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		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74097</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74097"/>
		<updated>2015-03-03T07:26:06Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Summer 815 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer 815 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following [[:Template:Scribe Notes|Templates]] are available for you. [[:Template:Scribe Notes|Template1]] [[Scribe notes template|Template 2]] [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
* [[Enchanted Jewels]] - Medium - Wed? - [[User:Bernard|Bernard]] - GM will not be at meeting, could be delayed if suitable party not available.&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM Jono&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - Jono&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - Keith&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt â€“ In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[User : Jono Bean|Jono]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean|Jono]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0601.pdf Mayhem in Dwarven Mines] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0501.pdf Endless Winter] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0502.pdf The Treaty of New Hope] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0506.pdf The Hive Mind Adventure] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0502.pdf Assault on Carson&#039;s Switch] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&lt;br /&gt;
* [[Chasing Off the Greys]]  [http://dq.sf.org.nz/library/snwi0503.pdf PDF] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0501.pdf The Lost Templars] - GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0502.pdf Siren&#039;s Prize] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0504.pdf Where Have All The Gryphons Gone]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0501.pdf Warriors Big Day Out] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0503.pdf Conflict in Gaia] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
13 games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library of Ekonda] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0402.pdf Garweeze Wurld] GM: [[User:Keith | Keith]]  Scribe: [[Grizelda]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0403.pdf Moving House] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0402.pdf Gaia&#039;s Blessing] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0403.pdf The Mystery of Missing Suitors] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0401.pdf The Dark Continent Adventure] - GM: Miles Jackson Scribe: Tanis&lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0401.pdf When You Wish Upon A Leprechaun] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0402.pdf Elf Noir] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0403.pdf Game Afoot] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
18 games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0301.pdf Hunting the Maiden] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0302.pdf The Riddle] - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0303.pdf Dazed and Confused] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [http://dq.sf.org.nz/library/snsp0304.pdf Colder Than A Snowman&#039;s Codpiece] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Sheparding the Shorn GM: Simon White&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0301.pdf Escorting A Lord] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0302.pdf A Party Of Elegant People] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0303.pdf Sorting The Smugglers With Samdar] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0304/SendInTheClowns.html Send In The Clowns] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Ariana di Angelo]]&lt;br /&gt;
* [[All about Alexandra]] - GM: [[Hannah Jackson]] -&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court] GM: Anna &lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0302.pdf Wot I Did On My Holidays] GM: Stephen Scribe: Sam the Ork&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0303.pdf Merfolk, Sahuagin, and The Deep Blue Hole] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0302.pdf A Cunning Rescue] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0303.pdf The Emperor&#039;s Gonna Die] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
17 games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] GM: Zane Mendoza: Silent&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Miloo] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0201.pdf Spying on the Plane Eating City] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0202.pdf For the Faerie King and Karma] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0204.pdf Seven Stout Hearts in Phantasia] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0205.pdf The Needs of a Tree] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0201.pdf Olympic Security/Destinian Gold] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0202.pdf Into the Se of Wizards] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0203.pdf Mystery in Mystra] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering] GM: [[User:Keith | Keith]] Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0202.pdf Godric&#039;s Trail] GM: Clare Scribe:Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0203.pdf Joe the Balrog] GM: [[Rosemary Mansfield]] Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
17 games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0101.pdf South Haven Academy for Girls] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0102.pdf A Gentleman&#039;s Sport] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0103.pdf Theft of the Faerie Flag] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0104.pdf Gardens of Phadre] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0101.pdf Kath Tax Collection] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0102.pdf Rumblings of Evil Beneath Rank Dwarves] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0103.pdf Surprise for Sahuagin] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land] GM: Struan Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0102.pdf Runeation] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0103.pdf Jhensi Hallenger&#039;s Birthday] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0101.pdf The Great Mummy Hunt] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0102.html Football of Purple] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0103.pdf Fighting the Good Fight, No Matter the Cost] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0104.pdf Strange Journey to Monmosphoidoi] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0105.pdf A Terranovan Picnic] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann_Uberreich|Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
14 games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt] GM: [[Sally Musgrave]] Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0002.pdf Scrying Thy Neighbour] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0003.pdf Christopher&#039;s Doom] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0001.pdf Escort to Countess Kirsten] GM: Jono Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0002.pdf Pasifika in Peril] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0003.pdf Trade Mission to Milloo] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0004.pdf Bringing Light Into The Darkness] GM: Paul Schmidt&lt;br /&gt;
* [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0001.pdf Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0002.pdf Battles in the Dark] GM: Jono Bean Scribe: Kern&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0001.pdf Rescue II] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0002.pdf Middlemarch] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0003.pdf Murder Mystery] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9901.pdf Travels with Father Bob] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9902.pdf Return to Sudar] GM: Greg Taylor Scribe:Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9903.pdf Resurrection River] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9901.pdf Enter the Cockroach] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9902.pdf The Dragon Horde] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9903.pdf Edge of the Underdark] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9901.pdf Return to Lorgos] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9901/index.htm The War of Tears] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9902.pdf Hobbit&#039;s Home] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9801.pdf Dog Bothering] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9802.pdf Return to Norden] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9803.pdf Save Our Senshi] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9805/index.htm Prince of Darkness Pt 2] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9801.pdf Overdue Library Books] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9802.pdf Investigate Guild Vaults] GM: Andrew Scribe: Valery&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9803.pdf Kali and the Five Dwarves] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9804.pdf Against the Necromancers] GM: Jono Bean Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9805.pdf Sky Dwarves Doom] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9806.pdf Westphalia Succession] GM: Andrew Withey Scribe: Kathleen&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9801.pdf Root of Evil] GM: Mike Young Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: Jono Bean&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9701.pdf The Seagate Guards Do Lower Ormathwaite] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9702.pdf The Hunt for Kontalie] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9704.pdf Quest for Virtue] GM: Ben Scribe: Ned&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9705/index.htm Prince of Darkness I] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9701.pdf Quest for Father Rowan&#039;s Holy Symbol] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9702.pdf Rules of Engagement] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9703.pdf Eclipse] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9704.pdf That was now, This is then] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9705.pdf The Eye of Norden] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9701.pdf Around A Hat in 80 Hours] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9702.pdf The Other Hat Adventure] GM: Lisa Scribe: Strontium&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9703.pdf Organised Chaos] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9705.pdf Rabbit Adventure] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]]. GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9701.pdf The Search for Flowers] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9702.pdf Princess Bride in the Black Tower] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9703.pdf The Return of the Prodigal Son] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9707.pdf Miners and Mages (Goblins and Gold)] GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9603.pdf Chaining the Dark Lord] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9605.pdf Garsen&#039;s Tower - Epilogue] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9606.pdf Scroll of Himcules] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Media:Neverland_Spring796_SN.pdf|Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9601.pdf The Chancellors Message] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9603.pdf Arabian Adventure] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9604.pdf Garsen&#039;s Tower] GM: Greg Graydon Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9601.pdf Where is Gammy?] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9602.pdf The Gnome with the Golden Hand] GM: Carl Reynolds Scribe: Basalic&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9604.pdf Object Delivery] GM: Steven Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9605.pdf Down on the Farm] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9601.pdf Kedri, Sushi and Calimari Surprise]  GM: William Dymock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9602.pdf A Diplomatic Undertaking] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9604.pdf The Trouble with Triffids] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM Jono Bean&lt;br /&gt;
* [[Meet the Vampire]]: GM Jono Bean&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9501.pdf Dorvogel&#039;s Dungeon] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9502.pdf Magi, Mistresses, and Mind Mages]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9503.pdf Delta Blues]  GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Rites of Spring]] GM: Jim Arona&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9501.pdf Yana the Undying] GM: Brent Jackson 	Scribe: Eidolon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9502.pdf Kings Quest] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9502.pdf Illusion, Delusion, and Dainty Danger]  GM: Rosemary  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9503.pdf Return One Hero from the Cosmos] GM: 	William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9503.pdf In Search of Slavers]  GM: Scott Whittaker  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9504.pdf Escorting Ensemble]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9401.pdf Insect World]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9403.pdf Search for John]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9404.pdf Six Go Mad in Amba] GM: Jono&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9401.pdf Dragon&#039;s Eye]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: Jono Bean&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9401.pdf Listen Carefully ...]  GM: William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: Ian Wood  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] Scribe: [[Prydera]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9401.pdf The Return of the Unwilling Chosen]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9302.pdf Romance in the South Seas] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden -&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9301.pdf Rescue from the Hive] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9302.pdf Lake Cartography] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] - GM: Dean Ellis &amp;amp; Lisa Cotton -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9301.pdf The Ship That Flew] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9302.pdf Where&#039;s Alice?] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martinâ€™s Sword #5 Game Over]] - GM: Unknown - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9301.pdf Trash and Burn]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[Dean Ellis]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9201.pdf Rats Rats Ratties] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd - &lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9201.pdf Rendezvous with Gaia]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9202.pdf Disappointment at Destiny]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9201.pdf Mystery at Maltain]  GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9201.pdf Babes in Faerieland]  GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9202.pdf The Stolen Seal]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9101.pdf The Enchanters Box]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9102.pdf To Catch A Thief]  GM: Mark Harrison&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9101.pdf Last Will and Testament of Baron Garcia]  GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9102.pdf To Tax the Hobbits] - GM: Phil Judd -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9103.pdf To Catch A Fallen Star] - GM: Carl Reynolds - &lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9101.pdf Do You Take This Frog?] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9102.pdf Crown of Souls] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9001.pdf The Quest for Missing Melanie] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent  Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson 	 Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8901.pdf Sundered Realm] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8901.pdf Delph II - Insect World] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* Blabbo Take&#039;s Birthday Party - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8801.pdf Skystone Heist] - GM: Mark Harrison - &lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8802.pdf The Progress of Disease II] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP === &lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8501.pdf The Lost Woman Adventure] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8502.pdf Ghostbusters (Un-)Limited] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8501.pdf Ruby Water Adventure] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* [http://dq.sf.org.nz/library/snxx0001.pdf Scabs Scribe Notes] - GM: Jono Bean - Scribe: Scab&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[The deepspring disappearances]] - GM: Adam Tennant - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:A_game_by_Ian&amp;diff=74096</id>
		<title>Talk:A game by Ian</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:A_game_by_Ian&amp;diff=74096"/>
		<updated>2015-03-03T07:25:31Z</updated>

		<summary type="html">&lt;p&gt;IanW: IanW moved page Talk:A game by Ian to Talk:Vun Enchanted Evening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Vun Enchanted Evening]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Vun_Enchanted_Evening&amp;diff=74095</id>
		<title>Talk:Vun Enchanted Evening</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Vun_Enchanted_Evening&amp;diff=74095"/>
		<updated>2015-03-03T07:25:31Z</updated>

		<summary type="html">&lt;p&gt;IanW: IanW moved page Talk:A game by Ian to Talk:Vun Enchanted Evening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wednesday night&amp;lt;br&amp;gt;&lt;br /&gt;
*17th I am busy&lt;br /&gt;
*24th is Christmas eve (family)&lt;br /&gt;
*31st is New Years eve (family and friends)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
how about we do a double session during the day on the 31st starting at say 9.30 for 10 am and ending at 5pm?&lt;br /&gt;
&lt;br /&gt;
works for me.[[User:Michael|Michael]] ([[User talk:Michael|talk]]) 04:58, 21 December 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
Sorry being  late getting back to you - work has reared its ugly head - though the mollah looks quite fine.&lt;br /&gt;
&lt;br /&gt;
lets play 31st at Helen&#039;s. From 10 am on.&lt;br /&gt;
&lt;br /&gt;
Cheers, Ian&lt;br /&gt;
&lt;br /&gt;
Helen&#039;s place, down stairs. 20 Pahi Pl. West Harbour.&lt;br /&gt;
&lt;br /&gt;
What start time are we aiming for tomorrow?  --[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 23:56, 5 January 2015 (MST)&lt;br /&gt;
&lt;br /&gt;
------- &lt;br /&gt;
&lt;br /&gt;
Proposed title for the game: &amp;quot;In just seven weeks .... we can make him a man ....&amp;quot; - Aurora. &lt;br /&gt;
&lt;br /&gt;
-------&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_game_by_Ian&amp;diff=74094</id>
		<title>A game by Ian</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_game_by_Ian&amp;diff=74094"/>
		<updated>2015-03-03T07:25:31Z</updated>

		<summary type="html">&lt;p&gt;IanW: IanW moved page A game by Ian to Vun Enchanted Evening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vun Enchanted Evening]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=74093</id>
		<title>Vun Enchanted Evening</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=74093"/>
		<updated>2015-03-03T07:25:31Z</updated>

		<summary type="html">&lt;p&gt;IanW: IanW moved page A game by Ian to Vun Enchanted Evening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Ian Wood]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Summer 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039;Vun Enchanted Evening&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039; [[Ian Wood]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday-first session 31 dec 10 am. 20 pahi place.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; 32 Dawnhaven Drive Te Atatu Peninsula &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; what the cat dragged in, but hopefully competent &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The warrior band&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Human the Fool]] - Fearless warrior - Warchief &amp;amp; Illusionist - Michael S&lt;br /&gt;
* [[Mungo  Third Son]]- Mighty Warrior, Skald &amp;amp; Joint Warchief Michael M&lt;br /&gt;
* [[Aaron]]- Dauntless Warrior Enchanter  - Leader. Helen&lt;br /&gt;
* [[Aurora]] - Brave Warrior Air/Fae Keith&lt;br /&gt;
* [[Veor]] Peerless Warrior Ice Shaman Bernard&lt;br /&gt;
* [[Ben]] Unsurpassed warrior Non Mage - a tall red haired human who can shift into a Were Tiger Ian&lt;br /&gt;
* [[Vladimir]] Feared Warrior Mind Michael Y&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the continuing saga of Mungo Third Son, Slayer of Demons&#039; (well the avatar &amp;amp; assisted by Odin) Bearer of Odin&#039;s Spear, Skald, Scourge of the Unholy &amp;amp; Illusionists etc&lt;br /&gt;
&lt;br /&gt;
My  companions on this adventure are, aside from Aaron,  mostly new to me but clearly are the boldest and most worthy warriors of the guild, despite an alarming propensity toward the magical arts and that a surprisingly a number of them profess an interest in horticulturalism, (particularly as Asparagus Farmers ), but by Thor&#039;s Red Beard from the worn hilts of their weapons, they are doubtless the types who would stand with you shoulder to shoulder to the front of a shield wall staring down our foes, aside perhaps from Aurora who is a fair maid of the fae....well she wont be at the front, &lt;br /&gt;
&lt;br /&gt;
Human the Fool and I shall share the duties as joint war chiefs â€“ the more Generals the better as more ideas confuse the enemy. Aaron a warrior and Sorcerer shall be our leader. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meadow 1&#039;&#039;&#039; Our employer, from Aquila is Alfred von Doodle, aside from his bristling blond moustache, firm jaw, broad shoulders and square head, is in fact only a merchant who, but about to get an upgrade to a Viscount, no doubt having slipped a big bag of silver shekels to the Duke â€“ it seems anyone can become noble these days...Anyway he is concerned that his son, Albrecht a bookish theoric from Rotweilstein in the county of Feisenheim to the north of Konnigsberg, (famous for its dogs);  needs to be made fit to be a Viscountâ€™s heir  - or more specifically to be made a man of so that his subjects will take him seriously &amp;amp; not stick his head on a pole â€¦. That is our task - we are told to take him on an adventure, help him kill a troll or two, rescue a damsel â€“ all very embarrassing really for warriors of our ilk  - but the pay is good -  the transferal of a debt for 170,000 silvers from a Baron Reith. There may be some issues in these spscifics as Veior and Ben apparently have a kinship with trolls although in other aspects (shapeshifting abilities  aside) they both seem rather normal (at least in the guild meaning of normal),.. anyway they may not be too keen on killing their relatives.  &lt;br /&gt;
&lt;br /&gt;
Veior, confirming this relationship to trolls with unseemly manners immediately volunteers the services of Aurora to assist in the &amp;quot;up manning&amp;quot;.,â€¦â€¦ but prowess  in the bedchamber  would be too easy â€“ Alfred says it has to involve the spilling of blood &amp;amp; martial rather than marital endeacvour . We are advanced 10,000 sp and given local information â€“ in Rotweilstein healing magic is scarce, in fact so scarce that the locals have taken to honour duelling  -  i.e to first blood only.  Food costs 3 times the usual rate. Accomodation and services cost half, Magic costs 10 times.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meadow 2-3&#039;&#039;&#039; A mighty feast is held over the next two days â€“ ales flows and Odinâ€™s honour is toasted properly before we set off on our request. Some of the others make preparations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meadow 4-5&#039;&#039;&#039; We travel by some cloud magic with our horses that one of the mages has cooked up â€“ I forget which, they all look the same until you get to know them (I mean the mages not the horses) . This takes  two days. At Bowcourt we obtain the necessary permits for Konnigsberg. Flying on the lands have vbeen severly damaged by war- someone from a farming background says the top soil has all been removed. Innesberg is a small island city flaoying in a lake.. we land at Oxforfrei? &lt;br /&gt;
&lt;br /&gt;
Then we travel a short distance to Rottwelistein a town of about 5000 people, many refugees and the junction for a number of trade routes. The people are all armed and seem expectant of trouble â€“ bandits perhaps? There seem to be cold  iron horse-shoes nailed above every door â€“ incidentally causing Aurora no end of grief â€“ apparently the faeries are getting all the blame for the drow wars, as are lycanthropes. So a watch is kept that night in our inn. &lt;br /&gt;
&lt;br /&gt;
In the evening crowds garther in the square around troubadours telling stories and regailing songs - all of woe â€“ they seem to be miserable sorts. Food and board is expensive but beer seems plentiful â€“ and the rotweilstinnians seem all be crying into it. &lt;br /&gt;
&lt;br /&gt;
Human, Fellow War Chief, performs juggling feats â€“ not what one necessarily wants in a war leader â€“ although to volunteerily suffer this indignity in public, he must be truly fearsome as a warriorâ€¦â€¦but even this does not raise a glimmer of mirth amongst these down mouthed civilians. &lt;br /&gt;
&lt;br /&gt;
In the morning (&#039;&#039;&#039;Meadow 6&#039;&#039;&#039;)  the mages are all moaning claiming they cannot â€œpurifyâ€ due to lack of mana (backbone more like it). -  so at 10.00 am after obtaing directions from the guard we set about the education of Albrecht  -  by finding him. ...turns out he is studying with Bertrand a Notary â€“ some sort of abacus rattler with ink stains all over his fingersâ€“ although apprerently held in high esteem by the weasel class (bueracrats &amp;amp; shopkeepers) that inhabit cities. Hardly surprising but Albrecht is not interested in coming with us, does not think he needs to be made a man of &amp;amp; would rather be a notaryâ€¦..&amp;amp; Bertrand claims he is also indentured &amp;amp; may not leave anyway â€“ a slave? My suggestions, in the face of this mealy mouthed nonsense, of a direct approach ( I have brought a large sack with me) is rejected and we leave to think of a plan to some how persuade him.&lt;br /&gt;
&lt;br /&gt;
Searching  local stores I come across a military book telling the war secrets of the Stenefen Clan, enemies of my family which seems a bargain at 2250 sp. My library with three tomes (all about fighting if you must know) is now fairly bulging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meadow 7&#039;&#039;&#039; We leave the city (in part Aurora the faerie is sick from iron horseshoe poisoning &amp;amp; needs to leave) exploring the small townships - all a few miles apart. The locals have all heard of Bertrand and despite appearances is held in great respect as an important man ?! Who next!? Bards?! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meadow 8&#039;&#039;&#039;.  Returning we meet with the local Chancellor, a follower of the God Gabriel who sets up a dinner the following evening with Albrecht &amp;amp; Bertrand invited. We hope he will help twist the wrist of Master Von Doodle.&lt;br /&gt;
&lt;br /&gt;
Over dinner, the next day (&#039;&#039;&#039;Meadow 9&#039;&#039;&#039;) appealing to the advantages in business, trade &amp;amp; influence by being a respected Viscout (i.e. his greed) Albrecht agrees to honour his fathers wishes &amp;amp; let us make a man of him. Bertrand also with an eye on the main chance agrees to let Albrecht go.&lt;br /&gt;
&#039;&lt;br /&gt;
Meadow 10.We debate how to get started in the art of manliness, Albrecht not having had the benefit of going raiding ponies or the like in his youth, so we will have to start with the basics. Hunting it shall be. Various species are rejected before we settle on boar as being the most appropriate. (Human rejects rabbits as likely to involve too many guild members - &amp;amp; besides &amp;quot;Albrecht the Rabbit Slayer&amp;quot; does not have that ring to it.&lt;br /&gt;
&lt;br /&gt;
Well it is hunting but not as we know it..back home its all a test of skills and knowledge of the outdoors  for example  - you might go out into the hills armed with a bottle of mead - having found bear tracks you drink it all on the first night and then on waking in the morning, sniff the wind for a scent, listen to ground for the sound of footfalls. Then making a dagger out of the glass shards from the empty bottle you set about hunting the giant white bears who have been attracted by the smell of the honey liquor -  (one of my shield companions told me he definitely did this during a night we spent drinking  - but it could have been a sea serpent i forget)) -  but here everyone stands in a line and beaters bring the game to you. At the end the day 2 giant boar (500 &amp;amp; 600 lbs respectively) and the mother of all sows - 5 foot at the shoulder and 700 lbs lay dead at Albrechts feet - he definitely  stuck his spear in at least one of them either before or after it died - but the glory is his as we march back to feast. Albrecht is blooded properly with the beasts gore painted on his face and manfully eats the heart of one of the boars. Magnamaniously meat is provided to the beaters and bearers as a good lord should.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meadow 11&#039;&#039;&#039; Armour is sorted out for Albrecht, who knows how to use a rapier (toothpick) and surprisingly a mattock. Aaron &amp;amp; I will teach Albrecht use of the spear and shield. &lt;br /&gt;
&lt;br /&gt;
Various beasts lurk all around the wilds surrounding this town - griffons, minotaurs, naga - but we settle on goblins who have been raiding small settlements in Unterland to the North East. Normally goblins are an easy challenge, most useful in padding out your battle averages, but these ones are cunning, skilled and organised. It is two days travel to Kaiseienta a fortified town where we are welcomed warmly by the Seargeat of the Guard, having introduced Albrecht as a Lord who has come to aid in the rout of the goblin hordes. &#039;&#039;&#039;(Meadow 13&#039;&#039;&#039;)  &lt;br /&gt;
&lt;br /&gt;
We learn the following of these particular goblin: they set ambushes relying on surprise, the use fog, knock out gases and some spells causing confusion and dizziness and also darkness. They have magic - apparently hedge mages/ shamans or some sort of minor enchanter.  The have war bands numbering 200-300 and are very resilient despite significant losses. The may be using tunnels or caves to move around secretly and quickly. Tactics used against them by the locals are a rapid response flying &amp;quot;Reaction Force&amp;quot; of troops and trying to get the goblins in the open where they cannot ambush. &lt;br /&gt;
&lt;br /&gt;
Some kind of flying creature seems to be dominating the airspace, possibly a dragon or a wyvern as it breathes flames.. Vieor (in gargoyle form) and Aurora explore this - a hawk tells Aurora that the air creatures all know about the flying beast.&lt;br /&gt;
&lt;br /&gt;
Eight days after our arrival, &#039;&#039;&#039;Meadow 21&#039;&#039;&#039; the alarm goes off in a village &amp;quot;Yarden  8*. We will be accompanying the flying Reaction Force of 70 men, 20 being mounted. &lt;br /&gt;
&lt;br /&gt;
On arrival we are on a plateau about 4 x 10 miles. The village is in the middle involved in grim combat. About 2000 of the foulest most fierce goblins, each the size of a large orc and armed to the teeth are besieging the village with approximately 300 obvious mages in their ranks (staffs/ robes/ pointy hats with sculls hanging every where as mystical ornamentation). Our brief view suggests that some powerful arcane magic is protecting the walls as the black and foul arrows of the gobllns are repelled. The goblins are unnaturally well drilled as if they were men or elves - which is convenient since they are closer together we can slay more to the single blow.. &lt;br /&gt;
&lt;br /&gt;
Heavily outnumbered, we charge in and land about 250 yards away, not a hint of doubt or fear on the face of any of our party - even from Aurora the Fae who is as bold as any shield maiden.  I call out a battle poem telling of the deeds that will be enacted here today and how Odin will be honoured by the mounds of dismembered dead that will surround our feet in pools of their stinking goblin blood by the end and how their goblin wives and children shall be wailing and gnashing their fangs etc (i might have to change that bit - Im not sure goblins have such permanent relationships) ....and anyway our party draw their blades with deadly intent and combat begins.&lt;br /&gt;
 &lt;br /&gt;
The goblins turn to face us advancing supported by volleys of arrows (cowards) and egged on by 20 foot tall hobgoblins armed with enormous flails. They link shields in a wall which unleashes some sort of magical shielding force repelling arrows and even a cavalry charge by the Reaction Force. &lt;br /&gt;
&lt;br /&gt;
Ben and I each engage in single combat with a monstrous hobgoblin (1 each of course) causing them monstrous wounds but their power is enormous and they do not fall immediately responding with ferocious blows that stagger us, smashing our armour before they are dispatched. Albrecht fights with the courage of a lion, charging approximately 300 alone and slaying many. Such is the might of our attack from our party that the goblins flee, leaving piles of dead behind and rivers of their blood. It was a great victory, &lt;br /&gt;
&lt;br /&gt;
Seldom have so few stood against so many in victory - the names of all party members should be carved in stone in mighty monument that shall stand through the milleniums and the saga commemorating this battle shall be epic!  We are told that this was obviously a trap and that the goblins have never fielded so many before - but we spring it straight back on them. Full credit to the mages: none of them turned tail and scarpered and they were generally damned useful, especially at evaluating the loot: about 1000 arrows and 73 powerful short bows = later Veior with his divination magic determines that there is a &amp;quot;master bow&amp;quot; (rank 16 arrow flight, highly weaoon-smithed. Most of the other bows are rank 7 arrow flight)&lt;br /&gt;
&lt;br /&gt;
We are greeted as heroes by the town folk who are honoured to receive Albrecht&#039;s band of heroes. The villages appear hopelessly un-warlike &amp;amp; have in the main relied on the powers of their artefact to shield them from attackers as they cowered indoors - so the artefact is a mixed blessing - on one hand offering protection  but on the other hand encouraging fearfulness not even appropriate in women and children. About 40 if the 70 buildings have been damaged. &lt;br /&gt;
&lt;br /&gt;
We are lodged in 2 large rooms of a stone manor house, offered baths &amp;amp; invited to a communal feast around the fire. I relate the initial draft of my saga to the crowd, praising Albrecht and our party of warriors, as does Human.&lt;br /&gt;
&lt;br /&gt;
That night, watches are set. Ben and Aaron both believe we are being watched  - but by who the cannot determine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22 to 25 Meadow&#039;&#039;&#039; Our wounds are many and grevious, all received with honour to the front of our bodies - Aurora is now one eyed like Odin thanks to an arrow. Three days are needed to recover and heal. Likewise, Aaron skilled as a smith in both weapons and armour, quickly makes all repairs.&lt;br /&gt;
&lt;br /&gt;
On the first day a village man, E&#039;ath wanders in from the dark and foreboding forest which surrounds the village. This is apparently normal as he is a coward who is never present during a goblin attack. Human can see he is shrouded in illusion but cannot see exactly what the illusion is.&lt;br /&gt;
&lt;br /&gt;
Outside the goblin corpses have turned rancid. Some of them have moved very slightly over night. Aurora and Veior who can see into the spirit world can see their spirits have not departed as would normally happen&lt;br /&gt;
&lt;br /&gt;
Vlad, an evil mind mage by trade, (but damned useful nonetheless and proven to be as brave as they come) is able to talk to the spirits of the Hobgoblin who tell him that they use spells which cause earthquakes, make walking faster and summoning mountain spirits. &lt;br /&gt;
&lt;br /&gt;
Found on the battle field are: A large (8-10 feet) bone from perhaps a woolly mammoth - still seen sometimes in the North where I come from - carved with magical runes of power. This is a powerful weapon but would need a mighty strength and body mass to wield properly. (It will cause massive damage on striking (+23) and always cause a grievous wound, fast walk, quiet walk, hall of he mountain king, earthshake, augmentation). Found also is a large magical green gem that allows the graft/ transferal of a souled creatures body part onto the bearer.Aurora uses the gem to make temporary use of a beady goblin eye to repair the empty socket in her head, covered by a glamour. It works perfectly. &lt;br /&gt;
&lt;br /&gt;
Veior determines that whoever is behind the goblins has been using a foul dark magic to return the spirits to their dead bodies which are then repaired -  thus limiting the goblin losses from every battle - most of them have simple crawled away, been re-souled and patched up to fight another day. He tells us he can deal with he problem. We see him moving about strangely as if in a trance and welding an invisible giant club and striking near the goblin corpses. He has entered the spirit realm in the form of a troll and permanently severs the spirits from the goblin bodies so that they might not be repaired /  resurrected. When it is done he tells us he has dispatched about 170 goblin spirits to their goblin hell.&lt;br /&gt;
&lt;br /&gt;
During this time, two children go missing - having been last seen near the edges of the dark wood.&lt;br /&gt;
&lt;br /&gt;
We question E&#039;ath. He is a trapper who enters the fringes of the wood (10-15 tress in). After that he tells us it gets strange, become disorientated and losing their way. Hs says he has only escaped by trying to run into the woods. Veior uses a divination spell to discover how he has been affected by spells over the last two weeks. He discovers: the day before the tactic there were no spells on E&#039;ath. On the day of the spell he has had the spells known as : locate, soul speak, death something.... He has a disguise illusion on him. Veior speculates that he is a simacularum  - an evil magical construct composed of himself - but we don&#039;t know for sure.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Albrecht has decided he has done enough to get a reputation - but his arm is eventually twisted to commence the quest of finding &amp;amp; rescuing the children. We commence tracking finding two sets of child&#039;s footsteps that move up to the edge of the woods .. and disappear -  foul magic is at hand here!.....&lt;br /&gt;
&lt;br /&gt;
The missing children are Stephan and Wrjight. Aurora and we are guessing that the fae folk have them. &lt;br /&gt;
&lt;br /&gt;
The difficulty with this part of my (our) adventure is this: when its late in the evening with the gnawed  bones of some roast beast strewn about the table, the ale horns spilt and your shield companions - all scarred and battered from many a battle, reeking of the gore of our slain foes are talking in slurred voices of their exploits â€¦  you are not going to win any bragging contest by claiming to have vanquished a gang of faeries .. It just does not carry that much cachetâ€¦which is hardly fair because the nasty little shape-shifting magical swine are a match for sly and wicked Loki himself&lt;br /&gt;
&lt;br /&gt;
So I will get through this bit fairly quickly, but the peril we faced should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
The forest needless to say is well infested with the fae popping in and out of the spirit world, through their circles of mushrooms, like spiteful maggots. Anyway when Aurora disappears through one of these , we follow her through, arriving in their realm  before a Dark Fae Lord seated on a Stone throne with his Court of Chaos, guards, with a feast laid out before us. Aaron arrives struck with severe wounds and is decapitated - but somehow alive. Their polite but sly offers of hospitality are frequent and tempting - but none of our party, forewarned, are tricked in to supping. Nonetheless, their fae tricks distort our perceptions and seek to trap us. The Fae Lord greets Aurora as a someone familiar, eh whatâ€™s this a serpent in our midst? â€¦..but then in a foul and treacherous move betraying the law of a good host -  reaches forth and tears the silver spirit cord (which we can see here in the fae realm) from her body. Full glasses of wine and mead appear in our hands, a cake and fork appear in Humanâ€™s hands â€¦it would be so easy to be tempted to consume their food or drink and then be trapped forever â€“ Human with his Foolâ€™s skills quickly begins juggling, somehow mesmerising the fae. Aaron appears to be grievously dismembered before our eyes but somehow lives. Amid this madness, Aurora and Aaron spiritâ€™sâ€“ appearing as silver cords are flowing away. We escape somehow, but Aurora, unlike Aaron was never able to secure her spirit within her body, and when emerging in the woods in the world of men and beasts, she perishes - her body is empty and lifeless.&lt;br /&gt;
&lt;br /&gt;
We make sure Auroraâ€™s body is preserved and then plan our next move. Veor through magic creates a glacier of ice to crush the woodâ€“ but fae kings magic from deep in the fae realm - responds with an equally sized glacierâ€¦.Veor attempts a blast of magic fire that also is resisted&lt;br /&gt;
&lt;br /&gt;
Only one thing for it - I seek the wisdom of Odin, foremost of the gods. He will have no time for these cowardly back-biting weasel vermin who never stand forth like men (or women even â€“ some of the shield-maidens in the guild are damned tough) to actually stare you in the eye &amp;amp; face you fair and square in combat but rely on magic and trickery like thrice cursed Loki â€“ I can say his name because he is tied up somewhere. One of the forest deer is summoned forth by Vlad the mind mage to do the honours.  I slit its throat as a sacrifice and hang from a giant tree -  honour to Odin &amp;amp; a slap in the face to the fae king right in his own forest where it hurts. I am guided by Odinâ€™s hand â€“ a clear path shown by the night time stars leads me back to the village â€“ protected from the fae illusions , to a woman known as the songstress who I know will help us. Ben meanwhile has got lost in the woods tricked by illusions which made him believe I was being lead to my doom by the fae.  &lt;br /&gt;
&lt;br /&gt;
Day&lt;br /&gt;
&lt;br /&gt;
In the morning the songstress, armed with breakfast  - soup and buns -  &amp;amp; I return. Ben is located by Aaronâ€™s spell in the middle of the forest. The songstress then sings a mysterious song that she says has magically sent the forest (&amp;amp; the fae) to sleep. Through Vladâ€™s esp spell and Aaronâ€™s locate spell Ben is sought. Maybe they are asleep but still illusions, strangeness and queer happenings are everywhere â€“ Ben appearing in his hound form is about to devour a white rabbit . An illusionary wound appears on Humanâ€™s leg â€“ and Ben and also Auroraâ€™s spirit are found inside wriggling about like maggots â€“ the strangeness knows no boundsâ€¦â€¦They are pulled out &amp;amp; Aurora repatriated with her body apparently as sound as Tyrâ€™s stumpy arm.. &lt;br /&gt;
&lt;br /&gt;
â€¦.now that we are altogether we can find those kids â€“ Hansel and Gretel or what ever they are called.&lt;br /&gt;
&lt;br /&gt;
We walk through a meadow, up a hill where there is a giant tree it reaches to the clouds. On the other side of this we find a faerie ring of mushrooms  -! Aha this is what we came for. Albrecht &amp;amp; I walk inside â€“ easy enough and there reside a number of children. Unfortunately we then cant get out  despite our best efforts. After what seems like hours we are attacked by a hideous  giant troll which enters the faerie realm - all warts, fangs, pendulous belly and slimy green drool  - but which runs in terror when it sees the glint of my spear &amp;amp; Albrechtâ€™s mattock â€“ maybe trolls are more cowardly then I thought or perhaps its just heard my latest saga and recognises  Albrecht &amp;amp; I  (or so it seemed until Veor later claims it was actually her in her true spirit form and she was trying to lead us outâ€¦.which is all a bit too much information. Certainly if my spirit looked like that I would not tell anyone â€“ especially not womenfolk who might not favour a man with a troll soul despite what his deeds at war might be). Eventually we do escape after still more searching finds another hidden fae ring â€¦..but only to exit on a windswept glacier somewhere near my northern homeland fit must be for the aurora borealis fill the night sky. After sheltering briefly, Odin guides my eyes and the stars point clearly to a path that leads to a moon bow â€“ very rare â€“ which we enter. On desiring to be back at the village we are transported there instantly and magically, just as the remainder of the party returns.&lt;br /&gt;
&lt;br /&gt;
The feast is enormous and Albrecht is the hero of the hour with his name toasted by all for resuming the chilbrdren who the whole village are glad to see ......but strangely do not recognise then all - who knows how long they have been in the faerie world........Human entertains, I compose saga and the songstress sets about singing a song to the children which seems to calm them...she then accompanies one of my sagas with a flute...&lt;br /&gt;
&lt;br /&gt;
The ale starts to flow, songs begin to be sung and the chieftain&#039;s wife is in the process of measuring Albrecht&#039;s  thumb and giving him a knowing look, with much raucous cackling by her friends. Her daughter flutters her eyelashes and makes cow-eyes at Albrecht,.&lt;br /&gt;
&lt;br /&gt;
... but she is not making cow eyes for too long, and the ale that has been flowing is spilt as it turns there is a good reason for not recognising most of the children &amp;quot;captives&amp;quot; and that is because - suddenly 5 of the &amp;quot;children&amp;quot; turn on us while others head for the chieftains hut. &amp;quot;you fools&amp;quot; the Mayor cries, &amp;quot;you&#039;ve invited the face into our village.&amp;quot; We are caught unawares without full armour and weapons. Dark clouds gather overhead. No time to take umbrage at this insult indeed it would be churlish in the circumstances. The songstress is locked in spell combat as are other mages from our party.  One turns into some toothy weasel like creature and runs up Ben&#039;s trousers attacking his &amp;quot;manly orbs&amp;quot; .. eventually eating one.... I jump on one  sizzling it with my iron armour. On makes it to the chieftain&#039;s hut and head straight toward a large exotics chest -  a great mana source the mages alter claim -  but with Veor&#039;s spell assistance I wrestle him to the ground. At the end, two have escaped by cutting a hole in the air with their fae knives, stepping into the hole and disappearing, two have been captured and bound in iron manacles and the rest destroyed.&lt;br /&gt;
&lt;br /&gt;
The next day, the two captives appear to have escaped but Veor&#039;s sight into the spirit world shows thatbthye are still there&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
Herbal Tea (5 Ft) with meals Breakfast/Lunch/Dinner.&amp;lt;br&amp;gt;&lt;br /&gt;
Wilderness Camps ground sealed vs Earth Elementals and Rune Warding on Camp site.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
6-10 Veior &amp;amp; Aurora, 10 - 2 Mungo, Vlad, Aaron, 2-6 Human, Ben&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
front: ben, aaron &amp;amp; mungo second: veior, aurora, ....&lt;br /&gt;
&lt;br /&gt;
===Standard Buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
!Title=&amp;quot;Ben&amp;quot; | Be&lt;br /&gt;
!Title=&amp;quot;Vladimir&amp;quot;  |  Vl&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10% All/2 areas&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  3 Months/ 2/3days &lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; ALL&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; 2&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; All&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; All&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; All&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 24 def +1 armour (must wear armour)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Days or 6hrs or 9.5hrs&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 sc +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 days or 14/21Mins&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; Sword&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Axe&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Axe&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; All&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6 Cold Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21/28 Hr&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Tal&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathing Poisonous Gases&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 Hr 30 Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60pt Elemental Ablative &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hr &lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | On EN Damage, Heal 7 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 Days&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt;Y&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Situational buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
!Title=&amp;quot;Ben&amp;quot; | Be&lt;br /&gt;
!Title=&amp;quot;Vladimir&amp;quot;  |  Vl&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 38 pts ablative scales vs magical &amp;amp; mundane damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 Min/ 26 enhanced.&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchant&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 7 rks to range,dur,BC or dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 sec&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; C.C.&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 Hr 30 Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Branch Counters&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +26% MR vs Branch&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Ent&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Thau&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Ent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breath Water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hr&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Silent party communication within 270 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 90 Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Vladimir--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&#039;&#039;&#039;Travel.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Horses.&lt;br /&gt;
* Flying (50 mph - 10.5hrs).&lt;br /&gt;
* Cloud [Air Aurora] (11 mph - 45hrs).&lt;br /&gt;
* Running 48mph (requires the big dog)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overview of the Region&#039;&#039;&#039; (Slightly old)&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Middle_Duchies_War_map.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
==The Contract==&lt;br /&gt;
Details that may trip us up, or predecate our choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Book (Mungo) 2250 sp.&lt;br /&gt;
&lt;br /&gt;
72 * Bows / 1 * Master bow.&lt;br /&gt;
&lt;br /&gt;
Mastadon Thigh Magic Club. (Fast Walk, Quiet Walk, Earth Shake, Hall of the Mountain King, Augmentation)&lt;br /&gt;
&lt;br /&gt;
Green Gem Magic.  &lt;br /&gt;
&lt;br /&gt;
Giant Mace &amp;amp; Mau?  PS 30 &amp;amp; very heavy (1 Ton+) needed, D+23, Always Specs, Hits spectrals/spirits/etc.&lt;br /&gt;
&lt;br /&gt;
Scrolls :&lt;br /&gt;
Veor weapon rank, master work herbalist, REichspiel 4, warrior subskiil,  purification&lt;br /&gt;
&lt;br /&gt;
Mungo: weapon rank, Reichspiel 4, Volkspracht 5.&lt;br /&gt;
&lt;br /&gt;
Ben: Reichsteil 4, weapon rank,  purification. &lt;br /&gt;
&lt;br /&gt;
Human 2 x languages, weapon rank. purification.&lt;br /&gt;
&lt;br /&gt;
Aurora Weapon rank, Volkspracht 5. purification&lt;br /&gt;
&lt;br /&gt;
Aaron 2 languages, weapon rank, purification.&lt;br /&gt;
&lt;br /&gt;
Vlad 2 x languages and weapon rank.purification.&lt;br /&gt;
&lt;br /&gt;
Rolls: B 67, H 52, Au 53, Aa 02, Vlad 94 M 100 V 48&lt;br /&gt;
&lt;br /&gt;
==Individual Blessings==&lt;br /&gt;
Various blessings from various gods &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Party Member #1===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 border=1 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Meadow]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| Feasting&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| Feasting&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| Horse Flying&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| Horse Flying&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| Rottwelistein&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| Day Trip&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| Rottwelistein &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| Rottwelistein Dinner&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| Boar Hunt&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| Rottwelistein&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| Riding&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| Riding&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
| Kaiseienta&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| Kaiseienta&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| Kaiseienta&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| Kaiseienta&lt;br /&gt;
| class=day | 18&lt;br /&gt;
| Kaiseienta&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| Kaiseienta&lt;br /&gt;
| class=day | 20&lt;br /&gt;
| Kaiseienta&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| Kaiseienta?&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| Goblin Fight?&lt;br /&gt;
| class=day | 23&lt;br /&gt;
| Healing?&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| Healing?&lt;br /&gt;
| class=day | 25&lt;br /&gt;
| Healing/Children?&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Heat]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
|&lt;br /&gt;
| class=day | 6&lt;br /&gt;
|&lt;br /&gt;
| class=day | 7&lt;br /&gt;
|&lt;br /&gt;
| class=day | 8&lt;br /&gt;
|&lt;br /&gt;
| class=day | 9&lt;br /&gt;
|&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
|&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;Midsummer Eve (Faerie Day)&#039;&#039;&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Breeze]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
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| class=day | 21&lt;br /&gt;
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| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74092</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74092"/>
		<updated>2015-03-03T07:24:02Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Summer 815 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer 815 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following [[:Template:Scribe Notes|Templates]] are available for you. [[:Template:Scribe Notes|Template1]] [[Scribe notes template|Template 2]] [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
* [[Enchanted Jewels]] - Medium - Wed? - [[User:Bernard|Bernard]] - GM will not be at meeting, could be delayed if suitable party not available.&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM Jono&lt;br /&gt;
* [[A game by Ian]] - Medium/High - GM Ian Wood&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - Jono&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - Keith&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt â€“ In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[User : Jono Bean|Jono]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean|Jono]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0601.pdf Mayhem in Dwarven Mines] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0501.pdf Endless Winter] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0502.pdf The Treaty of New Hope] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0506.pdf The Hive Mind Adventure] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0502.pdf Assault on Carson&#039;s Switch] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&lt;br /&gt;
* [[Chasing Off the Greys]]  [http://dq.sf.org.nz/library/snwi0503.pdf PDF] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0501.pdf The Lost Templars] - GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0502.pdf Siren&#039;s Prize] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0504.pdf Where Have All The Gryphons Gone]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0501.pdf Warriors Big Day Out] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0503.pdf Conflict in Gaia] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
13 games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library of Ekonda] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0402.pdf Garweeze Wurld] GM: [[User:Keith | Keith]]  Scribe: [[Grizelda]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0403.pdf Moving House] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0402.pdf Gaia&#039;s Blessing] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0403.pdf The Mystery of Missing Suitors] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0401.pdf The Dark Continent Adventure] - GM: Miles Jackson Scribe: Tanis&lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0401.pdf When You Wish Upon A Leprechaun] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0402.pdf Elf Noir] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0403.pdf Game Afoot] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
18 games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0301.pdf Hunting the Maiden] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0302.pdf The Riddle] - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0303.pdf Dazed and Confused] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [http://dq.sf.org.nz/library/snsp0304.pdf Colder Than A Snowman&#039;s Codpiece] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Sheparding the Shorn GM: Simon White&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0301.pdf Escorting A Lord] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0302.pdf A Party Of Elegant People] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0303.pdf Sorting The Smugglers With Samdar] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0304/SendInTheClowns.html Send In The Clowns] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Ariana di Angelo]]&lt;br /&gt;
* [[All about Alexandra]] - GM: [[Hannah Jackson]] -&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court] GM: Anna &lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0302.pdf Wot I Did On My Holidays] GM: Stephen Scribe: Sam the Ork&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0303.pdf Merfolk, Sahuagin, and The Deep Blue Hole] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0302.pdf A Cunning Rescue] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0303.pdf The Emperor&#039;s Gonna Die] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
17 games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] GM: Zane Mendoza: Silent&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Miloo] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0201.pdf Spying on the Plane Eating City] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0202.pdf For the Faerie King and Karma] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0204.pdf Seven Stout Hearts in Phantasia] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0205.pdf The Needs of a Tree] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0201.pdf Olympic Security/Destinian Gold] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0202.pdf Into the Se of Wizards] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0203.pdf Mystery in Mystra] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering] GM: [[User:Keith | Keith]] Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0202.pdf Godric&#039;s Trail] GM: Clare Scribe:Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0203.pdf Joe the Balrog] GM: [[Rosemary Mansfield]] Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
17 games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0101.pdf South Haven Academy for Girls] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0102.pdf A Gentleman&#039;s Sport] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0103.pdf Theft of the Faerie Flag] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0104.pdf Gardens of Phadre] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0101.pdf Kath Tax Collection] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0102.pdf Rumblings of Evil Beneath Rank Dwarves] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0103.pdf Surprise for Sahuagin] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land] GM: Struan Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0102.pdf Runeation] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0103.pdf Jhensi Hallenger&#039;s Birthday] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0101.pdf The Great Mummy Hunt] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0102.html Football of Purple] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0103.pdf Fighting the Good Fight, No Matter the Cost] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0104.pdf Strange Journey to Monmosphoidoi] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0105.pdf A Terranovan Picnic] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann_Uberreich|Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
14 games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt] GM: [[Sally Musgrave]] Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0002.pdf Scrying Thy Neighbour] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0003.pdf Christopher&#039;s Doom] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0001.pdf Escort to Countess Kirsten] GM: Jono Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0002.pdf Pasifika in Peril] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0003.pdf Trade Mission to Milloo] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0004.pdf Bringing Light Into The Darkness] GM: Paul Schmidt&lt;br /&gt;
* [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0001.pdf Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0002.pdf Battles in the Dark] GM: Jono Bean Scribe: Kern&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0001.pdf Rescue II] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0002.pdf Middlemarch] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0003.pdf Murder Mystery] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9901.pdf Travels with Father Bob] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9902.pdf Return to Sudar] GM: Greg Taylor Scribe:Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9903.pdf Resurrection River] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9901.pdf Enter the Cockroach] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9902.pdf The Dragon Horde] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9903.pdf Edge of the Underdark] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9901.pdf Return to Lorgos] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9901/index.htm The War of Tears] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9902.pdf Hobbit&#039;s Home] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9801.pdf Dog Bothering] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9802.pdf Return to Norden] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9803.pdf Save Our Senshi] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9805/index.htm Prince of Darkness Pt 2] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9801.pdf Overdue Library Books] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9802.pdf Investigate Guild Vaults] GM: Andrew Scribe: Valery&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9803.pdf Kali and the Five Dwarves] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9804.pdf Against the Necromancers] GM: Jono Bean Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9805.pdf Sky Dwarves Doom] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9806.pdf Westphalia Succession] GM: Andrew Withey Scribe: Kathleen&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9801.pdf Root of Evil] GM: Mike Young Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: Jono Bean&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9701.pdf The Seagate Guards Do Lower Ormathwaite] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9702.pdf The Hunt for Kontalie] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9704.pdf Quest for Virtue] GM: Ben Scribe: Ned&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9705/index.htm Prince of Darkness I] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9701.pdf Quest for Father Rowan&#039;s Holy Symbol] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9702.pdf Rules of Engagement] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9703.pdf Eclipse] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9704.pdf That was now, This is then] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9705.pdf The Eye of Norden] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9701.pdf Around A Hat in 80 Hours] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9702.pdf The Other Hat Adventure] GM: Lisa Scribe: Strontium&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9703.pdf Organised Chaos] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9705.pdf Rabbit Adventure] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]]. GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9701.pdf The Search for Flowers] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9702.pdf Princess Bride in the Black Tower] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9703.pdf The Return of the Prodigal Son] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9707.pdf Miners and Mages (Goblins and Gold)] GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9603.pdf Chaining the Dark Lord] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9605.pdf Garsen&#039;s Tower - Epilogue] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9606.pdf Scroll of Himcules] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Media:Neverland_Spring796_SN.pdf|Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9601.pdf The Chancellors Message] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9603.pdf Arabian Adventure] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9604.pdf Garsen&#039;s Tower] GM: Greg Graydon Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9601.pdf Where is Gammy?] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9602.pdf The Gnome with the Golden Hand] GM: Carl Reynolds Scribe: Basalic&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9604.pdf Object Delivery] GM: Steven Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9605.pdf Down on the Farm] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9601.pdf Kedri, Sushi and Calimari Surprise]  GM: William Dymock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9602.pdf A Diplomatic Undertaking] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9604.pdf The Trouble with Triffids] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM Jono Bean&lt;br /&gt;
* [[Meet the Vampire]]: GM Jono Bean&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9501.pdf Dorvogel&#039;s Dungeon] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9502.pdf Magi, Mistresses, and Mind Mages]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9503.pdf Delta Blues]  GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Rites of Spring]] GM: Jim Arona&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9501.pdf Yana the Undying] GM: Brent Jackson 	Scribe: Eidolon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9502.pdf Kings Quest] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9502.pdf Illusion, Delusion, and Dainty Danger]  GM: Rosemary  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9503.pdf Return One Hero from the Cosmos] GM: 	William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9503.pdf In Search of Slavers]  GM: Scott Whittaker  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9504.pdf Escorting Ensemble]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9401.pdf Insect World]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9403.pdf Search for John]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9404.pdf Six Go Mad in Amba] GM: Jono&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9401.pdf Dragon&#039;s Eye]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: Jono Bean&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9401.pdf Listen Carefully ...]  GM: William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: Ian Wood  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] Scribe: [[Prydera]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9401.pdf The Return of the Unwilling Chosen]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9302.pdf Romance in the South Seas] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden -&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9301.pdf Rescue from the Hive] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9302.pdf Lake Cartography] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] - GM: Dean Ellis &amp;amp; Lisa Cotton -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9301.pdf The Ship That Flew] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9302.pdf Where&#039;s Alice?] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martinâ€™s Sword #5 Game Over]] - GM: Unknown - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9301.pdf Trash and Burn]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[Dean Ellis]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9201.pdf Rats Rats Ratties] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd - &lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9201.pdf Rendezvous with Gaia]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9202.pdf Disappointment at Destiny]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9201.pdf Mystery at Maltain]  GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9201.pdf Babes in Faerieland]  GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9202.pdf The Stolen Seal]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9101.pdf The Enchanters Box]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9102.pdf To Catch A Thief]  GM: Mark Harrison&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9101.pdf Last Will and Testament of Baron Garcia]  GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9102.pdf To Tax the Hobbits] - GM: Phil Judd -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9103.pdf To Catch A Fallen Star] - GM: Carl Reynolds - &lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9101.pdf Do You Take This Frog?] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9102.pdf Crown of Souls] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9001.pdf The Quest for Missing Melanie] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent  Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson 	 Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8901.pdf Sundered Realm] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8901.pdf Delph II - Insect World] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* Blabbo Take&#039;s Birthday Party - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8801.pdf Skystone Heist] - GM: Mark Harrison - &lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8802.pdf The Progress of Disease II] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP === &lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8501.pdf The Lost Woman Adventure] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8502.pdf Ghostbusters (Un-)Limited] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8501.pdf Ruby Water Adventure] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* [http://dq.sf.org.nz/library/snxx0001.pdf Scabs Scribe Notes] - GM: Jono Bean - Scribe: Scab&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[The deepspring disappearances]] - GM: Adam Tennant - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74091</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74091"/>
		<updated>2015-03-03T07:23:14Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Summer 815 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer 815 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following [[:Template:Scribe Notes|Templates]] are available for you. [[:Template:Scribe Notes|Template1]] [[Scribe notes template|Template 2]] [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
* [[Enchanted Jewels]] - Medium - Wed? - [[User:Bernard|Bernard]] - GM will not be at meeting, could be delayed if suitable party not available.&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM Jono&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - Jono&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - Keith&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt â€“ In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[User : Jono Bean|Jono]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean|Jono]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0601.pdf Mayhem in Dwarven Mines] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0501.pdf Endless Winter] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0502.pdf The Treaty of New Hope] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0506.pdf The Hive Mind Adventure] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0502.pdf Assault on Carson&#039;s Switch] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&lt;br /&gt;
* [[Chasing Off the Greys]]  [http://dq.sf.org.nz/library/snwi0503.pdf PDF] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0501.pdf The Lost Templars] - GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0502.pdf Siren&#039;s Prize] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0504.pdf Where Have All The Gryphons Gone]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0501.pdf Warriors Big Day Out] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0503.pdf Conflict in Gaia] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
13 games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library of Ekonda] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0402.pdf Garweeze Wurld] GM: [[User:Keith | Keith]]  Scribe: [[Grizelda]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0403.pdf Moving House] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0402.pdf Gaia&#039;s Blessing] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0403.pdf The Mystery of Missing Suitors] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0401.pdf The Dark Continent Adventure] - GM: Miles Jackson Scribe: Tanis&lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0401.pdf When You Wish Upon A Leprechaun] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0402.pdf Elf Noir] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0403.pdf Game Afoot] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
18 games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0301.pdf Hunting the Maiden] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0302.pdf The Riddle] - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0303.pdf Dazed and Confused] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [http://dq.sf.org.nz/library/snsp0304.pdf Colder Than A Snowman&#039;s Codpiece] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Sheparding the Shorn GM: Simon White&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0301.pdf Escorting A Lord] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0302.pdf A Party Of Elegant People] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0303.pdf Sorting The Smugglers With Samdar] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0304/SendInTheClowns.html Send In The Clowns] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Ariana di Angelo]]&lt;br /&gt;
* [[All about Alexandra]] - GM: [[Hannah Jackson]] -&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court] GM: Anna &lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0302.pdf Wot I Did On My Holidays] GM: Stephen Scribe: Sam the Ork&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0303.pdf Merfolk, Sahuagin, and The Deep Blue Hole] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0302.pdf A Cunning Rescue] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0303.pdf The Emperor&#039;s Gonna Die] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
17 games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] GM: Zane Mendoza: Silent&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Miloo] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0201.pdf Spying on the Plane Eating City] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0202.pdf For the Faerie King and Karma] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0204.pdf Seven Stout Hearts in Phantasia] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0205.pdf The Needs of a Tree] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0201.pdf Olympic Security/Destinian Gold] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0202.pdf Into the Se of Wizards] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0203.pdf Mystery in Mystra] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering] GM: [[User:Keith | Keith]] Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0202.pdf Godric&#039;s Trail] GM: Clare Scribe:Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0203.pdf Joe the Balrog] GM: [[Rosemary Mansfield]] Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
17 games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0101.pdf South Haven Academy for Girls] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0102.pdf A Gentleman&#039;s Sport] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0103.pdf Theft of the Faerie Flag] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0104.pdf Gardens of Phadre] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0101.pdf Kath Tax Collection] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0102.pdf Rumblings of Evil Beneath Rank Dwarves] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0103.pdf Surprise for Sahuagin] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land] GM: Struan Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0102.pdf Runeation] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0103.pdf Jhensi Hallenger&#039;s Birthday] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0101.pdf The Great Mummy Hunt] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0102.html Football of Purple] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0103.pdf Fighting the Good Fight, No Matter the Cost] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0104.pdf Strange Journey to Monmosphoidoi] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0105.pdf A Terranovan Picnic] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann_Uberreich|Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
14 games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt] GM: [[Sally Musgrave]] Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0002.pdf Scrying Thy Neighbour] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0003.pdf Christopher&#039;s Doom] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0001.pdf Escort to Countess Kirsten] GM: Jono Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0002.pdf Pasifika in Peril] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0003.pdf Trade Mission to Milloo] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0004.pdf Bringing Light Into The Darkness] GM: Paul Schmidt&lt;br /&gt;
* [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0001.pdf Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0002.pdf Battles in the Dark] GM: Jono Bean Scribe: Kern&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0001.pdf Rescue II] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0002.pdf Middlemarch] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0003.pdf Murder Mystery] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9901.pdf Travels with Father Bob] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9902.pdf Return to Sudar] GM: Greg Taylor Scribe:Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9903.pdf Resurrection River] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9901.pdf Enter the Cockroach] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9902.pdf The Dragon Horde] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9903.pdf Edge of the Underdark] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9901.pdf Return to Lorgos] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9901/index.htm The War of Tears] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9902.pdf Hobbit&#039;s Home] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9801.pdf Dog Bothering] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9802.pdf Return to Norden] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9803.pdf Save Our Senshi] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9805/index.htm Prince of Darkness Pt 2] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9801.pdf Overdue Library Books] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9802.pdf Investigate Guild Vaults] GM: Andrew Scribe: Valery&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9803.pdf Kali and the Five Dwarves] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9804.pdf Against the Necromancers] GM: Jono Bean Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9805.pdf Sky Dwarves Doom] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9806.pdf Westphalia Succession] GM: Andrew Withey Scribe: Kathleen&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9801.pdf Root of Evil] GM: Mike Young Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: Jono Bean&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9701.pdf The Seagate Guards Do Lower Ormathwaite] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9702.pdf The Hunt for Kontalie] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9704.pdf Quest for Virtue] GM: Ben Scribe: Ned&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9705/index.htm Prince of Darkness I] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9701.pdf Quest for Father Rowan&#039;s Holy Symbol] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9702.pdf Rules of Engagement] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9703.pdf Eclipse] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9704.pdf That was now, This is then] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9705.pdf The Eye of Norden] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9701.pdf Around A Hat in 80 Hours] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9702.pdf The Other Hat Adventure] GM: Lisa Scribe: Strontium&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9703.pdf Organised Chaos] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9705.pdf Rabbit Adventure] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]]. GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9701.pdf The Search for Flowers] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9702.pdf Princess Bride in the Black Tower] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9703.pdf The Return of the Prodigal Son] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9707.pdf Miners and Mages (Goblins and Gold)] GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9603.pdf Chaining the Dark Lord] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9605.pdf Garsen&#039;s Tower - Epilogue] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9606.pdf Scroll of Himcules] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Media:Neverland_Spring796_SN.pdf|Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9601.pdf The Chancellors Message] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9603.pdf Arabian Adventure] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9604.pdf Garsen&#039;s Tower] GM: Greg Graydon Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9601.pdf Where is Gammy?] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9602.pdf The Gnome with the Golden Hand] GM: Carl Reynolds Scribe: Basalic&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9604.pdf Object Delivery] GM: Steven Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9605.pdf Down on the Farm] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9601.pdf Kedri, Sushi and Calimari Surprise]  GM: William Dymock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9602.pdf A Diplomatic Undertaking] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9604.pdf The Trouble with Triffids] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM Jono Bean&lt;br /&gt;
* [[Meet the Vampire]]: GM Jono Bean&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9501.pdf Dorvogel&#039;s Dungeon] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9502.pdf Magi, Mistresses, and Mind Mages]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9503.pdf Delta Blues]  GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Rites of Spring]] GM: Jim Arona&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9501.pdf Yana the Undying] GM: Brent Jackson 	Scribe: Eidolon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9502.pdf Kings Quest] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9502.pdf Illusion, Delusion, and Dainty Danger]  GM: Rosemary  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9503.pdf Return One Hero from the Cosmos] GM: 	William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9503.pdf In Search of Slavers]  GM: Scott Whittaker  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9504.pdf Escorting Ensemble]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9401.pdf Insect World]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9403.pdf Search for John]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9404.pdf Six Go Mad in Amba] GM: Jono&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9401.pdf Dragon&#039;s Eye]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: Jono Bean&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9401.pdf Listen Carefully ...]  GM: William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: Ian Wood  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] Scribe: [[Prydera]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9401.pdf The Return of the Unwilling Chosen]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9302.pdf Romance in the South Seas] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden -&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9301.pdf Rescue from the Hive] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9302.pdf Lake Cartography] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] - GM: Dean Ellis &amp;amp; Lisa Cotton -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9301.pdf The Ship That Flew] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9302.pdf Where&#039;s Alice?] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martinâ€™s Sword #5 Game Over]] - GM: Unknown - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9301.pdf Trash and Burn]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[Dean Ellis]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9201.pdf Rats Rats Ratties] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd - &lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9201.pdf Rendezvous with Gaia]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9202.pdf Disappointment at Destiny]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9201.pdf Mystery at Maltain]  GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9201.pdf Babes in Faerieland]  GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9202.pdf The Stolen Seal]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9101.pdf The Enchanters Box]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9102.pdf To Catch A Thief]  GM: Mark Harrison&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9101.pdf Last Will and Testament of Baron Garcia]  GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9102.pdf To Tax the Hobbits] - GM: Phil Judd -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9103.pdf To Catch A Fallen Star] - GM: Carl Reynolds - &lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9101.pdf Do You Take This Frog?] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9102.pdf Crown of Souls] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9001.pdf The Quest for Missing Melanie] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent  Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson 	 Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8901.pdf Sundered Realm] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8901.pdf Delph II - Insect World] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* Blabbo Take&#039;s Birthday Party - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8801.pdf Skystone Heist] - GM: Mark Harrison - &lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8802.pdf The Progress of Disease II] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP === &lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8501.pdf The Lost Woman Adventure] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8502.pdf Ghostbusters (Un-)Limited] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8501.pdf Ruby Water Adventure] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* [http://dq.sf.org.nz/library/snxx0001.pdf Scabs Scribe Notes] - GM: Jono Bean - Scribe: Scab&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[The deepspring disappearances]] - GM: Adam Tennant - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=73644</id>
		<title>Vun Enchanted Evening</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=73644"/>
		<updated>2014-12-30T07:05:36Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Ian Wood]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Summer 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039;Vun Enchanted Evening&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039; [[Ian Wood]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday-first session 31 dec 10 am. 20 pahi place.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; 32 Dawnhaven Drive Te Atatu Peninsula &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; what the cat dragged in, but hopefully competent &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Human the Fool]] - Illusionist&lt;br /&gt;
* [[Mungo  Third Son]]- Skald. Michael M:&lt;br /&gt;
* [[Aaron]]-Enchanter &lt;br /&gt;
* [[Aurora]] - Air/Fae&lt;br /&gt;
* [[Veor]] Ice Shaman&lt;br /&gt;
* [[Ben]] Non Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Introduce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have to ask.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Briefing and Knowledge===&lt;br /&gt;
How little we know.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Diary&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==FOOTNOTES==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Standard Buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
!Title=&amp;quot;Ben&amp;quot; | Be&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10% two areas&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  2/3days &lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 24 def +1 armour (must wear armour)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 Days or 6hrs or 9.5hrs&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 sc +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 days or 14/21Mins&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6 Cold Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21/28 Hr&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; Tal&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Situational buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
!Title=&amp;quot;Ben&amp;quot; | Be&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 38 pts ablative scales vs magical &amp;amp; mundane damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 Min/ 26 enhanced.&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchant&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 7 rks to range,dur,BC or dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 sec&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ben--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
==The Contract==&lt;br /&gt;
Details that may trip us up, or predecate our choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures &amp;amp; People Encountered==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
sigh &lt;br /&gt;
&lt;br /&gt;
===First named Hoopy Magical Item===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Individual Blessings==&lt;br /&gt;
Various blessings from various gods &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Party Member #1===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 border=1 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Meadow]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
|  &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Heat]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
|&lt;br /&gt;
| class=day | 6&lt;br /&gt;
|&lt;br /&gt;
| class=day | 7&lt;br /&gt;
|&lt;br /&gt;
| class=day | 8&lt;br /&gt;
|&lt;br /&gt;
| class=day | 9&lt;br /&gt;
|&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
|&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;Midsummer Eve (Faerie Day)&#039;&#039;&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Breeze]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=73506</id>
		<title>Vun Enchanted Evening</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=73506"/>
		<updated>2014-12-16T05:18:46Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Ian Wood]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Summer 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039; [[Ian Wood]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; 32 Dawnhaven Drive Te Atatu Peninsula &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; what the cat dragged in, but hopefully competent &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Human the Fool]] - Illusionist&lt;br /&gt;
* [[Mungo  Third Son]]- Skald. Michael M: mon - thurs preferably&lt;br /&gt;
* [[Aaron]]-Enchanter &lt;br /&gt;
* [[Aurora]] - Air/Fae&lt;br /&gt;
* [[Veor]] Ice Shaman&lt;br /&gt;
* [[Ben]] Non Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Introduce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have to ask.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Briefing and Knoweldge===&lt;br /&gt;
How little we know.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Diary&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==FOOTNOTES==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Standard Buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10% two areas&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  2/3days &lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 24 def +1 armour (must wear armour)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 Days or 6hrs or 9.5hrs&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 sc +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 days or 14/21Mins&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Situational buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 38 pts ablative scales vs magical &amp;amp; mundane damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 Min/ 26 enhanced.&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchant&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 7 rks to range,dur,BC or dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 sec&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Contract==&lt;br /&gt;
Details that may trip us up, or predecate our choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures &amp;amp; People Encountered==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
sigh &lt;br /&gt;
&lt;br /&gt;
===First named Hoopy Magical Item===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Individual Blessings==&lt;br /&gt;
Various blessings from various gods &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Party Member #1===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 border=1 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Meadow]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
|  &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Heat]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
|&lt;br /&gt;
| class=day | 6&lt;br /&gt;
|&lt;br /&gt;
| class=day | 7&lt;br /&gt;
|&lt;br /&gt;
| class=day | 8&lt;br /&gt;
|&lt;br /&gt;
| class=day | 9&lt;br /&gt;
|&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
|&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;Midsummer Eve (Faerie Day)&#039;&#039;&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Breeze]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=73505</id>
		<title>Vun Enchanted Evening</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Vun_Enchanted_Evening&amp;diff=73505"/>
		<updated>2014-12-16T05:17:43Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Ian Wood]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Summer 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM: [[Ian Wood]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Wednesday&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: 32 Dawnhaven Drive Te Atatu Peninsula&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: what the cat dragged in, but hopefully compentent&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Human the Fool]] - Illusionist&lt;br /&gt;
* [[Mungo  Third Son]]- Skald. Michael M: mon - thurs preferably&lt;br /&gt;
* [[Aaron]]-Enchanter &lt;br /&gt;
* [[Aurora]] - Air/Fae&lt;br /&gt;
* [[Veor]] Ice Shaman&lt;br /&gt;
* [[Ben]] Non Mage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Introduce.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have to ask.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Briefing and Knoweldge===&lt;br /&gt;
How little we know.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Diary&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==FOOTNOTES==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Standard Buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10% two areas&lt;br /&gt;
|class=&amp;quot;du&amp;quot; |  2/3days &lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 24 def +1 armour (must wear armour)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 Days or 6hrs or 9.5hrs&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 sc +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 days or 14/21Mins&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Situational buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Human the Fool&amp;quot; | Hu&lt;br /&gt;
!Title=&amp;quot;Mungo Third Son&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot; | Au&lt;br /&gt;
!Title=&amp;quot;Veor&amp;quot; | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 38 pts ablative scales vs magical &amp;amp; mundane damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 Min/ 26 enhanced.&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchant&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 7 rks to range,dur,BC or dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 sec&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell Name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?? Hr ?? Min&lt;br /&gt;
|  &amp;lt;!-- Human--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Mungo--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aaron--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aurora--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Veor--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Contract==&lt;br /&gt;
Details that may trip us up, or predecate our choices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creatures &amp;amp; People Encountered==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
sigh &lt;br /&gt;
&lt;br /&gt;
===First named Hoopy Magical Item===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Individual Blessings==&lt;br /&gt;
Various blessings from various gods &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Party Member #1===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=1 border=1 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Meadow]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14&lt;br /&gt;
|  &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Heat]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
|&lt;br /&gt;
| class=day | 6&lt;br /&gt;
|&lt;br /&gt;
| class=day | 7&lt;br /&gt;
|&lt;br /&gt;
| class=day | 8&lt;br /&gt;
|&lt;br /&gt;
| class=day | 9&lt;br /&gt;
|&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
|&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &#039;&#039;Midsummer Eve (Faerie Day)&#039;&#039;&lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Solstice&#039;&#039;&lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Summer 815wk&#039;&#039;&#039;: [[Breeze]] &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
|&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Vun_Enchanted_Evening&amp;diff=73504</id>
		<title>Talk:Vun Enchanted Evening</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Vun_Enchanted_Evening&amp;diff=73504"/>
		<updated>2014-12-16T05:14:17Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wednesday night&amp;lt;br&amp;gt;&lt;br /&gt;
*17th I am busy&lt;br /&gt;
*24th is Christmas eve (family)&lt;br /&gt;
*31st is New Years eve (family and friends)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
how about we do a double session during the day on the 31st starting at say 9.30 for 10 am and ending at 5pm?&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Vun_Enchanted_Evening&amp;diff=73503</id>
		<title>Talk:Vun Enchanted Evening</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Vun_Enchanted_Evening&amp;diff=73503"/>
		<updated>2014-12-16T05:13:26Z</updated>

		<summary type="html">&lt;p&gt;IanW: Created page with &amp;quot;Wednesday night&amp;lt;br&amp;gt; #17th I am busy #24th is Christmas eve (family) #31st is New Years eve (family and friends) &amp;lt;br&amp;gt; how about we do a double session during the day on the 31s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wednesday night&amp;lt;br&amp;gt;&lt;br /&gt;
#17th I am busy&lt;br /&gt;
#24th is Christmas eve (family)&lt;br /&gt;
#31st is New Years eve (family and friends)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
how about we do a double session during the day on the 31st starting at say 9.30 for 10 am and ending at 5pm?&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Damage_spells&amp;diff=73268</id>
		<title>Damage spells</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Damage_spells&amp;diff=73268"/>
		<updated>2014-11-25T00:45:25Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the issues of balance within melee combat is that there are a few blast spells that have everything:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(several independently targeted targets, high damage, resist for half, which are somewhat offset by high EMs and low Base Chances).&amp;lt;br&amp;gt;&lt;br /&gt;
This was cool when only NPCs had such spells, but 35 years on and the genie is out of the bottle.&amp;lt;br&amp;gt;&lt;br /&gt;
Which means combat warriors are competing with blast mages for the amount of damage they do, which increases the demand for protection until GMs have to have ludicrous Strike Chances and damage modifiers to do any damage.&lt;br /&gt;
&lt;br /&gt;
Should combat-useful spells be rearranged to give more options come blast time?&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the definition of adventure levels need to be clarified to the range of damage, protection, oddities that are acceptable?&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Damage_spells&amp;diff=73267</id>
		<title>Damage spells</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Damage_spells&amp;diff=73267"/>
		<updated>2014-11-25T00:41:39Z</updated>

		<summary type="html">&lt;p&gt;IanW: Created page with &amp;quot;One of the issues of balance is that there are a few spells that have everything:&amp;lt;br&amp;gt; (several independently targeted targets, high damage, resist for half, which are somewhat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the issues of balance is that there are a few spells that have everything:&amp;lt;br&amp;gt;&lt;br /&gt;
(several independently targeted targets, high damage, resist for half, which are somewhat offset by high EMs and low Base Chances).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should combat-useful spells be rearranged to give more options come blast time?&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Types_of_Protection&amp;diff=73266</id>
		<title>Types of Protection</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Types_of_Protection&amp;diff=73266"/>
		<updated>2014-11-24T22:06:24Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A discussion on the types and qualities of [[Armour]] within the game and any changes that may be needed to achieve the desired balance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be good to note down the good aspects of the current Protection scheme, what is bad, and what cannot be changed. &amp;lt;br&amp;gt;&lt;br /&gt;
What is used in other game systems. &amp;lt;br&amp;gt;&lt;br /&gt;
Which options are too hard, too weird, too much change, too many possible consequences.&amp;lt;br&amp;gt;&lt;br /&gt;
And what may be useful within the balance desired in DQ.&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Types_of_Protection&amp;diff=73265</id>
		<title>Types of Protection</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Types_of_Protection&amp;diff=73265"/>
		<updated>2014-11-24T21:59:27Z</updated>

		<summary type="html">&lt;p&gt;IanW: Created page with &amp;quot;A discussion on the types and qualities of Armour within the game and any changes that may be needed to achieve the desired balance.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A discussion on the types and qualities of [[Armour]] within the game and any changes that may be needed to achieve the desired balance.&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Armour_vs_Damage&amp;diff=73264</id>
		<title>Armour vs Damage</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Armour_vs_Damage&amp;diff=73264"/>
		<updated>2014-11-24T21:54:12Z</updated>

		<summary type="html">&lt;p&gt;IanW: Created page with &amp;quot;The ever spiraling arms race.&amp;lt;br&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ever spiraling arms race.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rules&amp;diff=73263</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rules&amp;diff=73263"/>
		<updated>2014-11-24T21:53:01Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Opposed Combat and Related Discussions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rules we use are evolved from DragonQuest version 2 originally published by SPI in the early 80&#039;s. As well as changes to the Rules proper, much campaign information has been added.&lt;br /&gt;
&lt;br /&gt;
==Rulebook==&lt;br /&gt;
This document contains the rules that we use. New editions are printed in bulk every couple of years or so.&lt;br /&gt;
===Current Rules===&lt;br /&gt;
&#039;&#039;&#039;These are the current versions of the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.dq-nz.org/files/Rules2014.pdf 2014 Rules] (3Mb PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.dq-nz.org/files/Rules2014_LargePrint.pdf Large Print 2014 Rules] (3Mb PDF)&lt;br /&gt;
====Changes and Errata====&lt;br /&gt;
These are errata, clarifications and rule change to the rulebook as printed September 2014. The updates are included in the rulebook pdfs above.&amp;lt;br&amp;gt;&lt;br /&gt;
This document as at October 1st 2014.&lt;br /&gt;
&lt;br /&gt;
[http://www.dq-nz.org/files/Changes_and_Errata.pdf Changes and Errata to the 2014 Rules] (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changes and Errata to the 2014 Rules]]&lt;br /&gt;
&lt;br /&gt;
Please enter any errors and issues at [[Noticed Rulebook Issues]].&lt;br /&gt;
&lt;br /&gt;
===Opposed Combat and Related Discussions===&lt;br /&gt;
An Opposed Rolling combat system was endorsed for further development and play testing at a Gods meeting on 9th November 2014 (9-2-0).&amp;lt;br&amp;gt;&lt;br /&gt;
This section has been added to record opportunities, issues and the desired balance within the game, together with the outcomes of discussions thereon.&lt;br /&gt;
&lt;br /&gt;
*[[Opposed Rolling as Voted]]&lt;br /&gt;
*[[Archetypes desired within the Game]]&lt;br /&gt;
*[[Armour vs Damage]]&lt;br /&gt;
*[[Types of Protection]]&lt;br /&gt;
*[[Colleges and magic, the balance]]&lt;br /&gt;
*[[Damage spells]]&lt;br /&gt;
&lt;br /&gt;
It would be good if discussion groups could form to address the above, and in particular:&amp;lt;br&amp;gt;&lt;br /&gt;
#Objectives of the discussion&lt;br /&gt;
#Desired Experience within the game&lt;br /&gt;
#Issues and good bits&lt;br /&gt;
#What to improve&lt;br /&gt;
#Options analysis&lt;br /&gt;
#Preferred options and risks thereof&lt;br /&gt;
&lt;br /&gt;
====Timelines====&lt;br /&gt;
Be nice if discussions could happen rapidly over next two or three months so ideas can go into playtest in March 2015, with draft outcomes by June 2015.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Proposed Rule Changes]] - These are proposed changes that have not been approved.&lt;br /&gt;
*[[Rules Discussion Documents]]&lt;br /&gt;
* [[Earlier Rulebook Editions]]&lt;br /&gt;
* [[Rulebook Orders]] Request printed copies of the Rulebook at September 2014 meeting.&lt;br /&gt;
&lt;br /&gt;
==Campaign Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some PDF booklets and Guides that may be of help&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://docs.google.com/file/d/0B12BfjlQDqeMZThlZTEzMDEtNThiNi00Y2M0LTk1OTYtMWZkZDlmZDhiZWI4/edit DQ Players Guide 2010 PDF]&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMYTNlNjk3ZWMtYmE1OS00N2FhLWEzODItOTNlMzY4YWZmYTEx&amp;amp;hl=en_GB DQ Carzala Source Book] This booklet is intended for both GMs and Players in DQ.&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://docs.google.com/file/d/0B12BfjlQDqeMOTc4M2FhYWUtOTkzMS00NWNiLWI4NWEtOTlhYTg0MWI1MWQ3/edit?usp=sharing DQ Alusian Maps and Charts] DQ Alusian Maps and Charts] Booklet - 29MB PDF. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other campaign information:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Campaign Guidelines]]&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMYTNlNjk3ZWMtYmE1OS00N2FhLWEzODItOTNlMzY4YWZmYTEx&amp;amp;hl=en_GB DQ Carzala Source Book] Carzala Source Document] A document on Carzala aimed at being printed for use at runtime by both players and GMs alike.&lt;br /&gt;
*[[Masterworks]] Master works of rank 8+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMNmY2YTgxYmMtNmYzMC00MmE4LTlmMTAtZjRlOWUxYjM3NTFm&amp;amp;hl=en_GB DQ Official GM Guide 2005] (PDF 4.5Mb)&lt;br /&gt;
** [[GM&#039;s Guide Errata]]&lt;br /&gt;
** Organization page for the Dec 2005 [[GM&#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
*[[Player&#039;s Guide Errata|Player&#039;s Guide]] - currently a list of issues that have been raised in relation to the Player&#039;s Guide. New Player&#039;s Guide should be available December 2005&lt;br /&gt;
&lt;br /&gt;
*[[Castellan Borderers]] - Offical Warrior &amp;amp; arms training for guild members.&lt;br /&gt;
&lt;br /&gt;
*Proposed Campaign changes&lt;br /&gt;
**[[Factions]] - A proposed structure for documenting how characters have influenced people and groups on Alusia. This is a work in progress please contribute your thoughts and ideas to the process.&lt;br /&gt;
**[[Reaction Tables]] - a proposed method to suggest possible reactions of NPCs to PCs. Not meant for important situations, where the NPC reactions should be pre-determined. The Tables may also guide PCs as to how to improve the likely reactions to their endeavours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Archetypes_desired_within_the_Game&amp;diff=73262</id>
		<title>Archetypes desired within the Game</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Archetypes_desired_within_the_Game&amp;diff=73262"/>
		<updated>2014-11-24T21:51:48Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DQ doesn&#039;t have memes defined within the rules, yet character concepts are driven by some archetypes.&amp;lt;br&amp;gt;&lt;br /&gt;
DQ tactics appear to include the &#039;hold the line&#039; Armoured warriors who shield blast mages.&amp;lt;br&amp;gt;&lt;br /&gt;
Other tactics are the Damage Warriors and Assassins who tend to act independently of the team.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The idea for this discussion is to list the main character concepts as they (might) apply to combat, determine the factors that help or hinder such applications and see what modifications to the rules and proposed rules would enhance these memes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The preference is for many memes to be playable, successful and enjoyable within DQ. They may not be equal, but hopefully will be close enough that diversity is encouraged. &amp;lt;br&amp;gt;&lt;br /&gt;
One option is to just create a set of rules and allow players to min-max their PCs to this ruleset. That is not my preference.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[High Agility, low Protection fighter]]&lt;br /&gt;
*[[Low DEF, High Protection fighters]]&lt;br /&gt;
*[[High Damage inflicting fighters]]&lt;br /&gt;
*[[Assassins and other loners]]&lt;br /&gt;
*[[Healers]]&lt;br /&gt;
*[[Blast Mages]]&lt;br /&gt;
*[[Skills and combat support]]&lt;br /&gt;
*[[Healing and combat recovery, including fixing weapons etc]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PCs that are everything]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Archetypes_desired_within_the_Game&amp;diff=73261</id>
		<title>Archetypes desired within the Game</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Archetypes_desired_within_the_Game&amp;diff=73261"/>
		<updated>2014-11-24T21:51:17Z</updated>

		<summary type="html">&lt;p&gt;IanW: Created page with &amp;quot;DQ doesn&amp;#039;t have memes defined within the rules, yet character concepts are driven by some archetypes.&amp;lt;br&amp;gt; DQ tactics appear to include the &amp;#039;hold the line&amp;#039; Armoured warriors wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DQ doesn&#039;t have memes defined within the rules, yet character concepts are driven by some archetypes.&amp;lt;br&amp;gt;&lt;br /&gt;
DQ tactics appear to include the &#039;hold the line&#039; Armoured warriors who shield blast mages.&amp;lt;br&amp;gt;&lt;br /&gt;
Other tactics are the Damage Warriors and Assassins who tend to act independently of the team.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The idea for this discussion is to list the main character concepts as they (might) apply to combat, determine the factors that help or hinder such applications and see what modifications to the rules and proposed rules would enhance these memes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The preference is for many memes to be playable, successful and enjoyable within DQ. They may not be equal, but hopefully will be close enough that diversity is encouraged. &amp;lt;br&amp;gt;&lt;br /&gt;
One option is to just create a set of rules and allow players to min-max their PCs to this ruleset. That is not my preference.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[High Agility, low Protection fighter]]&lt;br /&gt;
*[[High Protection fighters]]&lt;br /&gt;
*[[High Damage inflicting fighters]]&lt;br /&gt;
*[[Assassins and other loners]]&lt;br /&gt;
*[[Healers]]&lt;br /&gt;
*[[Blast Mages]]&lt;br /&gt;
*[[Skills and combat support]]&lt;br /&gt;
*[[Healing and combat recovery, including fixing weapons etc]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PCs that are everything]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rules&amp;diff=73260</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rules&amp;diff=73260"/>
		<updated>2014-11-24T21:39:25Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Opposed Combat and Related Discussions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rules we use are evolved from DragonQuest version 2 originally published by SPI in the early 80&#039;s. As well as changes to the Rules proper, much campaign information has been added.&lt;br /&gt;
&lt;br /&gt;
==Rulebook==&lt;br /&gt;
This document contains the rules that we use. New editions are printed in bulk every couple of years or so.&lt;br /&gt;
===Current Rules===&lt;br /&gt;
&#039;&#039;&#039;These are the current versions of the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.dq-nz.org/files/Rules2014.pdf 2014 Rules] (3Mb PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.dq-nz.org/files/Rules2014_LargePrint.pdf Large Print 2014 Rules] (3Mb PDF)&lt;br /&gt;
====Changes and Errata====&lt;br /&gt;
These are errata, clarifications and rule change to the rulebook as printed September 2014. The updates are included in the rulebook pdfs above.&amp;lt;br&amp;gt;&lt;br /&gt;
This document as at October 1st 2014.&lt;br /&gt;
&lt;br /&gt;
[http://www.dq-nz.org/files/Changes_and_Errata.pdf Changes and Errata to the 2014 Rules] (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changes and Errata to the 2014 Rules]]&lt;br /&gt;
&lt;br /&gt;
Please enter any errors and issues at [[Noticed Rulebook Issues]].&lt;br /&gt;
&lt;br /&gt;
===Opposed Combat and Related Discussions===&lt;br /&gt;
An Opposed Rolling combat system was endorsed for further development and play testing at a Gods meeting on 9th November 2014 (9-2-0).&amp;lt;br&amp;gt;&lt;br /&gt;
This section has been added to record opportunities, issues and the desired balance within the game, together with the outcomes of discussions thereon.&lt;br /&gt;
&lt;br /&gt;
*[[Opposed Rolling as Voted]]&lt;br /&gt;
*[[Archetypes desired within the Game]]&lt;br /&gt;
*[[Armour vs Damage]]&lt;br /&gt;
*[[Colleges and magic, the balance]]&lt;br /&gt;
*[[Damage spells]]&lt;br /&gt;
&lt;br /&gt;
It would be good if discussion groups could form to address the above, and in particular:&amp;lt;br&amp;gt;&lt;br /&gt;
#Objectives of the discussion&lt;br /&gt;
#Desired Experience within the game&lt;br /&gt;
#Issues and good bits&lt;br /&gt;
#What to improve&lt;br /&gt;
#Options analysis&lt;br /&gt;
#Preferred options and risks thereof&lt;br /&gt;
&lt;br /&gt;
====Timelines====&lt;br /&gt;
Be nice if discussions could happen rapidly over next two or three months so ideas can go into playtest in March 2015, with draft outcomes by June 2015.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Proposed Rule Changes]] - These are proposed changes that have not been approved.&lt;br /&gt;
*[[Rules Discussion Documents]]&lt;br /&gt;
* [[Earlier Rulebook Editions]]&lt;br /&gt;
* [[Rulebook Orders]] Request printed copies of the Rulebook at September 2014 meeting.&lt;br /&gt;
&lt;br /&gt;
==Campaign Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some PDF booklets and Guides that may be of help&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://docs.google.com/file/d/0B12BfjlQDqeMZThlZTEzMDEtNThiNi00Y2M0LTk1OTYtMWZkZDlmZDhiZWI4/edit DQ Players Guide 2010 PDF]&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMYTNlNjk3ZWMtYmE1OS00N2FhLWEzODItOTNlMzY4YWZmYTEx&amp;amp;hl=en_GB DQ Carzala Source Book] This booklet is intended for both GMs and Players in DQ.&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://docs.google.com/file/d/0B12BfjlQDqeMOTc4M2FhYWUtOTkzMS00NWNiLWI4NWEtOTlhYTg0MWI1MWQ3/edit?usp=sharing DQ Alusian Maps and Charts] DQ Alusian Maps and Charts] Booklet - 29MB PDF. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other campaign information:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Campaign Guidelines]]&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMYTNlNjk3ZWMtYmE1OS00N2FhLWEzODItOTNlMzY4YWZmYTEx&amp;amp;hl=en_GB DQ Carzala Source Book] Carzala Source Document] A document on Carzala aimed at being printed for use at runtime by both players and GMs alike.&lt;br /&gt;
*[[Masterworks]] Master works of rank 8+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMNmY2YTgxYmMtNmYzMC00MmE4LTlmMTAtZjRlOWUxYjM3NTFm&amp;amp;hl=en_GB DQ Official GM Guide 2005] (PDF 4.5Mb)&lt;br /&gt;
** [[GM&#039;s Guide Errata]]&lt;br /&gt;
** Organization page for the Dec 2005 [[GM&#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
*[[Player&#039;s Guide Errata|Player&#039;s Guide]] - currently a list of issues that have been raised in relation to the Player&#039;s Guide. New Player&#039;s Guide should be available December 2005&lt;br /&gt;
&lt;br /&gt;
*[[Castellan Borderers]] - Offical Warrior &amp;amp; arms training for guild members.&lt;br /&gt;
&lt;br /&gt;
*Proposed Campaign changes&lt;br /&gt;
**[[Factions]] - A proposed structure for documenting how characters have influenced people and groups on Alusia. This is a work in progress please contribute your thoughts and ideas to the process.&lt;br /&gt;
**[[Reaction Tables]] - a proposed method to suggest possible reactions of NPCs to PCs. Not meant for important situations, where the NPC reactions should be pre-determined. The Tables may also guide PCs as to how to improve the likely reactions to their endeavours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rules&amp;diff=73259</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rules&amp;diff=73259"/>
		<updated>2014-11-24T21:35:43Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rules we use are evolved from DragonQuest version 2 originally published by SPI in the early 80&#039;s. As well as changes to the Rules proper, much campaign information has been added.&lt;br /&gt;
&lt;br /&gt;
==Rulebook==&lt;br /&gt;
This document contains the rules that we use. New editions are printed in bulk every couple of years or so.&lt;br /&gt;
===Current Rules===&lt;br /&gt;
&#039;&#039;&#039;These are the current versions of the rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.dq-nz.org/files/Rules2014.pdf 2014 Rules] (3Mb PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.dq-nz.org/files/Rules2014_LargePrint.pdf Large Print 2014 Rules] (3Mb PDF)&lt;br /&gt;
====Changes and Errata====&lt;br /&gt;
These are errata, clarifications and rule change to the rulebook as printed September 2014. The updates are included in the rulebook pdfs above.&amp;lt;br&amp;gt;&lt;br /&gt;
This document as at October 1st 2014.&lt;br /&gt;
&lt;br /&gt;
[http://www.dq-nz.org/files/Changes_and_Errata.pdf Changes and Errata to the 2014 Rules] (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changes and Errata to the 2014 Rules]]&lt;br /&gt;
&lt;br /&gt;
Please enter any errors and issues at [[Noticed Rulebook Issues]].&lt;br /&gt;
&lt;br /&gt;
===Opposed Combat and Related Discussions===&lt;br /&gt;
An Opposed Rolling combat system was endorsed for further development and play testing at a Gods meeting on 9th November 2014 (9-2-0).&amp;lt;br&amp;gt;&lt;br /&gt;
This section has been added to record opportunities, issues and the desired balance within the game, together with the outcomes of discussions thereon.&lt;br /&gt;
&lt;br /&gt;
[[Opposed Rolling as Voted]]&lt;br /&gt;
[[Archetypes desired within the Game]]&lt;br /&gt;
[[Armour vs Damage]]&lt;br /&gt;
[[Colleges and magic, the balance]]&lt;br /&gt;
[[Damage spells]]&lt;br /&gt;
&lt;br /&gt;
It would be good if discussion groups could form to address the above, and in particular:&amp;lt;br&amp;gt;&lt;br /&gt;
#Objectives of the discussion&lt;br /&gt;
#Desired Experience within the game&lt;br /&gt;
#Issues and good bits&lt;br /&gt;
#What to improve&lt;br /&gt;
#Options analysis&lt;br /&gt;
#Preferred options and risks thereof&lt;br /&gt;
&lt;br /&gt;
====Timelines====&lt;br /&gt;
Be nice if discussions could happen rapidly over next two or three months so ideas can go into playtest in March 2015, with draft outcomes by June 2015.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Proposed Rule Changes]] - These are proposed changes that have not been approved.&lt;br /&gt;
*[[Rules Discussion Documents]]&lt;br /&gt;
* [[Earlier Rulebook Editions]]&lt;br /&gt;
* [[Rulebook Orders]] Request printed copies of the Rulebook at September 2014 meeting.&lt;br /&gt;
&lt;br /&gt;
==Campaign Information==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some PDF booklets and Guides that may be of help&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://docs.google.com/file/d/0B12BfjlQDqeMZThlZTEzMDEtNThiNi00Y2M0LTk1OTYtMWZkZDlmZDhiZWI4/edit DQ Players Guide 2010 PDF]&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMYTNlNjk3ZWMtYmE1OS00N2FhLWEzODItOTNlMzY4YWZmYTEx&amp;amp;hl=en_GB DQ Carzala Source Book] This booklet is intended for both GMs and Players in DQ.&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://docs.google.com/file/d/0B12BfjlQDqeMOTc4M2FhYWUtOTkzMS00NWNiLWI4NWEtOTlhYTg0MWI1MWQ3/edit?usp=sharing DQ Alusian Maps and Charts] DQ Alusian Maps and Charts] Booklet - 29MB PDF. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other campaign information:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Campaign Guidelines]]&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMYTNlNjk3ZWMtYmE1OS00N2FhLWEzODItOTNlMzY4YWZmYTEx&amp;amp;hl=en_GB DQ Carzala Source Book] Carzala Source Document] A document on Carzala aimed at being printed for use at runtime by both players and GMs alike.&lt;br /&gt;
*[[Masterworks]] Master works of rank 8+&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://docs.google.com/fileview?id=0B12BfjlQDqeMNmY2YTgxYmMtNmYzMC00MmE4LTlmMTAtZjRlOWUxYjM3NTFm&amp;amp;hl=en_GB DQ Official GM Guide 2005] (PDF 4.5Mb)&lt;br /&gt;
** [[GM&#039;s Guide Errata]]&lt;br /&gt;
** Organization page for the Dec 2005 [[GM&#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
*[[Player&#039;s Guide Errata|Player&#039;s Guide]] - currently a list of issues that have been raised in relation to the Player&#039;s Guide. New Player&#039;s Guide should be available December 2005&lt;br /&gt;
&lt;br /&gt;
*[[Castellan Borderers]] - Offical Warrior &amp;amp; arms training for guild members.&lt;br /&gt;
&lt;br /&gt;
*Proposed Campaign changes&lt;br /&gt;
**[[Factions]] - A proposed structure for documenting how characters have influenced people and groups on Alusia. This is a work in progress please contribute your thoughts and ideas to the process.&lt;br /&gt;
**[[Reaction Tables]] - a proposed method to suggest possible reactions of NPCs to PCs. Not meant for important situations, where the NPC reactions should be pre-determined. The Tables may also guide PCs as to how to improve the likely reactions to their endeavours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=E%26E_v3.1&amp;diff=72845</id>
		<title>E&amp;E v3.1</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=E%26E_v3.1&amp;diff=72845"/>
		<updated>2014-09-15T08:01:06Z</updated>

		<summary type="html">&lt;p&gt;IanW: Created page with &amp;quot;I will post a document here once it is in a stable state.--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I will post a document here once it is in a stable state.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 02:01, 15 September 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rules_Discussion_Documents&amp;diff=72844</id>
		<title>Rules Discussion Documents</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rules_Discussion_Documents&amp;diff=72844"/>
		<updated>2014-09-15T08:00:22Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]][[Category:Discussion]]This is a collection of rules and other issues currently under discussion. &lt;br /&gt;
&lt;br /&gt;
* [[E&amp;amp;E v2.0]] - includes significant Quickness and Slowness changes&lt;br /&gt;
* [[E&amp;amp;E v3.1]] - a lot of changes&lt;br /&gt;
* [[Master Rank Points]]&lt;br /&gt;
* [[Out of Close Calculation]]&lt;br /&gt;
* [[Repulse_Calculation|Into Close Calculation]]&lt;br /&gt;
* [[Elementals (Proposal)]]&lt;br /&gt;
* [[Thief v2]]&lt;br /&gt;
* [[Ranking Interruptions]]&lt;br /&gt;
* [[Rune_3.0]]&lt;br /&gt;
* [[Racial Modifiers]]&lt;br /&gt;
* [[Multiple attacks]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Club_Members&amp;diff=71388</id>
		<title>Club Members</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Club_Members&amp;diff=71388"/>
		<updated>2014-06-05T08:10:29Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* 2014 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2014 ==&lt;br /&gt;
March 2014 - February 2015. $10 for individuals, $15 for households.&lt;br /&gt;
&lt;br /&gt;
# [[User:Bernard|Bernard H]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Antonio|Antonio]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Michaelm|Michael M]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Stephen|Stephen M]] ($15) {{Yes-I}}&lt;br /&gt;
# [[User:IanA|Ian A]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Kelsie|Kelsie M]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Mebh|Julia]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Menolly|Karen D]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Bernard|Bernard H]] ($10) {{Yes-I}} &#039;&#039;&#039;2nd Payment for this year&#039;&#039;&#039;&lt;br /&gt;
# [[User:Martin|Martin D]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Chris|Chris C]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Jono|Jono B]] ($10) {{Yes-I}}&lt;br /&gt;
# [[User:Helen|Helen S]] ($10)&lt;br /&gt;
# [[User:Keith|Keith S]] ($15)&lt;br /&gt;
# [[User:IanW|Ian Wood]] ($10 for this year, $10 for last year, $16 for rulebook)&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
March 2013 - February 2014. $20 for Subscribing membership +$10 Family membership.&lt;br /&gt;
&lt;br /&gt;
# [[User:ErrolC|Errol C]] {{Yes-I}} ($25)&lt;br /&gt;
# [[User:Jono|Jono B]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Clare|Clare B]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Stephen|Stephen M]] {{Yes-I}} ($30)&lt;br /&gt;
# [[User:IanA|Ian A]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Quash|Sean E]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Keith|Keith S]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Jacqui|Jacqui S]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Chris|Chris C]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Glenn|Glenn D]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Bernard|Bernard H]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:William|William DJ]] {{Yes-I}} ($25)&lt;br /&gt;
# [[User:Bridgetjane|Bridget DJ]] {{Yes-I}} ($25)&lt;br /&gt;
# [[User:Kelsie|Kelsie M]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Martin|Martin D]] {{Yes-I}} ($20 - no printed SGT reqd)&lt;br /&gt;
# [[User:Dean Ellis|Dean]]&amp;amp; [[User:Michelle|Michelle]] {{Yes-I}} ($30)&lt;br /&gt;
# [[User:SimonW|Simon W]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:IanW|Ian W]]&lt;br /&gt;
# [[User:Michael P|Michael P]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Menolly|Karen D]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Michael|Michael S]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Nathalanti|Joe P]] {{Yes-I}} ($40) &lt;br /&gt;
# [[User:Neil|Neil D]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Mebh|Julia]] {{Yes-I}} ($20)&lt;br /&gt;
# [[User:Michaelm|Michael M]] ($20) {{Yes-I}}&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
March 2012 - February 2013. $25 Subs&lt;br /&gt;
&lt;br /&gt;
# [[User:Stephen|Stephen M]] {{Yes-I}}&lt;br /&gt;
# [[User:Chris|Chris C]] {{Yes-I}}&lt;br /&gt;
# [[User:Keith|Keith S]] {{Yes-I}}&lt;br /&gt;
# [[User:Jacqui|Jacqui S]] {{Yes-I}}&lt;br /&gt;
# [[User:Martin|Martin D]] {{Yes-I}}&lt;br /&gt;
# [[User:Neil|Neil D]] {{Yes-I}}&lt;br /&gt;
# [[User:IanW|Ian W]] {{Yes-I}} ($35 paid, $10cr)&lt;br /&gt;
# [[User:Dean Ellis|Dean E]] {{Yes-I}}&lt;br /&gt;
# [[User:Michelle|Michelle E]] {{Yes-I}}&lt;br /&gt;
# [[User:Menolly|Karen D]] {{Yes-I}}&lt;br /&gt;
# [[User:Kelsie|Kelsie M]] {{Yes-I}}&lt;br /&gt;
# [[User:Jono|Jono B]] {{Yes-I}}&lt;br /&gt;
# [[User:Quash|Sean E]] {{Yes-I}}&lt;br /&gt;
# [[User:Michaelm|Michael M]] {{Yes-I}}&lt;br /&gt;
# [[User:Bernard|Bernard H]] {{Yes-I}}&lt;br /&gt;
# [[User:SimonW|Simon W]] {{Yes-I}}&lt;br /&gt;
# [[User:Michael P|Michael P]] {{Yes-I}}&lt;br /&gt;
# [[User:Mhaycock|Mike H]] {{Yes-I}}&lt;br /&gt;
# [[User:William|William DJ]] {{Yes-I}}&lt;br /&gt;
# [[User:Bridgetjane|Bridget DJ]] {{Yes-I}}&lt;br /&gt;
# [[User:Nathalanti|Joe P]] {{Yes-I}}&lt;br /&gt;
# [[User:Helen|Helen S]] {{Yes-I}}&lt;br /&gt;
# [[User:IanA|Ian A]] {{Yes-I}}&lt;br /&gt;
# [[User:Cattelite|Julie M]] {{Yes-I}}&lt;br /&gt;
# [[User:ErrolC|Errol C]] {{Yes-I}}&lt;br /&gt;
# [[User:MTB|Mike Y]] {{Yes-I}}&lt;br /&gt;
# [[User:Velcanthus|Jim A]] {{Yes-I}}&lt;br /&gt;
# [[User:Michael|Michael S]] {{Yes-I}} ($20)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rulebook_Orders&amp;diff=71336</id>
		<title>Rulebook Orders</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rulebook_Orders&amp;diff=71336"/>
		<updated>2014-06-04T06:25:31Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* 2 column large print */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Orders for June 2014 Edition ==&lt;br /&gt;
Add your name, and the number of copies that you want (if more than 1), to the appropriate section below&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
Sticking with Copies Plus who were not only among the cheapest last time but also answer their emails and deliver as promised.&lt;br /&gt;
&lt;br /&gt;
Final prices are dependent on the quantities we order, the more we order the cheaper it gets. Both quotes are for double-sided B&amp;amp;W printing on 80gsm paper with thermal binding - the same as the 2010 printing.&lt;br /&gt;
&lt;br /&gt;
* 3-Column version: $12 (assuming 10+ copies)&lt;br /&gt;
* 2-Column version: $16 (more because of the higher page count and lower quantity)&lt;br /&gt;
To have them printed for us to pick up on Saturday for distribution on Sunday we need to have the quantity finalised by close of business Friday 6th June.&lt;br /&gt;
&lt;br /&gt;
For payment, please bring cash to the guild mtg or better, deposit it in the club account with your name and rulebook or similar in the detail.&lt;br /&gt;
&lt;br /&gt;
=== 3 column original size version ===&lt;br /&gt;
# Fabio Olgiati&lt;br /&gt;
# Julia&lt;br /&gt;
# Simon White&lt;br /&gt;
# Ian Anderson&lt;br /&gt;
# Bernard Hoggins&lt;br /&gt;
# Michael Scott&lt;br /&gt;
# Dean Ellis&lt;br /&gt;
# Stephen Martin&lt;br /&gt;
# Jim Arona&lt;br /&gt;
# Keith Smith&lt;br /&gt;
# Sean English&lt;br /&gt;
&lt;br /&gt;
=== 2 column large print ===&lt;br /&gt;
# Joe Parker&lt;br /&gt;
# Jono Bean X 2 please&lt;br /&gt;
# Ian Wood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;= [[Rules]]&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Armour&amp;diff=70375</id>
		<title>Talk:Armour</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Armour&amp;diff=70375"/>
		<updated>2014-02-23T01:43:43Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Hard Leather Armour provides 4 points of Worn FT Protection.&lt;br /&gt;
&lt;br /&gt;
Fire Armour provides 4+4/rank Aura Ablative Damage Reduction vs Magical Fire.&lt;br /&gt;
&lt;br /&gt;
Rk 11 Armour of Earth provides 1 point of Natural Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
Funky shield when Wielded provides 1 FT Protection to attacks from front two hexes.&lt;br /&gt;
&lt;br /&gt;
Funky magical armour is Worn and provides 10 FT prot, 5 EN prot, 3 Magical DR, 3 DR vs Undead Draining.&lt;br /&gt;
&lt;br /&gt;
Funky cloak is Worn and provides 5 FT Protection.&lt;br /&gt;
&lt;br /&gt;
Magic Ring provides a daily Aura of 10 Ablative DR vs Magic &amp;amp; Physical&lt;br /&gt;
&lt;br /&gt;
Our Hero with Funky Amour, Shield &amp;amp; Cloak, Magic Ring, rk 5 Fire Armour, rk 11 AoE has:&lt;br /&gt;
* 20 ablative vs fire (Fire Armour)&lt;br /&gt;
* 10 ablative vs all (ring)&lt;br /&gt;
* 11 or 12 off FT blows (1 from AoE + 10 from armour (greater than 5 from cloak) + sometimes 1 from shield)&lt;br /&gt;
* 6 off EN blows (AoE + Armour)&lt;br /&gt;
* 3 off all magical damage (Armour)&lt;br /&gt;
&lt;br /&gt;
When hit by 40 points of Dragon Flames, the Aura applies first, 20 vs Fire is more than 10 vs All so it applies reducing damage by 20. Then the spell is resisted reducing damage by half to 10. The Wielded shield doesn&#039;t help. Worn armour reduces by 3. No Natural protection from magic so net damage applied is 7.&lt;br /&gt;
&lt;br /&gt;
I feel that this is a significant change to the stacking rules which allows considerably more stacking than we currently have, rather than a clarification.  --[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 19:15, 20 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
Really.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would you care to clarify your position or are you stacking objections?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
The proposal sets up four layers of &#039;same bonus&#039; stacking which currently isn&#039;t possible by default, obviously special exceptions can apply.&amp;lt;br&amp;gt;&lt;br /&gt;
So this makes it a significant change to what currently exists, rather than simply clarifying things.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 04:05, 21 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
Stephen is talking about non-standard defenses. Protection in the rule book comes from only two sources, Armour and spells. Damage Reduction is discussed only for Shapechangers and Wraithcloak. Endurance armour cannot be found there, nor can Spell Armour. There is some mention of Damage Absorption, but it is unclear whether this means anything different to Protection. Natural Armour is a racial ability which we have, by convention, allowed to stack with Protection and some people also allow it to apply vs Endurance damage, treating it like Endurance armour (not that I do, however).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I would like to know what the motivating force for this is; is it&lt;br /&gt;
# to reduce pc defences by stealth (i.e. nerfing)?&lt;br /&gt;
# to make DMs create items which adhere to conventions?&lt;br /&gt;
# to make it easier to administer as a DM?&lt;br /&gt;
I&#039;m opposed to 1 &amp;amp; 2. I&#039;m not even particularly for 3.&amp;lt;br&amp;gt;&lt;br /&gt;
1) Nerfing is, at best, a temporary measure until imaginative players come up with alternatives. If regularly stymied, however many take it in their stride,  some will become frustrated and leave the game.&amp;lt;br&amp;gt;&lt;br /&gt;
2) Enforcing loot conventions on DMs may frustrate our most imaginative DMS, who may take the opportunity to go elsewhere. I would feel encouraged to do this, anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
3) I can sympathise with DMs who really don&#039;t need the hassle of adjudicating unclear write ups in moments of high drama. On the other hand, interesting games inevitably create these situation so I guess that&#039;s just part of the deal.&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t be bound by any convention, really. If I want to give a character an eyebrow of protection which provides a point of Damage Reduction stacking with everything including a nasal hair of protection that does the same thing, weil, I will. &amp;lt;br&amp;gt;&lt;br /&gt;
With respect to difficult write ups, I used to contact DMs about them but I don&#039;t do that any more; it seems to cause offense. Instead, if I don&#039;t understand a write up I administer it to the best of my ability or I just don&#039;t honour it at all. In addition, there are some things I don&#039;t want in my game - chain mail bikinis will never work and I withdraw any benefit of the doubt for write ups that I think are unreasonable or even out and out rorts. And if a write up demands behaviour of me that I find unenjoyable or boring, I am simply not doing it and I don&#039;t give a damn how congruent it is with the rules. &amp;lt;br&amp;gt;&lt;br /&gt;
So,I guess my two-penn&#039;orth is this: I prefer that a write up be clear, easy to understand and respect the next DM who will have to administer it. On the other hand, I like write ups that are interesting and weird if appropriate. If Stephen&#039;s syntax helps formalise people&#039;s ideas and makes things easier, then I&#039;m fine with it, as far as it goes. I am not interested in an approach which supports ennui.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
I like the idea of creating a common set of descriptors for Armour.&amp;lt;br&amp;gt;&lt;br /&gt;
The game is evolving and items/abilities are not limited by the Rulebook, so the descriptors shouldn&#039;t be either.&amp;lt;br&amp;gt;&lt;br /&gt;
I would however prefer to retain as many existing descriptors as possible, amalgamating if required.&amp;lt;br&amp;gt;&lt;br /&gt;
* FT PROT rather than FP&lt;br /&gt;
* EN PROT rather than EP, which is already used for Experience Points&lt;br /&gt;
* I dont like &#039;Damage Reduction&#039;, feels too much like Space Opera, but i cannot think of a better term.&lt;br /&gt;
I like the clarity of Bernard&#039;s example, my main concern is that it will take so long at run time to resolve every blow and spell, which is boring. &amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 18:42, 22 February 2014 (MST)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Armour&amp;diff=70374</id>
		<title>Talk:Armour</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Armour&amp;diff=70374"/>
		<updated>2014-02-23T01:42:45Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Hard Leather Armour provides 4 points of Worn FT Protection.&lt;br /&gt;
&lt;br /&gt;
Fire Armour provides 4+4/rank Aura Ablative Damage Reduction vs Magical Fire.&lt;br /&gt;
&lt;br /&gt;
Rk 11 Armour of Earth provides 1 point of Natural Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
Funky shield when Wielded provides 1 FT Protection to attacks from front two hexes.&lt;br /&gt;
&lt;br /&gt;
Funky magical armour is Worn and provides 10 FT prot, 5 EN prot, 3 Magical DR, 3 DR vs Undead Draining.&lt;br /&gt;
&lt;br /&gt;
Funky cloak is Worn and provides 5 FT Protection.&lt;br /&gt;
&lt;br /&gt;
Magic Ring provides a daily Aura of 10 Ablative DR vs Magic &amp;amp; Physical&lt;br /&gt;
&lt;br /&gt;
Our Hero with Funky Amour, Shield &amp;amp; Cloak, Magic Ring, rk 5 Fire Armour, rk 11 AoE has:&lt;br /&gt;
* 20 ablative vs fire (Fire Armour)&lt;br /&gt;
* 10 ablative vs all (ring)&lt;br /&gt;
* 11 or 12 off FT blows (1 from AoE + 10 from armour (greater than 5 from cloak) + sometimes 1 from shield)&lt;br /&gt;
* 6 off EN blows (AoE + Armour)&lt;br /&gt;
* 3 off all magical damage (Armour)&lt;br /&gt;
&lt;br /&gt;
When hit by 40 points of Dragon Flames, the Aura applies first, 20 vs Fire is more than 10 vs All so it applies reducing damage by 20. Then the spell is resisted reducing damage by half to 10. The Wielded shield doesn&#039;t help. Worn armour reduces by 3. No Natural protection from magic so net damage applied is 7.&lt;br /&gt;
&lt;br /&gt;
I feel that this is a significant change to the stacking rules which allows considerably more stacking than we currently have, rather than a clarification.  --[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 19:15, 20 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
Really.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would you care to clarify your position or are you stacking objections?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
The proposal sets up four layers of &#039;same bonus&#039; stacking which currently isn&#039;t possible by default, obviously special exceptions can apply.&amp;lt;br&amp;gt;&lt;br /&gt;
So this makes it a significant change to what currently exists, rather than simply clarifying things.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 04:05, 21 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
Stephen is talking about non-standard defenses. Protection in the rule book comes from only two sources, Armour and spells. Damage Reduction is discussed only for Shapechangers and Wraithcloak. Endurance armour cannot be found there, nor can Spell Armour. There is some mention of Damage Absorption, but it is unclear whether this means anything different to Protection. Natural Armour is a racial ability which we have, by convention, allowed to stack with Protection and some people also allow it to apply vs Endurance damage, treating it like Endurance armour (not that I do, however).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I would like to know what the motivating force for this is; is it&lt;br /&gt;
# to reduce pc defences by stealth (i.e. nerfing)?&lt;br /&gt;
# to make DMs create items which adhere to conventions?&lt;br /&gt;
# to make it easier to administer as a DM?&lt;br /&gt;
I&#039;m opposed to 1 &amp;amp; 2. I&#039;m not even particularly for 3.&amp;lt;br&amp;gt;&lt;br /&gt;
1) Nerfing is, at best, a temporary measure until imaginative players come up with alternatives. If regularly stymied, however many take it in their stride,  some will become frustrated and leave the game.&amp;lt;br&amp;gt;&lt;br /&gt;
2) Enforcing loot conventions on DMs may frustrate our most imaginative DMS, who may take the opportunity to go elsewhere. I would feel encouraged to do this, anyway.&amp;lt;br&amp;gt;&lt;br /&gt;
3) I can sympathise with DMs who really don&#039;t need the hassle of adjudicating unclear write ups in moments of high drama. On the other hand, interesting games inevitably create these situation so I guess that&#039;s just part of the deal.&amp;lt;br&amp;gt;&lt;br /&gt;
I won&#039;t be bound by any convention, really. If I want to give a character an eyebrow of protection which provides a point of Damage Reduction stacking with everything including a nasal hair of protection that does the same thing, weil, I will. &amp;lt;br&amp;gt;&lt;br /&gt;
With respect to difficult write ups, I used to contact DMs about them but I don&#039;t do that any more; it seems to cause offense. Instead, if I don&#039;t understand a write up I administer it to the best of my ability or I just don&#039;t honour it at all. In addition, there are some things I don&#039;t want in my game - chain mail bikinis will never work and I withdraw any benefit of the doubt for write ups that I think are unreasonable or even out and out rorts. And if a write up demands behaviour of me that I find unenjoyable or boring, I am simply not doing it and I don&#039;t give a damn how congruent it is with the rules. &amp;lt;br&amp;gt;&lt;br /&gt;
So,I guess my two-penn&#039;orth is this: I prefer that a write up be clear, easy to understand and respect the next DM who will have to administer it. On the other hand, I like write ups that are interesting and weird if appropriate. If Stephen&#039;s syntax helps formalise people&#039;s ideas and makes things easier, then I&#039;m fine with it, as far as it goes. I am not interested in an approach which supports ennui.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
I like the idea of creating a common set of descriptors for Armour.&amp;lt;br&amp;gt;&lt;br /&gt;
The game is evolving and items/abilities are limited to the rules, so the descriptors shouldn&#039;t be either.&amp;lt;br&amp;gt;&lt;br /&gt;
I would however prefer to retain as many existing descriptors as possible, amalgamating if required.&amp;lt;br&amp;gt;&lt;br /&gt;
* FT PROT rather than FP&lt;br /&gt;
* EN PROT rather than EP, which is already used for Experience Points&lt;br /&gt;
* I dont like &#039;Damage Reduction&#039;, feels too much like Space Opera, but i cannot think of a better term.&lt;br /&gt;
I like the clarity of Bernard&#039;s example, my main concern is that it will take so long at run time to resolve every blow and spell, which is boring. &amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 18:42, 22 February 2014 (MST)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Those_Dripping_Bones&amp;diff=70241</id>
		<title>Those Dripping Bones</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Those_Dripping_Bones&amp;diff=70241"/>
		<updated>2014-02-10T11:13:06Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Summary */&lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Summer 814 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Those Dripping Bones&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Bernard&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Summer 814&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Wednesday normally&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: TBA&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Medium/Chewy&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keith Smith -- [[Aqualina]] Pasifikan f. Hu. Water-mage&lt;br /&gt;
* Helen Saggers -- [[Rowan]] f. elv Binder; &amp;amp; Staff &#039;&#039;&#039;MilSci&#039;&#039;&#039;&lt;br /&gt;
* Ian Anderson -- [[Sau Rus]] m. Hu Necro  (D)&lt;br /&gt;
* Ian Wood -- Sir Wojer m. elf warrior; some Air college &#039;&#039;&#039;Leader&#039;&#039;&#039;;&lt;br /&gt;
* Michael Parkinson -- [[Hagan]] non-Mage mechanician, Gigolo, Arm/Weaponsmith; multi-Artisan; Herbalist 7 (L) &#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: &lt;br /&gt;
Opposed rolling will be in use.&amp;lt;br&amp;gt;&lt;br /&gt;
Warriors please use new rules.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to party size, Mil Sci time out to be timed, and all players to have actions ready within 5 seconds of being asked in combat (Clarification questions permitted).&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus award for Mil Sci taking care of this themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pasifikan Tribal Shamans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
The Shamans from [[Pasifika]] have noticed that travel magic in the area is no longer as effective as it used to be, and this effect seems to becoming worse.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally vague rumours are coming from the now far off southern islands of dark rituals occurring in the smaller villages under the local shamans.&amp;lt;br&amp;gt;&lt;br /&gt;
These incidents may or may not be connected however the Shamans wish the Travel Magic issue solved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
20,000sp each (advanced to the guild).  Expenses for each individual are expected to be paid from this.&amp;lt;br&amp;gt;&lt;br /&gt;
20 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
30,000sp for discovering the cause of the travel magic failing, and fixing it if possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Arcane points may also be awarded&amp;lt;br&amp;gt;&lt;br /&gt;
Additional payments possible for solving of things above &amp;amp; beyond the initial brief.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CHAP-1===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Job &amp;amp; the pay====&lt;br /&gt;
&lt;br /&gt;
The Employer, &#039;&#039;&#039;Kei Nui Palani&#039;&#039;&#039; (Dignified Large &amp;amp; Free), is a Polynesian lord in shell armour, with 2 flunkies Malee Kalanee &amp;amp; Kiowa Kalanee, whose names indicates they have at least knightly status, so Aqualina tells us.&lt;br /&gt;
&lt;br /&gt;
KP outlined the problem &amp;amp; our potential pay, that is when he wasnâ€™t correcting what Aqualina said or reproaching on account of neglecting her heritage or forgetting the Ways of her People, fâ€™rinstance â€œStars ARE important when navigating, Aqualinaâ€, which is a bit rough on Amiable Akkers (as she is sometimes known behind her very attractive back), cos thatâ€™s nothing compared with what sheâ€™s blurted out about the Guild or her Party on many a mission.&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aqualina&#039;&#039;&#039;: &amp;quot;I have learnt something in my years at the guild, contrary to popular belief&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE PROBLEM&#039;&#039;&#039; : Seems Pasiphika is having problems travel magic (with waters, clouds, â€˜nâ€™ stuff) that started three weeks ago: bewitched boats are no faster than a good-but-unspelled vessel.  Itâ€™s not the mages, it is the magic itself, cos theyâ€™re much faster when they come north  but a weak mage still doesnâ€™t go as fast as a powerful mage. Effect ceased 300 miles north of the shallow water [the plateau]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OUR REWARD&#039;&#039;&#039; : 20k for expenses; 30k more for finding out; bonuses if we actually solve the matter.  Plus arcane points.&lt;br /&gt;
&lt;br /&gt;
Employer will not come back initially, cos he may have to talk to the elves and is clearly not keen on it; so himself gave us Token of authority (Aquababe has it, so donâ€™t let her forget it)  and advised&amp;lt;BR&amp;gt;&lt;br /&gt;
*â€œ&#039;&#039;&#039;Kalea Niele&#039;&#039;&#039;  (Bright &amp;amp; Curious) will be highest priest-shaman at the Temple to talk to on this matterâ€.&lt;br /&gt;
*â€œSee &#039;&#039;&#039;Pono Ualoheke Akua&#039;&#039;&#039;&#039; (Righteous God has listened) if people need resurrectingâ€.&lt;br /&gt;
&lt;br /&gt;
We got stores, Greaters, and headed off on horses to the portal in the Sea of Grass.  The journey was quiet despite some brigands or possibly toll-collectors ... the subtle distinction was lost on us.  Also trouble was avoided with some knights because Sau Rus thought discrete leather easier to travel in than his Bone Armour.&lt;br /&gt;
&lt;br /&gt;
====Stranger at the Gate====&lt;br /&gt;
&lt;br /&gt;
At the Lake near the Trilithic Gates to various places, including our Destination, Sau Rus sensed undead. While Hagan prepared a quick dinner with bonus herbs, a humanoid, perfectly human looking, in black approaches the party:&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rowan&#039;&#039;&#039;: â€œItâ€™s strange to see a gentleman out here by himselfâ€. &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gent-in-Black&#039;&#039;&#039;: It would be odd ...  were I &#039;&#039;actually&#039;&#039; by myself. &amp;lt;BR&amp;gt;&lt;br /&gt;
[GTN: Deathknight.  DA: currently controlling 30 â€œunitsâ€]&lt;br /&gt;
&lt;br /&gt;
The Gentleman tried to sell us discounted truesilver armour, recently scarred &amp;amp; dented, but no longer required by its former wearers; unfortunately we declined and the business was too &amp;lt;s&amp;gt;hot&amp;lt;/s&amp;gt; &#039;&#039;urgent&#039;&#039; for someone to come for it in a month or two from, for example, the Seagate Guild which is notoriously accommodating in the second-hand possessions market.  He couldn&#039;t wait; and declined our offer to melt it on the spot ... to make it easier to sell as scrap.  &lt;br /&gt;
&lt;br /&gt;
====On Pasifikan Shores====&lt;br /&gt;
&lt;br /&gt;
Come thru at late afternoon.  Dark cloud on the East horizon -- BIG dark cloud, totally obscuring the view of the volcanic island in that vicinity.  By evening, we reached the trade centre -- call it a city, growing fast.  The walls have been enlarged, not by clumsy elementals but Proper Walls built by hundreds of workmen per day.  We went to the inn near the land-gate.  A sliver each (or 10 for the entire room) so, same-diff, we 5 moved in with our the horses.  Rowan&#039;s Golem cleaned up &amp;amp; crushed lavender was spread about.&lt;br /&gt;
&lt;br /&gt;
We got info from the mercenaries/hands -- winds for the boats have been slow; ditto currents.  But the mages donâ€™t seem to be getting as tired (for low level mages). There&#039;s not lots of watermages trading (only 20 to 30 maged boats total).    Less runs, therefore cutting down on the numbers of crew.  &lt;br /&gt;
&lt;br /&gt;
DAY ONE (ie Next day), Aqualina, Rowen, &amp;amp; Sau Rus went to lower pasifika (10 mi away) expects to travel at 7 mph, only went less than 3 mph but the spell is still active;  &#039;&#039;Waveriding&#039;&#039; should have been 22mph; was 7MPH  ...&lt;br /&gt;
&lt;br /&gt;
In general &#039;&#039;&#039;ALL Travel magic&#039;&#039;&#039; is about a third of the speed, but lasts three times as long.&lt;br /&gt;
&lt;br /&gt;
====Bumps (&amp;amp; Broken Bones) in the night====&lt;br /&gt;
&lt;br /&gt;
That night Sau Rus detected undead within 600â€™, but NO number, direction, or type.  A blue-eyed Kitten turned up after loose talk from Acqualina &amp;amp; demands fish, speaking a little Horse (sick!).  That-which-will-not-be-named (and his free-reign pennies) was suspected and WEIRD stuff happened:&amp;lt;BR&amp;gt;&lt;br /&gt;
#Sau Rus disappeared for 12 minutes (we couldnâ€™t find him).  He said that Kitten Blue-eyes was trying to talk to him, but the sound was distorted, broken syllables.  He&#039;d experienced this before (perhaps) but couldnâ€™t place it.&lt;br /&gt;
#Then SR came back and the cat â€œsquidged outâ€ â€“ not normal shadow walk, or teleport, or other forms of winking out.  &lt;br /&gt;
#Aq started a &#039;&#039;Waters of vision&#039;&#039; for info on the volcano/cloud.  Hagen raised her morale slightly, but she still failed to make a 2xWP; and allegedly decided to aid what was coming through rather than hinder it.&lt;br /&gt;
#At once, a Shadow Form appeared in the room: Hagan leapt in &amp;amp; punched it soundly from behind; magically taking FIVE grievous wounds himself: bleeding profusely, missing an ear; with disabled 1ry arm, 2ndry shoulder &amp;amp; 2ndry arm; and a bleeding leg.&lt;br /&gt;
#It then swept the rest of the room.SR received broken Pelvis; Rowan has broken chest; (&amp;quot;Come back here, I&#039;ve still got a leg to kick you with&amp;quot;).  Four of the 5 horses were seriously crippled. And then the S. Form distorted out.&lt;br /&gt;
#The suspiciously untouched Aqualina mentioned sensing something Dragonlike and went for help -- Given the violence &amp;amp; screams, the others in the Inn were aware of &amp;quot;goings-on&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Aqualina&#039;s [first?] Nomination for Stupidest Adventurer====&lt;br /&gt;
&lt;br /&gt;
Aqualina was advised by the Innkeeper to get Healers (ie, indigenous priestly sorts), but the religious &#039;&#039;&#039;Knights of Baranor&#039;&#039;&#039; to ask for help:&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aqualina&#039;&#039;&#039;: â€œI was doing a &#039;&#039;Waters of vision&#039;&#039; when I AIDED something coming through ...&amp;quot; &amp;lt;BR&amp;gt;&lt;br /&gt;
Short story: knights tromp in; 4 horses put down, but the Necromancer wasn&#039;t; the party were healed at the Kinghts of Baranor compound; taking up to four days for Rowen and SR in the infirmary; Hagan, after the ear was attached, helping out with Herbalist stuff.  Sau Rus had a bad time of it, being restrained and preached at for four days while his pelvis was reconstructed ... all on consecrated ground: &amp;quot;See he &#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039; recovering, all his limbs are twitchingâ€&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hagan&#039;&#039;&#039;, to &#039;&#039;&#039;Sau Rus&#039;&#039;&#039;: &amp;quot;Stop slapping Aqualina on the head ... you can&#039;t put any weight into it until your pelvis is cured&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Party takes in the various Shrines==== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We visited the shrine of &#039;&#039;&#039;Iti-Manuka&#039;&#039;&#039; to see if they know anything odd about travel magic or if they know what is going on.  He is but a simple priest, so he said, who suggested we should visit the temples of &#039;&#039;&#039;Papa&#039;&#039;&#039; (healer Earth-mother) &amp;amp; &#039;&#039;&#039;Rangi&#039;&#039;&#039; (Sky father).  These are a Double-Temple: One (Rangiâ€™s, up stairs, raised from the ground) symbolically over the other (Papaâ€™s, down steps into the Earth).  We descended into a natural cave, which comfortable &amp;amp; comforting, like a super-large Hobbit Hole.&lt;br /&gt;
&lt;br /&gt;
Under prompting, Aqualina produced the Authority, and the acoloyte came back later with a cackling wise-women (called â€œ&#039;&#039;&#039;the Mother&#039;&#039;&#039;â€).  The slow travel is effecting them severely because word that a healer is needed is much slower in coming and itâ€™s slower to get a healer where she is needed ... they now need about &#039;&#039;&#039;SIX&#039;&#039;&#039; times the current number of healers.  [&#039;&#039;MilSci Logistics Alert&#039;&#039;]  NB: The Resurrector travels!  &lt;br /&gt;
&lt;br /&gt;
The mother advised:&amp;lt;BR&amp;gt;&lt;br /&gt;
* It is possible that Aqualina was, in fact, seeing the future instead. [&#039;&#039;&amp;gt;&amp;gt;&amp;gt;Could Philosophers of magic, or a watermage, confirm this?&#039;&#039;]&amp;lt;BR&amp;gt;&lt;br /&gt;
* The old ways (&#039;&#039;&#039;Blood magic&#039;&#039;&#039;) is rumoured to have returned.&lt;br /&gt;
&lt;br /&gt;
===Chap 2: The Voyage begins===&lt;br /&gt;
&lt;br /&gt;
In the underground cave of Papa, the party wibbled over â€œWhere do we go from here?â€ After enough of such hesitant pfaffle to bore an elf (!), Sir Wojer anounces â€œLets go east to the volcanic cone.  Thatâ€™s why heâ€™s leader.&lt;br /&gt;
&lt;br /&gt;
We bought a 21â€™ canoe (for 1000sp).  The used-canoe salesman threw in lots of optional extras like netting between the hull &amp;amp; out-rigger, but no mast or sail: It weighs a ton; it carries a ton.  Weâ€™d already noticed that the unrest from unemployed sailors &amp;amp;mdash; because the travel is so slow, labour cost would have tripled if most sailors hadnâ€™t been laid off, and the rest desperate to work for much lower wages.  &lt;br /&gt;
&lt;br /&gt;
There were three sail-driven, proper, large boats in the harbour: a normal cog (or â€œshipâ€), and two different double-canoes.  We chose one of the latter, called Cat-Ã -meringue (ick! Sounds disgusting), which was about to leave on a trading run ... East then South.  We were given free passage because of SWâ€™s air magic: together with their magic current, the ship can now rip along at 15mph!  Which is considered fast, these days, so we get to &#039;&#039;&#039;Waiheke&#039;&#039;&#039; (pron. Why-Hecky) by dusk rather than dawn the next day.  They pulled up on the beach; unloaded junk; loading up different stuff.  During the trip, our mages noticed that the mana itself was stop-starting with travel magic &lt;br /&gt;
&lt;br /&gt;
Next day, we entered under the cloud.  Getting closer, we saw a twin-coned Island (&#039;&#039;&#039;Kailua Kona&#039;&#039;&#039;) spewing thick black smoke, lightning flickering around the peaks.  Up the slope of onecone we see some buildings: the temple of PelÃ©.  The Harbour village was a bit more fortified â€“ thereâ€™ve been Lots of monsters lately, since the big island rose from the sea: zombies, sahuagin, adventurers , â€˜nâ€™ shit.  The Cat is heading south an hour after dawn; theyâ€™ll drop off our canoe if weâ€™re not back from the Temple by then.&lt;br /&gt;
&lt;br /&gt;
We headed up to the temple.  Beyond the Offering statue, the. accolytes we met said the High Priest was up on the peak communing with the Deity.  We encountered a less lofty holy dude : &#039;&#039;&#039;Kalei Nili&#039;&#039;&#039; (30 yr old, m),  When he said â€œYouâ€™re the Help!â€, we realised coincidentally heâ€™s the person the employer told us to meet.  Lucky break!  SirW introduced us.&lt;br /&gt;
 &lt;br /&gt;
K.N. CONFIRMED: All the islands and the merfolk &amp;amp; the sea elves are experiencing the Slowing; also &#039;&#039;Wind-speaking&#039;&#039; also effected.  The southern islandsâ€™ ancestors have prompted their people to return to the old way. SW notices that Northern Boundary of the Effect is about the equator.  Sognificant?&lt;br /&gt;
&lt;br /&gt;
====Whatâ€™s causing it?====&lt;br /&gt;
&lt;br /&gt;
Kalei Nili offered to take a specific divinary question up to the High priest, and we settled on: &#039;&#039;What change is occurring to the balance of the Powers?&#039;&#039; ***IS THIS RIGHT?&lt;br /&gt;
&lt;br /&gt;
Meanwhile, before we were confused by any further input, the party wildly conjectured on what the cause or Big Picture reason might be: &amp;lt;BR&amp;gt;&lt;br /&gt;
#SauRus did a Philosopher guess and thought it might be a god, or calimar, but NOT the Powers&amp;lt;BR&amp;gt;&lt;br /&gt;
#Possibly itâ€™s a &amp;quot;Natural causes&amp;quot;: a Side-efect of someone swiping something shiny they shouldnâ€™t have. &amp;lt;BR&amp;gt;&lt;br /&gt;
#Curse from, one of the many powerful nasties recently killed.  Some party-members insisted on Naming probable suspects -â€“ which is kind of stupid (especially if theyâ€™re right!) &amp;lt;BR&amp;gt;&lt;br /&gt;
#Curse from, one of the many powerful demons interested in the area or in a position to flex muscles given how many souls have been trading hands recently; plus the recent power fluctions in Lets-call-it-Heck.  Naturally, some party-members insisted on Naming ... ditto ditto) &amp;lt;BR&amp;gt;&lt;br /&gt;
#It a pre-invasion Deliberate Magic Effect to stop people fleeing at high speed. (especially if the invaders want slaves, sacrifices, food, or other Icky-ness. &amp;lt;BR&amp;gt;&lt;br /&gt;
#For example a Kraken or other attack from the Depths&amp;lt;BR&amp;gt;&lt;br /&gt;
#Or Drow invasion (now that the one in the north has bogged down).Likewise a Drow beach-head in the Sea of Grass is not a good idea. &amp;lt;BR&amp;gt;&lt;br /&gt;
#Or Calimar invasion, given that it is both anti-magical and decreasing the effectiveness of the Healer priests &amp;amp; others. &amp;lt;BR&amp;gt;&lt;br /&gt;
#The logistic crippling of the Healer service, together the labour unrest from unemployed and economic instability from the increased costs of trade goods and the anticipated scarcity (higher costs for far fewer items arriving per week), would cause riots, destabilise the existing authorities, creating discord &amp;amp; disaffection in the larger towns ... strife that would benefit an invader.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SauRus&#039;&#039;&#039;: But weâ€™re better, more rash than the priests.â€ &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sir Woger&#039;&#039;&#039;: â€œRash is Not an abbreviation of Rational.â€&lt;br /&gt;
&lt;br /&gt;
====The reading====&lt;br /&gt;
&lt;br /&gt;
The 8-line reading was: &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Star Bright / Dark Hosts Cry / Rejoice / Ancestor Ascended / To Downward Throne / Death / Horrors Abound / Gates Open&lt;br /&gt;
&lt;br /&gt;
Clearly this confirmed Drow invasion; Demonic or Underworld revolution; and/ Or Local Spirits descending to the Big Time; Necromancy; the Gates of Heck or some other plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clearly this confirmed Drow invasion; Demonic or Underworld revolution; and/ Or Local Spirits descending to the Big Time; Necromancy; the Gates of Heck or some other plane.&lt;br /&gt;
&lt;br /&gt;
====Next stop: Manoe====&lt;br /&gt;
&lt;br /&gt;
In the morning we went down down &amp;amp; boarded the â€œshipâ€.  At Dusk, get to Manoe.  Nearby Sea-Elves trade sea-goods &amp;amp; nodules of Iron, Silver, and â€œMongoosiumâ€ for finished metal products: weapons, tools, buckles.  Also Black shells from â€œIron Crabsâ€ (semi-magical, substantial creatures), that are smithed like Iron weapons at the local Human village.  The god of weather (Tawhere) is worshipped in the local village.  No further info for Acqualina.&lt;br /&gt;
&lt;br /&gt;
The sea elves didnâ€™t understand anything special about â€œDownward Throneâ€, nor does it have any submarine significance for them. The Next day we raced along at 20 mph !!  The next island has a â€œmagical cloudâ€ extend out about a fuzzy mile.  &lt;br /&gt;
&lt;br /&gt;
====Blood rites====&lt;br /&gt;
&lt;br /&gt;
Suspicions were confirmed: The magic in the air was ancestor protection.  We also noticed the new religious construction. The conjecture of blood-rite practices was is promptly, openly confirmed by the local priest of Ra.  They were preparing for a feast â€“ so the traders didnâ€™t want to bother them now, but were happy to catch them next time.  Our canoe was unloaded.  Initially, we didnâ€™t want to stay for the â€œfeastâ€: but we talked to the locals.&lt;br /&gt;
&lt;br /&gt;
The Shaman of Ra sensed the Dangers in the deep, back when he first noticed that the travel magic was a little slow:&amp;lt;BR&amp;gt;&lt;br /&gt;
â€œThe magic was just a little slow thenThe sea felt wrong as I flew around the island and I felt several Holes, or it may have been the same one moving.  Felt empty and twisted. (not no lifeâ€”empty and twisted). I spoke to the ancestors 2 months ago and they advised to recommence the Old Ways.  Other villages are not involved, but our rites also protect them.â€&lt;br /&gt;
&lt;br /&gt;
We attended the ceremony, as spectators, although SW was in a preliminary bout.  The Weapons are all Ranked 10 â€˜smithed (to do &#039;&#039;less&#039;&#039; damage): the local speciality was somewhat spear-like, used partly as a Spear, partly as a Quarterstaff. &lt;br /&gt;
 &lt;br /&gt;
At the end of the contests, those with the &#039;&#039;Sight&#039;&#039; noticed fatigue stream from all attendees flow through the shaman to the victor cutting himself and a pulse shoot from the self-bleeding victor into the altar and then a powerful pulse shoot out &amp;amp; plunge into the sea â€” about a couple of thousand points.  The Ancestor protection was definitely stronger.  All participants &amp;amp; spectators were fatigued, but no permanent damage had been done.&lt;br /&gt;
&lt;br /&gt;
====His Sea-elf majesty is unavailable====&lt;br /&gt;
&lt;br /&gt;
We set Double Watches, with dark sight.  In the morning, a protection cloud still extended out from the boat about 5 feet (we later noticed a 2â€™ protection halo on SirWojer).  We travelled the 50 miles to and Aqualina prepared to visit the Sea-elf king.  Hagan lowered a bright light in a crystal shard on a rope so that she could re-find the boat.  Fortunately nothing else found us.  Amazingly, Aqualina dropped down and WAS at the sea-elf City.  She was dissed &amp;amp; threatened by the first guard so, when she surfaced, Aqualina was advised by all the other courtiers how to behave with bureaucracy, how to intimidate, and how to dress properly.&lt;br /&gt;
&lt;br /&gt;
Aqualina: â€œBut I already &#039;&#039;&#039;do&#039;&#039;&#039; have &#039;&#039;Dress appropriately&#039;&#039;â€.&lt;br /&gt;
Sir Woger &amp;amp; Hagen (together): â€œ&#039;&#039;&#039;&#039;&#039;Real&#039;&#039;&#039;&#039;&#039;-ly ???â€ &lt;br /&gt;
&lt;br /&gt;
Naturally, Aqualina still didnâ€™t get to see the King, no matter how much she claimed she knew him intimately and had performed â€œvaluable servicesâ€ in the past; but an appropriate message was relayed to a relevant courtier.&lt;br /&gt;
&lt;br /&gt;
===Chap.3===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Old ways at Tuitangi====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We arrived at &#039;&#039;&#039;Tuitangi&#039;&#039;&#039; on the morning of the 23rd.&amp;lt;BR&amp;gt;&lt;br /&gt;
SauRus, the necromancer: â€œI try to &#039;&#039;Detect Undead&#039;&#039;â€&amp;lt;BR&amp;gt;&lt;br /&gt;
Rowan (MilSci): â€œYou mean &#039;&#039;&#039;&#039;&#039;Summon&#039;&#039;&#039; Undead&#039;&#039;, donâ€™t youâ€?&amp;lt;BR&amp;gt;&lt;br /&gt;
Aqualina: â€œThatâ€™s only because the undead have a better &#039;&#039;Detect &#039;&#039;&#039;Detecting&#039;&#039;&#039;&#039;&#039; range than you have a &#039;&#039;Detect Undead&#039;&#039; range.  Like how your voice carries beyond the point from which you can hear its echoâ€.&lt;br /&gt;
&lt;br /&gt;
It was a volcanic isle about 10 miles across: a steep-sided volcano, with a few shelf-like plateaus on it.  Its ancestor cloud had much sharper edges and extended out to the water but, seemingly, not centred on the peak.  We head to the village.  It was quiet:  very few people visible, given the size of the village.  A fisher said most people were up at the plateau, working on the building a newly fashioned altar to the ancestors.&lt;br /&gt;
&lt;br /&gt;
We followed a narrow, hacked bush-track and climbed the cliff using the provided rope-ladder, reaching a flat area, with a waterfall &amp;amp; pool in view, also discarded carrying baskets near the altar that is being built by locals in a dream-like state.  The altar definitely contains mana.  An assistant shaman, on a water break explained, â€œThey are buildging an altar to the ancestors, because they are protecting us from the dangersâ€.&lt;br /&gt;
&lt;br /&gt;
====Interview with an Ancestor====&lt;br /&gt;
&lt;br /&gt;
Hagan can speak to the spirit of a place: not ghosts, but any &#039;&#039;animus&#039;&#039; or &#039;&#039;genius loci&#039;&#039; (in the rare case when one exists), So he tried to.  He felt his eardrums burst and fell over unconscious, when the ISLAND replied, VERY VERY loudly.  Acqualina and Sir Wojer carried the ruggedly handsome but undeniably heavy body (320 lb, including armour &amp;amp; worn gear) over to the pool to revive him.  Besides Sir Wojer was dying to shower under the refreshing (possibly sacred) waterfall.  Hagan was brought round, although confused ... why so many painful bumps on his head if he fell over only once?  Fortunately he knew Alusian sign language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Wojer&#039;&#039;&#039;, the elf: â€œWhy should One learn this â€˜Silent Speechâ€™?â€&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aqualina&#039;&#039;&#039;, the human: â€œBecause otherwise I can talk behind your back and you wonâ€™t know what Iâ€™m sayingâ€.&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sir Wojer&#039;&#039;&#039;: â€œBut I donâ€™t pay attention to what you say anywayâ€.&lt;br /&gt;
&lt;br /&gt;
Aqualina tried to pass herself as a shamen of her island, but the shaman knew better.  Hagan was persuaded he didnâ€™t need ears for voices in his head and conversed with the spirit to whom the altar was being raised: &#039;&#039;&#039;Maleah Keala Kaimi Kekipi&#039;&#039;&#039; (Bitter Pathway Seeker Rebel), Guardian ancestor of the village.  We were informed that:&amp;lt;BR&amp;gt;&lt;br /&gt;
# MKKK was the one protecting the island&lt;br /&gt;
# Particularly protecting them from â€œThings [that] are passing in the deeps.â€ &lt;br /&gt;
# Some other ancestors are on the island, but they move.&lt;br /&gt;
#The only help that MKKK wanted from us was to bleed on his altar&lt;br /&gt;
&lt;br /&gt;
The Shamans were directing work crews in paving patterns around the altar &amp;amp;mdash; the paving is very high quality and seamless: even rubbing the edges repeatedly on cloth so they fit closely.  SauRus recognised some stylised symbols very like those associated with &#039;&#039;&#039;M*RM*R, the Duke of Thrones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We left the plateau for some experimentation (and to maybe, somehow, â€œborrowâ€ a transient ancestor).  A little bleeding demonstrated that Everywhere on the island is feeding the newly-altarred plateau.&lt;br /&gt;
&lt;br /&gt;
Saurus summoned a friendly spirit for a Q&amp;amp;A session... and it turned out to be our altar spirit (again).  Things were a mite confused by Hagan &amp;amp; Aqualina also asking questions, since it turns out that it only had to answer Saurusâ€™s questions honestly and we forgot who asked what.&amp;lt;BR&amp;gt;&lt;br /&gt;
Q:What powerful forces have been arising in this area? A: â€œThe gods and those under themâ€.&amp;lt;BR&amp;gt;&lt;br /&gt;
More Answers:&amp;lt;BR&amp;gt;There are things moving in the deep, Iâ€™m keeping them away // I havenâ€™t been to see then // The protection keeps them out, something like a forbidding // it is dependent on the power put in it // I only allow through what is natural. // protection is provided across several islands // All who wish may become my descendants&lt;br /&gt;
&lt;br /&gt;
SauTus talked to a shaman taking time out for some food &amp;amp; drink for more background.  â€œThey [Pasifikans] donâ€™t lose connection with our ancestors, unless you away for a long timeâ€.  Aq was flustered &amp;amp; embarrassed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aqualina&#039;&#039;&#039;: â€œI know Iâ€™ve been lax in my ancestors recentlyâ€. [Scribe confused by new euphemism?]&lt;br /&gt;
&lt;br /&gt;
We Decide not to go to Aqâ€™s home island, since we didnâ€™t need [another] necromancer.&lt;br /&gt;
&lt;br /&gt;
====Flighty Leader AWOL====&lt;br /&gt;
&lt;br /&gt;
Sir Woger flew up to about 20,000 ft, breaking out of the protection (which lay broad but not high, encasing the island) at about half-a-mile up, continuing up through the clouds and ash, but was still in the slow-fly area as he started to pass out.  Coming down from his High (ie, after the air deprivation), he decided to summon an ash cloud ...but only get an ordinary cloud, with a little lightning.  He decided to abandon the party for three days, without warning, and buggered off towards &#039;&#039;&#039;Mangere&#039;&#039;&#039;, napping on his cloud.  Not encountering any flying carnivores, not even while he slept, SW successfully awoke, and flew down to talk to the local shaman (who greeted him friendly &amp;amp; discussed the recent changes.  SW took back to Tuatangi a person whoâ€™d been visiting his cousins at Mangere.  &lt;br /&gt;
&lt;br /&gt;
====Meanwhile (3 days worth)====&lt;br /&gt;
&lt;br /&gt;
After an hour the party was concerned; after two weâ€™re variously annoyed or bored and, with gorram leader making a &amp;lt;s&amp;gt;portentous&amp;lt;/s&amp;gt; Pretentious Return, we left to do better things.  Netted for lunch in the shallows, until &#039;&#039;&#039;Aqualina&#039;&#039;&#039; went for a swim in the lagoon with Hagan watching closely, for signs of danger and to practise his sketching. Then Aqualina sank beneath the water for ages:  We assumed it was more unannounced mage rituals, so we left to build a hut to wait in (for Aqualina, Woger, whatever).  The Locals helped &amp;amp; we shared a meal.  Perhaps we should have started a pool to wager whoâ€™d bet the next idiot to leave without telling the party or MilSci, but there werenâ€™t enough left to make it worth the effort.&lt;br /&gt;
&lt;br /&gt;
SauRus made a copy of the pattern of the stones.  No obvious side-effects. Aqualina briefly returned normally, then abnormally disappeared for a few days.  Hagan fletched.  Rowan did presumably-evil Bindery stuff, but at least we knew where she &amp;amp; most of her puppets were.&lt;br /&gt;
&lt;br /&gt;
====Bloody dance marathon====&lt;br /&gt;
&lt;br /&gt;
SW returned at dusk, 24 hrs before The scheduled blood rite: A night of barefoot dancing under the full moon.  Next day, the returning leader had us looking for Aqualina.  MKKK said she wasnâ€™t within his realm: he acknowledged there could be holes in the protection, but he didnâ€™t know of any.  With his hearing back to normal, Hagan question dolphins, promising more fish if they look closely.  They did, but still no watery bint.&lt;br /&gt;
&lt;br /&gt;
Rested before the knees-up that night.  After a night of dancing, just dancing, mana leached off the dancers (at Dawn? Moonfall?).  There was Large Pulse of Energy from the east that roughly coincided with Aqualinaâ€™s return.&lt;br /&gt;
&lt;br /&gt;
By Noon that day (the 28TH), we were fully rested.  SauRus has possibly been seduced into becoming a minion of the Islandâ€™s ancestor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 4===&lt;br /&gt;
While Aqualina was summoning a water elemental, we fished and considered.  Sir Woger suspects the Mana goes from east to west? That is, the same direct as the pulse in the previous (combat) blood right. Aqualina told the elemental to go an hour ahead of us (whatever that means) and we never saw it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bertie====&lt;br /&gt;
&lt;br /&gt;
SauRus summoned a sentient coral snake that Rowan &amp;amp; he&#039;d met previously in this part of the World.  A light approached with a wake behind, surprisingly large.  SW prepared flying (just on himself) and Aqualina was about to slip over the side, to avoid the fast swimming sea-snake, until persuaded otherwise.  A 10â€™ head on a 20â€™ neck emerged, Golden &amp;amp; Glowing brightly.  &lt;br /&gt;
&lt;br /&gt;
Fortunately we decide not to turn him in 10pt armour (like that would have been easy or non-fatal) because he was friendly to all of us, not just SauRus.  Also talkative:&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;quot;There are things in the spirit realm &amp;amp; the real world.  Even in the spirit realm, the travel magic is slow.  Fire &amp;amp; light magicks are good against the things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
SauRus told Bertie the astrology reading.  Bertie knows where there are several gates: &amp;lt;BR&amp;gt;&amp;quot;Temple out east; Gates go other places, places that donâ€™t exist, Not &#039;&#039;here&#039;&#039;-here, &#039;&#039;over-there&#039;&#039; here.&amp;quot;  Bertie stays away from the gates, cos bad things are around them â€“ not Horrors or Things, but bad, bad things. &amp;lt;BR&amp;gt;&lt;br /&gt;
Told about the shamans &amp;amp; altars, Bertie considered investigating (Rowen explains this means eating it).  SR gives it some invested to snack on.  Bertie teaches the party, a captive audience, how to summon him in future.  He said the elemental was probably were eaten by the things. &amp;lt;BR&amp;gt;&lt;br /&gt;
Q:The things/Badwater/Holes are in the deeps too? &amp;lt;BR&amp;gt;&lt;br /&gt;
A:Yes, and the Things in the Deep were stirred up to.&lt;br /&gt;
&lt;br /&gt;
We deduce &amp;quot;Something&amp;quot; is obviously stirring things up; somebodyâ€™s decided to &#039;&#039;&#039;summon&#039;&#039;&#039; all this mana.  Yes there is &#039;&#039;protection&#039;&#039; magics, but it is being used to &#039;&#039;&#039;fuel&#039;&#039;&#039; some other &#039;&#039;&#039;Big Plan&#039;&#039;&#039;.  Meanwhile Bertie was interested in going to the altar island, so he went.&lt;br /&gt;
&lt;br /&gt;
====Follow the mana trail====&lt;br /&gt;
&lt;br /&gt;
SirWoger used his mana sight &amp;amp; tracking abilities to follow the trace/trail of the mana flow ... walking along the shallow sea-floor with a spider-silk rope up to a float &amp;amp; a flag.  Since we&#039;d slept til noon, he carried on through the night &amp;amp; we arrived back at an island with a very familiar altar on a headland.&lt;br /&gt;
Yesterday morning they finished the dance all night ritual too.  His ancestors came from the neighbouring island.  The shaman can detect the Protection (&amp;amp; must actively look for it), but couldnâ€™t see the Rush/Flow of Mana as SW does.  The Shaman of Ra feels this Mana Flow is quite important (but donâ€™t know what it means).  We decide to head to Kailua Kona, as per Employer&#039;s instructions, to inform them of what we&#039;ve sorta found out.&lt;br /&gt;
&lt;br /&gt;
There was a large bite taken out of the aura of protection just east of Manoe.  (DA confirms ablative and it used up enough  as needed) Sir W casts flight on himself and eventually casts on us too.  We stayed in the boat rowing, with only 2 sleeping at a time. Arrive evening of the 30th at &#039;&#039;&#039;Kailua Kona&#039;&#039;&#039;.  Which has no special &amp;quot;Island Protection&amp;quot; yet.&lt;br /&gt;
&lt;br /&gt;
Welcomed back by KN; we told him that the holes were horrors from some gates.  The reason theyâ€™re leaving may well be because there are disturbances in the places &#039;&#039;beyond&#039;&#039; the gates because of the accumulation of the power ... made stronger by the Southern shamansâ€™ own attempts to protect the islands using the old ways. SW suspects that SOMETHING is going to seize the growing power to ascend a THRONE and leave behind LOADS of said disturbed horrors and bad things will ensue.  We agree!&lt;br /&gt;
&lt;br /&gt;
====Sacrifices to be made &amp;amp; Aqualina nowhere in sight====&lt;br /&gt;
&lt;br /&gt;
Aqualina went alone down to the water to commune. Everyone else went up to the Volcano&#039;s edge, which is an Air &#039;&#039;&#039;place of power&#039;&#039;&#039;, amongst other things,  We sacrificed: magical items or things they have put personal effort &amp;amp; cost into (eg, Hagan&#039;s Rank-10 Silver &amp;amp; Iron Battle-axe that took weeks to make).  Everyone saw something different but similar:&amp;lt;BR&amp;gt;&lt;br /&gt;
* SW saw a white orb that swirled, just off the edge, but within arms-reach.  His arm stops just short and it flowed over him and then he couldnâ€™t see it anymore.&lt;br /&gt;
* SR saw 2 different orbs, but choses the swirly black one.&lt;br /&gt;
* Rowan  chose the swirly green orb over brown one&lt;br /&gt;
* Hgn picked red over green or white (cos white was too knightly pretentious; green was personally comfortably herb-like, but lucky blood-red was probably better for the party).&lt;br /&gt;
&lt;br /&gt;
Sir Woger had a vision:  He saw a &#039;&#039;&#039;dark orb&#039;&#039;&#039; ... that vanished, replaced by a Thing like what absent Aqualina summoned... which vanished,  replaced by a drop of blood.  SW heard a voice in the wings: &amp;quot;&#039;&#039;&#039;Seek that which stirred both the horrors and the blood.  The origins lie deeper than you have gone so far&#039;&#039;&#039; ... Deeper into the story, you are on the right trail ...&amp;quot;  SW then felt that there was air power swirling around him: he could choose to keep it all for himself or try to share it.&lt;br /&gt;
&lt;br /&gt;
SauRus took necro power &amp;amp; could keep it for itself or share it.  He chose to share it.&lt;br /&gt;
&lt;br /&gt;
Hagan had apparently taken Fire power, which as a professional smith he decided to keep to himself, since he would use as requested by any other party-member, because he such a nice guy (the fact he has single-digit WP is purely coincidental).  Whereupon he had to make a will-power check, that was so mediocre-possibly-bad, that he used a one-off magic-resistance reroll: and got another choice Red globe or Yellow globe.  Since Yellow was the colour of sun &amp;amp; life, he chose to share that one with the party and just made an 8xWP roll (thank goodness for Greaters)&lt;br /&gt;
&lt;br /&gt;
====Backstory: Horrors, Ursula, vile orbs====&lt;br /&gt;
&lt;br /&gt;
Rowan &amp;amp; SR &#039;&#039;finally&#039;&#039; remembered something that might be useful.  Better late than never? (which is why &amp;quot;late&amp;quot; means the same as &amp;quot;dead&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
On a previous mission some &#039;&#039;&#039;Destinian&#039;&#039;&#039; stole a very, very, similar &#039;&#039;&#039;Bold text&#039;&#039;&#039;orb, plus armour, etc from a &#039;&#039;&#039;Horror&#039;&#039;&#039; in a temple in the jungle.  (&amp;quot;Oh, that must have been the Temple Bertie was talking about&amp;quot;)&amp;lt;BR&amp;gt;&lt;br /&gt;
The party was hired to find the items &amp;amp; return them to where they were stolen from to avoid it â€œwaking upâ€.  The item was associated with &#039;&#039;&#039;horrors&#039;&#039;&#039;.  The &#039;&#039;&#039;lich&#039;&#039;&#039; took the orb [part of a horror god], the &#039;&#039;&#039;Ark&#039;&#039;&#039; [that turned all around it into Undead, eg the Destinians that had just opened it], &amp;amp; two &#039;&#039;&#039;plaques&#039;&#039;&#039; [containing forbidden horror magic] that said he was going to send to &#039;&#039;&#039;Ursula&#039;&#039;&#039; the sea witch.  Naturally the party filched the rest.&lt;br /&gt;
&lt;br /&gt;
====What are we going to do?====&lt;br /&gt;
&lt;br /&gt;
Party leader needs to know: Do we... &amp;lt;BR&amp;gt;&lt;br /&gt;
# Go to &#039;&#039;&#039;Seagate&#039;&#039;&#039; to question the ex-witch seeking redemption (2 wks round trip) &amp;lt;BR&amp;gt;&lt;br /&gt;
#OR send &#039;&#039;Whispering Winds&#039;&#039; to their shaman in Seagate (a week, round trip) &amp;lt;BR&amp;gt;&lt;br /&gt;
# Or go to &#039;&#039;&#039;Atlantica&#039;&#039;&#039;, which is where &#039;&#039;&#039;Ursula&#039;&#039;&#039; was (having captured the king) &amp;amp;mdash; which is roughly where the horrors are headed. &amp;lt;BR&amp;gt;&lt;br /&gt;
There was some rubbish talked about going to the edge of the plateau to view the horrors for ourselves: but that&#039;s dangerous-stupid &amp;amp; probably unnecessary, especially if the answer is #3. To prepare for our voyage, we all Learn the &amp;quot;cleaning rite&amp;quot;, which will give us some protection from Horrors/Holes&lt;br /&gt;
&lt;br /&gt;
As a result of the Sacrifices, we All have &#039;&#039;necrogeny talent&#039;&#039; ... And we All have &#039;&#039;Smoking magma&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
[&#039;&#039;&#039;Hagan&#039;&#039;&#039;: &amp;quot;That scares me so much itâ€™s going straight into the scribe notes&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===Chap. 5: Options &amp;amp; Actions===&lt;br /&gt;
&lt;br /&gt;
Since the whispering wind to Seagate will take 7-8 days, SW had 7 &amp;lt;s&amp;gt;dwarves&amp;lt;/s&amp;gt; options to investigate: &amp;lt;BR&amp;gt;&lt;br /&gt;
# Go to the nearby Deepses &amp;amp; pokes it&amp;lt;BR&amp;gt;&lt;br /&gt;
# Go to the Destinian Undead â€“ just 150â€™ down in the Sargasso sea&amp;lt;BR&amp;gt;&lt;br /&gt;
# Go to &#039;&#039;&#039;Myth Ithe&#039;&#039;&#039; â€“ are they effected by the undead? Or are they real elves. Have they seen more of the horrors? &amp;lt;BR&amp;gt;&lt;br /&gt;
# Go to &#039;&#039;&#039;Leto rocks&#039;&#039;&#039; (where the Leech was before) &amp;lt;BR&amp;gt;&lt;br /&gt;
# Muck with the major altar, since it is abnormally powerful&amp;lt;BR&amp;gt;&lt;br /&gt;
# Check the Island voice â€“ is it perhaps the voice of a Horror&amp;lt;BR&amp;gt;&lt;br /&gt;
# MKKK, the ancestor: what is it?  Why so strong?  Has a major horror convinced a local shaman to provide it with power?  Is the Ancestor an agent &amp;amp; is his Power the island?&lt;br /&gt;
&lt;br /&gt;
Rowan &amp;amp; SauRus know what &#039;&#039;&#039;the Orb&#039;&#039;&#039; looks like, but canâ€™t Locate.  Nor are any of the local priests able to BOTH pull a head open sufficiently (ie, to rummage/read the contents) AND to locate&lt;br /&gt;
&lt;br /&gt;
====The local spirit of Kailua Kona &amp;amp; other discussions====&lt;br /&gt;
&lt;br /&gt;
Following party-leader instruction, Hagan spake unto the spirit of the island: â€œO Spirit of this place, may we beseech you to answer, &#039;&#039;very quietly&#039;&#039;, our questionsâ€...&amp;lt;BR&amp;gt;&lt;br /&gt;
Whereupon the Goddess &#039;&#039;&#039;Pele&#039;&#039;&#039; appeared (perhaps because we were discussing our options in Her most important Public Temple). Hagan was unharmed but everyone else in the room lost their ablative armour (84 pts damage). The explosion violently flung Aqualina backwards out the window: very Courtesan-like etiquette to maintain the proper facing.&lt;br /&gt;
&lt;br /&gt;
Peleâ€™s advice about the undead, the Horrors, and all other problems was succinct &amp;amp; consistent: â€œBURN ITâ€  Although she was more detailed about the orb, which should be Burnt in Her Volcano.  When it was mentioned that the Horrors are all underwater, she said â€œIt will be hard, but you should be able to do it.â€ and de-manifested.&lt;br /&gt;
&lt;br /&gt;
There were suggestions about Creating bubbles on the sea floor in which fire could be cast, til it was realised that Magical Magma was both Fire &amp;amp; Earth and that Air was not necessary, but we would have to be standing on the Bottom of the Sea.  We still donâ€™t know what they look like, except perhaps the confusing Thing that Aqualina summoned in the Inn.  The previous  party didnâ€™t encounters in the horrors in the real worlds only those thy had possessed: the actual horrors were only met in the spirit world.&lt;br /&gt;
&lt;br /&gt;
====Advice from the Fire Priest, Death Priestess, &amp;amp; 3 killer Whales====&lt;br /&gt;
&lt;br /&gt;
Talked with KN about gates &amp;amp; doorways: The previous Party is sure that they were assured, at the time, that the Gate was closed.  Possibly the Orb is enticing the horrors through that wouldnâ€™t have been able to come thru normally.  But that would mean the horrors would be radiating out from &#039;&#039;&#039;Atlantica&#039;&#039;&#039;, not heading towards it.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Island of giant Statues&#039;&#039;&#039; has Necro &amp;amp; runic magic (both sorts of evil college); also Undead on the island (distant ancestral undead from the times of ancient myth)&lt;br /&gt;
&lt;br /&gt;
Sir W considers sending whispering wind, or perhaps the bardic equivalent (since that would go under water) to ask The Leech where the orb is.  SW realised that the mechanism assisting or enabling the horrors to cross over also had also increased the efficacy of the blood magic, or enabled the ancestors to benefit from them more effectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mauli Lahina Akuma&#039;&#039;&#039;, (which means Dark-skinned moon of the earth) entered cowled.  She is the High priestess of the Death Goddess and deals with rune magics. She recognised SOME of the symbols:&amp;lt;BR&amp;gt;&lt;br /&gt;
#Eases the passage of a venerable ancestor to the Spirit realm rather the realm of the dead; &amp;lt;BR&amp;gt;&lt;br /&gt;
#Opening the Gate to the Spirit Realm; &amp;lt;BR&amp;gt;&lt;br /&gt;
#Control or augment the undead. &amp;lt;BR&amp;gt;&lt;br /&gt;
But some of them were totally unknown to her or any to shamans/priests here: however SauRus thought those ones may be vaguely similar to symbols at the Jungle pyramid/temple.&lt;br /&gt;
&lt;br /&gt;
Aqualina summoned 3 killer whales &amp;amp; asked about dead spot in the water &amp;amp; strange things in the deep. &amp;lt;BR&amp;gt;&lt;br /&gt;
A: Donâ€™t do the deeps. &amp;lt;BR&amp;gt;&lt;br /&gt;
Q: There is dead ocean where they are. &amp;lt;BR&amp;gt;&lt;br /&gt;
A: Know they are there for a while and eventually you go far enough away that you donâ€™t sense it&amp;lt;BR&amp;gt;&lt;br /&gt;
A: They say there are more in the south&amp;lt;BR&amp;gt;&lt;br /&gt;
Q:How far south?  // A: Next island down  (that was where our canoe was bit).&lt;br /&gt;
&lt;br /&gt;
On Sir Wogerâ€™s suggestion, Aqualina communed with Tangeroa&amp;lt;BR&amp;gt;&lt;br /&gt;
Response: â€œWhy Have You Called O child?â€, but He didnâ€™t seem keen of giving answers.  Aqualina is told to find out more holes&lt;br /&gt;
&lt;br /&gt;
====Sargasso Sea of Un-Destinian Undead====&lt;br /&gt;
&lt;br /&gt;
We reached the Sargasso. Aqualina summoned &amp;amp; bound a water elemental while SauRus detected one shipload of undead, but low on greater undead.  The earth was miles below, but we strolled across the dead, dried Sargasso top-layer.  SR sensed 2 spectres, 6 wights, &amp;amp; lesser undead.  We wandered down through the living sagasso &amp;amp; water, were challenged, respond, and eventualy invited on board.&lt;br /&gt;
&lt;br /&gt;
The leech had told them they were undead.  They were still willing to trade,&amp;lt;BR&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Rowan&#039;&#039;&#039;: â€œJust because theyâ€™re Undead, it hasnâ€™t stopped them from being Destinianâ€.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malia&#039;&#039;&#039; (their friend from before, i.e. leech) had explained about the box they opened.  But theyâ€™re not letting it get them down &amp;amp;mdash; â€œlifeâ€™, as it were, must go on. They hadnâ€™t seen the horrors, but had heard the whale songs about it.  We offered to take back letters to their kin to explain they are doing well but will some time before they come home.&lt;br /&gt;
&lt;br /&gt;
There was some discussion between Sir Woger &amp;amp; the Mechanician on how to raise a ship (see forthcoming paper), but soon realised that it was counter-productive to let the wrecked company know the party had a mechanician for the taking.  Fortunately the UnDestinians intended to go the organic way: they were expecting the ship to become sentient undead.&lt;br /&gt;
&lt;br /&gt;
They wanted to give a ship in exchange for a crew, because they were going to sail home, expanding their fleet as they went: â€œWe wouldnâ€™t board an &#039;&#039;innocent&#039;&#039; ship, only one that deserved itâ€.  &lt;br /&gt;
&lt;br /&gt;
====Two very different Malias====&lt;br /&gt;
&lt;br /&gt;
[more to come shortly]&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Sir Wojer&amp;quot; | S.W&lt;br /&gt;
!Title=&amp;quot;Hagan&amp;quot; | H&lt;br /&gt;
!Title=&amp;quot;SauRus&amp;quot; | S&lt;br /&gt;
!Title=&amp;quot;Rowan&amp;quot; | R&lt;br /&gt;
!Title=&amp;quot;Aqualina&amp;quot; | A&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Allows seeing through fog&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; YYY&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Cold&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Staying warm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Staying dry&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Objects: 45 days, Entities: 27 hours&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Necrogency&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6 Draining,-25 infection,+65% v fear&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hours&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraith Cloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |+20 def, -4 Dmg,+14 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;|13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 SC, +5 Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 mins&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; n&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Dark Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;|8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 130 foot See in Dark&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;|&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; |&lt;br /&gt;
|  &amp;lt;!-- Sir Wojer--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Hagan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- SauRus--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Rowan--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Aqualina--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Map of [[Pasifika]] with 25 mile hex grid overlay.&amp;lt;br&amp;gt;&lt;br /&gt;
Islands other than [[Rangiwhero]] are not represented to scale, simply location.&lt;br /&gt;
[[image:Pasifika-uw2-25hex.png]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
====Invocation of Bertie====&lt;br /&gt;
Bertie is a friendly Coral Serpent able to move in &amp;amp; out of the spirit realm.  He typically manifests as a one foot long brightly coloured coral snake, but has been seen to be up to 200&#039; long in the past also.  His Aura strength is Avatar, and he has no GTN.  Most DA questions will return no answer.&amp;lt;br&amp;gt;&lt;br /&gt;
He may be invoked with an hour long ritual in a safe location, with a 1% chance per 50sp spent on it.  (100% for 5000sp).  A bonus 20% chance is added for the following.  Philosopher Field Aquatics (Natural World), Philosopher Field Magical Animals (Natural World), Beast Master Snakes/Serpents or similar, Ability to speak to Snakes/Serpents/Aquatics/Creatures of Light.  He will never answer a call in a spot where another power may turn up who could beat him in a fight.&amp;lt;br&amp;gt;&lt;br /&gt;
When invoked he will typically be helpful and may know a bit about the area, especially the conditions in the spirit plane.  He is especially knowledgeable in anything related to Water, Solar Celestial or E&amp;amp;E magics.&amp;lt;br&amp;gt;&lt;br /&gt;
He will cast spells &amp;amp; rituals from those colleges on the spot for the party for &#039;snacks&#039; in the form of Invested Items, Potions, or Gems, requiring 1000sp value + material component value per spell, though he can supply the correct material component so only the price must be covered.&amp;lt;br&amp;gt;&lt;br /&gt;
He will also guide the party safely through the spirit realm, for the price of 1000sp of &#039;snacks&#039; per 25 miles travelled, being about an hour to travel that distance.&amp;lt;br&amp;gt;&lt;br /&gt;
He will not fight any powerful entities being somewhat of a coward in that sense, even though he is actually exceptionally powerful himself, nor will he take the party through the realm of a hostile power on the spirit plane.  He is honest in his dealings with the party and will not deliberately try to mislead them.&amp;lt;br&amp;gt;&lt;br /&gt;
Shaped Items &amp;amp; numbers of powerful invested items may give him access to additional colleges of magic, so these kind of sacrifices should be noted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talents====&lt;br /&gt;
Party:  Necrogeny, Rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
====Spells====&lt;br /&gt;
Party:  Smoking Magma, Rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
Party:  Resistance to Light, Rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Wojer:  Barrier of Wind, Rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
Sir Wojer:  Wind Storm, Rank 6.&amp;lt;br&amp;gt;&lt;br /&gt;
Hagan:  Fire College.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || Prep Work&lt;br /&gt;
| class=day |  3 || Left Seagate&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || Arrived Beth Salem/Pasifika&lt;br /&gt;
| class=day | 12 || Vision Mistake&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &#039;&#039;New Moon&#039;&#039;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || Healing Finished&lt;br /&gt;
| class=day | 18 || Shrine Visits&lt;br /&gt;
| class=day | 19 || Waiheke;&lt;br /&gt;
| class=day | 20 || Kailua Kona&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || Manuae&lt;br /&gt;
| class=day | 22 || Pukapuka&lt;br /&gt;
| class=day | 23 || Tuatangi&lt;br /&gt;
| class=day | 24 || Party Separates.&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || Sir Wojer Returns&lt;br /&gt;
| class=day | 27 || Aquilina Returns &amp;lt;br&amp;gt; Blood Rite&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || Party leaves Tuatangi.&amp;lt;br&amp;gt;&#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || Party arrives Kailua Kona&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &#039;&#039;New Moon&#039;&#039;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &#039;&#039;New Moon&#039;&#039;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kill_Them_All&amp;diff=69079</id>
		<title>Kill Them All</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kill_Them_All&amp;diff=69079"/>
		<updated>2013-10-07T09:38:23Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ian Wood]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Kill Them All&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Ian Wood]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesdays starting at 7:00pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; 37 Horotutu Rd, One Tree Hill &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High Level+]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;: [[Opposed Rolling Combat]]; E&amp;amp;E playtest&lt;br /&gt;
&lt;br /&gt;
PCs with a positive, results oriented approach. Who will get stuck in, slay to the left and slaughter to the right. &amp;lt;BR&amp;gt;&lt;br /&gt;
Most will be high, although Medium with good strike chances and defence will be welcome, as would buff-mages. And a Healer or two. Hem hem. &amp;lt;br&amp;gt;&lt;br /&gt;
The opposition are likely to be craven, weak, easily dispatched and generally pathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
Unless someone reinforces them, or gets them food.&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Aryan]] 6&#039;2&amp;quot; male Human PB 15 - [[User:Stephen|Stephen]] &#039;&#039;&#039;Mil Sci Scribe&#039;&#039;&#039;&lt;br /&gt;
* [[Wordsmith]] 3&#039;9&amp;quot; male Dwarf PB 13 - [[User:ErrolC|Errol]]&lt;br /&gt;
* [[Eltan aka Stupid Stupid Rat Creature|Eltan]] 2&#039;6&amp;quot; male Hobbit-Rat PB 23 - [[User:Nathalanti|Joe]]&lt;br /&gt;
* [[Thorn]] 5&#039;6&amp;quot; female human 13 PB - [[User:Helen|Helen S.]]&lt;br /&gt;
* [[Ben]] 6&#039;5&amp;quot; male shape-changer tiger PB 18 - [[:Category:Ian_Anderson|Ian A]] &#039;&#039;&#039;Party Leader&#039;&#039;&#039;&lt;br /&gt;
* [[Turf]] male Elf - Terry&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
* Marquessa [[Dulciena de Bowcourt]] wants her March cleansed of the filth and vermin that are harming her people.&lt;br /&gt;
* [[Richard of Foxcourt|Tricky Dicky]] may wish otherwise, so watch your back, flanks, and probably people in front of you too.&lt;br /&gt;
&lt;br /&gt;
====Job====&lt;br /&gt;
To travel the length and width of [[Bowcourt]] ridding the land of foul creatures and protecting the people. It is expected that rapid travel, shock and awe assaults and a focus on causing as much destruction to the enemy as possible in as short as time as possible will force the invaders to seek their havens (or at least find another way to [[Alfheim]] but hush, that is impolitic).&lt;br /&gt;
&lt;br /&gt;
Stand firm and break the waves of stench that will try to swarm over you, Smite the enemy, Swing your mighty Swords, Cleanse the land and enjoy yourselves.&lt;br /&gt;
&lt;br /&gt;
====Payment====&lt;br /&gt;
Favour, Land, Marriage, a Rare Artifact or two. &amp;lt;br&amp;gt;&lt;br /&gt;
Free Resurrections!&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Brief and Blitz ===&lt;br /&gt;
; Duesday 1st Thaw&lt;br /&gt;
We meet and introduce ourselves then get our mission brief from a representative of the Marquessa - a dandy from an old Bowcourt family (name?).&lt;br /&gt;
They want the whole invasion moved out of Bowcourt but they&#039;ll settle for accurate intelligence on troop positions and intentions.&lt;br /&gt;
He has some resources to offer us, including special Guild Healing potions from some reserve they haven&#039;t told &#039;&#039;us&#039;&#039; about.&lt;br /&gt;
&lt;br /&gt;
First up we fly to [[Slippery Rock]] for restoratives and so I can give Wordsmith instruction on flying my ship. The witches have been stocking up which is a good thing as we make a significant dent in their supply.&lt;br /&gt;
&lt;br /&gt;
I have a couple of things to drop off to Blitz so after casting spells in my Enhance (a relic from my E&amp;amp;E days) we fly towards Blitz&#039;s camp.&lt;br /&gt;
We&#039;re most of the way there when something hits the ship at 40,000 feet, I grab at it but only catch the goblin, his rock falls away. The Goblin starts turning blue so I pass him into the cabin for questioning.&lt;br /&gt;
He mentions something about Lord Verenthos(?) of ? having powerful allies before the hatch closes, then a brief knife fight (Eltan has familiarity with Goblin Etiquette) and conversation follows.&lt;br /&gt;
The goblin was ordered from his tribe in Terra Nova by a Sergeant, attached to a rock then thrown a long way until he hit us.&lt;br /&gt;
&lt;br /&gt;
As we drop down to pick out landmarks and identify the village below us, a big dark leathery winged thing with an armoured rider approach and get within range a few thousand feet up, the rider has spiky Drow style armour, so I roust the troops, grab a ranged weapon and fire away, fortune is with us as I strike twice and the fire lance doesn&#039;t even explode on me, the Drow throws some Enchantments back at me, the NazgÃ»l-bird thing drops from the Air, Wordsmith brings us down after it, the bird falls to pull out and impacts, hopefully its thrashing is death throes.&lt;br /&gt;
The Drow gracefully dismounted at 100&#039; and is now feather falling, our front line now has Phoenix Wings on so we charge, taking turns to strike the Drow who starts flying too and strikes back at us, the fight takes time then we spot a dozen more fliers in-bound, and they don&#039;t look friendly, I order the evac and distract the Drow for while, testing out his paralysis effect before flying up to join the party in our tactical retreat.&lt;br /&gt;
&lt;br /&gt;
Going high to lose the company we then drop down on the township that Blitz is camped near, we land the ship, leave it with guards and acquire a kid to guide us to the command tents.&lt;br /&gt;
&lt;br /&gt;
We start briefing Blitzkrieg but he&#039;s a bit down and a whiner, odd, applying my extensive training in such delicate matters, I try slapping him out of it which seems to be working, then the real Blitz turns up and sends his double away.&lt;br /&gt;
We share a beer, news, and I hand over a couple of trinkets to help with the war.&lt;br /&gt;
&lt;br /&gt;
Blitz mentions there&#039;s a camp of about 300 Drow plus minions south of his position, the Void Wolves are due to hit them in three days, are we available to help take them out before we head back into the softer eastern side of the ice road?  Hell yeah!&lt;br /&gt;
&lt;br /&gt;
We settle into the camp and I spend some time repairing my armour.&lt;br /&gt;
&lt;br /&gt;
=== Scouting - Guild Style ===&lt;br /&gt;
; W&#039;ansday 2nd Thaw&lt;br /&gt;
I spend most of the day with in the forges, repairing armour.&lt;br /&gt;
The others escort our small company (300 archers and 200 men at arms) down to meet the Void Wolves and set up temporary fortifications a few miles west of the Drow camp.&lt;br /&gt;
&lt;br /&gt;
They find the magic in the land is odd, mana is high in one spot then low in the next and what&#039;s high for one person is low for the next.&lt;br /&gt;
&lt;br /&gt;
A night of revelry or rest before battle to suit personal taste.&lt;br /&gt;
; Th&#039;rsday 3rd Thaw&lt;br /&gt;
We&#039;re going &#039;&#039;scouting&#039;&#039; to test the Drow perimeter and their response time.&lt;br /&gt;
&lt;br /&gt;
Ben ignites the Fire Running and we charge in from the west with our feet on fire, a Drow and NazgÃ»l-bird (a different one) swoop out of the low clouds about 1/4 mile from the river bordering their camp, his terrifying primal scream of terror alerts us to his approach.&lt;br /&gt;
I take the wind from beneath his wings and he drops at our feet, using the first charge of complete heal to mostly recover.&lt;br /&gt;
Wordsmith prepares fell magic; Thorn, Ben and I charge the NazgÃ»l-bird; Eltan and Turf charge the Drow, taking him out of his saddle to engage him down behind his bird.&lt;br /&gt;
We smite them mightily and have them on their last legs then they trigger the second complete heal - some sort of Rune magic stored in a container attached to the saddle, it also drains a couple of us that fail to resist.&lt;br /&gt;
Reinforcements riding giant lizards surge out of the river and charge towards us, we&#039;ve got plenty of time... then the Drow blows his horn to summon them faster, we now have less than a minute.&lt;br /&gt;
More smiting then the fight turns, Wordsmith lays down mighty magic to stop them &amp;lt;s&amp;gt; using our loot &amp;lt;/s&amp;gt; healing themselves and avoiding the damage, Turf and Eltan stun the Drow and take him down before he recovers, Turf making sure of the kill before Eltan can protest, I carve the Animal Growth off the bird and it drops to 8&#039; tall, we bring it down before it can flee.&lt;br /&gt;
&lt;br /&gt;
We now have about 30 seconds until the cavalry arrive.&lt;br /&gt;
&lt;br /&gt;
=== Charge of the Lizard Brigade ===&lt;br /&gt;
&lt;br /&gt;
The party braced to face the charging lizard cavalry and a deadly fight ensued. Grievous blows were taken by both sides, with decapitated heads flying in all directions. The cavalry were routed with the party taking captive a number of riders and mounts. With the aid of the garrison the prisons were taken to the fort, with the next few hours spent interrogating and divinating.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
=== Drow Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Ballistic Goblins ====&lt;br /&gt;
Binder Adhered to a rock and launched from Terra Nova (according to the Goblin), somehow travelled extremely fast and survived the trip (specialised Binder Force Bubbles?) though Blitzkrieg reports that he has had reports of dead Goblins randomly dropping from the sky.&lt;br /&gt;
&lt;br /&gt;
==== NazgÃ»l-bird ====&lt;br /&gt;
Big leathery black winged creature. Called a NazgÃ»l-bird until an Actual Namer gets its name.&lt;br /&gt;
A fell beast ridden by a Drow E&amp;amp;E to control the skies above their armies.&lt;br /&gt;
&lt;br /&gt;
The Drow rider was heavily armed and armoured, able to fly independently (Item-Cloak?), proficient with sword and shields.&lt;br /&gt;
Several charged items to absorb attacks.&lt;br /&gt;
&lt;br /&gt;
Special E&amp;amp;E Aura of Paralysis - every time we touched him or he touched us, Paralysis or resist for numbness for a pulse.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aryan&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Ben&amp;quot; | Be&lt;br /&gt;
!Title=&amp;quot;Eltan&amp;quot; | El&lt;br /&gt;
!Title=&amp;quot;Thorn&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Wordsmith&amp;quot; | Wo&lt;br /&gt;
!Title=&amp;quot;Turf&amp;quot; | Tu&lt;br /&gt;
!Title=&amp;quot;p7&amp;quot; | P7&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +15 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Tu --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (El)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hours&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Tu --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | blocks mind reading &amp;amp; gives +34 vs Mental Attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield (Th)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 def&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 90 minutes&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17%, +8damage (+16 vs. undead/cold/water)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 minutes&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Armour (Be)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pt ablative  vs elemental dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Branch Counterspells (Wo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7/8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +51MR on a college on area, +27MR entities. +54/+28 Ent/Thau SK&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12/13 min&lt;br /&gt;
|  &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Be --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- El --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Th --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Wo --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Tu --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- p7 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
; Aryan Mil Sci &lt;br /&gt;
: Melee Only: +10IV +10SC +10Def +1 Pass Action at End of Pulse&lt;br /&gt;
: Raise Morale +5 WP&lt;br /&gt;
; Aryan - Morning &amp;lt;s&amp;gt;Callisf&amp;lt;/s&amp;gt; Drill: +1 AG until dawn.&lt;br /&gt;
&lt;br /&gt;
=== Mil Sci ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Ben Aryan Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Eltan Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Aryan Thorn &amp;lt;br&amp;gt;&lt;br /&gt;
Eltan Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
Ben&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Aryan &amp;lt;br&amp;gt; Thorn &amp;lt;br&amp;gt; Eltan &amp;lt;br&amp;gt; Wordsmith &amp;lt;br&amp;gt; Ben&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;4 Hrs per Watch&#039;&#039;&lt;br /&gt;
Thorn Eltan &amp;lt;br&amp;gt;&lt;br /&gt;
Ben Wordsmith &amp;lt;br&amp;gt;&lt;br /&gt;
Aryan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
* 5 x 12 x 15pt HP (plus lingering healing)&lt;br /&gt;
* Whispering Winds&lt;br /&gt;
* Comm to garrison&lt;br /&gt;
* Enhancements&lt;br /&gt;
* 144 x Rk 8 Restoratives (10 EN for 20 FT) at 500sp each, 72,000sp.&lt;br /&gt;
* Knowledge: Heart Rune Armour&lt;br /&gt;
* Drow and Bird&lt;br /&gt;
** Sword&lt;br /&gt;
** Cloak&lt;br /&gt;
** Belt with damage ablatives&lt;br /&gt;
** Bird saddle with rune heal thing&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Attack of the 16 lizard riders&lt;br /&gt;
** Cloak of Awesomeness: Rust red cloak made of extremely fine wool, with broad shoulders: will go over any human sized armour, could be tailored once to fit a different size. Rank 20 Charismatic Aura (+30 on reaction rolls, stacks). Rank 20 Spell Barrier (rank 10 on your own spells). PR 10 against all magical damage.&lt;br /&gt;
**Sword of Whisp: Shadowy grey long sword, can be used as a hand and half if strong enough. Feels icy cold. BC 60, DMG +12 (+4 cold), IV +10. EN damage of a Possible Specific Greivous is to actual EN (not magical EN).&lt;br /&gt;
** 4 Green Cloaks: Mottled green cloak of spider silk. Protection D+5 to EN and FT physical damage (stacks with any non-magical armour). +15 stealth in green areas.&lt;br /&gt;
** 7 Emerald Swords: Sabre BC 65, DMG +10. Level 4, 5 and 6 +5 (if &amp;gt;0).&lt;br /&gt;
** 3 Lances of Yew: 30 feet long lances. SC 80.&lt;br /&gt;
** 4 Shields of Yore: Knight shield, DEF +30 + 4/Rank. PROT 5. Can take a Specific Greivious, and explodes.&lt;br /&gt;
** 8 Bracelets of Power: Attnues bearer to their mount, allowing instant and automatic control of the mount. Rider and mount share the same magical resistance.&lt;br /&gt;
** 6 Plate mail armour: 1 Prot {12 FT, DEF +53}; 2 x {Prot 10 FT 2 EN, DEF +43}; 2x {Prot 8 FT 4 EN, DEF +33}; 1 {6 FT 6 EN, DEF +22}&lt;br /&gt;
** Cinch of Harmony: Allows the rider (wearing a Bracelet of Power) to take or give FT or EN from their mount.&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69066</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69066"/>
		<updated>2013-10-06T09:20:26Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drian Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targetting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who wouldlike to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the galde to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughter and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high emeinence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marraige.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enchances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltanes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Char Mandel Tootinclokak (sp?)&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from Argon&#039;s Watch, &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The Brother and Uncle of Kree â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# There is a contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
The Beltan have a couple of things to help us:&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist for None IE&#039;s TK Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina and Sven, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69065</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69065"/>
		<updated>2013-10-06T09:10:23Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drian Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targetting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who wouldlike to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the galde to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughter and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high emeinence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marraige.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enchances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltanes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Char Mandel Tootinclokak (sp?)&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from Argon&#039;s Watch, &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The Brother and Uncle of Kree â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# There is a contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
The Beltan have a couple of things to help us:&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immune IE&#039;s Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina and Sven, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Isil_Eth&amp;diff=68677</id>
		<title>Isil Eth</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Isil_Eth&amp;diff=68677"/>
		<updated>2013-09-12T07:50:30Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IsilEth.gif|Azure, on a mount vert tree argent|right]]&lt;br /&gt;
[[Image:Isil Eth small.JPG|150px|right|Isil Eth]]&lt;br /&gt;
[http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000068 Isil Eth at DragonQuest.org]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]][[Category:Mind Mage]][[Category:Ian Wood]]&lt;br /&gt;
&lt;br /&gt;
Isil Eth is a tall, slender elfin princess, with very long blonde hair and radiant blue eyes. &lt;br /&gt;
She is usually of pale, clear complexion, although she can tan if trapped in a desert. &lt;br /&gt;
She always wears very expensive clothing and hair styles that are either slightly ahead of fashion or centuries of retro. &lt;br /&gt;
Her favourite colours are blue and white.&lt;br /&gt;
&lt;br /&gt;
There is an aura about her, especially about the head, hands and feet which normally are garlanded with flowers. &lt;br /&gt;
She literally glows most of the time, so she does not stealth in the dark.&lt;br /&gt;
&lt;br /&gt;
IE is normally accompanied by 5 bodyguards, a maid or two, butler and a few servants. &lt;br /&gt;
Her entourage totals about 60 whilst travelling light, or more for a formal occasion.&lt;br /&gt;
&lt;br /&gt;
She is adorned with a couple of rings, earrings, a tiara and torc. &lt;br /&gt;
All tastefully bringing together diamonds, sapphires, and true silver.&lt;br /&gt;
&lt;br /&gt;
Isil Eth is best known for her ability to Spend money, drink breakfast, and initiate fashions.&lt;br /&gt;
&lt;br /&gt;
Isil Eth is an agent for [[Elven Gods|Manwe/Varda/Yavanna]] and as such can state their views on most things to do with Elves. &lt;br /&gt;
She can also speak to them on behalf of the elven race.&lt;br /&gt;
&lt;br /&gt;
Isil Eth helped quell the bloodshed in the recent Aladarian Issue, and has been appointed Sheriff of the Aladar / Aquila border region (essentially she supervises the judicial system of northern Aladar and southern Aquila).&lt;br /&gt;
&lt;br /&gt;
Isil Eth&#039;s right hand acts as a holy relic and she can take oaths, Bless people and Bless Holy Water. &lt;br /&gt;
She takes less damage from draining, and undead wilt in her presence: her mere presence once killed an entire ball of undead dancers.&lt;br /&gt;
&lt;br /&gt;
When not adventuring Isil Eth is rarely at the Guild, although a note addressed to her there will probably reach her within two weeks. She can usually be contacted at one of her estates across Western Alusia. &lt;br /&gt;
 &lt;br /&gt;
She has introduced viticulture to southern Aquila and rumour has it she introduced it to [[Borderlay]] some time in the last 5,000 years.&lt;br /&gt;
&lt;br /&gt;
; Residences&lt;br /&gt;
: Her official residence in Carzala is [[Grace_Wind_Estate | Grace Wind Estate]], some five miles from the Guild. Messages can be left for her there.&lt;br /&gt;
: Burgelfin: An Appartment in the roof of the Regent Hotel, taking up the entire four floors.&lt;br /&gt;
: MMH: An Appartment in the richer quater, being out side the mountain, and taking up all of the block other than the nice rooms above the stables.&lt;br /&gt;
: Aladar and Aquila: to be advised (some castles and palaces may be salvageable).&lt;br /&gt;
: Bordelay: to be advised (some vinyards may have survived).&lt;br /&gt;
: Alheim: The Crystal Palace; small appartments at the palace of the Warden of the Eastern Marches and Eidolon.&lt;br /&gt;
&lt;br /&gt;
; Party Roles&lt;br /&gt;
: Bit of a combat ambulance with ranged Empathy (AG 26+ allows her to quaff a healing potion at the same time). &lt;br /&gt;
: Isil Eth acts more often than others and can ripple cast a spell.&lt;br /&gt;
: TK Rage combined with Enhance Enchant makes for a compelling argument.&lt;br /&gt;
: Reasonable diplomat.&lt;br /&gt;
: An Avatar from [[Elven Gods|Manwe]] is likely to turn up should Isil Eth die, to protect her body and take it to be resurrected.&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Isil Eth is becoming a Master Courtier of Western Alusia (having achieved Rank 13 so far). &lt;br /&gt;
: Her useful skills include Healer (with the ability to resurrect), Troubadour, Ranger, most spoken languages, horse riding and flying.&lt;br /&gt;
&lt;br /&gt;
; Weapons&lt;br /&gt;
: Rapier (9), main gauche (7), dagger (9), battle axe (1), shield (4)&lt;br /&gt;
&lt;br /&gt;
; Magic&lt;br /&gt;
: A Mage of the College of Sorceries of the Mind. IE has most spells to above Rank 6. Phantasm is at Rank 14, mostly for fun.&lt;br /&gt;
: She can consecrate the ground to increase magic resistance and deplete the effects of unnatural beings.&lt;br /&gt;
: She has several magics specifically targeting undead, unholy, constructs etc (ie unnatural) entities. These are mostly based around divine light summoned from [[Elven Gods|Varda and Manwe]].&lt;br /&gt;
&lt;br /&gt;
Her out of college talents include:&lt;br /&gt;
*Converse with Anima&lt;br /&gt;
*Aerial Affinity&lt;br /&gt;
*Elvish vision&lt;br /&gt;
*Healing Trance&lt;br /&gt;
*Puisance&lt;br /&gt;
*Fly at Whim&lt;br /&gt;
*Iadano (fast draw)&lt;br /&gt;
*Transmute in an Eagle&lt;br /&gt;
&lt;br /&gt;
Her out of college spells include:&lt;br /&gt;
*Enhance Enchant&lt;br /&gt;
*Whispering Winds&lt;br /&gt;
*Cleansing Flame&lt;br /&gt;
*Glowing Sunlight&lt;br /&gt;
*Spell Barrier&lt;br /&gt;
*Teleport&lt;br /&gt;
*Eldar Weapons&lt;br /&gt;
*Light of Truth&lt;br /&gt;
*Spell of divine Light&lt;br /&gt;
*Comprehend Tongues&lt;br /&gt;
*Creating Glade&lt;br /&gt;
*Rest Eternal&lt;br /&gt;
*Astral Journeying&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Isil_Eth&amp;diff=68676</id>
		<title>Isil Eth</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Isil_Eth&amp;diff=68676"/>
		<updated>2013-09-12T07:46:00Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IsilEth.gif|Azure, on a mount vert tree argent|right]]&lt;br /&gt;
[[Image:Isil Eth small.JPG|150px|right|Isil Eth]]&lt;br /&gt;
[http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000068 Isil Eth at DragonQuest.org]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]][[Category:Mind Mage]][[Category:Ian Wood]]&lt;br /&gt;
&lt;br /&gt;
Isil Eth is a tall, slender elfin princess, with very long blonde hair and radiant blue eyes. &lt;br /&gt;
She is usually of pale, clear complexion, although she can tan if trapped in a desert. &lt;br /&gt;
She always wears very expensive clothing and hair styles that are either slightly ahead of fashion or centuries of retro. &lt;br /&gt;
Her favourite colours are blue and white.&lt;br /&gt;
&lt;br /&gt;
There is an aura about her, especially about the head, hands and feet which normally are garlanded with flowers. &lt;br /&gt;
She literally glows most of the time, so she does not stealth in the dark.&lt;br /&gt;
&lt;br /&gt;
IE is normally accompanied by 5 bodyguards, a maid or two, butler and a few servants. &lt;br /&gt;
Her entourage totals about 60 whilst travelling light, or more for a formal occasion.&lt;br /&gt;
&lt;br /&gt;
She is adorned with a couple of rings, earrings, a tiara and torc. &lt;br /&gt;
All tastefully bringing together diamonds, sapphires, and true silver.&lt;br /&gt;
&lt;br /&gt;
Isil Eth is best known for her ability to Spend money, drink breakfast, and initiate fashions.&lt;br /&gt;
&lt;br /&gt;
Isil Eth is an agent for [[Elven Gods|Manwe/Varda/Yavanna]] and as such can state their views on most things to do with Elves. &lt;br /&gt;
She can also speak to them on behalf of the elven race.&lt;br /&gt;
&lt;br /&gt;
Isil Eth helped quell the bloodshed in the recent Aladarian Issue, and has been appointed Sheriff of the Aladar / Aquila border region (essentially she supervises the judicial system of northern Aladar and southern Aquila).&lt;br /&gt;
&lt;br /&gt;
Isil Eth&#039;s right hand acts as a holy relic and she can take oaths, Bless people and Bless Holy Water. &lt;br /&gt;
She takes less damage from draining, and undead wilt in her presence: her mere presence once killed an entire ball of undead dancers.&lt;br /&gt;
&lt;br /&gt;
When not adventuring Isil Eth is rarely at the Guild, although a note addressed to her there will probably reach her within two weeks. She can usually be contacted at one of her estates across Western Alusia. &lt;br /&gt;
Her principal residences are in [[Alfheim]], [[Elfenburg|Bergelfin]], [[MMHS]], southern [[Aquila]] and northern [[Aladar]] (where she has 6 baronies) and [[Borderlay]] (where she has a vineyard). &lt;br /&gt;
She has introduced viticulture to southern Aquila and rumour has it she introduced it to [[Borderlay]] some time in the last 5,000 years.&lt;br /&gt;
&lt;br /&gt;
; Residences&lt;br /&gt;
: Her official residence in Carzala is [[Gracewind Estate]]. Messages can be left for her there.&lt;br /&gt;
: Burgelfin: An Appartment in the roof of the Regent Hotel, taking up the entire four floors.&lt;br /&gt;
: MMH: An Appartment in the richer quater, being out side the mountain, and taking up all of the block other than the nice rooms above the stables.&lt;br /&gt;
: Aladar and Aquila: to be advised (some castles and palaces may be salvageable).&lt;br /&gt;
: Bordelay: to be advised (some vinyards may have survived).&lt;br /&gt;
: Alheim: The Crystal Palace; small appartments at the palace of the Warden of the Eastern Marches and Eidolon.&lt;br /&gt;
&lt;br /&gt;
; Party Roles&lt;br /&gt;
: Bit of a combat ambulance with ranged Empathy (AG 26+ allows her to quaff a healing potion at the same time). &lt;br /&gt;
: Isil Eth acts more often than others and can ripple cast a spell.&lt;br /&gt;
: TK Rage combined with Enhance Enchant makes for a compelling argument.&lt;br /&gt;
: Reasonable diplomat.&lt;br /&gt;
: An Avatar from [[Elven Gods|Manwe]] is likely to turn up should Isil Eth die, to protect her body and take it to be resurrected.&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Isil Eth is becoming a Master Courtier of Western Alusia (having achieved Rank 13 so far). &lt;br /&gt;
: Her useful skills include Healer (with the ability to resurrect), Troubadour, Ranger, most spoken languages, horse riding and flying.&lt;br /&gt;
&lt;br /&gt;
; Weapons&lt;br /&gt;
: Rapier (9), main gauche (7), dagger (9), battle axe (1), shield (4)&lt;br /&gt;
&lt;br /&gt;
; Magic&lt;br /&gt;
: A Mage of the College of Sorceries of the Mind. IE has most spells to above Rank 6. Phantasm is at Rank 14, mostly for fun.&lt;br /&gt;
: She can consecrate the ground to increase magic resistance and deplete the effects of unnatural beings.&lt;br /&gt;
: She has several magics specifically targeting undead, unholy, constructs etc (ie unnatural) entities. These are mostly based around divine light summoned from [[Elven Gods|Varda and Manwe]].&lt;br /&gt;
&lt;br /&gt;
Her out of college talents include:&lt;br /&gt;
*Converse with Anima&lt;br /&gt;
*Aerial Affinity&lt;br /&gt;
*Elvish vision&lt;br /&gt;
*Healing Trance&lt;br /&gt;
*Puisance&lt;br /&gt;
*Fly at Whim&lt;br /&gt;
*Iadano (fast draw)&lt;br /&gt;
*Transmute in an Eagle&lt;br /&gt;
&lt;br /&gt;
Her out of college spells include:&lt;br /&gt;
*Enhance Enchant&lt;br /&gt;
*Whispering Winds&lt;br /&gt;
*Cleansing Flame&lt;br /&gt;
*Glowing Sunlight&lt;br /&gt;
*Spell Barrier&lt;br /&gt;
*Teleport&lt;br /&gt;
*Eldar Weapons&lt;br /&gt;
*Light of Truth&lt;br /&gt;
*Spell of divine Light&lt;br /&gt;
*Comprehend Tongues&lt;br /&gt;
*Creating Glade&lt;br /&gt;
*Rest Eternal&lt;br /&gt;
*Astral Journeying&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68519</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68519"/>
		<updated>2013-09-09T01:12:50Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* brain Dump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: That isn&#039;t so much an observation about Bolt of Energy as it is about Active Magic Resistance. I can only think of a few people who would choose to Actively Resist Magic, and I&#039;m betting no one, not even the E&amp;amp;Es, care whether it is removed from the game or not. [[User:Velcanthus|Jim Arona]] Sept 9 2013&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Yes, spell-silencing is powerful, but the duration is 8 Pulses. Probably should also be able to increase the area affected on doulbes or triples [[User:Velcanthus|Jim Arona]] Sept 9 2013&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
*Doesn&#039;t seem to be too tricky to administer as a DM. I think I would prefer a single die roll modifier, half if you Resist. I don&#039;t want to have to remember that the modifier doubles if they are spell-casting or something. [[User:Velcanthus|Jim Arona]] Sept 9 2013&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
*I dont like &#039;switch off spells&#039; as they are boring to play. Perhaps cannot move their legs would be ok, so they are stationary, but can still cast, yell abuse (yes i know those damned goblins are corrupting me), and hit things. Leave defence alone, as it is debilitating enough, and i dont want to have to change all my stats at 10 pm.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:47, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Me either, although this one is not as bad as some. What about this:&lt;br /&gt;
&#039;&#039;Effects:&#039;&#039; This spell fills a volume that is 5 ft wide (+1 per Rank) and 15 ft long (+5 per Rank). Entities in the area who fail to Resist are Paralysed for 1 Pass Action for every 3 or fraction Ranks. At Rank 20, this increases to a maximum of 8 Pass Actions. Bonuses from Mind Sheild or similar magic may be applied to the target&#039;s Magic Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Velcanthus|Jim Arona]] Sept 9 2013&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
*My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
*I think Ian is right the cost/benefit ratio is negative. Also, the duration means that it can&#039;t be used outside of combat or dramatic task resolution. But, these are positives. The negative cost/benefit ratio changes if you are casting it on someone else, particularly if they are doing something really important. Short duration means that it is truly productive when used tactically. If the duration is too long, then it becomes just like Quickness, in that it is the only spell the Adept casts first. My reservations about multi-target I&#039;ve already mentioned. &amp;lt;br&amp;gt;&lt;br /&gt;
To be honest, I&#039;m not sure how allowing the spell multiple targets  would play. My instinct is that it would not be unbalancing, although it might be less fun. If we make it a single target spell, some player is going to end up with a version which is multi-target, it&#039;s just the way of things. At that point, we can see what it plays like, and the damage will be limited to one player. If it sucks big, pink, bouncing balls and all of the E&amp;amp;Es have, the whingeing will be epic. [[User:Velcanthus|Jim Arona]] Sept 9 2013&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a Mana Pool 15 feet in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the Mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
*Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares. It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Optional Spells==&lt;br /&gt;
I dont want to get into an arguement over whether these should replace Quickness or Slowness, they are just useful&lt;br /&gt;
===Enchanted Area===&lt;br /&gt;
Range: 5 feet + 1 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 seconds + 5 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance: 40%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None &amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The area surrounding the Adept becomes enchanted so that spells subsequently cast in the area (by any adept) affect all entities within the area that choose to accept them. The targets of the subsequent spells each pay the cast Fatigue, rather than the caster.&amp;lt;br&amp;gt;&lt;br /&gt;
Possessed objects may be targeted by appropriate spells if the possessors accept the spell and pay the cast Fatigue (EG A fire mage casts Weapon of Flames).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchant Skill===&lt;br /&gt;
Range: 5 feet + 5 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 30 minutes + 30 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 500&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance: 30%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Object&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The spell allows Adept to imbue an item with a skill known to the Adept. The possessor of the item can then act as if they know the skill, although at only half the Adeptâ€™s rank in that skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lighten the Load===&lt;br /&gt;
Range: 15 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 4 hours + 1 / Rank &amp;lt;br&amp;gt;&lt;br /&gt;
Experience Multiple: 150&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance: 40%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity or Object&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The spell reduces the apparent weight of the Target by 50 lbs [+ 50 / Rank], to a minimum of 50 [-2 / Rank] lbs. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68508</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68508"/>
		<updated>2013-09-08T22:49:44Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Mage Font */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
*I dont like &#039;switch off spells&#039; as they are boring to play. Perhaps cannot move their legs would be ok, so they are stationary, but can still cast, yell abuse (yes i know those damned goblins are corrupting me), and hit things. Leave defence alone, as it is debilitating enough, and i dont want to have to change all my stats at 10 pm.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:47, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
*My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
*Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares. It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68507</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68507"/>
		<updated>2013-09-08T22:49:20Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Mage Font */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
*I dont like &#039;switch off spells&#039; as they are boring to play. Perhaps cannot move their legs would be ok, so they are stationary, but can still cast, yell abuse (yes i know those damned goblins are corrupting me), and hit things. Leave defence alone, as it is debilitating enough, and i dont want to have to change all my stats at 10 pm.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:47, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
*My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
*Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68506</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68506"/>
		<updated>2013-09-08T22:48:44Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Enhanced Luck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
*I dont like &#039;switch off spells&#039; as they are boring to play. Perhaps cannot move their legs would be ok, so they are stationary, but can still cast, yell abuse (yes i know those damned goblins are corrupting me), and hit things. Leave defence alone, as it is debilitating enough, and i dont want to have to change all my stats at 10 pm.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:47, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
*My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68505</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68505"/>
		<updated>2013-09-08T22:48:21Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* medium enchantment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
*I dont like &#039;switch off spells&#039; as they are boring to play. Perhaps cannot move their legs would be ok, so they are stationary, but can still cast, yell abuse (yes i know those damned goblins are corrupting me), and hit things. Leave defence alone, as it is debilitating enough, and i dont want to have to change all my stats at 10 pm.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:47, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68504</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68504"/>
		<updated>2013-09-08T22:47:35Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Spell of Paralysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
*I dont like &#039;switch off spells&#039; as they are boring to play. Perhaps cannot move their legs would be ok, so they are stationary, but can still cast, yell abuse (yes i know those damned goblins are corrupting me), and hit things. Leave defence alone, as it is debilitating enough, and i dont want to have to change all my stats at 10 pm.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:47, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68503</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68503"/>
		<updated>2013-09-08T22:44:53Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Possibilities to replace Slowness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68502</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68502"/>
		<updated>2013-09-08T22:44:24Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Mage Whisper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
*This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
*I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68501</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68501"/>
		<updated>2013-09-08T22:43:48Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Circle of Silence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
: that is a pretty potent &amp;quot;no castable magic zone&amp;quot;. &amp;quot;No one will hear you scream&amp;quot; says the nasty E&amp;amp;E. Er, hang on, that is bardic Silence.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:43, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68500</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68500"/>
		<updated>2013-09-08T22:40:08Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Mage Whisper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? or (de)motivational speaches so it could help targets concentrate or protect them from charms or the like &amp;quot;I am your friend, they want to suck your brain dry&amp;quot; --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68499</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68499"/>
		<updated>2013-09-08T22:38:26Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Mage Whisper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
I fear it will be a pain at run time. easy on computer games, pain at 10 pm. Is there a fun option? Like it recites poetry? --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:38, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68498</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68498"/>
		<updated>2013-09-08T22:36:35Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* medium enchantment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont like this for some reason. please standardise the range and duration to 15 plus 15/ and 30 + 30/ (or hour + hour/. I dont like breaking the stacking rules, as it just makes them meaningless.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:36, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68497</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68497"/>
		<updated>2013-09-08T22:32:44Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Mage Font */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;br /&gt;
&lt;br /&gt;
Interesting. I quite like this. Awesome spell for the daily buffs. E&amp;amp;E mages will be given double shares.&lt;br /&gt;
It is not too powerful, yet it makes the game more fun.--[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:32, 8 September 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68496</id>
		<title>Talk:E&amp;E v2.0</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:E%26E_v2.0&amp;diff=68496"/>
		<updated>2013-09-08T22:30:31Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Enhanced Luck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Questions =&lt;br /&gt;
=== Bolt of Energy ===&lt;br /&gt;
: Resist is listed as &amp;quot;Active, Passive&amp;quot;. Current spell (and other bolt spells) are Passive only. Is the change intentional?  [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
==== Quick / Slow IV changes ====&lt;br /&gt;
: Are the IV bonuses / minuses expected to affect both engaged and unengaged IV? [[User:Martin|Martin Dickson]] ([[User talk:Martin|talk]]) 14:37, 8 September 2013 (MDT)&lt;br /&gt;
: I think any IV adjustment should affect both engaged and unengaged, keeps it simpler. [[User:Stephen|Stephen]] ([[User talk:Stephen|talk]]) 15:01, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
= brain Dump =&lt;br /&gt;
==Possibilities to replace Slowness==&lt;br /&gt;
===Circle of Silence&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 10ft + 10/rank &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Varies. &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: Passive&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical Trap, Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Area, Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: This spell completely stops all sound in an area 15ft diameter (+5 / 5ranks) for 5 seconds (+5 per 3 Ranks). No spells with a spoken component can be cast in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively, the spell can be cast on an entity, in which case it will last for 30 minutes (+30 minutes per Rank), In this case, the spell will neutralise penalties to Stealth as result of noisiness by as much as its Rank. This alternative does not attract penalties to Cast Checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: How about the equation for the area of effect is 15 ft diameter (+5 ft per 5 Ranks) - just to make it easier to draw on a hex grid. Also, I thought it might be nice if the Adept could cast it on themselves to counter noisiness penalties to Stealth - not interfering with their spell casting, obviously. [[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
: Sure write it in but with that duration I don&#039;t know how good it would be. (note that this is effectively better than a counterspell as it does all colleges and worse as you can resist--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 23:39, 7 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Whisper&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 10 seconds +10/ rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: This whisper attacks 1 target for every 3 (or fraction) ranks. A target who fails to resist will suffer from a whining sound in their ears , the sound is magical and no eardrums are required to hear it (ie this will work on a skeleton).  The distraction is so great that it will add 2% per Rank to any rolls the target makes that are mental in nature or 1 % per rank to other rolls.&lt;br /&gt;
&lt;br /&gt;
This is a pretty debilitating effect as it stands, and I have no problem letting summonables and automata be immune to it. I think you&#039;d have to make a case by case ruling for other critters. Otherwise, seems okay.[[Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
===Wrest Control&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Concentration:max. 10 minutes + 10/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 400&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entity or construct&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: The Adept may cast this spell over one entity or construct who is already controlled or charmed (affected by thoughts or impulses not their own through any magical means). Those targets who are successfully controlled may be commanded by the Adept to perform actions that are both within their physical capabilities and is not directly and obviously injurious or fatal. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the adept is a higher rank than the original control then an ordinary resistance check is made&amp;lt;br/&amp;gt;&lt;br /&gt;
for every rank the adept is lower than the rank or the original control add 10 to the resistance check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my least favourite not sure it works--[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:05, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Spell of Paralysis&amp;lt;br/&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Immediate&amp;lt;br/&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
BC 15%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resistance: Active and Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment, Ward, Magical trap&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effects: The adept may paralyze up to 1 + 1/3 full ranks targets with this spell. The targets are paralyzed unless the successfully resist, While paralyzed the targets may take no action. Recovery from paralysis is as per normal stun recovery, with the first recovery roll coming at the end of the pulse following the spells casting.  This spell works on entities who do not usually stun such as demons and undead&lt;br /&gt;
&lt;br /&gt;
==Possibilities to replace Quickness==&lt;br /&gt;
===medium enchantment&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&lt;br /&gt;
Duration: 1 hour + 30 mins per rank&lt;br /&gt;
EM 300&amp;lt;br/&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
Resist: Active /Passive&amp;lt;br/&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Entities&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects: Stacks with everything&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 1 + 1 per 4 full ranks to one of AG MD or WP, if cast on themselves the buff last 24 hours and gives 1 + 1 per 2 full ranks&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
=== Enhanced Luck ===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Pulse (+1 per 5 Ranks)&amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
base chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment or Potion&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Entity&amp;lt;br&amp;gt;&lt;br /&gt;
Effects: The target subtracts the Rank of this spell from their die rolls for the duration.&lt;br /&gt;
&lt;br /&gt;
Multi- target maybe ? --[[User:Mebh|Mebh]] ([[User talk:Mebh|talk]]) 01:07, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
Well, if it&#039;s a lot worse than I think it is, 1 target at a time is going to help keep things under control. A single target version gives us these options:&lt;br /&gt;
:a) let PCs / tough NPCs find a constrained version, for example an &amp;quot;incantation&amp;quot; of a multi-target version&lt;br /&gt;
:b) let PCs / tough NPCs find an unconstrained version&lt;br /&gt;
:c) in between bouts of waking up sobbing, thank god that we didn&#039;t allow a multi-target version.&lt;br /&gt;
My instinct is that it isn&#039;t going to cause a problem to make it multi-target, but these have been famous last words on several occasions. [[User:Velcanthus|Jim Arona]] Sept 8 2013&lt;br /&gt;
&lt;br /&gt;
Seems reasonable. I have already heard concerns that Death Aspect is too powerful. Duration is too short for the time it takes to cast it - it takes two actions to make one action better (it wouldnt help a rock climb for example and the Adept will be yelled at to repeatedly cast it, which will be boring). Duration should also be in seconds for consistency. Range &#039;should&#039; be 15 plus 15/rank for ease. My concern is that to make it worth casting (making it multi-target and/or longer duration) it will become another &#039;must have spell&#039; or you loose the combat. --[[User:IanW|Ian Wood]] ([[User talk:IanW|talk]]) 16:30, 8 September 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Mage Font&amp;lt;br/&amp;gt;===&lt;br /&gt;
Range: 30ft + 15/rank&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: &amp;lt;br&amp;gt;&lt;br /&gt;
EM 300&amp;lt;br&amp;gt;&lt;br /&gt;
Base Chance 20%&amp;lt;br&amp;gt;&lt;br /&gt;
Resist: None&amp;lt;br&amp;gt;&lt;br /&gt;
Storage: Investment&amp;lt;br/&amp;gt;&lt;br /&gt;
Target: Area&amp;lt;br/&amp;gt;&lt;br /&gt;
Effects:Creates a mana pool 15ft in diameter. Those standing in the area are treated as if they are standing in a High Mana Zone, except that cost of casting spells is drawn from a pool of 5(+1 per Rank) Mana . The pool evaporates when the mana is exhausted.&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=File:IE_Visions_Spring2013.jpg&amp;diff=68433</id>
		<title>File:IE Visions Spring2013.jpg</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=File:IE_Visions_Spring2013.jpg&amp;diff=68433"/>
		<updated>2013-09-08T05:38:21Z</updated>

		<summary type="html">&lt;p&gt;IanW: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ok, so not all of this is accurate, oops.&lt;br /&gt;
&lt;br /&gt;
Brandenburg can be very subtle, such as asking neighbours if they would like a regiment of pike to go with that wagonload of cabbages.&lt;br /&gt;
Afterall, they want their friends to be safe from the drow, and you are a friend of ours, right? You favour us over the drow, right?&lt;br /&gt;
&lt;br /&gt;
Being a mix of Isil Ethâ€™s understanding of recent events and precognition of events soon to unfold in Western Alusia.&lt;br /&gt;
&lt;br /&gt;
The drow have assembled large forces near Innsberg, enough to punch through to the Alfheim border and beyond, although they are still dependent on the supplies coming up the ice road from Zumalar.&lt;br /&gt;
&lt;br /&gt;
The Western Kingdom forces so carefully housed through the winter will expend themselves against the ice road, marooning the drow forces but depleting themselves to the point where their lords need the survivors back at home to protect their lands.&lt;br /&gt;
&lt;br /&gt;
Bands of drow and their dross are wandering the remains of Aladar, Aquila and parts of Bowcourt, capturing inhabitants and taking control of towns, villages and forests, setting up petty kingdoms. Drow will sacrifice locals, especially those with higher MA, and drain the very mana from the ground, the animals and plants, creating pocket deserts where ever they stay. Alusia will become a desert like Terra Nova, completely devoid of life and magic.&lt;br /&gt;
&lt;br /&gt;
Those inhabitants whose lords have left them and have avoided capture by the drow are leaving by any route they can find, eating when they can, fighting when they have to. Some lords will abandon their lands, taking everything of value, and head to where they think there may be food, shelter and a welcome security. Others will go on crusade into Eltrandor and Cauldersfield to teach them for treating with the drow.&lt;br /&gt;
&lt;br /&gt;
The Kingâ€™s influence will diminish, and the Kingâ€™s writ will only be honoured within 13 miles of Konigsberg, which becomes an island of normalcy.&lt;br /&gt;
&lt;br /&gt;
Nowhere else is safe, the surrounding countries will start to encroach into Aquila, fighting amongst themselves for the spoils, hampered more than a little by an emerging enclave of trolls, and giants will be seen around the Drakenspine mountains. Barbarians will come from the north to gain new lands, although they are so unlearned that they cannot tell if tell where to attack or where to stay.&lt;br /&gt;
&lt;br /&gt;
Fortunately the harvest is good, to be eaten by the most powerful people who can hold the land long enough to reap the crop.&lt;br /&gt;
&lt;br /&gt;
Weres will swarm into Tuscana and Watersford, recruiting new blood into their packs. &lt;br /&gt;
&lt;br /&gt;
Other drow efforts will wither, leaving remnants in out of the way places. There will be bandits on the Sweetwater.&lt;br /&gt;
&lt;br /&gt;
Sea-piracy will resume as the troop lift is complete, at least there are no more troops left to bring over. Most of the supplies will be dumped on the beaches or up narrow rivers near the coast. Some of the ship captains-come-pirates will, on being paid off, return to raid their former employers, taking food and other supplies for sale in Ormond.&lt;br /&gt;
There is more fighting in the Elven Ways, which are sources of unbridled magical power, the disruption of which will alter Western Alusia in weird and significant ways. &lt;br /&gt;
&lt;br /&gt;
Destiny will purchase the Elven Isles from the drow, and will sweep down trying to suppress piracy and reestablish their trade routes to the south and east.&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=68431</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Current_events&amp;diff=68431"/>
		<updated>2013-09-08T05:30:55Z</updated>

		<summary type="html">&lt;p&gt;IanW: /* Spring 813 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Events]][[No longer current events]] are here. &lt;br /&gt;
&lt;br /&gt;
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|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Current Events&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
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|[[Insel der Freiheit Current Events|Insel der Freiheit]]&lt;br /&gt;
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|align=center|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Local Festivals&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
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|[[Borderlay#Festivals|Borderlay Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festivals of Insel der Freiheit|Insel der Freiheit Festivals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Festival_of_the_Arts|Sanctuary Festival]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Emmitsburg|Emmitsburg Spring Break]]&lt;br /&gt;
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== Real World ==&lt;br /&gt;
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[[Public Calendar]] containing the guild meetings.  &lt;br /&gt;
You don&#039;t need a google account to view this, but if you do have one and use the Google Calendar you can add this public calendar to yours, set up reminders, etc.&lt;br /&gt;
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[[Upgrade Notices]]&lt;br /&gt;
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== In Game ==&lt;br /&gt;
This is the place for rumour, gossip, information, hard facts and other assorted bits and pieces which contribute to the fabric of our DQ universe.&lt;br /&gt;
Anything placed on here should have the following information attached to it: &lt;br /&gt;
Date placed, Who placed it, and it should be in the appropriate period.&lt;br /&gt;
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Older items have been moved to [[Old News]].&lt;br /&gt;
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== 813 ==&lt;br /&gt;
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=== Spring 813 ===&lt;br /&gt;
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[[File:IE Visions Spring2013.jpg|200px|left|Isil Eth&#039;s Visions for Spring 2013]]&amp;lt;br&amp;gt;&lt;br /&gt;
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==== Murder, Mayhem and Piracy in Ebola ====&lt;br /&gt;
The guild has learned of the rescue of several members from the clutches of pirates on the southern seas. &lt;br /&gt;
We also note that there is a substantial bounty on [[Lathron]] the elf and his evil scrott minion [[Mayhem|Mad Jack]] the Hobbit and guild members are advised that the bounty can be easily paid by any of the Ebolan or Del Toto ambassadours or King [[Aryan]]&lt;br /&gt;
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=== Winter 813 ===&lt;br /&gt;
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&#039;&#039;&#039;Forces engage the Drow Ice Road&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
On the 3rd of Frost forces commanded by General Kern Silvercrest deployed to the new Icy Road front around [[Innesburg]] with some of the forces that had been mustering near [[Konigburg]]. They had previously been slated to reinforce Field Marshall Blitzkrieg at the front but have now been diverted to the new icy front aimed at Alfheim via Innesburg and its environs.&amp;lt;br&amp;gt;&lt;br /&gt;
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Kern and his troops have been deployed to North East Aquila to hold the Drow forces in the area of Innesburg from further incursions deep into Western Kingdom Territory. He has been given command of a number of units including the 3rd and 4th Aquilan Cavalry Regiments as well as the Elite 7th Aquilan Cavalry Regiment, the 7th and 8th and 9th	 Aquilan Infantry Regiments, and the 1st, 2nd and 3rd Aquilan Engineers. &amp;lt;br&amp;gt;&lt;br /&gt;
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He has also taken a number of mages from the Kingdom Institute for magical support. The mages have some plans to deal with the new infernal Ice road and will look to act as soon as they are able.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Forces continue to muster in Aquila&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The slow build up of troops continues in northern areas as troops are mustered and deployed to rear areas in preperation of Spring offensives by Field Marshall Blitzkrieg and other Western Kingdom Generals.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Innesburg feels the Cold&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Drow infernal Icy road is currently close to Innesburg and the locals are suffering.   The Innesburg Pike Regiment and other Northern WK forces are looking to hold in place while reinforcements rush to their aid. &amp;lt;br&amp;gt;&lt;br /&gt;
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=== Autumn 813 ===&lt;br /&gt;
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&#039;&#039;&#039;Ship Lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The merchant ship [[The Pavoni Line|The Late Harvest]] has been reported lost between [[Ebola]] and [[Port Avalossa]] &amp;lt;br/&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Enemy forces engaged&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Western Kingdom forces under Field Marshall [[Blitzkrieg]] ...&lt;br /&gt;
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&#039;&#039;&#039;Strongholds lost&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The war with the Drow and their allies has been fought at great cost to the Western Kingdom. The following towns have been lost in [[Aladar]] this season; &lt;br /&gt;
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=== Summer 813 ===&lt;br /&gt;
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The [[Drow invasion]] is in full swing and has managed to secure a beachhead in Southern Aladar along most of the coast. Movement inland is hampered by mountains, bad weather, bloody forts every 15 miles and adventurers. This was not the short victorious war they were promised.&lt;br /&gt;
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== 812 ==&lt;br /&gt;
=== Spring 812 ===&lt;br /&gt;
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&#039;&#039;&#039;11th of Thaw 812WK - Guild vaults breached&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
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Guild security submitted a report to the guild council in regards to the loss of the item titled â€˜[[The Mablung suspension]]â€™ from the lessor guild vaults. It appears that an intruder scaled a guild wall and obtained a set of keys to the vaults but not to the inner vaults where â€˜The Crown Jewelsâ€™ of the guild are secured. A junior member of guild security named Fingolfin CÃºthalion has been disciplined and is presently inventorying all of the guild assets for as long as it takes! &amp;lt;br/&amp;gt;&lt;br /&gt;
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In completely unrelated news the guild as of the 11th of Thaw 812WK, once again lists [[Blackrod]] as an active enemy of the guild and its members. Guild parties are advised that he is in league with diabolical entities such as [[Raum]], [[Bathin]] and others with the ability to change localised world laws for a short period of time and employ highly disciplined, or perhaps bound cadre.&lt;br /&gt;
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&#039;&#039;&#039;Elvish throne of Western Alusia now Vacant&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
11th Thaw: Elves in Western Alusia notice the land has lost all affinity with Isil Eth, who was once the former Provincial Governor of this part of the ancient elvish nation (the so called Queen of Western Alusia). (This should not be confused with the human Western Kingdom which is unchanged.) Isil Eth is thought to be off-plane. &lt;br /&gt;
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&#039;&#039;&#039;Artic conditions in Ffenagh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
9th Thaw: A large storm, like a hurricane only colder, has killed off most of the vegetation and lizards in the northern Ffenagh swamp and covered the land with up to 40 feet of snow. Most of the humans in adjacent lands had already left due to the depredations of the lizards, and it may take years for the area to recover. The weather in neighbouring Dumar, Aladar, Bowcourt etc, will be affected in the coming days.&lt;br /&gt;
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&#039;&#039;&#039;Drow stopped from Adopting Aladar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
7th Thaw: a group of Drow were stopped from completing a ritual to become the Adopted family of senior Aladarian (undead) nobles. Aladarian nobles had an affinity wiht the lands through centuries of ancestor worship, although that is mostly a thing of the past now that famillies have been forced to move by the Peace Treaty with Aquila. The adoption would have allowed the Drow to control weather, crops, water etc in the area, and for the area to be unscryable.&lt;br /&gt;
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&#039;&#039;&#039;Earthquakes strike the western Kingdom&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
A series of large and powerful earthquakes have struck the Western Kingdom in early Spring 812wk with most damage centered around the northern reaches of the Ffenargh. These quakes have substantially changed the flow of water in the area  &lt;br /&gt;
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&#039;&#039;&#039;Food prices soar&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The price of food has increased 10 fold in the western kingdom with the shortages cause by the plagues and famines of Summer/Autumn 812WK. People with surpluses are selling their food at a good profit, so that food prices even in Carzala, where there havenâ€™t been plagues, have doubled or in some cases quadrupled. Food riots are a common result across most of western Alusia. The lands that werenâ€™t blessed prior to the famines &amp;amp; plagues have suffered large losses in terms of the quantity produced and many barely harvested enough to feed themselves never mind send any to market. The lucky and blessed farmland produced an average amount last harvest and so there is a lot less food to be had for at least this year until the next harvest. &amp;lt;br/&amp;gt;&lt;br /&gt;
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Priests or witches who can cast blessings on areas are in high demand in order to enable a good harvest in the coming seasons&lt;br /&gt;
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&#039;&#039;&#039;Merchant traffic through Carzala increases&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The end of winter and the start of Thaw has seen a huge increase in the number of merchantmen heading northwards from Seagate carrying food to the Western Kingdom. Seagate warehouses had become rather full over the winter with imported food as few ships would sail through the winter storms. The produce is now being rapidly moved onto waiting ships, and up to 30 ships a day are sailing for the Ffenargh River or Southern Aladar, up from the usual 5 to 10 sailings. The docks of Seagate are heaving with wharves full of ships and sailors frequenting the usual entertainments through the town creating a mini boom for businesses who have warmly welcomed it after the slow winter months.&lt;br /&gt;
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&#039;&#039;&#039;Brastor Trade increase&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Last yearâ€™s bumper harvest in Brastor has seen all their surplus stocks either sent to Seagate by wagon for transhipping onwards or by wagons northwards through Tuscana, Ranke and Mordeaux and into Bowcourt to alleviate shortages there. The high demand for their goods and the record prices will be speeding up the rebuilding of infrastructure damaged during the Dark Circle War. One recent immigrant to Brastor was noted to have said â€œwell thatâ€™s the silver lining to the Dark Circle legacy â€“ the land has been so thoroughly blessed many times over that the ground is producing bounties for the new settlers and enabling a speedy rebuildâ€&lt;br /&gt;
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&#039;&#039;&#039;Shortage of Surf and Spray Mages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The chaotic weather being experienced in the Western Kingdom has led to most air and water mages being offered employment up there to calm the situation and make sure the latest crops have the best weather possible. Air and water mages are consequently in short supply in Seagate for helping ships and these competent and important seafaring mages can command five times as much as usual. Most of the heavily laden and valuable food carrying vessels are making their way using slower and less predictable traditional methods. Air and Water mages have also been recruited for military operations and so any unemployed Surf and Spray mages are likely to be untrained, incapable, terribly busy doing â€˜researchâ€™ or incompetent.&lt;br /&gt;
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&#039;&#039;&#039;Piracy on the High Seas&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ships in late winter 812wk reported an increase in the number of pirate sightings and encounter on the seas near Carzala and Ranke. Shipping companies and owners fear for the implications if pirate activity increases during a period of heavy reliance on there could be concerns for the supply line to the Western Kingdom. The price of shipping in such dangerous seas has increased twofold since autumn 812wk due to increased expenses such insurance, death taxes, crew rates etc.!&lt;br /&gt;
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&#039;&#039;&#039;Wagon Shortage&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The increase in trade between realms has meant that there is now an acute shortage of wagons in Carzala and Brastor. Smiths and Carpenters are working to make more wagons (especially heavy goods wagons) but it will take time and the prices for wagons has increased to 1500sp for a 4 horse 3t wagon (triple what it was) as a result.&lt;br /&gt;
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&#039;&#039;&#039;Unseasonal Fogs&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Fogs have been reported on most of the rivers of the Western Kingdom and out at sea. The fogs out at sea are reported to have a semi-magical component and cannot easily be dissipated by magical means. Some inhabitants are exhibiting despair which may be a secondary effect.&lt;br /&gt;
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&#039;&#039;&#039;Contact Lost&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
There have been more reports of lost contact with small towns and villages across the Western kingdom and the recent bad weather has made this hard to substantiate from rumour. Once it is possible to travel then patrols will be dispatched to see whatâ€™s happening in these more remote locations across the western kingdom and near realms. Some weather effects may have been fatal for badly sited locations and some may have had some terminal infestations of Suarime, Orcs, bandits, Havenites, Drow or some of these villages may have been taken over as thralls by various hungry vampires and such like.&lt;br /&gt;
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&#039;&#039;&#039;The Barretskyne mists grow&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The mists surrounding Barretskyne have been noted to have strange lights inside them and they have started changing colours and intensity. They have also increased their speed of outward expansion which is causing concern for the neighboring farmers and landowners. The area around Barretskyne has been reported as being covered in mists since the 8th of Seedtime - Spring 810wk when a huge field of mist has grown around the ruins centered on the old city and extending for at least a mile around the city. &lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot of the nearby Michaeline chapter house has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a â€˜pilgrimageâ€™ since 804. &lt;br /&gt;
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&#039;&#039;&#039;Border Clashes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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The Western Kingdom borders with Cauldersfield and Drakenburg have seen increased levels of cross border raids and clashes of troops at various strategic locations. WK forces have been sent to reinforce these borders.&lt;br /&gt;
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&#039;&#039;&#039;Lizards emerge from deep nests&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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The ancient allies of the drow, the Suarime have emerged from the morass of the Ffenargh swamp in numbers and attacked people there and the villages in the Ffenargh and the surrounding lands of Aladar, Ormond and Bowcourt causing much loss of life. It has been estimated that several thousands of these Suarime have come out of the swamp and a number have been reported to be riding giant lizards that run on two legs and have huge jaws. &lt;br /&gt;
The presence of the Suarime in the deep swamps of the Ffenargh has been known for generations but it was suspected that the Suarime there had mostly died off or been severely reduced from previous numbers â€“ but this supposition has been proved incorrect with their recent emergence.&lt;br /&gt;
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=== Winter 812 ===&lt;br /&gt;
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====Ice 812WK â€“ Week 1 â€“ 3rd to 9th of Ice====&lt;br /&gt;
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The first week of  Ice 812WK sees a series of heavy storms move in across the western kingdom bringing heavy snowfalls to inland and sheltered areas disrupting travel and commerce across the realms with the Coast of Aladar being hit with huge waves and high winds causing the loss of a number of vessels. &amp;lt;br/&amp;gt;&lt;br /&gt;
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The hills and mountains of the kingdom are heavily coated with snow and many avalanches occur in the high lands and valleys.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Traffic along the great rivers reduce with the increased amount of Ice floating downstream causing hazards to vessels on the rivers and some rivers become impassable.&lt;br /&gt;
A few areas of the kingdom seem to suffer less than others and the use of weather control magic in some form or other is suspected.&lt;br /&gt;
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====Ice 812WK â€“ Week 2 â€“ 10th to 16th of Ice - &#039;&#039;&#039;New Heirs are born to the King and Queen of the western Kingdom&#039;&#039;&#039;====&lt;br /&gt;
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Dawn on the 10th of Ice 812WK brings news of great joy with the birth of 3 children to King Ulric Schwarzrotgold and his wife Queen Meredithis Schwarzrotgold.  &amp;lt;br/&amp;gt;&lt;br /&gt;
They announce the birth of their son [[Frederick Schwarzrotgold IV]], their daughter [[Cecilia Schwarzrotgold]] and their son [[Magnus Schwarzrotgold]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
Queen Meredithis is said to be doing well but is very drained from the birth and will be resting for a few weeks. The Queen is well served by her ladies in waiting and companions who look to hers and her childrens every need. Lady Patsy Byrn has been appointed the childrens nurse. &amp;lt;br/&amp;gt;&lt;br /&gt;
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The storms start to abate and dissipate leaving a mostly white realm of snow covered kingdom lands.  &amp;lt;br/&amp;gt;&lt;br /&gt;
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The full names of the children are &lt;br /&gt;
* Frederick Schwarzrotgold IV, &lt;br /&gt;
* Ceceila Catherine Schwarzrotgold &lt;br /&gt;
* Magnus Schwarzrotgold&lt;br /&gt;
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====Ice 812WK â€“ Week 3 â€“ 17th to 23rd of Ice====&lt;br /&gt;
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====Ice 812WK â€“ Week 4 â€“ 24th to 30th of Ice====&lt;br /&gt;
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=== Autumn 812 ===&lt;br /&gt;
A military supply cache was discovered by guild members in the [[Ffenargh]] swamp just north of [[Zumular]]. The cache was less than 1 year old and included full supplies for an apparent orcish army of 100, including weapons, armour, food and utility and support supplies.  A newly constructed Altar to the Drow spider demon was in the same location.&lt;br /&gt;
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=== Summer 812 ===&lt;br /&gt;
==== Summer 812 - Week 1 - 1st to 6th Meadow 812 ====&lt;br /&gt;
===== Response to the Recent elven attacks near the great river =====&lt;br /&gt;
In response to the recent spate of attacks by elves along the great river in the last week of Blossom (Spring) 811 King Ulric has mandated a serious response to this given the capability for this to become an issue and problem during the upcoming wedding period and he has dispatched one of his capable commanders to deal with the matter.   The Marquessa of Bowcourt upon hearing of this has denounced such actions and declared any such elves or anyone else committing such crimes as criminals and outlaws. &amp;lt;br/&amp;gt;&lt;br /&gt;
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The Marquessa has sent some of her personal forces to the area to bolster local troops and several other Western Kingdom specialist forces have been moved into the area and have been quartered locally. These specialist units have some considerable experience in dealing with magic capable offenders.  &amp;lt;br/&amp;gt;&lt;br /&gt;
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Even after such a short period some of the locals have taken to calling this unit as the Pansies Company in reference to their unit emblem and designation but the members of the unit donâ€™t seem to mind the names. The Parnzie Company is led by Colonel Felix von Gotrek and he has based his command at Castle Valliere where there was sufficient room for the company and volunteer auxiliaries from some of the Western Kingdom schools of magic.    The Parnzie Company is normally based in the Parnzie barracks in Ostow. &amp;lt;br/&amp;gt;&lt;br /&gt;
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On the 2nd of Meadow (Summer) 812 a group of 9 of these elves (along with 3 humans and a Halfling)  were encountered by Parnzie Company committing such crime and after refusing to surrender these were captured and questioned about their activities.  They provided a few names and leads for follow-up and they were then crucified for their banditry just outside of the city of [[Valliere]] ([[Bowcourt]]) the next morning. &lt;br /&gt;
The 3rd of Meadow saw local forces detaining a number of elves in the area in relation to the matter.    Several of the elves were judged innocent (or without incriminating evidence or testimony) and freed but 6 implicated themselves and others and these were stripped of any wealth and holdings before being sentenced to 10years hard labor in the Royal mines.       &amp;lt;br/&amp;gt;  &lt;br /&gt;
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3 minor functionaries of Lady Isil Eth were among those found guilty of the crimes by implication and attempted escape from custody through the summoning of a demonic power and died in the resulting melee when the demonic power answered their summons.     Their remains once sanctified, cleansed and blessed have been buried by emptying into the river as someone said â€œWell thatâ€™s what they wanted to be part of and so they shall!â€  &amp;lt;br/&amp;gt;&lt;br /&gt;
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A source has discretely told this reporter that they employ a secret concoction of Pansy Distillate when combatting elves and have special amulets to help when dealing with recalcitrant elves.&lt;br /&gt;
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===== Flower shortage =====&lt;br /&gt;
Due to a high demand in the Western Kingdom there is an overall shortage of certain types of flowers, namely Pansies, Acomite and several other varieties which have been bought in bulk by the Royal Officials of the western Kingdom for the upcoming wedding of the King.      Anyone wanting less than common flowers should be aware they might be paying a hefty premium at this time.&lt;br /&gt;
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===== Lencre in Flames =====&lt;br /&gt;
Flames burned down several buildings in Lencre (Bowcourt) on the 1st of Meadow when a suspicious fire was started in the ground floor of a merchant store.    The damage was extensive and while no lives (of the 60 that lived in the block) were lost the building remains have since been torn down due to the state of their damage.     The block was owned by the Bowcourt Elven Merchants Association and will cost a considerable sum to replace.   An itinerant Domani was discovered drunk nearby with fire-making equipment and a torch of the type used to start the fire and he has been found guilty of the crime and was hung the following day on the 2nd of Meadow&lt;br /&gt;
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===== Troop Movements =====&lt;br /&gt;
An observer in Aquila has noticed that almost all of the military units have moved out of their main barracks and been distributed out to secondary barracks during the Spring 811 and the coming Summer 812 period for what has been described as security concerns around civil unrest and disturbances.  The mobilization is the largest since the end of the baronies war and this time since the mobilization is for all Western kingdom military forces ([[Aquila]], [[Aladar]], [[Bowcourt]], [[Mordeaux]], [[Borderlay]] and the rest) it actually represents the largest ever for the WK.      The effect of this event is that the larger regiments and units will be dispersed in the local territory rather than in one central barracks or fortification which the high command has stated will provide more effective management of manpower and allocation of resources to deal with any issues.    &amp;lt;br/&amp;gt;&lt;br /&gt;
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The sole exception of this is the forces in and around Konigburg for the duration of the pre-wedding and wedding celebrations.   These forces which are half royal forces and half kingdom forces total some 20,000 highly trained troops and auxiliary forces attached to various units.      The Konigburg forces under General Artura de Vellesley have been hard at work patrolling the increasingly busy and populated city as well as guarding significant numbers of important guests in the city at this time.  &amp;lt;br/&amp;gt;&lt;br /&gt;
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A side effect of this has been a reduce incidence of bandit activity in the border areas of the kingdom and the number banditry attacks across the kingdom was sharply down in Spring 811and is expected to stay low over Summer and beyond.   The local commanders have been tasked with rooting our any suspected bandit or outlaw hides in their areas as part of their mobilization remit.&lt;br /&gt;
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===== The future queen arrives =====&lt;br /&gt;
Duchess Meredithis of Ranke has arrived in Konigburg to an impromptu parade through the streets on the way to the palace.   Garlands and gifts (as well as hundreds of social invitations) have been received at the palace in recent days and Meredithis is expected to enjoy some of the city before her marriage to Ulric.        Meredithis has spent the last few months travelling from Ranke to Konigburg and stopping by many towns and villages on route to the city which has endeared her to the people of the Western Kingdom.    She arrived with a large entourage that included a company of lancers and well over a hundred servants, close friends, personal guards (20), ladies in waiting and closest advisors carried on 2 dozen wagons and carriages.    Meredithis is expected to rest a few days before undertaking arduos social duties.&lt;br /&gt;
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==== Summer 812 - Week 5 - 28th Meadow to 4th Heat 812 ====&lt;br /&gt;
; 3rd of [[Summer|Heat]] :WK Royal Wedding in Konigburg (32 days after guild meeting)&lt;br /&gt;
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- see latest SGT&lt;br /&gt;
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== 811 ==&lt;br /&gt;
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=== Spring 811 ===&lt;br /&gt;
; Eostre 17th Seedtime - Celebrations quiet as Plague and Crop Blight Sweeps Western Kingdom&lt;br /&gt;
: Spring Crops across the western kingdom have been decimated by locust swarms, blight, and unseasonal storms. Farmers have been found dead in their fields and herders dead along with their flocks. Church crops and a few select farms have not been affected. Carzala and Brastor have been clear of the plagues and blights but have been hardest hit by unseasonal storms. Food prices are soaring as the wealthy start to hoard food amid concerns over mass starvation throughout the Western Kingdom.&lt;br /&gt;
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; Sunday 18th Seedtime - Seagate Spring Ball&lt;br /&gt;
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; Moonday 19th Seedtime - Mass poisoning at the Spring Ball!  &lt;br /&gt;
: Many of the guests at the spring ball last night have been poisoned.  While not apparently fatal, the poison is exotic and beyond the arts of mortal healers.  Symptoms are pallid dry skin, extreme sensitivity to sunlight, and an allergy to silver.  Investigations reveal the poison is an organic substance delivered via ice served in refreshments at the ball.  Unconfirmed reports from castle staff members implicate a dark haired, pale skinned Elven woman disguised as a servant and heard to comment &amp;quot;who can doubt my mastery now&amp;quot; as she finished her shift.  The suspect arrived with a group of servants from Bergelfen brought in to help for the night, she has not been seen since she walked into the darkness that night.&lt;br /&gt;
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; Moonday 17th Blossom - Assault on church chapter-houses in Ranke&lt;br /&gt;
: Four chapter-houses were simultaneously attacked last night, each was destroyed by a hail of millstones and the survivors then murdered.  Nobody was left in a resurrect-able state.  Runes were formed on each site with the blood of the faithful, violating the consecrations and leaving the following messages:&lt;br /&gt;
* Michaeline Chapter-house: The sword shall be broken until it turns on the unholy who hide in Seagate&lt;br /&gt;
* Raphaelite Chapter-house: The shield shall break while it shelters the unholy who hide in Seagate&lt;br /&gt;
* Gabrielite Chapter-house: The message is death until it reveals the unholy who hide in Seagate&lt;br /&gt;
* Urielite Chapter-house: Judgement upon those who turn a blind eye to the unholy who hide in Seagate&lt;br /&gt;
: &#039;&#039;&#039;NB&#039;&#039;&#039; Millers across the Western Kingdom, not wishing to be insensitive, but they would like their stolen millstones back.  Until then flour shortages are a certainty.&lt;br /&gt;
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; Duesday 18th Blossom - Sabrina slays Chenaya in Sanctuary&lt;br /&gt;
: As dusk fell over the streets of Sanctuary, [[Sanctuary_Nobles#Chenaya|Chenaya]] was cut down and trampled by [[Sabrina]], Baroness [[Midgard]].  Sabrina then declared to the crowd, &amp;quot;Thus is settled the debt of a Valkyrie, now her vitriol shall stain no more than the streets!&amp;quot; before her Pegasus flew her into the night.&lt;br /&gt;
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; W&#039;ansday 19th Blossom - Chenaya Lives!&lt;br /&gt;
: Saved from the fatal blow by the foresight and protections of her allies, Chenaya lives.  From her sick bed, Chenaya vowed that once she was recovered, she would see the foul assassin Sabrina brought to justice.&lt;br /&gt;
: [[Kali the Nameless|Kali]] as head of Sabrina&#039;s college is leading a guild delegation to Sanctuary to offer aid in resolving the matter and offer healing to Chenaya.  Before departing she informed senior guild members that she is certain Sabrina is innocent, while Chenaya and Sabrina have history, this attack is not her style and she believes Sabrina is resident in Valhalla at the moment.&lt;br /&gt;
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; Frysday 21st Blossom - Kali and Jessica Missing!&lt;br /&gt;
: Kali and her delegation which included head of Healing Mistress Jessica have failed to return from Sanctuary.  They were last seen boarding an unusual skiff at the docks of Sanctuary and have not been seen since.&lt;br /&gt;
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=== Winter 811 ===&lt;br /&gt;
==== Ascension in Ranke ====&lt;br /&gt;
The people of [[Ranke]] are celebrating as &#039;&#039;&#039;Countess Chenaya&#039;&#039;&#039; has been named the ruler of Ranke once [[Duchess_Meredith|Duchess Meredithis]] of Ranke becomes Queen of the Western Kingdom.        [[Sanctuary_Nobles#Chenaya|Countess Chenaya]] Vigiles is the daughter of Lowan Vigiles, an old-family noble of Ranke who is doubly pleased that his daughter has finally become ruler of Ranke and also achieved the position his family has aspired to for generations and Chenayaâ€™s cousin, Prince Kadakithis of [[Sanctuary]] is known to be overjoyed at her ascension to lead Ranke forward in this new age. &amp;lt;Br/&amp;gt;&lt;br /&gt;
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Chenaya has gathered about her a group of close advisors including her elder father Lowan Vigiles as her Chamberlain to help her in this time of transition and to ensure the realm runs smoothly once the Duchess becomes Queen of the Western Kingdom.     The Countess brings with her a number of friends from her gladiatorial days who will certainly make interesting courtiers at the new court of Chenaya but most of the establishment that worked so tirelessly for the Duchess will be kept on for their experience, ability and knowledge in running the complex and convoluted realm of Ranke.&lt;br /&gt;
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==== Wedding Preparations ====&lt;br /&gt;
The kingdom is getting ready for the wedding of their lifetime where they will see King Ulric marry Duchess Meredithis of Ranke to become King and Queen of the Western Kingdom.    Vast amounts of food and beverages have been imported into the Kingdom to cater for all the guests.    Some commercial houses and families have seen fit to provide gratis goods to help the royal family and some of these generous houses are the Pavoniâ€™s of Lunar who have provided 600 tierce casks of their best wine, the Sartoris family of Borderlay have also provided 1000 tierce casks, the de la Verain family of Eltrandor gifted thousands of sheep, the De Vonge family of Aladar have gifted three thousand head of cattle and there have been many more instances of such generosity.  &lt;br /&gt;
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==== Guild Members Invited to the Wedding ====&lt;br /&gt;
The Seagate guild council have all been invited to attend the wedding of King Ulric and Duchess Meredithis but few others of the guild have received invitations with some notable exceptions.   While a full list of those attending isnâ€™t known the following are known to have received invitations â€“ Tari, Mario Pavoni, Sebastian, Sven, TDP Roberts, Vapour, Wordsmith, Cher, Aurora, Ben, Ibrahim de Hassel, Baroness Sabrina, Lady Clementine â€“ the 1st Lady of the Sceptre, Marquis Kern Silvercrest and Count Engleton Redwood. &amp;lt;br/&amp;gt;&lt;br /&gt;
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With the exception of the guild council and the WK/nearby realm nobles the invited guild members are rumored to have provided significant service to the crown in recent times or be known to King Ulric, Duchess Meredithis or the Marquessa of Bowcourt in some capacity that even Vapour (the ever self-inflating) wasnâ€™t disclosing  &lt;br /&gt;
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==== Border Crossings upgraded ====&lt;br /&gt;
It has been noticed that border crossing points into the Western Kingdom have had a spruce up in recent months with fresh coats of paint applied, small repairs made, new towers built and in some cases expansions of the garrisons at these key points.   While the need for the show of â€˜new lifeâ€™ in what has been an unexceptional posting has been expected there have been a few area of note that certain experts may be signs of unease.   The largest expansion of border points have been in the Cauldersfield, Drakenburg, Alfheim, Tuscana, Burgelfin and Ormond crossings where the garrisons have been at least trebled, gatehouses, towers, walls and fortifications have been added to extensively and most of the previously long standing garrisons reassigned and replaced by other regular troops.      Officials have stated that this is a normal state of affairs and the rebuilding and replenishment of fortifications occur whenever funds are allocated to enable such things and should not be considered anything out of the ordinary.      &lt;br /&gt;
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==== Bureaucracy looking forward to the reformed western Kingdom ====&lt;br /&gt;
The new borders of the reformed western kingdom will for the first time not include Cauldersfield, Brandenburg, Drakensburg.            The royal Bureaucracy will be expanded and the first thing is that a royal Census will be held along with an audit of lands and holdings.&lt;br /&gt;
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==== Wedding Attendees and entertainment flood into Konigburg ====&lt;br /&gt;
Konigburg, the capital of the Western Kingdom is looking to be overflowing with the attendees for the royal wedding flooding into town along with their entourages and servants.    All the high end accommodation has been spoken for months in advance and much of the medium end accommodation has been recently upgraded to cater for some of the various attendees and the manors in the surrounding countryside are also being used for accommodation while the normal residents holiday elsewhere. &amp;lt;br/&amp;gt;&lt;br /&gt;
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The whoâ€™s who of anyone important in the western kingdom has been invited as expected but itâ€™s who hasnâ€™t been invited that makes the scandal around the city.  Elven Princess Isil Eth has not received an invitation and the rumor is that â€˜too many queensâ€™ would spoil the wedding.   This snub to Isil Eth has seen some of her staunch elven (from the â€œthe Isil Eth for Empress of the world political partyâ€) supporters who were invited indicate their unavailability to attend the wedding as well while other fence sitting members of the elven political establishment have instead accepted the invitation to attend along with the elven queen.    Notable other snubs were to Herkym Sozet, the Zupan of Cauldersfield with whose realm Aquila has had significant hostilities recently in terms of border raids and off the record officials say that a state of war isnâ€™t far off, The Count of Ormond hasnâ€™t been invited as he has denounced the wedding as a sham and vowed to fight a unified western kingdom, The Duke of Volari was also notably not invited for reasons suspected to do with his daughter.&amp;lt;br/&amp;gt;&lt;br /&gt;
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There have been some disturbing tales coming out of Konigburg in that some robberies have been targeting people that have invitations to the wedding and there are fears that some undesirables might try and sneak in to the wedding using stolen invitations but the palace guard and the city guards say they have ways of detecting such things and no one should worry.&lt;br /&gt;
There has been a huge amount of parties organised for the months before the wedding and while the wedding is of course the main event, many people are coming just to attend the parties held in elegant settings with beautiful people, music and entertainment as well as those being held on the boats floating upon Lake Canismere which is a reknowned location for edgy parties frequented by the young, virile and adventurous.  &amp;lt;br/&amp;gt;&lt;br /&gt;
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Entertainers, musicians and artists have all come to Konigburg and its environs for the celebrations and the city is alive with new murals, sculptures that appear overnight and street performances all aimed at getting the crucial invite to entertain at the wedding or provide a service where the artist / entertainer could make a name for themselves and gain wealthy patrons and fame.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Around the city entertainment is centred on the spectacles of jousting and feasts or banquets. There is a good feeling in the air and many new long and short term romances are starting every day around the tournaments and jousts. The sumptuous feasts and banquets will also provide entertainment for people as during the feast musicians would play and provide musical entertainment. The after feasting entertainment will be provided by minstrels, troubadours, jesters, acrobats, fire-eaters and conjurers and then dancing well into the night.  There will be Juggling Jesters, Magician Jesters, Stilt Walking Jesters, Fire Eating Jesters all wandering the streets and performing in the various squares around the city for the entertainment of all.&lt;br /&gt;
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==== Freshly cleaned Regalia on show ====&lt;br /&gt;
In late Frost news was released that the Regalia of the Western Kingdom was again on show before the royal wedding after extensive â€˜cleaningâ€™ by the royal jewelers - Von Cleef &amp;amp; Arplet has seen many flocking to view the items in their majestic and impressive display cases.   The Crown of Peace, King Maximilian&#039;s Censer, Orb of the Western Kingdom, King Otto the Gentle&#039;s Scepter, The Signet Ring / Seal of the Western Kingdom and The Crown of the Western Kingdom are all displayed in their magnificence guarded by a detachment of the Kings Rapiers and other guardians.&amp;lt;br/&amp;gt;&lt;br /&gt;
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The regalia pieces are all together on show for the first time in centuries as the Keeper of the regalia has said that it was kept hidden for security reasons for fear of loss and damage.  The crowds have been so numerous that only so many are allowed to see them each day under the watchful eyes of the Kings Rapiers and other more shadowy guardians. &lt;br /&gt;
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==== Conspiracy theories about the royal family ====&lt;br /&gt;
There has been speculation amongst various philosophers within the WK and neighboring realms over many cups of cocoa that all hasnâ€™t been revealed about the Regalia and a fierce debate rages whether these are in fact the real regalia or fakes and whether the regalia will accept Ulric as the true king of the WK or that he isnâ€™t a real descendant of Ulric the wolf by way of the late Duke Frederick Albert but is in fact the secret lovechild of Richard of Foxcourt or the Herzog or Baltmund Alagaad as some have suggested.  &amp;lt;br/&amp;gt;&lt;br /&gt;
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Other have said that Duchess Meredithis of Ranke will be the downfall of the Western Kingdom and that she wonâ€™t be accepted by the people for her decadent and excessive rankene lifestyle and deviant practices.    Several souces have said on condition of anonymity that she consorts with witches and she has 13 black cats that are set to arrive with her when she arrives in Konigburg to take up residence.&lt;br /&gt;
Naturally such theories are just that and the western kingdom is looking united in its wish to have a human queen once more after the long period without a true king and queen in charge. &lt;br /&gt;
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==== High Level Discussions ==== &lt;br /&gt;
There have been a number of high level delegations from the Western Kingdom travelling through neighboring realms recently that are reputedly trade missions but seem to have some very interesting members discussing â€˜tradeâ€™ and other matters.     Some have voiced suspicions that they are sizing up neighboring realms for invasion, others have suggested that they have been setting up spy networks and the like or making overtures for inclusion in the new Western Kingdom or simply just a series of â€˜junketsâ€™ for outgoing high level functionaries and bureaucrats.   &amp;lt;br/&amp;gt;&lt;br /&gt;
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Whatever the reasons the delegations have been judged successful as there has been a marked increase in trade volumes from neighboring realms as well as reciprocal delegations visiting the western kingdom to build ties of cooperation and establish new protocols for communication and enterprise.&lt;br /&gt;
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==== Rankene Revelry ====&lt;br /&gt;
The Duchy of Ranke saw their Duchess off and on her way to Konigburg with a 6 day festival in Alcazar starting on the 4th of Ice during which celebrations the populace were said to have had the time of their lives with few incidents in the city.  &amp;lt;br/&amp;gt;&lt;br /&gt;
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Duchess Meredithis then at the closing ceremony handed over a symbolic key and seal-ring of authority for the realm to Countess Chenaya Vigiles who will rule Ranke in Meredithisâ€™s stead until she has a child that can take over as Duke or Duchess of Ranke (and after she has a son that can be King of the Western Kingdom) in the future.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Duchess Meredithis then took to carriages and with some loyal servants and personal guards set off across Ranke to say her farewells before she moves to Konigburg before the wedding.    She spent the next few weeks crisscrossing Ranke before ending in Sanctuary where she took ship for Zumular and her journey from there to Konigburg where she is expected in Seedtime after seeing some of the realms of the Western Kingdom.&lt;br /&gt;
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=== Autumn 811 ===&lt;br /&gt;
On the night of the 2nd/3rd of Fruit a call comes in to the Guild, a request for all available Healers to report for duty. Old Seagate is in Riot, Monsters are rampaging though parts of the old City, the Watch and the Army are trying  to restore order, many people are injured or dead.&amp;lt;br&amp;gt;&lt;br /&gt;
As the night progressed more information filtered back to the Guild. &amp;lt;br&amp;gt;&lt;br /&gt;
A Demon had turned most of the people in the southern part of old Seagate into Monsters, as warped ravening mindless beasts they were attacking the rest of the city. The Watch and the Army barricaded  off part of Old Seagate to contain the Monsters, but some broke out of Raphaelâ€™s Gate and were loose on The Commons. &amp;lt;br&amp;gt;&lt;br /&gt;
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Over the following day the story is pieced together; a worker at the bakery supplying an area of Old Seagate had contaminated the bread they sold with a substance which when ritually activated by the Demon, caused all those who had eaten enough of it to transform into Monsters. A magical chrysalis formed around person and shortly a monster emerged. The monsters then went Rioting though the neighbourhood  smashing the place up and attacking people. &amp;lt;br&amp;gt;&lt;br /&gt;
Most of the afflicted people where from the streets surrounding the bakery, an area of mostly brass and tin smiths. However a family of carters who delivered charcoal to the brass foundry and a tutor from the Temple of Light also changed into monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
Seagate residents fear further transformations by those less contaminated, but the official word is that if you didnâ€™t change on the night youâ€™re safe.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[A stoners tale.|Guild party]] that was already looking into some missing persons in Old Seagate is said to be after the Demon responsible. &amp;lt;br&amp;gt;&lt;br /&gt;
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In the next few days once the problem of dealing with the large number of dead and injured has passed, there is an issue with looters and concerns over inheritance and employment arise.&amp;lt;br&amp;gt; &lt;br /&gt;
While funerals are held for those killed, tales are told of babies found alive inside the Cordon by the Watch, hungry and smelly but still safe in their cribs overlooked by the monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
The Smiths Guild is in disarray; its Guild Master is missing presumed transformed as are three more Master Smiths, their households, their Journeymen and Apprentices.  Several ships previously expected to remain in Seagate for refitting leave for other ports as Seagate now lacks the tradesman necessary for  the work.&amp;lt;br&amp;gt;&lt;br /&gt;
Guild Counsellors meet with the Duke and his Advisors. Reports from the Healers &amp;amp; Namer College say that the people remain transformed after death, resurrect as monsters and that the Demon somehow changed the Trueform of the people afflicted. Binders are sent from the Guild to turn all the dead monsters to stone while a cure is investigated, the Church of Light and the Smiths Guild want their people restored, and no one is able to tell whoâ€™s who in their current state.&amp;lt;br&amp;gt;&lt;br /&gt;
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A week after the Monster Riot an area of Old Seagate, south from Broad street and west of Raphaelâ€™s Gate for several blocks remains cordoned off behind a wooden barricade, guarded by the Army and the Watch. A [[Carzala Grieves|party]] of Junior Guild Members is hired to help clear the few remaining monsters out.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Helen|Helen]] 01:53, 23 June 2011 (UTC)&lt;br /&gt;
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=== Summer 811 ===&lt;br /&gt;
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==== Ulric Betrothed â€“ New Queen of the Western Kingdom Announced ====&lt;br /&gt;
The guild has just learned that King Ulric of the Western Kingdom has asked Duchess Meredithis of Ranke to be his Queen and she has accepted. Our source close to the royal family informed us that as a result of his spring season official visits to Artzdorf &amp;amp; Flugelheim, Eltrandor, Ranke, Aladar and Borderlay he made up his mind and on the 28th of Blossom he discretely went to Ranke and&lt;br /&gt;
asked for her hand in marriage after asking permission of her Uncle, Prince Kadakithis of Sanctuary. &amp;lt;br/&amp;gt;&lt;br /&gt;
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King Ulric has announced that he is betrothed to Duchess Meredithis of Ranke as of the end of Spring 810 and that they have set a summer wedding date of the 3rd of Heat 812 in Konigburg as a wedding of this importance is very complex and Duchess Meredithis must nominate her replacement to act as the leader of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
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The regents of the king, the Marquessa of Bowcourt (his mother) and his older brother, the Duke of Aquila are said to have given their most effusive blessings to Ulricâ€™s choice of wife as they had met her last season and were most impressed with her skill and ability to survive the labyrinthine politics of Ranke. &amp;lt;br/&amp;gt;&lt;br /&gt;
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The royal court is now abuzz with planning a wedding which is expected to the be wedding of the decade, if not century. A courtier out of favour with the court was said to have whispered that the Marquessa has been digging into Meredithisâ€™s family and life and been less than impressed before he was dragged away by some royal guards.&lt;br /&gt;
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==== Mists around Barretskyne ====     &lt;br /&gt;
The Michaeline chapter house at [[Barretskyne]] has reported that on the 8th of Seedtime - Spring 810 a huge field of mist has grown around the ruins centred on the old city and extending for at least a mile around the city.    At the end of spring (21st of Blossom 810) five of the hardiest brothers volunteered to investigate the mists and only 1 came back and he was in a seriously damaged state both mentally and physically and he was unable to say anything coherent about the mists until his death on 5th Meadow 811.     6 more brothers went into the mist on the day after the summer solstice (16th of Heat 811) and 2 returned with no apparent ill effects but they reported losing their brothers in the mists between heartbeats until they wandered out and returned to the chapter house.&lt;br /&gt;
Brother Waldemar Å¢epes, the commendatory abbot has since forbidden any further investigation of the mist and the brothers are fervently praying for the return of their old leader Abbot Richard Blung who has been on a â€˜pilgrimageâ€™ since 804.  &lt;br /&gt;
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==== Raiding in the Cauldersfield hills becomes more of an issue ====&lt;br /&gt;
The levels of raiding activity in the disputed â€˜wildâ€™ lands between [[Aquila]], [[Drakenburg]] and [[Cauldersfield]] has increased in the last few seasons and now border lords on all sides of the borders are calling for increased forces to help maintain the peace in the area or the ability to call up more local militia.   However to date the lords have been told to deal with the problem themselves after receiving messages back with verbiage  akin to â€˜So, are you saying you arenâ€™t capable of dealing with a few raiders yourself?â€ which usually result in brief replies of â€œof course not mâ€™lordâ€.    The disputed wild lands have been this way for centuries since the realms cartographers canâ€™t agree exactly where the various borders are and since cartographers keep getting killed, â€˜lostâ€™ or eaten the issue isnâ€™t likely to be resolved any time soon.&lt;br /&gt;
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==== Busy time for high society ====&lt;br /&gt;
The upcoming wedding of [[Ulric Schwarzrotgold|King Ulric II]] to [[Duchess_Meredith|Duchess Meredithis of Ranke]] is causing a large amount of work for the suppliers of quality items and services to the nobility near and far from Konigburg.    The seamstresses and Tailors are working feverishly crafting unique and special items of dress and perfumers are concocting all manner of special scents to differentiate their clients from other nobility.    Meanwhile the high end smiths and craftsmen across the kingdom and nearby realm are making gifts fit for a king in readiness for the grand occasion.    The invitations to the wedding will be sent out in Spring 811 but those who know they will be invited (of course) have already planned their actions and resource requirements for the period&lt;br /&gt;
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== 810 ==&lt;br /&gt;
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=== Spring 810 ===&lt;br /&gt;
&#039;&#039;&#039;A new round of &#039;Trade Negotiations&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
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We have news that King [[Ulric_Schwarzrotgold]] is being despatched abroad on trade visits to various realms internal and external of the Western Kingdom.     Spring 810 will see him visiting the towns of [[Artzdorf]], [[Eltran]], [[Grobbelartaun]], [[Ranke City]] and [[Borderlay]] as part of &amp;quot;trade negotiations&amp;quot; and he will spend some time with various local families in order to get a better idea of the area and local population.       It is likely he will be spending at most 2 weeks in each location starting on 3rd of Thaw in Artzdorf and departing Borderlay on the 23rd of Blossom to return home before Walpurgisnacht on the 30th of Blossom.     The news of these upcoming &#039;trade visits&#039; have meant a huge increase in the number of civic works being completed and post winter repairs being bought forward.    An unconfirmed rumour has a lot of &#039;unsightly or unpleasant&#039; relatives being sent away for extended breaks on various estates - no doubt to give them much needed rest!&lt;br /&gt;
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&#039;&#039;&#039;Engagements&#039;&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
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A number of noble families have recently seen their young daughters and sons engaged as a result of recent interactions at the recent series of balls and events held as part of the [[Royal_Debutante_Ball_of_810]] in [[Konigburg]].    We are studiously trying to compile a list of who&#039;s who doing what and where but our normally reliable journalist [[Aurora]] has been visiting various gardens and woods in Bowcourt and surrounds. &amp;lt;br/&amp;gt;&lt;br /&gt;
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A number of details have come to light and are detailed here [[Summer 811 - Significant WK Engagement Announcements]].   There are a huge number of rumours making their way down the halls of the rich and powerful across the [[Western Kingdom]] and we&#039;ll bring you some when our litigators approve them. &lt;br /&gt;
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==== Trade negotiations with Artzdorf &amp;amp; Flugelheim progress ====&lt;br /&gt;
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King Ulric arrived in Artzdorf on the 3rd of Thaw (Spring 810) as part of the Western Kingdom Trade delegation and he stayed in Artzdorf &amp;amp; Flugelheim for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Mary and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.    He saw many of the unique sights of A&amp;amp;F while there, such as Maltheim, the Lake of the Moon, Seraphim Falls and the Turquoise Rocks of Rhigelheim before he departed en-route to Eltran on the 17th of Thaw 810&lt;br /&gt;
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==== Trade negotiations with Eltrandor progress ====&lt;br /&gt;
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King Ulric arrived in Eltran on the 20th of Thaw 810 as part of the Western Kingdom Trade delegation and he stayed in Eltrandor for 2 weeks while the trade negotiations were underway.      It is said that he spent more time with Princess Wilhelmyna con Sartra and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.   The festival of lights held on Lake Eltran in late Thaw was one of the many official functions that King Ulric attended before he departed Eltran en-route to Grobbalartaun on the 4th of Seed 810.&lt;br /&gt;
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==== Trade negotiations with Grobbety progress ====&lt;br /&gt;
King Ulric arrived in Grobbelartaun on the 9th of Seed with great fanfare today where he made his first state visit to the County of Grobbety.    He was feted by the Count and his family and he undertook a short tour of the county during his stay. It is said that he spent more time with Analise Schaefer and her family than at the trading table as a result of her good standing from the Royal Debutante Ball 810.     While in Grobbety he reviewed several new companies from some newly formed regiments in the Royal Army of the Western Kingdom which were the Aladarian Lancers, The Duke&#039;s Companions, Royal Marines, the Aladarian Pathfinders and the Aladarian Heavy Foot.    King Ulric welcomed the new troops, presented them their new regimental colours and wished them luck in their ongoing battles for the security of the Western Kingdom and piracy suppression.   Ulric departed Grobbelartaun on the 22nd of Seed 810.&lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Ranke progress ====&lt;br /&gt;
King Ulric arrived at Ranke City on the 26th of Seed 810 to a great feast and celebration in his honour.    He spent much time with Duchess Meredithis and her relations as a result of her good standing from the Royal Debutante Ball 810 while his trade officials undertake talks of closer relations between Ranke and the Western Kingdom.    He saw many of the sights in Ranke before departing for Borderlay on the 10th of Blossom. &lt;br /&gt;
&lt;br /&gt;
==== Trade negotiations with Borderlay progress ====&lt;br /&gt;
King Ulric and the trade delegation arrived in Borderlay on the 12th of Blossom where they had a new vintage named after the event, the &amp;quot;Ulricnacht&amp;quot; vintage.    Ulric&#039;s trade officials are expected to undertake strenuous &amp;quot;bargaining&amp;quot; with Borderlay over a number of matters while Ulric spends time with the Miranda Alagaad and her family as a result of her good standing from the Royal Debutante Ball 810.   Ulric stayed in Borderlay until the 26th of Blossom when returned home to Konigburg..&lt;br /&gt;
&lt;br /&gt;
==== 5th Aladarian Congress of Lords ====&lt;br /&gt;
&lt;br /&gt;
The Congress of Lords on 5th of Blossom (Spring) 810 will be held in the town of Wesmarch in Westmarch in the lands of Viscount Daviich Falkenhayn.&lt;br /&gt;
&lt;br /&gt;
This congress was attended by a number of Aquilan officials and border lords at the invitation of Duke Baltmund who sees this as an opportunity to hold vigorous discussions over various matters of state.    Baron Hugo Sartoris of Jitomar died during one of the tournaments held during the festival (he was a vigorous 57 years of age) and his lands passed to his son, Baron Francis Sartoris of Jitomar (Grobbety).  &lt;br /&gt;
&lt;br /&gt;
The congress was presented with a series of works requested by King Ulric and which were fully funded from the royal treasury.   The works presented are as follows; Establishment of a new naval facilities in County Grobbety as well as royal docks and  a major shipyard, enlargement of the port of Zumular naval facilities and establishment of small shipyard, the founding of a new military training facility in SW Aladar and an engineering facility.&lt;br /&gt;
&lt;br /&gt;
The congress was informed that the Kingdom Magical College has been allocated increased funds (rumoured to be tripled) and that more applicants were invited to apply for magical training.       &lt;br /&gt;
 &lt;br /&gt;
Ulric also requested additional forces be trained and authorised the expansion of the Royal Aladarian Regiments.   He informed the congress that he has also instructed the expansion of the Royal Aquilan Regiments, the Bowcourtian Regiments and has given permission for Borderlay to form nine small regiments.&lt;br /&gt;
&lt;br /&gt;
=== Winter 810 ===&lt;br /&gt;
&lt;br /&gt;
=== Autumn 810 ===&lt;br /&gt;
&lt;br /&gt;
==== A noble death ====&lt;br /&gt;
Ernst Voarst Felbold von Hoenstruck the 4th (son of Leroy Hoenstruck the Graf of Innsluber) was reported lost, presumed dead when raiders from Drakenburg came across him and some guards in early Autumn 810.    The raiders captured Ernst and 2 of his guards but killed 4 more in the raid leaving 2 badly wounded guards who provided reports of the event.   Leroy Hoenstruck the Graf of Innsluber organised several searches and offers of ransom for his son Ernst but no trace of him was ever found.    &lt;br /&gt;
&lt;br /&gt;
=== Summer 810 ===&lt;br /&gt;
&lt;br /&gt;
== 809 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 809 ===&lt;br /&gt;
Tensions within Alfheim have been mostly resolved although Prince Eoren is still missing. The Queen has issued a proclamation conferring Palatinate status on those provinces desiring greater control of their affairs. The partial devolution of central power is supported by Princess Illyana, the heir presumptive. The New Arrangement was proposed by guild member Isil Eth, nicknamed &#039;The Lawbringer&#039; by some circles in Elven society, who negotiated with each province to address their specific desires. The change in governance has energised the provinces, especially after Isil Eth said any lethargy is a sign of continued demonic influence, a clear reference to the millennia long [[In Her Majesty&#039;s Somewhat Secret Service|demonic curse]] that was broken by a guild party. Elves are joining a military reserve that Isil Eth formed to support the Border Regiments and the Elven Host, and ensured that Elvandar will answer any call for military aid. Isil Eth is personally supported by 5,000 Zentradi warrior mages, the Guild and TAC, the Tash Adventurers Council. [[User:IanW|Isil Eth]] 08:02, 11 March 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Society Engagement====&lt;br /&gt;
The engagement of Victor Schweryn, son of Bernard Schweryn the Baron of Hohenburg (County Bolar) and Alena Rothschild, daughter of Ludwig Rothschild the Count of Erisberg was announced in Spring 809.&lt;br /&gt;
&lt;br /&gt;
=== Winter 809 ===&lt;br /&gt;
By the end of the first week of winter, the flurry of snowstorms has passed, and the weather is chilly, but dry and well above freezing. The crescent moon rose white, so the blood moon appears to have passed without ill-effect. On the 2nd and 3rd of Frost, a series of meteors fell from the sky, trailing south from Seagate, pausing above Novadom for a few hours, and then continuing south past the Five Sisters and through the Isles of Adventure. The net effect of the meteor shower was that several Suarime were disturbed in their swamp, and a sheep was badly burnt in the high country of southern Carzala.&lt;br /&gt;
&lt;br /&gt;
On the 6th of Ice, the Guild Astrologers announce that they foresee Astrology Readings becoming unreliable for the next month. Apparently there are perturbations in the ether due to it being the anniversary of some ancient stars having fallen, and cycles are being re-written as they speak, or some such nonsense. Regular customers report no change in the quality of their readings. More disturbingly, the Savage Cult of Duke [[Berith]], one of the mainstream religions of Sanctuary, has been suffering from a series of unforeseen misfortunes. This is not a good look for a Demon who claims to knows the past and future, and is patron to half the Sanctuary merchants, power-brokers, and future-traders. [[User:Andreww|Andreww]] 16:34, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
By the end of the winter quarter all of [[Alfheim]] will be in chaos. [[Alfheim#Elvandar|Elvandar]] has seceded and most of the Wild Elves have left for their lands. [[Alfheim#Eoren|Lord Eoren]] has not been heard of, with rumours that the treacherous [[Alfheim#Veltyn|Lord Veltyn]] has made him Warleader and that he has gathering a mighty host with which to invade Alfhiem.&lt;br /&gt;
[[Alfheim#Rylec|Prince Rylec]] has chosen this time to finally really stand up to the Queen and leave too. While Nursey may be proud of him finally getting a pair, everyone else is less impressed. Finally someone has commandeered some of the few intact loyalist units and taken them to the less than loyal north-eastern provinces. Whether to join them, put them down or conquer them and form a yet third faction is unknown. Most of the trouble seems to of been ignited by the return of about 20 Winged elves in the middle of winter. Eoren went missing about that time too. --[[User:William|William]] 18:28, 21 Jul 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
Winter raids across the border between [[Aladar]] and [[Aquila]] are officially being dismissed as &#039;boys being boys&#039; - high-spirited young men cooped up for too long by the bad weather.&lt;br /&gt;
Unofficial reports indicate that these are ongoing feuds that can no longer be suppressed by the imposition of foreign lords and outdated [[Western Kingdom]] law. &lt;br /&gt;
Whatever the real story a lot of well connected Western Kingdom nobles are meeting behind closed doors on both sides of the border.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 12:55, 4 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 1st Snow 809wk - Civil tension escalates&lt;br /&gt;
: Adventurer, Elf, and Baron [[Steinhugel]] of [[Aladar]], [[Kern]] kills Freiherr Dietrich von Hochburg, an [[Aquila]]n Baron and second cousin to Herzog Albrecht in a duel.&lt;br /&gt;
: Kern states it is over the honour of his wife.  Dietrich denied the charge, accepting the duel to defend the good name of Aquila.&lt;br /&gt;
:: &#039;&#039;So dies an Aquilan who is without honour, he came as an honoured guest with fair words and then attempted to seduce my wife with smooth moves and words.  She, like Aladar, is made of sterner stuff than finery as she judges others through moral fibre, social standards, honour and actions that enforce good and noble behaviour.  &amp;lt;br&amp;gt;Aladar has been seduced and pillaged by her enemies for too long and she needs to stand up for herself, treat others as she wishes to be treated and do unto others as they do unto you.   I say we should work to end tyranny and act together to grow our land to her former greatness.   My actions here today were as a family man, one with morals and standards I will judge you by and you can judge me by, remember this day and be the great and noble Aladarians you want to be.&#039;&#039; &amp;lt;br&amp;gt; - Speech made by Kern as he stood victorious over his foe.&lt;br /&gt;
-- [[User:Stephen|Stephen]] 14:14, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
; 6th Snow 809wk - Kern charged with treason and exiled&lt;br /&gt;
: In open court, [[County Grobbety|Count Grobban]] charged [[Kern]] with treasonous activity, namely inciting war with Aladar and mudering a peer in a prohibited duel.  Kern declined to contest the charges.  The Count then declared Kern guilty, stripped him and his descendents of the lands and title of [[Steinhugel]].  Instead of the usual sentence of successive painful deaths, the Count granted leniency based on Kerns great service to the realm in the past and exiled him.&lt;br /&gt;
: Later that day the Count announced that Hubert von Humboldt, last surviving member of the family of the previous Baron Steinhugel would be the next Baron Steinhugel.  Eyrc von Flegg and Ambyr Whitebrow are appointed as guardians of the Baron-elect until he reaches his majority in Spring, 812wk.&lt;br /&gt;
: &#039;&#039;The true and full story is revealed in an exclusive interview with Kern in the [[SGT809-4|Seagate Times]]!&#039;&#039;&lt;br /&gt;
-- [[User:Stephen|Stephen]] 20:57, 11 Aug 2009 (NZST)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 809 ===&lt;br /&gt;
&lt;br /&gt;
Late Vintage in Carzala - the arrival of winter has been preceeded by unseasonally cold temperatures and storms that have rolled in from Confederation Bay.    High winds and snow have arrived early and travel warnings are issued bu the guild for flying until the storm(s) are past.    Travel by road will be impaired by the conditions and the crowd for the start of the winter season guild meeting is expected to be less than usual.       &lt;br /&gt;
&lt;br /&gt;
* 26th of Vintage - a series of Winter storms hit the Western Kingdom coming eastwards across Aquila/Aladar.   It has been determined that there are 4 separate storms that are all marching eastwards (estimates are at a speed of around 100miles per day) and should blow themselves out before they reach the inland sea near the Lunar empire in about a week&#039;s time.  Very heavy snowfalls are expected along with windblasts and low temperatures for the late autumn period.    According to the high air Mage of the Western Kingdom, Ivan Ayvazovsky, the storms are natural in origin and while early they are not unusual for the coming season.&lt;br /&gt;
&lt;br /&gt;
* 5th of Vintage - the rising crescent moon shines a red light over Ranke and northern Carzala. This red tinge on the moon is visible only to Celestial Adepts and madmen, and remains for the rest of the month. No other signs or related portents appear. In Seagate, a rash of Astrologers respond to a surge in business by describing why this is an omen of good fortune, until the Duke cracks down on fake licenses. &lt;br /&gt;
&lt;br /&gt;
* Harvest Moon Festival in Brastor is coming up on 19th of Harvest.  Young Neil is booked to play with Horse Crazy as the backing minstrels.  More details to follow closer to the event.&lt;br /&gt;
&lt;br /&gt;
* 1st Harvest - Due to a series of unlikely and uncanny events the Demon Marquis Leraje is no more. His essence has been destroyed along with his artifacts, phylactery, body and dimension. Needless to say any pacts aren&#039;t worth the paper they&#039;re written on, and nothing turns up if he or his minions are summoned.&lt;br /&gt;
:Several Powers and Gods know what happened but they&#039;re not telling anyone who does not need to know (that&#039;s you).&lt;br /&gt;
&lt;br /&gt;
* Early Fruit - more remnants of the Ranke invasion fleet limp into Sanctuary, having been scattered and lost in the Isles of Adventure on their journey home. By the start of the Harvest storms, less than half the &#039;victorious&#039; fleet has appeared.&lt;br /&gt;
&lt;br /&gt;
=== Summer 809 ===&lt;br /&gt;
* The Combined Ducal Militias of [[Tuscana]] have been recalled and expected to mount an extended campaign in the field in the year.  While official announcements are suggesting action in the Sea of Grass to subdue continuing barbarian raiding groups, many believe their are preparing to intervene into the on-going troubles in [[Ranke]].&lt;br /&gt;
* &#039;&#039;&#039;Ranke invades ... Ranke&#039;&#039;&#039;&lt;br /&gt;
: The combined military and naval power of Ranke that had been gathering over Winter and Spring has been sent south and upriver, dispersing through southern Ranke, and seizing control of all non-cooperative castles and strongholds. It appears that Duchess Meredithis is continuing the good work of Sister Grace of Mordeaux in tidying up the bandit-invested wilderness of Southern Ranke.&lt;br /&gt;
* &#039;&#039;&#039;Ormond invades Ranke !&#039;&#039;&#039;&lt;br /&gt;
: In an act of utter madness, the Rankene protectorate of [[Ormond]] has invaded its own benefactor, sending in several hundred troops to make surgical strikes against several large villages and manor houses around the northern city of [[Ilsig]]. The surrounding countryside, stripped of its menfolk by Rankene press-gangs, has been devastated by the invaders, and lies helpless beneath the ironshod boot of its estwhile conqueror, at least until [[Ranke]] turns its gaze north, at which point Count Mollan is going to have an awful lot of explaining to do to both Duchess Meredithis and [[Tomas_Xerxes|Archbishop Xerxes]]. Rumours of [[Tuscana]]n involvement have not been substantiated.&lt;br /&gt;
&lt;br /&gt;
== 808 ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 808 ===&lt;br /&gt;
* The [[Ranke|Rankene]] armies of the ruthless [[Duchess Meredith|child-Princess Meredith]], are preparing for a summer campaign, destination unknown. Press gangs have been operating in [[Sanctuary]], [[Ilsig]] and [[Tainsfield]], and the Sanctuary &#039;merchant&#039; navy has finished refitting after its anti-pirate operations. There should be no problem in paying for an expansionist compaign, as the tax take from [[Sanctuary]] and the north have been prompt and delivered in full for the first time in several generations.&lt;br /&gt;
* The Church Knights of [[Mordeaux]] have withdrawn from [[Southern Ranke]], having completed their post-[[Dark Circle]] pacification programme. Sister Grace has claimed victory for the forces of Justice after three hard-fought years, and says that the last of the undead, bandits, and rebel Barons have been brought into line.&lt;br /&gt;
* County [[Ormond]] is calling upon all its Knights and men-at-arms to provide their 40 days of annual service in person, on the southern border, from the start of summer, and for as long as necessary. It is calling in political favours, and requesting that its allies vigorously support its internationally recognised and rightful independance from [[Ranke]], promising provisioning for as many foreign troops as will take to the field in support.&lt;br /&gt;
* Her Grace Meredithis Alfaris Duchess of Ranke, Protector of Ormond, and Countess of Ilsig and her other Realms and Territories, hereby offers a naval commission to all upstanding water mages of good morals and neutral affiliation, for the period of 1 month, being Meadow, the first month of 809 Kingdom. Applicants for said warrants to assemble at the docks of Ranke city on 26 Blossom or the docks of Sanctuary on 29 Blossom with papers and references.&lt;br /&gt;
*The Rites of Spring were successfully and peacefully held in Ladlaugh, Alfhiem. Think of Octoberfest meets Halloween meets Babylonian Fertility festival. If you attended and are female or Vychan you&#039;re pregnant. Unless you&#039;re chaste, your own species or have a note from an elder god.&lt;br /&gt;
&lt;br /&gt;
=== Summer 808 ===&lt;br /&gt;
====Newhaven [[Castle Defense System]] Stops working====&lt;br /&gt;
The Castle defense system at Newhaven appears to have stopped working.  Odd things are afoot. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See licence under CDS link... [[Greg Graydon]] 29 Jan 2008&lt;br /&gt;
&lt;br /&gt;
==== Duke Leto DeWinter Grants land ====&lt;br /&gt;
In Summer 808WK, [[Leto DeWinter|Duke Leto DeWinter]] granted two large sections of land to the Western Unified Church. The Church was [[The_Fate_of_Queen_Aleksandra#Loot|gifted 5 million silver pennies]] by [[The_Fate_of_Queen_Aleksandra#Summary|members]] of the [[Seagate Guild|Seagate Adventures Guild]] to establish and run two large Chapter Houses to support the locals as well as Church activities, teachings, in the areas of; [[Brastor|Brastor Holdings]] and [[Novadom|Novadom City]]. (GM: [[Jon McSpadden]])&lt;br /&gt;
&lt;br /&gt;
== 807 ==&lt;br /&gt;
=== Spring 807 ===&lt;br /&gt;
==== Logan&#039;s wedding ====&lt;br /&gt;
[[con Sartra#Ronan con Sartra|Ronan con Sartra]] of Eltrandor and his wife [[con Sartra|Liselle Davish-Con Sartra]] are pleased to announce the marriage celebrations for the marriage of their daughter [[con Sartra|Karyna Con Sartra]] to Baron [[Logan]] of Newhaven.      They will host a weeks festivities culminating in the marriage ceremony on the 15th of Blossom 807 at the royal chapel of Eltran, [[Saynte-Chapelle]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt; &lt;br /&gt;
The festivities will include street festivals, balls, gala events, several hunts and entertainment events throughout Eltrandor, although concentrated more in Eltran itself. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen of Eltrandor are hosting such luminaries as King [[Ulric Schwarzrotgold]] of the Western Kingdom and [[The Emperor|Emperor Titus Flavour Valentius Stabilius]] of the [[Lunar Empire]] along with royal families from the neighbouring realms of [[Artzdorf and Flugelheim]] and [[Glissom]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Lady Isil Eth of the Elven Royal Court, the [[Tomas Xerxes|Arch Bishop of Mordeaux]], [[Duke Leto]] of Carzala, Lord Byron Dumbarton of Brastor, the [[Sorceress in Silver]] and Etienne Sorholus-Vesubie will all be present as will the [[Aquila#Duke of Aquila|Duke of Aquila]], the [[Marquessa of Bowcourt]],  the [[Duke of Aladar]], [[Duke of Brandenburg]] and the [[Duke of Drakenburg]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Nobles from [[Volari]], [[Brandenburg]], [[Drakenburg]], [[Cauldersfield]], [[Calder]], [[Destiny]], the [[Western Kingdom]], [[Carzala]], [[MMHS]], [[Barovia]], [[Tuscana]], [[the Isles of Adventure]], [[the Five Sisters]], and a number of other realms have all been invited. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The &#039;Seagate Adventurers Guild&#039;  will be prominently represented by its leaders such as [[Kali the Nameless]] and [[Wegan the Inscrutable]].   Senior Guild members and notables such as Lord [[Axis]] of the Dragon Court, Count [[Kree]] of Barovia, Count [[Engalton]] OM of Newhaven and protector of Novadom, Lord [[Blitzkrieg]], Admiral [[Silverfoam]] and many other prominent guild members will be seeing their comrade leave bachelorhood. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The King and Queen have made a number of palaces, manors, and residences available for the influx of nobility to Eltran and their security is pre-eminent with the visiting nobility being assigned local escorts in addition to their bodyguards.    A number of Mages have been assisting with arrangements as well as Eltrandorian Military troops and Knights from the [[Order of St Adric]].&lt;br /&gt;
&lt;br /&gt;
==== 2nd Aladarian Congress of Lords ====&lt;br /&gt;
The Second Annual [[Aladarian Congress of Lords]] was held on the 5th of Blossom 807 in [[Baltheim]] and hosted by [[Viscount Vladimir Mangelsdorff]].   &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The Congress approved the shipbuilding program proposed by Viscount [[Sartoris#Xavier Sartoris|Xavier Sartoris]] and the expansion of the [[Aladarian Navy]] to foster security and trade across the region. Funds were approved for the rebuilding of the [[Yoffan Dike]] that was damaged during the [[Middle Duchies War]] and the Congress also agreed to relax labour restrictions to enable the movement of serfs between estates to ensure work is done to complete the harvest.    &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The congress created the Aladarian Engineer Corps that will be tasked with infrastructure improvements to road and bridges across Aladar in an effort to increase trade and communication between various realms and the corps will be led by General Karl von Schultz.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Viscount Xavier Sartoris by virtue of his rank would have been Lord High Admiral but convinced the Congress to make his cousin [[Sartoris#Davydd Sartoris|Davydd Sartoris]] the Lord High Admiral of Aladar to reflect the importance of the role and enable him to continue his work in [[Zumular]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>IanW</name></author>
	</entry>
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