lightning emanated from the Dragons and destroyed the golem.&lt;br /&gt;
&lt;br /&gt;
===The First Chamber===&lt;br /&gt;
Through an archway with the same dimensions as the entrance to the complex is a large room, within this room is a statue 60ft high with glowing eyes. The statue is that of a Dragon with it&#039;s wings fully extended. This guardian appears to trigger on blessings, curses and items of evil or malign construction or intent. &lt;br /&gt;
&lt;br /&gt;
A ball of flame emanates from the mouth of the dragon over anyone who enters the room. blessings and curses are stripped from the entity and no resistance has been noted by any who have witnessed this. &lt;br /&gt;
Items deemed evil or malign are stripped from the user and have been found later in an antechamber off the main hall. Any entry from any direction triggers this flame. &lt;br /&gt;
&lt;br /&gt;
Between the Dragons front limbs lies another large archway leading to the Chamber of Souls and on the right wall is a normal sized door leading to an antechamber. &lt;br /&gt;
&lt;br /&gt;
===The Chamber of Souls===&lt;br /&gt;
In this room are 2000 banners displaying a range of house and clan insignia from ancient Elvan families, all of which were involved in the founding of the Drow culture. &lt;br /&gt;
&lt;br /&gt;
The banners are arranged in 10 10x20 with 5 blocks on each side of the room. At the other end is a smaller archway leading to the Chamber of Secrets. &lt;br /&gt;
&lt;br /&gt;
;Soul Banners&lt;br /&gt;
:These are cold iron frames with the stretched flayed skin of an Elf attached to the top. The skins are all members of the same Elvan families and include the entire family tree from the aged down to newborns. Those with appropriate perceptions will hear the cries and screams of souls in torment. The souls are bound to the banners and the banners have been made indestructible through ritual shaping. The power of the souls within the banners is similar to that of the Powers of [[Powers of Light|Light]] or [[Powers of Darkness|Darkness]]. The banners are able to be lifted from the ground and as this occurs the screaming and torment becomes audible to all. If the banners are taken into the First Chamber the ball of flame will return them to their place in the ranks. &lt;br /&gt;
&lt;br /&gt;
Teleportation magics fail within this room and all rooms deeper into the temple. &lt;br /&gt;
&lt;br /&gt;
Warning note from Icarone: Be wary of using mind magics (like ESP) near the temple as the Soul Banners will be detected and &#039;heard&#039; and from personal experience this can knock you out for a number of hours.&lt;br /&gt;
&lt;br /&gt;
===The Chamber of Secrets===&lt;br /&gt;
This chamber has an as yet un-triggered Guardian that triggers on the ability of the entity to speak Drow. No investigation has been performed to determine what rank triggers this Guardian. But those who comprehend the language due to abilities in related tongues were unaffected.&lt;br /&gt;
&lt;br /&gt;
Tee room is 100ft square and on the walls are a number of friezes depicting the rise of the Drow and the history of why they have been entombed here. &lt;br /&gt;
&lt;br /&gt;
On the far wall is a stone door that opens into the Chamber of the First Drow. &lt;br /&gt;
&lt;br /&gt;
===Chamber of the First Drow===&lt;br /&gt;
This now empty room glows perpetually with the true sunlight (and feels good and warm and nice and good - [[Icarone]]). In the centre of the ceiling hang 5 hooked chains that once  bound the first Drow. He has since been removed and destroyed by a Guild party.&lt;br /&gt;
&lt;br /&gt;
===The Antechamber===&lt;br /&gt;
This room is laid out as a standard chapel to the Powers of Light, a number of items are piled up around the altar. All the items are of evil or malign intent, some examples are below. Any items stripped from the party by the dragon breath in the First Chamber will end up here. &lt;br /&gt;
&lt;br /&gt;
Any movement of a chalice that resides upon the alter will trigger a release of water flooding the room for 10 minutes before draining away. &lt;br /&gt;
&lt;br /&gt;
;Eye gouge of Living Memory&lt;br /&gt;
:This object is similar to a tablespoon and is made of iron overlayed with silver and inlayed with obsidian. When an eyeball is removed from a living victim with the spoon the user may insert the eye into their own eye-socket (their eye must have been removed prior to this) and they will gain the victims knowledge and insight into any object they look at for the next hour. This knowledge will be all that the victim knows including triggering conditions or other knowledge of a magical nature. &lt;br /&gt;
:&amp;lt;i&amp;gt;This is not a complete item write-up and [[User:Mandos|Mandos]] should be contacted if this is to be given out as treasure&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Thong of the stained soul&lt;br /&gt;
:This tatty piece of bloodstained cord can be tied around the wrists of a victim and it will bind their soul to the entity that tied them. The victim will become a mindless minion performing any and all commands given to them by the person who bound them. Should this be used the person who binds the victim will slowly succumb to insanity and will eventually fall under the sway of dark powers. &lt;br /&gt;
:&amp;lt;i&amp;gt;This is not a complete item write-up and [[User:Mandos|Mandos]] should be contacted if this is to be given out as treasure&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Fords_of_Gar&amp;diff=113322</id>
		<title>Fords of Gar</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Fords_of_Gar&amp;diff=113322"/>
		<updated>2026-04-12T09:13:14Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:Frontiers of AlusiaWandle Rithe and Fords of Gar A series of fords on the Sweetwater 25 miles east of where it is joined by the Wandle Rithe and turns south.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Frontiers of Alusia]][[File:WandleRithe.png|right|thumb|Wandle Rithe and Fords of Gar]]&lt;br /&gt;
A series of fords on the [[Sweetwater]] 25 miles east of where it is joined by the [[Wandle Rithe]] and turns south.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Wandle_Rithe&amp;diff=113321</id>
		<title>Wandle Rithe</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Wandle_Rithe&amp;diff=113321"/>
		<updated>2026-04-12T09:11:01Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Frontiers of Alusia]][[Category:River]][[File:WandleRithe.png|right|thumb|Wandle Rithe and Fords of Gar]]&lt;br /&gt;
A major river with its official source in the [[Hills of Aldri]], also fed by a significant flow that gently wends its way through the forest from a spring about 40 miles east of there.&lt;br /&gt;
&lt;br /&gt;
Joins with the [[Sweetwater]] between the [[Fords of Gar]] and [[Briansford]], north of [[Lake Gordon]], about 100 miles north east from the edge of [[Brastor]] Holdings.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:WandleRithe.png&amp;diff=113320</id>
		<title>File:WandleRithe.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:WandleRithe.png&amp;diff=113320"/>
		<updated>2026-04-12T09:08:08Z</updated>

		<summary type="html">&lt;p&gt;Martin: Map of the Wandle Rithe and Fords of Gar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of the Wandle Rithe and Fords of Gar.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Winter_Games&amp;diff=113319</id>
		<title>Talk:Winter Games</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Winter_Games&amp;diff=113319"/>
		<updated>2026-04-12T08:56:03Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Helpful feedback on Lunar Games items]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Lunar Loot =&lt;br /&gt;
I agree that loots requres *significant* balancing. I would simply ban the use of many of the items from my game as theyre just game breakingly stupid. &lt;br /&gt;
i.e. &lt;br /&gt;
* resist or die swords&lt;br /&gt;
* 99% MR armour&lt;br /&gt;
 &lt;br /&gt;
Terry&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Helpful feedback on Lunar Games items]] would be good Terry. What do you think, and why do you think it, and what are the problems you see?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Jono Bean|Jono Bean]] 12:43, 25 Aug 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Perhaps it would be helpful to put the text of the write ups up on the wiki in one or many pages. Then they could be annotated. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve just had a look through them and I think the majority of them are way off the scale. Permanent RK 20 Str of Stones or Waters of Str!!??!?!?! They belittle the xp/time investment in these spells that characters have to put into them.&lt;br /&gt;
&lt;br /&gt;
Also there seems to be rather a lot of items. A share of these are more items than all my characters have put together. I dont know if the DQ norms have changed significantly since I&#039;ve been gone. What ever happened to the loot guidelines? There is more than than a years worth of high level adventuring. 93 pages?!?!?!&lt;br /&gt;
&lt;br /&gt;
That&#039;s my opinion.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dan|Dan]] 08:06, 28 Aug 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
The number of items given out on certain games has leapt up in recent years (since Autumn 805) in what has been stated &amp;quot;a desire to give out items to balance the other GM&#039;s who give out vastly fewer (and less potent) or no items on games&amp;quot; .  &lt;br /&gt;
I suppose it gives those &#039;younger&#039; and less played PC&#039;s of say around half a dozen years or so experience (and a bucket load of items) the ability to beat /surpass &#039;older&#039; PC&#039;s who have accumulated stuff over 20 or so years and developed their PC&#039;s towards the high end of gaming.   &lt;br /&gt;
&lt;br /&gt;
--[[User:Chris|Chris]] 08:35, 28 Aug 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
It is difficult to compare &amp;quot;norms&amp;quot;.  Yes, from a single adventure you can acquire the same amount of &amp;quot;cool&amp;quot; stuff than you used to be able to get from about 5 years of play at medium to high level (perhaps even more if you are lucky).  Typically, it will take about 3 Jono adventures to equal the loot from Saydar&#039;s 30 odd adventures.  This is a deliberate decision.  Jono has been making a deliberate effort to increase the amount and level of loot.  Around 10 pages of loot per character is the norm on his games today.  Compared with recent loot given out, this list is not exceptional :)&lt;br /&gt;
&lt;br /&gt;
I can&#039;t speak for Jono, and can&#039;t explain why this decision was made.  However, keep in mind the big picture.  DQ is currently a game where items define what your character can do rather than exp (in fact, exp is a minor part of the equation).  Having the &amp;quot;right&amp;quot; items changes your character completely and gives you the opportunity to contribute far beyond other characters that have *vastly* more play time.  I have no problem with this, as long as people sign-post their games.  If someone wants to play a tough character, then what difference does it make... they just get to play in higher level games.  This is a hobby that people play for fun, and if someone prefers to play in high-level games, then why should we stop them?  Getting a lot of tough items and abilities is the fastest and most effective way to make this move.  It is *great* that there are games which fill this role.  I know that I can start a brand new character and within a year I can play on &amp;quot;high-level&amp;quot; games --- cool.&lt;br /&gt;
&lt;br /&gt;
(In fact, we should just let people generate high-level characters with 500,000 exp if they want... who cares, as long as they have fun doing so - either they like the character and continue to play it and have fun, or they decide they don&#039;t want to play that way and stop.  It is all about allowing people to play the kind of game that they want to play.)&lt;br /&gt;
&lt;br /&gt;
I would suggest though that such games are advertised as &amp;quot;This game will make you significantly tougher, and if you want to advance rapidly to the high-end adventures, then this is for you&amp;quot;.  Then everyone will be happy.  Problems arise when these &amp;quot;tough&amp;quot; characters go on adventures with companions of similar age who don&#039;t have the items.  The characters without the items feel unable to contribute and worthless.  I have seen this happen and it is a little unfortunate.&lt;br /&gt;
&lt;br /&gt;
As far as this list goes, I don&#039;t really care how tough the items are... and some are pretty tough.  Personally, I don&#039;t like the items that are &amp;quot;save or die&amp;quot; since they are a binary effect.  It is not *interesting*, and the big bad guys in the *big* encounters *have* to save otherwise it is an anticlimax and the game will suffer.  If the items are designed to wipe out large numbers of weaker minions quickly, then rewrite so that the intention is clear.  Otherwise, they remain items that cause tension between what the player will expect and what the GM decides will have to happen to maintain an interesting game.&lt;br /&gt;
&lt;br /&gt;
[[User:Andrew|Andrew]] 09:10, 28 Aug 2006 (NZST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The difference between PC&#039;s which have these super items and &#039;have not&#039; may cause issue when the diferent types of PC go on the same game.  &lt;br /&gt;
&lt;br /&gt;
Its hard to compete when you&#039;re a solid (medium/high rated) fighter who can take an opponent down in 3 or 4 pulses using your tried and true fighting technique (warrior), your solid 10pt plate armour and H &amp;amp; Half sword vs a new (low/medium) fighter with a whoopy sword item that does massive armour ignoring save or die damage each pulse. &lt;br /&gt;
&lt;br /&gt;
As Andrew has said it doesn&#039;t really matter as obviously there are games for those sort of PC&#039;s and I agree we should be able to create an superhero extreme level PC with X amount of Exp to play on those games.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chris|Chris]] 09:27, 28 Aug 2006 (NZST)&lt;br /&gt;
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Sadly, the last encounter at the Winter Games was a classic example of what these items do to the game. The Senators, from my perspective, were basically unbeatable. My perspective is from the point of view of Sabrina, an 18 year, 900K Ep character with some unquestionably good items and abilities, but unfortunately nothing would have helped. Consider what happened. I entered the arena and lost all magic on myself, including greater (no resist). I tried a trigger, but was in a permanent disjunction. Counterspells (needed for the resist or wither magics when hitting or hit by the senators) fell off after 2-3 seconds. Given no other choice, I charged in, only to find myself at +75 on ALL dice throws (no resist). If you think that is bad, it got worse!! It became +100 for the next 3 pulses. I could not even withdraw, as a 5xAG check to walk was impossible, and I fell down (yes, I was made to make a 5xAG to walk, fun eh?). A dead Senator then fell on me. I could not roll away, as even dead, it exerted +100 on my rolls, and even dead, the act of falling on me gave me harrowing nightmares (no resist). In case you are wondering, I was going to try hitting at range, but Jono had said I was unaffected by the die roll modifiers. Once I had charged in, William informed me this was not true.&lt;br /&gt;
Meanwhile, the unbeatable were being beaten. Mebh was practicing her skills at &#039;Uber Item Use 101&#039;. Being a virgin, she did not have any dice modifiers, so 4 uses of numbers off the Frozen Luck table later, 2 of the Senators were dead from Spec Grevs (Kudos to Julia for doing this by the way, no dig at her intended by this). Toledo, with a pure heart of gold and Glacius was doing D+40 to another Senator, backed up by the double damage, ignore armour (Tetramagon thingy) Drum who was getting around his mere +75 on the dice by rolling 24, 23, 22 from his Frozen Luck.&lt;br /&gt;
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I have not felt more powerless or frustrated in a DQ game. Was there roleplaying or use of skill involved, no. Did we have any chance without the Uber Items available, no. What scares me is that these items will continue to be out there. If they can beat the unbeatable, then feel sorry for the next major deity level bad guys to face these adventurers, as without a LOT of GM fudging, the tension of a true fight is completely overwhelmed by uber items. The GM is therefore either forced to make monsters of the ridiculous level as above, or to turn away items (and maybe people). As in the case above, if one or more of the party do NOT have the uber items, and the GM has gone down the Uber monster track, then people will feel as powerless as I did. Of our entire party (Sabrina, Aryan, Nicola and Tehe), Tehe and Nicola went down in the first pulse, Aryan got to heal someone, and my story is above. This is the disparity caused.&lt;br /&gt;
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I understand that people want to play high level games as fast as possible, I understand (though do not condone) that Jono has taken it upon himself to balance a perceived inequality in item handing out. What I do not like is the direction some of these items are taking the game. They are also &#039;defining&#039; the game, when it should be skills and roleplaying that do this.&lt;br /&gt;
It is coming to the point where there is almost a defined split between GM&#039;s that run these games and give out the items, along with players who play in these games, vs GM&#039;s and players who do not. For the reasons above, these two sides cannot co-exist easily. This dichotomy needs to be addressed soon for the health of the DQ Guild. &lt;br /&gt;
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--[[User:Dean|Dean]] 12:05, 28 Aug 2006 (NZST)&lt;br /&gt;
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The way the combat turned out was a deliberate choice of the GM.  It was expected that it would work out this way.  It is a way of allowing certain characters to have their moment in the sun, otherwise it would always be Sabrina who was the shining star, since she is much tougher than the other characters (i.e. no fun for the second string fighters).  This way, Sabrina is knobbled and someone else gets to step in and save the day.  The choice of abilities (and the contraints applied to those abilities) was designed to cripple some players and allow others to shine.  Blame or praise the GM for this, not really the items (although without the items it clearly would have taken longer, but one presumes the encounter would have been rebalanced to achieve the same result in a different way without the items).&lt;br /&gt;
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Items/special abilities have *always* been the defining thing in DQ, and have *always* made the difference between what characters can contribute to the game.  This is not a new phenomenon, it is just happening more rapidly than it used to (case in point, how much of what Sabrina does is due to exp and time applied to stuff out of the rulebook, and how much are abilities and items?).  I know for sure that most of the stuff that Saydar does in combat is due to modifications/abilities/items that are not part of the standard rules.... and that has *always* been the case.  Characters that play by the rules have always been very weak.&lt;br /&gt;
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I suspect that everything will continue the way it is now, and it will not be a major source of problems.  There will be characters with vastly different levels of ability on the same game.  Some people will feel overwhelmed by other characters and will struggle to contribute.  Really, this is no different to the way it has always been :)  The only difference now is that the superiority of the older characters is being challenged by new upstarts.  Fine with me.&lt;br /&gt;
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A GM that feels differently and wants to &amp;quot;even out&amp;quot; a party or return a character to a lower level of power has many options to do it :)&lt;br /&gt;
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[[User:Andrew|Andrew]] 12:59, 28 Aug 2006 (NZST)&lt;br /&gt;
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Hi Andrew,&lt;br /&gt;
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I get your points, and in most cases I agree with you. There is no question Sabrina is tougher because of items and abilities I have accrued over time. I can also fully understand being &#039;knobbled&#039; to lower my impact on game, especially one where the GM has chosen to involve lower level characters and is trying to level the playing field. To have the inanity of +100 on my dice is patently ridiculous. It reduces my involvement to zero, as I cannot even roll a dice to achieve anything. For the same reason it reduces my enjoyment to negatives, hence my frustration. Meanwhile, the outcome would not have changed either way, whether I was involved or not. Mebh would still have done what she did, winning the games for herself in the process. I certainly voted for her. The sad fact is that a first adventure virgin with enough ranks in an A class sword to hit a 50 defence Senator could have done the same thing. There are abilities and items that &#039;add&#039; to a character, and such things outside of the rules have always existed, and will always exist, I agree. However, there is a new level of items and abilities coming into play which &#039;become&#039; the character. Give the Sword of Ascron to a 2 adventure character with 4 ranks in Hand and a Half, and they become a monster, whose sole actions will be to try and tap the bad guys with his boom stick. I think such items should not even exist in high level characters hands, and more and more of them seem to be appearing.&lt;br /&gt;
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--[[User:Dean|Dean]] 14:15, 28 Aug 2006 (NZST)&lt;br /&gt;
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Guys the sword of Ascron is a short sword.  consquently it&#039;s base chance is low even in the hands of a Warrior. &lt;br /&gt;
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--[[User:Mebh|Mebh]] 19:12, 30 Aug 2006 (NZST)&lt;br /&gt;
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Hi,&lt;br /&gt;
I just wanted to say to you all that players have a choice. Nikola didn&#039;t take the item that she was given because it didn&#039;t fit with her character (she was given the ruby lips item). She wouldn&#039;t wear anything that makes your lips red, especially at night. As a player you can decide not to take magic items that you are given. Also during treasure splits you often pass by items that would be extremely cool in terms of pumping up your character, but is something that just wouldn&#039;t fit with your character. &lt;br /&gt;
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What would really make it fun was if players could make their own magic items, then we could write up something that would enhance our roleplaying :)&lt;br /&gt;
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We knew that the Lunar Empire does not like pacted people of any description. We knew that although you could bring pacted characters, they would find it more difficult and they did. Pacted characters would not normally be allowed to set foot in the Lunar Empire.&lt;br /&gt;
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Part of the trials we were put through was that we had to fight in various senerios. We knew that we were all going to be stripped of our buffs in the final fight as the GMs asked us to create 2 character sheets, one buffed and one without buffs.&lt;br /&gt;
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William, Jon and Jono worked really hard to make a very interesting game for us. It was alot of fun for us and quite hard work for them. I liked the part where the cards got flipped and you got points for different types of attacks.&lt;br /&gt;
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As a player sometimes it is relaxing to go on a Jono game where you get to beat things up alot and sometimes it is alot of fun to go on the deap thinking kind of games. &lt;br /&gt;
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Bridget&lt;br /&gt;
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In a game with the longevity of DQ I think it is alright to have some characters which are significalty tougher than others. After all some people do have characters with 20 years experience. I find myself incredulous whenever I think or say that, but it is true. &lt;br /&gt;
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The very idea that you should be able to fast track people to play in high level games by twinking them is stupid. Why does it need to be that way? Is that so some new character can play with people they want to play with? How about go the other way, encourage older players to start new characters. That was the way it used to work ten years ago, people had characters at multiple levels so they could do that.&lt;br /&gt;
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Most of these items seem to be pure power items. I would agree with Andrews comment that that is where they seem to be aimed. And trying to make up for other GMs handing out fewer items is also silly, it simplifies the ecosystem. What it means is then people who go on Jono, et al&#039;s adventures get lots of items... and keep going on them. Then they can only go on them. You get some sort of item oligarchy come in.&lt;br /&gt;
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IMHO I feel that this would split the game. Years ago people put the time in to balance stuff and keep the reward level down. That way people as well as characters can feel a motivation to continue adventuring. &lt;br /&gt;
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Plus, 93 pages of items!! I find it hard enough to think up and write one, let alone 100 times that! Dont you guys have jobs, families and lives :)&lt;br /&gt;
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--[[User:Dan|Dan]] 08:21, 29 Aug 2006 (NZST)&lt;br /&gt;
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Dan in regard to number of items - yes the document has 93 pages. It was a large event with 15 players in the games, and some support characters (3 to 5 players?). Some of the items are items that have a use by date, some are items that players do not have the option of taking (Items that will stay with the Lunar Games), and some are minor. The level of the game (Extreme). I think (and only a gut feeling) that some of the characters used up more stuff than they are getting (FYI), so as far as the balance of number of items goes more are leaving DQ than are coming into DQ. &lt;br /&gt;
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I guess the best and most important thing is that people - both GMs and Players had a very enjoyable time on the games and it was seen/enjoyed as reasonable and yet very hard game within the context of the Lunar Games.&lt;br /&gt;
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Thank you for your comments.&lt;br /&gt;
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--[[User:Jono Bean|Jono Bean]] 10:35, 28 Aug 2006 (NZST)&lt;br /&gt;
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In response to a couple of comments above...&lt;br /&gt;
The level for this mission was never &#039;Extreme&#039;. I signed up for the Lunar Games, a combat based bit of frivolity. We have 15 people involved, 6 of which are med or lower, so I am sure they did not sign up for Extreme. I enjoyed the opening combats, other than the contrived events which we had no control over. The Fantastical games became more contrived, to the point were I felt uninvolved in the storyline any further, I was merely a pawn in the &#039;story&#039;. The fact that the final fight was so ridiculous, was only won due to item use, and that you felt the need to make the obnoxious comment to the fact that &#039;I expected you all to die permanently&#039;, made the game distinctly NOT enjoyable.&lt;br /&gt;
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--[[User:Dean|Dean]] 12:40, 28 Aug 2006 (NZST)&lt;br /&gt;
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I was not on the game, but I *seriously* doubt that more items are leaving DQ than entering.  I *seriously* doubt that players are leaving this game weaker than they came in.  I have no problem with the loot, but there is no point trying to disguise the raw amount of power that is being introduced.&lt;br /&gt;
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[[User:Andrew|Andrew]] 13:06, 28 Aug 2006 (NZST)&lt;br /&gt;
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Hi Dean,&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;quot; obnoxious comment to the fact that &#039;I expected you all to die permanently&#039;, made the game distinctly NOT enjoyable.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
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I am sorry if you felt my comments was obnoxious. I was saying at the time that I felt looking at the first pulse when half the characters had fallen, that I fully expected you to all die. None of you died. I am disappointed that you felt uninvolved in the storyline or game. I found it noticeable more difficult to run the game/storyline given that we had to work with two other groups.&amp;lt;br&amp;gt;&lt;br /&gt;
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The fact that you as Sabrina did not find the game extreme is a surprise to me. Other players did find it Extreme. It was clearly intended as such. I am sorry you did not enjoy yourself as much as the other players/characters. &lt;br /&gt;
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--[[User:Jono Bean|Jono Bean]] 13:01, 28 Aug 2006 (NZST)&lt;br /&gt;
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Hi Jono,&lt;br /&gt;
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I am sorry if you misunderstood. I was saying that I did not sign up for an Extreme game. Nor I think did most of the characters. The fight against the Kraken was nearly impossible, the fight against the Senators was impossible (purely from my, and my parties, perspective), so clearly it was very Extreme once in the games. I do not think anyone realised that losing the last fight would have meant permanent loss of characters. I certainly was still in the &#039;Arena&#039; mentality, where death is on the line, but not to that level.&lt;br /&gt;
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--[[User:Dean|Dean]] 1:13, 28 Aug 2006 (NZST)&lt;br /&gt;
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But the upshot is clear, you did not have a good time or enjoy the game, and for that I am disappointed and sorry.&lt;br /&gt;
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--[[User:Jono Bean|Jono Bean]] 13:31, 28 Aug 2006 (NZST)&lt;br /&gt;
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For anyone that thinks you should be able to play in high end games immediately you&#039;re playing the wrong game. Go play a game like Champions where you get to be a super hero from the start.&lt;br /&gt;
Otherwise, what&#039;s the point in having experience costs? Just give every new person max rank in everything and go and bother those gods.&lt;br /&gt;
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Items have always been major part of characters but they should be balanced with the level of the recipient. There are some pretty insane items in that loot list but if they were given out to top end characters then that&#039;d be more reasonable. (apart from a couple which would still be insane)&lt;br /&gt;
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All I can say is if this is how DQ is going in NZ then I&#039;m glad I&#039;m playing it on the other side of the planet in safety.&lt;br /&gt;
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--[[User:adamtennant|adamtennant]]&lt;br /&gt;
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As indicated there are still two sides to the coin, not everyone is handing out a torrent of items and rushing people into the extreme category. You will still be able to play should you return :-)&lt;br /&gt;
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[[User:Mandos|Mandos]] 08:39, 29 Aug 2006 (NZST)&lt;br /&gt;
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That is some unbelievable amount of loot; both quantity and quality!&lt;br /&gt;
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Personally i think characters should be defined mostly by their college with odd and unique items or abilities fleshing them out to be unique from every other adept of the same college.  Blitkrieg and Sabrina are the toughest characters i&#039;ve been out with, and they are still (generally) specialised in a few areas, and have weaknesses.  Vast loot and abilities, but earned over a period of time.  As a player i would feel a little confused if an item mimiced my abilities i had spent years accumulating and their game time was far less.  So yes, you could say items define ones character, but there should be a recognisable adept underneath it - not (effectively) a multicollege uber-fighter/blast/utility character with an answer to every situation.&lt;br /&gt;
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I have always considered that characters should have strengths and weaknesses and should not be able to do everything themselves, otherwise it invalidates the need for a party (except increased firepower).  So the point about getting permanant items which another college would normally have to spend quite a bit of time and xp should be rare.  For example rings which make you immune to hypothermia, a seemingly minor normal environmental effect, yet an Air or Ice mage has to rank Resist Cold to 11, which is not small amount of time and xp.  An item like that would normally be rare as it would be a Shaped item requiring some skill to make.  When you go up to rank 20 strength of stones, which effect many more base rules in DQ they should be more rare as that is normally the realm of great focus for an Earth mage to attain.  If the level of power of the adventure is such that a character in the group would not normally have the base spell at that rank then the items should never be given out to invalidate needing such an adept.  Save or die spells were toned down in the Colleges to reduce their binary effects, so items adding that effect back in should be very rare, limited use and have downsides.  Free xp, time or ranks i thought were discouraged, but maybe allowing new characters to be given 100,000 or 500,000xp to allow people that want to jump straight into that level of gaming should be an option; especially if they already have a character of that level?&lt;br /&gt;
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This comes down to where players and GMs see the game, and maybe some decision is needed as to the vision of DQs future if low levels characters are getting (in what IMO are) Extreme level items.  Isnt the GMs meetings there to fix the world and keep things reasonbly balanced no matter what game you go on?  If an upping of power is deemed the way to play then GMs that give out too little should be encouraged and advised as to how to hand out more, but those handing out too many or too powerful should still be reigned in.  If two camps deemed best, then dont allow cross-over characters and/or items.  &lt;br /&gt;
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Zane Hembest&lt;br /&gt;
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&#039;&#039;Zane there is no and has never been any way for GM&#039;s to regulate their own.   The only way for this to occur is for the GM&#039;s to vote and give some type of &#039;regulatory power&#039; to a group of nominated GM&#039;s who can effectively &#039;police&#039; the game.   I am sure none of the GM&#039;s will allow someone to tell them &amp;quot;you aren&#039;t allowed to give that item out&amp;quot;, &amp;quot;that&#039;s too much Exp for that PC on your game&amp;quot; or any other such thing.   The only thing that makes most GM&#039;s play within accepted norms is personal sense of &#039;DQ correctness&#039; and when it comes to the end time of the game some GM&#039;s send writeups and Exp to other trusted GM&#039;s to assess appropriateness.     &lt;br /&gt;
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When personal prohibitions against destroying a game that has gone on for so long fail then there is no recourse but for GMs to either refuse entry to their Games to certain PC&#039;s (unless they agree to leave certain items &#039;at home&#039;) or for players to choose to go on certain games run by like minded GM&#039;s who don&#039;t mind all the items and build a game to cater for them..   As Mandos has said some people play on some games and some don&#039;t. &lt;br /&gt;
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Anyway DQ has evolved a lot over the last 25 years and has had bumpy rides before.   It&#039;s hard working in a multi GM environment (with all the rules imposed on GM conduct ;) but its the world we have.   We have a lot of GM&#039;s with a wide range of games played under their belts in a number of game systems and some styles are different to others and then we have teh influence of other games such as online MMORPG games.  We all play to enjoy the game and often the social aspect of the game more than anything else.   We may vastly disagree with a GM&#039;s actions or opinions but still like them as a person and that&#039;s life and being grownups.&lt;br /&gt;
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-- [[User:Chris]]&#039;&#039;&lt;br /&gt;
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Picking up on appropriate level items for characters...&lt;br /&gt;
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A High level item in the hands of a low level character is not doing them any favours.  That character no longer fits on low level adventures because their item unbalances the party, and they don&#039;t fit on medium or high adventures because they don&#039;t have the skills and abilities to contribute - sure your sword can come but you should stay with the pack horses.&lt;br /&gt;
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Some of the items given out that are based on ranks in skills or spells, or enhance existing abilities are great because they don&#039;t overpower a low level but they will grow with the character as they work on their skills/spells.  The more absolute items and effects are the ones that unbalance low characters.&lt;br /&gt;
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This adventure included a wide range of character levels and a lot of effort was put in to allow the low levels to contribute as much or more than the highs.  And there are a range of level of items given out too. But the way loot splitting in DQ works it is almost pure luck as to who ends up with what.&lt;br /&gt;
In a game like this it is almost inevitable that some characters will end up with items inappropriate for their level.&lt;br /&gt;
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In hind sight (always easier) I would suggest that the general loot was kept to low level or level related items.&lt;br /&gt;
But that each character was given a personalised &#039;gift&#039; from the emperor that could be appropriate to the character and adventure.&lt;br /&gt;
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[[User:Stephen|Stephen]] 08:41, 29 Aug 2006 (NZST)&lt;br /&gt;
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I knew the Lunar Games was going to be tough but I signed up my PC (Basalic) cause I figured it would be good experience and an oppotunity to learn stuff from the other Guild PCs. Sure it was tough, but once we got our team more co-ordinated and worked together .. it went better .. and that&#039;s what I think DQ is all about .. teamwork between a group of individuals with differing abilities. As far as items go .. they should complement a character&#039;s abilities (I agree with much with what Zane said). Basalic is item poor compared to some, one reason cause I&#039;m a bit picky about stuff. But yeah ... it&#039;s all about teamwork. Just my two cents worth.&lt;br /&gt;
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--[[User:Keith|Keith]]&lt;br /&gt;
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I had mixed feelings. Some sessions of the Lunar Games I enjoyed immensely... others I found disappointing - I felt for the low level PCs who were getting killed - sometimes repeatedly. One of the problems of a mixed level game like this is that the lower level PCs are very vulnerable, and yet in order to challenge higher level PCs it HAS to be tough.&lt;br /&gt;
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I concur that the loot list is enormous... but realistically there isn&#039;t a lot of stuff in there that as Starflower I have much use for. Certainly the chokers everyone has ARE very useful, but not in a game-breaking way. And there&#039;s a lot of weapons in there, and one can only only use one weapon and a shield or at the most two weapons at the same time after all. There&#039;s also a large number of limited use items. Yes, it&#039;s a LOT of loot, but it&#039;s for fifteen players. My main concern is the valuing of items as &amp;quot;Quest&amp;quot; which makes it difficult to estimate the total loot value. Without that, one can&#039;t really tell if the list really is excessive or not.&lt;br /&gt;
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--[[User:Jacqui]]&lt;br /&gt;
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A number of people have commented that the lot is to be split between 15 people.....&lt;br /&gt;
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81 individual items, several of which have multiple copies. Almost 6 unique items per player. Half that would be considered a damn good haul. &lt;br /&gt;
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It wasn&#039;t until I had gone through the items to add values that I realised just how ludicrous this loot is. &lt;br /&gt;
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[[User:Mandos|Mandos]] 16:13, 29 Aug 2006 (NZST)&lt;br /&gt;
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===Andrew V Mandos===&lt;br /&gt;
Adding header and moving convo just so I can find the damn conversation ;-)&lt;br /&gt;
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I disgree Andrew, for a significant portion of the Guild items are not the defining thing and never have been. &lt;br /&gt;
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Roleplaying, characterisation and a sence of history are the things I think define games, items until recently have generally played second fiddle to Roleplaying and the standard abilities of characters. &lt;br /&gt;
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: These things define games, but not the contribution of characters to combat (and often not to what happens between combat).  At low levels, most characters are bulk-standard out of the rulebook, but this changes a lot as characters advance to the higher levels.  Dramus is a medium-level character (because you have chosen to keep him that way), but even so, how much of what you do in combat situations is bulk standard *unmodified* from the rulebook?&lt;br /&gt;
:: About 75% standard. My college is virtually unchanged with the exception of Necrosis which was depowered and agony being used as a single target spell. Normal combat spells being Spectoral Warrior, Spectral Weapon and Wall of Bones :-)&lt;br /&gt;
: In the case of high-level characters like Vychan, the items/abilities etc. are what makes him a high-level character... without them, characters can&#039;t move beyond medium. Roleplaying defines the character, but items/writeups are what we rely on to contribute in the higher level games (and this has been the case for at least 10 years, at least for the games I have played in).  [[User:Andrew|Andrew]] 08:27, 30 Aug 2006 (NZST)&lt;br /&gt;
::Just as a question how many different GM&#039;s have you played with in the past few years?&lt;br /&gt;
::: I didn&#039;t play for about 5 years and have only been playing again for about a year.  Since I returned to playing DQ, I played in games run by Noel, Callum, Jon Mc, Julia Mc and Jason.  However, my comments apply mostly to my experience before I took a break, which is the period from say 95 - 00 in which I played with a range of other GMs. [[User:Andrew|Andrew]] 09:51, 30 Aug 2006 (NZST)&lt;br /&gt;
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Dean&#039;s point stands, we have two distinct groups within DQ, the question is whether we need to fix things so that these groups can co-exist. &lt;br /&gt;
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Being a GM on the opposite end of the spectrum it is a simple case as a GM to not take any of the characters I consider broken on my games, (given that these characters are mostly members of the Jono fan club makes it easier as they are unlikely to want to play on my games), thus the impact is minimal. But I think for those GM&#039;s between the extremes there are significant issues presented by both sides of this issue. &lt;br /&gt;
: If you run a low-level game, then you will get low-level characters.  If you run a medium-level game then medium characters.  A character that has a &amp;quot;Sword of Doom and Destruction&amp;quot; with 200% SC, always does END hits for D+20 damage will (by virtue of the sword) be a high-level character and will not play in your games.  If they sign up for a medium level game, then one can only presume that the items will be of medium level and not unbalance anything. [[User:Andrew|Andrew]] 08:27, 30 Aug 2006 (NZST)&lt;br /&gt;
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Pretending the problem doesn&#039;t exist won&#039;t help to minimise the problems people encounter. Different people like different games and both styles have their place in the game but there should be respect on both sides of the fence. &lt;br /&gt;
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[[User:Mandos|Mandos]] 14:27, 28 Aug 2006 (NZST)&lt;br /&gt;
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: I suspect if you are willing to drastically increase the amount of loot that you give out in your games... perhaps agree to guidelines that set the *minimum* loot given out, then perhaps Jono will be willing to agree to a *maximum* :)  Respect goes both ways here, and there are people who believe that giving out too little loot is as damaging to the game as too much.  That is not a discussion I want to be involved in, since it is not something that interests me greatly.  &lt;br /&gt;
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:: How much should I give out? In general I hand out 1-3 items/abilities per player per game? Should this go to 4 5 6 or 20? This has been a standard since I started playing DQ and has never been a huge problem for either GM&#039;s or players. Is it suddenly not enough?&lt;br /&gt;
:::I am not actually suggesting that we have a *minimum* loot amount, and I don&#039;t want you to change what you think is reasonable.  This was however, the counter to people suggesting that Jono change his approach :) [[User:Andrew|Andrew]] 09:51, 30 Aug 2006 (NZST)&lt;br /&gt;
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:: Jono appears to be combating a percieved issue rather than a real one. &lt;br /&gt;
::: Could be, although it might just be about play style.  I have not played in any of Jono&#039;s games for about 15 years.  However, his players seem (with the occasional exception) to enjoy his games and GMing style a great deal.  I may not agree with particular decisions he makes, but I will defend his right to run the kind of game he wants to run, just as I will defend your right to do the same.  [[User:Andrew|Andrew]] 09:51, 30 Aug 2006 (NZST)&lt;br /&gt;
::::While I concour with the theory, in a multi-GM game there needs to be reasonable standards so that GM&#039;s don&#039;t ruin things for other GM&#039;s. If I was doing something that harmed the game I would hope that someone would let me know so that I could at least be aware of the issue. I think the amount of debate on this page shows that a large number of people are disturbed by the volumes of loot from the Lunar Games and are informing Jono that they believe this may harm the game in the long run. No one can change the style of game he wants to run, and as you say people are enjoying them which is fantastic, however Jono needs to be aware of two things. 1. People are concerned about the amount of loot he is giving out and the nature of those items. People have a right to let him know their concerns. He can accept or ignore those concerns as he sees fit, but people have a right to discuss what they see as an issue. 2. If he is realistically doing this to counter GM&#039;s who don&#039;t give out loot, thats a bloody silly reason. If players were not happy with people who apparently don&#039;t give out loot, then noone would play on their games, Jono thinks I don&#039;t give out enough but my games are booked out over a year in advance. [[User:Mandos|Mandos]] 10:16, 30 Aug 2006 (NZST)&lt;br /&gt;
:: Speaking for myself and taking the conversation on a quick detour - I am signed up in advance on your adventures out of a desire for a period of consistent storyline and character-world interaction.  Levels of loot and xp were not part of the decision.  In ascending order of impact/importance to me:&lt;br /&gt;
::# Loot is the least important of the adventure rewards - new toys are always cool but you don&#039;t need them.  NB Further to this, I&#039;m a packrat, once I have a new toy I&#039;m loathe to give it up even if I don&#039;t need it and rarely use it, it&#039;s still mine now and I wants it!  Better not to have it than to have it and then lose it. :-)&lt;br /&gt;
::# Cash is next, sometimes you need it to pay for training, buy the next spell, and maintain appropriate character lifestyle.  If you have enough for those then it&#039;s not important, if you don&#039;t and have a cash poor adventure at the wrong time then it&#039;s frustrating.&lt;br /&gt;
::# XP - I like a steady progression in skills and magic so that after each adventure my characters will be better at the things they are working on.  Occasional high xp games help to push through expensive ranks and often leave left overs for rounding the character out a bit more.  Low xp games slow development down, if I&#039;m playing a character once or twice a year and have a couple of low xp games then it is easy for a character to feel stagnant.  A year later they can do exactly the same as they did last year but with 6% higher base chances - a decent greater would have had more effect.&lt;br /&gt;
::# Enjoyment - Enjoying the game as it goes along, feeling good about it at the end, that is the most important reward.  And that is influenced by the above 3, the GM, the other players, the story, the feeling of immersion in the world, the quality of wine that was consumed, ...&lt;br /&gt;
:: Detour ends. -- [[User:Stephen|Stephen]] 11:36, 30 Aug 2006 (NZST)&lt;br /&gt;
: I am, however, suggesting that we try not to dictate how other people choose to play and let people play the game that they want to play.  As long as low-level characters go on low-level games, medium on medium and high on high then it shouldn&#039;t be a problem that we have to manage at all!  Having tough items will make the characters tougher and they will have to play on higher level games.  Players that don&#039;t want to push their characters into the higher levels can choose not to take items, or can give them away (I understand that there are many characters in the guild who are kept at lower levels than their age might suggest through this very mechanism).  I can&#039;t see the problem here :) [[User:Andrew|Andrew]] 08:27, 30 Aug 2006 (NZST)&lt;br /&gt;
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I find that comment about the &amp;quot;jono fan club&amp;quot; very insulting as someone who played on all 3 games in Jono&#039;s lastest campaign, I am hoping that you haven&#039;t thought it through and that you didn&#039;t mean to insult me and jon and William and Bridget and Hamish and Craig and surfboard etc etc by insinuating that we are all bad roleplayers who only play for loot.&lt;br /&gt;
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--[[User:Mebh|Mebh]] 19:54, 30 Aug 2006 (NZST)&lt;br /&gt;
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Interesting that you assume the term &amp;quot;Jono fan Club&amp;quot; to mean people who don&#039;t roleplay and only go for the items? I didn&#039;t, I intended it to be those players who play on a lot of Jono games. Jono happens to give out a lot of items, however he also runs excellent games from the reports I have had and the few sessions I have experienced personally and I presume in most cases this is the reason people go on his games. &lt;br /&gt;
[[User:Mandos|Mandos]] 07:48, 31 Aug 2006 (NZST)&lt;br /&gt;
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I think Andrew&#039;s point about trying to solve perceived problems versus real ones. DQ is in interesting social experiment and a lesson in collaboration as much as it is a game. As Chris pointed out there are no real regulatory mechanisms to stop GMs running ragged, only social mechanisms. The fact that the game has gone of for 25 years without any major schisms or revolutions is a testament to the success of that. &lt;br /&gt;
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There are two factors beign discussed here as I can see it. Speed of advancement, and therefore access to high level games. Also magic items as a way to twink characters, and thus speed this up.&lt;br /&gt;
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When I started DQ advancement was slow. I think this is necessary for a game with any longevity, and it also provides a great motivational tool for players. You want to keep coming back for more just to get the one further step up. If advancement is given too easy then it is devalued and stops providing that incentive. A very good parallel can be seen int eh world of MMORPGs where leveling and amount of play are carefully watched. The game designers and researchers understand the imporance of this motivation and that if these things are achieved too easily plays leave. Strange but true, making things hard for people keeps them going. Easy advancement lowers the barrier to entry, but in the long run decreases loyalty and personal reward. Treat em mean, keep em keen.&lt;br /&gt;
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I think on the item front that it is very easy to blame characters being high level on a few good items or funky special skills, but in the large part most of the high level people I&#039;ve adventured with are there because of the sheer amount of XP they have, gained through &#039;&#039;a lot&#039;&#039; of play. There are a few looney things out there that make or break a character, but what makes a good high level character are the things like 150k spent on stats and pile of high level spells and skills. &lt;br /&gt;
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There have been crazy items given out in the past and in some cases these have been taken off people, voluntarily given up or rewritten at a later date. I speak from personal experience :)&lt;br /&gt;
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Characters/players with a burining desire to play at high level games should be left with that. That motivation is a more valuable item than save or die swords.&lt;br /&gt;
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--[[User:Dan|Dan]] 20:06, 30 Aug 2006 (NZST)&lt;br /&gt;
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I don&#039;t see the problem Mandos.  I play on Jono games cause there Fast, scary, enable me to role play my characters and fun.  &lt;br /&gt;
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Jono has also given me some mad items.  once character has a mace which is save 2x successfully or die.  another character (giant) was given sword +20dmg +35sc +20iv can be weapon spelled ignores armour.  The mace is unusable in any game, I have had Jono re-write the sword to remove the ignors armour and can be weapon spelled components - yep its still very nice, and yes my giant is high level but then he was MED+ on adventure 2 anyway.  &lt;br /&gt;
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We all play this game for fun.  It is no fun in anybodys book to be indestructerable. PLAYERS SELF MONOTOR WHAT EVER YOU GIVE THEM.. and Andrew is right you can not take high level players on low games - it would be no fun.    &lt;br /&gt;
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The main use of items is character flavour I played for 5 years and had 1 character with one item which created character flavour (not a jono item).  I found the pace of development very very slow.  To be honset i was board some evenings on most games (an out of character explanation for some of GoK&#039;s problems).  Thats only saying much about my personallity - but i would have stopped playing if not for jono type games (did stop for 6 mths).  I even took GoK on high games when he was arguably not high because i wanted to speed development up a bit - even then it did not much at all.&lt;br /&gt;
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Many powerful items jono have a 2 year time span.  thats good cause you get to be tuff a particular way for 2 years then not.  mostly they have bad down sides, my giant has armour which gets him disabled regualrly but its really tuff in other ways (who really needs more than 13MR)&lt;br /&gt;
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Also I used to hord one use gold bricks (even one use items are few and far between on many GMs games).  On one fight in the luna games (spider queen) my character used 6000sp worth of gold bricks, had i not done this we would probably all be dead - if one very really gets gold bricks one is stingy at using them (GoK had a few horeded for 4 years and failed to get a warrior master work because he did not think to use a gold brick - he was not in the habit).  &lt;br /&gt;
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If they are given out a bit more freely they add a lot of flavour to the game and actually get used.  I would either be unwilling to use any gold bricks i might have on a game where I am unlikly to get at least 1 replacement/new thingy, or i would have to then go on a game where i would expect to build up a little stash again. &lt;br /&gt;
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When I played on your high level game Mandos I did enjoy your GMing style imensely (a lot).  You also skited about removing many more items from the game than you put in, you even had a thick pile of write-ups to prove it.  I got one, 1 use, return to the guild when in danger item as loot.  I&#039;m not complaining - just pointing out that some one crating balance is not too much of a suprise.&lt;br /&gt;
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Fianlly - IF some one gets a character which can not longer be played cause they are too powerfull presumably they roll up a new character or accidently loose some of their items??  If one player likes taking 20 years over their character development and another 5 years whats the problem? presumably players can work out what they enjoy - the gods should not be trying to work out what will make player keep playing - if one size did fit all we would have all of auckland in our guild. &lt;br /&gt;
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[[Hamish]]&lt;br /&gt;
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I think you might have missed my point Hamish :-)&lt;br /&gt;
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I agree items belong in the game. I enjoy both writing and recieving items as you can probably tell from the long lists of items I have added to the Wiki. However the issue raised by lots of people on here is the volumes and value of the loot being handed out and the level of characters they are being handed out to. &lt;br /&gt;
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For characters like Andrews who only plays on Extreme games, there is no problem with large volumes of items. Once the game gets to that kind of &#039;Superhero&#039; level you need bucketloads of cool tough items because the game rules were never really designed to go to that level so items provide the ability to go there, which is great. However for other characters large volumes of items become a crutch that in my opinion stunts roleplaying and the games tend to take on a more technical, what can we use to make this happen style of game. Abilities that a character has raised through EP seem to provide the opposite driver. &lt;br /&gt;
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The upshot is that I think too many items harm the game, and in the case we are discussing 10.5 items per player with an average value of ~150,000sp is too much and from the comments around the Wiki from a number of players, I am not the only one who is worried by it. &lt;br /&gt;
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By the same token, removing items from players also promotes better roleplaying. Loss is an emotional response and emotion is something that helps define a character. There is no way I could possibly take more items off players that I hand out, but I do probably take more than other GM&#039;s. &lt;br /&gt;
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The other problem I have with lots of items is that in order to be different from other items out there many GM&#039;s will make their items just a little bit tougher which promotes an inflation of both damage and the amounts of armour. 10 years ago I did a sword that was +15 against demons only and at the time thought it might be a bit too much, most weapons only doing +2 or +3 over normal. Now as you mention a character is carrying a D+20 sword around and lots of the items these days are in the +5 to +10 range. The greater the volume of items the greater the inflation, which in turn means that items become even more important as bad guys get tougher to provide challenges for those with the gear. &lt;br /&gt;
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I think 1-4 items per player per game is reasonable with the occasional big haul, but 10-11 is too much unless the characters are at the &#039;superhero&#039; level of game. &lt;br /&gt;
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[[User:Mandos|Mandos]] 08:32, 1 Sep 2006 (NZST)&lt;br /&gt;
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Yes I agree about Inflation problems in a sense.  I like your point about emotional involvement and i think GM&#039;s being tuff to create this is very good.   however you have not really responded to my post Mandos.&lt;br /&gt;
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Really I am suggesting a quite different set of ways of thinking about the game.  We know DQ only works within certian limits, that it is a bit broken at the extream end.  I think that players arnt only interested in becoming more powerful and that GM&#039;s don&#039;t need to worry so much about players stopping playing because of this.  &lt;br /&gt;
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I see the game more as a co-operative endevour between players and GM&#039;s.  I often hear players and GM&#039;s discussing how an item or ability can be better balanced to create more flavor and not turn the player into a superhero.  I am pointing out that players know that just becomming maddly powerful gets old quickly.  Players who have played for a few years generally know what brings enjoyment for them from playing.&lt;br /&gt;
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Maybe some people need to experience getting super-powerfull quickly once or twice to realise that it is not the main envent in our game and that it gets old.  If these players don&#039;t get to experience this then they are likly to feel frustrated and not move past it to other enjoyment.  (lets face it if people want to cheet in ranking or what ever they probably can)&lt;br /&gt;
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The inflation thing is a secondary thing because we know that the game is broken over a certian level and that once players reach this level they need to retire or change tack.  really i am suggesting (with Andrew I think) that so long as GM&#039;s and players are awear of ruffly what level the PC is and what the item will do to this level then there is no problem.  It is up to the player to decide if they want a slow development or a quick one.&lt;br /&gt;
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The thing is (and i think you agree with this though I have suggested you could be more generous) that with out GM&#039;s creating items and special (or wacky) abilities PC are undifferentiated except through the persona they develop for their character.  2 med level &amp;quot;warrior earth mages&amp;quot; are likly to be quite similer if they have no items or unusual abilities (and unlikly to get much higher than med too).  Items differentiate PC&#039;s a lot and create many more hooks to hang role playing on.  Take GoK he was a wear vampire, lay micholine with a holy elven sword.  only the sword added much to his level but together these GM given things created a roleplaying manic.  With out them he was a run of the mill shadow mage warrior, roleplayed in an idocyncratic manner.  &lt;br /&gt;
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regarding a d+15 sword against deamons being tuff.  My giant with giant Axe started at d+10 and was D+13 after 4 or 5 adventures (rk5 weapons smith axe plus skills) and would have eventually maxed out at D+15 without any magic or GM involvement (probably 10 adventures). Thats D+23 with a rk20 weaponspell. so D+20 is nice for a high level giant its the +20IV that makes it really nice.&lt;br /&gt;
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[[hamish]] 1 Sept 2006&lt;br /&gt;
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I didn&#039;t respond to it because it makes perfect sence and there is no argument. At all. I refocusses on the issue that people are concerned about which you didn&#039;t. &lt;br /&gt;
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Flat out the lunar games loot is over the top in terms of volume and value and the feeling amongst many GM&#039;s is that that level of loot and items is damaging to the game as a whole particularly for characters looking to play with a range of GM&#039;s. &lt;br /&gt;
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[[User:Mandos|Mandos]] 10:24, 1 Sep 2006 (NZST)&lt;br /&gt;
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OK... I have attempted to put a point of view forward. I have attacked you a bit so i&#039;m sorry about that.&lt;br /&gt;
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I guess what i want to say is that if not for the GM&#039;s playing a heroic style of game i would not still be playing.  I like other sorts of adventures too and have played with most of the GM&#039;s.&lt;br /&gt;
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I have told Jono that he gives out a bit too much loot - but for the reasons stated I don&#039;t think its that big an issue. Perhaps we need some way to excluede players playing below their level??&lt;br /&gt;
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[[hamish]] 10:41 1 sept 2006&lt;br /&gt;
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I think we fundamentally agree, so all is well with the world. &lt;br /&gt;
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I didn&#039;t feel attacked by the way :) Every time I get accused of being stingy I look through the directory of loot I have given out and worry more that my signature is on too much stuff :-)&lt;br /&gt;
[[User:Mandos|Mandos]] 11:24, 1 Sep 2006 (NZST)&lt;br /&gt;
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I like that some players do say this item is to too much or whatever other words (kudos to them) but the fact is that a lot don&#039;t and just like the nice, powerful shiny things which is the crux of the discussion here.    &lt;br /&gt;
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I&#039;ve played a number of games recently and gotten about 1 or 2 items an adventure (if that) but what I have gotten is the opportunity to rank skills, see different places and accumulate information my PC has been looking for.    I get Exp from the game and I get to build more background and personality etc into my PC which is great.  &lt;br /&gt;
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The value of loot handed out in the Lunar Games contravenes the guidelines as set out in the GM guide, pure and simple.&lt;br /&gt;
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A GM shouldn&#039;t be acting to counter the effects of other GM&#039;s as thats not an appropriate role for them.  I&#039;m sure a GM wouldn&#039;t like another GM to create an item which specifically destroys &#039;an item&#039; or range of items they created just as a &#039;counter balance&#039; as that would just be childish.    Each GM operates in their own fashion and style.   If PC&#039;s don&#039;t like what GM&#039;s do then don&#039;t go on those games.&lt;br /&gt;
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The item or game &#039;exclusions&#039; will be handled by GM&#039;s who book you onto their games, they can say whether or not you can attend (with reasons)and whether or not you can use X item or Y item etc.   This way players can play on whichever games will take em with whatever items they have.&lt;br /&gt;
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[[User Chris|Chris]] 11:08am 1 Sep 2006 (NZST)&lt;br /&gt;
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The standard way that characters are signed up to games at the moment is that you be one of the first 6 or 7 to reach the GM at the guild meeting.  &lt;br /&gt;
My experience of such things is that I try to identify the first 7 who are on as fast as possible so that the others have plenty of time to mob another GM.&lt;br /&gt;
Player name &amp;amp; email/phone, character name, college and level, are the things that I get to take note of.  &lt;br /&gt;
If I stopped to do a full audit of their ranking and writeups before signing them up then we&#039;d all be there till midnight.&lt;br /&gt;
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Most of the time the players have a clue and know their true level, but some don&#039;t. &lt;br /&gt;
Sometimes they want to go on the adventure anyway so fudge their level a bit, or they think that it won&#039;t be unbalancing that they have Rk20 Hellfire or a D+20 boom stick on a low-medium adventure because their perception is only 15 and all their other ranks are low.&lt;br /&gt;
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The players have to be aware of what their characters level is and what impact they have on a game.&lt;br /&gt;
By the time the GM finds out they are on the game and probably won&#039;t appreciate being asked to leave or having their favourite toy taken away from them.&lt;br /&gt;
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[[User:Stephen|Stephen]] 12:20, 1 Sep 2006 (NZST)&lt;br /&gt;
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Tis one of the reasons I prefer Wiki sign-ups. It gives me plenty of time to vet the party prior to play. &lt;br /&gt;
[[User:Mandos|Mandos]] 12:37, 1 Sep 2006 (NZST)&lt;br /&gt;
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Chris said:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The value of loot handed out in the Lunar Games contravenes the guidelines as set out in the GM guide, pure and simple.&amp;quot;&lt;br /&gt;
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The items gained from the Lunar Winter Games do not contravene any guidelines.&amp;lt;br&amp;gt;&lt;br /&gt;
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--[[User:Jono Bean|Jono Bean]] 16:34, 1 Sep 2006 (NZST)&amp;lt;br&amp;gt;&lt;br /&gt;
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Hi Mandos,&amp;lt;br&amp;gt;&lt;br /&gt;
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Mandos your posts have just been directly rude. I was hoping you would try to be more helpful and respect others. We have taken the time to add values, as some people pointed out the benefit of adding them. I do not agree with your views or ideas on the values you give to the items. Your numbers are best just flat out wrong, and at worst pointedly inflated aiming at creating division. &lt;br /&gt;
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I was aiming at gaining assistance and feedback, you have clearly been aiming at offending people, being rude and divisive. If this was not your intention, then why are so many people taking offence at how you have chosen to write what you have said. &lt;br /&gt;
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I do not intend this to be a rude post but a direct one. I do feel I have a clear point which is I wanted assistance and you have effectively &#039;high jacked&#039; this to the point where it is almost worthless.&amp;lt;br&amp;gt;&lt;br /&gt;
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--[[User:Jono Bean|Jono Bean]] 17:45, 1 Sep 2006 (NZST)&lt;br /&gt;
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My apologies Jono I had not seen the revised list and was going off the original list of loot. I retract the comment. &lt;br /&gt;
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As to being rude the only people to mention having taken offence are yourself and Julia, who misinterpreted a comment that was intended to be favourable to yourself. &lt;br /&gt;
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As to the valuations I think you will find my valuations were often significantly lower than other guestimates by others who took the time to help you out with their recommended valuations, however I will simply assume that comment to be directed to all those who helped with suggested valuations rather than being a pointless personal attack. &lt;br /&gt;
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[[User:Mandos|Mandos]] 19:37, 1 Sep 2006 (NZST)&lt;br /&gt;
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=New item write-ups=&lt;br /&gt;
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Hi all,&lt;br /&gt;
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Thanks to those that have put in lots of effort on these couple of pages. I have changed/re-writen some of the items from the LWG. I have removed some items and replaced them almost totaly. I have tried to make some of the items clearer and more understandable (such as the shields).&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The new items pdf file can be found on the main page [[Winter Games]].  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Kind regards, --[[User:Jono Bean|Jono Bean]] 15:42, 1 Sep 2006 (NZST)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Dean your comments about the last encounter of the Winter Games, are one sided, for the most part untrue, and rude to the other players and characters. I can only think that since you did not shine in the last encounter (which you could have but your actions prevented), you did not enjoy it. Your views are clearly from a players view, and did not take into account any of the better parts of what we where doing. As a fair review of the encounter I would have expected more and a better quality. &lt;br /&gt;
&lt;br /&gt;
In short a your post is a waste of time, which is simple untrue and clearly not anything to do with the game we ran, and at best a personal attack on the game and GMing style that we used. &lt;br /&gt;
&lt;br /&gt;
--[[User:Jono Bean|Jono Bean]] 11:21, 20 Sep 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Jono, I feel one particually unfortunate aspect of the discussion on this page is the timing of your response to Chris. Chris, as part of a longer point, said &amp;quot;The value of loot handed out in the Lunar Games contravenes the guidelines as set out in the GM guide, pure and simple.&amp;quot; at  11:08am 1 Sep 2006 (NZST). You added a link to the revised item list (in a new section at the bottom of this Talk page) at 15:42, 1 Sep 2006 (NZST). You extracted the sentence above from Chris&#039;s longer point, and responded with &amp;quot;The items gained from the Lunar Winter Games do not contravene any guidelines.&amp;quot; at 16:34, 1 Sep 2006 (NZST).&amp;lt;br&amp;gt;&lt;br /&gt;
This response, with no direct indication that you were (presumably) refering to the revised list, and no support for your statement (e.g. a link to your comments on the &#039;helpful feedback..&#039; page would have been very useful), got strongly worded responses (perhaps too strongly) from a couple of people who didn&#039;t realise a revised list was out. It probably didn&#039;t help that you gave limited responses (one &#039;this is being re-written&#039; and two &#039;I will check details with another GM&#039; AFAICT) to feedback on specific items, and I don&#039;t think gave any &#039;&#039;&#039;indication&#039;&#039;&#039; that the LWG GMs were doing significant re-writes in response to the feedback.&amp;lt;br&amp;gt;&lt;br /&gt;
I bring up these comments (since deleted by their authors as being obsolete) as they didn&#039;t help the tone of the page (although were understandable in context), and could have been avoided with better communication - especially remembering the various ways that the Wiki is a different method of sharing information than an e-mail list.&amp;lt;br&amp;gt;&lt;br /&gt;
I think that this trap is an easy one to fall into, and something we all need to bear in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:ErrolC|Errol]] 12:51, 20 Sep 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I apologise for the comments I made about Dean. For the most part they are a well stewed over, knee jerk reaction to someone publicly reviewing a game I was GMing at the time. Other&#039;s (including Dean) hi-jacked, the page to talk about &amp;quot;philosophical game balance&amp;quot; when I was directly seeking advice and assistance from others.&lt;br /&gt;
&lt;br /&gt;
After putting in the large amount of effort to balance the game for multi-level (Low and Extreme level characters in the same group) I was totally gutted to find a review like Deans and Jacqui&#039;s. When a GM (like myself) fails at something new in a game, they see it fail, and normally know it has failed, but then have it taken apart in public and has been the most demoralising experience of DM. I did not invite a review but one happened anyway. &lt;br /&gt;
&lt;br /&gt;
I retract my comments (dated: 11:21, 20 Sep 2006 (NZST)) about Dean&#039;s comments and I will leave it at that, other than I am gutted.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jono Bean|Jono Bean]] 14:08, 25 Sep 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=This_Quintessence_of_Dust&amp;diff=113318</id>
		<title>This Quintessence of Dust</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=This_Quintessence_of_Dust&amp;diff=113318"/>
		<updated>2026-04-12T08:53:45Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jim Arona]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Spring 810 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
Please go to the &#039;Talk Page&#039; to let me know what nights you can play.&lt;br /&gt;
&lt;br /&gt;
This adventure will take place on [[Tanuel]] and possibly [[Nualis]] and the Risk Factor is 2.25&amp;lt;br&amp;gt;&lt;br /&gt;
Treaure will be distributed using the [[Loot Auction]] convention. &amp;lt;br&amp;gt;&lt;br /&gt;
I run the game under [[Jim&#039;s House Rules|these variations]] and may add others from time to time.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the information [[For I Have Immortal Longings in Me|here]] may be of use.&amp;lt;br&amp;gt;&lt;br /&gt;
Players should submit a .pdf or similar file of their character sheet and item list to me at jim.arona - at - gmail.com. You can be as thorough as you like, although I prefer brief and to the point. It is important that the information is readable and organised logically. Trying to use itemry and special abilities which haven&#039;t been sent to me is an exercise in futility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; This Quintessence of Dust&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jim Arona]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 811 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; TBA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low-Medium&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Three positions may be applied for by signing up below. The remainder of the positions will be determined at the Guild Meeting and the method of selection will involve tea leaves.&amp;lt;br&amp;gt;&lt;br /&gt;
This is expected to be a large party, and a wide range of characters is okay.&amp;lt;br&amp;gt;&lt;br /&gt;
However&amp;lt;br&amp;gt;&lt;br /&gt;
Players who have done their Ranking, produced a readable character sheet and loot list will be given preference. Those who do not will be sneered at.&lt;br /&gt;
;Party&lt;br /&gt;
*[[Dellith]] - A high AG Namer human - [[Clare]] - Party Leader and Scribe&lt;br /&gt;
*[[Red Ronon]] - A dwarven Sorceror of the Mind - [[George]]&lt;br /&gt;
*[[Tage]] - a human Fire Mage - [[Matthew Hodgetts]]&lt;br /&gt;
* [[Lathron]] - an Elven Enchanter\Water Mage - [[Simon]] - Herald&lt;br /&gt;
* [[Ilmarinen]] - an Elven Air Mage and skirmisher - [[User:Dennis|Dennis]]&lt;br /&gt;
* [[Titus]] - a human Wiccan and Ranger - [[New Andrew]], retired tired.&lt;br /&gt;
* [[Grizelda]] - reformed Wiccan giantess, now a Rune mage - [[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Flash]] - a shapechanger Fighter/Fire mage - [[Raimund]], retired dead&lt;br /&gt;
* [[Nightquill]] - an Elven Dark Celestial - [[Raimund]]&lt;br /&gt;
&lt;br /&gt;
;Employer: &lt;br /&gt;
Lady Suneth, Celestial Recorder of House Kerberoth&lt;br /&gt;
;Mission: &lt;br /&gt;
To find and recover a red agate hand (actually the forearm as well as the hand) from the Dark Continent. This will involve travel to House Kerberoth and then to Nualis, either by way of the House of Fire in Kharthax if the party have sufficient resources, lore and ability. Alternatively, and assuming great courage on their part, Bloodfang Keep. Otherwise the gate near the idol of Molech near Trondheim.&lt;br /&gt;
;Payment:&lt;br /&gt;
Lady Suneth will provide horoscopes for those who are not Death-aspected which will last for a season.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, 60,000sp will be kept in escrow by the Guild to be paid on the successful conclusion of the mission.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day 1===&lt;br /&gt;
&lt;br /&gt;
We meet Sirtekh, a Chaos Lord of House Kerberoth. Grizelda sees him as a flame on a field of darkness in spirit sight.&lt;br /&gt;
&lt;br /&gt;
We are to go a place far to the south of a gate of fire in Karthax to find a forearm/wrist/hand of orange/red agate.&lt;br /&gt;
&lt;br /&gt;
He will take us to House Kerberoth which will take 14 days. He leaves us to our administrative tasks.&lt;br /&gt;
&lt;br /&gt;
Guild Security tells us:&lt;br /&gt;
&lt;br /&gt;
There are no healers on these planes - use the code word &amp;quot;brandy&amp;quot;.&lt;br /&gt;
No-one admits to having any high ranked valuable skills.&lt;br /&gt;
If you utter the name of a creature of great power it may notice and visit.&lt;br /&gt;
&lt;br /&gt;
Party Leader and Scribe: Dellith.&lt;br /&gt;
Herald (battle organiser): Lathron.&lt;br /&gt;
&lt;br /&gt;
Risk factor 2.75&lt;br /&gt;
&lt;br /&gt;
Healing potions are bought.&lt;br /&gt;
&lt;br /&gt;
Raimund - Fire mage FIGHTER Shapechanger Tiger (healer 0) (19)&lt;br /&gt;
Titus - Wiccan CROSSBOW (Ranger - open and urban) Human (9)&lt;br /&gt;
Tage - Fire PYROTECHNICS (Healer 2, Stonemason) Human (16)&lt;br /&gt;
Ilmarinen - Air Elf (19)&lt;br /&gt;
Dellith - Namer Human (22) (Beastmaster, healer 2) (22)&lt;br /&gt;
Grizelda - Rune (ex Wiccan) (Healer 3, herbalist 4, ranger 4, master chef) Giant 8&#039;3&amp;quot; (12) (Mil Sci)&lt;br /&gt;
Lathron - E&amp;amp;E/Water (Quickness 8, greater 11 (1100sp for an extra area via Sirtek for Myrrh), sleep) Elf (20)&lt;br /&gt;
Ronin - Mind (Milsci, alchemy, healer) dwarf (confused) (12)&lt;br /&gt;
&lt;br /&gt;
Rank 15 waters of healing 400sp (I buy 5 @ 2000 sp see SGT)&lt;br /&gt;
100sp per 1/2 pint holy water (I buy 5 @ 500 sp see SGT)&lt;br /&gt;
&lt;br /&gt;
Sirtekh is a shapeshifter - grey in colour which doesn&#039;t change much. Several forms&lt;br /&gt;
- battle form is giant sized - can kick and his tail has an axe on the end of it - spurs on his hands - very high mass - tonnes - cannot fly in this form.&lt;br /&gt;
- can have bat wings and can fly.&lt;br /&gt;
Skilled in Abyss Lore - can reduce the number of people travelling with him.&lt;br /&gt;
&lt;br /&gt;
Kerberites consider pied kerberites very attractive.&lt;br /&gt;
&amp;quot;Demons&amp;quot; are not the same as the Demons I have studied.&lt;br /&gt;
&lt;br /&gt;
The Guild counts as a &amp;quot;House&amp;quot; and so you can utter the names of powers without risk.&lt;br /&gt;
&lt;br /&gt;
There is a Lord of Swarms who often appears as a swarm of flies. He has a special attack which means he goes first.&lt;br /&gt;
There is also a Lord of Serpents.&lt;br /&gt;
A basilisk is a human 5&#039;6&amp;quot;, pronounced widows peak and a small 3-pointed crown in the middle of his forehead.&lt;br /&gt;
&lt;br /&gt;
(Playing Jono&#039;s suggestion for quickness).&lt;br /&gt;
&lt;br /&gt;
===Days 2-3===&lt;br /&gt;
&lt;br /&gt;
Off we go.&lt;br /&gt;
&lt;br /&gt;
Walk for two days from the guild to somewhere empty enough for Sirtekh to create the Astral Gate.&lt;br /&gt;
We are not to tell anybody.&lt;br /&gt;
He walks around the hill seven times widdershins, then we all walk to the top, are struck by lightning and wake somewhere misty and greyish - the Astral.&lt;br /&gt;
&lt;br /&gt;
===Day 4===&lt;br /&gt;
&lt;br /&gt;
We travel through the Astral for a day to the Abyss. The Astral is grey and featureless with strange shadowy creatures.&lt;br /&gt;
&lt;br /&gt;
We are at the edge of a mile deep Abyss. Mostly we featherfall down, but Grizelda summons a lesser Efreet and meets us at the bottom. It&#039;s dark down here (late evening) and we can see a huge crack in the sky with red light emanating from it.&lt;br /&gt;
&lt;br /&gt;
Watch out for the Lady of the Abyss who is in a mad decade. There is a Chaos Wind to avoid as well.&lt;br /&gt;
&lt;br /&gt;
===Days 5-14===&lt;br /&gt;
We travel with Sirtekh across the Abyss, and although we have to rest days don&#039;t pass. (How long for? 4?) Flash travels as a tiger with Ronin riding him. We don&#039;t get thirsty or hungry or need food or drink. Suddenly we are attacked. 6 + 4 + 16 - strips Tage&#039;s fatigue - not normal damage (spell casting fatigue?). Lathron can see two small critters which are swathed in shadow. Looks like a very large beetle with a big beak. One has flung itself on Tage&#039;s back and savaged him. Lathron raises the alarm and attacks. Second attack 18 off perception (on -9) 10 off WP 12 off MA. The second one attacks Lathron.&lt;br /&gt;
&lt;br /&gt;
GTN: Aberrant long lived sentient: GTN Prime Drainer. Doesn&#039;t come from the abyss, but not summoned&lt;br /&gt;
&lt;br /&gt;
They take no damage that is a prime number. We roll a lot of primes. Flash also loses 25 points of WP (on -10). Eventually we batter them into submission, and Lathron coup-de-graces them both.&lt;br /&gt;
&lt;br /&gt;
Sirtekh now returns valiantly to the fray after we have killed them. He says that every three days the injured will recover one of each stat that was lost.&lt;br /&gt;
&lt;br /&gt;
We take the beetles carapaces to see if we something cool can be made from the prime armour.&lt;br /&gt;
&lt;br /&gt;
The carapaces can be made into a breastplate which can increase the bonus for mind mages for WP difference to 2 per rank. If made into a shield then if you take prime damage from your front hexes then ignore it.&lt;br /&gt;
&lt;br /&gt;
Organise buffs:&lt;br /&gt;
&lt;br /&gt;
Fire Armour rank 6 - 28 points ablative armour.&lt;br /&gt;
Smite Rank 10.&lt;br /&gt;
Willow Healing rank 6.&lt;br /&gt;
&lt;br /&gt;
===Days 15-21===&lt;br /&gt;
&lt;br /&gt;
Ten days pass and we get to House Kerberoth. Two Kerberites guard the arch. Looks like a miliary compound with barracks. Then there is a switch back road up the mountain to a battlement. We head up the road. Three humungous dogs, the size of draught horses, are feeding at the pools of deepest green. This is &amp;quot;uncertainty&amp;quot;. There is a big Kerberite with them. Klanth, a Chaos Lord. He can make something with the carapaces (for a price since Ilmarenin asks). Klanth tells me that Turf makes Sweet Regret - he lives near here, but is very hard to find. He does visit the Market from time to time - maybe I&#039;ll be lucky. Mal&#039;ebonirans might be able to train an air mage. They drive interesting bargains as Lathron tells us. Ilmarenin announces to all that he doesn&#039;t know any healing. We go into the house. There are 20 metre high walls, with 30 metre high towers. Seems overly fortified. In the courtyard a caravan is present - arrives on the 14th and leaves on the 21st. Lady S is here, and we will go and see her. Henry the toymaker is here. He sells Pentecost potions (5000), Plover&#039;s stones (5000) - invisibility cast on the stone can trigger it later, Blank Phylactery (10,000) - invest into at 5x cost - will be usable once a day - roll x0 it backfires (and normally) - fail to resist backfire, it is destroyed. Resist temperature potions (6000) 8 hours. Turf does show up at the market. There are Mal&#039;ebonirans around - dark skin - light hair - legs that bend backwards - no cloven hooves or horns as a general rule - attractive - they have appetites - there are two to be seen. Ilmarenin approaches, and makes tentative overtures about whether they are Adepts but soon determines that what they would require in return for any training is not within what he is prepared to do or even contemplate. We go up and visit Lady S who will do our horoscopes.&lt;br /&gt;
&lt;br /&gt;
Raum has been in the area ([[Songs of Pain and Sorrow]] - implicated with Blackrod and his familiar Waxbite (Armourcrafter), built cold iron armour for Raum which meant when he was summoned he could stay longer - also couldn&#039;t be banished. Blackrod used Runes of Doom to send letters which summoned Raum (who would then travel to Blackrod and get into the armour). Can study in the library and eventually learn his ITN and also rank demon lore (even though it cab&#039;t be normally). [[Where Angels Fear to Tread]]  Serenapses is a human wizard with a Seraph&#039;s wing carpet, who is undying, and has weather magic. He&#039;s often near House Tintagel, but likely to be at Karthax.&lt;br /&gt;
&lt;br /&gt;
Gods:&lt;br /&gt;
&lt;br /&gt;
Gods are different here. A god is usually tied to a city. Chaosites don&#039;t have much religious structure, but humans do, so gods exist where there is a concentration of humans. They are quite weak in comparison to other powers, but they can do supernatural stuff. Their power is more pervasive and minor, not lightning bolts across the sky, but modifying the weather, increasing harvests and fertility etc. They gain power by the people acceding to their structures. If people fail to meet the stricture then they are spiritually unclean, and need to be seen by a priest (and pay them) who will perform a rite of redemption.&lt;br /&gt;
&lt;br /&gt;
Priests don&#039;t care about spiritual well-being, but they care about keeping rituals. Their aim is to make sure that rites are performed accurately and well. A few are capable of minor spell casting. E.g. a very powerful priest might be able to cast whispering wind as his only spell.&lt;br /&gt;
&lt;br /&gt;
Lady S tells that the red agate statue is of a god named Harbul. His forearm and hand were torn off and made off with. The thieves then threw it into a rift and fled when the god took exception to this. We are to go find it so that it can be re-attached to the statue. To get to where the rift is we can either:&lt;br /&gt;
&lt;br /&gt;
EITHER&lt;br /&gt;
&lt;br /&gt;
Go through House Kerberoth to a middlemarch into a land of fable, walk the round road, and by luck or good management end up at the pass near where Bloodfang Keep was. Dangerous, but fast. Bounty on our notes on our return. (21 days) NOT DOING THIS&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Go through to via Lands of Chaos to Karthri on Tanuel and use the Shadow of the Ziggurat to pass into the Step Pyramid, thence  to the Ring Keep could be transported by means of towerport to Karthax itself. Or via a Gate of Fire to somewhere even closer. (10 days)&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Go via the portal to Trondeim on Nualis, and catch a boat (46 days) to Karthax. TOO LONG!&lt;br /&gt;
&lt;br /&gt;
Flash is slowly coming back into conciousness - He&#039;s up to 1 WP!&lt;br /&gt;
&lt;br /&gt;
The GMs insane idea is that we go through Gates of Fire&lt;br /&gt;
&lt;br /&gt;
We can catch a boat which will take us very close to the rift. There are two Gates of Fire.&lt;br /&gt;
&lt;br /&gt;
Grizelda has had her nose down in the library all week and has found out more about where we should go.&lt;br /&gt;
&lt;br /&gt;
(Did Lady S hire the original thieves?)&lt;br /&gt;
&lt;br /&gt;
Nualis: Don&#039;t practice magic unless your hideously powerful, or a priest who has taken the 4th vow or you will be burnt at the stake as a witch.&lt;br /&gt;
&lt;br /&gt;
Le Comte de Versillac is a priest-killer.&lt;br /&gt;
&lt;br /&gt;
We borrow 40,000sp from Lady Suneth to buy 8 Pentecost potions.&lt;br /&gt;
We buy 8 Tinctures of Aconite and Passionflower, in case they are useful. Lathron takes the other 8.&lt;br /&gt;
Klanth makes us two Shields and a Plastron.&lt;br /&gt;
Other shopping occurs (spell racks for Ronin and Titus). Dellith drinks sweet regret from the chalice of regret.&lt;br /&gt;
&lt;br /&gt;
Now we need to get to Karthri.&lt;br /&gt;
&lt;br /&gt;
===Days 22-35===&lt;br /&gt;
&lt;br /&gt;
Take a (Sura-bound) caravan to Jiroth. Rangers get a &amp;quot;route&amp;quot; from HK to the &amp;quot;heights of chaos&amp;quot; (except Dellith who seems confused) Takes 14 days.&lt;br /&gt;
&lt;br /&gt;
Griffins attack as the caravan descends slowly from the heights (takes 2 days). They knock people off the slope, and tear out their hearts. Ilmarinen casts feather falling on us. The griffins pull one of the caravan people off the slope on the first pass. On the second pass, Grizelda kills one with one shot from her crossbow/ballista, and the rest of the griffins fly off - Huzzah! We get two shillings each as a bonus as a result. The caravan leader gives Grizelda a fetish bag which allows her to subtract 5 from her die rolls when making stat checks.&lt;br /&gt;
&lt;br /&gt;
It takes two days to get to Jiroth. The walls are in a bad way - unnatural rents (maybe two years old) in the wall and the walls have obviously been taken down and rebuilt in the past. The walls are six metres high wth a six metre wide platform at the top. The river runs through the city (well, more of a stream at this point). The houses are build on stilts. There are internal walls in the city, which have also been breeched in the past (not by any seige weapon we can imagine). I smell a little brimstone and suspect the Earl of Theft and Destruction has been in the area.&lt;br /&gt;
&lt;br /&gt;
===Day 36===&lt;br /&gt;
&lt;br /&gt;
We rest here for a day, and I am touchy and have the hairs on the back of my neck risen for the whole time. We visit the temple; there are singing bees there and Grizelda visits them. Blackrod has killed one of the priests who look after the bees. They want to breed with Grizelda to make warriors for killing Blackrod. Lathron asks after Anathel, and she is not in town.&lt;br /&gt;
&lt;br /&gt;
===Days 37-44===&lt;br /&gt;
&lt;br /&gt;
The next day there is a carriage leaving for Sura. It will take 8 days and cost 80sp each for the journey.&lt;br /&gt;
&lt;br /&gt;
Three days in we see very tall spires near a town which look like 1/2 a mile high entwined fingers. They make us a bit nervous. The inn has a small elvish looking host (no aura dammit). Grizelda sees he is accompanied by a fox spirit. The food is great. Ilmarinen decides that this is too good to be true and eats rations instead and is thrown out for offending the chef; he sleeps in the stables. 5 pt meal. The host takes a shining to Flash. I rescue him before he has to look at the unperforated stamps and drink some [http://www.youtube.com/watch?v=OW_zi8n4HDQ madeira].&lt;br /&gt;
&lt;br /&gt;
Five days later, we see the Moving Mansion. We go into the inn. The barman is a 5&#039;5&amp;quot; dwarf. He serves us some beer and we see Florien. He is Bevy-less. They are under a MA30 curse for (Florien: Avatar; level he is involved in the curse in some way; 12MA). He is as thick as two short planks and has verbal diareohh. Grizelda speaks to him and swoons. I take several steps back. Flash talks to him and they show off to each other. And summons a salamander. A fire mage of very little brain. Grizelda beats the salamander into submission. Flash is fed into the house.&lt;br /&gt;
&lt;br /&gt;
I suppose we better go and rescue him. With luck he hasn&#039;t yet wandered away from the door. Some tentacles start to come down the corridor towards him, and instead of running for the door in terror Flash says, &amp;quot;Oh, how interesting!&amp;quot;. He is pummelled and slept and dragged out of there.&lt;br /&gt;
&lt;br /&gt;
(Dwarf gruel is a very disgusting meal, but if you can stomach it for 3 days then you will have 3 more endurance so long as you eat it every day. 1 x WP to eat the stuff after the first couple of times.)&lt;br /&gt;
&lt;br /&gt;
Just after 6pm there is a knock on the door. Six roman legionnaires arrive at the door.&lt;br /&gt;
&lt;br /&gt;
Ilmarinen gets plastered with the Legion. Lathron sleeps him before he can be drafted into the Legion. They move onto Ronin. Then onto Titus. They don&#039;t take women.&lt;br /&gt;
&lt;br /&gt;
We are given us a room for the night.&lt;br /&gt;
&lt;br /&gt;
===Day 45===&lt;br /&gt;
&lt;br /&gt;
We walk up to Sura which takes all day.&lt;br /&gt;
&lt;br /&gt;
There is news of Nephilim in the area. Their strikes are one step better (miss = hit, hit = endurance etc). Only miss on &amp;gt; 70+MD. They can be very clever and some are magic users. Not a safe area for flying unless high ranks in aerial affinity.&lt;br /&gt;
&lt;br /&gt;
Sura is at the top of a mountain pass, and looks down in Karthyria.&lt;br /&gt;
&lt;br /&gt;
We are invited into see the High Priest (Thewain Upa (sp)) Corpulent man with a shaved head dressed in very light robes and surrounded by lots of nubil young girls. We are served honeyed dates and sherbet. Ilmarinen again refuses the food. The girls entertain the males of the party.&lt;br /&gt;
&lt;br /&gt;
Astral gates: Sura, Anathel&#039;s house, Juross&lt;br /&gt;
&lt;br /&gt;
Cainan is the God of Smiths and a Solar Deity - the high priest seems my mark and thinks I am a Canite. They have a very nasty death curse. Some of them are thaumaturges. Magic takes a long time, but is bound into things - not magical items as such.&lt;br /&gt;
&lt;br /&gt;
We go into the temple proper and step onto the altar. The altar stone is circular, and 6m across. We stand on the altar and he ritualises, and we are transported to the astral and go to Anathal&#039;s house. It looks like a ginger bread house. Flash wants to eat a corner of the building, and we all say &amp;quot;no&amp;quot;. We are invited in by a dumpy witch and settle down in her kitchen for a chat. Serenapses is in the area (staying in the inn in the village). She sees my mark as well, and commiserates. She is pacted to Nix, the Spirit of the Night. The shadow of the ziggurat that we are travelling through must be entered at the correct time (the ziggurat is a gnomen). The shadow maps onto a step pyramid belonging to the Master of Hands (an immortal) who is surrounded by children who he strokes and uses as ablative armour. On Feralie killing innocents has an impact on your soul. His name is Skeme. She cures Flash remaining 6 points of WP loss. She can make amulets. She is a combination of a spirit binder and a sorcerer. Other things to consider in the ziggurat are defense against the Master of the Mind and the Lord of Madness. Ronin needs to be careful about casting mind magics. Lothran knows their creche. Heckertonkyron are flying things that look like harpies, but aren&#039;t. Don&#039;t need to worry about the dragon. Getting out of the rift at pace without attracting attention. Then get to the Ring Keep. If you kill a faerie then the Lord of Rings (Judecca) will know. Serenaspes can teach a non-standard lightning bolt.&lt;br /&gt;
&lt;br /&gt;
Ilmarinen talks with Serenaspes who seems impressed by his name...must be another Ilmarinen around somewhere. Serenaspes sounds very interested on hearing that there is a lack of seraphs in Seagate and would like to come to stay. General chatter ensues. Anathel has only recently become undying, but she is very powerful. There is a priest in town, a quiet, very dark, small human. His name is rather unpronouncable - we call him priest. He is the priest of the Ziggurat. He doesn&#039;t want to be the priest, but he wandered in from the desert, and was declared the priest against his will. He would rather be a potter. If you are lucky then you could end up in the house of the Master of Hands. On the other hand you could end up with the Hounds of Tindalos. We interrogate him further and he tells us that we have an hour (while the shadow falls on a particular section of land) to pass through the shadow. There is an astrologer in Jiroth who could tell us when is the right time to do so. But then again Lathron has done this before so we could do the same thing he did last time which was in the same season. There are crystals in the ziggurat which glow in the presence of psionic magics. Tage waves his hands, and we can see that the ziggurat is in a middlemarch.&lt;br /&gt;
&lt;br /&gt;
Serenaspes offers lilac wine - is addictive - when you take it you can see whatever you can imagine. Good for fighting horrors. Lathron, Flash and Ronin all take some against Grizelda&#039;s protests.&lt;br /&gt;
&lt;br /&gt;
More gossip some of it rather ill-advised.&lt;br /&gt;
&lt;br /&gt;
Sweetwater turns eight times it&#039;s volume of fluid into potable water - don&#039;t drink this stuff! The Master of Hands has some sweetwater. It is a hundred times as effective as normal water at extinguishing fires.&lt;br /&gt;
&lt;br /&gt;
Blunts are a nasty gravity trap found at the Master of Hand&#039;s house. If you find them you are going the wrong way (or is that the right way). They are a guard for him which tell us when we have got to the point where we want to stop going up and start going down. Well, that is what it will feel like. At that point when going up we would really be going down and vice-versa. Feels up (actually down) is into his house which is where we don&#039;t want to. Feels down is actually up and is what we want to do. Confused yet? I am.&lt;br /&gt;
&lt;br /&gt;
Silent water floats an inch above the ground. No idea where to find that.&lt;br /&gt;
&lt;br /&gt;
The party is reminded not to ask the Master of Hands for anything - we do not wish to be in his debt in any way shape or form.&lt;br /&gt;
&lt;br /&gt;
We spend the night at Anathel&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Day 46===&lt;br /&gt;
&lt;br /&gt;
In the morning we head up to the Ziggurat. Each floor is about 15ft high and is build out of black wood, but it has stone dowels holding it together. You would expect it eat away at the wood, and for the flexing of the structure to beak the stone. WHy it doesn&#039;t fall over in the next breeze I don&#039;t know. It has strange carvings on it. Some of the strange beasts have obsidian eyes. The base is a diamond shape. Behind the ziggurat is a triangular shape with rows and planks of the same dark wood at an angle. Lathron ponders if it is a star field. If we enter at a particular point between the planks and walk along the row when the shadow is at the right point, we will be able to travel into the Master of Hand&#039;s step pyramid. 10:30 in the morning is the time to do this, so that&#039;s when we do it.&lt;br /&gt;
&lt;br /&gt;
We see a corridor with stone floors, walls and ceiling - a different type of stone - basalt. We see sconses in the shadow and we can&#039;t see anything in them, and yet it is not pitch black. We can see 75 feet. Flash can see a faint glow from all around with his infravision. I see a very faint magical order which is slightly reminiscent of a trap/ward/curse. We move forward and travel on for 50 ft and see a T-intersection 75 feet ahead. We send Flash to reconnoitre. He looks back and can&#039;t see us, but we can see him. We follow on up and when we get within 10ft he can see us again. While he can&#039;t see us he can see crystals in the sconces which disappear when we are with him. We head to the right and after a while (125 ft) the corridor turns 90&amp;amp;deg; to the left. As we got to the apex of the corner the corridor gets narrower so the shape is not quite square even though the corners appear square. Another 125 ft to a Y intersection. 75&amp;amp;deg; turn to the right and 120&amp;amp;deg; turn to the left. At this point the corridor widens and becomes much higher. We are going very slightly up to the right, to the left is going down. We decide we still want to be going up and head right. Go another 125 ft. Flash who is ahead looks back at the party, and sees a humungous spider folding out of the wall.&lt;br /&gt;
&lt;br /&gt;
He fails to warn the party, but instead prepares a spell. The spider attacks Grizelda. Another much smaller (but still pretty large) one attacks Ronin. Another spider comes up out of the floor preparing a spell. Grizelda resists the poison (but will feel some effects later) but Ronin is poisoned - no effect yet! The little spider tries to impregnate Ronin. Lathron kills the dinner plate sized one with a single blow. Flash fears Ilmarinen who screams like a girl. One of the spiders runs away. Grizelda is eviscerated (but fortunately has a bandage that will fix it). Lathron kills the other one. I punch Flash.&lt;br /&gt;
&lt;br /&gt;
We get three pins which are power words:&lt;br /&gt;
&lt;br /&gt;
Spell breaker&amp;lt;br&amp;gt;&lt;br /&gt;
Stagger&amp;lt;br&amp;gt;&lt;br /&gt;
Ignite&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can all see crystals in the sconces now. We decide that the only thing now that the alarm is no doubt raised to move as fast as we can (we don&#039;t think we can get out if we go back).&lt;br /&gt;
&lt;br /&gt;
Grizelda and Ronin&#039;s physical stats are halved over the period of 30 minutes. Grizelda will naturally recover (rest back most stats, endurance must be cured). Ronin loses a point of endurance until cured. He resists at dawn and if successful can be cured. Otherwise he loses another point of endurance and tries again the next day.&lt;br /&gt;
&lt;br /&gt;
Inside the small spider is some dust and a ring. Nature of the magic is illusion. We carefully loot it.&lt;br /&gt;
&lt;br /&gt;
Grizelda sees the spirits of children wandering the corridors.&lt;br /&gt;
&lt;br /&gt;
We continue upwards to a narrowing turn. Corridor is more steeply up (15&amp;amp;deg;), but Ronin thinks it is shallower than I do. Then another turn now going up at 30&amp;amp;deg;, but Ronin thinks it is no steeper. We carry on to another narrowing turn. And then to a gateway. In front of the gateway there are 4 blunts. They are about 70 ft away. We look for another way to go.&lt;br /&gt;
&lt;br /&gt;
Tage finds a long lived sentient secret door! Flash throws a stone at it and it runs away. Murder fills my heart. We hear skittering approaching from the rear.&lt;br /&gt;
&lt;br /&gt;
We can suppress the blunts with counter spells. Grizelda has a wand of opening.&lt;br /&gt;
&lt;br /&gt;
Tage casts Fire Armour on us all (and makes himself itchy). I suppress the counter spells. Grizelda opens the door (using three charges).&lt;br /&gt;
&lt;br /&gt;
We send Flash in first just in case something goes bang. Grizelda notices a huge number of hands skittering across the floor approaching from the rear. Flash sees a pair of very large cats in front of him. Once again Flash chooses not to warn the party coming up behind him. The cats attack Flash. They are smiledon - sabre tooth cats. The hands have smaller hands on them. We get through the door and into the melee. The other cat attacks me.&lt;br /&gt;
&lt;br /&gt;
Flash dies. His cat attacks Lathron.&lt;br /&gt;
&lt;br /&gt;
I become unconscious. My cat attacks Ilmarinen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goblin and Goblin Fleshworks&amp;quot; is written on the bands around the wrists of the hands. We are all through the doors along with some (quite a lot really) hands. Tage looses a fireball on the hands and they crumble to dust. Grizelda thumps the cats to unconsciousness. We prevail. There is the sound of armoured hands coming towards us.&lt;br /&gt;
&lt;br /&gt;
There is an emaciated boy in a cage. He has a vulpine cast to him. He looks a bit elvish, but his aura is very different. Something very odd about his seasonal aspect. His name is Nightquill.&lt;br /&gt;
&lt;br /&gt;
The sound proves to be a long thin creature covered in bronze rings. It is about 6 ft high at the shoulder, has a serpentine neck, four legs, two &amp;quot;horns&amp;quot; which end in transparent balls, and a long horn at the end of its nose. There is a wound at its neck with eyes floating in the puss and blood. There are arms coming out of the wound as well sometims holding an eye. It is a 3 hex creature. Ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.&lt;br /&gt;
&lt;br /&gt;
It unleashes a lightnight bolt on us, and heads towards us. Grizelda puts up a rune wall and we attempt some ranged combat.&lt;br /&gt;
&lt;br /&gt;
Eventually we get into melee and Ilmarinen stuns it by his amazing fumble. More mayhem ensues, and Grizelda fells the foul beast. Lathron kills it permanently. The eyes in the puss shrivel and die. Nightquill does a sensible thing.&lt;br /&gt;
&lt;br /&gt;
Scimitar +30 BC +10 DM Can choose to win initiative (except against certain abilities) every 4 pulses.&amp;lt;br&amp;gt;&lt;br /&gt;
Short Sword + 20 BC +2 DM can be used in close.&amp;lt;br&amp;gt;&lt;br /&gt;
From the horn can make a sword +10SC, +2DM &amp;amp; +10 BC to lightning spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The syringes come in a box. They have little bodies inside them. They have faerie creatures which preserve the effect. You can learn certain incantations without EP cost. Three incantations of walking unseen which makes things forget you. Mind blast incantation. Levitation - mass limit but much much faster.&amp;lt;br&amp;gt;&lt;br /&gt;
A disquise which becomes real of a devil???&amp;lt;br&amp;gt;&lt;br /&gt;
Power word - Life surge.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a book. Contains mind magic. Spell and an individual true name. Mind mage spell which changes the nature of your body and makes it more resiliant and you can turn into a rubbery ball. Take fatigue instead of endurance from falling. While a ball you can bounce around at higher TMR. You can develop an adventuring skill called ricochet and can add +5SC +5Def for each surface you bounce off (eg off the floor, the wall, the ceiling, another wall - take penalties for charging though. Chance of ricochet = 3xEN + 3xPC + 12xrank for the first bounce, halved on each successive bounce - fail any bounce and fail them all.&amp;lt;br&amp;gt;&lt;br /&gt;
The name is the name of a swan, a blue swan. The spell lets you assume the form of the swan and move as a swan. It is the colour of the sky unless the sky is very dark clouds. If anyone else knows this name and ranks it then you lose ranks in the name.&amp;lt;br&amp;gt;&lt;br /&gt;
Version of runes of sight to divine objects after 3 hours casting.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 3 crystals (aside from the ones Nightquill ate - 7) they have magic auras and a magical storage devices. Let you store fatigue if you are a mind mage. Can only attune to one. Max you can stick in them is 17 FT. The amount stored is always a prime number. It takes twice as long to recover as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
3,000gs of gems (=36,000sp) including 4 gems worth 500gs (6,000sp) or more.&amp;lt;br&amp;gt;&lt;br /&gt;
Glyph of fire - rune warding ritual take a 10% penalty to cast resist or take rank damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Get six rings from the snaky thing - elemental bronze from the bones of earth dragons as hard as steel can make them into chain or banded mail - the Lord of Rings could help.&amp;lt;br&amp;gt;&lt;br /&gt;
Bracer with leather straps - left fore arm - made from chalcendony 3 points of armour stacks with any non-metal armour&amp;lt;br&amp;gt;&lt;br /&gt;
Take the fangs, the tails, and a front paw from each of the cats.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a staff with 13 charges of Invested silver sprays (Rk 12)&lt;br /&gt;
There is a wand with 17 charges of Invested darkness, which can only be cast as a curtain, regardless of the usual definition of the spell. This wand may be recharged, keeping this geometry, by means of the Investment ritual. In other words, if you have the darkness spell and you can invest, then you can store the spell with this new geometry.&lt;br /&gt;
A large carpet embroidered with gold thread which provides a bonus of +10 to cast Instilling Flight and makes the spell durational (removing the concentration requirement).&lt;br /&gt;
3 x psi-crystals&amp;lt;br&amp;gt;&lt;br /&gt;
Amulet of Amethyst that gives you an extra hour of sleep.&amp;lt;br&amp;gt;&lt;br /&gt;
Amulet of Luck that grants +2 MR and =3 DEF, stacking with a standard amulet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grizelda makes Nightquill vomit up the gems he swallowed.&lt;br /&gt;
&lt;br /&gt;
We manage to head down but up and come out on the third tier of the step pyramind. Huzzah!!!! It&#039;s made of strange dark glass.&lt;br /&gt;
&lt;br /&gt;
To the East and Weat are enormous cliffs - we are in a rift valley. To the North are mountains. There are strange creatures which are cylinders covered in hands with huge mouth with triangular teeth. The nearest rift wall is 12 miles away. It is midday.&lt;br /&gt;
&lt;br /&gt;
The step pyramid is a nexus and is from many planes.&lt;br /&gt;
&lt;br /&gt;
We have a hot meal. Nightquill casts witchsight on us and Lathron casts unseen on us. We sneak across the valley (can rank stealth at 80% EP cost and no time).&lt;br /&gt;
&lt;br /&gt;
===Days 47-52===&lt;br /&gt;
&lt;br /&gt;
It takes a week to get to the Ring Keep. We go through the forest which has many game trails cut through it luckily. It has a definite edge and we are then in extremely lush croplands. The walls of the Ring Keep are 20 metres high with 30 metre towers. There are no joins in the walls and they rise from the ground as if grown. Extremely defensible. Surrounded by a huge (90,000) town. 50 km radius farmland. There is a lake on the southern side of the keep. Copses of roses around the lake each of a different colour. Lots of other flowers too. There are tribes of combative fairies associated with the flowers. Lathron does deals. &lt;br /&gt;
&lt;br /&gt;
===Days 53-66===&lt;br /&gt;
&lt;br /&gt;
After a week we meet Judecca who is the Lord of Rings. I do lots of divining.&lt;br /&gt;
&lt;br /&gt;
The gold ring - if you wear it in your ear or nose you will appear to be a pirate.&lt;br /&gt;
Light crystal of thought. If it enters the area of a telepathy, ESP, mindspeech it glows.&lt;br /&gt;
&lt;br /&gt;
Rings made into banded plate mail: 9 pts of armour 3 pts DR summonables that attack you add 3 to their die rolls. Heavy. -20 to stealth&lt;br /&gt;
&lt;br /&gt;
The book itself is a magical item. Once the spells are discharged from the book it has 8 empty pages which can be written on. You can write an ITN on each page. Every rank you increase the name on the page anyone from an immaterial plane (e.g Hell) loses a rank.&lt;br /&gt;
&lt;br /&gt;
===Days 67-80===&lt;br /&gt;
&lt;br /&gt;
A week later Darkshade arrives riding in a black raven. Judeca greets his father. He is so dark that he has no features. They can only be seen in profile. He feeds us mushroom potions. To cure the disease of turing elves into orcs we need to see the Nuldoran elves in the Timely Hill. Florien could also cure them (he invented the spell cleansing fire). Florien is related to the Mistress of the Winds.&lt;br /&gt;
&lt;br /&gt;
Nightshade&#039;s bird takes us to the Timely Hill. We fly high to avoid the Lord of Serpent&#039;s house which runs the length of the World Span Mountains. Nightshade sends tendrils of darkness into the sky and we see rings in the sky which stars are dependant from. The stars are gems. When darkness falls a door of darkness opens at the top of the hill. A tall elf steps through with an odd headdress. He waves over the stream and horses rise up from it made of water. He cleanses the elves but they can never return to the Timely Hill. Nuldoran elves are Makers. They specialise Ring-Lore. Nightshade now takes us to the Lord of Thread&#039;s house. He lives in a city called Purity&#039;s Folly. A normal walled city. There is a church to no particular god. There is a clean (!) stream running through the town.  There is the House of Reeds. This is a place of healing and once a century you can be cured of any wound. It is run by a monk called Hyronimous. You are healed by lying in the stream for about a week. The streets in the town are arranged in a web and the Lord of Thread&#039;s house is at the centre of the web. It is not a palace. We meet Mrs Fang. She toys with Ronon. Lathron gives her his calling card and we are taken in to see the Lord of Threads who sits at a very high table. Nightshade introduces us. Ronon and Mrs Fang get up to something but we shall draw a veil over the proceedings.&lt;br /&gt;
&lt;br /&gt;
She heads off to a warehouse full of spinning spiders.&lt;br /&gt;
&lt;br /&gt;
We negotiate with Nightshade. In return for giving him the gold ring he will make us some potions to enhance endurance and allow us to walk around the Timely Hill. Nightquill enters into an agreement with Nightshade to serve him. He offers him a spell called Solid Darkness. The darkness is solid but has no mass (so can be knocked over/moved easily).&lt;br /&gt;
&lt;br /&gt;
We also meet up at the Ring Keep with a couple of giants, the Lord of the Mountains, and some pale dark eyed dwarves. Lathron talks to the Lady of Mirrors. We are not allowed access to the Library.&lt;br /&gt;
&lt;br /&gt;
===Day 81===&lt;br /&gt;
&lt;br /&gt;
Heading to the House of Fire. There are two unsafe areas on Nualis. One under the influence of the named Devil Decorabia, and another under the influence of the named Devil Kermages. Judeca won&#039;t enter those realms. He will take us to the House of Fire. We take our hats off and turn around. We awake in a temple with lumps on our heads - ouch. There is a huge brazier made of copper with a fire burning in it, and an old priest wearing white linen. He leads us out of the temple. Sphinxes seem to be unusually active. One should not ask questions as they may be taken as a riddle posed. They are gate monsters and will attend gates. Not all gates are man-made. There are concealed gates. There are three in the river. We head down to the river. We buy a boat (felucca) made of papyrus and reeds for 30 gs. The river is quite shallow - at most 18ft feet - and quite wide - 300m across. We travel at about 11-12 knots with Lathron&#039;s mage current. It takes us 4 hours. Most of us sleep to avoid the asking of questions. We arrive at another city. The population is about 12-15,000. Not walled. Most of the buildings are adobe with flat rooves. There are groves of olive trees and some carefully kept orchards of frankincense.&lt;br /&gt;
&lt;br /&gt;
===Days 82-88===&lt;br /&gt;
&lt;br /&gt;
We sell the felucca for 15gs. Cost 10gs per person to take a ship to Axom. The sailors are oriental. We sail through the Red Sea. The mind mage goes off and the air mage notices a strange wind. We alert the crew to wind and they seem to know what it&#039;s all about but won&#039;t utter the name of the entity. The captain tells us &amp;quot;he comes from the West&amp;quot; so Lathron takes us East. Lathron takes us to a cove. We anchor the ship. We cling to planks and Lathron washes us ashore. This takes about 20 minutes. We are in a very sheltered cove. There is a sea cave 70m long, 20m wide, open at both ends. It is a flesh eating wind. Lathron now casts Water Breathing on us and the crew and we hide out under the water. We see rotting skeletel zombie seagulls flying through the air. After about an hour they appear to leave. We stay under the water for a total of 3 hours. The current takes us back to the boat. Lathron levitates on board and throws down ropes for us to get back on board. We sail on to Axom. The buildings are made of red clay brick. A big city 24-25,000 people. We sail into port. We are boarded by two large black guards and a small official. We get arrested as spies. The captain objects as Lathron is a powerful priest of Orma. A religious discussion ensues. It costs us 10gs each in bribes to enter the city. Quite a bulit up area of town with 3 and 4 storey buildings. A very smelly town. Towards the docks there are shops which sell glass. Some is coloured. There is alchemical glassware. &lt;br /&gt;
There is something in special glass barrels which is very vaulable to some guy in Venice - one barrel of this stuff returns six barrels of gold. Lathron buys a glass jar for 10gs.&lt;br /&gt;
&lt;br /&gt;
===Days 89-91===&lt;br /&gt;
&lt;br /&gt;
We wait for a camel train heading our direction. Suddenly we can&#039;t talk to anyone. Rummaging through our packs we discover two more potions of Pentecost which are given to Lathron and Dellith. We can rank Swimming for no time. We have immersion in Hebrew for 2 weeks. 16 weeks for Thari (1/2 EP). 1 week for Nagian (the guys on the boat). 2 weeks for Sura. 20 weeks for Spelta (1/2 EP).&lt;br /&gt;
&lt;br /&gt;
===Days 92-95===&lt;br /&gt;
&lt;br /&gt;
We head with a camel train to an oasis. We travel at night. We arrive near the Rift valley. Iml talks to a wind spirit, but when he tells it his name it leaves. Lathron reads the night sky. &amp;quot;moonlight deceives you&amp;quot; is the reading. Nightquill reads the night sky and it does not go well. Grizelda looks into her crystal of vision and sees a figure carrying a strange hafted weapon (looks like an antique archaic bill hook) with a mark on his forehead. Behind him she sees the moon and then her vision fades. The mark is a hebrew word. He is a golem. Alchemical not made by a binder.&lt;br /&gt;
&lt;br /&gt;
We featherfall into the valley. Grizelda hurts her elbow landing. Grizelda sees an ancient mighty forest in the spirit world. Nightquill casts Witchsight on those of us who need it. Lathron tries to talk to the forest. He gets a sense of sorrow and loss. They were struck down by moonlight. Which fell like a hammer from the sky.&lt;br /&gt;
&lt;br /&gt;
We continue down the rift valley. We travel at about 5km/hr for 6 hours until dawn. We can see that the cliffs to either side of the rift valley are over 700ft high. We walk another 2 hours and then set up camp. Sadly not much cover here but do the best we can. Iml summons up a wind which cools us down and dries us out. Nightquill suggests we dig small shallow trenchs to lie in which helps significantly. This means that after our days rest we are only totally exhausted and not dead. &lt;br /&gt;
&lt;br /&gt;
We walk for 2 hours towards water and it is full dark when the mind mage sounds the alarm. I can&#039;t sense anything but the air mage smells something rank. A large pack of very tough hyenas attack us. I lose an eye, Lathron loses an arm, Nightquill and Iml nearly die several times but Tage fireballs valiently and Ronon heals judiciously. We win the field but are bloodied and battered.&lt;br /&gt;
&lt;br /&gt;
Lathron is able to glue on his arm most effectively and Grizelda bandages up my eye. We discover we are diseased by the hyenas&#039; bites. Grizelda goes looking for herbs to help us fight this infection. &lt;br /&gt;
&lt;br /&gt;
We bleed the hyenas and purify their blood for water. This leaves behind a vile black substance which I divinate. It is a &amp;quot;substance without form&amp;quot;. This cannot be stored long term in any normal container. It can be stored in &amp;quot;form without substance&amp;quot;. Together they can be used to make a proper golem. Lathron puts some in a special glass container where it will probably last a month before eating through.&lt;br /&gt;
&lt;br /&gt;
Grizelda heals us. Well she tries. This disease is tough. &lt;br /&gt;
&lt;br /&gt;
===Day 96===&lt;br /&gt;
&lt;br /&gt;
We sleep the night. The morning comes and we are no better. Grizelda tries again. Still the disease persists. We walk to the spring. There is a troop of baboons there (about 50 strong). We wait for them to leave. My spec grev is cured. We make camp. With judicious use of water and wind we pass the day safely and cool. A lion comes to visit the waterhole. It is an avatar with GTN Devil. It is associated with the Marquis of the Dark Continent. It leaves footprints which suggest it is much larger than it appeared.&lt;br /&gt;
&lt;br /&gt;
We travel in the afternoon and early evening. The dwarf smells treasure, Iml smells brimstone and Grizelda sees a silvery spirit ovoid. She senses that it is made of two parts opposite - married to form the ovoid with no joining line. We follow it across the rift valley for 2 hours. We see a complex with a low wall (4-5ft) around it covered with writing. We back off and spend the night in a defile. At about 4am we are attacked by a swarm of small vermin - snakes and scorpions etc. They are unnaturally tough but from this plane. There are thousands of the damn things. Then Lathron turns into a water elemental and is distracted by some interesting water. Nightquill doesn&#039;t warn us. Something fills the end of the defile with a wall of iron. Hmmm that interesting - maybe that &amp;quot;silent&amp;quot; water is going to fill the defile. I climb the walls. There is a shadow moving on the opposite wall. I fling my axe at it and it becomes visible. It&#039;s that lion again. Should have killed it the first time.&lt;br /&gt;
&lt;br /&gt;
We do battle. Ronin falls to the lion. It is a devil with a trident, shield and sack. The shield follows you around and becomes an umbrella which protects you from rain storm.&lt;br /&gt;
&lt;br /&gt;
As luck would have it we find a crystal which can ressurect. We ressurect Ronin. There are also a bunch of potions of troll skins. There are rune rods which are triggered by being broken. They contain investeds - one of which is sacrifice.&lt;br /&gt;
&lt;br /&gt;
===Day 97===&lt;br /&gt;
&lt;br /&gt;
We heal up and move out of the defile. There are no caves about so we head out into the valley and saturate the earth and rais a fresh breeze. I notice a body in the mud. It is a mummified body with dark green fur. It is a Mal&#039;eboniran from the lands of chaos. She was astoundingly beautiful but has all of her beauty removed. The mummy has also been well looted. Nightquill tries digging with his hands in the clay and it is very easy work - it is very soft. Grizelda lends him a shovel. I divinate the Mal&#039;eboniran. She has been dessicated - some sort of dust magic (a combination of Earth and Air). The hole Nightquill digs does slowly fill with waterbut the clay is reluctant to give up its water. I divinate the dust. It is &amp;quot;boundary&amp;quot; dust. You could think of it as on the bounds of planes or realities. It determines what will be bound. E.g. it binds water to it. It blurs the boundaries between planes and we believe if we travel further down this rift valley we will end up in the Abyss.&lt;br /&gt;
&lt;br /&gt;
After the heat of the day we return to the compound which is built into the side of the valley wall. An opening in the valley wall has a door fitted to it and is surrounded by low wall covered in arcane writing. The wall has a strange ward on it which doesn&#039;t have have the normal area but is just on the wall itself. It would seem to be a binder ward. Grizelda reads the word Silverspray in the runes. She can also see the spirits of 12 human rune mages, they are walking endlessly  backwards and forwards along the wall. The intent of the spell passes through the counter spell and it would cover everyone in the area with molten silver which then dissapates. The silver passes into my eye socket - eek.&lt;br /&gt;
&lt;br /&gt;
Inside the wall are upside down truncated cones made of pale grey transulcent material with a fluid inside. Ronon is drawen irresistably to them. They contain mercury. This is a cinnabar mine. Just one of these barrels would be worth a small kingdom. But we couldn&#039;t move it. There has been a wagon here perhaps a week ago. We open the door and see about 20 bodies which have been &amp;quot;toyed with&amp;quot;. This has happened over the past week. Their spirits have been harvested. Now we see that it is a brimstone mine with the mercury as a byproduct. I check the bodies. Spirit Wrack has been used. The bodies have not decomposed in the normal way. We make a pyre in the courtyard and burn the bodies. They burn very well. They appear to have had oils and salts rubbed into them pre-death.&lt;br /&gt;
&lt;br /&gt;
===Day 98===&lt;br /&gt;
&lt;br /&gt;
We spend the night safely!?! We head into the mine. We can see more shore works but no workings. How odd. We continue down. The corridor is small for Grizelda. We go down 2-300m into a large chamber. We are on a gallery and Ronon can see a pool of water with stalagmites just breaking the water. Eventually we come to the door of Hell. The mine was dug from the Hell end. We look out onto a valley with towers on the peaks. My silver eye shows me a different view of hell. Summonable entities don&#039;t benefit from defence spells against me. And with a talent I can penetrate their disguises. I divine the brimstone. A barrelful has the same value as a soul. We find a copper scroll. Discussion occurs and the name of the Fire Duke is mentioned so we beat a retreat. We move on and make camp. Nightquill reads the night sky and tells us that the red hand lies under a crimson sky.&lt;br /&gt;
&lt;br /&gt;
===Day 99-101===&lt;br /&gt;
&lt;br /&gt;
We again pass the night safely!?! Nightquill at last recovers from his disease. I divinate my eye again. A pass action will trigger a silverspray which does similar damage to a dragonflames especially against devils (no fire armour). We travel into the Abyss. We send Tage off home beforehand. The sky is black and featureless except for the big crimson crack. How to find the red hand. Iml thinks of talking to the winds. Sounds like a good idea until it seems that this is going to summon the winds of chaos. Ronin and Iml are caught in the wind and mutated. Cloven The wind has only seen two red things - a part of itself and the crack in the sky. The only hands it has seen are a large group of stone hands. Hmmmph.&lt;br /&gt;
&lt;br /&gt;
Lamenting having failed to go to Mecca and see the original statue (oh to have the right knowledge at the right time) we decided to just have a look around - you never know your luck. With luck we find it in a forest of stone hands in a crack in the floor of the abyss about 15 metres deep and 20 metres wide at its deepest and widest. The hands would seem to be a constract of the Master of Hands.&lt;br /&gt;
&lt;br /&gt;
We TK the hand out and the other hands start to clap and run for the rift valley. As we get near the entrance we see a beautiful Asian woman with long black hair. Behind her we see a crescent shape and can feel water playing across it. She warns us &amp;quot;beware of the unmade one&amp;quot; and disappears. We leave the Abyss and quickly again our feet are covered in the unnatural dust. A couple of days seem to have passed. We head up the rift valley. The elves see a vague shape. We decide to sneak around and cast witchsights and walking unseens. The creature turns to face us. It moves towards us and we see that there are 4 jackel headed 8 ft tall giants carrying a palanquin. We try running but they are gaining on us so we stand and fight. There are strangely behaving bats flying high above us. There is a mummy. Eventualy we prevail but Iml falls. We find a cool bow, some giant weapons, a serpent staff and a dagger. The golems&#039; eyes are garnets which we take. There is a comatose body of a long lived sentient in the planquin. It is a sundancer. I divine it. These bandages are magically healing. They are a cocoon.&lt;br /&gt;
&lt;br /&gt;
===Day 102===&lt;br /&gt;
&lt;br /&gt;
Day breaks. We slide the sundancer out of the palanquin and rest in there which is very cool. Under the rays of the sun the sundancer emerges from her cocoon consuming Iml&#039;s flesh in the process. She grants us a boon and ressurects Iml. She tells us there are Kenites around here. She changes my armour to chain. She fixes Ronon&#039;s feet. She charges the ressurection gem with two uber-ressurections. In return for a couple of gems she also imbues Lathron&#039;s shield with true sunlight.&lt;br /&gt;
&lt;br /&gt;
We rest the day in the palanquin, which is very pleasant. We think of ways to take it with us, but cannot come up with one. The veils around it protect from sunlight so we take them with us when we leave. We sink the palanquin in the floor of the rift.&lt;br /&gt;
&lt;br /&gt;
We travel to the East side of the rift and head North. We look for a way up the wall but don&#039;t find one.&lt;br /&gt;
&lt;br /&gt;
===Day 103-104===&lt;br /&gt;
&lt;br /&gt;
We continue to travel up the rift for two days. In the afternoon we find a spot which is 200ft high where we can climb up. Grizelda summons an Efreet and gives it a strength potion. It flies her to the top and she lowers down a rope. Iml has cast featherfalling on us. In the end we have to haul Ronon up and Lathron levitates up. Iml, Nightquill and I climb up. We find a layer of clay which on further investigation is mighty strange stuff. This is form without substance. Lathron uses it to make a container for the substance without form. It has strange and charm properties. It repels things that are near.&lt;br /&gt;
&lt;br /&gt;
We follow a path and then set up camp. We set watches.&lt;br /&gt;
&lt;br /&gt;
===Day 105===&lt;br /&gt;
&lt;br /&gt;
At midnight architecture starts to appear. Lathron wakes me up. It is magical with a GTN of Nightglass. It was made by the Dark of the Moon. Iml wakes up everyone else. Grizelda can see 7 robed figures with her spirit vision with a strange hats. They are Councillors of Darkness - Free Sendings. Nightquill casts a wall of starlight and they leave. So sad. What a pity.&lt;br /&gt;
&lt;br /&gt;
In the morning we head to Akxum. It has been sacked. We see no children. Not many people out and about. Everyone is wearing red armbands. There is a huge golem (8ft tall) made of substance without form and form without substance. It is pulling apart the temples. The party manages to hold me back and we decide to wait for darkness and then try and sneak past the city under cover of darkness.&lt;br /&gt;
&lt;br /&gt;
A piece of wall breaks away and follows us. It is the golem type thing which it turns out is merely the shroud for a Shoggoth. Run away, run away. Which I do. After the event others tell me that Grizelda was almost killed by her patroness and Ronin animated her unconcious body and got her to carry him away from the horror. Between Lathron&#039;s two seige grenados and Meg&#039;s lightning strike the shoggoth and its armour were blown into very very tiny bits.&lt;br /&gt;
&lt;br /&gt;
We notice two unseen people leaving the city. a young man leading an old man. They tell us that the mad bitch judith has taken over the city. The Comte de Vessiac is searching for priests. The old man is am abbott called Gembrez. We tell him about killing the golem and he wishes to flee immediately. But first we convince him to heal Grizelda first. Gosh healing is hard around here. We run into the forest with him. Judith probably knows where the ring of solomon which acts as an artorios stone for any demon. You can use it to bind a demon to your will without knowing the ITN. We sleep the night.&lt;br /&gt;
&lt;br /&gt;
===Day 106===&lt;br /&gt;
&lt;br /&gt;
We head on towards the port with the Abbot leading us. We only manage to cover 5 miles through the forest so it will take us another 3 days to get to the port. We find a strange rock in a clearing with a very big spirit. The spirit is hiding the priests. The abbott speaks to the spirit and is possessed. The Marquis of the Dark Continent cannot be banished within his area of Africa. He is disguised as S. Mark and is trying to trick Judith into giving him the whereabouts of the Ring of Solomon. We discuss his desired demise but decide we are unable to effect this at this time. We sleep the night.&lt;br /&gt;
&lt;br /&gt;
===Day 107===&lt;br /&gt;
&lt;br /&gt;
We travel 10 miles today and Grizelda finds some cat shit. And a dead ROUS. We travel on and make camp further on. On the midnight watch Nightquill sees a fascinating stone which reflects light in a very pretty way. While he is examining the stone he is attacked by a viscous beast. It is a giant panther with tentacles coming out of its shoulder. The party valiently fights the beast without disturbing my sleep. Ahh well I do get woken. Nasty displacer beast is killed eventually by Lathron, but it has a good go at Nightquill and Grizelda.&lt;br /&gt;
&lt;br /&gt;
===Day 108===`&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
A map that vaguely resembles [http://en.wikipedia.org/wiki/File:NE_565ad.jpg Nualis]&lt;br /&gt;
&lt;br /&gt;
==Paths==&lt;br /&gt;
&lt;br /&gt;
==People and Creatures==&lt;br /&gt;
&lt;br /&gt;
===Character Studies===&lt;br /&gt;
==Information and Rumour==&lt;br /&gt;
;Stuff to Read&lt;br /&gt;
* [[Tanuel]]&lt;br /&gt;
* [[Magic of Tanuel]]&lt;br /&gt;
* [[The Lands of Chaos]]&lt;br /&gt;
* [[Where Angels Fear to Tread]], particularly [[Where_Angels_Fear_to_Tread#Synopsis|Synopsis]], [[Where_Angels_Fear_to_Tread#Places|Places]], and [[Where_Angels_Fear_to_Tread#People_and_Creatures|People]].&lt;br /&gt;
&lt;br /&gt;
;Directions from Alusia to Sura to Karthri&lt;br /&gt;
:From Alusia through the Astral to the edge of the Abyss is a day of travel. Through the Abyss to [[The_Lands_of_Chaos#House_Kerberoth|House Kerberoth]]  at the edge of [[The Lands of Chaos]] is a full week, at any speed. A caravan leaves Kerberoth on the 15, through the Lands of Chaos, to the city of [[Tanuel#Jiroth|Jiroth]] in [[Tanuel#Lameth|Lameth]], a Kingdom of [[Tanuel]]. From there, we head north up a large valley past [[Tanuel#Anthari|Anthari]] to [[Tanuel#Sura|Sura]], high in the mountains overlooking the northern gateway to the rest of the Seven Kingdoms, starting with the Kingdom of Karthyria, whose closest (southwestern) province is the Karthri of &#039;Anathel of Karthri&#039;.&lt;br /&gt;
&lt;br /&gt;
;Healing&lt;br /&gt;
:There is very limited supply of healing in [[The Lands of Chaos]] and [[Tanuel]], with supplies of healing potions, waters of healing, Earth/Mind/Rune healing magics, eagerly sought (and taken). Sadly the guild has little or none of these services either. However, we do have a large supply of brandy which we use instead. Instead, our Earth, Mind, and Rune mages cast brandy magic! Wiccan Restoratives also seem to be in short supply.&lt;br /&gt;
&lt;br /&gt;
;The Abyss&lt;br /&gt;
:The Abyss is a flat featureless plain covered by eternal night (darkness 80%). The sky is rent by a huge crack, from which crimson light edges through. The land is filled with wandering bands of daemons, creatures of chaos with ITNs but no GTN, as they do not belong to any genera. If seven or more people are within 1000 yards of each other in the Abyss, then daemons are summoned by the presence of life. Encountering another group of travellers in the Abyss can be extremely dangerous. While you neither hunger nor thirst in the Abyss, regular meals help with energy and breaking up the monotonous journey. Sleep and rest are necessary, and of course dangerous.&lt;br /&gt;
:Particular entities to avoid in the Abyss include the Lady of the Abyss, who is insane by chaos daemon standards. The scream of horses and clatter of carriage wheels is the only warning the Lady approaches, and advice is to flee at maximum pace, for its not just devils who take the hindmost. The Chaos Wind is a rainbow-streaked storm which shreds powerful locals and travellers alike. Carnage is a 30&#039; wide red metal demon with wide spinning blades in front of a lobster-like body. Rampage is a 7&#039;6&amp;quot; demon who runs fast, and doubles his mass every step he takes, resetting every 5 seconds; it is better to run up to him than be run over, but better yet never to have seen him at all.&lt;br /&gt;
:The border between the Abyss and the Astral is a mile-high butte dropping into the Abyss. The border between the Abyss and [[The Lands of Chaos]] is a steep slop, at the bottom of which is a wall, guarded by a garrison town, through which passes an archway covered in glyphs and runes. The road passes through this archway and up to House Kerberoth three-quarters of the way up the precipice.&lt;br /&gt;
: Daemons are creatures of chaos, with mo moral dimension - some are good, many bad, some pleasant, many dangerous. They are not from Hell, nor Unholy (unlike evil devils from Hell). You can reduce or break them, but not kill them. Once broken, other daemons (or others?) may consume than to gain their power, through the talent of &amp;quot;Devouring&amp;quot;. Daemons hold grudges, as once reduced, that power is never recovered, no matter how powerful the daemon later becomes. &lt;br /&gt;
&lt;br /&gt;
;The Paths of Sheol&lt;br /&gt;
:The Paths of Sheol pass through the desert in the sandy wastes to the southwest of the [[Tanuel#The_Seven_Kingdoms|Seven_Kingdoms]], and lead to Hell. These Paths are patrolled by Thrones, Angels in the form of 8&#039; &#039;&#039;Wheels of God&#039;&#039;, with eyes all around their rim. These implacable followers of order have no moral dimension, so are neither good nor evil. [[Endgame]], a very tough person known to the guild, was &#039;&#039;accidentally&#039;&#039; run over by a Ophan, and lived despite multiple crushed limbs and organs.&lt;br /&gt;
&lt;br /&gt;
;Travelling in the Astral&lt;br /&gt;
:In the Astral it is misty, you can dimly see archetypes of the place you are at and places nearby. There are no particular routes - instead you navigate by intent. It usually takes 1 hour to get anywhere on the same plane (even different planets). Getting to the edge of the Abyss takes one full day. This differs from the Void, which many also call the [[Astral_Plane|Astral]].&lt;br /&gt;
&lt;br /&gt;
;Caravans&lt;br /&gt;
:Caravans to and from Kerberoth through the Lands of Chaos are quire common. There is one leaving from Kerberoth around 15th of the first month, and another leaves around the 15th of the second month. Caravans contain up to 300 merchant factors, each with typically 3-9 camels. Many travellers without highly skilled rangers also travel with the caravans. They cost around 5sp/week.&lt;br /&gt;
&lt;br /&gt;
;Seraph Wing Carpet&lt;br /&gt;
:If you get a seraph wing then (a) you can make a flying carpet, although you leave a trail of blue footprints behind you, and (b) you have one annoyed five-winged immortal and all its friends hunting you. Details in [[Where_Angels_Fear_to_Tread:_Treasure_and_Valuation#Seraph.27s_Wing_Carpet|here]]. Not that you get a real flying carpet!&lt;br /&gt;
&lt;br /&gt;
;Wines&lt;br /&gt;
:Weird drinks that are known here include, Shadow Wine, Wine of Sorrow, and [[Where_Angels_Fear_to_Tread:_Treasure_and_Valuation#Tincture_of_Aconite_and_Passionflower|Tincture of Aconite and Passionflower]].&lt;br /&gt;
&lt;br /&gt;
;Wells and Mills&lt;br /&gt;
:A Well is a source of a Power - e.g. a Well of Fire. The owner, by sacrificing some fo the lifeforce, gains a supply of that power which is refreshed annually. A Mill is similar. Le Comte has a Mill of White.&lt;br /&gt;
&lt;br /&gt;
;Actorios Stones&lt;br /&gt;
:Using Binding magics, you can make a jewel, engrave the ITN of a daemon and a compulsion rune on it, and you have a daemon servant.&lt;br /&gt;
&lt;br /&gt;
;Potions using Blood of Ophanium&lt;br /&gt;
:Restorative + Blood gives a potion that restores all FT and EN except that lost through spell casting.&lt;br /&gt;
:Leprechaun vital organs + Blood gives a luck potion (read the two dice in D100 roll either way).&lt;br /&gt;
:These alchemy tips brought to you by Pretty Flower.&lt;br /&gt;
&lt;br /&gt;
;Lord Florian&lt;br /&gt;
:Great chap. Friendly, affable, likeable, handsome, dresed in red/orange/yellow flame-themed silks. Women swoon, men follow him. We were all happy to help him and hang around him, without thought of risk or reward. He is also lucky and very thick (his words, but we agreed). A Fire mage of only middling competence, and experimental mechanician with mad, but not sane, skills. He is probably immortal, but only because bad stuff bends space/time/mana to avoid affecting him. His sister is the much scarier and smarter Lady Aquillon. He took some Djinn from her without realising what they were. We agree to tell his sister &amp;quot;Florian was abroad doing charitable and mighty deeds&amp;quot; if we meet her, but I suspect we&#039;ll just grovel and beg.&lt;br /&gt;
&lt;br /&gt;
;Legionnaires&lt;br /&gt;
:In the West Wing of the Inn at the foot of Sura, dwell Legionnaires wearing &#039;&#039;lorica segmentata&#039;&#039; and armed with sarissa, pilum, and short sword. They also cary pistols from the plane of Perfidious Albion, which work like thunderclap-powered stone-throwers. They were fighting Dire Reflections in the Great Hall, and some squids. Lord Florian will provide grenados to them, and they seemed to know him well. They drink the finest Massilliot wine from sealed amphorae.&lt;br /&gt;
&lt;br /&gt;
;Blood Wolves&lt;br /&gt;
: Ruddy, Dire-wolf-sized lupines. Can shape-shift into lupine centaurs. Both met had colleges (Mind, Earth). Led packs of wolves as ruthless bandits. If a blood wolf injures you, that night you become marked. If a blood wolf dies, they may possess anyone that has been marked by their bloodline, and which is on a plane connected to the astral. Bad juju to be injured by these guys. It also means they are more prone to fight to the death that others, and more prone to casually injure promising candidates and then take off. More info?&lt;br /&gt;
&lt;br /&gt;
;Kenites&lt;br /&gt;
:A nomadic people who ply various tradeskills in and around the area of the Seven Kingdoms. Largely involved in whitesmithery and tinkering, nevertheless, they often number a few Artificers in their midst. They travel in family groups of up to 300, and usually have a traveling altar. Kenites are easily distinguishable by the complex tattoos on their foreheads.&lt;br /&gt;
:Some Kenites are born able to deliver a Death Curse of MA 49 to those who murder them. The curse is best described as &#039;ambush bad luck&#039;. In the event that something can go wrong, the curse will cause events to conspire such that they go wrong in as lethal a way as possible. The curse does this seven times before it is depleted. &lt;br /&gt;
&lt;br /&gt;
;Spider Folk&lt;br /&gt;
: Large spiders the size of men, and with the same kind of strength. Can move along walls, and have a venomous bite. Onset is about an hour, halves physical stats (PS, MD, EN and AG) unless a 3 x EN check is made. Apparently fills heart blood with peculiar influences, often connected with astrological Aspect. One caster, seemed to cast wiccan magic, possibly a witch. Aura strength was weak, possibly undead, possibly some odd kind of construct. Cooler than the air around them.&lt;br /&gt;
:They appear to be entities created artificially by the Lord of Threads and the Weaver of Dreams. They were based on Sparlainth but some escaped to a plane called Nualis many thousands of years ago. These were forced to flee and some or all of them ended up under the mountain about 120 miles south east of Karthri.&lt;br /&gt;
&lt;br /&gt;
;Ogres&lt;br /&gt;
: Of usual appearance, these had unnatural healing properties. If they eat human or humanoid meat, the flesh lies beneath their skin but provides no sustenance. If they receive a wound, the flesh slithers beneath the skin to the afflicted part and heals any specific grievous injury there, and about 5 or 6 damage points. Ogresses who eat the flesh of children come into oestrus.&lt;br /&gt;
&lt;br /&gt;
;The Panther&lt;br /&gt;
: A set of fangs that appear about 6 metres above the ground, and are proportinate to a panther of that size. It et the ogres and then sauntered back into the jungle about 120 miles south east of Karthri. It&#039;s breath smells of mace and spikenard, and it is destined to defeat the Serpent. It is a personification and its signature is the Moon and the Hunt.&lt;br /&gt;
&lt;br /&gt;
;The Phoenix&lt;br /&gt;
: A bird made up of swirling purple, gold and scarlet butterflies. It Incinerated Jeroboam of Jesurea, a servant of [[Berith|the Savage Duke]]. Its nest is on top of a huge palm near Wadi-al-Hram, and decorated with mace, cinnamon, spikenard and myrrh. The space at the top of the palm is bigger than it should be. &lt;br /&gt;
:Its egg is a middlemarch to an oasis. It mentioned that it was to fly soon, and that on the occasion, it might grant wishes. It flies about once every 500 years or so, and the world changes as a result of it. It is a personification, and its signature is Change and Fire.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Nominations==&lt;br /&gt;
&lt;br /&gt;
{|border = 1 cellspacing = 2&lt;br /&gt;
!align &amp;quot;center&amp;quot; |What&#039;s Hot&lt;br /&gt;
!align &amp;quot;center&amp;quot; |What&#039;s Not&lt;br /&gt;
|-&lt;br /&gt;
|align &amp;quot;center&amp;quot; |Magic daggers&lt;br /&gt;
|align &amp;quot;center&amp;quot; |Fear&lt;br /&gt;
|-&lt;br /&gt;
|align &amp;quot;center&amp;quot; |Sentient secret doors&lt;br /&gt;
|align &amp;quot;center&amp;quot; |Stones (the throwing of at sentient doors)&lt;br /&gt;
|-&lt;br /&gt;
|align &amp;quot;center&amp;quot; |seige grenados&lt;br /&gt;
|align &amp;quot;center&amp;quot; |Shoggoth&lt;br /&gt;
|-&lt;br /&gt;
|align &amp;quot;center&amp;quot; |calling master&lt;br /&gt;
|align &amp;quot;center&amp;quot; |summoning demons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stupidest: Flash - constantly trying to do over the party - flooding us with smoke (luckily he backfired and his brains leaked out instead) - fearing us all and everyone in the whole ziggurat alerting them all including the Master of Hands to our presence. Ilm is actually feared as well as one of the enemy. Then he throws a stone and scares away the secret door and forces us to travel through the Master of Hand&#039;s house instead. He dies due to this. Later Nightquill fails to warn us of an ambush and instead casts a useless spell.&lt;br /&gt;
Dellith: saying the name of a demon while in an area of his dominion, from where he could not be banished.&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
!width=&amp;quot;180px&amp;quot; Align=&amp;quot;Left&amp;quot;| Magic&lt;br /&gt;
!width=&amp;quot;25px&amp;quot; Align=&amp;quot;center&amp;quot; | Rk&lt;br /&gt;
!width=&amp;quot;250px&amp;quot; Align=&amp;quot;Left&amp;quot;| Effects&lt;br /&gt;
!width=&amp;quot;70px&amp;quot; Align=&amp;quot;center&amp;quot;| Dur&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;center&amp;quot; |Dellith &lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;center&amp;quot; |Flash &lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;center&amp;quot; |Grizelda &lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;center&amp;quot; |Ilmarinen &lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;center&amp;quot; |Lathron &lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;center&amp;quot; |Ronon &lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;center&amp;quot; |Tage &lt;br /&gt;
|-&lt;br /&gt;
||Rune of Willow Healing&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;  |Heals 3 EN/Pulse for 8 Pulses&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|12 hrs &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; {{Yes-I}}&lt;br /&gt;
|-&lt;br /&gt;
||Enchantment (type)&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;  |all&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Enchantment (type)&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;  | all but magic&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;| 3 mths&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt;  {{Yes-I}} &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Enchantment (type)&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;  | all but combat&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;| 3 mths&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; {{Yes-I}} &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Enchantment (type)&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;  |resists + combat&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Enchantment (type)&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;  |resists + magic&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||Fire Armour&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|Align=&amp;quot;left&amp;quot;  |&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;| &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt;  {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;  {{Yes-I}} &lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; {{Yes-I}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[This Quintessence of Dust: Treasure|Treasure]]==&lt;br /&gt;
Treasure Distribution on adventure.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
!width=&amp;quot;300px&amp;quot; Align=&amp;quot;Left&amp;quot; |Item&lt;br /&gt;
!width=&amp;quot;25px&amp;quot; Align=&amp;quot;Center&amp;quot;|#&lt;br /&gt;
!width=&amp;quot;60px&amp;quot; Align=&amp;quot;Center&amp;quot;|Wt&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;Center&amp;quot;|Dellith&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;Center&amp;quot;|Nightquill&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;Center&amp;quot;|Grizelda&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;Center&amp;quot;|Ilmarinen&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;Center&amp;quot;|Lathron&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;Center&amp;quot;|Ronon&lt;br /&gt;
!width=&amp;quot;30px&amp;quot; Align=&amp;quot;Center&amp;quot;|Tage&lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Tincture_of_Aconite_and_Passionflower|Tincture of Aconite and Passionflower]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; {{Yes-I}}&lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Potion_of_Pentecost|Potion of Pentecost]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; {{Yes-I}}&lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Blank_Phylactery|Blank Phylactery]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#A_Stone_from_a_Plover.27s_Nest|Stone from a Plover&#039;s Nest]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Circle_of_Protection_vs_Spells|Circle of Protections vs Spells]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Circle_of_Protection_vs_Undead|Circle of Protection vs Undead]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Phylactery_of_Spellbreaker|Phylactery of Spellbreaker]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Phylactery_of_Stagger|Phylactery of Stagger]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Phylactery_of_Spark|Phylacter of Spark]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Spider_Dust|Spider Dust]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 oz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Lilac_Wine|Lilac Wine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#189; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; 9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Lightning_Strike|Lightning Strike]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 lbs&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Stabber|Stabber]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Fulminating_Blade|Fulminating Blade]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 lbs&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;{{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Chalcedony Bracer|Chalcedony Bracer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 lbs&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Crimson_Ovipositor|Crimson Ovipositor]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 oz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Shield_of_Primes|Shield of Primes]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 lbs&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Plastron_of_Primes|Plastron of Primes]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 lbs&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Pyrogenesis-Burning_Figurine|Pyrogenesis-Burning Figurine]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Ring_of_Gold|Ring of Gold]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Major_Amulet_of_Amethyst|Major Amulet of Amethyst]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Tiger_Amulet|Tiger Amulet]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;#188; lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Wand_of_Darkness|Wand of Darkness]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 oz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Flying_Carpet|Flying Carpet]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8 lbs&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Walking_Unseen_-_Unremarkable_Appearance|Walking Unseen - Unremarkable Appearance]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Reserve_Crystal|Reserve Crystal]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 lbs&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;  &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Gremlich_Disguise|Gremlich Disguise]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 lb&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Phylactery_of_Lifesurge|Phylactery of Lifesurge]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Light_Crystal_of_Thought|Light Crystal of Thought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Wand_of_Darkness|Wand of Darkness]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#The_Swan_of_the_Pavilions_of_Summer|The Swan of the Pavilions of Summer]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Mental_Attack_-_Mind_Blast|Mental Attack - Mind Blast]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Levitation_-_Accelerated_Lift|Levitation - Accelerated Lift]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Rune_Wall_-_Rune_Bridge|Rune Wall - Rune Bridge]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Spell_of_Name_Change|Spell of Name Change]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Rebounding_Spheroid|Rebounding Spheroid]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Personal_Ricochet|Personal Ricochet]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Glyph_of_Fire|Glyph of Fire]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; {{Yes-I}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Rune_Stick_of_Sacrifice|Rune Stick of Sacrifice]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 oz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Greater_Heart_Rune Stick|Greater Heart Rune Stick]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|13&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 oz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Brimstone|Brimstone]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12 oz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|[[This_Quintessence_of_Dust:_Treasure#Hydrargyrum|Hydrargyrum]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12 oz&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Flash--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt; &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Supplies Bought===&lt;br /&gt;
Of 60,000sp held by Lady Suneth, the party have spent:&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Other Awards==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Dellith &lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Nyquil&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Grizelda&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Ilmarinen&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Lathron&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Ronon&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Tage&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Titus&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Dellith--&amp;gt;47341.25&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Nyquil--&amp;gt;28118.75&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;36313.75&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;38073.75&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;45196.25&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;44563.75&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tage--&amp;gt;10931.25&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Titus--&amp;gt;4950&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 8|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Dellith--&amp;gt;47341.25&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Flash--&amp;gt;23432.29&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;24209.17&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;31728.13&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;37663.54&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;40512.5&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Tage--&amp;gt;10931.25&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Titus--&amp;gt;4950&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 8|After bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Dellith--&amp;gt;53241.25&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Nyquil--&amp;gt;28744.79&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;32559.17&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;32128.13&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;43113.54&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;43962.5&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tage--&amp;gt;10931.25&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Titus--&amp;gt;5150&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 8|After Loot Auction:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Dellith--&amp;gt;51241.25&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Nyquil--&amp;gt;26644.79&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Grizelda--&amp;gt;31959.17&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Ilmarinen--&amp;gt;33028.13&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Lathron--&amp;gt;44013.54&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Ronon--&amp;gt;43862.5&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tage--&amp;gt;10931.25&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Titus--&amp;gt;5150&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 8|Income (less expenditures):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|18,633.33sp&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|29,708.33sp&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|21,833.33sp&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|28,208.33sp&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|23,328.33sp&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|17,013.33sp&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|600sp&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|200sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Final Awards==&lt;br /&gt;
&lt;br /&gt;
:[[Dellith&#039;s Award]]&lt;br /&gt;
:[[Nightquill&#039;s Award]]&lt;br /&gt;
:[[Grizelda&#039;s Award]]&lt;br /&gt;
:[[Ilmarinen&#039;s Award]]&lt;br /&gt;
:[[Lathron&#039;s Award]]&lt;br /&gt;
:[[Ronon&#039;s Award]]&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=0 border=1&lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Thaw (10)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  &lt;br /&gt;
|[[Candlemansa]]&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Leave Guild&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Travel through the Astral&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Travel through the Abyss&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| Encounter prime drainer&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| Arrive at House Kerberoth&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| Speak to Lady Suneth&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| Caravan to Jiroth &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
|&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Arrive at Jiroth&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| Rest at Jiroth&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Take a carriage to Sura&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &#039;&#039;Rites of Thunor&#039;&#039; &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| Stay in a good inn&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| Visit the Moving Mansion&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Equinox&#039;&#039; Walk up to Sura, take an Astral gate to Anathel&#039;s house&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| Adventures in the Ziggurat. Flash falls.&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &#039;&#039;Eostre&#039;&#039; &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| We arrive at the Ring Keep&lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| We meet Judecca&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
||&lt;br /&gt;
|&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| We meet Darkshade and travel to Purity&#039;s Folly&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| Walk around the Timely Hill 6 times&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &#039;&#039;Floralia&#039;&#039; Travel to the House of Fire and then by river to another city.&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| Head on a ship to Aksum&lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| Encounter an undead wind (not sure which day)&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| Arrive in Aksum&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=0 border=1&lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Summer: Meadow (1)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Get a camel train towards the rift valley&lt;br /&gt;
| class=day | 3&lt;br /&gt;
|&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Arrive at the rift valley around midnight&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Battle with the hyenas after dusk&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| Battle the Devil/Lion in the night&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
|&lt;br /&gt;
| class=day | 15&lt;br /&gt;
|&lt;br /&gt;
| class=day | 16&lt;br /&gt;
|&lt;br /&gt;
| class=day | 17&lt;br /&gt;
|&lt;br /&gt;
| class=day | 18&lt;br /&gt;
|&lt;br /&gt;
| class=day | 19&lt;br /&gt;
|&lt;br /&gt;
| class=day | 20&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
|&lt;br /&gt;
| class=day | 22&lt;br /&gt;
|&lt;br /&gt;
| class=day | 23&lt;br /&gt;
|&lt;br /&gt;
| class=day | 24&lt;br /&gt;
|&lt;br /&gt;
| class=day | 25&lt;br /&gt;
|&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
|&lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;Summer: Heat (2) &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
|&lt;br /&gt;
| class=day | 6&lt;br /&gt;
|&lt;br /&gt;
| class=day | 7&lt;br /&gt;
|&lt;br /&gt;
| class=day | 8&lt;br /&gt;
|&lt;br /&gt;
| class=day | 9&lt;br /&gt;
|&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
|&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;Midsummer Eve (Faerie Day).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice.&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;Summer: Breeze (3) &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | &lt;br /&gt;
| class=day |1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
| class=day |2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=113317</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=113317"/>
		<updated>2026-04-12T08:53:04Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Autumn 813 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
* Red Carpet Massacre - GM: Mandos&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt – In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=113316</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=113316"/>
		<updated>2026-04-12T08:51:35Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Winter 803 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
* Red Carpet Massacre - GM: Mandos&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt – In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mount_Branden&amp;diff=113315</id>
		<title>Mount Branden</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mount_Branden&amp;diff=113315"/>
		<updated>2026-04-12T08:46:39Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Frontiers of Alusia]][[Category:Mountains]][[File:MountBranden.png|right|thumb|Mount Branden]]&lt;br /&gt;
Rising out of the [[Forest of Arlynn]] to the north is Mount Branden which, curiously enough, is snowcapped year round.&lt;br /&gt;
&lt;br /&gt;
Located on the south side of the [[Plain of Desai]], Mount Branden was named for himself by the explorer Branden Ab Lyr.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:MountBranden.png&amp;diff=113314</id>
		<title>File:MountBranden.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:MountBranden.png&amp;diff=113314"/>
		<updated>2026-04-12T08:45:46Z</updated>

		<summary type="html">&lt;p&gt;Martin: Mount Branden in the Frontiers of Alusia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mount Branden in the [[Frontiers of Alusia]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
</feed>