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	<updated>2026-04-29T22:20:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Balrogs_%26_Mithral&amp;diff=45710</id>
		<title>Balrogs &amp; Mithral</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Balrogs_%26_Mithral&amp;diff=45710"/>
		<updated>2008-03-20T06:12:31Z</updated>

		<summary type="html">&lt;p&gt;Lethe: /* Duesday 1 Fruit 808WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Hamish Brown]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_808_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Balrogs &amp;amp; Mythril&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[:Category:Hamish Brown|Hamish]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Autumn]] 808 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday nights&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | High (chance of permanent death)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Jon &amp;amp; Julia&#039;s place in Avondale [http://maps.google.com/maps?f=q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=13+Layard+St,+Avondale,+Auckland+0600,+New+Zealand&amp;amp;sll=-36.896765,174.703131&amp;amp;sspn=0.008511,0.014462&amp;amp;ie=UTF8&amp;amp;ll=-36.896765,174.702251&amp;amp;spn=0.008511,0.014462&amp;amp;z=16&amp;amp;iwloc=addr Map]&lt;br /&gt;
; Party&lt;br /&gt;
&lt;br /&gt;
Party full &lt;br /&gt;
&lt;br /&gt;
# [[Shoka]] (Human, Male, Air Mage) - Jon&lt;br /&gt;
# [[Viola]] (Human, Female, Illusionist) - Bridget&lt;br /&gt;
# [[Liessa Varden | Liessa]] (Human, Female, Mind Mage) - William&lt;br /&gt;
# [[Isil Eth]] (Elven, Female, Mind Mage) - Ian&lt;br /&gt;
# [[Engalton]] (Human, Male, Namer) - Jono&lt;br /&gt;
# [[Erzsabet]] (Human, Female, Namer) - Julia&lt;br /&gt;
;Plus&lt;br /&gt;
[[Engalton Modesty|Modesty]] (Skunk, Female, Healer)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Erzsabet#Appearance|Bedevere]] (Dog, Male)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chesme]] (Gryphon, Female)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viola|Zephyr]] (Owl, Male)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: The Elves of [[Alfheim]].&lt;br /&gt;
; Mission&lt;br /&gt;
: Open up the way gates of old. &lt;br /&gt;
; Pay&lt;br /&gt;
: negotiable; depends upon the manner of our return, if we return &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Being a true and accurate account of the adventures of Shoka Blacktooth Esquire.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Duesday 1 Fruit 808WK =&lt;br /&gt;
Having awoken too late to attend the Guild meeting I position myself in the hallways near the meeting chambers, watching the guild servants, noting which chambers receive the finest foods and wines. The room I choose has: [[Engalton|Engleton]], [[Liessa_Varden|Liessa]], [[Isil Eth]], [[Erzsabet]], [[Viola]], and a collection of animals inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I nonchalantly take a seat and help myself to the wine.&amp;lt;br&amp;gt;&lt;br /&gt;
== The Party ==&lt;br /&gt;
Despite the fact that we all know each other very well, the Guild Rep insists on introductions. [[Viola]] is apparently no longer pacted to [[Renove]] (a good thing), has an Owl named Zephyr (supposedly to guide her) and is learning to be a Namer (so much for the owl&#039;s guidance). She seems more nervous than usual. [[Engalton|Engleton]] is his usual bombastic self, has a skunk which he calls his Modesty and informs us that he will be party leader, Modesty will be scribe, and [[Liessa_Varden|Liessa]] will be Military Scientist. Oh, he is a namer as well. [[Erzsabet]] has a wolfhound named Bedevere, and is also a namer. I introduce myself, [[Shoka]], a beginning Air Mage and no longer pacted to [[Seir]]. [[Chesme]] a gryphon (who can also appear as a human) will accompany me. [[Liessa_Varden|Liessa]] is her usual scary self, a Mind Mage. [[Isil Eth]] is an Elven Princess and a Mind Mage too. (I suspect she actually likes her family as she is no nearer to taking the throne; either that or she is just enjoying adventuring too much.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the fact that my prohibition has expired no-one seems keen for me to be party leader. However, Modesty does call me aside and ask that as she will be busy being party leader and preventing [[Engalton|Engleton]] from doing anything silly, would I mind scribing for her?&lt;br /&gt;
== The Mission ==&lt;br /&gt;
&lt;br /&gt;
= Nominations and SGT Snippets =&lt;br /&gt;
&lt;br /&gt;
== Nominations ==&lt;br /&gt;
; Best Death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Smartest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Bravest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
== Hot and Not ==&lt;br /&gt;
; Hot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Not&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Reference Information =&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* The Queen of Alfheim&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
* [[Seagate]]&lt;br /&gt;
*[[Alfheim]]&lt;br /&gt;
*[[Stonesboro]]&lt;br /&gt;
&lt;br /&gt;
== Standard Buffs ==&lt;br /&gt;
&amp;quot;A&amp;quot; = always on, &amp;quot;Y&amp;quot; = Yes please, &amp;quot;-&amp;quot; not required, blank = as required&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=2 |&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; Align=&amp;quot;Left&amp;quot;| Magic !!width=&amp;quot;25px&amp;quot; Align=&amp;quot;Left&amp;quot; | Rk !! width=&amp;quot;200px&amp;quot; Align=&amp;quot;Left&amp;quot;|Effects &lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Engalton&amp;quot;&amp;gt;E1&amp;lt;/span&amp;gt; &lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Modesty&amp;quot;&amp;gt;E2&amp;lt;/span&amp;gt; &lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Viola&amp;quot;&amp;gt;Va&amp;lt;/span&amp;gt;&lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Zephyr&amp;quot;&amp;gt;V2&amp;lt;/span&amp;gt; &lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Erzsabet&amp;quot;&amp;gt;B1&amp;lt;/span&amp;gt;  &lt;br /&gt;
|width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Bedevere&amp;quot;&amp;gt;B2&amp;lt;/span&amp;gt; &lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Liessa&amp;quot;&amp;gt;Li&amp;lt;/span&amp;gt; &lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Isil Eth&amp;quot;&amp;gt;IE&amp;lt;/span&amp;gt;  &lt;br /&gt;
!width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Shoka&amp;quot;&amp;gt;Sh&amp;lt;/span&amp;gt;  &lt;br /&gt;
|width=&amp;quot;45px&amp;quot; Align=&amp;quot;Left&amp;quot; | &amp;lt;span title=&amp;quot;Chesme - Shoka&#039;s Griffin&amp;quot;&amp;gt;Ch&amp;lt;/span&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| Vapour Breathing    || 20 || 10 Hrs                  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  || Y || - &lt;br /&gt;
|-&lt;br /&gt;
| Feather Fall        ||  7 || 4 Hrs                 ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  || Y || -&lt;br /&gt;
|-&lt;br /&gt;
| Mind Speech         || 11?|| 2 Hrs                   ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||   Y  || -  &lt;br /&gt;
|-&lt;br /&gt;
| Mindcloak           || 11 || 6 Hrs                ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||  Y  ||   Y  || -  &lt;br /&gt;
|-&lt;br /&gt;
| Counterspells       ||    || From Eng. (Colleges)    ||     ||  ||  ||     ||     ||     ||     ||     ||  || - &lt;br /&gt;
|-  &lt;br /&gt;
| Herbalist Potions   || 10 || +8 AG/MA for 2 Hrs      ||     ||     ||     ||     ||     ||     ||     ||     || || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mil Sci ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
Engalton&lt;br /&gt;
Modesty&lt;br /&gt;
Viola&lt;br /&gt;
Zephyr&lt;br /&gt;
Isil Eth&lt;br /&gt;
Erzsabet&lt;br /&gt;
Bedevere&lt;br /&gt;
Liessa&lt;br /&gt;
Shoka&lt;br /&gt;
Chesme&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
Engalton&lt;br /&gt;
Modesty&lt;br /&gt;
Viola&lt;br /&gt;
Zephyr&lt;br /&gt;
Isil Eth&lt;br /&gt;
Erzsabet&lt;br /&gt;
Bedevere&lt;br /&gt;
Liessa&lt;br /&gt;
Shoka&lt;br /&gt;
Chesme&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expenses ==&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Minor_Investigation&amp;diff=45808</id>
		<title>A Minor Investigation</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Minor_Investigation&amp;diff=45808"/>
		<updated>2008-03-11T07:20:28Z</updated>

		<summary type="html">&lt;p&gt;Lethe: /* Appendix */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jon McSpadden]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_808_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
The adventure takes place in [[Brastor]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Minor Investigation&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jon McSpadden]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Summer]] 808 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Very High&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[TDP]] (Party Leader and Scribe) - E &amp;amp; E played by Phil Judd&lt;br /&gt;
# [[Vychan]] - Earth Mage Played by Sean English&lt;br /&gt;
# [[Amber the Witch|Amber]] - Witch played by Jo Drum&lt;br /&gt;
# [[Silverfoam]] (Military Leader) - Namer played by Michael Parkinson&lt;br /&gt;
# [[Kit]] - Illusionist played by Andrew Withy&lt;br /&gt;
# [[Lath]] - Air Mage played by Jono Bean&lt;br /&gt;
# [[Naden]] - Necromancer played by Michael Young&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: Guild Mission.&lt;br /&gt;
; Mission&lt;br /&gt;
: To investigate why undead are still appearing in [[Brastor]]. &lt;br /&gt;
; Pay&lt;br /&gt;
: 250sp per week.&lt;br /&gt;
&lt;br /&gt;
;Astrology&lt;br /&gt;
&lt;br /&gt;
=Daily Summary=&lt;br /&gt;
==1st Meadow==&lt;br /&gt;
Guild Meeting. Travelled to [[Brastor Landing]], transported the settlers and stone up the [[Sweetwater|Sweetwater River]] and the [[Champion_River|Champion River]].&lt;br /&gt;
==2nd Meadow==&lt;br /&gt;
Met [[A_Minor_Investigation#Lady_Hugler|Lady Hugler]] and went on to [[Hugler&#039;s Ferry]]. Discussed local issues with [[A_Minor_Investigation#Kera_Varden|Kera Varden]]. Cleared [[Hugler&#039;s Ferry]] of minor undead. Went to the [[Raphael]] chapter house at [[A_Minor_Investigation#Vil_de_Rogers|Vil de Rogers]]. Scouted southern [[Brastor]] and cleared of undead the Mine south of [[South Lending]].&lt;br /&gt;
==3rd Meadow==&lt;br /&gt;
[[Kit]] built a wall around [[Hugler&#039;s Ferry]] most of the night. Visited [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]] who lives in a volcano a in the [[Filgiso_Forest]]. Got blessings from [[A_Minor_Investigation#Mother Grey|Mother Grey]] at [[South Lending]] and visited the Mine again and the Volcano south of [[Hugler&#039;s Ferry]]. Destroyed minor undead on the surface and removed Hecate stone. Travelled back to the Guild via [[Slippery_Rock|Slippery Rock]].&lt;br /&gt;
==4th Meadow==&lt;br /&gt;
Returned to [[Hugler&#039;s Ferry]], heard [[South Lending]] attacked - found and destroyed undead spiders.&lt;br /&gt;
==5th - 9th Meadow==&lt;br /&gt;
Do dust removal plan to clean up [[Brastor]] and transport stone.&lt;br /&gt;
=Daily Details=&lt;br /&gt;
==1st Meadow==&lt;br /&gt;
We meet in the guild meeting rooms and wait for our Employer. [[Engalton]] decides not to come with us so we recruit [[Lath]] instead. Our employer arrives with some silvered weapons (he was expecting a much less experienced party).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He tells us that there is a group of people returning to [[Brastor]] to settle lands they had to leave because of the [[Dark Circle]] incursion. This group is some 50 people, carts and livestock and they are returning to [[Hugler&#039;s Ferry]].&amp;lt;br&amp;gt;&lt;br /&gt;
However there are still some undead in the area (the overrun town of [[Lewiston]] is a mere 10 miles away) and also they will need protection on their travels there (some 120 miles or so).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We consider several options:&lt;br /&gt;
# Asking the settlers to stay here until we scout the region.&lt;br /&gt;
# Letting them walk there but we go there and clear out the undead.&lt;br /&gt;
# Hire a pub for them all to stay at on the border of [[Carzala]]&lt;br /&gt;
Also we note that there is a bounty of 30,000 sp for the clearing out of WestWind ruins (in [[Carzala]] and only a little off our track).&amp;lt;br&amp;gt;&lt;br /&gt;
In the end we decide to use our naval capacity to ship them up the [[Sweetwater|Sweetwater River]] and [[Champion_River|The Champion River]] directly to [[Hugler&#039;s Ferry]].&lt;br /&gt;
This also will allow us to stop off in [[Brastor Landing]] to talk to the local lord [[A_Minor_Investigation#Lady_Hugler|Lady Hugler]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to load the settlers onto our ships we ask them to return down to [[Seagate]] where we can load them up.&amp;lt;br&amp;gt;&lt;br /&gt;
Down there we discover a group of [[Erelheine]] has camped near the seashore and we carefully arrange walls so the cattle from our settlers do not disturb them.&amp;lt;br&amp;gt;&lt;br /&gt;
Also there is a HUGE ship in the river (7 Masts, 300 foot long) and the harbour master has no docks spare for us.&amp;lt;br&amp;gt;&lt;br /&gt;
After some negotiation (by [[Lath]]) we arrange for a temporary dock for loading. We also discover that there is quite a lot of goods ready to be shipped over to [[Brastor]] so we arrange some cargo.&lt;br /&gt;
#300 tonnes of dressed stone for Lady [[A_Minor_Investigation#Kera_Varden|Kera Varden]] in [[Hugler&#039;s Ferry]] (3,000 sp)&lt;br /&gt;
#Sausage and Kegs of ale for a celebration in [[Brastor Landing]] - halfling merchants (1,180 sp)&lt;br /&gt;
#Other goods rare in [[Brastor]] (20,000 sp)&lt;br /&gt;
Once we have loaded all the stone (there was 450 tonnes more turning up tonight and the harbour master was glad to get rid of it), which is for the new bridge at [[Hugler&#039;s Ferry]], we embarked all the settlers and their cattle/goods and departed briskly upstream.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As we were mostly using a magical current to travel upstream a few other boats and loggers along the way caught a lift with us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Late that night at around 10 we arrived at [[Brastor Landing]], we moored for the night after discussing selling delivering our goods early tomorrow. Also we sent a note to the [[A_Minor_Investigation#Golden_Arms_Inn|Golden Arms Inn]] to seek an audience with [[A_Minor_Investigation#Lady_Hugler|Lady Hugler]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We notice that there are a lot of [[Eltrandor|Eltrandorian]] people around and military in [[Eltrandor|Eltrandorian]] uniforms. Apparently many of the people who were here fighting the War against the [[Dark Circle]] stayed once it was won and sent for their families to emigrate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naden]] did some investigation around the docks (as he had detected some minor undead there) and discovered a large number of mummified rats and cats (quite strange). He cleaned them out (two he captured for later examination.&lt;br /&gt;
[[Lath]] took control of the weather in the area to ensure us a calm night.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Near midnight [[Naden]] saw a bright light on in the sky from the south (but still north of [[Gryphon_Valley|Gryphon Valley]]), asking the dock workers what it was they said it had come all summer during the night and often was accompanied by a storm of dust that made people sick. They also rushed to cover their mouths and noses.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naden]] woke the rest of us up and through my telescope I could see that this light was slightly spider shaped. There have been rumours if a new spider demon.&lt;br /&gt;
[[Lath]] kept the air perfectly still to prevent any dust from blowing into town and after a little while the light went away. We resolve that this bears further investigation.&lt;br /&gt;
&lt;br /&gt;
==2nd Meadow==&lt;br /&gt;
Next morning after breakfast we heads into [[Brastor Landing]] to the [[A_Minor_Investigation#Golden_Arms_Inn|Golden Arms Inn]] to see [[A_Minor_Investigation#Lady_Hugler|Lady Hugler]].&amp;lt;br&amp;gt;&lt;br /&gt;
On the way we see a statue of [[Boulder | Boulder OM]] the slayer of [[Rashak]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[A_Minor_Investigation#Lady_Hugler|Lady Hugler]] welcomes the news of the new settlers and informs us that large numbers of [[Eltrandor|Eltrandorians]] are also settling in the region. Currently there is around 100 people in [[Hugler&#039;s Ferry]] with 250 [[Eltrandor|Eltrandorians]] in a village to the west and about the same in another village to the South East.&amp;lt;br&amp;gt;&lt;br /&gt;
She suggests we talk to the Military governor of [[Hugler&#039;s Ferry]] [[A_Minor_Investigation#Zeke_van_Bouster|Zeke van Bouster]], and she also gives us a letter of introduction to [[A_Minor_Investigation#Kera_Varden|Kera Varden]] (daughter of the famous Conrad Varden) who is residing in [[A_Minor_Investigation#Glain_Manor|Glain Manor]] a little to the west of [[Hugler&#039;s Ferry]]. &lt;br /&gt;
She also agrees to buy the extra goods we shipped down at a 15% markup.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:West of Huglers Ferry.jpg|thumb|225px|right]]&lt;br /&gt;
&lt;br /&gt;
One piece of troubling news is that food is in short supply and some of the other peasants in the region may go hungry before NEXT years crops are planted and harvested (We bought extra food for our settlers and [[Hugler&#039;s Ferry]]).&amp;lt;br&amp;gt;&lt;br /&gt;
I wonder how all these ex-military [[Eltrandor|Eltrandorians]] are going to fare finding food.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We depart via fleet to deliver the settlers / stone / supplies to [[Hugler&#039;s Ferry]].&amp;lt;br&amp;gt;&lt;br /&gt;
When we arrived we saw the place is more devastated than they thought. We are told that no-one is currently staying in [[Hugler&#039;s Ferry]], rather they are all staying at nearby [[A_Minor_Investigation#Glain_Manor|Glain Manor]] and in the surrounding [[A_Minor_Investigation#Vil_de_Rogers|Vil de Rogers]]. After dropping off the stone we walk up to [[A_Minor_Investigation#Glain_Manor|Glain Manor]] (about 2 miles away) to see [[A_Minor_Investigation#Kera_Varden|Kera Varden]] and discuss the local situation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once we obtained an audience with [[A_Minor_Investigation#Kera_Varden|Kera Varden]] ([[A_Minor_Investigation#Lady_Hugler|Lady Hugler]] gave us a letter of introduction) we learnt a few more salient points.&lt;br /&gt;
#The settlers will only move back into [[Hugler&#039;s Ferry]] once the bridge (to [[Westgate]]) is re-built and the town wall is built.&lt;br /&gt;
#[[Lewiston]] is still overrun with undead.&lt;br /&gt;
#The strange dust has been coming for around a year and sickens people - the sickness is curable.&lt;br /&gt;
#The [[Raphael]] chapter house to the south is unaffected by the dust (or the undead) and also cures people sickened by it fairly quickly.&lt;br /&gt;
#For further assistance we can talk to the Reve - [[A_Minor_Investigation#Vorn_Trell|Vorn Trell]], or Sir [[A_Minor_Investigation#Garath_Paletar|Garath Paletar]], or [[A_Minor_Investigation#Zeke_van_Bouster|Zeke van Bouster]].&lt;br /&gt;
We say that we will endeavour to solve the dust problem and to eliminate the undead as much as possible - these may be related as there are more undead that should be expected (something must be creating / restoring them).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We return to [[Hugler&#039;s Ferry]] to conduct some experiments on our captured mummified rats. A divinate showed the mummification magic has been in place for over thirty one weeks and has some &amp;quot;fiery&amp;quot; component.&amp;lt;br&amp;gt;&lt;br /&gt;
Examining the rat with Healer [[Silverfoam]] discovered (the hard way) that touching the rat causes dehydration and turns the touching skin into undead. Healer also told us it is a plague carrying critter.&lt;br /&gt;
[[Kit]] helped [[Silverfoam]] by burning off the undead skin in his hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kit]] and [[Vychan]] paced out the town walls to try and work out how much stone we require.&lt;br /&gt;
I made a quick calculation:&lt;br /&gt;
 Wall length = 7,500 feet&lt;br /&gt;
 Wall width  = 2 feet&lt;br /&gt;
 Wall height = 8 feet&lt;br /&gt;
 =&amp;gt; 120,000 cubic feet of stone&lt;br /&gt;
 &lt;br /&gt;
 at 160 lb per cubic foot and 2,205 lb per tonne&lt;br /&gt;
 = 8,700 tonnes&lt;br /&gt;
plus the stone for the bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
We only bought 300 (enough for 6 inches thick, 1 foot high all the way round the town).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silverfoam]] and [[Amber the Witch|Amber]] flew up in the air a peered around the local area with [[Silverfoam|Silverfoam&#039;s]] telescope. They notice a Temple at the head of [[Champion_River|The Champion River]] which turns out to be unlocatable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back in [[Hugler&#039;s Ferry]] we look into clearing out the mummified undead animals. After some false starts we realise that the undead cannot be summoned into the sunlight so we take the approach of creating an area of magical darkness ([[Amber the Witch|Amber]]), then summoning the undead into it ([[Naden]]), then finally counterspelling the darkness revealing the undead to the sunlight - which burnt and destroyed them.&lt;br /&gt;
&lt;br /&gt;
We use this technique on the whole town thus clearing it out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next we sail up river to the [[Raphael]] chapter house located inside the small village of [[A_Minor_Investigation#Vil_de_Rogers|Vil de Rogers]]. We have lunch on board on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
When we get there we notice this village has been reconstructed recently and everything seems much newer than up at [[Hugler&#039;s Ferry]]. Only the church looks old (in fact it survived the [[Dark Circle]] and is safe against undead). Surrounding the church is a small one foot high stone wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Vychan]]&amp;lt;/b&amp;gt; - &amp;quot;&amp;lt;i&amp;gt;The wall is only one foot high?&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[TDP]]&amp;lt;/b&amp;gt; - &amp;quot;&amp;lt;i&amp;gt;It stopped you.&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It hurts [[Vychan]] to go near the wall (consecrated ground and he is pacted to [[Seir]]). The rest of us go into the church and meet [[A_Minor_Investigation#Father_George|Father George]].&lt;br /&gt;
There is no-one sick from the dust there at the moment. [[A_Minor_Investigation#Father_George|Father George]] has good records of when the dust comes - it seems totally random but only seems to come once or twice a month on average.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kit]] searches the records and comes up with a pattern for the dust that says it will return tomorrow night.&lt;br /&gt;
 &#039;&#039;Three nights after each major saint day, if the Saint doesn&#039;t have a &amp;quot;J&amp;quot; in their name, apart from Jerome (who was burnt as a heretic anyway)&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[A_Minor_Investigation#Father_George|Father George]] also tells us of the Temple at the head of [[Champion_River|The Champion River]] and says it is an old temple to [[King_Sigismund|King_Sigismund&#039;s]] Knight Templars, also known as the Kings Light. He suggests we contact [[Father_Broc|Father Broc]] if we want to known anything more of it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We take our leave of [[A_Minor_Investigation#Father_George|Father George]] and sail back down to [[Hugler&#039;s Ferry]].&lt;br /&gt;
Our next plan is to scout out the general area to the south (from where the dust comes) in order to be familiar with it if we have to set chase to the light / spider demon in the dark.&lt;br /&gt;
[[Silverfoam]] takes note of (and locates) several landmarks whilst [[Lath]] summons up an Air Elemental and a cloud for us to fly around on.&lt;br /&gt;
This transports us to the south and we study the landscape from the air (some five miles up), we see the general pattern that the dust blows and can tell that it comes from the south east.&amp;lt;br&amp;gt;&lt;br /&gt;
Also we notice an abandoned mine (also to the Southeast) that is venting heat and decide to investigate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As we are flying to the Mine on [[Lath|Lath&#039;s]] cloud we noticed a large number of people spread up and down the river bank of the upper [[Champion_River|Champion River]], concerned for their safety (from the undead) we land to speak with them.&amp;lt;br&amp;gt;&lt;br /&gt;
We discover that they are panning for gold (and Mithril) and have been for some three weeks, if any of them get sick from the dust they go up to the [[Raphael]] chapter house for healing. Also we notice, now we look closely, that the plant / weeds in the river are still alive where as all the plants on the banks are dead. We presume this is because the dust is killing those on land off but those in the water are safe from it as it washes away.&amp;lt;br&amp;gt;&lt;br /&gt;
Mildly worried that the [[Champion_River|Champion River]] links up to the [[Sweetwater]] which travels all the way down to [[Seagate]].&amp;lt;br&amp;gt;&lt;br /&gt;
Also it appears that this &amp;quot;Gold Rush&amp;quot; might have been instigated by a rousing speech given by [[Kit]] some time ago (he feels a little responsible).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We return to [[Lath|Lath&#039;s]] cloud and head on over to the mine, more determined to sort out this &amp;quot;dust&amp;quot; problem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As we approach the mine we discover there is a settlement of about two hundred people around the mine. There are no walls or defences, further investigation shows that they all seem to be undead of the mummified variety (created by the dust).&amp;lt;br&amp;gt;&lt;br /&gt;
Just walking around.&amp;lt;br&amp;gt;&lt;br /&gt;
In the &amp;lt;b&amp;gt;SUNLIGHT&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to go in an get an undead to ensure they are undead, work out why they are able to survive in sunlight, see if we can cure them?&amp;lt;br&amp;gt;&lt;br /&gt;
This is a little tricky, down low (under two hundred feet) everything is kind of dry, very hot, and extremely dusty, also the sky looks strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We realise that what we have here is a little version of the [[Dark Circle]] - about two hundred foot radius.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lath]] gets her Air elemental to bring some undead up to us on the cloud but they all burn up as they leave the mini [[Dark Circle]] (pretty much as expected now we think of it).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A quick D.A. on the dust revealed some interesting things:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The dust is magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;It&#039;s nature is &amp;quot;Desiccation&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;It is elemental in nature.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Name of power related to is [[Filgiso_Forest#Shape_of_Fire|Shape of Fire]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
We try to come up with a reasonable method for getting a subject for [[Silverfoam]] to divinate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unknown&amp;lt;/b&amp;gt; - &amp;quot;&amp;lt;i&amp;gt;The Namer wants his Mummy.&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eventually we decide not to bother. A quick wizard eye by me reveals the mine is quite deep and hot / dusty - it isn&#039;t really viable to go down there without some protection vs the dust (and the heat).&amp;lt;br&amp;gt;&lt;br /&gt;
Also casting a rainstorm to wash away the dust doesn&#039;t work as the rain turns to steam and the spell is quickly leeched away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to move on, first [[Lath|Lath&#039;s]] Air elemental destroyed all the undead and pretty much levelled the mining settlement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Flying to the south west (so we are directly south of [[Hugler&#039;s Ferry]]) we reach the region we believe the dust comes from. Right about here is a new volcano. It has bubbling magma in it&#039;s crater and signs of recent eruptions. Some twenty five miles to the south plants start growing again.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vychan]] says he has a theory on what&#039;s going on but we get distracted and don&#039;t find out what it is. Also he feels a mild urge to go slightly north east from above the crater (Hmm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is getting late so we decide to return to [[Hugler&#039;s Ferry]] for the night (and also for [[Kit]] to build some more of the town wall).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Night was almost uneventful except [[Lath|Lath&#039;s]] elemental tried to kill [[Vychan]], as it was told to kill any undead who approached [[Kit]] whilst he was wall building, and [[Vychan]] is 1 / 12th undead (but slowly getting better) so he qualified.&amp;lt;br&amp;gt;&lt;br /&gt;
==3rd Meadow==&lt;br /&gt;
After morning discussions we decided to send a delegation off to see [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]] who lives in a volcano a in the [[Filgiso_Forest]].&amp;lt;br&amp;gt;&lt;br /&gt;
I went as party leader, and because I have meet him before (see: [[Harbinger_of_Death|Harbinger of Death]] in 805) and can locate him.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silverfoam]] also came so he could D.A. [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vychan]] didn&#039;t want to go as [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]] had bit him in half last time we met him before we became friends (fair enough).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kit]] would also stay back in [[Hugler&#039;s Ferry]] constructing more town wall, with [[Lath]] and [[Amber the Witch|Amber]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As fighting [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]] in any way was a non-starter (he is a Balrog) the less people at risk the better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lath]] gave us flying to get us there and I followed my locate until we arrived at the super-volcano that had [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]] on top.&amp;lt;br&amp;gt;&lt;br /&gt;
Said Hi - He remembered me (3 years is a drop in the ocean for an immortal) and we discussed the volcano&#039;s and dust. He told us some interesting information:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The new volcano to the south of [[Hugler&#039;s Ferry]] is as old as the dust.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The volcano and heat coming from the mine were ultimately caused by [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]] as magical magma was flowing beneath the earth from him.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There were unidentified creatures playing in the magma of the volcano south of [[Hugler&#039;s Ferry]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;East of the volcano underground is a &amp;quot;Death Stone&amp;quot; (undeath stone). This stone is not really melt-able unless it is made much-much hotter.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We speculate that the dust is from the &amp;quot;Death Stone&amp;quot; crumbling or being chipped away. Apparently there used to be a number of these stones scattered around the [[Dark Circle]] helping support it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We flew back to [[Hugler&#039;s Ferry]] by about lunchtime and reported to the party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Before tackling the volcano were asked [[A_Minor_Investigation#Zeke_van_Bouster|Zeke]] if he knew of any fire mages around here, he pointed us towards [[South Lending|The South Lending]], where there was a significant church outpost, so we all flew there.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Just outside of town we met [[A_Minor_Investigation#Mother Grey|Mother Grey]] - Head of the order of the Untainted path. She invites us into town for some blessings against fire. She lends us a amulet to protect [[Vychan]] (as the Michaelites might attack him on sight).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kit]] ran himself and the Michaelite through with a sword - but they both seemed to like it (some sort of secret handshake).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also [[Lath]] remembered she had a spell that blows air around you and would protect you from the dust unless you were in combat (hopefully this won&#039;t happen or will be brief - with us quick victors).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once we were all ready [[Lath]] flew us south to the mine. A quick scout around there proved that there were no undead around (there is still a lot of heat coming out of the mine though). We decided to leave the mine ([[Lath]] made it rain there in order to wash away all the dust).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Next stop was the volcano, again all seemed quiet, in the volcano was a pool of molten magma, this appeared to have current in it going from west to east - away from [[Filgiso_Forest#Shape_of_Fire|The Shape of Fire]]. There are no undead here either.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We followed a &amp;quot;&amp;lt;b&amp;gt;hunch&amp;lt;/b&amp;gt;&amp;quot; of [[Vychan]] (actually more like a magical &amp;quot;pull&amp;quot;) a few miles North-East of the volcano to a strange spot on the side of the mountain. Here was another of these &amp;quot;[[Dark Circle]]&amp;quot; effects that allow the undead to be out during the day and on the surface directly above where [[Vychan]] was being pulled to was a huge pile of small undead creatures (the mummy type) they were struggling and attempting to dig into the stone mountainside.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kit]] set fire to the pile and they exploded into a huge plume of dust ([[Lath]] controlled it and made it settle so as not to be a danger to anyone. We speculate that this is one of the sources of the dust clouds menacing [[Brastor]] and [[Hugler&#039;s Ferry]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once the ground was clear we landed and [[Vychan]] summoned a friendly elemental named [[A_Minor_Investigation#Quartz|Quartz]]. Also [[Naden]] checked for undead and found there were six to ten greater undead some two thousand feet down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[A_Minor_Investigation#Quartz|Quartz]] looked into the earth and said that there was a &amp;quot;magic stone&amp;quot;, which fell from the sky, down where the &amp;lt;b&amp;gt;six&amp;lt;/b&amp;gt; spider undead were. The stone was about two thousand one hundred and eighty three feet, four inches down and was about four feet across.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We decide on a two prong approach to get to the spider undead.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Naden]] would attempt to summon one of the spider undead - this would allow us to pick them off one at a time, however this wasn&#039;t likely to work.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Kit]] and [[A_Minor_Investigation#Quartz|Quartz]] would dig a tunnel (using FT supplied by me and Restoratives by [[Amber the Witch|Amber]]) down to the spiders cave complex. This would be done about a half a mile away on the surface as this would halve the distance they would need to dig.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
The tunnel is ready before [[Naden]] is finished so they stop just short and return to the surface.&amp;lt;br&amp;gt;&lt;br /&gt;
The summoning doesn&#039;t work and [[Lath]] suggests we just get [[A_Minor_Investigation#Quartz|Quartz]] to go and get the &amp;quot;magic stone&amp;quot; rather than venturing underground. I agree (but I don&#039;t expect it to work - but it is a safe first attempt) and it works, [[A_Minor_Investigation#Quartz|Quartz]] returns to the surface with the stone.&amp;lt;br&amp;gt;&lt;br /&gt;
[[A_Minor_Investigation#Quartz|Quartz]] also reports that the undead spiders are quite agitated and are racing down their tunnels at some speed (about 18 miles per hour) and will ultimately get to the surface.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to pull back with the rock (as the air elemental can carry it).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lath]] wants to fly far away into the centre of the [[Gatar_Depression|Gatar Depression]] and drop it there.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amber the Witch|Amber]] recognises it is a &amp;quot;Hecate&amp;quot; stone (the coven at [[Slippery_Rock|Slippery Rock]] have one) and is quite valuable, so we decide to fly back to the guild via [[Slippery_Rock|Slippery Rock]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The witches at [[Slippery_Rock|Slippery Rock]] offer to buy the stone (as it is bigger than the one they have)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Chickens dance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back at the guild we are checked out and a no worse for wear.&amp;lt;br&amp;gt;&lt;br /&gt;
They take the stone and value it at 50,000 sp!&amp;lt;br&amp;gt;&lt;br /&gt;
We organise a new load of stone (400 tonnes) for the bridge at [[Hugler&#039;s Ferry]] and arrange a warehouse and some buyers to fill it with food (for the settlers at [[Hugler&#039;s Ferry]] to prevent starvation over winter).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kit]] also enquires after the stone for his cathedral at [[Emmitsburg]] - apparently it was appropriated by the de-Winter family (wouldn&#039;t want to be in their shoes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
That evening we travel via fast ship up the [[Sweetwater|Sweetwater River]] and [[Champion_River|The Champion River]] directly to [[Hugler&#039;s Ferry]].&lt;br /&gt;
&lt;br /&gt;
==4th Meadow==&lt;br /&gt;
Next morning we get the locals to unload the stone from the ships.&amp;lt;br&amp;gt;&lt;br /&gt;
We see a cloud of dust approaching [[Hugler&#039;s Ferry]] from the east - quickly we establish that it is a group of about five hundred people, we fly out to meet them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It turns out that this is a refugee convoy from [[South Lending]] led by [[A_Minor_Investigation#Mother Grey|Mother Grey]] who were attacked overnight by about six undead spiders. They found their weapons were ineffective against the spiders and there were casualties until they stayed in the church until day break. They are taking their injured to the [[Raphael]] chapter house located inside the small village of [[A_Minor_Investigation#Vil_de_Rogers|Vil de Rogers]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Since we are about to hunt down these undead spiders we ask for details about the attack and the undead spiders abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
We are told:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;They are huge - some twenty feet across at the body.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;They can breath fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;They seem to be unaffected by fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;They are very strong and quick.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;There chiten is extremely thick.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;They are poisoness with a necrotising poison.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;They also do greater undead draining.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
We ask for some guides to help us around the town of [[South Lending|The South Lending]] and [[A_Minor_Investigation#Bernard and Richard|Bernard and Richard]] are attached to us before they continue on to [[Hugler&#039;s Ferry]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Just before we left:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Amber the Witch|Amber]]&amp;lt;/b&amp;gt; - &amp;quot;&amp;lt;i&amp;gt;Just for the Hell of it I will bless the crops around here.&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Silverfoam]]&amp;lt;/b&amp;gt; - &amp;quot;&amp;lt;i&amp;gt;You might want to expose a different reason for blessing the crops around [[A_Minor_Investigation#Bernard and Richard|Bernard and Richard]] (as they are sworn to the powers of light).&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We flew to [[South Lending|The South Lending]] and found it webbed and scorched. Searching the town we found no undead spiders (but their tracks lead to the south). We briefly experimented with the web (mostly trying to find a good way to escape it) and found that doing lots of &amp;quot;Holy&amp;quot; damage to it breaks it - also simply soaking it in water stops it from being sticky (Rainstorm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Next we flew down to the mine where we believe the undead spiders went underground again. There were no undead around there either. Also the &amp;quot;[[Dark Circle]]&amp;quot; effect here was gone.&amp;lt;br&amp;gt;&lt;br /&gt;
We speculated that the undead spiders had taken the magic stone back to their original lair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
More cautiously we flew to above their lair and tried to detect them, again they were about two thousand feet below us.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[A_Minor_Investigation#Quartz|Quartz]] turned up again and said that the undead spiders had another &amp;quot;Magic rock&amp;quot;, this time a Kroynite crystal. [[Kit]] said that these were extremely unstable and explosive. So we sent [[A_Minor_Investigation#Quartz|Quartz]] off to grab it again.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile [[Naden]] tried to summon them a couple of times until it worked and one was summoned to us - unfortunately the other five just followed that one and we had a big fight on the surface. The bought rank twenty darkness and smoke with them so we couldn&#039;t see them.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naden]], [[Kit]] and I stayed down in the dark smokiness ([[Vychan]] ran out of the smoke area) whilst the others circled above shooting them with spells. They seemed really nasty but eventually we destroyed them all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We searched out their tunnel complex for treasure and they had none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We returned to [[A_Minor_Investigation#Vil_de_Rogers|Vil de Rogers]] to tell the knights from [[South Lending]] that it was safe to return home and begin rebuilding. They thanked us and we had a big feast that night. &amp;lt;br&amp;gt;&lt;br /&gt;
[[A_Minor_Investigation#Mother Grey|Mother Grey]] said she would reward us with some blessings (or trinkets for the evil-doers - I think she meant [[Vychan]], [[Amber the Witch|Amber]] and [[Naden]]).&amp;lt;br&amp;gt;&lt;br /&gt;
==5th Meadow==&lt;br /&gt;
We returned to [[Hugler&#039;s Ferry]] and told them that the danger was past and we thought we had destroyed the source of the dust. We spent the day searching for a good site to enact our plan to &amp;quot;clean&amp;quot; [[Brastor]] of the undead dust. It basically went like this:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Lath]] would make it rain heavily all over the dust affected area, thus washing the land clean of all the dust - which would flow into [[Champion_River|The Champion River]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vychan]] would ask [[A_Minor_Investigation#Quartz|Quartz]] to temporarily divert [[Champion_River|The Champion River]] into a path we prepared.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[TDP]] and [[Kit]] would bind the water and bless the area that the dust would flow through, thus destroying the &amp;quot;undeadedness&amp;quot; of it and filtering it out of the water.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The remaining non-magical sludge would be used as fertiliser to re-vitalise the land.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So over the next few days we did this and transported stone to [[Hugler&#039;s Ferry]] to construct the bridge.&lt;br /&gt;
==6th Meadow==&lt;br /&gt;
Do dust removal plan and transport stone.&lt;br /&gt;
==7th Meadow==&lt;br /&gt;
Do dust removal plan and transport stone.&lt;br /&gt;
==8th Meadow==&lt;br /&gt;
Do dust removal plan and transport stone.&lt;br /&gt;
==9th Meadow==&lt;br /&gt;
The rain stopped and skies cleared over [[Brastor]] and they were safe from undead spiders and magical dust.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
at least for now.......&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
==A - Individuals we Met or Heard about==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Bernard and Richard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Bernard and Richard&amp;lt;/b&amp;gt; - Two knights from [[South Lending]], assigned to the party as scouts and guides.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Father_George&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Father George&amp;lt;/b&amp;gt; - Father of the church of [[Raphael]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Garath Paletar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Garath Paletar&amp;lt;/b&amp;gt; - Knight in [[Hugler&#039;s Ferry]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Kera_Varden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Kera Varden&amp;lt;/b&amp;gt; - Lady who lives north of [[Hugler&#039;s Ferry]] at [[A_Minor_Investigation#Glain_Manor|Glain Manor]]. She is in charge of the reconstruction of the town.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Lady_Hugler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Lady Hugler&amp;lt;/b&amp;gt; - Local lord of the region surrounding [[Hugler&#039;s Ferry]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Mother Grey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mother Grey&amp;lt;/b&amp;gt; - Head of the order of the Untainted path and leader in the town of [[South Lending]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Quartz&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Quartz&amp;lt;/b&amp;gt; - Friendly earth elemental that was summoned by [[Vychan]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Vorn_Trell&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Vorn Trell&amp;lt;/b&amp;gt; - Reve of [[Hugler&#039;s Ferry]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Zeke_van_Bouster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Zeke van Bouster&amp;lt;/b&amp;gt; - Military governor of [[Hugler&#039;s Ferry]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
==B - Locations we Went==&lt;br /&gt;
[[Image:West of Huglers Ferry.jpg|thumb|225px|right]]&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Glain_Manor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Glain Manor&amp;lt;/b&amp;gt; - Home of [[A_Minor_Investigation#Kera_Varden|Kera Varden]] and temporally residence of the settlers of [[Hugler&#039;s Ferry]] until the town wall and bridge are rebuilt.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Golden_Arms_Inn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Golden Arms Inn&amp;lt;/b&amp;gt; - A good Inn in [[Brastor Landing]] and current residence of [[A_Minor_Investigation#Lady_Hugler|Lady Hugler]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Oradour-Sur-Glayne&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Oradour-Sur-Glayne&amp;lt;/b&amp;gt; - Village around [[A_Minor_Investigation#Glain_Manor|Glain Manor]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span id=&amp;quot;Ville_De_Roygiers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ville de Roygiers &amp;lt;/b&amp;gt; - Church of [[Raphael]] - Church to the south of [[Hugler&#039;s Ferry]], it&#039;s priest is [[A_Minor_Investigation#Father_George|Father George]] and it is safe from undead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C - Loot we acquired==&lt;br /&gt;
#Stone delivery - 3,000 sp&lt;br /&gt;
#Sausage and Kegs delivery - 1,180 sp&lt;br /&gt;
#Rare goods profit - 3,000 sp&lt;br /&gt;
#Hecate stone - 50,000 sp&lt;br /&gt;
#Stone delivery - 3,000 sp&lt;br /&gt;
#Kryonite Crystal - ?,000 sp&lt;br /&gt;
#Trinkets and Blessings - ?,000 sp&lt;br /&gt;
#Stone delivery for bridge - 12,000 sp&lt;br /&gt;
#Two weeks pay - 3,500 sp&lt;br /&gt;
&lt;br /&gt;
==D - Awards==&lt;br /&gt;
Money: 13,843sp 3cp (15382sp before tax)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Experience:&lt;br /&gt;
#Silverfoam 14200&lt;br /&gt;
#Vychan 15600&lt;br /&gt;
#Amber 12800&lt;br /&gt;
#Nadin 16700&lt;br /&gt;
#TDP 18205&lt;br /&gt;
#Kit 11900&lt;br /&gt;
#Lathe 16400 &amp;lt;br&amp;gt;&lt;br /&gt;
Still to write up:&lt;br /&gt;
#Rewards from Mother Grey&lt;br /&gt;
#Hecate Stone for Amber&lt;br /&gt;
#Necromantic Kyanite Wand for Nadin &amp;lt;br&amp;gt;&lt;br /&gt;
Please let me know if there is anything else I have forgotten. (Jon Mc)&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:Anguitia.JPG&amp;diff=45763</id>
		<title>File:Anguitia.JPG</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:Anguitia.JPG&amp;diff=45763"/>
		<updated>2007-11-24T03:13:42Z</updated>

		<summary type="html">&lt;p&gt;Lethe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ducii&amp;diff=45744</id>
		<title>Ducii</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ducii&amp;diff=45744"/>
		<updated>2007-11-22T08:45:21Z</updated>

		<summary type="html">&lt;p&gt;Lethe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]] [[Category:Jon McSpadden]] &lt;br /&gt;
A powerful incubus and servant of [[Dantalion]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Scribe notes:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Spring 807 WK [[The_Fate_of_Queen_Aleksandra#Dealings_with_Deusse:|The Fate of Queen Aleksandra]]&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Syrene&amp;diff=45503</id>
		<title>Syrene</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Syrene&amp;diff=45503"/>
		<updated>2007-09-29T22:53:19Z</updated>

		<summary type="html">&lt;p&gt;Lethe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NPCs]] [[Category:Jon McSpadden]] [[Category:Lunar Empire]]&lt;br /&gt;
[[Image:Syrene.jpg|175px|thumb|left|Syrene]]She is a powerful and attractive Ancient Elven Earth mage, who works with, and for the [[First Children|first children]] of the [[Lunar Empire]], the Titans. She is known to have magics in the area of; trees, growth, transport and healing. She is &amp;quot;The Keeper of the Great Heart.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Scribe notes:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The_Fate_of_Queen_Aleksandra#Syrene|The Fate of Queen Aleksandra]]&lt;br /&gt;
* [[Qui_Vigiles_Vigilent#Frost_20.2C_797_WK|Qui_Vigiles_Vigilent]]&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kali_Skiff&amp;diff=45502</id>
		<title>Kali Skiff</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kali_Skiff&amp;diff=45502"/>
		<updated>2007-09-22T11:13:20Z</updated>

		<summary type="html">&lt;p&gt;Lethe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Guild]] [[Category:NPCs]] [[Category: Jon McSpadden]] [[Category: Items]]&lt;br /&gt;
[[Image:Skip-Ferryman.jpg|thumb|left|150px|The Skip and Ferryman]] This is a powerful magical item owned by [[Kali the Nameless]]. &lt;br /&gt;
&lt;br /&gt;
This magical lantern (Lamp of the Shadow Ark) can be used to summon a dark, enchanted, skiff, piloted by a pale, skeletally-thin man. Using the skiff can dramatically reduce the time required for a sea-voyage - but the passengers will risk their lives and sanity in making the voyage.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes anywhere from 15 mins to 150 mins for the skiff to arrive. The pilot will stop the boat at a depth of four feet and wait. He stands at the back, leaning against the rudder pole. He will not acknowledge anyone - he just stares off towards the horizon.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot begins his journey as soon as the lantern bearer gives him a destination - anyone who has not yet boarded will have to swim after the departing skiff or be left behind. If the lantern bearer fails to board and give a destination within 5 minutes (or if the destination is not a legitimate one - e.g. not within 1 mile of a large body of water) the pilot and skiff leave, and the lamp goes out. It is strongly recommended that anyone on board when the lamp goes out immediately disembark. The lamp must then be relit and the summoner must wait again, before the Shadow Ark will return.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot appears to be a living thinking being, but is not of this world. He has 100% magic resitance and is protected by a mysterious and powerful protective field that turns all damage against him back on the attacker/caster. The pilots mind cannot be read, and the entire boat is protected by a powerful scryguard.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the destination is named or described, the pilot immediately knows how to get there, unless the destination is more than a mile from a major body of water. Other than obeying this command, he will not respond to or acknowledge the passengers in any way.&amp;lt;br&amp;gt;&lt;br /&gt;
The skiff is low and narrow. It is 2 hexes wide, narrowing to 1 hex at the stern and bow, and 10 hexes long. There are 5 wooden planks laid across the skiff for seats, each one hex apart. Small cargo can be stowed beneath the seats (and apparently panic&#039;d party members if they are suitably thin). The skiff can seat 10 persons besides the pilot.&amp;lt;br&amp;gt;&lt;br /&gt;
In rough weather (high waves, storms, etc.) the skiff is tossed and drenched, but the pilot never leaves his position, nor does the skiff sink, capsize or take damage. It cannot be set on fire or crushed. The skiff does not protect the passengers from the outside environment. Passengers can be hit by arrows from shore, they can be battered by wind and rain (and may be swept overboard in a typhoon), and enemies can swim to the skiff, climb aboard and attack.&amp;lt;br&amp;gt;&lt;br /&gt;
The skiff has no visible means of propulsion. It moves at a constant speed of 6 miles per hour. Only the pilot can control the direction of the skiff - no magical or physical force can alter its course.&amp;lt;br&amp;gt;&lt;br /&gt;
After about 30 minutes magical mist rises from the water, completely hiding the skiff from any watchers, the skiff then begins to cross over to the shadow realm. In the shadow realm, the sky is black, but there is a red-black illumination like a very stormy day. The sea the skiff travels on is thick, colourless and choppy. Snaky, tangled tendrils of fog surround the vessel. From out of the fog come visions of the passenger&#039;s darkest fears, enveloping and receding from the skiff like waves. (2x WP check or roll on the Fright Table.)&amp;lt;br&amp;gt;&lt;br /&gt;
ANyone falling from the skiff has a normal chance of drowning. If a swimmer drinks the water they are affected by a Rank 20 Sleep Spell. (A swimmer must make a 4x WP roll each minute to avoid accidentally swallowing any water.) The victim can resist the Sleep Spell normally. The boatman will not stop for a man overboard.&amp;lt;br&amp;gt;&lt;br /&gt;
Passengers never see anything in the shadow realm except waves, fog and the skiff, even if they swim or fly away from the skiff. Magical scrying will not work in the shadow realm. If a passenger is away from the skiff when it passes back into they world, they are irretrievably lost.&amp;lt;br&amp;gt;&lt;br /&gt;
The skiff travells in the shadow realm for what seems like 10 minutes to the passengers, but which is only 1 minute in the outside world, then crosses back 30 minutes from the intended destination. Once the skiff reaches its destination the pilot will stop for 5 minutes, then the skiff leaves, travelling its customary 30 minutes from shore before the fog takes it. No one on board at this time has ever returned ...&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Scribe notes:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Fate of Queen Aleksandra]]&lt;br /&gt;
*[[Viola&#039;s Little Problem]]&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Axebridge&amp;diff=45103</id>
		<title>Axebridge</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Axebridge&amp;diff=45103"/>
		<updated>2007-06-22T05:09:14Z</updated>

		<summary type="html">&lt;p&gt;Lethe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Brandenburg]]&lt;br /&gt;
A village in the far west of County Kerrick, nestled between Helfax Wood and the White River. The stone bridge of Axebridge is the only crossing of the White River for those travelling to or from Ereworn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
*[[Odo of Axebridge|Odo]] - A crippled old man often found under the apple tree on the village green.&lt;br /&gt;
*[[Bretwald of Axebridge|Bretwald]] - A Raphaelite Priest.&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Sword_of_Petrus&amp;diff=42195</id>
		<title>Talk:Sword of Petrus</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Sword_of_Petrus&amp;diff=42195"/>
		<updated>2007-06-01T13:01:30Z</updated>

		<summary type="html">&lt;p&gt;Lethe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jill has requested that a spot be left open until close to the start of the game to allow for a couple of players without Wiki access and an ongoing interest in the story arc. [[User:Mandos|Mandos]] 20:20, 14 Mar 2007 (NZDT)&lt;br /&gt;
&lt;br /&gt;
I will make a list here for other players keen to play as alternates. &lt;br /&gt;
&lt;br /&gt;
# Nick playing Albion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortuneately Jon and I find we are unavailable for this game. - cheers Julia&lt;br /&gt;
&lt;br /&gt;
Sorry for the late withdrawl guys. All the best. - Jon&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Fishing_in_the_Fastness&amp;diff=43931</id>
		<title>Talk:Fishing in the Fastness</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Fishing_in_the_Fastness&amp;diff=43931"/>
		<updated>2006-06-03T10:52:43Z</updated>

		<summary type="html">&lt;p&gt;Lethe: /* Happy with watch/marching order. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone is going to steal my tricorn hat !! I wonder what the tightening is ? - Mebh&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
That would be telling .... hehe&lt;br /&gt;
&lt;br /&gt;
--[[User:Jono Bean|Jono Bean]] 22:57, 30 May 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Happy with watch/marching order. ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m happy with my assign spots in watch/marching order.&lt;br /&gt;
&lt;br /&gt;
I have infravision and can have witchsight when I want it. I also have quite a high chance of detecting ambushes/traps/hidden apertures etc.&lt;br /&gt;
&lt;br /&gt;
-- Shoka&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Jasper&amp;diff=43883</id>
		<title>Jasper</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Jasper&amp;diff=43883"/>
		<updated>2006-05-18T11:16:15Z</updated>

		<summary type="html">&lt;p&gt;Lethe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000464 Jasper] is a weedy giant Practitioner of the all powerful college of Naming and all powerfull Incantations.&amp;lt;br&amp;gt; &lt;br /&gt;
Jasper is played by [[Jon McSpadden]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]][[Category:Namer]][[Category:Jon McSpadden]]&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Unknown_Stronghold&amp;diff=43542</id>
		<title>Unknown Stronghold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Unknown_Stronghold&amp;diff=43542"/>
		<updated>2006-01-21T02:50:19Z</updated>

		<summary type="html">&lt;p&gt;Lethe: Unknown Stronghold moved to White Rock Stronghold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[White Rock Stronghold]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Lethe</name></author>
	</entry>
</feed>