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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glenn</id>
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	<updated>2026-06-08T04:40:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78447</id>
		<title>Street of Gods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78447"/>
		<updated>2016-12-19T03:20:37Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Administration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Summer_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Jeff Leddra]] &lt;br /&gt;
*Time: Summer 817 WK &lt;br /&gt;
*Day: Tuesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Von Smut]] â€“ Party Leader, Dark Celestial Elf&lt;br /&gt;
#[[Kappa]] â€“ Bard Elf&lt;br /&gt;
#[[Ono]] â€“ Shadow Celestial Hobbit &lt;br /&gt;
#[[Koffi]] â€“ Binder Mage Gnome &lt;br /&gt;
#[[Rand]] â€“ Chicken Mage Elf&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
On the plane of Harn, in the Street of Gods, 3 gods have been killed.&lt;br /&gt;
Find out why and prevent a war of gods.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Day 1===&lt;br /&gt;
Get Supplies&lt;br /&gt;
===Day 2===&lt;br /&gt;
We arrive on Harn and enter Golotha (religious capital). There we talk to Captain Samuels (Captain of the Guard).&lt;br /&gt;
He tells us of the 3 gods that had been killed:&lt;br /&gt;
* 9 days ago - Dreadlord - end of world cult. Magically torn apart&lt;br /&gt;
* 6 days ago - Sunded Man - performed miracles 16 years ago but has been frozen in time since then. Killed by dagger&lt;br /&gt;
* 3 days ago - Chicken God - there si a god for everything apparantly. Entrails ripped out&lt;br /&gt;
He also warns us to only trust himself and 2 senior guards called Hawk and Fisher (husband and wife team)&lt;br /&gt;
He gives Von Smut an amaulet that increases magic resistance to the exocist effect. It is an area affect item.&lt;br /&gt;
&lt;br /&gt;
We enter the street of gods and find ourselves transported to a new plane. The street is as long as it needs.&lt;br /&gt;
We meet the God Squad who are the &amp;quot;police&amp;quot; of the street.&lt;br /&gt;
They are&lt;br /&gt;
* Tomb (Sorceror), an elderly male human&lt;br /&gt;
* Rowan (Mystic), a short female human&lt;br /&gt;
* Bucannon (Warrior), a very tall male human&lt;br /&gt;
Tomb formed the god squad 16 years ago. the previous &#039;squad&#039; wasn&#039;t very effective at preventing god wars.&lt;br /&gt;
They use the Exorcist Stone to control unruly gods. It removes magic from an area, and a god without magic is easily put back in his place.&lt;br /&gt;
They last used it 10 years ago.&lt;br /&gt;
Rowan joined 5 years ago and Bucannon 3 years ago.&lt;br /&gt;
We don&#039;t know much about their predecessors yet.&lt;br /&gt;
&lt;br /&gt;
The God Squad receive word that a riot has broken out so we follow along.&lt;br /&gt;
There are 100 brown robed followers of Chrysalis and 100 grey robed followers of Dusk Devourer facing off in a square courtyard.&lt;br /&gt;
Rowan and Tomb magically force a path between them.&lt;br /&gt;
Bucannon, Rand, Razor, Kappa and Von Smut march forward. Onon stays with Tomb and Rowan.&lt;br /&gt;
Bucannon tells the 2 parties to depart or face the consequences. Unexpectedly the 2 head priests tell him to get stuffed. Rand and Kappa take offence and smack them.&lt;br /&gt;
A quick battle ensues. Rowan and Tomb seek help from the city guard who get here very quickly. Rand and Kappa barely survive.&lt;br /&gt;
We do find 2 amulets whcih turn out to be suicide amulets. We give them to the God Squad for safe keeping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day 3===&lt;br /&gt;
===Day 4===&lt;br /&gt;
===Day 5===&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ &lt;br /&gt;
* Middle â€“ &lt;br /&gt;
* Rear â€“ &lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Rand - Day 2 - Greek Fire Grenado&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* &lt;br /&gt;
Return to [[Scribe_Notes#Summer_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78446</id>
		<title>Street of Gods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78446"/>
		<updated>2016-12-19T03:19:59Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Summer_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Jeff Leddra]] &lt;br /&gt;
*Time: Summer 817 WK &lt;br /&gt;
*Day: Tuesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Von Smut]] â€“ Party Leader, Dark Celestial Elf&lt;br /&gt;
#[[Kappa]] â€“ Bard Elf&lt;br /&gt;
#[[Ono]] â€“ Shadow Celestial Hobbit &lt;br /&gt;
#[[Koffi]] â€“ Binder Mage Gnome &lt;br /&gt;
#[[Rand]] â€“ Chicken Mage Elf&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
On the plane of Harn, in the Street of Gods, 3 gods have been killed.&lt;br /&gt;
Find out why and prevent a war of gods.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Day 1===&lt;br /&gt;
Get Supplies&lt;br /&gt;
===Day 2===&lt;br /&gt;
We arrive on Harn and enter Golotha (religious capital). There we talk to Captain Samuels (Captain of the Guard).&lt;br /&gt;
He tells us of the 3 gods that had been killed:&lt;br /&gt;
* 9 days ago - Dreadlord - end of world cult. Magically torn apart&lt;br /&gt;
* 6 days ago - Sunded Man - performed miracles 16 years ago but has been frozen in time since then. Killed by dagger&lt;br /&gt;
* 3 days ago - Chicken God - there si a god for everything apparantly. Entrails ripped out&lt;br /&gt;
He also warns us to only trust himself and 2 senior guards called Hawk and Fisher (husband and wife team)&lt;br /&gt;
He gives Von Smut an amaulet that increases magic resistance to the exocist effect. It is an area affect item.&lt;br /&gt;
&lt;br /&gt;
We enter the street of gods and find ourselves transported to a new plane. The street is as long as it needs.&lt;br /&gt;
We meet the God Squad who are the &amp;quot;police&amp;quot; of the street.&lt;br /&gt;
They are&lt;br /&gt;
* Tomb (Sorceror), an elderly male human&lt;br /&gt;
* Rowan (Mystic), a short female human&lt;br /&gt;
* Bucannon (Warrior), a very tall male human&lt;br /&gt;
Tomb formed the god squad 16 years ago. the previous &#039;squad&#039; wasn&#039;t very effective at preventing god wars.&lt;br /&gt;
They use the Exorcist Stone to control unruly gods. It removes magic from an area, and a god without magic is easily put back in his place.&lt;br /&gt;
They last used it 10 years ago.&lt;br /&gt;
Rowan joined 5 years ago and Bucannon 3 years ago.&lt;br /&gt;
We don&#039;t know much about their predecessors yet.&lt;br /&gt;
&lt;br /&gt;
The God Squad receive word that a riot has broken out so we follow along.&lt;br /&gt;
There are 100 brown robed followers of Chrysalis and 100 grey robed followers of Dusk Devourer facing off in a square courtyard.&lt;br /&gt;
Rowan and Tomb magically force a path between them.&lt;br /&gt;
Bucannon, Rand, Razor, Kappa and Von Smut march forward. Onon stays with Tomb and Rowan.&lt;br /&gt;
Bucannon tells the 2 parties to depart or face the consequences. Unexpectedly the 2 head priests tell him to get stuffed. Rand and Kappa take offence and smack them.&lt;br /&gt;
A quick battle ensues. Rowan and Tomb seek help from the city guard who get here very quickly. Rand and Kappa barely survive.&lt;br /&gt;
We do find 2 amulets whcih turn out to be suicide amulets. We give them to the God Squad for safe keeping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day 3===&lt;br /&gt;
===Day 4===&lt;br /&gt;
===Day 5===&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ &lt;br /&gt;
* Middle â€“ &lt;br /&gt;
* Rear â€“ &lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Rand - Greek Fire Grenado&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* &lt;br /&gt;
Return to [[Scribe_Notes#Summer_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78380</id>
		<title>Street of Gods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78380"/>
		<updated>2016-12-14T03:24:14Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Summer_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Jeff Leddra]] &lt;br /&gt;
*Time: Summer 817 WK &lt;br /&gt;
*Day: Tuesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Von Smut]] â€“ Party Leader, Elf E&amp;amp;E&lt;br /&gt;
#[[Kappa]] â€“ Human Bard&lt;br /&gt;
#[[Ono]] â€“ Dark Celestial Human &lt;br /&gt;
#[[Koffi]] â€“ Binder Mage Gnome &lt;br /&gt;
#[[Rand]] â€“ Chicken Mage Elf (scribe)&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Day 1===&lt;br /&gt;
Get Supplies&lt;br /&gt;
===Day 2===&lt;br /&gt;
===Day 3===&lt;br /&gt;
===Day 4===&lt;br /&gt;
===Day 5===&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ &lt;br /&gt;
* Middle â€“ &lt;br /&gt;
* Rear â€“ &lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Rand - Greek Fire Grenado&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* &lt;br /&gt;
Return to [[Scribe_Notes#Summer_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78378</id>
		<title>Street of Gods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78378"/>
		<updated>2016-12-13T23:58:21Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Summer_817_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Jeff Leddra]] &lt;br /&gt;
*Time: Summer 817 WK &lt;br /&gt;
*Day: Tuesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Von Smut]] â€“ Party Leader, Elf E&amp;amp;E&lt;br /&gt;
#[[Kappa]] â€“ Human Bard&lt;br /&gt;
#[[Ono]] â€“ Dark Celestial Human &lt;br /&gt;
#[[Koffi]] â€“ Binder Mage Gnome &lt;br /&gt;
#[[Rand]] â€“ Chicken Mage Elf (scribe)&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78377</id>
		<title>Street of Gods</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Street_of_Gods&amp;diff=78377"/>
		<updated>2016-12-13T23:57:30Z</updated>

		<summary type="html">&lt;p&gt;Glenn: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; Return to Scribe notes&amp;lt;br&amp;gt;  == Summary  ==  *GM: Jeff Leddra  *Time: Summer 817 W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Jeff Leddra]] &lt;br /&gt;
*Time: Summer 817 WK &lt;br /&gt;
*Day: Tuesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Von Smut]] â€“ Party Leader, Elf E&amp;amp;E&lt;br /&gt;
#[[Kappa]] â€“ Human Bard&lt;br /&gt;
#[[Ono]] â€“ Dark Celestial Human &lt;br /&gt;
#[[Koffi]] â€“ Binder Mage Gnome &lt;br /&gt;
#[[Rand]] â€“ Chicken Mage Elf (scribe)&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=78376</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=78376"/>
		<updated>2016-12-13T23:57:06Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Summer 817 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer 817 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following [[:Template:Scribe Notes|Templates]] are available for you. [[:Template:Scribe Notes|Template1]] [[Scribe notes template|Template 2]] [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Anticipatory Revenge]] - Low(ish) (5-10 prev.adv.) Michael P. DELAYED to Autumn session&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* to be named - ? - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - Keith - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM Jono&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - Jono&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - Keith&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt â€“ In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[User : Jono Bean|Jono]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean|Jono]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0601.pdf Mayhem in Dwarven Mines] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0501.pdf Endless Winter] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0502.pdf The Treaty of New Hope] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0506.pdf The Hive Mind Adventure] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0502.pdf Assault on Carson&#039;s Switch] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&lt;br /&gt;
* [[Chasing Off the Greys]]  [http://dq.sf.org.nz/library/snwi0503.pdf PDF] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0501.pdf The Lost Templars] - GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0502.pdf Siren&#039;s Prize] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0504.pdf Where Have All The Gryphons Gone]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0501.pdf Warriors Big Day Out] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0503.pdf Conflict in Gaia] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
13 games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library of Ekonda] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0402.pdf Garweeze Wurld] GM: [[User:Keith | Keith]]  Scribe: [[Grizelda]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0403.pdf Moving House] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0402.pdf Gaia&#039;s Blessing] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0403.pdf The Mystery of Missing Suitors] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0401.pdf The Dark Continent Adventure] - GM: Miles Jackson Scribe: Tanis&lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0401.pdf When You Wish Upon A Leprechaun] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0402.pdf Elf Noir] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0403.pdf Game Afoot] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
18 games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0301.pdf Hunting the Maiden] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0302.pdf The Riddle] - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0303.pdf Dazed and Confused] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [http://dq.sf.org.nz/library/snsp0304.pdf Colder Than A Snowman&#039;s Codpiece] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Sheparding the Shorn GM: Simon White&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0301.pdf Escorting A Lord] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0302.pdf A Party Of Elegant People] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0303.pdf Sorting The Smugglers With Samdar] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0304/SendInTheClowns.html Send In The Clowns] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Ariana di Angelo]]&lt;br /&gt;
* [[All about Alexandra]] - GM: [[Hannah Jackson]] -&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court] GM: Anna &lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0302.pdf Wot I Did On My Holidays] GM: Stephen Scribe: Sam the Ork&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0303.pdf Merfolk, Sahuagin, and The Deep Blue Hole] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0302.pdf A Cunning Rescue] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0303.pdf The Emperor&#039;s Gonna Die] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
17 games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] GM: Zane Mendoza: Silent&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Miloo] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0201.pdf Spying on the Plane Eating City] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0202.pdf For the Faerie King and Karma] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0204.pdf Seven Stout Hearts in Phantasia] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0205.pdf The Needs of a Tree] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0201.pdf Olympic Security/Destinian Gold] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0202.pdf Into the Se of Wizards] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0203.pdf Mystery in Mystra] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering] GM: [[User:Keith | Keith]] Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0202.pdf Godric&#039;s Trail] GM: Clare Scribe:Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0203.pdf Joe the Balrog] GM: [[Rosemary Mansfield]] Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
17 games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0101.pdf South Haven Academy for Girls] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0102.pdf A Gentleman&#039;s Sport] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0103.pdf Theft of the Faerie Flag] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0104.pdf Gardens of Phadre] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0101.pdf Kath Tax Collection] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0102.pdf Rumblings of Evil Beneath Rank Dwarves] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0103.pdf Surprise for Sahuagin] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land] GM: Struan Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0102.pdf Runeation] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0103.pdf Jhensi Hallenger&#039;s Birthday] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0101.pdf The Great Mummy Hunt] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0102.html Football of Purple] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0103.pdf Fighting the Good Fight, No Matter the Cost] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0104.pdf Strange Journey to Monmosphoidoi] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0105.pdf A Terranovan Picnic] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann_Uberreich|Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
14 games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt] GM: [[Sally Musgrave]] Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0002.pdf Scrying Thy Neighbour] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0003.pdf Christopher&#039;s Doom] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0001.pdf Escort to Countess Kirsten] GM: Jono Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0002.pdf Pasifika in Peril] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0003.pdf Trade Mission to Milloo] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0004.pdf Bringing Light Into The Darkness] GM: Paul Schmidt&lt;br /&gt;
* [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0001.pdf Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0002.pdf Battles in the Dark] GM: Jono Bean Scribe: Kern&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0001.pdf Rescue II] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0002.pdf Middlemarch] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0003.pdf Murder Mystery] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9901.pdf Travels with Father Bob] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9902.pdf Return to Sudar] GM: Greg Taylor Scribe:Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9903.pdf Resurrection River] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9901.pdf Enter the Cockroach] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9902.pdf The Dragon Horde] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9903.pdf Edge of the Underdark] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9901.pdf Return to Lorgos] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9901/index.htm The War of Tears] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9902.pdf Hobbit&#039;s Home] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9801.pdf Dog Bothering] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9802.pdf Return to Norden] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9803.pdf Save Our Senshi] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9805/index.htm Prince of Darkness Pt 2] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9801.pdf Overdue Library Books] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9802.pdf Investigate Guild Vaults] GM: Andrew Scribe: Valery&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9803.pdf Kali and the Five Dwarves] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9804.pdf Against the Necromancers] GM: Jono Bean Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9805.pdf Sky Dwarves Doom] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9806.pdf Westphalia Succession] GM: Andrew Withey Scribe: Kathleen&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9801.pdf Root of Evil] GM: Mike Young Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: Jono Bean&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9701.pdf The Seagate Guards Do Lower Ormathwaite] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9702.pdf The Hunt for Kontalie] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9704.pdf Quest for Virtue] GM: Ben Scribe: Ned&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9705/index.htm Prince of Darkness I] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9701.pdf Quest for Father Rowan&#039;s Holy Symbol] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9702.pdf Rules of Engagement] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9703.pdf Eclipse] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9704.pdf That was now, This is then] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9705.pdf The Eye of Norden] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9701.pdf Around A Hat in 80 Hours] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9702.pdf The Other Hat Adventure] GM: Lisa Scribe: Strontium&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9703.pdf Organised Chaos] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9705.pdf Rabbit Adventure] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]]. GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9701.pdf The Search for Flowers] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9702.pdf Princess Bride in the Black Tower] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9703.pdf The Return of the Prodigal Son] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9707.pdf Miners and Mages (Goblins and Gold)] GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9603.pdf Chaining the Dark Lord] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9605.pdf Garsen&#039;s Tower - Epilogue] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9606.pdf Scroll of Himcules] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Media:Neverland_Spring796_SN.pdf|Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9601.pdf The Chancellors Message] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9603.pdf Arabian Adventure] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9604.pdf Garsen&#039;s Tower] GM: Greg Graydon Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9601.pdf Where is Gammy?] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9602.pdf The Gnome with the Golden Hand] GM: Carl Reynolds Scribe: Basalic&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9604.pdf Object Delivery] GM: Steven Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9605.pdf Down on the Farm] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9601.pdf Kedri, Sushi and Calimari Surprise]  GM: William Dymock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9602.pdf A Diplomatic Undertaking] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9604.pdf The Trouble with Triffids] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM Jono Bean&lt;br /&gt;
* [[Meet the Vampire]]: GM Jono Bean&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9501.pdf Dorvogel&#039;s Dungeon] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9502.pdf Magi, Mistresses, and Mind Mages]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9503.pdf Delta Blues]  GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Rites of Spring]] GM: Jim Arona&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9501.pdf Yana the Undying] GM: Brent Jackson 	Scribe: Eidolon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9502.pdf Kings Quest] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9502.pdf Illusion, Delusion, and Dainty Danger]  GM: Rosemary  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9503.pdf Return One Hero from the Cosmos] GM: 	William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9503.pdf In Search of Slavers]  GM: Scott Whittaker  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9504.pdf Escorting Ensemble]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9401.pdf Insect World]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9403.pdf Search for John]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9404.pdf Six Go Mad in Amba] GM: Jono&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9401.pdf Dragon&#039;s Eye]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: Jono Bean&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9401.pdf Listen Carefully ...]  GM: William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: Ian Wood  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] Scribe: [[Prydera]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9401.pdf The Return of the Unwilling Chosen]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9302.pdf Romance in the South Seas] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden -&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9301.pdf Rescue from the Hive] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9302.pdf Lake Cartography] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] - GM: Dean Ellis &amp;amp; Lisa Cotton -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9301.pdf The Ship That Flew] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9302.pdf Where&#039;s Alice?] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martinâ€™s Sword #5 Game Over]] - GM: Unknown - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9301.pdf Trash and Burn]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[Dean Ellis]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9201.pdf Rats Rats Ratties] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd - &lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9201.pdf Rendezvous with Gaia]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9202.pdf Disappointment at Destiny]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9201.pdf Mystery at Maltain]  GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9201.pdf Babes in Faerieland]  GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9202.pdf The Stolen Seal]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9101.pdf The Enchanters Box]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9102.pdf To Catch A Thief]  GM: Mark Harrison&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9101.pdf Last Will and Testament of Baron Garcia]  GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9102.pdf To Tax the Hobbits] - GM: Phil Judd -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9103.pdf To Catch A Fallen Star] - GM: Carl Reynolds - &lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9101.pdf Do You Take This Frog?] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9102.pdf Crown of Souls] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9001.pdf The Quest for Missing Melanie] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent  Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson 	 Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8901.pdf Sundered Realm] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8901.pdf Delph II - Insect World] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* Blabbo Take&#039;s Birthday Party - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8801.pdf Skystone Heist] - GM: Mark Harrison - &lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8802.pdf The Progress of Disease II] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP === &lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8501.pdf The Lost Woman Adventure] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8502.pdf Ghostbusters (Un-)Limited] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8501.pdf Ruby Water Adventure] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* [http://dq.sf.org.nz/library/snxx0001.pdf Scabs Scribe Notes] - GM: Jono Bean - Scribe: Scab&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[The deepspring disappearances]] - GM: Adam Tennant - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74814</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74814"/>
		<updated>2015-07-01T04:47:25Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplise to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease whcih Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle abotu the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bons of lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise abou the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewelery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth. Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidely impolite question and it takes umbrage at htis and stops answering our questions.&lt;br /&gt;
 &lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped battle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells. As Dodgy starts looking at the first open page a mind meld is started with Betsy. She is dying due to being away from the time distorting blue sphere in her vault.&lt;br /&gt;
She is surrounded by orcs and undead. She warns us of the &amp;quot;great evil&amp;quot; that is coming again and describes it as a &amp;quot;blackness&amp;quot;. Before she dies she tells us that she killed Clarises husband and that Clarise is looking for his true name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this revelation we decide to investigate the 23 boxes. We start with the poorest looking one and find it to be filled with gold pieces. The next silver box has an image of an eye on it so Brac uses his open spell. He gets blinded but we get 3 maps of the area, the werebears are, the swamp and the underground. A little bit more investigation shows the undrgroung map was made by the Black Hand Orc tribe on werebear skin and it has dwarven runes on it. Pennywise tells us this is &amp;quot;dark places, bad places&amp;quot; and we should stay away from it.&lt;br /&gt;
After a few small catastrophes we figure out the trap on the remain boxes and check them out.&lt;br /&gt;
# A lantern to penetrate darkness and a collapsible tent&lt;br /&gt;
# Shoes - dwarven&lt;br /&gt;
# Ladies dresses - dwarven&lt;br /&gt;
# Fan of darts - 20 darts doing extra damage and exploding on impact.&lt;br /&gt;
# 8 cupcakes - Curative - addes 2 to stats for 2 days&lt;br /&gt;
# Broach - worth 1000 SP&lt;br /&gt;
# Silver Pig - becomes full size and one person can fly on it. It has wings of course. Can also cast TK Rage once a day.&lt;br /&gt;
# Bronse Bowl - Divination once per person&lt;br /&gt;
# Shortsword - Orc slayer&lt;br /&gt;
# Amber Crystals - worth 3000 SP&lt;br /&gt;
# Boat - becomes full size and has mage current at rank 5 on it&lt;br /&gt;
# Skull and Bones - Black shard (matt finish), not magical&lt;br /&gt;
# Skull and Bones - Yellow pulsating crystals - Dodgy DAs it and instantly goes insane.&lt;br /&gt;
# Parachutes - experimental&lt;br /&gt;
# Sparrow - farsensing&lt;br /&gt;
# Scroll Tube - recipe for ribs&lt;br /&gt;
# Books - unknown&lt;br /&gt;
# Scrolls - Strength on Stone * 5&lt;br /&gt;
# Potions - Potion of healing (20 pts) * 7, Gaseous form * 3&lt;br /&gt;
# Blue Gem - Regeneration, 1 use per person&lt;br /&gt;
# Mystery Box - Minor Wish - used by Dodgy to get Rank 4 Divination before he knew it was a wish&lt;br /&gt;
&lt;br /&gt;
We divinate some items before resting up for the night.&lt;br /&gt;
===Day 8===&lt;br /&gt;
After a good breakfast we decide to head off to the edge of town and divinate some undead.&lt;br /&gt;
We notice that the bone creatures are bigger than they were yesterday but we aren&#039;t too bothered by it. We battle a bone golem which brac kills with the battle axe of &amp;quot;slay undead&amp;quot;, but not before Dodgy gets an eye poked out by a vicious little skeleton.&lt;br /&gt;
Torak, being a helpful individual, tells us the undead are attracted to lifeforces and that he can change our auras to be undead so we can pass safely out of town. Why he didn&#039;t mention this before we don&#039;t quite know.&lt;br /&gt;
At midday we divinate some bones and find out the &amp;quot;raise undead&amp;quot; has them pacted to a named entity.&lt;br /&gt;
Torak, again being helpful, animates a cart for us and Fonkbin illusions it to look like an undead cart. We then head out of town to the werebear enclave. We fight off a few golems and continue on our journey.&lt;br /&gt;
About 10pm we reach the werebear village and are invited in. They seem glad that Betsy has died. They believe the great evil is a powerful spirit entity ripping spirits from bodies. It stopped when Betsy and Arty killed Clarises husband (although he wasn&#039;t the cause of the problem) but has recently started again. &lt;br /&gt;
They think Clarise wants to sacrifice a persons name to bring her husband back, but Betsy put his name in an item or book which Clarise hasn&#039;t been able to find yet.&lt;br /&gt;
The great evil is likely at the castle and the werebears are on their way out of the valley in the next day. They think the spirit behind it is the Devouring Wolf of Despair. They notice that Dodgy is tainted by the great evil but allow us to rest there for the evening anyway.&lt;br /&gt;
===Day 9===&lt;br /&gt;
As we prepare to leave we plan to ambush some orcs a few times to draw the majority of them out. We do quite well on the first encounter but Dodgy mistakenly kills most of them with his shortsword of &amp;quot;orc slayer&amp;quot;. All of the dead orcs have no spirit and are pacted to a spirit plane entity ( the wolf of despair).&lt;br /&gt;
We get some weapon-smithed, silvered, composite bows and bastard swords.&lt;br /&gt;
We speak to the remaining orcs and realise they had recently found the thing Clarise was after, but they haven&#039;t given it to her yet.&lt;br /&gt;
Being skilled adventurers we track them back to where they found the thing. There is a marker stone with a celtic cross on it. There are some loose bones showing a disturbed area.&lt;br /&gt;
Art summons a bird to see what was happening here in the last day. A very large Raven appears and starts speaking to us. It is a long lived sentient and has been trapped into guarding this area by Betsy. In exchange for its freedom it will tell us everything we want to know. It will go off and kill Betsy&#039;s spirit though. Apparantly the guild has encountered this entity before and he likes to &amp;quot;judge people&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dodgy somehow has gotten possesion of the black shard and as the group negotiates with the Raven he hears a voice offering to get rid of the raven. Without thinking Dodgy touches the shard to the marker stone and the raven explodes into pieces. Dodgy&#039;s skin instantly goes black and a huge flaming wolf tattoo appears on his chest which is clearly a mark from the Wolf of Despair. Naturally the party is upset but Dodgy claims he didn&#039;t trust the raven and he got what was coming to him...&lt;br /&gt;
After taking the shard off Dodgy again we leave the area but return shortly when we see some flying humans heading there.&lt;br /&gt;
Before we get there Pennywise kills Dodgy and resurrects him. The major insanity is gone but he still has a mnor insanity.&lt;br /&gt;
Back at the marker stone we see 3 human females and 3 orcs. We form a quick plan and then attack. Dodgy is still very gungho and races forward and strikes 2 of the 3 ladies. They are instantly disintegrated. It seems he forgot to mention that the sword of orc slaying has been transformed in a human slayer.&lt;br /&gt;
The orcs run off, leaving Dawn captured by us. She is a sister of Clarise and Mist (the 2 ladies Dodgy killed). Before we can interrogate her we are surrounded by wolves. Dodgy commands them to chase after the orcs, and some of them do, but the rest are hungry for us. We use the experimental hanggliders/parachutes to escape and put some ground between us and the wolves.&lt;br /&gt;
&lt;br /&gt;
Dawn tells us Clarise only wanted her husband back and if we hadn&#039;t killed her she would have helped us, as she wasn&#039;t workign with the group enslaved to the Wolf of Despair.&lt;br /&gt;
The plan was to gett eh box with the names of people and take it to the Namer place of power and return the names to their proper places.&lt;br /&gt;
Dawn also says Clarise is not the current swamp witch. There is someone else working with Ashwin and the Wolf.&lt;br /&gt;
We find the box and there is a book in it, similar to the one in Betsy&#039;s vault. There are also 6 small gems.&lt;br /&gt;
Dawn and Art fly off to a safe camp at the base of the hill the castle is on, to convince her friends to help us.&lt;br /&gt;
The rest of us rest up for a bit.&lt;br /&gt;
About 9pm we see a large spirit wolf in the distance. We break the sword so it can no longer track us but it leaps in to take Dodgy. It wants to take the effects back from Dodgy since Dodgy failed him before.&lt;br /&gt;
A small struggle ensues and we beat the wolf off, but not before most of the taint is removed from Dodgy and a small tattoo is now on Brac (Brac upset the wolf).&lt;br /&gt;
Dawn and Art return and we all head off to the safe camp where the taint and tattoo is removed from Brac.&lt;br /&gt;
&lt;br /&gt;
We have a discussion about what to do next but neglect to blend in to the locals.&lt;br /&gt;
By 10am we are surrounded by Orcs and 3 hooded figures (elvish). This works out to our advantage and we fly up to the castle since the orc guards are now down in the camp. Only a small section of the castle has been rebuilt which makes it easy to find a good tower to enter. In the first room we find a staircase and 2 skeletons come racing down. From the floor above a dwarf throws a methane grenado down which makes Art a bit sick till Dawn dispells the effect. We race up 2 floors before Brac sleeps the dwarf. A huge Orc in heavy plate armour taunts us from a side passage, daring us to come get him. Clearly there are traps in the passage but we out smart him when he is forced to run away. The passage curves around the outside of the room we are in and Skafloc puts a tunnel throught the stone wall so we can see the orc and a glowing portal pad. Skafloc also shoots an amazing shot with his bow and the orc is crippled. He soon dies as a bomb is lobbed through the portal and it destroyes the portion of the tower we are in. We take some damage and Pennywise needs the help of a resurrection egg. We talk to the spirit of the dwarf and figure out the portal leads to about 40 foot below the fountain in the courtyard.&lt;br /&gt;
being tricky adventurers we tunnel straight down to the cavern where Art flies down on his silver pig and utters a frash (its bacon time) whcih activates a TK Rage. The room has a priest and 2 9 foot flesh golems. There is an altar and a huge black rift in the room. This leads directly to the spirit realm. The priest is unconscious so Art tosses him through the rift, effectively killing him (the unconscious spirit will be ripped apart on the other side since it can&#039;t defend itself). Dodgy comes in next and distracts the possessed golem (wolf spirit) giving Art the time he needs. Dodgy gets cursed and turns into a gem instead of a gaseous form when he attempts to retreat from the golem.&lt;br /&gt;
The rest of the party drops in and Brac uses the itemised boat to block the rift, preventing the golem from pushing us through. Art air blasts the alter and the various bowls and urns are scattered, breaking the wolfs possession the golem. We scarper real quick as we hear voices from above, but not before we pick up the bowls and urns. We don&#039;t have time to gets the priest possessions though. We race up the castle path to the mountains before launching ourselves off a cliff with our parachutes.&lt;br /&gt;
===Day 10===&lt;br /&gt;
Dawn returns Dodgy to his halfling form and explains that any magic he uses to escape a battle will have the reverse effect. This major curse can be removed but we don&#039;t have the time to do this now.&lt;br /&gt;
We divinate the bowls and urns but find the bowls too linked to the wolf spirit so we destroy them.&lt;br /&gt;
&lt;br /&gt;
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==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
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===Marching Order===&lt;br /&gt;
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===Map===&lt;br /&gt;
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==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
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===Items===&lt;br /&gt;
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===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
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==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74813</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74813"/>
		<updated>2015-06-30T03:48:35Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
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&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplise to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease whcih Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle abotu the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bons of lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise abou the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewelery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth. Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidely impolite question and it takes umbrage at htis and stops answering our questions.&lt;br /&gt;
 &lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped battle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells. As Dodgy starts looking at the first open page a mind meld is started with Betsy. She is dying due to being away from the time distorting blue sphere in her vault.&lt;br /&gt;
She is surrounded by orcs and undead. She warns us of the &amp;quot;great evil&amp;quot; that is coming again and describes it as a &amp;quot;blackness&amp;quot;. Before she dies she tells us that she killed Clarises husband and that Clarise is looking for his true name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this revelation we decide to investigate the 23 boxes. We start with the poorest looking one and find it to be filled with gold pieces. The next silver box has an image of an eye on it so Brac uses his open spell. He gets blinded but we get 3 maps of the area, the werebears are, the swamp and the underground. A little bit more investigation shows the undrgroung map was made by the Black Hand Orc tribe on werebear skin and it has dwarven runes on it. Pennywise tells us this is &amp;quot;dark places, bad places&amp;quot; and we should stay away from it.&lt;br /&gt;
After a few small catastrophes we figure out the trap on the remain boxes and check them out.&lt;br /&gt;
# A lantern to penetrate darkness and a collapsible tent&lt;br /&gt;
# Shoes - dwarven&lt;br /&gt;
# Ladies dresses - dwarven&lt;br /&gt;
# Fan of darts - 20 darts doing extra damage and exploding on impact.&lt;br /&gt;
# 8 cupcakes - Curative - addes 2 to stats for 2 days&lt;br /&gt;
# Broach - worth 1000 SP&lt;br /&gt;
# Silver Pig - becomes full size and one prson can fly on it. It has wings of course. Can also cast TK Rage once a day.&lt;br /&gt;
# Bronse Bowl - Divination once per person&lt;br /&gt;
# Shortsword - Orc slayer&lt;br /&gt;
# Amber Crystals - worth 3000 SP&lt;br /&gt;
# Boat - becomes full size and has mage current at rank 5 on it&lt;br /&gt;
# Skull and Bones - Black shard (matt finish), not magical&lt;br /&gt;
# Skull and Bones - Yellow pulsating crystals - Dodgy DAs it and instantly goes insane.&lt;br /&gt;
# Parachutes - experimental&lt;br /&gt;
# Sparrow - farsensing&lt;br /&gt;
# Scroll Tube - recipe for ribs&lt;br /&gt;
# Books - unknown&lt;br /&gt;
# Scrolls - Strength on Stone * 5&lt;br /&gt;
# Potions - Potion of healing (20 pts) * 7, Gaseous form * 3&lt;br /&gt;
# Blue Gem - Regeneration, 1 use per person&lt;br /&gt;
# Mystery Box - Minor Wish - used by Dodgy to get Rank 4 Divination before he knew it was a wish&lt;br /&gt;
&lt;br /&gt;
We divinate some items before resting up for the night.&lt;br /&gt;
===Day 8===&lt;br /&gt;
After a good breakfast we decide to head off to the edge of town and divinate some undead.&lt;br /&gt;
We notice that the bone creatures are bigger than they were yesterday but we aren&#039;t too bothered by it. We battle a bone golem which brac kills with the battle axe of &amp;quot;slay undead&amp;quot;, but not before Dodgy gets an eye poked out by a vicious little skeleton.&lt;br /&gt;
Torak, being a helpful individual, tells us the undead are attracted to lifeforces and that he can change our auras to be undead so we can pass safely out of town. Why he didn&#039;t mention this before we don&#039;t quite know.&lt;br /&gt;
At midday we divinate some bones and find out the &amp;quot;raise undead&amp;quot; has them pacted to a named entity.&lt;br /&gt;
Torak, again being helpful, animates a cart for us and Fonkbin illusions it to look like an undead cart. We then head out of town to the werebear enclave. We fight off a few golems and continue on our journey.&lt;br /&gt;
About 10pm we reach the werebear village and are invited in. They seem glad that Betsy has died. They believe the great evil is a powerful spirit entity ripping spirits from bodies. It stopped when Betsy and Arty killed Clarises husband (although he wasn&#039;t the cause of the problem) but has recently started again. &lt;br /&gt;
They think Clarise wants to sacrifice a persons name to bring her husband back, but Betsy put his name in an item or book which Clarise hasn&#039;t been able to find yet.&lt;br /&gt;
The great evil is likely at the castle and the werebears are on their way out of the valley in the next day. They think the spirit behind it is the Devouring Wolf of Despair. They notice that Dodgy is tainted by the great evil but allow us to rest there for the evening anyway.&lt;br /&gt;
===Day 9===&lt;br /&gt;
As we prepare to leave we plan to ambush some orcs a few times to draw the majority of them out. We do quite well on the first encounter but Dodgy mistakenly kills most of them with his shortsword of &amp;quot;orc slayer&amp;quot;. All of the dead orcs have no spirit and are pacted to a spirit plane entity ( the wolf of despair).&lt;br /&gt;
We get some weapon-smithed, silvered, composite bows and bastard swords.&lt;br /&gt;
We speak to the remaining orcs and realise they had recently found the thing Clarise was after, but they haven&#039;t given it to her yet.&lt;br /&gt;
Being skilled adventurers we track them back to where they found the thing. There is a marker stone with a celtic cross on it. There are some loose bones showing a disturbed area.&lt;br /&gt;
Art summons a bird to see what was happening here in the last day. A very large Raven appears and starts speaking to us. It is a long lived sentient and has been trapped into guarding this area by Betsy. In exchange for its freedom it will tell us everything we want to know. It will go off and kill Betsy&#039;s spirit though. Apparantly the guild has encountered this entity before and he likes to &amp;quot;judge people&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dodgy somehow has gotten possesion of the black shard and as the group negotiates with the Raven he hears a voice offering to get rid of the raven. Without thinking Dodgy touches the shard to the marker stone and the raven explodes into pieces. Dodgy&#039;s skin instantly goes black and a huge flaming wolf tattoo appears on his chest which is clearly a mark from the Wolf of Despair. Naturally the party is upset but Dodgy claims he didn&#039;t trust the raven and he got what was coming to him...&lt;br /&gt;
After taking the shard off Dodgy again we leave the area but return shortly when we see some flying humans heading there.&lt;br /&gt;
Before we get there Pennywise kills Dodgy and resurrects him. The major insanity is gone but he still has a mnor insanity.&lt;br /&gt;
Back at the marker stone we see 3 human females and 3 orcs. We form a quick plan and then attack. Dodgy is still very gungho and races forward and strikes 2 of the 3 ladies. They are instantly disintegrated. It seems he forgot to mention that the sword of orc slaying has been transformed in a human slayer.&lt;br /&gt;
The orcs run off, leaving Dawn captured by us. She is a sister of Clarise and Mist (the 2 ladies Dodgy killed). Before we can interrogate her we are surrounded by wolves. Dodgy commands them to chase after the orcs, and some of them do, but the rest are hungry for us. We use the experimental hanggliders/parachutes to escape and put some ground between us and the wolves.&lt;br /&gt;
&lt;br /&gt;
Dawn tells us Clarise only wanted her husband back and if we hadn&#039;t killed her she would have helped us, as she wasn&#039;t workign with the group enslaved to the Wolf of Despair.&lt;br /&gt;
The plan was to gett eh box with the names of people and take it to the Namer place of power and return the names to their proper places.&lt;br /&gt;
Dawn also says Clarise is not the current swamp witch. There is someone else working with Ashwin and the Wolf.&lt;br /&gt;
We find the box and there is a book in it, similar to the one in Betsy&#039;s vault. There are also 6 small gems.&lt;br /&gt;
Dawn and Art fly off to a safe camp to convince her friends to help us.&lt;br /&gt;
The rest of us rest up for a bit.&lt;br /&gt;
About 9pm we see a large spirit wolf in the distance. We break the sword so it can no longer track us but it leaps in to take Dodgy. It wants to take the effects back from Dodgy since Dodgy failed him before.&lt;br /&gt;
A small struggle ensues and we beat the wolf off, but not before most of the taint is removed from Dodgy and a small tattoo is now on Brac (Brac upset the wolf).&lt;br /&gt;
Dawn and Art return and we all head off to the safe camp where the taint and tattoo is removed from Brac.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74763</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74763"/>
		<updated>2015-06-16T08:01:45Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplise to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease whcih Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle abotu the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bons of lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise abou the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewelery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth. Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidely impolite question and it takes umbrage at htis and stops answering our questions.&lt;br /&gt;
 &lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped battle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells. As Dodgy starts looking at the first open page a mind meld is started with Betsy. She is dying due to being away from the time distorting blue sphere in her vault.&lt;br /&gt;
She is surrounded by orcs and undead. She warns us of the &amp;quot;great evil&amp;quot; that is coming again and describes it as a &amp;quot;blackness&amp;quot;. Before she dies she tells us that she killed Clarises husband and that Clarise is looking for his true name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this revelation we decide to investigate the 23 boxes. We start with the poorest looking one and find it to be filled with gold pieces. The next silver box has an image of an eye on it so Brac uses his open spell. He gets blinded but we get 3 maps of the area, the werebears are, the swamp and the underground. A little bit more investigation shows the undrgroung map was made by the Black Hand Orc tribe on werebear skin and it has dwarven runes on it. Pennywise tells us this is &amp;quot;dark places, bad places&amp;quot; and we should stay away from it.&lt;br /&gt;
After a few small catastrophes we figure out the trap on the remain boxes and check them out.&lt;br /&gt;
# A lantern to penetrate darkness and a collapsible tent&lt;br /&gt;
# Shoes - dwarven&lt;br /&gt;
# Ladies dresses - dwarven&lt;br /&gt;
# Fan of darts - 20 darts doing extra damage and exploding on impact.&lt;br /&gt;
# 8 cupcakes - Curative - addes 2 to stats for 2 days&lt;br /&gt;
# Broach - worth 1000 SP&lt;br /&gt;
# Silver Pig - becomes full size and one prson can fly on it. It has wings of course. Can also cast TK Rage once a day.&lt;br /&gt;
# Bronse Bowl - Divination once per person&lt;br /&gt;
# Shortsword - Orc slayer&lt;br /&gt;
# Amber Crystals - worth 3000 SP&lt;br /&gt;
# Boat - becomes full size and has mage current at rank 5 on it&lt;br /&gt;
# Skull and Bones - Black shard (matt finish), not magical&lt;br /&gt;
# Skull and Bones - Yellow pulsating crystals - Dodgy DAs it and instantly goes insane.&lt;br /&gt;
# Parachutes - experimental&lt;br /&gt;
# Sparrow - farsensing&lt;br /&gt;
# Scroll Tube - recipe for ribs&lt;br /&gt;
# Books - unknown&lt;br /&gt;
# Scrolls - Strength on Stone * 5&lt;br /&gt;
# Potions - Potion of healing (20 pts) * 7, Gaseous form * 3&lt;br /&gt;
# Blue Gem - Regeneration, 1 use per person&lt;br /&gt;
# Mystery Box - Minor Wish - used by Dodgy to get Rank 4 Divination before he knew it was a wish&lt;br /&gt;
&lt;br /&gt;
We divinate some items before resting up for the night.&lt;br /&gt;
===Day 8===&lt;br /&gt;
After a good breakfast we decide to head off to the edge of town and divinate some undead.&lt;br /&gt;
We notice that the bone creatures are bigger than they were yesterday but we aren&#039;t too bothered by it. We battle a bone golem which brac kills with the battle axe of &amp;quot;slay undead&amp;quot;, but not before Dodgy gets and eye poked out by a vicious little skeleton.&lt;br /&gt;
Torak, being a helpful individual, tells us the undead are attracted to lifeforces and that he can change our auras to be undead so we can pass safely out of town. Why he didn&#039;t mention this before we don&#039;t quite know.&lt;br /&gt;
At midday we divinate some bones and find out the &amp;quot;raise undead&amp;quot; has them pacted to a named entity.&lt;br /&gt;
Torak, again being helpful, animates a cart for us and Fonkbin illusions it to look like an undead cart. We then head out of town to the werebear enclave. We fight off a few golems and continue on our journey.&lt;br /&gt;
About 10pm we reach the werebear village and are invited in. They seem glad that Betsy has died. They believe the great evil is a powerful spirit entity ripping spirits from bodies. It stopped when Betsy and Arty killed Clarises husband (although he wasn&#039;t the cause of the problem) but has recently started again. &lt;br /&gt;
They think Clarise wants to sacrifice a persons name to bring her husband back, but Betsy put his name in an item or book which Clarise hasn&#039;t been able to find yet.&lt;br /&gt;
The great evil is likely at the castle and the werebears are on their way out of the valley in the next day. They think the spirit behind it is the Wolf of Despair. They notice that Dodgy is tainted by the great evil but allow us to rest there for the evening anyway.&lt;br /&gt;
===Day 9===&lt;br /&gt;
As we prepare to leave we plan to ambush some orcs a few times to draw the majority of them out. We do quite well on the first encounter but Dodgy mistakenly kills them with his shortsword of &amp;quot;orc slayer&amp;quot;. All of the orcs have no spirit and are pacted to a spirit plane entity.&lt;br /&gt;
We get some weapon-smithed, silvered, composite bows and bastard swords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
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===Marching Order===&lt;br /&gt;
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&lt;br /&gt;
===Map===&lt;br /&gt;
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==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
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===Items===&lt;br /&gt;
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===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
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==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74762</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74762"/>
		<updated>2015-06-16T06:59:13Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
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&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplice to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease which Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle about the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bones of Lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise about the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewellery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth.&lt;br /&gt;
 Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidedly impolite question and it takes umbrage at this and stops answering our questions.&lt;br /&gt;
We rest up for the evening as we are pretty tired.&lt;br /&gt;
&lt;br /&gt;
===Day Seven===&lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped battle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells. As Dodgy starts looking at the first open page a mind meld is started with Betsy.&lt;br /&gt;
*** more to come here ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decide to investigate the 23 boxes. We start with the poorest looking one and find it to be filled with gold pieces. The next silver box has an image of an eye on it so Brac uses his open spell. He gets blinded but we get 3 maps of the area, the werebears are, the swamp and the underground. A little bit more investigation shows the undrgroung map was made by the Black Hand Orc tribe on werebear skin and it has dwarven runes on it. Pennywise tells us this is &amp;quot;dark places, bad places&amp;quot; and we should stay away from it.&lt;br /&gt;
After a few small catastrophes we figure out the trap on the remain boxes and check them out.&lt;br /&gt;
# A lantern to penetrate darkness and a collapsible tent&lt;br /&gt;
# Shoes - dwarven&lt;br /&gt;
# Ladies dresses - dwarven&lt;br /&gt;
# Fan of darts - 20 darts doing extra damage and exploding on impact.&lt;br /&gt;
# 8 cupcakes - Curative - addes 2 to stats for 2 days&lt;br /&gt;
# Broach - worth 1000 SP&lt;br /&gt;
# Silver Pig - becomes full size and one prson can fly on it. It has wings of course. Can also cast TK Rage once a day.&lt;br /&gt;
# Bronse Bowl - Divination once per person&lt;br /&gt;
# Shortsword - Orc slayer&lt;br /&gt;
# Amber Crystals - worth 3000 SP&lt;br /&gt;
# Boat - becomes full size and has mage current at rank 5 on it&lt;br /&gt;
# Skull and Bones - Black shard (matt finish), not magical&lt;br /&gt;
# Skull and Bones - Yellow pulsating crystals - Dodgy DAs it and instantly goes insane.&lt;br /&gt;
# Parachutes - experimental&lt;br /&gt;
# Sparrow - farsensing&lt;br /&gt;
# Scroll Tube - recipe for ribs&lt;br /&gt;
# Books - unknown&lt;br /&gt;
# Scrolls - Strength on Stone * 5&lt;br /&gt;
# Potions - Potion of healing (20 pts) * 7, Gaseous form * 3&lt;br /&gt;
# Blue Gem - Regeneration, 1 use per person&lt;br /&gt;
# Mystery Box - Minor Wish - used by Dodgy to get Rank 4 Divination before he knew it was a wish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We divinate some items before resting up for the night.&lt;br /&gt;
===Day 8===&lt;br /&gt;
After a good breakfast we decide to head off to the edge of town and divinate some undead.&lt;br /&gt;
We notice that the bone creatures are bigger than they were yesterday but we aren&#039;t too bothered by it. We battle a bone golem which brac kills with the battle axe of &amp;quot;slay undead&amp;quot;, but not before Dodgy gets and eye poked out by a vicious little skeleton.&lt;br /&gt;
Torak, being a helpful individual, tells us the undead are attracted to lifeforces and that he can change our auras to be undead so we can pass safely out of town. Why he didn&#039;t mention this before we don&#039;t quite know.&lt;br /&gt;
At midday we divinate some bones and find out the &amp;quot;raise undead&amp;quot; has them pacted to a named entity.&lt;br /&gt;
Torak, again being helpful, animates a cart for us and Fonkbin illusions it to look like an undead cart. We then head out of town to the werebear enclave. We fight off a few golems and continue on our journey.&lt;br /&gt;
About 10pm we reach the werebear village and are invited in. They seem glad that Betsy has died. They believe the great evil is a powerful spirit entity ripping spirits from bodies. It stopped when Betsy and Arty killed Clarises husband (although he wasn&#039;t the cause of the problem) but has recently started again. &lt;br /&gt;
They think Clarise wants to sacrifice a persons name to bring her husband back, but Betsy put his name in an item or book which Clarise hasn&#039;t been able to find yet.&lt;br /&gt;
The great evil is likely at the castle and the werebears are on their way out of the valley in the next day. They think the spirit behind it is the Wolf of Despair. They notice that Dodgy is tainted by the great evil but allow us to rest there for the evening anyway.&lt;br /&gt;
===Day 9===&lt;br /&gt;
As we prepare to leave we plan to ambush some orcs a few times to draw the majority of them out. We do quite well on the first encounter but Dodgy mistakenly kills them with his shortsword of &amp;quot;orc slayer&amp;quot;. All of the orcs have no spirit and are pacted to a spirit plane entity.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74690</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74690"/>
		<updated>2015-06-08T10:54:50Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Day Seven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplice to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease which Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle about the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bones of Lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise about the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewellery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth.&lt;br /&gt;
 Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidedly impolite question and it takes umbrage at this and stops answering our questions.&lt;br /&gt;
We rest up for the evening as we are pretty tired.&lt;br /&gt;
&lt;br /&gt;
===Day Seven===&lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped battle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells. As Dodgy starts looking at the first open page a mind meld is started with Betsy.&lt;br /&gt;
*** more to come here ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decide to investigate the 23 boxes. We start with the poorest looking one and find it to be filled with gold pieces. The next silver box has an image of an eye on it so Brac uses his open spell. He gets blinded but we get 3 maps of the area, the werebears are, the swamp and the underground. A little bit more investigation shows the undrgroung map was made by the Black Hand Orc tribe on werebear skin and it has dwarven runes on it. Pennywise tells us this is &amp;quot;dark places, bad places&amp;quot; and we should stay away from it.&lt;br /&gt;
After a few small catastrophes we figure out the trap on the remain boxes and check them out.&lt;br /&gt;
# A lantern to penetrate darkness and a collapsible tent&lt;br /&gt;
# Shoes - dwarven&lt;br /&gt;
# Ladies dresses - dwarven&lt;br /&gt;
# Fan of darts - 20 darts doing extra damage and exploding on impact.&lt;br /&gt;
# 8 cupcakes - Curative - addes 2 to stats for 2 days&lt;br /&gt;
# Broach - worth 1000 SP&lt;br /&gt;
# Silver Pig - becomes full size and one prson can fly on it. It has wings of course. Can also cast TK Rage once a day.&lt;br /&gt;
# Bronse Bowl - Divination once per person&lt;br /&gt;
# Shortsword - Orc slayer&lt;br /&gt;
# Amber Crystals - worth 3000 SP&lt;br /&gt;
# Boat - becomes full size and has mage current at rank 5 on it&lt;br /&gt;
# Skull and Bones - Black shard (matt finish), not magical&lt;br /&gt;
# Skull and Bones - Yellow pulsating crystals - Dodgy DAs it and instantly goes insane.&lt;br /&gt;
# Parachutes - experimental&lt;br /&gt;
# Sparrow - farsensing&lt;br /&gt;
# Scroll Tube - recipe for ribs&lt;br /&gt;
# Books - unknown&lt;br /&gt;
# Scrolls - Strength on Stone * 5&lt;br /&gt;
# Potions - Potion of healing (20 pts) * 7, Gaseous form * 3&lt;br /&gt;
# Blue Gem - Regeneration, 1 use per person&lt;br /&gt;
# Mystery Box - Minor Wish - used by Dodgy to get Rank 4 Divination before he knew it was a wish&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74689</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74689"/>
		<updated>2015-06-08T10:54:20Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Day Seven */&lt;/p&gt;
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[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplice to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease which Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle about the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bones of Lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise about the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewellery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth.&lt;br /&gt;
 Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidedly impolite question and it takes umbrage at this and stops answering our questions.&lt;br /&gt;
We rest up for the evening as we are pretty tired.&lt;br /&gt;
&lt;br /&gt;
===Day Seven===&lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped battle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells. As Dodgy starts looking at the first open page a mind meld is started with Betsy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decide to investigate the 23 boxes. We start with the poorest looking one and find it to be filled with gold pieces. The next silver box has an image of an eye on it so Brac uses his open spell. He gets blinded but we get 3 maps of the area, the werebears are, the swamp and the underground. A little bit more investigation shows the undrgroung map was made by the Black Hand Orc tribe on werebear skin and it has dwarven runes on it. Pennywise tells us this is &amp;quot;dark places, bad places&amp;quot; and we should stay away from it.&lt;br /&gt;
After a few small catastrophes we figure out the trap on the remain boxes and check them out.&lt;br /&gt;
# A lantern to penetrate darkness and a collapsible tent&lt;br /&gt;
# Shoes - dwarven&lt;br /&gt;
# Ladies dresses - dwarven&lt;br /&gt;
# Fan of darts - 20 darts doing extra damage and exploding on impact.&lt;br /&gt;
# 8 cupcakes - Curative - addes 2 to stats for 2 days&lt;br /&gt;
# Broach - worth 1000 SP&lt;br /&gt;
# Silver Pig - becomes full size and one prson can fly on it. It has wings of course. Can also cast TK Rage once a day.&lt;br /&gt;
# Bronse Bowl - Divination once per person&lt;br /&gt;
# Shortsword - Orc slayer&lt;br /&gt;
# Amber Crystals - worth 3000 SP&lt;br /&gt;
# Boat - becomes full size and has mage current at rank 5 on it&lt;br /&gt;
# Skull and Bones - Black shard (matt finish), not magical&lt;br /&gt;
# Skull and Bones - Yellow pulsating crystals - Dodgy DAs it and instantly goes insane.&lt;br /&gt;
# Parachutes - experimental&lt;br /&gt;
# Sparrow - farsensing&lt;br /&gt;
# Scroll Tube - recipe for ribs&lt;br /&gt;
# Books - unknown&lt;br /&gt;
# Scrolls - Strength on Stone * 5&lt;br /&gt;
# Potions - Potion of healing (20 pts) * 7, Gaseous form * 3&lt;br /&gt;
# Blue Gem - Regeneration, 1 use per person&lt;br /&gt;
# Mystery Box - Minor Wish - used by Dodgy to get Rank 4 Divination before he knew it was a wish&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
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==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74639</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74639"/>
		<updated>2015-05-25T04:36:19Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Day Seven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplice to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease which Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle about the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bones of Lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise about the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewellery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth.&lt;br /&gt;
 Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidedly impolite question and it takes umbrage at this and stops answering our questions.&lt;br /&gt;
We rest up for the evening as we are pretty tired.&lt;br /&gt;
&lt;br /&gt;
===Day Seven===&lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped battle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74638</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74638"/>
		<updated>2015-05-25T04:34:51Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Day Six */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplice to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease which Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle about the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bones of Lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise about the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewellery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth.&lt;br /&gt;
 Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidedly impolite question and it takes umbrage at this and stops answering our questions.&lt;br /&gt;
We rest up for the evening as we are pretty tired.&lt;br /&gt;
&lt;br /&gt;
===Day Seven===&lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped batle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74634</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74634"/>
		<updated>2015-05-19T20:49:02Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Day Six */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplice to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease which Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle about the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bones of Lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise about the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewellery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t know what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth. Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidedly impolite question and it takes umbrage at this and stops answering our questions.&lt;br /&gt;
We rest up for the evening as we are pretty tired.&lt;br /&gt;
&lt;br /&gt;
===Day Seven===&lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped batle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells.&lt;br /&gt;
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==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
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===Marching Order===&lt;br /&gt;
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===Map===&lt;br /&gt;
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==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
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===Items===&lt;br /&gt;
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===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
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==Calendar==&lt;br /&gt;
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{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74633</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74633"/>
		<updated>2015-05-19T20:46:11Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Day Six */&lt;/p&gt;
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[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplise to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease whcih Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle abotu the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bons of lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise abou the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewelery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t knwo what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth. Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidedly impolite question and it takes umbrage at this and stops answering our questions.&lt;br /&gt;
We rest up for the evening as we are pretty tired.&lt;br /&gt;
===Day Seven===&lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped batle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74632</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74632"/>
		<updated>2015-05-19T20:43:27Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplise to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease whcih Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle abotu the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
Brac puts a locate on Betsy (Ma&#039;am) and it pints towards the swamp.&lt;br /&gt;
Meanwhile we talk to the bons of lillys children. They think Lilly was a human which really surprises us. But she was definitely a druidic earth mage.&lt;br /&gt;
We talk to Pennywise abou the swamp and he admits going there about 7 years ago and &#039;acquiring&#039; (stealing) some bones from the swamp witch (who it turns out is Clarise). These bones are special. They come from some humans, and elf and 3 goblins. Each had their true names ripped from them before being sacrificed and having their auras recreated. This process makes them safer for Pennywise to use in his magics as the risk of their spirits returning is negated.&lt;br /&gt;
It appears though that the aura recreation has an element of Death magic about it, not necromancy.&lt;br /&gt;
Pennywise is also aware that Ashwin entered the swamps after Lillys death, presumably to see the swamp witch too.&lt;br /&gt;
&lt;br /&gt;
We talk to Blade for a bit and figure out his memory is being effected by some sort of &#039;time distortion&#039;. Asides from the mass charm effect on anyone who stays in the manor area they all exhibit some sort of memory loss. &lt;br /&gt;
 intriguing&lt;br /&gt;
&lt;br /&gt;
We decide to investigate Betsys bedroom (and the family vault behind it) before seeking any rest. We are hoping to find a diary and more information about what has happened here.&lt;br /&gt;
We disable some traps and wards while Pennywise helps open the door and some chests and dressers.&lt;br /&gt;
We find Betsys diary (it talks to us) and learn a lot more about the timeline of events and how people are connected. We also find a hide bound book and a small silver jewelery box which we leave to later.&lt;br /&gt;
# 145 years ago - Betsy and Clarise have been childhood friends at school and still are friends as adults.&lt;br /&gt;
# 135 years ago - Clarise chases after Betsys husband (Arty) so Betsy drives her off. Arty has special magics to &#039;protect her family&#039; It seems to be some sort of time magic.&lt;br /&gt;
# 80 years ago - Clarise returns but she has changed. She is now a necromancer and has embraced Death (is this the pacting we now about?)&lt;br /&gt;
# 66 years ago - A great evil enters the land and incites the werebears to cause trouble. People start going missing and are found dead. Betsy and Arty blame Clarises new husband as he works with the werebears. He is very distant and not very talkative.&lt;br /&gt;
# 65 years ago - Betsy and Arty confront the great evil but kill Clarises husband in the process. There is a note about this being a big mistake and that they shouldn&#039;t have judged things on appearances alone.&lt;br /&gt;
# 60 years ago - Betsy twists Clarises arm to take her to the mists of spirits. Betsy offers to use Clarises husbands true name to bring him back from the dead. In exchange Betsy uses her powers to strip the true name from Yorick (a skilled fire mage) and gain his fire spells. She and Arty then confront the necromancer in the castle in the mountains and destroy him with dragon flames. (was the necromancer the great evil????) They tell the tale of Betsy turning into a dragon to keep people away from the area. Betsy and Arty feel a great shame at killing Yorick.&lt;br /&gt;
# 60 years ago - Ashwin buys Lilly from the orc slavers and marries her. Lilly was an Elf. Lilly has some potential to be a good namer so Betsy takes her under her wing for training.&lt;br /&gt;
# 59 years ago - Arty performs a ritual and sacrifices himself in the manorhouse to &#039;protect the family&#039;.&lt;br /&gt;
# 30 years ago - Lilly comes to Betsy and says she has found the way into the mists of spirits.&lt;br /&gt;
# 25 years ago - Lilly warns Betsy that the memories of people in the town are being affected. There seems to be some &#039;time&#039; effect that is upsetting their true names. We need to get rid of the necromancer.&lt;br /&gt;
 who is this necromancer? is it clarise? we havent asked anything about clarisies husband yet&lt;br /&gt;
# 7 years ago - Betsy convinces Lilly to take her into the mists of spirits. We don&#039;t knwo what happened here but Lilly won&#039;t forgive Betsy for the loss of her true name.&lt;br /&gt;
# 6 years ago - Betsy (or was it Lilly) tries a ritual to bring the area back in phase with time. It fails.&lt;br /&gt;
# 5 years ago - Lilly dies.&lt;br /&gt;
# 1 year ago - Betsy can no longer leave the manorhouse. The time distortion is too great. She comments on surviving the &#039;Great Cataclysm&#039; which we believe to be the rebirth of the plane when a previous guild party &#039;helped&#039; Death to hand the reigns over to his apprentice.&lt;br /&gt;
 The rebirth altered the timeline slightly but since the townsfolk were already in a &#039;time distortion field&#039; they have been protected from the rebirth. Once they step out of the fields effect they slip into the new timeline and their memories are slightly different. This is a bad thing apparently...&lt;br /&gt;
# now - Is Clarise still trying to get her husband back?&lt;br /&gt;
Brac asks the book a decidely impolite question and it takes umbrage at htis and stops answering our questions.&lt;br /&gt;
 &lt;br /&gt;
We decide to investigate the family vault in the hopes of finding some weapons and armour.&lt;br /&gt;
There are of course some traps and wards on it and we make some headway. Brac sends a wizards eye inside and manages to resist the &#039;go to the end of time&#039; effect and we see some items. There are 23 crates, 30 bars of gold, a gold tipped spear, a black tipped batle axe, a silver rose, a scarab broach, some dwarven scale armour and of course the big blue pulsating glowing sphere.&lt;br /&gt;
When he pulls his wizards eye out it triggers another ward and Brac finds himself inside the room. The ward prevents him for escaping.&lt;br /&gt;
Skafloc tunnels through the stone wall so we can see into the room and talk to Brac. Through some &#039;skillful&#039; negotiating with Pennywise he agrees to help us open the vault door for the cheap cost of only 1 single bar of gold...We blame this on Brac.&lt;br /&gt;
We do some quick DAs on the items:&lt;br /&gt;
# Silver Rose - mass charm&lt;br /&gt;
# Scarab - protection from undead&lt;br /&gt;
# Sphere - Time magics&lt;br /&gt;
# Battle Axe - Slay undead&lt;br /&gt;
# Spear - Penetrate Wards, Protection from fire.&lt;br /&gt;
# Armour - Resizing&lt;br /&gt;
We take the last 3 items. In fact it is only with the spears effect that Brac can get out.&lt;br /&gt;
&lt;br /&gt;
We check out the hide bound book and it is full of Namer spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74631</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74631"/>
		<updated>2015-05-17T01:42:12Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
By 4am were are wellingot tracking the boars when it appears they stop. Jack says that location is about were another pen is. By 9am we reach the boars. They are indeed in a pen with several dwarves and humans guarding them. These are just simple hunters and they tell a tale of finding the boars wandering loose. We backtrack to were the cart tracks were last seen. They disappear unexpectedly. There is a disturbance in the canopy above us, almost as if the cart flew stright up. We investigate and find it landed abotu 300 meters in the other direction. By 11am we are following the tracks in the direction of the manor house. We use the mechanical bird to communicate with Blade and ask him to look for any carts arriving back in town.&lt;br /&gt;
We arrive about 3pm and spot a cart with &#039;animate object&#039; as its last magic to impact. We rest up in the pub waiting for Blade, who arrives at dinner time. There is nothing unusual about the team who came in with the cart. But there are 2 binders in the area. Torak and Ashwin. If anyone holds a grudge it would be Ashwin. He is a gnome and is often seen riding a bear golem. His wife was a druid but she (and their children) died 5 years ago. The year before she had been on a quest with Ma&#039;am and had returned very sick. Ashwin blames Ma&#039;am for this but has never said why.&lt;br /&gt;
&lt;br /&gt;
In terms of the boars being stolen, but not stolen after all, Blade suspects ma&#039;am is doing it to lure her sons back. We can check with the accountant to see if any boars are truely missing.&lt;br /&gt;
&lt;br /&gt;
We rest up for the evening.&lt;br /&gt;
===Day Six===&lt;br /&gt;
Around 4am we are awoken by loud crashing on the ground floor of the pub. We have scant moments to get out through a hastily made exit (thanks Brac for finding the only cross beam in the wall with your head) before the pub explodes. There were 2 suicide golems downstairs filled with methane gas grenados.&lt;br /&gt;
We barely survive and need Blades little goblin accomplise to heal us with our resurrection eggs. We need the healing because ma&#039;am has been attacked by a necromancer and binder and taken away by a flying golem.&lt;br /&gt;
As we prepare to leave Torak arrives and tells us the town is surrounded by hundreds of undead. He saw a cloaked human (who we think is Clarise) raising them all. This is no mean feat so we decide to speak to some of the zombies and also Ashwins wife in the graveyard.&lt;br /&gt;
 Blades little goblin is certainly coming in handy. His name is Pennywise.&lt;br /&gt;
The pertenant points are:&lt;br /&gt;
# Clarise is trying to stop people getting in and out of the town.&lt;br /&gt;
# Clarise is pacted to some spirit plane lord&lt;br /&gt;
Lilly (Ashwins wife)&lt;br /&gt;
# Appears as an elf not a gnome?&lt;br /&gt;
# She was sold to Ashwin 60 years ago, after being a slave with others for a male necromancer.&lt;br /&gt;
# The necromancer was in a place called the &amp;quot;mist of spirits&amp;quot;. This is a namer place of power which appears to move around.&lt;br /&gt;
# Ashwin fell in love with her and they had several children.&lt;br /&gt;
# She went with Ma&#039;am to help her find the &amp;quot;mist of spirits&amp;quot;, since Lilly knew how to get in. This was 6 years ago.&lt;br /&gt;
# Ma&#039;am sacrificed Lillies true name to gain the form of a dragon.&lt;br /&gt;
# Ma&#039;am went back in time to kill the necromancer. This was the event that destroyed the mountain castle about 60 years ago.&lt;br /&gt;
# 1 year later Lilly and her children died from a disease whcih Ma&#039;am couldn&#039;t heal.&lt;br /&gt;
# Clarise, who is a swamp witch, bought her spirit back into the mountain top castle, although it appears fully restored and beautiful to Lilly.&lt;br /&gt;
# Lilly is not aware of the undead binding on her&lt;br /&gt;
# Lilly is being asked by her &#039;friends&#039; in the castle abotu the mist of spirits, although she can&#039;t remember much and keeps repeating phrases.&lt;br /&gt;
&lt;br /&gt;
Pennywise fills in a few gaps and we learn that the necromancer was inciting a war with the townsfolk, but was blaming the werebears. It is reputed that ma&#039;am killed the necromancer, while in her dragon form.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74601</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74601"/>
		<updated>2015-05-12T07:04:47Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Day Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him (necromancer). We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74598</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74598"/>
		<updated>2015-05-10T06:20:01Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* =Day Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him. We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four===&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74597</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74597"/>
		<updated>2015-05-10T06:19:40Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
Maâ€™ams estate looks very well fortified but it turns out to be quite ornamental. We quickly learn no one would be dumb enough to attack Maâ€™am in her own house. She is rumoured to be able to turn into a dragon but no one will go into details.&lt;br /&gt;
As we enter her house our spells drop and we find we canâ€™t cast anything or use our talents.&lt;br /&gt;
Harold, her man servant, leads us into her main room where we discuss the happenings so far. Maâ€™am instructs us to find out what is happening to her boars and to kill any vermin we come across. All orcs and goblins are of course vermin by definition.&lt;br /&gt;
With our orc prisoners we are sent to Blade, Maâ€™ams human â€˜information specialistâ€™. He has a half goblin/human working for him. We are instructed to keep this bit of information to ourselves.&lt;br /&gt;
After some skillful interrogation by Blade and his accomplice, we are informed of the following:&lt;br /&gt;
# Clarise is the human necromancer leading the orc band&lt;br /&gt;
# She arrived 3 months ago searching for something.&lt;br /&gt;
# She has the orcs searching for the scent from a cloth she holds&lt;br /&gt;
# The scent is possibly from a male human&lt;br /&gt;
# They were narrowing in to the swamp for the scent&lt;br /&gt;
# The orc band comprises 20 warriors, 10 trackers and 20 regulars&lt;br /&gt;
# Clarise leads the band fairly. She pays the orcs, but beats any one who gets out of line. She is tougher than she looks and calls on a wraith from an item. She lso sleeps surrounded by a wall of bones.&lt;br /&gt;
# Of the orcs the leader is Gorn, the 2ic is Eric and there is a fire mage called â€˜Black Ebonyâ€™&lt;br /&gt;
&lt;br /&gt;
Blade informs us of how dangerous the swamp can be with will o wisps, witches, dark elf spirit shaman, liches etc&lt;br /&gt;
There is a tribe of werebears to the north and he gives us directions (go north 4 miles, follow the stream for 15 miles till you reach a gully. follow it till you reach the head. There is the werebears stedding). Thorn is the leader and there is a truce between Ma&#039;am and Thorn at the moment.&lt;br /&gt;
&lt;br /&gt;
A hunter called Jack is sent to help guide us on our mission. Our plan is to talk to Jack tonight, check out the pens, stake one out and see what happens, then go see the werebears.&lt;br /&gt;
&lt;br /&gt;
We meet Jack in the tavern and before he and Brac get drunk Jack tell su there is a pattern to the boar thefts, which he has only just figured out.&lt;br /&gt;
The boars are rounded up from the forest and placed in pens for up to 4 weeks to feed them grains that increase their flavour for the final destination of Bors House of Ribs.&lt;br /&gt;
In the first week some pens are raided but only a few boars are taken. There are 3 pens jack suspects might be hit in the next 3 to 7 days.&lt;br /&gt;
===Day Three===&lt;br /&gt;
We decide to check out the last known raided pen for any clues. It takes all day to get there. We can&#039;t find anyting from tracking th area so Art summons an owl from the local area. The owl has seen bears tied to carts being led by dwarves and elves at dusk.&lt;br /&gt;
===Day Four==&lt;br /&gt;
We take all day to visit the 3 suspected sites of the next boar abduction and leave each boar with a slightly different coin in its belly. Thnakfully these boars will eat anything. We leave some cantrips in place to alert us of any happenings. The first pen has 9 boars, the second 2 boars and the third 6 boars. We stake out the 3rd pen but by 10pm, well after dusk, we decide to check on the other pens.&lt;br /&gt;
We head off but are quickly paralysed by other cantrips (very similar to what we laid). Skafloc fixes us all.&lt;br /&gt;
 How did the raiders know we were here???&lt;br /&gt;
We quickly DA our items and realise the 6 silver coins have a locate spell on them. These coins came from the captured Orcs being led by the human necromancer. We now know there is a link between them and the boar thefts.&lt;br /&gt;
Brac does a locate on the coins he planted in each boar and finds some from the first pen are on the move.&lt;br /&gt;
We are all pretty knacked so we rest up before heading out in pursuit of the raiders.&lt;br /&gt;
===Day Five===&lt;br /&gt;
It is 3am by the time we are ready to go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74595</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74595"/>
		<updated>2015-05-08T03:41:44Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Skafloc]] - Elven Earth Mage&lt;br /&gt;
# [[Brac]] - Human E&amp;amp;E Barbarian Shapeshifter&lt;br /&gt;
# [[Fonkbin]] - Elven Illusionist - Party Leader&lt;br /&gt;
# [[Art Wallace]] - Human Air Mage&lt;br /&gt;
# [[Dodgy]] - Halfling Namer&lt;br /&gt;
# [[Jexler]] - Human Fire Mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bors (Dwarf). The owner of Bors House of Ribs, the best boar restaurant in all of Seagate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bors mother (Betsy but you better call her Ma&#039;am or suffer the consequences) has demanded Bors and his fellow brothers come home and fix the problem of boars being stolen from her farm estate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
18 months of free food and beer from Bors establishment and an amulet with a special ability.&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
===Day One===&lt;br /&gt;
Bors describes his problem. He and his brothers have finally escaped their mothers clutches and canâ€™t bare to return. He hires us to investigate the issue of the boars being stolen. All he can tell us is there are bear tracks left at the site of each theft.&lt;br /&gt;
The problem started about 6 weeks ago.&lt;br /&gt;
He recognises that we are new to the guild and gives us 14 resurrection stones, some healing potions (10) and 4 grenados filled with the scent of boar glands. &lt;br /&gt;
===Day Two===&lt;br /&gt;
Bors opens a portal to Kerrena and we step through to a small village used as a staging area for the boars being sent to Seagate.&lt;br /&gt;
Everyone has an opinion about the thefts, most blame hill giants, goblins and bear shapechangers although none have any proof.&lt;br /&gt;
We ask about the area and hear stories of a ruined castle of Cryth (in the swamp?) where legend has it there is a great dragons treasure hidden, but you need to watch out for the vampires.&lt;br /&gt;
We are warned not to step off the path to the front door of the manor house. Maâ€™am will be very upset.&lt;br /&gt;
We head out on the 5 hour journey but only an hour out of the village we are accosted by some ruffians demanding a toll. It is a rudimentary trap with a body on the road ahead of us, 2 hidden archers in the forest and 2 ruffians behind us.&lt;br /&gt;
Other than Bracs initial attack failing miserably (and needing to be rescued by Dodgy and Jexler) we overpower the group easily. Brac changes to tiger form and chases down the archers who fled into the forest. He tortures them for information. We are all surprised when changes back to human form and bites off one the victim&#039;s testicles but it has the desired effect of making them talk. It is a shame they had nothing useful to tell us.&lt;br /&gt;
&lt;br /&gt;
It isnâ€™t long before we come to a bridge with a magic aura of â€œgather informationâ€ but we suspect this is part of Maâ€™ams defenses so we cross it.&lt;br /&gt;
We stop and talk to a few hunters guiding some wagons of boars and beer, headed to the small village we started in and the portal to Seagate. Nothing new is learned.&lt;br /&gt;
&lt;br /&gt;
About an hour before reaching Maâ€™ams homestead we are attacked by a band of orcs. Some magic spells stop them in their tracks and the leader starts talking to us, saying they are hunters who donâ€™t work for Maâ€™am. Before we can get much else from him arrows start raining on the small band from the forest. It seems their cohorts donâ€™t take kindly to â€˜squealersâ€™. Art throws up some mist over the whole area and the other orcs retreat. Brac searches the forest for a few minutes and spies a human female leading the remaining orc band. He comes back before anyone can spot him.&lt;br /&gt;
In the meantime we have managed to save one orc so we take him and the dead leader with us to Maâ€™ams. We have also found some nice recurve bows and 6 silver pieces - finally some treasure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74594</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74594"/>
		<updated>2015-05-06T04:27:47Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74593</id>
		<title>Bear Necessities</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bear_Necessities&amp;diff=74593"/>
		<updated>2015-05-06T04:23:16Z</updated>

		<summary type="html">&lt;p&gt;Glenn: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; Category:Scribe Notes  Return to  Scribe notes&amp;lt;br&amp;gt;  ==Summ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Bear Necessities&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Miles&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Tuesday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Town&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74592</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=74592"/>
		<updated>2015-05-06T04:21:16Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Autumn 815 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following [[:Template:Scribe Notes|Templates]] are available for you. [[:Template:Scribe Notes|Template1]] [[Scribe notes template|Template 2]] [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
* [[Enchanted Jewels]] - Medium - [[User:Bernard|Bernard]] - TBA Season/Night.&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #aadddd;&amp;quot;&amp;gt;&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM Jono&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - Jono&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - Keith&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt â€“ In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[User : Jono Bean|Jono]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean|Jono]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0601.pdf Mayhem in Dwarven Mines] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0501.pdf Endless Winter] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0502.pdf The Treaty of New Hope] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0506.pdf The Hive Mind Adventure] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0502.pdf Assault on Carson&#039;s Switch] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&lt;br /&gt;
* [[Chasing Off the Greys]]  [http://dq.sf.org.nz/library/snwi0503.pdf PDF] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0501.pdf The Lost Templars] - GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0502.pdf Siren&#039;s Prize] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0504.pdf Where Have All The Gryphons Gone]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0501.pdf Warriors Big Day Out] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0503.pdf Conflict in Gaia] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
13 games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library of Ekonda] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0402.pdf Garweeze Wurld] GM: [[User:Keith | Keith]]  Scribe: [[Grizelda]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0403.pdf Moving House] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0402.pdf Gaia&#039;s Blessing] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0403.pdf The Mystery of Missing Suitors] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0401.pdf The Dark Continent Adventure] - GM: Miles Jackson Scribe: Tanis&lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0401.pdf When You Wish Upon A Leprechaun] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0402.pdf Elf Noir] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0403.pdf Game Afoot] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
18 games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0301.pdf Hunting the Maiden] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0302.pdf The Riddle] - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0303.pdf Dazed and Confused] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [http://dq.sf.org.nz/library/snsp0304.pdf Colder Than A Snowman&#039;s Codpiece] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Sheparding the Shorn GM: Simon White&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0301.pdf Escorting A Lord] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0302.pdf A Party Of Elegant People] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0303.pdf Sorting The Smugglers With Samdar] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0304/SendInTheClowns.html Send In The Clowns] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Ariana di Angelo]]&lt;br /&gt;
* [[All about Alexandra]] - GM: [[Hannah Jackson]] -&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court] GM: Anna &lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0302.pdf Wot I Did On My Holidays] GM: Stephen Scribe: Sam the Ork&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0303.pdf Merfolk, Sahuagin, and The Deep Blue Hole] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0302.pdf A Cunning Rescue] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0303.pdf The Emperor&#039;s Gonna Die] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
17 games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] GM: Zane Mendoza: Silent&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Miloo] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0201.pdf Spying on the Plane Eating City] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0202.pdf For the Faerie King and Karma] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0204.pdf Seven Stout Hearts in Phantasia] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0205.pdf The Needs of a Tree] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0201.pdf Olympic Security/Destinian Gold] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0202.pdf Into the Se of Wizards] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0203.pdf Mystery in Mystra] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering] GM: [[User:Keith | Keith]] Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0202.pdf Godric&#039;s Trail] GM: Clare Scribe:Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0203.pdf Joe the Balrog] GM: [[Rosemary Mansfield]] Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
17 games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0101.pdf South Haven Academy for Girls] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0102.pdf A Gentleman&#039;s Sport] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0103.pdf Theft of the Faerie Flag] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0104.pdf Gardens of Phadre] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0101.pdf Kath Tax Collection] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0102.pdf Rumblings of Evil Beneath Rank Dwarves] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0103.pdf Surprise for Sahuagin] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land] GM: Struan Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0102.pdf Runeation] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0103.pdf Jhensi Hallenger&#039;s Birthday] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0101.pdf The Great Mummy Hunt] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0102.html Football of Purple] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0103.pdf Fighting the Good Fight, No Matter the Cost] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0104.pdf Strange Journey to Monmosphoidoi] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0105.pdf A Terranovan Picnic] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann_Uberreich|Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
14 games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt] GM: [[Sally Musgrave]] Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0002.pdf Scrying Thy Neighbour] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0003.pdf Christopher&#039;s Doom] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0001.pdf Escort to Countess Kirsten] GM: Jono Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0002.pdf Pasifika in Peril] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0003.pdf Trade Mission to Milloo] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0004.pdf Bringing Light Into The Darkness] GM: Paul Schmidt&lt;br /&gt;
* [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0001.pdf Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0002.pdf Battles in the Dark] GM: Jono Bean Scribe: Kern&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0001.pdf Rescue II] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0002.pdf Middlemarch] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0003.pdf Murder Mystery] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9901.pdf Travels with Father Bob] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9902.pdf Return to Sudar] GM: Greg Taylor Scribe:Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9903.pdf Resurrection River] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9901.pdf Enter the Cockroach] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9902.pdf The Dragon Horde] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9903.pdf Edge of the Underdark] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9901.pdf Return to Lorgos] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9901/index.htm The War of Tears] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9902.pdf Hobbit&#039;s Home] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9801.pdf Dog Bothering] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9802.pdf Return to Norden] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9803.pdf Save Our Senshi] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9805/index.htm Prince of Darkness Pt 2] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9801.pdf Overdue Library Books] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9802.pdf Investigate Guild Vaults] GM: Andrew Scribe: Valery&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9803.pdf Kali and the Five Dwarves] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9804.pdf Against the Necromancers] GM: Jono Bean Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9805.pdf Sky Dwarves Doom] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9806.pdf Westphalia Succession] GM: Andrew Withey Scribe: Kathleen&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9801.pdf Root of Evil] GM: Mike Young Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: Jono Bean&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9701.pdf The Seagate Guards Do Lower Ormathwaite] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9702.pdf The Hunt for Kontalie] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9704.pdf Quest for Virtue] GM: Ben Scribe: Ned&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9705/index.htm Prince of Darkness I] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9701.pdf Quest for Father Rowan&#039;s Holy Symbol] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9702.pdf Rules of Engagement] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9703.pdf Eclipse] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9704.pdf That was now, This is then] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9705.pdf The Eye of Norden] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9701.pdf Around A Hat in 80 Hours] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9702.pdf The Other Hat Adventure] GM: Lisa Scribe: Strontium&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9703.pdf Organised Chaos] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9705.pdf Rabbit Adventure] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]]. GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9701.pdf The Search for Flowers] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9702.pdf Princess Bride in the Black Tower] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9703.pdf The Return of the Prodigal Son] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9707.pdf Miners and Mages (Goblins and Gold)] GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9603.pdf Chaining the Dark Lord] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9605.pdf Garsen&#039;s Tower - Epilogue] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9606.pdf Scroll of Himcules] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Media:Neverland_Spring796_SN.pdf|Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9601.pdf The Chancellors Message] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9603.pdf Arabian Adventure] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9604.pdf Garsen&#039;s Tower] GM: Greg Graydon Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9601.pdf Where is Gammy?] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9602.pdf The Gnome with the Golden Hand] GM: Carl Reynolds Scribe: Basalic&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9604.pdf Object Delivery] GM: Steven Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9605.pdf Down on the Farm] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9601.pdf Kedri, Sushi and Calimari Surprise]  GM: William Dymock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9602.pdf A Diplomatic Undertaking] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9604.pdf The Trouble with Triffids] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM Jono Bean&lt;br /&gt;
* [[Meet the Vampire]]: GM Jono Bean&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9501.pdf Dorvogel&#039;s Dungeon] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9502.pdf Magi, Mistresses, and Mind Mages]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9503.pdf Delta Blues]  GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Rites of Spring]] GM: Jim Arona&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9501.pdf Yana the Undying] GM: Brent Jackson 	Scribe: Eidolon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9502.pdf Kings Quest] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9502.pdf Illusion, Delusion, and Dainty Danger]  GM: Rosemary  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9503.pdf Return One Hero from the Cosmos] GM: 	William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9503.pdf In Search of Slavers]  GM: Scott Whittaker  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9504.pdf Escorting Ensemble]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9401.pdf Insect World]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9403.pdf Search for John]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9404.pdf Six Go Mad in Amba] GM: Jono&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9401.pdf Dragon&#039;s Eye]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: Jono Bean&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9401.pdf Listen Carefully ...]  GM: William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: Ian Wood  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] Scribe: [[Prydera]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9401.pdf The Return of the Unwilling Chosen]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9302.pdf Romance in the South Seas] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden -&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9301.pdf Rescue from the Hive] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9302.pdf Lake Cartography] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] - GM: Dean Ellis &amp;amp; Lisa Cotton -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9301.pdf The Ship That Flew] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9302.pdf Where&#039;s Alice?] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martinâ€™s Sword #5 Game Over]] - GM: Unknown - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9301.pdf Trash and Burn]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[Dean Ellis]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9201.pdf Rats Rats Ratties] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd - &lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9201.pdf Rendezvous with Gaia]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9202.pdf Disappointment at Destiny]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9201.pdf Mystery at Maltain]  GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9201.pdf Babes in Faerieland]  GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9202.pdf The Stolen Seal]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9101.pdf The Enchanters Box]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9102.pdf To Catch A Thief]  GM: Mark Harrison&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9101.pdf Last Will and Testament of Baron Garcia]  GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9102.pdf To Tax the Hobbits] - GM: Phil Judd -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9103.pdf To Catch A Fallen Star] - GM: Carl Reynolds - &lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9101.pdf Do You Take This Frog?] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9102.pdf Crown of Souls] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9001.pdf The Quest for Missing Melanie] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent  Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson 	 Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8901.pdf Sundered Realm] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8901.pdf Delph II - Insect World] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* Blabbo Take&#039;s Birthday Party - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8801.pdf Skystone Heist] - GM: Mark Harrison - &lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8802.pdf The Progress of Disease II] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP === &lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8501.pdf The Lost Woman Adventure] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8502.pdf Ghostbusters (Un-)Limited] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8501.pdf Ruby Water Adventure] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* [http://dq.sf.org.nz/library/snxx0001.pdf Scabs Scribe Notes] - GM: Jono Bean - Scribe: Scab&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[The deepspring disappearances]] - GM: Adam Tennant - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72765</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72765"/>
		<updated>2014-09-09T01:51:47Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Summary&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[MÃ®m]] â€“ Dark Celestial Elf (well Shapechanger really)&lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
[[The_Good,_Bad_And_Ugly#Duesday:_Cottages_and_Castles|A guild member called Pug died a year ago.]] He was a nasty little Goblin and tried to sell out his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. &#039;&#039;&#039;Death&#039;&#039;&#039; wants us to travel to &#039;&#039;&#039;Kerrena&#039;&#039;&#039; and convince &#039;&#039;&#039;Tuvar&#039;&#039;&#039; (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
Death has also provided a goblin guide for us called &#039;&#039;&#039;Grebo&#039;&#039;&#039;. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000sp + 2,000sp to provision&lt;br /&gt;
;Other&lt;br /&gt;
Gift from Death - 1 free resurrection (a dose of Goblin sn*t each)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 20 greater @ 1,000sp&lt;br /&gt;
&lt;br /&gt;
==Seagate==&lt;br /&gt;
===Day 1 - Mission Briefing and Supplies===&lt;br /&gt;
Meet Death and Grebo. Get mission. Get supplies. Get greaters. Get 2 x 10pt Healing potions each&lt;br /&gt;
&lt;br /&gt;
==The Pit==&lt;br /&gt;
===Day 2 - Into the Pit, A Task===&lt;br /&gt;
&#039;&#039;&#039;LeRoy&#039;&#039;&#039;, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.&amp;lt;br&amp;gt;&lt;br /&gt;
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time.&lt;br /&gt;
We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.&lt;br /&gt;
&lt;br /&gt;
The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommon since it is a trading center for the area.&lt;br /&gt;
&lt;br /&gt;
Grebo doesnâ€™t know where Tuvar is so we pass ourselves off as workers with merchant leanings.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has a conversation with &#039;&#039;&#039;Julia&#039;&#039;&#039; (the head Madam of the area) and we find ourselves hired to â€œmake an exampleâ€ of &#039;&#039;&#039;Kovax&#039;&#039;&#039;. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.&lt;br /&gt;
===Day 3 - Barges and Bsrds===&lt;br /&gt;
We talk to pit boss and get papers promising supply of goods. We then organise a barge to carry goods out of the Pit to the next trading post. This is just a cover so we can move around upstairs and quietly ask questions about Kovax.&amp;lt;br&amp;gt;&lt;br /&gt;
See Kovax in the pub&lt;br /&gt;
===Day 4 - Discrete Investigations===&lt;br /&gt;
We gather information on Kovax and the spectre (dark shadow seen moving across roof tops). We go into the Dandelion pub and spot Kovax at a table near the back. He DAs us and we figure out he is a spirit mage. We finish dinner and circulate. We meet Kingi (Orc, top slaver) and Foggy (strange human alchemist). Kingi tells us more about Kovax.&lt;br /&gt;
We go back to the Pit and let Julia know about Kovax. She brings in Blastaar (an old goblin) who sets up some communication wards for when a spirit mage enters the town. We are asked to kill Kovax and bring his body back. Blastaar gives us 2 grenados to help kill him, and a small gem.&lt;br /&gt;
===Day 5 - Ambush===&lt;br /&gt;
At 1am the wards go off so we know Kovax is on his way. We kill him really quickly and his spirit moves into the gem Perrin is holding. We use a grenado to blow up his body and return to Julia. She passes the gem to Blastaar who tortures Kovaxs spirit before destroying it.&lt;br /&gt;
At 4am an orc arrives from Kingi and warns us not to come back up top. It is too dangerous at the moment.&lt;br /&gt;
Julia tells us Kovax was using the girls souls to power his shadow (spectre) in the search for some item deep in the pit.&lt;br /&gt;
Julia promises to bring Tuvar to us when we return from our barge trip.&lt;br /&gt;
We leave all our magical and identifiable items in her safe keeping before going up top.&lt;br /&gt;
===Day 6 - 7 - Barge at Large===&lt;br /&gt;
We load up the barge and depart for Hamilburg. We trade goods and return to find some obvious out of towners here who are searching for the killers of Kovax. They arrived on a Roc from Heliopolis. One has an oaken staff and the rest are warriors. We avoid them as they killed 50 goblins on the dockside seeking information about us. As we approach the lower town a barracade has been erected to stop this group from coming down. We pass through when Kingi allows it.&lt;br /&gt;
===Day 8 - 9 - We Split the Pit===&lt;br /&gt;
Tuvar appears and we hand over the gift from Death. He is an unusual character as one arm and leg ae mechanical. Half his face has been replaced and he has a crystal eye. Never the less he tells us what we need to create a body for Pug.&lt;br /&gt;
&lt;br /&gt;
[[Image:Salamander.jpg|200px|right|Hot times]]&lt;br /&gt;
*Bones: wild boar horn - from the Goblin Teeth Hills (300 miles north)&lt;br /&gt;
*Muscle: muscles of goblin trolls (2 miles deep in the pit)&lt;br /&gt;
*Organs: Salamander or Fire Drake glands - Gaterville (1000 miles south)&lt;br /&gt;
*Brain: brain coral - The Abyss (1000 miles south)&lt;br /&gt;
*Eyes: goblins - under any rock&lt;br /&gt;
*Head: goblin - under any rock&lt;br /&gt;
*Essense of Life: evil pixies - The Waterfall of Epherium (700 miles west)&lt;br /&gt;
*A Spine: never had one so doesn&#039;t need to be replaced&lt;br /&gt;
Tuvar is aware of the shadow and will help us with it once we return with the components for Pug.&lt;br /&gt;
We leave town for the Goblin Teeth Hills. We walk for 2 days.&lt;br /&gt;
&lt;br /&gt;
==Goblin Teeth Hills==&lt;br /&gt;
===Day 10 - Crash, Smash, Splash===&lt;br /&gt;
Today we fly and discover how bad Perrin is at landing. After he is resurrected by some fresh goblin snot, supplied by Grebo, we examine the area looking for boar tracks.&lt;br /&gt;
&amp;lt;br&amp;gt;MÃ®m is attacked by a squirrel while hiding in the safety of a tree. She seems offended by this.&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Flying Perrin forgot what he was taught; shield charging the ground came to naught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Had to stomach another shot of squat goblin snot; next time shield charge a boar â€“ not&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Day 11 - A Boar Scores===&lt;br /&gt;
[[Image:GoblinTeethBoar.JPG|200px|right|Perrin&#039;s Night Mare/Boar]]&lt;br /&gt;
On the midnight watch, while we all rest up some trees, Mave and Perrin hear some humans talking as they carry out the body of a small boar. We ignore them.&amp;lt;br&amp;gt;&lt;br /&gt;
By lunchtime we have talked to some small animals and found out a witch and some crows live with the boars. We follow some crows for a while and come across a boar carcass surrounded by 12 dead goblins. We take the boar horn and depart.&lt;br /&gt;
;A Wide Ride&lt;br /&gt;
It isnâ€™t long before a huge boar charges from the undergrowth and attacks Perrin. He leaps onto its back and is carried away. The rest of the party remains hidden in the trees for a while but neither the boar or Perrin reappear.&lt;br /&gt;
MÃ®m goes looking but gets lost, which is very unusual for an elf.&amp;lt;br&amp;gt;&lt;br /&gt;
After 2 hours Grebo finds Perrin and brings him back to the campsite. MÃ®m takes an extra hour.&lt;br /&gt;
;We decide to seek out the witch&lt;br /&gt;
Grebo offers some information and says she is called Black Agie. Her house isnâ€™t far away but it is surrounded by big spiders. MÃ®m creates a bat familiar to send our message to Black Agie but it dies before completing the mission. We donâ€™t know why.&lt;br /&gt;
We make a camp in the trees and settle in for the night.&lt;br /&gt;
&lt;br /&gt;
===Day 12 - Nature Maker===&lt;br /&gt;
After midnight we hear some goblins wandering below carrying some boar carcasses. Before we can do anything the giant boar that attacked Perrin the day before arrives and slaughters them all. We wait a bit and then Grebo jumps to the next tree, leaping from branch to branch. Perrin, not being the brightest adventurer, follows suit and quickly realises he is much heavier than Grebo as he plummets to the ground. Grebo resurrects him again â€“ sigh.&lt;br /&gt;
The boar comes back and sniffs the spot where Perrin had died and, seeming satisfied, wanders off.&lt;br /&gt;
&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Grebo is goblin â€“ nimble and light; Perrin is human â€“ armoured and not slight&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grebo jumps tree to tree at great height; Perrin falls - to another deadly ground smite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At dusk MÃ®m summons an owl so we can try talking to Agie again.&lt;br /&gt;
A huge owl appears and tries to fear us. It screeches that it is â€˜death Incarnateâ€™ to which Lim replies â€˜What a coincidence. We are working for death.â€™. It flees as quickly as it came.&lt;br /&gt;
Grebo thinks it was the spirit of the forest. We rest up for the evening.&lt;br /&gt;
===Day 13 - Passing By In The Sky===&lt;br /&gt;
In the hours before sunrise Lim sees a figure on a flying boar, silhouetted against the moon.&lt;br /&gt;
We do nothing.&lt;br /&gt;
During the day we continue on towards Black Agies place.&lt;br /&gt;
She appears in our evening camp. She quizzes us and seems satisfied with our answers, particularly when we say we mean no harm to the boars and seek permission to take horns from dead boars.&lt;br /&gt;
Agie will let us pass in peace if we destroy 2 enchanted boars for her and the evil shapechanger with them. We agree and decide on a battle plan.&lt;br /&gt;
The boars appeared a year ago and have been killing everything in sight.&lt;br /&gt;
===Day 14 - 18 - R&amp;amp;R===&lt;br /&gt;
For the next few days we train while Agie creates some new potions for us. She also organises for a band of goblins to arrive who will help in the coming battle. We also get our weapons silvered.&lt;br /&gt;
===Day 19 - Mound of the Beasts===&lt;br /&gt;
[[Image:HomeOfTheBoarBabe.JPG|200px|right|Home of the Boar Babe]]&lt;br /&gt;
We portal to a short walk from the base of the nasty boars and observe the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
There is an ancient mound in the centre of a forest clearing. Nothing grows here and we think there is a draining effect in operation.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four sets of pillar lined avenues heading to the mound, one for each of the compass directions. The southern entrance to the mound seems to have the most heavily disturbed earth so this looks like the entrance they use the most.&lt;br /&gt;
Perrin discovers he can be useful as bait, as he walks the path leaving his scent behind, then retreats to the ambush area we have set up.&amp;lt;br&amp;gt;&lt;br /&gt;
;Mid afternoon three boars come out &lt;br /&gt;
The first is moving underground. This is the one that attacked Perrin before. The second flys. The third is armoured and runs at us.&amp;lt;br&amp;gt;&lt;br /&gt;
Lim puts some devastating arrows into the flying one and quickly kills it.&amp;lt;br&amp;gt;&lt;br /&gt;
The first boar drives under MÃ®m&#039;s wall of dark and focuses on Perrin - and uproots the tree Perrin was hiding in. A short scuffle ensues and Perrin lies unconscious. &amp;lt;br&amp;gt;&lt;br /&gt;
Lim gets a doom grenade on that boar and it retreats to die in the mound.&amp;lt;br&amp;gt;&lt;br /&gt;
The goblin shaman , chief and their troops focus on the third boar. All of them die except the shaman and the chief before MÃ®m gets the final thrust into the shapechanger boar and kills it.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick up the treasure and wait for the first boar to sleep - and die (that is it&#039;s doom).&amp;lt;br&amp;gt;&lt;br /&gt;
;Late evening four adventures go in&lt;br /&gt;
The boar takes it&#039;s final sleep - so we venture into the mound.&amp;lt;br&amp;gt;&lt;br /&gt;
Perrin uses a little trick to drop all the magic near him as he and Lim enter a room near the top. This frees a demonic form. Lim throws a grenade (one of those special ones that REALLY blow up an area). In the ensuing madness we escape before the area is purged by light and fire, presumably from the Spirit of the Forest.&amp;lt;br&amp;gt;&lt;br /&gt;
We are all suffering from draining and will need several weeks to get our endurance back.&lt;br /&gt;
&lt;br /&gt;
===Day 20 - R&amp;amp;R===&lt;br /&gt;
Back at Black Agies we get some healing and plan our next step.&lt;br /&gt;
We want to get to Gatorville but we will stop in villages or safe areas as we make small flying trips.&lt;br /&gt;
&lt;br /&gt;
==Pursued==&lt;br /&gt;
===Day 21 - 38 - In Pursuit of Happiness?===&lt;br /&gt;
It isnâ€™t long before we realise we are being tracked by a group associated with Kovax and we discover that Grebo somehow pocketed the distinctive ring Kovax had. We destroy it and then lay false trails by changing our direction and distances each day.&amp;lt;br&amp;gt;&lt;br /&gt;
Along the way we encounter a large lizard but manage to avoid it, a large hill giant that wants us for dinner (literally) - and Perrin damages himself on most landings.&amp;lt;br&amp;gt;&lt;br /&gt;
We finally get to Kerrena and Perrin foolishly mentions we killed a demon. This raises the attention of a group of Michaelines and he gets taken away for a â€˜talking toâ€™. On the plus side they do heal him and give him a silver flask which will provide a potion of his choosing each morning. He also has a bonus when fighting demons.&lt;br /&gt;
By the end of the day we have restocked our potions and leave town. We rest up in the closest village for the night.&lt;br /&gt;
&lt;br /&gt;
===Day 39 - 43 - Swamp Romp===&lt;br /&gt;
Tuvor (through Grebo) tells us we are no longer being followed but on the 42nd night we are attacked by a swamp drake. Naturally it tries to take Perrin. Lim shoots some arrows into it and Perrin is dropped to the ground. Well most of him is. The drake has ripped off one of Perrins arms.&lt;br /&gt;
He uses his next mornings potion for rejuvenation and the party continues on.&lt;br /&gt;
&lt;br /&gt;
On day 43 we land about 200 miles from gatorville.&lt;br /&gt;
Grebo and Perrin stay in a hiding place while Min, Lim and Mave head into town. They will buy the fire drake glands we need and come back to the hiding place tomorrow. Sounds like a good plan. Afterall how hard can it be for Grebo and Perrin to stay hidden and out of trouble?&lt;br /&gt;
==Gatorville==&lt;br /&gt;
===Day 44 - Tales of the Drake I===&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
As the team fly into town they see a singed mound about 5 miles out. There is a body of a large black dragon in the surrounding water with small drakes flying around. They avoid any chance of being seen and continue to gatorville.&lt;br /&gt;
The town has recently been attacked as evidenced by the gapping holes in the wooden walls being repaired. It seems a large black dragon (the same one under the water?) killed Snaggletooth and then was driven off by the townsfolk and a horde of smaller drakes.&lt;br /&gt;
&lt;br /&gt;
On their way to a local pub the group is attacked by a bunch of bullyboy humans. Lim attacks the leader but somehow falls into the water. No problem for a water mage though. Mim and Mave also attack and the humans retreat. They expected some easy marksâ€¦&lt;br /&gt;
As Lim climbs back up he feels an octopus leg brush past him but nothing serious happens.&lt;br /&gt;
They enter the goblin pub and speak to Katrina. She says there arenâ€™t any fire drake glands for sale but they will eagerly buy some (7000 SP each). All they need is a small group of canny adventurers to drive off the dragon and horde of drakes so regular hunting can continue.&lt;br /&gt;
She offers us a goblin hunter (very old) called Coors who will guide us in the swamp. He has a crazy boat with some sort of jet engine.&lt;br /&gt;
The plan is to leave town, camp with Mim in tiger form (bait) and wait for some drakes to approach. The first 2 kills we need but any others can be sold back to Katrina.&lt;br /&gt;
As dusk approaches a very large drake spots Mim and zooms in.&lt;br /&gt;
A normal sized drake wasnâ€™t going to be a problem. This large one is almost too much. Through skill (read LUCK) only Mave dies, with Mim only pulses behind her from being crushed (sat on) but Lim gets the final arrow into the drake and it falls off Mim in time.&lt;br /&gt;
The group harvests the glands, eyes, claws, teeth and most of the skin before leaving as other drakes appear. Mave resurrects.&lt;br /&gt;
&lt;br /&gt;
RIP: Mave&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: BIG Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&lt;br /&gt;
&lt;br /&gt;
===Day 45 - Where&#039;s Perrin?===&lt;br /&gt;
Grebo gets drunk on watch and they are both captured by a sadistic necromancer.&lt;br /&gt;
Meanwhile Mim, Mave and Lim are forced to flee gatorville, along with the rest of the townsfolk, as drakes make a violent attack on the town. Almost a quarter of the town is turned to ash but most people survive.&lt;br /&gt;
From a place of safety the three of them leave Katrina and head back to the hiding place of Grebo and Perrin, who of course are nowhere to be found.&lt;br /&gt;
The party waits overnight.&lt;br /&gt;
===Day 46 - Tales of the Drake II===&lt;br /&gt;
They eventually track Perrin and Grebo to a house on a mound surrounded by skeletal trees. They can hear Perrin being tortured. It doesnâ€™t take long to put a plan together for a rescue but it is long enough for another very large drake to spot the party and attack. Mim is grabbed up and torn apart.&lt;br /&gt;
 What is it with these drakes and the party?&lt;br /&gt;
Outmatched again, Lim and Mave use every distance weapon and spell they have on hand and fluke some devastating strikes on the drake. It falls from the sky and crushes the house, killing all in it except Grebo. When Perrin is resurrected again he decides this dying lark isnâ€™t a good idea and vows to be more careful.&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: MÃ®m&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: Perrin&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: HUGE Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Death flies with the winged drake - teeth that bite and claws that scrape&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beware its bard blistering breath - and the weight of a crushing death&#039;&#039;&lt;br /&gt;
Perrin uses his contact with the Michaelines to seek a safe place with a healer in the vicinity. The party is guided into the mountains about 200 miles west.&lt;br /&gt;
===Day 47 - Tales of the Drake II===&lt;br /&gt;
A short flight later we land near a monastery where we are welcomed in. This is a gabrielite stronghold where they pracrice unarmed combat and some celestial and earth magics. We gratefully accept their offers of healing.&lt;br /&gt;
===Day 48 to 59 â€“ Training and Planning===&lt;br /&gt;
The monks offer to create a body for Pug in exchange for dealing with the problem in the Deep Pit. There is likely to be some powerful artefact at the bottom of the pit, which is what the followers of the Beast are after. They ask us to bring it back here for destruction. After some discussions we agree to this offer as we didnâ€™t really trust Tuvar and the quests he had sent us on.&lt;br /&gt;
While we are in the monastery we learn a counterspell against demonics and some amulets are created for us. We also get potions to shapechange us so we can pass through the Pit township without being accosted.&lt;br /&gt;
The monks also tell us about the Pit and its history. Over 4000 years ago people went there to seek great challenges from the â€˜Pit of the Beastâ€™. Typically they were hunters but greed soon became a factor on who went there and some undesirables arrived. Something happened to make the area a corrupt place of power.&lt;br /&gt;
We take our time but on the eve of the 59th day we arrive near the Pit township. The town is under attack  but we manage to get to Julia without anyone dying. We tell her what we are here to do and she joins our group.&lt;br /&gt;
===Day 60 â€“ The Path to Enlightenment===&lt;br /&gt;
Just after midnight, with some help, we send our spirits down into the depths of the pit. We focus on the strongest form of corruption and are guided down in to a cavern. Along the way we pass many tunnels and some guards who would appear to be working for the Beast. There are also some natural creatures in the tunnels like giant worms.&lt;br /&gt;
Mim tries to make one of the worms afraid so it will leave us alone but instead finds her mind entering the creature. With a little effort she disengages from it.&lt;br /&gt;
In the cavern we see a robed figure with 4 heavily armoured guards. There are 4 more dead guards near the back of the cavern. It looks they have tried to enter a rune protected portal and paid the price for it. The robed figure is watching the portal.&lt;br /&gt;
Lim has a brilliant plan to enter some nearby worms and use them to kill the people in the room. This works better than we expected and we watch the spirit of the robed figure being devoured by some batlike creatures for failing to complete his mission.&lt;br /&gt;
The party returns to their bodies only to find Perrin hasnâ€™t come back. Mim kills Perrins body which forces his spirit to return. Perrin was overwhelmed by the worm he was occupying and couldnâ€™t break free so Mims valiant effort was appreciated.&lt;br /&gt;
&lt;br /&gt;
By 4:30am we have entered the cavern again. Julia has bought a band of Goblins to act as a distraction which is just as well because there is a giant worm in the room. It spits acid and starts filling the room with a gas.&lt;br /&gt;
We do it some serious damage before it blocks the entrance to the cavern. Most of the goblins have been killed already and it remains stationery while we examine the runes at the other end of the cavern.&lt;br /&gt;
There are 7 runes, one each for the 4 elements, 2 for law and chaos and the final one is for Truth.&lt;br /&gt;
We canâ€™t see or DA anything through the black portal.  We conduct a few simple tests to see what the runes will do before the worm begins heating up. It becomes very hot very quickly so we use the last resort and leap through the portal. The four of us get through with Julia and 2 of her bodyguards. The rune mage Julia had brought with her dies horribly. Grebo didnâ€™t make it either.&lt;br /&gt;
&lt;br /&gt;
We find ourselves in a corridor with painted frescos on the walls. There are lots of dead bodies around. They seem to have died of starvation.&lt;br /&gt;
The corridor seems to never end and the frescos repeat themselves. Lim tries to connect to an aspect of Nature and finds himself pulled into a fresco. He feels quite ill and sick as if he is out of sync with the world around us. Lim comes back to the corridor. Perrin tries to mediate and finds himself in a different fresco. He sees Grebo for a while and then Pug. (Pug has been reborn in the monastery). Perrin tries talking to Pug but he keeps getting a comment that â€œhe (PUG) is the messageâ€ which Perrin doesnâ€™t understand. Perrin then focusses on communicating with Death. He now feels ill and tries to leave the fresco. He gets out but falls unconscious. Julia clears her mind to heal Perrin and promptly disappears.&lt;br /&gt;
Mim tries entering a forest fresco but emerges later unconscious too.&lt;br /&gt;
We notice that there are 7 themed frescos which approximate the same things as the runes from the portal.&lt;br /&gt;
&lt;br /&gt;
After some time we hear some guards approaching. They have chainmail armour and the same emblem as Kovax (the octopus) so we avoid them by focussing on rebirth.&lt;br /&gt;
This gets us back to the monastery. The abbott tells us we need to focus on free will and an absence of desire. This is the path to enlightenment.&lt;br /&gt;
Julia is here and the abbott explains that the beast tried to corrupt the life essence of Kerrena but part of himself was trapped in the chamber of enlightenment. The beast likely wants his aspect back or to complete the task and corrupt Life.&lt;br /&gt;
&lt;br /&gt;
With the abbotts help we get back to the corridor and this time we see a wooden door at the end. We â€˜focus on nothingâ€™ and the door opens. We enter a domed room with a huge glowing ball in the centre. There are 8 other figures in the room. The 4 elementals, and angel and a skeleton (holding a sythe), and a jabberwocky facing off with a Buddha.&lt;br /&gt;
All the figures are chained, except for the jabberwocky and the Buddha. We realise we need to bring the figures into balance but every time we do something it increases or decreases an aspect. The beast aspect has been here for over 2000 years so it has been almost completely balanced by the forces at work in the domed room, but it is this balancing that caused the lower levels of the pit to become slightly corrupted.&lt;br /&gt;
Mave senses an evil aspect outside the room. We think it is the demon making its final push to get in. We focus being outside the room again and back in the corridor. Perrin appears nose to nose with the demon and it threatens him with utter annihilation unless he lets the demon into the room.&lt;br /&gt;
Lim bravely lets the demon into himself and promptly focusses on being reborn in the monastery.&lt;br /&gt;
This is totally unexpected by the demon as it finds itself on consecrated ground, surrounded by monks and us. It quickly calls on a horde of imps to even out the battle.&lt;br /&gt;
Only the abbott is strong enough to face the demon so the rest of us keep him protected by engaging the imps. We win the final battle as the abbott drives the demon off. We only loose Mim and Perrin as some imps take mental control of them, forcing Julia to kill them.&lt;br /&gt;
&lt;br /&gt;
After the necessary resurrections we are introduced to Pug in his new body, which is why we came on this mission in the first place.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/MÃ®m/Lim (alternating nights)&lt;br /&gt;
* Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Perrin - the ground is harder than it looks I (flying)&lt;br /&gt;
* Perrin - the ground is harder than it looks II (jumping)&lt;br /&gt;
* Mave - a drake bake (grilled really)&lt;br /&gt;
* MÃ®m - heart stopped by necro ward (she has a heart?)&lt;br /&gt;
* Perrin - flattened (a falling drake)&lt;br /&gt;
* Perrin - MÃ®m (had to be done)&lt;br /&gt;
==Treasure==&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Red Crystal - +25% MR vs spirit magic &lt;br /&gt;
* &#039;Pineapples&#039; x 2 - explosive &lt;br /&gt;
;Black Aggy&lt;br /&gt;
* Healing salve x ? - ??? &lt;br /&gt;
* Acorn - command word triggered instant growth (animal?) &lt;br /&gt;
* Diamond amulets x 4? - +2% strike chance&lt;br /&gt;
* Restoratives x 4 - 10/20 each&lt;br /&gt;
* Grenado of Lust&lt;br /&gt;
* Doom Grenado - will die when next fall asleep&lt;br /&gt;
* Potion of Rk20 Trollskin x 3 &lt;br /&gt;
;Mound of the Beast&lt;br /&gt;
* Black Bear crystal (tainted animal growth)&lt;br /&gt;
* Boar barding (worth 500sp)&lt;br /&gt;
* Blue gem - flying (instill flight Rk6)&lt;br /&gt;
* Blue gem - Lightning Bolt of the Djinni (MÃ®m)&lt;br /&gt;
;Michaelines&lt;br /&gt;
* Silver Flask of potions - attuned to Perrin &lt;br /&gt;
;Perrin&#039;s Host and Bane (Black Necromancer) &lt;br /&gt;
* Staff of Earth (tainted?)&lt;br /&gt;
* Alligator Belt (transformation into a crocodile)&lt;br /&gt;
* Dagger - +20%SC &amp;amp; +2dmg (MÃ®m)&lt;br /&gt;
* Small chest - 5000sp&lt;br /&gt;
* Drake hide&lt;br /&gt;
;Monastery&lt;br /&gt;
* Counter vs Demonic Magic (+15%MR)&lt;br /&gt;
* Hypericum Amulet vs Demonic Magic x ? (+10%)&lt;br /&gt;
* Climbing claws&lt;br /&gt;
* Skill: Meditiation - rankable (sleep gets additional +1FT/hour)&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Blastaar Barrels - explosive!&lt;br /&gt;
===Treasure Rolls===&lt;br /&gt;
* Perrin â€“ first (well, he had an item that he had to take)&lt;br /&gt;
* Mave - second&lt;br /&gt;
* MÃ®m - third&lt;br /&gt;
* Lim â€“ forth&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72725</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72725"/>
		<updated>2014-09-04T00:54:40Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Summary&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[MÃ®m]] â€“ Dark Celestial Elf (well Shapechanger really)&lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
[[The_Good,_Bad_And_Ugly#Duesday:_Cottages_and_Castles|A guild member called Pug died a year ago.]] He was a nasty little Goblin and tried to sell out his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. &#039;&#039;&#039;Death&#039;&#039;&#039; wants us to travel to &#039;&#039;&#039;Kerrena&#039;&#039;&#039; and convince &#039;&#039;&#039;Tuvar&#039;&#039;&#039; (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
Death has also provided a goblin guide for us called &#039;&#039;&#039;Grebo&#039;&#039;&#039;. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000sp + 2,000sp to provision&lt;br /&gt;
;Other&lt;br /&gt;
Gift from Death - 1 free resurrection (a dose of Goblin sn*t each)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 20 greater @ 1,000sp&lt;br /&gt;
&lt;br /&gt;
==Seagate==&lt;br /&gt;
===Day 1 - Mission Briefing and Supplies===&lt;br /&gt;
Meet Death and Grebo. Get mission. Get supplies. Get greaters. Get 2 x 10pt Healing potions each&lt;br /&gt;
&lt;br /&gt;
==The Pit==&lt;br /&gt;
===Day 2 - Into the Pit, A Task===&lt;br /&gt;
&#039;&#039;&#039;LeRoy&#039;&#039;&#039;, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.&amp;lt;br&amp;gt;&lt;br /&gt;
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time.&lt;br /&gt;
We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.&lt;br /&gt;
&lt;br /&gt;
The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommon since it is a trading center for the area.&lt;br /&gt;
&lt;br /&gt;
Grebo doesnâ€™t know where Tuvar is so we pass ourselves off as workers with merchant leanings.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has a conversation with &#039;&#039;&#039;Julia&#039;&#039;&#039; (the head Madam of the area) and we find ourselves hired to â€œmake an exampleâ€ of &#039;&#039;&#039;Kovax&#039;&#039;&#039;. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.&lt;br /&gt;
===Day 3 - Barges and Bsrds===&lt;br /&gt;
We talk to pit boss and get papers promising supply of goods. We then organise a barge to carry goods out of the Pit to the next trading post. This is just a cover so we can move around upstairs and quietly ask questions about Kovax.&amp;lt;br&amp;gt;&lt;br /&gt;
See Kovax in the pub&lt;br /&gt;
===Day 4 - Discrete Investigations===&lt;br /&gt;
We gather information on Kovax and the spectre (dark shadow seen moving across roof tops). We go into the Dandelion pub and spot Kovax at a table near the back. He DAs us and we figure out he is a spirit mage. We finish dinner and circulate. We meet Kingi (Orc, top slaver) and Foggy (strange human alchemist). Kingi tells us more about Kovax.&lt;br /&gt;
We go back to the Pit and let Julia know about Kovax. She brings in Blastaar (an old goblin) who sets up some communication wards for when a spirit mage enters the town. We are asked to kill Kovax and bring his body back. Blastaar gives us 2 grenados to help kill him, and a small gem.&lt;br /&gt;
===Day 5 - Ambush===&lt;br /&gt;
At 1am the wards go off so we know Kovax is on his way. We kill him really quickly and his spirit moves into the gem Perrin is holding. We use a grenado to blow up his body and return to Julia. She passes the gem to Blastaar who tortures Kovaxs spirit before destroying it.&lt;br /&gt;
At 4am an orc arrives from Kingi and warns us not to come back up top. It is too dangerous at the moment.&lt;br /&gt;
Julia tells us Kovax was using the girls souls to power his shadow (spectre) in the search for some item deep in the pit.&lt;br /&gt;
Julia promises to bring Tuvar to us when we return from our barge trip.&lt;br /&gt;
We leave all our magical and identifiable items in her safe keeping before going up top.&lt;br /&gt;
===Day 6 - 7 - Barge at Large===&lt;br /&gt;
We load up the barge and depart for Hamilburg. We trade goods and return to find some obvious out of towners here who are searching for the killers of Kovax. They arrived on a Roc from Heliopolis. One has an oaken staff and the rest are warriors. We avoid them as they killed 50 goblins on the dockside seeking information about us. As we approach the lower town a barracade has been erected to stop this group from coming down. We pass through when Kingi allows it.&lt;br /&gt;
===Day 8 - 9 - We Split the Pit===&lt;br /&gt;
Tuvar appears and we hand over the gift from Death. He is an unusual character as one arm and leg ae mechanical. Half his face has been replaced and he has a crystal eye. Never the less he tells us what we need to create a body for Pug.&lt;br /&gt;
&lt;br /&gt;
[[Image:Salamander.jpg|200px|right|Hot times]]&lt;br /&gt;
*Bones: wild boar horn - from the Goblin Teeth Hills (300 miles north)&lt;br /&gt;
*Muscle: muscles of goblin trolls (2 miles deep in the pit)&lt;br /&gt;
*Organs: Salamander or Fire Drake glands - Gaterville (1000 miles south)&lt;br /&gt;
*Brain: brain coral - The Abyss (1000 miles south)&lt;br /&gt;
*Eyes: goblins - under any rock&lt;br /&gt;
*Head: goblin - under any rock&lt;br /&gt;
*Essense of Life: evil pixies - The Waterfall of Epherium (700 miles west)&lt;br /&gt;
*A Spine: never had one so doesn&#039;t need to be replaced&lt;br /&gt;
Tuvar is aware of the shadow and will help us with it once we return with the components for Pug.&lt;br /&gt;
We leave town for the Goblin Teeth Hills. We walk for 2 days.&lt;br /&gt;
&lt;br /&gt;
==Goblin Teeth Hills==&lt;br /&gt;
===Day 10 - Crash, Smash, Splash===&lt;br /&gt;
Today we fly and discover how bad Perrin is at landing. After he is resurrected by some fresh goblin snot, supplied by Grebo, we examine the area looking for boar tracks.&lt;br /&gt;
&amp;lt;br&amp;gt;MÃ®m is attacked by a squirrel while hiding in the safety of a tree. She seems offended by this.&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Flying Perrin forgot what he was taught; shield charging the ground came to naught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Had to stomach another shot of squat goblin snot; next time shield charge a boar â€“ not&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Day 11 - A Boar Scores===&lt;br /&gt;
[[Image:GoblinTeethBoar.JPG|200px|right|Perrin&#039;s Night Mare/Boar]]&lt;br /&gt;
On the midnight watch, while we all rest up some trees, Mave and Perrin hear some humans talking as they carry out the body of a small boar. We ignore them.&amp;lt;br&amp;gt;&lt;br /&gt;
By lunchtime we have talked to some small animals and found out a witch and some crows live with the boars. We follow some crows for a while and come across a boar carcass surrounded by 12 dead goblins. We take the boar horn and depart.&lt;br /&gt;
;A Wide Ride&lt;br /&gt;
It isnâ€™t long before a huge boar charges from the undergrowth and attacks Perrin. He leaps onto its back and is carried away. The rest of the party remains hidden in the trees for a while but neither the boar or Perrin reappear.&lt;br /&gt;
MÃ®m goes looking but gets lost, which is very unusual for an elf.&amp;lt;br&amp;gt;&lt;br /&gt;
After 2 hours Grebo finds Perrin and brings him back to the campsite. MÃ®m takes an extra hour.&lt;br /&gt;
;We decide to seek out the witch&lt;br /&gt;
Grebo offers some information and says she is called Black Agie. Her house isnâ€™t far away but it is surrounded by big spiders. MÃ®m creates a bat familiar to send our message to Black Agie but it dies before completing the mission. We donâ€™t know why.&lt;br /&gt;
We make a camp in the trees and settle in for the night.&lt;br /&gt;
&lt;br /&gt;
===Day 12 - Nature Maker===&lt;br /&gt;
After midnight we hear some goblins wandering below carrying some boar carcasses. Before we can do anything the giant boar that attacked Perrin the day before arrives and slaughters them all. We wait a bit and then Grebo jumps to the next tree, leaping from branch to branch. Perrin, not being the brightest adventurer, follows suit and quickly realises he is much heavier than Grebo as he plummets to the ground. Grebo resurrects him again â€“ sigh.&lt;br /&gt;
The boar comes back and sniffs the spot where Perrin had died and, seeming satisfied, wanders off.&lt;br /&gt;
&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Grebo is goblin â€“ nimble and light; Perrin is human â€“ armoured and not slight&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grebo jumps tree to tree at great height; Perrin falls - to another deadly ground smite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At dusk MÃ®m summons an owl so we can try talking to Agie again.&lt;br /&gt;
A huge owl appears and tries to fear us. It screeches that it is â€˜death Incarnateâ€™ to which Lim replies â€˜What a coincidence. We are working for death.â€™. It flees as quickly as it came.&lt;br /&gt;
Grebo thinks it was the spirit of the forest. We rest up for the evening.&lt;br /&gt;
===Day 13 - Passing By In The Sky===&lt;br /&gt;
In the hours before sunrise Lim sees a figure on a flying boar, silhouetted against the moon.&lt;br /&gt;
We do nothing.&lt;br /&gt;
During the day we continue on towards Black Agies place.&lt;br /&gt;
She appears in our evening camp. She quizzes us and seems satisfied with our answers, particularly when we say we mean no harm to the boars and seek permission to take horns from dead boars.&lt;br /&gt;
Agie will let us pass in peace if we destroy 2 enchanted boars for her and the evil shapechanger with them. We agree and decide on a battle plan.&lt;br /&gt;
The boars appeared a year ago and have been killing everything in sight.&lt;br /&gt;
===Day 14 - 18 - R&amp;amp;R===&lt;br /&gt;
For the next few days we train while Agie creates some new potions for us. She also organises for a band of goblins to arrive who will help in the coming battle. We also get our weapons silvered.&lt;br /&gt;
===Day 19 - Mound of the Beasts===&lt;br /&gt;
[[Image:HomeOfTheBoarBabe.JPG|200px|right|Home of the Boar Babe]]&lt;br /&gt;
We portal to a short walk from the base of the nasty boars and observe the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
There is an ancient mound in the centre of a forest clearing. Nothing grows here and we think there is a draining effect in operation.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four sets of pillar lined avenues heading to the mound, one for each of the compass directions. The southern entrance to the mound seems to have the most heavily disturbed earth so this looks like the entrance they use the most.&lt;br /&gt;
Perrin discovers he can be useful as bait, as he walks the path leaving his scent behind, then retreats to the ambush area we have set up.&amp;lt;br&amp;gt;&lt;br /&gt;
;Mid afternoon three boars come out &lt;br /&gt;
The first is moving underground. This is the one that attacked Perrin before. The second flys. The third is armoured and runs at us.&amp;lt;br&amp;gt;&lt;br /&gt;
Lim puts some devastating arrows into the flying one and quickly kills it.&amp;lt;br&amp;gt;&lt;br /&gt;
The first boar drives under MÃ®m&#039;s wall of dark and focuses on Perrin - and uproots the tree Perrin was hiding in. A short scuffle ensues and Perrin lies unconscious. &amp;lt;br&amp;gt;&lt;br /&gt;
Lim gets a doom grenade on that boar and it retreats to die in the mound.&amp;lt;br&amp;gt;&lt;br /&gt;
The goblin shaman , chief and their troops focus on the third boar. All of them die except the shaman and the chief before MÃ®m gets the final thrust into the shapechanger boar and kills it.&amp;lt;br&amp;gt;&lt;br /&gt;
We pick up the treasure and wait for the first boar to sleep - and die (that is it&#039;s doom).&amp;lt;br&amp;gt;&lt;br /&gt;
;Late evening four adventures go in&lt;br /&gt;
The boar takes it&#039;s final sleep - so we venture into the mound.&amp;lt;br&amp;gt;&lt;br /&gt;
Perrin uses a little trick to drop all the magic near him as he and Lim enter a room near the top. This frees a demonic form. Lim throws a grenade (one of those special ones that REALLY blow up an area). In the ensuing madness we escape before the area is purged by light and fire, presumably from the Spirit of the Forest.&amp;lt;br&amp;gt;&lt;br /&gt;
We are all suffering from draining and will need several weeks to get our endurance back.&lt;br /&gt;
&lt;br /&gt;
===Day 20 - R&amp;amp;R===&lt;br /&gt;
Back at Black Agies we get some healing and plan our next step.&lt;br /&gt;
We want to get to Gatorville but we will stop in villages or safe areas as we make small flying trips.&lt;br /&gt;
&lt;br /&gt;
==Pursued==&lt;br /&gt;
===Day 21 - 38 - In Pursuit of Happiness?===&lt;br /&gt;
It isnâ€™t long before we realise we are being tracked by a group associated with Kovax and we discover that Grebo somehow pocketed the distinctive ring Kovax had. We destroy it and then lay false trails by changing our direction and distances each day.&amp;lt;br&amp;gt;&lt;br /&gt;
Along the way we encounter a large lizard but manage to avoid it, a large hill giant that wants us for dinner (literally) - and Perrin damages himself on most landings.&amp;lt;br&amp;gt;&lt;br /&gt;
We finally get to Kerrena and Perrin foolishly mentions we killed a demon. This raises the attention of a group of Michaelines and he gets taken away for a â€˜talking toâ€™. On the plus side they do heal him and give him a silver flask which will provide a potion of his choosing each morning. He also has a bonus when fighting demons.&lt;br /&gt;
By the end of the day we have restocked our potions and leave town. We rest up in the closest village for the night.&lt;br /&gt;
&lt;br /&gt;
===Day 39 - 43 - Swamp Romp===&lt;br /&gt;
Tuvor (through Grebo) tells us we are no longer being followed but on the 42nd night we are attacked by a swamp drake. Naturally it tries to take Perrin. Lim shoots some arrows into it and Perrin is dropped to the ground. Well most of him is. The drake has ripped off one of Perrins arms.&lt;br /&gt;
He uses his next mornings potion for rejuvenation and the party continues on.&lt;br /&gt;
&lt;br /&gt;
On day 43 we land about 200 miles from gatorville.&lt;br /&gt;
Grebo and Perrin stay in a hiding place while Min, Lim and Mave head into town. They will buy the fire drake glands we need and come back to the hiding place tomorrow. Sounds like a good plan. Afterall how hard can it be for Grebo and Perrin to stay hidden and out of trouble?&lt;br /&gt;
==Gatorville==&lt;br /&gt;
===Day 44 - Tales of the Drake I===&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
As the team fly into town they see a singed mound about 5 miles out. There is a body of a large black dragon in the surrounding water with small drakes flying around. They avoid any chance of being seen and continue to gatorville.&lt;br /&gt;
The town has recently been attacked as evidenced by the gapping holes in the wooden walls being repaired. It seems a large black dragon (the same one under the water?) killed Snaggletooth and then was driven off by the townsfolk and a horde of smaller drakes.&lt;br /&gt;
&lt;br /&gt;
On their way to a local pub the group is attacked by a bunch of bullyboy humans. Lim attacks the leader but somehow falls into the water. No problem for a water mage though. Mim and Mave also attack and the humans retreat. They expected some easy marksâ€¦&lt;br /&gt;
As Lim climbs back up he feels an octopus leg brush past him but nothing serious happens.&lt;br /&gt;
They enter the goblin pub and speak to Katrina. She says there arenâ€™t any fire drake glands for sale but they will eagerly buy some (7000 SP each). All they need is a small group of canny adventurers to drive off the dragon and horde of drakes so regular hunting can continue.&lt;br /&gt;
She offers us a goblin hunter (very old) called Coors who will guide us in the swamp. He has a crazy boat with some sort of jet engine.&lt;br /&gt;
The plan is to leave town, camp with Mim in tiger form (bait) and wait for some drakes to approach. The first 2 kills we need but any others can be sold back to Katrina.&lt;br /&gt;
As dusk approaches a very large drake spots Mim and zooms in.&lt;br /&gt;
A normal sized drake wasnâ€™t going to be a problem. This large one is almost too much. Through skill (read LUCK) only Mave dies, with Mim only pulses behind her from being crushed (sat on) but Lim gets the final arrow into the drake and it falls off Mim in time.&lt;br /&gt;
The group harvests the glands, eyes, claws, teeth and most of the skin before leaving as other drakes appear. Mave resurrects.&lt;br /&gt;
&lt;br /&gt;
RIP: Mave&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: BIG Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&lt;br /&gt;
&lt;br /&gt;
===Day 45 - Where&#039;s Perrin?===&lt;br /&gt;
Grebo gets drunk on watch and they are both captured by a sadistic necromancer.&lt;br /&gt;
Meanwhile Mim, Mave and Lim are forced to flee gatorville, along with the rest of the townsfolk, as drakes make a violent attack on the town. Almost a quarter of the town is turned to ash but most people survive.&lt;br /&gt;
From a place of safety the three of them leave Katrina and head back to the hiding place of Grebo and Perrin, who of course are nowhere to be found.&lt;br /&gt;
The party waits overnight.&lt;br /&gt;
===Day 46 - Tales of the Drake II===&lt;br /&gt;
They eventually track Perrin and Grebo to a house on a mound surrounded by skeletal trees. They can hear Perrin being tortured. It doesnâ€™t take long to put a plan together for a rescue but it is long enough for another very large drake to spot the party and attack. Mim is grabbed up and torn apart.&lt;br /&gt;
 What is it with these drakes and the party?&lt;br /&gt;
Outmatched again, Lim and Mave use every distance weapon and spell they have on hand and fluke some devastating strikes on the drake. It falls from the sky and crushes the house, killing all in it except Grebo. When Perrin is resurrected again he decides this dying lark isnâ€™t a good idea and vows to be more careful.&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: MÃ®m&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: Perrin&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: HUGE Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Death flies with the winged drake - teeth that bite and claws that scrape&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beware its bard blistering breath - and the weight of a crushing death&#039;&#039;&lt;br /&gt;
Perrin uses his contact with the Michaelines to seek a safe place with a healer in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/MÃ®m/Lim (alternating nights)&lt;br /&gt;
* Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Perrin - the ground is harder than it looks I (flying)&lt;br /&gt;
* Perrin - the ground is harder than it looks II (jumping)&lt;br /&gt;
* Mave - a drake bake (grilled really)&lt;br /&gt;
* MÃ®m - heart stopped by necro ward (she has a heart?)&lt;br /&gt;
* Perrin - flattened (a falling drake)&lt;br /&gt;
* Perrin - MÃ®m (had to be done)&lt;br /&gt;
==Treasure==&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Red Crystal - +25% MR vs spirit magic &lt;br /&gt;
* &#039;Pineapples&#039; x 2 - explosive &lt;br /&gt;
;Black Aggy&lt;br /&gt;
* Healing salve x ? - ??? &lt;br /&gt;
* Acorn - command word triggered instant growth (animal?) &lt;br /&gt;
* Diamond amulets x 4? - +2% strike chance&lt;br /&gt;
* Restoratives x 4 - 10/20 each&lt;br /&gt;
* Grenado of Lust&lt;br /&gt;
* Doom Grenado - will die when next fall asleep&lt;br /&gt;
* Potion of Rk20 Trollskin x 3 &lt;br /&gt;
;Mound of the Beast&lt;br /&gt;
* Black Bear crystal (tainted animal growth)&lt;br /&gt;
* Boar barding (worth 500sp)&lt;br /&gt;
* Blue gem - flying (instill flight Rk6)&lt;br /&gt;
* Blue gem - Lightning Bolt of the Djinni (MÃ®m)&lt;br /&gt;
;Michaelines&lt;br /&gt;
* Silver Flask of potions - attuned to Perrin &lt;br /&gt;
;Perrin&#039;s Host and Bane (Black Necromancer) &lt;br /&gt;
* Staff of Earth (tainted?)&lt;br /&gt;
* Alligator Belt (transformation into a crocodile)&lt;br /&gt;
* Dagger - +20%SC &amp;amp; +2dmg (MÃ®m)&lt;br /&gt;
* Small chest - 5000sp&lt;br /&gt;
* Drake hide&lt;br /&gt;
;Monastery&lt;br /&gt;
* Counter vs Demonic Magic (+15%MR)&lt;br /&gt;
* Hypericum Amulet vs Demonic Magic x ? (+10%)&lt;br /&gt;
* Climbing claws&lt;br /&gt;
* Skill: Meditiation - rankable (sleep gets additional +1FT/hour)&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Blastaar Barrels - explosive!&lt;br /&gt;
===Treasure Rolls===&lt;br /&gt;
* Perrin â€“ first (well, he had an item that he had to take)&lt;br /&gt;
* Mave - second&lt;br /&gt;
* MÃ®m - third&lt;br /&gt;
* Lim â€“ forth&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72501</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72501"/>
		<updated>2014-08-13T04:12:40Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Summary&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[MÃ®m]] â€“ Dark Celestial Elf (well Shapechanger really)&lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
[[The_Good,_Bad_And_Ugly#Duesday:_Cottages_and_Castles|A guild member called Pug died a year ago.]] He was a nasty little Goblin and tried to sell out his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. &#039;&#039;&#039;Death&#039;&#039;&#039; wants us to travel to &#039;&#039;&#039;Kerrena&#039;&#039;&#039; and convince &#039;&#039;&#039;Tuvar&#039;&#039;&#039; (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
Death has also provided a goblin guide for us called &#039;&#039;&#039;Grebo&#039;&#039;&#039;. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000sp + 2,000sp to provision&lt;br /&gt;
;Other&lt;br /&gt;
Gift from Death - 1 free resurrection (a dose of Goblin sn*t each)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 20 greater @ 1,000sp&lt;br /&gt;
&lt;br /&gt;
==Seagate==&lt;br /&gt;
===Day 1 - Mission Briefing and Supplies===&lt;br /&gt;
Meet Death and Grebo. Get mission. Get supplies. Get greaters. Get 2 x 10pt Healing potions each&lt;br /&gt;
&lt;br /&gt;
==The Pit==&lt;br /&gt;
===Day 2 - Into the Pit, A Task===&lt;br /&gt;
&#039;&#039;&#039;LeRoy&#039;&#039;&#039;, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.&amp;lt;br&amp;gt;&lt;br /&gt;
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time.&lt;br /&gt;
We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.&lt;br /&gt;
&lt;br /&gt;
The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommon since it is a trading center for the area.&lt;br /&gt;
&lt;br /&gt;
Grebo doesnâ€™t know where Tuvar is so we pass ourselves off as workers with merchant leanings.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has a conversation with &#039;&#039;&#039;Julia&#039;&#039;&#039; (the head Madam of the area) and we find ourselves hired to â€œmake an exampleâ€ of &#039;&#039;&#039;Kovax&#039;&#039;&#039;. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.&lt;br /&gt;
===Day 3 - Barges and Bsrds===&lt;br /&gt;
We talk to pit boss and get papers promising supply of goods. We then organise a barge to carry goods out of the Pit to the next trading post. This is just a cover so we can move around upstairs and quietly ask questions about Kovax.&amp;lt;br&amp;gt;&lt;br /&gt;
See Kovax in the pub&lt;br /&gt;
===Day 4 - Discrete Investigations===&lt;br /&gt;
We gather information on Kovax and the spectre (dark shadow seen moving across roof tops). We go into the Dandelion pub and spot Kovax at a table near the back. He DAs us and we figure out he is a spirit mage. We finish dinner and circulate. We meet Kingi (Orc, top slaver) and Foggy (strange human alchemist). Kingi tells us more about Kovax.&lt;br /&gt;
We go back to the Pit and let Julia know about Kovax. She brings in Blastaar (an old goblin) who sets up some communication wards for when a spirit mage enters the town. We are asked to kill Kovax and bring his body back. Blastaar gives us 2 grenados to help kill him, and a small gem.&lt;br /&gt;
===Day 5 - Ambush===&lt;br /&gt;
At 1am the wards go off so we know Kovax is on his way. We kill him really quickly and his spirit moves into the gem Perrin is holding. We use a grenado to blow up his body and return to Julia. She passes the gem to Blastaar who tortures Kovaxs spirit before destroying it.&lt;br /&gt;
At 4am an orc arrives from Kingi and warns us not to come back up top. It is too dangerous at the moment.&lt;br /&gt;
Julia tells us Kovax was using the girls souls to power his shadow (spectre) in the search for some item deep in the pit.&lt;br /&gt;
Julia promises to bring Tuvar to us when we return from our barge trip.&lt;br /&gt;
We leave all our magical and identifiable items in her safe keeping before going up top.&lt;br /&gt;
===Day 6 - 7 - Barge at Large===&lt;br /&gt;
We load up the barge and depart for Hamilburg. We trade goods and return to find some obvious out of towners here who are searching for the killers of Kovax. They arrived on a Roc from Heliopolis. One has an oaken staff and the rest are warriors. We avoid them as they killed 50 goblins on the dockside seeking information about us. As we approach the lower town a barracade has been erected to stop this group from coming down. We pass through when Kingi allows it.&lt;br /&gt;
===Day 8 - 9 - We Split the Pit===&lt;br /&gt;
Tuvar appears and we hand over the gift from Death. He is an unusual character as one arm and leg ae mechanical. Half his face has been replaced and he has a crystal eye. Never the less he tells us what we need to create a body for Pug.&lt;br /&gt;
&lt;br /&gt;
[[Image:Salamander.jpg|200px|right|Hot times]]&lt;br /&gt;
*Bones: wild boar horn - from the Goblin Teeth Hills (300 miles north)&lt;br /&gt;
*Muscle: muscles of goblin trolls (2 miles deep in the pit)&lt;br /&gt;
*Organs: Salamander or Fire Drake glands - Gaterville (1000 miles south)&lt;br /&gt;
*Brain: brain coral - The Abyss (1000 miles south)&lt;br /&gt;
*Eyes: goblins - under any rock&lt;br /&gt;
*Head: goblin - under any rock&lt;br /&gt;
*Essense of Life: evil pixies - The Waterfall of Epherium (700 miles west)&lt;br /&gt;
*A Spine: never had one so doesn&#039;t need to be replaced&lt;br /&gt;
Tuvar is aware of the shadow and will help us with it once we return with the components for Pug.&lt;br /&gt;
We leave town for the Goblin Teeth Hills. We walk for 2 days.&lt;br /&gt;
&lt;br /&gt;
==Goblin Teeth Hills==&lt;br /&gt;
===Day 10 - Crash, Smash, Splash===&lt;br /&gt;
Today we fly and discover how bad Perrin is at landing. After he is resurrected by some fresh goblin snot, supplied by Grebo, we examine the area looking for boar tracks.&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Flying Perrin forgot what he was taught; shield charging the ground came to naught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Had to stomach another shot of squat goblin snot; next time shield charge a boar â€“ not&#039;&#039;&lt;br /&gt;
MÃ®m is attacked by a squirrel while hiding in the safety of a tree. She seems offended by this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Day 11 - A Boar Scores===&lt;br /&gt;
[[Image:GoblinTeethBoar.JPG|200px|right|Perrin&#039;s Night Mare/Boar]]&lt;br /&gt;
On the midnight watch, while we all rest up some trees, Mave and Perrin hear some humans talking as they carry out the body of a small boar. We ignore them.&lt;br /&gt;
We start exploring the forest. By lunchtime we have talked to some small animals and found out a witch and some crows life with the boars. We follow some crows for a while and come across a boar carcass surrounded by 12 dead goblins. We take the boar horn and depart.&lt;br /&gt;
It isnâ€™t long before a huge boar charges from the undergrowth and attacks Perrin. He leaps onto its back and is carried away. The rest of the party remains hidden in the trees for a while but neither the boar or Perrin reappear.&lt;br /&gt;
Mim goes looking but gets lost, which is very unusual for an elf.&lt;br /&gt;
After 2 hours Grebo finds Perrin and brings him back to the campsite. Mim takes an extra hour.&lt;br /&gt;
We decide to seek out the witch. Grebo offers some information and says she is called Black Agie. Her house isnâ€™t far away but it is surrounded by big spiders.&lt;br /&gt;
Mim creates a bat familiar to send our message to Black Agie but it dies before completing the mission. We donâ€™t know why.&lt;br /&gt;
We make a camp in the trees and settle in for the night.&lt;br /&gt;
&lt;br /&gt;
===Day 12 - Nature Maker===&lt;br /&gt;
After midnight we hear some goblins wandering below carrying some boar carcasses. Before we can do anything the giant boar that attacked Perrin the day before arrives and slaughters them all. We wait a bit and then Grebo jumps to the next tree, leaping from branch to branch. Perrin, not being the brightest adventurer, follows suit and quickly realises he is much heavier than Grebo as he plummets to the ground. Grebo resurrects him again â€“ sigh.&lt;br /&gt;
The boar comes back and sniffs the spot where Perrin had died and, seeming satisfied, wanders off.&lt;br /&gt;
&lt;br /&gt;
 [[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Grebo is goblin â€“ nimble and light; Perrin is human â€“ armoured and not slight&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grebo jumps tree to tree at great height; Perrin falls - to another deadly ground smite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At dusk MÃ®m summons an owl so we can try talking to Agie again.&lt;br /&gt;
A huge owl appears and tries to fear us. It screeches that it is â€˜death Incarnateâ€™ to which Lim replies â€˜What a coincidence. We are working for death.â€™. It flees as quickly as it came.&lt;br /&gt;
Grebo thinks it was the spirit of the forest. We rest up for the evening.&lt;br /&gt;
===Day 13 - Passing By In The Sky===&lt;br /&gt;
In the hours before sunrise Lim sees a figure on a flying boar, silhouetted against the moon.&lt;br /&gt;
We do nothing.&lt;br /&gt;
During the day we continue on towards Black Agies place.&lt;br /&gt;
She appears in our evening camp. She quizzes us and seems satisfied with our answers, particularly when we say we mean no harm to the boars and seek permission to take horns from dead boars.&lt;br /&gt;
Agie will let us pass in peace if we destroy 2 enchanted boars for her and the evil shapechanger with them. We agree and decide on a battle plan.&lt;br /&gt;
The boars appeared a year ago and have been killing everything in sight.&lt;br /&gt;
===Day 14 - 18 - R&amp;amp;R===&lt;br /&gt;
For the next few days we train while Agie creates some new potions for us. She also organises for a band of goblins to arrive who will help in the coming battle. We also get our weapons silvered.&lt;br /&gt;
===Day 19 - Mound of the Beasts===&lt;br /&gt;
[[Image:HomeOfTheBoarBabe.JPG|200px|right|Home of the Boar Babe]]&lt;br /&gt;
We portal to a short walk from the base of the nasty boars and observe the surroundings.&lt;br /&gt;
There is an ancient mound in the centre of a forest clearing. Nothing grows here and we think there is a draining effect in operation.&lt;br /&gt;
There are four sets of pillar lined avenues heading to the mound, one for each of the compass directions. The southern entrance to the mound seems to have the most heavily disturbed earth so this looks like the entrance they use the most.&lt;br /&gt;
Perrin discovers he can be useful as bait, as he walks the path leaving his scent behind, then retreats to the ambush area we have set up.&lt;br /&gt;
By mid afternoon 3 boars come out. The first is moving underground. This is the one that attacked Perrin before. The second flys. The third is armoured and runs at us.&lt;br /&gt;
Lim puts some devastating arrows into the flying one and quickly kills it.&lt;br /&gt;
The first boar focusses on Perrin and uproots the tree Perrin was hiding in. A short scuffle ensues and Perrin lies unconscious. &lt;br /&gt;
Lim gets a doom grenade on that boar and it retreats to die in the mound.&lt;br /&gt;
The goblin shaman , chief and their troops focus on the 3rd boar. All of them die except the shaman and the chief before Mim gets the final thrust into the shapechanger boar and kills it.&lt;br /&gt;
We pick up the treasure and wait for the first boar to die.&lt;br /&gt;
Late evening it dies so we venture into the mound.&lt;br /&gt;
Perrin uses a little trick to drop all the magic near him as he and Lim enter a room near the top. This frees a demonic form. Lim throws a grenade (one of those special ones that REALLY blow up an area). In the ensuing madness we escape before the area is purged by light and fire, presumably from the Spirit of the Forest.&lt;br /&gt;
We are all suffering from draining and will need several weeks to get our endurance back.&lt;br /&gt;
&lt;br /&gt;
===Day 20 - R&amp;amp;R===&lt;br /&gt;
Back at Black Agies we get some healing and plan our next step.&lt;br /&gt;
We want to get to Gatorville but we will stop in villages or safe areas as we make small flying trips.&lt;br /&gt;
&lt;br /&gt;
==Pursued==&lt;br /&gt;
===Day 21 - 38 - In Pursuit of Happiness?===&lt;br /&gt;
It isnâ€™t long before we realise we are being tracked by a group associated with Kovax and we discover that Grebo somehow pocketed the distinctive ring Kovax had. We destroy it and then lay false trails by changing our direction and distances each day.&lt;br /&gt;
Along the way we encounter a large lizard but manage to avoid it, a hill giant that wants us for dinner (literally) and of Perrin damages himself on most landings.&lt;br /&gt;
We finally get to Kerrena and Perrin foolishly mentions we killed a demon. This raises the attention of a group of Michaelines and he gets taken away for a â€˜talking toâ€™.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day 39 - 43 - Swamp Romp===&lt;br /&gt;
not far from Gaterville&lt;br /&gt;
==Gaterville==&lt;br /&gt;
===Day 44 - Tales of the Drake I===&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: Mave&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: BIG Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&lt;br /&gt;
===Day 45 - Where&#039;s Perrin?===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day 46 - Tales of the Drake II===&lt;br /&gt;
;Rescue&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: MÃ®m&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: Perrin&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: HUGE Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Death flies with the winged drake - teeth that bite and claws that scrape&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beware its bard blistering breath - and the weight of a crushing death&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/MÃ®m/Lim (alternating nights)&lt;br /&gt;
* Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Perrin - the ground is harder than it looks I (flying)&lt;br /&gt;
* Perrin - the ground is harder than it looks II (jumping)&lt;br /&gt;
* Mave - a drake bake (grilled really)&lt;br /&gt;
* MÃ®m - heart stopped by necro ward (she has a heart?)&lt;br /&gt;
* Perrin - flattened (a falling drake)&lt;br /&gt;
* Perrin - MÃ®m (had to be done)&lt;br /&gt;
==Treasure==&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Red Crystal - +25% MR vs spirit magic &lt;br /&gt;
* &#039;Pineapples&#039; x 2 - explosive &lt;br /&gt;
;Black Aggy&lt;br /&gt;
* Healing salve x ? - ??? &lt;br /&gt;
* Acorn - command word triggered instant growth (animal?) &lt;br /&gt;
* Diamond amulets x 4? - +2% strike chance&lt;br /&gt;
* Restoratives x 4 - 10/20 each&lt;br /&gt;
* Grenado of Lust&lt;br /&gt;
* Doom Grenado - will die when next fall asleep&lt;br /&gt;
* Potion of Rk20 Trollskin x 3 &lt;br /&gt;
;Mound of the Beast&lt;br /&gt;
* Black Bear crystal (tainted animal growth)&lt;br /&gt;
* Boar barding (worth 500sp)&lt;br /&gt;
* Blue gem - flying (instill flight Rk6)&lt;br /&gt;
* Blue gem - lightning bolt&lt;br /&gt;
;Michaelines&lt;br /&gt;
* Silver Flask of potions - attuned to Perrin &lt;br /&gt;
;Perrin&#039;s Host and Bane (Black Necromancer) &lt;br /&gt;
* Staff of Earth (tainted?)&lt;br /&gt;
* Alligator Belt (transformation into a crocodile)&lt;br /&gt;
* Dagger - +SC% &amp;amp; dmg&lt;br /&gt;
* Small chest - 5000sp&lt;br /&gt;
* Drake hide&lt;br /&gt;
;Monastery&lt;br /&gt;
* Counter vs Demonic Magic (+15%MR)&lt;br /&gt;
* Hypericum Amulet vs Demonic Magic x ? (+10%)&lt;br /&gt;
* Climbing claws&lt;br /&gt;
* Skill: Meditiation - rankable (sleep gets additional +1FT/hour)&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Blastaar Barrels - explosive!&lt;br /&gt;
===Treasure Rolls===&lt;br /&gt;
* Perrin â€“ &lt;br /&gt;
* Mave - &lt;br /&gt;
* MÃ®m - &lt;br /&gt;
* Lim â€“ &lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72450</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72450"/>
		<updated>2014-08-05T01:06:52Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Summary&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[MÃ®m]] â€“ Dark Celestial Elf (well Shapechanger really)&lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
[[The_Good,_Bad_And_Ugly#Duesday:_Cottages_and_Castles|A guild member called Pug died a year ago.]] He was a nasty little Goblin and tried to sell out his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. &#039;&#039;&#039;Death&#039;&#039;&#039; wants us to travel to &#039;&#039;&#039;Kerrena&#039;&#039;&#039; and convince &#039;&#039;&#039;Tuvar&#039;&#039;&#039; (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
Death has also provided a goblin guide for us called &#039;&#039;&#039;Grebo&#039;&#039;&#039;. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000sp + 2,000sp to provision&lt;br /&gt;
;Other&lt;br /&gt;
Gift from Death - 1 free resurrection (a dose of Goblin sn*t each)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 20 greater @ 1,000sp&lt;br /&gt;
&lt;br /&gt;
==Seagate==&lt;br /&gt;
===Day 1 - Mission Briefing and Supplies===&lt;br /&gt;
Meet Death and Grebo. Get mission. Get supplies. Get greaters. Get 2 x 10pt Healing potions each&lt;br /&gt;
&lt;br /&gt;
==The Pit==&lt;br /&gt;
===Day 2 - Into the Pit, A Task===&lt;br /&gt;
&#039;&#039;&#039;LeRoy&#039;&#039;&#039;, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.&amp;lt;br&amp;gt;&lt;br /&gt;
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time.&lt;br /&gt;
We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.&lt;br /&gt;
&lt;br /&gt;
The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommon since it is a trading center for the area.&lt;br /&gt;
&lt;br /&gt;
Grebo doesnâ€™t know where Tuvar is so we pass ourselves off as workers with merchant leanings.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has a conversation with &#039;&#039;&#039;Julia&#039;&#039;&#039; (the head Madam of the area) and we find ourselves hired to â€œmake an exampleâ€ of &#039;&#039;&#039;Kovax&#039;&#039;&#039;. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.&lt;br /&gt;
===Day 3 - Barges and Bsrds===&lt;br /&gt;
We talk to pit boss and get papers promising supply of goods. We then organise a barge to carry goods out of the Pit to the next trading post. This is just a cover so we can move around upstairs and quietly ask questions about Kovax.&amp;lt;br&amp;gt;&lt;br /&gt;
See Kovax in the pub&lt;br /&gt;
===Day 4 - Discrete Investigations===&lt;br /&gt;
We gather information on Kovax and the spectre (dark shadow seen moving across roof tops). We go into the Dandelion pub and spot Kovax at a table near the back. He DAs us and we figure out he is a spirit mage. We finish dinner and circulate. We meet Kingi (Orc, top slaver) and Foggy (strange human alchemist). Kingi tells us more about Kovax.&lt;br /&gt;
We go back to the Pit and let Julia know about Kovax. She brings in Blastaar (an old goblin) who sets up some communication wards for when a spirit mage enters the town. We are asked to kill Kovax and bring his body back. Blastaar gives us 2 grenados to help kill him, and a small gem.&lt;br /&gt;
===Day 5 - Ambush===&lt;br /&gt;
At 1am the wards go off so we know Kovax is on his way. We kill him really quickly and his spirit moves into the gem Perrin is holding. We use a grenado to blow up his body and return to Julia. She passes the gem to Blastaar who tortures Kovaxs spirit before destroying it.&lt;br /&gt;
At 4am an orc arrives from Kingi and warns us not to come back up top. It is too dangerous at the moment.&lt;br /&gt;
Julia tells us Kovax was using the girls souls to power his shadow (spectre) in the search for some item deep in the pit.&lt;br /&gt;
Julia promises to bring Tuvar to us when we return from our barge trip.&lt;br /&gt;
We leave all our magical and identifiable items in her safe keeping before going up top.&lt;br /&gt;
===Day 6 - 7 - Barge at Large===&lt;br /&gt;
We load up the barge and depart for Hamilburg. We trade goods and return to find some obvious out of towners here who are searching for the killers of Kovax. They arrived on a Roc from Heliopolis. One has an oaken staff and the rest are warriors. We avoid them as they killed 50 goblins on the dockside seeking information about us. As we approach the lower town a barracade has been erected to stop this group from coming down. We pass through when Kingi allows it.&lt;br /&gt;
===Day 8 - 9 - We Split the Pit===&lt;br /&gt;
Tuvar appears and gives us a list of components to build Pug&#039;s body&lt;br /&gt;
[[Image:Salamander.jpg|200px|right|Hot times]]&lt;br /&gt;
*Bones: wild boar horn - from the Goblin Teeth Hills (300 miles north)&lt;br /&gt;
*Muscle: muscles of goblin trolls (2 miles deep in the pit)&lt;br /&gt;
*Organs: Salamander or Fire Drake glands - Gaterville (1000 miles south)&lt;br /&gt;
*Brain: brain coral - The Abyss (1000 miles south)&lt;br /&gt;
*Eyes: goblins - under any rock&lt;br /&gt;
*Head: goblin - under any rock&lt;br /&gt;
*Essense of Life: evil pixies - The Waterfall of Epherium (700 miles west)&lt;br /&gt;
*A Spine: never had one so doesn&#039;t need to be replaced&lt;br /&gt;
Leave town for the Goblin Teeth Hills&lt;br /&gt;
&lt;br /&gt;
==Goblin Teeth Hills==&lt;br /&gt;
===Day 10 - Crash, Smash, Splash===&lt;br /&gt;
Perrin dies - crashes to ground from flying.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m attacked by a squirrel&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Flying Perrin forgot what he was taught; shield charging the ground came to naught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Had to stomach another shot of squat goblin snot; next time shield charge a boar â€“ not&#039;&#039;&lt;br /&gt;
===Day 11 - A Boar Scores===&lt;br /&gt;
[[Image:GoblinTeethBoar.JPG|200px|right|Perrin&#039;s Night Mare/Boar]]&lt;br /&gt;
Perrin gored by large boar&lt;br /&gt;
&lt;br /&gt;
===Day 12 - Nature Maker===&lt;br /&gt;
Perrin jumps from tree and dies again&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m summons an owl but spirit of forest appears. it says it is &#039;death incarnate&#039;. Lim says we are working for Death. Owl runs away.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Grebo is goblin â€“ nimble and light; Perrin is human â€“ armoured and not slight&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grebo jumps tree to tree at great height; Perrin falls - to another deadly ground smite&#039;&#039;&lt;br /&gt;
===Day 13 - Passing By In The Sky===&lt;br /&gt;
Lim sees a figure on a flying boar&amp;lt;br&amp;gt;&lt;br /&gt;
Black Agie appears in the evening&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Goblins to help us.&lt;br /&gt;
===Day 14 - 18 - R&amp;amp;R===&lt;br /&gt;
Black Agie makes potions and we train while weapons are silvered&lt;br /&gt;
===Day 19 - Mound of the Beasts===&lt;br /&gt;
[[Image:HomeOfTheBoarBabe.JPG|200px|right|Home of the Boar Babe]]&lt;br /&gt;
Destroy the Demon of Beasts mound&amp;lt;br&amp;gt; &lt;br /&gt;
Area purged with Light and Fire by Spirit of the Forest&amp;lt;br&amp;gt;&lt;br /&gt;
;Home of the Boar Babe&lt;br /&gt;
&lt;br /&gt;
===Day 20 - R&amp;amp;R===&lt;br /&gt;
Back to Black Agies for some healing and planning&lt;br /&gt;
==Pursued==&lt;br /&gt;
===Day 21 - 38 - In Pursuit of Happiness?===&lt;br /&gt;
travel to Kerrena town&lt;br /&gt;
===Day 39 - 43 - Swamp Romp===&lt;br /&gt;
not far from Gaterville&lt;br /&gt;
==Gaterville==&lt;br /&gt;
===Day 44 - Tales of the Drake I===&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: Mave&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: BIG Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&lt;br /&gt;
===Day 45 - Where&#039;s Perrin?===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day 46 - Tales of the Drake II===&lt;br /&gt;
;Rescue&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: MÃ®m&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: Perrin&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: HUGE Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Death flies with the winged drake - teeth that bite and claws that scrape&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beware its bard blistering breath - and the weight of a crushing death&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/MÃ®m/Lim (alternating nights)&lt;br /&gt;
* Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Perrin - the ground is harder than it looks I (flying)&lt;br /&gt;
* Perrin - the ground is harder than it looks II (jumping)&lt;br /&gt;
* Mave - a drake bake (grilled really)&lt;br /&gt;
* MÃ®m - heart stopped by necro ward (she has a heart?)&lt;br /&gt;
* Perrin - flattened (a falling drake)&lt;br /&gt;
* Perrin - MÃ®m (had to be done)&lt;br /&gt;
==Treasure==&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Red Crystal - +25% MR vs spirit magic &lt;br /&gt;
* &#039;Pineapples&#039; x 2 - explosive &lt;br /&gt;
;Black Aggy&lt;br /&gt;
* Healing salve x ? - ??? &lt;br /&gt;
* Acorn - command word triggered instant growth (animal?) &lt;br /&gt;
* Diamond amulets x 4? - +2% strike chance&lt;br /&gt;
* Restoratives x 4 - 10/20 each&lt;br /&gt;
* Grenado of Lust&lt;br /&gt;
* Doom Grenado - will die when next fall asleep&lt;br /&gt;
* Potion of Rk20 Trollskin x 3 &lt;br /&gt;
;Mound of the Beast&lt;br /&gt;
* Black Bear crystal (tainted animal growth)&lt;br /&gt;
* Boar barding (worth 500sp)&lt;br /&gt;
* Blue gem - flying (instill flight Rk6)&lt;br /&gt;
* Blue gem - lightning bolt&lt;br /&gt;
;Michaelines&lt;br /&gt;
* Silver Flask of potions - attuned to Perrin &lt;br /&gt;
;Perrin&#039;s Host and Bane (Black Necromancer) &lt;br /&gt;
* Staff of Earth (tainted?)&lt;br /&gt;
* Alligator Belt (transformation into a crocodile)&lt;br /&gt;
* Dagger - +SC% &amp;amp; dmg&lt;br /&gt;
* Small chest - 5000sp&lt;br /&gt;
* Drake hide&lt;br /&gt;
;Monastery&lt;br /&gt;
* Counter vs Demonic Magic (+15%MR)&lt;br /&gt;
* Hypericum Amulet vs Demonic Magic x ? (+10%)&lt;br /&gt;
* Climbing claws&lt;br /&gt;
* Skill: Meditiation - rankable (sleep gets additional +1FT/hour)&lt;br /&gt;
;Blastaar the Goblin sage&lt;br /&gt;
* Blastaar Barrels - explosive!&lt;br /&gt;
===Treasure Rolls===&lt;br /&gt;
* Perrin â€“ &lt;br /&gt;
* Mave - &lt;br /&gt;
* MÃ®m - &lt;br /&gt;
* Lim â€“ &lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72449</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72449"/>
		<updated>2014-08-05T01:05:58Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Summary&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[MÃ®m]] â€“ Dark Celestial Elf (well Shapechanger really)&lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
[[The_Good,_Bad_And_Ugly#Duesday:_Cottages_and_Castles|A guild member called Pug died a year ago.]] He was a nasty little Goblin and tried to sell out his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. &#039;&#039;&#039;Death&#039;&#039;&#039; wants us to travel to &#039;&#039;&#039;Kerrena&#039;&#039;&#039; and convince &#039;&#039;&#039;Tuvar&#039;&#039;&#039; (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
Death has also provided a goblin guide for us called &#039;&#039;&#039;Grebo&#039;&#039;&#039;. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000sp + 2,000sp to provision&lt;br /&gt;
;Other&lt;br /&gt;
Gift from Death - 1 free resurrection (a dose of Goblin sn*t each)&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 20 greater @ 1,000sp&lt;br /&gt;
&lt;br /&gt;
==Seagate==&lt;br /&gt;
===Day 1 - Mission Briefing and Supplies===&lt;br /&gt;
Meet Death and Grebo. Get mission. Get supplies. Get greaters. Get 2 x 10pt Healing potions each&lt;br /&gt;
&lt;br /&gt;
==The Pit==&lt;br /&gt;
===Day 2 - Into the Pit, A Task===&lt;br /&gt;
&#039;&#039;&#039;LeRoy&#039;&#039;&#039;, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.&amp;lt;br&amp;gt;&lt;br /&gt;
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time.&lt;br /&gt;
We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.&lt;br /&gt;
&lt;br /&gt;
The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommon since it is a trading center for the area.&lt;br /&gt;
&lt;br /&gt;
Grebo doesnâ€™t know where Tuvar is so we pass ourselves off as workers with merchant leanings.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has a conversation with &#039;&#039;&#039;Julia&#039;&#039;&#039; (the head Madam of the area) and we find ourselves hired to â€œmake an exampleâ€ of &#039;&#039;&#039;Kovax&#039;&#039;&#039;. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.&lt;br /&gt;
===Day 3 - Barges and Bsrds===&lt;br /&gt;
We talk to pit boss and get papers promising supply of goods. We then organise a barge to carry goods out of the Pit to the next trading post. This is just a cover so we can move around upstairs and quietly ask questions about Kovax.&amp;lt;br&amp;gt;&lt;br /&gt;
See Kovax in the pub&lt;br /&gt;
===Day 4 - Discrete Investigations===&lt;br /&gt;
We gather information on Kovax and the spectre (dark shadow seen moving across roof tops). We go into the Dandelion pub and spot Kovax at a table near the back. He DAs us and we figure out he is a spirit mage. We finish dinner and circulate. We meet Kingi (Orc, top slaver) and Foggy (strange human alchemist). Kingi tells us more about Kovax.&lt;br /&gt;
We go back to the Pit and let Julia know about Kovax. She brings in Blastaar (an old goblin) who sets up some communication wards for when a spirit mage enters the town. We are asked to kill Kovax and bring his body back. Blastaar gives us 2 grenados to help kill him, and a small gem.&lt;br /&gt;
===Day 5 - Ambush===&lt;br /&gt;
At 1am the wards go off so we know Kovax is on his way. We kill him really quickly and his spirit moves into the gem Perrin is holding. We use a grenado to blow up his body and return to Julia. She passes the gem to Blastaar who tortures Kovaxs spirit before destroying it.&lt;br /&gt;
At 4am an orc arrives from Kingi and warns us not to come back up top. It is too dangerous at the moment.&lt;br /&gt;
Julia tells us Kovax was using the girls souls to power his shadow (spectre) in the search for some item deep in the pit.&lt;br /&gt;
Julia promises to bring Tuvar to us when we return from our barge trip.&lt;br /&gt;
We leave all our magical and identifiable items in her safe keeping before going up top.&lt;br /&gt;
===Day 6 - 7 - Barge at Large===&lt;br /&gt;
We load up the barge and depart for Hamilburg. We trade goods and return to find some obvious out of towners here who are searching for the killers of Kovax. They arrived on a Roc from Heliopolis. One has an oaken staff and the rest are warriors. We avoid them as they killed 50 goblins on the dockside seeking information about us. As we approach the lower town a barracade has been erected to stop this group from coming down. We pass through when Kingi allows it.&lt;br /&gt;
===Day 8 - 9 - We Split the Pit===&lt;br /&gt;
Tuvar appears and gives us a list of components to build Pug&#039;s body&lt;br /&gt;
[[Image:Salamander.jpg|200px|right|Hot times]]&lt;br /&gt;
*Bones: wild boar horn - from the Goblin Teeth Hills (300 miles north)&lt;br /&gt;
*Muscle: muscles of goblin trolls (2 miles deep in the pit)&lt;br /&gt;
*Organs: Salamander or Fire Drake glands - Gaterville (1000 miles south)&lt;br /&gt;
*Brain: brain coral - The Abyss (1000 miles south)&lt;br /&gt;
*Eyes: goblins - under any rock&lt;br /&gt;
*Head: goblin - under any rock&lt;br /&gt;
*Essense of Life: evil pixies - The Waterfall of Epherium (700 miles west)&lt;br /&gt;
*A Spine: never had one so doesn&#039;t need to be replaced&lt;br /&gt;
Leave town for the Goblin Teeth Hills&lt;br /&gt;
&lt;br /&gt;
==Goblin Teeth Hills==&lt;br /&gt;
===Day 10 - Crash, Smash, Splash===&lt;br /&gt;
Perrin dies - crashes to ground from flying.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m attacked by a squirrel&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Flying Perrin forgot what he was taught; shield charging the ground came to naught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Had to stomach another shot of squat goblin snot; next time shield charge a boar â€“ not&#039;&#039;&lt;br /&gt;
===Day 11 - A Boar Scores===&lt;br /&gt;
[[Image:GoblinTeethBoar.JPG|200px|right|Perrin&#039;s Night Mare/Boar]]&lt;br /&gt;
Perrin gored by large boar&lt;br /&gt;
&lt;br /&gt;
===Day 12 - Nature Maker===&lt;br /&gt;
Perrin jumps from tree and dies again&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m summons an owl but spirit of forest appears. it says it is &#039;death incarnate&#039;. Lim says we are working for Death. Owl runs away.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Grebo is goblin â€“ nimble and light; Perrin is human â€“ armoured and not slight&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grebo jumps tree to tree at great height; Perrin falls - to another deadly ground smite&#039;&#039;&lt;br /&gt;
===Day 13 - Passing By In The Sky===&lt;br /&gt;
Lim sees a figure on a flying boar&amp;lt;br&amp;gt;&lt;br /&gt;
Black Agie appears in the evening&amp;lt;br&amp;gt;&lt;br /&gt;
Summon Goblins to help us.&lt;br /&gt;
===Day 14 - 18 - R&amp;amp;R===&lt;br /&gt;
Black Agie makes potions and we train while weapons are silvered&lt;br /&gt;
===Day 19 - Mound of the Beasts===&lt;br /&gt;
[[Image:HomeOfTheBoarBabe.JPG|200px|right|Home of the Boar Babe]]&lt;br /&gt;
Destroy the Demon of Beasts mound&amp;lt;br&amp;gt; &lt;br /&gt;
Area purged with Light and Fire by Spirit of the Forest&amp;lt;br&amp;gt;&lt;br /&gt;
;Home of the Boar Babe&lt;br /&gt;
&lt;br /&gt;
===Day 20 - R&amp;amp;R===&lt;br /&gt;
Back to Black Agies for some healing and planning&lt;br /&gt;
==Pursued==&lt;br /&gt;
===Day 21 - 38 - In Pursuit of Happiness?===&lt;br /&gt;
travel to Kerrena town&lt;br /&gt;
===Day 39 - 43 - Swamp Romp===&lt;br /&gt;
not far from Gaterville&lt;br /&gt;
==Gaterville==&lt;br /&gt;
===Day 44 - Tales of the Drake I===&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: Mave&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: BIG Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&lt;br /&gt;
===Day 45 - Where&#039;s Perrin?===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Day 46 - Tales of the Drake II===&lt;br /&gt;
;Rescue&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
RIP: MÃ®m&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: Perrin&amp;lt;br&amp;gt;&lt;br /&gt;
RIP: HUGE Drake&amp;lt;br&amp;gt;&lt;br /&gt;
Resting: Lim&amp;lt;br&amp;gt;&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Death flies with the winged drake - teeth that bite and claws that scrape&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Beware its bard blistering breath - and the weight of a crushing death&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/MÃ®m/Lim (alternating nights)&lt;br /&gt;
* Lim and MÃ®m&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Perrin - the ground is harder than it looks I (flying)&lt;br /&gt;
* Perrin - the ground is harder than it looks II (jumping)&lt;br /&gt;
* Mave - a drake bake (grilled really)&lt;br /&gt;
* MÃ®m - heart stopped by necro ward (she has a heart?)&lt;br /&gt;
* Perrin - flattened (a falling drake)&lt;br /&gt;
* Perrin - MÃ®m (had to be done)&lt;br /&gt;
==Treasure==&lt;br /&gt;
;Blaster the Goblin sage&lt;br /&gt;
* Red Crystal - +25% MR vs spirit magic &lt;br /&gt;
* &#039;Pineapples&#039; x 2 - explosive &lt;br /&gt;
;Black Aggy&lt;br /&gt;
* Healing salve x ? - ??? &lt;br /&gt;
* Acorn - command word triggered instant growth (animal?) &lt;br /&gt;
* Diamond amulets x 4? - +2% strike chance&lt;br /&gt;
* Restoratives x 4 - 10/20 each&lt;br /&gt;
* Grenado of Lust&lt;br /&gt;
* Doom Grenado - will die when next fall asleep&lt;br /&gt;
* Potion of Rk20 Trollskin x 3 &lt;br /&gt;
;Mound of the Beast&lt;br /&gt;
* Black Bear crystal (tainted animal growth)&lt;br /&gt;
* Boar barding (worth 500sp)&lt;br /&gt;
* Blue gem - flying (instill flight Rk6)&lt;br /&gt;
* Blue gem - lightning bolt&lt;br /&gt;
;Michaelines&lt;br /&gt;
* Silver Flask of potions - attuned to Perrin &lt;br /&gt;
;Perrin&#039;s Host and Bane (Black Necromancer) &lt;br /&gt;
* Staff of Earth (tainted?)&lt;br /&gt;
* Alligator Belt (transformation into a crocodile)&lt;br /&gt;
* Dagger - +SC% &amp;amp; dmg&lt;br /&gt;
* Small chest - 5000sp&lt;br /&gt;
* Drake hide&lt;br /&gt;
;Monastery&lt;br /&gt;
* Counter vs Demonic Magic (+15%MR)&lt;br /&gt;
* Hypericum Amulet vs Demonic Magic x ? (+10%)&lt;br /&gt;
* Climbing claws&lt;br /&gt;
* Skill: Meditiation - rankable (sleep gets additional +1FT/hour)&lt;br /&gt;
;Blaster the Goblin sage&lt;br /&gt;
* Blaster Barrels - explosive!&lt;br /&gt;
===Treasure Rolls===&lt;br /&gt;
* Perrin â€“ &lt;br /&gt;
* Mave - &lt;br /&gt;
* MÃ®m - &lt;br /&gt;
* Lim â€“ &lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72294</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=72294"/>
		<updated>2014-07-18T03:09:57Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[MÃ®m]] â€“ Dark Celestial Elf &lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
[[The_Good,_Bad_And_Ugly#Duesday:_Cottages_and_Castles|A guild member called Pug died a year ago.]] He was a nasty little Goblin and tried to sell out his party.&amp;lt;br&amp;gt;&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. &#039;&#039;&#039;Death&#039;&#039;&#039; wants us to travel to &#039;&#039;&#039;Kerrena&#039;&#039;&#039; and convince &#039;&#039;&#039;Tuvar&#039;&#039;&#039; (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&amp;lt;br&amp;gt;&lt;br /&gt;
Death has also provided a goblin guide for us called &#039;&#039;&#039;Grebo&#039;&#039;&#039;. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000SP + 2,000SP to provision&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Day 1===&lt;br /&gt;
Get Supplies&lt;br /&gt;
===Day 2===&lt;br /&gt;
&#039;&#039;&#039;LeRoy&#039;&#039;&#039;, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.&amp;lt;br&amp;gt;&lt;br /&gt;
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time.&lt;br /&gt;
We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.&lt;br /&gt;
&lt;br /&gt;
The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommons since it is a trading center for the area.&lt;br /&gt;
&lt;br /&gt;
Grebo doesnâ€™t know where Tuvar is so we pass ourselves off as workers with merchant leanings.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has a conversation with &#039;&#039;&#039;Julia&#039;&#039;&#039; (the head Madam of the area) and we find ourselves hired to â€œmake an exampleâ€ of &#039;&#039;&#039;Kovax&#039;&#039;&#039;. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.&lt;br /&gt;
===Day 3===&lt;br /&gt;
Talk to pit boss. organise barge&lt;br /&gt;
See Kovax in the pub&lt;br /&gt;
===Day 4===&lt;br /&gt;
gather information on Kovax and the spectre&lt;br /&gt;
===Day 5===&lt;br /&gt;
Kill Kovax&lt;br /&gt;
===Day 6 - 7===&lt;br /&gt;
load up barge and depart pit. &lt;br /&gt;
trade goods and return&lt;br /&gt;
===Day 8 - 9===&lt;br /&gt;
Tuvar appears&lt;br /&gt;
get instructions to build Pugs body&lt;br /&gt;
leave town&lt;br /&gt;
===Day 10===&lt;br /&gt;
Perrin dies - crashes to ground from flying.&lt;br /&gt;
Mim attacked by a squirrel&lt;br /&gt;
===Day 11===&lt;br /&gt;
Perrin gored by large boar&lt;br /&gt;
===Day 12===&lt;br /&gt;
Perrin jumps from tree and dies again&lt;br /&gt;
Mim summoons an owl but spirit of forest appears. it says it is &#039;death incarnate&#039;. Lim says we are working for Death. Owl runs away.&lt;br /&gt;
===Day 13===&lt;br /&gt;
Lim sees a figure on a flying boar&lt;br /&gt;
Black Agie appaers in the evening&lt;br /&gt;
Summon Goblins to help us.&lt;br /&gt;
===Day 14 - 18===&lt;br /&gt;
Black Agie makes potions and we train while weapons are silvered&lt;br /&gt;
===Day 19===&lt;br /&gt;
Destroy the Demon of Beasts mound &lt;br /&gt;
Area purged with Light and Fire by Spirit of the Forest&lt;br /&gt;
===Day 20===&lt;br /&gt;
Back to Black Agies for some healing and planning&lt;br /&gt;
===Day 21 - 38===&lt;br /&gt;
travel to Kerrena town&lt;br /&gt;
===Day 39 - 43===&lt;br /&gt;
not far from Gaterville&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Flying Perrin forgot what he was taught; shield charging the ground came to naught&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Had to stomach another shot of squat goblin snot; next time shield charge a boar â€“ not&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mave was heard to murmur&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Grebo is goblin â€“ nimble and light; Perrin is human â€“ armoured and not slight&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grebo jumps tree to tree at great height; Perrin falls - to another deadly ground smite&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:HomeOfTheBoarBabe.JPG|400px|right|Home of the Boar Babe]]&lt;br /&gt;
;Home of the Boar Babe&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/Mim/Lim (alternating nights)&lt;br /&gt;
* Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
[[Image:rip.jpg|60px|right|R.I.P.]]&lt;br /&gt;
* Perrin - the ground is harder than it looks I (flying)&lt;br /&gt;
* Perrin - the ground is harder than it looks II (jumping)&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* Perrin â€“ &lt;br /&gt;
* Mave - &lt;br /&gt;
* Mim - &lt;br /&gt;
* Lim â€“ &lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=71833</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=71833"/>
		<updated>2014-06-15T23:34:30Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[Mim]] â€“ Dark Celestial Elf &lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
A guild member called Pug died a year ago. He was a nasty little Goblin and tried to sell out his party.&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. Death wants us to travel to Kerrena and convince Tuvar (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&lt;br /&gt;
Death has also provided a goblin guide for us called Grebo. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000SP + 2,000SP to provision&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Day One===&lt;br /&gt;
LeRoy, the new Death, hires us to get Pug out of his realm. We buy some goods and Grebo activates a rune portal to get us to Kerrena.&lt;br /&gt;
We appear in a darkened crypt. There are voices approaching muttering about thieves pillaging the crypt. If they find any they will kill them.&lt;br /&gt;
We take them by surprise and kill the mage and one of the guards, the last guard surrenders when we offer it. We explain we are here by accident and meant no offence. We tie him up and seal the door to buy us some time.&lt;br /&gt;
We find 3 horses outside and lead them away in to a forest, then let them free. This should serve to distract any pursuers while we head off to the Goblin Pit.&lt;br /&gt;
&lt;br /&gt;
The pit is a huge settlement of several thousand people, mostly goblins, orcs and humans, but elves are not uncommons since it is a trading center for the area.&lt;br /&gt;
&lt;br /&gt;
Grebo doesnâ€™t know where Tuvar is so we pass ourselves off as workers with merchant leanings.&lt;br /&gt;
Mim has a conversation with Julia (the head Madam of the area) and we find ourselves hired to â€œmake an exampleâ€ of Kovax. Kovax has been killing her girls. He is skilled with knives and has a silver octopus ring. No one knows what he looks like but we believe we can organize a contact through playing as a band of merchants looking to hire a barge with other merchants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/Mim/Lim (alternating nights)&lt;br /&gt;
* Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* Perrin â€“ &lt;br /&gt;
* Mave - &lt;br /&gt;
* Mim - &lt;br /&gt;
* Lim â€“ &lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=71829</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=71829"/>
		<updated>2014-06-15T22:58:49Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[Mim]] â€“ Dark Celestial Elf &lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
A guild member called Pug died a year ago. He was a nasty little Goblin and tried to sell out his party.&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. Death wants us to travel to Kerrena and convince Tuvar (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&lt;br /&gt;
Death has also provided a goblin guide for us called Grebo. Grebo is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000SP + 2,000SP to provision&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Day One===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/Mim/Lim (alternating nights)&lt;br /&gt;
* Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* Perrin â€“ &lt;br /&gt;
* Mave - &lt;br /&gt;
* Mim - &lt;br /&gt;
* Lim â€“ &lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=71828</id>
		<title>A Body for Pug</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Body_for_Pug&amp;diff=71828"/>
		<updated>2014-06-15T22:57:41Z</updated>

		<summary type="html">&lt;p&gt;Glenn: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; Return to Scribe notes&amp;lt;br&amp;gt;  == Summary  ==  *GM: Miles Jackson  *Time: Winter 814...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary  ==&lt;br /&gt;
&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Winter 814 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Low&lt;br /&gt;
&lt;br /&gt;
; The Party&lt;br /&gt;
#[[Perrin]] â€“ Party Leader, Human E&amp;amp;E (Scribe)&lt;br /&gt;
#[[Mave]] â€“ Human Bard&lt;br /&gt;
#[[Mim]] â€“ Dark Celestial Elf &lt;br /&gt;
#[[Lim]] â€“ Water Mage Elf &lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Death&lt;br /&gt;
; Mission&lt;br /&gt;
A guild member called Pug died a year ago. He was a nasty little Goblin and tried to sell out his party.&lt;br /&gt;
Being dead hasnâ€™t stopped him from being annoying. Death wants us to travel to Kerrena and convince Tuvar (a necromancer) to build a fresh body for Pug. Death is offering an incentive to Tuvar as he really wants Pug gone from his realm. Once the body is created Death will ensure Pug uses it.&lt;br /&gt;
Death has also provides a goblin guide for us called Grebo. He is on a leash which compels obedience and truthfulness.&lt;br /&gt;
&lt;br /&gt;
; Payment&lt;br /&gt;
10,000SP + 2,000SP to provision&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
===Day One===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
; Comments of the Day&lt;br /&gt;
&lt;br /&gt;
; Combat Order&lt;br /&gt;
* Front â€“ Perrin and Grebo&lt;br /&gt;
* Middle â€“ Mave&lt;br /&gt;
* Rear â€“ Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Watch Order&lt;br /&gt;
* Perrin and Grebo&lt;br /&gt;
* Mave and Perrin/Mim/Lim (alternating nights)&lt;br /&gt;
* Lim and Mim&lt;br /&gt;
&lt;br /&gt;
; Death Register&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
==Treasure Rolls==&lt;br /&gt;
* Perrin â€“ &lt;br /&gt;
* Mave - &lt;br /&gt;
* Mim - &lt;br /&gt;
* Lim â€“ &lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe Notes#Winter_814_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=71827</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=71827"/>
		<updated>2014-06-15T22:57:11Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Winter 814 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following [[:Template:Scribe Notes|Templates]] are available for you. [[:Template:Scribe Notes|Template1]] [[Scribe notes template|Template 2]] [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: Chris&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - DM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - DM: [[Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - Jono&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - Keith&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt â€“ In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[User : Jono Bean|Jono]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew Withy]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User :ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew Withy]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User :ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew Withy]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User :ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew Withy]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean|Jono]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK ===&lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew Withy]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[:Category:Chris Caulfield|Chris Caulfield]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris Caulfield]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0601.pdf Mayhem in Dwarven Mines] - GM: Miles Jackson - Scribe: [[Theodonna]]&lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_Withy|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[Bernard Hoggins]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0501.pdf Endless Winter] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross.&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0502.pdf The Treaty of New Hope] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_Withy|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0506.pdf The Hive Mind Adventure] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0502.pdf Assault on Carson&#039;s Switch] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]]&lt;br /&gt;
* [[Chasing Off the Greys]]  [http://dq.sf.org.nz/library/snwi0503.pdf PDF] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0501.pdf The Lost Templars] - GM: [[User:ChrisC|Chris Caulfield]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0502.pdf Siren&#039;s Prize] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0504.pdf Where Have All The Gryphons Gone]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0501.pdf Warriors Big Day Out] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0503.pdf Conflict in Gaia] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
13 games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library of Ekonda] GM: Helen  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0402.pdf Garweeze Wurld] GM: [[User:Keith | Keith]]  Scribe: [[Grizelda]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0403.pdf Moving House] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0401.pdf Rings of Deception] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0402.pdf Gaia&#039;s Blessing] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0403.pdf The Mystery of Missing Suitors] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0401.pdf The Dark Continent Adventure] - GM: Miles Jackson Scribe: Tanis&lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris Caulfield]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0401.pdf When You Wish Upon A Leprechaun] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0402.pdf Elf Noir] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0403.pdf Game Afoot] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
18 games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0301.pdf Hunting the Maiden] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0302.pdf The Riddle] - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0303.pdf Dazed and Confused] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [http://dq.sf.org.nz/library/snsp0304.pdf Colder Than A Snowman&#039;s Codpiece] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Sheparding the Shorn GM: Simon White&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0301.pdf Escorting A Lord] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0302.pdf A Party Of Elegant People] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0303.pdf Sorting The Smugglers With Samdar] - GM: [[User:ChrisC|Chris Caulfield]] - Scribe: Roderigo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0304/SendInTheClowns.html Send In The Clowns] - GM: Andrew Withy - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Ariana di Angelo]]&lt;br /&gt;
* [[All about Alexandra]] - GM: [[Hannah Jackson]] -&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court] GM: Anna &lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0302.pdf Wot I Did On My Holidays] GM: Stephen Scribe: Sam the Ork&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0303.pdf Merfolk, Sahuagin, and The Deep Blue Hole] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0302.pdf A Cunning Rescue] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0303.pdf The Emperor&#039;s Gonna Die] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
17 games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0201.pdf Trip to Savarea] GM: Zane Mendoza: Silent&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Miloo] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris Caulfield]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0201.pdf Spying on the Plane Eating City] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0202.pdf For the Faerie King and Karma] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0203.pdf Quarry in a Quarry] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0204.pdf Seven Stout Hearts in Phantasia] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0205.pdf The Needs of a Tree] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0201.pdf Olympic Security/Destinian Gold] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0202.pdf Into the Se of Wizards] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0203.pdf Mystery in Mystra] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0201.pdf Pasifikan Plundering] GM: [[User:Keith | Keith]] Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0202.pdf Godric&#039;s Trail] GM: Clare Scribe:Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0203.pdf Joe the Balrog] GM: [[Rosemary Mansfield]] Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
17 games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0101.pdf South Haven Academy for Girls] GM: William Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0102.pdf A Gentleman&#039;s Sport] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0103.pdf Theft of the Faerie Flag] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0104.pdf Gardens of Phadre] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0101.pdf Kath Tax Collection] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0102.pdf Rumblings of Evil Beneath Rank Dwarves] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0103.pdf Surprise for Sahuagin] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0101.pdf Into A Strange Land] GM: Struan Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0102.pdf Runeation] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0103.pdf Jhensi Hallenger&#039;s Birthday] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0101.pdf The Great Mummy Hunt] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0102.html Football of Purple] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0103.pdf Fighting the Good Fight, No Matter the Cost] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0104.pdf Strange Journey to Monmosphoidoi] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0105.pdf A Terranovan Picnic] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann_Uberreich|Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
14 games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0001.pdf Going On A Bear Hunt] GM: [[Sally Musgrave]] Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0002.pdf Scrying Thy Neighbour] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp0003.pdf Christopher&#039;s Doom] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0001.pdf Escort to Countess Kirsten] GM: Jono Scribe: [[Kathleen]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0002.pdf Pasifika in Peril] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0003.pdf Trade Mission to Milloo] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi0004.pdf Bringing Light Into The Darkness] GM: Paul Schmidt&lt;br /&gt;
* [[Hi Kipchac]] GM: Andrew Withy, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0001.pdf Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau0002.pdf Battles in the Dark] GM: Jono Bean Scribe: Kern&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0001.pdf Rescue II] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0002.pdf Middlemarch] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu0003.pdf Murder Mystery] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9901.pdf Travels with Father Bob] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9902.pdf Return to Sudar] GM: Greg Taylor Scribe:Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9903.pdf Resurrection River] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9901.pdf Enter the Cockroach] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9902.pdf The Dragon Horde] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9903.pdf Edge of the Underdark] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9901.pdf Return to Lorgos] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9901/index.htm The War of Tears] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9902.pdf Hobbit&#039;s Home] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9801.pdf Dog Bothering] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9802.pdf Return to Norden] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9803.pdf Save Our Senshi] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9805/index.htm Prince of Darkness Pt 2] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9801.pdf Overdue Library Books] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9802.pdf Investigate Guild Vaults] GM: Andrew Scribe: Valery&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9803.pdf Kali and the Five Dwarves] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9804.pdf Against the Necromancers] GM: Jono Bean Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9805.pdf Sky Dwarves Doom] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9806.pdf Westphalia Succession] GM: Andrew Withey Scribe: Kathleen&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9801.pdf Root of Evil] GM: Mike Young Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: Jono Bean&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9701.pdf The Seagate Guards Do Lower Ormathwaite] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9702.pdf The Hunt for Kontalie] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9704.pdf Quest for Virtue] GM: Ben Scribe: Ned&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9705/index.htm Prince of Darkness I] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9701.pdf Quest for Father Rowan&#039;s Holy Symbol] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9702.pdf Rules of Engagement] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9703.pdf Eclipse] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9704.pdf That was now, This is then] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9705.pdf The Eye of Norden] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9701.pdf Around A Hat in 80 Hours] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9702.pdf The Other Hat Adventure] GM: Lisa Scribe: Strontium&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9703.pdf Organised Chaos] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9705.pdf Rabbit Adventure] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]]. GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9701.pdf The Search for Flowers] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9702.pdf Princess Bride in the Black Tower] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9703.pdf The Return of the Prodigal Son] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9707.pdf Miners and Mages (Goblins and Gold)] GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew Withy Scribe: ??&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9603.pdf Chaining the Dark Lord] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9605.pdf Garsen&#039;s Tower - Epilogue] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9606.pdf Scroll of Himcules] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Media:Neverland_Spring796_SN.pdf|Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9601.pdf The Chancellors Message] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9603.pdf Arabian Adventure] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9604.pdf Garsen&#039;s Tower] GM: Greg Graydon Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew Withy Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9601.pdf Where is Gammy?] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9602.pdf The Gnome with the Golden Hand] GM: Carl Reynolds Scribe: Basalic&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9604.pdf Object Delivery] GM: Steven Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9605.pdf Down on the Farm] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9601.pdf Kedri, Sushi and Calimari Surprise]  GM: William Dymock&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9602.pdf A Diplomatic Undertaking] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9604.pdf The Trouble with Triffids] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM Jono Bean&lt;br /&gt;
* [[Meet the Vampire]]: GM Jono Bean&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew Withy&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9501.pdf Dorvogel&#039;s Dungeon] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9502.pdf Magi, Mistresses, and Mind Mages]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9503.pdf Delta Blues]  GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Rites of Spring]] GM: Jim Arona&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9501.pdf Yana the Undying] GM: Brent Jackson 	Scribe: Eidolon&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9502.pdf Kings Quest] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_Withy|Andrew Withy]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9502.pdf Illusion, Delusion, and Dainty Danger]  GM: Rosemary  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9503.pdf Return One Hero from the Cosmos] GM: 	William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9503.pdf In Search of Slavers]  GM: Scott Whittaker  Scribe: Axy&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9504.pdf Escorting Ensemble]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9401.pdf Insect World]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9403.pdf Search for John]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9404.pdf Six Go Mad in Amba] GM: Jono&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9401.pdf Dragon&#039;s Eye]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: Jono Bean&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9401.pdf Listen Carefully ...]  GM: William Dymock  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: Ian Wood  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] Scribe: [[Prydera]]&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9401.pdf The Return of the Unwilling Chosen]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9302.pdf Romance in the South Seas] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden -&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9301.pdf Rescue from the Hive] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9302.pdf Lake Cartography] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] - GM: Dean Ellis &amp;amp; Lisa Cotton -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9301.pdf The Ship That Flew] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9302.pdf Where&#039;s Alice?] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martinâ€™s Sword #5 Game Over]] - GM: Unknown - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9301.pdf Trash and Burn]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[Dean Ellis]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9201.pdf Rats Rats Ratties] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd - &lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9201.pdf Rendezvous with Gaia]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9202.pdf Disappointment at Destiny]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9201.pdf Mystery at Maltain]  GM: Struan Judd&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9201.pdf Babes in Faerieland]  GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9202.pdf The Stolen Seal]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9101.pdf The Enchanters Box]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsp9102.pdf To Catch A Thief]  GM: Mark Harrison&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi9101.pdf Last Will and Testament of Baron Garcia]  GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9102.pdf To Tax the Hobbits] - GM: Phil Judd -&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9103.pdf To Catch A Fallen Star] - GM: Carl Reynolds - &lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9101.pdf Do You Take This Frog?] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu9102.pdf Crown of Souls] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9001.pdf The Quest for Missing Melanie] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent  Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson 	 Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8901.pdf Sundered Realm] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* The Mines of Gothron - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
 &lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8901.pdf Delph II - Insect World] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* Blabbo Take&#039;s Birthday Party - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8801.pdf Skystone Heist] - GM: Mark Harrison - &lt;br /&gt;
* [http://dq.sf.org.nz/library/snwi8802.pdf The Progress of Disease II] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP === &lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8501.pdf The Lost Woman Adventure] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau8502.pdf Ghostbusters (Un-)Limited] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [http://dq.sf.org.nz/library/snsu8501.pdf Ruby Water Adventure] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* [http://dq.sf.org.nz/library/snxx0001.pdf Scabs Scribe Notes] - GM: Jono Bean - Scribe: Scab&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[The deepspring disappearances]] - GM: Adam Tennant - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Darkness_Falls&amp;diff=69510</id>
		<title>Darkness Falls</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Darkness_Falls&amp;diff=69510"/>
		<updated>2013-11-26T19:58:00Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Probably still the same day. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Scribe Notes#Spring_813_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Spring 813 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Medium/High&lt;br /&gt;
Return to Korinia - scene of [[Where Have All The Dragons Gone?]], [[Six go mad on mescaline]], [[Little Girl Lost in the Woods]] and [[Lessons in Enlightenment and Respect]]. A loose end to tidy up - a powerful drow lich necromancer named &#039;&#039;&#039;Eeallice&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Diary=&lt;br /&gt;
==Duesday: Voodoo Hoodoo at the Guild==&lt;br /&gt;
;A Dude with a Deal&lt;br /&gt;
As happens at this time of the year, a motley collection of scarred and feathered adventurers meet up with a dude with a deal. This time it is a tall, dark skinned man called &#039;&#039;&#039;L&#039;roy&#039;&#039;&#039; from the plane of Korina. He carries a cane and wears a cutlass - with a strong aura of Voodoo Magic (&#039;&#039;whatever that is&#039;&#039;). Judging by the skull mounted atop his ebony cane (a cane so powerful it stunned a DAer) it looks like he knows some necromantic type enchantments. Typical employer really.&amp;lt;br&amp;gt;&lt;br /&gt;
As some of those present remember fondly, a couple of years ago, a powerful drow liche necromancer called Eeallice was finally driven off that plane - disrupting all sorts of carefully laid plans (the usual - taking over the whole plane etc etc). Well, she&#039;s back, quite a few thousand miles south of her last attempt. Pretty sure she&#039;s going for the &#039;take over the plane&#039; plan again.&lt;br /&gt;
;The Party&lt;br /&gt;
Six Seagaters stay for further briefing&lt;br /&gt;
*[[Sooty]] â€“ Elven healer &amp;amp; ash mage (&#039;&#039;leader&#039;&#039;)&lt;br /&gt;
*[[Dwork]] - Orc fire blast mage (&#039;&#039;scribe&#039;&#039;)&lt;br /&gt;
*[[Theodonna]] - A not quite human namer &lt;br /&gt;
*[[Dirk]] - Dwarf warrior with a remarkable constitution&lt;br /&gt;
*[[Hamish]] - Human wiccan with great restorative powers &lt;br /&gt;
*[[Zanak]] - Warror priest of Ahura Mazda, shining light of the party &lt;br /&gt;
;Briefing&lt;br /&gt;
Way down south, down beyond the &#039;&#039;&#039;Gaterville&#039;&#039;&#039; bayous and swamplands there is an ocean - where evil is stirring. Necromancers &amp;amp; bands of undead and pirates of all sorts. A group of secretive powerful beings have divined that it is Eealice again - and they want to counter that evil. They&#039;ve sent L&#039;roy to make that happen.&amp;lt;br&amp;gt;&lt;br /&gt;
He can provide a significant advance (lets us buy greaters, potions, amulets and vials of holy water) and will share a drink with us before opening a portal and putting us on fast hot air balloon from Heliopost Depot to Gaterville Depot. Then we&#039;re on our own.&lt;br /&gt;
;Pay&lt;br /&gt;
20,000sp advance.&amp;lt;br&amp;gt;&lt;br /&gt;
30,000sp on surviving to return.&amp;lt;br&amp;gt;&lt;br /&gt;
Additional gifts for success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Research and Preparation==&lt;br /&gt;
Researchers scurry and get down dusky books - as we seek out powerful mages to cast protective magic over us, and Seagate alchemists chortle over their mass sales of potions (100 healing potions - and the rest). Easy come, easy go.&lt;br /&gt;
*Gaterville is surrounded by swamps and inhabited by shady characters (Hamish should fit right in)&lt;br /&gt;
*We discover that the port south of Gaterville is called &#039;&#039;&#039;Port Charles&#039;&#039;&#039; - and is run by the &#039;&#039;&#039;League of Freebooters&#039;&#039;&#039; (&#039;&#039;a bunch of pirates I imagine&#039;&#039;)&lt;br /&gt;
*The southern ocean has many islands, any one of which could be Eeallice&#039;s base of operations (on that plane a least)&lt;br /&gt;
*In case we have forgotten it, the plane of Korinia is only thinly separated from the spirit plane. Past work by the guild have stopped powerful beings from the spirit plane breaking through - and taking over.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: A Quiet Drink and Noisy Goblins==&lt;br /&gt;
;L&#039;roy Buys a Round&lt;br /&gt;
Would &#039;&#039;&#039;you&#039;&#039;&#039; drink a goblet of liquid with dark purple mist rising from it&#039;s murky surface? Well Theo and Zanak tried a DA first and got stunned for their trouble. The rest of us gulped it down - not bad. Tasted liked it looks really.&amp;lt;br&amp;gt;&lt;br /&gt;
Was a bit of a test from the big man really - those that drank got a season&#039;s boon of:&lt;br /&gt;
*Two less points of draining damage (stacks with other draining resistance)&lt;br /&gt;
*Take two off die rolls when roll is to strike or cast vs undead (stacks with lesser enchantment)&lt;br /&gt;
;Korinia Depot&lt;br /&gt;
[[Image:JustaBlimp.jpg|thumb|fight|300px|Green Guys in control]]&lt;br /&gt;
Voodoo guy opens a portal (some sort of rune based magic) and we step through (after the mandatory power-up - just in case). It is an airship depot - infested by half-drunken goblins - including &#039;&#039;&#039;Razzy&#039;&#039;&#039;, which turns out to be the boss of the airship we&#039;re going to be flying in for the next two days.&amp;lt;br&amp;gt;&lt;br /&gt;
L&#039;roy gives Sooty a dark sphere - clutched by a desiccated hand. He&#039;ll contact us through it once a day in the evening to a progress report - or we can trigger it and he&#039;ll get back to us as soon as he can. Makes me feel real safe. Razzy gets a bag of coins - and leaves us with a few final words of wisdom&lt;br /&gt;
 L&#039;roy: the spirit plane is dangerous. Try to stay out of it.&lt;br /&gt;
;Goblins in Control&lt;br /&gt;
Two years ago, one Captain Kree of Heliopolis and his Roc troops troops where good allies, so we pay to send a message to the good Captain - asking for whatever assistance he can give (20sp!). Basically: &#039;&#039;The Liche is back/We&#039;re back/There&#039;s gonna be a rumble/Get there if you can&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
 Sooty&#039;s Note:  The message is in basic code.  So hopefully he remembers a few things.&lt;br /&gt;
We get into a cabin slung under a long hot air balloon (heated by long term heat metal magic). &lt;br /&gt;
*Ballistae mounted forward and aft. That&#039;s good. &lt;br /&gt;
*Goblins carrying on cylinders of highly flamable alchemical liquids. Not so good - we make sure all our flame protection is in place - and wonder about the more serious fate of an explosion - falling! We buy some experimental parachute-things (@5sp!) and put our trust in the goblins (&#039;&#039;ha!&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
Take-off is explosively fast (strapped into our seats), but settles down to a fast, high transport&amp;lt;br&amp;gt;&lt;br /&gt;
Dusk comes below and the lands go dark. We maintain double watches.&lt;br /&gt;
&lt;br /&gt;
==Frysday: The Orc Saves the Party==&lt;br /&gt;
;Fact or Fiction?&lt;br /&gt;
As sky lightens with the warmth of dawn, the morning watch spots another ramshackle balloon refuelling depot. Despite the early hour, it is full of half-drunk goblin ballooners â€“ full of aviation fluids and wild tales of driving off attacks by big eagles and pirate balloons piloted by feral goblins further south. We listen for the truth in all this braggadocio (the eagles sound more like griffins to us) - and ponder the future&lt;br /&gt;
;Goblins out of Control&lt;br /&gt;
After a day of fast flight we sail swiftly into the night. Was it magic that made most lose consciousness? Well maybe, but it was the ever-vigilant orc that roused the sleepers and called them to battle the circling attackers (look like black shrouded goblins on griffins - could have some sort of construct fliers). &amp;lt;br&amp;gt;&lt;br /&gt;
Air magics (knock-out gas, thunderclap, air blast?) and Arrow Flight enhanced crossbow bolts make us think about how seriously high we are â€“ and how effective these experimental parachutes might be. Most of our goblins are unconscious or dead, but we rally â€“ Theo counters the incoming spells and gives us the time to prepare a deadly counter attack. The black goblins fade away â€“ obviously not expecting such resistance, but not without a final threat.&amp;lt;br&amp;gt;&lt;br /&gt;
Dirk drives off the dark goblin atop the balloon - stopping a vigorous cutting away the ropes attaching us to the balloon. A newly roused Captain Razzy feverously reties â€“ saving many of us from an impromptu parachute test.&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Gaterville Inns - and Outs==&lt;br /&gt;
;The dawn reveals the distant swamp town&lt;br /&gt;
We see more details as we close - not a comforting sight. The wood and steel balloon mooring tower sticks 300â€™ straight up â€“ like the bent handle on a fry pan full of simmering filth â€“ rank after rank of chaos built ramshackle tenements, filled with putrid slum scum.  A bit like the Sanctuary Maze and Sewer districts combined really.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;We decide our cover story â€“ weâ€™re pursing one red haired and bearded &#039;&#039;&#039;Black Mark&#039;&#039;&#039; to recover some items he borrowed.  According to his Journal he came first here, did some croc-hunting, then down to Port Charles (200 miles south).  Some of us have history here before, so we decide on cover names (Zanak: Zod, Dirk: Quazzi, Dwork: Dork, Hamish: Ish, Theodonna: Dona, Sooty: Divers)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We get some information from the goblin airmen and descend into the morass.&lt;br /&gt;
===Inns For All===&lt;br /&gt;
;The Goblin&#039;s Revenge - Greeta the Goblin fire mage&lt;br /&gt;
The goblin rents us a room for 20sp (itâ€™s like a wooden strong box on stilts over the swamp, with iron bound door and shuttered windows - they take their security seriously here). &amp;lt;br&amp;gt;&lt;br /&gt;
Sheâ€™s pacted to the &#039;&#039;&#039;Baron Alagor&#039;&#039;&#039; (a fire effretti). This is good news, because we [[Where_Have_All_The_Dragons_Gone%3F#Back_.27Home.27|rescued]] the Baron from Eeallice a couple of years ago - and he may be one of secret backers of this mission. The whole inn in consecrated to the Baron (which kinda messes up Zanak - who is pacted elsewhere) and protected against fire.  My sort of girl really. We talk. &lt;br /&gt;
*Port Charles has been run for the last year by one &#039;&#039;&#039;Vladimir the Impaler&#039;&#039;&#039;. Greeta can provide transport directly there (a fire portal) - to her other â€˜establishmentâ€™&lt;br /&gt;
*The air attacks really only started in the last 6 weeks&lt;br /&gt;
*&#039;&#039;&#039;Krane the Croc Hunter&#039;&#039;&#039; is the best guide (stays bought @ 200sp/day + expenses) hangs out in the evenings at &#039;&#039;&#039;The Salty Croc&#039;&#039;&#039; (&#039;&#039;&#039;Gordy&#039;&#039;&#039; is the #2 guide)&lt;br /&gt;
;Abby â€“ Urchin at the door&lt;br /&gt;
We check for eavesdroppers and find one â€“ an almost supernaturally fast urchin, who is a local information merchant. We pay her to make contact for us with the Thieves Guild â€“ and to keep information about us to herself.&lt;br /&gt;
&lt;br /&gt;
;The Salty Croc - Akea ex-croc hunter&lt;br /&gt;
We head through the streets to see about a guide. Weâ€™re all jostled and fend off fingers probing for loose change. For a change, Iâ€™m treated to an intimate touch by a lady (&#039;&#039;normally of the night&#039;&#039;), Dirk gets propositioned and probed, but they canâ€™t find anything to get a hold on.&amp;lt;br&amp;gt;&lt;br /&gt;
Sitting in the sun outside the Salty is a half-orc with half his legs and half his arms (obviously got up real close to croc teeth) - seems to have more than half a brain. For a few pieces of silver the dark skinned guy tells us:&lt;br /&gt;
*All the hunters are out a huntinâ€™ â€˜til dusk. Heâ€™ll pass a message onto Krane.&lt;br /&gt;
*People have been disappearing in the swamps&lt;br /&gt;
*Voodoo shaman slavers come from the south in big 30 man canoes, often crewed by undead (small, scale mailed and wielding weapons)&lt;br /&gt;
*He is suspects a local voodoo priestess (&#039;&#039;&#039;Natalia&#039;&#039;&#039;) as being in league with the slavers â€“ a huge black-marble coloured woman with a bone through her nose. Lives out in the bayou.&lt;br /&gt;
*The best place to get advice on protection vs voodoo magic is from &#039;&#039;&#039;Volt&#039;&#039;&#039; at the &#039;&#039;&#039;Will oâ€™thâ€™Wisp&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Snaggletooth&#039;&#039;&#039; (the protective dragon of the swamps around here) hasnâ€™t been seen for a while, rumoured to have been killed by a truly enormous crocodile&lt;br /&gt;
*Akea is certain the days are getting shorter (&#039;&#039;yeah, right&#039;&#039;)&lt;br /&gt;
*We can get more information from &#039;&#039;&#039;Dori&#039;&#039;&#039;, the barmaid at the Ice Dragonâ€™s Demise&lt;br /&gt;
;Grilled at the Guild - thieves and a vampire&lt;br /&gt;
Abby turns up and leads us to a dank alley filled with large armoured orcs â€“ and then inside to a darkened guild stronghold. We tell our cover story and pay (@500sp) to stop the street probings (&#039;&#039;weâ€™re given a small charm â€“ must see if we can be tracked through it&#039;&#039;). Sooty joins the guild for more silver (500) to get access to guild records â€“ and a librarian who turns out to be a vampire. She confirms that a crocodile did eat the dragon â€“ about a year ago.  And also confirms the days are getting shorter&lt;br /&gt;
&lt;br /&gt;
;Will o&#039;thâ€™Wisp - Volt Voodoo Shaman&lt;br /&gt;
The rest of us head over to see the cowled, hairless tattooed shaman. Yes, heâ€™s got protection he can sell us, and just by looking at me and Dirk can tell weâ€™re going to need it â€“ â€˜cos somewhere in the streets we were relieved of small body fragments, and even now someone was using them to construct a voodoo doll (a three day task) â€“ he can tell these things just by looking at us. Funny how he doesnâ€™t let anybody get close enough to touch him.&lt;br /&gt;
*100 mins (??) Voodoo counter spell 30%: ???sp &lt;br /&gt;
*1 day Voodoo counter potion 30%: 500 sp or 4,500sp for 10 (heâ€™s got 7 available)&lt;br /&gt;
*Permanent Amulet vs Voodoo 30%:  2,500sp (heâ€™s got 3)&lt;br /&gt;
 Volt: the spirit plane is disturbed&lt;br /&gt;
Well, Dirk and me have a problem. We have to find our voodoo dolls, dispel magic on them, then dismantle and burn pieces separately. Luckily (kinda) there can only been one voodoo doll controlling a person at a time, so we could keep them which means nobody could start another one.&amp;lt;br&amp;gt;&lt;br /&gt;
Abby appears again â€“ other people are paying for information about travellers from off-plane. And, it looks like Natalia the voodoo priestess is behind the inquiries.&amp;lt;br&amp;gt;&lt;br /&gt;
We buy all of Voltâ€™s available stock (amulets for Dirk, Hamish and me - potions for the rest) and head back to the guild to pick up Sooty and get some Aura Alternation and Disguise Illusions cast on us (&#039;&#039;yep, weâ€™re now definitely from this plane â€“ Heliopolis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
;Dinner Party - with fireworks to follow&lt;br /&gt;
As dusk falls, we head back to the Gobâ€™s Revenge and meet &#039;&#039;&#039;Palace&#039;&#039;&#039; â€“ a specialist transport mage (5 mins notice @100 sp). Zanak vomits and finds the mage is also pacted to the Baron.  Krane arrives and stays for dinner.&amp;lt;br&amp;gt;&lt;br /&gt;
Greeta agrees that Natalia could be an agent of Eeallice. The voodoo priestessâ€™ place is about two miles out in the swamp, strong enough to have resisted an attack by Snaggletooth, totally fireproofed and protected by water goblins and crocodiles.  And it looks like weâ€™re goona have to attack it. &#039;&#039;What fun!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After dinner, paranoid that we are, we send projected illusions of ourselves back to our strongbox room â€“ which promptly explodes massively (&#039;&#039;the way goblin balloon propellant could&#039;&#039;). Only splinters are left floating in the water - around the swiftly diving water goblins that caused the big bang. Fireworks courtesy of Natalia we think.&lt;br /&gt;
&lt;br /&gt;
===Out to a Party in the Bayou===&lt;br /&gt;
[[Image:NataliaManse.JPG|400px|right|Natalia Manse through the mist]]&lt;br /&gt;
Krane takes us out to the Nataliaâ€™s swamp manse (1000 sp for delivery to her dock). Approaching carefully, Theo DAs and the rest of us peer through the rising evening swamp mist:&amp;lt;br&amp;gt;&lt;br /&gt;
*Solid two story fire protected building (&#039;&#039;about 80â€™x100â€™&#039;&#039;) on 12&#039; stilts. Verandas at each level.&lt;br /&gt;
*Jetty and veranda out the front patrolled by 4 water goblins (&#039;&#039;water magics, self-bows, scimitars&#039;&#039;).  Jetty 3â€™ above water, steps left and right from lower veranda to upper veranda. Krane says there are back stairs - very narrow.&lt;br /&gt;
*Crocodile pens underneath (&#039;&#039;greater salt crocodiles&#039;&#039;)&lt;br /&gt;
*On the roof we spot 3 zombies (&#039;&#039;one a â€˜fireâ€™ zombie&#039;&#039;) and a gargoyle (&#039;&#039;with dehydration&#039;&#039;)&lt;br /&gt;
*The doors are warded (&#039;&#039;deafening scream&#039;&#039;) and windows enhanced (&#039;&#039;bound glass, enhanced vision&#039;&#039;). &lt;br /&gt;
And thatâ€™s just what we can see. &lt;br /&gt;
;We plan - how do you crack a big nut? With a big hammer. &lt;br /&gt;
Sooty has got three earth elementals packed away somewhere, so we get them to make an island firing platform close the house â€“ and then pull it down around Nataliaâ€™s ears. &amp;lt;br&amp;gt;&lt;br /&gt;
Well, the earth guys do a great job off cracking the nut (&#039;&#039;split in two, magic pouring out of the windows and cracks&#039;&#039;), but then they run into something far far meaner than them in the darkness under the house â€“ and pieces of elemental start being thrown out, and signs of a massive (80ft!) crocodile are seen.&lt;br /&gt;
;The Best laid plans&lt;br /&gt;
Crocodile propelled canoes full of goblins with bows and harpoons charge our island â€“ and an impenetrable mist descends on us, but flights of envenomed arrows tell is the green guys can see through it. Hamish desperately slashes at a rope as a harpoon penetrates him - pulls him forward. Zanak triggers Hamishâ€™s healing rune â€“ and then drops full of goblin venom. Theo puts up a warding against crocodiles - and then drops, too &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:rip.jpg|right|Zanak: dehydrated]]&lt;br /&gt;
Sooty puts down an ash clouds so nobody can see.  Dirk battles with the incoming gargoyle. Sooty heals Zanakâ€™s poison. I cut the harpoon rope on the now unconscious Hamish. Zanak flies up to attack the gargoyle and dies â€“ dehydrated from its horn. &amp;lt;br&amp;gt;&lt;br /&gt;
Dirk turns to deal the huge incoming croc (&#039;&#039;DA: demon lizard!)&#039;&#039; and is swallowed whole â€“ desperately grabbing a gaseous form potion to avoid a crushing death. Iâ€™m sure this is the croc that killed Snaggletooth. Dodging inaccurate bow fire, I try to dehydrate the big croc and Hamish triggers similarly deadly magic â€“ to no avail. Dirk escapes the jaws as the croc changes into a large humanoid female â€“ and calls for the gargoyle to come and get her â€“ Natalia is revealed. A dozen goblins make landfall.&lt;br /&gt;
;We decide to bug out.&lt;br /&gt;
The party scatters a bit as we bug out, and it seems like Natalia is initially making a break for town also so some quick scattered skirmishing occurs, Zanak returns to life during this period (&#039;&#039;amazingly&#039;&#039;), Dwork takes some deadly arrow fire before he blows most of the goblins into pieces, Dirk forces the Goblin Shaman/ Warrior to make a run for it, and Natalia and the Gargoyle pursue Sooty back towards the &#039;cracked nut&#039; house, with a massive individually targeted fire effect from Natalia hitting the entire party despite the distance we are spread over.&amp;lt;br&amp;gt;&lt;br /&gt;
;Smack the House - Sooty at his Best I&lt;br /&gt;
The Gargoyle (&#039;&#039;the size of a small elephant and made of living stone&#039;&#039;) is taunted into charging Sooty in a dive straight at the house, and a well placed spear with a follow up smite leaves the Gargoyle unable to avoid crashing directly through the roof. At that hammer blow, most of house disintegrates - a raft of broken wood floating in the black swamp water, leaving only a skeleton &#039;&#039;(!)&#039;&#039; structure of support beams.&amp;lt;br&amp;gt;&lt;br /&gt;
Natalia breaks free before the Gargoyle impacts and reveals that she has her own flight abilities (&#039;&#039;if slower&#039;&#039;), and heads for the last signs of the house - where we can now see a &#039;&#039;&#039;Dark portal&#039;&#039;&#039; spewing forth undead, who are then crossing directly into a &#039;&#039;&#039;Bright portal&#039;&#039;&#039; to exit. The voodoo priestess heads for the Bright portal.&amp;lt;br&amp;gt;&lt;br /&gt;
;Stopping Natalia&#039;s Escape - Sooty at his Best II&lt;br /&gt;
Scrambling to try and take her out before she can escape (&#039;&#039;and heal as we aren&#039;t sure we can fight her if she is prepared properly&#039;&#039;), we resort to a desperation tactic - and prepare to put one extradimensional space into another directly on top of her before she can make it to the bright portal.  Sooty gets responsibility for the bombing run, while the rest of the maimed party scatters to put as much distance as possible between the house and themselves.  The party wins the race, and detonates the device just before she is about to enter the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Natalia is torn into tiny pieces, the bright portal obliterated, the house shredded and all the undead inside it evaporated.  We also think any undead just inside the dark portal may have been wiped out.  Sooty hangs onto life by the slimmest of threads, saved by Zanak&#039;s fast triggering of a Willow Healing - while the rest of the party takes heavy hits as well despite distance. &lt;br /&gt;
 A mushroom cloud rises into the darkening evening sky&lt;br /&gt;
The expanding fireball has killed all life for a mile around. The dust settles into the lifeless silence ... as well as the mere fragments of the items that had been stored in the two pockets that were detonated. &lt;br /&gt;
 A mere.... 85,000sp, give or take a few thousand between investeds, potions and the backpack&lt;br /&gt;
The party lands and joins up as best we are able - blacked and bruised, ears ringing from the concussion.&amp;lt;br&amp;gt;&lt;br /&gt;
Yep, we definitely used a hammer to crack that nut.&lt;br /&gt;
&lt;br /&gt;
===An Employer to Die For===&lt;br /&gt;
As we talk with some sort of skeletal lord that pokes it head through the remaining dark portal (&#039;&#039;not a good idea when a bunch of trigger happy adventures are around&#039;&#039;) it becomes clear that &#039;&#039;&#039;Death&#039;&#039;&#039; himself is our employer. Eeallice has been taking his dead, making undead (&#039;&#039;he really hates that&#039;&#039;) and using them for her plans.&amp;lt;br&amp;gt;&lt;br /&gt;
Death is not happy, but cannot do a lot in this realm - of course if you die (&#039;&#039;like Zanak did&#039;&#039;) he can provide some assistance. This is really comforting (&#039;&#039;I think&#039;&#039;) &amp;lt;br&amp;gt;&lt;br /&gt;
Two hours of fast healing ensues, as well as some divinations to see what is going on with Zanak, and on the two gifts we receive from Death.&lt;br /&gt;
*Divination on Zanak reveals that the plane is currently being corrupted, sliding towards an eternal night at the rate 15 minutes less daytime a day.&lt;br /&gt;
* The gifts from Death are &#039;&#039;&#039;Death&#039;s Touch&#039;&#039;&#039; (Reverse drains undead) &amp;amp; &#039;&#039;&#039;Death&#039;s Expertise&#039;&#039;&#039; (Allows Assassin/Warrior specials on undead).&lt;br /&gt;
* A scroll tube is found on a Goblin Captain, revealing some information about events as well as who isn&#039;t trusted by Eeallice.&lt;br /&gt;
* Speak to dead on the Goblin tells us she is attempting to capture &#039;The Hand&#039; in Gatorville, and that she is based on a high cliffed island down south.&lt;br /&gt;
We start back towards town, midnight having passed while we got back on our feet &amp;amp; combat capable (&#039;&#039;if not perfectly healed&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Sunday: Voodoo revenge==&lt;br /&gt;
;Goblins Escape&lt;br /&gt;
While we recover from the detonation, fires are visible in town.  Scrying shows an attack in the town by an undead army lead by Voodoo shamans, and the goblin quarter &amp;amp; landing platform under siege.  The goblins put up walls of alchemical &amp;amp; magical fire and fight hard to cover their escape, igniting their tower to leave nothing of value behind as they break free of the invaders after a couple of hours hard fighting and make for the north in a flying flotilla just as the party begins to approach town again.&lt;br /&gt;
===Ambush in the middle===&lt;br /&gt;
 Quick notes to be filled in later.&lt;br /&gt;
;We attack the shaman ...&lt;br /&gt;
[[image:rip.jpg|right|Dirk: death curse]]&lt;br /&gt;
...and his allies in the middle of the town, doing ok initially, then their ambush on us was sprung.  One drow assassin takes Dirk out instantly, the other narrowly missing getting to his target in time before the party takes off back into the air.  Agony occurs slowing a few of the party, murderous crossbow fire hurts us badly.&amp;lt;br&amp;gt;&lt;br /&gt;
The Voodoo Shaman however, comes under heavy focus fire in return, attempting to make a break for cover while badly hurt.  We run him down before he can escape too far into the narrow streets with some lucky flying and shooting, and get back into the skies.  Zanak is dying a horrible death from Necromantic magic however cheats death with his healer skills.&amp;lt;br&amp;gt;&lt;br /&gt;
;The town is starting to burn ...&lt;br /&gt;
...near the square from the fire magic flying from both sides, and we help it out a little to try and flush out the drow necromancer hiding in a building launching magic.  Then the town begins to explode as the Voodoo shamans revenge comes into effect and all his controlled fire zombies begin to detonate with gigantic explosions.  His body &amp;amp; loot are recovered amongst detonations, while the drow slip out of town with a prisoner tied up.  They aren&#039;t in the mood to talk, so combusting the prisoners ropes allows him to escape, while the drow continue south to meet up with a Specteral flying ship.&amp;lt;br&amp;gt;&lt;br /&gt;
;Talk to the Hand&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;I am the Hand of â€˜Godâ€™.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I read the book.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;I know when people are going to die.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Talking to the escaped prisoner &#039;The Hand&#039; reveals the drow have captured a living &#039;book&#039; that has information on how to portal to the plane of death safely. The goblins return ready for war, and we begin a long 32 hours of healing after stabilising Zanak between the efforts of most of the party.&lt;br /&gt;
;Death gifts us &lt;br /&gt;
* with &#039;Deaths Echo&#039; (Shows time around a death) as a reward for killing the Shaman.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Flying Fun &amp;amp; Pirate Port==&lt;br /&gt;
[[Image:Pirate_dirigible_by_Nightblue_art.jpg|400px|right|Goblin War Dirigible]]&lt;br /&gt;
Sooty and Zanak get some much needed R&amp;amp;R (and healing) as we fly south on the goblin war dirigible. In the pre-dawn darkness we investigate the dead voodoo shamanâ€™s gear&lt;br /&gt;
* &#039;&#039;&#039;Staff&#039;&#039;&#039;: Has the ability to teach you a voodoo spell (&#039;&#039;by destroying it - if you want to â€˜focusâ€™ spell selection, then sacrifice someone&#039;&#039;), also useful when creating voodoo dolls, shattering life, voodoo magic bonus, creating voodoo bones (&#039;&#039;spell stores&#039;&#039;). Made by Eeallice and the dead shaman on the Plane of Death&lt;br /&gt;
* &#039;&#039;&#039;Head band&#039;&#039;&#039;: Undead ESP/mind reading (&#039;&#039;what do the dead think of?!&#039;&#039;)&lt;br /&gt;
Divinations of this Plane reveal it is becoming tainted â€“ and the only way to remove the taint is to deal with the source. So, Zanak calls upon his god (&#039;&#039;Ahura something or other&#039;&#039;) and makes a connection (&#039;&#039;heâ€™s pretty happy&#039;&#039;). &#039;&#039;Where is the source of the corruption?&#039;&#039; A white arrow springs into being â€“ pointing south (&#039;&#039;a lot of use that is&#039;&#039;)&lt;br /&gt;
===A Spy gets Shattered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
The Hand: The Licheâ€™s death is grey â€“ it hangs in the balance. &lt;br /&gt;
Have you found the thing spying on you?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
At that, we spend some time trying to find some sort of spy. Dirk spots a feline flicker out of the corner of his eye, which Hamish picks up on the shamanâ€™s headband â€“ and tries to urn (and gets fire-balled in return). &amp;lt;br&amp;gt;&lt;br /&gt;
It seems to be â€˜underâ€™ the boat, so the healthy party members jump out to have a flying search. Dirkâ€™s flying disappears (oh dear) so he has no choice but to use his goblin parachute (&#039;&#039;yes, the experimental one&#039;&#039;). It works. &lt;br /&gt;
* Zanakâ€™s true seeing lets Theo spot a undead feline gargoyle thing well concealed on the bottom of the cabin and flies straight into close combat, knocking it flying (&#039;&#039;well, not flying â€“ more like dropping really&#039;&#039;). &lt;br /&gt;
* Dirk gets a stunning crossbow bolt into it (&#039;&#039;as they drop past him&#039;&#039;) and Theo goes into a winged rat form and manages to slip from its grasp into a bush - as the cat hits very hard. &lt;br /&gt;
* Meanwhile, I do a power dive with a couple of large explosive goblin grenado intending to do my favourite low level bombing run, but when this cat thing dispels my wings I have just enough control to make sure it becomes a flat cat in many pieces.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:rip.jpg|right|Theo: the Orc]]&lt;br /&gt;
The expanding fire ball kills all life within Â½ mile (&#039;&#039;including Theo&#039;&#039;), and a small mushroom cloud ascends into the darkened sky. With some arcane assistance I just survive (with critical wounds) â€“ long enough for Dirk to rescue me from drowning. Theo has a brief visit with our employer - and all of her dispersed pieces come together. Sheâ€™s a little annoyed at me â€“ but whatâ€™s an orc to do?&amp;lt;br&amp;gt;&lt;br /&gt;
Zanak and Sooty find a glowing red crystal of elemental fire amongst the catâ€™s fragments (trigger by breaking). they won&#039;t give it to me, and the goblins lock up all of their grenados. Can&#039;t think why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Gathering===&lt;br /&gt;
;Well, that rising mushroom fireball attracts a bit of attention â€¦&lt;br /&gt;
â€¦ and a flight of dark griffins and eagles come our way. Things are a teeny bit tense until a smooth talking Sooty reveals the contents of the dead goblinâ€™s scroll to this pirate captain &#039;&#039;&#039;Dâ€™boise&#039;&#039;&#039;. Something about Eeallice writing Natalia to say Dâ€™boise isnâ€™t to be trusted - and should be killed at some point changes the pirate&#039;s loyalties.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile me and Zanak are checking out the captainâ€™s gorgeous side kick &#039;&#039;&#039;Petra&#039;&#039;&#039;. Zanak is excited to find the morose elf is pacted to Ahura Mazda too â€“ sounds like a match made in, well, heaven. She doesnâ€™t seem to agree (&#039;&#039;but she does fully heal the priest, so he lives in hope&#039;&#039;). &lt;br /&gt;
;Communications and Investigations continue&lt;br /&gt;
*Highest rank spells: Dâ€™boise â€“ Water Walking, Whirlwind Vortex; Petra â€“ Rack of Truth&lt;br /&gt;
*Eeallice is trying to flood this plane with undead. The pirate knows the general direction of Eealliceâ€™s high cliffed island. Found past a Skull Rock Island, it is a voodoo place of power: undead in daylight, funny fuzzy trees, low mana, weak barriers to other planes â€“ it is not a natural island, it has been constructed&lt;br /&gt;
*His six dark griffins were made for him by &#039;&#039;&#039;Dori&#039;&#039;&#039; (a powerful binder minion of Eealliceâ€™s). Sooty quickly suggest that Petra and Zanak investigate any taint in the constructs, and yes, there was a faint taint which they remove. Possibly some part (brain?) of Eeallice which would have let her control them.&lt;br /&gt;
*Other powerful minions of the big Ee: &#039;&#039;&#039;Gord&#039;&#039;&#039; â€“ a necromancer; &#039;&#039;&#039;Max&#039;&#039;&#039; â€“ a rune mage&lt;br /&gt;
*Confirms that Vlad (a necromancer) is currently in charge of Port Charles (he heard the name from the big Ee). The Port is on an island and has a population of about 10 -15,000 people. Water Mages are particularly strong.&lt;br /&gt;
Dâ€™boise agrees to work with us against the liche witch â€“ and we agree the best way to get to her island is on the griffins (they donâ€™t get tired and donâ€™t get hammered by summer storms). I donâ€™t trust him.&amp;lt;br&amp;gt;&lt;br /&gt;
It is about six hours to the Port, so we agree approach separately (&#039;&#039;spies are everywhere&#039;&#039;) â€“ and we spend the time getting ourselves back into shape (and Hamish ritually breaks the shaman staff â€“ and receives the spell of Bind Lesser Undead)&lt;br /&gt;
&lt;br /&gt;
===Port Charles===&lt;br /&gt;
[[Image:Port Charles.JPG|300px|right|Port Charles]]&lt;br /&gt;
It is afternoon before &#039;&#039;&#039;Task&#039;&#039;&#039; (the goblin dirigible captain) cuts the power and we glide to a silent stop â€“ we can see that the Port island ahead is surrounded by about 40 boats of various sizes and types (typical mercenary fleet) - and we can see that it is a stand-off.&amp;lt;br&amp;gt;&lt;br /&gt;
Many slowly sinking wrecks (&#039;&#039;and spinning water spouts!&#039;&#039;) are seen in the attacking fleet and the city defences are unbroken:  The two towers at the harbour entrance are still intact and a large blue sphere protects what seems to be the Water Magesâ€™ Guild (ensorcelled with some pretty deadly enchantments).&amp;lt;br&amp;gt;&lt;br /&gt;
We can spot the fleet command ship â€“ which is a tempting target for us, but we decide to see if we can contact the water mages first. Eeâ€™s attack will probably be based on opening a portal in the city (probably a rune portal) and flooding the city with undead.&lt;br /&gt;
&lt;br /&gt;
==Quick summary==&lt;br /&gt;
We fail to get a message back from Port Charles, so can only hope they received our messages warning of possible attack plans.  We leave and head onwards.&amp;lt;br&amp;gt;&lt;br /&gt;
We appear to be followed and engage shortly before we land on skull island, finding our tagger to be a cloud that starts to come together into what appears to be a storm titan of some kind, letting loose massive AoE (Over 300&#039; radius) of lightning every single pulse that continues to increase.  We manage to down it just before most of the party die.  Du&#039;buoir dies as do several of his men, however he is brought back by death, with a note that it&#039;s the last time.&amp;lt;br&amp;gt;&lt;br /&gt;
We land on skull island seeing a number of dead whales on the beach, dead by life draining, we discover there is a life draining field from 50&#039; up to 50&#039; under sea level that extends out about 5 miles.  This field will animate the dead after a while also.  We leave as some skeletal lords come to see who we are.&amp;lt;br&amp;gt;&lt;br /&gt;
We are followed by sea &amp;amp; air for a bit, till we break the trackers by teleporting five miles &amp;amp; immediately take off in a random direction where nothing of interest lies.  We converse with L&#039;Roy as to future plans and settle on a plan of direct teleportation with L&#039;Roy&#039;s help to Eealice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We teleport in, Dwork does a sacrificial attack with Goblin Siege Grenadoes killing the binder, the necromancer &amp;amp; Snaggletooth.  The Lich is wounded as is the Golem, and both assassins.  The assassins run, the golem plays kick a bubble of force for a couple of pulses before we deactivate it for a few minutes.  The Lich makes a break for the portal to the plane of Death as various contingency effects &amp;amp; wards are going off in the area, our preparations allow us to ignore the wards, and we intercept in time to get the Book of Death from her, but she makes it through the portal just.  Dirk &amp;amp; Theo follow her, and she is &#039;killed&#039; there, however her phylactory is still around and needs destroying also.  Kel turns up and advances on Dirk &amp;amp; Theo, Theo gets away, Dirk teleports around grabbing a Gem &amp;amp; Urn, then gets back through the portal also.  Kel is stalled by Sooty for a couple of pulses, then withdraws before the rest of the party can get onto him also with an exchange of grenadoes occurring well in Kels favour.&amp;lt;br&amp;gt;&lt;br /&gt;
Dwork is made immune to the AoE&#039;s going on again, as he has ressurected, but is missing buffs, Dirk &amp;amp; Theo are missing all magic.  The phlactory chamber is found, and an &#039;Imp&#039; of great power is guarding it as well as a magical barrier.  We do some quick negotiation and appear to have convinced the Imp to sidestep it&#039;s contract through the loop holes and help us destroy the phylactory as much as it can (Mainly by not using it&#039;s best attacks and moving it inside the room to where we can get it easily) &amp;amp; we do final checks that it is the phylactory before proceeding.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The plan proceeds as planned.... as much as could be expected anyway.  Zanak &amp;amp; Hamish hold up &#039;Bertran&#039; just long enough for some lucky guessing to destroy the Phylactory, and we negotiate their returning to hell (Bertran was the real form if not quite the &#039;true&#039; form of a Lt of Malphas, President of Deception, so exceptionally dangerous) and returning Zanak &amp;amp; Hamish back from Slug &amp;amp; Toad in return for a nice Iron Golem.  Which removes another of our problems which while solvable would have taken time.  We move onto finding out what happened to L&#039;Roy as Bertran vanishes announcing the plane is dying.  L&#039;Roy has had his heart destroyed, and the girl vanished, turns out it was his half sister who is Deaths love, and her going to Death is causing the planes to die.  We approximate that Death loving has removed his focus on Death causing the plane to collapse, with a chain reaction.  While not entirely accurate and a bit of guessing this seems an accurate enough basis to start planning from.  While a problem we have a whole day to solve this, so set this aside for the moment before we move onto our last matter, and deal with the heart.&amp;lt;br&amp;gt;&lt;br /&gt;
The Death of Eeallice has removed the taint, however it is still badly damaged and currently on an undead island, so we feed it Necrogeny &amp;amp; Strength of stone potions as well as starting some healing on it.  We discover it&#039;s a physical representation of the heart of the plane which has been moved here from a Spirit Nexus &amp;amp; Zanak reopens the portal to the nexus while the undead lay siege to the room.  Two Spectres first into the room are talked into delaying for a bit as the heart is too weak to allow feeding, while the doors are physically locked, mage locked, and a Cinder Wall laid on our side of the doors to further support them.  Sooty takes up a barrier position while the rest of the party gets ready to move the heart.  First to attempt anything are the two spectres, who are under prepared and well under powered to meet a waiting Sooty, with one Spectre TK Raging the other into a wall and killing it, before getting diced itself.  Beyond the Doors a Skeletal Lord is marshalling forces, so Sooty plays some Fireball catch through the now damaged locked doors, clearing away a large number of minions before some large Ogre undead force the doors.  The Cinder wall gives pause, and the Skeletal Lord falls back to get more reinforcements.  The Heart goes through, then Zanak goes beserk as he taps into the Nexus, and does a maddened charge with holy light pouring out of him incinerating any undead near him.  Fortunately he recovers before he gets too far away and runs out of light in front of something nasty, and comes back to close the portal leaving the heart in it&#039;s proper place to continue the healing we started.&amp;lt;br&amp;gt;&lt;br /&gt;
The Undead are now less interested in the room, and give us some time, we manage to contact the Fire Plane, and a Greater Efreeti comes through, with a couple of Lesser ones as well, and tells us the Elemental planes are collapsing and probably only have six or so hours.  We also question the dead and do a couple of rituals getting some more information, and temporarily resurrect L&#039;Roy using the heart of fire we had found earlier.&amp;lt;br&amp;gt;  It sounds like we have to proceed to the plane of Death using the book, however the hand is the most able to help us with this, so with the Efreeti&#039;s help we portal to Du&#039;Boi&#039;s camp leaving behind a new undead force coming to lay siege to us with a new leader (Who had just lopped off the Skeletal Lords head).  The Hand explains a bit about the book and several of us manage to grasp the basics (Hamish, Sooty, Dwork?) while we get some fresh buffs up then proceed through the portal.  Four die on passage despite the preparations, and we travel without major incident to Deaths Abode, though a few manifestations do happen.  The Death plane here appears to act a bit like a Spirit plane, rather than a more solidly formed plane of death some other planes use, and is not connected to other planes of Death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Probably still the same day.==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We talk to Deaths Grounds keeper, assuming we are actually at deaths abode, but he doesn&#039;t seem to know much so we come up with a plan B, with the Hands help.  He tells us a little about himself, and gets Dirk to lead us to a new area where Death often spent time, as he is dying (he&#039;s been stealing life using the book, but in the realm of death this doesn&#039;t work so well it seems and it&#039;s catching up on him), and he dis-corporates on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
We arrive in a nice elven paradise with a tower in the middle, and start to head that way, Zanak thinking about having a picnic.  Dirk appears to also get distracted by the magic of the place and leads us into a dragon ambush.  Fortunately the dragon despite being an &#039;old&#039; dragon in abilities appears to be an almost mindless construct.  Hamish dies horribly in the first pulse, Zanak in the second, then the dragon dies horribly as Zanak&#039;s Siege grenadoes explode in it&#039;s mouth.  We notice two more in the distance now we are out of the thrall of the area, and Hamish &amp;amp; Zanak use Deaths Hard Bargain to come back to life.  We use a bit of sneaking to actually get to the tower, pausing a little out of sight.&amp;lt;br&amp;gt;&lt;br /&gt;
A decision is made to simply try and talk, and Sooty gets nominated to go forward after Dirk decides a Dwarf calling out to an Elven Maiden might not be the best plan.  Instead of a Maiden, we get a hag, some classic fairytale words are exchanged, while active resistance keeps her casting down, then a withdrawal made along with a few magic resistances.  The hag follows up with some hellfires through her familiar, before we kill the owl leaving her cursing inside.&amp;lt;br&amp;gt;&lt;br /&gt;
Dirk then teleports up to the Balcony, while Dwork fireballs the door, the door gets upset at this, and we threaten it with more unless it opens while Zanak also climbs up the tower.  He gets bored half way and decides to attempt to fly, resulting in him nearly plummeting to his doom, luckily the tower is vine covered and the vines are strong.  With the Dragons coming to the tower as the Hag shouts insults at us, Sooty joins the climbers while the other three fire arc inside the door.  The tower is actually 200&#039; high despite it&#039;s appearance as less, and the dragons are confused and sit at the bottom breathing at the climbers and wondering why it keeps falling short.  After some playing with wards, the three on the tower also get entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
Inside we can see a 750&#039; long room, maybe 80&#039; high.  In the middle is a cage with Death &amp;amp; His Love in a frozen bubble of time, sharing a kiss.  From insects outside the cage we can tell that this bubble extends outside the cage.  At the far end is a 60&#039; tall giant (Titan, Gargantuan?  Giant seems too small a word) armed with a 30&#039; club, and the hag.  Zanak gets a message from L&#039;Roy telling us about a secret staircase, and suggests we come free him as he can take the plane over without it ending, while the hag wants the plane to end then she will take over.  We decide to go for the staircase, leaving a few decoys in our wake, and use willpower to block the staircase behind us, proceeding up.  At the top of the dimension trapped staircase is a warded door that will send people who touch it to the 666 plane of hell.  We briefly debate using it to escape, then manage to empathy the bound spirits in the walls around it and communicate with them for the password.  Between three options we get it right the first time avoiding an Eyreines spawning on us, and enter the room beyond.&amp;lt;br&amp;gt;&lt;br /&gt;
What appears to be a unique Cerberus type creature in the room beyond is chained to the floor, the chain having 4 distinct rune aura&#039;s (Forcing of a shape, Obedience, Sleep &amp;amp; Misdirection of magic), and a bubble trap that may be keyed to the hags death.  However we can&#039;t trust these answers are correct.  We try using the book to fake the Hags death so any magic keyed to her will end.  This seems to remove the bubble, but we can&#039;t see L&#039;Roy still, so take a guess he may actually be the beast but shape changed.  There are also unknown effects in the other room probably with the Hags fake death.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
==SGT Summary==&lt;br /&gt;
==People met &amp;amp; of note==&lt;br /&gt;
*&#039;&#039;&#039;L&#039;roy&#039;&#039;&#039;: Bound Spirit.  Voodoo shaman of power who owed service to DEATH.  Acting as his agent interacting with us.&lt;br /&gt;
*&#039;&#039;&#039;Eeallice&#039;&#039;&#039;: Lich.  Powerful Necromancer/Planes Walker who has designs on the plane of Korinia.  Has previously crossed paths with the guild &amp;amp; was defeated but not destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Natalia/Blue Belly&#039;&#039;&#039;:  Demon Lizard.  Shapechanger Human/Elf/80&#039; Croc.  A Demon Lizard is what the Tribes people of the fire valley were meant to be pacted to.  Extremely powerful entity.  May have been permanently killed if was in true form, otherwise out of the picture for a substantial time as was a more powerful than normal avatar if not true form.&lt;br /&gt;
*&#039;&#039;&#039;The Hand&#039;&#039;&#039;: Philosopher of Gatorville thieves guild.  Rescued by party from Drow.&lt;br /&gt;
*&#039;&#039;&#039;Volt&#039;&#039;&#039;:  Human.  Voodoo shaman in Gatorville.  Died trying to betray the party.&lt;br /&gt;
*&#039;&#039;&#039;Task&#039;&#039;&#039;: Goblin War Dirgible Captain&lt;br /&gt;
*&#039;&#039;&#039;Greeta&#039;&#039;&#039;: Goblin inn owner. Pacted to Baron Alagor, a Greater Efreeti fire power. Ally&lt;br /&gt;
*&#039;&#039;&#039;D&#039;Boise&#039;&#039;&#039;: Pirate Captain of six griffins and eagles&lt;br /&gt;
*&#039;&#039;&#039;Petra&#039;&#039;&#039;: Cute priest of Ahura Mazda, travelling with D&#039;Boise&lt;br /&gt;
&lt;br /&gt;
==Places of Note==&lt;br /&gt;
*Gatorville;  A den of thieves &amp;amp; worse in a Drake infested swamp to the south of the continent.  Destroyed 813 by a Voodoo shamans dying revenge.  Will probably get rebuilt.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
==Loot and Expenditure==&lt;br /&gt;
===Cash Advance===&lt;br /&gt;
20,000 sp&lt;br /&gt;
===Guild Purchases===&lt;br /&gt;
Each&lt;br /&gt;
*Rank 20 Greater: Lucius @8,000 sp&lt;br /&gt;
*20 x 10 pt Guild Healing potions @ 650 sp&lt;br /&gt;
*5 x Water of Healing @ 1,200 sp&lt;br /&gt;
*3 x Vials of Holy Water (free from Zanak&#039;s Church)&lt;br /&gt;
===Treasure===&lt;br /&gt;
;Death&#039;s Gifts&lt;br /&gt;
:One per person only.  Can not be traded to outside the party.  Does not need to be taken immediately.&lt;br /&gt;
*Deaths Touch: Ability to drain undead.  &#039;&#039;Sooty&#039;&#039;&lt;br /&gt;
*Deaths Expertise: Assassin &amp;amp; Warrior abilities can be used on undead, Spec Grevs can be inflicted (Certain may still not apply) &#039;&#039;Dirk&#039;&#039;&lt;br /&gt;
*Deaths Echo: Shows a period of time before &amp;amp; after a death,  Can only be used once per death. &#039;&#039;Zanak&#039;&#039;&lt;br /&gt;
*Deaths Footsteps:  Allows teleporting to a prepared place of death, including chance of cross planar.  &#039;&#039;Hamish&#039;&#039;&lt;br /&gt;
*Deaths Resistance:  Resistance bonus to all magic from undead, doesn&#039;t stack with counterspells, highest applies.  &#039;&#039;Theo&#039;&#039;&lt;br /&gt;
*Deaths Questions:  Short question to a dead entity, who will answer it truthfully &amp;amp; as well as possible.  &#039;&#039;Dwork&#039;&#039;&lt;br /&gt;
;Natalia&lt;br /&gt;
*Scroll Tube/Letter to Lt.&lt;br /&gt;
;Volt&lt;br /&gt;
*Anti-Voodoo amulets (+? vs Voodoo magics) *3&lt;br /&gt;
*Anti-Voodoo potions (30% MR vs Voodoo, counts as General &amp;amp; Special counter, 24h Duration.  *7 (6 drunk, 1 left)&lt;br /&gt;
;Gaterville Shaman&lt;br /&gt;
*High DP &#039;leather&#039; armour. (9 DP?)&lt;br /&gt;
*Bone Staff  &#039;&#039;Sacrificed by Hamish, Hamish gained Bind Lesser Undead.&#039;&#039;&lt;br /&gt;
*Feather Headdress (Read undead thoughts)  &#039;&#039;Carried by Hamish&#039;&#039;&lt;br /&gt;
*Assorted other items of value.&lt;br /&gt;
;Cat Gargoyle&lt;br /&gt;
*Red crystal of elemental fire: trigger by breaking.  Also acts as a Heart for an Entity allowing resurrection if they &#039;pact&#039; to Fire.&lt;br /&gt;
;Voodoo Island.&lt;br /&gt;
*3 Star Sapphires.&lt;br /&gt;
*Fancy Wedding Gown.&lt;br /&gt;
*Deaths Dagger (Now De-powered or substituted from original form)&lt;br /&gt;
*Assorted scavenged loot of value from artefact tables in room, unclassified currently.&lt;br /&gt;
;Names/Counterspells&lt;br /&gt;
*Plane Name; Sooty, Dirk, Theodonna.&lt;br /&gt;
*Voodoo Counterspell; Dirk, Theodonna.&lt;br /&gt;
&lt;br /&gt;
===Pay if return to guild===&lt;br /&gt;
30,000 sp&amp;lt;br&amp;gt;&lt;br /&gt;
Deaths Hard Bargin&amp;lt;br&amp;gt;&lt;br /&gt;
==Buffs==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot; | So&lt;br /&gt;
!Title=&amp;quot;Dwork&amp;quot; | Dw&lt;br /&gt;
!Title=&amp;quot;Theadonna&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Dirk&amp;quot; | Di&lt;br /&gt;
!Title=&amp;quot;Hamish&amp;quot; | Ha&lt;br /&gt;
!Title=&amp;quot;Zanak&amp;quot; | Za&lt;br /&gt;
!Title=&amp;quot;p7&amp;quot; | P7&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Daily buffs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;(dawnish)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corruscade (1Ft ea., Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42/21 Defence/Close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 31 hours (Enh.Enc.)&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Armour (1 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 80pts ablative vs Elemental damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 26 Hours (Enh.Enc.)&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Twice Daily buffs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;(Dawnish &amp;amp; duskish).  Ritual with Orb&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Willow Healing (2 Ft, Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 End a pulse for 8&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield? (1 Ft, Ha)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immunity to Telepathy&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9+ Hours?&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y/Pos.&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y/Pos. &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y/Pos.&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y/Pos.&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Pos.&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (1 Ft, So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Float to ground&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Quarterly refresh&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;as needed with restoratives/Enh.Enc.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Shroud (2 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 4 End Armour (No stacking)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (1 Ft ea., Z)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D+? Damage, Stun&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?(Enhanced) Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing? (1 Ft ea, Dw)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from normal fires&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of the Phoenix (2 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 37mph flight, Dark ash trailing wings.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Quietness (1 Ft ea. Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Combat Buffs.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (2 Ft ea. Dw)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14% S.C. +7DM(+13 vs Undead)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18/28 minutes (Enh.Enc)&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; 2?&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; 5?&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; 1?&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; 3?&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; 4?&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Breathing (1 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; 2&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; 5&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Light (So/Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Drain protection + AoE Drain protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21/33 Pulses&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effects...&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 99 minutes&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
;Other Buff Notes&lt;br /&gt;
Enchanted Area: When down, recipient pays Ft cost rather than caster.  Morning buffs cost 2 Ft each.  Ritual buffs only cost caster, Quarterly buffs cost 5 Ft per round.  Pets/Primary allies will be included in buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
Restoratives needed dawn &amp;amp; dusk to keep party at high Ft levels as a result.&amp;lt;br&amp;gt;&lt;br /&gt;
Restoratives:  Hamish&amp;lt;br&amp;gt;&lt;br /&gt;
Healing:  Sooty/Zanack (Via Healer)&amp;lt;br&amp;gt;&lt;br /&gt;
;Times to buff.&lt;br /&gt;
:Dawn/Dusk Rituals 1 hour + 10 mins for other spells + restoratives/healing.  But full/almost full fatigue.&amp;lt;br&amp;gt;&lt;br /&gt;
:Midday/Night &amp;lt; 1 min to buff but everyone down 5 Ft.&lt;br /&gt;
;Amulets of Jasper.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchased (12,000sp):  Dwork, Theo, Zanak, Hamish, xxxx.&amp;lt;br&amp;gt;&lt;br /&gt;
Loaned (8,000sp on loss):  xxxx, xxxx.&amp;lt;br&amp;gt;&lt;br /&gt;
===Party Skills===&lt;br /&gt;
*Mil Sci: Dirk (6), Sooty(5, Skirmish, Naval), Zanak (2)&lt;br /&gt;
*Ranger: Dirk, Hamish, Sooty (5, Damned Terrains)&lt;br /&gt;
*Healer: Sooty (8, No Resurrect), Zanak (6)&lt;br /&gt;
*Silent Tongue: Sooty (6), Zanak (6), Dwork (4), Theo (5)&lt;br /&gt;
&lt;br /&gt;
==Watch Orders==&lt;br /&gt;
;Normal&lt;br /&gt;
*Hamish, Zanak&lt;br /&gt;
*Sooty, Dwork&lt;br /&gt;
*Theodonna, Dirk&lt;br /&gt;
;High Alert&lt;br /&gt;
*Hamish, Zanak, Dwork&lt;br /&gt;
*Sooty, Theodonna, Dirk&lt;br /&gt;
&lt;br /&gt;
==Marching Orders==&lt;br /&gt;
;Standard&lt;br /&gt;
*Dirk.&lt;br /&gt;
*Dwork, Hamish.&lt;br /&gt;
*Theodonna, Sooty&lt;br /&gt;
*Zanak.&lt;br /&gt;
;Single file.&lt;br /&gt;
*Dirk, Dwork, Hamish, Theodonna, Sooty, Zanak&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;Study &amp;amp; Prep&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &#039;&#039;A Drink, Noisy Goblins&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &#039;&#039;Travel Trouble&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &#039;&#039;Gaterville &amp;amp; Natalia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &#039;&#039;Gaterville Gone&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &#039;&#039;Flying Fun &amp;amp; Pirate Port&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Darkness_Falls&amp;diff=69226</id>
		<title>Darkness Falls</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Darkness_Falls&amp;diff=69226"/>
		<updated>2013-10-16T09:53:45Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Scribe Notes#Spring_813_WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*GM: [[Miles Jackson]] &lt;br /&gt;
*Time: Spring 813 WK &lt;br /&gt;
*Day: Wednesdays &lt;br /&gt;
*Level: Medium/High&lt;br /&gt;
Return to Korinia - scene of [[Where Have All The Dragons Gone?]], [[Six go mad on mescaline]], [[Little Girl Lost in the Woods]] and [[Lessons in Enlightenment and Respect]]. A loose end to tidy up - a powerful drow lich necromancer named &#039;&#039;&#039;Eeallice&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
=Diary=&lt;br /&gt;
==Duesday: Voodoo Hoodoo at the Guild==&lt;br /&gt;
;A Dude with a Deal&lt;br /&gt;
As happens at this time of the year, a motley collection of scarred and feathered adventurers meet up with a dude with a deal. This time it is a tall, dark skinned man called &#039;&#039;&#039;L&#039;roy&#039;&#039;&#039; from the plane of Korina. He carries a cane and wears a cutlass - with a strong aura of Voodoo Magic (&#039;&#039;whatever that is&#039;&#039;). Judging by the skull mounted atop his ebony cane (a cane so powerful it stunned a DAer) it looks like he knows some necromantic type enchantments. Typical employer really.&amp;lt;br&amp;gt;&lt;br /&gt;
As some of those present remember fondly, a couple of years ago, a powerful drow liche necromancer called Eeallice was finally driven off that plane - disrupting all sorts of carefully laid plans (the usual - taking over the whole plane etc etc). Well, she&#039;s back, quite a few thousand miles south of her last attempt. Pretty sure she&#039;s going for the &#039;take over the plane&#039; plan again.&lt;br /&gt;
;The Party&lt;br /&gt;
Six Seagaters stay for further briefing&lt;br /&gt;
*[[Sooty]] â€“ Elven healer &amp;amp; ash mage (&#039;&#039;leader&#039;&#039;)&lt;br /&gt;
*[[Dwork]] - Orc fire blast mage (&#039;&#039;scribe&#039;&#039;)&lt;br /&gt;
*[[Theodonna]] - A not quite human namer &lt;br /&gt;
*[[Dirk]] - Dwarf warrior with a remarkable constitution&lt;br /&gt;
*[[Hamish]] - Human wiccan with great restorative powers &lt;br /&gt;
*[[Zanak]] - Warror priest of Ahura Mazda, shining light of the party &lt;br /&gt;
;Briefing&lt;br /&gt;
Way down south, down beyond the &#039;&#039;&#039;Gaterville&#039;&#039;&#039; bayous and swamplands there is an ocean - where evil is stirring. Necromancers &amp;amp; bands of undead and pirates of all sorts. A group of secretive powerful beings have divined that it is Eealice again - and they want to counter that evil. They&#039;ve sent L&#039;roy to make that happen.&amp;lt;br&amp;gt;&lt;br /&gt;
He can provide a significant advance (let&#039;s us buy greaters, potions, amulets and vials of holy water) and will share a drink with us before opening a portal and putting us on fast hot air balloon from Heliopost Depot to Gaterville Depot. Then we&#039;re on our own.&lt;br /&gt;
;Pay&lt;br /&gt;
20,000sp advance.&amp;lt;br&amp;gt;&lt;br /&gt;
30,000sp on surviving to return.&amp;lt;br&amp;gt;&lt;br /&gt;
Additional gifts for success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Research and Preparation==&lt;br /&gt;
Researchers scurry and get down dusky books - as we seek out powerful mages to cast protective magic over us, and Seagate alchemists chortle over their mass sales of potions (100 healing potions - and the rest). Easy come, easy go.&lt;br /&gt;
*Gaterville is surrounded by swamps and inhabited by shady characters (Hamish should fit right in)&lt;br /&gt;
*We discover that the port south of Gaterville is called &#039;&#039;&#039;Port Charles&#039;&#039;&#039; - and is run by the &#039;&#039;&#039;League of Freebooters&#039;&#039;&#039; (&#039;&#039;a bunch of pirates I imagine&#039;&#039;)&lt;br /&gt;
*The southern ocean has many islands, any one of which could be Eeallice&#039;s base of operations (on that plane a least)&lt;br /&gt;
*In case we have forgotten it, the plane of Korinia is only thinly separated from the spirit plane. Past work by the guild have stopped powerful beings from the spirit plane breaking through - and taking over.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: A Quiet Drink and Noisy Goblins==&lt;br /&gt;
;L&#039;roy Buys a Round&lt;br /&gt;
Would &#039;&#039;&#039;you&#039;&#039;&#039; drink a goblet of liquid with dark purple mist rising from it&#039;s murky surface? Well Theo and Zanak tried a DA first and got stunned for their trouble. The rest of us gulped it down - not bad. Tasted liked it looks really.&amp;lt;br&amp;gt;&lt;br /&gt;
Was a bit of a test from the big man really - those that drank got a season&#039;s boon of:&lt;br /&gt;
*Two less points of draining damage (stacks with other draining resistance)&lt;br /&gt;
*Take two off die rolls when roll is to strike or cast vs undead (stacks with lesser enchantment)&lt;br /&gt;
;Korinia Depot&lt;br /&gt;
[[Image:JustaBlimp.jpg|thumb|fight|300px|Green Guys in control]]&lt;br /&gt;
Voodoo guy opens a portal (some sort of rune based magic) and we step through (after the mandatory power-up - just in case). It is an airship depot - infested by half-drunken goblins - including &#039;&#039;&#039;Razzy&#039;&#039;&#039;, which turns out to be the boss of the airship we&#039;re going to be flying in for the next two days.&amp;lt;br&amp;gt;&lt;br /&gt;
L&#039;roy gives Sooty a dark sphere - clutched by a desiccated hand. He&#039;ll contact us through it once a day in the evening to a progress report - or we can trigger it and he&#039;ll get back to us as soon as he can. Makes me feel real safe. Razzy gets a bag of coins - and leaves us with a few final words of wisdom&lt;br /&gt;
 L&#039;roy: the spirit plane is dangerous. Try to stay out of it.&lt;br /&gt;
;Goblins in Control&lt;br /&gt;
Two years ago, one Captain Kree of Heliopolis and his Roc troops troops where good allies, so we pay to send a message to the good Captain - asking for whatever assistance he can give (20sp!). Basically: &#039;&#039;The Liche is back/We&#039;re back/There&#039;s gonna be a rumble/Get there if you can&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
 Sooty&#039;s Note:  The message is in basic code.  So hopefully he remembers a few things.&lt;br /&gt;
We get into a cabin slung under a long hot air balloon (heated by long term heat metal magic). &lt;br /&gt;
*Ballistae mounted forward and aft. That&#039;s good. &lt;br /&gt;
*Goblins carrying on cylinders of highly flamable alchemical liquids. Not so good - we make sure all our flame protection is in place - and wonder about the more serious fate of an explosion - falling! We buy some experimental parachute-things (@5sp!) and put our trust in the goblins (&#039;&#039;ha!&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
Take-off is explosively fast (strapped into our seats), but settles down to a fast, high transport&amp;lt;br&amp;gt;&lt;br /&gt;
Dusk comes below and the lands go dark. We maintain double watches.&lt;br /&gt;
&lt;br /&gt;
==Frysday: The Orc Saves the Party==&lt;br /&gt;
;Fact or Fiction?&lt;br /&gt;
As sky lightens with the warmth of dawn, the morning watch spots another ramshackle balloon refuelling depot. Despite the early hour, it is full of half-drunk goblin ballooners â€“ full of aviation fluids and wild tales of driving off attacks by big eagles and pirate balloons piloted by feral goblins further south. We listen for the truth in all this braggadocio (the eagles sound more like griffins to us) - and ponder the future&lt;br /&gt;
;Goblins out of Control&lt;br /&gt;
After a day of fast flight we sail swiftly into the night. Was it magic that made most lose consciousness? Well maybe, but it was the ever-vigilant orc that roused the sleepers and called them to battle the circling attackers (look like black shrouded goblins on griffins - could have some sort of construct fliers). &amp;lt;br&amp;gt;&lt;br /&gt;
Air magics (knock-out gas, thunderclap, air blast?) and Arrow Flight enhanced crossbow bolts make us think about how seriously high we are â€“ and how effective these experimental parachutes might be. Most of our goblins are unconscious or dead, but we rally â€“ Theo counters the incoming spells and gives us the time to prepare a deadly counter attack. The black goblins fade away â€“ obviously not expecting such resistance, but not without a final threat.&amp;lt;br&amp;gt;&lt;br /&gt;
Dirk drives off the dark goblin atop the balloon - stopping a vigorous cutting away the ropes attaching us to the balloon. A newly roused Captain Razzy feverously reties â€“ saving many of us from an impromptu parachute test.&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Gaterville Inns - and Outs==&lt;br /&gt;
;The dawn reveals the distant swamp town&lt;br /&gt;
We see more details as we close - not a comforting sight. The wood and steel balloon mooring tower sticks 300â€™ straight up â€“ like the bent handle on a fry pan full of simmering filth â€“ rank after rank of chaos built ramshackle tenements, filled with putrid slum scum.  A bit like the Sanctuary Maze and Sewer districts combined really.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;We decide our cover story â€“ weâ€™re pursing one red haired and bearded &#039;&#039;&#039;Black Mark&#039;&#039;&#039; to recover some items he borrowed.  According to his Journal he came first here, did some croc-hunting, then down to Port Charles (200 miles south).  Some of us have history here before, so we decide on cover names (Zanak: Zod, Dirk: Quazzi, Dwork: Dork, Hamish: Ish, Theodonna: Dona, Sooty: Divers)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
We get some information from the goblin airmen and descend into the morass.&lt;br /&gt;
===Inns For All===&lt;br /&gt;
;The Goblin&#039;s Revenge - Greeta the Goblin fire mage&lt;br /&gt;
The goblin rents us a room for 20sp (itâ€™s like a wooden strong box on stilts over the swamp, with iron bound door and shuttered windows - they take their security seriously here). &amp;lt;br&amp;gt;&lt;br /&gt;
Sheâ€™s pacted to the &#039;&#039;&#039;Baron Alagor&#039;&#039;&#039; (a fire effretti). This is good news, because we [[Where_Have_All_The_Dragons_Gone%3F#Back_.27Home.27|rescued]] the Baron from Eeallice a couple of years ago - and he may be one of secret backers of this mission. The whole inn in consecrated to the Baron (which kinda messes up Zanak - who is pacted elsewhere) and protected against fire.  My sort of girl really. We talk. &lt;br /&gt;
*Port Charles has been run for the last year by one &#039;&#039;&#039;Vladimir the Impaler&#039;&#039;&#039;. Greeta can provide transport directly there (a fire portal) - to her other â€˜establishmentâ€™&lt;br /&gt;
*The air attacks really only started in the last 6 weeks&lt;br /&gt;
*&#039;&#039;&#039;Krane the Croc Hunter&#039;&#039;&#039; is the best guide (stays bought @ 200sp/day + expenses) hangs out in the evenings at &#039;&#039;&#039;The Salty Croc&#039;&#039;&#039; (&#039;&#039;&#039;Gordy&#039;&#039;&#039; is the #2 guide)&lt;br /&gt;
;Abby â€“ Urchin at the door&lt;br /&gt;
We check for eavesdroppers and find one â€“ an almost supernaturally fast urchin, who is a local information merchant. We pay her to make contact for us with the Thieves Guild â€“ and to keep information about us to herself.&lt;br /&gt;
&lt;br /&gt;
;The Salty Croc - Akea ex-croc hunter&lt;br /&gt;
We head through the streets to see about a guide. Weâ€™re all jostled and fend off fingers probing for loose change. For a change, Iâ€™m treated to an intimate touch by a lady (&#039;&#039;normally of the night&#039;&#039;), Dirk gets propositioned and probed, but they canâ€™t find anything to get a hold on.&amp;lt;br&amp;gt;&lt;br /&gt;
Sitting in the sun outside the Salty is a half-orc with half his legs and half his arms (obviously got up real close to croc teeth) - seems to have more than half a brain. For a few pieces of silver the dark skinned guy tells us:&lt;br /&gt;
*All the hunters are out a huntinâ€™ â€˜til dusk. Heâ€™ll pass a message onto Krane.&lt;br /&gt;
*People have been disappearing in the swamps&lt;br /&gt;
*Voodoo shaman slavers come from the south in big 30 man canoes, often crewed by undead (small, scale mailed and wielding weapons)&lt;br /&gt;
*He is suspects a local voodoo priestess (&#039;&#039;&#039;Natalia&#039;&#039;&#039;) as being in league with the slavers â€“ a huge black-marble coloured woman with a bone through her nose. Lives out in the bayou.&lt;br /&gt;
*The best place to get advice on protection vs voodoo magic is from &#039;&#039;&#039;Volt&#039;&#039;&#039; at the &#039;&#039;&#039;Will oâ€™thâ€™Wisp&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Snaggletooth&#039;&#039;&#039; (the protective dragon of the swamps around here) hasnâ€™t been seen for a while, rumoured to have been killed by a truly enormous crocodile&lt;br /&gt;
*Akea is certain the days are getting shorter (&#039;&#039;yeah, right&#039;&#039;)&lt;br /&gt;
*We can get more information from &#039;&#039;&#039;Dori&#039;&#039;&#039;, the barmaid at the Ice Dragonâ€™s Demise&lt;br /&gt;
;Grilled at the Guild - thieves and a vampire&lt;br /&gt;
Abby turns up and leads us to a dank alley filled with large armoured orcs â€“ and then inside to a darkened guild stronghold. We tell our cover story and pay (@500sp) to stop the street probings (&#039;&#039;weâ€™re given a small charm â€“ must see if we can be tracked through it&#039;&#039;). Sooty joins the guild for more silver (500) to get access to guild records â€“ and a librarian who turns out to be a vampire. She confirms that a crocodile did eat the dragon â€“ about a year ago.  And also confirms the days are getting shorter&lt;br /&gt;
&lt;br /&gt;
;Will o&#039;thâ€™Wisp - Volt Voodoo Shaman&lt;br /&gt;
The rest of us head over to see the cowled, hairless tattooed shaman. Yes, heâ€™s got protection he can sell us, and just by looking at me and Dirk can tell weâ€™re going to need it â€“ â€˜cos somewhere in the streets we were relieved of small body fragments, and even now someone was using them to construct a voodoo doll (a three day task) â€“ he can tell these things just by looking at us. Funny how he doesnâ€™t let anybody get close enough to touch him.&lt;br /&gt;
*100 mins (??) Voodoo counter spell 30%: ???sp &lt;br /&gt;
*1 day Voodoo counter potion 30%: 500 sp or 4,500sp for 10 (heâ€™s got 7 available)&lt;br /&gt;
*Permanent Amulet vs Voodoo 30%:  2,500sp (heâ€™s got 3)&lt;br /&gt;
 Volt: the spirit plane is disturbed&lt;br /&gt;
Well, Dirk and me have a problem. We have to find our voodoo dolls, dispel magic on them, then dismantle and burn pieces separately. Luckily (kinda) there can only been one voodoo doll controlling a person at a time, so we could keep them which means nobody could start another one.&amp;lt;br&amp;gt;&lt;br /&gt;
Abby appears again â€“ other people are paying for information about travellers from off-plane. And, it looks like Natalia the voodoo priestess is behind the inquiries.&amp;lt;br&amp;gt;&lt;br /&gt;
We buy all of Voltâ€™s available stock (amulets for Dirk, Hamish and me - potions for the rest) and head back to the guild to pick up Sooty and get some Aura Alternation and Disguise Illusions cast on us (&#039;&#039;yep, weâ€™re now definitely from this plane â€“ Heliopolis&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
;Dinner Party - with fireworks to follow&lt;br /&gt;
As dusk falls, we head back to the Gobâ€™s Revenge and meet &#039;&#039;&#039;Palace&#039;&#039;&#039; â€“ a specialist transport mage (5 mins notice @100 sp). Zanak vomits and finds the mage is also pacted to the Baron.  Krane arrives and stays for dinner.&amp;lt;br&amp;gt;&lt;br /&gt;
Greeta agrees that Natalia could be an agent of Eeallice. The voodoo priestessâ€™ place is about two miles out in the swamp, strong enough to have resisted an attack by Snaggletooth, totally fireproofed and protected by water goblins and crocodiles.  And it looks like weâ€™re goona have to attack it. &#039;&#039;What fun!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After dinner, paranoid that we are, we send projected illusions of ourselves back to our strongbox room â€“ which promptly explodes massively (&#039;&#039;the way goblin balloon propellant could&#039;&#039;). Only splinters are left floating in the water - around the swiftly diving water goblins that caused the big bang. Fireworks courtesy of Natalia we think.&lt;br /&gt;
&lt;br /&gt;
===Out to a Party in the Bayou===&lt;br /&gt;
[[Image:NataliaManse.JPG|400px|right|Natalia Manse through the mist]]&lt;br /&gt;
Krane takes us out to the Nataliaâ€™s swamp manse (1000 sp for delivery to her dock). Approaching carefully, Theo DAs and the rest of us peer through the rising evening swamp mist:&amp;lt;br&amp;gt;&lt;br /&gt;
*Solid two story fire protected building (&#039;&#039;about 80â€™x100â€™&#039;&#039;) on 12&#039; stilts. Verandas at each level.&lt;br /&gt;
*Jetty and veranda out the front patrolled by 4 water goblins (&#039;&#039;water magics, self-bows, scimitars&#039;&#039;).  Jetty 3â€™ above water, steps left and right from lower veranda to upper veranda. Krane says there are back stairs - very narrow.&lt;br /&gt;
*Crocodile pens underneath (&#039;&#039;greater salt crocodiles&#039;&#039;)&lt;br /&gt;
*On the roof we spot 3 zombies (&#039;&#039;one a â€˜fireâ€™ zombie&#039;&#039;) and a gargoyle (&#039;&#039;with dehydration&#039;&#039;)&lt;br /&gt;
*The doors are warded (&#039;&#039;deafening scream&#039;&#039;) and windows enhanced (&#039;&#039;bound glass, enhanced vision&#039;&#039;). &lt;br /&gt;
And thatâ€™s just what we can see. &lt;br /&gt;
;We plan - how do you crack a big nut? With a big hammer. &lt;br /&gt;
Sooty has got three earth elementals packed away somewhere, so we get them to make an island firing platform close the house â€“ and then pull it down around Nataliaâ€™s ears. &amp;lt;br&amp;gt;&lt;br /&gt;
Well, the earth guys do a great job off cracking the nut (&#039;&#039;split in two, magic pouring out of the windows and cracks&#039;&#039;), but then they run into something far far meaner than them in the darkness under the house â€“ and pieces of elemental start being thrown out, and signs of a massive (80ft!) crocodile are seen.&lt;br /&gt;
;The Best laid plans&lt;br /&gt;
Crocodile propelled canoes full of goblins with bows and harpoons charge our island â€“ and an impenetrable mist descends on us, but flights of envenomed arrows tell is the green guys can see through it. Hamish desperately slashes at a rope as a harpoon penetrates him - pulls him forward. Zanak triggers Hamishâ€™s healing rune â€“ and then drops full of goblin venom. Theo puts up a warding against crocodiles - and then drops, too &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:rip.jpg|right|Zanak: dehydrated]]&lt;br /&gt;
Sooty puts down an ash clouds so nobody can see.  Dirk battles with the incoming gargoyle. Sooty heals Zanakâ€™s poison. I cut the harpoon rope on the now unconscious Hamish. Zanak flies up to attack the gargoyle and dies â€“ dehydrated from its horn. &amp;lt;br&amp;gt;&lt;br /&gt;
Dirk turns to deal the huge incoming croc (&#039;&#039;DA: demon lizard!)&#039;&#039; and is swallowed whole â€“ desperately grabbing a gaseous form potion to avoid a crushing death. Iâ€™m sure this is the croc that killed Snaggletooth. Dodging inaccurate bow fire, I try to dehydrate the big croc and Hamish triggers similarly deadly magic â€“ to no avail. Dirk escapes the jaws as the croc changes into a large humanoid female â€“ and calls for the gargoyle to come and get her â€“ Natalia is revealed. A dozen goblins make landfall.&lt;br /&gt;
;We decide to bug out.&lt;br /&gt;
The party scatters a bit as we bug out, and it seems like Natalia is initially making a break for town also so some quick scattered skirmishing occurs, Zanak returns to life during this period (&#039;&#039;amazingly&#039;&#039;), Dwork takes some deadly arrow fire before he blows most of the goblins into pieces, Dirk forces the Goblin Shaman/ Warrior to make a run for it, and Natalia and the Gargoyle pursue Sooty back towards the &#039;cracked nut&#039; house, with a massive individually targeted fire effect from Natalia hitting the entire party despite the distance we are spread over.&amp;lt;br&amp;gt;&lt;br /&gt;
;Smack the House - Sooty at his Best I&lt;br /&gt;
The Gargoyle (&#039;&#039;the size of a small elephant and made of living stone&#039;&#039;) is taunted into charging Sooty in a dive straight at the house, and a well placed spear with a follow up smite leaves the Gargoyle unable to avoid crashing directly through the roof. At that hammer blow, most of house disintegrates - a raft of broken wood floating in the black swamp water, leaving only a skeleton &#039;&#039;(!)&#039;&#039; structure of support beams.&amp;lt;br&amp;gt;&lt;br /&gt;
Natalia breaks free before the Gargoyle impacts and reveals that she has her own flight abilities (&#039;&#039;if slower&#039;&#039;), and heads for the last signs of the house - where we can now see a &#039;&#039;&#039;Dark portal&#039;&#039;&#039; spewing forth undead, who are then crossing directly into a &#039;&#039;&#039;Bright portal&#039;&#039;&#039; to exit. The voodoo priestess heads for the Bright portal.&amp;lt;br&amp;gt;&lt;br /&gt;
;Stopping Natalia&#039;s Escape - Sooty at his Best II&lt;br /&gt;
Scrambling to try and take her out before she can escape (&#039;&#039;and heal as we aren&#039;t sure we can fight her if she is prepared properly&#039;&#039;), we resort to a desperation tactic - and prepare to put one extradimensional space into another directly on top of her before she can make it to the bright portal.  Sooty gets responsibility for the bombing run, while the rest of the maimed party scatters to put as much distance as possible between the house and themselves.  The party wins the race, and detonates the device just before she is about to enter the portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Natalia is torn into tiny pieces, the bright portal obliterated, the house shredded and all the undead inside it evaporated.  We also think any undead just inside the dark portal may have been wiped out.  Sooty hangs onto life by the slimmest of threads, saved by Zanak&#039;s fast triggering of a Willow Healing - while the rest of the party takes heavy hits as well despite distance. &lt;br /&gt;
 A mushroom cloud rises into the darkening evening sky&lt;br /&gt;
The expanding fireball has killed all life for a mile around. The dust settles into the lifeless silence ... as well as the mere fragments of the items that had been stored in the two pockets that were detonated. &lt;br /&gt;
 A mere.... 85,000sp, give or take a few thousand between investeds, potions and the backpack&lt;br /&gt;
The party lands and joins up as best we are able - blacked and bruised, ears ringing from the concussion.&amp;lt;br&amp;gt;&lt;br /&gt;
Yep, we definitely used a hammer to crack that nut.&lt;br /&gt;
&lt;br /&gt;
===An Employer to Die For===&lt;br /&gt;
As we talk with some sort of skeletal lord that pokes it head through the remaining dark portal (&#039;&#039;not a good idea when a bunch of trigger happy adventures are around&#039;&#039;) it becomes clear that &#039;&#039;&#039;Death&#039;&#039;&#039; himself is our employer. Eeallice has been taking his dead, making undead (&#039;&#039;he really hates that&#039;&#039;) and using them for her plans.&amp;lt;br&amp;gt;&lt;br /&gt;
Death is not happy, but cannot do a lot in this realm - of course if you die (&#039;&#039;like Zanak did&#039;&#039;) he can provide some assistance. This is really comforting (&#039;&#039;I think&#039;&#039;) &amp;lt;br&amp;gt;&lt;br /&gt;
Two hours of fast healing ensues, as well as some divinations to see what is going on with Zanak, and on the two gifts we receive from Death.&lt;br /&gt;
*Divination on Zanak reveals that the plane is currently being corrupted, sliding towards an eternal night at the rate 15 minutes less daytime a day.&lt;br /&gt;
* The gifts from Death are &#039;&#039;&#039;Death&#039;s Touch&#039;&#039;&#039; (Reverse drains undead) &amp;amp; &#039;&#039;&#039;Death&#039;s Expertise&#039;&#039;&#039; (Allows Assassin/Warrior specials on undead).&lt;br /&gt;
* A scroll tube is found on a Goblin Captain, revealing some information about events as well as who isn&#039;t trusted by Eeallice.&lt;br /&gt;
* Speak to dead on the Goblin tells us she is attempting to capture &#039;The Hand&#039; in Gatorville, and that she is based on a high cliffed island down south.&lt;br /&gt;
We start back towards town, midnight having passed while we got back on our feet &amp;amp; combat capable (&#039;&#039;if not perfectly healed&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Sunday: Voodoo revenge==&lt;br /&gt;
;Goblins Escape&lt;br /&gt;
While we recover from the detonation, fires are visible in town.  Scrying shows an attack in the town by an undead army lead by Voodoo shamans, and the goblin quarter &amp;amp; landing platform under siege.  The goblins put up walls of alchemical &amp;amp; magical fire and fight hard to cover their escape, igniting their tower to leave nothing of value behind as they break free of the invaders after a couple of hours hard fighting and make for the north in a flying flotilla just as the party begins to approach town again.&lt;br /&gt;
===Ambush in the middle===&lt;br /&gt;
 Quick notes to be filled in later.&lt;br /&gt;
;We attack the shaman ...&lt;br /&gt;
[[image:rip.jpg|right|Dirk: death curse]]&lt;br /&gt;
...and his allies in the middle of the town, doing ok initially, then their ambush on us was sprung.  One drow assassin takes Dirk out instantly, the other narrowly missing getting to his target in time before the party takes off back into the air.  Agony occurs slowing a few of the party, murderous crossbow fire hurts us badly.&amp;lt;br&amp;gt;&lt;br /&gt;
The Voodoo Shaman however, comes under heavy focus fire in return, attempting to make a break for cover while badly hurt.  We run him down before he can escape too far into the narrow streets with some lucky flying and shooting, and get back into the skies.  Zanak is dying a horrible death from Necromantic magic however cheats death with his healer skills.&amp;lt;br&amp;gt;&lt;br /&gt;
;The town is starting to burn ...&lt;br /&gt;
...near the square from the fire magic flying from both sides, and we help it out a little to try and flush out the drow necromancer hiding in a building launching magic.  Then the town begins to explode as the Voodoo shamans revenge comes into effect and all his controlled fire zombies begin to detonate with gigantic explosions.  His body &amp;amp; loot are recovered amongst detonations, while the drow slip out of town with a prisoner tied up.  They aren&#039;t in the mood to talk, so combusting the prisoners ropes allows him to escape, while the drow continue south to meet up with a Specteral flying ship.&amp;lt;br&amp;gt;&lt;br /&gt;
;Talk to the Hand&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;I am the Hand of â€˜Godâ€™.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I read the book.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;I know when people are going to die.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Talking to the escaped prisoner &#039;The Hand&#039; reveals the drow have captured a living &#039;book&#039; that has information on how to portal to the plane of death safely. The goblins return ready for war, and we begin a long 32 hours of healing after stabilising Zanak between the efforts of most of the party.&lt;br /&gt;
;Death gifts us &lt;br /&gt;
* with &#039;Deaths Echo&#039; (Shows time around a death) as a reward for killing the Shaman.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Flying Fun &amp;amp; Pirate Port==&lt;br /&gt;
[[Image:Pirate_dirigible_by_Nightblue_art.jpg|400px|right|Goblin War Dirigible]]&lt;br /&gt;
Sooty and Zanak get some much needed R&amp;amp;R (and healing) as we fly south on the goblin war dirigible. In the pre-dawn darkness we investigate the dead voodoo shamanâ€™s gear&lt;br /&gt;
* &#039;&#039;&#039;Staff&#039;&#039;&#039;: Has the ability to teach you a voodoo spell (&#039;&#039;by destroying it - if you want to â€˜focusâ€™ spell selection, then sacrifice someone&#039;&#039;), also useful when creating voodoo dolls, shattering life, voodoo magic bonus, creating voodoo bones (&#039;&#039;spell stores&#039;&#039;). Made by Eeallice and the dead shaman on the Plane of Death&lt;br /&gt;
* &#039;&#039;&#039;Head band&#039;&#039;&#039;: Undead ESP/mind reading (&#039;&#039;what do the dead think of?!&#039;&#039;)&lt;br /&gt;
Divinations of this Plane reveal it is becoming tainted â€“ and the only way to remove the taint is to deal with the source. So, Zanak calls upon his god (&#039;&#039;Ahura something or other&#039;&#039;) and makes a connection (&#039;&#039;heâ€™s pretty happy&#039;&#039;). &#039;&#039;Where is the source of the corruption?&#039;&#039; A white arrow springs into being â€“ pointing south (&#039;&#039;a lot of use that is&#039;&#039;)&lt;br /&gt;
===A Spy gets Shattered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;&lt;br /&gt;
The Hand: The Licheâ€™s death is grey â€“ it hangs in the balance. &lt;br /&gt;
Have you found the thing spying on you?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
At that, we spend some time trying to find some sort of spy. Dirk spots a feline flicker out of the corner of his eye, which Hamish picks up on the shamanâ€™s headband â€“ and tries to urn (and gets fire-balled in return). &amp;lt;br&amp;gt;&lt;br /&gt;
It seems to be â€˜underâ€™ the boat, so the healthy party members jump out to have a flying search. Dirkâ€™s flying disappears (oh dear) so he has no choice but to use his goblin parachute (&#039;&#039;yes, the experimental one&#039;&#039;). It works. &lt;br /&gt;
* Zanakâ€™s true seeing lets Theo spot a undead feline gargoyle thing well concealed on the bottom of the cabin and flies straight into close combat, knocking it flying (&#039;&#039;well, not flying â€“ more like dropping really&#039;&#039;). &lt;br /&gt;
* Dirk gets a stunning crossbow bolt into it (&#039;&#039;as they drop past him&#039;&#039;) and Theo goes into a winged rat form and manages to slip from its grasp into a bush - as the cat hits very hard. &lt;br /&gt;
* Meanwhile, I do a power dive with a couple of large explosive goblin grenado intending to do my favourite low level bombing run, but when this cat thing dispels my wings I have just enough control to make sure it becomes a flat cat in many pieces.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:rip.jpg|right|Theo: the Orc]]&lt;br /&gt;
The expanding fire ball kills all life within Â½ mile (&#039;&#039;including Theo&#039;&#039;), and a small mushroom cloud ascends into the darkened sky. With some arcane assistance I just survive (with critical wounds) â€“ long enough for Dirk to rescue me from drowning. Theo has a brief visit with our employer - and all of her dispersed pieces come together. Sheâ€™s a little annoyed at me â€“ but whatâ€™s an orc to do?&amp;lt;br&amp;gt;&lt;br /&gt;
Zanak and Sooty find a glowing red crystal of elemental fire amongst the catâ€™s fragments (trigger by breaking). they won&#039;t give it to me, and the goblins lock up all of their grenados. Can&#039;t think why.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Gathering===&lt;br /&gt;
;Well, that rising mushroom fireball attracts a bit of attention â€¦&lt;br /&gt;
â€¦ and a flight of dark griffins and eagles come our way. Things are a teeny bit tense until a smooth talking Sooty reveals the contents of the dead goblinâ€™s scroll to this pirate captain &#039;&#039;&#039;Dâ€™boise&#039;&#039;&#039;. Something about Eeallice writing Natalia to say Dâ€™boise isnâ€™t to be trusted - and should be killed at some point changes the pirate&#039;s loyalties.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile me and Zanak are checking out the captainâ€™s gorgeous side kick &#039;&#039;&#039;Petra&#039;&#039;&#039;. Zanak is excited to find the morose elf is pacted to Ahura Mazda too â€“ sounds like a match made in, well, heaven. She doesnâ€™t seem to agree (&#039;&#039;but she does fully heal the priest, so he lives in hope&#039;&#039;). &lt;br /&gt;
;Communications and Investigations continue&lt;br /&gt;
*Highest rank spells: Dâ€™boise â€“ Water Walking, Whirlwind Vortex; Petra â€“ Rack of Truth&lt;br /&gt;
*Eeallice is trying to flood this plane with undead. The pirate knows the general direction of Eealliceâ€™s high cliffed island. Found past a Skull Rock Island, it is a voodoo place of power: undead in daylight, funny fuzzy trees, low mana, weak barriers to other planes â€“ it is not a natural island, it has been constructed&lt;br /&gt;
*His six dark griffins were made for him by &#039;&#039;&#039;Dori&#039;&#039;&#039; (a powerful binder minion of Eealliceâ€™s). Sooty quickly suggest that Petra and Zanak investigate any taint in the constructs, and yes, there was a faint taint which they remove. Possibly some part (brain?) of Eeallice which would have let her control them.&lt;br /&gt;
*Other powerful minions of the big Ee: &#039;&#039;&#039;Gord&#039;&#039;&#039; â€“ a necromancer; &#039;&#039;&#039;Max&#039;&#039;&#039; â€“ a rune mage&lt;br /&gt;
*Confirms that Vlad (a necromancer) is currently in charge of Port Charles (he heard the name from the big Ee). The Port is on an island and has a population of about 10 -15,000 people. Water Mages are particularly strong.&lt;br /&gt;
Dâ€™boise agrees to work with us against the liche witch â€“ and we agree the best way to get to her island is on the griffins (they donâ€™t get tired and donâ€™t get hammered by summer storms). I donâ€™t trust him.&amp;lt;br&amp;gt;&lt;br /&gt;
It is about six hours to the Port, so we agree approach separately (&#039;&#039;spies are everywhere&#039;&#039;) â€“ and we spend the time getting ourselves back into shape (and Hamish ritually breaks the shaman staff â€“ and receives the spell of Bind Lesser Undead)&lt;br /&gt;
&lt;br /&gt;
===Port Charles===&lt;br /&gt;
[[Image:Port Charles.JPG|300px|right|Port Charles]]&lt;br /&gt;
It is afternoon before &#039;&#039;&#039;Task&#039;&#039;&#039; (the goblin dirigible captain) cuts the power and we glide to a silent stop â€“ we can see that the Port island ahead is surrounded by about 40 boats of various sizes and types (typical mercenary fleet) - and we can see that it is a stand-off.&amp;lt;br&amp;gt;&lt;br /&gt;
Many slowly sinking wrecks are seen in the attacking fleet and the city defences are unbroken:  The two towers at the harbour entrance are still intact and a large blue sphere protects what seems to be the Water Magesâ€™ Guild (ensorcelled with some pretty deadly enchantments).&amp;lt;br&amp;gt;&lt;br /&gt;
We can spot the fleet command ship â€“ which is a tempting target for us, but we decide to see if we can contact the water mages first. Eeâ€™s attack will probably be based on opening a portal in the city (probably a rune portal) and flooding the city with undead.&lt;br /&gt;
&lt;br /&gt;
==...==&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
==SGT Summary==&lt;br /&gt;
==People met &amp;amp; of note==&lt;br /&gt;
*&#039;&#039;&#039;L&#039;roy&#039;&#039;&#039;: Bound Spirit.  Voodoo shaman of power who owed service to DEATH.  Acting as his agent interacting with us.&lt;br /&gt;
*&#039;&#039;&#039;Eeallice&#039;&#039;&#039;: Lich.  Powerful Necromancer/Planes Walker who has designs on the plane of Korinia.  Has previously crossed paths with the guild &amp;amp; was defeated but not destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Natalia/Blue Belly&#039;&#039;&#039;:  Demon Lizard.  Shapechanger Human/Elf/80&#039; Croc.  A Demon Lizard is what the Tribes people of the fire valley were meant to be pacted to.  Extremely powerful entity.  May have been permanently killed if was in true form, otherwise out of the picture for a substantial time as was a more powerful than normal avatar if not true form.&lt;br /&gt;
*&#039;&#039;&#039;The Hand&#039;&#039;&#039;: Philosopher of Gatorville thieves guild.  Rescued by party from Drow.&lt;br /&gt;
*&#039;&#039;&#039;Volt&#039;&#039;&#039;:  Human.  Voodoo shaman in Gatorville.  Died trying to betray the party.&lt;br /&gt;
*&#039;&#039;&#039;Task&#039;&#039;&#039;: Goblin War Dirgible Captain&lt;br /&gt;
*&#039;&#039;&#039;Greeta&#039;&#039;&#039;: Goblin inn owner. Pacted to Baron Alagor, a Greater Efreeti fire power. Ally&lt;br /&gt;
*&#039;&#039;&#039;D&#039;Boise&#039;&#039;&#039;: Pirate Captain of six griffins and eagles&lt;br /&gt;
*&#039;&#039;&#039;Petra&#039;&#039;&#039;: Cute priest of Ahura Mazda, travelling with D&#039;Boise&lt;br /&gt;
&lt;br /&gt;
==Places of Note==&lt;br /&gt;
*Gatorville;  A den of thieves &amp;amp; worse in a Drake infested swamp to the south of the continent.  Destroyed 813 by a Voodoo shamans dying revenge.  Will probably get rebuilt.&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
==Loot and Expenditure==&lt;br /&gt;
===Cash Advance===&lt;br /&gt;
20,000 sp&lt;br /&gt;
===Guild Purchases===&lt;br /&gt;
Each&lt;br /&gt;
*Rank 20 Greater: Lucius @8,000 sp&lt;br /&gt;
*20 x 10 pt Guild Healing potions @ 650 sp&lt;br /&gt;
*5 x Water of Healing @ 1,200 sp&lt;br /&gt;
*3 x Vials of Holy Water (free from Zanak&#039;s Church)&lt;br /&gt;
===Treasure===&lt;br /&gt;
;Death&#039;s Gifts&lt;br /&gt;
:One per person only.  Can not be traded to outside the party.  Does not need to be taken immediately.&lt;br /&gt;
*Deaths Touch: Ability to drain undead.  (Taken by Sooty)&lt;br /&gt;
*Deaths Expertise: Assassin &amp;amp; Warrior abilities can be used on undead, Spec Grevs can be inflicted (Certain may still not apply)&lt;br /&gt;
*Deaths Echo: Shows a period of time before &amp;amp; after a death,  Can only be used once per death. (Taken by Zanak)&lt;br /&gt;
;Natalia&lt;br /&gt;
*Scroll Tube/Letter to Lt.&lt;br /&gt;
;Volt&lt;br /&gt;
*Anti-Voodoo amulets (+? vs Voodoo magics) *3&lt;br /&gt;
*Anti-Voodoo potions (30% MR vs Voodoo, counts as General &amp;amp; Special counter, 24h Duration.  *7 (6 drunk, 1 left)&lt;br /&gt;
;Gaterville Shaman&lt;br /&gt;
*High DP &#039;leather&#039; armour. (9 DP?)&lt;br /&gt;
*Bone Staff (Bonuses for Voodoo, sacrifice to gain Voodoo spell by Entity mage)&lt;br /&gt;
*Feather Headdress (Read undead thoughts)&lt;br /&gt;
*Assorted other items (Anti Voodoo amulet?)&lt;br /&gt;
;Cat Gargoyle&lt;br /&gt;
*Red crystal of elemental fire: trigger by breaking&lt;br /&gt;
;Names/Counterspells&lt;br /&gt;
*Plane Name; Sooty, Dirk, Theodonna.&lt;br /&gt;
*Voodoo Counterspell; Dirk, Theodonna.&lt;br /&gt;
&lt;br /&gt;
===Pay if return to guild===&lt;br /&gt;
30,000 sp&amp;lt;br&amp;gt;&lt;br /&gt;
Deaths Hard Bargin&amp;lt;br&amp;gt;&lt;br /&gt;
==Buffs==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot; | So&lt;br /&gt;
!Title=&amp;quot;Dwork&amp;quot; | Dw&lt;br /&gt;
!Title=&amp;quot;Theadonna&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Dirk&amp;quot; | Di&lt;br /&gt;
!Title=&amp;quot;Hamish&amp;quot; | Ha&lt;br /&gt;
!Title=&amp;quot;Zanak&amp;quot; | Za&lt;br /&gt;
!Title=&amp;quot;p7&amp;quot; | P7&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Daily buffs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;(dawnish)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corruscade (1Ft ea., Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42/21 Defence/Close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 31 hours (Enh.Enc.)&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Armour (1 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 80pts ablative vs Elemental damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 26 Hours (Enh.Enc.)&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Twice Daily buffs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;(Dawnish &amp;amp; duskish).  Ritual with Orb&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Willow Healing (2 Ft, Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 End a pulse for 8&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield? (1 Ft, Ha)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 4?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Immunity to Telepathy&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9+ Hours?&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y/Pos.&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y/Pos. &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y/Pos.&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y/Pos.&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Pos.&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (1 Ft, So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Float to ground&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Quarterly refresh&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;as needed with restoratives/Enh.Enc.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ash Shroud (2 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 4 End Armour (No stacking)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (1 Ft ea., Z)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D+? Damage, Stun&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ?(Enhanced) Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing? (1 Ft ea, Dw)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from normal fires&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of the Phoenix (2 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 37mph flight, Dark ash trailing wings.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7.5 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Quietness (1 Ft ea. Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11% Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |&#039;&#039;&#039;Combat Buffs.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (2 Ft ea. Dw)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14% S.C. +7DM(+13 vs Undead)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18/28 minutes (Enh.Enc)&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; 2?&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; 5?&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; 1?&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; 3?&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; 4?&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Breathing (1 Ft ea., So)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 Hours&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; 1&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; 2&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; 5&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Light (So/Za)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Drain protection + AoE Drain protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21/33 Pulses&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell name&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effects...&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 99 minutes&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dw --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Di --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ha --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- p7 --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
;Other Buff Notes&lt;br /&gt;
Enchanted Area: When down, recipient pays Ft cost rather than caster.  Morning buffs cost 2 Ft each.  Ritual buffs only cost caster, Quarterly buffs cost 5 Ft per round.  Pets/Primary allies will be included in buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
Restoratives needed dawn &amp;amp; dusk to keep party at high Ft levels as a result.&amp;lt;br&amp;gt;&lt;br /&gt;
Restoratives:  Hamish&amp;lt;br&amp;gt;&lt;br /&gt;
Healing:  Sooty/Zanack (Via Healer)&amp;lt;br&amp;gt;&lt;br /&gt;
;Times to buff.&lt;br /&gt;
:Dawn/Dusk Rituals 1 hour + 10 mins for other spells + restoratives/healing.  But full/almost full fatigue.&amp;lt;br&amp;gt;&lt;br /&gt;
:Midday/Night &amp;lt; 1 min to buff but everyone down 5 Ft.&lt;br /&gt;
;Amulets of Jasper.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchased (12,000sp):  Dwork, Theo, Zanak, Hamish, xxxx.&amp;lt;br&amp;gt;&lt;br /&gt;
Loaned (8,000sp on loss):  xxxx, xxxx.&amp;lt;br&amp;gt;&lt;br /&gt;
===Party Skills===&lt;br /&gt;
*Mil Sci: Dirk (6), Sooty(5, Skirmish, Naval), Zanak (2)&lt;br /&gt;
*Ranger: Dirk, Hamish, Sooty (5, Damned Terrains)&lt;br /&gt;
*Healer: Sooty (8, No Resurrect), Zanak (6)&lt;br /&gt;
*Silent Tongue: Sooty (6), Zanak (6), Dwork (4), Theo (5)&lt;br /&gt;
&lt;br /&gt;
==Watch Orders==&lt;br /&gt;
;Normal&lt;br /&gt;
*Hamish, Zanak&lt;br /&gt;
*Sooty, Dwork&lt;br /&gt;
*Theodonna, Dirk&lt;br /&gt;
;High Alert&lt;br /&gt;
*Hamish, Zanak, Dwork&lt;br /&gt;
*Sooty, Theodonna, Dirk&lt;br /&gt;
&lt;br /&gt;
==Marching Orders==&lt;br /&gt;
;Standard&lt;br /&gt;
*Dirk.&lt;br /&gt;
*Dwork, Hamish.&lt;br /&gt;
*Theodonna, Sooty&lt;br /&gt;
*Zanak.&lt;br /&gt;
;Single file.&lt;br /&gt;
*Dirk, Dwork, Hamish, Theodonna, Sooty, Zanak&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;Study &amp;amp; Prep&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &#039;&#039;A Drink, Noisy Goblins&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &#039;&#039;Travel Trouble&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &#039;&#039;Gaterville &amp;amp; Natalia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &#039;&#039;Gaterville Gone&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &#039;&#039;Flying Fun &amp;amp; Pirate Port&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=68107</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=68107"/>
		<updated>2013-08-20T21:48:31Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Moonday: Ice Freed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage (Good and ugly - PB10)&lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallamaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Elenna keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and MÃ®m sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|Raider&#039;s Rune]]&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really. We note that a green rune has been carved in a number of places. We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
;The Band of Brothers&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting!&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the &#039;&#039;&#039;ley lords&#039;&#039;&#039; used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
*There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
*And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
MÃ®m passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil MÃ®m. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pug&#039;s polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodyâ€™s snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Tallama. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
;Orcs!&lt;br /&gt;
In the twilight we finally notice a huge band of orcs approaching - about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Pillage &amp;amp; Burn and Furry Friends==&lt;br /&gt;
;Village Pillage&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted around mdnight by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
&lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
;After another sound Pug thrashing...&lt;br /&gt;
... the party are not surprised to see the disgusted Band of Brothers leaving, vowing to spread word of our evil deeds. Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
;Rupert Burns&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration. 5 hours of glorious pain later (&#039;&#039;at least Mim thinks so&#039;&#039;) and Rupert is his normal self.&lt;br /&gt;
&lt;br /&gt;
The sun is beginning to set again (at 3pm!) and in the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. &lt;br /&gt;
;Furry Friends&lt;br /&gt;
It was not a good experience for our barbarian plainsman â€“ ripped and ravaged to death by 6-legged wolves  They seem to appear out of nowhere (with camouflaged/chameleon fur) - we all had 2 or 3 wolves at our necks. &lt;br /&gt;
&lt;br /&gt;
I (MÃ®m) donâ€™t mind getting in close - and shred my attackers until they fled (canâ€™t touch me - particularly when Elenna has quicked me).  Rupert has some fun roaring around the place.&lt;br /&gt;
&lt;br /&gt;
Pug nearly dies from his own fanged friends and desperately encourages the wolves to shred Anyâ€™s tender flesh, cursing as she moves towards her true love Angus (and out of the range of the wolves&#039; interests). I grudgingly obey the Party Leader orders to save Pug, ignoring my five attackers, slaying both Pugâ€™s wolves - forcing them to regurgitate the repulsive pustulating fungoidal body that is called Pug.&lt;br /&gt;
&lt;br /&gt;
Tallama crushed one between her thighs.  Rupert helped a little â€“ he managed to stop the wolves fleeing with the barbarianâ€™s body parts.&lt;br /&gt;
&lt;br /&gt;
I wonder how Ahiga feels about a shallow grave on a cold plain - under the arctic sun?&lt;br /&gt;
;Teenage Dramas&lt;br /&gt;
14 year old Any had conniptions when Angus doesnâ€™t return her love  and then tries to commit suicide when Angus was revealed to be the dirty old man Roberton (all of 25 years old)  I advised her never to trust any man, but Rupert saved her life by donating his â€˜life eggâ€™ thingy â€“ so sheâ€™s still with us.&amp;lt;br&amp;gt;&lt;br /&gt;
Pugâ€™s spirit bear returned, but seems to have been tasked by the glacier with being Pugâ€™s conscience. Good luck to the bear.&amp;lt;br&amp;gt;&lt;br /&gt;
Talima has strange dreams that night, that there is something big and hairy between her thighs perhaps? The snake belt opines that she is going insane. Excellent.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Flight to Wisdom==&lt;br /&gt;
;Sage Bound&lt;br /&gt;
The next morning, we decided to fly to the sage at the crater-lake â€“ 150 miles to the south (weâ€™ll get there before the Band of Brothers). The land becomes warmer as we fly south, with more brush and trees, and even the odd woodland.&lt;br /&gt;
&lt;br /&gt;
After a few hours we landed outside the village of Dell (about 100 miles south of our wolverine encounter) - and chat to the Watchman Entiper, who is happy that their stock of glacier water will become more valuable (it has healing properties). Roberton spent some time lying to the villagers getting directions: the village of Tonsenamus is about a day&#039;s walk south, Olyeo, the crater town, is two days walk. They sell mean pikelets, lemon juice and sugar - we have to come back this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flew closer - and walked to the cliff edge of the huge crater-lake (200 foot drop). We were lowered on some binder contraption down to a small lake-side village to be met by B&#039;lonem, councillor, and welcomed to the city â€“ and told to be gone by nightfall, or after the entertainments end at 9pm. We went to the pub for lunch - chef Newman - and found Resya, the short, cute, human sage, talking to someone about when the Band of Brothers may be back.&amp;lt;br&amp;gt;&lt;br /&gt;
No accommodation lake side, so weâ€™ll have to take the last trip up to the cliff top and stay in the settlement there&amp;lt;br&amp;gt;&lt;br /&gt;
Oddly, the mana level in the village (and probably the whole lake) is high.&lt;br /&gt;
;Is Ahiga still dead? &lt;br /&gt;
He seems to be slowly regenerating (troll-skin like) â€“ the healers think his body might be â€˜wholeâ€™ soon.&lt;br /&gt;
But â€“ his spirit is elsewhere. Pug suggests that Ahigaâ€™s spirit seek out Elephant in the land of the dead. Donâ€™t know if Ahiga can hear â€“ Tallama says there is no sign of that spirit&lt;br /&gt;
;Inn Time&lt;br /&gt;
As we discuss what to say to the sage lunch is served - and this is the best food we have ever tasted. I (Tallama) DA the chef - College of Magic - no answer. Must be a genius.&lt;br /&gt;
&lt;br /&gt;
Divers are over-heard talking to the sage at the bar - discussing retrieval of gems and metals from the lake and the finding of a statue on their deepest dive. Why would there be a statue in the lake? DA the Diver - last magic to impact - No answer. DA the sage - 2nd highest ability - Uncanny ability to sense what people are thinking. Ok this sage is somewhat of a concern.&lt;br /&gt;
&lt;br /&gt;
We intercept the sage as she is heading from the bar and we are invited to see her at 3pm that day, at her house in the new part of town.&lt;br /&gt;
;Robinton Reaches New Depths&lt;br /&gt;
Our illusionist decides to go deep - and challenges a diver (with a well developed pair of lungs). Apparently he doesn&#039;t have to breathe! (&#039;&#039;but can he talk when he&#039;s not breathing?&#039;&#039;) Bets are laid - most gamblers finally agree that the deeper diver wins (Pug figures Robinton can to 10 times as deep as the diver - &#039;&#039;silly gobl&#039;&#039;in)&lt;br /&gt;
&lt;br /&gt;
We head off to where the diving boats are - in the rust red walled crater lake. The diver put forward is &#039;&#039;&#039;Nipal&#039;&#039;&#039; - &#039;&#039;ew errs&#039;&#039; from the party - she is &#039;quite&#039; pleasant on the eye. Elenna heads out with Robinton and Nipal on a diving boat. We don&#039;t want to be expelled from this town before we speak with the sage - so we are careful not to offend!&lt;br /&gt;
&lt;br /&gt;
Robinton and Nipal are 250&#039; down to a rocky bottom - &#039;&#039;even stevens&#039;&#039;. R grabs a &#039;starstone&#039; and is attacked by a parrot fish at the bottom - and by a blue ring octopus on the way up (it grabs hold and pops &#039;&#039;into&#039;&#039; the wound and disappears into Rob). He drops the starstone -  and the decision is to go down again (to break the tie) &lt;br /&gt;
&lt;br /&gt;
On the second dive Nipal finds the 7 segment star stone. Still a tie.&lt;br /&gt;
&lt;br /&gt;
Third dive - the decision to try and go deeper. Nipal gives away the stone - obvious to us for Robinton to fail the dive. Robinton is oblivious to this - and doesn&#039;t recognise the hint. On the way down the R&#039;ton&#039;s octopus leaves the wound as they head down this time to about 1,200&#039; deep - where mini trees and fish are seen. &lt;br /&gt;
&lt;br /&gt;
After about five minutes down there Nipal passes out - &#039;&#039;not good&#039;&#039;. The courtier brings her up - and lucklily healing is successful when they both reach the surface. The divers see the bet has been won - Robinton saved Nipal - all for 20silver pieces. &#039;&#039;Pug loses&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I DA the entire crowd around us and there is not one mage in the crowd. DA Robinton - last magic to impact on Robinton - Penetration.&lt;br /&gt;
;Rupert tries to find a place to bed Any ...&lt;br /&gt;
...for her to stay that is. The tavern won&#039;t rent a room, but Any is a fine sculptor - and so has a chance of staying here if needed. &lt;br /&gt;
;Ahiga is Heard&lt;br /&gt;
I hear a voice from the sack - Ahiga - &#039;&#039;Get Melody&#039;&#039;. Elenna - &#039;&#039;Melodyâ€™s spirit or body?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m heads to the other side of the tavern and outside - and distracts the locals by dancing&amp;lt;br&amp;gt;&lt;br /&gt;
While Eleanor heads into the urn to get the Melody&#039;s body Robinton secures a private room and we meet Melody - and learn that Melody has met with Elephant.&amp;lt;br&amp;gt;&lt;br /&gt;
The message from Elephant is - get rid of the madness and get rid of her permanent death.&amp;lt;br&amp;gt;&lt;br /&gt;
Her planar ability has caused the madness. Itâ€™s a curse and requires physical healing and no planar travel for a while. We&#039;re directed to talk to the sage and find some serious magic - probably in the the crashed city.&lt;br /&gt;
;Resya is Heard&lt;br /&gt;
[[Image:Rune_1.jpg|80px|right|The Red Raiders&#039; Rune]]&lt;br /&gt;
We meet with the sage &#039;&#039;tell us your story&#039;&#039;. We exchange information&lt;br /&gt;
* We find out that there is no magical healing / resurrection&lt;br /&gt;
* Help for healing madness - no help at all that she knows of.&lt;br /&gt;
* Ley lines? There is a node in the lake (probably why the mana level is high). It is best accessed when the lake still - but there is a tradition of not going onto the lake when it is still (no one knows why - just say NO)&lt;br /&gt;
[[Image:Rune_2.jpg|80px|right|The Orange Raiders&#039; Rune]]&lt;br /&gt;
* Other ley nodes: Silver mountain, Mount Tranquil, this lake - and others (like the glacier)&lt;br /&gt;
* The laylords died out about 500 years ago - Betrayal caused the city to crash. A young laylord was been seen about 2 years or so ago.&lt;br /&gt;
* Mages now are less powerful than mages of the past. The crashed city may have items to enhance abilities.&lt;br /&gt;
Resya advises to kill the person who created the dagger (assuming this is so that Melody can be recovered). The Hall of the Dead is a &#039;real&#039; place - far to the west.&lt;br /&gt;
;Raider Lore&lt;br /&gt;
[[Image:Rune_3.jpg|80px|right|The Yellow Raiders&#039; Rune]]&lt;br /&gt;
The Band of Brothers think the Raiders are kidnappping because are looking for something - maybe a talent for magic?&amp;lt;br&amp;gt;&lt;br /&gt;
The BoB savant (that knows when the eclipses occur) is a nephew of a friend of the sage. These Eclipses are localised to where the attacks occur. And the sage says that there is a corona around the sun at an eclipse (which apparently is different to a &#039;normal&#039; eclipse).&amp;lt;br&amp;gt;&lt;br /&gt;
Resya has a collection of the seven runes left carved on the destroyed villages&lt;br /&gt;
;Resya&#039;s tapestry&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|The Green Raiders&#039; Rune]]&lt;br /&gt;
It has 4 areas / squares / quarters.&lt;br /&gt;
Top left is spring, top right summer, bottom right is autumn and bottom left is winter.&lt;br /&gt;
Each picture is of the same place but each shows a different view&lt;br /&gt;
The same woman is in each picture - from when she is a girl through to when she is an old lady in making the tapestry.&lt;br /&gt;
The tapestry has been handed down from mother to daughter.&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
*Spring - shows fallen leaves, a small grey tombstone, a ruined courtyard and a flowing fountain.&lt;br /&gt;
*Summer - shows snow drops&lt;br /&gt;
*Winter - shows an eclipse and a moon in the lake with a wolf&lt;br /&gt;
*Autumn - shows leaves fallen, a weeping willow.&lt;br /&gt;
All 4 quarters show flowers in the middle&lt;br /&gt;
There is a message on the tombstone&lt;br /&gt;
 NEVER THE PLACE&lt;br /&gt;
 never the time&lt;br /&gt;
[[Image:Rune_6.jpg|80px|right|The Indigo Raiders&#039; Rune]]&lt;br /&gt;
We check out the tapestry: DA - about 500 years since creation. DA#2 - Preservation magic. Ancient divination - Highly magical, preserving something - linked and its protecting something. There is no transport magic.&amp;lt;br&amp;gt;&lt;br /&gt;
4 seasons in one day ?&lt;br /&gt;
DA on sage - any unknown ley abilities ?&lt;br /&gt;
;Healing Ahiga&lt;br /&gt;
[[Image:Rune_7.jpg|80px|right|The Violet Raiders&#039; Rune]]&lt;br /&gt;
The healers spend some time with Ahigaâ€™s body - and estimate it will take over a day of hard work by Tallama and Robinton to repair what is damaged and broken. Resya gets a dispensation with the village council so we can stay in the village to do this work.&lt;br /&gt;
&lt;br /&gt;
Resya seems to have become an ally - with her honesty is definitely the best policy (even if you are a goblin)&lt;br /&gt;
&lt;br /&gt;
==Reapsday: The Healing of Ahiga==&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
(...MÃ®m spent her time memorising the tapestry)&lt;br /&gt;
&lt;br /&gt;
==Sunday: Spirited Movements==&lt;br /&gt;
;A Rune Mage Returns and Reads Runes&lt;br /&gt;
OK, the healing of Ahiga&#039;s body is complete. Pug&#039;s spirit bear helps Ahiga&#039;s spirit move from Melody&#039;s body to his own. First up, he investigates Resyaâ€™s Runes and can&#039;t work much out except&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|The Green Raiders&#039; Rune]]&lt;br /&gt;
* the seven runes appear to represent the colours of the rainbow (remember the village mage escaped MÃ®m on a rainbow)&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
* the fourth green rune which was carved by Any&#039;s village attackers seems to represent some sort of green growing magic (as Rupert knows &#039;&#039;all to well&#039;&#039;)&lt;br /&gt;
* the fifth blue rune is associated with magics of air and water&lt;br /&gt;
We try to guess at the magics of the other runes: red - fire; orange - ??; yellow - light?; indigo - mind?; violet - necromantic?&lt;br /&gt;
;OK, next up Melody&lt;br /&gt;
From Ahiga&#039;s discussions with Elephant in the Halls of the Dead we know that to resurrect her, we must first destroy the maker of the dagger - back on Melody&#039;s home plane. To get there, Elephant needs to transfer some of Melody&#039;s planar travel abilities to a party member - which means going to the Halls of the Dead.&lt;br /&gt;
&lt;br /&gt;
After must discussion about who is going to die to get to the Halls to make this transfer, we work out an easier way. Pug&#039;s bear comes to the rescue again and is able to take Elenna&#039;s spirit directly to Elephant - without dying.&lt;br /&gt;
;Really useful that bear. Makes up for Pug I guess.&lt;br /&gt;
The bear says that all of us can join our spirits with Elennaâ€™s (&#039;&#039;piggy back as-it-where&#039;&#039;) - and most of us agree. Rupert and Roberton stay to watch over our bodies, while Tallama has her own spirit form (a moose!). &lt;br /&gt;
&lt;br /&gt;
Spiritually, we move through a landscape of pulsating lights, multi-coloured clouds, orchestral clashing sounds and thrumming energies that seem to invisibly impact on our non-existent skin (strange place).&lt;br /&gt;
&lt;br /&gt;
Ahead we see a huge mass of icy white tinged strength apparently being choked by blue glows and bolts, emanating from a blue robed figure. The bear says it is the spirit of the glacier â€“ and it is being attacked. We remember Ahigaâ€™s analysis of the blue Raidersâ€™ rune â€“ magics of air and water. We all get a bad feeling.&lt;br /&gt;
&lt;br /&gt;
Blue lines reach towards us and we try to prepare â€“ only Elenna can draw mana, so she quickly quickens us all and we speed away to Elephantâ€™s place (spurred by the pain causing blue lightning)&lt;br /&gt;
&lt;br /&gt;
The bear lands us in front of a set of grandiose doors guarded by a sphinx - and some heavies. She says we have to answer some riddles - or deal with the heavies to get through the doors. Well, the barbarian proves to be pretty good at riddles and the moose just scrapes in â€“ so we get to see the big man, who attempts to imbue Elennaâ€™s spirit with some of the comatose Melodyâ€™s planar ability. &lt;br /&gt;
&lt;br /&gt;
Seems to work, but there is a bit of mix-up getting out of the spirit lands â€“ Pug wakes up in Elennaâ€™s body, Elenna wakes up in Melodyâ€™s body and the bear wakes up in Pug&#039;s body (having lost all his spirit walking abilities) . We blame the goblin (he tried to stay awake in the Halls). Tallama makes her own way back via the blue vs white combat â€“ and it doesnâ€™t look good for the glacier.&lt;br /&gt;
;Save the Glacier I - Search of the Ley Lake Spirit&lt;br /&gt;
We think the best way to help the glacier (which we call a Ley Spirit) from the Blue Ley Lord is to try to get help from the Ley Spirit which we think must be associated with the Ley Point that is the crater lake, so we head on in a boat with Nipal on the mirror smooth lake (which the locals never venture out on). Robinton dives five feet into the crystal clear water â€“ and disappears. DA? Transportation magic. Our troubles start when we agree with Pug â€˜&#039;&#039;Letâ€™s all dive after Robinton&#039;&#039;â€™.&lt;br /&gt;
*&#039;&#039;Hit me if I ever agree with the goblin again&#039;&#039;&lt;br /&gt;
As we dive through the clear water, transportation magic impacts and the water turns icy cold â€“ and above us is a layer of ice. I (&#039;&#039;MÃ®m&#039;&#039;) hurriedly drink the potion of water breathing I got out before diving. Elenna has Melodyâ€™s Ring of Secret Breathing on â€“ so sheâ€™s ok. The rest, well, they hold their breath. In the dim ice-filtered light, we spot immobile figures floating in the distance â€“ just under the ice.&lt;br /&gt;
*&#039;&#039;Would the goblin poke a stick in a hornetâ€™s nest?&#039;&#039;&lt;br /&gt;
Yes. Pug fires off an ice bolt at one (&#039;&#039;do you fire an icebolt??&#039;&#039;) - and one-by-one the figures stir and move purposefully in our direction. There are masses of them &amp;amp; they are dead and cold - and a touch encases the victim in ice, to float up to be just under the ice. Many undead are blasted, but one-by-one most of us are frozen and floating â€“ and desperately holding their breath. &lt;br /&gt;
*&#039;&#039;The clock is ticking.&#039;&#039; &lt;br /&gt;
Robinton and me swim deeper to avoid the onslaught â€“ and promptly disappear back to the crater lake. Ah! Rupert, Roberton, Nipal and me grab ropes of the boat and go invisible. It is tricky to sneak past the once-again-immobile ice zombies and lash a rope on an ice-cube and drag it down to the â€˜transport-backâ€™ layer, but we manage it. I get cubed and have to be rescued, but in the end we all lie gasping and melting in warm winter sun - back in the crater-lake boat, knowing we have had a very lucky escape. &lt;br /&gt;
*&#039;&#039;Next time, the goblin goes first.&#039;&#039; &lt;br /&gt;
If he doesnâ€™t come back, well, I may spend a looong time re-reading my guild contract.&lt;br /&gt;
;Save the Glacier II - Kill the Mage&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
Well, it is going to have to be direct action, so we fly back to the glacier and spot a small tower, with an encampment of about thirty people - their cloaks emblazed with what looks like that blue rune emblem.&amp;lt;br&amp;gt;&lt;br /&gt;
We land and stealth closer. Twilight shrouds our movements. I&#039;m going to kill something verry soon.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a ruined village - that we didnt destroy - some tents with about 30 mercenaries and a burnt out tower.&amp;lt;br&amp;gt;&lt;br /&gt;
We bickered for a while &amp;quot;Why are we doing this?&amp;quot; until a mercenary comes over to widdle on some rocks, only to be slept and knifed (thanks Mim, death buzzes are such a high). Then another merc comes calling for his mate, Fred, only this time someone decides to kill him openly. So now the camp is aroused.&amp;lt;br&amp;gt;&lt;br /&gt;
Which was almost according to plan as Mim and Rupert stealthed their way through the doors into the ruined tower, covered by the raucous battle going on, explosions and arrow fire.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;The Tower has three floors&#039;&#039;&lt;br /&gt;
Up we went, the valiant duo, to find a dead Ley Lord, in a death rictus on a chair. The big goblin dropped the little one into the tower, who then threw the Ley Lord to the ground - he is very brave around the dead - only to see a good piece of loot disappear and his blood to shoot up into the air, downing the the big goblin. That is different. It became crowded as nearly everyone piled into the tower to wreck their revenge on Pug, so i went and looted the tents, and to determine that the mercenaries had been here about two days.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ley Lord had been dead for about one and a half days. That&#039;s good right? &amp;lt;br&amp;gt;&lt;br /&gt;
The Sun went Dark, winds started to howl: oh not again!! A Ley Lord appeared on the top of the tower and began to rain blue death down the tower, so everyone ran away, or tried to... some got a little bit paralysed. Arrows to the rescue, and the bugger exploded, only this time his blood and body flowed downwards. The tower now has only two levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Hmmm. oh yes, just before he died he seemed to look into another realm and say &amp;quot;you traitor!&amp;quot; as if someone elsewhere was doing him harm. Excellent, we can claim it wasnt us if need be. Nor was it the Goblin. &amp;lt;br&amp;gt;&lt;br /&gt;
Why were we here? With all the excitement i have forgotten why we came here and if we achieved it.&lt;br /&gt;
&lt;br /&gt;
== Moonday: Ice Freed ==&lt;br /&gt;
[[Image:moon3.jpg|80px|right|Waning Gibbous]]&lt;br /&gt;
First a brief recap, Ellena is now in melodyâ€™s body, Pug is in Ellenaâ€™s body and the spirit bear is in Pugâ€™s. The net result being Ellena is worried, the bear is suicidal and Pug to all our dismay is still Pug whatever body he is in.&lt;br /&gt;
;Riders in the Storm&lt;br /&gt;
After the battle with the Blue Lay lord, we start the healing process. Seven weather beaten riders approach from the west - they are cautious but introduce themselves as from Palen lead by a prophet call Ardghser. We start exchanging information; he had a vision of colours dis-appearing from a rainbow; Blue and Red missing from the rainbow and he saw the tapestry in his dream, which is protecting an area under attack - it seem very similar to what we had seen.&lt;br /&gt;
;Is it a stupidity curse that all Goblins have?&lt;br /&gt;
Then guess what? Tallima decides to turn into an earth elemental and starts to cast magic to heal Ellenaâ€™s body. Not surprising in a world were magic is virtually non existent the riders gallop for the hills - we do wonder is there anyone left on this plane who doesnâ€™t think of us without fear or loathing.&lt;br /&gt;
&lt;br /&gt;
We divinate the items gained in battle&lt;br /&gt;
* The orb explodes when divined, as it allows remote observation and with remote detonation. Giant goblin is blinded in both eyes, Robinton loses one, so starts another period of healing - and yet more healing .&lt;br /&gt;
* The claymore is divined as enhancing ice or air magic, we all groan as Pugs eyes light up. We also find out the Giant goblin&#039;s MA was leached by orb.&lt;br /&gt;
;Ice Spirit Unleashed&lt;br /&gt;
Reasonably sound in body (if not in mind) we go back to trying to release the ice spirit - we head out on the glacier. A voice talks to Rupert (as he is a blood linked enemy) - says he wonâ€™t kill Rupert as he needs our help to get unbound. Eventually we find the spirit bound at the centre of the glacier. Pug unsurprisingly gets himself sucked into the bind - playing around with it and some ice.&lt;br /&gt;
&lt;br /&gt;
Well, it seems the binding needs high mana to maintain it so Rupert and Ellena telekinesis the spirit to edge of the glacier - where binding fails due to lack of mana. The spirit gifts us a piece of ice each which gives some endure hardship and fire protection.&lt;br /&gt;
;Now for solving Melodyâ€™s problem&lt;br /&gt;
With one success (at last!) we head off to the weakness in the planes - to find the maker of the dagger and get Melody back. Ellena shuffles though the planes and stops on what we hope is the right plane (the snake seems to agree). We go through and see ruined city, the snake directs us to valley, protected by a rune barrier, which we go through, into a lush and green valley.&lt;br /&gt;
&lt;br /&gt;
We spot a necklace and night shirt in display cases. Tallima is filled with great sorry about a lost love when she attempts to DA it.&lt;br /&gt;
&lt;br /&gt;
3 figures approach us from behind. The male is called Offa and he has 2 females with him. One is a panda carrying a staff. The other is human with a bandaged arm and dark sunglasses.&lt;br /&gt;
Offa is a mind mage, the lady is a lesser summoner and the panda has no college.&lt;br /&gt;
Offa tells us we are on the boulevard of broken relationships and the path leads to a house where Gorilla lives. We are currently on a planet called Eden 7 and it is in the process of being destroyed. He mumbles about a matter transformation going on but it means little to us.&lt;br /&gt;
They agree to follow behind us as they donâ€™t know how to get to Gorilla safely.&lt;br /&gt;
&lt;br /&gt;
We ask the snake belt what Melody did last time she was here and it describes her checking some more pedestals.&lt;br /&gt;
The party in female bodies, including Pug, follow this advice and make it to the cottage with no problems, other than some intense feelings of sadness from the pedestals.&lt;br /&gt;
The males donâ€™t do this and find the house getting further away. They finally relent and do as they were told.&lt;br /&gt;
&lt;br /&gt;
We examine the door to the house a bit and discuss what to do about the alarm on it. Offa and his ladies walk in and head off down a corridor. After some more fussing about we notice the sky is cracking. This looks like a bad sign.&lt;br /&gt;
&lt;br /&gt;
The house has a long corridor with multiple doors. We try a few doors and find that the same door can open on different rooms. Spooky.&lt;br /&gt;
Robinton and Rupert find one with an acoustics stage. They wander in and things get out of control. Attempts to commit suicide and shagging occur, although neither wants to think about it once we get them out.&lt;br /&gt;
&lt;br /&gt;
Eventually we focus on Gorrilla and a door opens to him. He is an old man lying on a sofa.&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus/Roberton&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus/Roberton&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallama, Any)&lt;br /&gt;
*Dagger of Unresurrectable Death - d make Magic Resistance roll to hit possessor, +20% defense sheathed, +10% defense drawn&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots of Leaping - 50ft leep, TMR +5 if pursued, TMR +1 normally&lt;br /&gt;
*Purse - small bag of holding&lt;br /&gt;
*Ring - of secret breathing&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
;Arctic Wolves&lt;br /&gt;
*6 skins (camouflaged/chameleon fur)&lt;br /&gt;
*6 sets of teeth&lt;br /&gt;
;Blue Ley Lord&lt;br /&gt;
*Orb - explodes when divined, allows remote observation and with remote detonation/MA leach&lt;br /&gt;
*Claymore - enhancing ice or air magic&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Pillage Burn Fight Furry Friends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Fly to wisdom&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;The Healing of Ahiga&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Spirited Movements&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=68106</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=68106"/>
		<updated>2013-08-20T21:42:28Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Moonday: Ice Freed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage (Good and ugly - PB10)&lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallamaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Elenna keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and MÃ®m sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|Raider&#039;s Rune]]&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really. We note that a green rune has been carved in a number of places. We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
;The Band of Brothers&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting!&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the &#039;&#039;&#039;ley lords&#039;&#039;&#039; used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
*There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
*And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
MÃ®m passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil MÃ®m. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pug&#039;s polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodyâ€™s snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Tallama. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
;Orcs!&lt;br /&gt;
In the twilight we finally notice a huge band of orcs approaching - about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Pillage &amp;amp; Burn and Furry Friends==&lt;br /&gt;
;Village Pillage&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted around mdnight by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
&lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
;After another sound Pug thrashing...&lt;br /&gt;
... the party are not surprised to see the disgusted Band of Brothers leaving, vowing to spread word of our evil deeds. Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
;Rupert Burns&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration. 5 hours of glorious pain later (&#039;&#039;at least Mim thinks so&#039;&#039;) and Rupert is his normal self.&lt;br /&gt;
&lt;br /&gt;
The sun is beginning to set again (at 3pm!) and in the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. &lt;br /&gt;
;Furry Friends&lt;br /&gt;
It was not a good experience for our barbarian plainsman â€“ ripped and ravaged to death by 6-legged wolves  They seem to appear out of nowhere (with camouflaged/chameleon fur) - we all had 2 or 3 wolves at our necks. &lt;br /&gt;
&lt;br /&gt;
I (MÃ®m) donâ€™t mind getting in close - and shred my attackers until they fled (canâ€™t touch me - particularly when Elenna has quicked me).  Rupert has some fun roaring around the place.&lt;br /&gt;
&lt;br /&gt;
Pug nearly dies from his own fanged friends and desperately encourages the wolves to shred Anyâ€™s tender flesh, cursing as she moves towards her true love Angus (and out of the range of the wolves&#039; interests). I grudgingly obey the Party Leader orders to save Pug, ignoring my five attackers, slaying both Pugâ€™s wolves - forcing them to regurgitate the repulsive pustulating fungoidal body that is called Pug.&lt;br /&gt;
&lt;br /&gt;
Tallama crushed one between her thighs.  Rupert helped a little â€“ he managed to stop the wolves fleeing with the barbarianâ€™s body parts.&lt;br /&gt;
&lt;br /&gt;
I wonder how Ahiga feels about a shallow grave on a cold plain - under the arctic sun?&lt;br /&gt;
;Teenage Dramas&lt;br /&gt;
14 year old Any had conniptions when Angus doesnâ€™t return her love  and then tries to commit suicide when Angus was revealed to be the dirty old man Roberton (all of 25 years old)  I advised her never to trust any man, but Rupert saved her life by donating his â€˜life eggâ€™ thingy â€“ so sheâ€™s still with us.&amp;lt;br&amp;gt;&lt;br /&gt;
Pugâ€™s spirit bear returned, but seems to have been tasked by the glacier with being Pugâ€™s conscience. Good luck to the bear.&amp;lt;br&amp;gt;&lt;br /&gt;
Talima has strange dreams that night, that there is something big and hairy between her thighs perhaps? The snake belt opines that she is going insane. Excellent.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Flight to Wisdom==&lt;br /&gt;
;Sage Bound&lt;br /&gt;
The next morning, we decided to fly to the sage at the crater-lake â€“ 150 miles to the south (weâ€™ll get there before the Band of Brothers). The land becomes warmer as we fly south, with more brush and trees, and even the odd woodland.&lt;br /&gt;
&lt;br /&gt;
After a few hours we landed outside the village of Dell (about 100 miles south of our wolverine encounter) - and chat to the Watchman Entiper, who is happy that their stock of glacier water will become more valuable (it has healing properties). Roberton spent some time lying to the villagers getting directions: the village of Tonsenamus is about a day&#039;s walk south, Olyeo, the crater town, is two days walk. They sell mean pikelets, lemon juice and sugar - we have to come back this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flew closer - and walked to the cliff edge of the huge crater-lake (200 foot drop). We were lowered on some binder contraption down to a small lake-side village to be met by B&#039;lonem, councillor, and welcomed to the city â€“ and told to be gone by nightfall, or after the entertainments end at 9pm. We went to the pub for lunch - chef Newman - and found Resya, the short, cute, human sage, talking to someone about when the Band of Brothers may be back.&amp;lt;br&amp;gt;&lt;br /&gt;
No accommodation lake side, so weâ€™ll have to take the last trip up to the cliff top and stay in the settlement there&amp;lt;br&amp;gt;&lt;br /&gt;
Oddly, the mana level in the village (and probably the whole lake) is high.&lt;br /&gt;
;Is Ahiga still dead? &lt;br /&gt;
He seems to be slowly regenerating (troll-skin like) â€“ the healers think his body might be â€˜wholeâ€™ soon.&lt;br /&gt;
But â€“ his spirit is elsewhere. Pug suggests that Ahigaâ€™s spirit seek out Elephant in the land of the dead. Donâ€™t know if Ahiga can hear â€“ Tallama says there is no sign of that spirit&lt;br /&gt;
;Inn Time&lt;br /&gt;
As we discuss what to say to the sage lunch is served - and this is the best food we have ever tasted. I (Tallama) DA the chef - College of Magic - no answer. Must be a genius.&lt;br /&gt;
&lt;br /&gt;
Divers are over-heard talking to the sage at the bar - discussing retrieval of gems and metals from the lake and the finding of a statue on their deepest dive. Why would there be a statue in the lake? DA the Diver - last magic to impact - No answer. DA the sage - 2nd highest ability - Uncanny ability to sense what people are thinking. Ok this sage is somewhat of a concern.&lt;br /&gt;
&lt;br /&gt;
We intercept the sage as she is heading from the bar and we are invited to see her at 3pm that day, at her house in the new part of town.&lt;br /&gt;
;Robinton Reaches New Depths&lt;br /&gt;
Our illusionist decides to go deep - and challenges a diver (with a well developed pair of lungs). Apparently he doesn&#039;t have to breathe! (&#039;&#039;but can he talk when he&#039;s not breathing?&#039;&#039;) Bets are laid - most gamblers finally agree that the deeper diver wins (Pug figures Robinton can to 10 times as deep as the diver - &#039;&#039;silly gobl&#039;&#039;in)&lt;br /&gt;
&lt;br /&gt;
We head off to where the diving boats are - in the rust red walled crater lake. The diver put forward is &#039;&#039;&#039;Nipal&#039;&#039;&#039; - &#039;&#039;ew errs&#039;&#039; from the party - she is &#039;quite&#039; pleasant on the eye. Elenna heads out with Robinton and Nipal on a diving boat. We don&#039;t want to be expelled from this town before we speak with the sage - so we are careful not to offend!&lt;br /&gt;
&lt;br /&gt;
Robinton and Nipal are 250&#039; down to a rocky bottom - &#039;&#039;even stevens&#039;&#039;. R grabs a &#039;starstone&#039; and is attacked by a parrot fish at the bottom - and by a blue ring octopus on the way up (it grabs hold and pops &#039;&#039;into&#039;&#039; the wound and disappears into Rob). He drops the starstone -  and the decision is to go down again (to break the tie) &lt;br /&gt;
&lt;br /&gt;
On the second dive Nipal finds the 7 segment star stone. Still a tie.&lt;br /&gt;
&lt;br /&gt;
Third dive - the decision to try and go deeper. Nipal gives away the stone - obvious to us for Robinton to fail the dive. Robinton is oblivious to this - and doesn&#039;t recognise the hint. On the way down the R&#039;ton&#039;s octopus leaves the wound as they head down this time to about 1,200&#039; deep - where mini trees and fish are seen. &lt;br /&gt;
&lt;br /&gt;
After about five minutes down there Nipal passes out - &#039;&#039;not good&#039;&#039;. The courtier brings her up - and lucklily healing is successful when they both reach the surface. The divers see the bet has been won - Robinton saved Nipal - all for 20silver pieces. &#039;&#039;Pug loses&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I DA the entire crowd around us and there is not one mage in the crowd. DA Robinton - last magic to impact on Robinton - Penetration.&lt;br /&gt;
;Rupert tries to find a place to bed Any ...&lt;br /&gt;
...for her to stay that is. The tavern won&#039;t rent a room, but Any is a fine sculptor - and so has a chance of staying here if needed. &lt;br /&gt;
;Ahiga is Heard&lt;br /&gt;
I hear a voice from the sack - Ahiga - &#039;&#039;Get Melody&#039;&#039;. Elenna - &#039;&#039;Melodyâ€™s spirit or body?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m heads to the other side of the tavern and outside - and distracts the locals by dancing&amp;lt;br&amp;gt;&lt;br /&gt;
While Eleanor heads into the urn to get the Melody&#039;s body Robinton secures a private room and we meet Melody - and learn that Melody has met with Elephant.&amp;lt;br&amp;gt;&lt;br /&gt;
The message from Elephant is - get rid of the madness and get rid of her permanent death.&amp;lt;br&amp;gt;&lt;br /&gt;
Her planar ability has caused the madness. Itâ€™s a curse and requires physical healing and no planar travel for a while. We&#039;re directed to talk to the sage and find some serious magic - probably in the the crashed city.&lt;br /&gt;
;Resya is Heard&lt;br /&gt;
[[Image:Rune_1.jpg|80px|right|The Red Raiders&#039; Rune]]&lt;br /&gt;
We meet with the sage &#039;&#039;tell us your story&#039;&#039;. We exchange information&lt;br /&gt;
* We find out that there is no magical healing / resurrection&lt;br /&gt;
* Help for healing madness - no help at all that she knows of.&lt;br /&gt;
* Ley lines? There is a node in the lake (probably why the mana level is high). It is best accessed when the lake still - but there is a tradition of not going onto the lake when it is still (no one knows why - just say NO)&lt;br /&gt;
[[Image:Rune_2.jpg|80px|right|The Orange Raiders&#039; Rune]]&lt;br /&gt;
* Other ley nodes: Silver mountain, Mount Tranquil, this lake - and others (like the glacier)&lt;br /&gt;
* The laylords died out about 500 years ago - Betrayal caused the city to crash. A young laylord was been seen about 2 years or so ago.&lt;br /&gt;
* Mages now are less powerful than mages of the past. The crashed city may have items to enhance abilities.&lt;br /&gt;
Resya advises to kill the person who created the dagger (assuming this is so that Melody can be recovered). The Hall of the Dead is a &#039;real&#039; place - far to the west.&lt;br /&gt;
;Raider Lore&lt;br /&gt;
[[Image:Rune_3.jpg|80px|right|The Yellow Raiders&#039; Rune]]&lt;br /&gt;
The Band of Brothers think the Raiders are kidnappping because are looking for something - maybe a talent for magic?&amp;lt;br&amp;gt;&lt;br /&gt;
The BoB savant (that knows when the eclipses occur) is a nephew of a friend of the sage. These Eclipses are localised to where the attacks occur. And the sage says that there is a corona around the sun at an eclipse (which apparently is different to a &#039;normal&#039; eclipse).&amp;lt;br&amp;gt;&lt;br /&gt;
Resya has a collection of the seven runes left carved on the destroyed villages&lt;br /&gt;
;Resya&#039;s tapestry&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|The Green Raiders&#039; Rune]]&lt;br /&gt;
It has 4 areas / squares / quarters.&lt;br /&gt;
Top left is spring, top right summer, bottom right is autumn and bottom left is winter.&lt;br /&gt;
Each picture is of the same place but each shows a different view&lt;br /&gt;
The same woman is in each picture - from when she is a girl through to when she is an old lady in making the tapestry.&lt;br /&gt;
The tapestry has been handed down from mother to daughter.&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
*Spring - shows fallen leaves, a small grey tombstone, a ruined courtyard and a flowing fountain.&lt;br /&gt;
*Summer - shows snow drops&lt;br /&gt;
*Winter - shows an eclipse and a moon in the lake with a wolf&lt;br /&gt;
*Autumn - shows leaves fallen, a weeping willow.&lt;br /&gt;
All 4 quarters show flowers in the middle&lt;br /&gt;
There is a message on the tombstone&lt;br /&gt;
 NEVER THE PLACE&lt;br /&gt;
 never the time&lt;br /&gt;
[[Image:Rune_6.jpg|80px|right|The Indigo Raiders&#039; Rune]]&lt;br /&gt;
We check out the tapestry: DA - about 500 years since creation. DA#2 - Preservation magic. Ancient divination - Highly magical, preserving something - linked and its protecting something. There is no transport magic.&amp;lt;br&amp;gt;&lt;br /&gt;
4 seasons in one day ?&lt;br /&gt;
DA on sage - any unknown ley abilities ?&lt;br /&gt;
;Healing Ahiga&lt;br /&gt;
[[Image:Rune_7.jpg|80px|right|The Violet Raiders&#039; Rune]]&lt;br /&gt;
The healers spend some time with Ahigaâ€™s body - and estimate it will take over a day of hard work by Tallama and Robinton to repair what is damaged and broken. Resya gets a dispensation with the village council so we can stay in the village to do this work.&lt;br /&gt;
&lt;br /&gt;
Resya seems to have become an ally - with her honesty is definitely the best policy (even if you are a goblin)&lt;br /&gt;
&lt;br /&gt;
==Reapsday: The Healing of Ahiga==&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
(...MÃ®m spent her time memorising the tapestry)&lt;br /&gt;
&lt;br /&gt;
==Sunday: Spirited Movements==&lt;br /&gt;
;A Rune Mage Returns and Reads Runes&lt;br /&gt;
OK, the healing of Ahiga&#039;s body is complete. Pug&#039;s spirit bear helps Ahiga&#039;s spirit move from Melody&#039;s body to his own. First up, he investigates Resyaâ€™s Runes and can&#039;t work much out except&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|The Green Raiders&#039; Rune]]&lt;br /&gt;
* the seven runes appear to represent the colours of the rainbow (remember the village mage escaped MÃ®m on a rainbow)&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
* the fourth green rune which was carved by Any&#039;s village attackers seems to represent some sort of green growing magic (as Rupert knows &#039;&#039;all to well&#039;&#039;)&lt;br /&gt;
* the fifth blue rune is associated with magics of air and water&lt;br /&gt;
We try to guess at the magics of the other runes: red - fire; orange - ??; yellow - light?; indigo - mind?; violet - necromantic?&lt;br /&gt;
;OK, next up Melody&lt;br /&gt;
From Ahiga&#039;s discussions with Elephant in the Halls of the Dead we know that to resurrect her, we must first destroy the maker of the dagger - back on Melody&#039;s home plane. To get there, Elephant needs to transfer some of Melody&#039;s planar travel abilities to a party member - which means going to the Halls of the Dead.&lt;br /&gt;
&lt;br /&gt;
After must discussion about who is going to die to get to the Halls to make this transfer, we work out an easier way. Pug&#039;s bear comes to the rescue again and is able to take Elenna&#039;s spirit directly to Elephant - without dying.&lt;br /&gt;
;Really useful that bear. Makes up for Pug I guess.&lt;br /&gt;
The bear says that all of us can join our spirits with Elennaâ€™s (&#039;&#039;piggy back as-it-where&#039;&#039;) - and most of us agree. Rupert and Roberton stay to watch over our bodies, while Tallama has her own spirit form (a moose!). &lt;br /&gt;
&lt;br /&gt;
Spiritually, we move through a landscape of pulsating lights, multi-coloured clouds, orchestral clashing sounds and thrumming energies that seem to invisibly impact on our non-existent skin (strange place).&lt;br /&gt;
&lt;br /&gt;
Ahead we see a huge mass of icy white tinged strength apparently being choked by blue glows and bolts, emanating from a blue robed figure. The bear says it is the spirit of the glacier â€“ and it is being attacked. We remember Ahigaâ€™s analysis of the blue Raidersâ€™ rune â€“ magics of air and water. We all get a bad feeling.&lt;br /&gt;
&lt;br /&gt;
Blue lines reach towards us and we try to prepare â€“ only Elenna can draw mana, so she quickly quickens us all and we speed away to Elephantâ€™s place (spurred by the pain causing blue lightning)&lt;br /&gt;
&lt;br /&gt;
The bear lands us in front of a set of grandiose doors guarded by a sphinx - and some heavies. She says we have to answer some riddles - or deal with the heavies to get through the doors. Well, the barbarian proves to be pretty good at riddles and the moose just scrapes in â€“ so we get to see the big man, who attempts to imbue Elennaâ€™s spirit with some of the comatose Melodyâ€™s planar ability. &lt;br /&gt;
&lt;br /&gt;
Seems to work, but there is a bit of mix-up getting out of the spirit lands â€“ Pug wakes up in Elennaâ€™s body, Elenna wakes up in Melodyâ€™s body and the bear wakes up in Pug&#039;s body (having lost all his spirit walking abilities) . We blame the goblin (he tried to stay awake in the Halls). Tallama makes her own way back via the blue vs white combat â€“ and it doesnâ€™t look good for the glacier.&lt;br /&gt;
;Save the Glacier I - Search of the Ley Lake Spirit&lt;br /&gt;
We think the best way to help the glacier (which we call a Ley Spirit) from the Blue Ley Lord is to try to get help from the Ley Spirit which we think must be associated with the Ley Point that is the crater lake, so we head on in a boat with Nipal on the mirror smooth lake (which the locals never venture out on). Robinton dives five feet into the crystal clear water â€“ and disappears. DA? Transportation magic. Our troubles start when we agree with Pug â€˜&#039;&#039;Letâ€™s all dive after Robinton&#039;&#039;â€™.&lt;br /&gt;
*&#039;&#039;Hit me if I ever agree with the goblin again&#039;&#039;&lt;br /&gt;
As we dive through the clear water, transportation magic impacts and the water turns icy cold â€“ and above us is a layer of ice. I (&#039;&#039;MÃ®m&#039;&#039;) hurriedly drink the potion of water breathing I got out before diving. Elenna has Melodyâ€™s Ring of Secret Breathing on â€“ so sheâ€™s ok. The rest, well, they hold their breath. In the dim ice-filtered light, we spot immobile figures floating in the distance â€“ just under the ice.&lt;br /&gt;
*&#039;&#039;Would the goblin poke a stick in a hornetâ€™s nest?&#039;&#039;&lt;br /&gt;
Yes. Pug fires off an ice bolt at one (&#039;&#039;do you fire an icebolt??&#039;&#039;) - and one-by-one the figures stir and move purposefully in our direction. There are masses of them &amp;amp; they are dead and cold - and a touch encases the victim in ice, to float up to be just under the ice. Many undead are blasted, but one-by-one most of us are frozen and floating â€“ and desperately holding their breath. &lt;br /&gt;
*&#039;&#039;The clock is ticking.&#039;&#039; &lt;br /&gt;
Robinton and me swim deeper to avoid the onslaught â€“ and promptly disappear back to the crater lake. Ah! Rupert, Roberton, Nipal and me grab ropes of the boat and go invisible. It is tricky to sneak past the once-again-immobile ice zombies and lash a rope on an ice-cube and drag it down to the â€˜transport-backâ€™ layer, but we manage it. I get cubed and have to be rescued, but in the end we all lie gasping and melting in warm winter sun - back in the crater-lake boat, knowing we have had a very lucky escape. &lt;br /&gt;
*&#039;&#039;Next time, the goblin goes first.&#039;&#039; &lt;br /&gt;
If he doesnâ€™t come back, well, I may spend a looong time re-reading my guild contract.&lt;br /&gt;
;Save the Glacier II - Kill the Mage&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
Well, it is going to have to be direct action, so we fly back to the glacier and spot a small tower, with an encampment of about thirty people - their cloaks emblazed with what looks like that blue rune emblem.&amp;lt;br&amp;gt;&lt;br /&gt;
We land and stealth closer. Twilight shrouds our movements. I&#039;m going to kill something verry soon.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a ruined village - that we didnt destroy - some tents with about 30 mercenaries and a burnt out tower.&amp;lt;br&amp;gt;&lt;br /&gt;
We bickered for a while &amp;quot;Why are we doing this?&amp;quot; until a mercenary comes over to widdle on some rocks, only to be slept and knifed (thanks Mim, death buzzes are such a high). Then another merc comes calling for his mate, Fred, only this time someone decides to kill him openly. So now the camp is aroused.&amp;lt;br&amp;gt;&lt;br /&gt;
Which was almost according to plan as Mim and Rupert stealthed their way through the doors into the ruined tower, covered by the raucous battle going on, explosions and arrow fire.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;The Tower has three floors&#039;&#039;&lt;br /&gt;
Up we went, the valiant duo, to find a dead Ley Lord, in a death rictus on a chair. The big goblin dropped the little one into the tower, who then threw the Ley Lord to the ground - he is very brave around the dead - only to see a good piece of loot disappear and his blood to shoot up into the air, downing the the big goblin. That is different. It became crowded as nearly everyone piled into the tower to wreck their revenge on Pug, so i went and looted the tents, and to determine that the mercenaries had been here about two days.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ley Lord had been dead for about one and a half days. That&#039;s good right? &amp;lt;br&amp;gt;&lt;br /&gt;
The Sun went Dark, winds started to howl: oh not again!! A Ley Lord appeared on the top of the tower and began to rain blue death down the tower, so everyone ran away, or tried to... some got a little bit paralysed. Arrows to the rescue, and the bugger exploded, only this time his blood and body flowed downwards. The tower now has only two levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Hmmm. oh yes, just before he died he seemed to look into another realm and say &amp;quot;you traitor!&amp;quot; as if someone elsewhere was doing him harm. Excellent, we can claim it wasnt us if need be. Nor was it the Goblin. &amp;lt;br&amp;gt;&lt;br /&gt;
Why were we here? With all the excitement i have forgotten why we came here and if we achieved it.&lt;br /&gt;
&lt;br /&gt;
== Moonday: Ice Freed ==&lt;br /&gt;
[[Image:moon3.jpg|80px|right|Waning Gibbous]]&lt;br /&gt;
First a brief recap, Ellena is now in melodyâ€™s body, Pug is in Ellenaâ€™s body and the spirit bear is in Pugâ€™s. The net result being Ellena is worried, the bear is suicidal and Pug to all our dismay is still Pug whatever body he is in.&lt;br /&gt;
;Riders in the Storm&lt;br /&gt;
After the battle with the Blue Lay lord, we start the healing process. Seven weather beaten riders approach from the west - they are cautious but introduce themselves as from Palen lead by a prophet call Ardghser. We start exchanging information; he had a vision of colours dis-appearing from a rainbow; Blue and Red missing from the rainbow and he saw the tapestry in his dream, which is protecting an area under attack - it seem very similar to what we had seen.&lt;br /&gt;
;Is it a stupidity curse that all Goblins have?&lt;br /&gt;
Then guess what? Tallima decides to turn into an earth elemental and starts to cast magic to heal Ellenaâ€™s body. Not surprising in a world were magic is virtually non existent the riders gallop for the hills - we do wonder is there anyone left on this plane who doesnâ€™t think of us without fear or loathing.&lt;br /&gt;
&lt;br /&gt;
We divinate the items gained in battle&lt;br /&gt;
* The orb explodes when divined, as it allows remote observation and with remote detonation. Giant goblin is blinded in both eyes, Robinton loses one, so starts another period of healing - and yet more healing .&lt;br /&gt;
* The claymore is divined as enhancing ice or air magic, we all groan as Pugs eyes light up. We also find out the Giant goblin&#039;s MA was leached by orb.&lt;br /&gt;
;Ice Spirit Unleashed&lt;br /&gt;
Reasonably sound in body (if not in mind) we go back to trying to release the ice spirit - we head out on the glacier. A voice talks to Rupert (as he is a blood linked enemy) - says he wonâ€™t kill Rupert as he needs our help to get unbound. Eventually we find the spirit bound at the centre of the glacier. Pug unsurprisingly gets himself sucked into the bind - playing around with it and some ice.&lt;br /&gt;
&lt;br /&gt;
Well, it seems the binding needs high mana to maintain it so Rupert and Ellena telekinesis the spirit to edge of the glacier - where binding fails due to lack of mana. The spirit gifts us a piece of ice each which gives some endure hardship and fire protection.&lt;br /&gt;
;Now for solving Melodyâ€™s problem&lt;br /&gt;
With one success (at last!) we head off to the weakness in the planes - to find the maker of the dagger and get Melody back. Ellena shuffles though the planes and stops on what we hope is the right plane (the snake seems to agree). We go through and see ruined city, the snake directs us to valley, protected by a rune barrier, which we go through, into a lush and green valley.&lt;br /&gt;
&lt;br /&gt;
We spot a necklace and night shirt in display cases. Tallima is filled with great sorry about a lost love when she attempts to DA it.&lt;br /&gt;
&lt;br /&gt;
3 figures approach us from behind. The male is called Offa and he has 2 females with him. One is a panda carrying a staff. The other is human with a bandaged arm and dark sunglasses.&lt;br /&gt;
Offa is a mind mage, the lady is a lesser summoner and the panda has no college.&lt;br /&gt;
Offa tells us we are on the boulevard of broken relationships and the path leads to a house where Gorilla lives. We are currently on a planet called Eden 7 and it is in the process of being destroyed. He mumbles about a matter transformation going on but it means little to us.&lt;br /&gt;
They agree to follow behind us as they donâ€™t know how to get to Gorilla safely.&lt;br /&gt;
&lt;br /&gt;
We ask the snake belt what Melody did last time she was here and it describes her checking some more pedestals.&lt;br /&gt;
The party in female bodies, including Pug, follow this advice and make it to the cottage with no problems, other than some intense feelings of sadness from the pedestals.&lt;br /&gt;
The males donâ€™t do this and find the house getting further away. They finally relent and do as they were told.&lt;br /&gt;
&lt;br /&gt;
We examine the door to the house a bit and discuss what to do about the alarm on it. Offa and his ladies walk in and head off down a corridor. After some more fussing about we notice the sky is cracking. This looks like a bad sign.&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus/Roberton&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus/Roberton&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallama, Any)&lt;br /&gt;
*Dagger of Unresurrectable Death - d make Magic Resistance roll to hit possessor, +20% defense sheathed, +10% defense drawn&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots of Leaping - 50ft leep, TMR +5 if pursued, TMR +1 normally&lt;br /&gt;
*Purse - small bag of holding&lt;br /&gt;
*Ring - of secret breathing&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
;Arctic Wolves&lt;br /&gt;
*6 skins (camouflaged/chameleon fur)&lt;br /&gt;
*6 sets of teeth&lt;br /&gt;
;Blue Ley Lord&lt;br /&gt;
*Orb - explodes when divined, allows remote observation and with remote detonation/MA leach&lt;br /&gt;
*Claymore - enhancing ice or air magic&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Pillage Burn Fight Furry Friends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Fly to wisdom&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;The Healing of Ahiga&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Spirited Movements&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67848</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67848"/>
		<updated>2013-08-09T12:51:39Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Moonday */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage (Good and ugly - PB10)&lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallamaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Elenna keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and MÃ®m sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|Raider&#039;s Rune]]&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really. We note that a green rune has been carved in a number of places. We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
;The Band of Brothers&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting!&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the &#039;&#039;&#039;ley lords&#039;&#039;&#039; used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
*There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
*And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
MÃ®m passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil MÃ®m. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pug&#039;s polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodyâ€™s snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Tallama. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
;Orcs!&lt;br /&gt;
In the twilight we finally notice a huge band of orcs approaching - about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Pillage &amp;amp; Burn and Furry Friends==&lt;br /&gt;
;Village Pillage&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted around mdnight by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
&lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
;After another sound Pug thrashing...&lt;br /&gt;
... the party are not surprised to see the disgusted Band of Brothers leaving, vowing to spread word of our evil deeds. Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
;Rupert Burns&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration. 5 hours of glorious pain later (&#039;&#039;at least Mim thinks so&#039;&#039;) and Rupert is his normal self.&lt;br /&gt;
&lt;br /&gt;
The sun is beginning to set again (at 3pm!) and in the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. &lt;br /&gt;
;Furry Friends&lt;br /&gt;
It was not a good experience for our barbarian plainsman â€“ ripped and ravaged to death by 6-legged wolves  They seem to appear out of nowhere (with camouflaged/chameleon fur) - we all had 2 or 3 wolves at our necks. &lt;br /&gt;
&lt;br /&gt;
I (MÃ®m) donâ€™t mind getting in close - and shred my attackers until they fled (canâ€™t touch me - particularly when Elenna has quicked me).  Rupert has some fun roaring around the place.&lt;br /&gt;
&lt;br /&gt;
Pug nearly dies from his own fanged friends and desperately encourages the wolves to shred Anyâ€™s tender flesh, cursing as she moves towards her true love Angus (and out of the range of the wolves&#039; interests). I grudgingly obey the Party Leader orders to save Pug, ignoring my five attackers, slaying both Pugâ€™s wolves - forcing them to regurgitate the repulsive pustulating fungoidal body that is called Pug.&lt;br /&gt;
&lt;br /&gt;
Tallama crushed one between her thighs.  Rupert helped a little â€“ he managed to stop the wolves fleeing with the barbarianâ€™s body parts.&lt;br /&gt;
&lt;br /&gt;
I wonder how Ahiga feels about a shallow grave on a cold plain - under the arctic sun?&lt;br /&gt;
;Teenage Dramas&lt;br /&gt;
14 year old Any had conniptions when Angus doesnâ€™t return her love  and then tries to commit suicide when Angus was revealed to be the dirty old man Roberton (all of 25 years old)  I advised her never to trust any man, but Rupert saved her life by donating his â€˜life eggâ€™ thingy â€“ so sheâ€™s still with us.&amp;lt;br&amp;gt;&lt;br /&gt;
Pugâ€™s spirit bear returned, but seems to have been tasked by the glacier with being Pugâ€™s conscience. Good luck to the bear.&amp;lt;br&amp;gt;&lt;br /&gt;
Talima has strange dreams that night, that there is something big and hairy between her thighs perhaps? The snake belt opines that she is going insane. Excellent.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Flight to Wisdom==&lt;br /&gt;
;Sage Bound&lt;br /&gt;
The next morning, we decided to fly to the sage at the crater-lake â€“ 150 miles to the south (weâ€™ll get there before the Band of Brothers). The land becomes warmer as we fly south, with more brush and trees, and even the odd woodland.&lt;br /&gt;
&lt;br /&gt;
After a few hours we landed outside the village of Dell (about 100 miles south of our wolverine encounter) - and chat to the Watchman Entiper, who is happy that their stock of glacier water will become more valuable (it has healing properties). Roberton spent some time lying to the villagers getting directions: the village of Tonsenamus is about a day&#039;s walk south, Olyeo, the crater town, is two days walk. They sell mean pikelets, lemon juice and sugar - we have to come back this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flew closer - and walked to the cliff edge of the huge crater-lake (200 foot drop). We were lowered on some binder contraption down to a small lake-side village to be met by B&#039;lonem, councillor, and welcomed to the city â€“ and told to be gone by nightfall, or after the entertainments end at 9pm. We went to the pub for lunch - chef Newman - and found Resya, the short, cute, human sage, talking to someone about when the Band of Brothers may be back.&amp;lt;br&amp;gt;&lt;br /&gt;
No accommodation lake side, so weâ€™ll have to take the last trip up to the cliff top and stay in the settlement there&amp;lt;br&amp;gt;&lt;br /&gt;
Oddly, the mana level in the village (and probably the whole lake) is high.&lt;br /&gt;
;Is Ahiga still dead? &lt;br /&gt;
He seems to be slowly regenerating (troll-skin like) â€“ the healers think his body might be â€˜wholeâ€™ soon.&lt;br /&gt;
But â€“ his spirit is elsewhere. Pug suggests that Ahigaâ€™s spirit seek out Elephant in the land of the dead. Donâ€™t know if Ahiga can hear â€“ Tallama says there is no sign of that spirit&lt;br /&gt;
;Inn Time&lt;br /&gt;
As we discuss what to say to the sage lunch is served - and this is the best food we have ever tasted. I (Tallama) DA the chef - College of Magic - no answer. Must be a genius.&lt;br /&gt;
&lt;br /&gt;
Divers are over-heard talking to the sage at the bar - discussing retrieval of gems and metals from the lake and the finding of a statue on their deepest dive. Why would there be a statue in the lake? DA the Diver - last magic to impact - No answer. DA the sage - 2nd highest ability - Uncanny ability to sense what people are thinking. Ok this sage is somewhat of a concern.&lt;br /&gt;
&lt;br /&gt;
We intercept the sage as she is heading from the bar and we are invited to see her at 3pm that day, at her house in the new part of town.&lt;br /&gt;
;Robinton Reaches New Depths&lt;br /&gt;
Our illusionist decides to go deep - and challenges a diver (with a well developed pair of lungs). Apparently he doesn&#039;t have to breathe! (&#039;&#039;but can he talk when he&#039;s not breathing?&#039;&#039;) Bets are laid - most gamblers finally agree that the deeper diver wins (Pug figures Robinton can to 10 times as deep as the diver - &#039;&#039;silly gobl&#039;&#039;in)&lt;br /&gt;
&lt;br /&gt;
We head off to where the diving boats are - in the rust red walled crater lake. The diver put forward is &#039;&#039;&#039;Nipal&#039;&#039;&#039; - &#039;&#039;ew errs&#039;&#039; from the party - she is &#039;quite&#039; pleasant on the eye. Elenna heads out with Robinton and Nipal on a diving boat. We don&#039;t want to be expelled from this town before we speak with the sage - so we are careful not to offend!&lt;br /&gt;
&lt;br /&gt;
Robinton and Nipal are 250&#039; down to a rocky bottom - &#039;&#039;even stevens&#039;&#039;. R grabs a &#039;starstone&#039; and is attacked by a parrot fish at the bottom - and by a blue ring octopus on the way up (it grabs hold and pops &#039;&#039;into&#039;&#039; the wound and disappears into Rob). He drops the starstone -  and the decision is to go down again (to break the tie) &lt;br /&gt;
&lt;br /&gt;
On the second dive Nipal finds the 7 segment star stone. Still a tie.&lt;br /&gt;
&lt;br /&gt;
Third dive - the decision to try and go deeper. Nipal gives away the stone - obvious to us for Robinton to fail the dive. Robinton is oblivious to this - and doesn&#039;t recognise the hint. On the way down the R&#039;ton&#039;s octopus leaves the wound as they head down this time to about 1,200&#039; deep - where mini trees and fish are seen. &lt;br /&gt;
&lt;br /&gt;
After about five minutes down there Nipal passes out - &#039;&#039;not good&#039;&#039;. The courtier brings her up - and lucklily healing is successful when they both reach the surface. The divers see the bet has been won - Robinton saved Nipal - all for 20silver pieces. &#039;&#039;Pug loses&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I DA the entire crowd around us and there is not one mage in the crowd. DA Robinton - last magic to impact on Robinton - Penetration.&lt;br /&gt;
;Rupert tries to find a place to bed Any ...&lt;br /&gt;
...for her to stay that is. The tavern won&#039;t rent a room, but Any is a fine sculptor - and so has a chance of staying here if needed. &lt;br /&gt;
;Ahiga is Heard&lt;br /&gt;
I hear a voice from the sack - Ahiga - &#039;&#039;Get Melody&#039;&#039;. Elenna - &#039;&#039;Melodyâ€™s spirit or body?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m heads to the other side of the tavern and outside - and distracts the locals by dancing&amp;lt;br&amp;gt;&lt;br /&gt;
While Eleanor heads into the urn to get the Melody&#039;s body Robinton secures a private room and we meet Melody - and learn that Melody has met with Elephant.&amp;lt;br&amp;gt;&lt;br /&gt;
The message from Elephant is - get rid of the madness and get rid of her permanent death.&amp;lt;br&amp;gt;&lt;br /&gt;
Her planar ability has caused the madness. Itâ€™s a curse and requires physical healing and no planar travel for a while. We&#039;re directed to talk to the sage and find some serious magic - probably in the the crashed city.&lt;br /&gt;
;Resya is Heard&lt;br /&gt;
[[Image:Rune_1.jpg|80px|right|The Red Raiders&#039; Rune]]&lt;br /&gt;
We meet with the sage &#039;&#039;tell us your story&#039;&#039;. We exchange information&lt;br /&gt;
* We find out that there is no magical healing / resurrection&lt;br /&gt;
* Help for healing madness - no help at all that she knows of.&lt;br /&gt;
* Ley lines? There is a node in the lake (probably why the mana level is high). It is best accessed when the lake still - but there is a tradition of not going onto the lake when it is still (no one knows why - just say NO)&lt;br /&gt;
[[Image:Rune_2.jpg|80px|right|The Orange Raiders&#039; Rune]]&lt;br /&gt;
* Other ley nodes: Silver mountain, Mount Tranquil, this lake - and others (like the glacier)&lt;br /&gt;
* The laylords died out about 500 years ago - Betrayal caused the city to crash. A young laylord was been seen about 2 years or so ago.&lt;br /&gt;
* Mages now are less powerful than mages of the past. The crashed city may have items to enhance abilities.&lt;br /&gt;
Resya advises to kill the person who created the dagger (assuming this is so that Melody can be recovered). The Hall of the Dead is a &#039;real&#039; place - far to the west.&lt;br /&gt;
;Raider Lore&lt;br /&gt;
[[Image:Rune_3.jpg|80px|right|The Yellow Raiders&#039; Rune]]&lt;br /&gt;
The Band of Brothers think the Raiders are kidnappping because are looking for something - maybe a talent for magic?&amp;lt;br&amp;gt;&lt;br /&gt;
The BoB savant (that knows when the eclipses occur) is a nephew of a friend of the sage. These Eclipses are localised to where the attacks occur. And the sage says that there is a corona around the sun at an eclipse (which apparently is different to a &#039;normal&#039; eclipse).&amp;lt;br&amp;gt;&lt;br /&gt;
Resya has a collection of the seven runes left carved on the destroyed villages&lt;br /&gt;
;Resya&#039;s tapestry&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|The Green Raiders&#039; Rune]]&lt;br /&gt;
It has 4 areas / squares / quarters.&lt;br /&gt;
Top left is spring, top right summer, bottom right is autumn and bottom left is winter.&lt;br /&gt;
Each picture is of the same place but each shows a different view&lt;br /&gt;
The same woman is in each picture - from when she is a girl through to when she is an old lady in making the tapestry.&lt;br /&gt;
The tapestry has been handed down from mother to daughter.&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
*Spring - shows fallen leaves, a small grey tombstone, a ruined courtyard and a flowing fountain.&lt;br /&gt;
*Summer - shows snow drops&lt;br /&gt;
*Winter - shows an eclipse and a moon in the lake with a wolf&lt;br /&gt;
*Autumn - shows leaves fallen, a weeping willow.&lt;br /&gt;
All 4 quarters show flowers in the middle&lt;br /&gt;
There is a message on the tombstone&lt;br /&gt;
 NEVER THE PLACE&lt;br /&gt;
 never the time&lt;br /&gt;
[[Image:Rune_6.jpg|80px|right|The Indigo Raiders&#039; Rune]]&lt;br /&gt;
We check out the tapestry: DA - about 500 years since creation. DA#2 - Preservation magic. Ancient divination - Highly magical, preserving something - linked and its protecting something. There is no transport magic.&amp;lt;br&amp;gt;&lt;br /&gt;
4 seasons in one day ?&lt;br /&gt;
DA on sage - any unknown ley abilities ?&lt;br /&gt;
;Healing Ahiga&lt;br /&gt;
[[Image:Rune_7.jpg|80px|right|The Violet Raiders&#039; Rune]]&lt;br /&gt;
The healers spend some time with Ahigaâ€™s body - and estimate it will take over a day of hard work by Tallama and Robinton to repair what is damaged and broken. Resya gets a dispensation with the village council so we can stay in the village to do this work.&lt;br /&gt;
&lt;br /&gt;
Resya seems to have become an ally - with her honesty is definitely the best policy (even if you are a goblin)&lt;br /&gt;
&lt;br /&gt;
==Reapsday: The Healing of Ahiga==&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Healing&amp;lt;br&amp;gt;&lt;br /&gt;
(...MÃ®m spent her time memorising the tapestry)&lt;br /&gt;
&lt;br /&gt;
==Sunday: Spirited Movements==&lt;br /&gt;
;A Rune Mage Returns and Reads Runes&lt;br /&gt;
OK, the healing of Ahiga&#039;s body is complete. Pug&#039;s spirit bear helps Ahiga&#039;s spirit move from Melody&#039;s body to his own. First up, he investigates Resyaâ€™s Runes and can&#039;t work much out except&lt;br /&gt;
[[Image:Rune_4.jpg|80px|right|The Green Raiders&#039; Rune]]&lt;br /&gt;
* the seven runes appear to represent the colours of the rainbow (remember the village mage escaped MÃ®m on a rainbow)&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
* the fourth green rune which was carved by Any&#039;s village attackers seems to represent some sort of green growing magic (as Rupert knows &#039;&#039;all to well&#039;&#039;)&lt;br /&gt;
* the fifth blue rune is associated with magics of air and water&lt;br /&gt;
We try to guess at the magics of the other runes: red - fire; orange - ??; yellow - light?; indigo - mind?; violet - necromantic?&lt;br /&gt;
;OK, next up Melody&lt;br /&gt;
From Ahiga&#039;s discussions with Elephant in the Halls of the Dead we know that to resurrect her, we must first destroy the maker of the dagger - back on Melody&#039;s home plane. To get there, Elephant needs to transfer some of Melody&#039;s planar travel abilities to a party member - which means going to the Halls of the Dead.&lt;br /&gt;
&lt;br /&gt;
After must discussion about who is going to die to get to the Halls to make this transfer, we work out an easier way. Pug&#039;s bear comes to the rescue again and is able to take Elenna&#039;s spirit directly to Elephant - without dying.&lt;br /&gt;
;Really useful that bear. Makes up for Pug I guess.&lt;br /&gt;
The bear says that all of us can join our spirits with Elennaâ€™s (&#039;&#039;piggy back as-it-where&#039;&#039;) - and most of us agree. Rupert and Roberton stay to watch over our bodies, while Tallama has her own spirit form (a moose!). &lt;br /&gt;
&lt;br /&gt;
Spiritually, we move through a landscape of pulsating lights, multi-coloured clouds, orchestral clashing sounds and thrumming energies that seem to invisibly impact on our non-existent skin (strange place).&lt;br /&gt;
&lt;br /&gt;
Ahead we see a huge mass of icy white tinged strength apparently being choked by blue glows and bolts, emanating from a blue robed figure. The bear says it is the spirit of the glacier â€“ and it is being attacked. We remember Ahigaâ€™s analysis of the blue Raidersâ€™ rune â€“ magics of air and water. We all get a bad feeling.&lt;br /&gt;
&lt;br /&gt;
Blue lines reach towards us and we try to prepare â€“ only Elenna can draw mana, so she quickly quickens us all and we speed away to Elephantâ€™s place (spurred by the pain causing blue lightning)&lt;br /&gt;
&lt;br /&gt;
The bear lands us in front of a set of grandiose doors guarded by a sphinx - and some heavies. She says we have to answer some riddles - or deal with the heavies to get through the doors. Well, the barbarian proves to be pretty good at riddles and the moose just scrapes in â€“ so we get to see the big man, who attempts to imbue Elennaâ€™s spirit with some of the comatose Melodyâ€™s planar ability. &lt;br /&gt;
&lt;br /&gt;
Seems to work, but there is a bit of mix-up getting out of the spirit lands â€“ Pug wakes up in Elennaâ€™s body, Elenna wakes up in Melodyâ€™s body and the bear wakes up in Pug&#039;s body (having lost all his spirit walking abilities) . We blame the goblin (he tried to stay awake in the Halls). Tallama makes her own way back via the blue vs white combat â€“ and it doesnâ€™t look good for the glacier.&lt;br /&gt;
;Save the Glacier I - Search of the Ley Lake Spirit&lt;br /&gt;
We think the best way to help the glacier (which we call a Ley Spirit) from the Blue Ley Lord is to try to get help from the Ley Spirit which we think must be associated with the Ley Point that is the crater lake, so we head on in a boat with Nipal on the mirror smooth lake (which the locals never venture out on). Robinton dives five feet into the crystal clear water â€“ and disappears. DA? Transportation magic. Our troubles start when we agree with Pug â€˜&#039;&#039;Letâ€™s all dive after Robinton&#039;&#039;â€™.&lt;br /&gt;
*&#039;&#039;Hit me if I ever agree with the goblin again&#039;&#039;&lt;br /&gt;
As we dive through the clear water, transportation magic impacts and the water turns icy cold â€“ and above us is a layer of ice. I (&#039;&#039;MÃ®m&#039;&#039;) hurriedly drink the potion of water breathing I got out before diving. Elenna has Melodyâ€™s Ring of Secret Breathing on â€“ so sheâ€™s ok. The rest, well, they hold their breath. In the dim ice-filtered light, we spot immobile figures floating in the distance â€“ just under the ice.&lt;br /&gt;
*&#039;&#039;Would the goblin poke a stick in a hornetâ€™s nest?&#039;&#039;&lt;br /&gt;
Yes. Pug fires off an ice bolt at one (&#039;&#039;do you fire an icebolt??&#039;&#039;) - and one-by-one the figures stir and move purposefully in our direction. There are masses of them &amp;amp; they are dead and cold - and a touch encases the victim in ice, to float up to be just under the ice. Many undead are blasted, but one-by-one most of us are frozen and floating â€“ and desperately holding their breath. &lt;br /&gt;
*&#039;&#039;The clock is ticking.&#039;&#039; &lt;br /&gt;
Robinton and me swim deeper to avoid the onslaught â€“ and promptly disappear back to the crater lake. Ah! Rupert, Roberton, Nipal and me grab ropes of the boat and go invisible. It is tricky to sneak past the once-again-immobile ice zombies and lash a rope on an ice-cube and drag it down to the â€˜transport-backâ€™ layer, but we manage it. I get cubed and have to be rescued, but in the end we all lie gasping and melting in warm winter sun - back in the crater-lake boat, knowing we have had a very lucky escape. &lt;br /&gt;
*&#039;&#039;Next time, the goblin goes first.&#039;&#039; &lt;br /&gt;
If he doesnâ€™t come back, well, I may spend a looong time re-reading my guild contract.&lt;br /&gt;
;Save the Glacier II - Kill the Mage&lt;br /&gt;
[[Image:Rune_5.jpg|80px|right|The Blue Raiders&#039; Rune]]&lt;br /&gt;
Well, it is going to have to be direct action, so we fly back to the glacier and spot a small tower, with an encampment of about thirty people - their cloaks emblazed with what looks like that blue rune emblem.&amp;lt;br&amp;gt;&lt;br /&gt;
We land and stealth closer. Twilight shrouds our movements. I&#039;m going to kill something verry soon.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a ruined village - that we didnt destroy - some tents with about 30 mercenaries and a burnt out tower.&amp;lt;br&amp;gt;&lt;br /&gt;
We bickered for a while &amp;quot;Why are we doing this?&amp;quot; until a mercenary comes over to widdle on some rocks, only to be slept and knifed (thanks Mim, death buzzes are such a high). Then another merc comes calling for his mate, Fred, only this time someone decides to kill him openly. So now the camp is aroused.&amp;lt;br&amp;gt;&lt;br /&gt;
Which was almost according to plan as Mim and Rupert stealthed their way through the doors into the ruined tower, covered by the raucous battle going on, explosions and arrow fire.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;The Tower has three floors&#039;&#039;&lt;br /&gt;
Up we went, the valiant duo, to find a dead Ley Lord, in a death rictus on a chair. The big goblin dropped the little one into the tower, who then threw the Ley Lord to the ground - he is very brave around the dead - only to see a good piece of loot disappear and his blood to shoot up into the air, downing the the big goblin. That is different. It became crowded as nearly everyone piled into the tower to wreck their revenge on Pug, so i went and looted the tents, and to determine that the mercenaries had been here about two days.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ley Lord had been dead for about one and a half days. That&#039;s good right? &amp;lt;br&amp;gt;&lt;br /&gt;
The Sun went Dark, winds started to howl: oh not again!! A Ley Lord appeared on the top of the tower and began to rain blue death down the tower, so everyone ran away, or tried to... some got a little bit paralysed. Arrows to the rescue, and the bugger exploded, only this time his blood and body flowed downwards. The tower now has only two levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Hmmm. oh yes, just before he died he seemed to look into another realm and say &amp;quot;you traitor!&amp;quot; as if someone elsewhere was doing him harm. Excellent, we can claim it wasnt us if need be. Nor was it the Goblin. &amp;lt;br&amp;gt;&lt;br /&gt;
Why were we here? With all the excitement i have forgotten why we came here and if we achieved it.&lt;br /&gt;
&lt;br /&gt;
== Moonday ==&lt;br /&gt;
[[Image:moon3.jpg|80px|right|Waning Gibbous]]&lt;br /&gt;
First a brief recap, Ellena is now in melodyâ€™s body, Pug is in Ellenaâ€™s body and the spirit bear is in Pugâ€™s. The net result being Ellena is worried, the bear is suicidal and Pug to all our dismay is still Pug whatever body he is in.&lt;br /&gt;
As a result of our battle with the Lay lord, we sit down to start the healing process, when 7 weather beaten riders approach from the west, they are cautious but introduce themselves as from Palen lead by a prophet call Ardghser. We are just starting to exchange information; he had a vision of colours dis-appearing from a rainbow; Blue and Red missing from the rainbow and he saw the tapestry in his dream, which is protecting area under attack, it seem very similar to what we had seen.&lt;br /&gt;
Then guess what, the Goblins stupidity curse strikes again, Tallima decides to turn into an earth elemental and starts to cast magic to heal Ellenaâ€™s body. Not surprising in a world were magic is virtually non existent they run for the hills, we do wonder is there anyone left on this plane who doesnâ€™t think of us without fear or loathing.&lt;br /&gt;
We then decide to divinate the items we gained, orb explodes when divined, as it allows remote observation and with remote detonation. Giant goblin is blinded in both eyes, Robinton loses one, so starts another period of healing and yet more healing .&lt;br /&gt;
Claymore is divined as enhancing ice or air magic, we all groan as Pugs eyes light up. We also find out the Giant goblins MA was leached by orb.&lt;br /&gt;
We decide to try and release the ice spirit, so we go to the glacier. A voice talks to Rupert as he is a blood linked enemy, who says he wonâ€™t kill Rupert as he needs our help to get unbonud, we eventually find the spirit bound at the centre of the glacier. Pug unsurprisingly gets sucked into the bind playing around with it and some ice.&lt;br /&gt;
We work out the binding needs high mana to maintain it so Rupert and Ellena telekinesis the spirit to edge of the glacier where binding fails due to lack of mana, he gifts us a piece of ice each which gives some endure hardship and fire protection.&lt;br /&gt;
Now for solving Melodyâ€™s problem; we go to the weakness in the plane to find maker of dagger to get melody back. Ellena shuffles though the planes and stops on what we hope is the right plane, the snake seems to agree. We go through and see ruined city, the snake directs us to valley, protected by a rune barrier, which we go through, into a lush and green valley.&lt;br /&gt;
We see a necklace and night shirt in display cases. Tallima is filled with great sorry about a lost love when she attempts to DA it.&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus/Roberton&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus/Roberton&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallama, Any)&lt;br /&gt;
*Dagger of Unresurrectable Death - d make Magic Resistance roll to hit possessor, +20% defense sheathed, +10% defense drawn&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots of Leaping - 50ft leep, TMR +5 if pursued, TMR +1 normally&lt;br /&gt;
*Purse - small bag of holding&lt;br /&gt;
*Ring - of secret breathing&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
;Arctic Wolves&lt;br /&gt;
*6 skins (camouflaged/chameleon fur)&lt;br /&gt;
*6 sets of teeth&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Pillage Burn Fight Furry Friends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Fly to wisdom&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;The Healing of Ahiga&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Spirited Movements&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67472</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67472"/>
		<updated>2013-07-15T10:02:36Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Frysday: Flight to Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage (Good and ugly - PB10)&lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallamaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Elenna keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and MÃ®m sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
;The Band of Brothers&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting!&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the &#039;&#039;&#039;ley lords&#039;&#039;&#039; used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
*There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
*And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
MÃ®m passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil MÃ®m. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pug&#039;s polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodyâ€™s snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Tallama. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
;Orcs!&lt;br /&gt;
In the twilight we finally notice a huge band of orcs approaching - about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Pillage &amp;amp; Burn and Furry Friends==&lt;br /&gt;
;Village Pillage&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted around mdnight by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
&lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
;After another sound Pug thrashing...&lt;br /&gt;
... the party are not surprised to see the disgusted Band of Brothers leaving, vowing to spread word of our evil deeds. Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
;Rupert Burns&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration. 5 hours of glorious pain later (&#039;&#039;at least Mim thinks so&#039;&#039;) and Rupert is his normal self.&lt;br /&gt;
&lt;br /&gt;
The sun is beginning to set again (at 3pm!) and in the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. &lt;br /&gt;
;Furry Friends&lt;br /&gt;
It was not a good experience for our barbarian plainsman â€“ ripped and ravaged to death by 6-legged wolves  They seem to appear out of nowhere (with camouflaged/chameleon fur) - we all had 2 or 3 wolves at our necks. &lt;br /&gt;
&lt;br /&gt;
I (MÃ®m) donâ€™t mind getting in close - and shred my attackers until they fled (canâ€™t touch me - particularly when Elenna has quicked me).  Rupert has some fun roaring around the place.&lt;br /&gt;
&lt;br /&gt;
Pug nearly dies from his own fanged friends and desperately encourages the wolves to shred Anyâ€™s tender flesh, cursing as she moves towards her true love Angus (and out of the range of the wolves&#039; interests). I grudgingly obey the Party Leader orders to save Pug, ignoring my five attackers, slaying both Pugâ€™s wolves - forcing them to regurgitate the repulsive pustulating fungoidal body that is called Pug.&lt;br /&gt;
&lt;br /&gt;
Tallama crushed one between her thighs.  Rupert helped a little â€“ he managed to stop the wolves fleeing with the barbarianâ€™s body parts.&lt;br /&gt;
&lt;br /&gt;
I wonder how Ahiga feels about a shallow grave on a cold plain - under the arctic sun?&lt;br /&gt;
;Teenage Dramas&lt;br /&gt;
14 year old Any had conniptions when Angus doesnâ€™t return her love  and then tries to commit suicide when Angus was revealed to be the dirty old man Roberton (all of 25 years old)  I advised her never to trust any man, but Rupert saved her life by donating his â€˜life eggâ€™ thingy â€“ so sheâ€™s still with us.&amp;lt;br&amp;gt;&lt;br /&gt;
Pugâ€™s spirit bear returned, but seems to have been tasked by the glacier with being Pugâ€™s conscience. Good luck to the bear.&amp;lt;br&amp;gt;&lt;br /&gt;
Talima has strange dreams that night, that there is something big and hairy between her thighs perhaps? The snake belt opines that she is going insane. Excellent.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Flight to Wisdom==&lt;br /&gt;
;Sage Bound&lt;br /&gt;
The next morning, we decided to fly to the sage at the crater-lake â€“ 150 miles to the south (weâ€™ll get there before the Band of Brothers). The land becomes warmer as we fly south, with more brush and trees, and even the odd woodland.&lt;br /&gt;
&lt;br /&gt;
After a few hours we landed outside the village of Dell (about 100 miles south of our wolverine encounter) - and chat to the Watchman Entiper, who is happy that their stock of glacier water will become more valuable (it has healing properties). Roberton spent some time lying to the villagers getting directions: the village of Tonsenamus is about a day&#039;s walk south, Olyeo, the crater town, is two days walk. They sell mean pikelets, lemon juice and sugar - we have to come back this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flew closer - and walked to the cliff edge of the huge crater-lake (200 foot drop). We were lowered on some binder contraption down to a small lake-side village to be met by B&#039;lonem, councillor, and welcomed to the city â€“ and told to be gone by nightfall, or after the entertainments end at 9pm. We went to the pub for lunch - chef Newman - and found Resya, the short, cute, human sage, talking to someone about when the Band of Brothers may be back.&amp;lt;br&amp;gt;&lt;br /&gt;
No accommodation lake side, so weâ€™ll have to take the last trip up to the cliff top and stay in the settlement there&lt;br /&gt;
;Is Ahiga still dead? &lt;br /&gt;
He seems to be slowly regenerating (troll-skin like) â€“ the healers think his body might be â€˜wholeâ€™ soon.&lt;br /&gt;
But â€“ his spirit is elsewhere. Pug suggests that Ahigaâ€™s spirit seek out Elephant in the land of the dead. Donâ€™t know if Ahiga can hear â€“ Tallama says there is no sign of that spirit&lt;br /&gt;
&lt;br /&gt;
We discuss what to say to the sage.&lt;br /&gt;
Lunch at the inn is served- this is the best food we have ever tasted.&lt;br /&gt;
I DA the chef - College of Magic - No answer.&lt;br /&gt;
&lt;br /&gt;
We over hear discussion in the bar - a diver is talking to the sage regarding retreival of gems and metals from the&lt;br /&gt;
&lt;br /&gt;
lake and the finding of a statue on their deepest dive.&lt;br /&gt;
Why would there be a statue in the lake ?&lt;br /&gt;
&lt;br /&gt;
DA the Diver - last magic to impact - No answer.&lt;br /&gt;
Da the sage - 2nd highest ability - Uncanny ability to sense what people are thinking.&lt;br /&gt;
Ok this sage is somewhat of a concern.&lt;br /&gt;
&lt;br /&gt;
We intercept the sage as she is heading from the bar and we are invited to see her at 3pm that day, at her house in&lt;br /&gt;
&lt;br /&gt;
the new part of town.&lt;br /&gt;
&lt;br /&gt;
Discussion on diving with betts wagered as to how far Robinton can dive.&lt;br /&gt;
Betts of 10 times as deep as the diver can go are heard from our goblin.&lt;br /&gt;
We finally agree to deeper than the best diver wanting to take the challenge.&lt;br /&gt;
Multiple betts are placed.&lt;br /&gt;
&lt;br /&gt;
We head off to where the diving boats are in the rust red walled crater lake.&lt;br /&gt;
&lt;br /&gt;
The diver put forward is Nipal - from all the ew errs from the party - she is quite plesant on the eye.&lt;br /&gt;
Elena heads out with Robinton and Nipal on a diving boat.&lt;br /&gt;
We dont want to be expelled from this town before we speak with the sage and we have to be careful.&lt;br /&gt;
&lt;br /&gt;
Robinton - 250&#039; down there is a rocky bottom.&lt;br /&gt;
Attacked by a parrot fish.&lt;br /&gt;
On the way back up - attacked by a blue ring octopus, grabs hold and pops into the would and disapears.&lt;br /&gt;
The octopus is dispersed into his blood.&lt;br /&gt;
During this he drops the starstone and the decision is to go down again.&lt;br /&gt;
&lt;br /&gt;
On the second dive Nipal finds the 7 segment star stone.&lt;br /&gt;
&lt;br /&gt;
The decision to try and go deeper - she gives away the stone obvious to us for Robinton to fail the dive.&lt;br /&gt;
Robinton is oblivious to this and doesnt recognise the hint.&lt;br /&gt;
On the way down the octopus leaves the wound as they head down this time to about 1,200&#039; deep.&lt;br /&gt;
Mini trees and fish are seen and after about 5 min Nipal passes out.&lt;br /&gt;
&lt;br /&gt;
Healing is attempted when they both reach the surface.&lt;br /&gt;
The divers see the bet has been won - Robinton saved Nipal.&lt;br /&gt;
A 20 silver bet has been won.&lt;br /&gt;
&lt;br /&gt;
I DA the entire crowd around us - Name of College - No Answer - there is not one mage in the crowd.&lt;br /&gt;
DA Robinton - last magic to impact on Robinton - Penetration.&lt;br /&gt;
Mana here is High.&lt;br /&gt;
&lt;br /&gt;
Any is a sculpter - has a chance of staying here if needed.&lt;br /&gt;
Tavern - wont rent a room.&lt;br /&gt;
&lt;br /&gt;
I hear a voice from the sack - Ahiga - Get Melody.&lt;br /&gt;
Elena - Melodys spirit or body?&lt;br /&gt;
Nim heads to the other side of the tavern and begins to dance - heading outside.&lt;br /&gt;
Elanor heads into the urn to get the body.&lt;br /&gt;
Robinton secures a private room and we meet melody - suspended and learn that Melody has met with Elephant.&lt;br /&gt;
The message from Elephant is - get rid of the madness and get rid of her perement death.&lt;br /&gt;
Her planar ability has caused the madness. Its a curse and requires physical healing and no planar travel for a&lt;br /&gt;
&lt;br /&gt;
while. We are directed to the sage and for some serious magic - the crashed city.&lt;br /&gt;
&lt;br /&gt;
We meet with the sage - tell us your story.&lt;br /&gt;
We find out that there is no magical healing / resurection&lt;br /&gt;
Help for healing madness - no help at all that she knows of.&lt;br /&gt;
Lye lines ?&lt;br /&gt;
There is a node in the lake. It is accessed when its still.&lt;br /&gt;
There is a tradition of not going onto the lake when it is still.&lt;br /&gt;
Silver mountain, Mount Tranquil, how your here, are more nodes.&lt;br /&gt;
The sage advises to kill the person who created the dagger (assiming this is so that Melody can be recovered)&lt;br /&gt;
The laylords died out about 500 years ago - Betrayal caused the city to crash.&lt;br /&gt;
A young laylord has been seen about 2 years or so ago.&lt;br /&gt;
Mages now are less powerful than mages of the past.&lt;br /&gt;
The crashed city may have items to enhance abilities.&lt;br /&gt;
The kidnappings - they are looking for something.&lt;br /&gt;
Hall of the dead is far to the west.&lt;br /&gt;
The Band of Brothers savant - knows when eclypses occur.&lt;br /&gt;
The savant is a nephue of a friend of the sage.&lt;br /&gt;
Eclypses are localised to where the attacks occur.&lt;br /&gt;
The sage says that there is a corona around the sun at an eclypse.&lt;br /&gt;
&lt;br /&gt;
The sage shows us a tapestray.&lt;br /&gt;
It has 4 areas / squares / quarters.&lt;br /&gt;
Top left is spring, top right summer, bottom right is autmn and bottom left is winter.&lt;br /&gt;
Each picture is of the same place but each shows a different view&lt;br /&gt;
The same woman is in each picture - from when she is a girl through to when she is an old lady in making the tapestry.&lt;br /&gt;
The tapestry has been handed down from mother to daughter.&lt;br /&gt;
&lt;br /&gt;
Spring - shows fallen leaves, a small grey tombstone, a ruined courtyard and a flowing fountain.&lt;br /&gt;
Summer - shows snow drops&lt;br /&gt;
Winter - shows an eclypse and a moon in the lake with a wolf&lt;br /&gt;
autumn - shows leaves fallen, a weeping willow.&lt;br /&gt;
&lt;br /&gt;
All 4 quarters show flowers in the middle&lt;br /&gt;
There is a messge on the tombstone&lt;br /&gt;
&lt;br /&gt;
NEVER THE&lt;br /&gt;
PLACE&lt;br /&gt;
&lt;br /&gt;
never the&lt;br /&gt;
time&lt;br /&gt;
&lt;br /&gt;
DA on tapestry - about 500 years since creation.&lt;br /&gt;
4 seasons in one day ?&lt;br /&gt;
&lt;br /&gt;
DA on sage - any unknown ley abilities ?&lt;br /&gt;
DA on tapestry - Preservation magic.&lt;br /&gt;
Ancient divination on  the tapistry - Highly magical, preserving something - linked and its pretecting something. There is no transport magic.&lt;br /&gt;
&lt;br /&gt;
We discuss who needs to die&lt;br /&gt;
Sage discusses with the councel - it is granted that we are allowed to stay the night.&lt;br /&gt;
&lt;br /&gt;
We heal Ahigas body - both Tallima and Robinton are involved in this.&lt;br /&gt;
29hours of healing are needed to repair what is damage and broken.&lt;br /&gt;
&lt;br /&gt;
Melody is infected by plage insanity which is activated by planar travel.&lt;br /&gt;
&lt;br /&gt;
==Reapsday:==&lt;br /&gt;
&lt;br /&gt;
==Sunday:==&lt;br /&gt;
Healing of Ahigas body is complete. Ahigas spirit moves from Melodies body to Ahigas with the help of the spirit bear.&lt;br /&gt;
&lt;br /&gt;
We investigate Runes - the ones at the village.&lt;br /&gt;
&lt;br /&gt;
5th Rune - Triangle point down with a circle touching a circle under the point in colour blue - Air / Water. 6th Rune - Looks like a heart or a pie with a slick out of the top, colour is indigo. 7th Rune - Triangle point down. Colour is violet. We note that the colours are the last 3 colours of the rainbow.&lt;br /&gt;
&lt;br /&gt;
One of the other Runes is a V with a small circle on each side of the point and its colour is green.&lt;br /&gt;
&lt;br /&gt;
Elenors spirit willingly goes with the spirit bear.&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallama, Any)&lt;br /&gt;
*Dagger of Unresurrectable Death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
*Purse (?)&lt;br /&gt;
*Ring (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
;Arctic Wolves&lt;br /&gt;
*6 skins (camouflaged/chameleon fur)&lt;br /&gt;
*6 sets of teeth&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Pillage Burn Fight Furry Friends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Fly to wisdom&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67471</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67471"/>
		<updated>2013-07-15T10:02:10Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Sunday: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage (Good and ugly - PB10)&lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallamaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Elenna keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and MÃ®m sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
;The Band of Brothers&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting!&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the &#039;&#039;&#039;ley lords&#039;&#039;&#039; used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
*There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
*And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
MÃ®m passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil MÃ®m. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pug&#039;s polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodyâ€™s snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Tallama. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
;Orcs!&lt;br /&gt;
In the twilight we finally notice a huge band of orcs approaching - about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Pillage &amp;amp; Burn and Furry Friends==&lt;br /&gt;
;Village Pillage&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted around mdnight by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
&lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
;After another sound Pug thrashing...&lt;br /&gt;
... the party are not surprised to see the disgusted Band of Brothers leaving, vowing to spread word of our evil deeds. Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
;Rupert Burns&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration. 5 hours of glorious pain later (&#039;&#039;at least Mim thinks so&#039;&#039;) and Rupert is his normal self.&lt;br /&gt;
&lt;br /&gt;
The sun is beginning to set again (at 3pm!) and in the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. &lt;br /&gt;
;Furry Friends&lt;br /&gt;
It was not a good experience for our barbarian plainsman â€“ ripped and ravaged to death by 6-legged wolves  They seem to appear out of nowhere (with camouflaged/chameleon fur) - we all had 2 or 3 wolves at our necks. &lt;br /&gt;
&lt;br /&gt;
I (MÃ®m) donâ€™t mind getting in close - and shred my attackers until they fled (canâ€™t touch me - particularly when Elenna has quicked me).  Rupert has some fun roaring around the place.&lt;br /&gt;
&lt;br /&gt;
Pug nearly dies from his own fanged friends and desperately encourages the wolves to shred Anyâ€™s tender flesh, cursing as she moves towards her true love Angus (and out of the range of the wolves&#039; interests). I grudgingly obey the Party Leader orders to save Pug, ignoring my five attackers, slaying both Pugâ€™s wolves - forcing them to regurgitate the repulsive pustulating fungoidal body that is called Pug.&lt;br /&gt;
&lt;br /&gt;
Tallama crushed one between her thighs.  Rupert helped a little â€“ he managed to stop the wolves fleeing with the barbarianâ€™s body parts.&lt;br /&gt;
&lt;br /&gt;
I wonder how Ahiga feels about a shallow grave on a cold plain - under the arctic sun?&lt;br /&gt;
;Teenage Dramas&lt;br /&gt;
14 year old Any had conniptions when Angus doesnâ€™t return her love  and then tries to commit suicide when Angus was revealed to be the dirty old man Roberton (all of 25 years old)  I advised her never to trust any man, but Rupert saved her life by donating his â€˜life eggâ€™ thingy â€“ so sheâ€™s still with us.&amp;lt;br&amp;gt;&lt;br /&gt;
Pugâ€™s spirit bear returned, but seems to have been tasked by the glacier with being Pugâ€™s conscience. Good luck to the bear.&amp;lt;br&amp;gt;&lt;br /&gt;
Talima has strange dreams that night, that there is something big and hairy between her thighs perhaps? The snake belt opines that she is going insane. Excellent.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Flight to Wisdom==&lt;br /&gt;
;Sage Bound&lt;br /&gt;
The next morning, we decided to fly to the sage at the crater-lake â€“ 150 miles to the south (weâ€™ll get there before the Band of Brothers). The land becomes warmer as we fly south, with more brush and trees, and even the odd woodland.&lt;br /&gt;
&lt;br /&gt;
After a few hours we landed outside the village of Dell (about 100 miles south of our wolverine encounter) - and chat to the Watchman Entiper, who is happy that their stock of glacier water will become more valuable (it has healing properties). Roberton spent some time lying to the villagers getting directions: the village of Tonsenamus is about a day&#039;s walk south, Olyeo, the crater town, is two days walk. They sell mean pikelets, lemon juice and sugar - we have to come back this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flew closer - and walked to the cliff edge of the huge crater-lake (200 foot drop). We were lowered on some binder contraption down to a small lake-side village to be met by B&#039;lonem, councillor, and welcomed to the city â€“ and told to be gone by nightfall, or after the entertainments end at 9pm. We went to the pub for lunch - chef Newman - and found Resya, the short, cute, human sage, talking to someone about when the Band of Brothers may be back.&amp;lt;br&amp;gt;&lt;br /&gt;
No accommodation lake side, so weâ€™ll have to take the last trip up to the cliff top and stay in the settlement there&lt;br /&gt;
;Is Ahiga still dead? &lt;br /&gt;
He seems to be slowly regenerating (troll-skin like) â€“ the healers think his body might be â€˜wholeâ€™ soon.&lt;br /&gt;
But â€“ his spirit is elsewhere. Pug suggests that Ahigaâ€™s spirit seek out Elephant in the land of the dead. Donâ€™t know if Ahiga can hear â€“ Tallama says there is no sign of that spirit&lt;br /&gt;
&lt;br /&gt;
We discuss what to say to the sage.&lt;br /&gt;
Lunch at the inn is served- this is the best food we have ever tasted.&lt;br /&gt;
I DA the chef - College of Magic - No answer.&lt;br /&gt;
&lt;br /&gt;
We over hear discussion in the bar - a diver is talking to the sage regarding retreival of gems and metals from the&lt;br /&gt;
&lt;br /&gt;
lake and the finding of a statue on their deepest dive.&lt;br /&gt;
Why would there be a statue in the lake ?&lt;br /&gt;
&lt;br /&gt;
DA the Diver - last magic to impact - No answer.&lt;br /&gt;
Da the sage - 2nd highest ability - Uncanny ability to sense what people are thinking.&lt;br /&gt;
Ok this sage is somewhat of a concern.&lt;br /&gt;
&lt;br /&gt;
We intercept the sage as she is heading from the bar and we are invited to see her at 3pm that day, at her house in&lt;br /&gt;
&lt;br /&gt;
the new part of town.&lt;br /&gt;
&lt;br /&gt;
Discussion on diving with betts wagered as to how far Robinton can dive.&lt;br /&gt;
Betts of 10 times as deep as the diver can go are heard from our goblin.&lt;br /&gt;
We finally agree to deeper than the best diver wanting to take the challenge.&lt;br /&gt;
Multiple betts are placed.&lt;br /&gt;
&lt;br /&gt;
We head off to where the diving boats are in the rust red walled crater lake.&lt;br /&gt;
&lt;br /&gt;
The diver put forward is Nipal - from all the ew errs from the party - she is quite plesant on the eye.&lt;br /&gt;
Elena heads out with Robinton and Nipal on a diving boat.&lt;br /&gt;
We dont want to be expelled from this town before we speak with the sage and we have to be careful.&lt;br /&gt;
&lt;br /&gt;
Robinton - 250&#039; down there is a rocky bottom.&lt;br /&gt;
Attacked by a parrot fish.&lt;br /&gt;
On the way back up - attacked by a blue ring octopus, grabs hold and pops into the would and disapears.&lt;br /&gt;
The octopus is dispersed into his blood.&lt;br /&gt;
During this he drops the starstone and the decision is to go down again.&lt;br /&gt;
&lt;br /&gt;
On the second dive Nipal finds the 7 segment star stone.&lt;br /&gt;
&lt;br /&gt;
The decision to try and go deeper - she gives away the stone obvious to us for Robinton to fail the dive.&lt;br /&gt;
Robinton is oblivious to this and doesnt recognise the hint.&lt;br /&gt;
On the way down the octopus leaves the wound as they head down this time to about 1,200&#039; deep.&lt;br /&gt;
Mini trees and fish are seen and after about 5 min Nipal passes out.&lt;br /&gt;
&lt;br /&gt;
Healing is attempted when they both reach the surface.&lt;br /&gt;
The divers see the bet has been won - Robinton saved Nipal.&lt;br /&gt;
A 20 silver bet has been won.&lt;br /&gt;
&lt;br /&gt;
I DA the entire crowd around us - Name of College - No Answer - there is not one mage in the crowd.&lt;br /&gt;
DA Robinton - last magic to impact on Robinton - Penetration.&lt;br /&gt;
Mana here is High.&lt;br /&gt;
&lt;br /&gt;
Any is a sculpter - has a chance of staying here if needed.&lt;br /&gt;
Tavern - wont rent a room.&lt;br /&gt;
&lt;br /&gt;
I hear a voice from the sack - Ahiga - Get Melody.&lt;br /&gt;
Elena - Melodys spirit or body?&lt;br /&gt;
Nim heads to the other side of the tavern and begins to dance - heading outside.&lt;br /&gt;
Elanor heads into the urn to get the body.&lt;br /&gt;
Robinton secures a private room and we meet melody - suspended and learn that Melody has met with Elephant.&lt;br /&gt;
The message from Elephant is - get rid of the madness and get rid of her perement death.&lt;br /&gt;
Her planar ability has caused the madness. Its a curse and requires physical healing and no planar travel for a&lt;br /&gt;
&lt;br /&gt;
while. We are directed to the sage and for some serious magic - the crashed city.&lt;br /&gt;
&lt;br /&gt;
We meet with the sage - tell us your story.&lt;br /&gt;
We find out that there is no magical healing / resurection&lt;br /&gt;
Help for healing madness - no help at all that she knows of.&lt;br /&gt;
Lye lines ?&lt;br /&gt;
There is a node in the lake. It is accessed when its still.&lt;br /&gt;
There is a tradition of not going onto the lake when it is still.&lt;br /&gt;
Silver mountain, Mount Tranquil, how your here, are more nodes.&lt;br /&gt;
The sage advises to kill the person who created the dagger (assiming this is so that Melody can be recovered)&lt;br /&gt;
The laylords died out about 500 years ago - Betrayal caused the city to crash.&lt;br /&gt;
A young laylord has been seen about 2 years or so ago.&lt;br /&gt;
Mages now are less powerful than mages of the past.&lt;br /&gt;
The crashed city may have items to enhance abilities.&lt;br /&gt;
The kidnappings - they are looking for something.&lt;br /&gt;
Hall of the dead is far to the west.&lt;br /&gt;
The Band of Brothers savant - knows when eclypses occur.&lt;br /&gt;
The savant is a nephue of a friend of the sage.&lt;br /&gt;
Eclypses are localised to where the attacks occur.&lt;br /&gt;
The sage says that there is a corona around the sun at an eclypse.&lt;br /&gt;
&lt;br /&gt;
The sage shows us a tapestray.&lt;br /&gt;
It has 4 areas / squares / quarters.&lt;br /&gt;
Top left is spring, top right summer, bottom right is autmn and bottom left is winter.&lt;br /&gt;
Each picture is of the same place but each shows a different view&lt;br /&gt;
The same woman is in each picture - from when she is a girl through to when she is an old lady in making the tapestry.&lt;br /&gt;
The tapestry has been handed down from mother to daughter.&lt;br /&gt;
&lt;br /&gt;
Spring - shows fallen leaves, a small grey tombstone, a ruined courtyard and a flowing fountain.&lt;br /&gt;
Summer - shows snow drops&lt;br /&gt;
Winter - shows an eclypse and a moon in the lake with a wolf&lt;br /&gt;
autumn - shows leaves fallen, a weeping willow.&lt;br /&gt;
&lt;br /&gt;
All 4 quarters show flowers in the middle&lt;br /&gt;
There is a messge on the tombstone&lt;br /&gt;
&lt;br /&gt;
NEVER THE&lt;br /&gt;
PLACE&lt;br /&gt;
&lt;br /&gt;
never the&lt;br /&gt;
time&lt;br /&gt;
&lt;br /&gt;
DA on tapestry - about 500 years since creation.&lt;br /&gt;
4 seasons in one day ?&lt;br /&gt;
&lt;br /&gt;
DA on sage - any unknown ley abilities ?&lt;br /&gt;
DA on tapestry - Preservation magic.&lt;br /&gt;
Ancient divination on  the tapistry - Highly magical, preserving something - linked and its pretecting something. There is no transport magic.&lt;br /&gt;
&lt;br /&gt;
We discuss who needs to die&lt;br /&gt;
Sage discusses with the councel - it is granted that we are allowed to stay the night.&lt;br /&gt;
&lt;br /&gt;
We heal Ahigas body - both Tallima and Robinton are involved in this.&lt;br /&gt;
29hours of healing are needed to repair what is damage and broken.&lt;br /&gt;
&lt;br /&gt;
Melody is infected by plage insanity which is activated by planar travel.&lt;br /&gt;
&lt;br /&gt;
5th Reapsday.&lt;br /&gt;
&lt;br /&gt;
6th Sunday&lt;br /&gt;
Healing of Ahigas body is complete. &lt;br /&gt;
Ahigas spirit moves from Melodies body to Ahigas with the help of the spirit bear.&lt;br /&gt;
&lt;br /&gt;
We investigate Runes - the ones at the village.&lt;br /&gt;
&lt;br /&gt;
5th Rune - Triangle point down with a circle touching a circle under the point in colour blue - Air / Water.&lt;br /&gt;
6th Rune - Looks like a heart or a pie with a slick out of the top, colour is indigo.&lt;br /&gt;
7th Rune - Triangle point down. Colour is violet.&lt;br /&gt;
We note that the colours are the last 3 colours of the rainbow.&lt;br /&gt;
&lt;br /&gt;
One of the other Runes is a V with a small circle on each side of the point and its colour is green.&lt;br /&gt;
&lt;br /&gt;
Elenors spirit willingly goes with the spirit bear.&lt;br /&gt;
&lt;br /&gt;
==Reapsday:==&lt;br /&gt;
&lt;br /&gt;
==Sunday:==&lt;br /&gt;
Healing of Ahigas body is complete. Ahigas spirit moves from Melodies body to Ahigas with the help of the spirit bear.&lt;br /&gt;
&lt;br /&gt;
We investigate Runes - the ones at the village.&lt;br /&gt;
&lt;br /&gt;
5th Rune - Triangle point down with a circle touching a circle under the point in colour blue - Air / Water. 6th Rune - Looks like a heart or a pie with a slick out of the top, colour is indigo. 7th Rune - Triangle point down. Colour is violet. We note that the colours are the last 3 colours of the rainbow.&lt;br /&gt;
&lt;br /&gt;
One of the other Runes is a V with a small circle on each side of the point and its colour is green.&lt;br /&gt;
&lt;br /&gt;
Elenors spirit willingly goes with the spirit bear.&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallama, Any)&lt;br /&gt;
*Dagger of Unresurrectable Death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
*Purse (?)&lt;br /&gt;
*Ring (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
;Arctic Wolves&lt;br /&gt;
*6 skins (camouflaged/chameleon fur)&lt;br /&gt;
*6 sets of teeth&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Pillage Burn Fight Furry Friends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Fly to wisdom&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67470</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67470"/>
		<updated>2013-07-15T10:01:30Z</updated>

		<summary type="html">&lt;p&gt;Glenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage (Good and ugly - PB10)&lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallamaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Elenna keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and MÃ®m sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
;The Band of Brothers&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting!&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the &#039;&#039;&#039;ley lords&#039;&#039;&#039; used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
*There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
*And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
MÃ®m passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil MÃ®m. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pug&#039;s polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodyâ€™s snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Tallama. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
;Orcs!&lt;br /&gt;
In the twilight we finally notice a huge band of orcs approaching - about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Pillage &amp;amp; Burn and Furry Friends==&lt;br /&gt;
;Village Pillage&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted around mdnight by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
&lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
;After another sound Pug thrashing...&lt;br /&gt;
... the party are not surprised to see the disgusted Band of Brothers leaving, vowing to spread word of our evil deeds. Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
;Rupert Burns&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration. 5 hours of glorious pain later (&#039;&#039;at least Mim thinks so&#039;&#039;) and Rupert is his normal self.&lt;br /&gt;
&lt;br /&gt;
The sun is beginning to set again (at 3pm!) and in the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. &lt;br /&gt;
;Furry Friends&lt;br /&gt;
It was not a good experience for our barbarian plainsman â€“ ripped and ravaged to death by 6-legged wolves  They seem to appear out of nowhere (with camouflaged/chameleon fur) - we all had 2 or 3 wolves at our necks. &lt;br /&gt;
&lt;br /&gt;
I (MÃ®m) donâ€™t mind getting in close - and shred my attackers until they fled (canâ€™t touch me - particularly when Elenna has quicked me).  Rupert has some fun roaring around the place.&lt;br /&gt;
&lt;br /&gt;
Pug nearly dies from his own fanged friends and desperately encourages the wolves to shred Anyâ€™s tender flesh, cursing as she moves towards her true love Angus (and out of the range of the wolves&#039; interests). I grudgingly obey the Party Leader orders to save Pug, ignoring my five attackers, slaying both Pugâ€™s wolves - forcing them to regurgitate the repulsive pustulating fungoidal body that is called Pug.&lt;br /&gt;
&lt;br /&gt;
Tallama crushed one between her thighs.  Rupert helped a little â€“ he managed to stop the wolves fleeing with the barbarianâ€™s body parts.&lt;br /&gt;
&lt;br /&gt;
I wonder how Ahiga feels about a shallow grave on a cold plain - under the arctic sun?&lt;br /&gt;
;Teenage Dramas&lt;br /&gt;
14 year old Any had conniptions when Angus doesnâ€™t return her love  and then tries to commit suicide when Angus was revealed to be the dirty old man Roberton (all of 25 years old)  I advised her never to trust any man, but Rupert saved her life by donating his â€˜life eggâ€™ thingy â€“ so sheâ€™s still with us.&amp;lt;br&amp;gt;&lt;br /&gt;
Pugâ€™s spirit bear returned, but seems to have been tasked by the glacier with being Pugâ€™s conscience. Good luck to the bear.&amp;lt;br&amp;gt;&lt;br /&gt;
Talima has strange dreams that night, that there is something big and hairy between her thighs perhaps? The snake belt opines that she is going insane. Excellent.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Flight to Wisdom==&lt;br /&gt;
;Sage Bound&lt;br /&gt;
The next morning, we decided to fly to the sage at the crater-lake â€“ 150 miles to the south (weâ€™ll get there before the Band of Brothers). The land becomes warmer as we fly south, with more brush and trees, and even the odd woodland.&lt;br /&gt;
&lt;br /&gt;
After a few hours we landed outside the village of Dell (about 100 miles south of our wolverine encounter) - and chat to the Watchman Entiper, who is happy that their stock of glacier water will become more valuable (it has healing properties). Roberton spent some time lying to the villagers getting directions: the village of Tonsenamus is about a day&#039;s walk south, Olyeo, the crater town, is two days walk. They sell mean pikelets, lemon juice and sugar - we have to come back this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flew closer - and walked to the cliff edge of the huge crater-lake (200 foot drop). We were lowered on some binder contraption down to a small lake-side village to be met by B&#039;lonem, councillor, and welcomed to the city â€“ and told to be gone by nightfall, or after the entertainments end at 9pm. We went to the pub for lunch - chef Newman - and found Resya, the short, cute, human sage, talking to someone about when the Band of Brothers may be back.&amp;lt;br&amp;gt;&lt;br /&gt;
No accommodation lake side, so weâ€™ll have to take the last trip up to the cliff top and stay in the settlement there&lt;br /&gt;
;Is Ahiga still dead? &lt;br /&gt;
He seems to be slowly regenerating (troll-skin like) â€“ the healers think his body might be â€˜wholeâ€™ soon.&lt;br /&gt;
But â€“ his spirit is elsewhere. Pug suggests that Ahigaâ€™s spirit seek out Elephant in the land of the dead. Donâ€™t know if Ahiga can hear â€“ Tallama says there is no sign of that spirit&lt;br /&gt;
&lt;br /&gt;
We discuss what to say to the sage.&lt;br /&gt;
Lunch at the inn is served- this is the best food we have ever tasted.&lt;br /&gt;
I DA the chef - College of Magic - No answer.&lt;br /&gt;
&lt;br /&gt;
We over hear discussion in the bar - a diver is talking to the sage regarding retreival of gems and metals from the&lt;br /&gt;
&lt;br /&gt;
lake and the finding of a statue on their deepest dive.&lt;br /&gt;
Why would there be a statue in the lake ?&lt;br /&gt;
&lt;br /&gt;
DA the Diver - last magic to impact - No answer.&lt;br /&gt;
Da the sage - 2nd highest ability - Uncanny ability to sense what people are thinking.&lt;br /&gt;
Ok this sage is somewhat of a concern.&lt;br /&gt;
&lt;br /&gt;
We intercept the sage as she is heading from the bar and we are invited to see her at 3pm that day, at her house in&lt;br /&gt;
&lt;br /&gt;
the new part of town.&lt;br /&gt;
&lt;br /&gt;
Discussion on diving with betts wagered as to how far Robinton can dive.&lt;br /&gt;
Betts of 10 times as deep as the diver can go are heard from our goblin.&lt;br /&gt;
We finally agree to deeper than the best diver wanting to take the challenge.&lt;br /&gt;
Multiple betts are placed.&lt;br /&gt;
&lt;br /&gt;
We head off to where the diving boats are in the rust red walled crater lake.&lt;br /&gt;
&lt;br /&gt;
The diver put forward is Nipal - from all the ew errs from the party - she is quite plesant on the eye.&lt;br /&gt;
Elena heads out with Robinton and Nipal on a diving boat.&lt;br /&gt;
We dont want to be expelled from this town before we speak with the sage and we have to be careful.&lt;br /&gt;
&lt;br /&gt;
Robinton - 250&#039; down there is a rocky bottom.&lt;br /&gt;
Attacked by a parrot fish.&lt;br /&gt;
On the way back up - attacked by a blue ring octopus, grabs hold and pops into the would and disapears.&lt;br /&gt;
The octopus is dispersed into his blood.&lt;br /&gt;
During this he drops the starstone and the decision is to go down again.&lt;br /&gt;
&lt;br /&gt;
On the second dive Nipal finds the 7 segment star stone.&lt;br /&gt;
&lt;br /&gt;
The decision to try and go deeper - she gives away the stone obvious to us for Robinton to fail the dive.&lt;br /&gt;
Robinton is oblivious to this and doesnt recognise the hint.&lt;br /&gt;
On the way down the octopus leaves the wound as they head down this time to about 1,200&#039; deep.&lt;br /&gt;
Mini trees and fish are seen and after about 5 min Nipal passes out.&lt;br /&gt;
&lt;br /&gt;
Healing is attempted when they both reach the surface.&lt;br /&gt;
The divers see the bet has been won - Robinton saved Nipal.&lt;br /&gt;
A 20 silver bet has been won.&lt;br /&gt;
&lt;br /&gt;
I DA the entire crowd around us - Name of College - No Answer - there is not one mage in the crowd.&lt;br /&gt;
DA Robinton - last magic to impact on Robinton - Penetration.&lt;br /&gt;
Mana here is High.&lt;br /&gt;
&lt;br /&gt;
Any is a sculpter - has a chance of staying here if needed.&lt;br /&gt;
Tavern - wont rent a room.&lt;br /&gt;
&lt;br /&gt;
I hear a voice from the sack - Ahiga - Get Melody.&lt;br /&gt;
Elena - Melodys spirit or body?&lt;br /&gt;
Nim heads to the other side of the tavern and begins to dance - heading outside.&lt;br /&gt;
Elanor heads into the urn to get the body.&lt;br /&gt;
Robinton secures a private room and we meet melody - suspended and learn that Melody has met with Elephant.&lt;br /&gt;
The message from Elephant is - get rid of the madness and get rid of her perement death.&lt;br /&gt;
Her planar ability has caused the madness. Its a curse and requires physical healing and no planar travel for a&lt;br /&gt;
&lt;br /&gt;
while. We are directed to the sage and for some serious magic - the crashed city.&lt;br /&gt;
&lt;br /&gt;
We meet with the sage - tell us your story.&lt;br /&gt;
We find out that there is no magical healing / resurection&lt;br /&gt;
Help for healing madness - no help at all that she knows of.&lt;br /&gt;
Lye lines ?&lt;br /&gt;
There is a node in the lake. It is accessed when its still.&lt;br /&gt;
There is a tradition of not going onto the lake when it is still.&lt;br /&gt;
Silver mountain, Mount Tranquil, how your here, are more nodes.&lt;br /&gt;
The sage advises to kill the person who created the dagger (assiming this is so that Melody can be recovered)&lt;br /&gt;
The laylords died out about 500 years ago - Betrayal caused the city to crash.&lt;br /&gt;
A young laylord has been seen about 2 years or so ago.&lt;br /&gt;
Mages now are less powerful than mages of the past.&lt;br /&gt;
The crashed city may have items to enhance abilities.&lt;br /&gt;
The kidnappings - they are looking for something.&lt;br /&gt;
Hall of the dead is far to the west.&lt;br /&gt;
The Band of Brothers savant - knows when eclypses occur.&lt;br /&gt;
The savant is a nephue of a friend of the sage.&lt;br /&gt;
Eclypses are localised to where the attacks occur.&lt;br /&gt;
The sage says that there is a corona around the sun at an eclypse.&lt;br /&gt;
&lt;br /&gt;
The sage shows us a tapestray.&lt;br /&gt;
It has 4 areas / squares / quarters.&lt;br /&gt;
Top left is spring, top right summer, bottom right is autmn and bottom left is winter.&lt;br /&gt;
Each picture is of the same place but each shows a different view&lt;br /&gt;
The same woman is in each picture - from when she is a girl through to when she is an old lady in making the tapestry.&lt;br /&gt;
The tapestry has been handed down from mother to daughter.&lt;br /&gt;
&lt;br /&gt;
Spring - shows fallen leaves, a small grey tombstone, a ruined courtyard and a flowing fountain.&lt;br /&gt;
Summer - shows snow drops&lt;br /&gt;
Winter - shows an eclypse and a moon in the lake with a wolf&lt;br /&gt;
autumn - shows leaves fallen, a weeping willow.&lt;br /&gt;
&lt;br /&gt;
All 4 quarters show flowers in the middle&lt;br /&gt;
There is a messge on the tombstone&lt;br /&gt;
&lt;br /&gt;
NEVER THE&lt;br /&gt;
PLACE&lt;br /&gt;
&lt;br /&gt;
never the&lt;br /&gt;
time&lt;br /&gt;
&lt;br /&gt;
DA on tapestry - about 500 years since creation.&lt;br /&gt;
4 seasons in one day ?&lt;br /&gt;
&lt;br /&gt;
DA on sage - any unknown ley abilities ?&lt;br /&gt;
DA on tapestry - Preservation magic.&lt;br /&gt;
Ancient divination on  the tapistry - Highly magical, preserving something - linked and its pretecting something. There is no transport magic.&lt;br /&gt;
&lt;br /&gt;
We discuss who needs to die&lt;br /&gt;
Sage discusses with the councel - it is granted that we are allowed to stay the night.&lt;br /&gt;
&lt;br /&gt;
We heal Ahigas body - both Tallima and Robinton are involved in this.&lt;br /&gt;
29hours of healing are needed to repair what is damage and broken.&lt;br /&gt;
&lt;br /&gt;
Melody is infected by plage insanity which is activated by planar travel.&lt;br /&gt;
&lt;br /&gt;
5th Reapsday.&lt;br /&gt;
&lt;br /&gt;
6th Sunday&lt;br /&gt;
Healing of Ahigas body is complete. &lt;br /&gt;
Ahigas spirit moves from Melodies body to Ahigas with the help of the spirit bear.&lt;br /&gt;
&lt;br /&gt;
We investigate Runes - the ones at the village.&lt;br /&gt;
&lt;br /&gt;
5th Rune - Triangle point down with a circle touching a circle under the point in colour blue - Air / Water.&lt;br /&gt;
6th Rune - Looks like a heart or a pie with a slick out of the top, colour is indigo.&lt;br /&gt;
7th Rune - Triangle point down. Colour is violet.&lt;br /&gt;
We note that the colours are the last 3 colours of the rainbow.&lt;br /&gt;
&lt;br /&gt;
One of the other Runes is a V with a small circle on each side of the point and its colour is green.&lt;br /&gt;
&lt;br /&gt;
Elenors spirit willingly goes with the spirit bear.&lt;br /&gt;
&lt;br /&gt;
==Reapsday:==&lt;br /&gt;
&lt;br /&gt;
==Sunday:==&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallama, Any)&lt;br /&gt;
*Dagger of Unresurrectable Death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
*Purse (?)&lt;br /&gt;
*Ring (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
;Arctic Wolves&lt;br /&gt;
*6 skins (camouflaged/chameleon fur)&lt;br /&gt;
*6 sets of teeth&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Pillage Burn Fight Furry Friends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Fly to wisdom&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67348</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67348"/>
		<updated>2013-07-01T05:34:09Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage &lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallimaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Ellena keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and Mim sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting !&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the ley lords used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
Mim passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil Mim. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pugs polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodys snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Talima. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
&lt;br /&gt;
At about midnight we notice a huge band of orcs approaching. We think there is about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
==Duesday:==&lt;br /&gt;
We greet the orcs in a friendly manner since we had no other choice.&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
We discuss Ruperts predicament again and the polar bear mentions his master (?!?) could help replace the cells. The master is the glacier and Pug feels a bit aggrieved.&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
&lt;br /&gt;
After another sound thrashing of Pug, the party are not surprised to see the disgusted band leaving, vowing to spread word of our evil deeds.&lt;br /&gt;
Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration.&lt;br /&gt;
5 hours of glorious pain later (at least Mim thinks so) and Rupert is his normal self.&lt;br /&gt;
The sun is beginning to set again at 3pm.&lt;br /&gt;
In the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. Rupert has the first watch.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday:==&lt;br /&gt;
==Th&#039;rsday:==&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallima, Ahiga)&lt;br /&gt;
*Dagger of Unresurrectable Death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
*Purse (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67347</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67347"/>
		<updated>2013-07-01T05:33:44Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage &lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallimaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Ellena keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and Mim sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting !&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the ley lords used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
Mim passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil Mim. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pugs polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodys snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Talima. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
&lt;br /&gt;
At about midnight we notice a huge band of orcs approaching. We think there is about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
==Duesday:==&lt;br /&gt;
We greet the orcs in a friendly manner since we had no other choice.&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
We discuss Ruperts predicament again and the polar bear mentions his master (?!?) could help replace the cells. The master is the glacier and Pug feels a bit aggrieved.&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
&lt;br /&gt;
After another sound thrashing of Pug, the party are not surprised to see the disgusted band leaving, vowing to spread word of our evil deeds.&lt;br /&gt;
Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration.&lt;br /&gt;
5 hours of glorious pain later (at least Mim thinks so) and Rupert is his normal self.&lt;br /&gt;
The sun is beginning to set again at 3pm.&lt;br /&gt;
In the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. Rupert has the first watch.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday:==&lt;br /&gt;
==Th&#039;rsday:==&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Elenna, Tallima, Ahiga)&lt;br /&gt;
*Dagger of Unresurrectable death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
*Purse (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67346</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67346"/>
		<updated>2013-07-01T05:33:31Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage &lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallimaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Ellena keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and Mim sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting !&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the ley lords used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
Mim passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil Mim. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pugs polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodys snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Talima. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
&lt;br /&gt;
At about midnight we notice a huge band of orcs approaching. We think there is about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
==Duesday:==&lt;br /&gt;
We greet the orcs in a friendly manner since we had no other choice.&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
We discuss Ruperts predicament again and the polar bear mentions his master (?!?) could help replace the cells. The master is the glacier and Pug feels a bit aggrieved.&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
&lt;br /&gt;
After another sound thrashing of Pug, the party are not surprised to see the disgusted band leaving, vowing to spread word of our evil deeds.&lt;br /&gt;
Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration.&lt;br /&gt;
5 hours of glorious pain later (at least Mim thinks so) and Rupert is his normal self.&lt;br /&gt;
The sun is beginning to set again at 3pm.&lt;br /&gt;
In the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable. Rupert has the first watch.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday:==&lt;br /&gt;
==Th&#039;rsday:==&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Ellena, Tallima, Ahiga)&lt;br /&gt;
*Dagger of Unresurrectable death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
*Purse (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67335</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67335"/>
		<updated>2013-06-28T05:41:46Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Duesday: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage &lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallimaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Ellena keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and Mim sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting !&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the ley lords used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
Mim passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil Mim. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pugs polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodys snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Talima. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
&lt;br /&gt;
At about midnight we notice a huge band of orcs approaching. We think there is about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
==Duesday:==&lt;br /&gt;
We greet the orcs in a friendly manner since we had no other choice.&lt;br /&gt;
The leader demands the rotting bodies from the attack and is annoyed when we tell him the riders had already burnt them. Angus (the shy young blacksmith who it turns out is a guild illusionist with a secondary mission) steps up to the leader and threatens him. Then he promptly bends down and kisses the orcs boots. This may have something to do with the massive sword being levelled at him. The orc then demands some slaves so we give him the 10 prisoners (including the dead one) and he goes back to the main group. They donâ€™t leave though. This has us worried.&lt;br /&gt;
&lt;br /&gt;
The snake belt tells us the orcs use the dead diseased bodies to extract some sort of biological weapon. We donâ€™t really know what that is but we nod like we do.&lt;br /&gt;
&lt;br /&gt;
We discuss Ruperts predicament again and the polar bear mentions his master (?!?) could help replace the cells. The master is the glacier and Pug feels a bit aggrieved.&lt;br /&gt;
Pug suggests that he and Rupert go to the glacier and offer some service in exchange for healing Rupert. The debate is interrupted by the orc leader demanding to be shown the whole town. While we escort him around (and a small band of 20 orc bodyguards) we explain about the ley lords and how we chased one off. The mention of ley lords makes the orc go pale and he seems perturbed.&lt;br /&gt;
&lt;br /&gt;
Pug then does something to offend the orc leader and receives a well deserved thrashing. Unfortunately beating Pug to a pulp only triggers a severe case of Chaos. Pug has a fungus which releases noxious vapours over the whole town. He then triggers a helmet of darkness which covers all the town and several hundred feet further out. The orcs take this as a bad sign and charge in to attack anything that moves. &lt;br /&gt;
Mim has to trigger her mass fear again and we all head for the corralled horses. A few judicious flashes of light and some galloping sees us free of the town. Most of the band of riders get away with us but the villagers are a complete loss. We suspect the orcs will feast well for breakfast.&lt;br /&gt;
&lt;br /&gt;
After another sound thrashing of Pug, the party are not surprised to see the disgusted band leaving, vowing to spread word of our evil deeds.&lt;br /&gt;
Pug tries to defend himself by saying the glacier will be happy because the villagers are no longer a problem.&lt;br /&gt;
&lt;br /&gt;
Just before the sun comes up we have a spirited discussion about how to help Rupert. Pug still wants to go to the glacier but the party doesnâ€™t trust him (he doesnâ€™t understand why).&lt;br /&gt;
At 10am Rupert finally decides to go the way of pain and burning followed by regeneration.&lt;br /&gt;
5 hours of glorious pain later (at least Mim thinks so) and Rupert is his normal self.&lt;br /&gt;
The sun is beginning to set again at 3pm.&lt;br /&gt;
In the distance we hear an unknown number of wolves howling. When we spot a couple we can see they have 6 legs and look quite formidable.&lt;br /&gt;
&lt;br /&gt;
==W&#039;ansday:==&lt;br /&gt;
==Th&#039;rsday:==&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Ellena, Tallima, Ahiga)&lt;br /&gt;
*Dagger of Unresurrectable death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67334</id>
		<title>The Good, Bad And Ugly</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Good,_Bad_And_Ugly&amp;diff=67334"/>
		<updated>2013-06-28T05:19:22Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Moonday: Hot Villagers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
aka: No Country For Old Mages&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Desperately Seeking Villagers&amp;lt;br&amp;gt;&lt;br /&gt;
aka: Trust, Lust, and Must&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Winter 813 WK|Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Jeff Leddra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Winter 813wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ahiga]] - Human Barbarian Rune Mage Warrior (good)&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie, Dark Mage and Thief (bad)&lt;br /&gt;
* [[Tallama]] - Giant Goblin female namer, Military Scientist (bad and ugly - PB5)&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, Military Scientist (bad and ugly - PB8)&lt;br /&gt;
* [[Elenna]] - E&amp;amp;E Mage. A shy human, not very pretty but quite practical (PB9)&lt;br /&gt;
* [[Rupert]] - E&amp;amp;E Mage &lt;br /&gt;
* [[Robinton|Angus]] â€“ Human, Illusionist, Troubador, and entertainment master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer: Elephant&#039;&#039;&#039; (a magic item maker)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* A week&#039;s iron rations (&#039;&#039;yum&#039;&#039;)&lt;br /&gt;
* A Magic Item&lt;br /&gt;
=Guild Briefing=&lt;br /&gt;
In one of those small stuffy guild rooms we meet &#039;&#039;&#039;Melody&#039;&#039;&#039; - young and female, looking distracted &amp;amp; wan, and a little bit translucent (&#039;&#039;odd&#039;&#039;). She&#039;s known as an interplanar transporter and an enemy of White Raven.&lt;br /&gt;
&lt;br /&gt;
She&#039;s hiring on the request of a &#039;friend&#039; , &#039;&#039;&#039;Elephant&#039;&#039;&#039; and will provide transport. It sounds like she is doing this for Elephant in return for something - something that may help her free her mother from the frigid clutches of White Raven.&lt;br /&gt;
&lt;br /&gt;
Elephant wants us to investigate the spate of missing (and dead) villagers in the cold north of state known as Darwor, on the plane known as Sihode - and deal with the problem. He&#039;ll make a magic item for each of us if we succeed. Melody also has three &#039;resurrection&#039; items which three of us can absorb - but it should be a good person, and she has a letter describing some constraints we need to be aware of.&lt;br /&gt;
&lt;br /&gt;
Darwor has few mages, although once they were powerful and ruled there. Mages are known as lazy, greedy and ineffective or charlatans. Melody doesn&#039;t know, but it sounds like the nature of magic may have changed. Powerful Land Owners took over - with large estates.&lt;br /&gt;
 &lt;br /&gt;
Humans are the most common species in Dawor. Elves are rare and Orcs are scum.&lt;br /&gt;
&lt;br /&gt;
A tired looking Melody has wants to leave immediately (she seems to be on a mission), but we pursuade her to lie down for a couple of hours while Ellena cast Greaters and we get some cold weather gear together.&lt;br /&gt;
&lt;br /&gt;
Somehow we acquire an additional party member - the guild guardâ€™s nephew. One &#039;&#039;&#039;Angus&#039;&#039;&#039; - who despite his stated skill as a blacksmith is a thin skinny teenager. I donâ€™t think the guild guard likes Angus.&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
&lt;br /&gt;
==Duesday: Death on Ice==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New Moon]]&lt;br /&gt;
;Resurrection Eggs&lt;br /&gt;
Melony has three black eggs (DA: Highly magic, living) from Elephant for three members of the party. She doesnâ€™t have much information, except they should be given to good members of the party - and she has a letter for those three that we will get once we get to Darwar. Ignoring the advice one goes to Ellena (&#039;&#039;good&#039;&#039;), Tallama (&#039;&#039;so-so&#039;&#039;) and the last to me (MÃ®m) (&#039;&#039;oh dear&#039;&#039;). As they momentarily blacken the skin of our hands and then are absorbed, my egg is heard to complain (&#039;&#039;oh dear&#039;&#039;)&lt;br /&gt;
;We didnâ€™t expect that&lt;br /&gt;
After a boat ride up-river, in the early evening a noticeably fading Melody riffles through the portals (as she does) until the way to Darwar is open. We all file through, blinking at the cold icy glacial whiteness â€“ and Melody proceeds to eviscerate herself, her spilled blood quickly freezing where it hits the ice. Our healers can do nothing. &lt;br /&gt;
&lt;br /&gt;
Our frantic attempts to revive the song are interrupted by the appearance of 20, then 30 then 50 ice shrouded figures, emerging from the cracks and crevasses that furrow the glacier. We prepare: I get some shadow wings up â€“ but they seem to be sucked into the glacier. Pug casts ice traversal and Ellena makes us all invisible - at least that works. Rupert takes the rapidly cooling corpse, seeming to merge even more imperceptibly with his surroundings.  They still approach â€“ each armed (literally) with a long very sharp looking spear of ice.&lt;br /&gt;
&lt;br /&gt;
After some quick bear-back flying (dodging ice projectiles) Pug talks with his spirit polar bear (&#039;&#039;only recently returned from spirit salmon-bingeing&#039;&#039;) who says &#039;&#039;The glacier is alive!&#039;&#039; â€¦ and promptly abandons Pug (again) to go and talk with it. The goblin is not happy - he gets the feeling that the bear won&#039;t be back soon.&lt;br /&gt;
&lt;br /&gt;
Despite our stationery invisibility, all except Rupert is faced by a spear of ice, exactly targeted at our warm beating hearts. I check out the aura of mine: semi-sentient alive, with an ice projectile attack, 200 years old - controlled by an entity that is extremely close. Not good. Pug throws up an ice wall, but it too seems to be sucked onto the glacier.&lt;br /&gt;
;Mr Big Approaches&lt;br /&gt;
Even bigger than Tallama, and taller than Rupert - a huge icey figure slides smoothly to face us&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Why are your spilling blood on me - on the ice?&#039;&#039; We explain&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you mages?&#039;&#039; Er, yes&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Are you lay lords?&#039;&#039; Ah, no&amp;lt;br&amp;gt;&lt;br /&gt;
We find out the spirit of the glacier had an understanding with the &#039;&#039;&#039;Lay Lords&#039;&#039;&#039; (who ever they are) not to spill blood on the ice. We plead ignorance. &lt;br /&gt;
* &#039;&#039;Some villagers do come onto the glacier to collect ice â€“ and I take them when I find them.&#039;&#039; Humm â€“ so thatâ€™s where his ice warriors come from.&lt;br /&gt;
* Can the taken ones be returned to normal life? &#039;&#039;Yes, if they havenâ€™t been taken for too long&#039;&#039;&lt;br /&gt;
We bargain â€“ if you give us back one of the most recently taken villagers, we will try to convince the villagers to stay off the ice. He agrees.&amp;lt;br&amp;gt;&lt;br /&gt;
We clean the ice and he moves us 20 miles to the edge of the ice â€“ along with the de-iced villager, a cute teenager named Any (Best skill - Ice Sculptor). Of course, Angus thinks this absolutely marvellous (&#039;&#039;I&#039;m sure some of his pimples burst with joy&#039;&#039;)&lt;br /&gt;
;Rupert watches ...&lt;br /&gt;
... all this totally unnoticed, and moves off alone with his burden â€“ to make a 20 mile trek across the ice. Mr Big spots dripping blood and moves him too - along with a kill-on-sight banishment (because Rupert can be sooo imperceptible)&lt;br /&gt;
;Silent Night&lt;br /&gt;
Pug&#039;s magics protect us from the cold of the night, while we look at Melody&#039;s possessions and talk to Any. &lt;br /&gt;
* It doesn&#039;t look like Melody will be coming back soon - her eviscerating knife causes unresurrectable death (and if you possess it any attacker needs to make a Magic Resistance roll to hit). I take the knife. &lt;br /&gt;
* Her blood stained letter answers no questions.&lt;br /&gt;
 &#039;&#039;There&#039;s something you must know about the device in you&#039;&#039; ... &amp;lt;br&amp;gt;&lt;br /&gt;
 (the rest is washed out with Melony&#039;s blood)&lt;br /&gt;
* Tallama divinates me - but the egg has no apparent magical effect&lt;br /&gt;
* Any had a simple life before &#039;&#039;taken&#039;&#039;, but tells of a wizard&#039;s fallen flying city (&#039;&#039;&#039;Ryk&#039;&#039;&#039;) a couple of days travel to the east, where treasure hunters come away with a deadly wasting, mutating disease. Sounds like fun.&lt;br /&gt;
Overhead cold stars sparkle - extinguished by the coming dawn.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Hot Villagers==&lt;br /&gt;
Any guides us back to her village â€“ but smoke in the distance alerts us to a large band of armed horse riders besetting a burning village. Up closer a mage is spotted â€“ soon a target of Tallimaâ€™s nightmare illusion â€“ but when the illusion reaches the mage it turns around and heads back to the big goblin. I go feline and go mage hunting too â€“ but a perfect leap to take him off of his horse encounters nothing, and I have to shake off the impact of some pretty serious feeling magic. This mage is not what he seems.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, horsemen charge the rest of the party. Rupert goes feline and knocks some over, Ahiga hammers a few with well-placed arrows. Ellena keeps us moving fast while Pug prepares to engage.&amp;lt;br&amp;gt;&lt;br /&gt;
Two strange effects are noticed: the sun seems to have dimmed a little, and we discover Angus is no simple blacksmith. He has some illusionist spells.&lt;br /&gt;
The battle isnâ€™t going well for us so we resort to mass fear and flashes of light. This turns the tide and Mim sees the real mage hiding in the rocks a few hundred feet to the south. She races over prepared to rip the sneaky devil to pieces but he turns into a rainbow and disappears, but not before casting some nasty spells on most of the party. Some have a burning green glob which needs to be scraped off, along with some skin. Rupert is a bit slow and the green effect seeps into his cell structure. We check him out and sunlight causes him massive pain.&lt;br /&gt;
&lt;br /&gt;
In the meantime we manage to capture 10 raiders, 18 horses and save 71 villagers. Not a bad effort really.&lt;br /&gt;
We begin to interrogate the first prisoner but he immediately dies. This was a bit premature so we pause to consider our next steps.&lt;br /&gt;
&lt;br /&gt;
A band of 12 riders approach. Doakin is the leader and he greets us warmly. He explains that the â€œknifemen of Palinâ€ (our prisoners) have stepped up their raiding efforts lately and his band races to any area where an partial eclipse is predicted (they have a hedge mage who can figure this out). The prisoners have some powerful magic on them. Any attempt to question them leads to their deaths. We all agree that this is unsporting !&lt;br /&gt;
&lt;br /&gt;
The riders fill us in on the history of the place and we find out the ley lords used to be powerful magicians but they were betrayed from within. A huge magical battle was fought in their floating city before it crashed to the ground, killing all of them. The crash site is only 100 miles away anyone where enters comes out diseased and looking hideous (something like a goblin actually).&lt;br /&gt;
There is a library in Akiro, the capital city of this region, which is 350 miles away.&lt;br /&gt;
And there is a Sage in another village (alyeo) which is 150 miles away.&lt;br /&gt;
&lt;br /&gt;
Mim passes her black marble from Melody to Rupert. The shape enters Rupert and comments on how much better it is in him than the evil Mim. It also says the algae bloom converts light to energy and so Rupert doesnâ€™t have much time left.&lt;br /&gt;
&lt;br /&gt;
Rupert has this odd plan to slowly to move his body into the sunlight and let his shapeshifter regeneration ability bring back pure cells instead of the infected ones. This will cause many hours of extreme pain and so most of the party agrees it is a good idea.&lt;br /&gt;
&lt;br /&gt;
Pugs polar bear appears and starts talking to us in Common. He also looks a bit more solid than normal. We suspect the bear is now an agent of the sentient glacier. This reminds us to tell the villagers not to go near the glacier.&lt;br /&gt;
&lt;br /&gt;
Elenna notices she is wearing Melodys snake belt. It tells us Elephant is in the palace of the dead and that the resurrection ability has a price. One of your loved ones will die to bring you back.&lt;br /&gt;
Tallima starts to divinate the snake belt but gets bitten for her troubles and paralysed. Elenna convinces the snake to fix Talima. It seems the belt was tasked with protecting Melody but since she has already taken her own life it decided Elenna was the only female here worth saving.&lt;br /&gt;
&lt;br /&gt;
At about midnight we notice a huge band of orcs approaching. We think there is about 300 and they have already surrounded the village.&lt;br /&gt;
&lt;br /&gt;
==Duesday:==&lt;br /&gt;
==W&#039;ansday:==&lt;br /&gt;
==Th&#039;rsday:==&lt;br /&gt;
== ... ==&lt;br /&gt;
=Admin=&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: Rupert, Ahiga&lt;br /&gt;
* Middle (Lady&#039;s night): MÃ®m, Tallama, Any&lt;br /&gt;
* Morning: Pug, Ellena, Angus&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Meat Shields: Ahiga, Pug&lt;br /&gt;
* Cherished Flowers: Ellena, MÃ®m &lt;br /&gt;
* Cowards: Angus&lt;br /&gt;
* Bum Guards: Rupert, Tallama&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
;Melody&lt;br /&gt;
*Resurrection eggs x 3 (Ellena, Tallima, Ahiga)&lt;br /&gt;
*Dagger of Unresurrectable death (and make Magic Resistance roll to hit possessor)&lt;br /&gt;
*Snakeskin belt vs Male Molestation (it&#039;s alive and biting)&lt;br /&gt;
*Boots (?)&lt;br /&gt;
;Horse Raiders&lt;br /&gt;
*Miscellaneous weapons and armour&lt;br /&gt;
*Horses&lt;br /&gt;
*Coinage&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild, Death on Ice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Hot Villagers&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rumble_in_the_Jungle&amp;diff=66888</id>
		<title>Rumble in the Jungle</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rumble_in_the_Jungle&amp;diff=66888"/>
		<updated>2013-06-05T22:14:37Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Experience &amp;amp; Other Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Delph]]&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Pirated Away, or Rumble in the Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Michael Young]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ahiga - Human Barbarian Rune Mage Warrior - Leader&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, MS 2&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie - Celestial, Troubador 2, dances, juggles, courtier, Thief. Is there no end to her talents?&lt;br /&gt;
* Tallima - Giant Goblin female namer, Military Scientist 3, Ranger 2, Rank 5 healer&lt;br /&gt;
* Mave - Human cutie bard courtier bard thief and spy&lt;br /&gt;
* Brak the Barbarian - Shapechanger Tiger E&amp;amp;E philosopher Courtier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;Jason, or at least he is the apprentice Rune Mage/Warder of our actual elderly Employer Dimetrious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&lt;br /&gt;
Jason&#039;s village &#039;&#039;&#039;Lavrio&#039;&#039;&#039; on the NE coast of [[Delph]] has been invaded by pirates. We are to remove them from control&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* Loan of 1 gut buster potion each&lt;br /&gt;
* Promise of any loot from pirates&lt;br /&gt;
* Possible possession and disposal of one or more ships (once captured)&lt;br /&gt;
* Possible rune teaching from the employer&lt;br /&gt;
* Offer of teaching of warding against elemental&lt;br /&gt;
=Duesday: Briefing &amp;amp; Knowledge=&lt;br /&gt;
[[Image:moon1.jpg|80px|right|Waning Cresent]]&lt;br /&gt;
;Dangers in the area include&lt;br /&gt;
* Pirates&lt;br /&gt;
* Poisonous creatures such as snakes and spiders (it will be jungle time).&lt;br /&gt;
* Rare elementals&lt;br /&gt;
* Rare (lately) orcs&lt;br /&gt;
* Rare Drow&lt;br /&gt;
* Slavers.&lt;br /&gt;
* More pirates.&lt;br /&gt;
* Ant people.&lt;br /&gt;
* No orcs seen recently.&lt;br /&gt;
&lt;br /&gt;
Lavrio has about 400-500 inhabitants, of which there were 2 or 3 nominally acting as a defence force. It has a wooden palisade (mainly to keep out the dangers of the jungle). This did not work well against pirates it must be said. Civilisation. It never lasts for long.&lt;br /&gt;
&lt;br /&gt;
The village is up the cost from the Drow city to the south. Nominally, it is under the influence of the Greek cities to the north.&lt;br /&gt;
&lt;br /&gt;
Nominally, there are village elders in charge.&lt;br /&gt;
They have a few slaves.&lt;br /&gt;
Jason&#039;s mother Rahi? lives in the village.&lt;br /&gt;
&lt;br /&gt;
;Outside the village&lt;br /&gt;
There is a witch in the jungle outside the village called Janis.&lt;br /&gt;
Demetrious also lives outside the village. [An obvious target for the pirates]&lt;br /&gt;
Wood cutters&lt;br /&gt;
Leather workers&lt;br /&gt;
10-15 fishing boats&lt;br /&gt;
&lt;br /&gt;
There is a ruined fort on the point of the harbour; complete with tunnels; good overview of village. Pirates may be there as well.&lt;br /&gt;
&lt;br /&gt;
The pirates arrived last week. About 40? Mostly human&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
==W&#039;ansday: Portals &amp;amp; Goblin Ambushes==&lt;br /&gt;
We are portaled via mists conjured by Jason at midnight (at a time prearranged by Demitrious)&lt;br /&gt;
;We arrive, but all is not well. &lt;br /&gt;
Naked, on our backs, separated and thus unable to enjoy the nakedness. Unless of course you enjoy naked goblins, which I personally don&#039;t, although I suspect that some of our party would.&lt;br /&gt;
I was only being attacked by one, who attempted to cut off my balls with a rusty dagger. I kicked him off and that and the smite killed him. I then turned tiger to go and help the rest, as I heard a woman screaming. However, I was some distance away.&lt;br /&gt;
Mim was tiger already (good thinking) and promptly ripped her attackers to bits, and then charged in and bit the head off of one attacking Mave.&lt;br /&gt;
Tallima recruited them, proving a formidable goblin boss, although she will need to do do something about deserters. She confiscated a primitive spear.&lt;br /&gt;
Aega disposed of some and captures a goblin attacker.&lt;br /&gt;
Pug also took care of his attackers.&lt;br /&gt;
&lt;br /&gt;
;We located Jason (unconscious).&lt;br /&gt;
Jason was brought round by Tallima suggested that the portal had been disrupted, perhaps by his death.&lt;br /&gt;
We were obviously not near the village.&lt;br /&gt;
We can see stars, however, and know we are near a river. Mim says she can fly us out, but needs space for take off.&lt;br /&gt;
&lt;br /&gt;
The goblins revealed they had a camp near by. The party gets to the camp but finds it deserted with little left.&lt;br /&gt;
Mim and I pursued goblins killing as we went so we/the party could retrieve their items.&lt;br /&gt;
&lt;br /&gt;
Our two shape changers went of hunting goblins; for what they carried enjoying their immunity to the goblins weapons; only pausing to wonder if they would ever get the taste out of their mouths. They were frustrated by one goblin up a tree, so Brak came back to the camp for help, MÃ®m learnt about donâ€™t be cocky you never know when the buggers will have silver arrows.&lt;br /&gt;
	&lt;br /&gt;
;Looting the camp&lt;br /&gt;
Meanwhile the rest of searched the camp of what we could find, Mave could be heard muttering Iâ€™ll rather go naked. We did a few things including a hand axe but more importantly Hic the goblin brewer; there will be beer to-night. We quickly got the goblin out of the tree, having an 8 foot naked female goblin helped, so we gained a scout Oiy and some very useful information.&lt;br /&gt;
&lt;br /&gt;
Surveying the situation we quickly realised that we needed more equipment, so we found the rest of the tribe (the rat tribe what a surprise) and negotiated the standard goblin practise of ambush and steal from your neighbour. The tribe quick arranged a meeting to discuss the two dangerous shape changers in the area. They waited to pour arrows down on the other tribe (The boars as they rode large war boars). &lt;br /&gt;
;The ambush&lt;br /&gt;
We ambushed from invisibility and took out the boar riders including the leader very quickly, two shape change tigers and a polar bear made it easy, while Mave pacified the normally bad tampered boars with her singing. We then got pelted with arrows and took a bit of damage, purely accidental our tribe said yeah right. &lt;br /&gt;
	&lt;br /&gt;
;Looting the boar riders&lt;br /&gt;
We divided up the loot; we each have a weapon better than a goblin pointy stick and should be able make some basic leather armour. Amulet and a few goblin healing potions are found, some think they are made of goblin toe nails from the smell, and the rest went to the tribe. Ahiga takes one of the boars to ride, which later becomes a very nice breakfast. Three of the goblins decide to come with us Oiy, abe the shaman slave and Hic the brewer (Iâ€™m pleased). &lt;br /&gt;
We sleep for the night on a goblin mound, fully expecting retribution for not starting the ambush closer to the arrow fire.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Flying Foes==&lt;br /&gt;
;Let Us Fly I&lt;br /&gt;
Surprising we survive to the morning without ambush and set off. We decide to fly down the river in the morning before we get ambushed by our tribe, the boars or both you can never trust bloody goblins.   After an hour&#039;s flight a [[Gargoyle]] takes MÃ®m out of the air and they plunge into the river. Brak bravely rescues by plummeting into the river and killing the Gargoyle. Ahiga thought Brak was expecting more than a mumbled thank you, but knowing MÃ®m, that was not the case.&amp;lt;br&amp;gt;&lt;br /&gt;
We pull ourselves onto the riverbank after retrieving the gargoyle corpse - and contemplate how to talk to the dead body for more information. Can&#039;t get to talk, although Ahiga can see its spirit moping about the place. It watches morosely while we strip its body a variety of good looking items. DA&#039;s reveal a variety of interesting powers.&lt;br /&gt;
;We Dine In&lt;br /&gt;
Mr Garg gets positively grim when our remaining goblin allies (&#039;&#039;who had been riding Tallima - if you know what I mean&#039;&#039;) drink its blood and eat whatever they can get their teeth into (&#039;&#039;Makes you tough!&#039;&#039;). The spirit looks like it wants to spit when Pug, Ahiga, Brak, Tallima and me (MÃ®m) drink its blood too. Tallima and Pug lower themselves to squabble with their goblins kin for choice body parts (Pug gets the liver to himself but has to share the heart with Tallima - &#039;&#039;it might be love&#039;&#039;). &#039;&#039;Disgusting pack of gore stained goblin rabble&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
;Let Us Fly II&lt;br /&gt;
Late afternoon arrives and off we fly towards the coast again - for just 20 mins this time. A large flock of winged creatures lift out of the jungle maybe 10 minutes flight ahead - and they are faster than us. Like goblins with wings - as we quickly land and hope they didn&#039;t see us. &#039;&#039;Fat chance.&#039;&#039; They land in the trees around our jungle concealment - and rain rocks &amp;amp; javelins, arrows &amp;amp; darts down on us. Pug the Bear (big as a barn and visible as a huge surrender flag) is a projectile attractor, but Brak and me leap into the trees and do some damage. I throw some down for Pug to vent is anger on. Ahiga does some bow damage while Tallima tries to set up forbiddings to slow their advance (unfortunately most just climbed/flew over the top). Mave was inspirational!&amp;lt;br&amp;gt;&lt;br /&gt;
The flock gathered and assaulted. I drove them all off just as we were about to be overwhelmed â€“ because, well, they were afraid of me. Brak was afraid of me too, and stood there screaming like a big blouse. Ahiga would have too, but Mave inspired him. Eeryone else is staunch.&lt;br /&gt;
;Let Us Fly III&lt;br /&gt;
Off we go for a quick one hour flight - nervously scanning the darkening skys for new foes - and land just on dusk. The evening is filled with rest and food - and some of the tension of the day drains out us. Brak patrols the jungle, thinking about how he is going to control his fear of MÃ®m (philosophically of course). He practices sneaking up and scaring our goblins - who are out looking for more potion ingredients. Ahiga sleeps - and dreams he was back on the plains, mounting his favourite war camel. Jason worries about his mother and master. Tallima and Pug play goblin games (&#039;&#039;yuk&#039;&#039;). Mave sleeps - dreams of fashioning a flute. I sleep.&lt;br /&gt;
==Frysday: A Raft of Troubles?==&lt;br /&gt;
;Dark Dreams&lt;br /&gt;
After a hard day killing, I need more sleep - but those on watch failed to notice a big black shadow until it had latched onto my sleeping form. &lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:silver&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Shadow.JPG|170px|right|Shadow Stealer]]&lt;br /&gt;
Ahiga dons silvered gargoyle claws and gets up close and personal (his smites hurt it bad). Tallima tries to trap it with a wall of forbidding. Brak attempts to sleep it - a couple of times (ineffectually). Mave goes for lowering the temperature, while Pug casts a weapon of cold on Tallimaâ€™s huge club â€“ that hurt it too! The &#039;&#039;&#039;Shadow Stealer&#039;&#039;&#039;â€™s counter attack drops the big goblin. Ahiga struggles, but manages to hit it with the cold club too â€“ and a tendril of dark drops him too. Brakâ€™s up next, and struggles even more with the massive lump of wood â€“ but still manages to hit it. Mave drops it with an icy dart.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Cold water brings most around - I slumber on.&lt;br /&gt;
&lt;br /&gt;
We DA the black ooze from the spirit stealer â€“ which is now dead however was undead.&lt;br /&gt;
Mim is still not awake so I lay on hands â€“ she is drugged. She does not remember when she comes around and she also has a wound on her neck.&lt;br /&gt;
&lt;br /&gt;
Apart from thoes on watch â€“ everyone else has leaches. We are in jungle, its hot and they are common here. They look fat and jucy.&lt;br /&gt;
&lt;br /&gt;
Spending some time. Divination of Mim â€“ her shadow has been seriously weakened but its apparent that it will recover in time. On a more serious note shadow type spells are weakened or gone.&lt;br /&gt;
Shadow form she can no longer remember and Shadow wings that is now at a minimal level. &lt;br /&gt;
On the plus side the gargoyle blood has had the effect of enhanced regeneration.&lt;br /&gt;
&lt;br /&gt;
Spending further time to divinate Pug â€“ he has got enhanced natural armour â€“ this is due to consuming gargoyle blood, liver and heart.&lt;br /&gt;
&lt;br /&gt;
Back on watch â€“ we are also looking for leaches.&lt;br /&gt;
&lt;br /&gt;
In the morning everyone is not at full fatigue due to the nights events and the leaches.&lt;br /&gt;
&lt;br /&gt;
Mim casts shadow wings â€“ her well known spell is now rank 0. This is not good â€“ it is break out the raft time.&lt;br /&gt;
&lt;br /&gt;
Recon time â€“ Change into a pegasus and look for waterfalls etc. the river is gentle and there is no traffic on the river.&lt;br /&gt;
We note that there are other things flying too â€“ some are quite large.&lt;br /&gt;
On landing we disturb a bee hive. We get stung so I gallop off.&lt;br /&gt;
&lt;br /&gt;
We move 4-5 miles away and look for wood â€“ this is for raft building.&lt;br /&gt;
We look for herbs along the way â€“ nothing found in this jungle which is unusual.&lt;br /&gt;
&lt;br /&gt;
Lunchtime â€“ we set camp and it is 3 hours before were on the move again.&lt;br /&gt;
&lt;br /&gt;
Hours later we camp again having found a suitable tree.&lt;br /&gt;
Again no luck in finding herbs today.&lt;br /&gt;
&lt;br /&gt;
At dusk a troop of monkeys is very upset that we are in their tree.&lt;br /&gt;
A few monkeys are now headed for the pot before the other monkeys decide to leave.&lt;br /&gt;
&lt;br /&gt;
Divinations â€“ Tiger tooth amulet is a luck amulet.&lt;br /&gt;
Bracer â€“ Wear it for 24h and it bestows night vision T2 Celestial + Walking unseen 1/day as a free action. It only fits human sized.&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Raft Crafting ==&lt;br /&gt;
Da Mim â€“ Rank of shadow wings â€“ Rank 0.&lt;br /&gt;
&lt;br /&gt;
We have a morning meal and begin our travels. Within the hour we find suitable trees for raft building. Using the most suitable we have â€“ the two hand axes we begin to cut what we need.&lt;br /&gt;
Ahiga and Tallima are the strongest and we begin to hack at the trees. To make Ahiga stronger Mim casts strength of darkness on her.&lt;br /&gt;
Goblins are off to find the vines we need to secure the raft.&lt;br /&gt;
&lt;br /&gt;
This takes all day and during that time we attract ants, lots of them and they hurt.&lt;br /&gt;
Casting forbidding and the ants can not pass.&lt;br /&gt;
&lt;br /&gt;
The goblin herbalist finds some useful herbs.&lt;br /&gt;
Enough for sleeping draught and relaxation &lt;br /&gt;
The goblins also advise that there are other goblins in the area.&lt;br /&gt;
&lt;br /&gt;
Divination of the Boar helm â€“ Darkness on command word at Rank 10 at 80% darkness 1/day.&lt;br /&gt;
Divination â€“ Jade amulet â€“ acts as a lesser and stops Ene Evil eye spell.&lt;br /&gt;
There are still other amulets Beryl, Bloodstone and Amethyst.&lt;br /&gt;
Goblins make a healing tea for everyone.&lt;br /&gt;
&lt;br /&gt;
==Sunday: Raft Drafting==&lt;br /&gt;
An uneventful night. Ahiga casts Smite on us.&lt;br /&gt;
&lt;br /&gt;
The raft is made â€“ paddles are checked and lashings are also checked.&lt;br /&gt;
While we do this a crocodile lines up Mim and takes her down. I jump from the raft and onto the crocodile and Ahiga fires are arrow that glances off its hide.&lt;br /&gt;
Mim hits the crocodile and I user a dagger â€“ the crocodile heads for the bottom to escape.&lt;br /&gt;
I bring it back to the surface with a struggle then loose grip and it gets away.&lt;br /&gt;
On the way back to the raft â€“ things are biting in the water â€“ eels are all around.&lt;br /&gt;
Im pulled on board with a few eels hanging on as I get pulled onboard.&lt;br /&gt;
Mim heals me of the damage from the bites.&lt;br /&gt;
Brack casts and backfires â€“ illusions for the next 10 hours.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the day we make landfall and camp up. Good raft trip of 25 miles today.&lt;br /&gt;
Divination â€“ Crystal eye â€“ Creation of crystal of vision without Ambergris &amp;amp; with Ambergris it is permanent. With extra  Ambergris it would affect attributes eg extra range, duration etc.&lt;br /&gt;
Divination of the Feathered Amulet â€“ Wear for 48h â€“ allows ranking Aerial affinity.&lt;br /&gt;
Loss of the amulet reduces ranks by Â½.&lt;br /&gt;
&lt;br /&gt;
Premanition â€“ floating down the river â€“ attacked by flying creature from sky.&lt;br /&gt;
Cure disease and infection on each person (takes 6 hours). Jungle travel is nasty.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Raft Grafting==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New/Dark Moon]]&lt;br /&gt;
We purify and have breakfast.&lt;br /&gt;
&lt;br /&gt;
Rafting down the river we get attacked. Out of the glare of the sun something comes down hitting many of the party. Barbs fly from its tail and hit 4 of us â€“ Ahiga, Mim, Pug and Brak get hit with spines.&lt;br /&gt;
Pug uses the helm and darkness fills the area.&lt;br /&gt;
We just manage to steer the raft within the darkness and as the Manticore approches Mim fears it â€“ it ends up fleeing but it will be back.&lt;br /&gt;
We hide in the denser jungle â€“ it watches the jungle for a while then flies off.&lt;br /&gt;
&lt;br /&gt;
Stopping for lunch we manage to collect 2 manticore spines and heal the endurance damage that Mim suffered. No herbs were found over lunch.&lt;br /&gt;
&lt;br /&gt;
We quickly take a look and the river widens and lightens â€“ maybe towards the sea â€“ were still in the jungle however it is thinning and the water is muddier. In the distance a hill can be seen.&lt;br /&gt;
&lt;br /&gt;
We find a crocodile and cast a ring of forbidding around it then dispatch it with as it can not escape.&lt;br /&gt;
It is quickly cut up and heads for the cooking fire.&lt;br /&gt;
&lt;br /&gt;
Brak casts and backfires twice â€“ its not a good day.&lt;br /&gt;
&lt;br /&gt;
I again change to pegasus form and recon the area ahead of us â€“ can now see a coast a few hours raft trip away. No sign of a village however trouble inbound as I dive for a landing and gallop for cover. We end up camping for the night.&lt;br /&gt;
&lt;br /&gt;
==Duesday: Raft Ends==&lt;br /&gt;
Divination of the coins â€“ Powerful luck magic. &lt;br /&gt;
* 1/day - On a D20 or smaller pick number on the die.&lt;br /&gt;
* 1/Season â€“ Can re-roll a result â€“ the coin is then inert for the rest of the season till guild meeting.&lt;br /&gt;
&lt;br /&gt;
Divination of Brak â€“ Better regeneration. 1 point per 30 seconds.&lt;br /&gt;
&lt;br /&gt;
We raft to the beach and as luck would have it we reach the safety of the shore as the raft begins to break apart â€“ past its used by date.&lt;br /&gt;
&lt;br /&gt;
We head off along the beach â€“ walking on the wet sand.&lt;br /&gt;
Orcs are a long way away and are by some village.&lt;br /&gt;
Jason says not good, orcs around.&lt;br /&gt;
==W&#039;ansday: Beach walk==&lt;br /&gt;
An uneventful walk.&amp;lt;br&amp;gt; &lt;br /&gt;
Tallima does a scout at the end of the day by Pegasus air and spots a sail in the distance&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Beach Ambush==&lt;br /&gt;
A few hours after lunch, a conversation about ambushing arrows from the jungle turns horribly true. Crossbow bolts hit Tallima and Aiega and Brak - and miss the others. The goblins are ignored but scatter. It is difficult to tell how many Orcs there are, but maybe around eight.&amp;lt;br&amp;gt;&lt;br /&gt;
After a quick debate we run back the way we came making for the jungle. Tallima triggers darkness from her new helmet (an excellent plan as the next arrows miss). Brak and Mim shapechange.  We hear a horn as the Orcs summon assistance and later turn out to vacate their position. Temporary good news, but a dire flight though the jungle was to follow as hundreds or Orcs start combing the jungle for us.&amp;lt;br&amp;gt;&lt;br /&gt;
At one point they catch our scent and only fear from MÃ®m again saves us. Under the cover of the Orcs&#039; panic and fear we make good an escape, heading west and north, circling around the Orc patrols in order to get closer to the village.&amp;lt;br&amp;gt;&lt;br /&gt;
Another delightful disease ridden night is spent in the jungle.&lt;br /&gt;
&lt;br /&gt;
==Frysday: First contact ==&lt;br /&gt;
We head cautiously towards the village and come across a burnt out farm, which Jason recognizes. Orientated, we head towards the witch&#039;s house. Rune Mage&#039;s dwellng. Sure enough that has been attacked and looted;&lt;br /&gt;
Brak uses a wizards eye to examine the dwelling for secret tunnels or cavities, but finds little but some herbs. In the meantime a watcher is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
Mim sneaks up on him and talks to him. The disembodied voice cause some alarm until Brak suggests Jason, who recognizes him, step out and introduce the party.&amp;lt;br&amp;gt;&lt;br /&gt;
We meet &#039;&#039;&#039;Charcoal Bob&#039;&#039;&#039; the charcoal burner/woodsman, who has been waiting for a guild party to turn up. We follow him to the witche&#039;s hideout though a gap in rocks.&lt;br /&gt;
The witch is the de-facto leader of the resistance, they had almost given up on us. We talk and gain the following news/information.&lt;br /&gt;
*The Rune Mage is believed dead or captured, but he has not been seen and the witch fears the worst&lt;br /&gt;
*The Villagers have reluctantly joined the Pirates in defending the village (as the alternative - rape, pillage, murder and then more rape seems a little unpalatable.)&lt;br /&gt;
The fate of Jason&#039;s mother is unknown, but the pirates have treated the villages reasonably after putting the nominal leader of the village, the Elder, to death to show they meant business. The Pirates, whose merry band appears to sail 2 smaller ships as well as the large [[Ships#Galley|Galley]] currently being repaired in the harbor. It appears the the pirates may have not simply left because their ship is not sea worthy, or perhaps they actually have some pity for the villages, who would doubtless be up shit creek if they were not there. Who ever said that pirates did not have their uses.&amp;lt;br&amp;gt;&lt;br /&gt;
;Orcs&lt;br /&gt;
*There are at least 3 camps of 60 orcs. They patrol and forage in groups of at least 6.&lt;br /&gt;
*They are reasonably equipped with leather amour and fair weapons (including crossbows and short bows)&lt;br /&gt;
&lt;br /&gt;
The witch offers to make amulets if ingredients are provided, although this will take days.&lt;br /&gt;
*She does offer restoratives.&lt;br /&gt;
*She does detect that both MÃ®m and Tallima are pregnant. Apparently pregnacy amongst goblins is a disease - and it is very contageous. MÃ®m is, well, annoyed. Mave keeps her distance.&lt;br /&gt;
&lt;br /&gt;
After these discussions we send off goblins to get the herbs from the witches house.&amp;lt;br&amp;gt;&lt;br /&gt;
Charcoal Bob draws the Rune mage for Brak, who is studying the Rune mage in order to hopefully locate him at some stage. Jason offers he memories as well.&lt;br /&gt;
&lt;br /&gt;
We then go to investigate the Rune Mage&#039;s ex-residence, which is only 30 minutes away, guided by Charcoal Bob.&lt;br /&gt;
Brak attempts another wizard&#039;s eye but backfires with a loss of all magical spell/Ritual knowledge for a day (after using his coin to get the minimum).&lt;br /&gt;
&lt;br /&gt;
We remove the remaining items from the Rune Mage&#039;s house for safe keeping. &lt;br /&gt;
*Bottles of blood&lt;br /&gt;
*Chalk&lt;br /&gt;
*Assorted wood rune sticks&lt;br /&gt;
And from a rune locked block of stone, which Tallima counter spells:&lt;br /&gt;
*3 vials&lt;br /&gt;
*Paper/Papers&lt;br /&gt;
*Books of Rune spells, instructions.&lt;br /&gt;
Near the house, guided by Jason,  we find the Rune Portal location (at a mound, which we resolve to check for hidden tunnels).&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Rest &amp;amp; Recovery==&lt;br /&gt;
Itâ€™s been a hard 10 days in the jungle, so we spend some time resting and getting various diseases and bugs cleaned out of our systems. BUT THE WITCH CANâ€™T DO ANYTHING ABOUT MY DISEASE. Iâ€™m going to kill a whole bunch of goblins sometime soon. Our goblins keep away from me.&lt;br /&gt;
&lt;br /&gt;
We learns some more about the orcs. They have already tried one major assault on the village, but the pirates where too repulsive. The orcs used darkness, enlarged animals, walls of thorns and seemed to have their own shape changers.&lt;br /&gt;
&lt;br /&gt;
==Sunday: Jungle Ambush ==&lt;br /&gt;
It is time for some revenge on orcs, so when the resistance rangers report a group of 10 orcs and 20 slaves out foraging, we prepare an ambush. Half of the slaves are goblins, so it is possible I might kill a few by accident.&amp;lt;br&amp;gt;&lt;br /&gt;
The orcs hear the chatter of a band of monkeys (Maveâ€™s great at sounds) and six orcs stealth their way into the jungle â€“ right into the middle of their bloody deaths. &amp;lt;br&amp;gt;&lt;br /&gt;
We wait silent and unseen. Leaping in close from behind, ripping with tooth and claw - Brak and I kill our pair of trailing orcs. We move onto the next pair, while arrow and dart fire - and a charging bear rip into the leading pair. I finish my second and head out for the remaining orcs. One goes invisible just as I leap and rend him. Unfortunately I kill him immediately â€“ overwhelmed by the sight of goblins in the undergrowth. &amp;lt;br&amp;gt;&lt;br /&gt;
It is soon over. Six dead orcs, one escaped (Brak lost him), one captured (Pug sat on him) - and a bunch of ex-slaves milling about. We loot and for some reason Ahiga is really happy about getting a composite bow.&lt;br /&gt;
;We question them all â€¦&lt;br /&gt;
â€¦some more painfully than others. &lt;br /&gt;
* The orc mage that I killed was an earth mage and had a wrist band (dug into his wrist) that gave him witchsight&lt;br /&gt;
* The pirates have water mages and air mages - and sent the villagers to collect wood to repair their ships (which havenâ€™t been fixed yet)&lt;br /&gt;
* The foraging party came from the central orc camp: 60 orcs including an Orc earth mage (&#039;&#039;&#039;Dirt&#039;&#039;&#039;), a Ogre shaman/witch (&#039;&#039;&#039;Orog&#039;&#039;&#039; â€“ rides a &#039;&#039;&#039;large meat eating lizard&#039;&#039;&#039; and cast talk to animals, darkness, fear, invisibility, warding, evil eye) and a Orc necromancer (&#039;&#039;&#039;Big Willy&#039;&#039;&#039;). The overall boss is called &#039;&#039;&#039;Leecher&#039;&#039;&#039;. They have beast masters and packs of vicious dogs.&lt;br /&gt;
* The orcs are here to get valuable ship and magic loot, but our tortured, drugged, charmed and hypnotised orc captive heard the leaders refer to something called &#039;&#039;&#039;The Item&#039;&#039;&#039; â€“ owned by the pirates. That may be why the orcs are here.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Dimetrious Found ==&lt;br /&gt;
[[Image:moon3.jpg|80px|right|Waxing Cresent]]&lt;br /&gt;
 MÃ®m: Love that brightening moon - &#039;&#039;gurrrrr&#039;&#039;&lt;br /&gt;
After a quiet night, we head back to the mound in the morning light. Brak is able to wizard eye a ghost-like figure held down by one of the fallen standing stones. We dig down to expose a little of the figure - and yes it is a trapped Dimetrious (Divination and Rune of Truth). Turns out he was &#039;&#039;&#039;in&#039;&#039;&#039; the portal when the orcs destroyed it - by tipping over the huge stones.&amp;lt;br&amp;gt;&lt;br /&gt;
Jason and Ahiga puzzle over the rune filled book found last Frysday at Dimetrious&#039; hut - it looks we can rebuild the portal and free Dimetrious. Gonna be a couple of day&#039;s work - with lots of heavy lifting.&lt;br /&gt;
;Moonday Evening&lt;br /&gt;
We spend a fair few minutes decided on what to do next - do we attack the Orcs or the pirates?&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m is all for attack anything that moves and in particular our goblins, they look nervously at our were-tiger. We finally agree to investigate the caves hoping to find tunnels to the citadel, while leaving Charcoal Bob to watch how much attention the Orcs give the henge before we try rebuilding it. Its going to take several days. But not before the impossible happens - Brak and Pug agree:&lt;br /&gt;
 MÃ®m needs get laid or kill some goblins - the goblin pregnancy is making her mad &lt;br /&gt;
&#039;&#039;I thought she was already mad&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Boy are the Orcâ€™s getting serious about finding us: while waiting to proceed to the sea caves a 60 string group comes in our direction, but Brak and MÃ®m distract them by using the orc horn we picked up - blowing it way up to the north.&lt;br /&gt;
&lt;br /&gt;
==Duesday: Backfire Day/Under-citadel==&lt;br /&gt;
We start on our mission to explorer the two sea caves, under walking unseen with witch sights, we get the caves safely.&lt;br /&gt;
&lt;br /&gt;
The first is a dead end. &lt;br /&gt;
&lt;br /&gt;
The other one is blocked with a rock fall with a jetty in a cave beyond. We think will take four days until Tallima remembers her earth creature transformation so she goes through and will stays and clear from the other side, we agree to come back at the same every day. We worry about her safety until we realise she will safer than us. &lt;br /&gt;
&lt;br /&gt;
We go back to our camp site but see no goblins -  wonder if MÃ®m has scared them off? We spend an uneventful night Oiy re-appears wanting to know where the hell we have been, they were at the witch&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
Brak supplies a cogent list of alternatives to the Party, especially Ahiga, who is obviously suffering minor amnesia, also causing some personality quirks not seen before in the noble slavery hating barbarian.&lt;br /&gt;
We agree that we can&#039;t fix the portal while orcs are patrolling. &lt;br /&gt;
We agree that burning the pirate ship is not a good idea (as it is worth money, and besides the fire mages would put it out)&lt;br /&gt;
&lt;br /&gt;
In summary, the options are&lt;br /&gt;
* allying ourselves with the pirates (temporarily) in order to gang up on the Orcs.&lt;br /&gt;
* Kill Orcs, hoping to drive them away and get more equipment (e.g. southern guard post)&lt;br /&gt;
* Try to sneak in and kill the Orc leader, triggering a leadership fight and general chaos&lt;br /&gt;
* Capture a pirate to question them about the mysterious &#039;item&#039; and then look at the other options&lt;br /&gt;
* Finish checking out the under citadel for ways up or useful items (aka loot), combined with divinating the loot we already have.&lt;br /&gt;
&lt;br /&gt;
We agree to finish checking the under -citadel and then attack the pirates at the barricade on the coast, looking for information.&lt;br /&gt;
&lt;br /&gt;
Another hard won wizard&#039;s eye reveals &lt;br /&gt;
* a clearable passage through the cave in to an armoury on the same level.&lt;br /&gt;
* no other obvious exits&lt;br /&gt;
* a well&lt;br /&gt;
* Pirates patrolling up top&lt;br /&gt;
&lt;br /&gt;
;The armoury&lt;br /&gt;
The armoury&#039;s locked door is entered via Brak&#039;s opening spell after MÃ®m admits a bent fork will not do the job.&lt;br /&gt;
There are three chests. Each is locked and needs an opening spell from Brak.&lt;br /&gt;
One is filled with copper coins. Pug is filled with avarice but can carry only a small portion.&lt;br /&gt;
One contains 2 small boxes of Drow origin. One of these contains 6 potions in a container offering magical preservation.&lt;br /&gt;
The potions are 3 anti-stun potions (providing a rankable talent)&lt;br /&gt;
The other three provide protection from fear.&lt;br /&gt;
Brak suggests drinking them before we lose them &amp;lt;br&amp;gt;&lt;br /&gt;
The party split them up and drink:&lt;br /&gt;
*Brak, Ahiga,Mave?  and  gets the anti stun&lt;br /&gt;
*Pug, Tallina and MÃ®m? gets the fear potion.&lt;br /&gt;
&lt;br /&gt;
The third chest contains papers apparently relating to the administration of the Keep in Hellenic.&lt;br /&gt;
&lt;br /&gt;
Apart from the chests, the armoury as you might expect contains a selection of reasonable but rusted weapons. The best is really of no better quality than we have.&lt;br /&gt;
&lt;br /&gt;
Having dealt with the armoury, we investigate the well. This starts on tehis level and is deep but there appears to be no exit out of it, except perhaps though the water below.&lt;br /&gt;
&lt;br /&gt;
We then turn our attention to the collapsed rubble to see if we can find a way up.&lt;br /&gt;
Tallima startes to move the rubble as by using a wizards&#039; eye that a passage could be cleared to a quiet sheltered spot upstairs. it appears that. We move the chests further down so we have them if further falls block the armoury again.&lt;br /&gt;
This proved wise as an hour later a fall is triggered. This causes alarm above. Brak uses a wizards eye and spots the Captain, and gets a locate on. We spot what we assume to be a signal fire of alarm. Pirates are left to guard the cave-in, which has caused a noticeable dip in the rubble on the surface. Evidently they suspect an Orc incursion and remain alert and on guard.&lt;br /&gt;
&lt;br /&gt;
Fearing they may hear further noise we remain quiet for a number of hours.&lt;br /&gt;
&lt;br /&gt;
After many relatively minor backfires, Brack gets blinded for 7 hours.&lt;br /&gt;
After debate we decide to miss the next low tide and head out the next day near 4pm.&lt;br /&gt;
A quiet night ensues.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: We attack Pirates AND Orcs==&lt;br /&gt;
We emerge though the watery tunnel around dusk, marvelling at how much rock Tallina manged to shift while we were otherwise engaged. (Not true we were at the pub.)&lt;br /&gt;
&lt;br /&gt;
;Pirate Barricades&lt;br /&gt;
We plan carefully (but not perhaps carefully enough). The best laid plans etc.&lt;br /&gt;
&lt;br /&gt;
We sneak up unseen and Brak spies on the pirates with a wizards eye.&lt;br /&gt;
There are 6, with one more in command than the others. They have crossbows and an unlit fire, and a torch. (bound to destroy their night vision). The plan is to try not to kill them, as we may want to ally with them later, and they can see we are not Orcs. (Never going to happen with Min and Tallina)&lt;br /&gt;
&lt;br /&gt;
Pug strips bear and swims around behind the barricades. He will extinguish the torch as soon as the attack begins, and block any escape.&lt;br /&gt;
Tallina turns earthy and moves up to check when Pug is in position and signal the attack.&lt;br /&gt;
Brak prepares a sleep spell.&lt;br /&gt;
MÃ®m bounds up to the barricade and over to overbear the pirates.&lt;br /&gt;
Unfortunately Ahiga is a little slow over the barricades and misses out on most of the fun.&lt;br /&gt;
Mave also has a hard time getting to the fight.&lt;br /&gt;
&lt;br /&gt;
;The aftermath&lt;br /&gt;
In a trice it is over, one pirate is dead, crushed by Tallina in her enthusiasm. MÃ®m has been restrained, or just unlucky, her opponents are quickly down but only dying. The extinguish flame works perfectly (as Pug surprises us with a useful spell). He also stops a run-away pirate dead in his tracks. The other surrenders and is knocked unconscious as he is the Bosun (in command and most likely to know something of value) and we want to see how well he will stand up to torture, sorry, questioning. We stop the wounded from bleeding to death. Tallina, invisible with the Bosun in tow (also invisible), flys off to our pre-arranged rendezvous up the beach in the edge of the jungle. Lucky her.&lt;br /&gt;
&lt;br /&gt;
;Wallfall&lt;br /&gt;
No signal fire is lit, but unfortunately a few shouts of alarm get out, or perhaps it was just the sound of polar bears and tigers growling.&lt;br /&gt;
MÃ®m has been keeping a watch on the cliffs above and gives warning that a wall above is being levered off the cliff top, and we don&#039;t want to be under it. MÃ®m takes off like a scalded cat on a hot tin roof along the rocks towards our cave. The rest of us dive for the sea to try to avoid the doom from above. However, thanks to the warning the chunks of rocks miss us (although a near miss for Brak).&lt;br /&gt;
&lt;br /&gt;
We meet up with Tallima and Charcoal Bob - the big goblin flies out and finds citadel signal fires are lit and some of the orcs are having a go at the pallisades (leaving a mostly empty camp behind). Seems like we stirred up things a little. Oh dear.&lt;br /&gt;
;Discussions with Bosun Joe&lt;br /&gt;
I really want to work out my interrogation skills, but Brak preferred being charming (&#039;&#039;yuck&#039;&#039;) with some hypnotism to get out those deep memories&lt;br /&gt;
* &#039;&#039;We&#039;re &#039;ere &#039;cos rumours of treasure&#039;&#039;&lt;br /&gt;
* Picked up dying drow off flotsom (after the storm that damaged the pirate ship), along with a 3-4 foot long sword shaped oil-wrapped package (&#039;&#039;is it possible the orcs are here to meet the drow?!&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Captain Dirk&#039;&#039;&#039; (quartered in the Mayor&#039;s house) and &#039;&#039;&#039;First Mate Kirk&#039;&#039;&#039; (at the old citadel) are in charge&lt;br /&gt;
* Pirates have a couple of orcs, a couple of bear shape changes and a couple of water mages&lt;br /&gt;
* If forced to retreat will go to the citadel, signal the ships at sea (Smoke by day, Fire by night) and board under ship-board covering fire&lt;br /&gt;
We decide to stir things up a bit more - we&#039;ll to have a go at half empty camp and destroy what we can. I kill the Boson and give Pug an arm to carry - just so we can leave it in the camp (of course)&lt;br /&gt;
;Orc Taunting&lt;br /&gt;
It&#039;s close to midnight when Brak and me sneak into the camp - with feline stealth. I kill the pesky dogs while Ahiga tries to shoot an orc guard concealled up a tree. Missed. Bother. Now the horn blows. Bother.&lt;br /&gt;
&lt;br /&gt;
Dirk claws his way up the tree (and up the orc) and a retrieves the horn (thats 2!)&lt;br /&gt;
 Tallima: Dirk was here&lt;br /&gt;
We do what we can - corrupting food supplies and setting fires before fleeing the mass of returning orcs. Pug leaves behind the pirate arm (a bit of a clue for the orcs). A Wall of Bone triggers and traps me - but I scramble over the top (helped by Tallima&#039;s counter spell)&lt;br /&gt;
&lt;br /&gt;
A good day&#039;s blooodshed.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Camp Games==&lt;br /&gt;
We travel through the night along the beach - arriving at the northern Orc outpost at my favourite time. Brak and I investigate - looks like a camp for 8 - 10, but there are only two (soon to be dead). We decorate the camp with orc entrails (well, I do). &lt;br /&gt;
&lt;br /&gt;
We get a third horn (as if this party needs more horns). They&#039;re all very similar. Tallima divinates - they have bardic magic to enhance their sound so they can be heard from miles away.&lt;br /&gt;
&lt;br /&gt;
In the morning two orcs are spotted coming up the beach. Ahiga subjects them to a deadly barrage. We question the last (soon to be dead) survivor. Brak is charming again. The orc plan is to harrass the pirates for a couple more days, so they can&#039;t get rest or sleep - and then do a final assault. That gives us a deadline (literally) to work to.&lt;br /&gt;
&lt;br /&gt;
We consider our options&lt;br /&gt;
* Was the drow on the way to the port to exchange an &#039;ancient orc artifact&#039; for lots of orc gold?  I wonder if we can get our hands on both.&lt;br /&gt;
* Brak has a wild scheme: when the pirates retreat to the citadel to away their ships (in a couple more days), they will probably take as many villagers as they can (well, the villagers will want to get away from the orcs too). It would be great if we can &#039;kidnap&#039; the villagers by some secret tunnel (maybe through the abandoned keep) into the citadels underground chambers.&lt;br /&gt;
&lt;br /&gt;
We organise to raise the portal stones and rescue the party employer.&lt;br /&gt;
We get there at lunchtime and get all the digging and ropes sorted. We leave scouts out to warn us of any orc parties, of which Brak and Mim will attack and lead off in a different direction (in tiger form of course).&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Portal Escapes==&lt;br /&gt;
;Portal Escape I - at midnight we raise the stones&lt;br /&gt;
After much grunting it works and then at 1am Ahiga and Jason cast the ritual to free Dimetrius.&amp;lt;br&amp;gt;&lt;br /&gt;
Part way through Brak and MÃ®m spring into distraction mode as an orc column approaches. Brak is a bit sloppy in his escape and the second group of orcs almost capture him (it seems like that was their plan all along). He recovers and both of them kill some dogs and orcs before successfully diverting the columns.&lt;br /&gt;
	&lt;br /&gt;
Ahiga and Jason get the ritual off on the first try and Dimetrius appears the worse for wear. Ahiga heals him and we all retire to the witches lair to regroup and rest.&lt;br /&gt;
;Plotting and Planning&lt;br /&gt;
We spend the rest of the night planning what our next move will be.&amp;lt;br&amp;gt;&lt;br /&gt;
Dimetrius spirit walks through the town and gets the â€˜lay of the landâ€™. The pirates have put in a curfew and the villagers are locked away into 3 main houses.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to leave the witch, Demitrius and some goblins at the main portal stones while we sneak into town. Jason and Ahiga will open portals from the 3 houses to the portal stones and Demitrius will pull the villagers through. Tallima decides to stay at the main portal stones to help defend them if some orcs arrive.&lt;br /&gt;
;Palisade Penetration&lt;br /&gt;
Getting into town sounds easy as we slip between two orc camps. In case any of the dogs scent us we take some poisoned meat (we couldnâ€™t find any poison so we rubbed the meat against Pug â€“ close enough is good enough).&amp;lt;br&amp;gt;&lt;br /&gt;
As we reach the palisades we make Pug and Jason invisible. Pug climbs over and finds a good spot between guards (who are keeping their heads down to avoid orc spears) so the rest of the group can climb up and then hide in the surrounding buildings and alleys. Ahiga and Mave get up with no problems. Jason struggles and the orcs fire off some arrows and spears at the clumsy noise. With some help of an invisible vine he finally gets up.  A guard gets up and comes to investigate so Ahiga shoots him in the back of the head. That teaches the rest of the guards to keep their heads down. Those damned orcs are getting sneaky.&amp;lt;br&amp;gt;&lt;br /&gt;
Brak is next and proves just how poor a climber he is. MÃ®m lithely leaps over the palisade (compared to Brak anyway).&amp;lt;br&amp;gt;As we wander off Jason, who is leading the way, bumps into a guard. The alarm is raised but we sneak off anyway.&lt;br /&gt;
;Portal Escape II - Woman and Children First&lt;br /&gt;
We get to the first house and Brak tries a few times to sleep the guard. If he could throw a tantrum he probably would have. MÃ®m steps up (unseen) and saps the guard.&amp;lt;br&amp;gt;&lt;br /&gt;
Jason and Ahiga enter the house and start the ritual to open the escape portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Meantime some more guards wander past and the leader sees Pug (witchsight on the enemy is rather annoying) so he races off. The leader gets feared (wary) by MÃ®m and pauses while the other chase Pug - yelling about &#039;&#039;Goblin Spies&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has fun killing the leader face to face - and leaves the looted body in a boathouse she was hiding in (with the first one).&amp;lt;br&amp;gt;&lt;br /&gt;
Pug goes for a cross harbour swim to avoid his pursuers&amp;lt;br&amp;gt;&lt;br /&gt;
Ahiga and Jason succeed on their first try! - and the women and children step through to safety at the main portal stones. Tallima and Dimetrius send them off through the jungle to the witch&#039;s camp - and beyond.&lt;br /&gt;
;Portal Escape III - Woman and Children Next&lt;br /&gt;
Pug returns and we head off to the second house, again filled with women and children. Ahiga and Jason slip in through a back window and start the second ritual. The rest of us hide in different houses around the prisoner house. MÃ®m of course finds a sleeping guard in her house and rapidly loots and dispatches him.&lt;br /&gt;
 MÃ®m: &#039;&#039;my form of â€˜sleeping a guardâ€™ is much more effective than Brak&#039;s&#039;&#039;&lt;br /&gt;
Eight pirates approach the houses - and they separate to retire for a well-earned rest. MÃ®m gets lucky when the two guards heading her way continue walking past (&#039;&#039;well, the guards get lucky&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Ahiga and Jason get two for two! They again get the ritual off first time and the prisoners file through to freedom. As they signal for Pug and Mave to open the window a bit of clumsiness awakes the guards who had only just retired. A short sharp battle decimates (&#039;&#039;well - eliminates&#039;&#039;) the pirate guards - Pug (spearing), Mave (darting) and Ahiga (snap shotting and double hand slicing). Brak continues to try to cast sleep - and finally gets a few to succeed. MÃ®m continues to apply the &#039;&#039;real&#039;&#039; sleep effect.&amp;lt;br&amp;gt;&lt;br /&gt;
About this time we hear shouts coming from the direction of the first prisoner house and we assume they have cottoned on to us.&amp;lt;br&amp;gt;&lt;br /&gt;
It is time to set free the remaining men in the third house - even though we wonâ€™t have time to portal them out.&lt;br /&gt;
&lt;br /&gt;
==Sunday:==&lt;br /&gt;
&lt;br /&gt;
=Admin=&lt;br /&gt;
;Standard Magics&lt;br /&gt;
* Greater enchantment rank 6 on 2 areas&lt;br /&gt;
* Smite&lt;br /&gt;
* Lesser enchantment&lt;br /&gt;
&#039;&#039;With preparation&#039;&#039;&lt;br /&gt;
* Possible ice armour&lt;br /&gt;
* Possible quickness (2 at a time)&lt;br /&gt;
* Enhance enchantment 4&lt;br /&gt;
&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: The Goblin watch â€“ Pug, Tallima and all other little diseased swine&lt;br /&gt;
* Middle: Ladies&#039; Night - MÃ®m, Mave, Jason (heâ€™s the entertainment)&lt;br /&gt;
* Morning: The Barbarian Watch â€“ Brak and Ahiga&lt;br /&gt;
&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Scout (sometimes): MÃ®m and Brak&lt;br /&gt;
* Meat Shields: Ahiga, Brak and Tallima&lt;br /&gt;
* Cherished Flowers: MÃ®m, Mave and Jason&lt;br /&gt;
* Bum Guards: Pug and the other little diseased swine&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
Rat Tribe&lt;br /&gt;
* Daggers x 2: rusty, obsidian, others (4)&lt;br /&gt;
* Old goblin jock strap: Mim sap&lt;br /&gt;
* Falchion * 4&lt;br /&gt;
* Spear * 2: fire hardened&lt;br /&gt;
* Silver arrows x 6&lt;br /&gt;
* Short bow and arrows (10)&lt;br /&gt;
* Goblin healing potions * 8&lt;br /&gt;
* enough leather to get 1 point of armour each&lt;br /&gt;
* Cracked pot still usable&lt;br /&gt;
* Hand axe metal blade&lt;br /&gt;
* Goblin bow â€“ 45 D+1&lt;br /&gt;
Oiy&lt;br /&gt;
* 3 sliver tipped (appropriated)&lt;br /&gt;
* 12 ordinary obsidian arrows&lt;br /&gt;
* Bow&lt;br /&gt;
Boar Tribe&lt;br /&gt;
* Spears * 7: Pug, Ahiga&lt;br /&gt;
* Falchion * 2&lt;br /&gt;
* Slings x 4: Tallima&lt;br /&gt;
* Spear&lt;br /&gt;
* 2 hand axes: Brak&lt;br /&gt;
* Bucklers * 7 &lt;br /&gt;
* Hand axes * 2&lt;br /&gt;
* Daggers * 2&lt;br /&gt;
* Goblin bow 12 arrows&lt;br /&gt;
* Silver arrows * 3&lt;br /&gt;
* Iron Falchion Pug&lt;br /&gt;
* Iron Falchion Ahirga&lt;br /&gt;
* Goblin healing points * 6 &lt;br /&gt;
* 1 luck amulet&lt;br /&gt;
* Amulet of Beryl (detect snares)&lt;br /&gt;
* Amulet of Bloodstone (decreases infection by 20, prevents miscarriage)&lt;br /&gt;
* 6 goblin armour&lt;br /&gt;
* 7 days food &lt;br /&gt;
* Sacks, straps belts&lt;br /&gt;
* Small gems&lt;br /&gt;
* Drinking mugs&lt;br /&gt;
* Wine skins&lt;br /&gt;
* Boar skull helm (Rk 10 Darkness once/day) Pug&lt;br /&gt;
Gargoyle&lt;br /&gt;
* Skin &amp;amp; Wings (will make good armour)&lt;br /&gt;
* Silvered claws: Ahiga&lt;br /&gt;
* Tiger tooth amulet (luck)&lt;br /&gt;
* Jade bat amulet (Lesser Enchantment, stops E&amp;amp;E Evil eye): Pug&lt;br /&gt;
* Crystal eyes * 2 (fist sized)- Temporary Crystals of Vision&lt;br /&gt;
* Crystal in forehead &#039;&#039;&#039;Crystal of the Witch&#039;&#039;&#039; (double range witchsight): Tallima&lt;br /&gt;
* Iron coins * 6 (sacrifice coin for a re-roll): 1 each&lt;br /&gt;
* Feather necklace (avian bonus): Tallima&lt;br /&gt;
* Bracer - Detect Aura Talent(Walking Unseen 1/day): Mave&lt;br /&gt;
Flying Monkeys&lt;br /&gt;
* Bolas * 2&lt;br /&gt;
* Javalin * 6&lt;br /&gt;
* Bows * 2&lt;br /&gt;
* Arrows * 20&lt;br /&gt;
* Darts * 17 drow/elf weaponsmithed &#039;ironwood&#039;, non-magical but +10% to hit, +2 damage: Mave&lt;br /&gt;
Rune Mage House&lt;br /&gt;
* Bottles of blood&lt;br /&gt;
* Chalk&lt;br /&gt;
* Assorted wood rune sticks&lt;br /&gt;
...and from a rune locked block of stone&lt;br /&gt;
* 3 vials&lt;br /&gt;
* Paper/Papers&lt;br /&gt;
* Books of Rune spells, instructions.&lt;br /&gt;
Orc Foragers&lt;br /&gt;
* Composite Bow x 2 (Ahiga)&lt;br /&gt;
* Arrows â€“ some silvered (11/5)&lt;br /&gt;
* Javelins x 20&lt;br /&gt;
* Spears â€“ one silvered&lt;br /&gt;
* Hand axes x 6&lt;br /&gt;
* Bucklers x 6&lt;br /&gt;
* Small shields x 2&lt;br /&gt;
* Orc soft leather x 7 (3 point)&lt;br /&gt;
* Orc hard leather x 2 (4 point)&lt;br /&gt;
* Waters of Healing (Rank 14)&lt;br /&gt;
* Amulet â€“ luck&lt;br /&gt;
* Amulet â€“ beryl (detect traps and ambushes)&lt;br /&gt;
* Wristband â€“ grows into arm (witch sight talent)&lt;br /&gt;
Under-citidal&lt;br /&gt;
* Chest of administrative papers in Ellenic (still in our cave)&lt;br /&gt;
* Potion Container Box - magically protects 6 potion bottles&lt;br /&gt;
* 3 anti fear talent potions - EM 100. Subtract rank from roll on fear table, add rank to resistence roll for fear (Consumed by Pug, Mave?)&lt;br /&gt;
* 3 anti stun talent potions - EM 100. add rank to stun recovery and to avoid stun?&lt;br /&gt;
* Chest of copper coins (still largely in chest in cave)&lt;br /&gt;
* Rusty weapons, some servicible, still in armoury, unless people took a specific waepon&lt;br /&gt;
Orcs&lt;br /&gt;
* Alarm Horns x 3 - Permantly enchanted with Rank 9 Resounding Instrument (10 mile radius)&lt;br /&gt;
Pirates Guarding Villagers&lt;br /&gt;
* Dagger x 6&lt;br /&gt;
* Cutlass x 2&lt;br /&gt;
* Spear x 2&lt;br /&gt;
* Falchion x 2&lt;br /&gt;
* Cudgel x 4&lt;br /&gt;
* Buckler x 2&lt;br /&gt;
* Wristband of Witchsight x 2&lt;br /&gt;
* Waters of Healing (Rank 14) x 4&lt;br /&gt;
* Potion of Water Breathing (Rank 11)&lt;br /&gt;
* Amulet of Aquilegius&lt;br /&gt;
* Amulet of Carbunkle&lt;br /&gt;
* Amulets of Luck x 2&lt;br /&gt;
* Amulets of Hypericum x 2&lt;br /&gt;
* Broach of Waterbreathing&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Portal &amp;amp; Goblins&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Flying Foes&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;A Reft of Trouble&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Raft Crafting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Raft Drafting&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Raft Grafting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Raft Ends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Beach Walk&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Beach Ambush&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Locals at Last!&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Rest &amp;amp; Recovery&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &#039;&#039;Jungle Ambush&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Dimetrious Found&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Backfire Undercitadel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &#039;&#039;Pirates &amp;amp; Orcs DIE&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Camp Games&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Portal Escapes&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || [[Blood Moon]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Experience &amp;amp; Other Awards=&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Ahiga&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Brak&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Mave&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|MÃ®m&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Pug&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Tallima&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;33700&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Brak--&amp;gt;39600&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Mave--&amp;gt;35100&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Mim--&amp;gt;40800&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Pug--&amp;gt;35400&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;30800&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;1.0&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;1.4&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;1.0&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;1.4&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;1.1&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;1.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;33,700&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;28,285.71&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;35,100&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;29,142.86&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;32,181.82&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;20,533.33&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|After bonuses (Scribe etc.): &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|After Loot Auction:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&amp;lt;!--Ahiga--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|Income:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&amp;lt;!--Ahiga--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|Treasure Roll:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&amp;lt;!--Ahiga--&amp;gt;6th - 78&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;4th - 48&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;1st - 20&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;5th - 74&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;2nd - 31&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;3rd - 37&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Rumble_in_the_Jungle&amp;diff=66887</id>
		<title>Rumble in the Jungle</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Rumble_in_the_Jungle&amp;diff=66887"/>
		<updated>2013-06-05T22:14:11Z</updated>

		<summary type="html">&lt;p&gt;Glenn: /* Experience &amp;amp; Other Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Delph]]&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Pirated Away, or Rumble in the Jungle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Michael Young]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Wednesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Glenn&#039;s place &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Low &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ahiga - Human Barbarian Rune Mage Warrior - Leader&lt;br /&gt;
* [[Pug]] - diseased goblin ice mage, MS 2&lt;br /&gt;
* [[MÃ®m]] the Pilgrim - Shapechanger Tiger cutie - Celestial, Troubador 2, dances, juggles, courtier, Thief. Is there no end to her talents?&lt;br /&gt;
* Tallima - Giant Goblin female namer, Military Scientist 3, Ranger 2, Rank 5 healer&lt;br /&gt;
* Mave - Human cutie bard courtier bard thief and spy&lt;br /&gt;
* Brak the Barbarian - Shapechanger Tiger E&amp;amp;E philosopher Courtier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;Jason, or at least he is the apprentice Rune Mage/Warder of our actual elderly Employer Dimetrious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039;&lt;br /&gt;
Jason&#039;s village &#039;&#039;&#039;Lavrio&#039;&#039;&#039; on the NE coast of [[Delph]] has been invaded by pirates. We are to remove them from control&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&lt;br /&gt;
* 500 sp a week (standard guild pay)&lt;br /&gt;
* Loan of 1 gut buster potion each&lt;br /&gt;
* Promise of any loot from pirates&lt;br /&gt;
* Possible possession and disposal of one or more ships (once captured)&lt;br /&gt;
* Possible rune teaching from the employer&lt;br /&gt;
* Offer of teaching of warding against elemental&lt;br /&gt;
=Duesday: Briefing &amp;amp; Knowledge=&lt;br /&gt;
[[Image:moon1.jpg|80px|right|Waning Cresent]]&lt;br /&gt;
;Dangers in the area include&lt;br /&gt;
* Pirates&lt;br /&gt;
* Poisonous creatures such as snakes and spiders (it will be jungle time).&lt;br /&gt;
* Rare elementals&lt;br /&gt;
* Rare (lately) orcs&lt;br /&gt;
* Rare Drow&lt;br /&gt;
* Slavers.&lt;br /&gt;
* More pirates.&lt;br /&gt;
* Ant people.&lt;br /&gt;
* No orcs seen recently.&lt;br /&gt;
&lt;br /&gt;
Lavrio has about 400-500 inhabitants, of which there were 2 or 3 nominally acting as a defence force. It has a wooden palisade (mainly to keep out the dangers of the jungle). This did not work well against pirates it must be said. Civilisation. It never lasts for long.&lt;br /&gt;
&lt;br /&gt;
The village is up the cost from the Drow city to the south. Nominally, it is under the influence of the Greek cities to the north.&lt;br /&gt;
&lt;br /&gt;
Nominally, there are village elders in charge.&lt;br /&gt;
They have a few slaves.&lt;br /&gt;
Jason&#039;s mother Rahi? lives in the village.&lt;br /&gt;
&lt;br /&gt;
;Outside the village&lt;br /&gt;
There is a witch in the jungle outside the village called Janis.&lt;br /&gt;
Demetrious also lives outside the village. [An obvious target for the pirates]&lt;br /&gt;
Wood cutters&lt;br /&gt;
Leather workers&lt;br /&gt;
10-15 fishing boats&lt;br /&gt;
&lt;br /&gt;
There is a ruined fort on the point of the harbour; complete with tunnels; good overview of village. Pirates may be there as well.&lt;br /&gt;
&lt;br /&gt;
The pirates arrived last week. About 40? Mostly human&lt;br /&gt;
&lt;br /&gt;
=It begins=&lt;br /&gt;
==W&#039;ansday: Portals &amp;amp; Goblin Ambushes==&lt;br /&gt;
We are portaled via mists conjured by Jason at midnight (at a time prearranged by Demitrious)&lt;br /&gt;
;We arrive, but all is not well. &lt;br /&gt;
Naked, on our backs, separated and thus unable to enjoy the nakedness. Unless of course you enjoy naked goblins, which I personally don&#039;t, although I suspect that some of our party would.&lt;br /&gt;
I was only being attacked by one, who attempted to cut off my balls with a rusty dagger. I kicked him off and that and the smite killed him. I then turned tiger to go and help the rest, as I heard a woman screaming. However, I was some distance away.&lt;br /&gt;
Mim was tiger already (good thinking) and promptly ripped her attackers to bits, and then charged in and bit the head off of one attacking Mave.&lt;br /&gt;
Tallima recruited them, proving a formidable goblin boss, although she will need to do do something about deserters. She confiscated a primitive spear.&lt;br /&gt;
Aega disposed of some and captures a goblin attacker.&lt;br /&gt;
Pug also took care of his attackers.&lt;br /&gt;
&lt;br /&gt;
;We located Jason (unconscious).&lt;br /&gt;
Jason was brought round by Tallima suggested that the portal had been disrupted, perhaps by his death.&lt;br /&gt;
We were obviously not near the village.&lt;br /&gt;
We can see stars, however, and know we are near a river. Mim says she can fly us out, but needs space for take off.&lt;br /&gt;
&lt;br /&gt;
The goblins revealed they had a camp near by. The party gets to the camp but finds it deserted with little left.&lt;br /&gt;
Mim and I pursued goblins killing as we went so we/the party could retrieve their items.&lt;br /&gt;
&lt;br /&gt;
Our two shape changers went of hunting goblins; for what they carried enjoying their immunity to the goblins weapons; only pausing to wonder if they would ever get the taste out of their mouths. They were frustrated by one goblin up a tree, so Brak came back to the camp for help, MÃ®m learnt about donâ€™t be cocky you never know when the buggers will have silver arrows.&lt;br /&gt;
	&lt;br /&gt;
;Looting the camp&lt;br /&gt;
Meanwhile the rest of searched the camp of what we could find, Mave could be heard muttering Iâ€™ll rather go naked. We did a few things including a hand axe but more importantly Hic the goblin brewer; there will be beer to-night. We quickly got the goblin out of the tree, having an 8 foot naked female goblin helped, so we gained a scout Oiy and some very useful information.&lt;br /&gt;
&lt;br /&gt;
Surveying the situation we quickly realised that we needed more equipment, so we found the rest of the tribe (the rat tribe what a surprise) and negotiated the standard goblin practise of ambush and steal from your neighbour. The tribe quick arranged a meeting to discuss the two dangerous shape changers in the area. They waited to pour arrows down on the other tribe (The boars as they rode large war boars). &lt;br /&gt;
;The ambush&lt;br /&gt;
We ambushed from invisibility and took out the boar riders including the leader very quickly, two shape change tigers and a polar bear made it easy, while Mave pacified the normally bad tampered boars with her singing. We then got pelted with arrows and took a bit of damage, purely accidental our tribe said yeah right. &lt;br /&gt;
	&lt;br /&gt;
;Looting the boar riders&lt;br /&gt;
We divided up the loot; we each have a weapon better than a goblin pointy stick and should be able make some basic leather armour. Amulet and a few goblin healing potions are found, some think they are made of goblin toe nails from the smell, and the rest went to the tribe. Ahiga takes one of the boars to ride, which later becomes a very nice breakfast. Three of the goblins decide to come with us Oiy, abe the shaman slave and Hic the brewer (Iâ€™m pleased). &lt;br /&gt;
We sleep for the night on a goblin mound, fully expecting retribution for not starting the ambush closer to the arrow fire.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Flying Foes==&lt;br /&gt;
;Let Us Fly I&lt;br /&gt;
Surprising we survive to the morning without ambush and set off. We decide to fly down the river in the morning before we get ambushed by our tribe, the boars or both you can never trust bloody goblins.   After an hour&#039;s flight a [[Gargoyle]] takes MÃ®m out of the air and they plunge into the river. Brak bravely rescues by plummeting into the river and killing the Gargoyle. Ahiga thought Brak was expecting more than a mumbled thank you, but knowing MÃ®m, that was not the case.&amp;lt;br&amp;gt;&lt;br /&gt;
We pull ourselves onto the riverbank after retrieving the gargoyle corpse - and contemplate how to talk to the dead body for more information. Can&#039;t get to talk, although Ahiga can see its spirit moping about the place. It watches morosely while we strip its body a variety of good looking items. DA&#039;s reveal a variety of interesting powers.&lt;br /&gt;
;We Dine In&lt;br /&gt;
Mr Garg gets positively grim when our remaining goblin allies (&#039;&#039;who had been riding Tallima - if you know what I mean&#039;&#039;) drink its blood and eat whatever they can get their teeth into (&#039;&#039;Makes you tough!&#039;&#039;). The spirit looks like it wants to spit when Pug, Ahiga, Brak, Tallima and me (MÃ®m) drink its blood too. Tallima and Pug lower themselves to squabble with their goblins kin for choice body parts (Pug gets the liver to himself but has to share the heart with Tallima - &#039;&#039;it might be love&#039;&#039;). &#039;&#039;Disgusting pack of gore stained goblin rabble&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
;Let Us Fly II&lt;br /&gt;
Late afternoon arrives and off we fly towards the coast again - for just 20 mins this time. A large flock of winged creatures lift out of the jungle maybe 10 minutes flight ahead - and they are faster than us. Like goblins with wings - as we quickly land and hope they didn&#039;t see us. &#039;&#039;Fat chance.&#039;&#039; They land in the trees around our jungle concealment - and rain rocks &amp;amp; javelins, arrows &amp;amp; darts down on us. Pug the Bear (big as a barn and visible as a huge surrender flag) is a projectile attractor, but Brak and me leap into the trees and do some damage. I throw some down for Pug to vent is anger on. Ahiga does some bow damage while Tallima tries to set up forbiddings to slow their advance (unfortunately most just climbed/flew over the top). Mave was inspirational!&amp;lt;br&amp;gt;&lt;br /&gt;
The flock gathered and assaulted. I drove them all off just as we were about to be overwhelmed â€“ because, well, they were afraid of me. Brak was afraid of me too, and stood there screaming like a big blouse. Ahiga would have too, but Mave inspired him. Eeryone else is staunch.&lt;br /&gt;
;Let Us Fly III&lt;br /&gt;
Off we go for a quick one hour flight - nervously scanning the darkening skys for new foes - and land just on dusk. The evening is filled with rest and food - and some of the tension of the day drains out us. Brak patrols the jungle, thinking about how he is going to control his fear of MÃ®m (philosophically of course). He practices sneaking up and scaring our goblins - who are out looking for more potion ingredients. Ahiga sleeps - and dreams he was back on the plains, mounting his favourite war camel. Jason worries about his mother and master. Tallima and Pug play goblin games (&#039;&#039;yuk&#039;&#039;). Mave sleeps - dreams of fashioning a flute. I sleep.&lt;br /&gt;
==Frysday: A Raft of Troubles?==&lt;br /&gt;
;Dark Dreams&lt;br /&gt;
After a hard day killing, I need more sleep - but those on watch failed to notice a big black shadow until it had latched onto my sleeping form. &lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:silver&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Shadow.JPG|170px|right|Shadow Stealer]]&lt;br /&gt;
Ahiga dons silvered gargoyle claws and gets up close and personal (his smites hurt it bad). Tallima tries to trap it with a wall of forbidding. Brak attempts to sleep it - a couple of times (ineffectually). Mave goes for lowering the temperature, while Pug casts a weapon of cold on Tallimaâ€™s huge club â€“ that hurt it too! The &#039;&#039;&#039;Shadow Stealer&#039;&#039;&#039;â€™s counter attack drops the big goblin. Ahiga struggles, but manages to hit it with the cold club too â€“ and a tendril of dark drops him too. Brakâ€™s up next, and struggles even more with the massive lump of wood â€“ but still manages to hit it. Mave drops it with an icy dart.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Cold water brings most around - I slumber on.&lt;br /&gt;
&lt;br /&gt;
We DA the black ooze from the spirit stealer â€“ which is now dead however was undead.&lt;br /&gt;
Mim is still not awake so I lay on hands â€“ she is drugged. She does not remember when she comes around and she also has a wound on her neck.&lt;br /&gt;
&lt;br /&gt;
Apart from thoes on watch â€“ everyone else has leaches. We are in jungle, its hot and they are common here. They look fat and jucy.&lt;br /&gt;
&lt;br /&gt;
Spending some time. Divination of Mim â€“ her shadow has been seriously weakened but its apparent that it will recover in time. On a more serious note shadow type spells are weakened or gone.&lt;br /&gt;
Shadow form she can no longer remember and Shadow wings that is now at a minimal level. &lt;br /&gt;
On the plus side the gargoyle blood has had the effect of enhanced regeneration.&lt;br /&gt;
&lt;br /&gt;
Spending further time to divinate Pug â€“ he has got enhanced natural armour â€“ this is due to consuming gargoyle blood, liver and heart.&lt;br /&gt;
&lt;br /&gt;
Back on watch â€“ we are also looking for leaches.&lt;br /&gt;
&lt;br /&gt;
In the morning everyone is not at full fatigue due to the nights events and the leaches.&lt;br /&gt;
&lt;br /&gt;
Mim casts shadow wings â€“ her well known spell is now rank 0. This is not good â€“ it is break out the raft time.&lt;br /&gt;
&lt;br /&gt;
Recon time â€“ Change into a pegasus and look for waterfalls etc. the river is gentle and there is no traffic on the river.&lt;br /&gt;
We note that there are other things flying too â€“ some are quite large.&lt;br /&gt;
On landing we disturb a bee hive. We get stung so I gallop off.&lt;br /&gt;
&lt;br /&gt;
We move 4-5 miles away and look for wood â€“ this is for raft building.&lt;br /&gt;
We look for herbs along the way â€“ nothing found in this jungle which is unusual.&lt;br /&gt;
&lt;br /&gt;
Lunchtime â€“ we set camp and it is 3 hours before were on the move again.&lt;br /&gt;
&lt;br /&gt;
Hours later we camp again having found a suitable tree.&lt;br /&gt;
Again no luck in finding herbs today.&lt;br /&gt;
&lt;br /&gt;
At dusk a troop of monkeys is very upset that we are in their tree.&lt;br /&gt;
A few monkeys are now headed for the pot before the other monkeys decide to leave.&lt;br /&gt;
&lt;br /&gt;
Divinations â€“ Tiger tooth amulet is a luck amulet.&lt;br /&gt;
Bracer â€“ Wear it for 24h and it bestows night vision T2 Celestial + Walking unseen 1/day as a free action. It only fits human sized.&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Raft Crafting ==&lt;br /&gt;
Da Mim â€“ Rank of shadow wings â€“ Rank 0.&lt;br /&gt;
&lt;br /&gt;
We have a morning meal and begin our travels. Within the hour we find suitable trees for raft building. Using the most suitable we have â€“ the two hand axes we begin to cut what we need.&lt;br /&gt;
Ahiga and Tallima are the strongest and we begin to hack at the trees. To make Ahiga stronger Mim casts strength of darkness on her.&lt;br /&gt;
Goblins are off to find the vines we need to secure the raft.&lt;br /&gt;
&lt;br /&gt;
This takes all day and during that time we attract ants, lots of them and they hurt.&lt;br /&gt;
Casting forbidding and the ants can not pass.&lt;br /&gt;
&lt;br /&gt;
The goblin herbalist finds some useful herbs.&lt;br /&gt;
Enough for sleeping draught and relaxation &lt;br /&gt;
The goblins also advise that there are other goblins in the area.&lt;br /&gt;
&lt;br /&gt;
Divination of the Boar helm â€“ Darkness on command word at Rank 10 at 80% darkness 1/day.&lt;br /&gt;
Divination â€“ Jade amulet â€“ acts as a lesser and stops Ene Evil eye spell.&lt;br /&gt;
There are still other amulets Beryl, Bloodstone and Amethyst.&lt;br /&gt;
Goblins make a healing tea for everyone.&lt;br /&gt;
&lt;br /&gt;
==Sunday: Raft Drafting==&lt;br /&gt;
An uneventful night. Ahiga casts Smite on us.&lt;br /&gt;
&lt;br /&gt;
The raft is made â€“ paddles are checked and lashings are also checked.&lt;br /&gt;
While we do this a crocodile lines up Mim and takes her down. I jump from the raft and onto the crocodile and Ahiga fires are arrow that glances off its hide.&lt;br /&gt;
Mim hits the crocodile and I user a dagger â€“ the crocodile heads for the bottom to escape.&lt;br /&gt;
I bring it back to the surface with a struggle then loose grip and it gets away.&lt;br /&gt;
On the way back to the raft â€“ things are biting in the water â€“ eels are all around.&lt;br /&gt;
Im pulled on board with a few eels hanging on as I get pulled onboard.&lt;br /&gt;
Mim heals me of the damage from the bites.&lt;br /&gt;
Brack casts and backfires â€“ illusions for the next 10 hours.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the day we make landfall and camp up. Good raft trip of 25 miles today.&lt;br /&gt;
Divination â€“ Crystal eye â€“ Creation of crystal of vision without Ambergris &amp;amp; with Ambergris it is permanent. With extra  Ambergris it would affect attributes eg extra range, duration etc.&lt;br /&gt;
Divination of the Feathered Amulet â€“ Wear for 48h â€“ allows ranking Aerial affinity.&lt;br /&gt;
Loss of the amulet reduces ranks by Â½.&lt;br /&gt;
&lt;br /&gt;
Premanition â€“ floating down the river â€“ attacked by flying creature from sky.&lt;br /&gt;
Cure disease and infection on each person (takes 6 hours). Jungle travel is nasty.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Raft Grafting==&lt;br /&gt;
[[Image:moon2.jpg|80px|right|New/Dark Moon]]&lt;br /&gt;
We purify and have breakfast.&lt;br /&gt;
&lt;br /&gt;
Rafting down the river we get attacked. Out of the glare of the sun something comes down hitting many of the party. Barbs fly from its tail and hit 4 of us â€“ Ahiga, Mim, Pug and Brak get hit with spines.&lt;br /&gt;
Pug uses the helm and darkness fills the area.&lt;br /&gt;
We just manage to steer the raft within the darkness and as the Manticore approches Mim fears it â€“ it ends up fleeing but it will be back.&lt;br /&gt;
We hide in the denser jungle â€“ it watches the jungle for a while then flies off.&lt;br /&gt;
&lt;br /&gt;
Stopping for lunch we manage to collect 2 manticore spines and heal the endurance damage that Mim suffered. No herbs were found over lunch.&lt;br /&gt;
&lt;br /&gt;
We quickly take a look and the river widens and lightens â€“ maybe towards the sea â€“ were still in the jungle however it is thinning and the water is muddier. In the distance a hill can be seen.&lt;br /&gt;
&lt;br /&gt;
We find a crocodile and cast a ring of forbidding around it then dispatch it with as it can not escape.&lt;br /&gt;
It is quickly cut up and heads for the cooking fire.&lt;br /&gt;
&lt;br /&gt;
Brak casts and backfires twice â€“ its not a good day.&lt;br /&gt;
&lt;br /&gt;
I again change to pegasus form and recon the area ahead of us â€“ can now see a coast a few hours raft trip away. No sign of a village however trouble inbound as I dive for a landing and gallop for cover. We end up camping for the night.&lt;br /&gt;
&lt;br /&gt;
==Duesday: Raft Ends==&lt;br /&gt;
Divination of the coins â€“ Powerful luck magic. &lt;br /&gt;
* 1/day - On a D20 or smaller pick number on the die.&lt;br /&gt;
* 1/Season â€“ Can re-roll a result â€“ the coin is then inert for the rest of the season till guild meeting.&lt;br /&gt;
&lt;br /&gt;
Divination of Brak â€“ Better regeneration. 1 point per 30 seconds.&lt;br /&gt;
&lt;br /&gt;
We raft to the beach and as luck would have it we reach the safety of the shore as the raft begins to break apart â€“ past its used by date.&lt;br /&gt;
&lt;br /&gt;
We head off along the beach â€“ walking on the wet sand.&lt;br /&gt;
Orcs are a long way away and are by some village.&lt;br /&gt;
Jason says not good, orcs around.&lt;br /&gt;
==W&#039;ansday: Beach walk==&lt;br /&gt;
An uneventful walk.&amp;lt;br&amp;gt; &lt;br /&gt;
Tallima does a scout at the end of the day by Pegasus air and spots a sail in the distance&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: Beach Ambush==&lt;br /&gt;
A few hours after lunch, a conversation about ambushing arrows from the jungle turns horribly true. Crossbow bolts hit Tallima and Aiega and Brak - and miss the others. The goblins are ignored but scatter. It is difficult to tell how many Orcs there are, but maybe around eight.&amp;lt;br&amp;gt;&lt;br /&gt;
After a quick debate we run back the way we came making for the jungle. Tallima triggers darkness from her new helmet (an excellent plan as the next arrows miss). Brak and Mim shapechange.  We hear a horn as the Orcs summon assistance and later turn out to vacate their position. Temporary good news, but a dire flight though the jungle was to follow as hundreds or Orcs start combing the jungle for us.&amp;lt;br&amp;gt;&lt;br /&gt;
At one point they catch our scent and only fear from MÃ®m again saves us. Under the cover of the Orcs&#039; panic and fear we make good an escape, heading west and north, circling around the Orc patrols in order to get closer to the village.&amp;lt;br&amp;gt;&lt;br /&gt;
Another delightful disease ridden night is spent in the jungle.&lt;br /&gt;
&lt;br /&gt;
==Frysday: First contact ==&lt;br /&gt;
We head cautiously towards the village and come across a burnt out farm, which Jason recognizes. Orientated, we head towards the witch&#039;s house. Rune Mage&#039;s dwellng. Sure enough that has been attacked and looted;&lt;br /&gt;
Brak uses a wizards eye to examine the dwelling for secret tunnels or cavities, but finds little but some herbs. In the meantime a watcher is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
Mim sneaks up on him and talks to him. The disembodied voice cause some alarm until Brak suggests Jason, who recognizes him, step out and introduce the party.&amp;lt;br&amp;gt;&lt;br /&gt;
We meet &#039;&#039;&#039;Charcoal Bob&#039;&#039;&#039; the charcoal burner/woodsman, who has been waiting for a guild party to turn up. We follow him to the witche&#039;s hideout though a gap in rocks.&lt;br /&gt;
The witch is the de-facto leader of the resistance, they had almost given up on us. We talk and gain the following news/information.&lt;br /&gt;
*The Rune Mage is believed dead or captured, but he has not been seen and the witch fears the worst&lt;br /&gt;
*The Villagers have reluctantly joined the Pirates in defending the village (as the alternative - rape, pillage, murder and then more rape seems a little unpalatable.)&lt;br /&gt;
The fate of Jason&#039;s mother is unknown, but the pirates have treated the villages reasonably after putting the nominal leader of the village, the Elder, to death to show they meant business. The Pirates, whose merry band appears to sail 2 smaller ships as well as the large [[Ships#Galley|Galley]] currently being repaired in the harbor. It appears the the pirates may have not simply left because their ship is not sea worthy, or perhaps they actually have some pity for the villages, who would doubtless be up shit creek if they were not there. Who ever said that pirates did not have their uses.&amp;lt;br&amp;gt;&lt;br /&gt;
;Orcs&lt;br /&gt;
*There are at least 3 camps of 60 orcs. They patrol and forage in groups of at least 6.&lt;br /&gt;
*They are reasonably equipped with leather amour and fair weapons (including crossbows and short bows)&lt;br /&gt;
&lt;br /&gt;
The witch offers to make amulets if ingredients are provided, although this will take days.&lt;br /&gt;
*She does offer restoratives.&lt;br /&gt;
*She does detect that both MÃ®m and Tallima are pregnant. Apparently pregnacy amongst goblins is a disease - and it is very contageous. MÃ®m is, well, annoyed. Mave keeps her distance.&lt;br /&gt;
&lt;br /&gt;
After these discussions we send off goblins to get the herbs from the witches house.&amp;lt;br&amp;gt;&lt;br /&gt;
Charcoal Bob draws the Rune mage for Brak, who is studying the Rune mage in order to hopefully locate him at some stage. Jason offers he memories as well.&lt;br /&gt;
&lt;br /&gt;
We then go to investigate the Rune Mage&#039;s ex-residence, which is only 30 minutes away, guided by Charcoal Bob.&lt;br /&gt;
Brak attempts another wizard&#039;s eye but backfires with a loss of all magical spell/Ritual knowledge for a day (after using his coin to get the minimum).&lt;br /&gt;
&lt;br /&gt;
We remove the remaining items from the Rune Mage&#039;s house for safe keeping. &lt;br /&gt;
*Bottles of blood&lt;br /&gt;
*Chalk&lt;br /&gt;
*Assorted wood rune sticks&lt;br /&gt;
And from a rune locked block of stone, which Tallima counter spells:&lt;br /&gt;
*3 vials&lt;br /&gt;
*Paper/Papers&lt;br /&gt;
*Books of Rune spells, instructions.&lt;br /&gt;
Near the house, guided by Jason,  we find the Rune Portal location (at a mound, which we resolve to check for hidden tunnels).&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Rest &amp;amp; Recovery==&lt;br /&gt;
Itâ€™s been a hard 10 days in the jungle, so we spend some time resting and getting various diseases and bugs cleaned out of our systems. BUT THE WITCH CANâ€™T DO ANYTHING ABOUT MY DISEASE. Iâ€™m going to kill a whole bunch of goblins sometime soon. Our goblins keep away from me.&lt;br /&gt;
&lt;br /&gt;
We learns some more about the orcs. They have already tried one major assault on the village, but the pirates where too repulsive. The orcs used darkness, enlarged animals, walls of thorns and seemed to have their own shape changers.&lt;br /&gt;
&lt;br /&gt;
==Sunday: Jungle Ambush ==&lt;br /&gt;
It is time for some revenge on orcs, so when the resistance rangers report a group of 10 orcs and 20 slaves out foraging, we prepare an ambush. Half of the slaves are goblins, so it is possible I might kill a few by accident.&amp;lt;br&amp;gt;&lt;br /&gt;
The orcs hear the chatter of a band of monkeys (Maveâ€™s great at sounds) and six orcs stealth their way into the jungle â€“ right into the middle of their bloody deaths. &amp;lt;br&amp;gt;&lt;br /&gt;
We wait silent and unseen. Leaping in close from behind, ripping with tooth and claw - Brak and I kill our pair of trailing orcs. We move onto the next pair, while arrow and dart fire - and a charging bear rip into the leading pair. I finish my second and head out for the remaining orcs. One goes invisible just as I leap and rend him. Unfortunately I kill him immediately â€“ overwhelmed by the sight of goblins in the undergrowth. &amp;lt;br&amp;gt;&lt;br /&gt;
It is soon over. Six dead orcs, one escaped (Brak lost him), one captured (Pug sat on him) - and a bunch of ex-slaves milling about. We loot and for some reason Ahiga is really happy about getting a composite bow.&lt;br /&gt;
;We question them all â€¦&lt;br /&gt;
â€¦some more painfully than others. &lt;br /&gt;
* The orc mage that I killed was an earth mage and had a wrist band (dug into his wrist) that gave him witchsight&lt;br /&gt;
* The pirates have water mages and air mages - and sent the villagers to collect wood to repair their ships (which havenâ€™t been fixed yet)&lt;br /&gt;
* The foraging party came from the central orc camp: 60 orcs including an Orc earth mage (&#039;&#039;&#039;Dirt&#039;&#039;&#039;), a Ogre shaman/witch (&#039;&#039;&#039;Orog&#039;&#039;&#039; â€“ rides a &#039;&#039;&#039;large meat eating lizard&#039;&#039;&#039; and cast talk to animals, darkness, fear, invisibility, warding, evil eye) and a Orc necromancer (&#039;&#039;&#039;Big Willy&#039;&#039;&#039;). The overall boss is called &#039;&#039;&#039;Leecher&#039;&#039;&#039;. They have beast masters and packs of vicious dogs.&lt;br /&gt;
* The orcs are here to get valuable ship and magic loot, but our tortured, drugged, charmed and hypnotised orc captive heard the leaders refer to something called &#039;&#039;&#039;The Item&#039;&#039;&#039; â€“ owned by the pirates. That may be why the orcs are here.&lt;br /&gt;
&lt;br /&gt;
==Moonday: Dimetrious Found ==&lt;br /&gt;
[[Image:moon3.jpg|80px|right|Waxing Cresent]]&lt;br /&gt;
 MÃ®m: Love that brightening moon - &#039;&#039;gurrrrr&#039;&#039;&lt;br /&gt;
After a quiet night, we head back to the mound in the morning light. Brak is able to wizard eye a ghost-like figure held down by one of the fallen standing stones. We dig down to expose a little of the figure - and yes it is a trapped Dimetrious (Divination and Rune of Truth). Turns out he was &#039;&#039;&#039;in&#039;&#039;&#039; the portal when the orcs destroyed it - by tipping over the huge stones.&amp;lt;br&amp;gt;&lt;br /&gt;
Jason and Ahiga puzzle over the rune filled book found last Frysday at Dimetrious&#039; hut - it looks we can rebuild the portal and free Dimetrious. Gonna be a couple of day&#039;s work - with lots of heavy lifting.&lt;br /&gt;
;Moonday Evening&lt;br /&gt;
We spend a fair few minutes decided on what to do next - do we attack the Orcs or the pirates?&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m is all for attack anything that moves and in particular our goblins, they look nervously at our were-tiger. We finally agree to investigate the caves hoping to find tunnels to the citadel, while leaving Charcoal Bob to watch how much attention the Orcs give the henge before we try rebuilding it. Its going to take several days. But not before the impossible happens - Brak and Pug agree:&lt;br /&gt;
 MÃ®m needs get laid or kill some goblins - the goblin pregnancy is making her mad &lt;br /&gt;
&#039;&#039;I thought she was already mad&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Boy are the Orcâ€™s getting serious about finding us: while waiting to proceed to the sea caves a 60 string group comes in our direction, but Brak and MÃ®m distract them by using the orc horn we picked up - blowing it way up to the north.&lt;br /&gt;
&lt;br /&gt;
==Duesday: Backfire Day/Under-citadel==&lt;br /&gt;
We start on our mission to explorer the two sea caves, under walking unseen with witch sights, we get the caves safely.&lt;br /&gt;
&lt;br /&gt;
The first is a dead end. &lt;br /&gt;
&lt;br /&gt;
The other one is blocked with a rock fall with a jetty in a cave beyond. We think will take four days until Tallima remembers her earth creature transformation so she goes through and will stays and clear from the other side, we agree to come back at the same every day. We worry about her safety until we realise she will safer than us. &lt;br /&gt;
&lt;br /&gt;
We go back to our camp site but see no goblins -  wonder if MÃ®m has scared them off? We spend an uneventful night Oiy re-appears wanting to know where the hell we have been, they were at the witch&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
Brak supplies a cogent list of alternatives to the Party, especially Ahiga, who is obviously suffering minor amnesia, also causing some personality quirks not seen before in the noble slavery hating barbarian.&lt;br /&gt;
We agree that we can&#039;t fix the portal while orcs are patrolling. &lt;br /&gt;
We agree that burning the pirate ship is not a good idea (as it is worth money, and besides the fire mages would put it out)&lt;br /&gt;
&lt;br /&gt;
In summary, the options are&lt;br /&gt;
* allying ourselves with the pirates (temporarily) in order to gang up on the Orcs.&lt;br /&gt;
* Kill Orcs, hoping to drive them away and get more equipment (e.g. southern guard post)&lt;br /&gt;
* Try to sneak in and kill the Orc leader, triggering a leadership fight and general chaos&lt;br /&gt;
* Capture a pirate to question them about the mysterious &#039;item&#039; and then look at the other options&lt;br /&gt;
* Finish checking out the under citadel for ways up or useful items (aka loot), combined with divinating the loot we already have.&lt;br /&gt;
&lt;br /&gt;
We agree to finish checking the under -citadel and then attack the pirates at the barricade on the coast, looking for information.&lt;br /&gt;
&lt;br /&gt;
Another hard won wizard&#039;s eye reveals &lt;br /&gt;
* a clearable passage through the cave in to an armoury on the same level.&lt;br /&gt;
* no other obvious exits&lt;br /&gt;
* a well&lt;br /&gt;
* Pirates patrolling up top&lt;br /&gt;
&lt;br /&gt;
;The armoury&lt;br /&gt;
The armoury&#039;s locked door is entered via Brak&#039;s opening spell after MÃ®m admits a bent fork will not do the job.&lt;br /&gt;
There are three chests. Each is locked and needs an opening spell from Brak.&lt;br /&gt;
One is filled with copper coins. Pug is filled with avarice but can carry only a small portion.&lt;br /&gt;
One contains 2 small boxes of Drow origin. One of these contains 6 potions in a container offering magical preservation.&lt;br /&gt;
The potions are 3 anti-stun potions (providing a rankable talent)&lt;br /&gt;
The other three provide protection from fear.&lt;br /&gt;
Brak suggests drinking them before we lose them &amp;lt;br&amp;gt;&lt;br /&gt;
The party split them up and drink:&lt;br /&gt;
*Brak, Ahiga,Mave?  and  gets the anti stun&lt;br /&gt;
*Pug, Tallina and MÃ®m? gets the fear potion.&lt;br /&gt;
&lt;br /&gt;
The third chest contains papers apparently relating to the administration of the Keep in Hellenic.&lt;br /&gt;
&lt;br /&gt;
Apart from the chests, the armoury as you might expect contains a selection of reasonable but rusted weapons. The best is really of no better quality than we have.&lt;br /&gt;
&lt;br /&gt;
Having dealt with the armoury, we investigate the well. This starts on tehis level and is deep but there appears to be no exit out of it, except perhaps though the water below.&lt;br /&gt;
&lt;br /&gt;
We then turn our attention to the collapsed rubble to see if we can find a way up.&lt;br /&gt;
Tallima startes to move the rubble as by using a wizards&#039; eye that a passage could be cleared to a quiet sheltered spot upstairs. it appears that. We move the chests further down so we have them if further falls block the armoury again.&lt;br /&gt;
This proved wise as an hour later a fall is triggered. This causes alarm above. Brak uses a wizards eye and spots the Captain, and gets a locate on. We spot what we assume to be a signal fire of alarm. Pirates are left to guard the cave-in, which has caused a noticeable dip in the rubble on the surface. Evidently they suspect an Orc incursion and remain alert and on guard.&lt;br /&gt;
&lt;br /&gt;
Fearing they may hear further noise we remain quiet for a number of hours.&lt;br /&gt;
&lt;br /&gt;
After many relatively minor backfires, Brack gets blinded for 7 hours.&lt;br /&gt;
After debate we decide to miss the next low tide and head out the next day near 4pm.&lt;br /&gt;
A quiet night ensues.&lt;br /&gt;
&lt;br /&gt;
==Th&#039;rsday: We attack Pirates AND Orcs==&lt;br /&gt;
We emerge though the watery tunnel around dusk, marvelling at how much rock Tallina manged to shift while we were otherwise engaged. (Not true we were at the pub.)&lt;br /&gt;
&lt;br /&gt;
;Pirate Barricades&lt;br /&gt;
We plan carefully (but not perhaps carefully enough). The best laid plans etc.&lt;br /&gt;
&lt;br /&gt;
We sneak up unseen and Brak spies on the pirates with a wizards eye.&lt;br /&gt;
There are 6, with one more in command than the others. They have crossbows and an unlit fire, and a torch. (bound to destroy their night vision). The plan is to try not to kill them, as we may want to ally with them later, and they can see we are not Orcs. (Never going to happen with Min and Tallina)&lt;br /&gt;
&lt;br /&gt;
Pug strips bear and swims around behind the barricades. He will extinguish the torch as soon as the attack begins, and block any escape.&lt;br /&gt;
Tallina turns earthy and moves up to check when Pug is in position and signal the attack.&lt;br /&gt;
Brak prepares a sleep spell.&lt;br /&gt;
MÃ®m bounds up to the barricade and over to overbear the pirates.&lt;br /&gt;
Unfortunately Ahiga is a little slow over the barricades and misses out on most of the fun.&lt;br /&gt;
Mave also has a hard time getting to the fight.&lt;br /&gt;
&lt;br /&gt;
;The aftermath&lt;br /&gt;
In a trice it is over, one pirate is dead, crushed by Tallina in her enthusiasm. MÃ®m has been restrained, or just unlucky, her opponents are quickly down but only dying. The extinguish flame works perfectly (as Pug surprises us with a useful spell). He also stops a run-away pirate dead in his tracks. The other surrenders and is knocked unconscious as he is the Bosun (in command and most likely to know something of value) and we want to see how well he will stand up to torture, sorry, questioning. We stop the wounded from bleeding to death. Tallina, invisible with the Bosun in tow (also invisible), flys off to our pre-arranged rendezvous up the beach in the edge of the jungle. Lucky her.&lt;br /&gt;
&lt;br /&gt;
;Wallfall&lt;br /&gt;
No signal fire is lit, but unfortunately a few shouts of alarm get out, or perhaps it was just the sound of polar bears and tigers growling.&lt;br /&gt;
MÃ®m has been keeping a watch on the cliffs above and gives warning that a wall above is being levered off the cliff top, and we don&#039;t want to be under it. MÃ®m takes off like a scalded cat on a hot tin roof along the rocks towards our cave. The rest of us dive for the sea to try to avoid the doom from above. However, thanks to the warning the chunks of rocks miss us (although a near miss for Brak).&lt;br /&gt;
&lt;br /&gt;
We meet up with Tallima and Charcoal Bob - the big goblin flies out and finds citadel signal fires are lit and some of the orcs are having a go at the pallisades (leaving a mostly empty camp behind). Seems like we stirred up things a little. Oh dear.&lt;br /&gt;
;Discussions with Bosun Joe&lt;br /&gt;
I really want to work out my interrogation skills, but Brak preferred being charming (&#039;&#039;yuck&#039;&#039;) with some hypnotism to get out those deep memories&lt;br /&gt;
* &#039;&#039;We&#039;re &#039;ere &#039;cos rumours of treasure&#039;&#039;&lt;br /&gt;
* Picked up dying drow off flotsom (after the storm that damaged the pirate ship), along with a 3-4 foot long sword shaped oil-wrapped package (&#039;&#039;is it possible the orcs are here to meet the drow?!&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Captain Dirk&#039;&#039;&#039; (quartered in the Mayor&#039;s house) and &#039;&#039;&#039;First Mate Kirk&#039;&#039;&#039; (at the old citadel) are in charge&lt;br /&gt;
* Pirates have a couple of orcs, a couple of bear shape changes and a couple of water mages&lt;br /&gt;
* If forced to retreat will go to the citadel, signal the ships at sea (Smoke by day, Fire by night) and board under ship-board covering fire&lt;br /&gt;
We decide to stir things up a bit more - we&#039;ll to have a go at half empty camp and destroy what we can. I kill the Boson and give Pug an arm to carry - just so we can leave it in the camp (of course)&lt;br /&gt;
;Orc Taunting&lt;br /&gt;
It&#039;s close to midnight when Brak and me sneak into the camp - with feline stealth. I kill the pesky dogs while Ahiga tries to shoot an orc guard concealled up a tree. Missed. Bother. Now the horn blows. Bother.&lt;br /&gt;
&lt;br /&gt;
Dirk claws his way up the tree (and up the orc) and a retrieves the horn (thats 2!)&lt;br /&gt;
 Tallima: Dirk was here&lt;br /&gt;
We do what we can - corrupting food supplies and setting fires before fleeing the mass of returning orcs. Pug leaves behind the pirate arm (a bit of a clue for the orcs). A Wall of Bone triggers and traps me - but I scramble over the top (helped by Tallima&#039;s counter spell)&lt;br /&gt;
&lt;br /&gt;
A good day&#039;s blooodshed.&lt;br /&gt;
&lt;br /&gt;
==Frysday: Camp Games==&lt;br /&gt;
We travel through the night along the beach - arriving at the northern Orc outpost at my favourite time. Brak and I investigate - looks like a camp for 8 - 10, but there are only two (soon to be dead). We decorate the camp with orc entrails (well, I do). &lt;br /&gt;
&lt;br /&gt;
We get a third horn (as if this party needs more horns). They&#039;re all very similar. Tallima divinates - they have bardic magic to enhance their sound so they can be heard from miles away.&lt;br /&gt;
&lt;br /&gt;
In the morning two orcs are spotted coming up the beach. Ahiga subjects them to a deadly barrage. We question the last (soon to be dead) survivor. Brak is charming again. The orc plan is to harrass the pirates for a couple more days, so they can&#039;t get rest or sleep - and then do a final assault. That gives us a deadline (literally) to work to.&lt;br /&gt;
&lt;br /&gt;
We consider our options&lt;br /&gt;
* Was the drow on the way to the port to exchange an &#039;ancient orc artifact&#039; for lots of orc gold?  I wonder if we can get our hands on both.&lt;br /&gt;
* Brak has a wild scheme: when the pirates retreat to the citadel to away their ships (in a couple more days), they will probably take as many villagers as they can (well, the villagers will want to get away from the orcs too). It would be great if we can &#039;kidnap&#039; the villagers by some secret tunnel (maybe through the abandoned keep) into the citadels underground chambers.&lt;br /&gt;
&lt;br /&gt;
We organise to raise the portal stones and rescue the party employer.&lt;br /&gt;
We get there at lunchtime and get all the digging and ropes sorted. We leave scouts out to warn us of any orc parties, of which Brak and Mim will attack and lead off in a different direction (in tiger form of course).&lt;br /&gt;
&lt;br /&gt;
==Reapsday: Portal Escapes==&lt;br /&gt;
;Portal Escape I - at midnight we raise the stones&lt;br /&gt;
After much grunting it works and then at 1am Ahiga and Jason cast the ritual to free Dimetrius.&amp;lt;br&amp;gt;&lt;br /&gt;
Part way through Brak and MÃ®m spring into distraction mode as an orc column approaches. Brak is a bit sloppy in his escape and the second group of orcs almost capture him (it seems like that was their plan all along). He recovers and both of them kill some dogs and orcs before successfully diverting the columns.&lt;br /&gt;
	&lt;br /&gt;
Ahiga and Jason get the ritual off on the first try and Dimetrius appears the worse for wear. Ahiga heals him and we all retire to the witches lair to regroup and rest.&lt;br /&gt;
;Plotting and Planning&lt;br /&gt;
We spend the rest of the night planning what our next move will be.&amp;lt;br&amp;gt;&lt;br /&gt;
Dimetrius spirit walks through the town and gets the â€˜lay of the landâ€™. The pirates have put in a curfew and the villagers are locked away into 3 main houses.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide to leave the witch, Demitrius and some goblins at the main portal stones while we sneak into town. Jason and Ahiga will open portals from the 3 houses to the portal stones and Demitrius will pull the villagers through. Tallima decides to stay at the main portal stones to help defend them if some orcs arrive.&lt;br /&gt;
;Palisade Penetration&lt;br /&gt;
Getting into town sounds easy as we slip between two orc camps. In case any of the dogs scent us we take some poisoned meat (we couldnâ€™t find any poison so we rubbed the meat against Pug â€“ close enough is good enough).&amp;lt;br&amp;gt;&lt;br /&gt;
As we reach the palisades we make Pug and Jason invisible. Pug climbs over and finds a good spot between guards (who are keeping their heads down to avoid orc spears) so the rest of the group can climb up and then hide in the surrounding buildings and alleys. Ahiga and Mave get up with no problems. Jason struggles and the orcs fire off some arrows and spears at the clumsy noise. With some help of an invisible vine he finally gets up.  A guard gets up and comes to investigate so Ahiga shoots him in the back of the head. That teaches the rest of the guards to keep their heads down. Those damned orcs are getting sneaky.&amp;lt;br&amp;gt;&lt;br /&gt;
Brak is next and proves just how poor a climber he is. MÃ®m lithely leaps over the palisade (compared to Brak anyway).&amp;lt;br&amp;gt;As we wander off Jason, who is leading the way, bumps into a guard. The alarm is raised but we sneak off anyway.&lt;br /&gt;
;Portal Escape II - Woman and Children First&lt;br /&gt;
We get to the first house and Brak tries a few times to sleep the guard. If he could throw a tantrum he probably would have. MÃ®m steps up (unseen) and saps the guard.&amp;lt;br&amp;gt;&lt;br /&gt;
Jason and Ahiga enter the house and start the ritual to open the escape portal.&amp;lt;br&amp;gt;&lt;br /&gt;
Meantime some more guards wander past and the leader sees Pug (witchsight on the enemy is rather annoying) so he races off. The leader gets feared (wary) by MÃ®m and pauses while the other chase Pug - yelling about &#039;&#039;Goblin Spies&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
MÃ®m has fun killing the leader face to face - and leaves the looted body in a boathouse she was hiding in (with the first one).&amp;lt;br&amp;gt;&lt;br /&gt;
Pug goes for a cross harbour swim to avoid his pursuers&amp;lt;br&amp;gt;&lt;br /&gt;
Ahiga and Jason succeed on their first try! - and the women and children step through to safety at the main portal stones. Tallima and Dimetrius send them off through the jungle to the witch&#039;s camp - and beyond.&lt;br /&gt;
;Portal Escape III - Woman and Children Next&lt;br /&gt;
Pug returns and we head off to the second house, again filled with women and children. Ahiga and Jason slip in through a back window and start the second ritual. The rest of us hide in different houses around the prisoner house. MÃ®m of course finds a sleeping guard in her house and rapidly loots and dispatches him.&lt;br /&gt;
 MÃ®m: &#039;&#039;my form of â€˜sleeping a guardâ€™ is much more effective than Brak&#039;s&#039;&#039;&lt;br /&gt;
Eight pirates approach the houses - and they separate to retire for a well-earned rest. MÃ®m gets lucky when the two guards heading her way continue walking past (&#039;&#039;well, the guards get lucky&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Ahiga and Jason get two for two! They again get the ritual off first time and the prisoners file through to freedom. As they signal for Pug and Mave to open the window a bit of clumsiness awakes the guards who had only just retired. A short sharp battle decimates (&#039;&#039;well - eliminates&#039;&#039;) the pirate guards - Pug (spearing), Mave (darting) and Ahiga (snap shotting and double hand slicing). Brak continues to try to cast sleep - and finally gets a few to succeed. MÃ®m continues to apply the &#039;&#039;real&#039;&#039; sleep effect.&amp;lt;br&amp;gt;&lt;br /&gt;
About this time we hear shouts coming from the direction of the first prisoner house and we assume they have cottoned on to us.&amp;lt;br&amp;gt;&lt;br /&gt;
It is time to set free the remaining men in the third house - even though we wonâ€™t have time to portal them out.&lt;br /&gt;
&lt;br /&gt;
==Sunday:==&lt;br /&gt;
&lt;br /&gt;
=Admin=&lt;br /&gt;
;Standard Magics&lt;br /&gt;
* Greater enchantment rank 6 on 2 areas&lt;br /&gt;
* Smite&lt;br /&gt;
* Lesser enchantment&lt;br /&gt;
&#039;&#039;With preparation&#039;&#039;&lt;br /&gt;
* Possible ice armour&lt;br /&gt;
* Possible quickness (2 at a time)&lt;br /&gt;
* Enhance enchantment 4&lt;br /&gt;
&lt;br /&gt;
;Watches&lt;br /&gt;
* Evening: The Goblin watch â€“ Pug, Tallima and all other little diseased swine&lt;br /&gt;
* Middle: Ladies&#039; Night - MÃ®m, Mave, Jason (heâ€™s the entertainment)&lt;br /&gt;
* Morning: The Barbarian Watch â€“ Brak and Ahiga&lt;br /&gt;
&lt;br /&gt;
;Marching Order&lt;br /&gt;
* Scout (sometimes): MÃ®m and Brak&lt;br /&gt;
* Meat Shields: Ahiga, Brak and Tallima&lt;br /&gt;
* Cherished Flowers: MÃ®m, Mave and Jason&lt;br /&gt;
* Bum Guards: Pug and the other little diseased swine&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
Rat Tribe&lt;br /&gt;
* Daggers x 2: rusty, obsidian, others (4)&lt;br /&gt;
* Old goblin jock strap: Mim sap&lt;br /&gt;
* Falchion * 4&lt;br /&gt;
* Spear * 2: fire hardened&lt;br /&gt;
* Silver arrows x 6&lt;br /&gt;
* Short bow and arrows (10)&lt;br /&gt;
* Goblin healing potions * 8&lt;br /&gt;
* enough leather to get 1 point of armour each&lt;br /&gt;
* Cracked pot still usable&lt;br /&gt;
* Hand axe metal blade&lt;br /&gt;
* Goblin bow â€“ 45 D+1&lt;br /&gt;
Oiy&lt;br /&gt;
* 3 sliver tipped (appropriated)&lt;br /&gt;
* 12 ordinary obsidian arrows&lt;br /&gt;
* Bow&lt;br /&gt;
Boar Tribe&lt;br /&gt;
* Spears * 7: Pug, Ahiga&lt;br /&gt;
* Falchion * 2&lt;br /&gt;
* Slings x 4: Tallima&lt;br /&gt;
* Spear&lt;br /&gt;
* 2 hand axes: Brak&lt;br /&gt;
* Bucklers * 7 &lt;br /&gt;
* Hand axes * 2&lt;br /&gt;
* Daggers * 2&lt;br /&gt;
* Goblin bow 12 arrows&lt;br /&gt;
* Silver arrows * 3&lt;br /&gt;
* Iron Falchion Pug&lt;br /&gt;
* Iron Falchion Ahirga&lt;br /&gt;
* Goblin healing points * 6 &lt;br /&gt;
* 1 luck amulet&lt;br /&gt;
* Amulet of Beryl (detect snares)&lt;br /&gt;
* Amulet of Bloodstone (decreases infection by 20, prevents miscarriage)&lt;br /&gt;
* 6 goblin armour&lt;br /&gt;
* 7 days food &lt;br /&gt;
* Sacks, straps belts&lt;br /&gt;
* Small gems&lt;br /&gt;
* Drinking mugs&lt;br /&gt;
* Wine skins&lt;br /&gt;
* Boar skull helm (Rk 10 Darkness once/day) Pug&lt;br /&gt;
Gargoyle&lt;br /&gt;
* Skin &amp;amp; Wings (will make good armour)&lt;br /&gt;
* Silvered claws: Ahiga&lt;br /&gt;
* Tiger tooth amulet (luck)&lt;br /&gt;
* Jade bat amulet (Lesser Enchantment, stops E&amp;amp;E Evil eye): Pug&lt;br /&gt;
* Crystal eyes * 2 (fist sized)- Temporary Crystals of Vision&lt;br /&gt;
* Crystal in forehead &#039;&#039;&#039;Crystal of the Witch&#039;&#039;&#039; (double range witchsight): Tallima&lt;br /&gt;
* Iron coins * 6 (sacrifice coin for a re-roll): 1 each&lt;br /&gt;
* Feather necklace (avian bonus): Tallima&lt;br /&gt;
* Bracer - Detect Aura Talent(Walking Unseen 1/day): Mave&lt;br /&gt;
Flying Monkeys&lt;br /&gt;
* Bolas * 2&lt;br /&gt;
* Javalin * 6&lt;br /&gt;
* Bows * 2&lt;br /&gt;
* Arrows * 20&lt;br /&gt;
* Darts * 17 drow/elf weaponsmithed &#039;ironwood&#039;, non-magical but +10% to hit, +2 damage: Mave&lt;br /&gt;
Rune Mage House&lt;br /&gt;
* Bottles of blood&lt;br /&gt;
* Chalk&lt;br /&gt;
* Assorted wood rune sticks&lt;br /&gt;
...and from a rune locked block of stone&lt;br /&gt;
* 3 vials&lt;br /&gt;
* Paper/Papers&lt;br /&gt;
* Books of Rune spells, instructions.&lt;br /&gt;
Orc Foragers&lt;br /&gt;
* Composite Bow x 2 (Ahiga)&lt;br /&gt;
* Arrows â€“ some silvered (11/5)&lt;br /&gt;
* Javelins x 20&lt;br /&gt;
* Spears â€“ one silvered&lt;br /&gt;
* Hand axes x 6&lt;br /&gt;
* Bucklers x 6&lt;br /&gt;
* Small shields x 2&lt;br /&gt;
* Orc soft leather x 7 (3 point)&lt;br /&gt;
* Orc hard leather x 2 (4 point)&lt;br /&gt;
* Waters of Healing (Rank 14)&lt;br /&gt;
* Amulet â€“ luck&lt;br /&gt;
* Amulet â€“ beryl (detect traps and ambushes)&lt;br /&gt;
* Wristband â€“ grows into arm (witch sight talent)&lt;br /&gt;
Under-citidal&lt;br /&gt;
* Chest of administrative papers in Ellenic (still in our cave)&lt;br /&gt;
* Potion Container Box - magically protects 6 potion bottles&lt;br /&gt;
* 3 anti fear talent potions - EM 100. Subtract rank from roll on fear table, add rank to resistence roll for fear (Consumed by Pug, Mave?)&lt;br /&gt;
* 3 anti stun talent potions - EM 100. add rank to stun recovery and to avoid stun?&lt;br /&gt;
* Chest of copper coins (still largely in chest in cave)&lt;br /&gt;
* Rusty weapons, some servicible, still in armoury, unless people took a specific waepon&lt;br /&gt;
Orcs&lt;br /&gt;
* Alarm Horns x 3 - Permantly enchanted with Rank 9 Resounding Instrument (10 mile radius)&lt;br /&gt;
Pirates Guarding Villagers&lt;br /&gt;
* Dagger x 6&lt;br /&gt;
* Cutlass x 2&lt;br /&gt;
* Spear x 2&lt;br /&gt;
* Falchion x 2&lt;br /&gt;
* Cudgel x 4&lt;br /&gt;
* Buckler x 2&lt;br /&gt;
* Wristband of Witchsight x 2&lt;br /&gt;
* Waters of Healing (Rank 14) x 4&lt;br /&gt;
* Potion of Water Breathing (Rank 11)&lt;br /&gt;
* Amulet of Aquilegius&lt;br /&gt;
* Amulet of Carbunkle&lt;br /&gt;
* Amulets of Luck x 2&lt;br /&gt;
* Amulets of Hypericum x 2&lt;br /&gt;
* Broach of Waterbreathing&lt;br /&gt;
&lt;br /&gt;
=Calendar=&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Portal &amp;amp; Goblins&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Flying Foes&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;A Reft of Trouble&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Raft Crafting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Raft Drafting&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Raft Grafting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Raft Ends&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Beach Walk&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Beach Ambush&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Locals at Last!&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Rest &amp;amp; Recovery&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &#039;&#039;Jungle Ambush&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Dimetrious Found&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Backfire Undercitadel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &#039;&#039;Pirates &amp;amp; Orcs DIE&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Camp Games&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Portal Escapes&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || [[Blood Moon]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Experience &amp;amp; Other Awards=&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Ahiga&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Brak&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Mave&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|MÃ®m&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Pug&lt;br /&gt;
!width=&amp;quot;50px&amp;quot; Align=&amp;quot;center&amp;quot;|Tallima&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;33700&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Brak--&amp;gt;39600&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Mave--&amp;gt;35100&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Mim--&amp;gt;40800&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Pug--&amp;gt;35400&lt;br /&gt;
|Align=&amp;quot;center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;30800&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;1.0&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;1.4&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;1.0&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;1.4&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;1.1&lt;br /&gt;
| Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;1.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;33,700&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;28,285.71&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;35,100&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;29,142.86&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;32,181.82&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;20,533.33&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|After bonuses (Scribe etc.): &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Ahiga--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|After Loot Auction:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&amp;lt;!--Ahiga--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#AFDCEC;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|Income:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&amp;lt;!--Ahiga--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 9|Treasure Roll:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;amp;nbsp;&amp;lt;!--Ahiga--&amp;gt;6th-78&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Brak--&amp;gt;4th-48&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mave--&amp;gt;1st-20&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mim--&amp;gt;5th-74&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Pug--&amp;gt;2nd-31&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Tallima--&amp;gt;3rd-37&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glenn</name></author>
	</entry>
</feed>