<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Martin</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Martin"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php/Special:Contributions/Martin"/>
	<updated>2026-11-13T14:54:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116279</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116279"/>
		<updated>2026-09-26T23:44:31Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer &amp;amp; Skull Collector- [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Istariel]] - Elven E&amp;amp;E Librarian - Helen C&lt;br /&gt;
# [[Vanta]] - Elven Celestial (Dark) Zealot - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Akira]] - Erelheine Fire Mage Samurai - [[User:Martin|Martin]] &lt;br /&gt;
# Sundew - Elven Eath Mage - Briar&lt;br /&gt;
# [[Duvon]] - Dwarven Earth Mage - [[User:Dean|Dean]]&lt;br /&gt;
# Valric - Spider Boy - [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
;Employer&lt;br /&gt;
[[File:Thalarae.jpg|200px|thumb|right|Map of the Kingdom of Thalarae.jpg]]&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 3,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
1st of Spring 826&lt;br /&gt;
Thaw&lt;br /&gt;
Duesday &lt;br /&gt;
&lt;br /&gt;
We introduce ourselves and are greated by Vesparia the arch Weaver, brood of the Silver thread, she reports to princess Aurelia (kidnapped sacrifice). We are asked to get an item back from another kingdom that was believed to be in their possession.&lt;br /&gt;
It is a magical anvil made of mithril and gold. We are asked to keep the asking around mostly quiet to avoid misunderstandings. We are being taken to Thalarae on the plane of Ky&#039;Thaan.&lt;br /&gt;
&lt;br /&gt;
We are given some waters of healing, and discuss buffs.&lt;br /&gt;
&lt;br /&gt;
We buy some restorative and are then guided to Ky&#039;Thaan by the spider lady. We are led into a place with children and then to a room with the princess Aurelia.&lt;br /&gt;
&lt;br /&gt;
She explains some details about the human kingdom we are traveling to, such as social norms and college issue if any.&lt;br /&gt;
We recieve documentation for diplomatic protection.&lt;br /&gt;
&lt;br /&gt;
To protect the face of the Thaloray until the possession of the anvil is confirmed, we are given an extra &amp;quot;purpose&amp;quot; as a guise to look for displaced residents of Thalarae who may wish to return.&lt;br /&gt;
&lt;br /&gt;
We are currently located in Silverhome and are heading to Hallowell by wings, 289km away.&lt;br /&gt;
&lt;br /&gt;
We are able to fly there with one cast of dark wings, leaving at dawn. We follow the coast to the human capital and land on a golden beach a short distance away at around morning tea. We enter into the city without issue, there are walls but they lack heavy guarding.&lt;br /&gt;
&lt;br /&gt;
The protected side of the city (non-trade based things) sits across a river. &lt;br /&gt;
The city is mostly human with a small elven population, aswell as a few dwarves unloading a ship at the docks.&lt;br /&gt;
&lt;br /&gt;
We search for the embassy of the elves to get contact with the spy network.&lt;br /&gt;
The city is clean with what seems to be underground sewers.&lt;br /&gt;
&lt;br /&gt;
We enter the embassy after present our papers, and are lead into a courtyard. We are provided with refreshments and provided with information surrounding the spy network and any useful contacts.&lt;br /&gt;
&lt;br /&gt;
Currently the strongest faction of the kindom is that of the Queens sister.&lt;br /&gt;
We are provided information on the kingdom&#039;s current political climate, which appears to be nearing civil war.&lt;br /&gt;
&lt;br /&gt;
[The people we talk to] allow us to ask questions. We learn about an artisan who is involved in armour processing. The first person seen with any special artifacts was Lara Stone, of the isolationist house Stone. These isolationist are very military focused. &lt;br /&gt;
&lt;br /&gt;
Most artifact owners are lesser nobility, the ones with less sway.&lt;br /&gt;
&lt;br /&gt;
An alchemist is brought up with purist, xenophobic views against humans.&lt;br /&gt;
&lt;br /&gt;
There is the possibility that a curse has befallen the fields, lowering crop yields of the Human kingdom of corn, barley and maize, no sorry wheat, no sorry potatoes.&lt;br /&gt;
&lt;br /&gt;
We are also told to investigate family Vance, headed by the Baroness, aswell as the family Vain, headed by the Queen.&lt;br /&gt;
&lt;br /&gt;
(One of the people we&#039;re talking to) leave to schedule an audience with the king. &lt;br /&gt;
&lt;br /&gt;
Blah blah blah, land dispute stuff, important people, everything&#039;s all over the place.&lt;br /&gt;
&lt;br /&gt;
We discuss which lead to follow as (the guy scheduling the audience) return and states it will be at 1 bell past noon 3 days away.&lt;br /&gt;
&lt;br /&gt;
We plan to look into the crop issue while looking into other things while at the border town province thingy.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
2nd of Spring - W&#039;ansday&lt;br /&gt;
&lt;br /&gt;
We fly to the elven crop town, landing in a field to inspect the mud. We wander towards an inn named the &#039;Ambled On Inn&#039; and greet the innkeeper. He says if we want to talk to a representative of the farmers we should go to the agricultural embassy of this town across from the inn.&lt;br /&gt;
&lt;br /&gt;
We enter the agricultural embassy and they say nothing is wrong with the harvests, everything has been mostly normal for several years. He says there are some upset farmers but more for racist reasons than anything else.&lt;br /&gt;
&lt;br /&gt;
We walk to a new village and enter there inn. As we enter the hubbub dies down, but then starts back up as we finish entering. We order some stew, ale and beds. The patrons seem cautious of us but don&#039;t speak up about it.&lt;br /&gt;
&lt;br /&gt;
We chat to a farm hand who seems knowledgeable, but he hasn&#039;t heard about any rumors of a curse.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
3rd of Spring - Th&#039;rsday&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Spring&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116277</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116277"/>
		<updated>2026-09-26T23:42:44Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Istariel]] - Elven E&amp;amp;E - Helen C&lt;br /&gt;
# [[Vanta]] - Elven Celestial (Dark) - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Akira]] - Erelheine Fire Mage - [[User:Martin|Martin]] &lt;br /&gt;
# Sundew - Elven Eath Mage - Briar&lt;br /&gt;
# [[Duvon]] - Dwarven Earth Mage - [[User:Dean|Dean]]&lt;br /&gt;
# Valric - Spider Boy - [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
;Employer&lt;br /&gt;
[[File:Thalarae.jpg|200px|thumb|right|Map of the Kingdom of Thalarae.jpg]]&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 3,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
1st of Spring 826&lt;br /&gt;
Thaw&lt;br /&gt;
Duesday &lt;br /&gt;
&lt;br /&gt;
We introduce ourselves and are greated by Vesparia the arch Weaver, brood of the Silver thread, she reports to princess Aurelia (kidnapped sacrifice). We are asked to get an item back from another kingdom that was believed to be in their possession.&lt;br /&gt;
It is a magical anvil made of mithril and gold. We are asked to keep the asking around mostly quiet to avoid misunderstandings. We are being taken to Thalarae on the plane of Ky&#039;Thaan.&lt;br /&gt;
&lt;br /&gt;
We are given some waters of healing, and discuss buffs.&lt;br /&gt;
&lt;br /&gt;
We buy some restorative and are then guided to Ky&#039;Thaan by the spider lady. We are led into a place with children and then to a room with the princess Aurelia.&lt;br /&gt;
&lt;br /&gt;
She explains some details about the human kingdom we are traveling to, such as social norms and college issue if any.&lt;br /&gt;
We recieve documentation for diplomatic protection.&lt;br /&gt;
&lt;br /&gt;
To protect the face of the Thaloray until the possession of the anvil is confirmed, we are given an extra &amp;quot;purpose&amp;quot; as a guise to look for displaced residents of Thalarae who may wish to return.&lt;br /&gt;
&lt;br /&gt;
We are currently located in Silverhome and are heading to Hallowell by wings, 289km away.&lt;br /&gt;
&lt;br /&gt;
We are able to fly there with one cast of dark wings, leaving at dawn. We follow the coast to the human capital and land on a golden beach a short distance away at around morning tea. We enter into the city without issue, there are walls but they lack heavy guarding.&lt;br /&gt;
&lt;br /&gt;
The protected side of the city (non-trade based things) sits across a river. &lt;br /&gt;
The city is mostly human with a small elven population, aswell as a few dwarves unloading a ship at the docks.&lt;br /&gt;
&lt;br /&gt;
We search for the embassy of the elves to get contact with the spy network.&lt;br /&gt;
The city is clean with what seems to be underground sewers.&lt;br /&gt;
&lt;br /&gt;
We enter the embassy after present our papers, and are lead into a courtyard. We are provided with refreshments and provided with information surrounding the spy network and any useful contacts.&lt;br /&gt;
&lt;br /&gt;
Currently the strongest faction of the kindom is that of the Queens sister.&lt;br /&gt;
We are provided information on the kingdom&#039;s current political climate, which appears to be nearing civil war.&lt;br /&gt;
&lt;br /&gt;
[The people we talk to] allow us to ask questions. We learn about an artisan who is involved in armour processing. The first person seen with any special artifacts was Lara Stone, of the isolationist house Stone. These isolationist are very military focused. &lt;br /&gt;
&lt;br /&gt;
Most artifact owners are lesser nobility, the ones with less sway.&lt;br /&gt;
&lt;br /&gt;
An alchemist is brought up with purist, xenophobic views against humans.&lt;br /&gt;
&lt;br /&gt;
There is the possibility that a curse has befallen the fields, lowering crop yields of the Human kingdom of corn, barley and maize, no sorry wheat, no sorry potatoes.&lt;br /&gt;
&lt;br /&gt;
We are also told to investigate family Vance, headed by the Baroness, aswell as the family Vain, headed by the Queen.&lt;br /&gt;
&lt;br /&gt;
(One of the people we&#039;re talking to) leave to schedule an audience with the king. &lt;br /&gt;
&lt;br /&gt;
Blah blah blah, land dispute stuff, important people, everything&#039;s all over the place.&lt;br /&gt;
&lt;br /&gt;
We discuss which lead to follow as (the guy scheduling the audience) return and states it will be at 1 bell past noon 3 days away.&lt;br /&gt;
&lt;br /&gt;
We plan to look into the crop issue while looking into other things while at the border town province thingy.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
2nd of Spring - W&#039;ansday&lt;br /&gt;
&lt;br /&gt;
We fly to the elven crop town, landing in a field to inspect the mud. We wander towards an inn named the &#039;Ambled On Inn&#039; and greet the innkeeper. He says if we want to talk to a representative of the farmers we should go to the agricultural embassy of this town across from the inn.&lt;br /&gt;
&lt;br /&gt;
We enter the agricultural embassy and they say nothing is wrong with the harvests, everything has been mostly normal for several years. He says there are some upset farmers but more for racist reasons than anything else.&lt;br /&gt;
&lt;br /&gt;
We walk to a new village and enter there inn. As we enter the hubbub dies down, but then starts back up as we finish entering. We order some stew, ale and beds. The patrons seem cautious of us but don&#039;t speak up about it.&lt;br /&gt;
&lt;br /&gt;
We chat to a farm hand who seems knowledgeable, but he hasn&#039;t heard about any rumors of a curse.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
3rd of Spring - Th&#039;rsday&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Spring&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Thaw]] (10)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;The Carzalan Generals Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp; &lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Seedtime]] (11)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;The Seagate Spring Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Blossom]] (12)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_notes_template&amp;diff=116274</id>
		<title>Scribe notes template</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_notes_template&amp;diff=116274"/>
		<updated>2026-09-26T23:40:02Z</updated>

		<summary type="html">&lt;p&gt;Martin: Reverted edits by ChrisC (talk) to last revision by Martin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Page Templates]]&lt;br /&gt;
take out template category&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:]]&amp;lt;br&amp;gt;&lt;br /&gt;
add gms category&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The name of the adventure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[gm&#039;s link]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Someday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Level]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Someone]] -  played by Somebody (Party Leader)&lt;br /&gt;
*[[Someone]] -  played by Somebody (Scribe)&lt;br /&gt;
*[[Someone]] -  played by Somebody (Mil Sci)&lt;br /&gt;
*[[Someone]] -  played by Somebody&lt;br /&gt;
*[[Someone]] -  played by Somebody&lt;br /&gt;
*[[Someone]] -  played by Somebody&lt;br /&gt;
*[[Someone]] -  played by Somebody&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[someone rich]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Hired to do a job&lt;br /&gt;
; Pay&lt;br /&gt;
: Lots&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116079</id>
		<title>Akira</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116079"/>
		<updated>2026-09-19T22:01:32Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Erelheine]][[Category:Fire Mage]][[Category:Martin Dickson]][[Category:Akira]]&lt;br /&gt;
[[File:KajiAkira1.jpg|200px|thumb|right|Kaji Akira in Kinlu]]&lt;br /&gt;
Kaji Akira is an Erelheine Fire Mage played by Martin.&lt;br /&gt;
&lt;br /&gt;
(His full name for official documents, duels, etc: Taijin Kurogane Kaji Akira)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 826 WK he has recently arrived in Carzala to learn magic unavailable to him in Kinlu due to political obstacles.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116078</id>
		<title>Akira</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116078"/>
		<updated>2026-09-19T22:01:14Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Erelheine]][[Category:Fire Mage]][[Category:Martin Dickson]][[Category:Akira]]&lt;br /&gt;
[[[[File:KajiAkira1.jpg|200px|thumb|right|Kaji Akira in Kinlu]]&lt;br /&gt;
Kaji Akira is an Erelheine Fire Mage played by Martin.&lt;br /&gt;
&lt;br /&gt;
(His full name for official documents, duels, etc: Taijin Kurogane Kaji Akira)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 826 WK he has recently arrived in Carzala to learn magic unavailable to him in Kinlu due to political obstacles.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:KajiAkira1.jpg&amp;diff=116077</id>
		<title>File:KajiAkira1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:KajiAkira1.jpg&amp;diff=116077"/>
		<updated>2026-09-19T21:59:19Z</updated>

		<summary type="html">&lt;p&gt;Martin: Kaji Akira, Erelheine Smaurai and Fire Mage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Kaji Akira, Erelheine Smaurai and Fire Mage&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116076</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116076"/>
		<updated>2026-09-19T21:56:48Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Istariel]] - Elven E&amp;amp;E - Helen C&lt;br /&gt;
# [[Vanta]] - Elven Celestial (Dark) - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Akira]] - Erelheine Fire Mage - [[User:Martin|Martin]] &lt;br /&gt;
# Sundew - Elven Eath Mage - Briar&lt;br /&gt;
# [[Duvon]] - Dwarven Earth Mage - [[User:Dean|Dean]]&lt;br /&gt;
# A new mystery character from [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
 Employer&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 3,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Carzala&amp;diff=116060</id>
		<title>Carzala</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Carzala&amp;diff=116060"/>
		<updated>2026-09-17T09:01:43Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Places of Interest */  Misspelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Carzala-Villages.jpg|thumb|left|350px|link=http://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html|150px]]&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Carzala]][[Category:Frontiers of Alusia]]&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|colspan=2|[[Image:Carzala.gif|center|]]&lt;br /&gt;
|-&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Carzala&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
| [[Duchy of Carzala Subinfeudation|Duchy]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| On the coast, south of [[Ranke]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Geography&#039;&#039;&#039;&lt;br /&gt;
| Predominantly wooded plains with some mountainous regions. With much of the Duchy rugged and uncultivated there are many high mana zones.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
&amp;amp;ndash;Humans &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Elves &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Dwarves &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Giants&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Hobbits&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
~75,000&amp;lt;br&amp;gt;&lt;br /&gt;
~2,600&amp;lt;br&amp;gt;&lt;br /&gt;
~2,000&amp;lt;br&amp;gt;&lt;br /&gt;
~1,300&amp;lt;br&amp;gt;&lt;br /&gt;
~1,000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urbanisation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|28%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Common]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Folksprach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Elven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Halfling]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Dwarven]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;[[Orcish]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Others&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ndash;Literacy&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
100%&amp;lt;br&amp;gt;&lt;br /&gt;
60%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
20%&amp;lt;br&amp;gt;&lt;br /&gt;
20%&amp;lt;br&amp;gt;&lt;br /&gt;
10%&amp;lt;br&amp;gt;&lt;br /&gt;
40%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
6% (mostly urban)&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Guild Members&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;Carzala proper is a relatively small area in comparison to the Duchy which takes it&#039;s name. It is bounded on the east by the [[East Warding]], a series of low wooded hills which give into the Wilderness of Gilarni, in the west by the [[Fastness of Girwyllan]] and [[Swithan&#039;s Roughlands]], in the north by [[Confederation Bay]], and in the south by the large grassland plains of the [[Sweet Riding]]. &lt;br /&gt;
&lt;br /&gt;
It is an area of rich pastures and fruitful ploughed fields which has grown up around the now huge market city of [[Seagate]] and [[Castle Chilton]]. In all, about 80,000 people make their homes within  Carzala, 25,000 within Seagate and the Castle itself. &lt;br /&gt;
The largest towns outside of Seagate are [[Arn&#039;s Ferry]] (pop: 4600),[[Gugnir&#039;s Hope]] (pop: 3,200),[[Northfield]] (pop: 3,000),[[Monck&#039;s Corner]] (pop: 2400), and [[Venture]] (pop: 2300). &lt;br /&gt;
&lt;br /&gt;
Other market towns are [[Bolton]] (pop: 1500), [[Crystal Spring]] (pop: 1400), [[Seacroft]] (pop: 1300), [[Stonesboro]] (pop: 1100), [[South Gate]] (pop: 1000), [[Slippery Rock]] (pop: 800). [[AnteCarzala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontiers of Alusia Map-150dpi.jpg|left|200px|link=http://www.dq-nz.org/files/DQMaps/FoAM/openlayers.html]]The [[Duchy of Carzala Subinfeudation]] covers a large area, the bulk of which is uninhabited with most of the land covered with a large flat grassland know as the [[Sweet Riding]]. To the south the lands becomes more rugged and is heavily forested to the coast and there are a number of high mana zones hidden within the tree&#039;s and peaks. &lt;br /&gt;
&lt;br /&gt;
While settled land is in the minority in the Duchy there are locations other than Carzala proper where people have established themselves and tamed the wilderness. &lt;br /&gt;
&lt;br /&gt;
;[[Newhaven]]&lt;br /&gt;
Stretching round the coast to the west and south of Carzala Newhaven is a relatively recent addition to the Duchy having been founded in 793WK. It has grown rapidly with the dispossessed populations of Braster and Novadom after the depredations of the Dark Circle. &lt;br /&gt;
;[[Brastor]]&lt;br /&gt;
Lying 150 miles south-east of Seagate Brastor was founded as a Castellancy formed to protect Carzala and the [[Sweet Riding]] from the barbarian hordes in the Sea of Grass. After being virtually razed in 804WK it is now slowly recovering.&lt;br /&gt;
;[[Novadom]]&lt;br /&gt;
Originally a city-state sized principality in the middle of a swamp this town has sworn fealty to the Duke and joined the duchy. It is still a small town in a swamp. &lt;br /&gt;
;[[Finn&#039;s Waste]]&lt;br /&gt;
Once this was a hidden commune residing beneath the ground with the aid of a magical artifact that was part of King Sigismunds Regalia. The ruler of this group is believed to have formerly been a Duke who accompanied King Sigismund on his crusade. He has since been accorded the status of Baron and joined the Duchy. &lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
&lt;br /&gt;
The Duchy of Carzala comprises five major centres of population. &lt;br /&gt;
&lt;br /&gt;
*[[Carzala]] - The original area of settlement in the Duchy&lt;br /&gt;
*[[Brastor]] - A Castellancy formed to protect Carzala and the [[Sweet Riding]] from the barbarian hordes in the Sea of Grass.&lt;br /&gt;
*[[Newhaven]] - A County of Carzala. &lt;br /&gt;
*[[Novadom]] - A new (807wk) area of Carzala, under the leadership of the old [[Prince Rainer|Prince]], who is the new Baron.&lt;br /&gt;
*[[Finn&#039;s Waste]] - A new (806wk) province of Carzala governed by Baron SÃ©bastien Delisle. &lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
{| border=0&lt;br /&gt;
|&#039;&#039;&#039;Central Carzala&#039;&#039;&#039;||&#039;&#039;&#039;Western Carzala&#039;&#039;&#039;||&#039;&#039;&#039;South and East&#039;&#039;&#039;||&#039;&#039;&#039;The Carzalan Coast&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[AnteCarzala]], Barony of        ||[[Newhaven]]                   ||[[Brastor]] Holdings    ||[[Confederation Bay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arn&#039;s Ferry]], Town             ||The [[Fastness of Girwyllan]]  ||The [[Sweet Riding]]    ||[[Swithan&#039;s Cove]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bolton]], Town                  ||[[Swithan&#039;s Roughlands]]       ||The [[Artusian Hills]]  ||[[Nils Point]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Spring]], Town          ||[[Mount Desai]]                ||The [[River Running]]   ||[[Bolton Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| - [[Sunnynook]]                     ||The [[Pallisades]]             ||The [[Sweetwater]]      ||The [[Shoals of Lyr]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Finn&#039;s Waste]]                  ||[[Loch Branden]]               ||The [[Fords of Chir]]   ||[[Isle of Garax]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gugnir&#039;s Hope]], Town           ||[[Plain of Desai]]             ||                        ||[[Dolphin Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| - [[Candlestone Farm]]              ||[[Bolton Manor]]               ||                        ||The [[Spithead Needles]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monck&#039;s Corner]], Town         ||[[Hope]]                       ||                        ||The [[Surf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Northfield]], Town              ||[[Mount Branden]]              ||                        ||[[Haven]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Regar&#039;s Keep]]                  ||[[Forest of Arlynn]]           ||                        ||[[Chub&#039;s Bay]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Rithe Regar]] (River)           ||The [[Ruby Waters]]            ||                        ||[[Haven&#039;s Peril]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seacroft]], Town                ||[[Unicorn River]]              ||                        ||[[Havenhead]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seacroft-on-Sea]], village of   ||[[Lyr&#039;s Crossing]]             ||                        ||[[M&#039;nor Island]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seagate]], Town of              ||The [[Hills of the Halfborn]]  ||                        ||[[Landfall]]&lt;br /&gt;
|-&lt;br /&gt;
| - [[Castle Chilton]] - Ducal Seat   ||[[Amber]]                      ||                        ||[[Lareth&#039;s Reef]]&lt;br /&gt;
|-&lt;br /&gt;
| - [[Seagate Guild]] of Adventurers  ||                               ||                        ||The [[Rookeries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[South Gate]], Town       	   ||                               ||                        ||The [[Sweetbread Passage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Slippery Rock]], Town           ||                               ||                        ||[[Pug&#039;s Island]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stonesboro]], Town              ||                               ||                        ||[[Hab Insel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Venture]], Town                 ||                               ||                        ||[[Harch Insel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grace Wind Estate|Grace Wind]], Estate                          ||                               ||                        ||[[Isle of Songs]]&lt;br /&gt;
|-&lt;br /&gt;
|                                  ||                               ||                        ||[[Goldry&#039;s Island]]&lt;br /&gt;
|-&lt;br /&gt;
|                                  ||                               ||                        ||[[Gill&#039;s Teeth]]&lt;br /&gt;
|-&lt;br /&gt;
|                                  ||                               ||                        ||The [[Gulf of Brunei]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
== Rulers of the Realm ==&lt;br /&gt;
The current Duke of Carzala is Lord [[Leto DeWinter]] of Carzala. He is known to be a good and honest leader. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;700&#039;&#039;&#039;-&#039;&#039;&#039;727&#039;&#039;&#039;wk: Baron Chilton of Carzala (b672-d727) Founder of Carzala.  &#039;&#039;Killed in battle&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;727&#039;&#039;&#039;-&#039;&#039;&#039;739&#039;&#039;&#039;wk: Baron Regar of Carzala (b695-d739) Son of Chilton. &#039;&#039;Killed in battle&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;739&#039;&#039;&#039;-&#039;&#039;&#039;771&#039;&#039;&#039;wk: Baron Bolton of Carzala (b719-d771) Nephew of Regar. &#039;&#039;Died in bed&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;771&#039;&#039;&#039;-&#039;&#039;&#039;780&#039;&#039;&#039;wk: Baron Balthazar of Carzala (b742-) Son of Bolton, childless. &#039;&#039;Abdicated in favour of his nephew and returned to Brandenburg.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;780&#039;&#039;&#039;-&#039;&#039;&#039;794&#039;&#039;&#039;wk: Baron Leto of Carzala (b755-) Grandson of Bolton, Married Lady Elisabeth Caith in 780 daughter of Maxine of Brandenburg who is a cousin of the Duke of Brandenburg.&amp;lt;br/&amp;gt;&#039;&#039;&#039;794&#039;&#039;&#039;-&#039;&#039;&#039;Now&#039;&#039;&#039;: Duke Leto.  Carzala became a Duchy on the 1st of Snow 794 during the [[Middle Duchies War]].  &lt;br /&gt;
: Duke Leto and Lady Elisabeth have four children: Anne-Neville (b782wk), Isabella (b783wk), Antonio (b784wk) and Pablo (785wk).&lt;br /&gt;
&lt;br /&gt;
===Others of Note===&lt;br /&gt;
&lt;br /&gt;
==Groups==&lt;br /&gt;
=Resources =&lt;br /&gt;
=History=&lt;br /&gt;
== The Founding of Carzala ==&lt;br /&gt;
Carzala had been primarily wilderness with a few small fortified settlements up until about 1900ap (700wk) when Chilton Dewinter, younger brother of Count Alexis of County Erisberg arrived at the settlement now known as [[Old Seagate]] with his family and retainers and started construction of [[Castle Chilton]].&lt;br /&gt;
&lt;br /&gt;
Six years later the Barony of Carzala was officially recognised by [[Bowcourt]] and [[Aquila]] when Baron Chilton of Carzala and his wife attended the mid-summer festival in Bowcourt.&lt;br /&gt;
&lt;br /&gt;
Baron Chilton was succeeded by his son Regar in 727wk when he was killed in the [[Sweet Riding]] by raiding Barbarians.&lt;br /&gt;
&lt;br /&gt;
Baron Regar was reported to hate the Barbarians with a passion, he commissioned the construction of [[Regar&#039;s Keep]] as a southern outpost for his Barony and spent most of his life in the field driving the Barbarian raiders out of the Sweet Riding.&lt;br /&gt;
&lt;br /&gt;
Baron Regar died without issue of wounds received in battle in 739wk.&lt;br /&gt;
He was succeeded by his nephew Bolton.&lt;br /&gt;
&lt;br /&gt;
== Bolton&#039;s Peace ==&lt;br /&gt;
Like his father, Baron Bolton was not a man of war but he demonstrated a shrewd ability in diplomacy and strategy.&lt;br /&gt;
In the summer of 740wk, Baron Bolton hosted a grand tourney in honour of his late Uncle at the site of his last battle near the eastern edge of the Sweet Riding.&lt;br /&gt;
The prizes on offer were large and attracted over 1,000 knights from the Baronies to compete.&lt;br /&gt;
Accompanying them were many of their peers, minor nobility, and a few greater nobles intrigued by the spectacle of a tourney at the edge of civilisation.&lt;br /&gt;
Counting their guards and retinues, Baron Bolton hosted over 5,000 fighting men.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Baron Bolton had his finest rangers and cavalry patrolling east of the tourney, they allowed the Barbarian scouts to see the number of men gathering on the field and their banners before attacking in force and driving them east.&lt;br /&gt;
Baron Bolton followed close on their heels and arrived at a gathering of chiefs just behind the reports of the scouts.&lt;br /&gt;
Exactly what was said and done at gathering is not known, but Baron Bolton returned to the tourney sporting a fresh scar down one cheek and carrying word of agreed borders and a truce between Carzala the Barbarian tribes.&lt;br /&gt;
&lt;br /&gt;
The cost of the tourney was crippling to Baron Bolton and Carzala, but it bought peace for his lifetime and an influx of traders and settlers from the Baronies.&lt;br /&gt;
While the coffers were never again as full as they had been at the beginning of his reign, Bolton&#039;s was a time of peace and prosperity for the people of Carzala.&lt;br /&gt;
&lt;br /&gt;
Baron Bolton died in his bed in 771wk attended by his three surviving children and his grandson [[Duke Leto|Leto]].&lt;br /&gt;
&lt;br /&gt;
== Leto&#039;s Duchy ==&lt;br /&gt;
Some time late in the Western Kingdom War, it became important for the sides in the conflict to gather the support of Dukes to their flags. &lt;br /&gt;
It was at this point that the Barony of Carzala was recognised as a Duchy by both sides of the war.&lt;br /&gt;
&lt;br /&gt;
== Important dates == &lt;br /&gt;
* 700WK	- Chilton Dewinter, younger brother of Count Alexis of County Erisberg arrived at Old Seagate with his family and retainers and started construction of Castle Chilton.&lt;br /&gt;
* 706WK - The Barony of Carzala was officially recognised by Bowcourt and Aquila when Baron Chilton of Carzala and his wife attended the mid-summer festival in Bowcourt&lt;br /&gt;
* 727WK - Baron Chilton was succeeded by his son Regar in 727wk when he was killed in the Sweet Riding by raiding Barbarians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events==&lt;br /&gt;
=== Culture===&lt;br /&gt;
===Scribe Notes===&lt;br /&gt;
&lt;br /&gt;
= Carzala Maps =&lt;br /&gt;
&lt;br /&gt;
[[Image:Carzala-A4-80dpi.jpg|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Below are a range of maps as Jpeg files which cover the area of Carzala. The have names and have been changed to fit with the population figure of 60k to 80k. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click for the 0.5 MB A4 sized picture of [[:Image:Carzala-A4-80dpi.jpg|here for a 80 DPI]] - aimed at computer screen use overview and little real readable detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click for the 1.5 MB A4 sized picture of [[:Image:Carzala-A4-150dpi.jpg|here for a 150 DPI]] - aimed at only just readable on a good printed A4 copy with good eye-sight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click for the 4.5 MB A4 sized picture of [[Carzala 300 DPI|here for a 300 DPI]] - aimed at being read with ease on a printed A4 page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other maps of Carzala can be found [[Jono_Bean#Carzala_Maps.|here]].&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116057</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116057"/>
		<updated>2026-09-16T01:32:20Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Istariel]] - Elven E&amp;amp;E - Helen C&lt;br /&gt;
# [[Vanta]] - Elven Celestial (Dark) - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Akira]] - Erelheine Fire Mage - [[User:Martin|Martin]] &lt;br /&gt;
# [[Fitzroy|Fitzroy!!!]] - Human(?) - Lightning Lunatic - [[User:Dean|Dean]]&lt;br /&gt;
# A new mystery character from [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
 Employer&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116038</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116038"/>
		<updated>2026-09-14T22:30:27Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
*Ruling house Taijin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
===Houses===&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). The symbols and colours listed are those used by the ruling Clans in a House. Other Clans in the House often use variations of these, though it is not prescriptive; not every one from Otaka will be wearing dark blue, but Erelheine in dark blue are more &#039;&#039;likely&#039;&#039; to be from Otaka.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Taijin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green (fresh sprout green) || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather believed to be an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) / Mulberry maroon (Kuwazome)|| Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green) / White || Dragons || Ryuushima || The clan name is not from the Erelheine language and its origin is uncertain.&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
====Clans====&lt;br /&gt;
Each House comprises multiple Clans, sub-groupings made up of Families bound by ancient alliances and blood relationships.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Atoning_Scarlet_Chrysanthemum&amp;diff=116037</id>
		<title>Atoning Scarlet Chrysanthemum</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Atoning_Scarlet_Chrysanthemum&amp;diff=116037"/>
		<updated>2026-09-14T22:21:44Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&lt;br /&gt;
[[File:AtoningScarletChrys.png|200px|thumb|right|Atoning Scarlet Chrysanthemum mon]]&lt;br /&gt;
Scarlet clad bodyguards of [[Kokhan the Summoner]], Lord of [[Kinlu]].&lt;br /&gt;
&lt;br /&gt;
All members of the Atoning Scarlet Chrysanthemum are believed to be under sentence of death (usually for crimes of considerable violence) but have had the execution of the warrant stayed while Kokhan remains alive and they remain in his service. This makes them rather dedicated and enthusiastic.&lt;br /&gt;
&lt;br /&gt;
The group functions as something like a small clan within House Taijin, although Atoning Scarlet Chrysanthemum guards trace their origins all over Kinlu and come originally from many other Houses. Their birth affiliations are formally repudiated when they accept a role (and often they have already been cut off by their House; ashamed at their deeds).&lt;br /&gt;
&lt;br /&gt;
The exact number of members is unknown but thought to be over 100. Most are male [[Erelheine]] of the Samurai caste, but there are known to be female members, some [[Akinrosi]] / humans, some mages, and even some members formerly from [[Shinobi Skills|Shinobi clans]]. Almost all are weapon masters, and skilled in various fighting techniques.&lt;br /&gt;
&lt;br /&gt;
Their normal dress is a deep scarlet (kokiake) dyed &#039;&#039;kimono&#039;&#039; and &#039;&#039;hakama&#039;&#039;, with a white &#039;&#039;obi&#039;&#039;, and decorated on the back with a large white chrysanthemum flower &#039;&#039;mon&#039;&#039;. They may add armour if the situation warrants it (although most are agility fighters), and if working under-cover could be wearing any suitable clothes.&lt;br /&gt;
&lt;br /&gt;
===Captain Akira===&lt;br /&gt;
The Captain of the Atoning Scarlet Chrysanthemum is an unassuming looking Erelheine man of mature years. His family name is not known, and although he sometimes goes by the given name &#039;&#039;Akira&#039;&#039;, he is more commonly known as the &#039;&#039;Flautist&#039;&#039; -- a reference to his preferred weapon, a &#039;&#039;Shakuhachi&#039;&#039; or Kinlu flute. These days he carries a flute made of jade, a present from [[Jade Dragon|Lord Yo]], and believed to be a potent magical weapon.&lt;br /&gt;
&lt;br /&gt;
His flute is also used for music, a subject about which he appears both knowledgeable and quite touchy, and it is said that the capital crimes of which he was convicted relate to listeners&#039; lack of appreciation of his musical talents.&lt;br /&gt;
&lt;br /&gt;
 Note from [[Kit]]: His flute playing has such a distinct, personal style that many people will be horrified. Do not ask to hear his playing unless your musical tastes are &#039;&#039;broad&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116036</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116036"/>
		<updated>2026-09-14T22:14:08Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
*Ruling house Taijin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
===Houses===&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). The symbols and colours listed are those used by the ruling Clans in a House. Other Clans in the House often use variations of these, though it is not prescriptive; not every one from Otaka will be wearing dark blue, but Erelheine in dark blue are more &#039;&#039;likely&#039;&#039; to be from Otaka.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Taijin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green (fresh sprout green) || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) / Mulberry || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
====Clans====&lt;br /&gt;
Each House comprises multiple Clans, sub-groupings made up of Families bound by ancient alliances and blood relationships.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116035</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116035"/>
		<updated>2026-09-14T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
===Houses===&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). The symbols and colours listed are those used by the ruling Clans in a House. Other Clans in the House often use variations of these, though it is not prescriptive; not every one from Otaka will be wearing dark blue, but Erelheine in dark blue are more &#039;&#039;likely&#039;&#039; to be from Otaka.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Taijin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green (fresh sprout green) || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) / Mulberry || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
====Clans====&lt;br /&gt;
Each House comprises multiple Clans, sub-groupings made up of Families bound by ancient alliances and blood relationships.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116034</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116034"/>
		<updated>2026-09-14T21:01:30Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
===Houses===&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). The symbols and colours listed are those used by the ruling Clans in a House. Other Clans in the House often use variations of these, though it is not prescriptive; not every one from Otaka will be wearing dark blue, but Erelheine in dark blue are more &#039;&#039;likely&#039;&#039; to be from Otaka.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green (fresh sprout green) || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) / Mulberry || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
====Clans====&lt;br /&gt;
Each House comprises multiple Clans, sub-groupings made up of Families bound by ancient alliances and blood relationships.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116033</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116033"/>
		<updated>2026-09-14T20:57:56Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
===Houses===&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green (fresh sprout green) || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) / Mulberry || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
====Clans====&lt;br /&gt;
Each House comprises multiple Clans, sub-groupings made up of Families bound by ancient alliances and blood relationships.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116032</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116032"/>
		<updated>2026-09-14T20:49:19Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
====Houses====&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green (fresh sprout green) || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) / Mulberry || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116011</id>
		<title>Akira</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116011"/>
		<updated>2026-09-14T00:11:16Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Erelheine]][[Category:Fire Mage]][[Category:Martin Dickson]][[Category:Akira]]&lt;br /&gt;
&lt;br /&gt;
Kaji Akira is an Erelheine Fire Mage played by Martin.&lt;br /&gt;
&lt;br /&gt;
(Full name for official documents, duels, etc: Tajin Kurogane Kaji Akira)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 826 WK he has recently arrived in Carzala to learn magic unavailable to him in Kinlu.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116010</id>
		<title>Akira</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=116010"/>
		<updated>2026-09-13T23:55:07Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Erelheine]][[Category:Fire Mage]][[Category:Martin Dickson]][[Category:Akira]]&lt;br /&gt;
&lt;br /&gt;
Kaji Akira is an Erelheine Fire Mage played by Martin.&lt;br /&gt;
&lt;br /&gt;
As of 826 WK he has recently arrived in Carzala to learn magic unavailable to him in Kinlu.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116009</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116009"/>
		<updated>2026-09-13T23:50:06Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
====Houses====&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) / Mulberry || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116008</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116008"/>
		<updated>2026-09-13T23:47:27Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
====Houses====&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye) / Charcoal|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116007</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116007"/>
		<updated>2026-09-13T23:46:15Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
====Houses====&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Indigo / White|| Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Kogane Gold / Moegi Green || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Navy Blue / Silver Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Eight-spoked wheel|| Red / Gold || Magic || Akira || Training, mercenary mages. The name Amdijin is not a Kinlu-derived name but rather an ancient dynastic name from Erelhei.&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Three Interlocking rings || Sumi black / Yamabuki gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of Sideways/Oblique.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Usuzumi (pale ink) || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Deep chestnut / Pine green|| Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Sumi (ink) black / silver|| Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Matsuba green (pine-needle green)|| Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Three-peaked mountain|| Akane red (madder dye)|| Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Fujimurasaki (wisteria purple) / White|| Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Matsuba green / Sumi black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116006</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116006"/>
		<updated>2026-09-13T23:34:25Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
====Houses====&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Blue || Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsuna || Circle/Ring || Gold/Green || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Dark Blue/Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Wheel || Red/Gold || Magic || Akira || Training, mercenary mages&lt;br /&gt;
|-&lt;br /&gt;
| Yokozane || Interlocking rings || Black/Gold || Mercenaries || South Kozukura || Due to the House&#039;s method of hiring troops through shifting alliances some Erelheine refer to them as &amp;quot;Yokosama&amp;quot;, with the meaning of &amp;quot;sideways&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Light grey || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Brown || Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Black || Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Green || Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Dambara || Mountain || Red || Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Lilac || Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Green/Black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116005</id>
		<title>Kinlu</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kinlu&amp;diff=116005"/>
		<updated>2026-09-13T22:54:50Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kinlu]][[Category:Martin Dickson]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
GM overview: An area based on mythological and pseduo-historical (shogunate) Japan, blended with the elven history of Alusia. &lt;br /&gt;
A land where elven Samurai fight for their noble houses, and human peasants toil in rice paddies.&lt;br /&gt;
===History===&lt;br /&gt;
Little is known of the history of the [[Erelheine]] in their former homeland of [[Fabled Erelhei|Erelhei]], but it is known that some 2,000 years ago that land sank beneath the waves, and many perished.&lt;br /&gt;
&lt;br /&gt;
The survivors made their north to the islands of Kinlu, where most of them settled. Some of the survivors left shortly thereafter (or were forced to leave) and travelled further north before settling in the [[Dragon Isles]]. Unconfirmed information from [[Jade Dragon|Lord Yo]] has it that the survivors consisted of three of the great houses and a dozen of the minor houses of Erelhei, and that when members of the three great houses intended or began to become involved in the same arts that that caused their previous homeland&#039;s destruction the minor houses rose in rebellion and forced the three houses to leave Kinlu.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
An archipelago of three major and many minor islands far to the east and south of western alusia. &lt;br /&gt;
Total land area of about 145,000 square miles.&lt;br /&gt;
&lt;br /&gt;
===Notable Islands===&lt;br /&gt;
[[Image:KinluOutline.PNG|thumb|right|Outline Map]]&lt;br /&gt;
;Hiroyasu : Northern island, largest of the group. Heavily wooded in the central area and increasingly barren and mountainous in the north.&lt;br /&gt;
;Kozukura : Southern island, second largest island of the group. Sheltered and particularly fertile in the north. On the western, side towards the north end, lies the capital city of &#039;&#039;Kyoshin&#039;&#039;, home to House Tajin, and from where a permanently open public portal provides transport to [[Borovia]] in Western Alusia.&lt;br /&gt;
;Takafumii : Smallest of the major islands, to the west of Kozukura. Mountainous and rich in mineral resources.&lt;br /&gt;
;Ryuushima : Small island to the north of Takafumi, mountainous with volcanic activity.&lt;br /&gt;
;Akira : Very small island to the west of the far north of Hiroyasu, possessing  unusually high mana levels for the archipelago, home to house &#039;&#039;Amdijin&#039;&#039; and training area for most Kinlu mages.&lt;br /&gt;
;Ohta : Small island to the east of Kozukura, rich in crystals and strange metals.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Ethnic Groups===&lt;br /&gt;
Two distinct racial groups inhabit Kinlu, the [[Erelheine]] (an elven sub-race), and humans. Humans in Kinlu are divided into two major ethnic groups: [[Akinrosi]], (the majority, integrated with the Erelheine), and the [[Akros]] (mountain dwellers in the hinterland of two major islands, often in conflict with both Erelheine and Akinrosi).&lt;br /&gt;
====Population====&lt;br /&gt;
Total population: approximately 12 million.&lt;br /&gt;
*Erelheine: 2.5 million&lt;br /&gt;
*Akinrosi: 9 million&lt;br /&gt;
*Akros: 0.5 million&lt;br /&gt;
====Social Status====&lt;br /&gt;
The Erelheine and Akinrosi follow a strict class structure with four tiers: Nobles/Warriors, Artisans, Merchants, and Peasants (Farmers, Fishers, Labourers, and Menials).&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;Samurai&#039;&#039; class of Nobles and Warriors is almost exclusively Erelheine, not all Erelheine are members of the class. Across all of Kinlu the class numbers only about 1 million, with the remaining 60% of the Erelheine mostly falling into the Artisan and Merchant Classes.  Akinrosi form the great bulk of the Peasant class, which at over 9 million makes up some 80% of the total population.  &lt;br /&gt;
&lt;br /&gt;
Social strata amongst the Akros is believed to be much looser, with only a few tribal chiefs and very few full-time warriors.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Ruling house Tajin. &lt;br /&gt;
*Ruling triumvirate (Daikhan, Hajiin, Yuken). &lt;br /&gt;
*Council of three advisors ([[Kokhan the Summoner]], Akrenza Tajin, General Olorin).&lt;br /&gt;
====Houses====&lt;br /&gt;
Twelve major nobles houses, number of minor houses (generally allies with / under patronage of one of the big twelve). &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! House !! Symbol !! Colours !! Monopoly !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tajin || Eagle feather || Blue || Rice &amp;amp; Iron || North Kozukura || Ruling house&lt;br /&gt;
|-&lt;br /&gt;
| Atsan || Circle/Ring || Gold/Green || Gold/Money || Takafumii || Bankers, coiners, printers of money&lt;br /&gt;
|-&lt;br /&gt;
| Otaka || Wave || Dark Blue/Grey || Fishing &amp;amp; Shipping || South Hiroyasu || Naval forces&lt;br /&gt;
|-&lt;br /&gt;
| Amdijin || Wheel || Red/Gold || Magic || Akira || Training, mercenary mages&lt;br /&gt;
|-&lt;br /&gt;
| Yokosama || Interlocking rings || Black/Gold || Mercenaries || South Kozukura ||&lt;br /&gt;
|-&lt;br /&gt;
| Komasi || Mulberry || Light grey || Silk/Cloth || Hiroyasu || &lt;br /&gt;
|-&lt;br /&gt;
| Kokatsu || Pine || Brown || Wood || Central Hiroyasu ||&lt;br /&gt;
|- &lt;br /&gt;
| Takama || Crescent || Black || Shaping || Ohta || &lt;br /&gt;
|-&lt;br /&gt;
| Mou Lung || Lozenge &amp;amp; circle || Green || Dragons || Ryuushima ||&lt;br /&gt;
|-&lt;br /&gt;
| Damara || Mountain || Red || Gems || North Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaima || Crane || Lilac || Paper || South-Central Hiroyasu ||&lt;br /&gt;
|-&lt;br /&gt;
| Gotami || Tea-plant fruit || Green/Black || Tea || Central Kozukura ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
Houses hold traditional monopolies on certain commodities, or concepts. &lt;br /&gt;
Other houses may make they goods or perform these services but usually with some licencing, or similar.  &lt;br /&gt;
In the case of food production all houses produce and consume food, but the houses that specialise in this area have considerable control of the overall market and prices.&lt;br /&gt;
&lt;br /&gt;
==Game Materials==&lt;br /&gt;
Several additional [[Kinlu GM Materials|weapons and skills are available for Kinlu]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Vanta&amp;diff=116004</id>
		<title>Vanta</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Vanta&amp;diff=116004"/>
		<updated>2026-09-13T22:40:51Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:CelestialCategory:Dark MageCategory:CharacterCategory:ElvesCategory: Vanta Vantalarion aka Vanta Black  Elven Celestial (Dark) Fighter  Played by Alex Dickson&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Celestial]][[Category:Dark Mage]][[Category:Character]][[Category:Elves]][[Category: Vanta]]&lt;br /&gt;
Vantalarion aka Vanta Black&lt;br /&gt;
&lt;br /&gt;
Elven Celestial (Dark) Fighter&lt;br /&gt;
&lt;br /&gt;
Played by [[User:Alex|Alex Dickson]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116003</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116003"/>
		<updated>2026-09-13T22:36:35Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Istariel]] - Elven E&amp;amp;E - [[User:Helen|Helen]]&lt;br /&gt;
# [[Vanta]] - Elven Celestial (Dark) - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Akira]] - Erelheine Fire Mage - [[User:Martin|Martin]] &lt;br /&gt;
# [[Fitzroy|Fitzroy!!!]] - Human(?) - Lightning Lunatic - [[User:Dean|Dean]]&lt;br /&gt;
# A new mystery character from [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
 Employer&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116002</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116002"/>
		<updated>2026-09-13T22:36:06Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Istariel]] - Elven E&amp;amp;E - [[User:Helen|Helen]]&lt;br /&gt;
# [[Vanta|Vanta Black]] - Elven Celestial (Dark) - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Akira]] - Erelheine Fire Mage - [[User:Martin|Martin]] &lt;br /&gt;
# [[Fitzroy|Fitzroy!!!]] - Human(?) - Lightning Lunatic - [[User:Dean|Dean]]&lt;br /&gt;
# A new mystery character from [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
 Employer&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116001</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=116001"/>
		<updated>2026-09-13T21:55:14Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Istariel]] - Elven E&amp;amp;E - [[User:Helen|Helen]]&lt;br /&gt;
# [[Vanta Black]] - Elven Celestial (Dark) - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elven Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Akira]] - Erelheine Fire Mage - [[User:Martin|Martin]] &lt;br /&gt;
# [[Fitzroy|Fitzroy!!!]] - Human(?) - Lightning Lunatic - [[User:Dean|Dean]]&lt;br /&gt;
# A new mystery character from [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
 Employer&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116000</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=116000"/>
		<updated>2026-09-13T21:51:37Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* 826 Wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 827wk ==&lt;br /&gt;
=== Autumn 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Summer 827 ===&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Wall walkers of Adjepbar part 2]] - Medium - Monday - GM: Jono&lt;br /&gt;
* [[A Quiet Portal]] - High - Tuesday - GM: Bernard&lt;br /&gt;
* [[3 Chains o&#039; Gold]] - Low - Weekends - GM: Mandos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Winter 826 (Jun26-Sep26) ===&lt;br /&gt;
&lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115999</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115999"/>
		<updated>2026-09-13T21:49:10Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 827wk ==&lt;br /&gt;
=== Autumn 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Summer 827 ===&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Wall walkers of Adjepbar part 2]] - Medium - Monday - GM: Jono&amp;lt;br&amp;gt;&lt;br /&gt;
* [[A Quiet Portal]] - High - Tuesday - GM: Bernard&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Winter 826 (Jun26-Sep26) ===&lt;br /&gt;
&lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=115964</id>
		<title>Akira</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Akira&amp;diff=115964"/>
		<updated>2026-09-12T00:35:43Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:CharacterCategory:ErelheineCategory:Fire MageCategory:Martin DicksonCategory:Akira  Kaji Akira (鍛冶 煌) is an Erelheine Fire Mage played by Martin.  As of 826 WK he has recently arrived in Carzala to learn magic unavailable to him in Kinlu.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Erelheine]][[Category:Fire Mage]][[Category:Martin Dickson]][[Category:Akira]]&lt;br /&gt;
&lt;br /&gt;
Kaji Akira (?? ?) is an Erelheine Fire Mage played by Martin.&lt;br /&gt;
&lt;br /&gt;
As of 826 WK he has recently arrived in Carzala to learn magic unavailable to him in Kinlu.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Nick_Bone&amp;diff=115955</id>
		<title>Nick Bone</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Nick_Bone&amp;diff=115955"/>
		<updated>2026-09-10T09:21:18Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nick Bone]][[Category:Elves]][[Category:Low]][[Category:Necromancer]]&lt;br /&gt;
*Description Pending*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nick Bone Links==&lt;br /&gt;
[[Nick Bone Signup]]&lt;br /&gt;
[[Nick Bone GM Information]] on a single page.&lt;br /&gt;
{{:Nick Bone GM Information}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Istariel&amp;diff=115954</id>
		<title>Istariel</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Istariel&amp;diff=115954"/>
		<updated>2026-09-10T09:20:52Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: E&amp;amp;E]][[Category:Character]][[Category:Helen Chessum]][[Category:Elves]][[Category: Istariel]]&lt;br /&gt;
Elven E&amp;amp;E librarian. &lt;br /&gt;
&lt;br /&gt;
Played by Helen C.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Istariel&amp;diff=115953</id>
		<title>Istariel</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Istariel&amp;diff=115953"/>
		<updated>2026-09-10T09:16:46Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category: E&amp;amp;ECategory:CharacterCategory:Helen ChessumCategory:ElfCategory: Istariel Elven E&amp;amp;E librarian.   Played by Helen C.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: E&amp;amp;E]][[Category:Character]][[Category:Helen Chessum]][[Category:Elf]][[Category: Istariel]]&lt;br /&gt;
Elven E&amp;amp;E librarian. &lt;br /&gt;
&lt;br /&gt;
Played by Helen C.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115902</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115902"/>
		<updated>2026-09-05T08:22:21Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Nelly the Swamp Hag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===6th Frost===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
===7th Frost===&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In which steps are taken to enact the plan which works perfectly (?)&lt;br /&gt;
&lt;br /&gt;
MaryM and Lysander take possession of the Standard of St Jeremiah and gets buffed at the Guild in order to be fully prepared to face the Balrog Garthron – at the behest and beneficence of the church (and Dramus – now there’s an interesting juxtaposition).&lt;br /&gt;
&lt;br /&gt;
We hie to Newcastle and spend more time planning. We establish that Mario can’t activate the mirror while trying to bash the balrog so after much discussion I have begrudgingly agreed to teach one of the two people I absolutely did not want to be able to activate the mirror to activate the mirror. I now have much less faith in our ability to execute the plan, but I would be happy to be proved wrong.  I would like it noted that Silken promised not to activate the mirror at any other time other than when we are attempting to banish Garthron.&lt;br /&gt;
&lt;br /&gt;
We dream-walk from Newcastle to Charmont which is a tad odd. The white tower appears to be drawing mana into it. Things are distorted in the dream landscape. Charmont looks a bit bleak in dream – gloamy one could say. Looking further there is a mountain which catches our eye (we think it may be where Garthron is hanging out. We appear in the town square in Charmont but as we are “unremarkable” no one takes notice.&lt;br /&gt;
====Prison Camp====&lt;br /&gt;
We find the tracks in the ground that we need to follow to try to find a hidden entrance into the mountain. We fly low and slow following the tracks until we see a stockade (a palisade fort) in the distance with closed gates. We land and approach with caution. Mario does an ESP and Telepathy. He only picks up one mind in the stockade which appears fractured. There is a small dock by the river but there are no boats there. It looks like the palisade is designed to keep people in rather than keeping other people from getting in. We explore. It definitely looks like some sort of forced labour camp. We find four trails leading off into the hills which were probably made by workers.&lt;br /&gt;
&lt;br /&gt;
We find the fragmented mind hiding in a barrel. It appears to belong to a young woman. She is pretty bad shape including a wound on her back and the residue of poisoning – magical poison of some sort. The wound appears to have been caused by something like a claw. She is a cook. Mario hypnotises her. She believes something happened yesterday (when in fact it happened at least a week ago). She appears to have retrograde amnesia. She remembers being in the dark and seeing terrible white eyes. She thinks the most recent mine they have been mining is to the northwest. It turns out that everyone in the camp has been sentenced to hard labour for committing some sort of crime in Foxcourt. &lt;br /&gt;
&lt;br /&gt;
MaryM healed her and we told her we would be back for her. Mario psychometried the wound and got a glimpse of an insectoid thing with a stinger. One of the two western towers was a minor place of death. The working theory is that the things have taken the workers.&lt;br /&gt;
====Mine Entrance====&lt;br /&gt;
We find a mine entrance with tailings. Looks like you can break crystals out of the rock rather than having to grind or crush it. We head down the shaft. Axis believes the miners are not particularly skilled. There are some small natural caverns on the way down. We get to a point where the mine runs out and there is a cavern with a collapsed area that is fully blocked. Mana seems to be flowing from It. Silken runs her eye through it and after about 150 feet or so it breaks out into a cavern.&lt;br /&gt;
&lt;br /&gt;
Dramus summons an earth elemental with a twist – it looks a bit shiny and is somewhat sentient which is unusual. The elemental is called Igneous and is quite chatty. He creates a permanent tunnel that circumvents tunnelling through areas that contain “weird stuff” (warpstone). We arrive in a cavern that is about 15 feet high. Apparently there are many dwarves and elementals near by. Also there is a group of human nearby (probably the kidnapped miners who we will go back for, assuming that we can).&lt;br /&gt;
&lt;br /&gt;
Igneous can detect the big fiery thing (which we hope is the Balrog). As we dither in the cavern it appears to move further away from us. It appears it is teleporting between places. Dramus asks Igneous to get us as close to the fiery thing as possible without going too near the dwarves. We get into the dwarven tunnels and find some bound speech wards which I counterspelled into submission. We walk for close to two hours and manage to avoid detection until we come to an area which we are referring to as dwarf central as there are hundreds of dwarves. &lt;br /&gt;
&lt;br /&gt;
The mana here is leaning toward high and is “twitchy”. We ask Igneous if he can get us to one of the places where the Balrog is teleporting to where there are “less many” dwarves (according to Igneous). We arrive at a pair of big doors guarded by two dwarves on heavy armour who are giving off evil vibes. Silken has taken her position on the chaise lounge in preparation for being “gifted” to the balrog. We wander up and Mario announces that we are here with a gift for the boss. Mario does his best waiter impression and Silken smoulders in a snack-like manner (I said what she said).&lt;br /&gt;
&lt;br /&gt;
There is a throne room and two phalanxes of dwarves arranged near it (8 in each phalanx). 2 more phalanxes enter the room and surround us. We are not at all intimidated. A guard demands that we leave the snack but we do not. One dwarf does a double take so it’s all going to go off. Axis changes into a dragon and tells them to stand down in draconic which no one understands. Silken clings to the chaise lounge. MayM prepares her smiting evil spell and Amber prepares Hellfire whole Dramus prepares to agony the heck out of everything. Mario accelerates to the ceiling and does some weird gymnastics involving his mentacles.&lt;br /&gt;
&lt;br /&gt;
And so we draw a veil over our adventures until next time when all our best laid plans will work perfectly – or go to hell in a handcart.&lt;br /&gt;
&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
Dwarven gun crews overrun by dwarven militia armed with crossbows (not as heavily armed as bodyguard)&lt;br /&gt;
Nerif (Dwarven scorpion centaur) arrives bearing the Black Banner&lt;br /&gt;
&lt;br /&gt;
Dwarven hostages confirmed to be all ok&lt;br /&gt;
&lt;br /&gt;
Confirmed that all Death-stones recovered from the Greenwoods had been used to craft the Balrog’s new hand and vambraces, and had thus passed into the mirror with the Balrog – there were none left in the Dwarven mines&lt;br /&gt;
Grateful dwarves agreed to provide reward for the Party’s assistance with the Balrog, in terms of crafting of weapons, armour, Warpstone, etc&lt;br /&gt;
&lt;br /&gt;
Party arranged for the release of the captured human miners into our care. The dwarves explained that the miners required TLC as the Balrog had been experimenting on them. 20 were emaciated, dehydrated and experiencing mental health issues, however they responded well to Healing. Sadly, the remaining 20 miners were beyond saving (GTN now sentient-ish undead, were highly infectious and could pass for living) and were reluctantly disinfected with Hellfire. The Party escorted the survivors out of the Dwarven mines.&lt;br /&gt;
&lt;br /&gt;
Dwarves stated that further mining by Fox Court would not be tolerated, but perhaps trade would be possible. Rethinking their isolation from other dwarves and locals.&lt;br /&gt;
&lt;br /&gt;
====Party discusses mirror====&lt;br /&gt;
Party discussed what shall we do with an Ancient Elven Mirror with a Balrog trapped inside?&lt;br /&gt;
 Silken – “Give it to me. Or sell it!&lt;br /&gt;
&lt;br /&gt;
Revised question: A Balrog who will be very angry with all of us if he ever gets out!&lt;br /&gt;
 Amber – “Give it to the Church for safe keeping”&lt;br /&gt;
 Silken – “Listen to the Witch, for she is wise”&lt;br /&gt;
 Followed by stunned silence from all!&lt;br /&gt;
===Parade through Seagate===&lt;br /&gt;
Party returned to Seagate (flying with the Mirror so that it did not travel via a portal, another plane etc)&lt;br /&gt;
Silken asked Boris to arrange a procession to the Church, to be met there by Bishop Jocelyn&lt;br /&gt;
* Led by Mary M. with the standard of Saint Jerimiah&lt;br /&gt;
* And by the Seagate Youth Orchestra from Yazmo’s Orphanage, dominated by bagpipes &amp;amp; drums&lt;br /&gt;
* Followed by Silken on her chaise-lounge atop the mirror, carried by Mario&lt;br /&gt;
* And with Axis in silver dragon form bringing up the rear&lt;br /&gt;
&lt;br /&gt;
Jocelyn chose to await our arrival in the highest pulpit inside the church. Mary M led the way into the church, apologizing to Bishop Jocelyn as we arrived. Silken descended from her chaise-longe, stripping the cover from the mirror hoping to show off ‘her’ Balrog. The party persuaded her from activating the mirror and hurriedly explained the tense situation to Jocelyn. Jocelyn accepted the mirror into the care of the Church, with the understanding that the Party would return shortly with the remainder of the active Death-stones from the Greenwoods.&lt;br /&gt;
&lt;br /&gt;
Jocelyn would arrange for the Mirror to be kept securely away from anyone with the knowledge to activate the mirror. Mary M remained with Jocelyn to fill her in at length on exactly what had transpired, before joining the rest of the Party at the Pub, where Dramus and Amber had been all along.&lt;br /&gt;
&lt;br /&gt;
===Nellie the Swamp Hag===&lt;br /&gt;
The Party then used Dramus’ Tower to head back to the Greenwoods, then flew on to the swamp, to recover the stones taken by Nellie the Swamp Hag. After discussions around whether the Party would attack a lonely old woman in the swamp, whom we had never met and was not necessarily evil, Axis offered to negotiate with Nellie on behalf of the &lt;br /&gt;
Party under a flag of truce. &lt;br /&gt;
&lt;br /&gt;
After miscommunications via Grindelow, Axis swam down to Nellies underwater cave to talk to her in person. Party flew above, in Mind Speech, ready to help if needed. Axis made a deal to exchange 3 of his personal Amber magic-storage crystals for the 5 Death-stones that Nellie said were all she had.&lt;br /&gt;
&lt;br /&gt;
===Meeting with The 7 Dwarves===&lt;br /&gt;
Met up with Firebeard and the dwarves at their camp, a couple of miles from the swamp. Now reduced from 8 to 7 dwarves (apparently their political officer had suffered a hunting accident?). As agreed, they handed over the 20 stones they had recovered (apparently an average of 3-6 stones per ritual site). We discussed a team-up with the Dwarves to take out the Demon cult at the cloisters and retrieve whatever stones they had. &lt;br /&gt;
&lt;br /&gt;
Ultimately, we decided on a timely return to Seagate with the 25 Death-stones already recovered, and a full mission debrief with Bishop Jocelyn. We advise her that we would be available should she plan any further Dark Circle related missions&lt;br /&gt;
&lt;br /&gt;
 Mario – “There will always be evil to battle … for loot”&lt;br /&gt;
 Bishop Jocelyn – “I had forgotten for a moment who I was dealing with”&lt;br /&gt;
&lt;br /&gt;
Later that week, following a private meeting of the Inquisition, Silken was advised that she had fulfilled her Oath to the Church, and was released from further service, however she could retain her title of Lady Dark&lt;br /&gt;
 “Go in Light”&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115901</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115901"/>
		<updated>2026-09-05T08:21:22Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Nelly the Swamp Hag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===6th Frost===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
===7th Frost===&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In which steps are taken to enact the plan which works perfectly (?)&lt;br /&gt;
&lt;br /&gt;
MaryM and Lysander take possession of the Standard of St Jeremiah and gets buffed at the Guild in order to be fully prepared to face the Balrog Garthron – at the behest and beneficence of the church (and Dramus – now there’s an interesting juxtaposition).&lt;br /&gt;
&lt;br /&gt;
We hie to Newcastle and spend more time planning. We establish that Mario can’t activate the mirror while trying to bash the balrog so after much discussion I have begrudgingly agreed to teach one of the two people I absolutely did not want to be able to activate the mirror to activate the mirror. I now have much less faith in our ability to execute the plan, but I would be happy to be proved wrong.  I would like it noted that Silken promised not to activate the mirror at any other time other than when we are attempting to banish Garthron.&lt;br /&gt;
&lt;br /&gt;
We dream-walk from Newcastle to Charmont which is a tad odd. The white tower appears to be drawing mana into it. Things are distorted in the dream landscape. Charmont looks a bit bleak in dream – gloamy one could say. Looking further there is a mountain which catches our eye (we think it may be where Garthron is hanging out. We appear in the town square in Charmont but as we are “unremarkable” no one takes notice.&lt;br /&gt;
====Prison Camp====&lt;br /&gt;
We find the tracks in the ground that we need to follow to try to find a hidden entrance into the mountain. We fly low and slow following the tracks until we see a stockade (a palisade fort) in the distance with closed gates. We land and approach with caution. Mario does an ESP and Telepathy. He only picks up one mind in the stockade which appears fractured. There is a small dock by the river but there are no boats there. It looks like the palisade is designed to keep people in rather than keeping other people from getting in. We explore. It definitely looks like some sort of forced labour camp. We find four trails leading off into the hills which were probably made by workers.&lt;br /&gt;
&lt;br /&gt;
We find the fragmented mind hiding in a barrel. It appears to belong to a young woman. She is pretty bad shape including a wound on her back and the residue of poisoning – magical poison of some sort. The wound appears to have been caused by something like a claw. She is a cook. Mario hypnotises her. She believes something happened yesterday (when in fact it happened at least a week ago). She appears to have retrograde amnesia. She remembers being in the dark and seeing terrible white eyes. She thinks the most recent mine they have been mining is to the northwest. It turns out that everyone in the camp has been sentenced to hard labour for committing some sort of crime in Foxcourt. &lt;br /&gt;
&lt;br /&gt;
MaryM healed her and we told her we would be back for her. Mario psychometried the wound and got a glimpse of an insectoid thing with a stinger. One of the two western towers was a minor place of death. The working theory is that the things have taken the workers.&lt;br /&gt;
====Mine Entrance====&lt;br /&gt;
We find a mine entrance with tailings. Looks like you can break crystals out of the rock rather than having to grind or crush it. We head down the shaft. Axis believes the miners are not particularly skilled. There are some small natural caverns on the way down. We get to a point where the mine runs out and there is a cavern with a collapsed area that is fully blocked. Mana seems to be flowing from It. Silken runs her eye through it and after about 150 feet or so it breaks out into a cavern.&lt;br /&gt;
&lt;br /&gt;
Dramus summons an earth elemental with a twist – it looks a bit shiny and is somewhat sentient which is unusual. The elemental is called Igneous and is quite chatty. He creates a permanent tunnel that circumvents tunnelling through areas that contain “weird stuff” (warpstone). We arrive in a cavern that is about 15 feet high. Apparently there are many dwarves and elementals near by. Also there is a group of human nearby (probably the kidnapped miners who we will go back for, assuming that we can).&lt;br /&gt;
&lt;br /&gt;
Igneous can detect the big fiery thing (which we hope is the Balrog). As we dither in the cavern it appears to move further away from us. It appears it is teleporting between places. Dramus asks Igneous to get us as close to the fiery thing as possible without going too near the dwarves. We get into the dwarven tunnels and find some bound speech wards which I counterspelled into submission. We walk for close to two hours and manage to avoid detection until we come to an area which we are referring to as dwarf central as there are hundreds of dwarves. &lt;br /&gt;
&lt;br /&gt;
The mana here is leaning toward high and is “twitchy”. We ask Igneous if he can get us to one of the places where the Balrog is teleporting to where there are “less many” dwarves (according to Igneous). We arrive at a pair of big doors guarded by two dwarves on heavy armour who are giving off evil vibes. Silken has taken her position on the chaise lounge in preparation for being “gifted” to the balrog. We wander up and Mario announces that we are here with a gift for the boss. Mario does his best waiter impression and Silken smoulders in a snack-like manner (I said what she said).&lt;br /&gt;
&lt;br /&gt;
There is a throne room and two phalanxes of dwarves arranged near it (8 in each phalanx). 2 more phalanxes enter the room and surround us. We are not at all intimidated. A guard demands that we leave the snack but we do not. One dwarf does a double take so it’s all going to go off. Axis changes into a dragon and tells them to stand down in draconic which no one understands. Silken clings to the chaise lounge. MayM prepares her smiting evil spell and Amber prepares Hellfire whole Dramus prepares to agony the heck out of everything. Mario accelerates to the ceiling and does some weird gymnastics involving his mentacles.&lt;br /&gt;
&lt;br /&gt;
And so we draw a veil over our adventures until next time when all our best laid plans will work perfectly – or go to hell in a handcart.&lt;br /&gt;
&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
Dwarven gun crews overrun by dwarven militia armed with crossbows (not as heavily armed as bodyguard)&lt;br /&gt;
Nerif (Dwarven scorpion centaur) arrives bearing the Black Banner&lt;br /&gt;
&lt;br /&gt;
Dwarven hostages confirmed to be all ok&lt;br /&gt;
&lt;br /&gt;
Confirmed that all Death-stones recovered from the Greenwoods had been used to craft the Balrog’s new hand and vambraces, and had thus passed into the mirror with the Balrog – there were none left in the Dwarven mines&lt;br /&gt;
Grateful dwarves agreed to provide reward for the Party’s assistance with the Balrog, in terms of crafting of weapons, armour, Warpstone, etc&lt;br /&gt;
&lt;br /&gt;
Party arranged for the release of the captured human miners into our care. The dwarves explained that the miners required TLC as the Balrog had been experimenting on them. 20 were emaciated, dehydrated and experiencing mental health issues, however they responded well to Healing. Sadly, the remaining 20 miners were beyond saving (GTN now sentient-ish undead, were highly infectious and could pass for living) and were reluctantly disinfected with Hellfire. The Party escorted the survivors out of the Dwarven mines.&lt;br /&gt;
&lt;br /&gt;
Dwarves stated that further mining by Fox Court would not be tolerated, but perhaps trade would be possible. Rethinking their isolation from other dwarves and locals.&lt;br /&gt;
&lt;br /&gt;
====Party discusses mirror====&lt;br /&gt;
Party discussed what shall we do with an Ancient Elven Mirror with a Balrog trapped inside?&lt;br /&gt;
 Silken – “Give it to me. Or sell it!&lt;br /&gt;
&lt;br /&gt;
Revised question: A Balrog who will be very angry with all of us if he ever gets out!&lt;br /&gt;
 Amber – “Give it to the Church for safe keeping”&lt;br /&gt;
 Silken – “Listen to the Witch, for she is wise”&lt;br /&gt;
 Followed by stunned silence from all!&lt;br /&gt;
===Parade through Seagate===&lt;br /&gt;
Party returned to Seagate (flying with the Mirror so that it did not travel via a portal, another plane etc)&lt;br /&gt;
Silken asked Boris to arrange a procession to the Church, to be met there by Bishop Jocelyn&lt;br /&gt;
* Led by Mary M. with the standard of Saint Jerimiah&lt;br /&gt;
* And by the Seagate Youth Orchestra from Yazmo’s Orphanage, dominated by bagpipes &amp;amp; drums&lt;br /&gt;
* Followed by Silken on her chaise-lounge atop the mirror, carried by Mario&lt;br /&gt;
* And with Axis in silver dragon form bringing up the rear&lt;br /&gt;
&lt;br /&gt;
Jocelyn chose to await our arrival in the highest pulpit inside the church. Mary M led the way into the church, apologizing to Bishop Jocelyn as we arrived. Silken descended from her chaise-longe, stripping the cover from the mirror hoping to show off ‘her’ Balrog. The party persuaded her from activating the mirror and hurriedly explained the tense situation to Jocelyn. Jocelyn accepted the mirror into the care of the Church, with the understanding that the Party would return shortly with the remainder of the active Death-stones from the Greenwoods.&lt;br /&gt;
&lt;br /&gt;
Jocelyn would arrange for the Mirror to be kept securely away from anyone with the knowledge to activate the mirror. Mary M remained with Jocelyn to fill her in at length on exactly what had transpired, before joining the rest of the Party at the Pub, where Dramus and Amber had been all along.&lt;br /&gt;
&lt;br /&gt;
===Nelly the Swamp Hag===&lt;br /&gt;
The Party then used Dramus’ Tower to head back to the Greenwoods, then flew on to the swamp, to recover the stones taken by Nellie the Swamp Hag. After discussions around whether the Party would attack a lonely old woman in the swamp, whom we had never met and was not necessarily evil, Axis offered to negotiate with Nellie on behalf of the &lt;br /&gt;
Party under a flag of truce. &lt;br /&gt;
&lt;br /&gt;
After miscommunications via Grindelow, Axis swam down to Nellies underwater cave to talk to her in person. Party flew above, in Mind Speech, ready to help if needed. Axis made a deal to exchange 3 of his personal Amber magic-storage crystals for the 5 Death-stones that Nellie said were all she had.&lt;br /&gt;
&lt;br /&gt;
===Meeting with The 7 Dwarves===&lt;br /&gt;
Met up with Firebeard and the dwarves at their camp, a couple of miles from the swamp. Now reduced from 8 to 7 dwarves (apparently their political officer had suffered a hunting accident?). As agreed, they handed over the 20 stones they had recovered (apparently an average of 3-6 stones per ritual site). We discussed a team-up with the Dwarves to take out the Demon cult at the cloisters and retrieve whatever stones they had. &lt;br /&gt;
&lt;br /&gt;
Ultimately, we decided on a timely return to Seagate with the 25 Death-stones already recovered, and a full mission debrief with Bishop Jocelyn. We advise her that we would be available should she plan any further Dark Circle related missions&lt;br /&gt;
&lt;br /&gt;
 Mario – “There will always be evil to battle … for loot”&lt;br /&gt;
 Bishop Jocelyn – “I had forgotten for a moment who I was dealing with”&lt;br /&gt;
&lt;br /&gt;
Later that week, following a private meeting of the Inquisition, Silken was advised that she had fulfilled her Oath to the Church, and was released from further service, however she could retain her title of Lady Dark&lt;br /&gt;
 “Go in Light”&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115900</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115900"/>
		<updated>2026-09-05T08:20:57Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Party discusses mirror */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===6th Frost===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
===7th Frost===&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In which steps are taken to enact the plan which works perfectly (?)&lt;br /&gt;
&lt;br /&gt;
MaryM and Lysander take possession of the Standard of St Jeremiah and gets buffed at the Guild in order to be fully prepared to face the Balrog Garthron – at the behest and beneficence of the church (and Dramus – now there’s an interesting juxtaposition).&lt;br /&gt;
&lt;br /&gt;
We hie to Newcastle and spend more time planning. We establish that Mario can’t activate the mirror while trying to bash the balrog so after much discussion I have begrudgingly agreed to teach one of the two people I absolutely did not want to be able to activate the mirror to activate the mirror. I now have much less faith in our ability to execute the plan, but I would be happy to be proved wrong.  I would like it noted that Silken promised not to activate the mirror at any other time other than when we are attempting to banish Garthron.&lt;br /&gt;
&lt;br /&gt;
We dream-walk from Newcastle to Charmont which is a tad odd. The white tower appears to be drawing mana into it. Things are distorted in the dream landscape. Charmont looks a bit bleak in dream – gloamy one could say. Looking further there is a mountain which catches our eye (we think it may be where Garthron is hanging out. We appear in the town square in Charmont but as we are “unremarkable” no one takes notice.&lt;br /&gt;
====Prison Camp====&lt;br /&gt;
We find the tracks in the ground that we need to follow to try to find a hidden entrance into the mountain. We fly low and slow following the tracks until we see a stockade (a palisade fort) in the distance with closed gates. We land and approach with caution. Mario does an ESP and Telepathy. He only picks up one mind in the stockade which appears fractured. There is a small dock by the river but there are no boats there. It looks like the palisade is designed to keep people in rather than keeping other people from getting in. We explore. It definitely looks like some sort of forced labour camp. We find four trails leading off into the hills which were probably made by workers.&lt;br /&gt;
&lt;br /&gt;
We find the fragmented mind hiding in a barrel. It appears to belong to a young woman. She is pretty bad shape including a wound on her back and the residue of poisoning – magical poison of some sort. The wound appears to have been caused by something like a claw. She is a cook. Mario hypnotises her. She believes something happened yesterday (when in fact it happened at least a week ago). She appears to have retrograde amnesia. She remembers being in the dark and seeing terrible white eyes. She thinks the most recent mine they have been mining is to the northwest. It turns out that everyone in the camp has been sentenced to hard labour for committing some sort of crime in Foxcourt. &lt;br /&gt;
&lt;br /&gt;
MaryM healed her and we told her we would be back for her. Mario psychometried the wound and got a glimpse of an insectoid thing with a stinger. One of the two western towers was a minor place of death. The working theory is that the things have taken the workers.&lt;br /&gt;
====Mine Entrance====&lt;br /&gt;
We find a mine entrance with tailings. Looks like you can break crystals out of the rock rather than having to grind or crush it. We head down the shaft. Axis believes the miners are not particularly skilled. There are some small natural caverns on the way down. We get to a point where the mine runs out and there is a cavern with a collapsed area that is fully blocked. Mana seems to be flowing from It. Silken runs her eye through it and after about 150 feet or so it breaks out into a cavern.&lt;br /&gt;
&lt;br /&gt;
Dramus summons an earth elemental with a twist – it looks a bit shiny and is somewhat sentient which is unusual. The elemental is called Igneous and is quite chatty. He creates a permanent tunnel that circumvents tunnelling through areas that contain “weird stuff” (warpstone). We arrive in a cavern that is about 15 feet high. Apparently there are many dwarves and elementals near by. Also there is a group of human nearby (probably the kidnapped miners who we will go back for, assuming that we can).&lt;br /&gt;
&lt;br /&gt;
Igneous can detect the big fiery thing (which we hope is the Balrog). As we dither in the cavern it appears to move further away from us. It appears it is teleporting between places. Dramus asks Igneous to get us as close to the fiery thing as possible without going too near the dwarves. We get into the dwarven tunnels and find some bound speech wards which I counterspelled into submission. We walk for close to two hours and manage to avoid detection until we come to an area which we are referring to as dwarf central as there are hundreds of dwarves. &lt;br /&gt;
&lt;br /&gt;
The mana here is leaning toward high and is “twitchy”. We ask Igneous if he can get us to one of the places where the Balrog is teleporting to where there are “less many” dwarves (according to Igneous). We arrive at a pair of big doors guarded by two dwarves on heavy armour who are giving off evil vibes. Silken has taken her position on the chaise lounge in preparation for being “gifted” to the balrog. We wander up and Mario announces that we are here with a gift for the boss. Mario does his best waiter impression and Silken smoulders in a snack-like manner (I said what she said).&lt;br /&gt;
&lt;br /&gt;
There is a throne room and two phalanxes of dwarves arranged near it (8 in each phalanx). 2 more phalanxes enter the room and surround us. We are not at all intimidated. A guard demands that we leave the snack but we do not. One dwarf does a double take so it’s all going to go off. Axis changes into a dragon and tells them to stand down in draconic which no one understands. Silken clings to the chaise lounge. MayM prepares her smiting evil spell and Amber prepares Hellfire whole Dramus prepares to agony the heck out of everything. Mario accelerates to the ceiling and does some weird gymnastics involving his mentacles.&lt;br /&gt;
&lt;br /&gt;
And so we draw a veil over our adventures until next time when all our best laid plans will work perfectly – or go to hell in a handcart.&lt;br /&gt;
&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
Dwarven gun crews overrun by dwarven militia armed with crossbows (not as heavily armed as bodyguard)&lt;br /&gt;
Nerif (Dwarven scorpion centaur) arrives bearing the Black Banner&lt;br /&gt;
&lt;br /&gt;
Dwarven hostages confirmed to be all ok&lt;br /&gt;
&lt;br /&gt;
Confirmed that all Death-stones recovered from the Greenwoods had been used to craft the Balrog’s new hand and vambraces, and had thus passed into the mirror with the Balrog – there were none left in the Dwarven mines&lt;br /&gt;
Grateful dwarves agreed to provide reward for the Party’s assistance with the Balrog, in terms of crafting of weapons, armour, Warpstone, etc&lt;br /&gt;
&lt;br /&gt;
Party arranged for the release of the captured human miners into our care. The dwarves explained that the miners required TLC as the Balrog had been experimenting on them. 20 were emaciated, dehydrated and experiencing mental health issues, however they responded well to Healing. Sadly, the remaining 20 miners were beyond saving (GTN now sentient-ish undead, were highly infectious and could pass for living) and were reluctantly disinfected with Hellfire. The Party escorted the survivors out of the Dwarven mines.&lt;br /&gt;
&lt;br /&gt;
Dwarves stated that further mining by Fox Court would not be tolerated, but perhaps trade would be possible. Rethinking their isolation from other dwarves and locals.&lt;br /&gt;
&lt;br /&gt;
====Party discusses mirror====&lt;br /&gt;
Party discussed what shall we do with an Ancient Elven Mirror with a Balrog trapped inside?&lt;br /&gt;
 Silken – “Give it to me. Or sell it!&lt;br /&gt;
&lt;br /&gt;
Revised question: A Balrog who will be very angry with all of us if he ever gets out!&lt;br /&gt;
 Amber – “Give it to the Church for safe keeping”&lt;br /&gt;
 Silken – “Listen to the Witch, for she is wise”&lt;br /&gt;
 Followed by stunned silence from all!&lt;br /&gt;
===Parade through Seagate===&lt;br /&gt;
Party returned to Seagate (flying with the Mirror so that it did not travel via a portal, another plane etc)&lt;br /&gt;
Silken asked Boris to arrange a procession to the Church, to be met there by Bishop Jocelyn&lt;br /&gt;
* Led by Mary M. with the standard of Saint Jerimiah&lt;br /&gt;
* And by the Seagate Youth Orchestra from Yazmo’s Orphanage, dominated by bagpipes &amp;amp; drums&lt;br /&gt;
* Followed by Silken on her chaise-lounge atop the mirror, carried by Mario&lt;br /&gt;
* And with Axis in silver dragon form bringing up the rear&lt;br /&gt;
&lt;br /&gt;
Jocelyn chose to await our arrival in the highest pulpit inside the church. Mary M led the way into the church, apologizing to Bishop Jocelyn as we arrived. Silken descended from her chaise-longe, stripping the cover from the mirror hoping to show off ‘her’ Balrog. The party persuaded her from activating the mirror and hurriedly explained the tense situation to Jocelyn. Jocelyn accepted the mirror into the care of the Church, with the understanding that the Party would return shortly with the remainder of the active Death-stones from the Greenwoods.&lt;br /&gt;
&lt;br /&gt;
Jocelyn would arrange for the Mirror to be kept securely away from anyone with the knowledge to activate the mirror. Mary M remained with Jocelyn to fill her in at length on exactly what had transpired, before joining the rest of the Party at the Pub, where Dramus and Amber had been all along.&lt;br /&gt;
&lt;br /&gt;
===Nelly the Swamp Hag===&lt;br /&gt;
The Party then used Dramus’ Tower to head back to the Greenwoods, then flew on to the swamp, to recover the stones taken by Nellie the Swamp Hag. After discussions around whether the Party would attack a lonely old woman in the swamp, whom we had never met and was not necessarily evil, Axis offered to negotiate with Nellie on behalf of the &lt;br /&gt;
&lt;br /&gt;
Party under a flag of truce. After miscommunications via Grindelow, Axis swam down to Nellies underwater cave to talk to her in person. Party flew above, in Mind Speech, ready to help if needed. Axis made a deal to exchange 3 of his personal Amber magic-storage crystals for the 5 Death-stones that Nellie said were all she had.&lt;br /&gt;
&lt;br /&gt;
===Meeting with The 7 Dwarves===&lt;br /&gt;
Met up with Firebeard and the dwarves at their camp, a couple of miles from the swamp. Now reduced from 8 to 7 dwarves (apparently their political officer had suffered a hunting accident?). As agreed, they handed over the 20 stones they had recovered (apparently an average of 3-6 stones per ritual site). We discussed a team-up with the Dwarves to take out the Demon cult at the cloisters and retrieve whatever stones they had. &lt;br /&gt;
&lt;br /&gt;
Ultimately, we decided on a timely return to Seagate with the 25 Death-stones already recovered, and a full mission debrief with Bishop Jocelyn. We advise her that we would be available should she plan any further Dark Circle related missions&lt;br /&gt;
&lt;br /&gt;
 Mario – “There will always be evil to battle … for loot”&lt;br /&gt;
 Bishop Jocelyn – “I had forgotten for a moment who I was dealing with”&lt;br /&gt;
&lt;br /&gt;
Later that week, following a private meeting of the Inquisition, Silken was advised that she had fulfilled her Oath to the Church, and was released from further service, however she could retain her title of Lady Dark&lt;br /&gt;
 “Go in Light”&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115899</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115899"/>
		<updated>2026-09-05T08:18:14Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===6th Frost===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
===7th Frost===&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In which steps are taken to enact the plan which works perfectly (?)&lt;br /&gt;
&lt;br /&gt;
MaryM and Lysander take possession of the Standard of St Jeremiah and gets buffed at the Guild in order to be fully prepared to face the Balrog Garthron – at the behest and beneficence of the church (and Dramus – now there’s an interesting juxtaposition).&lt;br /&gt;
&lt;br /&gt;
We hie to Newcastle and spend more time planning. We establish that Mario can’t activate the mirror while trying to bash the balrog so after much discussion I have begrudgingly agreed to teach one of the two people I absolutely did not want to be able to activate the mirror to activate the mirror. I now have much less faith in our ability to execute the plan, but I would be happy to be proved wrong.  I would like it noted that Silken promised not to activate the mirror at any other time other than when we are attempting to banish Garthron.&lt;br /&gt;
&lt;br /&gt;
We dream-walk from Newcastle to Charmont which is a tad odd. The white tower appears to be drawing mana into it. Things are distorted in the dream landscape. Charmont looks a bit bleak in dream – gloamy one could say. Looking further there is a mountain which catches our eye (we think it may be where Garthron is hanging out. We appear in the town square in Charmont but as we are “unremarkable” no one takes notice.&lt;br /&gt;
====Prison Camp====&lt;br /&gt;
We find the tracks in the ground that we need to follow to try to find a hidden entrance into the mountain. We fly low and slow following the tracks until we see a stockade (a palisade fort) in the distance with closed gates. We land and approach with caution. Mario does an ESP and Telepathy. He only picks up one mind in the stockade which appears fractured. There is a small dock by the river but there are no boats there. It looks like the palisade is designed to keep people in rather than keeping other people from getting in. We explore. It definitely looks like some sort of forced labour camp. We find four trails leading off into the hills which were probably made by workers.&lt;br /&gt;
&lt;br /&gt;
We find the fragmented mind hiding in a barrel. It appears to belong to a young woman. She is pretty bad shape including a wound on her back and the residue of poisoning – magical poison of some sort. The wound appears to have been caused by something like a claw. She is a cook. Mario hypnotises her. She believes something happened yesterday (when in fact it happened at least a week ago). She appears to have retrograde amnesia. She remembers being in the dark and seeing terrible white eyes. She thinks the most recent mine they have been mining is to the northwest. It turns out that everyone in the camp has been sentenced to hard labour for committing some sort of crime in Foxcourt. &lt;br /&gt;
&lt;br /&gt;
MaryM healed her and we told her we would be back for her. Mario psychometried the wound and got a glimpse of an insectoid thing with a stinger. One of the two western towers was a minor place of death. The working theory is that the things have taken the workers.&lt;br /&gt;
====Mine Entrance====&lt;br /&gt;
We find a mine entrance with tailings. Looks like you can break crystals out of the rock rather than having to grind or crush it. We head down the shaft. Axis believes the miners are not particularly skilled. There are some small natural caverns on the way down. We get to a point where the mine runs out and there is a cavern with a collapsed area that is fully blocked. Mana seems to be flowing from It. Silken runs her eye through it and after about 150 feet or so it breaks out into a cavern.&lt;br /&gt;
&lt;br /&gt;
Dramus summons an earth elemental with a twist – it looks a bit shiny and is somewhat sentient which is unusual. The elemental is called Igneous and is quite chatty. He creates a permanent tunnel that circumvents tunnelling through areas that contain “weird stuff” (warpstone). We arrive in a cavern that is about 15 feet high. Apparently there are many dwarves and elementals near by. Also there is a group of human nearby (probably the kidnapped miners who we will go back for, assuming that we can).&lt;br /&gt;
&lt;br /&gt;
Igneous can detect the big fiery thing (which we hope is the Balrog). As we dither in the cavern it appears to move further away from us. It appears it is teleporting between places. Dramus asks Igneous to get us as close to the fiery thing as possible without going too near the dwarves. We get into the dwarven tunnels and find some bound speech wards which I counterspelled into submission. We walk for close to two hours and manage to avoid detection until we come to an area which we are referring to as dwarf central as there are hundreds of dwarves. &lt;br /&gt;
&lt;br /&gt;
The mana here is leaning toward high and is “twitchy”. We ask Igneous if he can get us to one of the places where the Balrog is teleporting to where there are “less many” dwarves (according to Igneous). We arrive at a pair of big doors guarded by two dwarves on heavy armour who are giving off evil vibes. Silken has taken her position on the chaise lounge in preparation for being “gifted” to the balrog. We wander up and Mario announces that we are here with a gift for the boss. Mario does his best waiter impression and Silken smoulders in a snack-like manner (I said what she said).&lt;br /&gt;
&lt;br /&gt;
There is a throne room and two phalanxes of dwarves arranged near it (8 in each phalanx). 2 more phalanxes enter the room and surround us. We are not at all intimidated. A guard demands that we leave the snack but we do not. One dwarf does a double take so it’s all going to go off. Axis changes into a dragon and tells them to stand down in draconic which no one understands. Silken clings to the chaise lounge. MayM prepares her smiting evil spell and Amber prepares Hellfire whole Dramus prepares to agony the heck out of everything. Mario accelerates to the ceiling and does some weird gymnastics involving his mentacles.&lt;br /&gt;
&lt;br /&gt;
And so we draw a veil over our adventures until next time when all our best laid plans will work perfectly – or go to hell in a handcart.&lt;br /&gt;
&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
Dwarven gun crews overrun by dwarven militia armed with crossbows (not as heavily armed as bodyguard)&lt;br /&gt;
Nerif (Dwarven scorpion centaur) arrives bearing the Black Banner&lt;br /&gt;
&lt;br /&gt;
Dwarven hostages confirmed to be all ok&lt;br /&gt;
&lt;br /&gt;
Confirmed that all Death-stones recovered from the Greenwoods had been used to craft the Balrog’s new hand and vambraces, and had thus passed into the mirror with the Balrog – there were none left in the Dwarven mines&lt;br /&gt;
Grateful dwarves agreed to provide reward for the Party’s assistance with the Balrog, in terms of crafting of weapons, armour, Warpstone, etc&lt;br /&gt;
&lt;br /&gt;
Party arranged for the release of the captured human miners into our care. The dwarves explained that the miners required TLC as the Balrog had been experimenting on them. 20 were emaciated, dehydrated and experiencing mental health issues, however they responded well to Healing. Sadly, the remaining 20 miners were beyond saving (GTN now sentient-ish undead, were highly infectious and could pass for living) and were reluctantly disinfected with Hellfire. The Party escorted the survivors out of the Dwarven mines.&lt;br /&gt;
&lt;br /&gt;
Dwarves stated that further mining by Fox Court would not be tolerated, but perhaps trade would be possible. Rethinking their isolation from other dwarves and locals.&lt;br /&gt;
&lt;br /&gt;
====Party discusses mirror====&lt;br /&gt;
Party discussed what shall we do with an Ancient Elven Mirror with a Balrog trapped inside?&lt;br /&gt;
 Silken – “Give it to me. Or sell it!&lt;br /&gt;
&lt;br /&gt;
Revised question: A Balrog who will be very angry with all of us if he ever gets out!&lt;br /&gt;
 Amber – “Give it to the Church for safe keeping”&lt;br /&gt;
 Silken – “Listen to the Witch, for she is wise”&lt;br /&gt;
 Followed by stunned silence from all!&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115898</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115898"/>
		<updated>2026-09-05T08:16:03Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===6th Frost===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
===7th Frost===&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In which steps are taken to enact the plan which works perfectly (?)&lt;br /&gt;
&lt;br /&gt;
MaryM and Lysander take possession of the Standard of St Jeremiah and gets buffed at the Guild in order to be fully prepared to face the Balrog Garthron – at the behest and beneficence of the church (and Dramus – now there’s an interesting juxtaposition).&lt;br /&gt;
&lt;br /&gt;
We hie to Newcastle and spend more time planning. We establish that Mario can’t activate the mirror while trying to bash the balrog so after much discussion I have begrudgingly agreed to teach one of the two people I absolutely did not want to be able to activate the mirror to activate the mirror. I now have much less faith in our ability to execute the plan, but I would be happy to be proved wrong.  I would like it noted that Silken promised not to activate the mirror at any other time other than when we are attempting to banish Garthron.&lt;br /&gt;
&lt;br /&gt;
We dream-walk from Newcastle to Charmont which is a tad odd. The white tower appears to be drawing mana into it. Things are distorted in the dream landscape. Charmont looks a bit bleak in dream – gloamy one could say. Looking further there is a mountain which catches our eye (we think it may be where Garthron is hanging out. We appear in the town square in Charmont but as we are “unremarkable” no one takes notice.&lt;br /&gt;
====Prison Camp====&lt;br /&gt;
We find the tracks in the ground that we need to follow to try to find a hidden entrance into the mountain. We fly low and slow following the tracks until we see a stockade (a palisade fort) in the distance with closed gates. We land and approach with caution. Mario does an ESP and Telepathy. He only picks up one mind in the stockade which appears fractured. There is a small dock by the river but there are no boats there. It looks like the palisade is designed to keep people in rather than keeping other people from getting in. We explore. It definitely looks like some sort of forced labour camp. We find four trails leading off into the hills which were probably made by workers.&lt;br /&gt;
&lt;br /&gt;
We find the fragmented mind hiding in a barrel. It appears to belong to a young woman. She is pretty bad shape including a wound on her back and the residue of poisoning – magical poison of some sort. The wound appears to have been caused by something like a claw. She is a cook. Mario hypnotises her. She believes something happened yesterday (when in fact it happened at least a week ago). She appears to have retrograde amnesia. She remembers being in the dark and seeing terrible white eyes. She thinks the most recent mine they have been mining is to the northwest. It turns out that everyone in the camp has been sentenced to hard labour for committing some sort of crime in Foxcourt. &lt;br /&gt;
&lt;br /&gt;
MaryM healed her and we told her we would be back for her. Mario psychometried the wound and got a glimpse of an insectoid thing with a stinger. One of the two western towers was a minor place of death. The working theory is that the things have taken the workers.&lt;br /&gt;
====Mine Entrance====&lt;br /&gt;
We find a mine entrance with tailings. Looks like you can break crystals out of the rock rather than having to grind or crush it. We head down the shaft. Axis believes the miners are not particularly skilled. There are some small natural caverns on the way down. We get to a point where the mine runs out and there is a cavern with a collapsed area that is fully blocked. Mana seems to be flowing from It. Silken runs her eye through it and after about 150 feet or so it breaks out into a cavern.&lt;br /&gt;
&lt;br /&gt;
Dramus summons an earth elemental with a twist – it looks a bit shiny and is somewhat sentient which is unusual. The elemental is called Igneous and is quite chatty. He creates a permanent tunnel that circumvents tunnelling through areas that contain “weird stuff” (warpstone). We arrive in a cavern that is about 15 feet high. Apparently there are many dwarves and elementals near by. Also there is a group of human nearby (probably the kidnapped miners who we will go back for, assuming that we can).&lt;br /&gt;
&lt;br /&gt;
Igneous can detect the big fiery thing (which we hope is the Balrog). As we dither in the cavern it appears to move further away from us. It appears it is teleporting between places. Dramus asks Igneous to get us as close to the fiery thing as possible without going too near the dwarves. We get into the dwarven tunnels and find some bound speech wards which I counterspelled into submission. We walk for close to two hours and manage to avoid detection until we come to an area which we are referring to as dwarf central as there are hundreds of dwarves. &lt;br /&gt;
&lt;br /&gt;
The mana here is leaning toward high and is “twitchy”. We ask Igneous if he can get us to one of the places where the Balrog is teleporting to where there are “less many” dwarves (according to Igneous). We arrive at a pair of big doors guarded by two dwarves on heavy armour who are giving off evil vibes. Silken has taken her position on the chaise lounge in preparation for being “gifted” to the balrog. We wander up and Mario announces that we are here with a gift for the boss. Mario does his best waiter impression and Silken smoulders in a snack-like manner (I said what she said).&lt;br /&gt;
&lt;br /&gt;
There is a throne room and two phalanxes of dwarves arranged near it (8 in each phalanx). 2 more phalanxes enter the room and surround us. We are not at all intimidated. A guard demands that we leave the snack but we do not. One dwarf does a double take so it’s all going to go off. Axis changes into a dragon and tells them to stand down in draconic which no one understands. Silken clings to the chaise lounge. MayM prepares her smiting evil spell and Amber prepares Hellfire whole Dramus prepares to agony the heck out of everything. Mario accelerates to the ceiling and does some weird gymnastics involving his mentacles.&lt;br /&gt;
&lt;br /&gt;
And so we draw a veil over our adventures until next time when all our best laid plans will work perfectly – or go to hell in a handcart.&lt;br /&gt;
&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115592</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115592"/>
		<updated>2026-08-18T07:44:41Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* 7th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===6th Frost===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
===7th Frost===&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In which steps are taken to enact the plan which works perfectly (?)&lt;br /&gt;
&lt;br /&gt;
MaryM and Lysander take possession of the Standard of St Jeremiah and gets buffed at the Guild in order to be fully prepared to face the Balrog Garthron – at the behest and beneficence of the church (and Dramus – now there’s an interesting juxtaposition).&lt;br /&gt;
&lt;br /&gt;
We hie to Newcastle and spend more time planning. We establish that Mario can’t activate the mirror while trying to bash the balrog so after much discussion I have begrudgingly agreed to teach one of the two people I absolutely did not want to be able to activate the mirror to activate the mirror. I now have much less faith in our ability to execute the plan, but I would be happy to be proved wrong.  I would like it noted that Silken promised not to activate the mirror at any other time other than when we are attempting to banish Garthron.&lt;br /&gt;
&lt;br /&gt;
We dream-walk from Newcastle to Charmont which is a tad odd. The white tower appears to be drawing mana into it. Things are distorted in the dream landscape. Charmont looks a bit bleak in dream – gloamy one could say. Looking further there is a mountain which catches our eye (we think it may be where Garthron is hanging out. We appear in the town square in Charmont but as we are “unremarkable” no one takes notice.&lt;br /&gt;
====Prison Camp====&lt;br /&gt;
We find the tracks in the ground that we need to follow to try to find a hidden entrance into the mountain. We fly low and slow following the tracks until we see a stockade (a palisade fort) in the distance with closed gates. We land and approach with caution. Mario does an ESP and Telepathy. He only picks up one mind in the stockade which appears fractured. There is a small dock by the river but there are no boats there. It looks like the palisade is designed to keep people in rather than keeping other people from getting in. We explore. It definitely looks like some sort of forced labour camp. We find four trails leading off into the hills which were probably made by workers.&lt;br /&gt;
&lt;br /&gt;
We find the fragmented mind hiding in a barrel. It appears to belong to a young woman. She is pretty bad shape including a wound on her back and the residue of poisoning – magical poison of some sort. The wound appears to have been caused by something like a claw. She is a cook. Mario hypnotises her. She believes something happened yesterday (when in fact it happened at least a week ago). She appears to have retrograde amnesia. She remembers being in the dark and seeing terrible white eyes. She thinks the most recent mine they have been mining is to the northwest. It turns out that everyone in the camp has been sentenced to hard labour for committing some sort of crime in Foxcourt. &lt;br /&gt;
&lt;br /&gt;
MaryM healed her and we told her we would be back for her. Mario psychometried the wound and got a glimpse of an insectoid thing with a stinger. One of the two western towers was a minor place of death. The working theory is that the things have taken the workers.&lt;br /&gt;
====Mine Entrance====&lt;br /&gt;
We find a mine entrance with tailings. Looks like you can break crystals out of the rock rather than having to grind or crush it. We head down the shaft. Axis believes the miners are not particularly skilled. There are some small natural caverns on the way down. We get to a point where the mine runs out and there is a cavern with a collapsed area that is fully blocked. Mana seems to be flowing from It. Silken runs her eye through it and after about 150 feet or so it breaks out into a cavern.&lt;br /&gt;
&lt;br /&gt;
Dramus summons an earth elemental with a twist – it looks a bit shiny and is somewhat sentient which is unusual. The elemental is called Igneous and is quite chatty. He creates a permanent tunnel that circumvents tunnelling through areas that contain “weird stuff” (warpstone). We arrive in a cavern that is about 15 feet high. Apparently there are many dwarves and elementals near by. Also there is a group of human nearby (probably the kidnapped miners who we will go back for, assuming that we can).&lt;br /&gt;
&lt;br /&gt;
Igneous can detect the big fiery thing (which we hope is the Balrog). As we dither in the cavern it appears to move further away from us. It appears it is teleporting between places. Dramus asks Igneous to get us as close to the fiery thing as possible without going too near the dwarves. We get into the dwarven tunnels and find some bound speech wards which I counterspelled into submission. We walk for close to two hours and manage to avoid detection until we come to an area which we are referring to as dwarf central as there are hundreds of dwarves. &lt;br /&gt;
&lt;br /&gt;
The mana here is leaning toward high and is “twitchy”. We ask Igneous if he can get us to one of the places where the Balrog is teleporting to where there are “less many” dwarves (according to Igneous). We arrive at a pair of big doors guarded by two dwarves on heavy armour who are giving off evil vibes. Silken has taken her position on the chaise lounge in preparation for being “gifted” to the balrog. We wander up and Mario announces that we are here with a gift for the boss. Mario does his best waiter impression and Silken smoulders in a snack-like manner (I said what she said).&lt;br /&gt;
&lt;br /&gt;
There is a throne room and two phalanxes of dwarves arranged near it (8 in each phalanx). 2 more phalanxes enter the room and surround us. We are not at all intimidated. A guard demands that we leave the snack but we do not. One dwarf does a double take so it’s all going to go off. Axis changes into a dragon and tells them to stand down in draconic which no one understands. Silken clings to the chaise lounge. MayM prepares her smiting evil spell and Amber prepares Hellfire whole Dramus prepares to agony the heck out of everything. Mario accelerates to the ceiling and does some weird gymnastics involving his mentacles.&lt;br /&gt;
&lt;br /&gt;
And so we draw a veil over our adventures until next time when all our best laid plans will work perfectly – or go to hell in a handcart.&lt;br /&gt;
&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115591</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115591"/>
		<updated>2026-08-18T07:42:41Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* 6th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===6th Frost===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115590</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115590"/>
		<updated>2026-08-18T07:42:26Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Ambers Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
===Ambers Notes===&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Blackstone_Hold&amp;diff=115559</id>
		<title>Blackstone Hold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Blackstone_Hold&amp;diff=115559"/>
		<updated>2026-08-16T07:42:13Z</updated>

		<summary type="html">&lt;p&gt;Martin: Created page with &amp;quot;Category:Dwarven LandsCategory:Martin Dickson &amp;lt;--Map of Dwarven Lands&amp;lt;br&amp;gt;  A Dwarven underground city near Chaumont in Newcourt freed from the control of a Balrog in Winter 826.  The formerly secretive Dwarves, many sporting exotic mutations from the effect of warpstone are now seeking to make contact with other dwarven lands and conduct trade with local humans. [tbd]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dwarven Lands]][[Category:Martin Dickson]]&lt;br /&gt;
&amp;lt;--[[Map of Dwarven Lands]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Dwarven underground city near [[Chaumont]] in [[Newcourt]] freed from the control of a Balrog in Winter 826.&lt;br /&gt;
&lt;br /&gt;
The formerly secretive Dwarves, many sporting exotic mutations from the effect of warpstone are now seeking to make contact with other dwarven lands and conduct trade with local humans.&lt;br /&gt;
[tbd]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Map_of_Dwarven_Lands&amp;diff=115558</id>
		<title>Map of Dwarven Lands</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Map_of_Dwarven_Lands&amp;diff=115558"/>
		<updated>2026-08-16T07:36:54Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dwarven Lands]] [[Category:Maps]]&lt;br /&gt;
&amp;lt;-- [[Lands_of_Alusia#Dwarven_Strongholds|Lands of Alusia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Dwarf.jpg|150px|left]][[Image:Dwarf-Holdings1.jpg|400px|right|]]&#039;&#039;&#039;Dwarven lands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Player character [[Dwarves|Dwarfs]] can come from any of the Dwarven kingdoms or Fortresses listed below except [[Kingdom Guards]] which is an outpost of the [[Axe Alliance]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves are normally good, have a fair nature, value strong clan-based societies, and gold and good craftsmanship. Forgotten in time and seldom talked about with outsiders, most of the Dwarven population comes from the strong and active strongholds of [[Darkhorn Kingdoms]] which is rich in Dwarven culture. Given strongholds have a single voice and vote to outsiders it seems that all strongholds are equal.  It is often not noticed that [[Darkhorn Kingdoms]] cares for most of the Alusian Dwarven population. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Kondasgel]], [[Harhakeim ]] and [[Hoar Dwarves]] are all very cold and often frozen in or closed off for large parts of the year to outside traders. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The clans and strongholds that conduct the most trade with the outside world are: [[Ironfist Dwarven Strongholds]], [[Azadmere]] and [[Superstition Mountains]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongholds:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*1 [[Kondasgel]]&lt;br /&gt;
*2 [[Harhakeim ]]&lt;br /&gt;
*3 [[Dvergarheim]]&lt;br /&gt;
*4 [[East Guard]]&lt;br /&gt;
*5 [[Ironfist Dwarven Strongholds]]&lt;br /&gt;
*6 [[Brightrock]]&lt;br /&gt;
*7 [[High Castle]]&lt;br /&gt;
*8 [[Granite Peak]] - Current chair of the [[Table of the Axe]].&lt;br /&gt;
*9 [[Darkhorn Kingdoms]]&lt;br /&gt;
*10 [[White Rock Stronghold]]&lt;br /&gt;
*11 [[Kingdom Guards]]&lt;br /&gt;
*12 [[Azadmere]]&lt;br /&gt;
*13 [[Superstition Mountains]]&lt;br /&gt;
*14 [[Zirac Holding]] in central Ranke.&lt;br /&gt;
*15 [[Gold Peak]]&lt;br /&gt;
*16 [[Blackstone Hold]]&lt;br /&gt;
&lt;br /&gt;
Please add others to this list, and email Jono with a location so I can add them to the map.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Map_of_Dwarven_Lands&amp;diff=115557</id>
		<title>Map of Dwarven Lands</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Map_of_Dwarven_Lands&amp;diff=115557"/>
		<updated>2026-08-16T07:36:40Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dwarven Lands]] [[Category:Maps]]&lt;br /&gt;
&amp;lt;-- [[Lands_of_Alusia#Dwarven_Strongholds|Lands of Alusia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Dwarf.jpg|150px|left]][[Image:Dwarf-Holdings.jpg|400px|right|]]&#039;&#039;&#039;Dwarven lands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Player character [[Dwarves|Dwarfs]] can come from any of the Dwarven kingdoms or Fortresses listed below except [[Kingdom Guards]] which is an outpost of the [[Axe Alliance]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves are normally good, have a fair nature, value strong clan-based societies, and gold and good craftsmanship. Forgotten in time and seldom talked about with outsiders, most of the Dwarven population comes from the strong and active strongholds of [[Darkhorn Kingdoms]] which is rich in Dwarven culture. Given strongholds have a single voice and vote to outsiders it seems that all strongholds are equal.  It is often not noticed that [[Darkhorn Kingdoms]] cares for most of the Alusian Dwarven population. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Kondasgel]], [[Harhakeim ]] and [[Hoar Dwarves]] are all very cold and often frozen in or closed off for large parts of the year to outside traders. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The clans and strongholds that conduct the most trade with the outside world are: [[Ironfist Dwarven Strongholds]], [[Azadmere]] and [[Superstition Mountains]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongholds:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*1 [[Kondasgel]]&lt;br /&gt;
*2 [[Harhakeim ]]&lt;br /&gt;
*3 [[Dvergarheim]]&lt;br /&gt;
*4 [[East Guard]]&lt;br /&gt;
*5 [[Ironfist Dwarven Strongholds]]&lt;br /&gt;
*6 [[Brightrock]]&lt;br /&gt;
*7 [[High Castle]]&lt;br /&gt;
*8 [[Granite Peak]] - Current chair of the [[Table of the Axe]].&lt;br /&gt;
*9 [[Darkhorn Kingdoms]]&lt;br /&gt;
*10 [[White Rock Stronghold]]&lt;br /&gt;
*11 [[Kingdom Guards]]&lt;br /&gt;
*12 [[Azadmere]]&lt;br /&gt;
*13 [[Superstition Mountains]]&lt;br /&gt;
*14 [[Zirac Holding]] in central Ranke.&lt;br /&gt;
*15 [[Gold Peak]]&lt;br /&gt;
*16 [[Blackstone Hold]]&lt;br /&gt;
&lt;br /&gt;
Please add others to this list, and email Jono with a location so I can add them to the map.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Map_of_Dwarven_Lands&amp;diff=115556</id>
		<title>Map of Dwarven Lands</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Map_of_Dwarven_Lands&amp;diff=115556"/>
		<updated>2026-08-16T07:35:37Z</updated>

		<summary type="html">&lt;p&gt;Martin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dwarven Lands]] [[Category:Maps]]&lt;br /&gt;
&amp;lt;-- [[Lands_of_Alusia#Dwarven_Strongholds|Lands of Alusia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Dwarf.jpg|150px|left]][[Image:Dwarf-Holdings1.jpg|400px|right|]]&#039;&#039;&#039;Dwarven lands:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Player character [[Dwarves|Dwarfs]] can come from any of the Dwarven kingdoms or Fortresses listed below except [[Kingdom Guards]] which is an outpost of the [[Axe Alliance]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves are normally good, have a fair nature, value strong clan-based societies, and gold and good craftsmanship. Forgotten in time and seldom talked about with outsiders, most of the Dwarven population comes from the strong and active strongholds of [[Darkhorn Kingdoms]] which is rich in Dwarven culture. Given strongholds have a single voice and vote to outsiders it seems that all strongholds are equal.  It is often not noticed that [[Darkhorn Kingdoms]] cares for most of the Alusian Dwarven population. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Kondasgel]], [[Harhakeim ]] and [[Hoar Dwarves]] are all very cold and often frozen in or closed off for large parts of the year to outside traders. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The clans and strongholds that conduct the most trade with the outside world are: [[Ironfist Dwarven Strongholds]], [[Azadmere]] and [[Superstition Mountains]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongholds:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*1 [[Kondasgel]]&lt;br /&gt;
*2 [[Harhakeim ]]&lt;br /&gt;
*3 [[Dvergarheim]]&lt;br /&gt;
*4 [[East Guard]]&lt;br /&gt;
*5 [[Ironfist Dwarven Strongholds]]&lt;br /&gt;
*6 [[Brightrock]]&lt;br /&gt;
*7 [[High Castle]]&lt;br /&gt;
*8 [[Granite Peak]] - Current chair of the [[Table of the Axe]].&lt;br /&gt;
*9 [[Darkhorn Kingdoms]]&lt;br /&gt;
*10 [[White Rock Stronghold]]&lt;br /&gt;
*11 [[Kingdom Guards]]&lt;br /&gt;
*12 [[Azadmere]]&lt;br /&gt;
*13 [[Superstition Mountains]]&lt;br /&gt;
*14 [[Zirac Holding]] in central Ranke.&lt;br /&gt;
*15 [[Gold Peak]]&lt;br /&gt;
*16 [[Blackstone Hold]]&lt;br /&gt;
&lt;br /&gt;
Please add others to this list, and email Jono with a location so I can add them to the map.&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Dwarf-Holdings1.jpg&amp;diff=115555</id>
		<title>File:Dwarf-Holdings1.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Dwarf-Holdings1.jpg&amp;diff=115555"/>
		<updated>2026-08-16T07:34:57Z</updated>

		<summary type="html">&lt;p&gt;Martin: Martin uploaded a new version of File:Dwarf-Holdings1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Maps]][[Category:Dwarven Lands]]&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Athos_Ironfist&amp;diff=115186</id>
		<title>Athos Ironfist</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Athos_Ironfist&amp;diff=115186"/>
		<updated>2026-07-24T22:13:09Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* Games played on */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Martin Dickson]][[Category:Character]][[Category:Dwarf]][[Category:Namer]]__NOTOC__&lt;br /&gt;
[[File:AthosIronfist.jpg|200px|thumb|right|Athos Ironfist]]  &lt;br /&gt;
===Description===&lt;br /&gt;
A mature dwarf of average height and build, moderately handsome, and generally well dressed and groomed. Hailing from [[Dvergarheim]] in the far north, Athos is the younger son of the Jarl (&#039;&#039;chieftain&#039;&#039;) of the Járnfyst (&#039;&#039;Ironfist&#039;&#039;) clan.&lt;br /&gt;
===History===&lt;br /&gt;
Athos joined the Guild in the late 780s, having journeyed south due to political troubles at home involving members of another of the Hoar Dwarf clans. He remained at and around the Guild for several years before heading back north to support his relatives when the Jarl became ill.  &lt;br /&gt;
&lt;br /&gt;
He has recently returned to the guild after an absence of nearly 20 years, retrained as a Namer, and has made comments about changing situations at home, and the lack of gratitude of brothers.&lt;br /&gt;
===Skills &amp;amp; Abilities===&lt;br /&gt;
Athos is an experienced warrior with some skill as a ranger, armourer, weapon smith, and merchant. He is currently training as a &#039;&#039;Skald&#039;&#039;. His abilities in the Namer College are still very much at novice level. &lt;br /&gt;
&lt;br /&gt;
He wears well-crafted plate armour and prefers to fight with either his war pick and shield, or an unusual glaive-spear.&lt;br /&gt;
&lt;br /&gt;
===Games played on===&lt;br /&gt;
# Plains Guild Hall 788-89?&lt;br /&gt;
# Bandits in the Woods Summer 790&lt;br /&gt;
# ?&lt;br /&gt;
# [[The Rainbow Gates]] Spring 810&lt;br /&gt;
# [[A Loss in the Family]] Summer/Autumn 814&lt;br /&gt;
# [[Once Upon a Storytime]] Winter 825&lt;br /&gt;
# [[Dancing in the Moonlight]] Summer 826&lt;br /&gt;
# [[Regailia Recovery for Royal Renunciation]] Autumn 826&lt;br /&gt;
# [[Black Watch Seven: Safer Calamities, Together]] Winter 826&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115004</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115004"/>
		<updated>2026-07-09T03:58:42Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* We split up! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115003</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115003"/>
		<updated>2026-07-09T02:27:21Z</updated>

		<summary type="html">&lt;p&gt;Martin: /* We split up! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of Chaumont]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:HolyWhetstone.png&amp;diff=115002</id>
		<title>File:HolyWhetstone.png</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:HolyWhetstone.png&amp;diff=115002"/>
		<updated>2026-07-09T02:25:05Z</updated>

		<summary type="html">&lt;p&gt;Martin: Holy Whetstone of Chaumont, as revealed in Twenty Years After.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Holy Whetstone of Chaumont, as revealed in [[Twenty Years After]].&lt;/div&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
</feed>