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	<updated>2026-05-28T15:16:00Z</updated>
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		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109797</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109797"/>
		<updated>2026-03-14T00:02:06Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage  (Strong in Mind, not so much in body) played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Disbelief.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109796</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109796"/>
		<updated>2026-03-13T23:54:36Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Disbelief.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing (within 20&#039;): Protection from Evil (vs undead or unholy) &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109795</id>
		<title>Shadows In Play</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shadows_In_Play&amp;diff=109795"/>
		<updated>2026-03-13T23:50:47Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Monday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sunnyvale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Teddy Played by Kelvin&lt;br /&gt;
# Persephone Played by Amy Rose&lt;br /&gt;
# Echelon played by Zarne &lt;br /&gt;
# [[Amira]] played by [[Jono Bean]]&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Walter&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To investigate and solve the disturbances across Children’s Playground. Walter would like a full report of what you find.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
10,000sp each, Greater and Potions presented on agreement of job.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
&#039;&#039;&#039;Night 1: Yeahh, So I Actually Don&#039;t Like Kids&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right, so we were called into a tavern to get our mission (I can’t believe my first mission isn’t in the proper forum, just my luck). Our employer seems to be a 14 year old boy because of course it is.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Mission:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sort out the issues happening on Children’s Playground and report back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Payment:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
*Greaters (+10) on all areas&amp;lt;br&amp;gt;&lt;br /&gt;
*Potions (4 waters of healing, 1 waters of strength and 1 strength of stone each) rank 10&amp;lt;br&amp;gt;&lt;br /&gt;
*10,000sp each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Persephone (Me) - Elf, Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
*Echelon - Human, Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
*Teddy - Halfling, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
*Amira - Human, E&amp;amp;E&amp;lt;br&amp;gt;&lt;br /&gt;
*Eydis - Dwarf, Mind Mage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles:&#039;&#039;&#039;&lt;br /&gt;
*Scribe: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
*Mil Sci: Amira&amp;lt;br&amp;gt;&lt;br /&gt;
*Party Leader: Persephone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So Children’s Playground is apparently a plane controlled by children’s ‘imaginations’ or whatever and its been having issues:&amp;lt;br&amp;gt;&lt;br /&gt;
- Valley of the Sun: Kids are talking about ‘losing games forever’, they’re not forgiving each other and their pretend monsters aren’t disappearing I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
- Candyland: It’s started raining there and, shocker, sugar melts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Children are becoming hard to remove once they’re too old.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess there’s this ‘sorting elf’ who like takes the kids out of the plane when they age. Maybe they’re not doing their job? The children think evil orcs come take them which is kind of funny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We crawl through a cupboard portal to Walter’s wizard tower in Children’s Playground. There are letters from the ‘sorting elf’… Amira gives us coins so she can track us… dunno how I feel about that. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find the head of the town guard. He says a member of the guard (Tobin) has had several episodes of anger and aggression that he doesn’t remember:&amp;lt;br&amp;gt;&lt;br /&gt;
- Healers found nothing wrong&amp;lt;br&amp;gt;&lt;br /&gt;
- A white knight came through town a week ago before the problems and then left quickly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“Do you know what would be funny? Putting your stilts on our donkey” - Teddy&lt;br /&gt;
“What part of the donkey?” - Eydis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We go to the Pixie inn and Amira orders food. Eydis steals a kids breakfast (hilarious). Amira offers to sell the kid another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039; - &#039;&#039;“I’m a breakfast dealer” - Amira&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Teddy is not good at this game, he licks an orc’s bacon and puts it back on the plate, and of course gets beat up, rightfully. Amira offers the orc breakfast to get him on our side. &amp;lt;br&amp;gt;&lt;br /&gt;
The orc says:&amp;lt;br&amp;gt;&lt;br /&gt;
- It’s people around the clocktower that are acting weird&amp;lt;br&amp;gt;&lt;br /&gt;
- Clocktower got a delivery 1 week before Tobin flipped, labeled “Don’t open except Roger”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Luma who works in the clocktower:&amp;lt;br&amp;gt;&lt;br /&gt;
- Steve delivered 2 boxes for Roger&amp;lt;br&amp;gt;&lt;br /&gt;
- They’re empty now&amp;lt;br&amp;gt;&lt;br /&gt;
- They felt empty before opened&amp;lt;br&amp;gt;&lt;br /&gt;
- The ‘white knight went to the clocktower, left town after, the boxes were opened after that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma takes us to the clocktower and starts going on and on about how he never loses games and his friends hate him because he thinks they’ve ‘lost forever’ and are never allowed to play those games again… kind of an annoying kid to be honest. We figure out he’s got a black and white pebble he found in his pocket. He says he found it around the clocktower. Eydis uses a telekinetic hand to pick pocket the stone away from him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echelon DAs:&#039;&#039;&#039; Luma (with pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Short Live Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? External Amplified Luck&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Luma (without pebble)&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; What Makes Him Win? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Empty delivery crate&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Formerly Living Composite&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Nature Of Magic? NA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Luma doesn’t want to go in the clocktower. He rambles about how the pictures he draws on the street dance for him but the other day one got up and walked away (and owl bear) It chased his friend Xander.&amp;lt;br&amp;gt;&lt;br /&gt;
Amira studies the stone so we can find it again once Luma leaves and we hide it under a crate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
We head to Tobin’s house:&amp;lt;br&amp;gt;&lt;br /&gt;
- He doesn’t remember anything and hasn’t noticed anything&amp;lt;br&amp;gt;&lt;br /&gt;
- He did see the knight&amp;lt;br&amp;gt;&lt;br /&gt;
- Doesn’t know anyone else who has had episodes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Has no pebble.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DA:&#039;&#039;&#039; Tobin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aura Strength:&#039;&#039;&#039; Long Live Sentient&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; Last Magic To Effect: Disbelief.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eydis&amp;diff=109794</id>
		<title>Eydis</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eydis&amp;diff=109794"/>
		<updated>2026-03-13T23:49:43Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Eydis Oakheart (Eikhjarta) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kelsie McArthur]][[Category:Character]]&lt;br /&gt;
[[Category: Mind Mage]]&lt;br /&gt;
&lt;br /&gt;
[[image:Eydis.png|350px|right]]&lt;br /&gt;
==Eydis Oakheart (Eikhjarta)==&lt;br /&gt;
Dwarven Mind Mage from Ivinia played by Kelsie&lt;br /&gt;
&lt;br /&gt;
* [[Shadows In Play]] Autumn 826 wk&lt;br /&gt;
* [[Witch Hunt]] Autumn 824 wk&lt;br /&gt;
* [[Imagined Problems]] Summer 824 wk&lt;br /&gt;
&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] Winter 821 wk&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] Autumn 821 wk&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] Autumn 819 WK&lt;br /&gt;
* [[Trading in Sunshine]] Autumn 818 WK&lt;br /&gt;
* [[Into the Unknown]] Spring 817 WK&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103774</id>
		<title>The Warlocks Contract</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103774"/>
		<updated>2025-09-17T06:08:08Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: The Smiths &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Michael - [[Elidon]] Ice mage, Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
# Dylan - [[Lizette]] Namer,  Healer&amp;lt;br&amp;gt;&lt;br /&gt;
# Jono- [[Mercury|Merco]] Mind mage, Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Kelsie - [[Lila]] Celestial/Air&amp;lt;br&amp;gt;&lt;br /&gt;
# Jacqui - [[Minerva]] Celestial blast mage&amp;lt;br&amp;gt;&lt;br /&gt;
# Keith - [[Aurora]] Air mage and fairy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
An odd scroll writer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To rescue the scroll writer from whatever it is they need rescuing from&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
60,000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 44 ablative fire protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fireproofing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au/Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10/6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5/3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au/Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10/6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5/3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Mi) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen (Lil) or (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Li+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +6 Dam, +11 dam vs undead, cold, water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103773</id>
		<title>The Warlocks Contract</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103773"/>
		<updated>2025-09-17T06:06:48Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Short duration buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: The Smiths &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Michael - [[Elidon]] Ice mage, Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
# Dylan - [[Lizette]] Namer,  Healer&amp;lt;br&amp;gt;&lt;br /&gt;
# Jono- [[Mercury|Merco]] Mind mage, Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Kelsie - [[Lila]] Celestial mage Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Jacqui - [[Minerva]] Celestial blast mage&amp;lt;br&amp;gt;&lt;br /&gt;
# Keith - [[Aurora]] Air mage and fairy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
An odd scroll writer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To rescue the scroll writer from whatever it is they need rescuing from&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
60,000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 44 ablative fire protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fireproofing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au/Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10/6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5/3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au/Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10/6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5/3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Mi) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Mi) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen (Lil) or (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Li+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +6 Dam, +11 dam vs undead, cold, water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103772</id>
		<title>The Warlocks Contract</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103772"/>
		<updated>2025-09-17T05:52:56Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Long duration buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: The Smiths &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Michael - [[Elidon]] Ice mage, Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
# Dylan - [[Lizette]] Namer,  Healer&amp;lt;br&amp;gt;&lt;br /&gt;
# Jono- [[Mercury|Merco]] Mind mage, Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Kelsie - [[Lila]] Celestial mage Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Jacqui - [[Minerva]] Celestial blast mage&amp;lt;br&amp;gt;&lt;br /&gt;
# Keith - [[Aurora]] Air mage and fairy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
An odd scroll writer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To rescue the scroll writer from whatever it is they need rescuing from&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
60,000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Mi) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 44 ablative fire protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fireproofing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103771</id>
		<title>The Warlocks Contract</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103771"/>
		<updated>2025-09-17T05:42:32Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Short duration buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: The Smiths &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Michael - [[Elidon]] Ice mage, Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
# Dylan - [[Lizette]] Namer,  Healer&amp;lt;br&amp;gt;&lt;br /&gt;
# Jono- [[Mercury|Merco]] Mind mage, Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Kelsie - [[Lila]] Celestial mage Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Jacqui - [[Minerva]] Celestial blast mage&amp;lt;br&amp;gt;&lt;br /&gt;
# Keith - [[Aurora]] Air mage and fairy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
An odd scroll writer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To rescue the scroll writer from whatever it is they need rescuing from&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
60,000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 44 ablative fire protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fireproofing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103770</id>
		<title>The Warlocks Contract</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103770"/>
		<updated>2025-09-17T05:30:55Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Long duration buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: The Smiths &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Michael - [[Elidon]] Ice mage, Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
# Dylan - [[Lizette]] Namer,  Healer&amp;lt;br&amp;gt;&lt;br /&gt;
# Jono- [[Mercury|Merco]] Mind mage, Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Kelsie - [[Lila]] Celestial mage Diplomat&amp;lt;br&amp;gt;&lt;br /&gt;
# Jacqui - [[Minerva]] Celestial blast mage&amp;lt;br&amp;gt;&lt;br /&gt;
# Keith - [[Aurora]] Air mage and fairy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
An odd scroll writer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To rescue the scroll writer from whatever it is they need rescuing from&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
60,000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Elidon&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot; | Lil&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Liz&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot; | Me&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot; | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Lil)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 44 ablative fire protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Lil+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fireproofing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
|  &amp;lt;!-- Au--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- El--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Lil--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Liz--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Me--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Mi--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Eastern_Shadows&amp;diff=101713</id>
		<title>Eastern Shadows</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Eastern_Shadows&amp;diff=101713"/>
		<updated>2024-09-29T06:12:00Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Scribe_Notes#Summer 825 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Eastern Shadows&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Spring]] 824 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday at 7pm on the 9th of September 2024 at Jono&#039;s place (dress warm).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: West of Carzala&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Low/Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael Haycock&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Edwin of Gugnir&#039;s Hope|Edwin]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | N/A&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Shapechanger&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Mark Scofield]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party leader&#039;&#039;&#039; - Sonny &amp;amp; Ruby&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Scribe&#039;&#039;&#039; - Ruby&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Mil Sci&#039;&#039;&#039; - Edwin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu Till). She is one of the local Guild leaders from [[Gugnir&#039;s Hope]]. Scouts have reported issue with a new band of Orcs. The guild master&#039;s wants more information.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&#039;&#039;&#039;Under Cliffs &amp;amp; Hobbits&#039;&#039;&#039; - &#039;&#039;Scribe Notes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having spent the night at the village of Green Goblins, and experiencing their usual &#039;hospitality&#039; we notice three boats that are going along the river headed to the the cave entrance at the bottom of the hill, and we decide to follow them by taking the path that goes along the river. On the way we pass through their farmlands, and outer defensive structures.&lt;br /&gt;
&lt;br /&gt;
The forest on the outskirts of the cave seems to have been cleared of dead trees, and any and all fallen or rotting wood, we conclude someone might have been harvesting them for kindling. Upon arriving here, Edwin takes the lead with his dogs, and shortly after we see projectiles headed towards the boats, after a while an Orc leader pops out of the bushes, berating his underlings for their poor shooting skills.&lt;br /&gt;
While enthralled by the spectacle, we notice some brown or maroon hobbit-like creatures also looking over the ongoing combat happening between the shore and the boats, some of them, ridding what looked to be pigs. &lt;br /&gt;
&lt;br /&gt;
Upon reaching them, we confirm they are hobbits, but not the ones we&#039;ve previously encountered on the cliffs, these are dressed with a more wild flare, and carry themselves in a more road-seasoned fashion. They seem to belong to another plane, a fiery place. Sunny tries to detect arcana on them, but fails horribly, causing a black blob to raise from bellow his feet, it was quickly squashed by Ruby, whom didn&#039;t want any interruptions in finding out more about these unique flavour of hobbits. &lt;br /&gt;
&#039;&#039;&#039;Karl&#039;&#039;&#039;, one of them starts communicating with Sunny, albeit on Dwarvish, making Ruby take on translating duties. They are in search for the goblins that have taken gear from them at an earlier time, some of which seem to be the &#039;&#039;&#039;Rain Staffs&#039;&#039;&#039; carried by Yohan &amp;amp; Ruby, which are two out of six of the missing staffs. &#039;&#039;&#039;They are also trying to find captives of these goblins, including a bottled princess, and a hobbit named Kurtis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve learnt that what has been driving these goblins out of these caves...nay...out of another plane, has been the Master of these hobbits, which they say it looks somewhat like our sickly looking companion, the elf, but were unwilling to share any more information about it, not even their name. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve set up a deal with the hobbits, to provide us further information on how to travel through the cave and control where we land (since if you don&#039;t you might fall into a random plane apparently), all we have to do is assist them with their hunt for items and captives. Meeting them can happen twice a month, at the beginning, and at the middle of the month, at the top of the cliff, during noon, the will wait for us no more than half an hour.&lt;br /&gt;
&lt;br /&gt;
Once our encounter with the pig riding hobbits concludes, we return to the Green Goblin Village, with newfound information at hand. Once there we see the goblins treating some foreign women with reverence, these foreigners seem to be acting a little bit like water fountains, and they seem to be licking and drinking water from them. It is a bit chaotic when it comes to the Green Goblins, I might have just seen it wrong. The rest of the day is spent with Edwin trying to communicate with the goblins about some work to be done to his amulet, but with little success, and Sunny trying to improve his communication skills with them.&lt;br /&gt;
&lt;br /&gt;
The following day, Sunny wakes up to a pile of trinkets (for the second time), most of them shiny, left for him, this time, he checks the pile, and decides to keep three large alligator teeth found there. &lt;br /&gt;
&lt;br /&gt;
We decide to head back towards Gugnir&#039;s Hope, stopping on the way to check with more hobbits! But this time, familiar ones, were we spend the night, and Sunny finds a message left for him by Antonella, which also leads us back towards home. Before hitting the sack, Sunny, Ruby, Johann and Edwin receive drinks. Sunny&#039;s and Ruby&#039;s drinks seem to have special effects, the former will help him with his sleep the next few days, while the later will make her move faster and further, for an unknown amount of time. Dae receives pansies, is it because he is an elf, or because he looks like he can&#039;t handle liquor?.&lt;br /&gt;
&lt;br /&gt;
During supper, we discuss with them the fire breathing pigs, and their hobbit riders, and they tell us of news of a traveling circus in Amber, comprised of elves and humans. Also they tell is that there once was a princes in a bottle, a sister of a Nixie, who was saved some 30 years ago by  some adventurers. It wasn&#039;t clear to me if one of them was Mordrin, or a relative of Mordrin, but she did follow him down to a cave with a River. I was too busy smelling the pansies to follow the conversation, wonder where they were cut from?. But there was also a rumor that the Nixie went with Clementine, and that she had made a well somewhere, Ruby was having a weird natured conversation with an equally weird old hobbit.&lt;br /&gt;
&lt;br /&gt;
Ruby spent the night having weird dreams about Goblins, a whole horde of them chasing her. Sunny used detect arcana on her to determine if she was cursed, but fails to confirm or deny it.&lt;br /&gt;
&lt;br /&gt;
We leave the hobbits place next morning, and arrive at the lake where Mr Beaver has made his damn, we call for him, and he arrives, majestically riding his beloved steed, Mr Turtle. Elated to see us, in his dire time of need, he asks for our assistance during the next High moon, &#039;powerful creatures will try to steal  salt from the rock in the middle of the lake&#039;. These creatures are of dark magic, and expected to arrive towards the end of the month, in about 20 days, He fears they will put something on the water to drive him away, enabling them to perform a dark ritual. These creatures come from a place of darkness, perhaps a tower, cave, or plane. He offers potions to drive away death.&lt;br /&gt;
&lt;br /&gt;
At Ruby&#039;s request, he provides us with some of his powerful salt, which will prevent the undead from rising, and &#039;make already animated dead more sluggish?&#039;(not too sure, was smelling the pansies). Sunny inquires about the most powerful magic these creatures can use, and Beaver describes it very similarly to Thorns of Corruption. He gives us 6 potions, and mentions &amp;quot;&#039;&#039;&#039;they will likely come five days before the full moon&#039;&#039;&#039;&amp;quot;. Other than that, he informs us that elf merchants visited him three days ago, and they were also headed to Gugnir&#039;s Hope. &lt;br /&gt;
&lt;br /&gt;
We skip the pig farm on our way back, but still, during night-time, at the distance, come across some tiny dark creatures, casting long dark shadows. Sunny asks his friend about their allegiance, and receives the answer of not being problematic if we talk to them. We skip that suggestion, but Sunny gives his friend a fishing hook and POOF, the creature dissapears.&lt;br /&gt;
&lt;br /&gt;
Whilst camping at night, during Ruby&#039;s watch, we are &#039;visited&#039; by a 10 foot tall (maybe it was the grogginess of the night, and it was not as tall) figure with menacing black bat wings, carrying a whip at her hip, a sheathed sword, wearing black gloves. She is dressed entirely in black, and has a set of black bat-like wings on her...her features...seem elvish.&lt;br /&gt;
&lt;br /&gt;
We decide to talk to her, it definitely wasn&#039;t an impulse of our elf deeming every other elf he finds friendly. She informs us she was in the search for Dae, his mother sends dark tidings about his &#039;sister&#039;, and confuses him, even more by calling it also half-sister, adoptive sister, and his uncle&#039;s child. When asked about her identity, she says she is one of the Zeladons (Cellar doors?).&lt;br /&gt;
&lt;br /&gt;
She casts a spell on Dae, which seems to be Shadow form at rank 15 (double duration), and leaves alone, after being rejected both by Ruby and Dae, about bringing them with haste, leaving behind a warning &amp;quot;&#039;&#039;&#039;Remember, the woods are not empty...&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Dae&amp;quot;     | Da&lt;br /&gt;
!Title=&amp;quot;Edwin&amp;quot;  | Ed&lt;br /&gt;
!Title=&amp;quot;Jo&amp;quot; | Jo&lt;br /&gt;
!Title=&amp;quot;Ruby&amp;quot;    | Ru&lt;br /&gt;
!Title=&amp;quot;Sonny&amp;quot;     | So&lt;br /&gt;
!Title=&amp;quot;Thornie&amp;quot;   | Th&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | here&#039;s hoping&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Protection (Ru)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | vs normal fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Ru)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 28 pt ablative vs magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Dae&amp;quot;     | Da&lt;br /&gt;
!Title=&amp;quot;Edwin&amp;quot;  | Ed&lt;br /&gt;
!Title=&amp;quot;Jo&amp;quot; | Jo&lt;br /&gt;
!Title=&amp;quot;Ruby&amp;quot;    | Ru&lt;br /&gt;
!Title=&amp;quot;Sonny&amp;quot;     | So&lt;br /&gt;
!Title=&amp;quot;Thornie&amp;quot;   | Th&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen (So,Jo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ru)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8 SC, +5 Dam, +8 dam vs undead, cold, water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 min&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Da)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ed --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Jo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ru --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Edwin + Dogs&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jo&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Dae&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Edwin + Dogs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sonny &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Thornie&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Ruby&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=101699</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=101699"/>
		<updated>2024-09-28T00:02:34Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 27/08/823-28/08/823===&lt;br /&gt;
&amp;quot;Buy&amp;quot; possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy shadow with last magic coal&amp;lt;br&amp;gt;&lt;br /&gt;
Go to green gobs for hobgoblin staff&lt;br /&gt;
They give us two different ones&lt;br /&gt;
=== Night 8 29/08/823-02/09/823===&lt;br /&gt;
Go get clay&amp;lt;br&amp;gt;&lt;br /&gt;
Rescue one &amp;quot;water hobbit&amp;quot; CrowFoot&amp;lt;br&amp;gt;&lt;br /&gt;
Ximera takes Crowfoot and rewards Sonny and Dae&amp;lt;br&amp;gt;&lt;br /&gt;
Back to Gugnirs Hope&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to attack enemy at vineyard at dawn tomorrow&lt;br /&gt;
=== Night 9 03/09/823-10/09/823===&lt;br /&gt;
Attack goblin army&amp;lt;br&amp;gt;&lt;br /&gt;
Tidy up&amp;lt;br&amp;gt;&lt;br /&gt;
Back home&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====Goblin army shamans====&lt;br /&gt;
*3 staves&lt;br /&gt;
*wand&lt;br /&gt;
*4 empty bombs&lt;br /&gt;
*4 magic weapons&amp;gt; 2 clubs, falchion/tulwar, glaive of slaying&lt;br /&gt;
*amulet of damage reflection 1 charge + 2 empty slots&lt;br /&gt;
*6 potions&lt;br /&gt;
*4 scrolls&lt;br /&gt;
*2 amulets&lt;br /&gt;
*soiled enchanted pants&lt;br /&gt;
*25 soaked bandages&lt;br /&gt;
*copper nails&lt;br /&gt;
====off water hobbit prisoner====&lt;br /&gt;
shackles can&#039;t be removed by wearer&lt;br /&gt;
&lt;br /&gt;
====Ximera for water hobbit====&lt;br /&gt;
*Sonny: wish for teleport spell&lt;br /&gt;
*Dae: high mana zone&lt;br /&gt;
====Gugnirs Hope====&lt;br /&gt;
fresh blue scale&lt;br /&gt;
====Gifts from pig====&lt;br /&gt;
truffle like objects&lt;br /&gt;
*distilled weapon spell x 2, rub on weapon&lt;br /&gt;
*2 others&lt;br /&gt;
====Staves from green goblins====&lt;br /&gt;
*A: strongly hides things in grass&lt;br /&gt;
amplifies &amp;quot;rain&amp;quot; magic to wash away 2 x rank, or 2xrank+1 for special Knowledge (is this 2x(rank+1) or (2xrank)+1 &amp;lt;br&amp;gt;&lt;br /&gt;
eg illusion, curse, tunnelling, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;more powerful in plane of water and in shadow&#039;&#039;&#039;, &amp;lt;br&amp;gt;&lt;br /&gt;
wants to find to similar staves attracts and helps finding magic,&amp;lt;br&amp;gt; &lt;br /&gt;
wood from yggdrasil, &amp;lt;br&amp;gt;&lt;br /&gt;
winter and death magic, &amp;lt;br&amp;gt;&lt;br /&gt;
3 x damage to fey&amp;lt;br&amp;gt;&lt;br /&gt;
*B:drains power of wielder to one true shaman&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound &#039;&#039;&#039;which they say can be added to a weapon&#039;&#039;&#039;&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour for Ruby&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Witch_Hunt&amp;diff=100615</id>
		<title>Witch Hunt</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Witch_Hunt&amp;diff=100615"/>
		<updated>2024-03-18T05:40:58Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Jacqui_Smith]]&lt;br /&gt;
[[Scribe_Notes#Autumn_824_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventure:&#039;&#039; &#039;&#039;&#039;Witch Hunt&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;GM:&#039;&#039; &#039;&#039;&#039;[[User:Jacqui|Jacqui]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Session:&#039;&#039; &#039;&#039;&#039;Autumn 824&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Night:&#039;&#039; &#039;&#039;&#039;Tuesday 7pm&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; &#039;&#039;&#039;Online while the scaffolding is up then at Chez Smiths&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level:&#039;&#039; &#039;&#039;&#039;Low/Medium&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Angus | Angus &amp;quot;I dinna wanna be Scribe&amp;quot; McLeod]] - Caledonian Namer - [[User:Keith | Keith]]&lt;br /&gt;
# [[Argus_Ramhammer|Argus]] - Dwarf? - Sam S&lt;br /&gt;
# [[Vargr]] - Earth Mage - [[User:Connor | Connor]]&lt;br /&gt;
# [[Uthgard]] - Elemental Giant - Anne&lt;br /&gt;
# [[Kurt]] - Human - Bernard&lt;br /&gt;
# [[Eydis]] - Dwarf - [[User:Kelsie2|Kelsie]]&lt;br /&gt;
Full if in person later in season?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Employer&#039;&#039;: The Three Witches of Silverstream&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Mission&#039;&#039;:  Looking for Witches&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Plane&#039;&#039;: Alusia &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Pay:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Days on Adventure:&#039;&#039; We&#039;ll know when we get back&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Imagined_Problems&amp;diff=96273</id>
		<title>Imagined Problems</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Imagined_Problems&amp;diff=96273"/>
		<updated>2023-12-27T04:28:13Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_824_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 824 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Birdlands &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low-Medium  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Lady Arcadia and La Luna - Played by Kita&lt;br /&gt;
# [[Kaitva]] - Played by Anne&lt;br /&gt;
# Boom Boom - Played By Ian&lt;br /&gt;
# Callie - Played by Helen&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
# [[Someone]] Elf Necro played by Niki&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Seagate guild, sponsored by Brastor locals&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
Various reports and sightings of fae like events happening in the [[Filgiso Forest]] want a guild party to go in find out what&#039;s going on and hopefully stop it.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
To Be Discussed&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
â€˜â€™How much time does the party spend sleeping, eating, traveling, doing rituals, etc each dayâ€™â€™&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
â€˜â€™What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.â€™â€™&lt;br /&gt;
â€˜â€™Can the party eat/sleep/etc on the mode of transport.â€™â€™&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. â€˜â€™Used when stationary, or on a larger transport such as a shipâ€™â€™&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Ar&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;BB&amp;quot; | BB&lt;br /&gt;
!Title=&amp;quot;Ca&amp;quot; | Ca&lt;br /&gt;
!Title=&amp;quot;Ey&amp;quot; | Ey&lt;br /&gt;
!Title=&amp;quot;Ka&amp;quot; | Ka&lt;br /&gt;
!Title=&amp;quot;Ni&amp;quot; | Ni&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 52 Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|  &amp;lt;!-- Ar--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- BB--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ca--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ka--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ni--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prod vs nat fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 Hours&lt;br /&gt;
|  &amp;lt;!-- Ar--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- BB--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ca--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ka--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ni--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- Ar--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- BB--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ca--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ey--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ka--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ni--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Ar&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;BB&amp;quot; | BB&lt;br /&gt;
!Title=&amp;quot;Ca&amp;quot; | Ca&lt;br /&gt;
!Title=&amp;quot;Ey&amp;quot; | Ey&lt;br /&gt;
!Title=&amp;quot;Ka&amp;quot; | Ka&lt;br /&gt;
!Title=&amp;quot;Ni&amp;quot; | Ni&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 13SC 6DMG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 Mins&lt;br /&gt;
|  &amp;lt;!-- Ar--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- BB--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ca--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ey--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ka--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ni--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Ar--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- BB--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ca--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ey--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ka--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ni--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Ar--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- BB--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ca--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ey--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ka--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- Ni--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Misc====&lt;br /&gt;
Eydis Mandolin playing: within 20&#039;, &#039;&#039;&#039;+10SC&#039;&#039;&#039;, &#039;&#039;&#039;+2dam&#039;&#039;&#039;, &#039;&#039;&#039;+10&#039;&#039;&#039; vs fear, &#039;&#039;&#039;+10MR&#039;&#039;&#039; vs undead or unholy&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
â€˜â€™Insert correct month hereâ€™â€™&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Imagined_Problems&amp;diff=96272</id>
		<title>Imagined Problems</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Imagined_Problems&amp;diff=96272"/>
		<updated>2023-12-27T04:16:42Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_824_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 824 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Birdlands &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low-Medium  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Lady Arcadia and La Luna - Played by Kita&lt;br /&gt;
# [[Kaitva]] - Played by Anne&lt;br /&gt;
# Boom Boom - Played By Ian&lt;br /&gt;
# Callie - Played by Helen&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
# [[Someone]] Elf Necro played by Niki&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Seagate guild, sponsored by Brastor locals&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
Various reports and sightings of fae like events happening in the [[Filgiso Forest]] want a guild party to go in find out what&#039;s going on and hopefully stop it.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
To Be Discussed&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
â€˜â€™How much time does the party spend sleeping, eating, traveling, doing rituals, etc each dayâ€™â€™&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
â€˜â€™What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.â€™â€™&lt;br /&gt;
â€˜â€™Can the party eat/sleep/etc on the mode of transport.â€™â€™&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. â€˜â€™Used when stationary, or on a larger transport such as a shipâ€™â€™&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 52 Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prod vs nat fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (BB)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 13SC 6DMG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
â€˜â€™Insert correct month hereâ€™â€™&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Imagined_Problems&amp;diff=96090</id>
		<title>Imagined Problems</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Imagined_Problems&amp;diff=96090"/>
		<updated>2023-12-12T05:01:48Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_824_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Sam&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 824 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Birdlands &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low-Medium  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Lady Arcadia and La Luna - Played by Kita&lt;br /&gt;
# [[Kaitva]] - Played by Anne&lt;br /&gt;
# Boom Boom - Played By Ian&lt;br /&gt;
# Callie - Played by Helen&lt;br /&gt;
# [[Eydis]] Dwarf Mind Mage played by [[User:Kelsie2|Kelsie]]&lt;br /&gt;
# Someone new played by Niki&lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
Seagate guild, sponsored by Brastor locals&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
Various reports and sightings of fae like events happening in the [[Filgiso Forest]] want a guild party to go in find out what&#039;s going on and hopefully stop it.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
To Be Discussed&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
â€˜â€™How much time does the party spend sleeping, eating, traveling, doing rituals, etc each dayâ€™â€™&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
â€˜â€™What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.â€™â€™&lt;br /&gt;
â€˜â€™Can the party eat/sleep/etc on the mode of transport.â€™â€™&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. â€˜â€™Used when stationary, or on a larger transport such as a shipâ€™â€™&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
â€˜â€™Insert correct month hereâ€™â€™&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ragna_Gythja&amp;diff=96058</id>
		<title>Ragna Gythja</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ragna_Gythja&amp;diff=96058"/>
		<updated>2023-12-08T22:19:05Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kelsie McArthur]][[Category:Character]][[Category:Necromancer]][[Category:Healer]]&lt;br /&gt;
[[Image:Ragnfrithr.png|250px|thumb|left|Ragna]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
RagnfrÃ­Ã°r YngvarrsdÃ³ttir is a [[Human]] Gythja (Priestess) of Hel, Necromancer/Healer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Iâ€™d rather spend dead men twice than any more of the living.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is a widow, having married at sixteen to Thorir, 11 years her senior. She has three daughters, who are now (814) 16, 14 and 10, and has had three sons, who died in infancy. When her husband died in 812 and her one year old son in 813, having done her familial duty, she left her daughters in the care of her older brother, and joined the [[Dagenborg#2._Temple_to_Hel_.28Sarkill_Dagen.29|Priesthood of Hel]].&lt;br /&gt;
&lt;br /&gt;
She has come to Seagate to learn the southern ways of healing.&lt;br /&gt;
 &lt;br /&gt;
She is played by [[Kelsie]].&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
*Summer 824 [[Menglana revenge]] - GM: [[Jono Bean]]&lt;br /&gt;
*Summer 821 [[Blood &amp;amp; Ice]] - GM: [[Jono Bean]]&lt;br /&gt;
*Summer 820 [[Okla is missing]] - GM: [[Jono Bean]]&lt;br /&gt;
*Summer 819 [[Northern Summers]] - GM: [[Jono Bean]]&lt;br /&gt;
*Autumn 817 [[Northern Lords]] - GM: [[Jono Bean]]&lt;br /&gt;
*Spring 816 [[Ivinia Darkness]] - GM: [[Jono Bean]]&lt;br /&gt;
*Winter 816 [[Chelemby Northern Darkness]] - GM: [[Jono Bean]]&lt;br /&gt;
*Winter 815 [[What is the Big Bad Wolf afraid of?]] - GM: [[User:Dean | Dean Ellis]]&lt;br /&gt;
*Winter 814 [[Copper Sands and Broken Dice]] - GM: [[Jono Bean]]&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Giant_Trouble_at_Desert_Flower&amp;diff=95697</id>
		<title>Talk:Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Giant_Trouble_at_Desert_Flower&amp;diff=95697"/>
		<updated>2023-09-27T03:35:25Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: Created page with &amp;quot;Ej is pronounced as in reign.  Kettle in a name means Helmet&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ej is pronounced as in reign.&lt;br /&gt;
&lt;br /&gt;
Kettle in a name means Helmet&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95665</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95665"/>
		<updated>2023-09-24T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE OFFICIAL EMPOLYER is Prince Querkus&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent(!?) icecap over the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants â€” is still sometimes written &#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039; but pronounced Ai-Yaah--&#039;&#039;&#039;FYAT&#039;&#039;&#039;-il   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&#039; â€”â€” fortunately all the &#039;&#039;&#039;&#039;&#039;following&#039;&#039;&#039;&#039;&#039; Giant names have been written to approximate how they should be said... and any syllable entirely in capital letters is to be emphasized. &lt;br /&gt;
 In the past, some of the Lilac Giantish language was partially transcribed into the A-Z alphabet by Alusian linguists and other specialist â€¦ but FAR too many of the resulting syllables were STILL unsayable for ordinary or even extremely intelligent &amp;amp; literate people (e.g., Seagate adventurers). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway ...&#039;&#039; Eye-Yaah  FEE-YAT-ill plans to CROWN HIMSELF King of the Giants and all to &#039;&#039;&#039;transform&#039;&#039;&#039; himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of the infamous, dead &#039;&#039;&#039;Fire Giant King, Katla&#039;&#039;&#039;)&#039;&#039;&#039; --- whose name was ironically easy to say and to translate (it means Kettle!) ... it&#039;s Also the name of a spectacular magma-heated geyser.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;â€”â€“ named for waterfalls or lakes from oldest to youngest are called:&lt;br /&gt;
#&#039;&#039;&#039;FAT-le-goost&#039;&#039;&#039;  = Most beautiful [of the granddaughters]; sheâ€™s also the most social.&lt;br /&gt;
#&#039;&#039;&#039;Hinn-FAHTS-li&#039;&#039;&#039; = the Fallen one â€” because she is known, in many senses of the word, to be â€œhigly experiencedâ€ â€¦ to say the least.&lt;br /&gt;
#&#039;&#039;&#039;MjÃ¶g rÃ³legur&#039;&#039;&#039; = Very tranquill&lt;br /&gt;
#&#039;&#039;&#039;Meyja-gutlgerÃ°armaÃ°urinn&#039;&#039;&#039; (a.k.a.&#039;&#039;&#039;Meyja-gutl&#039;&#039;&#039;) = [THE?] Maiden Alchemist (btw, Ã° is approximately said as â€œthâ€) &lt;br /&gt;
#Gutlfoss meaning Golden Falls or possibly Golden Cascade â€” Presumed to be a poetic allusion to her distinctive hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; (All male, of course, and named after famous, spectacular  &#039;&#039;&#039;volcanos&#039;&#039;&#039; or   &#039;&#039;&#039;geysers&#039;&#039;&#039;, some even useful or medicinal!)&lt;br /&gt;
#&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Handsome, a famous alchemist &amp;amp;, importantly, a first or second cousin to all five would-be brides.&lt;br /&gt;
#&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
#&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: &#039;&#039;strongly&#039;&#039; suspected to be yet an other powerful alchemist. The curative effects of his various beers are legendary!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be successful&#039;&#039;&#039; the Party must ensure that any planned or accidental GIANTISH wedding(s) do not Happen.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds.&lt;br /&gt;
&lt;br /&gt;
; Pay &amp;amp; Rewards&lt;br /&gt;
: The employer will give &#039;&#039;&#039;EACH&#039;&#039;&#039; partymember ONE &#039;&#039;somewhat&#039;&#039; &#039;&#039;&#039;PERMANENT&#039;&#039;&#039; Magical item &lt;br /&gt;
: and another item only 1-use to 3-use &amp;quot;charged&amp;quot; item (perhaps a potion or scroll or similar)&lt;br /&gt;
: ALL items deemed to be property of the Elvish Queen or of any of her officers or subjects  MUST be returned to the Queen ... HOWEVER a &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039;&#039;&#039;&#039; generous finder&#039;s reward be paid to the Seagate party in cash or goods.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&#039;&#039;&#039;1st Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Guild meeting and party ====&lt;br /&gt;
We assembled in a Guild meeting room and introduced ourselves to each other. In order were:&lt;br /&gt;
* [[Anooke]] - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.&lt;br /&gt;
* [[Minerva]] - human solar celestial merchant from the Lunar (Loony) Empire.&lt;br /&gt;
* [[Lila]] - elven female air/celestial mage - depending on her mood I think.&lt;br /&gt;
* [[Mungo Third Son | Mungo the Humble]] - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.&lt;br /&gt;
* [[Mercury | Merco]] (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.&lt;br /&gt;
* And me, [[Aurora]], female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.&lt;br /&gt;
&lt;br /&gt;
Most of the party had pets, but if you count elementals, all of the party could summon &#039;pets&#039;. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they&#039;re friendly.&lt;br /&gt;
&lt;br /&gt;
We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to [[Freetaun]] and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.&lt;br /&gt;
&lt;br /&gt;
==== Employer ====&lt;br /&gt;
Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn&#039;t have mentioned my &#039;twitter&#039; feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened. &lt;br /&gt;
&lt;br /&gt;
==== Payment ====&lt;br /&gt;
The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we&#039;d sort the rest out upon completion. Also Minerva became the Military Scientist and I got Scribe - promising to ensure that the really embarrassing bits were left out of the notes and the Seagate Times.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Apparently, they hadn&#039;t told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.&lt;br /&gt;
&lt;br /&gt;
It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen&#039;s sister whom we had helped out on [[Looking Glass Lost | a previous mission]]. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.&lt;br /&gt;
&lt;br /&gt;
==== Feast &amp;amp; preperation ====&lt;br /&gt;
After the meeting we went our separate ways. I went looking for [[Limedhl Estel | Lim]] the potion mage then flew down to Slippery Rock to get Restoratives. Meanwhile Mungo was arranging a pre-mission feast. Apparently that&#039;s traditional where he comes from. It&#039;s meant to bestow good luck although I was wondering if it was &#039;eat, drink, and be merry for tomorrow we die in glorious battle&#039;. In my case I&#039;m hoping it&#039;s &#039;for tomorrow I diet&#039;. Still, a good time was had and even our party employer got into the spirit of things.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&#039;&#039;&#039;2nd Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Journey to Lilac ====&lt;br /&gt;
Next morning, after the inevitable, &#039;oh my ghod the sun is so bright&#039; feeling, we got onboard the ship that our employer had come in on, sailed discretely out of the harbour then took off into the sky reaching an altitude of ten thousand feet above Confederation Bay. Next thing we knew we were skimming above wavetops at ten foot altitude, heading towards Quarantine Island on the plane of Lilac. Curious - didn&#039;t notice any mana storms this time. Since there was no need to stop there, we then blinked over to the Citadel of Friendship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: You are now in &#039;&#039;&#039;Lilac Time&#039;&#039;&#039;. Note that the days are only one hour longer ... so try to spend it in sleep.&lt;br /&gt;
&lt;br /&gt;
==== Queens sister ====&lt;br /&gt;
Lunch that day was with the Queen&#039;s sister where we were given a basket full of potions as well as being slipped a magical brooch and a pill. The brooch was accompanied by a note which said &amp;quot;Send them all to Hell&amp;quot;. We also got our Greaters (Rank 18s?) and she said she wanted something &#039;interesting&#039; in return. She also reinterpreted an earlier astrology reading that said &#039;Listen to the Silence&#039; to be &#039;Listen to the &#039;&#039;&#039;Psylons&#039;&#039;&#039;&#039;. Apparently they&#039;re a race of short mentalists but not dwarves or halflings. Goblins?&lt;br /&gt;
&lt;br /&gt;
ADDENDUM to be added once more information is available&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
==== Lady of the Loch ====&lt;br /&gt;
Went to see the Lady of the Loch, who had taken an interest in Lila last visit. On the way, we were learning to fly the boat. I was rather keen on this - so was our designated pilot. Upon arrival, we got the distinct impression that the Lady was interested in having children while giving Merco &#039;the eye&#039;. I was also getting a bit worried that Mungo was going to fight Merco for the honour. As it turned out, it was Lila who entertained the lady that night. I guess I&#039;m out of my league. Certainly some of the hobbit ladies there were looking Merco over with interest.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
We spent the previous week learning to work together as a unit. The plan was devised to go catch an Ice Giant that&#039;s not part of the Court so we could get skin changes made that would allow us to turn into giants. There was also the possibility of a stew being made from the remains of an Ice Giant that would give us knowledge of Giantish for a while so we could infiltrate the Court as minions and find out what was going on. It was then suggested that we should nab a Princess so that Lila could impersonate her. We also underwent a procedure that allowed us to be immune to an aspect of Fear. The results were Berserk(me), Frozen(Merco), Panic(Lila, Minerva &amp;amp; Mungo) and Wary(Anooke). Anooke also had a supply of ice cubes that could heal us when we crushed them between our teeth. Basically heals half the current damage unless the damage is caused by fire or the user is an ice mage when it heals the lot. Also we had a blanket pardon from the Queen for any flying violations.&lt;br /&gt;
&lt;br /&gt;
So we went giant hunting. Mungo ran ahead in wolf form to scout while the rest of us flew off in the flying boat. We finally found three of them bullying some hobbits so we went in to help them - the hobbits that is. The combat was brief and, basically the giants didn&#039;t stand a chance. The last one still standing decided to surrender. The dead bodies were frozen and the live one put under hibernation and slung under the boat in the cargo net.&lt;br /&gt;
&lt;br /&gt;
More hobbit turned up, some carrying wine sacks, and an impromptu celebration started in our honour. We were even given some candy flowers that elevated Perception (+3PC, also have some healing properties, effects last a day or so, and they &#039;go off&#039; in around four days). We logged them as Hobbit Flowers of Perception. We also retrieved the giant axes they were using as well as an equivalent of 50 gold sovereigns they had in total. Some of those coins looked like they were worth more, especially to collectors.&lt;br /&gt;
&lt;br /&gt;
    A hobbit - &amp;quot;We&#039;re collectors&amp;quot;&lt;br /&gt;
    Aurora - &amp;quot;What a coincidence. So are we&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hobbits knew of the situation at Desert Flower and Lila obtained a list of names of people there. The gardens there were utterly destroyed, which made me extremely sad and angry at the same time. Once we left there, after the celebration, we returned to the Citadel of Friendship. Just before landing we discovered we had a hobbit stowaway who wanted to &#039;see the world&#039; He is a Namer apprentice.&lt;br /&gt;
&lt;br /&gt;
We discussed the combat and tactics. I was a little reluctant to use spells such as lightning and thunder inside on a stealth mission so Merco said I should stick close to Mungo during close order combat. We were also told about various secret symbols that could be useful in our quest. Another interesting nugget of information was that giant weapons are often poisoned. They also throw large rocks. &lt;br /&gt;
&lt;br /&gt;
A quick trip was made to the Queen&#039;s sister to drop off our frozen giants before we returned to the Citadel. Some of us were wondering if one or two of the Princesses hadn&#039;t arrived at Court yet and, if so, should we go after them. I thought it might be a good idea to change into my formfitting black stealth armour - assuming Lila&#039;s belt will work with it.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coldsnap (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | healing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | instant&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 44 Ablative Protection from Magical Fire Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proof (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from Non-magical Fire Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen, (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of cold (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Li+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +6 Dam, +11 dam vs undead, cold, water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+10, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mungo &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95663</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95663"/>
		<updated>2023-09-24T00:03:00Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Short Term */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE OFFICIAL EMPOLYER is Prince Querkus&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent(!?) icecap over the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants â€” is still sometimes written &#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039; but pronounced Ai-Yaah--&#039;&#039;&#039;FYAT&#039;&#039;&#039;-il   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&#039; â€”â€” fortunately all the &#039;&#039;&#039;&#039;&#039;following&#039;&#039;&#039;&#039;&#039; Giant names have been written to approximate how they should be said... and any syllable entirely in capital letters is to be emphasized. &lt;br /&gt;
 In the past, some of the Lilac Giantish language was partially transcribed into the A-Z alphabet by Alusian linguists and other specialist â€¦ but FAR too many of the resulting syllables were STILL unsayable for ordinary or even extremely intelligent &amp;amp; literate people (e.g., Seagate adventurers). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway ...&#039;&#039; Eye-Yaah  FEE-YAT-ill plans to CROWN HIMSELF King of the Giants and all to &#039;&#039;&#039;transform&#039;&#039;&#039; himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of the infamous, dead &#039;&#039;&#039;Fire Giant King, Katla&#039;&#039;&#039;)&#039;&#039;&#039; --- whose name was ironically easy to say and to translate (it means Kettle!) ... it&#039;s Also the name of a spectacular magma-heated geyser.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;â€”â€“ named for waterfalls or lakes from oldest to youngest are called:&lt;br /&gt;
#&#039;&#039;&#039;FAT-le-goost&#039;&#039;&#039;  = Most beautiful [of the granddaughters]; sheâ€™s also the most social.&lt;br /&gt;
#&#039;&#039;&#039;Hinn-FAHTS-li&#039;&#039;&#039; = the Fallen one â€” because she is known, in many senses of the word, to be â€œhigly experiencedâ€ â€¦ to say the least.&lt;br /&gt;
#&#039;&#039;&#039;MjÃ¶g rÃ³legur&#039;&#039;&#039; = Very tranquill&lt;br /&gt;
#&#039;&#039;&#039;Meyja-gutlgerÃ°armaÃ°urinn&#039;&#039;&#039; (a.k.a.&#039;&#039;&#039;Meyja-gutl&#039;&#039;&#039;) = [THE?] Maiden Alchemist (btw, Ã° is approximately said as â€œthâ€) &lt;br /&gt;
#Gutlfoss meaning Golden Falls or possibly Golden Cascade â€” Presumed to be a poetic allusion to her distinctive hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; (All male, of course, and named after famous, spectacular  &#039;&#039;&#039;volcanos&#039;&#039;&#039; or   &#039;&#039;&#039;geysers&#039;&#039;&#039;, some even useful or medicinal!)&lt;br /&gt;
#&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Handsome, a famous alchemist &amp;amp;, importantly, a first or second cousin to all five would-be brides.&lt;br /&gt;
#&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
#&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: &#039;&#039;strongly&#039;&#039; suspected to be yet an other powerful alchemist. The curative effects of his various beers are legendary!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be successful&#039;&#039;&#039; the Party must ensure that any planned or accidental GIANTISH wedding(s) do not Happen.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds.&lt;br /&gt;
&lt;br /&gt;
; Pay &amp;amp; Rewards&lt;br /&gt;
: The employer will give &#039;&#039;&#039;EACH&#039;&#039;&#039; partymember ONE &#039;&#039;somewhat&#039;&#039; &#039;&#039;&#039;PERMANENT&#039;&#039;&#039; Magical item &lt;br /&gt;
: and another item only 1-use to 3-use &amp;quot;charged&amp;quot; item (perhaps a potion or scroll or similar)&lt;br /&gt;
: ALL items deemed to be property of the Elvish Queen or of any of her officers or subjects  MUST be returned to the Queen ... HOWEVER a &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039;&#039;&#039;&#039; generous finder&#039;s reward be paid to the Seagate party in cash or goods.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&#039;&#039;&#039;1st Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Guild meeting and party ====&lt;br /&gt;
We assembled in a Guild meeting room and introduced ourselves to each other. In order were:&lt;br /&gt;
* [[Anooke]] - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.&lt;br /&gt;
* [[Minerva]] - human solar celestial merchant from the Lunar (Loony) Empire.&lt;br /&gt;
* [[Lila]] - elven female air/celestial mage - depending on her mood I think.&lt;br /&gt;
* [[Mungo Third Son | Mungo the Humble]] - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.&lt;br /&gt;
* [[Mercury | Merco]] (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.&lt;br /&gt;
* And me, [[Aurora]], female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.&lt;br /&gt;
&lt;br /&gt;
Most of the party had pets, but if you count elementals, all of the party could summon &#039;pets&#039;. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they&#039;re friendly.&lt;br /&gt;
&lt;br /&gt;
We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to [[Freetaun]] and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.&lt;br /&gt;
&lt;br /&gt;
==== Employer ====&lt;br /&gt;
Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn&#039;t have mentioned my &#039;twitter&#039; feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened. &lt;br /&gt;
&lt;br /&gt;
==== Payment ====&lt;br /&gt;
The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we&#039;d sort the rest out upon completion. Also Minerva became the Military Scientist and I got Scribe - promising to ensure that the really embarrassing bits were left out of the notes and the Seagate Times.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Apparently, they hadn&#039;t told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.&lt;br /&gt;
&lt;br /&gt;
It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen&#039;s sister whom we had helped out on [[Looking Glass Lost | a previous mission]]. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.&lt;br /&gt;
&lt;br /&gt;
==== Feast &amp;amp; preperation ====&lt;br /&gt;
After the meeting we went our separate ways. I went looking for [[Limedhl Estel | Lim]] the potion mage then flew down to Slippery Rock to get Restoratives. Meanwhile Mungo was arranging a pre-mission feast. Apparently that&#039;s traditional where he comes from. It&#039;s meant to bestow good luck although I was wondering if it was &#039;eat, drink, and be merry for tomorrow we die in glorious battle&#039;. In my case I&#039;m hoping it&#039;s &#039;for tomorrow I diet&#039;. Still, a good time was had and even our party employer got into the spirit of things.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&#039;&#039;&#039;2nd Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Journey to Lilac ====&lt;br /&gt;
Next morning, after the inevitable, &#039;oh my ghod the sun is so bright&#039; feeling, we got onboard the ship that our employer had come in on, sailed discretely out of the harbour then took off into the sky reaching an altitude of ten thousand feet above Confederation Bay. Next thing we knew we were skimming above wavetops at ten foot altitude, heading towards Quarantine Island on the plane of Lilac. Curious - didn&#039;t notice any mana storms this time. Since there was no need to stop there, we then blinked over to the Citadel of Friendship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: You are now in &#039;&#039;&#039;Lilac Time&#039;&#039;&#039;. Note that the days are only one hour longer ... so try to spend it in sleep.&lt;br /&gt;
&lt;br /&gt;
==== Queens sister ====&lt;br /&gt;
Lunch that day was with the Queen&#039;s sister where we were given a basket full of potions as well as being slipped a magical brooch and a pill. The brooch was accompanied by a note which said &amp;quot;Send them all to Hell&amp;quot;. We also got our Greaters (Rank 18s?) and she said she wanted something &#039;interesting&#039; in return. She also reinterpreted an earlier astrology reading that said &#039;Listen to the Silence&#039; to be &#039;Listen to the &#039;&#039;&#039;Psylons&#039;&#039;&#039;&#039;. Apparently they&#039;re a race of short mentalists but not dwarves or halflings. Goblins?&lt;br /&gt;
&lt;br /&gt;
ADDENDUM to be added once more information is available&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
==== Lady of the Loch ====&lt;br /&gt;
Went to see the Lady of the Loch, who had taken an interest in Lila last visit. On the way, we were learning to fly the boat. I was rather keen on this - so was our designated pilot. Upon arrival, we got the distinct impression that the Lady was interested in having children while giving Merco &#039;the eye&#039;. I was also getting a bit worried that Mungo was going to fight Merco for the honour. As it turned out, it was Lila who entertained the lady that night. I guess I&#039;m out of my league. Certainly some of the hobbit ladies there were looking Merco over with interest.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
We spent the previous week learning to work together as a unit. The plan was devised to go catch an Ice Giant that&#039;s not part of the Court so we could get skin changes made that would allow us to turn into giants. There was also the possibility of a stew being made from the remains of an Ice Giant that would give us knowledge of Giantish for a while so we could infiltrate the Court as minions and find out what was going on. It was then suggested that we should nab a Princess so that Lila could impersonate her. We also underwent a procedure that allowed us to be immune to an aspect of Fear. The results were Berserk(me), Frozen(Merco), Panic(Lila, Minerva &amp;amp; Mungo) and Wary(Anooke). Anooke also had a supply of ice cubes that could heal us when we crushed them between our teeth. Basically heals half the current damage unless the damage is caused by fire or the user is an ice mage when it heals the lot. Also we had a blanket pardon from the Queen for any flying violations.&lt;br /&gt;
&lt;br /&gt;
So we went giant hunting. Mungo ran ahead in wolf form to scout while the rest of us flew off in the flying boat. We finally found three of them bullying some hobbits so we went in to help them - the hobbits that is. The combat was brief and, basically the giants didn&#039;t stand a chance. The last one still standing decided to surrender. The dead bodies were frozen and the live one put under hibernation and slung under the boat in the cargo net.&lt;br /&gt;
&lt;br /&gt;
More hobbit turned up, some carrying wine sacks, and an impromptu celebration started in our honour. We were even given some candy flowers that elevated Perception (+3PC, also have some healing properties, effects last a day or so, and they &#039;go off&#039; in around four days). We logged them as Hobbit Flowers of Perception. We also retrieved the giant axes they were using as well as an equivalent of 50 gold sovereigns they had in total. Some of those coins looked like they were worth more, especially to collectors.&lt;br /&gt;
&lt;br /&gt;
    A hobbit - &amp;quot;We&#039;re collectors&amp;quot;&lt;br /&gt;
    Aurora - &amp;quot;What a coincidence. So are we&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hobbits knew of the situation at Desert Flower and Lila obtained a list of names of people there. The gardens there were utterly destroyed, which made me extremely sad and angry at the same time. Once we left there, after the celebration, we returned to the Citadel of Friendship. Just before landing we discovered we had a hobbit stowaway who wanted to &#039;see the world&#039; He is a Namer apprentice.&lt;br /&gt;
&lt;br /&gt;
We discussed the combat and tactics. I was a little reluctant to use spells such as lightning and thunder inside on a stealth mission so Merco said I should stick close to Mungo during close order combat. We were also told about various secret symbols that could be useful in our quest. Another interesting nugget of information was that giant weapons are often poisoned. They also throw large rocks. &lt;br /&gt;
&lt;br /&gt;
A quick trip was made to the Queen&#039;s sister to drop off our frozen giants before we returned to the Citadel. Some of us were wondering if one or two of the Princesses hadn&#039;t arrived at Court yet and, if so, should we go after them. I thought it might be a good idea to change into my formfitting black stealth armour - assuming Lila&#039;s belt will work with it.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coldsnap (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | healing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | instant&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen, (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of cold (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Li+)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +6 Dam, +11 dam vs undead, cold, water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+10, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mungo &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95661</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95661"/>
		<updated>2023-09-23T23:57:02Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE OFFICIAL EMPOLYER is Prince Querkus&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent(!?) icecap over the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants â€” is still sometimes written &#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039; but pronounced Ai-Yaah--&#039;&#039;&#039;FYAT&#039;&#039;&#039;-il   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&#039; â€”â€” fortunately all the &#039;&#039;&#039;&#039;&#039;following&#039;&#039;&#039;&#039;&#039; Giant names have been written to approximate how they should be said... and any syllable entirely in capital letters is to be emphasized. &lt;br /&gt;
 In the past, some of the Lilac Giantish language was partially transcribed into the A-Z alphabet by Alusian linguists and other specialist â€¦ but FAR too many of the resulting syllables were STILL unsayable for ordinary or even extremely intelligent &amp;amp; literate people (e.g., Seagate adventurers). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway ...&#039;&#039; Eye-Yaah  FEE-YAT-ill plans to CROWN HIMSELF King of the Giants and all to &#039;&#039;&#039;transform&#039;&#039;&#039; himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of the infamous, dead &#039;&#039;&#039;Fire Giant King, Katla&#039;&#039;&#039;)&#039;&#039;&#039; --- whose name was ironically easy to say and to translate (it means Kettle!) ... it&#039;s Also the name of a spectacular magma-heated geyser.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;â€”â€“ named for waterfalls or lakes from oldest to youngest are called:&lt;br /&gt;
#&#039;&#039;&#039;FAT-le-goost&#039;&#039;&#039;  = Most beautiful [of the granddaughters]; sheâ€™s also the most social.&lt;br /&gt;
#&#039;&#039;&#039;Hinn-FAHTS-li&#039;&#039;&#039; = the Fallen one â€” because she is known, in many senses of the word, to be â€œhigly experiencedâ€ â€¦ to say the least.&lt;br /&gt;
#&#039;&#039;&#039;MjÃ¶g rÃ³legur&#039;&#039;&#039; = Very tranquill&lt;br /&gt;
#&#039;&#039;&#039;Meyja-gutlgerÃ°armaÃ°urinn&#039;&#039;&#039; (a.k.a.&#039;&#039;&#039;Meyja-gutl&#039;&#039;&#039;) = [THE?] Maiden Alchemist (btw, Ã° is approximately said as â€œthâ€) &lt;br /&gt;
#Gutlfoss meaning Golden Falls or possibly Golden Cascade â€” Presumed to be a poetic allusion to her distinctive hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; (All male, of course, and named after famous, spectacular  &#039;&#039;&#039;volcanos&#039;&#039;&#039; or   &#039;&#039;&#039;geysers&#039;&#039;&#039;, some even useful or medicinal!)&lt;br /&gt;
#&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Handsome, a famous alchemist &amp;amp;, importantly, a first or second cousin to all five would-be brides.&lt;br /&gt;
#&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
#&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: &#039;&#039;strongly&#039;&#039; suspected to be yet an other powerful alchemist. The curative effects of his various beers are legendary!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be successful&#039;&#039;&#039; the Party must ensure that any planned or accidental GIANTISH wedding(s) do not Happen.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds.&lt;br /&gt;
&lt;br /&gt;
; Pay &amp;amp; Rewards&lt;br /&gt;
: The employer will give &#039;&#039;&#039;EACH&#039;&#039;&#039; partymember ONE &#039;&#039;somewhat&#039;&#039; &#039;&#039;&#039;PERMANENT&#039;&#039;&#039; Magical item &lt;br /&gt;
: and another item only 1-use to 3-use &amp;quot;charged&amp;quot; item (perhaps a potion or scroll or similar)&lt;br /&gt;
: ALL items deemed to be property of the Elvish Queen or of any of her officers or subjects  MUST be returned to the Queen ... HOWEVER a &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039;&#039;&#039;&#039; generous finder&#039;s reward be paid to the Seagate party in cash or goods.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&#039;&#039;&#039;1st Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Guild meeting and party ====&lt;br /&gt;
We assembled in a Guild meeting room and introduced ourselves to each other. In order were:&lt;br /&gt;
* [[Anooke]] - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.&lt;br /&gt;
* [[Minerva]] - human solar celestial merchant from the Lunar (Loony) Empire.&lt;br /&gt;
* [[Lila]] - elven female air/celestial mage - depending on her mood I think.&lt;br /&gt;
* [[Mungo Third Son | Mungo the Humble]] - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.&lt;br /&gt;
* [[Mercury | Merco]] (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.&lt;br /&gt;
* And me, [[Aurora]], female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.&lt;br /&gt;
&lt;br /&gt;
Most of the party had pets, but if you count elementals, all of the party could summon &#039;pets&#039;. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they&#039;re friendly.&lt;br /&gt;
&lt;br /&gt;
We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to [[Freetaun]] and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.&lt;br /&gt;
&lt;br /&gt;
==== Employer ====&lt;br /&gt;
Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn&#039;t have mentioned my &#039;twitter&#039; feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened. &lt;br /&gt;
&lt;br /&gt;
==== Payment ====&lt;br /&gt;
The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we&#039;d sort the rest out upon completion. Also Minerva became the Military Scientist and I got Scribe - promising to ensure that the really embarrassing bits were left out of the notes and the Seagate Times.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Apparently, they hadn&#039;t told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.&lt;br /&gt;
&lt;br /&gt;
It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen&#039;s sister whom we had helped out on [[Looking Glass Lost | a previous mission]]. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.&lt;br /&gt;
&lt;br /&gt;
==== Feast &amp;amp; preperation ====&lt;br /&gt;
After the meeting we went our separate ways. I went looking for [[Limedhl Estel | Lim]] the potion mage then flew down to Slippery Rock to get Restoratives. Meanwhile Mungo was arranging a pre-mission feast. Apparently that&#039;s traditional where he comes from. It&#039;s meant to bestow good luck although I was wondering if it was &#039;eat, drink, and be merry for tomorrow we die in glorious battle&#039;. In my case I&#039;m hoping it&#039;s &#039;for tomorrow I diet&#039;. Still, a good time was had and even our party employer got into the spirit of things.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&#039;&#039;&#039;2nd Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Journey to Lilac ====&lt;br /&gt;
Next morning, after the inevitable, &#039;oh my ghod the sun is so bright&#039; feeling, we got onboard the ship that our employer had come in on, sailed discretely out of the harbour then took off into the sky reaching an altitude of ten thousand feet above Confederation Bay. Next thing we knew we were skimming above wavetops at ten foot altitude, heading towards Quarantine Island on the plane of Lilac. Curious - didn&#039;t notice any mana storms this time. Since there was no need to stop there, we then blinked over to the Citadel of Friendship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: You are now in &#039;&#039;&#039;Lilac Time&#039;&#039;&#039;. Note that the days are only one hour longer ... so try to spend it in sleep.&lt;br /&gt;
&lt;br /&gt;
==== Queens sister ====&lt;br /&gt;
Lunch that day was with the Queen&#039;s sister where we were given a basket full of potions as well as being slipped a magical brooch and a pill. The brooch was accompanied by a note which said &amp;quot;Send them all to Hell&amp;quot;. We also got our Greaters (Rank 18s?) and she said she wanted something &#039;interesting&#039; in return. She also reinterpreted an earlier astrology reading that said &#039;Listen to the Silence&#039; to be &#039;Listen to the &#039;&#039;&#039;Psylons&#039;&#039;&#039;&#039;. Apparently they&#039;re a race of short mentalists but not dwarves or halflings. Goblins?&lt;br /&gt;
&lt;br /&gt;
ADDENDUM to be added once more information is available&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
==== Lady of the Loch ====&lt;br /&gt;
Went to see the Lady of the Loch, who had taken an interest in Lila last visit. On the way, we were learning to fly the boat. I was rather keen on this - so was our designated pilot. Upon arrival, we got the distinct impression that the Lady was interested in having children while giving Merco &#039;the eye&#039;. I was also getting a bit worried that Mungo was going to fight Merco for the honour. As it turned out, it was Lila who entertained the lady that night. I guess I&#039;m out of my league. Certainly some of the hobbit ladies there were looking Merco over with interest.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
We spent the previous week learning to work together as a unit. The plan was devised to go catch an Ice Giant that&#039;s not part of the Court so we could get skin changes made that would allow us to turn into giants. There was also the possibility of a stew being made from the remains of an Ice Giant that would give us knowledge of Giantish for a while so we could infiltrate the Court as minions and find out what was going on. It was then suggested that we should nab a Princess so that Lila could impersonate her. We also underwent a procedure that allowed us to be immune to an aspect of Fear. The results were Berserk(me), Frozen(Merco), Panic(Lila, Minerva &amp;amp; Mungo) and Wary(Anooke). Anooke also had a supply of ice cubes that could heal us when we crushed them between our teeth. Basically heals half the current damage unless the damage is caused by fire or the user is an ice mage when it heals the lot. Also we had a blanket pardon from the Queen for any flying violations.&lt;br /&gt;
&lt;br /&gt;
So we went giant hunting. Mungo ran ahead in wolf form to scout while the rest of us flew off in the flying boat. We finally found three of them bullying some hobbits so we went in to help them - the hobbits that is. The combat was brief and, basically the giants didn&#039;t stand a chance. The last one still standing decided to surrender. The dead bodies were frozen and the live one put under hibernation and slung under the boat in the cargo net.&lt;br /&gt;
&lt;br /&gt;
More hobbit turned up, some carrying wine sacks, and an impromptu celebration started in our honour. We were even given some candy flowers that elevated Perception (+3PC, also have some healing properties, effects last a day or so, and they &#039;go off&#039; in around four days). We logged them as Hobbit Flowers of Perception. We also retrieved the giant axes they were using as well as an equivalent of 50 gold sovereigns they had in total. Some of those coins looked like they were worth more, especially to collectors.&lt;br /&gt;
&lt;br /&gt;
    A hobbit - &amp;quot;We&#039;re collectors&amp;quot;&lt;br /&gt;
    Aurora - &amp;quot;What a coincidence. So are we&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hobbits knew of the situation at Desert Flower and Lila obtained a list of names of people there. The gardens there were utterly destroyed, which made me extremely sad and angry at the same time. Once we left there, after the celebration, we returned to the Citadel of Friendship. Just before landing we discovered we had a hobbit stowaway who wanted to &#039;see the world&#039; He is a Namer apprentice.&lt;br /&gt;
&lt;br /&gt;
We discussed the combat and tactics. I was a little reluctant to use spells such as lightning and thunder inside on a stealth mission so Merco said I should stick close to Mungo during close order combat. We were also told about various secret symbols that could be useful in our quest. Another interesting nugget of information was that giant weapons are often poisoned. They also throw large rocks. &lt;br /&gt;
&lt;br /&gt;
A quick trip was made to the Queen&#039;s sister to drop off our frozen giants before we returned to the Citadel. Some of us were wondering if one or two of the Princesses hadn&#039;t arrived at Court yet and, if so, should we go after them. I thought it might be a good idea to change into my formfitting black stealth armour - assuming Lila&#039;s belt will work with it.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
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table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coldsnap (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | healing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | instant&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen, (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of cold (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+10, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mungo &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95657</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95657"/>
		<updated>2023-09-23T23:53:55Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE OFFICIAL EMPOLYER is Prince Querkus&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent(!?) icecap over the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants â€” is still sometimes written &#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039; but pronounced Ai-Yaah--&#039;&#039;&#039;FYAT&#039;&#039;&#039;-il   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&#039; â€”â€” fortunately all the &#039;&#039;&#039;&#039;&#039;following&#039;&#039;&#039;&#039;&#039; Giant names have been written to approximate how they should be said... and any syllable entirely in capital letters is to be emphasized. &lt;br /&gt;
 In the past, some of the Lilac Giantish language was partially transcribed into the A-Z alphabet by Alusian linguists and other specialist â€¦ but FAR too many of the resulting syllables were STILL unsayable for ordinary or even extremely intelligent &amp;amp; literate people (e.g., Seagate adventurers). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway ...&#039;&#039; Eye-Yaah  FEE-YAT-ill plans to CROWN HIMSELF King of the Giants and all to &#039;&#039;&#039;transform&#039;&#039;&#039; himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of the infamous, dead &#039;&#039;&#039;Fire Giant King, Katla&#039;&#039;&#039;)&#039;&#039;&#039; --- whose name was ironically easy to say and to translate (it means Kettle!) ... it&#039;s Also the name of a spectacular magma-heated geyser.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;â€”â€“ named for waterfalls or lakes from oldest to youngest are called:&lt;br /&gt;
#&#039;&#039;&#039;FAT-le-goost&#039;&#039;&#039;  = Most beautiful [of the granddaughters]; sheâ€™s also the most social.&lt;br /&gt;
#&#039;&#039;&#039;Hinn-FAHTS-li&#039;&#039;&#039; = the Fallen one â€” because she is known, in many senses of the word, to be â€œhigly experiencedâ€ â€¦ to say the least.&lt;br /&gt;
#&#039;&#039;&#039;MjÃ¶g rÃ³legur&#039;&#039;&#039; = Very tranquill&lt;br /&gt;
#&#039;&#039;&#039;Meyja-gutlgerÃ°armaÃ°urinn&#039;&#039;&#039; (a.k.a.&#039;&#039;&#039;Meyja-gutl&#039;&#039;&#039;) = [THE?] Maiden Alchemist (btw, Ã° is approximately said as â€œthâ€) &lt;br /&gt;
#Gutlfoss meaning Golden Falls or possibly Golden Cascade â€” Presumed to be a poetic allusion to her distinctive hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; (All male, of course, and named after famous, spectacular  &#039;&#039;&#039;volcanos&#039;&#039;&#039; or   &#039;&#039;&#039;geysers&#039;&#039;&#039;, some even useful or medicinal!)&lt;br /&gt;
#&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Handsome, a famous alchemist &amp;amp;, importantly, a first or second cousin to all five would-be brides.&lt;br /&gt;
#&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
#&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: &#039;&#039;strongly&#039;&#039; suspected to be yet an other powerful alchemist. The curative effects of his various beers are legendary!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be successful&#039;&#039;&#039; the Party must ensure that any planned or accidental GIANTISH wedding(s) do not Happen.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds.&lt;br /&gt;
&lt;br /&gt;
; Pay &amp;amp; Rewards&lt;br /&gt;
: The employer will give &#039;&#039;&#039;EACH&#039;&#039;&#039; partymember ONE &#039;&#039;somewhat&#039;&#039; &#039;&#039;&#039;PERMANENT&#039;&#039;&#039; Magical item &lt;br /&gt;
: and another item only 1-use to 3-use &amp;quot;charged&amp;quot; item (perhaps a potion or scroll or similar)&lt;br /&gt;
: ALL items deemed to be property of the Elvish Queen or of any of her officers or subjects  MUST be returned to the Queen ... HOWEVER a &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039;&#039;&#039;&#039; generous finder&#039;s reward be paid to the Seagate party in cash or goods.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&#039;&#039;&#039;1st Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Guild meeting and party ====&lt;br /&gt;
We assembled in a Guild meeting room and introduced ourselves to each other. In order were:&lt;br /&gt;
* [[Anooke]] - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.&lt;br /&gt;
* [[Minerva]] - human solar celestial merchant from the Lunar (Loony) Empire.&lt;br /&gt;
* [[Lila]] - elven female air/celestial mage - depending on her mood I think.&lt;br /&gt;
* [[Mungo Third Son | Mungo the Humble]] - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.&lt;br /&gt;
* [[Mercury | Merco]] (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.&lt;br /&gt;
* And me, [[Aurora]], female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.&lt;br /&gt;
&lt;br /&gt;
Most of the party had pets, but if you count elementals, all of the party could summon &#039;pets&#039;. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they&#039;re friendly.&lt;br /&gt;
&lt;br /&gt;
We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to [[Freetaun]] and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.&lt;br /&gt;
&lt;br /&gt;
==== Employer ====&lt;br /&gt;
Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn&#039;t have mentioned my &#039;twitter&#039; feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened. &lt;br /&gt;
&lt;br /&gt;
==== Payment ====&lt;br /&gt;
The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we&#039;d sort the rest out upon completion. Also Minerva became the Military Scientist and I got Scribe - promising to ensure that the really embarrassing bits were left out of the notes and the Seagate Times.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Apparently, they hadn&#039;t told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.&lt;br /&gt;
&lt;br /&gt;
It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen&#039;s sister whom we had helped out on [[Looking Glass Lost | a previous mission]]. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.&lt;br /&gt;
&lt;br /&gt;
==== Feast &amp;amp; preperation ====&lt;br /&gt;
After the meeting we went our separate ways. I went looking for [[Limedhl Estel | Lim]] the potion mage then flew down to Slippery Rock to get Restoratives. Meanwhile Mungo was arranging a pre-mission feast. Apparently that&#039;s traditional where he comes from. It&#039;s meant to bestow good luck although I was wondering if it was &#039;eat, drink, and be merry for tomorrow we die in glorious battle&#039;. In my case I&#039;m hoping it&#039;s &#039;for tomorrow I diet&#039;. Still, a good time was had and even our party employer got into the spirit of things.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&#039;&#039;&#039;2nd Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Journey to Lilac ====&lt;br /&gt;
Next morning, after the inevitable, &#039;oh my ghod the sun is so bright&#039; feeling, we got onboard the ship that our employer had come in on, sailed discretely out of the harbour then took off into the sky reaching an altitude of ten thousand feet above Confederation Bay. Next thing we knew we were skimming above wavetops at ten foot altitude, heading towards Quarantine Island on the plane of Lilac. Curious - didn&#039;t notice any mana storms this time. Since there was no need to stop there, we then blinked over to the Citadel of Friendship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: You are now in &#039;&#039;&#039;Lilac Time&#039;&#039;&#039;. Note that the days are only one hour longer ... so try to spend it in sleep.&lt;br /&gt;
&lt;br /&gt;
==== Queens sister ====&lt;br /&gt;
Lunch that day was with the Queen&#039;s sister where we were given a basket full of potions as well as being slipped a magical brooch and a pill. The brooch was accompanied by a note which said &amp;quot;Send them all to Hell&amp;quot;. We also got our Greaters (Rank 18s?) and she said she wanted something &#039;interesting&#039; in return. She also reinterpreted an earlier astrology reading that said &#039;Listen to the Silence&#039; to be &#039;Listen to the &#039;&#039;&#039;Psylons&#039;&#039;&#039;&#039;. Apparently they&#039;re a race of short mentalists but not dwarves or halflings. Goblins?&lt;br /&gt;
&lt;br /&gt;
ADDENDUM to be added once more information is available&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
==== Lady of the Loch ====&lt;br /&gt;
Went to see the Lady of the Loch, who had taken an interest in Lila last visit. On the way, we were learning to fly the boat. I was rather keen on this - so was our designated pilot. Upon arrival, we got the distinct impression that the Lady was interested in having children while giving Merco &#039;the eye&#039;. I was also getting a bit worried that Mungo was going to fight Merco for the honour. As it turned out, it was Lila who entertained the lady that night. I guess I&#039;m out of my league. Certainly some of the hobbit ladies there were looking Merco over with interest.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
We spent the previous week learning to work together as a unit. The plan was devised to go catch an Ice Giant that&#039;s not part of the Court so we could get skin changes made that would allow us to turn into giants. There was also the possibility of a stew being made from the remains of an Ice Giant that would give us knowledge of Giantish for a while so we could infiltrate the Court as minions and find out what was going on. It was then suggested that we should nab a Princess so that Lila could impersonate her. We also underwent a procedure that allowed us to be immune to an aspect of Fear. The results were Berserk(me), Frozen(Merco), Panic(Lila, Minerva &amp;amp; Mungo) and Wary(Anooke). Anooke also had a supply of ice cubes that could heal us when we crushed them between our teeth. Basically heals half the current damage unless the damage is caused by fire or the user is an ice mage when it heals the lot. Also we had a blanket pardon from the Queen for any flying violations.&lt;br /&gt;
&lt;br /&gt;
So we went giant hunting. Mungo ran ahead in wolf form to scout while the rest of us flew off in the flying boat. We finally found three of them bullying some hobbits so we went in to help them - the hobbits that is. The combat was brief and, basically the giants didn&#039;t stand a chance. The last one still standing decided to surrender. The dead bodies were frozen and the live one put under hibernation and slung under the boat in the cargo net.&lt;br /&gt;
&lt;br /&gt;
More hobbit turned up, some carrying wine sacks, and an impromptu celebration started in our honour. We were even given some candy flowers that elevated Perception (+3PC, also have some healing properties, effects last a day or so, and they &#039;go off&#039; in around four days). We logged them as Hobbit Flowers of Perception. We also retrieved the giant axes they were using as well as an equivalent of 50 gold sovereigns they had in total. Some of those coins looked like they were worth more, especially to collectors.&lt;br /&gt;
&lt;br /&gt;
    A hobbit - &amp;quot;We&#039;re collectors&amp;quot;&lt;br /&gt;
    Aurora - &amp;quot;What a coincidence. So are we&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hobbits knew of the situation at Desert Flower and Lila obtained a list of names of people there. The gardens there were utterly destroyed, which made me extremely sad and angry at the same time. Once we left there, after the celebration, we returned to the Citadel of Friendship. Just before landing we discovered we had a hobbit stowaway who wanted to &#039;see the world&#039; He is a Namer apprentice.&lt;br /&gt;
&lt;br /&gt;
We discussed the combat and tactics. I was a little reluctant to use spells such as lightning and thunder inside on a stealth mission so Merco said I should stick close to Mungo during close order combat. We were also told about various secret symbols that could be useful in our quest. Another interesting nugget of information was that giant weapons are often poisoned. They also throw large rocks. &lt;br /&gt;
&lt;br /&gt;
A quick trip was made to the Queen&#039;s sister to drop off our frozen giants before we returned to the Citadel. Some of us were wondering if one or two of the Princesses hadn&#039;t arrived at Court yet and, if so, should we go after them. I thought it might be a good idea to change into my formfitting black stealth armour - assuming Lila&#039;s belt will work with it.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coldsnap (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | healing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | instant&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen, (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of cold (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+10, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Mungo &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95654</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95654"/>
		<updated>2023-09-23T22:33:33Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE OFFICIAL EMPOLYER is Prince Querkus&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent(!?) icecap over the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants â€” is still sometimes written &#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039; but pronounced Ai-Yaah--&#039;&#039;&#039;FYAT&#039;&#039;&#039;-il   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&#039; â€”â€” fortunately all the &#039;&#039;&#039;&#039;&#039;following&#039;&#039;&#039;&#039;&#039; Giant names have been written to approximate how they should be said... and any syllable entirely in capital letters is to be emphasized. &lt;br /&gt;
 In the past, some of the Lilac Giantish language was partially transcribed into the A-Z alphabet by Alusian linguists and other specialist â€¦ but FAR too many of the resulting syllables were STILL unsayable for ordinary or even extremely intelligent &amp;amp; literate people (e.g., Seagate adventurers). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway ...&#039;&#039; Eye-Yaah  FEE-YAT-ill plans to CROWN HIMSELF King of the Giants and all to &#039;&#039;&#039;transform&#039;&#039;&#039; himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of the infamous, dead &#039;&#039;&#039;Fire Giant King, Katla&#039;&#039;&#039;)&#039;&#039;&#039; --- whose name was ironically easy to say and to translate (it means Kettle!) ... it&#039;s Also the name of a spectacular magma-heated geyser.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;â€”â€“ named for waterfalls or lakes from oldest to youngest are called:&lt;br /&gt;
#&#039;&#039;&#039;FAT-le-goost&#039;&#039;&#039;  = Most beautiful [of the granddaughters]; sheâ€™s also the most social.&lt;br /&gt;
#&#039;&#039;&#039;Hinn-FAHTS-li&#039;&#039;&#039; = the Fallen one â€” because she is known, in many senses of the word, to be â€œhigly experiencedâ€ â€¦ to say the least.&lt;br /&gt;
#&#039;&#039;&#039;MjÃ¶g rÃ³legur&#039;&#039;&#039; = Very tranquill&lt;br /&gt;
#&#039;&#039;&#039;Meyja-gutlgerÃ°armaÃ°urinn&#039;&#039;&#039; (a.k.a.&#039;&#039;&#039;Meyja-gutl&#039;&#039;&#039;) = [THE?] Maiden Alchemist (btw, Ã° is approximately said as â€œthâ€) &lt;br /&gt;
#Gutlfoss meaning Golden Falls or possibly Golden Cascade â€” Presumed to be a poetic allusion to her distinctive hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; (All male, of course, and named after famous, spectacular  &#039;&#039;&#039;volcanos&#039;&#039;&#039; or   &#039;&#039;&#039;geysers&#039;&#039;&#039;, some even useful or medicinal!)&lt;br /&gt;
#&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Handsome, a famous alchemist &amp;amp;, importantly, a first or second cousin to all five would-be brides.&lt;br /&gt;
#&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
#&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: &#039;&#039;strongly&#039;&#039; suspected to be yet an other powerful alchemist. The curative effects of his various beers are legendary!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be successful&#039;&#039;&#039; the Party must ensure that any planned or accidental GIANTISH wedding(s) do not Happen.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds.&lt;br /&gt;
&lt;br /&gt;
; Pay &amp;amp; Rewards&lt;br /&gt;
: The employer will give &#039;&#039;&#039;EACH&#039;&#039;&#039; partymember ONE &#039;&#039;somewhat&#039;&#039; &#039;&#039;&#039;PERMANENT&#039;&#039;&#039; Magical item &lt;br /&gt;
: and another item only 1-use to 3-use &amp;quot;charged&amp;quot; item (perhaps a potion or scroll or similar)&lt;br /&gt;
: ALL items deemed to be property of the Elvish Queen or of any of her officers or subjects  MUST be returned to the Queen ... HOWEVER a &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039;&#039;&#039;&#039; generous finder&#039;s reward be paid to the Seagate party in cash or goods.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&#039;&#039;&#039;1st Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Guild meeting and party ====&lt;br /&gt;
We assembled in a Guild meeting room and introduced ourselves to each other. In order were:&lt;br /&gt;
* [[Anooke]] - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.&lt;br /&gt;
* [[Minerva]] - human solar celestial merchant from the Lunar (Loony) Empire.&lt;br /&gt;
* [[Lila]] - elven female air/celestial mage - depending on her mood I think.&lt;br /&gt;
* [[Mungo Third Son | Mungo the Humble]] - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.&lt;br /&gt;
* [[Mercury | Merco]] (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.&lt;br /&gt;
* And me, [[Aurora]], female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.&lt;br /&gt;
&lt;br /&gt;
Most of the party had pets, but if you count elementals, all of the party could summon &#039;pets&#039;. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they&#039;re friendly.&lt;br /&gt;
&lt;br /&gt;
We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to [[Freetaun]] and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.&lt;br /&gt;
&lt;br /&gt;
==== Employer ====&lt;br /&gt;
Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn&#039;t have mentioned my &#039;twitter&#039; feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened. &lt;br /&gt;
&lt;br /&gt;
==== Payment ====&lt;br /&gt;
The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we&#039;d sort the rest out upon completion. Also Minerva became the Military Scientist and I got Scribe - promising to ensure that the really embarrassing bits were left out of the notes and the Seagate Times.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Apparently, they hadn&#039;t told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.&lt;br /&gt;
&lt;br /&gt;
It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen&#039;s sister whom we had helped out on [[Looking Glass Lost | a previous mission]]. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.&lt;br /&gt;
&lt;br /&gt;
==== Feast &amp;amp; preperation ====&lt;br /&gt;
After the meeting we went our separate ways. I went looking for [[Limedhl Estel | Lim]] the potion mage then flew down to Slippery Rock to get Restoratives. Meanwhile Mungo was arranging a pre-mission feast. Apparently that&#039;s traditional where he comes from. It&#039;s meant to bestow good luck although I was wondering if it was &#039;eat, drink, and be merry for tomorrow we die in glorious battle&#039;. In my case I&#039;m hoping it&#039;s &#039;for tomorrow I diet&#039;. Still, a good time was had and even our party employer got into the spirit of things.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&#039;&#039;&#039;2nd Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Journey to Lilac ====&lt;br /&gt;
Next morning, after the inevitable, &#039;oh my ghod the sun is so bright&#039; feeling, we got onboard the ship that our employer had come in on, sailed discretely out of the harbour then took off into the sky reaching an altitude of ten thousand feet above Confederation Bay. Next thing we knew we were skimming above wavetops at ten foot altitude, heading towards Quarantine Island on the plane of Lilac. Curious - didn&#039;t notice any mana storms this time. Since there was no need to stop there, we then blinked over to the Citadel of Friendship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: You are now in &#039;&#039;&#039;Lilac Time&#039;&#039;&#039;. Note that the days are only one hour longer ... so try to spend it in sleep.&lt;br /&gt;
&lt;br /&gt;
==== Queens sister ====&lt;br /&gt;
Lunch that day was with the Queen&#039;s sister where we were given a basket full of potions as well as being slipped a magical brooch and a pill. The brooch was accompanied by a note which said &amp;quot;Send them all to Hell&amp;quot;. We also got our Greaters (Rank 18s?) and she said she wanted something &#039;interesting&#039; in return. She also reinterpreted an earlier astrology reading that said &#039;Listen to the Silence&#039; to be &#039;Listen to the &#039;&#039;&#039;Psylons&#039;&#039;&#039;&#039;. Apparently they&#039;re a race of short mentalists but not dwarves or halflings. Goblins?&lt;br /&gt;
&lt;br /&gt;
ADDENDUM to be added once more information is available&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
==== Lady of the Loch ====&lt;br /&gt;
Went to see the Lady of the Loch, who had taken an interest in Lila last visit. On the way, we were learning to fly the boat. I was rather keen on this - so was our designated pilot. Upon arrival, we got the distinct impression that the Lady was interested in having children while giving Merco &#039;the eye&#039;. I was also getting a bit worried that Mungo was going to fight Merco for the honour. As it turned out, it was Lila who entertained the lady that night. I guess I&#039;m out of my league. Certainly some of the hobbit ladies there were looking Merco over with interest.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
We spent the previous week learning to work together as a unit. The plan was devised to go catch an Ice Giant that&#039;s not part of the Court so we could get skin changes made that would allow us to turn into giants. There was also the possibility of a stew being made from the remains of an Ice Giant that would give us knowledge of Giantish for a while so we could infiltrate the Court as minions and find out what was going on. It was then suggested that we should nab a Princess so that Lila could impersonate her. We also underwent a procedure that allowed us to be immune to an aspect of Fear. The results were Berserk(me), Frozen(Merco), Panic(Lila, Minerva &amp;amp; Mungo) and Wary(Anooke). Anooke also had a supply of ice cubes that could heal us when we crushed them between our teeth. Basically heals half the current damage unless the damage is caused by fire or the user is an ice mage when it heals the lot. Also we had a blanket pardon from the Queen for any flying violations.&lt;br /&gt;
&lt;br /&gt;
So we went giant hunting. Mungo ran ahead in wolf form to scout while the rest of us flew off in the flying boat. We finally found three of them bullying some hobbits so we went in to help them - the hobbits that is. The combat was brief and, basically the giants didn&#039;t stand a chance. The last one still standing decided to surrender. The dead bodies were frozen and the live one put under hibernation and slung under the boat in the cargo net.&lt;br /&gt;
&lt;br /&gt;
More hobbit turned up, some carrying wine sacks, and an impromptu celebration started in our honour. We were even given some candy flowers that elevated Perception (+3PC, also have some healing properties, effects last a day or so, and they &#039;go off&#039; in around four days). We logged them as Hobbit Flowers of Perception. We also retrieved the giant axes they were using as well as an equivalent of 50 gold sovereigns they had in total. Some of those coins looked like they were worth more, especially to collectors.&lt;br /&gt;
&lt;br /&gt;
    A hobbit - &amp;quot;We&#039;re collectors&amp;quot;&lt;br /&gt;
    Aurora - &amp;quot;What a coincidence. So are we&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hobbits knew of the situation at Desert Flower and Lila obtained a list of names of people there. The gardens there were utterly destroyed, which made me extremely sad and angry at the same time. Once we left there, after the celebration, we returned to the Citadel of Friendship. Just before landing we discovered we had a hobbit stowaway who wanted to &#039;see the world&#039; He is a Namer apprentice.&lt;br /&gt;
&lt;br /&gt;
We discussed the combat and tactics. I was a little reluctant to use spells such as lightning and thunder inside on a stealth mission so Merco said I should stick close to Mungo during close order combat. We were also told about various secret symbols that could be useful in our quest. Another interesting nugget of information was that giant weapons are often poisoned. They also throw large rocks. &lt;br /&gt;
&lt;br /&gt;
A quick trip was made to the Queen&#039;s sister to drop off our frozen giants before we returned to the Citadel. Some of us were wondering if one or two of the Princesses hadn&#039;t arrived at Court yet and, if so, should we go after them. I thought it might be a good idea to change into my formfitting black stealth armour - assuming Lila&#039;s belt will work with it.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coldsnap (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | healing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | instant&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen, (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Light (Min)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Blinding light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hr x D-5&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of cold (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+10, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95653</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95653"/>
		<updated>2023-09-23T22:25:40Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE OFFICIAL EMPOLYER is Prince Querkus&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent(!?) icecap over the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants â€” is still sometimes written &#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039; but pronounced Ai-Yaah--&#039;&#039;&#039;FYAT&#039;&#039;&#039;-il   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&#039; â€”â€” fortunately all the &#039;&#039;&#039;&#039;&#039;following&#039;&#039;&#039;&#039;&#039; Giant names have been written to approximate how they should be said... and any syllable entirely in capital letters is to be emphasized. &lt;br /&gt;
 In the past, some of the Lilac Giantish language was partially transcribed into the A-Z alphabet by Alusian linguists and other specialist â€¦ but FAR too many of the resulting syllables were STILL unsayable for ordinary or even extremely intelligent &amp;amp; literate people (e.g., Seagate adventurers). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway ...&#039;&#039; Eye-Yaah  FEE-YAT-ill plans to CROWN HIMSELF King of the Giants and all to &#039;&#039;&#039;transform&#039;&#039;&#039; himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of the infamous, dead &#039;&#039;&#039;Fire Giant King, Katla&#039;&#039;&#039;)&#039;&#039;&#039; --- whose name was ironically easy to say and to translate (it means Kettle!) ... it&#039;s Also the name of a spectacular magma-heated geyser.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;â€”â€“ named for waterfalls or lakes from oldest to youngest are called:&lt;br /&gt;
#&#039;&#039;&#039;FAT-le-goost&#039;&#039;&#039;  = Most beautiful [of the granddaughters]; sheâ€™s also the most social.&lt;br /&gt;
#&#039;&#039;&#039;Hinn-FAHTS-li&#039;&#039;&#039; = the Fallen one â€” because she is known, in many senses of the word, to be â€œhigly experiencedâ€ â€¦ to say the least.&lt;br /&gt;
#&#039;&#039;&#039;MjÃ¶g rÃ³legur&#039;&#039;&#039; = Very tranquill&lt;br /&gt;
#&#039;&#039;&#039;Meyja-gutlgerÃ°armaÃ°urinn&#039;&#039;&#039; (a.k.a.&#039;&#039;&#039;Meyja-gutl&#039;&#039;&#039;) = [THE?] Maiden Alchemist (btw, Ã° is approximately said as â€œthâ€) &lt;br /&gt;
#Gutlfoss meaning Golden Falls or possibly Golden Cascade â€” Presumed to be a poetic allusion to her distinctive hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; (All male, of course, and named after famous, spectacular  &#039;&#039;&#039;volcanos&#039;&#039;&#039; or   &#039;&#039;&#039;geysers&#039;&#039;&#039;, some even useful or medicinal!)&lt;br /&gt;
#&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Handsome, a famous alchemist &amp;amp;, importantly, a first or second cousin to all five would-be brides.&lt;br /&gt;
#&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
#&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: &#039;&#039;strongly&#039;&#039; suspected to be yet an other powerful alchemist. The curative effects of his various beers are legendary!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be successful&#039;&#039;&#039; the Party must ensure that any planned or accidental GIANTISH wedding(s) do not Happen.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds.&lt;br /&gt;
&lt;br /&gt;
; Pay &amp;amp; Rewards&lt;br /&gt;
: The employer will give &#039;&#039;&#039;EACH&#039;&#039;&#039; partymember ONE &#039;&#039;somewhat&#039;&#039; &#039;&#039;&#039;PERMANENT&#039;&#039;&#039; Magical item &lt;br /&gt;
: and another item only 1-use to 3-use &amp;quot;charged&amp;quot; item (perhaps a potion or scroll or similar)&lt;br /&gt;
: ALL items deemed to be property of the Elvish Queen or of any of her officers or subjects  MUST be returned to the Queen ... HOWEVER a &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039;&#039;&#039;&#039; generous finder&#039;s reward be paid to the Seagate party in cash or goods.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&#039;&#039;&#039;1st Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Guild meeting and party ====&lt;br /&gt;
We assembled in a Guild meeting room and introduced ourselves to each other. In order were:&lt;br /&gt;
* [[Anooke]] - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.&lt;br /&gt;
* [[Minerva]] - human solar celestial merchant from the Lunar (Loony) Empire.&lt;br /&gt;
* [[Lila]] - elven female air/celestial mage - depending on her mood I think.&lt;br /&gt;
* [[Mungo Third Son | Mungo the Humble]] - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.&lt;br /&gt;
* [[Mercury | Merco]] (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.&lt;br /&gt;
* And me, [[Aurora]], female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.&lt;br /&gt;
&lt;br /&gt;
Most of the party had pets, but if you count elementals, all of the party could summon &#039;pets&#039;. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they&#039;re friendly.&lt;br /&gt;
&lt;br /&gt;
We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to [[Freetaun]] and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.&lt;br /&gt;
&lt;br /&gt;
==== Employer ====&lt;br /&gt;
Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn&#039;t have mentioned my &#039;twitter&#039; feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened. &lt;br /&gt;
&lt;br /&gt;
==== Payment ====&lt;br /&gt;
The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we&#039;d sort the rest out upon completion. Also Minerva became the Military Scientist and I got Scribe - promising to ensure that the really embarrassing bits were left out of the notes and the Seagate Times.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Apparently, they hadn&#039;t told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.&lt;br /&gt;
&lt;br /&gt;
It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen&#039;s sister whom we had helped out on [[Looking Glass Lost | a previous mission]]. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.&lt;br /&gt;
&lt;br /&gt;
==== Feast &amp;amp; preperation ====&lt;br /&gt;
After the meeting we went our separate ways. I went looking for [[Limedhl Estel | Lim]] the potion mage then flew down to Slippery Rock to get Restoratives. Meanwhile Mungo was arranging a pre-mission feast. Apparently that&#039;s traditional where he comes from. It&#039;s meant to bestow good luck although I was wondering if it was &#039;eat, drink, and be merry for tomorrow we die in glorious battle&#039;. In my case I&#039;m hoping it&#039;s &#039;for tomorrow I diet&#039;. Still, a good time was had and even our party employer got into the spirit of things.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&#039;&#039;&#039;2nd Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Journey to Lilac ====&lt;br /&gt;
Next morning, after the inevitable, &#039;oh my ghod the sun is so bright&#039; feeling, we got onboard the ship that our employer had come in on, sailed discretely out of the harbour then took off into the sky reaching an altitude of ten thousand feet above Confederation Bay. Next thing we knew we were skimming above wavetops at ten foot altitude, heading towards Quarantine Island on the plane of Lilac. Curious - didn&#039;t notice any mana storms this time. Since there was no need to stop there, we then blinked over to the Citadel of Friendship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: You are now in &#039;&#039;&#039;Lilac Time&#039;&#039;&#039;. Note that the days are only one hour longer ... so try to spend it in sleep.&lt;br /&gt;
&lt;br /&gt;
==== Queens sister ====&lt;br /&gt;
Lunch that day was with the Queen&#039;s sister where we were given a basket full of potions as well as being slipped a magical brooch and a pill. The brooch was accompanied by a note which said &amp;quot;Send them all to Hell&amp;quot;. We also got our Greaters (Rank 18s?) and she said she wanted something &#039;interesting&#039; in return. She also reinterpreted an earlier astrology reading that said &#039;Listen to the Silence&#039; to be &#039;Listen to the &#039;&#039;&#039;Psylons&#039;&#039;&#039;&#039;. Apparently they&#039;re a race of short mentalists but not dwarves or halflings. Goblins?&lt;br /&gt;
&lt;br /&gt;
ADDENDUM to be added once more information is available&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
==== Lady of the Loch ====&lt;br /&gt;
Went to see the Lady of the Loch, who had taken an interest in Lila last visit. On the way, we were learning to fly the boat. I was rather keen on this - so was our designated pilot. Upon arrival, we got the distinct impression that the Lady was interested in having children while giving Merco &#039;the eye&#039;. I was also getting a bit worried that Mungo was going to fight Merco for the honour. As it turned out, it was Lila who entertained the lady that night. I guess I&#039;m out of my league. Certainly some of the hobbit ladies there were looking Merco over with interest.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
We spent the previous week learning to work together as a unit. The plan was devised to go catch an Ice Giant that&#039;s not part of the Court so we could get skin changes made that would allow us to turn into giants. There was also the possibility of a stew being made from the remains of an Ice Giant that would give us knowledge of Giantish for a while so we could infiltrate the Court as minions and find out what was going on. It was then suggested that we should nab a Princess so that Lila could impersonate her. We also underwent a procedure that allowed us to be immune to an aspect of Fear. The results were Berserk(me), Frozen(Merco), Panic(Lila, Minerva &amp;amp; Mungo) and Wary(Anooke). Anooke also had a supply of ice cubes that could heal us when we crushed them between our teeth. Basically heals half the current damage unless the damage is caused by fire or the user is an ice mage when it heals the lot. Also we had a blanket pardon from the Queen for any flying violations.&lt;br /&gt;
&lt;br /&gt;
So we went giant hunting. Mungo ran ahead in wolf form to scout while the rest of us flew off in the flying boat. We finally found three of them bullying some hobbits so we went in to help them - the hobbits that is. The combat was brief and, basically the giants didn&#039;t stand a chance. The last one still standing decided to surrender. The dead bodies were frozen and the live one put under hibernation and slung under the boat in the cargo net.&lt;br /&gt;
&lt;br /&gt;
More hobbit turned up, some carrying wine sacks, and an impromptu celebration started in our honour. We were even given some candy flowers that elevated Perception (+3PC, also have some healing properties, effects last a day or so, and they &#039;go off&#039; in around four days). We logged them as Hobbit Flowers of Perception. We also retrieved the giant axes they were using as well as an equivalent of 50 gold sovereigns they had in total. Some of those coins looked like they were worth more, especially to collectors.&lt;br /&gt;
&lt;br /&gt;
    A hobbit - &amp;quot;We&#039;re collectors&amp;quot;&lt;br /&gt;
    Aurora - &amp;quot;What a coincidence. So are we&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hobbits knew of the situation at Desert Flower and Lila obtained a list of names of people there. The gardens there were utterly destroyed, which made me extremely sad and angry at the same time. Once we left there, after the celebration, we returned to the Citadel of Friendship. Just before landing we discovered we had a hobbit stowaway who wanted to &#039;see the world&#039; He is a Namer apprentice.&lt;br /&gt;
&lt;br /&gt;
We discussed the combat and tactics. I was a little reluctant to use spells such as lightning and thunder inside on a stealth mission so Merco said I should stick close to Mungo during close order combat. We were also told about various secret symbols that could be useful in our quest. Another interesting nugget of information was that giant weapons are often poisoned. They also throw large rocks. &lt;br /&gt;
&lt;br /&gt;
A quick trip was made to the Queen&#039;s sister to drop off our frozen giants before we returned to the Citadel. Some of us were wondering if one or two of the Princesses hadn&#039;t arrived at Court yet and, if so, should we go after them. I thought it might be a good idea to change into my formfitting black stealth armour - assuming Lila&#039;s belt will work with it.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coldsnap (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | healing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | instant&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+10, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen, (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Light (Min)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Blinding light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hr x D-5&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of cold (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95650</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95650"/>
		<updated>2023-09-23T06:57:04Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE OFFICIAL EMPOLYER is Prince Querkus&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent(!?) icecap over the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants â€” is still sometimes written &#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039; but pronounced Ai-Yaah--&#039;&#039;&#039;FYAT&#039;&#039;&#039;-il   &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&#039; â€”â€” fortunately all the &#039;&#039;&#039;&#039;&#039;following&#039;&#039;&#039;&#039;&#039; Giant names have been written to approximate how they should be said... and any syllable entirely in capital letters is to be emphasized. &lt;br /&gt;
 In the past, some of the Lilac Giantish language was partially transcribed into the A-Z alphabet by Alusian linguists and other specialist â€¦ but FAR too many of the resulting syllables were STILL unsayable for ordinary or even extremely intelligent &amp;amp; literate people (e.g., Seagate adventurers). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anyway ...&#039;&#039; Eye-Yaah  FEE-YAT-ill plans to CROWN HIMSELF King of the Giants and all to &#039;&#039;&#039;transform&#039;&#039;&#039; himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of the infamous, dead &#039;&#039;&#039;Fire Giant King, Katla&#039;&#039;&#039;)&#039;&#039;&#039; --- whose name was ironically easy to say and to translate (it means Kettle!) ... it&#039;s Also the name of a spectacular magma-heated geyser.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;â€”â€“ named for waterfalls or lakes from oldest to youngest are called:&lt;br /&gt;
#&#039;&#039;&#039;FAT-le-goost&#039;&#039;&#039;  = Most beautiful [of the granddaughters]; sheâ€™s also the most social.&lt;br /&gt;
#&#039;&#039;&#039;Hinn-FAHTS-li&#039;&#039;&#039; = the Fallen one â€” because she is known, in many senses of the word, to be â€œhigly experiencedâ€ â€¦ to say the least.&lt;br /&gt;
#&#039;&#039;&#039;MjÃ¶g rÃ³legur&#039;&#039;&#039; = Very tranquill&lt;br /&gt;
#&#039;&#039;&#039;Meyja-gutlgerÃ°armaÃ°urinn&#039;&#039;&#039; (a.k.a.&#039;&#039;&#039;Meyja-gutl&#039;&#039;&#039;) = [THE?] Maiden Alchemist (btw, Ã° is approximately said as â€œthâ€) &lt;br /&gt;
#Gutlfoss meaning Golden Falls or possibly Golden Cascade â€” Presumed to be a poetic allusion to her distinctive hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; (All male, of course, and named after famous, spectacular  &#039;&#039;&#039;volcanos&#039;&#039;&#039; or   &#039;&#039;&#039;geysers&#039;&#039;&#039;, some even useful or medicinal!)&lt;br /&gt;
#&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Handsome, a famous alchemist &amp;amp;, importantly, a first or second cousin to all five would-be brides.&lt;br /&gt;
#&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
#&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: &#039;&#039;strongly&#039;&#039; suspected to be yet an other powerful alchemist. The curative effects of his various beers are legendary!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be successful&#039;&#039;&#039; the Party must ensure that any planned or accidental GIANTISH wedding(s) do not Happen.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds.&lt;br /&gt;
&lt;br /&gt;
; Pay &amp;amp; Rewards&lt;br /&gt;
: The employer will give &#039;&#039;&#039;EACH&#039;&#039;&#039; partymember ONE &#039;&#039;somewhat&#039;&#039; &#039;&#039;&#039;PERMANENT&#039;&#039;&#039; Magical item &lt;br /&gt;
: and another item only 1-use to 3-use &amp;quot;charged&amp;quot; item (perhaps a potion or scroll or similar)&lt;br /&gt;
: ALL items deemed to be property of the Elvish Queen or of any of her officers or subjects  MUST be returned to the Queen ... HOWEVER a &#039;&#039;&#039;&#039;&#039;reasonably&#039;&#039;&#039;&#039;&#039; generous finder&#039;s reward be paid to the Seagate party in cash or goods.&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
&#039;&#039;&#039;1st Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Guild meeting and party ====&lt;br /&gt;
We assembled in a Guild meeting room and introduced ourselves to each other. In order were:&lt;br /&gt;
* [[Anooke]] - a round hobbit Inuit ice mage from way up north. He had some sort of curse that meant we would keep forgetting who he was for a week or so.&lt;br /&gt;
* [[Minerva]] - human solar celestial merchant from the Lunar (Loony) Empire.&lt;br /&gt;
* [[Lila]] - elven female air/celestial mage - depending on her mood I think.&lt;br /&gt;
* [[Mungo Third Son | Mungo the Humble]] - a human skald also from somewhere way up north. Blessed by Oden and claimed he never takes a step backwards.&lt;br /&gt;
* [[Mercury | Merco]] (Mercury) another hobbit and I got the impression he was rather competent at most skills. Mind mage.&lt;br /&gt;
* And me, [[Aurora]], female elf air mage and ex-fae. Ex-vegetarian as well. I read out a statement that the Sorceress in Silver had me prepare a while back - a self assessment.&lt;br /&gt;
&lt;br /&gt;
Most of the party had pets, but if you count elementals, all of the party could summon &#039;pets&#039;. Minerva had a genie in a bottle, as well as a giant eagle. Lila had a couple of birds and two elephants, Mungo had a raven, while Merco had a couple of dogs. I hope they&#039;re friendly.&lt;br /&gt;
&lt;br /&gt;
We then checked what resources we had between us. We seemed short of healing capabilities so I offered to get potions and restoratives. Minerva had the thought to go to [[Freetaun]] and see what the mages there had. My spare Amulet of Diamonds was lent to Lila.&lt;br /&gt;
&lt;br /&gt;
==== Employer ====&lt;br /&gt;
Finally we let the party employer in and were told the situation. I had heard rumours but maybe I shouldn&#039;t have mentioned my &#039;twitter&#039; feed. Sparrows can be right gossips when they want to. Basically we had to stop this powerful giant from marrying these giant princesses and become even more powerful. We had free reign to do this any way we wanted to - up to and including genocide - at least that was the impression I got. This giant is also rather popular among the ice giant populous. There was a theory that there was some ritual involved otherwise the wedding would have already happened. &lt;br /&gt;
&lt;br /&gt;
==== Payment ====&lt;br /&gt;
The subject turned to payment. Merco, who had become the Party Leader, handed over a list of our requirements - Greater Enchantments, Herbalist potions, restoratives etc etc - anything that would tip the balance in our favour. They offered us valuable treasure including diamonds and rubies. It seemed that the sky was the limit as they were really keen to see this done. Merco finally convinced them to leave 800,000sp at the Guild as a retainer and we&#039;d sort the rest out upon completion. Also Minerva became the Military Scientist and I got Scribe - promising to ensure that the really embarrassing bits were left out of the notes and the Seagate Times.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
Apparently, they hadn&#039;t told the Titans either. Besides, we were told that they were busy constructing a moon that would stay up this time. Also, we had friends at Desert Flower but that place had been overrun by the ice giants and it was believed most of the inhabitants were dead although a few could have got away in their flying ship. The dwarves were complaining about missing supplies and Cavorite (the stuff that makes the flying ships fly). The wastelands, north of the southern ice cap, which was getting bigger, had been occupied by small giants for over a century but the ice giants had been pushing north in only the last fourteen months. Lots more icebergs were floating about in the southern seas causing hazards.&lt;br /&gt;
&lt;br /&gt;
It was suggested that it was a good idea to go visit the Lady of the Loch so we agreed to do that. Besides, it would be polite to pay our respects at least. Same with the Queen&#039;s sister whom we had helped out on [[Looking Glass Lost | a previous mission]]. When Anooke was told there were dinosaurs in the area over the western mountain range, he wanted to visit them too.&lt;br /&gt;
&lt;br /&gt;
==== Feast &amp;amp; preperation ====&lt;br /&gt;
After the meeting we went our separate ways. I went looking for [[Limedhl Estel | Lim]] the potion mage then flew down to Slippery Rock to get Restoratives. Meanwhile Mungo was arranging a pre-mission feast. Apparently that&#039;s traditional where he comes from. It&#039;s meant to bestow good luck although I was wondering if it was &#039;eat, drink, and be merry for tomorrow we die in glorious battle&#039;. In my case I&#039;m hoping it&#039;s &#039;for tomorrow I diet&#039;. Still, a good time was had and even our party employer got into the spirit of things.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
&#039;&#039;&#039;2nd Spring: Thaw 823&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Journey to Lilac ====&lt;br /&gt;
Next morning, after the inevitable, &#039;oh my ghod the sun is so bright&#039; feeling, we got onboard the ship that our employer had come in on, sailed discretely out of the harbour then took off into the sky reaching an altitude of ten thousand feet above Confederation Bay. Next thing we knew we were skimming above wavetops at ten foot altitude, heading towards Quarantine Island on the plane of Lilac. Curious - didn&#039;t notice any mana storms this time. Since there was no need to stop there, we then blinked over to the Citadel of Friendship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: You are now in &#039;&#039;&#039;Lilac Time&#039;&#039;&#039;. Note that the days are only one hour longer ... so try to spend it in sleep.&lt;br /&gt;
&lt;br /&gt;
==== Queens sister ====&lt;br /&gt;
Lunch that day was with the Queen&#039;s sister where we were given a basket full of potions as well as being slipped a magical brooch and a pill. The brooch was accompanied by a note which said &amp;quot;Send them all to Hell&amp;quot;. We also got our Greaters (Rank 18s?) and she said she wanted something &#039;interesting&#039; in return. She also reinterpreted an earlier astrology reading that said &#039;Listen to the Silence&#039; to be &#039;Listen to the &#039;&#039;&#039;Psylons&#039;&#039;&#039;&#039;. Apparently they&#039;re a race of short mentalists but not dwarves or halflings. Goblins?&lt;br /&gt;
&lt;br /&gt;
ADDENDUM to be added once more information is available&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
==== Lady of the Loch ====&lt;br /&gt;
Went to see the Lady of the Loch, who had taken an interest in Lila last visit. On the way, we were learning to fly the boat. I was rather keen on this - so was our designated pilot. Upon arrival, we got the distinct impression that the Lady was interested in having children while giving Merco &#039;the eye&#039;. I was also getting a bit worried that Mungo was going to fight Merco for the honour. As it turned out, it was Lila who entertained the lady that night. I guess I&#039;m out of my league. Certainly some of the hobbit ladies there were looking Merco over with interest.&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
We spent the previous week learning to work together as a unit. The plan was devised to go catch an Ice Giant that&#039;s not part of the Court so we could get skin changes made that would allow us to turn into giants. There was also the possibility of a stew being made from the remains of an Ice Giant that would give us knowledge of Giantish for a while so we could infiltrate the Court as minions and find out what was going on. It was then suggested that we should nab a Princess so that Lila could impersonate her. We also underwent a procedure that allowed us to be immune to an aspect of Fear. The results were Berserk(me), Frozen(Merco), Panic(Lila, Minerva &amp;amp; Mungo) and Wary(Anooke). Anooke also had a supply of ice cubes that could heal us when we crushed them between our teeth. Basically heals half the current damage unless the damage is caused by fire or the user is an ice mage when it heals the lot. Also we had a blanket pardon from the Queen for any flying violations.&lt;br /&gt;
&lt;br /&gt;
So we went giant hunting. Mungo ran ahead in wolf form to scout while the rest of us flew off in the flying boat. We finally found three of them bullying some hobbits so we went in to help them - the hobbits that is. The combat was brief and, basically the giants didn&#039;t stand a chance. The last one still standing decided to surrender. The dead bodies were frozen and the live one put under hibernation and slung under the boat in the cargo net.&lt;br /&gt;
&lt;br /&gt;
More hobbit turned up, some carrying wine sacks, and an impromptu celebration started in our honour. We were even given some candy flowers that elevated Perception (+3PC, also have some healing properties, effects last a day or so, and they &#039;go off&#039; in around four days). We logged them as Hobbit Flowers of Perception. We also retrieved the giant axes they were using as well as an equivalent of 50 gold sovereigns they had in total. Some of those coins looked like they were worth more, especially to collectors.&lt;br /&gt;
&lt;br /&gt;
    A hobbit - &amp;quot;We&#039;re collectors&amp;quot;&lt;br /&gt;
    Aurora - &amp;quot;What a coincidence. So are we&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hobbits knew of the situation at Desert Flower and Lila obtained a list of names of people there. The gardens there were utterly destroyed, which made me extremely sad and angry at the same time. Once we left there, after the celebration, we returned to the Citadel of Friendship. Just before landing we discovered we had a hobbit stowaway who wanted to &#039;see the world&#039; He is a Namer apprentice.&lt;br /&gt;
&lt;br /&gt;
We discussed the combat and tactics. I was a little reluctant to use spells such as lightning and thunder inside on a stealth mission so Merco said I should stick close to Mungo during close order combat. We were also told about various secret symbols that could be useful in our quest. Another interesting nugget of information was that giant weapons are often poisoned. They also throw large rocks. &lt;br /&gt;
&lt;br /&gt;
A quick trip was made to the Queen&#039;s sister to drop off our frozen giants before we returned to the Citadel. Some of us were wondering if one or two of the Princesses hadn&#039;t arrived at Court yet and, if so, should we go after them. I thought it might be a good idea to change into my formfitting black stealth armour - assuming Lila&#039;s belt will work with it.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coldsnap (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | healing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | instant&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows flight to 20,000 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Flying (Au)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 50mph flight - 525 mile range&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+10, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen, (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Light (Min)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Blinding light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hr x D-5&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of cold (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +19% +7 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95308</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95308"/>
		<updated>2023-09-01T02:20:06Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 9 03/09/823-08/09/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 27/08/823-28/08/823===&lt;br /&gt;
&amp;quot;Buy&amp;quot; possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy shadow with last magic coal&amp;lt;br&amp;gt;&lt;br /&gt;
Go to green gobs for hobgoblin staff&lt;br /&gt;
They give us two different ones&lt;br /&gt;
=== Night 8 29/08/823-02/09/823===&lt;br /&gt;
Go get clay&amp;lt;br&amp;gt;&lt;br /&gt;
Rescue one &amp;quot;water hobbit&amp;quot; CrowFoot&amp;lt;br&amp;gt;&lt;br /&gt;
Ximera takes Crowfoot and rewards Sonny and Dae&amp;lt;br&amp;gt;&lt;br /&gt;
Back to Gugnirs Hope&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to attack enemy at vineyard at dawn tomorrow&lt;br /&gt;
=== Night 9 03/09/823-10/09/823===&lt;br /&gt;
Attack goblin army&amp;lt;br&amp;gt;&lt;br /&gt;
Tidy up&amp;lt;br&amp;gt;&lt;br /&gt;
Back home&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====Goblin army shamans====&lt;br /&gt;
*3 staves&lt;br /&gt;
*wand&lt;br /&gt;
*4 empty bombs&lt;br /&gt;
*4 magic weapons&amp;gt; 2 clubs, falchion/tulwar, glaive of slaying&lt;br /&gt;
*amulet of damage reflection 1 charge + 2 empty slots&lt;br /&gt;
*6 potions&lt;br /&gt;
*4 scrolls&lt;br /&gt;
*2 amulets&lt;br /&gt;
*soiled enchanted pants&lt;br /&gt;
*25 soaked bandages&lt;br /&gt;
*copper nails&lt;br /&gt;
====off water hobbit prisoner====&lt;br /&gt;
shackles can&#039;t be removed by wearer&lt;br /&gt;
&lt;br /&gt;
====Ximera for water hobbit====&lt;br /&gt;
*Sonny: wish for teleport spell&lt;br /&gt;
*Dae: high mana zone&lt;br /&gt;
====Gugnirs Hope====&lt;br /&gt;
fresh blue scale&lt;br /&gt;
====Gifts from pig====&lt;br /&gt;
truffle like objects&lt;br /&gt;
*distilled weapon spell x 2, rub on weapon&lt;br /&gt;
*2 others&lt;br /&gt;
====Staves from green goblins====&lt;br /&gt;
*A: strongly hides things in grass&lt;br /&gt;
amplifies &amp;quot;rain&amp;quot; magic to wash away 2 x rank, or 2xrank+1 for special Knowledge (is this 2x(rank+1) or (2xrank)+1 &amp;lt;br&amp;gt;&lt;br /&gt;
eg illusion, curse, tunnelling, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;more powerful in plane of water and in shadow&#039;&#039;&#039;, &amp;lt;br&amp;gt;&lt;br /&gt;
wants to find to similar staves attracts and helps finding magic,&amp;lt;br&amp;gt; &lt;br /&gt;
wood from yggdrasil, &amp;lt;br&amp;gt;&lt;br /&gt;
winter and death magic, &amp;lt;br&amp;gt;&lt;br /&gt;
3 x damage to fey&amp;lt;br&amp;gt;&lt;br /&gt;
*B:drains power of wielder to one true shaman&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound &#039;&#039;&#039;which they say can be added to a weapon&#039;&#039;&#039;&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour for Ruby&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95307</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95307"/>
		<updated>2023-09-01T02:19:52Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 27/08/823-28/08/823===&lt;br /&gt;
&amp;quot;Buy&amp;quot; possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy shadow with last magic coal&amp;lt;br&amp;gt;&lt;br /&gt;
Go to green gobs for hobgoblin staff&lt;br /&gt;
They give us two different ones&lt;br /&gt;
=== Night 8 29/08/823-02/09/823===&lt;br /&gt;
Go get clay&amp;lt;br&amp;gt;&lt;br /&gt;
Rescue one &amp;quot;water hobbit&amp;quot; CrowFoot&amp;lt;br&amp;gt;&lt;br /&gt;
Ximera takes Crowfoot and rewards Sonny and Dae&amp;lt;br&amp;gt;&lt;br /&gt;
Back to Gugnirs Hope&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to attack enemy at vineyard at dawn tomorrow&lt;br /&gt;
=== Night 9 03/09/823-08/09/823===&lt;br /&gt;
Attack goblin army&amp;lt;br&amp;gt;&lt;br /&gt;
Tidy up&amp;lt;br&amp;gt;&lt;br /&gt;
Back home&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====Goblin army shamans====&lt;br /&gt;
*3 staves&lt;br /&gt;
*wand&lt;br /&gt;
*4 empty bombs&lt;br /&gt;
*4 magic weapons&amp;gt; 2 clubs, falchion/tulwar, glaive of slaying&lt;br /&gt;
*amulet of damage reflection 1 charge + 2 empty slots&lt;br /&gt;
*6 potions&lt;br /&gt;
*4 scrolls&lt;br /&gt;
*2 amulets&lt;br /&gt;
*soiled enchanted pants&lt;br /&gt;
*25 soaked bandages&lt;br /&gt;
*copper nails&lt;br /&gt;
====off water hobbit prisoner====&lt;br /&gt;
shackles can&#039;t be removed by wearer&lt;br /&gt;
&lt;br /&gt;
====Ximera for water hobbit====&lt;br /&gt;
*Sonny: wish for teleport spell&lt;br /&gt;
*Dae: high mana zone&lt;br /&gt;
====Gugnirs Hope====&lt;br /&gt;
fresh blue scale&lt;br /&gt;
====Gifts from pig====&lt;br /&gt;
truffle like objects&lt;br /&gt;
*distilled weapon spell x 2, rub on weapon&lt;br /&gt;
*2 others&lt;br /&gt;
====Staves from green goblins====&lt;br /&gt;
*A: strongly hides things in grass&lt;br /&gt;
amplifies &amp;quot;rain&amp;quot; magic to wash away 2 x rank, or 2xrank+1 for special Knowledge (is this 2x(rank+1) or (2xrank)+1 &amp;lt;br&amp;gt;&lt;br /&gt;
eg illusion, curse, tunnelling, &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;more powerful in plane of water and in shadow&#039;&#039;&#039;, &amp;lt;br&amp;gt;&lt;br /&gt;
wants to find to similar staves attracts and helps finding magic,&amp;lt;br&amp;gt; &lt;br /&gt;
wood from yggdrasil, &amp;lt;br&amp;gt;&lt;br /&gt;
winter and death magic, &amp;lt;br&amp;gt;&lt;br /&gt;
3 x damage to fey&amp;lt;br&amp;gt;&lt;br /&gt;
*B:drains power of wielder to one true shaman&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound &#039;&#039;&#039;which they say can be added to a weapon&#039;&#039;&#039;&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour for Ruby&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95306</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95306"/>
		<updated>2023-09-01T02:09:40Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 7 27/08/823-28/08/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 27/08/823-28/08/823===&lt;br /&gt;
&amp;quot;Buy&amp;quot; possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy shadow with last magic coal&amp;lt;br&amp;gt;&lt;br /&gt;
Go to green gobs for hobgoblin staff&lt;br /&gt;
They give us two different ones&lt;br /&gt;
=== Night 8 29/08/823-02/09/823===&lt;br /&gt;
Go get clay&amp;lt;br&amp;gt;&lt;br /&gt;
Rescue one &amp;quot;water hobbit&amp;quot; CrowFoot&amp;lt;br&amp;gt;&lt;br /&gt;
Ximera takes Crowfoot and rewards Sonny and Dae&amp;lt;br&amp;gt;&lt;br /&gt;
Back to Gugnirs Hope&amp;lt;br&amp;gt;&lt;br /&gt;
Plan to attack enemy at vineyard at dawn tomorrow&lt;br /&gt;
=== Night 9 03/09/823-08/09/823===&lt;br /&gt;
Attack goblin army&amp;lt;br&amp;gt;&lt;br /&gt;
Tidy up&amp;lt;br&amp;gt;&lt;br /&gt;
Back home&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====Gifts from pig====&lt;br /&gt;
truffle like objects&lt;br /&gt;
*distilled weapon spell x 2, rub on weapon&lt;br /&gt;
*2 others&lt;br /&gt;
====Staves from green goblins====&lt;br /&gt;
*strongly hides things in grass&lt;br /&gt;
*drains power of wielder to one true shaman&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound &#039;&#039;&#039;which they say can be added to a weapon&#039;&#039;&#039;&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour for Ruby&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95305</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95305"/>
		<updated>2023-09-01T01:50:33Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 27/08/823-28/08/823===&lt;br /&gt;
&amp;quot;Buy&amp;quot; possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy shadow with last magic coal&amp;lt;br&amp;gt;&lt;br /&gt;
Go to green gobs for hobgoblin staff&lt;br /&gt;
They give us two different ones&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====Gifts from pig====&lt;br /&gt;
truffle like objects&lt;br /&gt;
*distilled weapon spell x 2, rub on weapon&lt;br /&gt;
*2 others&lt;br /&gt;
====Staves from green goblins====&lt;br /&gt;
*strongly hides things in grass&lt;br /&gt;
*drains power of wielder to one true shaman&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound &#039;&#039;&#039;which they say can be added to a weapon&#039;&#039;&#039;&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour for Ruby&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95304</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95304"/>
		<updated>2023-09-01T01:47:10Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 27/08/823-?/08/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 27/08/823-28/08/823===&lt;br /&gt;
&amp;quot;Buy&amp;quot; possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy possessed pig&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy shadow with last magic coal&amp;lt;br&amp;gt;&lt;br /&gt;
Go to green gobs for hobgoblin staff&lt;br /&gt;
They give us two different ones&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour for Ruby&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95303</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95303"/>
		<updated>2023-09-01T01:35:22Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Amulets etc. from Bluegrass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour for Ruby&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95022</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95022"/>
		<updated>2023-07-24T01:39:46Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Amulets etc. from Bluegrass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Glass shard from Ruby&#039;s wound&lt;br /&gt;
One of the amulets of luck is better with the griffon beak&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias, beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias, amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95021</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95021"/>
		<updated>2023-07-24T01:38:02Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
Glass shard from Ruby&#039;s wound&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias,beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias,amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings.&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95020</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95020"/>
		<updated>2023-07-24T01:37:16Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 19/08/823-26/08/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
====Resurrection ====&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. &lt;br /&gt;
&lt;br /&gt;
====Bluegrass-Healing, amulets and a weird cave====&lt;br /&gt;
My leg wound is moving around, and I have taken another EN point. The party are worried about me so we ride to Bluegrass to see the witches. The population consists of young witches, old witches and beautiful young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias,beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias,amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings.&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95019</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95019"/>
		<updated>2023-07-24T01:34:46Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
*amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets etc. from Bluegrass====&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias,beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias,amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
*sharkskin armour&lt;br /&gt;
*foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings.&lt;br /&gt;
*special turnips effect and blessings on Ruby?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95018</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95018"/>
		<updated>2023-07-24T01:33:17Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 19/08/823-26/08/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on. Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets from Bluegrass====&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias,beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias,amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95017</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=95017"/>
		<updated>2023-07-24T01:16:41Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 19/08/823- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-26/08/823===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
We wander about and find a stadium with a monster in water. We leave.&lt;br /&gt;
&lt;br /&gt;
We wander some more and find a jungle. We here a roar and are attacked by a griffon/dog construct/elk chimera and also a huge stone creature. This is pretty rough. I get a piece of the griffons beak stuck in my chest, but we take down the griffon part. The chimera makes a fumble that moves it away a bit and it decides to run. The stone creature is untouched. We take this opportunity to run too. The beak counts as 1 tooth. Enough of this; back to Bluegrass.&lt;br /&gt;
&lt;br /&gt;
The wicca are making the amulets for three days, and fixing the spec grev in my armour. They also make me a suit of sharkskin armour and carve some foot combs for Sonny (which will work on other people&#039;s head hair) for protective braidings. And they feed me special turnips which will allow them to easily use the stat blessing on me.&lt;br /&gt;
&lt;br /&gt;
Back into the fastness at the nearest point on the evening of 26/08&lt;br /&gt;
&lt;br /&gt;
Now we need to get onto our paid mission to find the hidden goblins so next stop the green goblins to get the staff we need.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
While this is being done we make a quick trip to Gugnirs Hope for buffs, back to Bluegrass to pick up and quickly back to the Fastness while the buffs last so that they will stay on.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets from Bluegrass====&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias,beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias,amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94999</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94999"/>
		<updated>2023-07-23T05:10:56Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 19/08/823- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone. &lt;br /&gt;
&lt;br /&gt;
If we get monster teeth they can make the luck ones better, so they say they are going to summon one for us to kill, so they give us multiple blessings like on unborn but on us and temporary - 17 stat points onto each of 3 stats. Instead they take us to a cave.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets from Bluegrass====&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias,beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias,amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94998</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94998"/>
		<updated>2023-07-23T05:06:47Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* From the dead thing with the witch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
====Amulets from Bluegrass====&lt;br /&gt;
*Thornie: aquilegias, beryl, luck&lt;br /&gt;
*Sonny: aquilegias,beryl, carbuncle&lt;br /&gt;
*Ruby: aquilegias, hypericum, diamond&lt;br /&gt;
*Dae: aquilegias,amethyst, elderflower&lt;br /&gt;
*Jo: aquilegias, luck, diamond&lt;br /&gt;
*5x buttercup, 2nd resistance to charm&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94997</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94997"/>
		<updated>2023-07-23T05:02:54Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 19/08/823- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
They also make us amulets, 3 each but Jo get to choose, and buttercup amulets for everyone&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94996</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94996"/>
		<updated>2023-07-23T05:01:24Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* From the dead thing with the witch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
* the glass from my leg wound&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94995</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94995"/>
		<updated>2023-07-23T05:01:00Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 19/08/823- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
We stay the night at the beavers&#039; island. My leg wound is moving around, and I have taken another EN point. THe party are worried about me so we ride to Bluegrass to see the witches. The population cosists of young witches, old witches and pretty young men.&lt;br /&gt;
&lt;br /&gt;
We take 3 days for me to heal up, and there is a piece of glass in my wound that can be added to a weapon.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94994</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94994"/>
		<updated>2023-07-23T04:56:50Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Hairy Moss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
====From the dead thing with the witch====&lt;br /&gt;
*silver circlet - possessing recently resurrected&lt;br /&gt;
*sword of ice - a spell effect but we preserve it somehow with the hairy moss&lt;br /&gt;
*a torch that takes transferred damage&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94993</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94993"/>
		<updated>2023-07-23T04:54:19Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 6 19/08/823- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it. We get some stuff from it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94992</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94992"/>
		<updated>2023-07-23T04:53:17Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From owls====&lt;br /&gt;
#amulet of Jasper (Ruby is wearing, even though I wasn&#039;t there, it seems I claimed it by remote)&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94991</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94991"/>
		<updated>2023-07-23T04:51:53Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 2 (20/07/823-20/07/823) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[they swapped mice for trinkets, bits of amulets and an amulet of Jasper]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94990</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94990"/>
		<updated>2023-07-23T04:50:14Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 5 11/08/823-18/08/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[was this swapping mice for trinkets? what did we get?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
=== Night 6 19/08/823-===&lt;br /&gt;
We head into the swamp with the resurrection ingredients, all the way around to the other side where the beavers are. They take us to the witch&#039;s house.&lt;br /&gt;
&lt;br /&gt;
They do a ritual 6 hours long plus at least 4 hours more, construct a mud simulacrum and bring her to life at about 4am. She is very unwell and belching/vomiting mud and smoke.&lt;br /&gt;
&lt;br /&gt;
I tell the beavers about the beaver on the turtle and they don&#039;t believe me really, or he is someone who was lost and maybe his memory is lost.&lt;br /&gt;
&lt;br /&gt;
The witch promises to teach Jo to make amulets. Also a dead creature has come through with the witch, and I berserkly kill it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94984</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94984"/>
		<updated>2023-07-16T03:59:42Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 3 23/07/823-02/08/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[was this swapping mice for trinkets? what did we get?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us bark to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94983</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94983"/>
		<updated>2023-07-16T03:58:33Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 3 23/07/823-02/08/823 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[was this swapping mice for trinkets? what did we get?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Not all of the villagers can afford their gold coin. There is a shortfall of 1800sp,and they look at the party. We look around and whistle nonchalantly, so Lulu pays the difference.&lt;br /&gt;
&lt;br /&gt;
Setting off towards hobbit cliff to arrange scouting base, we borrow horses, and a mule and cart. we travel south along the road. After crossing the 3rd river ford we come across and area where the grass is suddenly 15ft high and things are moving around in it that we can&#039;t see. THere is also a 50ft tall golem a mile in the distance. We scarper back over the ford (there are an extreme number of multicoloured eels passing that weren&#039;t there a minute ago). We later find out that this area is where the magic that hides the goblins originally came from. &lt;br /&gt;
&lt;br /&gt;
We therefore head west off the road to cross the other part of the river which is about 80ft wide, deep and flowing. We find a jetty and across are some elves who ferry us over and invite us for lunch at her camp, RiverGrove. We have a choice of 3 destinations&lt;br /&gt;
#cross the river&lt;br /&gt;
#cross the river which should not be crossed&lt;br /&gt;
#cross to near Tiana falls&lt;br /&gt;
We choose 1&lt;br /&gt;
The elf driving the boat is Sudi. She has heard of us; the witches sent word. She tells us some stuff.&lt;br /&gt;
*The is an alchemist Gurin in the trees on the hill/mound. It is a tree creature so we can speak to enchanted or speak to earth creature or speak to dark creature.&lt;br /&gt;
*There might be a price on Sonny&#039;s head by the minotaurs&lt;br /&gt;
*She knows a shortcut to the hobbits village&lt;br /&gt;
*In the sorrow forest, the stone is where the spirit is. It is white and salt-like. WE figured dried tears&lt;br /&gt;
*The giant golem - long ago gnomes dug him up, it is steam powered, they want to free him and go to plane of earth&lt;br /&gt;
*clay - take nice smelling scarves to keep us from magically sneezing around the minotaurs&lt;br /&gt;
&lt;br /&gt;
She takes us to meet the alchemist. There are petrified gobd in the forest - a gorgon lives in the forest.&lt;br /&gt;
&lt;br /&gt;
We throw some coins in the pond and the tree creature comes out. He&#039;s about 5ft tall, carrying a pot of plants. He casts speak to enchanted on us. We go down the path. There is a huge tree with an animated face. It is peaceful with many plants. He tells us&lt;br /&gt;
*He has asked the gorgon to stay away&lt;br /&gt;
*Sorrow stone is jealously guarded, never touch it directly, take three different size pieces and drop large 1st day, medium 2nd day, keep smallest and run.&lt;br /&gt;
*Minotaur - give us something to burn, hold scarves in the smoke. It allows you to hold your breath as long as you like, but don&#039;t use for more than 30mins (or less if you are puny) or you may fall unconscious or even die.&lt;br /&gt;
*Someone wants celestial hobbit skin for enchanted armour. The chimera on the cloud island has sent a message around that it will collect so others don&#039;t.&lt;br /&gt;
*The purest water we need is not our gems - it is elemental droppings.&lt;br /&gt;
&lt;br /&gt;
He is going to make us smell like driftwood to an elemental. We go to the pond, the gorgon is there but leaves. We do a ritual to of driftwood, but only Thornie and Dae succeed. Thee rest of us turn to sticks have need curse removal. In the end it takes 6 days. There are huts and street lamps under the water and it is bigger than the surface.&lt;br /&gt;
&lt;br /&gt;
While the rest of us are going through this, Thornie and Dae have dreams that teach them new spells. Thornie gets rk 0 Smoking Magma, and Dae gets rk 1 Mindspeech&lt;br /&gt;
&lt;br /&gt;
Once that is done we take Sudi&#039;s shortcut to the hobbits. We have to wait 2 days for their wise woman to get back to ask about the scouting base. While we do we work for them and get magic torches.&lt;br /&gt;
&lt;br /&gt;
Sonny&#039;s bounty is 5000sp, the chimera&#039;s bounty on them is 50sp. Huh?&lt;br /&gt;
&lt;br /&gt;
Suzanne the wise woman has been trading in the tunnels to the south. She explains that the gobs have shaman sticks that use magic of the long grass. If we have one a watermage can use it and rain on the others sticks and wash holes in the magic to see the truth underneath. We could steal one or talk to the goblin mapmaker who is imprisoned in the swamp (now free). Try the goblin toymaker or keymaker in the fortress in the tunnels.&lt;br /&gt;
&lt;br /&gt;
She says the scout base is fine, but scouts should be hobbits or at least people who like good food. We send this confirmation back to Gugnirs hope by clay pigeon and include a message about a huge swarm of mushroom men who are heading north having been corrupted by the forest of sorrow.&lt;br /&gt;
&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94982</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94982"/>
		<updated>2023-07-16T03:04:52Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 2 (20/07/823-20/07/823) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes with &#039;&#039;[Ruby&#039;s interjections]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister! &#039;&#039;[Glory]&#039;&#039;)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;[the party]&#039;&#039;&#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, &#039;&#039;[sign language was so that she wouldn&#039;t be overheard; she was holding parallel conversations that day]&#039;&#039; she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; &#039;&#039;[did they set them free? did I here that one of them was the mapmaker?]&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; ) &#039;&#039;[tee hee!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039; &#039;&#039;[was this swapping mice for trinkets? what did we get?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;[Leprechaun]&#039;&#039;. His chest &#039;&#039;[of gold]&#039;&#039; was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, &#039;&#039;[these are probably in seagate, maybe pawned or adventurers have them]&#039;&#039; and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[The beavers told us that the mapmaker goblin uses blood to do an enchantment, he would like Sonny&#039;s, Dae&#039;s or Ruby&#039;s, he is exploring the portals]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Head towards hobbit cliff to arrange scouting base.&lt;br /&gt;
&lt;br /&gt;
Meet tree person alchemist 23rd-29th&lt;br /&gt;
&lt;br /&gt;
Get to hobbits 30th -2nd&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94981</id>
		<title>In the Shadow of the Black tower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=In_the_Shadow_of_the_Black_tower&amp;diff=94981"/>
		<updated>2023-07-14T04:02:56Z</updated>

		<summary type="html">&lt;p&gt;Kelsie2: /* Night 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[Scribe_Notes#Winter 823 WK|Scribe Notes]]&lt;br /&gt;
[[File:Telninton.jpg|300px|right|Telninton]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
Continuing on from [[The Disappearance of Yasmin&#039;s Hammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; In the Shadow of the Black tower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Winter 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night starting in June 2023 in Glendene (Jono&#039;s place) at 6:30 / 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;race&amp;quot; | Race&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Fire&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Sonny Holliday]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Celestial&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Hobbit&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Michaelm|Michael M]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Johann]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Wicca&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Human&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Thornie]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Earth&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Dwarf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Michael Parkinson|Michael P]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Dae]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | Mind&lt;br /&gt;
|class=&amp;quot;race&amp;quot; | Elf&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[User:Gus|Gus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Mistress of Shadow (also known as Lulu till she tells me her name)- one of the Celestial Guild leaders from [https://www.dq-nz.org/files/DQMaps/Carzala/openlayers.html Gugnir&#039;s Hope] is working for the Court of Duke Leto of Cazrala. &lt;br /&gt;
; Mission&lt;br /&gt;
: A party to scout raiding goblins in the west of Carzala that have been disappearing only to reappear elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
: Get more clay from the Minotaur caves for &#039;clay pigeons&#039;.&lt;br /&gt;
: Secure a safe location for scouts with &#039;clay pigeons&#039; to watch for raiders in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
: Scout the Black tower in the Fastness.&amp;lt;br&amp;gt;&lt;br /&gt;
; Pay&lt;br /&gt;
: 50,000sp in advance&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1 (01/07/823-19/04/823)===&lt;br /&gt;
====At the Guild====&lt;br /&gt;
So we went to the Guild Meeting. I got an award for being bravest. I tried to get Dae to nominate me for stupidest but he wouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
I was supposed to try and sell the 5 extra goblin blankets and a shrunken hand amulet but I forgot.&lt;br /&gt;
&lt;br /&gt;
Mistress of Shadows of a spot in the party for on more but no takers so far.&lt;br /&gt;
&lt;br /&gt;
We are getting paid to look for goblins, 50000sp in advance, which they gave to us in coppers, then changed to ingots, then eventually to 2 1/2 ingots of truesilver each worth 20160 and the remaining 5968 each in SP. I repay 1000 to Jo and 500 to Marcus&#039;s guild account.&lt;br /&gt;
&lt;br /&gt;
We are to scout raiding goblins, get clay from the Minotaur, secure a safe location for scouts to watch for raiders and to scout the Black tower in the Fastness.&lt;br /&gt;
&lt;br /&gt;
We are told about the black tower: another land far off, another land closer and hot, a cult of fire/metal/heat elementalists.&lt;br /&gt;
&lt;br /&gt;
We are told that the wicca want Catherine the witch about a blood ritual to see into the spirit realm to track goblin spirits, using us because we&#039;re expendable.&lt;br /&gt;
&lt;br /&gt;
We stay at the guild for 15 days training and also get some of our blankets made into cloaks (the tailors and sewers were busy, but I sent out Sonny to find a hobbit one and flirt with her and bribe her with a spare blanket ;) and that worked a treat). But I think they &amp;quot;saw us noobs coming&amp;quot; because they charged a lot for fancy add ons. Mine is reversible with an ermine collar and is blue with silver embroidery. Cost 2250. Dae&#039;s cost 5000 and gives 5% defence, Sonny&#039;s cost 2000 and gives 1 protection at night. If we bring fresh oak saplings from the fastnes they can be modified to regenerate.&lt;br /&gt;
&lt;br /&gt;
There have been shadows of ogre magi around town murdering.&lt;br /&gt;
&lt;br /&gt;
====Amber====&lt;br /&gt;
After that we fly straight to Amber in the Fastness with Mistress of Shadows (I&#039;m going to call her Lulu form now on). She waits outside of town until we are ready to go.&lt;br /&gt;
&lt;br /&gt;
They are digging a wide well. It seems that they are &amp;quot;fashionable&amp;quot;. The mayor who&#039;s a bear made them do it. It&#039;s called Clementine. She&#039;s a hobbit. The well is in case of &amp;quot;water problems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The town has a clay hut for adventurers to stay in. It&#039;s clearly been a while.&lt;br /&gt;
&lt;br /&gt;
We ask for news&lt;br /&gt;
*Bad necros - caused the raiding by attacking the goblins. They used to live in a fortress through the tunnel. Mordrin took it over from other bad guys, the goblins took it back about 12 years ago, the necros took it back a year ago. Ask Jedburgh or Hobbit detectives.&lt;br /&gt;
* The thing the minotaurs are digging for is a basilisk. Clementine killed it twice but it comes back.&lt;br /&gt;
*Where to set up scout watchers? There is a slowly rotating castle in a cloud (we saw this) It doesn&#039;t belong to anyone. But it&#039;s impossible to get too. It is protected by sorrow. Otherwise up with the hobbits.&lt;br /&gt;
*Collect blue White and red poppies near the statues, normally spring and summer to increase the ferocity of magic.&lt;br /&gt;
*The witch is a ghost and has been for about 3 years, it may be the leeches who are keeping her.&lt;br /&gt;
*All of the creature in the minse are werecreatures. If you stay there 48 hours you will turn into one.&lt;br /&gt;
*The goblins are gathering resources - Hands, tine nuts and silver willow.&lt;br /&gt;
*At the common room we meet townsfolk and 6 females in saffron robes. They are not monks but &amp;quot;carvers&amp;quot;. They are richly dressed and are a dancing troupe here to bless the well.&lt;br /&gt;
&lt;br /&gt;
We sleep in the little house. &lt;br /&gt;
&lt;br /&gt;
We go into a nearby field and collect some oak saplings which we leave near the hut.&lt;br /&gt;
&lt;br /&gt;
We get some bones that dryads like and set off for the swamp. &lt;br /&gt;
&lt;br /&gt;
THornie says that the swamp is artificial. It has been dammed. We spot a black tree. A spirit comes out and threatens us, but she is also speaking to us in silent tongue. [there is a bad spirit, a shade, in the forest controlling everything. It is very dangerous]. We ask about the witch and are told that she ahs moved on, but gives us a scroll with a forwarding address. [the spirit sucked the life out of the witch about 4 years ago. others came about 18mths ago and died now there two? shades. they left treasure behind. the evil spirits will attack the beavers next]&lt;br /&gt;
&lt;br /&gt;
We leave the swamp because we want to deal with this in a full day of daylight. Back to Amber. Lulu thinks we should go straight back to Gugnirs Hope for buffs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;address &amp;quot;note is not cursed. It says &amp;quot;Be careful. Help us, greater undead controlling everyone in the swamp. Send 4 adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For some reason at this point one of us asks about clay... pigeon clay comes from the minotaur&#039;s areas. There is a bog south of the black tower that lures in undead and sticks them.&lt;br /&gt;
&lt;br /&gt;
We fly back to Gugnirs Hope. Sonny, me and Dae crash in a big pile. I&#039;ve been doing so well up to now&lt;br /&gt;
&lt;br /&gt;
Random note from mum - two blacksmiths can open a portal to a forging realm by ringing hammers&lt;br /&gt;
&lt;br /&gt;
We meet with Joh&#039;s wicca mentor Lithwaite.&lt;br /&gt;
&lt;br /&gt;
Lulu organises the posse - us, 4 rangers, Alice, 3 earth mages.2 ruffians (1 is a water mage). 6 witches, 4 guards.&lt;br /&gt;
&lt;br /&gt;
In the morning we fly to Amber, stay the day there and next morning into the swamp.&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
=== Night 2 (20/07/823-20/07/823)===&lt;br /&gt;
I was in a mood so I stayed at Amber so here are Dae&#039;s notes.&lt;br /&gt;
&lt;br /&gt;
These are my half baked notes&lt;br /&gt;
&lt;br /&gt;
We left Amber with a horde of people, among them there were&lt;br /&gt;
-4 Rangers (one of whom was Ruby&#039;s sister!)&lt;br /&gt;
-Alice (the &#039;water&#039; mage master for Dae)&lt;br /&gt;
-3 Earth mages&lt;br /&gt;
-2 Ruffians (one being a water mage and the other being the protector of said mage)&lt;br /&gt;
- 6 Witches&lt;br /&gt;
-4 .....gnomes?....guards? probably guards.&lt;br /&gt;
-The mistress of Shadow (did you guys name her Lulu in the session I missed?)&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The &#039;&#039;&#039;ruffians&#039;&#039;&#039; decided we should &#039;&#039;&#039;split the group into 4, and Master Alice&#039;&#039;&#039; asked our most important members &#039;&#039;&#039;to stay behind with the horses&#039;&#039;&#039;, close to the black tree where the dryad had hid the previous day.&lt;br /&gt;
After some hours, we feel a huge presence coming towards our position, an &#039;&#039;&#039;Earth Elemental (or golem)&#039;&#039;&#039; approaches the elite horse guard (a.k.a. party) being summoned by an earth mage to go towards the swamp. He tells us of the &#039;&#039;&#039;big evil&#039;&#039;&#039; that made it (dunno what was it) cold was a shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dryad&#039;&#039;&#039; (same as the previous day) came out of the tree! For some reason she was speaking in common instead of sign language, she was grateful towards us for bringing so many people!&lt;br /&gt;
&lt;br /&gt;
Torney(Thorney?) was torn about the horses, he fears, that if we get attacked, they are remarkably vulnerable by being tied up and grouped up.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We feel several life forces headed our way through the fog, back from where the our allies left, &#039;&#039;&#039;the rangers have returned!&#039;&#039;&#039;. Behind the rangers were the witches, following them close by. The rangers  informed us that 4 shades were destroyed, &#039;&#039;&#039;a truce has been reached with the dryads!&#039;&#039;&#039; Oh, Ruby will feel so elated that dryads don&#039;t want (well, still want to, but, are unlikely to) to kidnap her no more!&lt;br /&gt;
&lt;br /&gt;
The rangers discovered &#039;&#039;&#039;a dozen ordinary goblins caged in the swamp,&#039;&#039;&#039; with a dozen &#039;&#039;&#039;corpses&#039;&#039;&#039; of other goblins from the previous month or so, &#039;&#039;&#039;seemingly drained of their life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rangers requested the elite horse guard, &#039;&#039;&#039;to stay behind and attempt to contact the witch&#039;&#039;&#039;, if not, to contact the beavers who built a dam for her.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
We departed towards &#039;&#039;&#039;the Witch&#039;s house&#039;&#039;&#039;, in it&#039;s surroundings, lay several &#039;&#039;&#039;feet&#039;&#039;&#039;, all of them, the 16 sets, &#039;&#039;&#039;petrified&#039;&#039;&#039;! Everything hinted towards a basilik! Someone did a DA. (DIA? D/A? you guys say &amp;quot;dee ay&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue cheese &amp;amp; Honey!?&#039;&#039;&#039;&#039;&#039; &#039;&#039;(now, I can&#039;t say this note was part of the game, or I had a sudden craving, it was written slightly different than the rest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owls have hidden the treasure, they like mice, the Witch used to fed the Owls, &#039;&#039;&#039;the Owls and  Dryads are not in good terms.&#039;&#039;&#039; Dryads have attempted to burn them &#039;&#039;(Swamp fried Owl maybe? tasty thoughts, but i digress)&#039;&#039;. These Owls are parrot~y, they like repeating what you say.&lt;br /&gt;
&lt;br /&gt;
Sonny attempts to summon mice, fails, and then succeeds. &#039;&#039;&#039;45 MICE HAVE BEEN SUMMONED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dae tries to perceive hidden dangers (or the gods tested everyone&#039;s senses, and he was the only one not to fail this time), and sees a Phase cat stalking them at the distance, feeling that he had been found, he disappears from sight.&lt;br /&gt;
&#039;&#039;&#039;Blue Quills (don&#039;t remember what that was...likely the name of the cat),&#039;&#039;&#039; the Phase Cat is the only survivor.&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
The elite horse Guard, was preparing to have a fruitless night waiting for the witch, but around 10 at night &#039;&#039;&#039;a Ghostly figure spawns from the fog&#039;&#039;&#039;, the ghost of the Witch, greets the party.&lt;br /&gt;
&lt;br /&gt;
Beavers, about 4 feet in height, come and are grateful for our valiant assault, getting rid of the nasty Shades.&lt;br /&gt;
&lt;br /&gt;
While talking to the Beavers, they offer to bring back the witch from the dead, we require two mystical artifacts, both found in nature...A piece of Sorrow Song Stone, and a pint of water from the center of the lake.&lt;br /&gt;
-----------------------------------------------------------&lt;br /&gt;
NO MORE NOTES FROM HERE ON OUT, so&lt;br /&gt;
&lt;br /&gt;
We went back to the town, there we found out about the issues with the Irish-rainbow-end creature whose name and creature type fail to be accessed through my memory right now &#039;&#039;&#039;(Leprechaun)&#039;&#039;&#039;. His chest was in the town, and apparently he could not access it due to it being closed off by salt, maybe?. He had been molesting harassing and playing tricks on the town-folk. We found out it was due to it&#039;s chest being stolen by adventurers. we went to talk with the creature, we took his chest as a bait to lure him out and talk to us we went out with no magics cast upon us to show our peaceful intentions.&lt;br /&gt;
&lt;br /&gt;
He gave us a quest...or was it a geas? Jono or the others remember that better. We had to recover 3 items, and he&#039;d bless us with something something.&lt;br /&gt;
Also, the town-folk had to refill his chest, all 200 gold coins, for him to stop bothering and punishing them. He had either a bigger hate towards the Hobbit Governor from the town, or respect, I do not remember, but he felt strongly about her either way.&lt;br /&gt;
&lt;br /&gt;
The party had some discussions about getting mixed into these dealings, since our backlog of things to keep done kept increasing, it was 2 in favour and 2 against. It was conceded towards the ones who wanted to get involved with the creature.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 23/07/823-02/08/823===&lt;br /&gt;
Head towards hobbit cliff to arrange scouting base.&lt;br /&gt;
&lt;br /&gt;
Meet tree person alchemist 23rd-29th&lt;br /&gt;
&lt;br /&gt;
Get to hobbits 30th -2nd&lt;br /&gt;
&lt;br /&gt;
=== Night 4 03/08/823-10/08/823===&lt;br /&gt;
Head for green goblins to get purest water&lt;br /&gt;
&lt;br /&gt;
Train 1wk all to rk 0 net and trident&lt;br /&gt;
&lt;br /&gt;
=== Night 5 11/08/823-18/08/823===&lt;br /&gt;
====Down the Hole====&lt;br /&gt;
We are in the underwater temple and an undead ogre rises from the hole. Some hitting happens by us and to us, and I finish it off with a bolt of fire. Weird that I can do that underwater, but the priestess told me it would work and it did, but also spread a bit and hit Jo and Sonny who were near the ogre. Meanwhile the priestess is having a big argument with the octogod. &lt;br /&gt;
&lt;br /&gt;
We get reluctant permission to go down the hole and the priestess gives us an iron key for the chest. The key is visibly corroding before our eyes so we need to hurry.&lt;br /&gt;
&lt;br /&gt;
Mind magic tells us that there is an octopus below waiting for us with its mouth open. We sink down into an area of not normal darkness (magic or ink or both we don&#039;t know). Sonny casts a lot of light spells below us for us to fall into (yay for high mana) and that works and really upsets the monster when they get down to it. It scuttles of into the unilluminated area to the side. &lt;br /&gt;
&lt;br /&gt;
Jo goes for the chest which needs to be pulled out of the mud, Sonny makes more light, and we keep watch for the grumpy predator, while yelling at it because the green crystals we have mean we can talk to it. It also does not like it&#039;s dinner to be so noisy.&lt;br /&gt;
&lt;br /&gt;
Jo pulls out the chest and the octopus attacks with a tentacle from under the silt, but another bolt sees that off. Ahah!. But a shade is holding onto the chest and pops out of the mud with it, so we threaten it and it sees the wisdom in retreat.&lt;br /&gt;
&lt;br /&gt;
In the chest are loots including the keys the goblins want. See below for loots.&lt;br /&gt;
&lt;br /&gt;
We swim back up to the temple. The priestess is still arguing with the octogod and there is a grate over the hole so we can&#039;t get out. Eventually the priestess wins the argument and we are let out. She has collected the special water that we need. (She has a chicken mace)&lt;br /&gt;
&lt;br /&gt;
====Green Goblin Village====&lt;br /&gt;
Three days have passed while we were gone. We recuperate for a day. While we were gone they had a battle with an ogre, goblins etc and a hobgoblin necromancer. They have it&#039;s corpse. And many bones. THey offer us the necro at a feast, so we could get magic. We all decline. WAIT A MINUTE! WHERE IS HIS STAFF?? WE NEED THAT!!! I must be distracted by water in my ears and goblin girls.&lt;br /&gt;
&lt;br /&gt;
We spend another day checking out the loot we got.&lt;br /&gt;
&lt;br /&gt;
Dae is seeing thing about clouds and crows that nobody else notices.&lt;br /&gt;
&lt;br /&gt;
====Get the Sorrow Stone====&lt;br /&gt;
So we are going to use the elemental potion to send the elemental to get the sorrow stone since we were told beings of earth or air are not affected. We will have Thornie do it cos earth is his jam.&lt;br /&gt;
&lt;br /&gt;
We head off ignoring chickens that are following us.&lt;br /&gt;
&lt;br /&gt;
We get to near the forest and are distracted by Thornie talking to a copse of trees with a hairy moss disease (which he and Jo contract). The moss seems to have a charm effect and the trees want it burnt and the moss offers limitless power. Sonny and I move on and they eventually pull themselves loose before we have to go back and rescue them. The moss may be able to be used as an preserving ingredient?&lt;br /&gt;
&lt;br /&gt;
Meanwhile Sonny and I meet up with some centaurs who have a message from Clem the Bear that the goblin mapmaker has put a price on our head.&lt;br /&gt;
&lt;br /&gt;
We go to the sorrow forest. The elemental is duly summoned and successfully controlled and sent ofto get the sorrow stone with instructions about dropping chunks on the way back. The elemental (its name is Bernakin) is carefully dismissed back to the plane of earth without letting it loose to rampage about the countryside as it wishes to do.&lt;br /&gt;
&lt;br /&gt;
====Head Back to Amber====&lt;br /&gt;
So now we have the ingredients we need for the res of the witch so set off back to Amber. That night we plan to sleep at the green gobs, but they appear to be being attacked and we don&#039;t have time to help, so we quietly camp nearby. In the night some kind of siren effect creatures come for Dae (effect of giving his blood?). But although we all ending up running about in a panic we all regroup in the morning.&lt;br /&gt;
&lt;br /&gt;
Next day we get back to the hobbit village. We ask whether they know any shortcuts back to Amber. They have one to the willow cliffs. They also inform us that there is a retired adventurer called Jedburgh in Candlestone Farm who know lots of shortcuts who we should ask.&lt;br /&gt;
&lt;br /&gt;
We take the shortcut, then go down the cliffs and get to the treant alchemist and stay there the night. They offer to cure Thornie, Dae and Jo of their moss problem (phew) by bathing them in the pond and a creature fixes them.&lt;br /&gt;
&lt;br /&gt;
Next day we cross the river. The elves with boats are not there so we swim the horses. Something pulls Jo&#039;s horse under but we make it and get to Amber. We sleep the night.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
====From Hobbits====&lt;br /&gt;
we worked and got 3 torches each -9 hours, can only be seen by holder&lt;br /&gt;
====From the underwater temple:====&lt;br /&gt;
*Delicate bottles&lt;br /&gt;
# Remove 18 MA from a curse&lt;br /&gt;
# &amp;lt;s&amp;gt;Summon and (maybe) control a rank 14 earth elemental&amp;lt;/s&amp;gt;&lt;br /&gt;
# Protection from earth entrapment&lt;br /&gt;
*Bags of herbs&lt;br /&gt;
#?&lt;br /&gt;
#Blemish Gold, temporarily makes gold seem worthless&lt;br /&gt;
#Destroy all copper within a mile, made from desert plants&lt;br /&gt;
*old coins&lt;br /&gt;
*scroll cases&lt;br /&gt;
precog shows the the cases are trapped and will capture opener and other(s?) nearby into a maze. Can be opened correctly. Hides magic&lt;br /&gt;
#dancing magical writing that none of us can read&lt;br /&gt;
#this one shows readers own S3 (mostly). More than one person can cast from it.&lt;br /&gt;
*the goblins&#039; missing keys&lt;br /&gt;
*a bracelet in the form of a series of gripping hands&lt;br /&gt;
imprison a person and bind them to your will&lt;br /&gt;
*and the lock on the chest is rk 9&lt;br /&gt;
====Hairy Moss====&lt;br /&gt;
preservative?&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
buffs seem to stay on while we are in the Fastness&lt;br /&gt;
*Waterproofing&lt;br /&gt;
*lesser&lt;br /&gt;
*Sos 11 EN&lt;br /&gt;
*Rk 20 shadow form&lt;br /&gt;
*rk 20 strength of darkness 7pt&lt;br /&gt;
*prot from normal fire&lt;br /&gt;
*blessing equivalent to rk 12 greater on all areas&lt;br /&gt;
*we taste bad or are hard to detect to water creatures as driftwood don&#039;t know whether this is useful&lt;/div&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
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