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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fabio</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fabio"/>
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	<updated>2026-05-20T16:09:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84140</id>
		<title>More Enquiring Minds</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=More_Enquiring_Minds&amp;diff=84140"/>
		<updated>2018-09-09T01:29:34Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Spring_818_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean Ellis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Mondays, starting 7pm 17th Sept &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: 81a Norman lesser Drive, St John&#039;s, Auckland &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High/Hight+]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# &lt;br /&gt;
# [[Lila]] of the golden dress - Kelsie&lt;br /&gt;
# [[Jessica]] a Mind mage with control issues - Rhys&lt;br /&gt;
# [[Lath]] an Air Mage with island roots - played by Jono (MilSci)&lt;br /&gt;
# [[Tari]] an Earth Mage and wise leader of skill- Michelle (Scribe)&lt;br /&gt;
# [[Keshah]] an Rune Mage&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
[[Maelstrom]] is representing the employer but canâ€™t talk about who this is at the guild.  We will need to head off to â€œtheir baseâ€ once again.  All he will say is there are issues that they need help.&lt;br /&gt;
&lt;br /&gt;
Employer: [[Camdindel|CamDinDel]] is our employer ... right ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
In secret notes: Ashkar via the Dark Brotherhood is our employer. &lt;br /&gt;
&lt;br /&gt;
Pay: 25-50,000sp depending on each or value, artefacts, armour, etc.&lt;br /&gt;
&lt;br /&gt;
Additional re-negotiated pay: if we kill the powerful ghost of Lady Bug.&lt;br /&gt;
* 10,000 sp each, &lt;br /&gt;
* Special training from the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Brief overview==&lt;br /&gt;
&lt;br /&gt;
Public Mission&lt;br /&gt;
* Collecting unique creatures&lt;br /&gt;
* Find blue sand&lt;br /&gt;
&lt;br /&gt;
Secret brief&lt;br /&gt;
* Find Lady Bug ghost and kill it.&lt;br /&gt;
* Find out what she is doing&lt;br /&gt;
* Find out who she is working with both in the Brotherhood and customers&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84120</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84120"/>
		<updated>2018-09-05T09:17:58Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 ===&lt;br /&gt;
When we meet up with Blackthorn and Caprice, they explain their trip to Faerun in order to escape a second ambush in the Seerâ€™s caves. In Fearun they have discovered that the Moriquendi Family has a contract of 100,000sp on Blackthorn head. &lt;br /&gt;
&lt;br /&gt;
We inspect the bodies of the Sea-Drow that we manage to carry with us. All equipment is very familiar to us who have been in Moriquendi. Upon divination we discover that they have been buffed up for weeks and some of the ritual are Blood Magic.&lt;br /&gt;
&lt;br /&gt;
We are still too predictable so we head back to Elven Estate outside Seagate. The Prince is not here but Lady Alas is available to meet with us. We ask for help in the effort to block our enemies from figuring out our movements. &lt;br /&gt;
She provides us with 3 choices however she also has information about the Kraken Heart in New Moriquendi. According to her intelligence, tonight is the best time to strike behind enemies lines. &lt;br /&gt;
&lt;br /&gt;
We make arrangement for the mission. Callas will be taking us to New-Moriquendi in the Elven Isle. There we will make our way into the tunnels running under the city, defeat a group of guards, enter the Kraken room and stab it with the Dagger given to us by Lady Alas.&lt;br /&gt;
&lt;br /&gt;
We leave the Estate, directed to Turfâ€™s place. There with meet with Callas; she is happy to take us to the Elven Isle, to one of her Bunkers. We take advantage of the obscurity provided by the constant fog and once in the town we wait. &lt;br /&gt;
&lt;br /&gt;
As expected, the Red Crown arrive to arrest the guards at the Tunnels entrance, replacing them with an anxious and tires guard. Caprice sleeps the unsuspecting guard and we easily slip past. We enter the tunnels effortlessly and continue towards the Kraken heart. We hear guards ahead of us, headed in our direction. We quickly plot and execute our ambush and we swiftly defeat them. We carry the corpses in the room of the Kraken heart and upon Its beating the corps are revived. We finish them again after blocking and crossing all wards in the room entrance. &lt;br /&gt;
Caprice reach for the Dagger and drives it in the heart.&lt;br /&gt;
&lt;br /&gt;
=== Night 8 ===&lt;br /&gt;
Few more stabs and the heart is finished, then we depart and after a brief stop at Kilroyâ€™s place we head of to the Fates.&lt;br /&gt;
&lt;br /&gt;
Matt the Titan is here waiting for us and has news. Ishmael will be able to help us in our quest. Matt disappear and reappear few minutes later with Ishmael in tow. Ishmael tells us that there is a way to Stradth tomb and the Janx Temple via Hades and the river Styx.&lt;br /&gt;
&lt;br /&gt;
After Matt disappear with Ishmael, we visit the Fates.&lt;br /&gt;
The Fates reveal to us that both drow and Janx have been here asking for us but they will et no information as the price is to high, because the Fates do not want them to succeed. However they are happy to assist us and in order to stop us from predictability we need to get hold of a great lie at Turfâ€™s place. &lt;br /&gt;
&lt;br /&gt;
Next stop Turfâ€™s place. Once there we do rest and in the morning we are informed by Blackthorn had a visit from Syrene, who suggested we return to the Fates to discuss the Corridor of Time.  We collect the Great Lie from Turfâ€™s kitchen, along with the Matriosca Eggs donated by Turf. &lt;br /&gt;
Matt the Titan escort us again to the Fates and after few our conference with the older of the three, makes us realise that we need more practice with our newly acquired skills. &lt;br /&gt;
&lt;br /&gt;
Once back at Turfs place we are greeted by the Elven ambassador. &lt;br /&gt;
&lt;br /&gt;
=== Night 9 ===&lt;br /&gt;
We spend the morning trying to write 4 Great Lies that may aid us in confusing our enemies and set me of in the wrong direction. Once the time is right and the lies are complete, we spend some time in opening and helping Caprice to drink the potion of Great Lies, and reseal the bottle. Once done the sky seems to darken and Syrene arrives at our table, ready to take us to Morgors lair. &lt;br /&gt;
&lt;br /&gt;
;The Great Lies&lt;br /&gt;
: We will be caught unaware with the Janx most want in the corridor at Morgor&#039;s  workshops at midnight on the first new moon of winter.&lt;br /&gt;
: We are not travelling in time&lt;br /&gt;
: The Janx will be killed by the Senators of Decay&lt;br /&gt;
: Strahan perishes by Dokalfer&#039;s hand when the tomb is opened&lt;br /&gt;
We will be spending some times in practicing our newly acquired skills, as well as learning how to use the corridor of time to defeat the Janxs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 10 ===&lt;br /&gt;
We spend few weeks working out the roomsâ€™ functions and the use of the gems to move in time, and practicing our skills and movement in the corridor of time.&lt;br /&gt;
Once ready we head to the past in order to stop the Drow efforts in resurrecting Stradth Von Zarovich.&lt;br /&gt;
&lt;br /&gt;
4 years ago&lt;br /&gt;
We head to Barovia, and as we approach the landscape is very different from the modern days; the forest is still alive. However the drow are already here and from we know the same people are here.&lt;br /&gt;
After few days of observation Blackthorn manages to infiltrate the guards and manages to exchange shift with some guard for the night of the ritual. As we been traveling up and down the timelines, placing useful object for us to discover at much needed time, Blackthorn reaches down and finds the satchel containing the counter-spell, which he use to block the effort of the 6 priest. After the failed attempt the people in the camp are unhappy and as he leaves camp the next day he also discovers that the Drow are looking for some regalia bounded to the land that will aid in the ritual&lt;br /&gt;
&lt;br /&gt;
3 years ago&lt;br /&gt;
This time Blackthorn manages to infiltrate the Drow camp in no time and during the night of the ritual notices that the 6 priest are still here as well as the Serpents Priest. Giants are present and a huge cauldron is at the centre of the ritual. A crown is seated on the altar. Blackthorn manages to switch the crown and place the necessary counter-spells and the ritual fails again. The days after the ritual the campers are still agitated and voices in the camp talk about an alliance with a shapeshifting dragon.&lt;br /&gt;
&lt;br /&gt;
2 years ago&lt;br /&gt;
Blackthorns return to the camp and a new warlord is leading the troops. The troops have changed as well. The sky is hazy and the tomb is been excavated further. Blackthorn manages to disrupt the ritual again and the new warlord decapitates all 6 priest, and 1 Serpent Priest. Amongst the onlooker he spots the Janx.&lt;br /&gt;
&lt;br /&gt;
1 Year ago&lt;br /&gt;
The camp appears to have been paved and Lady Dokkalfer is planning to execute the warlord. During the ritual 3 blood sacrifices take place as well as the offering of the regalia of Brandenburg. Blackthorn cast the necessary spells as well as switching the regalia. The ritual fails again. Amongst the spectators, the Janx, Kitty and Purr.&lt;br /&gt;
Word in the camp is that the Janx will provide further support in the coming year, the mother land will increase capital, Darkskies on their side, and the Ruby Scourge assistance, will guarantee their successes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We return to the present day, and meet up with the elves to collect the equipment and plans we left with them in the future. The elves also have a letter from the Future Blackthorn the original regalia from Brandenburg, 6 boxes of equipment and a box full of daggers.&lt;br /&gt;
We head back to the Guild to borrow Ishmael skiff and then we head to hades.&lt;br /&gt;
Once in the underworld we meet a satyr who is preparing our needed equipment, than we head south toward the entrance of Stradth Von Zarovich.&lt;br /&gt;
We head into the tomb and we swifty move to the temple of the Janx to retrieve the weapon to kill Stradth. &lt;br /&gt;
We are ambushed by a pile of zombies which are set alight and quickly disposed of. &lt;br /&gt;
Roderigo retrieve the need keys to defeat the Arch-Vampire while losing a couples of years in the process. We spent some time to figure out how it works before returning to the sarcophagus&lt;br /&gt;
&lt;br /&gt;
=== Night 11 ===&lt;br /&gt;
We inspect the sarcophagus in tomb 3: the remains of the Arch-Lich are preserved here. We decide to give the other 2 sarcophagus a go. In tomb number 2 we encounter 3 strange figures which are despatched from this forsaken place in no time. The sarcophagus contains the remains or a great Vampire. &lt;br /&gt;
&lt;br /&gt;
We then head to tomb number 1. Here we open the tomb and kill the Vampire by staking his heart, chopping his head off and dragging his body away from his resting place. &lt;br /&gt;
&lt;br /&gt;
We return to tomb 2 to find a cloud of black smoke coming from the tomb and a menacing figure rising from it. We quickly attack it but two more figure jump out of the tomb. I lose a leg and an arm in the process while Roderigo, using the 3 keys from the Janx temple manages to literally making mincemeat out of them.&lt;br /&gt;
&lt;br /&gt;
As we head to tomb number 3 we perceive a malevolent creature. We swiftly quaff a portion of luck each and enter the room; the Arch-lich is standing performing a spell so we run and attach it without mercy and in one attack we turn the greater undead to I pile of bones and loot.&lt;br /&gt;
&lt;br /&gt;
=== Night 12 ===&lt;br /&gt;
 &lt;br /&gt;
We return to Morgorâ€™s lair and prepare the ambush for the Janx, but we missing Aimâ€™s Fire. &lt;br /&gt;
&lt;br /&gt;
After few our Wolf, Sashaâ€™s Son arrives with Peter, Sashaâ€™s Soul Mate. Both are Bloodied and miss their right arms and havenâ€™t got Aims Fire. A dragon has ambush them and stolen the Fire and is expecting Sasha AKA Verity.&lt;br /&gt;
&lt;br /&gt;
We pay a visit to the dragon: he has some gripe with Roderigo, which manage to wriggle im self out of whatever issue the beast has. Sasha however is not so lucky. The dragon apparently has the ability to move in time and is aware that Sasha will betray a pact done with him, so he requests that we bring him a pint of Sashaâ€™s Childrenâ€™s blood. She is happy to oblige, and once done we return to the time corridor. &lt;br /&gt;
&lt;br /&gt;
The ambush is set and when the Janx arrive we set the plan in Motion. &lt;br /&gt;
&lt;br /&gt;
After placing 5 pieces of smouldering rocks from Aimsâ€™ fire in Brazier number 3 we release our fire spells and a column of fire blast of pulverizing the enemies and sadly their/our loot.  The fire is so intense that we also take the damage. Again I am having a chat with Death and again Braegon stops the conversation.&lt;br /&gt;
&lt;br /&gt;
Once the did is done a bunch of Vampire turns up. They have issue with Blackthorn, but before leaving they inform us that 3 more Janx are still alive. We will have to see this through another time as we are due to return to the guild.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/open?id=1XjRTa-grATvLpb4b0l9mCHubLUSiXOeK PDF document of the loot list and character exp chits].&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
*shadow woven in the cape&lt;br /&gt;
*Elemental twins training, 50 strikes and inverting numbers&lt;br /&gt;
*3x Sea-Drow, armours and weapons and amulets???&lt;br /&gt;
*Curved Blade Dagger with Snakes hilt, to defeat the Kraken Heart&lt;br /&gt;
*5 guards equipment from New Moriquendi underground Corridors.&lt;br /&gt;
*1 Great Lie&lt;br /&gt;
*Turf&#039;s Matriosca Eggs&lt;br /&gt;
*6 rings with 2 charges of RK20 counterspels 140%&lt;br /&gt;
*6 Charges of enchanted weapons RK 20&lt;br /&gt;
*Brandenburg Regalia&lt;br /&gt;
*1box full of Silvered dages with Spectral weapons RK20 spells, double duration +3&lt;br /&gt;
*4x bags of Hades sticks&lt;br /&gt;
*6x nectars of the Gods&lt;br /&gt;
*1x stone key, 1x silver key, 1x brass key (from Janx temple)&lt;br /&gt;
*6x Arch Vampire daggers&lt;br /&gt;
*8x Magic Potion (Arch-lich Vampire)&lt;br /&gt;
*16x Poison (Arch-lich Vampire)  &lt;br /&gt;
*1x Enchanted Boots&lt;br /&gt;
*1x Enchanted armour (ignore EN damage after 1st pulse)&lt;br /&gt;
*1x Crook&lt;br /&gt;
*1x Sceptr &lt;br /&gt;
*1x Hand and 1/2 sword&lt;br /&gt;
*1x Battle axe&lt;br /&gt;
*1x Falcion&lt;br /&gt;
*assorted gemms&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84100</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84100"/>
		<updated>2018-09-01T03:57:42Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 ===&lt;br /&gt;
When we meet up with Blackthorn and Caprice, they explain their trip to Faerun in order to escape a second ambush in the Seerâ€™s caves. In Fearun they have discovered that the Moriquendi Family has a contract of 100,000sp on Blackthorn head. &lt;br /&gt;
&lt;br /&gt;
We inspect the bodies of the Sea-Drow that we manage to carry with us. All equipment is very familiar to us who have been in Moriquendi. Upon divination we discover that they have been buffed up for weeks and some of the ritual are Blood Magic.&lt;br /&gt;
&lt;br /&gt;
We are still too predictable so we head back to Elven Estate outside Seagate. The Prince is not here but Lady Alas is available to meet with us. We ask for help in the effort to block our enemies from figuring out our movements. &lt;br /&gt;
She provides us with 3 choices however she also has information about the Kraken Heart in New Moriquendi. According to her intelligence, tonight is the best time to strike behind enemies lines. &lt;br /&gt;
&lt;br /&gt;
We make arrangement for the mission. Callas will be taking us to New-Moriquendi in the Elven Isle. There we will make our way into the tunnels running under the city, defeat a group of guards, enter the Kraken room and stab it with the Dagger given to us by Lady Alas.&lt;br /&gt;
&lt;br /&gt;
We leave the Estate, directed to Turfâ€™s place. There with meet with Callas; she is happy to take us to the Elven Isle, to one of her Bunkers. We take advantage of the obscurity provided by the constant fog and once in the town we wait. &lt;br /&gt;
&lt;br /&gt;
As expected, the Red Crown arrive to arrest the guards at the Tunnels entrance, replacing them with an anxious and tires guard. Caprice sleeps the unsuspecting guard and we easily slip past. We enter the tunnels effortlessly and continue towards the Kraken heart. We hear guards ahead of us, headed in our direction. We quickly plot and execute our ambush and we swiftly defeat them. We carry the corpses in the room of the Kraken heart and upon Its beating the corps are revived. We finish them again after blocking and crossing all wards in the room entrance. &lt;br /&gt;
Caprice reach for the Dagger and drives it in the heart.&lt;br /&gt;
&lt;br /&gt;
=== Night 8 ===&lt;br /&gt;
Few more stabs and the heart is finished, then we depart and after a brief stop at Kilroyâ€™s place we head of to the Fates.&lt;br /&gt;
&lt;br /&gt;
Matt the Titan is here waiting for us and has news. Ishmael will be able to help us in our quest. Matt disappear and reappear few minutes later with Ishmael in tow. Ishmael tells us that there is a way to Stradth tomb and the Janx Temple via Hades and the river Styx.&lt;br /&gt;
&lt;br /&gt;
After Matt disappear with Ishmael, we visit the Fates.&lt;br /&gt;
The Fates reveal to us that both drow and Janx have been here asking for us but they will et no information as the price is to high, because the Fates do not want them to succeed. However they are happy to assist us and in order to stop us from predictability we need to get hold of a great lie at Turfâ€™s place. &lt;br /&gt;
&lt;br /&gt;
Next stop Turfâ€™s place. Once there we do rest and in the morning we are informed by Blackthorn had a visit from Syrene, who suggested we return to the Fates to discuss the Corridor of Time.  We collect the Great Lie from Turfâ€™s kitchen, along with the Matriosca Eggs donated by Turf. &lt;br /&gt;
Matt the Titan escort us again to the Fates and after few our conference with the older of the three, makes us realise that we need more practice with our newly acquired skills. &lt;br /&gt;
&lt;br /&gt;
Once back at Turfs place we are greeted by the Elven ambassador. &lt;br /&gt;
&lt;br /&gt;
=== Night 9 ===&lt;br /&gt;
We spend the morning trying to write 4 Great Lies that may aid us in confusing our enemies and set me of in the wrong direction. Once the time is right and the lies are complete, we spend some time in opening and helping Caprice to drink the potion of Great Lies, and reseal the bottle. Once done the sky seems to darken and Syrene arrives at our table, ready to take us to Morgors lair. &lt;br /&gt;
&lt;br /&gt;
;The Great Lies&lt;br /&gt;
: We will be caught unaware with the Janx most want in the corridor at Morgor&#039;s  workshops at midnight on the first new moon of winter.&lt;br /&gt;
: We are not travelling in time&lt;br /&gt;
: The Janx will be killed by the Senators of Decay&lt;br /&gt;
: Strahan perishes by Dokalfer&#039;s hand when the tomb is opened&lt;br /&gt;
We will be spending some times in practicing our newly acquired skills, as well as learning how to use the corridor of time to defeat the Janxs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 10 ===&lt;br /&gt;
We spend few weeks working out the roomsâ€™ functions and the use of the gems to move in time, and practicing our skills and movement in the corridor of time.&lt;br /&gt;
Once ready we head to the past in order to stop the Drow efforts in resurrecting Stradth Von Zarovich.&lt;br /&gt;
&lt;br /&gt;
4 years ago&lt;br /&gt;
We head to Barovia, and as we approach the landscape is very different from the modern days; the forest is still alive. However the drow are already here and from we know the same people are here.&lt;br /&gt;
After few days of observation Blackthorn manages to infiltrate the guards and manages to exchange shift with some guard for the night of the ritual. As we been traveling up and down the timelines, placing useful object for us to discover at much needed time, Blackthorn reaches down and finds the satchel containing the counter-spell, which he use to block the effort of the 6 priest. After the failed attempt the people in the camp are unhappy and as he leaves camp the next day he also discovers that the Drow are looking for some regalia bounded to the land that will aid in the ritual&lt;br /&gt;
&lt;br /&gt;
3 years ago&lt;br /&gt;
This time Blackthorn manages to infiltrate the Drow camp in no time and during the night of the ritual notices that the 6 priest are still here as well as the Serpents Priest. Giants are present and a huge cauldron is at the centre of the ritual. A crown is seated on the altar. Blackthorn manages to switch the crown and place the necessary counter-spells and the ritual fails again. The days after the ritual the campers are still agitated and voices in the camp talk about an alliance with a shapeshifting dragon.&lt;br /&gt;
&lt;br /&gt;
2 years ago&lt;br /&gt;
Blackthorns return to the camp and a new warlord is leading the troops. The troops have changed as well. The sky is hazy and the tomb is been excavated further. Blackthorn manages to disrupt the ritual again and the new warlord decapitates all 6 priest, and 1 Serpent Priest. Amongst the onlooker he spots the Janx.&lt;br /&gt;
&lt;br /&gt;
1 Year ago&lt;br /&gt;
The camp appears to have been paved and Lady Dokkalfer is planning to execute the warlord. During the ritual 3 blood sacrifices take place as well as the offering of the regalia of Brandenburg. Blackthorn cast the necessary spells as well as switching the regalia. The ritual fails again. Amongst the spectators, the Janx, Kitty and Purr.&lt;br /&gt;
Word in the camp is that the Janx will provide further support in the coming year, the mother land will increase capital, Darkskies on their side, and the Ruby Scourge assistance, will guarantee their successes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We return to the present day, and meet up with the elves to collect the equipment and plans we left with them in the future. The elves also have a letter from the Future Blackthorn the original regalia from Brandenburg, 6 boxes of equipment and a box full of daggers.&lt;br /&gt;
We head back to the Guild to borrow Ishmael skiff and then we head to hades.&lt;br /&gt;
Once in the underworld we meet a satyr who is preparing our needed equipment, than we head south toward the entrance of Stradth Von Zarovich.&lt;br /&gt;
We head into the tomb and we swifty move to the temple of the Janx to retrieve the weapon to kill Stradth. &lt;br /&gt;
We are ambushed by a pile of zombies which are set alight and quickly disposed of. &lt;br /&gt;
Roderigo retrieve the need keys to defeat the Arch-Vampire while losing a couples of years in the process. We spent some time to figure out how it works before returning to the sarcophagus&lt;br /&gt;
&lt;br /&gt;
=== Night 11 ===&lt;br /&gt;
We inspect the sarcophagus in tomb 3: the remains of the Arch-Lich are preserved here. We decide to give the other 2 sarcophagus a go. In tomb number 2 we encounter 3 strange figures which are despatched from this forsaken place in no time. The sarcophagus contains the remains or a great Vampire. &lt;br /&gt;
&lt;br /&gt;
We then head to tomb number 1. Here we open the tomb and kill the Vampire by staking his heart, chopping his head off and dragging his body away from his resting place. &lt;br /&gt;
&lt;br /&gt;
We return to tomb 2 to find a cloud of black smoke coming from the tomb and a menacing figure rising from it. We quickly attack it but two more figure jump out of the tomb. I lose a leg and an arm in the process while Roderigo, using the 3 keys from the Janx temple manages to literally making mincemeat out of them.&lt;br /&gt;
&lt;br /&gt;
As we head to tomb number 3 we perceive a malevolent creature. We swiftly quaff a portion of luck each and enter the room; the Arch-lich is standing performing a spell so we run and attach it without mercy and in one attack we turn the greater undead to I pile of bones and loot.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
*shadow woven in the cape&lt;br /&gt;
*Elemental twins training, 50 strikes and inverting numbers&lt;br /&gt;
*3x Sea-Drow, armours and weapons and amulets???&lt;br /&gt;
*Curved Blade Dagger with Snakes hilt, to defeat the Kraken Heart&lt;br /&gt;
*5 guards equipment from New Moriquendi underground Corridors.&lt;br /&gt;
*1 Great Lie&lt;br /&gt;
*Turf&#039;s Matriosca Eggs&lt;br /&gt;
*6 rings with 2 charges of RK20 counterspels 140%&lt;br /&gt;
*6 Charges of enchanted weapons RK 20&lt;br /&gt;
*Brandenburg Regalia&lt;br /&gt;
*1box full of Silvered dages with Spectral weapons RK20 spells, double duration +3&lt;br /&gt;
*4x bags of Hades sticks&lt;br /&gt;
*6x nectars of the Gods&lt;br /&gt;
*1x stone key, 1x silver key, 1x brass key (from Janx temple)&lt;br /&gt;
*6x Arch Vampire daggers&lt;br /&gt;
*8x Magic Potion (Arch-lich Vampire)&lt;br /&gt;
*16x Poison (Arch-lich Vampire)  &lt;br /&gt;
*1x Enchanted Boots&lt;br /&gt;
*1x Enchanted armour (ignore EN damage after 1st pulse)&lt;br /&gt;
*1x Crook&lt;br /&gt;
*1x Sceptr &lt;br /&gt;
*1x Hand and 1/2 sword&lt;br /&gt;
*1x Battle axe&lt;br /&gt;
*1x Falcion&lt;br /&gt;
*assorted gemms&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84099</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84099"/>
		<updated>2018-08-29T08:35:00Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Items Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 ===&lt;br /&gt;
When we meet up with Blackthorn and Caprice, they explain their trip to Faerun in order to escape a second ambush in the Seerâ€™s caves. In Fearun they have discovered that the Moriquendi Family has a contract of 100,000sp on Blackthorn head. &lt;br /&gt;
&lt;br /&gt;
We inspect the bodies of the Sea-Drow that we manage to carry with us. All equipment is very familiar to us who have been in Moriquendi. Upon divination we discover that they have been buffed up for weeks and some of the ritual are Blood Magic.&lt;br /&gt;
&lt;br /&gt;
We are still too predictable so we head back to Elven Estate outside Seagate. The Prince is not here but Lady Alas is available to meet with us. We ask for help in the effort to block our enemies from figuring out our movements. &lt;br /&gt;
She provides us with 3 choices however she also has information about the Kraken Heart in New Moriquendi. According to her intelligence, tonight is the best time to strike behind enemies lines. &lt;br /&gt;
&lt;br /&gt;
We make arrangement for the mission. Callas will be taking us to New-Moriquendi in the Elven Isle. There we will make our way into the tunnels running under the city, defeat a group of guards, enter the Kraken room and stab it with the Dagger given to us by Lady Alas.&lt;br /&gt;
&lt;br /&gt;
We leave the Estate, directed to Turfâ€™s place. There with meet with Callas; she is happy to take us to the Elven Isle, to one of her Bunkers. We take advantage of the obscurity provided by the constant fog and once in the town we wait. &lt;br /&gt;
&lt;br /&gt;
As expected, the Red Crown arrive to arrest the guards at the Tunnels entrance, replacing them with an anxious and tires guard. Caprice sleeps the unsuspecting guard and we easily slip past. We enter the tunnels effortlessly and continue towards the Kraken heart. We hear guards ahead of us, headed in our direction. We quickly plot and execute our ambush and we swiftly defeat them. We carry the corpses in the room of the Kraken heart and upon Its beating the corps are revived. We finish them again after blocking and crossing all wards in the room entrance. &lt;br /&gt;
Caprice reach for the Dagger and drives it in the heart.&lt;br /&gt;
&lt;br /&gt;
=== Night 8 ===&lt;br /&gt;
Few more stabs and the heart is finished, then we depart and after a brief stop at Kilroyâ€™s place we head of to the Fates.&lt;br /&gt;
&lt;br /&gt;
Matt the Titan is here waiting for us and has news. Ishmael will be able to help us in our quest. Matt disappear and reappear few minutes later with Ishmael in tow. Ishmael tells us that there is a way to Stradth tomb and the Janx Temple via Hades and the river Styx.&lt;br /&gt;
&lt;br /&gt;
After Matt disappear with Ishmael, we visit the Fates.&lt;br /&gt;
The Fates reveal to us that both drow and Janx have been here asking for us but they will et no information as the price is to high, because the Fates do not want them to succeed. However they are happy to assist us and in order to stop us from predictability we need to get hold of a great lie at Turfâ€™s place. &lt;br /&gt;
&lt;br /&gt;
Next stop Turfâ€™s place. Once there we do rest and in the morning we are informed by Blackthorn had a visit from Syrene, who suggested we return to the Fates to discuss the Corridor of Time.  We collect the Great Lie from Turfâ€™s kitchen, along with the Matriosca Eggs donated by Turf. &lt;br /&gt;
Matt the Titan escort us again to the Fates and after few our conference with the older of the three, makes us realise that we need more practice with our newly acquired skills. &lt;br /&gt;
&lt;br /&gt;
Once back at Turfs place we are greeted by the Elven ambassador. &lt;br /&gt;
&lt;br /&gt;
=== Night 9 ===&lt;br /&gt;
We spend the morning trying to write 4 Great Lies that may aid us in confusing our enemies and set me of in the wrong direction. Once the time is right and the lies are complete, we spend some time in opening and helping Caprice to drink the potion of Great Lies, and reseal the bottle. Once done the sky seems to darken and Syrene arrives at our table, ready to take us to Morgors lair. &lt;br /&gt;
&lt;br /&gt;
;The Great Lies&lt;br /&gt;
: We will be caught unaware with the Janx most want in the corridor at Morgor&#039;s  workshops at midnight on the first new moon of winter.&lt;br /&gt;
: We are not travelling in time&lt;br /&gt;
: The Janx will be killed by the Senators of Decay&lt;br /&gt;
: Strahan perishes by Dokalfer&#039;s hand when the tomb is opened&lt;br /&gt;
We will be spending some times in practicing our newly acquired skills, as well as learning how to use the corridor of time to defeat the Janxs.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
*shadow woven in the cape&lt;br /&gt;
*Elemental twins training, 50 strikes and inverting numbers&lt;br /&gt;
*3x Sea-Drow, armours and weapons and amulets???&lt;br /&gt;
*Curved Blade Dagger with Snakes hilt, to defeat the Kraken Heart&lt;br /&gt;
*5 guards equipment from New Moriquendi underground Corridors.&lt;br /&gt;
*1 Great Lie&lt;br /&gt;
*Turf&#039;s Matriosca Eggs&lt;br /&gt;
*6 rings with 2 charges of RK20 counterspels 140%&lt;br /&gt;
*6 Charges of enchanted weapons RK 20&lt;br /&gt;
*Brandenburg Regalia&lt;br /&gt;
*1box full of Silvered dages with Spectral weapons RK20 spells, double duration +3&lt;br /&gt;
*4x bags of Hades sticks&lt;br /&gt;
*6x nectars of the Gods&lt;br /&gt;
*1x stone key, 1x silver key, 1x brass key (from Janx temple)&lt;br /&gt;
*6x Arch Vampire daggers&lt;br /&gt;
*8x Magic Potion (Arch-lich Vampire)&lt;br /&gt;
*16x Poison (Arch-lich Vampire)  &lt;br /&gt;
*1x Enchanted Boots&lt;br /&gt;
*1x Enchanted armour (ignore EN damage after 1st pulse)&lt;br /&gt;
*1x Crook&lt;br /&gt;
*1x Sceptr &lt;br /&gt;
*1x Hand and 1/2 sword&lt;br /&gt;
*1x Battle axe&lt;br /&gt;
*1x Falcion&lt;br /&gt;
*assorted gemms&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84073</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84073"/>
		<updated>2018-08-14T22:52:59Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 ===&lt;br /&gt;
When we meet up with Blackthorn and Caprice, they explain their trip to Faerun in order to escape a second ambush in the Seerâ€™s caves. In Fearun they have discovered that the Moriquendi Family has a contract of 100,000sp on Blackthorn head. &lt;br /&gt;
&lt;br /&gt;
We inspect the bodies of the Sea-Drow that we manage to carry with us. All equipment is very familiar to us who have been in Moriquendi. Upon divination we discover that they have been buffed up for weeks and some of the ritual are Blood Magic.&lt;br /&gt;
&lt;br /&gt;
We are still too predictable so we head back to Elven Estate outside Seagate. The Prince is not here but Lady Alas is available to meet with us. We ask for help in the effort to block our enemies from figuring out our movements. &lt;br /&gt;
She provides us with 3 choices however she also has information about the Kraken Heart in New Moriquendi. According to her intelligence, tonight is the best time to strike behind enemies lines. &lt;br /&gt;
&lt;br /&gt;
We make arrangement for the mission. Callas will be taking us to New-Moriquendi in the Elven Isle. There we will make our way into the tunnels running under the city, defeat a group of guards, enter the Kraken room and stab it with the Dagger given to us by Lady Alas.&lt;br /&gt;
&lt;br /&gt;
We leave the Estate, directed to Turfâ€™s place. There with meet with Callas; she is happy to take us to the Elven Isle, to one of her Bunkers. We take advantage of the obscurity provided by the constant fog and once in the town we wait. &lt;br /&gt;
&lt;br /&gt;
As expected, the Red Crown arrive to arrest the guards at the Tunnels entrance, replacing them with an anxious and tires guard. Caprice sleeps the unsuspecting guard and we easily slip past. We enter the tunnels effortlessly and continue towards the Kraken heart. We hear guards ahead of us, headed in our direction. We quickly plot and execute our ambush and we swiftly defeat them. We carry the corpses in the room of the Kraken heart and upon Its beating the corps are revived. We finish them again after blocking and crossing all wards in the room entrance. &lt;br /&gt;
Caprice reach for the Dagger and drives it in the heart.&lt;br /&gt;
&lt;br /&gt;
=== Night 8 ===&lt;br /&gt;
Few more stabs and the heart is finished, then we depart and after a brief stop at Kilroyâ€™s place we head of to the Fates.&lt;br /&gt;
&lt;br /&gt;
Matt the Titan is here waiting for us and has news. Ishmael will be able to help us in our quest. Matt disappear and reappear few minutes later with Ishmael in tow. Ishmael tells us that there is a way to Stradth tomb and the Janx Temple via Hades and the river Styx.&lt;br /&gt;
&lt;br /&gt;
After Matt disappear with Ishmael, we visit the Fates.&lt;br /&gt;
The Fates reveal to us that both drow and Janx have been here asking for us but they will et no information as the price is to high, because the Fates do not want them to succeed. However they are happy to assist us and in order to stop us from predictability we need to get hold of a great lie at Turfâ€™s place. &lt;br /&gt;
&lt;br /&gt;
Next stop Turfâ€™s place. Once there we do rest and in the morning we are informed by Blackthorn had a visit from Syrene, who suggested we return to the Fates to discuss the Corridor of Time.  We collect the Great Lie from Turfâ€™s kitchen, along with the Matriosca Eggs donated by Turf. &lt;br /&gt;
Matt the Titan escort us again to the Fates and after few our conference with the older of the three, makes us realise that we need more practice with our newly acquired skills. &lt;br /&gt;
&lt;br /&gt;
Once back at Turfs place we are greeted by the Elven ambassador. &lt;br /&gt;
&lt;br /&gt;
=== Night 9 ===&lt;br /&gt;
We spend the morning trying to write 4 Great Lies that may aid us in confusing our enemies and set me of in the wrong direction. Once the time is right and the lies are complete, we spend some time in opening and helping Caprice to drink the potion of Great Lies, and reseal the bottle. Once done the sky seems to darken and Syrene arrives at our table, ready to take us to Morgors lair. &lt;br /&gt;
&lt;br /&gt;
We will be spending some times in practicing our newly acquired skills, as well as learning how to use the corridor of time to defeat the Janxs.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
*shadow woven in the cape&lt;br /&gt;
*Elemental twins training, 50 strikes and inverting numbers&lt;br /&gt;
*3x Sea-Drow, armours and weapons and amulets???&lt;br /&gt;
*Curved Blade Dagger with Snakes hilt, to defeat the Kraken Heart&lt;br /&gt;
*5 guards equipment from New Moriquendi underground Corridors.&lt;br /&gt;
*1 Great Lie&lt;br /&gt;
*Turf&#039;s Matriosca Eggs&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84072</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84072"/>
		<updated>2018-08-14T22:51:25Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 ===&lt;br /&gt;
When we meet up with Blackthorn and Caprice, they explain their trip to Faerun in order to escape a second ambush in the Seerâ€™s caves. In Fearun they have discovered that the Moriquendi Family has a contract of 100,000sp on Blackthorn head. &lt;br /&gt;
&lt;br /&gt;
We inspect the bodies of the Sea-Drow that we manage to carry with us. All equipment is very familiar to us who have been in Moriquendi. Upon divination we discover that they have been buffed up for weeks and some of the ritual are Blood Magic.&lt;br /&gt;
&lt;br /&gt;
We are still too predictable so we head back to Elven Estate outside Seagate. The Prince is not here but Lady Alas is available to meet with us. We ask for help in the effort to block our enemies from figuring out our movements. &lt;br /&gt;
She provides us with 3 choices however she also has information about the Kraken Heart in New Moriquendi. According to her intelligence, tonight is the best time to strike behind enemies lines. &lt;br /&gt;
&lt;br /&gt;
We make arrangement for the mission. Callas will be taking us to New-Moriquendi in the Elven Isle. There we will make our way into the tunnels running under the city, defeat a group of guards, enter the Kraken room and stab it with the Dagger given to us by Lady Alas.&lt;br /&gt;
&lt;br /&gt;
We leave the Estate, directed to Turfâ€™s place. There with meet with Callas; she is happy to take us to the Elven Isle, to one of her Bunkers. We take advantage of the obscurity provided by the constant fog and once in the town we wait. &lt;br /&gt;
&lt;br /&gt;
As expected, the Red Crown arrive to arrest the guards at the Tunnels entrance, replacing them with an anxious and tires guard. Caprice sleeps the unsuspecting guard and we easily slip past. We enter the tunnels effortlessly and continue towards the Kraken heart. We hear guards ahead of us, headed in our direction. We quickly plot and execute our ambush and we swiftly defeat them. We carry the corpses in the room of the Kraken heart and upon Its beating the corps are revived. We finish them again after blocking and crossing all wards in the room entrance. &lt;br /&gt;
Caprice reach for the Dagger and drives it in the heart.&lt;br /&gt;
&lt;br /&gt;
=== Night 8 ===&lt;br /&gt;
Few more stabs and the heart is finished, then we depart and after a brief stop at Kilroyâ€™s place we head of to the Fates.&lt;br /&gt;
&lt;br /&gt;
Matt the Titan is here waiting for us and has news. Ishmael will be able to help us in our quest. Matt disappear and reappear few minutes later with Ishmael in tow. Ishmael tells us that there is a way to Stradth tomb and the Janx Temple via Hades and the river Styx.&lt;br /&gt;
&lt;br /&gt;
After Matt disappear with Ishmael, we visit the Fates.&lt;br /&gt;
The Fates reveal to us that both drow and Janx have been here asking for us but they will et no information as the price is to high, because the Fates do not want them to succeed. However they are happy to assist us and in order to stop us from predictability we need to get hold of a great lie at Turfâ€™s place. &lt;br /&gt;
&lt;br /&gt;
Next stop Turfâ€™s place. Once there we do rest and in the morning we are informed by Blackthorn had a visit from Syrene, who suggested we return to the Fates to discuss the Corridor of Time.  We collect the Great Lie from Turfâ€™s kitchen, along with the Matriosca Eggs donated by Turf. &lt;br /&gt;
Matt the Titan escort us again to the Fates and after few our conference with the older of the three, makes us realise that we need more practice with our newly acquired skills. &lt;br /&gt;
&lt;br /&gt;
Once back at Turfs place we are greeted by the Elven ambassador. &lt;br /&gt;
&lt;br /&gt;
=== Night 9 ===&lt;br /&gt;
We spend the morning trying to write 4 Great Lies that may aid us in cinfusing our enemies and set me of in the wrong direction. Once the time is right and the lies are complete, we spend some time in opening and helping Caprice to drink the potion of Great Lies, and reseal the bottle. Once done the sky seems to darken and Syrene arrives at our table, ready to take us to Morgors lair. &lt;br /&gt;
&lt;br /&gt;
We will be spending some times in practicing our newly acquired skills, as well as learning how to use the corridor of time to defeat the Janxs.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
*shadow woven in the cape&lt;br /&gt;
*Elemental twins training, 50 strikes and inverting numbers&lt;br /&gt;
*3x Sea-Drow, armours and weapons and amulets???&lt;br /&gt;
*Curved Blade Dagger with Snakes hilt, to defeat the Kraken Heart&lt;br /&gt;
*5 guards equipment from New Moriquendi underground Corridors.&lt;br /&gt;
*1 Great Lie&lt;br /&gt;
*Turf&#039;s Matriosca Eggs&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84070</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84070"/>
		<updated>2018-08-13T09:11:18Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Items Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 ===&lt;br /&gt;
When we meet up with Blackthorn and Caprice, they explain their trip to Faerun in order to escape a second ambush in the Seerâ€™s caves. In Fearun they have discovered that the Moriquendi Family has a contract of 100,000sp on Blackthorn head. &lt;br /&gt;
&lt;br /&gt;
We inspect the bodies of the Sea-Drow that we manage to carry with us. All equipment is very familiar to us who have been in Moriquendi. Upon divination we discover that they have been buffed up for weeks and some of the ritual are Blood Magic.&lt;br /&gt;
&lt;br /&gt;
We are still too predictable so we head back to Elven Estate outside Seagate. The Prince is not here but Lady Alas is available to meet with us. We ask for help in the effort to block our enemies from figuring out our movements. &lt;br /&gt;
She provides us with 3 choices however she also has information about the Kraken Heart in New Moriquendi. According to her intelligence, tonight is the best time to strike behind enemies lines. &lt;br /&gt;
&lt;br /&gt;
We make arrangement for the mission. Callas will be taking us to New-Moriquendi in the Elven Isle. There we will make our way into the tunnels running under the city, defeat a group of guards, enter the Kraken room and stab it with the Dagger given to us by Lady Alas.&lt;br /&gt;
&lt;br /&gt;
We leave the Estate, directed to Turfâ€™s place. There with meet with Callas; she is happy to take us to the Elven Isle, to one of her Bunkers. We take advantage of the obscurity provided by the constant fog and once in the town we wait. &lt;br /&gt;
&lt;br /&gt;
As expected, the Red Crown arrive to arrest the guards at the Tunnels entrance, replacing them with an anxious and tires guard. Caprice sleeps the unsuspecting guard and we easily slip past. We enter the tunnels effortlessly and continue towards the Kraken heart. We hear guards ahead of us, headed in our direction. We quickly plot and execute our ambush and we swiftly defeat them. We carry the corpses in the room of the Kraken heart and upon Its beating the corps are revived. We finish them again after blocking and crossing all wards in the room entrance. &lt;br /&gt;
Caprice reach for the Dagger and drives it in the heart.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
*shadow woven in the cape&lt;br /&gt;
*Elemental twins training, 50 strikes and inverting numbers&lt;br /&gt;
*3x Sea-Drow, armours and weapons and amulets???&lt;br /&gt;
*Curved Blade Dagger with Snakes hilt, to defeat the Kraken Heart&lt;br /&gt;
*5 guards equipment from New Moriquendi underground Corridors.&lt;br /&gt;
*1 Great Lie&lt;br /&gt;
*Turf&#039;s Matriosca Eggs&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84066</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84066"/>
		<updated>2018-08-08T03:00:55Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
=== Night 7 ===&lt;br /&gt;
When we meet up with Blackthorn and Caprice, they explain their trip to Faerun in order to escape a second ambush in the Seerâ€™s caves. In Fearun they have discovered that the Moriquendi Family has a contract of 100,000sp on Blackthorn head. &lt;br /&gt;
&lt;br /&gt;
We inspect the bodies of the Sea-Drow that we manage to carry with us. All equipment is very familiar to us who have been in Moriquendi. Upon divination we discover that they have been buffed up for weeks and some of the ritual are Blood Magic.&lt;br /&gt;
&lt;br /&gt;
We are still too predictable so we head back to Elven Estate outside Seagate. The Prince is not here but Lady Alas is available to meet with us. We ask for help in the effort to block our enemies from figuring out our movements. &lt;br /&gt;
She provides us with 3 choices however she also has information about the Kraken Heart in New Moriquendi. According to her intelligence, tonight is the best time to strike behind enemies lines. &lt;br /&gt;
&lt;br /&gt;
We make arrangement for the mission. Callas will be taking us to New-Moriquendi in the Elven Isle. There we will make our way into the tunnels running under the city, defeat a group of guards, enter the Kraken room and stab it with the Dagger given to us by Lady Alas.&lt;br /&gt;
&lt;br /&gt;
We leave the Estate, directed to Turfâ€™s place. There with meet with Callas; she is happy to take us to the Elven Isle, to one of her Bunkers. We take advantage of the obscurity provided by the constant fog and once in the town we wait. &lt;br /&gt;
&lt;br /&gt;
As expected, the Red Crown arrive to arrest the guards at the Tunnels entrance, replacing them with an anxious and tires guard. Caprice sleeps the unsuspecting guard and we easily slip past. We enter the tunnels effortlessly and continue towards the Kraken heart. We hear guards ahead of us, headed in our direction. We quickly plot and execute our ambush and we swiftly defeat them. We carry the corpses in the room of the Kraken heart and upon Its beating the corps are revived. We finish them again after blocking and crossing all wards in the room entrance. &lt;br /&gt;
Caprice reach for the Dagger and drives it in the heart.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84044</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84044"/>
		<updated>2018-07-29T08:55:17Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
=== Night 6 ===&lt;br /&gt;
&lt;br /&gt;
We train hard with the twins in an effort to inflict more wounds and do more damage. While in training the Elemental twins reveal to us their suspicions on what may happen in regards of the different factions in this Barovian war.&lt;br /&gt;
&lt;br /&gt;
Vampires and Janx may betray the Drow. Vampires are supporting Janx so they can get their hands on Dark Skies so they can slay Kane, while Janx wants Dark Skies so they can resurrect their master.&lt;br /&gt;
&lt;br /&gt;
It is also apparent that Blackthorn cannot interact with Dark Skies. The twins tells us that Dark Skies is a formidable combatant that favours throwing shards of Iron and Glass in a 60 feet radios, and Spec. Grev. everything in the area.&lt;br /&gt;
They reveal to us as well that Morgor can help us with the luck we collected from the pond, as well as removing Braegons curse.&lt;br /&gt;
&lt;br /&gt;
While our training take place Breagon venture back to Seagate to visit Morgor. They talk about Aims fire and the Corridor of Time while removing his curse and turning it into a Crystal. Braegon, on his way to the Elemental Tweens, stops in Seagate to hand over the curse to Syrene for posterity.&lt;br /&gt;
Once he is back, we head of to Wasirath with the twins. They take us right to the front door of the Doppelganger harem. We enter and out of the 35 people asleep we spot what we think is the faker and impersonator. Caprice stealth down to the main bed and still the ring finger of the figure after is been slept by Blackthorn. &lt;br /&gt;
&lt;br /&gt;
We exit in a hurry and the elemental twins collect us and we head back to Seagate.&lt;br /&gt;
&lt;br /&gt;
There we collect all item for the 6 eye seer and we venture toward his cave. In the various cavern heading to his cave we are ambushed by a group that teleport Braegon, Keshah and I, to a body of water. Kashah banish us to Kilroy place. Caprice manages to see the invisible creature; a young drow with a VII on his back with 4-5 daggers stashed on his legs. He appears very frustrated.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84033</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84033"/>
		<updated>2018-07-22T08:05:58Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
=== Night 5 ===&lt;br /&gt;
After 2 days walk we get out of the caves, and we get lost with Braegon. Once in Seagate we head to Turfâ€™s House. There we discuss with the Elemental Twins about removing our shadows.&lt;br /&gt;
So in the next 6 day we will get our shadows woven in a cape to give us extra protection against Shadow Manipulation from the Janx.&lt;br /&gt;
&lt;br /&gt;
The first volunteer is Keshah since the rest of the party head to Matt the Titanâ€™s boat moored at the port. We ask for his help in retrieving the payment for the 6 eye Seer, and once we have all the items we deposit them at the guild for safekeeping.&lt;br /&gt;
While we wait 5 days for everyone shadow to be woven, we spend some time in researching the Doppelganger of Wasyrat, and we discover that he is a powerful creature in charge of the crime ring in the city.&lt;br /&gt;
&lt;br /&gt;
Once the Shadow have been dealt with we depart toward Glissom, to investigate what has been happening.It is Night time as we arrive and once in the castle Verity (aka Sasha) hears of what has been happening to her family. One of her Children has been missing for the last 9 months and 2 are unconscious and sick.  &lt;br /&gt;
The 3 healers in town have been dead for some time now and her other self apparently headed out of the kingdom to look for help.&lt;br /&gt;
&lt;br /&gt;
Verity Talk to her Daughter, and the young one explain the Verity (The real one) has been coming and going few times. She finds out that her son has gone to rescue the brave hobbit and that there is another Verity in the castle. In the closet of her daughter is a statue of Verity with an arrow in her shoulder. Apparently this may be Purr, and was shot by one of the guards as there were 2 Verity in the castle that night.&lt;br /&gt;
&lt;br /&gt;
The king and the 2 sick children have been infected by a creeping petrification and now Braegon has been infected too.&lt;br /&gt;
 &lt;br /&gt;
We head to bed more perplexed than when we got up and head for the outskirt of the forest where the elf are coming to pay a visit to the kind. When talking to them we find out that to defeat the Janx we need to use the fire of Aims, in the Corridor of Time, in Morgor Lair. We deduce that the fire of Aim Stolen from the Glissomâ€™s Castle my already be in Morgorâ€™s Lair.&lt;br /&gt;
&lt;br /&gt;
We return to castle more baffled than ever. Why Morgor does not know about what is happening in his place? And if he does why hasnâ€™t he told us earlier? Any way back to Seagate, and at Turfâ€™s place we get chatting with the Elemental Twins which offer to train us, as they are aware of the Corridor of Time. &lt;br /&gt;
&lt;br /&gt;
They take us to a high Mountain Pass, where we will spend the next 2 weeks in training&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84021</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84021"/>
		<updated>2018-07-14T08:53:07Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Items Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness Slippers from the Leprechaun&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84020</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84020"/>
		<updated>2018-07-14T08:52:36Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Items Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
*8 Scroll of E&amp;amp;E Counterspell RK6&lt;br /&gt;
*12 charges of E&amp;amp;E counter RK12&lt;br /&gt;
*12 Mind Counter RK20 General&lt;br /&gt;
*12 Mind Counterspell RK20 Spelial&lt;br /&gt;
*3 TK Rage RK 14 &lt;br /&gt;
*6 Btls of Hoozing special Granados&lt;br /&gt;
*18 Potion of luck&lt;br /&gt;
*24 Gold Coins of Unluck from the Leprechaun&lt;br /&gt;
*5 lights from the Rainbow &lt;br /&gt;
*1 Pair of Sure footedness from the Leperchaun&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84019</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=84019"/>
		<updated>2018-07-14T08:41:17Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night 4 ===&lt;br /&gt;
Braegon helps me recuperate my strength before banish our self to Kilroyâ€™s place. Once done we return to the guild, find Turf and summon Verity. &lt;br /&gt;
She is back with, and reports that after few minutes in a strange place of death and decay, she was back in Hades temple, but could not see the Janx.&lt;br /&gt;
&lt;br /&gt;
Roderigo and I are offered some assistance for our armours as they are in bad shape. We hesitate as it will take 48 hours and we may need to depart quit quickly. However we decide to stay put, do some researches, get some astrology reading and get on our way. &lt;br /&gt;
&lt;br /&gt;
After the astrology reading is completed and the armour repaired we make our way to Grace Wind Estate to find out more about The Joy of the West Wind; and we are informed that she may be operating against us. We also discover that she may be involved in shutting the doors to the room of the Fire of Aims in Glissom and may be working against us.&lt;br /&gt;
&lt;br /&gt;
As we head of we get lost in the maze just outside the elven estate. Braegon gets us out of here just before nightfall. After returning to the guild Verity perform her dance and we get lost with Breagon while looking for the 6 eye Seer. We get to some strange hills were we enter a cave. We wander the cave for 2 and Â½ days before reaching a cave with a 40 feet high pile of junk in the middle and a strange figure at the top of the pile.&lt;br /&gt;
&lt;br /&gt;
Braegon recommends us not to stare at the figure when speaking with Him.&lt;br /&gt;
We ask for the Seer help with the Janx. He is happy to help in exchange for 4 cups of sand from 4 different beaches from the 4 continents.&lt;br /&gt;
We get some more information and then we are of. &lt;br /&gt;
&lt;br /&gt;
While heading out of the tunnel we get to a place where the tree are in bloom with pink petals. A peaceful valley extend ahead of us with a pond at the bottom of it. We meet Syrene by the waters. &lt;br /&gt;
&lt;br /&gt;
We collect 3 potion of luck each before we are approached by some gnomes with Starry wands. They are leprechauns wanting our help in retrieving the pot of gold stolen by the Janx. We get some gift from them and then we are of.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83980</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83980"/>
		<updated>2018-07-04T08:58:32Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
=== Night 3 ===&lt;br /&gt;
Upon examination of the main double doors and adjacent single entrances we discovers some panels with numbers. We enter the combination given to us by Syrene, and a mechanism unlocks the door.&lt;br /&gt;
&lt;br /&gt;
As we do this we are attacked by the Janx. They have us surrounded, and no matter of our effort, they manage to prevail.&lt;br /&gt;
&lt;br /&gt;
I am clobbered to death by this monster of a man that appear to grow stronger by the second, while Roderigo manages to shut the door locks.&lt;br /&gt;
&lt;br /&gt;
After been resurrected by Braegon, my companions explain that they have managed to rescue me just before tunnelling to the plane of tunnels while Verity has been capture by the Janx.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83962</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83962"/>
		<updated>2018-06-27T09:41:31Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the [[Janx]] have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83961</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83961"/>
		<updated>2018-06-27T09:32:21Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
=== Night 2 ===&lt;br /&gt;
We excogitate a plan, and as we venture out we realise that we move faster than the revenant, so with our ever increasing advantage we head to the centre of the depression. We quickly reach the Â½ a mile wide hole in the ground, where the sand appears to stop. We descend into the hole and as we approach the centre of this place we cross an area covered by an Illusion. Before our eyes, a building with a 60 feet high colonnade and massive bronze doors that on close inspection reveal to have been forced open from the outside. &lt;br /&gt;
&lt;br /&gt;
We enter the building; a set of stair descend in the darkness. We head down on a steeped clay ledge created by Braegon, as we are suspicious and the stairs may be trapped. &lt;br /&gt;
&lt;br /&gt;
Once at the bottom a room opens up in front of us. Some statues are forming out of falling send in niches along the 120 feet walls while the floors appear to be moving. Keshahs Rune spells appears not to work while she is holding a Rune Stick of protection from Hades. Breagon extends his clay path formation forward towards the opposite side of the room where a curtain of sand blocking an entrance; more sand is cascading into gigantic braziers on both sides of the doors, emanating a blue/purplish light. Above our heads hundreds of clay urns swing, suspended by very thin chains. As we approach the end of the room the door swing open, and a sandy, crocodile faced creature rushes out at us; a centipede like creature is on our rear. We a swift in returning them to dust but the two buggers have Roderigo and my armour damaged.  &lt;br /&gt;
&lt;br /&gt;
With Roderigo Opening spell we succeed in entering into the next area a 200 feet wide, dark cavern with stalactite, stalagmites and natural pillars that appear to be shifting and moving. Tracks appear to be splitting in to tree groups. 2 group headed to the two side of the cave and one headed in the centre where a pool opens up. We follow the latest to the pond; the water appear to be inked and dark despite the white moon reflecting bright in it. We look up to the solid roof of the cave; curse you Hades. We contemplate entering the pool but a couple of precognition spell reveal that we may end up dead, so we make a wise decision of life preservation rather than resurrection, and follow the traces.&lt;br /&gt;
&lt;br /&gt;
We reach one of the many tunnels extending out of the cave. The tunnel enters into a burial chamber, bodies are places in alcoves all along the walls leading to 2 stairs; one with steps sized for humans and one for giants. We step down towards a room with a black and white chessboard styled floor surrounded by a red stone edge. We reach the bottom to find 6 dead goblins with no arms. Our suspicion that the Janx have been here is now confirmed, and a divination reveals that they have gone by 9 days ago.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
&lt;br /&gt;
Roderigo: 29k diamond, aquilegious, chalcedony, jade, carbuncle.&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83938</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83938"/>
		<updated>2018-06-22T02:03:30Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Items Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the Drow; stop the resurrection of Straad Von Zarovich and release of Terminus; and liberate Borovia.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before being introduced to Matt the Titan, the party travel to Kilroy&#039;s house to pick up some Wicca amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in [[Arabie]] to dry himself off. Braegon enquires for a stopover in [[Azuria]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by a partially flooded and empty stone temple that he says nobody visits at this time of year.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) of some(?) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It takes some time for Roderigo to negotiate the price, the rest of the party waits at a CafÃ© and has some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escort Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know its location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemental Elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge (14 18 12).&lt;br /&gt;
Syrene has some news about the potion left by the Janx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in up to the edge of of a circle about 1000&#039; across. A truly deserted and ruined place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegon spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half through when some of the weird creatures want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture where Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*Standard Wicca Amulets (ref Wicca Special Alchemy) purchased at cost through Kilroy&#039;s Wife&lt;br /&gt;
  Alandis Spent 26400sp for following amulets&lt;br /&gt;
  Aquilegious&lt;br /&gt;
  Beryl&lt;br /&gt;
  Chalcedony&lt;br /&gt;
  Diamond&lt;br /&gt;
  Hyperium&lt;br /&gt;
  Jade&lt;br /&gt;
  Luck&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) Resist drain, 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Braegon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &#039;&#039;* Braided &#039;til dawn&#039;&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;     | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 85 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ro)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +13 SC / +4 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Weapon (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +[D-5]+7 Acid dam x D pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 mins&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83928</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83928"/>
		<updated>2018-06-20T22:42:03Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Items Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in [[Asan]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Syrene has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*6 Amulet of Jasper/Jade??? (Kilroy and Wife)&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Breagon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83921</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83921"/>
		<updated>2018-06-20T10:43:04Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in [[Asan]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, [[Syrene]], the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Syrene has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*6 Amulet of Jasper (kilroy and Wife)&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Breagon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83920</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83920"/>
		<updated>2018-06-20T10:40:45Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in [[Asan]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrene is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, Syrene, the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Syrene has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*6 Amulet of Jasper (kilroy and Wife)&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Breagon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83913</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83913"/>
		<updated>2018-06-20T10:26:34Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in [[Asan]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Syrine is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, Syrine, the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Sarine has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*6 Amulet of Jasper (kilroy and Wife)&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Breagon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83912</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83912"/>
		<updated>2018-06-20T10:20:22Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in [[Asan]] to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Sarine is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, Sarine, the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Sarine has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*6 Amulet of Jasper (kilroy and Wife)&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Breagon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83911</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83911"/>
		<updated>2018-06-20T10:19:37Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in Asan to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Sarine is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, Sarine, the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Sarine has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*6 Amulet of Jasper (kilroy and Wife)&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Breagon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Kilroy&#039;s Place, Lunar Empire, Adjepbar, Seagate (Turf&#039;s)&lt;br /&gt;
| class=day |  2 || Turf&#039;s place, Asan&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83910</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83910"/>
		<updated>2018-06-20T10:17:31Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in Asan to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Sarine is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, Sarine, the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Sarine has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Items Available ==&lt;br /&gt;
&lt;br /&gt;
*6 Amulet of Jasper (kilroy and Wife)&lt;br /&gt;
*2 amulets to be used by Alandis and Blackthorn (to be returned in a week time) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Amulets (Roderigo) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Clasp (Keshah) 1PT protection against drain +5% defence&lt;br /&gt;
*1 Ring (Alandis) 1Pt FT, 1Pt EN, 5% defence, 5% Magic.&lt;br /&gt;
*1 Potion (Breagon) Fixing his boots&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83909</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83909"/>
		<updated>2018-06-20T10:03:36Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in Asan to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Sarine is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, Sarine, the 2 Elemetal elven brothers and [[Anguitia]] are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Sarine has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83908</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83908"/>
		<updated>2018-06-20T10:02:30Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Night 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
We thought we were through with the Drow, but all our snooping and spying around in the last couple of years as revealed that is not the case, and finally got to this point:&lt;br /&gt;
We need to stop the drow; stop the resurrection of Stadth Von Zarovich and Terminus.&lt;br /&gt;
&lt;br /&gt;
At the security meeting the two parties have decided on what tasks to pursue, then split up and organise ourselves for the mission.&lt;br /&gt;
&lt;br /&gt;
Before been introduce to Matt the Titan, the party travel to Kilroy Place to pick up some Jasper amulets and have our (Plane of Origin) linked here. Once back at the guild Matt transports us to the Lunar Empire, above a mile high black monolith. We fall for a while, however the raging storm above this gigantic stone appears to stops us from falling further, and allow us to inscribe our names on the black stone.&lt;br /&gt;
&lt;br /&gt;
On the way back the Titan stops in Arabie to dry himself off. Braegon enquires for a stopover in Asan to memorise the place in order to â€œGet Lostâ€. Matt is happy to help and stops by an ancient and abandoned temple.&lt;br /&gt;
&lt;br /&gt;
Braegon asks if Matt has Knowledge of the Regalia we are seeking. Matt is aware of it and knows the location (Hades Tomb) and offers to give us passage there.&lt;br /&gt;
&lt;br /&gt;
We then head to [[Adjepbar]], to collect some blue sand for Morgor (Ingredient needed for Amulets of protection against draining).&lt;br /&gt;
&lt;br /&gt;
It take some time for Roderigo to negotiate the price that the whole party heads for a CafÃ© and have some local delicacies.&lt;br /&gt;
Once back in Seagate we all head to Turfâ€™s place. Sarine is here and ask what we will be doing about Kitty and Purr. We will have to add them to our â€œto doâ€ list.&lt;br /&gt;
&lt;br /&gt;
Morgor takes our orders, and requests to meet him in the morning for the goods.&lt;br /&gt;
&lt;br /&gt;
While I escorts Verity on a wild goose chase, or better a wild snake chase, Braegon and Keshah head to the guild library. There they track some information about Hades Tomb. We roughly know itâ€™s location but due to the shifting dunes will be difficult to get there. Also challenges are to be expected and even worse if you somehow pacted to the powers.&lt;br /&gt;
&lt;br /&gt;
Night fall and dawn rises but 3 figures venture out when is still dark. At Turfâ€™s place we are greeted with an abundant breakfast. We collect all the items we asked to be made by Morgor, and after the meal we head back to the guild to catch up with Braegon and Verity.&lt;br /&gt;
&lt;br /&gt;
We meet with Matt. Morgor, Sarine, the Elemtal elf and Anguitia are conferring at the table. They all have some suggestion for the temple of Hades, about using magic weapons and no poison, and the combination of the lock in the 2nd challenge.&lt;br /&gt;
Sarine has some news about the potion left by the Jinx; they appear to be needed to deal with the Dark Skies.&lt;br /&gt;
Matt and Verity enter in a conversation about her kingdom, which I will spare you all of the detail. Yawn!!&lt;br /&gt;
&lt;br /&gt;
Once all the pleasantries have been concluded we all grab hold of Matt and in a blink of an eye the temperature soar to 65â° and humidity plummet. We are now in the desert and a great depression extend at our feet. We farewell Matt and proceed in familiarize with our surroundings.&lt;br /&gt;
&lt;br /&gt;
The enormous canyon contains an abandoned town; the desert has moved in. A truly deserted place. At the centre of the town at approximately a mile away from us, we spot a sinkhole. It looks weird and ominous from here and possibly our destination. As we descend in the valley Keshah spots some shapeless creature moving aimlessly around the place. &lt;br /&gt;
&lt;br /&gt;
Braegn spots a good place for camp and carves in the rock a modest apartment. I wander if we could have separate rooms next time???&lt;br /&gt;
As the night descend, the best time to do my kind of business, Verity performs her dance. We are half trough when some of the wired creature want to pay us a visit. We are too busy watching Verity so Braegon and Keshah place a wall of air and stone by the entrance. Come back later you gusty Revenant or leave us a message. &lt;br /&gt;
&lt;br /&gt;
Once the show is done, we suit up ready for a fight.&lt;br /&gt;
Braegon open an aperture were Verity breathe Dragon fire in it and I follow with a flaming arrow.&lt;br /&gt;
Once the flames die down we venture out. No one is here, but Keshah perceive few minds waiting for us.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83907</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83907"/>
		<updated>2018-06-20T04:42:05Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Alandis]] of the Mighty Pen. Scribe&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people. Military Scientist&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Roderigo]] is a respectable businesshobbit &amp;amp; E&amp;amp;E&lt;br /&gt;
# [[Caprice|Verity]]. Party Leader&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 0 : preplanning ===&lt;br /&gt;
&lt;br /&gt;
THE BIG PLAN OF THE FORCES OF EVIL [FoE] is to sacrifice Kree to resurrect Strahd von Zarovich in a midwinter/Dark Skies Ritual on the 30th anniversary of his slaughter by Kree &amp;amp; Anasatsia&lt;br /&gt;
&lt;br /&gt;
FoE include:&lt;br /&gt;
* Supreme Commander (Lady Dokkalfer, see Elvish Isles box), a Sitri pactee  appointed by the War Party (in TerraNova), and ally of Ruby Scourge.&lt;br /&gt;
* Her MILITARY SUBORDINATES: including Morequendi (in CP of Borovia box)&lt;br /&gt;
* Her current minion DARK SKIES  a Drow person/Thing of Power&lt;br /&gt;
* Her minion Ld AZZUR (see Calder box)&lt;br /&gt;
* The INFECTED PRINCE --- giant wolfman / giant magma creature / giant elf creature (he can flux between those states)&lt;br /&gt;
* and (currently) the Giants he controls &lt;br /&gt;
&lt;br /&gt;
FOUR(?) demons involved:  Vassago, Phenix, Sitri, Forneus,  [and â€¦ ?]&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES:&lt;br /&gt;
* A vindictive, resurrected Arch-Vampire is dangerous for us &amp;amp; our friends/relatives/employers on this side of the Continent.&lt;br /&gt;
* Freeing Terminius bad&lt;br /&gt;
* The Drow Military controlling much of Alusia not good either.&lt;br /&gt;
* Also, Karisi (from Asan) an ex of Cain&#039;s wants to use Darkskies after the ritual so that she can kill Cain â€¦ which might be bad&lt;br /&gt;
&lt;br /&gt;
UNITED KEY AIMS &amp;amp; TASKS:&lt;br /&gt;
* To Weaken the Drow &lt;br /&gt;
* To free Lord Azzur from external evil influences/control of Karisi (Lady Of Dark Dreams, Lady Bloodsong)&lt;br /&gt;
* A pre-emptive Ashan Azuria regalia acquisition/raid to avoid misuse of items for FoE ritual&lt;br /&gt;
* To persuade Drow to retreat (Can the diverted portal, formerly to KinLu, be liberated or safely disabled after such a retreat?)&lt;br /&gt;
&lt;br /&gt;
POSSIBLE TACTICS:&lt;br /&gt;
* Some Janx are supposedly fetching the important regalia â€” disrupt!&lt;br /&gt;
* The Caleenline walkers are obliged to return home if the Callen ruins are threatened [Prudence mission?]&lt;br /&gt;
* Rumours of ITEM/person who can change the location of a portal  (only a few hundred miles).; remember Portals are currently controlled/perverted by the snake priests who are controlled by Kirisi  &lt;br /&gt;
* Cultivate/Liberate potential allies â€¦ namely:&lt;br /&gt;
&lt;br /&gt;
POTENTIAL ALLIES &amp;amp; possible critical/pressure points of the Enemy&#039;s structure&lt;br /&gt;
* Karisi&#039;s associate, Noor-un-nisa Inayat Khan, is a Princess of Azuria&lt;br /&gt;
* The giants currently under the Infected Prince&#039;s Control (Fire &amp;amp; Ice Gts)&lt;br /&gt;
&lt;br /&gt;
N/A: M&amp;amp;R are in Hells, training. &lt;br /&gt;
&lt;br /&gt;
ANCILIARY THREATS&amp;lt;BR&amp;gt;&lt;br /&gt;
* Sasha has identified Sangarius [Vampire &amp;amp; Zombie Lord] &amp;amp; 19 minions is lurking in Sewers beneath Sanctuary&lt;br /&gt;
* FAKE PEOPLE: There is also a Kree at the Guild â€¦ some party members were almost clowned â€¦sorry cloned.  KatG may be only a Klone, He is real but that doesn&#039;t necessarily mean there are no others.--[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SASHA&#039;s group&amp;lt;BR&amp;gt;&lt;br /&gt;
* going to Azuria â€¦ to investigate, but esp. to â€œrelocateâ€ the formerly Ashan Sceptre of Terminus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARYAN&#039;S group: &lt;br /&gt;
*Infiltrate Morgor&#039;s Lair, this time doing it the easy way [NB: inside the front door of Morgor&#039;s Lair (on the right?) there&#039;s an Antechamber that has the amulets for the service-staff] in order to:&lt;br /&gt;
* Use the Kraken Heartstone to control vampires [drop it into Karisi&#039;s pool in Mgr&#039;s lair]&lt;br /&gt;
*Then  raid the armoury â€¦ see shopping list: &lt;br /&gt;
* HORNS --- can use on the Ruby Scourge to lower MR&lt;br /&gt;
&lt;br /&gt;
QUESTIONS&lt;br /&gt;
* from Sabrina &amp;amp;mdash; How many Krees are there?&lt;br /&gt;
* Who has the item to dismantle the Infected Prince: Dunmer has the weapon, but I don&#039;t know WHAT it is --[[User:Kelsie2|Kelsie]] ([[User talk:Kelsie2|talk]]) 22:06, 18 June 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST&lt;br /&gt;
* IMPORTANT provisions: including Jasper amulets&lt;br /&gt;
* request something useful from the Armoury.&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;^ Indicates duration always doubled on that character. A = Always on.&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Long Term (assumed always on)===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sasha&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Disguise (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ht+/-20%, wt+/-40%,PB+/-12, voice and clothing, race and gender						&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hrs&lt;br /&gt;
| &amp;lt;!-- Al--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ro--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ve--&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
===Short Term - Cast as Needed===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhance Enchantment (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | up to +15 Ranks spell duration&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 pulses&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Invisibility (Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1hr/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon(Ve)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7SC / +2 dam I&#039;m hoping we have something better&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 120*[D-5] secs/2hrs&lt;br /&gt;
| &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Ambush/danger senses/skills/magic===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Verity&amp;quot;      | Ve&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 132%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Intent %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense ill intent toward self or party 100&#039; range or 20&#039; when asleep self only&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; 104%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
===Self Only===&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Roderigo&amp;quot;   | Ro&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y^&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ro --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ve --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
; Verity, and three others have whispering earrings, range 600&#039;&lt;br /&gt;
; All tagged so that Verity can talk with them within 200 miles&lt;br /&gt;
; Naked Dancing:&lt;br /&gt;
: by Verity(assuming Lipstick): At night party gains +21 to MR and Ft, Verity +43&lt;br /&gt;
; Martial hymn on Harp of Marineh (1 pass action /2 pulse from Mask of Shailah):&lt;br /&gt;
: by Verity: +52 SC, followers of PoL +3 dam, agents of PoL regen 1 per pulse&lt;br /&gt;
; Psaltery of Psilence: sneaking at 1/2 TMR&lt;br /&gt;
: by Verity: negates stealth penalties of armour, doubles racial stealth bonuses, triples spy and assassin stealth bonuses&lt;br /&gt;
; presumably check with SF - Defence potion, 1 each from Siverfoam&lt;br /&gt;
:35 def, -20 stealth (sparkling), against unholy, reflects 21 dam per strike and spec grevs&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Roderigo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Verity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Verity&amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Roderigo &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Alandis&amp;diff=83753</id>
		<title>Alandis</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Alandis&amp;diff=83753"/>
		<updated>2018-06-15T03:14:05Z</updated>

		<summary type="html">&lt;p&gt;Fabio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Fire Mage]][[Category:Elves]][[Category:Borovia Allies]][[Category: Assassin]]&lt;br /&gt;
&lt;br /&gt;
Know as ALANDIS OF THE MIGHTY PEN,Spy surveyor extraordinaire.&lt;br /&gt;
&lt;br /&gt;
It has been revealed that Alandis is Vadagh, a race created by the Lords of Order working from the Elves of Middle Earth. He has skills as assassin troubadour, courtier, range spy and thief. Enjoy fine wines and food and the sound of combat. Played By [[Fabio]]&lt;br /&gt;
 &lt;br /&gt;
[[File:Alandis.jpg|350px|right|thumb|Alandis ]]&lt;br /&gt;
&lt;br /&gt;
== Ambitions ==&lt;br /&gt;
* To Master the magic arts (Alandis is now training at the Fire College and he is due to complete is training by late spring 814)&lt;br /&gt;
* To become infamously known as the top sword for hire&lt;br /&gt;
* To meet a dragon in combat ( and after [[A Doomsday Like Any Other]] campaign he has had enough of them for an elf lifetime, an yet the keep appearing)&lt;br /&gt;
* To travel to Kinlu and learn the culture and sword fighting skills&lt;br /&gt;
* To Invent something&lt;br /&gt;
* To discover his origins&lt;br /&gt;
&lt;br /&gt;
== Ranking above Standard ==&lt;br /&gt;
* Fatigue. 1 point above Racial Max (somehow he managed to lift Mjolnir) &lt;br /&gt;
* Rapier may be ranked at 11 due to a visit to the temple of War.&lt;br /&gt;
* Alandis now has no limit to the fatigue increase (as described in the [[The Coils of Spring - Alandis]], Copper Scroll: Of Discipline &amp;amp; Mental Fortitude)&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
*[[A Brick wrapped in a Prophecy]] Winter 813&lt;br /&gt;
*[[Loyalty and honor]] Spring 813&lt;br /&gt;
*[[Send Lawyers, Knives and Money]] Autumn 814&lt;br /&gt;
*[[Get Your Rocks Off!]] Summer 815&lt;br /&gt;
*[[And Darkness Fell Upon The Face Of Alusia]] part of [[A Doomsday Like Any Other]] campaign Autumn 815&lt;br /&gt;
*[[Hot Fusion]]Spring 815&lt;br /&gt;
*[[The Coils of Spring]] Spring 816&lt;br /&gt;
*[[Northern Lords]] Autumn 817&lt;br /&gt;
*[[Enquiring Minds]] Summer 818&lt;br /&gt;
*[[Liberty of County Palatine of Borovia]] Winter 818&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Alandis&amp;diff=83752</id>
		<title>Alandis</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Alandis&amp;diff=83752"/>
		<updated>2018-06-15T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;Fabio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Fire Mage]][[Category:Elves]][[Category:Borovia Allies]][[Category: Assassins]]&lt;br /&gt;
&lt;br /&gt;
Know as ALANDIS OF THE MIGHTY PEN,Spy surveyor extraordinaire.&lt;br /&gt;
&lt;br /&gt;
It has been revealed that Alandis is Vadagh, a race created by the Lords of Order working from the Elves of Middle Earth. He has skills as assassin troubadour, courtier, range spy and thief. Enjoy fine wines and food and the sound of combat. Played By [[Fabio]]&lt;br /&gt;
 &lt;br /&gt;
[[File:Alandis.jpg|350px|right|thumb|Alandis ]]&lt;br /&gt;
&lt;br /&gt;
== Ambitions ==&lt;br /&gt;
* To Master the magic arts (Alandis is now training at the Fire College and he is due to complete is training by late spring 814)&lt;br /&gt;
* To become infamously known as the top sword for hire&lt;br /&gt;
* To meet a dragon in combat ( and after [[A Doomsday Like Any Other]] campaign he has had enough of them for an elf lifetime, an yet the keep appearing)&lt;br /&gt;
* To travel to Kinlu and learn the culture and sword fighting skills&lt;br /&gt;
* To Invent something&lt;br /&gt;
* To discover his origins&lt;br /&gt;
&lt;br /&gt;
== Ranking above Standard ==&lt;br /&gt;
* Fatigue. 1 point above Racial Max (somehow he managed to lift Mjolnir) &lt;br /&gt;
* Rapier may be ranked at 11 due to a visit to the temple of War.&lt;br /&gt;
* Alandis now has no limit to the fatigue increase (as described in the [[The Coils of Spring - Alandis]], Copper Scroll: Of Discipline &amp;amp; Mental Fortitude)&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
*[[A Brick wrapped in a Prophecy]] Winter 813&lt;br /&gt;
*[[Loyalty and honor]] Spring 813&lt;br /&gt;
*[[Send Lawyers, Knives and Money]] Autumn 814&lt;br /&gt;
*[[Get Your Rocks Off!]] Summer 815&lt;br /&gt;
*[[And Darkness Fell Upon The Face Of Alusia]] part of [[A Doomsday Like Any Other]] campaign Autumn 815&lt;br /&gt;
*[[Hot Fusion]]Spring 815&lt;br /&gt;
*[[The Coils of Spring]] Spring 816&lt;br /&gt;
*[[Northern Lords]] Autumn 817&lt;br /&gt;
*[[Enquiring Minds]] Summer 818&lt;br /&gt;
*[[Liberty of County Palatine of Borovia]] Winter 818&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Alandis&amp;diff=83751</id>
		<title>Alandis</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Alandis&amp;diff=83751"/>
		<updated>2018-06-15T03:08:44Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Assignments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Fire Mage]][[Category:Elves]][[Category:Borovia Allies]]&lt;br /&gt;
&lt;br /&gt;
Know as ALANDIS OF THE MIGHTY PEN,Spy surveyor extraordinaire.&lt;br /&gt;
&lt;br /&gt;
It has been revealed that Alandis is Vadagh, a race created by the Lords of Order working from the Elves of Middle Earth. He has skills as assassin troubadour, courtier, range spy and thief. Enjoy fine wines and food and the sound of combat. Played By [[Fabio]]&lt;br /&gt;
 &lt;br /&gt;
[[File:Alandis.jpg|350px|right|thumb|Alandis ]]&lt;br /&gt;
&lt;br /&gt;
== Ambitions ==&lt;br /&gt;
* To Master the magic arts (Alandis is now training at the Fire College and he is due to complete is training by late spring 814)&lt;br /&gt;
* To become infamously known as the top sword for hire&lt;br /&gt;
* To meet a dragon in combat ( and after [[A Doomsday Like Any Other]] campaign he has had enough of them for an elf lifetime, an yet the keep appearing)&lt;br /&gt;
* To travel to Kinlu and learn the culture and sword fighting skills&lt;br /&gt;
* To Invent something&lt;br /&gt;
* To discover his origins&lt;br /&gt;
&lt;br /&gt;
== Ranking above Standard ==&lt;br /&gt;
* Fatigue. 1 point above Racial Max (somehow he managed to lift Mjolnir) &lt;br /&gt;
* Rapier may be ranked at 11 due to a visit to the temple of War.&lt;br /&gt;
* Alandis now has no limit to the fatigue increase (as described in the [[The Coils of Spring - Alandis]], Copper Scroll: Of Discipline &amp;amp; Mental Fortitude)&lt;br /&gt;
&lt;br /&gt;
== Assignments ==&lt;br /&gt;
*[[A Brick wrapped in a Prophecy]] Winter 813&lt;br /&gt;
*[[Loyalty and honor]] Spring 813&lt;br /&gt;
*[[Send Lawyers, Knives and Money]] Autumn 814&lt;br /&gt;
*[[Get Your Rocks Off!]] Summer 815&lt;br /&gt;
*[[And Darkness Fell Upon The Face Of Alusia]] part of [[A Doomsday Like Any Other]] campaign Autumn 815&lt;br /&gt;
*[[Hot Fusion]]Spring 815&lt;br /&gt;
*[[The Coils of Spring]] Spring 816&lt;br /&gt;
*[[Northern Lords]] Autumn 817&lt;br /&gt;
*[[Enquiring Minds]] Summer 818&lt;br /&gt;
*[[Liberty of County Palatine of Borovia]] Winter 818&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83716</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83716"/>
		<updated>2018-06-13T23:00:25Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday there after&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;: [https://drive.google.com/open?id=10YJpuil-U-fedpOg3FNqUKR7NF2AXe6R 47 - Thief  - Version 3.0 A] and [https://drive.google.com/open?id=16wil7fP8ErxI8c0UH3difq6XESI1CLji 33 - Assassin skill 3.0 A1]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Sasha|Her Majesty Queen Aleksandra of Glissom]].&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Sooty]] healer and Ash mage.&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people.&lt;br /&gt;
# [[Alandis]] of the Mighty Pen.&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back through the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transport available to allow people to add &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberry flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Air magics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y 42hours&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow wings (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 39 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 119%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 203%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; 83%&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Cloak (Bl)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sacha&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sooty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Blackthorn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83667</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83667"/>
		<updated>2018-06-11T00:50:04Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday theirafter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Sasha|Her Majesty Queen Aleksandra of Glissom]].&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Sooty]] healer and Ash mage.&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people.&lt;br /&gt;
# [[Alandis]] of the Mighty Pen.&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back thought the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transpot available to allow people to added their &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberries flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Airmagics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y 42hours&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Black Fire Archer (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 SC +3 DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 45 min&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sacha&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Blackthorn&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sooty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83666</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83666"/>
		<updated>2018-06-11T00:47:12Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday theirafter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Sasha|Her Majesty Queen Aleksandra of Glissom]].&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Sooty]] healer and Ash mage.&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people.&lt;br /&gt;
# [[Alandis]] of the Mighty Pen.&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back thought the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transpot available to allow people to added their &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberries flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Airmagics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y 42hours&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (Al)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% to defence, Self&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 2 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sacha&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Blackthorn&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sooty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83665</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83665"/>
		<updated>2018-06-11T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday theirafter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Sasha|Her Majesty Queen Aleksandra of Glissom]].&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Sooty]] healer and Ash mage.&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people.&lt;br /&gt;
# [[Alandis]] of the Mighty Pen.&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back thought the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transpot available to allow people to added their &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberries flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Airmagics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y 42hours&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sacha&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Blackthorn&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sooty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83663</id>
		<title>Liberty of County Palatine of Borovia</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Liberty_of_County_Palatine_of_Borovia&amp;diff=83663"/>
		<updated>2018-06-10T23:59:48Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Image:Borovia Control Network 7.png|250px|right]]&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Liberty of County Palatine of Borovia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday in New Windsor - First night &#039;&#039;&#039;Wednesday 13th&#039;&#039;&#039; and then Tuesday theirafter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Blackthorn|Colonel Blackthorn]].&lt;br /&gt;
# [[Sasha|Her Majesty Queen Aleksandra of Glissom]].&lt;br /&gt;
# [[Keshah]] an Elvish Rune Mage.&lt;br /&gt;
# [[Sooty]] healer and Ash mage.&lt;br /&gt;
# [[Braegon]] Elementalist &amp;amp; Healer and man of the people.&lt;br /&gt;
# [[Alandis]] of the Mighty Pen.&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Stop the Drow in Borovia.&lt;br /&gt;
: Destroy the Arch Vampire Strahd von Zarovich.&lt;br /&gt;
: Drive the Drow back thought the portal to the [[Elven Isles]].&lt;br /&gt;
: Secure the liberty of [[Borovia]]. &lt;br /&gt;
; Payment up front &lt;br /&gt;
: 500,000 sp in silver ingots at the guild. 50% now and 50% on success.&lt;br /&gt;
: Some allies have made transpot available to allow people to added their &#039;&#039;&#039;Names&#039;&#039;&#039; to &#039;&#039;&#039;The Block&#039;&#039;&#039; of the Lunar Empire. Transport within 48 hours of guild meeting - will prevent enchantments being removed on death.&lt;br /&gt;
: &#039;&#039;Three nicely worked ashwood chests containing -&#039;&#039;&lt;br /&gt;
: 40 small red bottles (one knot) of 10EN &amp;amp; 20Ft Gutbusters in raspberries flavour&amp;lt;br&amp;gt;&lt;br /&gt;
: 60 small blue bottles (two knots) of D+18 Waters of healing&amp;lt;br&amp;gt;&lt;br /&gt;
: 40 small green bottles (three knots) of D-2 +18 Waters of Strength potions&amp;lt;br&amp;gt;&lt;br /&gt;
: &#039;&#039;Some invested/scrolled Airmagics&#039;&#039;&lt;br /&gt;
: 6 rings of invested - Air Magic Feather Falling, Rank 3, BC 100% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Flying, Rank 3, BC 110% charges 3&lt;br /&gt;
: 6 scrolls of invested - Air Magic Vapour Breathing, Rank 15, BC 110% charges 3&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Night 1 ===&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Armour (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def, +5 AP, SG&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 6 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -36Â°C 5 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 3 end per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 12 end&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist or D+21, knocked prone, stunned&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 h&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing F.(Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50 vs Disease/Infection +30 Fertility&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Mo&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Alandis&amp;quot;    | Al&lt;br /&gt;
!Title=&amp;quot;Blackthorn&amp;quot; | Bl&lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot;    | Br&lt;br /&gt;
!Title=&amp;quot;Keshah&amp;quot;     | Ke&lt;br /&gt;
!Title=&amp;quot;Sacha&amp;quot;      | Sa&lt;br /&gt;
!Title=&amp;quot;Sooty&amp;quot;      | So&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; 91%&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Tremor Sense 100&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Al --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Bl --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- So --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 9 Skill) (200sp 1oz silver ribbon per person/time)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn. Stealth +10% 20&#039;r. Unaffected by Awe or Fear for 5 mins from first exposure.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Meals/Broth&lt;br /&gt;
: 4FT for meal or 5FT for broth/tea&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Braegon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Keshah&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alandis&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sacha&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Blackthorn&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Sooty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Blackthorn Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Keshah &amp;lt;br&amp;gt;&lt;br /&gt;
Blackthorn &amp;lt;br&amp;gt;&lt;br /&gt;
Braegon &amp;lt;br&amp;gt;&lt;br /&gt;
Sacha &amp;lt;br&amp;gt;&lt;br /&gt;
Alandis &amp;lt;br&amp;gt;&lt;br /&gt;
Sooty &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 818 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 818 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Winter Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt;  &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 818 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83596</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83596"/>
		<updated>2018-06-07T04:48:21Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Morpheus; he ain&#039;t so bad ===&lt;br /&gt;
We descend into a wide circular room, with a domed roof kept in place by pillars and a silver statue of Morpheus in the centre. &lt;br /&gt;
As we check the place out, Morpheus enters the room and invite us to join him for a chat. We spend no time to get to the point and he is more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
He tells us that he wants to rebuild his power so he can get out of his prison and to do so he needs to marry one of the girl of the family who has the right to and the power of the land. We continue discussing and we work out that if we free him he will not need the girls, and he can free them from this dream world. &lt;br /&gt;
Morpheus shows us the place where is body is held and we wake up, out of the Dream Land.&lt;br /&gt;
&lt;br /&gt;
We head straight to the church as we deduct that we do not need the night Fae favours, and disclose to the priest the location of the bell. &lt;br /&gt;
&lt;br /&gt;
After dinner we settle in and the following day we rest, waiting for the bell to be collected. &lt;br /&gt;
&lt;br /&gt;
The next morning, in the early hour before dawn, we head to the forest in search of the Day-Fae. We cross over to their realm and meet up with them. Through a series of riddles we discover that resurrecting Morpheus will not be so bad. We also discover the location of very good herbs.&lt;br /&gt;
&lt;br /&gt;
We head back to the castle and descend in the well. After travelling on Pru magic current we reach the Buried Circular Room. We head to the room where Morpheus is buried. The antechamber smell of the slick oil that covers the floor.  The next door and a trap of Black fire engulfs Quentin. &lt;br /&gt;
Behind the door 4 dark figures approach&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Power of Light Undead what??? ===&lt;br /&gt;
12&lt;br /&gt;
The Revenants of the 4 powers of light, are fierce fighter and 4 of them are making mincemeat out of us. I am the first to the brink of death, and thanks to Rahne quick thinking I am out of the fighters reach. Just in time to get some potion down my gob when the Micheline set is sword on fire and  and the slick on the floor burst alight. The Mind Mages continue their Phantasm and nightmares attack, when Pru calls the Power Word of Water to dowse the flames (I hope that there are no Fire Mages in the surrounding 200 Miles.&lt;br /&gt;
&lt;br /&gt;
With no oil to burn, Quentin set his Flaming sword ablaze, while Rahne continue pounding those fighters.  Few and arduous minute passes before we get the better of those Revenants and return them to their creators. &lt;br /&gt;
&lt;br /&gt;
We quickly enter the room were Morpheus is chained to a bed. We have a short time before the ward we counter-spelled reactivate, so we list the bed and drag it out into the battle room. &lt;br /&gt;
&lt;br /&gt;
We inspect the chains and they appear warded and will explode if we try to break them. However Pru is able to warp them and free the ancient God of Dreams. &lt;br /&gt;
&lt;br /&gt;
Immediately after Morpheus wipes Quentinâ€™s memory of the last Battle (he really wanted to forget he fought the powers of light), we return to the surface and rescue all the damsels dispersed in the forest. We also head to the unguarded treasure pointed out by the Day-Fae and we discover one last damsel.&lt;br /&gt;
&lt;br /&gt;
We return all the young ladies to the castle, and explain all that we discovered in the last few weeks.&lt;br /&gt;
&lt;br /&gt;
Few more jumps of the tales tower with Mino, and then we are off headed back to the guild.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
* Skiff Purchase&lt;br /&gt;
&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* Weapons and various bits from the Beast-Master&lt;br /&gt;
* Loads of Magical Herbs&lt;br /&gt;
* Amulets from Nicola The Jewelry Maker (7x protection from Celestial, 7x prevents you from getting drunk, 7x Spell catcher)&lt;br /&gt;
* Fae Favour&lt;br /&gt;
* Morpheus Favour&lt;br /&gt;
* Raphaelite Revenant loot&lt;br /&gt;
* Michaelite Revenant loot&lt;br /&gt;
* Ureilite Revenant Loot&lt;br /&gt;
* Gabrielite Revenant Loot&lt;br /&gt;
* 4500 for the resurrection of young Piero&lt;br /&gt;
* Loot from the vault of Morpheus&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to Dreamland, Meeting with Morpheus&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || Day of rest while bell is been picked up&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || Day Fae, down the well, the Power Of Light Undead&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || Clean up our messy rooms and negotiate with Nicola&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SGT Article ==&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83590</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83590"/>
		<updated>2018-06-07T03:09:59Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Morpheus; he ain&#039;t so bad ===&lt;br /&gt;
We descend into a wide circular room, with a domed roof kept in place by pillars and a silver statue of Morpheus in the centre. &lt;br /&gt;
As we check the place out, Morpheus enters the room and invite us to join him for a chat. We spend no time to get to the point and he is more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
He tells us that he wants to rebuild his power so he can get out of his prison and to do so he needs to marry one of the girl of the family who has the right to and the power of the land. We continue discussing and we work out that if we free him he will not need the girls, and he can free them from this dream world. &lt;br /&gt;
Morpheus shows us the place where is body is held and we wake up, out of the Dream Land.&lt;br /&gt;
&lt;br /&gt;
We head straight to the church as we deduct that we do not need the night Fae favours, and disclose to the priest the location of the bell. &lt;br /&gt;
&lt;br /&gt;
After dinner we settle in and the following day we rest, waiting for the bell to be collected. &lt;br /&gt;
&lt;br /&gt;
The next morning, in the early hour before dawn, we head to the forest in search of the Day-Fae. We cross over to their realm and meet up with them. Through a series of riddles we discover that resurrecting Morpheus will not be so bad. We also discover the location of very good herbs.&lt;br /&gt;
&lt;br /&gt;
We head back to the castle and descend in the well. After travelling on Pru magic current we reach the Buried Circular Room. We head to the room where Morpheus is buried. The antechamber smell of the slick oil that covers the floor.  The next door and a trap of Black fire engulfs Quentin. &lt;br /&gt;
Behind the door 4 dark figures approach&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Power of Light Undead what??? ===&lt;br /&gt;
12&lt;br /&gt;
The Revenants of the 4 powers of light, are fierce fighter and 4 of them are making mincemeat out of us. I am the first to the brink of death, and thanks to Rahne quick thinking I am out of the fighters reach. Just in time to get some potion down my gob when the Micheline set is sword on fire and  and the slick on the floor burst alight. The Mind Mages continue their Phantasm and nightmares attack, when Pru calls the Power Word of Water to dowse the flames (I hope that there are no Fire Mages in the surrounding 200 Miles.&lt;br /&gt;
&lt;br /&gt;
With no oil to burn, Quentin set his Flaming sword ablaze, while Rahne continue pounding those fighters.  Few and arduous minute passes before we get the better of those Revenants and return them to their creators. &lt;br /&gt;
&lt;br /&gt;
We quickly enter the room were Morpheus is chained to a bed. We have a short time before the ward we counter-spelled reactivate, so we list the bed and drag it out into the battle room. &lt;br /&gt;
&lt;br /&gt;
We inspect the chains and they appear warded and will explode if we try to break them. However Pru is able to warp them and free the ancient God of Dreams. &lt;br /&gt;
&lt;br /&gt;
Immediately after Morpheus wipes Quentinâ€™s memory of the last Battle (he really wanted to forget he fought the powers of light), we return to the surface and rescue all the damsels dispersed in the forest. We also head to the unguarded treasure pointed out by the Day-Fae and we discover one last damsel.&lt;br /&gt;
&lt;br /&gt;
We return all the young ladies to the castle, and explain all that we discovered in the last few weeks.&lt;br /&gt;
&lt;br /&gt;
Few more jumps of the tales tower with Mino, and then we are off headed back to the guild.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
* Skiff Purchase&lt;br /&gt;
&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* Weapons and various bits from the Beast-Master&lt;br /&gt;
* Loads of Magical Herbs&lt;br /&gt;
* Amulets from Nicola The Jewelry Maker (7x protection from Celestial, 7x prevents you from getting drunk, 7x Spell catcher)&lt;br /&gt;
* Fae Favour&lt;br /&gt;
* Morpheus Favour&lt;br /&gt;
* Raphaelite Revenant loot&lt;br /&gt;
* Michaelite Revenant loot&lt;br /&gt;
* Ureilite Revenant Loot&lt;br /&gt;
* Gabrielite Revenant Loot&lt;br /&gt;
* 4500 for the resurrection of young Piero&lt;br /&gt;
* Loot from the vault of Morpheus&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to Dreamland, Meeting with Morpheus&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || Day of rest while bell is been picked up&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || Day Fae, down the well, the Power Of Light Undead&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || Clean up our messy rooms and negotiate with Nicola&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83589</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83589"/>
		<updated>2018-06-07T03:05:28Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Loot and Expenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Morpheus; he ain&#039;t so bad ===&lt;br /&gt;
We descend into a wide circular room, with a domed roof kept in place by pillars and a silver statue of Morpheus in the centre. &lt;br /&gt;
As we check the place out, Morpheus enters the room and invite us to join him for a chat. We spend no time to get to the point and he is more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
He tells us that he wants to rebuild his power so he can get out of his prison and to do so he needs to marry one of the girl of the family who has the right to and the power of the land. We continue discussing and we work out that if we free him he will not need the girls, and he can free them from this dream world. &lt;br /&gt;
Morpheus shows us the place where is body is held and we wake up, out of the Dream Land.&lt;br /&gt;
&lt;br /&gt;
We head straight to the church as we deduct that we do not need the night Fae favours, and disclose to the priest the location of the bell. &lt;br /&gt;
&lt;br /&gt;
After dinner we settle in and the following day we rest, waiting for the bell to be collected. &lt;br /&gt;
&lt;br /&gt;
The next morning, in the early hour before dawn, we head to the forest in search of the Day-Fae. We cross over to their realm and meet up with them. Through a series of riddles we discover that resurrecting Morpheus will not be so bad. We also discover the location of very good herbs.&lt;br /&gt;
&lt;br /&gt;
We head back to the castle and descend in the well. After travelling on Pru magic current we reach the Buried Circular Room. We head to the room where Morpheus is buried. The antechamber smell of the slick oil that covers the floor.  The next door and a trap of Black fire engulfs Quentin. &lt;br /&gt;
Behind the door 4 dark figures approach&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Power of Light Undead what??? ===&lt;br /&gt;
12&lt;br /&gt;
The Revenants of the 4 powers of light, are fierce fighter and 4 of them are making mincemeat out of us. I am the first to the brink of death, and thanks to Rahne quick thinking I am out of the fighters reach. Just in time to get some potion down my gob when the Micheline set is sword on fire and  and the slick on the floor burst alight. The Mind Mages continue their Phantasm and nightmares attack, when Pru calls the Power Word of Water to dowse the flames (I hope that there are no Fire Mages in the surrounding 200 Miles.&lt;br /&gt;
&lt;br /&gt;
With no oil to burn, Quentin set his Flaming sword ablaze, while Rahne continue pounding those fighters.  Few and arduous minute passes before we get the better of those Revenants and return them to their creators. &lt;br /&gt;
&lt;br /&gt;
We quickly enter the room were Morpheus is chained to a bed. We have a short time before the ward we counter-spelled reactivate, so we list the bed and drag it out into the battle room. &lt;br /&gt;
&lt;br /&gt;
We inspect the chains and they appear warded and will explode if we try to break them. However Pru is able to warp them and free the ancient God of Dreams. &lt;br /&gt;
&lt;br /&gt;
Immediately after Morpheus wipes Quentinâ€™s memory of the last Battle (he really wanted to forget he fought the powers of light), we return to the surface and rescue all the damsels dispersed in the forest. We also head to the unguarded treasure pointed out by the Day-Fae and we discover one last damsel.&lt;br /&gt;
&lt;br /&gt;
We return all the young ladies to the castle, and explain all that we discovered in the last few weeks.&lt;br /&gt;
&lt;br /&gt;
Few more jumps of the tales tower with Mino, and then we are off headed back to the guild.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
* Skiff Purchase&lt;br /&gt;
&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* Weapons and various bits from the Beast-Master&lt;br /&gt;
* Loads of Magical Herbs&lt;br /&gt;
* Amulets from Nicola The Jewelry Maker (7x protection from Celestial, 7x prevents you from getting drunk, 7x Spell catcher)&lt;br /&gt;
* Fae Favour&lt;br /&gt;
* Morpheus Favour&lt;br /&gt;
* Raphaelite Revenant loot&lt;br /&gt;
* Michaelite Revenant loot&lt;br /&gt;
* Ureilite Revenant Loot&lt;br /&gt;
* Gabrielite Revenant Loot&lt;br /&gt;
* 4500 for the resurrection of young Piero&lt;br /&gt;
* Loot from the vault of Morpheus&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to Dreamland, Meeting with Morpheus&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || Day of rest while bell is been picked up&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || Day Fae, down the well and into the Power Of Light Undead&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83587</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83587"/>
		<updated>2018-06-07T02:55:30Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Session 11: Morpheus; he ain&amp;#039;t so bad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Morpheus; he ain&#039;t so bad ===&lt;br /&gt;
We descend into a wide circular room, with a domed roof kept in place by pillars and a silver statue of Morpheus in the centre. &lt;br /&gt;
As we check the place out, Morpheus enters the room and invite us to join him for a chat. We spend no time to get to the point and he is more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
He tells us that he wants to rebuild his power so he can get out of his prison and to do so he needs to marry one of the girl of the family who has the right to and the power of the land. We continue discussing and we work out that if we free him he will not need the girls, and he can free them from this dream world. &lt;br /&gt;
Morpheus shows us the place where is body is held and we wake up, out of the Dream Land.&lt;br /&gt;
&lt;br /&gt;
We head straight to the church as we deduct that we do not need the night Fae favours, and disclose to the priest the location of the bell. &lt;br /&gt;
&lt;br /&gt;
After dinner we settle in and the following day we rest, waiting for the bell to be collected. &lt;br /&gt;
&lt;br /&gt;
The next morning, in the early hour before dawn, we head to the forest in search of the Day-Fae. We cross over to their realm and meet up with them. Through a series of riddles we discover that resurrecting Morpheus will not be so bad. We also discover the location of very good herbs.&lt;br /&gt;
&lt;br /&gt;
We head back to the castle and descend in the well. After travelling on Pru magic current we reach the Buried Circular Room. We head to the room where Morpheus is buried. The antechamber smell of the slick oil that covers the floor.  The next door and a trap of Black fire engulfs Quentin. &lt;br /&gt;
Behind the door 4 dark figures approach&lt;br /&gt;
&lt;br /&gt;
=== Session 12: Power of Light Undead what??? ===&lt;br /&gt;
12&lt;br /&gt;
The Revenants of the 4 powers of light, are fierce fighter and 4 of them are making mincemeat out of us. I am the first to the brink of death, and thanks to Rahne quick thinking I am out of the fighters reach. Just in time to get some potion down my gob when the Micheline set is sword on fire and  and the slick on the floor burst alight. The Mind Mages continue their Phantasm and nightmares attack, when Pru calls the Power Word of Water to dowse the flames (I hope that there are no Fire Mages in the surrounding 200 Miles.&lt;br /&gt;
&lt;br /&gt;
With no oil to burn, Quentin set his Flaming sword ablaze, while Rahne continue pounding those fighters.  Few and arduous minute passes before we get the better of those Revenants and return them to their creators. &lt;br /&gt;
&lt;br /&gt;
We quickly enter the room were Morpheus is chained to a bed. We have a short time before the ward we counter-spelled reactivate, so we list the bed and drag it out into the battle room. &lt;br /&gt;
&lt;br /&gt;
We inspect the chains and they appear warded and will explode if we try to break them. However Pru is able to warp them and free the ancient God of Dreams. &lt;br /&gt;
&lt;br /&gt;
Immediately after Morpheus wipes Quentinâ€™s memory of the last Battle (he really wanted to forget he fought the powers of light), we return to the surface and rescue all the damsels dispersed in the forest. We also head to the unguarded treasure pointed out by the Day-Fae and we discover one last damsel.&lt;br /&gt;
&lt;br /&gt;
We return all the young ladies to the castle, and explain all that we discovered in the last few weeks.&lt;br /&gt;
&lt;br /&gt;
Few more jumps of the tales tower with Mino, and then we are off headed back to the guild.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* Weapons and various bits from the Beast-Master&lt;br /&gt;
* loads of Magical Herbs&lt;br /&gt;
* Amulets from Nicola The Jewelry Maker&lt;br /&gt;
* Fae Favour&lt;br /&gt;
* Morpheus Favour&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to Dreamland, Meeting with Morpheus&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || Day of rest while bell is been picked up&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || Day Fae, down the well and into the Power Of Light Undead&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83547</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83547"/>
		<updated>2018-06-05T08:58:28Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Loot and Expenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Morpheus; he ain&#039;t so bad ===&lt;br /&gt;
We descend into a wide circular room, with a domed roof kept in place by pillars and a silver statue of Morpheus in the centre. &lt;br /&gt;
As we check the place out, Morpheus enters the room and invite us to join him for a chat. We spend no time to get to the point and he is more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
He tells us that he wants to rebuild his power so he can get out of his prison and to do so he needs to marry one of the girl of the family who has the right to and the power of the land. We continue discussing and we work out that if we free him he will not need the girls, and he can free them from this dream world. &lt;br /&gt;
Morpheus shows us the place where is body is held and we wake up, out of the Dream Land.&lt;br /&gt;
&lt;br /&gt;
We head straight to the church as we deduct that we do not need the night Fae favours, and disclose to the priest the location of the bell. &lt;br /&gt;
&lt;br /&gt;
After dinner we settle in and the following day we rest, waiting for the bell to be collected. &lt;br /&gt;
&lt;br /&gt;
The next morning, in the early hour before dawn, we head to the forest in search of the Day-Fae. We cross over to their realm and meet up with them. Through a series of riddles we discover that resurrecting Morpheus will not be so bad. We also discover the location of very good herbs.&lt;br /&gt;
&lt;br /&gt;
We head back to the castle and descend in the well. After travelling on Pru magic current we reach the Buried Circular Room. We head to the room where Morpheus is buried. The antechamber smell of the slick oil that covers the floor.  The next door and a trap of Black fire engulfs Quentin. &lt;br /&gt;
Behind the door 4 dark figures approach&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* Weapons and various bits from the Beast-Master&lt;br /&gt;
* loads of Magical Herbs&lt;br /&gt;
* Amulets from Nicola The Jewelry Maker&lt;br /&gt;
* Fae Favour&lt;br /&gt;
* Morpheus Favour&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to Dreamland, Meeting with Morpheus&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || Day of rest while bell is been picked up&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || Day Fae, down the well and into the Power Of Light Undead&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83546</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83546"/>
		<updated>2018-06-05T08:56:15Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Morpheus; he ain&#039;t so bad ===&lt;br /&gt;
We descend into a wide circular room, with a domed roof kept in place by pillars and a silver statue of Morpheus in the centre. &lt;br /&gt;
As we check the place out, Morpheus enters the room and invite us to join him for a chat. We spend no time to get to the point and he is more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
He tells us that he wants to rebuild his power so he can get out of his prison and to do so he needs to marry one of the girl of the family who has the right to and the power of the land. We continue discussing and we work out that if we free him he will not need the girls, and he can free them from this dream world. &lt;br /&gt;
Morpheus shows us the place where is body is held and we wake up, out of the Dream Land.&lt;br /&gt;
&lt;br /&gt;
We head straight to the church as we deduct that we do not need the night Fae favours, and disclose to the priest the location of the bell. &lt;br /&gt;
&lt;br /&gt;
After dinner we settle in and the following day we rest, waiting for the bell to be collected. &lt;br /&gt;
&lt;br /&gt;
The next morning, in the early hour before dawn, we head to the forest in search of the Day-Fae. We cross over to their realm and meet up with them. Through a series of riddles we discover that resurrecting Morpheus will not be so bad. We also discover the location of very good herbs.&lt;br /&gt;
&lt;br /&gt;
We head back to the castle and descend in the well. After travelling on Pru magic current we reach the Buried Circular Room. We head to the room where Morpheus is buried. The antechamber smell of the slick oil that covers the floor.  The next door and a trap of Black fire engulfs Quentin. &lt;br /&gt;
Behind the door 4 dark figures approach&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* weapons and various bits from the Beast-Master&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to Dreamland, Meeting with Morpheus&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || Day of rest while bell is been picked up&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || Day Fae, down the well and into the Power Of Light Undead&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83545</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83545"/>
		<updated>2018-06-05T08:53:59Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Session 10: Stepping on fae toes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
=== Session 11: Morpheus; he ain&#039;t so bad ===&lt;br /&gt;
We descend into a wide circular room, with a domed roof kept in place by pillars and a silver statue of Morpheus in the centre. &lt;br /&gt;
As we check the place out, Morpheus enters the room and invite us to join him for a chat. We spend no time to get to the point and he is more than happy to oblige.&lt;br /&gt;
&lt;br /&gt;
He tells us that he wants to rebuild his power so he can get out of his prison and to do so he needs to marry one of the girl of the family who has the right to and the power of the land. We continue discussing and we work out that if we free him he will not need the girls, and he can free them from this dream world. &lt;br /&gt;
Morpheus shows us the place where is body is held and we wake up, out of the Dream Land.&lt;br /&gt;
&lt;br /&gt;
We head straight to the church as we deduct that we do not need the night Fae favours, and disclose to the priest the location of the bell. &lt;br /&gt;
&lt;br /&gt;
After dinner we settle in and the following day we rest, waiting for the bell to be collected. &lt;br /&gt;
&lt;br /&gt;
The next morning, in the early hour before dawn, we head to the forest in search of the Day-Fae. We cross over to their realm and meet up with them. Through a series of riddles we discover that resurrecting Morpheus will not be so bad. We also discover the location of very good herbs.&lt;br /&gt;
&lt;br /&gt;
We head back to the castle and descend in the well. After travelling on Pru magic current we reach the Buried Circular Room. We head to the room where Morpheus is buried. The antechamber smell of the slick oil that covers the floor.  The next door and a trap of Black fire engulfs Quentin. &lt;br /&gt;
Behind the door 4 dark figures approach&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* weapons and various bits from the Beast-Master&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to dream land&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Queen_Ithilmor&amp;diff=83536</id>
		<title>Queen Ithilmor</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Queen_Ithilmor&amp;diff=83536"/>
		<updated>2018-06-04T18:44:34Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: William]][[Category:Scribe Notes]][[Scribe_Notes#Winter 818 WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category:Borovia Issues]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The tuning of Queen Ithilmor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[William]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 818 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Dramatis Personae&lt;br /&gt;
# [[Ithilmor]] - Elven (f) - Celestial&lt;br /&gt;
# [[Lucius]] - Elven (m) - E&amp;amp;E&lt;br /&gt;
# [[Prudence|Prudence Smith]] - Human (f) - Water&lt;br /&gt;
# [[Tegan]] - Human (f) - Earth/Beast mage&lt;br /&gt;
# [[Alandis]] - Elven (m)AKA Prince Iymthrae Ravenous Claw (prefer Monday or Wednesday nights)&lt;br /&gt;
#  &lt;br /&gt;
; Employer&lt;br /&gt;
: [[Character:Silverfoam|Baron Silverfoam]] &lt;br /&gt;
; Mission&lt;br /&gt;
: Go to [[Terranova Northeast coast]] and support [[Ithilmor|Queen Ithilmor]].&lt;br /&gt;
: Stop the other city states continued support for the war party faction in holding the [[Elven Isles]] and [[Borovia]]. &lt;br /&gt;
: Stop the [[Drow War Party]] on the greater Western Kingdom area.&lt;br /&gt;
; Pay&lt;br /&gt;
: Payment from [[Alfheim|Royal Court of Alfhiem]] is unknown but will be large.&lt;br /&gt;
&lt;br /&gt;
[[Terranova Northeast coast]]&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83429</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83429"/>
		<updated>2018-05-28T08:45:10Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* weapons and various bits from the Beast-Master&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine, Nicola&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || Grumpy fairy. Down the rabbit hole and off to dream land&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83428</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83428"/>
		<updated>2018-05-28T08:43:36Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Session 9: Tying up loose ends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
===Session 10: Stepping on fae toes===&lt;br /&gt;
Nicola has heard of us and is happy to help out. She speaks of the ore used to create her jewellery, of the good storing property that it has and of the items she produces. Some are used to lower Angelic resistance, some prevents you from getting drunk, and some can catch incoming magic. &lt;br /&gt;
&lt;br /&gt;
While still in town we encounter Lina and enquire if she remembers anything more about the Dream-land. She remember Morpheus to be larger than life; that he disappear from time to time, and that he used to spend loads of time with Maria. &lt;br /&gt;
&lt;br /&gt;
We bid farewell and return to the Keep. Mino meets us by the stables as he would like to do some more flying, as well as telling us about what he remember been the secret he wanted us to know. Under his parents bed there is a doll made out of feathers and sticks.&lt;br /&gt;
&lt;br /&gt;
We discuss with the seneschal Antonio about the property and uses of the ore from the mine. The family trade it very carefully family as it is used to make castles walls which are resistant to magic.&lt;br /&gt;
&lt;br /&gt;
We spend some time divinating some more sample of the stones, the water collected at the waterfall in the mine and finally Isabella. Quentin falls asleep again while divinating Isabella; Pru and Rahne find out that water and stones have very similar property.&lt;br /&gt;
&lt;br /&gt;
During dinner, again we update the family and talk about the doll under the bed. The lord is happy for us to check it out. &lt;br /&gt;
&lt;br /&gt;
After dinner Quentin returns to the room of the sleeping girls and performs an ancient divination. He discovers that the girl is not half-fae as previously suspected and that she possesses the same neck for oratory like the rest of the Del Carretto Family. While he is busy with that we head to the Master bedroom.It is heavily ornate with golden heraldry. A quick D.A. of the doll under the bed reveals that the it is what counter the family curse.&lt;br /&gt;
&lt;br /&gt;
Next stop, the Church. Quentin retires into his prayer while the rest of us question the Del Carretto Priest.  He explain that Palestrina was brought under the domain of the church over a 1000 years ago, over a period of 2-300 years. We ask about the history of the family but he can-not help; record keeping was not used during that period.  &lt;br /&gt;
&lt;br /&gt;
After an unsettled night we are up before dawn, headed to the forest. We are searching for the day fae, but is them that find us first. We are surrounded by warped trees, cursed and threaten for our insolence. We try and explain our self and of he the trick played on us by the night-fae. We are not welcomed here unless we remove the bell from the entrance to their world, but we are left with the dilemma of doing so without breaking our pact with night fae. Or at list doing so only after the night-fae tells us what we need to know about the dream world.&lt;br /&gt;
&lt;br /&gt;
Breakfast in a hurry, than Pru is in the Painting room for Mariaâ€™s portrait, while the rest of us empty our room as guest of the castle are to arrive later in the day. We then head to town to buff up, head to the Gazebo and open the stone floor to descend in the buried castle. &lt;br /&gt;
We descend all 9 floors. On floor 3 from the ground up we spot a junction with a corridor that connect this tower to what appears to be some Knights quarters. We continue exploring this other building which appears to be empty. On the ground-floor we discover a tunnel shooting off diagonally to the masterâ€™s building. We follow it and on the other end we ascend to a bath-house; all the exits from this room are blocked.&lt;br /&gt;
Rahneâ€™s wizard-eye reveals more empty rooms upstairs but something peculiars is below the tunnel; a circular room with columns and flowing water. It appears to be no access to it. &lt;br /&gt;
&lt;br /&gt;
We head back to the gazebo and fall asleep, enter the Dream-World and head straight to the master building. We visit Hypnos. Rahne cannot perceive and see his dreams as he does not dream like us.&lt;br /&gt;
&lt;br /&gt;
We try to locate a library to find some records and discover that this may be in the master chamber. We abandon that idea and descend to the bathhouse in search for the access to the circular room.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* weapons and various bits from the Beast-Master&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Borovia_Issues_-_Information_/_Spy_reports_from_characters&amp;diff=83409</id>
		<title>Borovia Issues - Information / Spy reports from characters</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Borovia_Issues_-_Information_/_Spy_reports_from_characters&amp;diff=83409"/>
		<updated>2018-05-24T03:53:07Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Heat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Borovia Issues]]&lt;br /&gt;
â¬…ï¸ [[Operation Word]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information from characters about Borovia Issues - Information / Spy reports from characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Emails to GMs are due by 12 noon on the dates below. In General, the engagement with players by email (twice a week to a timeline) and players are encouraged to share information with each other (posting on this wiki pages) in a general hope to assist each other.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The details below have been editorialized by the [[Novadomian Muckracker]] and ideas to be found under [[Borovia Issues - Proposals]].&amp;lt;br&amp;gt;&lt;br /&gt;
The consolidated current views on info are found here [[Borovia Issues - Latest Info]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:B.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Aryan ====&lt;br /&gt;
&lt;br /&gt;
DQ - Borovia Spy report for Autumn 817 WK.&lt;br /&gt;
&lt;br /&gt;
; [[Elven Isles]]&lt;br /&gt;
:Flying entry at high altitude (60,000 feet) fall/glide down about 10 miles out then swim in as a Dolphin.&lt;br /&gt;
&lt;br /&gt;
From your extreme altitude, you are able to see that a larger cloud or fog bank covers a dozen miles out from where the islands should be. It is from the sea level to about 2 miles up. It is cold, clean and crisp.&lt;br /&gt;
&lt;br /&gt;
Enhanced Vision pierces the fog as normal.&lt;br /&gt;
There is a school/flock of Greater Undead Flying Sharks within the fog, they are dispersed over an area of about 1 mile.&lt;br /&gt;
&lt;br /&gt;
: Perimeter scout as a Dolphin&lt;br /&gt;
&lt;br /&gt;
The visibility at sea level is near zero as in under twenty feet. It is cool and extremely still with calm still waters out from the islands for a couple of miles.&lt;br /&gt;
&lt;br /&gt;
: Resuming human form and stealth in closer and see what&#039;s above the waterline.&lt;br /&gt;
&lt;br /&gt;
When you get in close to the islands (not sure which one) you quickly work out that there is some form of enchanted aquatic song which is calling to you (and others). As you get closer it gets harder and harder to resist. You can feel the song for a few miles out and it gets stronger as you get closer. Given this you push yourself forward and grit your teeth and push thru, getting to a point where you can at only a mile or so out from the main Sea Elf town that there are many hundreds of songs joining in. Curving away from this site which may be too strong to resist. Normal fish seem to be unaffected by this (they can not seem to hear it). Playing it safe you make it to shore. Spending many days in the fog you scout the area without leaving a trace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB&#039;&#039;&#039; The siren call is from an ancient Elvish item known as &amp;quot;The Sea Kraken Hearthstone&amp;quot; which is resistable at range but not up close. Works on sentient creatures in the water. Water College Counterspells help with the resistance.&lt;br /&gt;
&lt;br /&gt;
By mixing in as one of the local human and Sea Elf slaves you learn that over a dozen ships are at anchored in the shelter of the bay off the western end of [[Elven Isles|Dolphin Island]], not that they can be seen. Some ships are said to be from [[Eltrandor]] and [[Destiny]] and are working on the ancient ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closer Investigation:&#039;&#039;&#039; The ships in the harbour have painted out or removed names - but you get close and can see that they are Lord Azzur&#039;s ships from the Black Fleet, and an old Cog troop transport ship, under the same false flag of Destiny.  The sailors on the transport ship are mostly moving by small craft into a cave (set into the shoreline) and you can see from some distance that people are working on huge ships in a large underground cave. Which matches the rumours of the old Elvish navy base.&lt;br /&gt;
&lt;br /&gt;
On the headlands close to the shore is a large camp which is well dug in, with underground tunnels and the fog near that area seems to be slowly draining your health, leaving you with a cold chill. Clearly, the camp is well built and is home to 500+ Drow troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB&#039;&#039;&#039; Divination shows any form of Necromantic protection (including jade Amulets) are sufficient to avoid the current level of Drain.&lt;br /&gt;
&lt;br /&gt;
You make it back to Seagate without incident.&lt;br /&gt;
&lt;br /&gt;
; [[Borovia]] - [[Borderlay]] looking in at Borovia&lt;br /&gt;
&lt;br /&gt;
Over the last two years four major forts have been in Northern Borderlay across the valley where the [[Ruv River]] joins the [[Montrachet River]]. There are four major forts and numerous smaller earthwork fortifications. The forts from west to east are Vurdun, LiÃ¨ge, Loncin &amp;amp; Embourg. The first and last are build on ridgelines in the surrounding while the others overlook the west and eastern banks of the Montrachet to the south of delta. &lt;br /&gt;
&lt;br /&gt;
Merchants report considerable business stocking these forts.&lt;br /&gt;
&lt;br /&gt;
Considerable levels of silt and pollution are continuing to flow down the Ruv. &lt;br /&gt;
&lt;br /&gt;
;Borovia&lt;br /&gt;
The remaining towns, keeps and other majors are abandoned but occasional patrols do visit them. You did not enter these places, but they seem deadly quiet. The weather environment for the area centred on Borovia Town and radiating out for nearly 15 to 20 miles is appalling. The area, including the air above up to several thousand feet, is in perpetual gloom, with thick cloud almost down to the ground level. The air is constantly filled with sleet whipped up by fierce and chaotic winds, making flying within the area dangerous to suicidal.  The ground under this environment is near freezing slushy mud and almost all plants and animal are weak or dead. Pools of icy cold water and sheets of frozen icy ground prevail, making travel hard and hazardous.&lt;br /&gt;
&lt;br /&gt;
Nearer Borovia Town the forges and fires have polluted the environment to the extent there is ash on much of the ground and the air is sulphurous and poisoned. What remains of the town of Borovia is now home to the [[Golden Desert Wolves]] led by ?? [[Lady Dunmer Moriquendi]].&lt;br /&gt;
&lt;br /&gt;
Talking to human slaves (from the Elvish Isles) you find out - the castle (Castle Ravenloft) overlooking Borovia town is held by a group named MoMoLa.&lt;br /&gt;
&lt;br /&gt;
The Dinossz city regular troops (a Terranova city state) are housed in the Borovia open mines, which is also said to be home to the [[Infected Prince Smith]] and servants. [[Dilxae Baenath]] - The Fae Fallen Fawn works for the Infected Prince.&lt;br /&gt;
&lt;br /&gt;
; Dozar City Regional Guard, lead by Sub Commander Wayfair Prev&lt;br /&gt;
: 1,100 troops of average &amp;amp; poor quality, rumoured to be looked down on by the Drow. They are currently holding the village of Vallaki in the upper area of Borovia on the southern side of Lake Zarovich.&lt;br /&gt;
&lt;br /&gt;
; The Caleen Walkers&lt;br /&gt;
: Sighted in Borovia, they are a capable human mercenary group led by Sub Commander Dan Mich (Human commander) and is a total force of around 1,800 A grade troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A message from an unknown friend written is Elvish script - &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
; [[Infected Prince Smith]]&lt;br /&gt;
: The Infected Prince Smith is a were-creature of unknown type, but has been reported to turn into a giant wolf/elf form and a giant mana/magma form. It is a skilled arcane Smith with many shaped items. &lt;br /&gt;
: It is rumoured - Infected Prince Smith has over the last few years organised large scale excavation and digging for the sacred crypts. He is able to curse people when he looks upon them.&lt;br /&gt;
: He has imported over two dozen giants who are ruthlessly running many hundreds of slaves. They work in a huge forge and foundry with many large mystical machines used for some odd refinery.&lt;br /&gt;
&lt;br /&gt;
; [[Dilxae Baenath]] - The Fae Fallen Fawn&lt;br /&gt;
: The Infected Prince works with Dilxae Baenath - The Fae Fallen Fawn, who is a Greater Summoner &amp;amp; Necromancer from an unknown Fae or Seelie realm.&lt;br /&gt;
: It is known that they work with what is known as the Careful Dark Water Servants of the [[Morgor|Dark Terror]] which are thought to be located in [[Shriven Hills]].&lt;br /&gt;
: Is a skilled Portal mage &amp;amp; leader of the [[Skilzek Drog]] (a group of serpent mages).&lt;br /&gt;
: Dilxae Baenath is visited by four old friends from [[Terranova]] who visit and bring supplies from the old world for the first half of the month.&lt;br /&gt;
&lt;br /&gt;
;[[Destiny]]&lt;br /&gt;
&lt;br /&gt;
After doing a bit of digging with traders and contacts - Destiny came to an understanding in 812 WK. The Dons were approached by agents ([[Master Bluevane]]) of [[Supreme Commander Lady Dokkalfer]]. &lt;br /&gt;
The agreement was for Destiny to -&lt;br /&gt;
* Not work against any Drow ships or fleet for the next five years.&lt;br /&gt;
* Not support or work for the Western Kingdom or merchants of the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
Destiny got paid a large sum in coin for this service in early 813 WK. &lt;br /&gt;
&lt;br /&gt;
Destiny was again approached by agents (Master Bluevane) again in late 813 WK with an offer for both the Drow and Destiny to get rich. The plan was for Destiny to purchase the islands from the Drow and then on-sell them to Alfheim. More digging would be needed for more information. It looks as if [[Seagate#Don_Paulo_De_Marona|Don Paulo De Marona]] will be tasked (soon) with cleaning up the Destiny name.  He is the Destinian Ambassador to the Carzalan Court. It is clear that he likes gambling &amp;amp; woman.  He has a protected aura and his staff &amp;amp; bodyguards work to clean up unwanted issues.  He is working out of Seagate. Friends of yours says that many people are keeping an eye on him.&lt;br /&gt;
&lt;br /&gt;
; Seagate&lt;br /&gt;
Rumour has it that extra food and supplies heading to [[Grace Wind Estate]] are for a large party and Ball at Grace Wind Estate, maybe to celebrate the Duke Leto&#039;s wife&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
A group of 20 or so Hobbits in Western Kingdom style dress who turn out to be Kings Rapiers are seen in New Seagate. They have spent the first week dining at Alphonses.&lt;br /&gt;
&lt;br /&gt;
; [[Sanctuary]]&lt;br /&gt;
A report from a scout of yours says that their was more fighting in Sanctuary than normal and someone said it was a shipment or cargo of goods at the core of the troubles.&lt;br /&gt;
&lt;br /&gt;
==== Alandis ====&lt;br /&gt;
&lt;br /&gt;
Information received from allies and friend in Autumn 817&lt;br /&gt;
;[[Master Bluevane]]&lt;br /&gt;
:[[Supreme Commander Lady Dokkalfer]] has an invisible male companion known as Master Bluevane who is only seen dressed in rich high court dandy fashion who is fixated with luck magic and is always seen with playing cards used in the Drow card game of Prava.&lt;br /&gt;
:Reports from spys &amp;amp; courtiers in the City of Dylath say he may be a Mind mage, Spy &amp;amp; Assassin.&lt;br /&gt;
&lt;br /&gt;
;Reeve Stephen Willowtown&lt;br /&gt;
:Is a worshipper of Kukulak (Khulian God of Storms), who somehow has a combination of mage along the line of Wicca &amp;amp; Air Mage, with Ice magics, has started the wheels turning for finding out more information about &#039;[[Missy Ratajkowski]]&#039; who is a campainion of [[Lord Azzur]]. Rumour has it that he is concerned.&lt;br /&gt;
&lt;br /&gt;
==== Capt Blood ====&lt;br /&gt;
I have had reports from many sources, some of which are; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Vintage 817 WK&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Regarding one of the [[Alfhiem]] captains - &amp;lt;br/&amp;gt;&lt;br /&gt;
Captain Willowhelm is a skilled, strong, woman who uses secret alchemical substances to understand fleet &amp;amp; individual flying combat tactics. She has a dangerous reputation as a duelist. She is skilled in a wide range of weapons but prefers rapier when dueling. She has six large flying ships which she commands from the bridge of her flagship - [[Bluesky Fire Plague]]. She has a capable staff who work for her and she is trusted by her captains. She apparently reports to [[Sir Celladoor Bladekind]].&lt;br /&gt;
It is said that all of the officers, as an aspect of their Silver &amp;amp; Blue embossed plate mail armour can become invisible to cast magic.&lt;br /&gt;
She has fitted her ships with archaic obilistc throwers for turning areas to magma. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Frost 817 WK&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Lieutenant Duncan Sil - He is a ship&#039;sâ€™ captain and a mage of great skill (a skilled Blood Binder), which has allowed him to create and animate his two dozen [[The Steel Guard|Steel Guard]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Steel Guard&#039;&#039;&#039; - &amp;lt;br/&amp;gt;&lt;br /&gt;
These Steel Guard are animated and enchanted warriors (with magical weapons) which are immune to magic spells, fast and agile and twice as strong as a person and they can fly.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Noor-un-nisa Inayat Khan&#039;&#039;&#039; - &amp;lt;br/&amp;gt;&lt;br /&gt;
Princess Noor-un-nisa Inayat Khan is known to be in exile from the Empire of [[Azuria]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
# In 812 WK on her way to take up safe residence in the Court of Duke [[Brandenburg]] she stopped off in [[Calder]] and â€˜fell in love with the placeâ€™ (aka captured and held against her will).&lt;br /&gt;
# In 814 WK her family was cursed never to enjoy the sun by the current Emperor of Azuria&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Thaw 817wk&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Aryan and I go to deal with some issues.   I detail my notes here. &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Aryan the paragon of manly virtue and I fly out from Tycho invisible as flying creatures and we spend 2 days moving NorthWest, arriving at a meeting site.  We you don&#039;t think your approach to the city has been observed you can see that the farm land for miles around is patchy and some of it deserted some of it not.  &amp;lt;br/&amp;gt;&lt;br /&gt;
If memory serves you right [[Khatovar]] gets most of it food brought in from across the inland sea in trade.&amp;lt;br/&amp;gt;&lt;br /&gt;
Looking for Mura vantage point three miles across the planar graphs where you can see some goat herders in some sheep grazing before the open fields rise and the huge walls that stand and got 120 feet tall around Khatovar can see the Tales of the city Beyond The Seagulls and other creatures flying above the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
Off to the west you can see another low set of Hills overlooking the plane and cleared killing ground around the city some of it which is black and stained and nothing growing there it looks out of place compared to the verdant countryside surrounding the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
Turning back visible both of you approach the city on foot in the disguise as a merchant and bodyguard. &amp;lt;br/&amp;gt;&lt;br /&gt;
You get to the gate and a guard looks you both over to explains the local rules to you no flying in the city no scrying magics of any type in the city, no portaling in and out of the city, no Battlefield weapons or armour or harmful magics cost in the street - other than that welcome to the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly make it to the dancing dolphin book a room for a few days and said about to try and recover the books you sent a couple of runners off to the Allied Traders to book in to see them the next day. One of them returns to you with a message for an appointment to see Duncan at 2 p.m. you had to the Allied trade is the next day or pushing your way through a street festival where everyone is out and has a vast amount of tomatoes in the strict everyone is covered in red stuff.&amp;lt;br/&amp;gt;&lt;br /&gt;
You get to the LA Traders into the building sign yourself in go down 2 flights of stairs along a couple of corridors around some into clockwise staircases up a flight of stairs you quickly realised this is to throw off attackers memorising the layout of the place and you make it to a small discreet emoji meeting room where a well Dressed Man is sitting behind a table with 4 drinks he has Swann himself in kids get them blood text the negotiation and hand has you stand guard and they are going to make some discreet enquiries as to who is selling for some books of power while in the city on your behalf and arrange an appointment for you to see them to view the books.&amp;lt;br/&amp;gt;&lt;br /&gt;
You might pretend to get in later that evening at about 6 o&#039;clock Duncan comes by the majordomo shows them to your room and he tells you that he has made contact with the Traders and they are interested in selling the books for 750,000 silver pennies in cash and his cut for facilitating the trade would be 3% as already agreed. &amp;lt;br/&amp;gt;&lt;br /&gt;
Duncan tells you that he will find out as much information and be back in the morning. 9 p.m. there&#039;s a discrete knock at the door. A young man using sign language tells you that he is deaf and would you please follow him to meet his boss outside the Inn in the courtyard. You ready yourself and both head outside.&amp;lt;br/&amp;gt;&lt;br /&gt;
A man says that he is one of the people in the city those things and may be of help to you in your troubles Intel Hughes that some people in the artifice is others in the Enchanted had a few people in the paper girls have been all making discreet enquiries about you today and that for a mere 5000 silver pennies retainer all of these troubles could go away for half a weak.&amp;lt;br/&amp;gt;&lt;br /&gt;
After paying him handsome retainer and mucking around for a good fortnight you work out that there are multiple other people wishing to buy the books you work out the real you seen one group assassinate another or at least heard stories of it and it is took all over the town. &amp;lt;br/&amp;gt;&lt;br /&gt;
At one point Aryan and Captain Blood boat gets jumped by a group of thugs who Aryan kills in less than 2 minutes only to find that they have been slowing you down well a group of more professional combatants get ready the first you know of this is Yuen your attacked by multiple spectral Warriors and Aryan destroys them a huge black shimmering Golem numbers up to you leaving it&#039;s way through one of your opponents leaving him Clifton in half with a massive destructive black axe and you fight for a good 5 minutes before one of them yells&lt;br /&gt;
just grab the water mage and let&#039;s go Ryan and Captain Blood fight a vicious battle backing down the streets in into an alley fighting off 6 opponents at any one time only to be caught up by the large black Golem again who Cliffs through his own allies to get at you making contact with iron and savagely cleaving into his right side at one point spell impacts on Captain Blood and he slumps to the ground unconscious Aryan pick them up and Leanne frozen over his shoulder while continuing to fight 3 appointments and this large Golem you mentally withdrawal to another place by leaping quickly over buildings in landing some 120 foot away retreating back into your get into your Inn.&amp;lt;br/&amp;gt;&lt;br /&gt;
You sent for your contacts in the Allied Traders who send for civil members of the healers guild who come and he&#039;ll you saying if suffered a Savage blow from a powerful dark elemental they look nervous around you. &amp;lt;br/&amp;gt;&lt;br /&gt;
We manged in the second week to secure the books from the merchants for a princely sum of 800,000 silver pennies which Captain Blood paid in cash in large bars of true silver, from out of his cloak.&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re discreet contacts in the Allied Traders guild hope you leave town to the docks where are Ryan and Captain Blood turn into creatures and fly away the doctor outside the city walls on the port side. You make it back to Seagate after 2 weeks. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You spend a bit of time putting yourself back together at the guild and then quickly leave on your Aeir Ship to Destiny as Aryan, Count of Ebola, King of Del Toro and ally of Destiny After a very short wait several of the members of the private council come and eyeball you before showing you into a meeting with many of its members you have a Franke and direct conversation about the terrible things at the black Fleet have been doing and after a short period time gain the support May pin you a letter to take to the ambassador in Seagate.&amp;lt;br/&amp;gt;&lt;br /&gt;
You watched them in the letter and it is instructing the ambassador to Wendy you a in Seagate to give you aid as he sees fit, in the endeavour to recover ships under our flag in the new Destiny Isles (formally known as the Elvish Isles). You return to Seagate and the Destiny Ambassador is pleased and happy to see a keen ally of Destiny as you Aryan are known.&amp;lt;br/&amp;gt;&lt;br /&gt;
You find Sooty waiting for your return.&amp;lt;br/&amp;gt;&lt;br /&gt;
After waiting three weeks Sooty and Aryan - head out of the guild and brought his Aer ship. He quickly takes off and the cold steel of the airship shop Metals and Ross is it quickly Ascend into the upper atmosphere chilling you to the bone making you feel woozy and sea sick after your hard nights partying for candlemass in Seagate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Around 3 hours later you quickly to send through a hail of atmosphere roaring against the whole zooming through the upper atmosphere and descending down shaking rattling and rolling as Aryan fights to control his airship.&amp;lt;br/&amp;gt;&lt;br /&gt;
You and Arona step out on the ground in the run in an ounce is another safe arrival in another happy customer is you lose your lunch and breakfast all at once on the ground is your complexion is green from the tumultuous journey.&amp;lt;br/&amp;gt;&lt;br /&gt;
As you and Ron and cast your eye round ruined city of Alexandria the white crisp clean marble promenades only marked by the Ruined buildings and fallen columns.&amp;lt;br/&amp;gt;&lt;br /&gt;
The city has an eerie quiet to it. Aryan puts his airship Away in his pocket.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can tell that you&#039;re being discreetly watched by somebody from a distance but her hard to spot where you set up camp have a late lunch work out a site that you can easily defend and then begin to Scout the city. You both stay together and quietly movements the mini buildings the city must have been something splendid and it&#039;s Heyday heaven knows why such a magnificent city is this has been left empty for so long. After half an hour or so maybe as much as an hour you come across three women who are standing on the&lt;br /&gt;
opposite side of a canal and wish to talk to you from the safety of some distance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a thick accent you don&#039;t recognise the language that that fluent in but quickly revert to dwarvish Elvish common in encephalon common to talk to you both things middle-aged woman.&amp;lt;br/&amp;gt;&lt;br /&gt;
They ask you what brings you to the city. Since you like in your guide or local information or indeed any way of finding out about or contacting the god Hermes away Avatar of Hermes you decide that perhaps talking to the locals and being Frank with them is perhaps the best approach Aryan text the lead since he is a Paragon of Manly virtue.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can see that these three women hanging off Holmes every word listening to the patter of his conversation would rule of his conversation as he leaves words hand in the air just long enough to be tantalizing you can see why he&#039;s a man or Paragon.&amp;lt;br/&amp;gt;&lt;br /&gt;
After after a brief time they invite you to cross the Janelle Witcher Ryan does Weisz we&#039;re piano underneath your shoulders and picking you up at leaping across the 34th and landing on the other side which the three women look particularly dazzled with.&amp;lt;br/&amp;gt;&lt;br /&gt;
They lead you to the temple and introduce you to the high priestess who after discussing your plight agrees to summon the Avatar for you.&amp;lt;br/&amp;gt;&lt;br /&gt;
They tell you that they site at the ship city that you are in is infested with Gulgong and is not safe. After a virtual that night would last many hours a mighty man or Avatar perhaps into the room at fast speed he&#039;s dressed in a classic toga that both of you recognising the lunar Empire and both of you feel as if you are in the presence of something great he sits down and introduces himself is Hermes messenger of the gods at disposal how can I help you explain the situation everyone is aghast at the outrageousness that the drought and gone to Hermes looks unfazed.&amp;lt;br/&amp;gt;&lt;br /&gt;
You thanks for your help says if you need his assistants later please call on him now that he knows did rawa up to terrible things he will instructors priestess has to take care. All in all the four of you sitting quietly round a fire pit in the middle of this fast and mostly deserted but well maintained Temple has a dairy quality to it Aryan and Hermes get on well and talk about mini stories that both of them have been on.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the morning when you both awake at the pre sisters make you breakfast which a simple flatbread I was some cheeses are gherkins or some sort of pickled pork dried fish the end and you quickly leave heading back to see kit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Aryan text you up on his airship wants more this time do minion through the atmosphere fast speed leaving allowed shockwaves behind you Breitling and roaring a small section of the side of the ship seems to fall off at the part when Point City points out the huge vapour trail this thing is leaving behind you is you Rowe hi into the sky only to come down less than 8 hours later above Seagate blooming back through the atmosphere once more shaking rattling at roaring all the way to the ground it is quiet in deserted part Seagate with nothing much goes on...&amp;lt;br/&amp;gt;&lt;br /&gt;
Both of us after no time at all make it back into Seagate proper.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Ice 817wk&#039;&#039;&#039;&lt;br /&gt;
I rest and recover in Seagate. No news is good news.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Snow 817wk&#039;&#039;&#039;&lt;br /&gt;
Another joruney and i detail my notes here. &amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly take action You get an astrology reading done at the Guild. &amp;lt;br/&amp;gt;&lt;br /&gt;
Following the advice from the astrologers - you know you are looking for a lake in the shape of a dogs paw with a bone to its East. Reviewing the old maps and charts of Delph at the guild you spot a likely location that the terrain could match the astrology reading .&amp;lt;br/&amp;gt;&lt;br /&gt;
You round up your team of volunteers and fellow guild members, being Sooty, Aryan, Turf, Callas and Kilroy. Fully equipped with arms and armour you head off to island of Delph. Under the protection of a range of scry guarding magics you head out knowing you are not seen by the night sky.   Travel -&amp;lt;br/&amp;gt;&lt;br /&gt;
You all travel on this strange shiny metal Aeir ship which flys high into the sky and the cold and wind is fierce and strong but you arrive safely in the area of Delph around 12-14 hours later. You land on the hot tropical jungle floor where the Aryan take a minute to put his ship in my bag and Callus quickly moves you from the area, by way of falling into a earthen hole down, down and out of a door in some far off location. It is very unsettling on the stomach.&amp;lt;br/&amp;gt;&lt;br /&gt;
When descending Aryan quickly recognises the area as that of the astrology readings you see a a camp discreetly hidden on the Shoreline.&amp;lt;br/&amp;gt;&lt;br /&gt;
Looking around you have arrived high in the mountains that make up the main range in the centre of Delph you can see the signs of a large city state in the south. Realising that this must be Misra the Drow city that Sooty has spoken of you head north for a few days. Sooty points out the area and guides your group. Moving high above the island you see no signs in the distance of the legendary city of Athens by the Sea. &amp;lt;br/&amp;gt;&lt;br /&gt;
The area is dominated by tropical jungle which is hot and harsh with a dry heat that pains the eyes after only a few hours. In the east of Delph is a large white desert with something in the central area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Again by falling through the earth with the use of Callus earth doors which king to open and slammed last great the head of you allowing you to tumble Head Over Heels through the Earth you come out close to camp. Sooty, Captain Blood and Kilroy quickly spot four guards and two elementals and a couple of imps or small devils guarding the camp of tents.&amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly to descend on the camp, killing and destroying all of the guards buy assassination without even alerting the main camp. After a bloody and ferocious fight for 4 minutes all of the Drow are killed. Once the dust settles with all of the drive-in did you manage to spot that the drow have regrouped and spirit form and have cast magics would result in a total of 12 Falling Stars, and the area is extreme.&amp;lt;br/&amp;gt;&lt;br /&gt;
The undead Spirits of the recently fallen Drow, seem to be as powerful as when they were alive and the combat lasts another 15 minute of fight before you destroy them once again. All of the spirits do not seem to be undead and they clearly ignore area of effect magics spells and Aryan and Turf kill most of them only to be saved by Serendipity who manages to kill four succubi in a pulse in melee combat. You manage to collect up a small sack of Drow parts after the combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
Serendipity quickly leaves in a flash, manages to hunt down and kill all four of the mages that managed to flee through a portal back the way they have come. Serendipity also manages to spot that the Drow group is being pursued by a large six legged reptile which is the size of for elephants.&amp;lt;br/&amp;gt;&lt;br /&gt;
You find that Captain Blood looking backwards thru time, and the Drow have taken care to hide an item (a scroll case) not in this world. Once this is known you are able to find it in the spirit realm. Itâ€™s a message which is cursed.&amp;lt;br/&amp;gt;&lt;br /&gt;
You return to the Guild. The curse is removed. The message is for the God Hermes, and has a power work to get him to do something for you. The rest of the instructions or orders are in a code.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
Pertinent rumours from local Seagate contacts.&lt;br /&gt;
&lt;br /&gt;
Rumours indicate a group of off-worlders came through a portal somewhere in the Sea of Grass and have gone into hiding.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that this is something that could impact on the Drow situation, or may be utterly unrelated.&lt;br /&gt;
&lt;br /&gt;
Perhaps something for someone with Sea of Grass contacts to follow up though I&#039;ll DA the portal I know of that can connect off plane for information.&lt;br /&gt;
&lt;br /&gt;
A few other rumours were gathered but seem either standard WK politics or too fantastical to be true. To avoid overlap with others future plans are to start establishing a network in Pasifika aimed at getting onto the trade ships and get some information out of the Empire of the Sun that way, and possibly also investigate if there is any connection from the Drow city of Misra on Delph to the Drow on the Elven Isles.  Other interested guild members in working from this side of things are also invited to contribute.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
; Background&lt;br /&gt;
: From the markets of Seagate, Tycho and the Five Sisters large purchases in both food and supplies have been made.&lt;br /&gt;
&lt;br /&gt;
; Borovia&lt;br /&gt;
: Rumour has it the Drow Commander in the Borovia area is [[Lady Dunmer Moriquendi]] (Terranova). She is an excellent Military Scientist &amp;amp; Mage. She has complete local clan (Moriquendi Clan) support and he has two elite bodyguards.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
Rumour has it that the King of the [[Western Kingdom]] is sending The [[Konigburg#Forces_in_the_City|King&#039;s Rapiers]] to remove the Drow from Borovia at his sister&#039;s request.  These were previously known as The Tricorne Hobbits of the King&#039;s Rapiers.&lt;br /&gt;
&lt;br /&gt;
This elite band of 200 Halfling Fighters (and occasional Mage) has great stature in the Western Kingdom as the loyal protectors of the King. All are well dressed and have red tri-corn hats.&lt;br /&gt;
&lt;br /&gt;
[[Alfheim#Youthful_Expectations|Sir Celladoor Bladekind]] is now appointed by the [[Alfheim]] Court to lead the expedition int the human lands to free it of Drow. He is a fast mover and it is expected that he will act within the year. He mostly has the support of the [[Beltan Elves]], who are led by [[Captain Willowhelm]].&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
Agents have seen a large army (maybe 1,200) of tall [[Kinlu]] people arrive in the [[Sweet Riding]] and head south-east skirting [[Brastor|Brastor Holdings]] and at night moving towards [[Novadom]].&lt;br /&gt;
&lt;br /&gt;
==== SilverFoam ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point 001&#039;&#039;&#039; &#039;&#039;Confidential overview of [[Superstition Mountains]] forces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;Note from GM - this page is and content is automatically Confidential for game play reasons. --[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 15:42, 16 April 2018 (MDT)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(a) led by &#039;&#039;&#039;[[Clan Chief Dunbait Hammerstrong III]]&#039;&#039;&#039; &amp;amp;mdash;  ~390 years old. He is a strong supporter of the Axe Alliance. &amp;lt;BR&amp;gt;&lt;br /&gt;
He is loyal to his friends and is popular among his clansmen. He is a friendly and good natured Dwarf. &amp;lt;BR&amp;gt;&lt;br /&gt;
His Father died in the Dark Circle Wars. His mother is now retired to outsider ways of life and is said to be an accomplished shaper &amp;amp; magician. &amp;lt;BR&amp;gt;&lt;br /&gt;
Has two Captains: [[Clan Leader Norgram]] &amp;amp;amp; [[Chieftain Kragview Lomhead]].&lt;br /&gt;
&lt;br /&gt;
(b) Population:  General population are mostly made up of Dwarves [12,000 ish] &amp;amp;amp; a few hundred Hobbits.&lt;br /&gt;
&lt;br /&gt;
(c) When needed, The [[Borovia]] and [[Superstition Mountains]] levy of three commands of 1,200 regular totaling 3,600 Dwarves, Humans and Hobbits.&amp;lt;BR&amp;gt;&lt;br /&gt;
This is independent of the [[Axe Alliance]] forces&lt;br /&gt;
&lt;br /&gt;
==== Turf ====&lt;br /&gt;
Coordinating infiltration of the [[Elven Isles]] with the Elven Court. This is lead by Mistress [[Quillian Warthold]], who leads a team of [[Quillian_Warthold|Elvendar Scouts]] and water mages.  A limited number of enchanted cords are available to people who will spend time on the Isles.  Quillian Warthold is expected to be leading the 1,200 Elven Scouts and Rangers. 200 Sea Elf scouts &amp;amp; water mages. At this stage the Elves are expected in Seagate sometime in 818 WK at [[Grace Wind Estate]] in Carzala, and they will arrive by flying [[Beltan Elves|Beltan]] ship.&lt;br /&gt;
&lt;br /&gt;
==== Sebastian ====&lt;br /&gt;
Is planning to establish a merchant and crafting houses in Borovia. Will be available to any spies/infiltrators as a resource;  smuggling, infiltration opportunities, bolt holes, healing, fatigue recovery etc. Can setup runes portals. Has 50 artisan skills and create whatever is required - needs a guards uniform? a document with heraldry? a dagger smithed with a drow houses heraldry? etc.&lt;br /&gt;
&lt;br /&gt;
Some of the Rangers within [[Brastor]] have reports that traders in the east of [[Brastor]] say that when in the [[Gatar Depression]], they noticed &#039;strange lights &amp;amp; sounds&#039; coming from the evil Dark Watch town in the area. They avoided it.&lt;br /&gt;
&lt;br /&gt;
They did say that they had trouble crossing a large disturbance in the ground which was 50 foot across and cut into the ground left and right for as far as the eye could see. It was as if some giant stand monster had ripped up the ground.&lt;br /&gt;
&lt;br /&gt;
Scouts have seen a large army (over 500) of tall [[Kinlu]] people arrive in the [[Sweet Riding]] and then lost them heading south-east. We noticed a small band of 10 people heading towards the [[Superstition Mountains]].&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
Is planning to setup a spy network in Borovia. Is recruiting experienced spies from the Borovia refugees, this will take some weeks. &lt;br /&gt;
&lt;br /&gt;
Its reported that some people seem to be undertaking scouting training on the edge of in [[Borovia Hold]].  From agents in the [[Western Kingdom]] is the rumour has it that Lady [[Katerina]] of Borovia has gained the support of the King and he is said to be about to deploy [[The Kings Rapiers]] to sort out the issue with Borovia.&lt;br /&gt;
&lt;br /&gt;
=Autumn 817 WK=&lt;br /&gt;
[[Image:BF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 17th 2018 player time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
&lt;br /&gt;
Trade from Pasifika going west is pretty much non existent at present, so [[Pasifika]] appears a dead end for following leads on the Drow lands or the Empire of the Sun.&lt;br /&gt;
&lt;br /&gt;
However there are already reports from the Drow city of Misra on [[Delph]] indicating that their Sea trade appears to be suffering due to some kind of anomaly, possibly some kind of magical pool which is presumably in their harbour.&lt;br /&gt;
&lt;br /&gt;
Reports of large groups in the [[Sweet Riding]] also appears confirmed as I spotted tracks of a group of about 500 while on my way to [[Sea_of_Grass#Beth_Salem|Beth Salem]], hopefully these are just part of the group from Kinlu reported by [[Jedburgh]] rather than another group.&lt;br /&gt;
&lt;br /&gt;
--[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 02:26, 17 April 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
====Alandis====&lt;br /&gt;
Report from [[Dylath]] and [[Terranova]]&lt;br /&gt;
&lt;br /&gt;
The talk on the street is that the War Party amoung the cities is said to have gained more power with some form of &#039;&#039;&#039;magical pool in a far off land across the sea&#039;&#039;&#039; - maybe the [[Elven Isles]] as we know they are involved supporting the [[Infected Prince Smith]] to be granted permission to come to Borovia by [[Lady Dunmer Moriquendi]] who is said to work for Supreme Commander [[Lady Dokkalfer Moriquendi]].&lt;br /&gt;
&lt;br /&gt;
Talk on the street is that Dinossz City regular troops who are being lead by Sub Commander [[Gredia Dinoss]]z are working with the [[Infected Prince Smith]] in the [[Borovia|Borovia mines]]. &lt;br /&gt;
It is said that the Dinossz City will gain much standing and honour if they open the sacred crypt in Borovia.&lt;br /&gt;
&lt;br /&gt;
They have been trying to raise the money to get from one of the allies, Count [[Kree]] Taijin to return to Borovia to help with the mid winter ritual.&lt;br /&gt;
&lt;br /&gt;
I will send for information in regards of the &amp;quot;Black Fleet&amp;quot; of [[Lord Azzur]] involvement in this plan. Lord Azzur and Dylath had trading agreements in the past and may be still involved in troops. &lt;br /&gt;
&lt;br /&gt;
I will also make my way to Borovia, help Kel in setting up the spy network and infiltrate the mines as a Drow and find out more information.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
The trip [by Ishamael] to [[Tycho City]] was boring and normal. Merchants want to sell you everything and everything is for sale.  Taking a ship to the [[Five Sisters]] you spot a couple of others onboard and they appeared elven by aura but looked like humans. They introduce themselves as the [[Elemental Brothers]].  For the most part they kept to themselves but when you do get a chance to talk to them you find out they are from [[Asan|AÅ›an]] but you notice they make a few mistakes in what they are saying about AÅ›an. You leave them alone.  Your ship arrives safely in [[Adjepbar]] and discretely following them you find out they meet a small cutter bound for [[Kirkul]].&lt;br /&gt;
&lt;br /&gt;
In Adjepbar the city is a hive of activity with many ships, cargos and crews all coming and going each day. You made contact with a few old friends that informed you of solid rumours about the local Hobbit rulers &amp;amp; guilds concerns about people from other lands trying to gain influence over the mystical &#039;&#039;&#039;[[Saktekorum|Blue Sands]]&#039;&#039;&#039; trade.&lt;br /&gt;
&lt;br /&gt;
Contacts in the town guards (Dwarves from Superstition Mountains) point out odd trading ships sailing under the AÅ›an flag.  None appear in port while you gather storied over the week. You spot a location on a roof top where someone is engaged in laying out stones in patterns to pass information along to someone watching.  Your contacts will try to follow up on it over the next months.&lt;br /&gt;
&lt;br /&gt;
Returning to [[Novadom]] City after a couple of days you take note of - Local merchants supplying Dwarven traders in the foothills out of town, with large amounts of imported food which does not seem bound for the [[Superstition Mountains]].  Novadom city is still a smelly swamp town - mostly fill of unclear swamp people of low standards.  You note with some satisfaction that the new improved trade road to the north is bringing more merchants to Brastor.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
# [[Katerina]] the King&#039;s half sister is former Countess of [[Syborite]] and is married to Baron [[Silverfoam]] of Borovia.&lt;br /&gt;
# [[Alfheim#Youthful_Expectations|Sir Celladoor]] based out of the offical Elvish home in Carzala [[Grace Wind Estate]]. He is said to be a halk when it comes to dealing with issues.&lt;br /&gt;
# No sign of [[The Kings Rapiers]] near the Borovia border. Some traders have been spotted taking small shipments by wagon and barge into the area.&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
You [Jedburgh] head to the [[Sweet Riding]] and spot the trail of the large group that appeared in the area some weeks ago.  Clearly they came by portal. Often this area is a portal to the [[Pasifika]] area. After quickly scouting and following them you find you are not alone and that there are other scouts in the area.  You see that the group of over 500 people are from [[Kinlu]], given the style of dress, and they are heading to [[Novadom]]. You spot that the [[Kinlu]] scouts have made contact with Dwarves in some form of well hidden depot in the foothills outside [[Novadom]].&lt;br /&gt;
&lt;br /&gt;
==== Aurora ====&lt;br /&gt;
[https://drive.google.com/file/d/1sV0GPOk9S-i3ACPLIFlialuH36H3z0Jl/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has a rumour, from Giacomo Casanova, that the waters around the [[Elven Isles]] are no longer safe for the wise to swim in.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obtain information from the Guild Library.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You find out many things in the Guild Library. Of note - a cloud like the one reported allowed for some form of undead to move within them. You also find out the missing recipe for herb cookies, which are made from cloud dust and will charm earth elementals to ignore you when flying. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She will then take a Cloud to the Elven Isles and bail out on her own Air Wings. Upon encountering the cloud that Aryan reported, she will hover inside it to see what she can find out using Detect Fumes, Eyes of the Fae, and Sense Mana talents. Her [http://dq.sf.org.nz/AmuletofJasper.pdf Amulet of Jasper] should protect her against any necromantic effects.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heading on a cloud to the island you spot others on a cloud also at 10 miles out and they are heading in the direction of the Western Kingdom from the Elvish Isles. It is unclear if they spot you.&lt;br /&gt;
The flog over the island is thick and cold as already reported. With your excellent vision you see a very unusual sight which is a school or large flying creatures which turn out to be some form of animal growthed sharks. These sharks do not spot you. Your amulet protects you from any negative draining effect. Your research and study of the cloud and fog bank, for two weeks, flying on the edge of it, reveals that the icky air making up the cloud is coming from a hole in the ground many miles away. Putting two and two together - The Guild library says that location is the old site of the Elvish Navel base on the Elvish Isles. As it is many miles away you can not see it with the naked eye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giacomo Casanova then brings to Aurora&#039;s attention - Rumour has it - Lady Celene of Alfheim, Ambassador to the Western Kingdom is rumoured to be about to give a gift to the new [[The Kings Rapiers | Kings Rapier]] Captain, once appointed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting an invite proved to be rather easy so, it didn&#039;t take long for &#039;Lady Dawn&#039; to head for [[Konigburg]] to attend that ceremony.&lt;br /&gt;
&lt;br /&gt;
==Harvest==&lt;br /&gt;
[[Image:BFH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 19th Player Time&#039;&#039;&lt;br /&gt;
====Clementine====&lt;br /&gt;
Received this letter under King Ulric&#039;s seal&lt;br /&gt;
&amp;quot;Clementine in this time of need [[Ulric Schwarzrotgold|His Royal Highness King Ulric Schwarzrotgold]] has agreed to charge you with&lt;br /&gt;
orders to come to the aid of the Crown -&lt;br /&gt;
You are to come to [[Konigburg]] at best speed, and take command and lead the [[The_Kings_Rapiers|Kings Rapiers]] on an important mission for the crown. You will be given a 50,000 sp to pay for this important mission.&lt;br /&gt;
You are ordered to take the Kings Rapiers from Konigburg to the border of Borovia, and remove the Drow from Borovia. It is expected that this road trip will take three months to complete. We want you to be in place by the beginning of Autumn 818 WK. If you need greater assistance the King would like you to be aware that &#039;[[Katerina|Lady Katerina]]&#039; the King&#039;s half sister, and former Countess of Syborite is married to [[Silverfoam|Baron Silverfoam of Borovia]]. The Crown understands that Baron Silverfoam of Borovia has ship transport and additional funds if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have been informed that the cost of this action would cost ~100,000sp but it is known that the Rapiers only have a war chest of 35,000sp.&lt;br /&gt;
&lt;br /&gt;
Considering that portals are involved it occurred to me that I once had the Sceptre of [[Ulric Schwarzrotgold|King Sigusmund]] which is a portal destroying the device. This is now housed in the Michaeline Fortress? with the rest of the regalia, which I hear has recently been attacked (can&#039;t find it on here though, does anyone know about this?). Either the bads want them or to deny them to us. We should take it into safekeeping ASAP.&lt;br /&gt;
&lt;br /&gt;
====Alandis====&lt;br /&gt;
report from the voices of the streets about:&lt;br /&gt;
&lt;br /&gt;
;[[Missy Ratajkowski]]&lt;br /&gt;
[[Lord Azzur]] of Calder is romantically involved and is said to be in love with the capable and alluring Elven courtier - Missy Ratajkowski who is said to have been rescued by Lord Azzur from the Drow in the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
She is said to be the most one of the beautiful woman in the Western Kingdom, and this is supported by the fact that she turns heads in public and people stop in the street upon seeing her. Even your agent has said that his heart skipped a beat when seeing her. &lt;br /&gt;
&lt;br /&gt;
She is known to speak many languages and is said to be a good and kind person who loves poetry song birds and kittens. She has given arms to the poor and supported many issues within Calder and courtiers have noted that she receives letters from any that have had the good fortune to deal with her.&lt;br /&gt;
She is said to be on good terms with [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who are both trusted servants or agents or henchmen for Lord Azzur.&lt;br /&gt;
&lt;br /&gt;
;[[Master Bluevane]] &lt;br /&gt;
Agents in [[Dylath]] inform me that that Master Bluevane has become heartbroken over a woman from over the sea and they speculate that this may be [[Missy Ratajkowski]]. Others in Dylath do not think Master Bluevane is capable of love and think something else is going on. This is only confused but others thinking that his love is dead, and may have been a sacrifice in the pits of the Dylath temples.&lt;br /&gt;
&lt;br /&gt;
Alandis suspect that if Missy Ratjkowki may be a powerful ally against the drow. It may be worth getting more information about her.&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
&lt;br /&gt;
Goblins were found coming through the [[Sea_of_Grass#Beth_Salem|Beth Salem]] portal on the [[Sea of Grass]], interrogating them revealed that the Drow somewhere on Alusia have been throwing goblins into a portal in attempts to send them places.  According to this group of goblins most of the groups died in the attempts.  This suggests that the Drow are using some sort of brute force method to try and subvert portals, which may be how they have done it in Borovia and the Elven Isles.  A proper divination may tell us more.  For now Sooty will continue his watch and make preparations for more investigations in the Delph region.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
For your day job you have found a role in helping to training many of the Borovian levy. You where roped into supporting a small group which although they do not say directly - are clearly in your eyes&lt;br /&gt;
# training to get ready to be deployed into Borovia and maybe the Elvish Isles&lt;br /&gt;
# they are getting together with the support of some unnamed merchant prince in Brastor covert equipment for to use.&lt;br /&gt;
# they have these bombs which when let off on the ground create a hole which vanishes after a short time.  Items can be hidden in the hole. It can somehow be opened later on by the person using the bomb.&lt;br /&gt;
&lt;br /&gt;
You find out that - Clan Chief Dunbait Hammerstrong III - is planning on hosting a gathering of those wishing to resolve the Borovia Drow problem. You also learn about Princess &amp;amp; War leader Mordrin is Princess of the Path (walks in the world) and a great war leader and she is able to call the Axe Alliance to arms.  Many legends speak of this and her ability to re-open and re-start the Great Forge &amp;amp; Furnace.&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
Spend a month tracking down and following some very clever scouts in [[Carzala]].  After three weeks of tracking and following, as it turns out, three different groups you manage to with the assistance of some of the Duke&#039;s men manage to find and confront them which quickly turned out to be a showdown.&lt;br /&gt;
&lt;br /&gt;
After the dust settled three dozen people are dead. The groups that you engaged used Wiccan and Rune magics. Once the Duke&#039;s men took the bodies of the Guard back to Seagate to be healed, you continue to track all of these odd locations that they have spent time. At the first location you find that a large family crypt had been opened and hidden behind a secret door is a newly crafted underground cave, which contains a ring of small standing stones which could be used by a rune mage. At the other locations you find hidden boltholes of weapons and food and outfits for fitting in within the general population of Seagate.&lt;br /&gt;
&lt;br /&gt;
The investigation at the guild of the other dead bodies revival that two of the five are Drow and three are Humans.&lt;br /&gt;
&lt;br /&gt;
Both of the Drow are Rune mages of good level of spells, with a wide range of spy skills. One of the Guild Necromancers points out they used some form of blood magic so we are not able to speak to the dead. It is questionable if they can even be resurrected.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
A message from one of his contacts in the town guard of [[Adjepbar]] informs that the twins ([[Elemental Brothers]]) that went to&lt;br /&gt;
[[Kirkul]] in the [[Five Sisters]], are looking for someone, which after doing a few days of checking at the Seagate Adventurers Guild, is probably [[Janx]].&lt;br /&gt;
&lt;br /&gt;
A friend within the entertainment sector wrote from the City of Sanctuary. She has information that she thinks some Drow are in town wanting to recruit a three troupe of entertainers, for the next years service.&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
Training a small group for infiltration.&lt;br /&gt;
&lt;br /&gt;
[[Lord Azzur]] of [[Calder]] is romantically involved and is said to be in love with the capable and alluring Elven courtier - [[Missy Ratajkowski]] who is said to have been rescued by [[Lord Azzur]] from the Drow in the [[Elven Isles]]. She is said to be one of the most beautiful woman in the Western Kingdom, and this is supported by the fact that she turns heads in public and people stop in the street upon seeing her. Even your agent has said that his heart skipped a beat when seeing her.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is known to speak many languages and is said to be a good and kind person who loves poetry song birds and kittens. She has given arms to the poor and supported many issues within [[Calder]] and courtiers have noted that she receives letters from any that have had the good fortune to deal with her. She is said to be on good terms with [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who are both trusted servants or agents or henchmen for [[Lord Azzur]]. Your agent in [[Calder]] reports that both - [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who work for [[Lord Azzur]] would be worth watching.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You also find out that - [[Clan Chief Dunbait Hammerstrong III]] - is planning on hosting a gathering of those wishing to resolve the [[Borovia]] Drow problem.&lt;br /&gt;
&lt;br /&gt;
==== Turf ====&lt;br /&gt;
&lt;br /&gt;
You spend a few days getting out to the Elvish island. When on the Island you find, enhanced vision and/waterproofing will let you see thru the fog over the island.&lt;br /&gt;
The mystical Sea Elf town is mostly located offshore underwater with minor elements (large village size) on shore. When putting your head underwater briefly near the Sea Elf town - the song coming from it is clear and strong. You spend three days battling the effects on your very soul of the wonderful call - always knowing that it is there and it is the most wonderful thing you have heard in decades. It calls to you - calling you home like something wonderful. You know at some level deep down it is clearly of huge danger to you. It dawns on you days later that all of the above effects are because you resisted the magic.&lt;br /&gt;
The main elements above the waterline are servicing ships half a dozen ships which eyeballing from some distance either look like they are from - Destiny, Eltrandor, or Brandenburg.&lt;br /&gt;
&lt;br /&gt;
Swimming close you can see one of the ships is an old refitted large Cog. They have their names painted out and over a couple of days, you can up close listen to the tones from people who are clearly from Brandenburg. You overhear a conversation about two locations which you know are in Calder city in Brandenburg.&lt;br /&gt;
You can see that the people on the ships are servicing smaller craft which heads to shore and vanishes into the terrain on the coastline. Spending a couple of days viewing this they are only able to keep the illusionary terrain up for at best it seems 22 hours a day.&lt;br /&gt;
&lt;br /&gt;
When its down you can see a cave on the edge of the bluff which inside looks like it leads to some man-made structure. Light comes from inside and you can see (from across the bay with your spyglass), many humans and Ogres (given the size) working on some form of an ancient ship. This is clearly the rumored ancient Elvish navel base.&lt;br /&gt;
&lt;br /&gt;
==== Sabastian ====&lt;br /&gt;
&lt;br /&gt;
In the south of [[Brastor]] at the head of the [[Champion River]] the [[Temple of the Knights Templar|Temple of the Knights]] an entity was disturbed while doing some form of investigation at the temple. In the resulting combat many guards were killed and other Knights who quickly came to their aid also suffered wounds. After checking the description at the Guild you quickly work out that the reported intruder was one of the [[Janx]].&lt;br /&gt;
&lt;br /&gt;
Merchant news -&amp;lt;br&amp;gt;&lt;br /&gt;
Your merchant contacts in [[Novadom]] report a huge band of soldiers and warriors who are clearly Drow are working with the Drwarves outside of Novadom. They have moved off down the coast south, from Novadom. Someone in many markets across many citys (Arzdorf to Tycho) has been attempting to purchase St John&#039;s-wort. Many tons of St John&#039;s-wort has been stolen in Brandenburg which only has increased jitters in the market. The demand is well beyond normal. Prices for this are expected to go up.&lt;br /&gt;
&lt;br /&gt;
==== Aurora ====&lt;br /&gt;
[https://drive.google.com/file/d/1n_NiGfUxoEFMetjocFM82eeiIqklRXOx/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turned out, I spent the entire month in [[Konigburg]]. There were a lot of events and parties to attend and I used what opportunities I could to gather more information about what was happening in [[Borovia]] and what the feelings were about the drow situation. Of course, such a rich lifestyle required much expenditure, roughly 25K. Still I rose rapidly through the Court and got the chance to see and meet King Ulric as well as several of the more important members, so I&#039;m learning real stories and rumours. Still, these things take time, and I estimated I&#039;d have to stick at this lifestyle for the rest of the season in order to make headway. Still, it could be worse. The food is really excellent and the accommodation, even in the outer circle, is nothing short of amazing. The bed is like sleeping on a soft fluffy cloud. Plus there&#039;s always something interesting going on. I&#039;ve made a lot of friends who want to spend time with me and I&#039;m enjoying the company. High stakes gambling is also popular but I try to be careful that I bet only what I can afford to lose. &lt;br /&gt;
&lt;br /&gt;
So, with all of that, I&#039;v managed to gain access to the &#039;salicious underbelly&#039; of the Court which involves a lot of courtiers who engage in more &#039;seedy&#039; activities while maintaining their proper Courtly face.&lt;br /&gt;
&lt;br /&gt;
One person who I have got on well with is Lady Celine, the elven ambassador to the Western Kingdom from Alfheim. She wants me to become the the advisor to the King&#039;s Rapiers and I&#039;m very tempted to take up the offer. I suspect though she has her own reasons for doing this and I&#039;ll probably owe her a few favours for her support. Still, that also could be useful for our efforts. &lt;br /&gt;
&lt;br /&gt;
What I have found out, that is relevant, that King Ulric plans to appoint [[Clementine | Baron Clementine]] of Seagate to lead the mission of the Rapiers to [[Borovia]].&lt;br /&gt;
&lt;br /&gt;
==Vintage==&lt;br /&gt;
[[Image:BFHV.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 24th&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Turf===&lt;br /&gt;
:Snuck  into cave Drow are hiding under illusion, three large ships being assembled. On day 9 fifty extremely well dressed and appointed Elves (Drow) mages arrrive, with Incubi are setting up. &lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sebastian===&lt;br /&gt;
:Discovers the Kings Regalis stolen from Temple in Brastor by the Janx. Give chase and many die, the Janx wealds a portal with such skill it cuts people in two.&lt;br /&gt;
:Begin economic actions against the Drow using merchant house.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Kel===&lt;br /&gt;
:Continues assembling spy team from spies that fled Borovia&lt;br /&gt;
:Discover the Ruby Scourge is active with a mind controlled Kree.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
[https://drive.google.com/file/d/149oBxqftSA_ibBysNEl2QpXOmG6tFaKb/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has been an eventful month. Lady Celine had me investigate a group of courtiers (one man and three women) who were engaged in activities that would cause massive scandal if news of their activities got out. Fortunately I was able to ascertain who they were. It was planned to deal with this quietly and discretely but then two young men from [[Ormond]] committed murder/suicide. It seemed unconnected but I got suspicious when all the underground activity ceased. Plus I was being distracted by six young men evidently wanting to gain my attentions. All of them were from [[Eltrandor]] and, frankly, some of their suggestions for activities were ..... rather odd. Some of them were even on the level of questionable. Mind you, I do jump off perfectly good clouds for recreation.&lt;br /&gt;
&lt;br /&gt;
Between Lady Celine and myself, these six men were investigated and one of them could actually be useful for our plans. So I allowed him to court me for a while but frankly, after the third week, I broke up with him ... as instructed.&lt;br /&gt;
&lt;br /&gt;
Halfway through the month Clementine was received by the King and was charged with the command of the King&#039;s Rapiers. I was also appointed the Queen&#039;s first advisor to the Rapiers. This was confirmed at the banquet that evening, at the headquarters, that 1,500 people attended.&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
&lt;br /&gt;
Tegan and I arrive an hour before dawn in the far off land of Terranova in the city of Dylath. We spend a few weeks getting up to speed with people, factions and knowledge about the area once again. We deliver the large amount of money to Dylath to be able to fund your spy network.&lt;br /&gt;
&lt;br /&gt;
Reports from agents in Dylath tell us of these interesting things that are of note -&lt;br /&gt;
&lt;br /&gt;
Winter 815 WK&lt;br /&gt;
Some issues within the cities of Dylath and Bowlaw. Rumours of Master Bluevane behind the killing of some spies.&lt;br /&gt;
Ritual in Borovia failed because of guild activity - â€˜A Doomsday Like Any Otherâ€™. Some spies go missing. Large scale excavation and digging in Borovia. Lord Azur crew continue to refit ancient ships under the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
Winter 814 WK&lt;br /&gt;
Fallen Fawn first ritual in Borovia fails. A report from the records in Dylath come in as follows ....&lt;br /&gt;
&lt;br /&gt;
Winter 803 WK&lt;br /&gt;
The deputy of the War Party announces that the preparation for returning across the sea has been reviewed and everyone has come to an understanding, given the important legends. Party for â€˜The Free Wheelâ€™, declares their withdraw from the War Party.&lt;br /&gt;
&lt;br /&gt;
802 WK&lt;br /&gt;
Six members of the War Party die in accidents and are replaced by other prominent family members.&lt;br /&gt;
&lt;br /&gt;
801 WK&lt;br /&gt;
Two independent &amp;amp; dissenting city states of Dylath and Bowlaw do not support the Supremacy of Commander Lady Dokkalfer Moriquendi.&lt;br /&gt;
&lt;br /&gt;
800 WK&lt;br /&gt;
The locks to the Golden and Copper doors within the ancient armory at â€˜Tee Ra-Milâ€™ are opened by Lady Dokkalfer of Moriquendi proving her Supremacy as Commander.&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Little of note happened within my area of interest this month.&amp;lt;br&amp;gt;&lt;br /&gt;
However I will be carrying on with my plans to enter Misra on Delph next month, so anyone with advice on this matter is welcome to contribute, though I can find no record of the guild ever entering this city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aryan ===&lt;br /&gt;
Unconfirmed 2nd or 3rd hand reports...&lt;br /&gt;
&lt;br /&gt;
; [[Reeve Stephen Willowtown]]&lt;br /&gt;
He is getting on in age and it is rumoured he has amassed a small fortune, in rare items and a large amount of copper.&lt;br /&gt;
He is a worshippers of Kukulak (Khulian God of Storms), who are a combination of mage along the line of Wicca &amp;amp; Air Mage, with Ice combat magics. &lt;br /&gt;
He is said to have a town house away from Calder which are protected by the Winds and Storms of the North.&lt;br /&gt;
He has a small imp called Woo Woo who is trained in the art of thievery. &lt;br /&gt;
He is collecting ingredients for a love potions. To use on Lord Azzur &amp;amp; Missy Ratajkowski to make sure they are happily in love.&lt;br /&gt;
&lt;br /&gt;
; [[Lieutenant Duncan Sil]]&lt;br /&gt;
He is a ship&#039;sâ€™ captain and a mage, of great skill. He is a skilled Blood Binder, which has allowed him to create and animate his two dozen steel guard.&lt;br /&gt;
&lt;br /&gt;
; [[The Steel Guard]]&lt;br /&gt;
These Steel Guard are animated and enchanted warriors (with magical weapons) which are immune to magic spells, fast and agile and twice as strong as a person. &lt;br /&gt;
They can fly.&lt;br /&gt;
&lt;br /&gt;
; [[Princess Noor-un-nisa Inayat Khan]]&lt;br /&gt;
Princess Noor-un-nisa Inayat Khan is known to be in exile from the Empire of Azuria. &lt;br /&gt;
In 812 WK on her way to take up safe residence in the Court of Duke Brandenburg she stopped off in Calder and â€˜fell in love with the placeâ€™ - read captured.&lt;br /&gt;
In 814 WK her family was cursed never to enjoy the sun by the current Emperor of Azuria.&lt;br /&gt;
Her six maids died within the first three years, living in such a damp &amp;amp; cold harsh northern climate, leaving her alone. &lt;br /&gt;
She does not speak the common tongue. &lt;br /&gt;
She is said to be close to Lieutenant Duncan Sil one of Lord Azzurâ€™s henchmen.&lt;br /&gt;
&lt;br /&gt;
=Winter 817 WK=&lt;br /&gt;
==Frost==&lt;br /&gt;
[[Image:BFHVF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
April 26th&lt;br /&gt;
&lt;br /&gt;
===Turf===&lt;br /&gt;
:One of the six ships ready for departure, the others are months away. [Destruction next action?]&lt;br /&gt;
:The source of the Sea Kraken call which is a stone in a deep well.&lt;br /&gt;
:Discover hiding Sea Elves and a bound air tunnel.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sebastian===&lt;br /&gt;
:Chase the Janx but lose the trail, and lots of lives.&lt;br /&gt;
:The Drow are attempting to get 14 tons of raw sugar cane. Trader offering the &#039;Books of Carroc&#039;.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Kel===&lt;br /&gt;
:Complete the training of Spy team.&lt;br /&gt;
:Rumors received that the [[Ruby Scourge]] is going said to be behind the Drow.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Initial infiltration into Misra was for the most part a success.&lt;br /&gt;
:The legal side of the trip was backed by the Engravers guild of Adjepbar &amp;amp; Izmiraldi of the Five sisters.  With negotiations being conducted over part of a very large loan to the value of 33 million Silver pennies that the Drow are seeking.  No information was gained on what the loan was being sought for.&lt;br /&gt;
:The Drow as expected have a reasonably competent spy network themselves, which was able to disrupt the work of a number of the agents working for us, with several arrests being made.  The arrested were accused of being Destinian spies.&lt;br /&gt;
Some information about the magic pool was gained.&lt;br /&gt;
*  If you drink from the pool it will kill you.  If you then are resurrected you will become death aspected.&lt;br /&gt;
*  Many of the group MoMoLa have used this pool, especially the commanders and officers.  This is the group believed to hold Castle Ravenloft in Borovia.&lt;br /&gt;
*  A lot more of the group are expected to return to use the pool in the near future.&lt;br /&gt;
*  A strange ship turns up out of the fog for two days either side of 15th of the month.  &#039;&#039;Further information from the Guild suggests that this is [[The Black Fleet]]&#039;&#039;&lt;br /&gt;
*  The pool is powered by sacrifices.&lt;br /&gt;
Other information of note.&lt;br /&gt;
*  The MoMoLa have promised the Drow of Misra a permanent portal to Terranova for trade &amp;amp; security.&lt;br /&gt;
*  The MoMoLa are believed to have some adventurers seeking to infiltrate Alexandria to gain the blood of Hermes, and turn Hermes to work for them.&lt;br /&gt;
*  The Drow are using a long term poison that kills by removing the will to live.&lt;br /&gt;
The full report will be available on request.  (See Discord channel)&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
[https://drive.google.com/file/d/10DfHa5_SBvOLrscb4QOsolf_BYo2Bge-/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m worried .... maybe I&#039;ve been compromised. Twelve days of my life have gone missing and I don&#039;t know why. It&#039;s very tempting to fly to Seagate and get Cousin [[Starflower]] to do her mind thing and see what she can find out, but Lady Celine thinks that someone may be protecting me by making sure I don&#039;t know something It may even be Queen Meredith. At least I&#039;m not addicted to &#039;Dream&#039; any more. Celene says it could have been worse, could have been krrf, and I agree. Vile stuff that is.&lt;br /&gt;
&lt;br /&gt;
The last thing I remember doing before the blank was Lady Bess Hardwick, one of Queen Meredith&#039;s ladies in waiting, informing me that one of my &#039;suitors&#039; had purchased an item that will charm elves. If it turns out to be him, I&#039;m really going to be royally angry and will, most likely, go &#039;medieval&#039; on him. I don&#039;t like people messing with my mind. Anyway Bess offered to protect me with a counter charm ... and that&#039;s the last thing I remember. Oh ... so suspicious. I&#039;m also rather concerned about where I was and what I was doing during those twelve days. It could have been something important, Whatever was used on me, it was stronger than the usual Binding Will - some sort of racial thing, Lady Celene said she had her agents tailing me and she&#039;s not overly concerned so I guess I shouldn&#039;t be as well. Still ....... &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t seem to be anything to do with this [[Brandenburg]] thing though. Seems that a good friend of the King has seen sending elves, by cloud, there and selling them into slavery. I managed to smuggle two elven volunteers onto the out going cloud with instructions to report back once they find out what&#039;s going on. So far I haven&#039;t heard back. Maybe it&#039;s time to go to Brandenburg myself and do some very discrete enquires personally. I had also sent my best agent, [[Giacomo Casanova]] on to this problem, who went undercover there, but I haven&#039;t from her either. Hope she&#039;s okay. I want to make sure that there&#039;s sufficient proof before presenting this to the Royal Court.&lt;br /&gt;
&lt;br /&gt;
Aurora.&lt;br /&gt;
&lt;br /&gt;
=== Aryan ===&lt;br /&gt;
Confirming ship count and well info as per Turf&#039;s report.&lt;br /&gt;
&lt;br /&gt;
Observed social activity in Borovia. Updated maps showing the Open Cast Mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
&lt;br /&gt;
In Dylath Tegan and I go undercover setting up visits for next month and trade trips to other cities for dropping off spys.&lt;br /&gt;
&lt;br /&gt;
==Snow==&lt;br /&gt;
[[Image:BFHVFS.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
May 1st&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
As we continue in developing contacts in Dylath we get to know from the Drow records is -&lt;br /&gt;
&lt;br /&gt;
Winter 816 WK&lt;br /&gt;
Ritual in Borovia failed. Request for support from The War Party. A refitted ancient ships from the Elvish Isles sets sail and when changing plan fails &amp;amp; explodes at sea (all hands lost).&lt;br /&gt;
&lt;br /&gt;
Winter 815 WK&lt;br /&gt;
Some issues within the cities of Dylath and Bowlaw. Rumours of Master Bluevane behind the killing of some spies.&lt;br /&gt;
Ritual in Borovia failed because of guild activity - â€˜A Doomsday Like Any Otherâ€™. Some spies go missing. Large scale excavation and digging in Borovia. Lord Azur crew continue to refit ancient ships under the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
Summer 815 WK&lt;br /&gt;
Issues in the Pagan Mountains with Morgor &amp;amp; Ruby Scourge &amp;amp; Kree.&lt;br /&gt;
&lt;br /&gt;
814 WK&lt;br /&gt;
Talk between Destiny &amp;amp; Supreme Commander (for the War Party). Secret Alliance with Lord Azur becomes almost public, and is denied.&lt;br /&gt;
&lt;br /&gt;
Winter 814 WK&lt;br /&gt;
Fallen Fawn first ritual in Borovia fails.&lt;br /&gt;
Ruby Scourge said to move to The Pagan Mountains.&lt;br /&gt;
Large scale excavation and digging in Borovia.&lt;br /&gt;
With the catastrophic loss of Drow life in the Big Push fresh on the minds of the Drow in the Elvish Isles and the continued hit and run attacks on supply lines. A huge attack is mounted against the Sea Elves underwater city and rumour has it everything living within a mile died.&lt;br /&gt;
&lt;br /&gt;
=== Drow Interception Group ===&lt;br /&gt;
Drow interception.&lt;br /&gt;
&lt;br /&gt;
The group intercepting the Drow on Delph consisted of Sooty, Aryan, Turf, Callas, Captain Blood &amp;amp; Kilroy,&lt;br /&gt;
The Drow were intercepted in the mountains of central Delph, by a lake shaped like a dogs paw with a bone to the east, with Elementals &amp;amp; Imps/Devils helping them guard the camp.&lt;br /&gt;
The fight went as well as could be expected though the Drow when killed remained capable combatents in spirit form still, throwing a lot of Celestial magic.&lt;br /&gt;
The spirits were notably not undead &amp;amp; immune to area of effect magic.&lt;br /&gt;
A message scroll was recovered, which was intended to be used to curse/bind Hermes as well as some coded messages.&lt;br /&gt;
&lt;br /&gt;
See #aryan channel in discord for full PDF if needed.&lt;br /&gt;
&lt;br /&gt;
UPDATED&lt;br /&gt;
&lt;br /&gt;
The coded messages were easily cracked once Reading Runes &amp;amp; Symbols was applied to them.&lt;br /&gt;
&lt;br /&gt;
  Great Lord God Hermes&lt;br /&gt;
  We command you with this power word to do what we can not - at your best speed take this message without showing it to the â€˜night skyâ€™ or â€˜to any otherâ€™,&lt;br /&gt;
  the following message to Terminius how is located in that place where mortals can not walk and return.&lt;br /&gt;
  Great lord Terminius, our arcane ritual has failed for the 4th year. I have killed those that failed me, and eaten their hearts so I now have both the power and skill.&lt;br /&gt;
  We no longer think that we can open the crypt and your cell at the same time from the outside. It is not possible.&lt;br /&gt;
  Four attempts and four fails.&lt;br /&gt;
  I have followed the dreams you have given me, and we have been promised the blood that will open the armoury to give us the Dark Skys.&lt;br /&gt;
  Our fifth attempt will not fail. We have new allies and are considering seeking servants of the coin from the city of fate where the waters of sweetness join the sea.  We may charm them to our aims.&lt;br /&gt;
  We may have to destroy the Iruloki Borrese as it only seeks power for itself and the skys say it will betray us and it cares not to even hide its true nature well from us. Such arrogance.&lt;br /&gt;
  We will now redouble our effort to find the hidden Zarovich family crypt from the outside. This is not a small task since the crypt is hidden from the touch or feel of elementals.&lt;br /&gt;
  We have been digging for some time and we are close to finding it. Once found we will open it at next Mid-Winter ritual.&lt;br /&gt;
  You agents Strahd von Zarovich will rise again and join us once the - Dark Skys - returns to Borovia and helps your Janx.&lt;br /&gt;
  To answer your question - Borovia has no navy or fleet for us to Destroy.&lt;br /&gt;
  Look to the east at sunset and the blood in the sky will carry our message in the clouds.&lt;br /&gt;
  Your faithfulfriend, lover and ally&lt;br /&gt;
  Supreme Commander Lady Dokkalfer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aurora ===&lt;br /&gt;
[https://drive.google.com/file/d/1ZrK3w2mSBQ3glikth16yhN4TDoCCJSGM/view?usp=sharing  PDF Document]&lt;br /&gt;
&lt;br /&gt;
Aurora diplomatically reminds [[Sir Callus Kelpenwood]] that she has a manor in [[Highpoint]], and she was staying with her Cousin [[Starflower]] for the sake of her mental health, - &amp;quot;but I&#039;m feeling much better now thank you. Just because she runs a brothel is immaterial, I do not choose to question her life choices. Besides, she can be a real dragon when aroused.&amp;quot; she replies with a smirk. He does point out though that it would not be in her best interest if people in the Western Kingdom Court knew that such a nice Lady/Girl such as Aurora was at a brothel ... her chances of finding a nice man would be greatly limited. She replies that she is not currently looking.&lt;br /&gt;
&lt;br /&gt;
She also comes to the conclusion that her bloodline must somehow run back to an ancestor in Terranova that set up the ancient armoury in the first place. Could there be a tiny teeny weeny bit of drow in Aurora&#039;s bloodline?&lt;br /&gt;
&lt;br /&gt;
She agrees that it may well be a trap but, if Guild members are going in the [[Pagan Mountains]] to do something about it, she&#039;d like to help. Or is there something else that she can do. She&#039;s quite happy to monitor events in Koningberg if that is of help but she&#039;s also concerned about those elves that were being sent into slavery on Brandenburg but Sir Callus reassures her that the matter is in hand. She agrees to leave it in his more than capable hands. She also points out that only Lady Celine knows of her real visit to Seagate. All that anyone else knows that it was a &#039;family emergency&#039; and she needed to consult with her cousin.&lt;br /&gt;
&lt;br /&gt;
Also, if we can get hold of those &#039;agents in Brandenburg&#039; and have them interrogated, that could be useful - if this hasn&#039;t already been done.&lt;br /&gt;
&lt;br /&gt;
She does however point out that she had already promised to help, &amp;quot;a person of great importance whom I should not name&amp;quot; at the beginning of Spring but can only add it may require a trip to [[Purple]]. Maybe dropping off the grid in Spring is a really good idea - just in case they decide they need more blood .... or other body parts.&lt;br /&gt;
&lt;br /&gt;
===Little Dove===&lt;br /&gt;
Elvish Isles&lt;br /&gt;
Road from port to town allows you to travel quickly without fatigue.&lt;br /&gt;
Small camp with a wooden palisade. Magic is hiding a well-established town, which has polished stone walls supported by rough is in vines and wood on the outside and from the jungles in some sort of carnivorous plants snapping and moving trying to eat anything that gets close. Smells of a pungent soporific that because of the stillness of the air keeps at away.&lt;br /&gt;
&lt;br /&gt;
Access Supreme Commander entertaining Master Blackbone and Mr Moriquendi from Borovia. Supreme Commander later that night sends word that she wants your male lead sent to her chambers. You catch the eye of Master Blackbone Moriquendi and he clearly is interested in you. &lt;br /&gt;
*Master Blackbone brings a sack of strange small orbs and a necklace for you as a gift. The orbs are watching eyes from a far-off realm. They are creepy and sinister. &lt;br /&gt;
&lt;br /&gt;
Two days later he returns much the worse for wear but with some stories that you managed to corroborate when you politely made enquiries as to where your lead entertainment has gone -&lt;br /&gt;
&lt;br /&gt;
====[[Lady Dunmer Moriquendi|Lady Dunmer of Moriquendi]] - of Borovia:====&lt;br /&gt;
Said to have many allies within the Clan and Guard. Mr Moriquendi and Master Blackbone Moriquendi are the two bodyguards of Lady Dunmer of Moriquendi.&lt;br /&gt;
They are said to be known to be able to become insubstantial by way of being spectral (visible in the spirit realm and seen as a insubstantial in the real world) at will and are excellent melee experts.&lt;br /&gt;
&lt;br /&gt;
====[[Master Blackbone Moriquendi]]====&lt;br /&gt;
Is an unmatched melee warrior who is skilled at the art of six arm melee combat. Known to be able to see in all directions. Able to cast some Binder magics and is a skilled master Beastmaster, with a Chimera ally. Said to be a member of the [[Moriquendi|Moriquendi clan]].&lt;br /&gt;
&lt;br /&gt;
====[[Mr Moriquendi]]====&lt;br /&gt;
Is said to have been Drow many hundreds of years ago but is different now. Is an very skilled Bardic and Binder&lt;br /&gt;
mage with limited melee skills. He has a range of animated detachable binder body parts which crawl and act&lt;br /&gt;
like spiders. Said to be a member of the [[Moriquendi|Moriquendi clan]].&lt;br /&gt;
*After a two weeks of performing and entertaining in the town taken through a portal one late night to Borovia and shown to Master Blackbone&#039;s chambers.&lt;br /&gt;
The portal is guarded by some a dozen serpent priests that you do not recognise initially but after putting some&lt;br /&gt;
thought into it you determine probably closely resembles that of serpent priests fought at the conclusion of&lt;br /&gt;
the Western Kingdom Civil War.&lt;br /&gt;
&lt;br /&gt;
Have worked out that Master Blackbone wishes to start performing alterations up on me. Have noticed he has started gathering and making two additional arms which match my current arms with uncanny accuracy. Have also noticed that he has started mixing six complex and complicated potions, some of the potions contain hairs from me.&lt;br /&gt;
&lt;br /&gt;
*At the end of the month you are spending many nights away from your troupe and I understand that my entertaining troupe they have gone to Terra Nova through another portal and entertained there at one of the city states for the War Party.&lt;br /&gt;
&lt;br /&gt;
==Ice==&lt;br /&gt;
[[Image:BFHVFSI.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 3rd&lt;br /&gt;
===Sooty===&lt;br /&gt;
Counter espionage operations started in Seagate.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial indications are the weak link in the area may be the Destinian spy ring, with a lot of people following their activities.&amp;lt;br&amp;gt;&lt;br /&gt;
Several people who are potentially misleadable have been identified.&amp;lt;br&amp;gt;&lt;br /&gt;
---What sort of rumours do we want to try and feed back to various organisations?&amp;lt;br&amp;gt;&lt;br /&gt;
Further mention of Princess Noor-un-nisa Inayat Khan, in exile, allegedly cursed to have to avoid the sun, and having health issues.&amp;lt;br&amp;gt;&lt;br /&gt;
---Given their position in Brandenburg, potentially turned into a vampire?&amp;lt;br&amp;gt;&lt;br /&gt;
The Drow in Borovia are wanting to establish an embassy in New Seagate to gain access to hiring at the guild.  Rumour says they are offering 2 million silver for this, and that the Duke is considering granting this.&amp;lt;br&amp;gt;&lt;br /&gt;
---Potential for faking trouble, or for creating real trouble from a potential rival in order to prevent this embassy being established?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
In Terranova we find out where there are portals to Borovia or the Elvish isles.&lt;br /&gt;
&lt;br /&gt;
The portal from The Elvish Isles are being moved between the two cities of Dinossz City and Moriquendi on a odd date it is goes to Moriquendi.&lt;br /&gt;
&lt;br /&gt;
we also check whether there are any black fleet in town, and try to make contact. They are not.&lt;br /&gt;
we have noticed some late winter riots on the streets of Dylath as drow want to return to the old ways.&lt;br /&gt;
&lt;br /&gt;
Three agents have failed to report in from the Runes of Menzoberranzan and the linking life force stopped working within an hour of each other.&lt;br /&gt;
From our work with pets - news about a couple of the larger families are rumoured to be gathering more arms and guards and slaves and food than normal within the city of Dylath &#039;what do they know&#039;.&lt;br /&gt;
&lt;br /&gt;
Also we made contact with the Raphilites outside of the city of Dylath and Dinossz City.&lt;br /&gt;
&lt;br /&gt;
=== Aurora ===&lt;br /&gt;
Spent the past month resting and recovering in Seagate. I did take Sir Callus&#039;s advice and found accommodation more fitting to a Lady of my status. Kept an ear, via my contacts in the Royal Court, on happenings there (nothing to report on that front) as well as reports of activities on Seagate, which [[Sooty]] seems to have well in hand. When I get back from [[Purple]], I&#039;d like to keep an eye on that - may actually be useful to have contacts there as well.&lt;br /&gt;
&lt;br /&gt;
=Spring 817 WK=&lt;br /&gt;
==Thaw==&lt;br /&gt;
[[Image:BFHVFSIT.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 8th&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
&lt;br /&gt;
From Terranova&lt;br /&gt;
&lt;br /&gt;
Is Master Bluvane Visible is not visible even with infravision. When in town other than going out for drinks my contacts are unsure what it does most of the time. We have seen a pattern that each time he is in town, shortly after the food prices go up as some of the merchants purchase extra food.&lt;br /&gt;
We are not sure who he frequents other than two merchants. I have managed to get spies into both merchants now.&lt;br /&gt;
He has multiple companions and apparently goes home with a different one every night and he should be easily seducible  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Th portalins in Dinossz City and Moriquendi should be easily accessible by disguised spies, as the Snake-Priests do not need to know the Subject to allow access. No slaves go thru carrying cargo.&lt;br /&gt;
&lt;br /&gt;
The gossips in the High society &lt;br /&gt;
We have managed to place 3 spies heavily supported by back-stories new identifies as woman into the Dylath records.&lt;br /&gt;
Using this new identity and some of your new wealth you make a small splash on the social seen as a noble Drow woman of wealth a power come in from the Provinces. You spend three weeks using this new identity to get invites to important events that as a male you would be excluded too.&lt;br /&gt;
Clearly you will now be able to go much future that before within Dylath social circles.&lt;br /&gt;
&lt;br /&gt;
Other agents report in; they now have a secret rune portal network that can get six people at once to and from&lt;br /&gt;
Dinossz City from Dylath city in only two days trevel time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Warning delivered to Hermes.  Nothing of significance from my Seagate contacts &amp;amp; actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Seedtime==&lt;br /&gt;
[[Image:BFHVFSITS.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 10th&lt;br /&gt;
===Sooty===&lt;br /&gt;
Performed duties for his Order in Pasifika.&amp;lt;br&amp;gt;&lt;br /&gt;
While there investigated reports of empty villages, which after piecing things together are guessed to be Drow Slavers.  Estimates are 800 people taken in the raids as well as all the villages stored fish.&amp;lt;br&amp;gt;&lt;br /&gt;
The vessels are likely about half way back to Terra Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
I have enrolled in the wr party and I will prob go to Moriquendi where everything is happening&lt;br /&gt;
The idea is to spy from within the troops.&lt;br /&gt;
&lt;br /&gt;
I have manage to join the local war party in Dylath. It is made up of second rate actors who have been left in Dylath to keep an eye on things. You are invited (under your new female identity) to come to Dinossz City to be their for a tour of the Dark Skies - as it is due to arrive next month for a tour.&lt;br /&gt;
&lt;br /&gt;
My cover is well received in the War Party, and everyone agrees that Ithilmore is useless as a Queen and we are starving.&lt;br /&gt;
Your new position mean you can purchase a commission in one of the armies, and your new friends are happy to help you do so.&lt;br /&gt;
Rumour has it an army for the Queen is on its way from the Capital to Dylath.&lt;br /&gt;
&lt;br /&gt;
The merchants in Dylath are scared.&lt;br /&gt;
In the second week the guard arrives from the capital and quickly enters the city which the city guard seem to put up some resistance to them entering the city. They attempt to seize the merchants and widespread riots and fighting in the streets and offers of food and slaves make the normal allienance flow back and forth withmuch bloodshed and over two thousand slaves and guards killed in the fighting.&lt;br /&gt;
&lt;br /&gt;
Reports come in about food riots in the Capital city. The Temple of Seir declares it is not a sin to steal food, and more food related problems increase.&lt;br /&gt;
&lt;br /&gt;
Some merchants fleet by ship. Riots continue in the third week until it suddenly stops. In the middle of the 3rd week a huge wave of fornication sweeps the land. The temples of Sitri somehow gets everyone to stops fighting for a week and to fornicate widely with everyone else. The site of street orgys are unsetteling. After four days of this everyone seems to wake from a enchanted orgy and slowly return to rioting for food and fighting.&lt;br /&gt;
&lt;br /&gt;
Reports from spies about fornication in the Capital come in.&lt;br /&gt;
A spy reports that the Dylath merchants association are happy they have received word that they have secured a large amount of food in trade for precious metals from a land over the sea, it will soon be heading to the Elvish Isles and then by portal to Terranova. They expect food within 6 months.&lt;br /&gt;
&lt;br /&gt;
A spy reports that the Morequandi Clan elders have send an offer of food for troops to help in the war effort to Queen Ilthmores. They want 1200 good troops for two years service for 120 ship loads of food. They also want the Queen Ilthmores to kill all those involved in the Kurf trade.&lt;br /&gt;
&lt;br /&gt;
A report comes in that Tegan has gone missing. At the end of the month a merchant returns from trading in far off lands and cities and has a troupe of four entertainers with him who formerly worked for Little Dove. They are now in your care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A messenger slave from the house and city of Morequandi arrives -&lt;br /&gt;
A delegation from Morequandi city would like permission to visit next month. The message says to slay the messenger slave if you do not wish to offer your clan protection to the proposed delegation from Morequandi city. The slave looks nervous&lt;br /&gt;
&lt;br /&gt;
==Blossom==&lt;br /&gt;
[[File:BFHVFSITSB.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 15th&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
In the first week I accept the offer of the commission in the War Party army. I report in to the general command in Moriquendi city and given your wide range of language skills, you quickly find a good position to work from within the general staff command which is made up of 130 Drow from many families and powerful clans.&lt;br /&gt;
&lt;br /&gt;
Scuttlebug within the group is that the replacement of MoMoLa deployment in Borovia as they are due soon, and will need to be replaced. I could work my way into this command and be sent to Borovia if we wish.&lt;br /&gt;
&lt;br /&gt;
In the second week I am part of a larger group that head through a portal and find myself in New Moriquendi, in the Elvish Isles. You spend a week here working on a water reclaimer which is due to head to Borovia. &lt;br /&gt;
&lt;br /&gt;
In the third week I are confident of my judgement of the Drow around me and I have a short list of Drow you could recruit or work with to get more information. I use my cover story of - â€˜I am not investigating on behalf of the Queen and I Believe she she is meddling where she shouldn&#039;tâ€™. It works well and I find that the war party are in fact trying to undermine her.&lt;br /&gt;
&lt;br /&gt;
In the fourth week I return home on leave timed to coincide with the visiting delegation form the powerful Moriquendi clan in Dylath in my normal disguise in Dylath not as a member of the War Party.&lt;br /&gt;
&lt;br /&gt;
The Moriquendi clan have sent 1,200 members with warriors and mages and slaves to come and talk to us and other families of note in Dylath.&lt;br /&gt;
The general message is - â€˜Mar Sueâ€™ the ambassador for the Moriquendi clan, wishes our support for the Moriquendi clan and our position of power in Dylath will be assured under any new leadership. Food will flow once again, and the Kurf problem will be controlled, as they know who is behind it. They assure me it will stop or all those behind it will die.&lt;br /&gt;
&lt;br /&gt;
They politely leave. To go on to the next family they are visiting in Dylath.&lt;br /&gt;
&lt;br /&gt;
I quickly return to your duties in the War Party high command in Moriquendi city. I find that slaves are still being sacrificed and food and general conditions in Moriquendi city is very good compared to Dylath.&lt;br /&gt;
&lt;br /&gt;
I find out that a working group in the War Party was set up two years ago to stamp out the Kurf problem and they have gained funds and manpower and Drow officers for a operation that is due to happen next month, across many cities. I could probably join this group if we wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Established early warning watch in Pasifika, about 30 strong.  Some fliers, some wave-riders, some fire scrying.  Rune portals in the Order lodges to move people around by.&lt;br /&gt;
Otherwise nothing new to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aqualina===&lt;br /&gt;
Contacted by Sooty, and ended up helping him with his endeavours. Also offered my services to Aryan in case he needed assistance.&lt;br /&gt;
&lt;br /&gt;
=Summer 818 WK=&lt;br /&gt;
==Meadow==&lt;br /&gt;
[[File:BFHVFSITSBM.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 17th&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
Away on a Guild Mission for the month of Meadow.&lt;br /&gt;
===Sooty===&lt;br /&gt;
Training early warning scouts in Pasifika completed.&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
[[File:BFHVFSITSBMH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 22nd&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
I manage to get into the general command and as their have been deaths on the Kurf raiding team I have been  appointed. With inside information in the second and third week I have tipped of Prudence to the plans and 300 Moriquendi troops and around 200 town guard are killed. &lt;br /&gt;
Everyone is sad. They commanders have call for more men. No one thinks you are behind it as I have lost  my left&lt;br /&gt;
hand in the fighting and they have to heal me in week four.&lt;br /&gt;
&lt;br /&gt;
==Breeze==&lt;br /&gt;
[[File:BFHVFSITSBMHB.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 29th&lt;br /&gt;
&lt;br /&gt;
=Autumn 818 WK=&lt;br /&gt;
==Fruit==&lt;br /&gt;
[[File:BFHVFSITSBHBF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 31th&lt;br /&gt;
&lt;br /&gt;
==Harvest==&lt;br /&gt;
[[File:BFHVFSITSBHBFH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
June 5th&lt;br /&gt;
&lt;br /&gt;
=Report for Games &amp;amp; SGT=&lt;br /&gt;
The aim of this is so that Characters and The Seagate Times, can gain a &amp;quot;report&amp;quot; which will be a useful document which will be for Guild members only (as in - there is no chance of the enemy getting ahold of the information).&lt;br /&gt;
&lt;br /&gt;
=Winter 818 WK=&lt;br /&gt;
==Frost==&lt;br /&gt;
==Snow==&lt;br /&gt;
==Ice==&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83372</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83372"/>
		<updated>2018-05-21T08:23:12Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* weapons and various bits from the Beast-Master&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || The Ambush, The visit to the Fae with the gift and the bells &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || Lina&#039;s mum, mine&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83371</id>
		<title>My dreams are strange dreams</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=My_dreams_are_strange_dreams&amp;diff=83371"/>
		<updated>2018-05-21T08:20:27Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Session 8: Ambushing the ambusher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Scribe_Notes#Autumn_818_WK|Scribe Notes]]&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Kelsie|Kelsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 818 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday night, starting 7pm on 14th March  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Albany &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Jessica]] Mind Mage played by Rhys&lt;br /&gt;
# [[Prudence]] Human Water Mage - Julia&lt;br /&gt;
# [[Rahne]] Human Warrior Enchantress - [[User:Stephen|Stephen]]&lt;br /&gt;
# [[Cronose]] Elven Mind Mage - Ciaran&lt;br /&gt;
# [[Aloysious]] Human Air Mage - Nick&lt;br /&gt;
# [[Ignis]] the Palestrinian, and Star of Allusia - Fabio&lt;br /&gt;
# [[Quentin Ulysses Ash|Quentin]] Orc Warrior-Namer - Sean&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: The daughter of a Palestrinan baronial family has fallen into a deep sleep and cannot be wakened.&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 1,000sp each, a favour from the local Fey, and we have a rare mineral mine.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Session 1 - Meeting, briefing and sailing ===&lt;br /&gt;
&lt;br /&gt;
The Guild Security introduce us to Gianni the Swabbie of La Fortuna one of the Cogs of the Ducato di Modena, in Palestrina.&lt;br /&gt;
&lt;br /&gt;
The crew of the ship has received a message, requesting the employment of a party as the daughter of Del Caretto Family has fallen into a deep sleep and for the last 2 months they have been unable to wake her. The parents are worried as her 16th birthday date is getting closer and they want us to investigate and have her awake for the festivity. &lt;br /&gt;
&lt;br /&gt;
Gianni hasnâ€™t got any more details, and he is in a hurry to leave, after Aloysious suggested to poison him.&lt;br /&gt;
&lt;br /&gt;
After ensuring that we mean no harm, Gianni extend the invitation to the Cog that will take us to our destination.&lt;br /&gt;
We head to the port at sunrise and we are introduced to Bartolomeo the Capitan of La Fortuna along with Giovanni the 1st mate, and Tommaso the Master Navigator.&lt;br /&gt;
&lt;br /&gt;
Short after getting settled we set sails and Pru makes the acquaintance of the ship water mage. The two of them will take turn to get us swiftly to Paletrina. &lt;br /&gt;
For the next few days we have no issues except for our party navigator Aloysious, who is seasick, and he is convince that someone has poisoned him.&lt;br /&gt;
&lt;br /&gt;
Within 5 days we reach a port near Modena. We thanks the crew of La Fortuna and scour the port for a large skiff for sale. Once secure I take everyone to taste the local delicacies and wines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 2 - Modena, Lambrusco and Angler fish ===&lt;br /&gt;
 &lt;br /&gt;
I am all excited to be back home and as we head upstream in the direction of Modena we realised we are on the wrong river. &lt;br /&gt;
&lt;br /&gt;
Is getting late, so after mooring we find lodging at â€œLocanda del Drago Verdeâ€ for the night. The beds as always are too short for me but the food is something I have missed in Seagate. &lt;br /&gt;
Tortellini, Lentichie e Cotechino, and some lovely Lambrusco Wine to wash it all down. As we feast Pru decide to entertain the lodge guests with some of her melodies. This seems to attract a larger crowd, which, on close observation appear to be visitors, stopping over, before heading to the 16th Birthday party of Del Caretto Daughter. &lt;br /&gt;
&lt;br /&gt;
After a peaceful night sleep and a hearty breakfast of freshly baked bread, cheeses, honey and wine, we return to our skiff and set sail downstream. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 As I stand by the Bow of the boat:&lt;br /&gt;
 Pru: â€œWe have a big Cox(swain) on our bowâ€&lt;br /&gt;
 Ignis: â€œis called a figure Head!â€&lt;br /&gt;
 Pru: â€œBig Cox, definitely more appropriate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We reach the open sea and finally to the correct river. By lunch-time the river is getting narrower, so we stop for some food while Pru binds some water to allow as to further navigate the narrow and shallow river.  The afternoon fly by as I continue admiring my motherland countryside. Once dusk is upon us we settle in a camp by the river.&lt;br /&gt;
During the night we are ambushed by some fishy creature from the river but in no time we turn them into lightning roasted  ichthyoids.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 -The village, the Castle and the 6 sleeping damsels ===&lt;br /&gt;
&lt;br /&gt;
At Daybreak we pack our things and continue upstream. After placing our boat on a high rock just to baffle the locals we continue on foot.&lt;br /&gt;
&lt;br /&gt;
We reach a town and head to the general store for some cheese, wine and gossip. We learn that the Del Carretto is the Signore (Lord) of the land, had 6 sons and a much sought after daughter and that the family is been the owner of the land for generations. They mostly lived at the castle except for a short period of time where they had to abandon the castle. Nothing more is known about this however is quite normal in the area that â€œweird stuffâ€ (Fae Folk kind of weird) occasionally happened in the local forest.&lt;br /&gt;
&lt;br /&gt;
Pru is extremely suspicious of this place and force us to visit the blacksmith to by a cold iron horse shoe to protect us while in the forest.&lt;br /&gt;
We ponder the possibility of the existence of a portal, as the mountain river springs from a circular hole in the rocks. We decide to move on and come back at a later time to investigate.&lt;br /&gt;
&lt;br /&gt;
We travers the forest we are welcomed by the guards of the Keep. We are expected and quickly taken to a waiting room where food and wine is served. &lt;br /&gt;
Lord and Lady Del Carretto are ushered in, and after a brief introduction we discuss the information about the Job. &lt;br /&gt;
&lt;br /&gt;
Maria, the only daughter of the family along with 2 Friends and 3 maids were out on a picnic and were found asleep after failing to return.  They have been in this state for the past 2 months. Also a young lad (a family friend) has met his death in the same spot where the girls were found. &lt;br /&gt;
&lt;br /&gt;
We learn that the family have been in the castle for over 3 centuries however the lordship father had to vacate the property for a period as it was overridden by strange beastly creatures. Subsequently the castle was then taken back and no accidents has happened ever since. &lt;br /&gt;
We are taken in a large Hallway to view the family portraits. His lordship inform us that nothing unusual has happen before the incident and the family does not have any known enemies. &lt;br /&gt;
&lt;br /&gt;
The only anomaly that was recognised is that they have a daughter, the first one in 3 generations.&lt;br /&gt;
We take a closer look at the portrait of Maria for future use.&lt;br /&gt;
&lt;br /&gt;
We are then ushered out and taken to the chamberlain and after settling out stuff in the rooms we visits the lifeless boy. He appears to be deeply cut by a blade as well claws and our healing abilities will not assist us. &lt;br /&gt;
&lt;br /&gt;
Subsequently, while Rahne, Cronose, and Quentin visit the 6 sleeping damsels, Pru and Jessica descend to the kitchens, and the two Air Mages go for a walk. Pru and Jessica discover that a high rank healer is located at the nearby village. As the area is a low mana zone Aloysius and I venture back to the road to figure out how big is the area. After 15 min walk nothing has changed, so we head back.&lt;br /&gt;
&lt;br /&gt;
Quentin and Rahne, have no luck with their divinations, but Cronose has a brilliant idea. He cast his mind speech spell on himself and the girls and He is now able to communicate with them. &lt;br /&gt;
&lt;br /&gt;
It appears that the girls are in a dream land surrounded by loads of people. Some of them are figments of their imagination, others where already there. They explain that they are able to create things in this world, but not able to alter what is already here. We are informed that one of the girls is able to return to the castle at night time but unable to wake from her dreams.&lt;br /&gt;
&lt;br /&gt;
The girls are surrounded by strange creatures; some of them are real and some are not. We determine that some of Maria Great Aunties are also here. Sofia, Beatrice and Aurelia, are mean to Maria, however she is not keen in returning from this dream world as she is due to be married with the beautiful Lord of the Dream Land despite her not knowing his name.&lt;br /&gt;
&lt;br /&gt;
We regroup and decide to seriously look for trouble at the gazebo where the girls and the dead boy where found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 4 -The Gazebo and the immaginary friends ===&lt;br /&gt;
&lt;br /&gt;
We continue our investigation at the gazebo as the afternoon wears on. After shooing Giacomino back to the castle I try to starting a ritual of Wind-Speak  but all of a sudden I drift into sleep. Pru notice it and wakes me up. Aloysious manage to perform his ritual and he communicates with the wind which appears as a form of a young spirit. He informs us that anyone who sleeps by the gazebo ends up dead. &lt;br /&gt;
&lt;br /&gt;
We head back to the castle to join our host who has invited us for dinner after evening prayer. Pru and Quentin join the family in the church.&lt;br /&gt;
&lt;br /&gt;
In the dining room where we meet the extended family and the conversation heads toward the family history. The lord provides us with his extended family tree. After dinner we return to our rooms. &lt;br /&gt;
&lt;br /&gt;
Our dreams are strange, but the strangest of all is Pruâ€™s one. As we walk downstairs for breakfast, she explain that she was able to contact Lina, and find out the 6 girls headed to the gazebo and fell asleep. When they woke they were at the top of a strange tower, in a strange land, surrounded by scary people. I got lost in my thought and imagined the gazebo been at the top of the tower. Lina depart after Pru convince her to persuade Maria to leave the dream land.  &lt;br /&gt;
After breakfast, as the family head to church for morning prayers; we head to the stables to borrow some horses, to head to town. Govanni the 12 year old prince offers to be our guide and help Aloysious in riding a horse. Despite the help Aloysiousstill manage to make the horse grumpy and get kicked off it.&lt;br /&gt;
&lt;br /&gt;
We reach town, and head to the house of Margherita the local herbalist. In Palestrina we call them White Witches. Rahne manages to procure the poultice at only twice the normal price, we will head back in town tonight in order to pay and collect.&lt;br /&gt;
&lt;br /&gt;
On the way back to the castle we stop and explore the natural caves behind the spring of the river and discover the mana changes at about 1000 feet from town.&lt;br /&gt;
&lt;br /&gt;
I look for Mino the youngest son, as Pru disguised as Marias takes her place at the seating for her portrait painting session.  I ask Mino about his imaginary friend Luca and we figure out that he comes from the forest and is weird looking. &lt;br /&gt;
As we chat with Mino, we spot Tommasa returning to the castle. She looks dishevelled, and we approach to help.  She is distressed and reveal to us that her husband Galeotto left late last night; she followed him and spent the night in the forest. He is been leaving every night since they have arrived at the castle. I remember hearing that both Mino and Galeoto had imaginary friend and I think he is still seeing this friend. &lt;br /&gt;
&lt;br /&gt;
After taking Tommasa to her room we head towards Galeottoâ€™s room. He is inside asleep. He will join us at the lunch table shortly after.&lt;br /&gt;
&lt;br /&gt;
We look for the chamberlain and arrange payment for the poultice, then head to see Mino Again. He will instruct us on how to get in touch with Luca his imaginary friend.&lt;br /&gt;
&lt;br /&gt;
We strategize: the plan for the evening will be collect the money and poultice, follow Galeotto in the forest, get in touch with Luca, get to the gazebo with Linaâ€™s Body and try to get Linaâ€™s dream form to enter the body.&lt;br /&gt;
&lt;br /&gt;
=== Session 5: Into The fairy World and the Miracle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Cronose is indisposed, Rahne and Jessica offer to pick up the poultice from the herbalist.&lt;br /&gt;
&lt;br /&gt;
Little Mino later on will take us to the forest to meet his friend Luca. Once in the forest we spot the Folletto (fairy). After our introduction, all our questions about the gazebo are met with discord, and refuses to respond to it. We manage to convince him after some cajoling to take us in his world. As we enter he mention that Volpetta (Little Fox) is in charge of Fairy land. She appears to us with a Giant Toad and Goat Centaur in tow. Pru hands some gifts to her. Volpetta notifies us that the land where the castle stand use to be their land, and she wants it back. She also mention that the bells are painful. We offer to bring this message to the currents owners of this land.&lt;br /&gt;
&lt;br /&gt;
We stir the conversation toward the gazebo and the lord of the dreamland, and again we are denied of an answer. She, however demand a payment for trespassing into her land, a choice between stealing the Church Bell, or an impossible task of bringing her the Breath of a Dead.&lt;br /&gt;
&lt;br /&gt;
We head back to our world and head to the chapel to perform the miracle. We apply the poultice, and inflate the lungs of the deceased. Pru then place a sphere of Bound Water on his face and resurrect the boy. He exhale into the water so we can collect his breath to bring it to the Fairy Queen.&lt;br /&gt;
&lt;br /&gt;
We return toour room for some rest that we head back to the forest to follow Galeotto, the older of the duke son.&lt;br /&gt;
He is headed to a clearing, and once ther a figure comes out of the dark. As we reveal our self the figures runs away. We manage to D.A. her to reveal she is Sylvaini. Galeotto is in Love with her but he is convince she knows nothing about the disappearance of his sister.  We request he finds information about his sister whereabouts, the tower below the gazebo, and of any barriers around the castle that will stop the fairy. He promise us he will get the information required.&lt;br /&gt;
&lt;br /&gt;
We return to our quarters for some rest. &lt;br /&gt;
&lt;br /&gt;
In the morning Pru brief us about her dreams; she has managed to talk again with Lina. Lina has talked to the Beatrice and Sofia and found out that they went asleep in a cave close to the mines and they have directions for us. She advised that there may be another fimale from the family but she does not know who. Lina has given us the names of the Dreams King; Icelus, Phobetor and Phantasos. Pru still insisting with Lina to convince the other girls to come home. &lt;br /&gt;
&lt;br /&gt;
After breakfast we pay a visit to Piero; he is frail but happy to answer our questions. He tells us that he went to the gazebo to look for Maria. He woke up at the top of the tower and as he headed down he was attacked by a giant cockroach with the torso of a man. He is still worried about Maria and wants to help.&lt;br /&gt;
&lt;br /&gt;
=== Session 6: Lina is of the ceiling and we enter the dream world ===&lt;br /&gt;
&lt;br /&gt;
We return from town after buffing up as Pru is due for Mariaâ€™s painting session. The rest of the party head in various part of the castle. Most of the party head to the guards training to spar, and I go visit my crow.  As we do so Galeotto visits us and apologise for his behaviour the night before.&lt;br /&gt;
&lt;br /&gt;
I update Erasmus about what we have heard and it gives me more news on the name we have been given by Lina.&lt;br /&gt;
 &lt;br /&gt;
 Icelus and Phobetor are the same person and he is reasonable for creating the images of animals in dreams.&lt;br /&gt;
 Phantasos is responsible for inanimate objects.&lt;br /&gt;
 Morpheus is the missing name, and possibly the one in charge, and is responsible of placing people in dream as well as creating prophecies in dreams.&lt;br /&gt;
 Their Father Ipnos, and he is been asleep for a long time.&lt;br /&gt;
&lt;br /&gt;
I return to the castle as I hear a huge commotion coming from the painting room. Pru has called for a healer, Piero is all over Pru as he thinks she is Maria, the party is here flabbergasted and Lina, one of the 6 sleeping girls is laying on the floor. I rush upstairs on request from Rahne, to make sure that Linaâ€™s body in so longer on the bed. She is in fact missing, so return downstairs.&lt;br /&gt;
&lt;br /&gt;
Once the healer has ensured Lina is ok, and Piero is take to his quarters, Pru catches up with Lina. Lina inform us that she was awake, in the upstairs room. She fell asleep and had one of those falling dreams, and, when she woke, she was falling from the ceiling in the painting studio.  We ensure she is looked after, and head toward the cave. &lt;br /&gt;
&lt;br /&gt;
We enter a crevice in the rocks large enough to walk in single file. As we reach a lager opening, we are attacked by some large centipede and swarms of bugs. Despite been battered and bruised we manage to get rid of them, and push on. We reach a larger cave with a building in it. One of the walls is cracked so we access it. We explore the whole of the building and discover the room where the 2 great aunties are asleep. We cannot reach their minds. &lt;br /&gt;
After ensuring nothing else is here, we find a spot where to rest. &lt;br /&gt;
&lt;br /&gt;
Pru and Cronose are the first 2 to fall asleep. &lt;br /&gt;
&lt;br /&gt;
Once in the dreamland Pru and Cronose meet up with Maria, however she only wants to dance. Pru notice that while dancing she doesnâ€™t get tired and chatting with the locals she is easily distracted and loses focus of why she is here. Pru wanders if she can find some water and a striking young man offers to assist her. &lt;br /&gt;
&lt;br /&gt;
We find Pru when we all join them in the Dream World; she is very distracted by the young men.&lt;br /&gt;
&lt;br /&gt;
=== Session 7: Enter Sandman ===&lt;br /&gt;
&lt;br /&gt;
We all wake in the dream land in the same room where we fallen asleep. We look out of the window and the landscape is different. We see a river and a valley. We presume is what use to look like in the real world before the building got swallowed by the land.&lt;br /&gt;
&lt;br /&gt;
We try to imagine things to see if they materialise around us when Rahne enter next door room in Sofia Del Carretto. Rahne convince her we mean no arms and during the discussion Sofia confirms that other girls of the family are here. The first one to arrive was Isabella than Sofia, Beatrice and Aurelia.&lt;br /&gt;
We wander the gardens as Sofia is bored and go for a walk. Rahne, Quentin and I follow her, when Pru Jessica and Cronos head off as they have spotted Isabella and want to chat with her.&lt;br /&gt;
&lt;br /&gt;
Pru try to convince Isabella to leave this place but she respond that is best if Maria is taken away as she is taking the Lord Master attention away from her.  She tells Pru that she arrived in the dream land after falling in a crevice in the forest. After some time Pru manages to convince Isabella to take her to see the Lords of this place and are taken back to the castle to visit Ipnos the Lords father who is asleep.&lt;br /&gt;
&lt;br /&gt;
Meanwhile we discuss with Sofia a plan to return Maria to the real world. We also discover that the Lord of this place may have an interest in the real world as his power have been crushed ever since the castle got trapped underground. On asking who may know more about the land, we also find out that Lina, Maria servant, may have some blood relation to the Del Carretto Family and her family may know more.&lt;br /&gt;
&lt;br /&gt;
Back at the castle Pru is now talking with one of the servants, and she is taken to visit the quarters of the Lord Master, and learns that he does not reside nor rest in this chamber. It used to be the ream master chamber in the real world. Servant does not know who the master use to be in the real world, but it has ended here due to the Evil that lives in the real world. &lt;br /&gt;
&lt;br /&gt;
After we join the other 3 at the castle we return to the chamber where we woke, and join hands with Rahne who escort us back to the real world.&lt;br /&gt;
&lt;br /&gt;
We head straight to the forest to recuperate Isabellaâ€™s body, which despite the cut on her leg and the centuries gone by, looks to be intact. We take her to the castle&lt;br /&gt;
&lt;br /&gt;
=== Session 8: Ambushing the ambusher ===&lt;br /&gt;
We wake from a strange dream about a group of people that are headed into an ambush. Once awake we enquire with the castle seneschal; they are in fact expecting a group of people within the next 2 days. After checking with Pru Waters of visions and Cronose Precognition, we determine that nothing will happen in the next 7 hours. &lt;br /&gt;
&lt;br /&gt;
After breakfast Prue heads straight to the Painting room for Mariaâ€™s Appointment while everyone else visit Galeotto. We discuss what he has found out about his Fae friend. Apparently she has informed him that in the area there 2 types of fae, the day and night one and both have been bound not to interfere with Morpheus plans. &lt;br /&gt;
&lt;br /&gt;
We collect 2 guards offered by the Captain we head of on a bound cloud towards the location of the ambush. We find the spot and scout the area. 6 beasts and their master are in hiding waiting for someone to turn up, but is not their lucky day. A well thought out counter ambush ensures us the victory, and the capture of the beast-master while some of his beast disperse in the forest.&lt;br /&gt;
&lt;br /&gt;
We head back with the captive while the guards wait to escort the travellers. Is nearly evening so we head back to the forest and do a little dance and we are back in the Fay world. Volpetta welcomes us and listen intently on how we have accomplished the impossible task.&lt;br /&gt;
We than enquire about the valley, castle and the family, and discover that the valley was not different from now except the castle was different. She explains that once the castle was taken away from them they cursed the family so they never have daughters. &lt;br /&gt;
Volpetta does not want to give us any more information however she is still wanting the bell to be removed from the belfry and delivered somewhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Session 9: Tying up loose ends ===&lt;br /&gt;
Is dark when we re-enter the Castle to get ready for dinner.  During dinner Rhane, on request from the lord, explains what we been up too and what we found. She shares some light on Luca, Minoâ€™s imaginary friend which is currently at the table with us. She explains about the Fae of the region and of the existence of 2 type of fae as well as the Dreamworld were the girls are located. She enlighten them on the Curse placed a long time ago on the lord ancestors by the Night Fae. Lord Del Carreto is dumbfound of all this and welcomes the idea of allowing Rahne and Quentin to perform a divination to find out more information about the curse.&lt;br /&gt;
&lt;br /&gt;
While Rahne and Quentin follow the lord to the studio the rest of us try our luck with Mino. He is hiding something and promised us to tell us. We try to persuade him with a gift of a giant snake tooth, but he is still not convinced. He wants us to take him on an adventure so I convince him to go and find the magic talking Crow; he quickly he catches on the fact that is my bird.  Meanwhile Aloysious appear to have lost all recollection of who he is. &lt;br /&gt;
&lt;br /&gt;
Everyone heads up to the studio but I decide to track down Mino, and apologise for the botched subterfuge. I talk to him and ask if he would like to fly with me. He is happy to do so and once we land I discover that his secret was all a lie. &lt;br /&gt;
&lt;br /&gt;
Back in the studio Rahne has discovered that the Curse plaxed on the family was not to have daughters. It is a very old curse that can be can be countered with other magic on a temporary basis; the day Fae may have countered the curse 16 years ago when Maria was born.&lt;br /&gt;
&lt;br /&gt;
Everyone head to bed as the night goes on so we head out to steal the Church Bells. The plan goes off without a hitch and once the bell are of the belfry Luca the Fae appears to us and guide us to the forest. We are asked to place the bell between two Hazel trees.&lt;br /&gt;
&lt;br /&gt;
Next morning, after breakfast, while Pru is covering for Maria in the painting room, Quentin perform an ancient divination on the lord while Rahne divinate Aloysious. &lt;br /&gt;
&lt;br /&gt;
Quentin discovers that 16 years have passed since the curse has been countered, however the curse is still active at night. &lt;br /&gt;
Rahne figures out that Aloysious is not been Cursed but been given a gift of namelessness. &lt;br /&gt;
&lt;br /&gt;
After pretending to investigate the church and giving some false information, we head to town to Linaâ€™s family.&lt;br /&gt;
&lt;br /&gt;
We get to Linaâ€™s cottage; her mother is busy doing laundry and Quentin as a perfect gentleman offers to help in exchange for information. She tells us that Lina is her daughter, the father a Day Fae named Filippo. She never know when he show up again but explains that you can get to their realm at sunrise if you find a circle of Mushrooms or two twin tree. I have a bad feeling that the bell placed between the Hazel trees the night before. &lt;br /&gt;
&lt;br /&gt;
Once finished the laundry for Linaâ€™s Mum we head out of town and to the Mine. We are able to DA the Minerals; they have a Slightly Holy Aura and their main function is containment. We enquire about purchasing this purple and orange colours but we are told that it is the Lords property and not for sale. The stones however are used by Nicola at the Village to make jewellery for Del Carretto family.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
; Watches&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
table.AstroNum td { text-align: center; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prudence&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;Gender Split Watches&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Cronose&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ignis&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aloysious&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Quentin&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rahne&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Jessica&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Prudence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Marching Order&lt;br /&gt;
: Quentin  Rahne&lt;br /&gt;
: Ignis  Aloysious&lt;br /&gt;
: Cronose  Jessica&lt;br /&gt;
:  Prudence&lt;br /&gt;
&lt;br /&gt;
=== Astrology ===&lt;br /&gt;
{| class=&amp;quot;AstroNum&amp;quot; |&lt;br /&gt;
|+ Lucky Numbers (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica || Prudence || Rahne || Cronose || Aloysious || Ignis || Quentin&lt;br /&gt;
|-&lt;br /&gt;
|   88    ||  11  58  ||  77   ||   52    ||   94      ||   54  ||  17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Astrology (Rahne)&lt;br /&gt;
|-&lt;br /&gt;
| Jessica   || 149, 616, 518&lt;br /&gt;
|-&lt;br /&gt;
| Prudence  || 230, 406, 247&lt;br /&gt;
|-&lt;br /&gt;
| Rahne     || 341, 248, 747&lt;br /&gt;
|-&lt;br /&gt;
| Cronose   || 852, 147, 685&lt;br /&gt;
|-&lt;br /&gt;
| Aloysious || 261, 310, 782&lt;br /&gt;
|-&lt;br /&gt;
| Ignis     || 049, 480, 396&lt;br /&gt;
|-&lt;br /&gt;
| Quentin   || 951, 018, 510&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short-Term Buffs ===&lt;br /&gt;
Short duration magics that when called for will be cast - if we have time!!&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 BC%, +4 Dam. +4 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 min&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of PS or MD (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+10 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 Mins&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Bouyancy (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | x&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Long-Term Buffs ===&lt;br /&gt;
(assumed always on)&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Jessica&amp;quot;   | Je&lt;br /&gt;
!Title=&amp;quot;Prudunce&amp;quot;  | Pr&lt;br /&gt;
!Title=&amp;quot;Rahne&amp;quot;     | Ra&lt;br /&gt;
!Title=&amp;quot;Cronose&amp;quot;   | Cr&lt;br /&gt;
!Title=&amp;quot;Aloysious&amp;quot; | Al&lt;br /&gt;
!Title=&amp;quot;Ignis&amp;quot;     | Ig&lt;br /&gt;
!Title=&amp;quot;Quentin&amp;quot;   | Qu&lt;br /&gt;
|- &lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 days&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Ra)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +30% Def +1 AP 4 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 1/2 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waterproofing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (P)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -16&amp;amp;deg; -3 Cold Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 Hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Great Heroism (Q)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3% to Strike, +1 Damage, +6% to Reaction &amp;amp;amp; Fear Rolls*&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; 6?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Jessica   --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Prudence  --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rahne     --&amp;gt; 51%&lt;br /&gt;
| &amp;lt;!-- Cronose   --&amp;gt; 46%&lt;br /&gt;
| &amp;lt;!-- Aloysious --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ignis     --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Quentin   --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Enhance Enchantment&#039;&#039;&#039; (Ra) rank 11: 70 seconds&lt;br /&gt;
&#039;&#039;&#039;Waters of Healing&#039;&#039;&#039; (P) rank 9: heals [D-4]+9&lt;br /&gt;
: * On Quentin Gr Heroism is +12% to Strike, +2 Damage, and +12% to Reaction and Fear Rolls.&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
Skiff Purchase&lt;br /&gt;
; Icthyoids&lt;br /&gt;
* Sabre - no penalties underwater&lt;br /&gt;
* 2 x minor magic Jewels&lt;br /&gt;
* 2 x no magic Jewels&lt;br /&gt;
* Giant Snake Body parts&lt;br /&gt;
* Assorted weapons from Sasquatch beasts&lt;br /&gt;
* weapons and various bits from the Beast-Master&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 818wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Set sail&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || Sailing&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || Sailing and Port &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || A night in Modena&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || Sail on a river and Ichthyoid attack &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || Village, castle and Gazebo&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || Restless Night, Poutrice and Mino, and Galeotto&#039;s lover&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || Piero is awake, Lina is of the ceiling, and we enter Dreamland, Isabella&#039;s Body&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 818wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Borovia_Issues_-_Information_/_Spy_reports_from_characters&amp;diff=83323</id>
		<title>Borovia Issues - Information / Spy reports from characters</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Borovia_Issues_-_Information_/_Spy_reports_from_characters&amp;diff=83323"/>
		<updated>2018-05-15T09:27:42Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* =Alandis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Borovia Issues]]&lt;br /&gt;
â¬…ï¸ [[Operation Word]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information from characters about Borovia Issues - Information / Spy reports from characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Emails to GMs are due by 12 noon on the dates below. In General, the engagement with players by email (twice a week to a timeline) and players are encouraged to share information with each other (posting on this wiki pages) in a general hope to assist each other.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The details below have been editorialized by the [[Novadomian Muckracker]] and ideas to be found under [[Borovia Issues - Proposals]].&amp;lt;br&amp;gt;&lt;br /&gt;
The consolidated current views on info are found here [[Borovia Issues - Latest Info]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:B.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Aryan ====&lt;br /&gt;
&lt;br /&gt;
DQ - Borovia Spy report for Autumn 817 WK.&lt;br /&gt;
&lt;br /&gt;
; [[Elven Isles]]&lt;br /&gt;
:Flying entry at high altitude (60,000 feet) fall/glide down about 10 miles out then swim in as a Dolphin.&lt;br /&gt;
&lt;br /&gt;
From your extreme altitude, you are able to see that a larger cloud or fog bank covers a dozen miles out from where the islands should be. It is from the sea level to about 2 miles up. It is cold, clean and crisp.&lt;br /&gt;
&lt;br /&gt;
Enhanced Vision pierces the fog as normal.&lt;br /&gt;
There is a school/flock of Greater Undead Flying Sharks within the fog, they are dispersed over an area of about 1 mile.&lt;br /&gt;
&lt;br /&gt;
: Perimeter scout as a Dolphin&lt;br /&gt;
&lt;br /&gt;
The visibility at sea level is near zero as in under twenty feet. It is cool and extremely still with calm still waters out from the islands for a couple of miles.&lt;br /&gt;
&lt;br /&gt;
: Resuming human form and stealth in closer and see what&#039;s above the waterline.&lt;br /&gt;
&lt;br /&gt;
When you get in close to the islands (not sure which one) you quickly work out that there is some form of enchanted aquatic song which is calling to you (and others). As you get closer it gets harder and harder to resist. You can feel the song for a few miles out and it gets stronger as you get closer. Given this you push yourself forward and grit your teeth and push thru, getting to a point where you can at only a mile or so out from the main Sea Elf town that there are many hundreds of songs joining in. Curving away from this site which may be too strong to resist. Normal fish seem to be unaffected by this (they can not seem to hear it). Playing it safe you make it to shore. Spending many days in the fog you scout the area without leaving a trace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB&#039;&#039;&#039; The siren call is from an ancient Elvish item known as &amp;quot;The Sea Kraken Hearthstone&amp;quot; which is resistable at range but not up close. Works on sentient creatures in the water. Water College Counterspells help with the resistance.&lt;br /&gt;
&lt;br /&gt;
By mixing in as one of the local human and Sea Elf slaves you learn that over a dozen ships are at anchored in the shelter of the bay off the western end of [[Elven Isles|Dolphin Island]], not that they can be seen. Some ships are said to be from [[Eltrandor]] and [[Destiny]] and are working on the ancient ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closer Investigation:&#039;&#039;&#039; The ships in the harbour have painted out or removed names - but you get close and can see that they are Lord Azzur&#039;s ships from the Black Fleet, and an old Cog troop transport ship, under the same false flag of Destiny.  The sailors on the transport ship are mostly moving by small craft into a cave (set into the shoreline) and you can see from some distance that people are working on huge ships in a large underground cave. Which matches the rumours of the old Elvish navy base.&lt;br /&gt;
&lt;br /&gt;
On the headlands close to the shore is a large camp which is well dug in, with underground tunnels and the fog near that area seems to be slowly draining your health, leaving you with a cold chill. Clearly, the camp is well built and is home to 500+ Drow troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB&#039;&#039;&#039; Divination shows any form of Necromantic protection (including jade Amulets) are sufficient to avoid the current level of Drain.&lt;br /&gt;
&lt;br /&gt;
You make it back to Seagate without incident.&lt;br /&gt;
&lt;br /&gt;
; [[Borovia]] - [[Borderlay]] looking in at Borovia&lt;br /&gt;
&lt;br /&gt;
Over the last two years four major forts have been in Northern Borderlay across the valley where the [[Ruv River]] joins the [[Montrachet River]]. There are four major forts and numerous smaller earthwork fortifications. The forts from west to east are Vurdun, LiÃ¨ge, Loncin &amp;amp; Embourg. The first and last are build on ridgelines in the surrounding while the others overlook the west and eastern banks of the Montrachet to the south of delta. &lt;br /&gt;
&lt;br /&gt;
Merchants report considerable business stocking these forts.&lt;br /&gt;
&lt;br /&gt;
Considerable levels of silt and pollution are continuing to flow down the Ruv. &lt;br /&gt;
&lt;br /&gt;
;Borovia&lt;br /&gt;
The remaining towns, keeps and other majors are abandoned but occasional patrols do visit them. You did not enter these places, but they seem deadly quiet. The weather environment for the area centred on Borovia Town and radiating out for nearly 15 to 20 miles is appalling. The area, including the air above up to several thousand feet, is in perpetual gloom, with thick cloud almost down to the ground level. The air is constantly filled with sleet whipped up by fierce and chaotic winds, making flying within the area dangerous to suicidal.  The ground under this environment is near freezing slushy mud and almost all plants and animal are weak or dead. Pools of icy cold water and sheets of frozen icy ground prevail, making travel hard and hazardous.&lt;br /&gt;
&lt;br /&gt;
Nearer Borovia Town the forges and fires have polluted the environment to the extent there is ash on much of the ground and the air is sulphurous and poisoned. What remains of the town of Borovia is now home to the [[Golden Desert Wolves]] led by ?? [[Lady Dunmer Moriquendi]].&lt;br /&gt;
&lt;br /&gt;
Talking to human slaves (from the Elvish Isles) you find out - the castle (Castle Ravenloft) overlooking Borovia town is held by a group named MoMoLa.&lt;br /&gt;
&lt;br /&gt;
The Dinossz city regular troops (a Terranova city state) are housed in the Borovia open mines, which is also said to be home to the [[Infected Prince Smith]] and servants. [[Dilxae Baenath]] - The Fae Fallen Fawn works for the Infected Prince.&lt;br /&gt;
&lt;br /&gt;
; Dozar City Regional Guard, lead by Sub Commander Wayfair Prev&lt;br /&gt;
: 1,100 troops of average &amp;amp; poor quality, rumoured to be looked down on by the Drow. They are currently holding the village of Vallaki in the upper area of Borovia on the southern side of Lake Zarovich.&lt;br /&gt;
&lt;br /&gt;
; The Caleen Walkers&lt;br /&gt;
: Sighted in Borovia, they are a capable human mercenary group led by Sub Commander Dan Mich (Human commander) and is a total force of around 1,800 A grade troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A message from an unknown friend written is Elvish script - &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
; [[Infected Prince Smith]]&lt;br /&gt;
: The Infected Prince Smith is a were-creature of unknown type, but has been reported to turn into a giant wolf/elf form and a giant mana/magma form. It is a skilled arcane Smith with many shaped items. &lt;br /&gt;
: It is rumoured - Infected Prince Smith has over the last few years organised large scale excavation and digging for the sacred crypts. He is able to curse people when he looks upon them.&lt;br /&gt;
: He has imported over two dozen giants who are ruthlessly running many hundreds of slaves. They work in a huge forge and foundry with many large mystical machines used for some odd refinery.&lt;br /&gt;
&lt;br /&gt;
; [[Dilxae Baenath]] - The Fae Fallen Fawn&lt;br /&gt;
: The Infected Prince works with Dilxae Baenath - The Fae Fallen Fawn, who is a Greater Summoner &amp;amp; Necromancer from an unknown Fae or Seelie realm.&lt;br /&gt;
: It is known that they work with what is known as the Careful Dark Water Servants of the [[Morgor|Dark Terror]] which are thought to be located in [[Shriven Hills]].&lt;br /&gt;
: Is a skilled Portal mage &amp;amp; leader of the [[Skilzek Drog]] (a group of serpent mages).&lt;br /&gt;
: Dilxae Baenath is visited by four old friends from [[Terranova]] who visit and bring supplies from the old world for the first half of the month.&lt;br /&gt;
&lt;br /&gt;
;[[Destiny]]&lt;br /&gt;
&lt;br /&gt;
After doing a bit of digging with traders and contacts - Destiny came to an understanding in 812 WK. The Dons were approached by agents ([[Master Bluevane]]) of [[Supreme Commander Lady Dokkalfer]]. &lt;br /&gt;
The agreement was for Destiny to -&lt;br /&gt;
* Not work against any Drow ships or fleet for the next five years.&lt;br /&gt;
* Not support or work for the Western Kingdom or merchants of the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
Destiny got paid a large sum in coin for this service in early 813 WK. &lt;br /&gt;
&lt;br /&gt;
Destiny was again approached by agents (Master Bluevane) again in late 813 WK with an offer for both the Drow and Destiny to get rich. The plan was for Destiny to purchase the islands from the Drow and then on-sell them to Alfheim. More digging would be needed for more information. It looks as if [[Seagate#Don_Paulo_De_Marona|Don Paulo De Marona]] will be tasked (soon) with cleaning up the Destiny name.  He is the Destinian Ambassador to the Carzalan Court. It is clear that he likes gambling &amp;amp; woman.  He has a protected aura and his staff &amp;amp; bodyguards work to clean up unwanted issues.  He is working out of Seagate. Friends of yours says that many people are keeping an eye on him.&lt;br /&gt;
&lt;br /&gt;
; Seagate&lt;br /&gt;
Rumour has it that extra food and supplies heading to [[Grace Wind Estate]] are for a large party and Ball at Grace Wind Estate, maybe to celebrate the Duke Leto&#039;s wife&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
A group of 20 or so Hobbits in Western Kingdom style dress who turn out to be Kings Rapiers are seen in New Seagate. They have spent the first week dining at Alphonses.&lt;br /&gt;
&lt;br /&gt;
; [[Sanctuary]]&lt;br /&gt;
A report from a scout of yours says that their was more fighting in Sanctuary than normal and someone said it was a shipment or cargo of goods at the core of the troubles.&lt;br /&gt;
&lt;br /&gt;
==== Alandis ====&lt;br /&gt;
&lt;br /&gt;
Information received from allies and friend in Autumn 817&lt;br /&gt;
;[[Master Bluevane]]&lt;br /&gt;
:[[Supreme Commander Lady Dokkalfer]] has an invisible male companion known as Master Bluevane who is only seen dressed in rich high court dandy fashion who is fixated with luck magic and is always seen with playing cards used in the Drow card game of Prava.&lt;br /&gt;
:Reports from spys &amp;amp; courtiers in the City of Dylath say he may be a Mind mage, Spy &amp;amp; Assassin.&lt;br /&gt;
&lt;br /&gt;
;Reeve Stephen Willowtown&lt;br /&gt;
:Is a worshipper of Kukulak (Khulian God of Storms), who somehow has a combination of mage along the line of Wicca &amp;amp; Air Mage, with Ice magics, has started the wheels turning for finding out more information about &#039;[[Missy Ratajkowski]]&#039; who is a campainion of [[Lord Azzur]]. Rumour has it that he is concerned.&lt;br /&gt;
&lt;br /&gt;
==== Capt Blood ====&lt;br /&gt;
I have had reports from many sources, some of which are; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Vintage 817 WK&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Regarding one of the [[Alfhiem]] captains - &amp;lt;br/&amp;gt;&lt;br /&gt;
Captain Willowhelm is a skilled, strong, woman who uses secret alchemical substances to understand fleet &amp;amp; individual flying combat tactics. She has a dangerous reputation as a duelist. She is skilled in a wide range of weapons but prefers rapier when dueling. She has six large flying ships which she commands from the bridge of her flagship - [[Bluesky Fire Plague]]. She has a capable staff who work for her and she is trusted by her captains. She apparently reports to [[Sir Celladoor Bladekind]].&lt;br /&gt;
It is said that all of the officers, as an aspect of their Silver &amp;amp; Blue embossed plate mail armour can become invisible to cast magic.&lt;br /&gt;
She has fitted her ships with archaic obilistc throwers for turning areas to magma. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Frost 817 WK&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Lieutenant Duncan Sil - He is a ship&#039;sâ€™ captain and a mage of great skill (a skilled Blood Binder), which has allowed him to create and animate his two dozen [[The Steel Guard|Steel Guard]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Steel Guard&#039;&#039;&#039; - &amp;lt;br/&amp;gt;&lt;br /&gt;
These Steel Guard are animated and enchanted warriors (with magical weapons) which are immune to magic spells, fast and agile and twice as strong as a person and they can fly.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Noor-un-nisa Inayat Khan&#039;&#039;&#039; - &amp;lt;br/&amp;gt;&lt;br /&gt;
Princess Noor-un-nisa Inayat Khan is known to be in exile from the Empire of [[Azuria]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
# In 812 WK on her way to take up safe residence in the Court of Duke [[Brandenburg]] she stopped off in [[Calder]] and â€˜fell in love with the placeâ€™ (aka captured and held against her will).&lt;br /&gt;
# In 814 WK her family was cursed never to enjoy the sun by the current Emperor of Azuria&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Thaw 817wk&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Aryan and I go to deal with some issues.   I detail my notes here. &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Aryan the paragon of manly virtue and I fly out from Tycho invisible as flying creatures and we spend 2 days moving NorthWest, arriving at a meeting site.  We you don&#039;t think your approach to the city has been observed you can see that the farm land for miles around is patchy and some of it deserted some of it not.  &amp;lt;br/&amp;gt;&lt;br /&gt;
If memory serves you right [[Khatovar]] gets most of it food brought in from across the inland sea in trade.&amp;lt;br/&amp;gt;&lt;br /&gt;
Looking for Mura vantage point three miles across the planar graphs where you can see some goat herders in some sheep grazing before the open fields rise and the huge walls that stand and got 120 feet tall around Khatovar can see the Tales of the city Beyond The Seagulls and other creatures flying above the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
Off to the west you can see another low set of Hills overlooking the plane and cleared killing ground around the city some of it which is black and stained and nothing growing there it looks out of place compared to the verdant countryside surrounding the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
Turning back visible both of you approach the city on foot in the disguise as a merchant and bodyguard. &amp;lt;br/&amp;gt;&lt;br /&gt;
You get to the gate and a guard looks you both over to explains the local rules to you no flying in the city no scrying magics of any type in the city, no portaling in and out of the city, no Battlefield weapons or armour or harmful magics cost in the street - other than that welcome to the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly make it to the dancing dolphin book a room for a few days and said about to try and recover the books you sent a couple of runners off to the Allied Traders to book in to see them the next day. One of them returns to you with a message for an appointment to see Duncan at 2 p.m. you had to the Allied trade is the next day or pushing your way through a street festival where everyone is out and has a vast amount of tomatoes in the strict everyone is covered in red stuff.&amp;lt;br/&amp;gt;&lt;br /&gt;
You get to the LA Traders into the building sign yourself in go down 2 flights of stairs along a couple of corridors around some into clockwise staircases up a flight of stairs you quickly realised this is to throw off attackers memorising the layout of the place and you make it to a small discreet emoji meeting room where a well Dressed Man is sitting behind a table with 4 drinks he has Swann himself in kids get them blood text the negotiation and hand has you stand guard and they are going to make some discreet enquiries as to who is selling for some books of power while in the city on your behalf and arrange an appointment for you to see them to view the books.&amp;lt;br/&amp;gt;&lt;br /&gt;
You might pretend to get in later that evening at about 6 o&#039;clock Duncan comes by the majordomo shows them to your room and he tells you that he has made contact with the Traders and they are interested in selling the books for 750,000 silver pennies in cash and his cut for facilitating the trade would be 3% as already agreed. &amp;lt;br/&amp;gt;&lt;br /&gt;
Duncan tells you that he will find out as much information and be back in the morning. 9 p.m. there&#039;s a discrete knock at the door. A young man using sign language tells you that he is deaf and would you please follow him to meet his boss outside the Inn in the courtyard. You ready yourself and both head outside.&amp;lt;br/&amp;gt;&lt;br /&gt;
A man says that he is one of the people in the city those things and may be of help to you in your troubles Intel Hughes that some people in the artifice is others in the Enchanted had a few people in the paper girls have been all making discreet enquiries about you today and that for a mere 5000 silver pennies retainer all of these troubles could go away for half a weak.&amp;lt;br/&amp;gt;&lt;br /&gt;
After paying him handsome retainer and mucking around for a good fortnight you work out that there are multiple other people wishing to buy the books you work out the real you seen one group assassinate another or at least heard stories of it and it is took all over the town. &amp;lt;br/&amp;gt;&lt;br /&gt;
At one point Aryan and Captain Blood boat gets jumped by a group of thugs who Aryan kills in less than 2 minutes only to find that they have been slowing you down well a group of more professional combatants get ready the first you know of this is Yuen your attacked by multiple spectral Warriors and Aryan destroys them a huge black shimmering Golem numbers up to you leaving it&#039;s way through one of your opponents leaving him Clifton in half with a massive destructive black axe and you fight for a good 5 minutes before one of them yells&lt;br /&gt;
just grab the water mage and let&#039;s go Ryan and Captain Blood fight a vicious battle backing down the streets in into an alley fighting off 6 opponents at any one time only to be caught up by the large black Golem again who Cliffs through his own allies to get at you making contact with iron and savagely cleaving into his right side at one point spell impacts on Captain Blood and he slumps to the ground unconscious Aryan pick them up and Leanne frozen over his shoulder while continuing to fight 3 appointments and this large Golem you mentally withdrawal to another place by leaping quickly over buildings in landing some 120 foot away retreating back into your get into your Inn.&amp;lt;br/&amp;gt;&lt;br /&gt;
You sent for your contacts in the Allied Traders who send for civil members of the healers guild who come and he&#039;ll you saying if suffered a Savage blow from a powerful dark elemental they look nervous around you. &amp;lt;br/&amp;gt;&lt;br /&gt;
We manged in the second week to secure the books from the merchants for a princely sum of 800,000 silver pennies which Captain Blood paid in cash in large bars of true silver, from out of his cloak.&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re discreet contacts in the Allied Traders guild hope you leave town to the docks where are Ryan and Captain Blood turn into creatures and fly away the doctor outside the city walls on the port side. You make it back to Seagate after 2 weeks. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You spend a bit of time putting yourself back together at the guild and then quickly leave on your Aeir Ship to Destiny as Aryan, Count of Ebola, King of Del Toro and ally of Destiny After a very short wait several of the members of the private council come and eyeball you before showing you into a meeting with many of its members you have a Franke and direct conversation about the terrible things at the black Fleet have been doing and after a short period time gain the support May pin you a letter to take to the ambassador in Seagate.&amp;lt;br/&amp;gt;&lt;br /&gt;
You watched them in the letter and it is instructing the ambassador to Wendy you a in Seagate to give you aid as he sees fit, in the endeavour to recover ships under our flag in the new Destiny Isles (formally known as the Elvish Isles). You return to Seagate and the Destiny Ambassador is pleased and happy to see a keen ally of Destiny as you Aryan are known.&amp;lt;br/&amp;gt;&lt;br /&gt;
You find Sooty waiting for your return.&amp;lt;br/&amp;gt;&lt;br /&gt;
After waiting three weeks Sooty and Aryan - head out of the guild and brought his Aer ship. He quickly takes off and the cold steel of the airship shop Metals and Ross is it quickly Ascend into the upper atmosphere chilling you to the bone making you feel woozy and sea sick after your hard nights partying for candlemass in Seagate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Around 3 hours later you quickly to send through a hail of atmosphere roaring against the whole zooming through the upper atmosphere and descending down shaking rattling and rolling as Aryan fights to control his airship.&amp;lt;br/&amp;gt;&lt;br /&gt;
You and Arona step out on the ground in the run in an ounce is another safe arrival in another happy customer is you lose your lunch and breakfast all at once on the ground is your complexion is green from the tumultuous journey.&amp;lt;br/&amp;gt;&lt;br /&gt;
As you and Ron and cast your eye round ruined city of Alexandria the white crisp clean marble promenades only marked by the Ruined buildings and fallen columns.&amp;lt;br/&amp;gt;&lt;br /&gt;
The city has an eerie quiet to it. Aryan puts his airship Away in his pocket.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can tell that you&#039;re being discreetly watched by somebody from a distance but her hard to spot where you set up camp have a late lunch work out a site that you can easily defend and then begin to Scout the city. You both stay together and quietly movements the mini buildings the city must have been something splendid and it&#039;s Heyday heaven knows why such a magnificent city is this has been left empty for so long. After half an hour or so maybe as much as an hour you come across three women who are standing on the&lt;br /&gt;
opposite side of a canal and wish to talk to you from the safety of some distance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a thick accent you don&#039;t recognise the language that that fluent in but quickly revert to dwarvish Elvish common in encephalon common to talk to you both things middle-aged woman.&amp;lt;br/&amp;gt;&lt;br /&gt;
They ask you what brings you to the city. Since you like in your guide or local information or indeed any way of finding out about or contacting the god Hermes away Avatar of Hermes you decide that perhaps talking to the locals and being Frank with them is perhaps the best approach Aryan text the lead since he is a Paragon of Manly virtue.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can see that these three women hanging off Holmes every word listening to the patter of his conversation would rule of his conversation as he leaves words hand in the air just long enough to be tantalizing you can see why he&#039;s a man or Paragon.&amp;lt;br/&amp;gt;&lt;br /&gt;
After after a brief time they invite you to cross the Janelle Witcher Ryan does Weisz we&#039;re piano underneath your shoulders and picking you up at leaping across the 34th and landing on the other side which the three women look particularly dazzled with.&amp;lt;br/&amp;gt;&lt;br /&gt;
They lead you to the temple and introduce you to the high priestess who after discussing your plight agrees to summon the Avatar for you.&amp;lt;br/&amp;gt;&lt;br /&gt;
They tell you that they site at the ship city that you are in is infested with Gulgong and is not safe. After a virtual that night would last many hours a mighty man or Avatar perhaps into the room at fast speed he&#039;s dressed in a classic toga that both of you recognising the lunar Empire and both of you feel as if you are in the presence of something great he sits down and introduces himself is Hermes messenger of the gods at disposal how can I help you explain the situation everyone is aghast at the outrageousness that the drought and gone to Hermes looks unfazed.&amp;lt;br/&amp;gt;&lt;br /&gt;
You thanks for your help says if you need his assistants later please call on him now that he knows did rawa up to terrible things he will instructors priestess has to take care. All in all the four of you sitting quietly round a fire pit in the middle of this fast and mostly deserted but well maintained Temple has a dairy quality to it Aryan and Hermes get on well and talk about mini stories that both of them have been on.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the morning when you both awake at the pre sisters make you breakfast which a simple flatbread I was some cheeses are gherkins or some sort of pickled pork dried fish the end and you quickly leave heading back to see kit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Aryan text you up on his airship wants more this time do minion through the atmosphere fast speed leaving allowed shockwaves behind you Breitling and roaring a small section of the side of the ship seems to fall off at the part when Point City points out the huge vapour trail this thing is leaving behind you is you Rowe hi into the sky only to come down less than 8 hours later above Seagate blooming back through the atmosphere once more shaking rattling at roaring all the way to the ground it is quiet in deserted part Seagate with nothing much goes on...&amp;lt;br/&amp;gt;&lt;br /&gt;
Both of us after no time at all make it back into Seagate proper.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Ice 817wk&#039;&#039;&#039;&lt;br /&gt;
I rest and recover in Seagate. No news is good news.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Snow 817wk&#039;&#039;&#039;&lt;br /&gt;
Another joruney and i detail my notes here. &amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly take action You get an astrology reading done at the Guild. &amp;lt;br/&amp;gt;&lt;br /&gt;
Following the advice from the astrologers - you know you are looking for a lake in the shape of a dogs paw with a bone to its East. Reviewing the old maps and charts of Delph at the guild you spot a likely location that the terrain could match the astrology reading .&amp;lt;br/&amp;gt;&lt;br /&gt;
You round up your team of volunteers and fellow guild members, being Sooty, Aryan, Turf, Callas and Kilroy. Fully equipped with arms and armour you head off to island of Delph. Under the protection of a range of scry guarding magics you head out knowing you are not seen by the night sky.   Travel -&amp;lt;br/&amp;gt;&lt;br /&gt;
You all travel on this strange shiny metal Aeir ship which flys high into the sky and the cold and wind is fierce and strong but you arrive safely in the area of Delph around 12-14 hours later. You land on the hot tropical jungle floor where the Aryan take a minute to put his ship in my bag and Callus quickly moves you from the area, by way of falling into a earthen hole down, down and out of a door in some far off location. It is very unsettling on the stomach.&amp;lt;br/&amp;gt;&lt;br /&gt;
When descending Aryan quickly recognises the area as that of the astrology readings you see a a camp discreetly hidden on the Shoreline.&amp;lt;br/&amp;gt;&lt;br /&gt;
Looking around you have arrived high in the mountains that make up the main range in the centre of Delph you can see the signs of a large city state in the south. Realising that this must be Misra the Drow city that Sooty has spoken of you head north for a few days. Sooty points out the area and guides your group. Moving high above the island you see no signs in the distance of the legendary city of Athens by the Sea. &amp;lt;br/&amp;gt;&lt;br /&gt;
The area is dominated by tropical jungle which is hot and harsh with a dry heat that pains the eyes after only a few hours. In the east of Delph is a large white desert with something in the central area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Again by falling through the earth with the use of Callus earth doors which king to open and slammed last great the head of you allowing you to tumble Head Over Heels through the Earth you come out close to camp. Sooty, Captain Blood and Kilroy quickly spot four guards and two elementals and a couple of imps or small devils guarding the camp of tents.&amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly to descend on the camp, killing and destroying all of the guards buy assassination without even alerting the main camp. After a bloody and ferocious fight for 4 minutes all of the Drow are killed. Once the dust settles with all of the drive-in did you manage to spot that the drow have regrouped and spirit form and have cast magics would result in a total of 12 Falling Stars, and the area is extreme.&amp;lt;br/&amp;gt;&lt;br /&gt;
The undead Spirits of the recently fallen Drow, seem to be as powerful as when they were alive and the combat lasts another 15 minute of fight before you destroy them once again. All of the spirits do not seem to be undead and they clearly ignore area of effect magics spells and Aryan and Turf kill most of them only to be saved by Serendipity who manages to kill four succubi in a pulse in melee combat. You manage to collect up a small sack of Drow parts after the combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
Serendipity quickly leaves in a flash, manages to hunt down and kill all four of the mages that managed to flee through a portal back the way they have come. Serendipity also manages to spot that the Drow group is being pursued by a large six legged reptile which is the size of for elephants.&amp;lt;br/&amp;gt;&lt;br /&gt;
You find that Captain Blood looking backwards thru time, and the Drow have taken care to hide an item (a scroll case) not in this world. Once this is known you are able to find it in the spirit realm. Itâ€™s a message which is cursed.&amp;lt;br/&amp;gt;&lt;br /&gt;
You return to the Guild. The curse is removed. The message is for the God Hermes, and has a power work to get him to do something for you. The rest of the instructions or orders are in a code.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
Pertinent rumours from local Seagate contacts.&lt;br /&gt;
&lt;br /&gt;
Rumours indicate a group of off-worlders came through a portal somewhere in the Sea of Grass and have gone into hiding.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that this is something that could impact on the Drow situation, or may be utterly unrelated.&lt;br /&gt;
&lt;br /&gt;
Perhaps something for someone with Sea of Grass contacts to follow up though I&#039;ll DA the portal I know of that can connect off plane for information.&lt;br /&gt;
&lt;br /&gt;
A few other rumours were gathered but seem either standard WK politics or too fantastical to be true. To avoid overlap with others future plans are to start establishing a network in Pasifika aimed at getting onto the trade ships and get some information out of the Empire of the Sun that way, and possibly also investigate if there is any connection from the Drow city of Misra on Delph to the Drow on the Elven Isles.  Other interested guild members in working from this side of things are also invited to contribute.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
; Background&lt;br /&gt;
: From the markets of Seagate, Tycho and the Five Sisters large purchases in both food and supplies have been made.&lt;br /&gt;
&lt;br /&gt;
; Borovia&lt;br /&gt;
: Rumour has it the Drow Commander in the Borovia area is [[Lady Dunmer Moriquendi]] (Terranova). She is an excellent Military Scientist &amp;amp; Mage. She has complete local clan (Moriquendi Clan) support and he has two elite bodyguards.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
Rumour has it that the King of the [[Western Kingdom]] is sending The [[Konigburg#Forces_in_the_City|King&#039;s Rapiers]] to remove the Drow from Borovia at his sister&#039;s request.  These were previously known as The Tricorne Hobbits of the King&#039;s Rapiers.&lt;br /&gt;
&lt;br /&gt;
This elite band of 200 Halfling Fighters (and occasional Mage) has great stature in the Western Kingdom as the loyal protectors of the King. All are well dressed and have red tri-corn hats.&lt;br /&gt;
&lt;br /&gt;
[[Alfheim#Youthful_Expectations|Sir Celladoor Bladekind]] is now appointed by the [[Alfheim]] Court to lead the expedition int the human lands to free it of Drow. He is a fast mover and it is expected that he will act within the year. He mostly has the support of the [[Beltan Elves]], who are led by [[Captain Willowhelm]].&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
Agents have seen a large army (maybe 1,200) of tall [[Kinlu]] people arrive in the [[Sweet Riding]] and head south-east skirting [[Brastor|Brastor Holdings]] and at night moving towards [[Novadom]].&lt;br /&gt;
&lt;br /&gt;
==== SilverFoam ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point 001&#039;&#039;&#039; &#039;&#039;Confidential overview of [[Superstition Mountains]] forces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;Note from GM - this page is and content is automatically Confidential for game play reasons. --[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 15:42, 16 April 2018 (MDT)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(a) led by &#039;&#039;&#039;[[Clan Chief Dunbait Hammerstrong III]]&#039;&#039;&#039; &amp;amp;mdash;  ~390 years old. He is a strong supporter of the Axe Alliance. &amp;lt;BR&amp;gt;&lt;br /&gt;
He is loyal to his friends and is popular among his clansmen. He is a friendly and good natured Dwarf. &amp;lt;BR&amp;gt;&lt;br /&gt;
His Father died in the Dark Circle Wars. His mother is now retired to outsider ways of life and is said to be an accomplished shaper &amp;amp; magician. &amp;lt;BR&amp;gt;&lt;br /&gt;
Has two Captains: [[Clan Leader Norgram]] &amp;amp;amp; [[Chieftain Kragview Lomhead]].&lt;br /&gt;
&lt;br /&gt;
(b) Population:  General population are mostly made up of Dwarves [12,000 ish] &amp;amp;amp; a few hundred Hobbits.&lt;br /&gt;
&lt;br /&gt;
(c) When needed, The [[Borovia]] and [[Superstition Mountains]] levy of three commands of 1,200 regular totaling 3,600 Dwarves, Humans and Hobbits.&amp;lt;BR&amp;gt;&lt;br /&gt;
This is independent of the [[Axe Alliance]] forces&lt;br /&gt;
&lt;br /&gt;
==== Turf ====&lt;br /&gt;
Coordinating infiltration of the [[Elven Isles]] with the Elven Court. This is lead by Mistress [[Quillian Warthold]], who leads a team of [[Quillian_Warthold|Elvendar Scouts]] and water mages.  A limited number of enchanted cords are available to people who will spend time on the Isles.  Quillian Warthold is expected to be leading the 1,200 Elven Scouts and Rangers. 200 Sea Elf scouts &amp;amp; water mages. At this stage the Elves are expected in Seagate sometime in 818 WK at [[Grace Wind Estate]] in Carzala, and they will arrive by flying [[Beltan Elves|Beltan]] ship.&lt;br /&gt;
&lt;br /&gt;
==== Sebastian ====&lt;br /&gt;
Is planning to establish a merchant and crafting houses in Borovia. Will be available to any spies/infiltrators as a resource;  smuggling, infiltration opportunities, bolt holes, healing, fatigue recovery etc. Can setup runes portals. Has 50 artisan skills and create whatever is required - needs a guards uniform? a document with heraldry? a dagger smithed with a drow houses heraldry? etc.&lt;br /&gt;
&lt;br /&gt;
Some of the Rangers within [[Brastor]] have reports that traders in the east of [[Brastor]] say that when in the [[Gatar Depression]], they noticed &#039;strange lights &amp;amp; sounds&#039; coming from the evil Dark Watch town in the area. They avoided it.&lt;br /&gt;
&lt;br /&gt;
They did say that they had trouble crossing a large disturbance in the ground which was 50 foot across and cut into the ground left and right for as far as the eye could see. It was as if some giant stand monster had ripped up the ground.&lt;br /&gt;
&lt;br /&gt;
Scouts have seen a large army (over 500) of tall [[Kinlu]] people arrive in the [[Sweet Riding]] and then lost them heading south-east. We noticed a small band of 10 people heading towards the [[Superstition Mountains]].&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
Is planning to setup a spy network in Borovia. Is recruiting experienced spies from the Borovia refugees, this will take some weeks. &lt;br /&gt;
&lt;br /&gt;
Its reported that some people seem to be undertaking scouting training on the edge of in [[Borovia Hold]].  From agents in the [[Western Kingdom]] is the rumour has it that Lady [[Katerina]] of Borovia has gained the support of the King and he is said to be about to deploy [[The Kings Rapiers]] to sort out the issue with Borovia.&lt;br /&gt;
&lt;br /&gt;
=Autumn 817 WK=&lt;br /&gt;
[[Image:BF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 17th 2018 player time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
&lt;br /&gt;
Trade from Pasifika going west is pretty much non existent at present, so [[Pasifika]] appears a dead end for following leads on the Drow lands or the Empire of the Sun.&lt;br /&gt;
&lt;br /&gt;
However there are already reports from the Drow city of Misra on [[Delph]] indicating that their Sea trade appears to be suffering due to some kind of anomaly, possibly some kind of magical pool which is presumably in their harbour.&lt;br /&gt;
&lt;br /&gt;
Reports of large groups in the [[Sweet Riding]] also appears confirmed as I spotted tracks of a group of about 500 while on my way to [[Sea_of_Grass#Beth_Salem|Beth Salem]], hopefully these are just part of the group from Kinlu reported by [[Jedburgh]] rather than another group.&lt;br /&gt;
&lt;br /&gt;
--[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 02:26, 17 April 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
====Alandis====&lt;br /&gt;
Report from [[Dylath]] and [[Terranova]]&lt;br /&gt;
&lt;br /&gt;
The talk on the street is that the War Party amoung the cities is said to have gained more power with some form of &#039;&#039;&#039;magical pool in a far off land across the sea&#039;&#039;&#039; - maybe the [[Elven Isles]] as we know they are involved supporting the [[Infected Prince Smith]] to be granted permission to come to Borovia by [[Lady Dunmer Moriquendi]] who is said to work for Supreme Commander [[Lady Dokkalfer Moriquendi]].&lt;br /&gt;
&lt;br /&gt;
Talk on the street is that Dinossz City regular troops who are being lead by Sub Commander [[Gredia Dinoss]]z are working with the [[Infected Prince Smith]] in the [[Borovia|Borovia mines]]. &lt;br /&gt;
It is said that the Dinossz City will gain much standing and honour if they open the sacred crypt in Borovia.&lt;br /&gt;
&lt;br /&gt;
They have been trying to raise the money to get from one of the allies, Count [[Kree]] Taijin to return to Borovia to help with the mid winter ritual.&lt;br /&gt;
&lt;br /&gt;
I will send for information in regards of the &amp;quot;Black Fleet&amp;quot; of [[Lord Azzur]] involvement in this plan. Lord Azzur and Dylath had trading agreements in the past and may be still involved in troops. &lt;br /&gt;
&lt;br /&gt;
I will also make my way to Borovia, help Kel in setting up the spy network and infiltrate the mines as a Drow and find out more information.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
The trip [by Ishamael] to [[Tycho City]] was boring and normal. Merchants want to sell you everything and everything is for sale.  Taking a ship to the [[Five Sisters]] you spot a couple of others onboard and they appeared elven by aura but looked like humans. They introduce themselves as the [[Elemental Brothers]].  For the most part they kept to themselves but when you do get a chance to talk to them you find out they are from [[Asan|AÅ›an]] but you notice they make a few mistakes in what they are saying about AÅ›an. You leave them alone.  Your ship arrives safely in [[Adjepbar]] and discretely following them you find out they meet a small cutter bound for [[Kirkul]].&lt;br /&gt;
&lt;br /&gt;
In Adjepbar the city is a hive of activity with many ships, cargos and crews all coming and going each day. You made contact with a few old friends that informed you of solid rumours about the local Hobbit rulers &amp;amp; guilds concerns about people from other lands trying to gain influence over the mystical &#039;&#039;&#039;[[Saktekorum|Blue Sands]]&#039;&#039;&#039; trade.&lt;br /&gt;
&lt;br /&gt;
Contacts in the town guards (Dwarves from Superstition Mountains) point out odd trading ships sailing under the AÅ›an flag.  None appear in port while you gather storied over the week. You spot a location on a roof top where someone is engaged in laying out stones in patterns to pass information along to someone watching.  Your contacts will try to follow up on it over the next months.&lt;br /&gt;
&lt;br /&gt;
Returning to [[Novadom]] City after a couple of days you take note of - Local merchants supplying Dwarven traders in the foothills out of town, with large amounts of imported food which does not seem bound for the [[Superstition Mountains]].  Novadom city is still a smelly swamp town - mostly fill of unclear swamp people of low standards.  You note with some satisfaction that the new improved trade road to the north is bringing more merchants to Brastor.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
# [[Katerina]] the King&#039;s half sister is former Countess of [[Syborite]] and is married to Baron [[Silverfoam]] of Borovia.&lt;br /&gt;
# [[Alfheim#Youthful_Expectations|Sir Celladoor]] based out of the offical Elvish home in Carzala [[Grace Wind Estate]]. He is said to be a halk when it comes to dealing with issues.&lt;br /&gt;
# No sign of [[The Kings Rapiers]] near the Borovia border. Some traders have been spotted taking small shipments by wagon and barge into the area.&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
You [Jedburgh] head to the [[Sweet Riding]] and spot the trail of the large group that appeared in the area some weeks ago.  Clearly they came by portal. Often this area is a portal to the [[Pasifika]] area. After quickly scouting and following them you find you are not alone and that there are other scouts in the area.  You see that the group of over 500 people are from [[Kinlu]], given the style of dress, and they are heading to [[Novadom]]. You spot that the [[Kinlu]] scouts have made contact with Dwarves in some form of well hidden depot in the foothills outside [[Novadom]].&lt;br /&gt;
&lt;br /&gt;
==== Aurora ====&lt;br /&gt;
[https://drive.google.com/file/d/1sV0GPOk9S-i3ACPLIFlialuH36H3z0Jl/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has a rumour, from Giacomo Casanova, that the waters around the [[Elven Isles]] are no longer safe for the wise to swim in.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obtain information from the Guild Library.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You find out many things in the Guild Library. Of note - a cloud like the one reported allowed for some form of undead to move within them. You also find out the missing recipe for herb cookies, which are made from cloud dust and will charm earth elementals to ignore you when flying. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She will then take a Cloud to the Elven Isles and bail out on her own Air Wings. Upon encountering the cloud that Aryan reported, she will hover inside it to see what she can find out using Detect Fumes, Eyes of the Fae, and Sense Mana talents. Her [http://dq.sf.org.nz/AmuletofJasper.pdf Amulet of Jasper] should protect her against any necromantic effects.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heading on a cloud to the island you spot others on a cloud also at 10 miles out and they are heading in the direction of the Western Kingdom from the Elvish Isles. It is unclear if they spot you.&lt;br /&gt;
The flog over the island is thick and cold as already reported. With your excellent vision you see a very unusual sight which is a school or large flying creatures which turn out to be some form of animal growthed sharks. These sharks do not spot you. Your amulet protects you from any negative draining effect. Your research and study of the cloud and fog bank, for two weeks, flying on the edge of it, reveals that the icky air making up the cloud is coming from a hole in the ground many miles away. Putting two and two together - The Guild library says that location is the old site of the Elvish Navel base on the Elvish Isles. As it is many miles away you can not see it with the naked eye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giacomo Casanova then brings to Aurora&#039;s attention - Rumour has it - Lady Celene of Alfheim, Ambassador to the Western Kingdom is rumoured to be about to give a gift to the new [[The Kings Rapiers | Kings Rapier]] Captain, once appointed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting an invite proved to be rather easy so, it didn&#039;t take long for &#039;Lady Dawn&#039; to head for [[Konigburg]] to attend that ceremony.&lt;br /&gt;
&lt;br /&gt;
==Harvest==&lt;br /&gt;
[[Image:BFH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 19th Player Time&#039;&#039;&lt;br /&gt;
====Clementine====&lt;br /&gt;
Received this letter under King Ulric&#039;s seal&lt;br /&gt;
&amp;quot;Clementine in this time of need [[Ulric Schwarzrotgold|His Royal Highness King Ulric Schwarzrotgold]] has agreed to charge you with&lt;br /&gt;
orders to come to the aid of the Crown -&lt;br /&gt;
You are to come to [[Konigburg]] at best speed, and take command and lead the [[The_Kings_Rapiers|Kings Rapiers]] on an important mission for the crown. You will be given a 50,000 sp to pay for this important mission.&lt;br /&gt;
You are ordered to take the Kings Rapiers from Konigburg to the border of Borovia, and remove the Drow from Borovia. It is expected that this road trip will take three months to complete. We want you to be in place by the beginning of Autumn 818 WK. If you need greater assistance the King would like you to be aware that &#039;[[Katerina|Lady Katerina]]&#039; the King&#039;s half sister, and former Countess of Syborite is married to [[Silverfoam|Baron Silverfoam of Borovia]]. The Crown understands that Baron Silverfoam of Borovia has ship transport and additional funds if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have been informed that the cost of this action would cost ~100,000sp but it is known that the Rapiers only have a war chest of 35,000sp.&lt;br /&gt;
&lt;br /&gt;
Considering that portals are involved it occurred to me that I once had the Sceptre of [[Ulric Schwarzrotgold|King Sigusmund]] which is a portal destroying the device. This is now housed in the Michaeline Fortress? with the rest of the regalia, which I hear has recently been attacked (can&#039;t find it on here though, does anyone know about this?). Either the bads want them or to deny them to us. We should take it into safekeeping ASAP.&lt;br /&gt;
&lt;br /&gt;
====Alandis====&lt;br /&gt;
report from the voices of the streets about:&lt;br /&gt;
&lt;br /&gt;
;[[Missy Ratajkowski]]&lt;br /&gt;
[[Lord Azzur]] of Calder is romantically involved and is said to be in love with the capable and alluring Elven courtier - Missy Ratajkowski who is said to have been rescued by Lord Azzur from the Drow in the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
She is said to be the most one of the beautiful woman in the Western Kingdom, and this is supported by the fact that she turns heads in public and people stop in the street upon seeing her. Even your agent has said that his heart skipped a beat when seeing her. &lt;br /&gt;
&lt;br /&gt;
She is known to speak many languages and is said to be a good and kind person who loves poetry song birds and kittens. She has given arms to the poor and supported many issues within Calder and courtiers have noted that she receives letters from any that have had the good fortune to deal with her.&lt;br /&gt;
She is said to be on good terms with [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who are both trusted servants or agents or henchmen for Lord Azzur.&lt;br /&gt;
&lt;br /&gt;
;[[Master Bluevane]] &lt;br /&gt;
Agents in [[Dylath]] inform me that that Master Bluevane has become heartbroken over a woman from over the sea and they speculate that this may be [[Missy Ratajkowski]]. Others in Dylath do not think Master Bluevane is capable of love and think something else is going on. This is only confused but others thinking that his love is dead, and may have been a sacrifice in the pits of the Dylath temples.&lt;br /&gt;
&lt;br /&gt;
Alandis suspect that if Missy Ratjkowki may be a powerful ally against the drow. It may be worth getting more information about her.&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
&lt;br /&gt;
Goblins were found coming through the [[Sea_of_Grass#Beth_Salem|Beth Salem]] portal on the [[Sea of Grass]], interrogating them revealed that the Drow somewhere on Alusia have been throwing goblins into a portal in attempts to send them places.  According to this group of goblins most of the groups died in the attempts.  This suggests that the Drow are using some sort of brute force method to try and subvert portals, which may be how they have done it in Borovia and the Elven Isles.  A proper divination may tell us more.  For now Sooty will continue his watch and make preparations for more investigations in the Delph region.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
For your day job you have found a role in helping to training many of the Borovian levy. You where roped into supporting a small group which although they do not say directly - are clearly in your eyes&lt;br /&gt;
# training to get ready to be deployed into Borovia and maybe the Elvish Isles&lt;br /&gt;
# they are getting together with the support of some unnamed merchant prince in Brastor covert equipment for to use.&lt;br /&gt;
# they have these bombs which when let off on the ground create a hole which vanishes after a short time.  Items can be hidden in the hole. It can somehow be opened later on by the person using the bomb.&lt;br /&gt;
&lt;br /&gt;
You find out that - Clan Chief Dunbait Hammerstrong III - is planning on hosting a gathering of those wishing to resolve the Borovia Drow problem. You also learn about Princess &amp;amp; War leader Mordrin is Princess of the Path (walks in the world) and a great war leader and she is able to call the Axe Alliance to arms.  Many legends speak of this and her ability to re-open and re-start the Great Forge &amp;amp; Furnace.&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
Spend a month tracking down and following some very clever scouts in [[Carzala]].  After three weeks of tracking and following, as it turns out, three different groups you manage to with the assistance of some of the Duke&#039;s men manage to find and confront them which quickly turned out to be a showdown.&lt;br /&gt;
&lt;br /&gt;
After the dust settled three dozen people are dead. The groups that you engaged used Wiccan and Rune magics. Once the Duke&#039;s men took the bodies of the Guard back to Seagate to be healed, you continue to track all of these odd locations that they have spent time. At the first location you find that a large family crypt had been opened and hidden behind a secret door is a newly crafted underground cave, which contains a ring of small standing stones which could be used by a rune mage. At the other locations you find hidden boltholes of weapons and food and outfits for fitting in within the general population of Seagate.&lt;br /&gt;
&lt;br /&gt;
The investigation at the guild of the other dead bodies revival that two of the five are Drow and three are Humans.&lt;br /&gt;
&lt;br /&gt;
Both of the Drow are Rune mages of good level of spells, with a wide range of spy skills. One of the Guild Necromancers points out they used some form of blood magic so we are not able to speak to the dead. It is questionable if they can even be resurrected.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
A message from one of his contacts in the town guard of [[Adjepbar]] informs that the twins ([[Elemental Brothers]]) that went to&lt;br /&gt;
[[Kirkul]] in the [[Five Sisters]], are looking for someone, which after doing a few days of checking at the Seagate Adventurers Guild, is probably [[Janx]].&lt;br /&gt;
&lt;br /&gt;
A friend within the entertainment sector wrote from the City of Sanctuary. She has information that she thinks some Drow are in town wanting to recruit a three troupe of entertainers, for the next years service.&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
Training a small group for infiltration.&lt;br /&gt;
&lt;br /&gt;
[[Lord Azzur]] of [[Calder]] is romantically involved and is said to be in love with the capable and alluring Elven courtier - [[Missy Ratajkowski]] who is said to have been rescued by [[Lord Azzur]] from the Drow in the [[Elven Isles]]. She is said to be one of the most beautiful woman in the Western Kingdom, and this is supported by the fact that she turns heads in public and people stop in the street upon seeing her. Even your agent has said that his heart skipped a beat when seeing her.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is known to speak many languages and is said to be a good and kind person who loves poetry song birds and kittens. She has given arms to the poor and supported many issues within [[Calder]] and courtiers have noted that she receives letters from any that have had the good fortune to deal with her. She is said to be on good terms with [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who are both trusted servants or agents or henchmen for [[Lord Azzur]]. Your agent in [[Calder]] reports that both - [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who work for [[Lord Azzur]] would be worth watching.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You also find out that - [[Clan Chief Dunbait Hammerstrong III]] - is planning on hosting a gathering of those wishing to resolve the [[Borovia]] Drow problem.&lt;br /&gt;
&lt;br /&gt;
==== Turf ====&lt;br /&gt;
&lt;br /&gt;
You spend a few days getting out to the Elvish island. When on the Island you find, enhanced vision and/waterproofing will let you see thru the fog over the island.&lt;br /&gt;
The mystical Sea Elf town is mostly located offshore underwater with minor elements (large village size) on shore. When putting your head underwater briefly near the Sea Elf town - the song coming from it is clear and strong. You spend three days battling the effects on your very soul of the wonderful call - always knowing that it is there and it is the most wonderful thing you have heard in decades. It calls to you - calling you home like something wonderful. You know at some level deep down it is clearly of huge danger to you. It dawns on you days later that all of the above effects are because you resisted the magic.&lt;br /&gt;
The main elements above the waterline are servicing ships half a dozen ships which eyeballing from some distance either look like they are from - Destiny, Eltrandor, or Brandenburg.&lt;br /&gt;
&lt;br /&gt;
Swimming close you can see one of the ships is an old refitted large Cog. They have their names painted out and over a couple of days, you can up close listen to the tones from people who are clearly from Brandenburg. You overhear a conversation about two locations which you know are in Calder city in Brandenburg.&lt;br /&gt;
You can see that the people on the ships are servicing smaller craft which heads to shore and vanishes into the terrain on the coastline. Spending a couple of days viewing this they are only able to keep the illusionary terrain up for at best it seems 22 hours a day.&lt;br /&gt;
&lt;br /&gt;
When its down you can see a cave on the edge of the bluff which inside looks like it leads to some man-made structure. Light comes from inside and you can see (from across the bay with your spyglass), many humans and Ogres (given the size) working on some form of an ancient ship. This is clearly the rumored ancient Elvish navel base.&lt;br /&gt;
&lt;br /&gt;
==== Sabastian ====&lt;br /&gt;
&lt;br /&gt;
In the south of [[Brastor]] at the head of the [[Champion River]] the [[Temple of the Knights Templar|Temple of the Knights]] an entity was disturbed while doing some form of investigation at the temple. In the resulting combat many guards were killed and other Knights who quickly came to their aid also suffered wounds. After checking the description at the Guild you quickly work out that the reported intruder was one of the [[Janx]].&lt;br /&gt;
&lt;br /&gt;
Merchant news -&amp;lt;br&amp;gt;&lt;br /&gt;
Your merchant contacts in [[Novadom]] report a huge band of soldiers and warriors who are clearly Drow are working with the Drwarves outside of Novadom. They have moved off down the coast south, from Novadom. Someone in many markets across many citys (Arzdorf to Tycho) has been attempting to purchase St John&#039;s-wort. Many tons of St John&#039;s-wort has been stolen in Brandenburg which only has increased jitters in the market. The demand is well beyond normal. Prices for this are expected to go up.&lt;br /&gt;
&lt;br /&gt;
==== Aurora ====&lt;br /&gt;
[https://drive.google.com/file/d/1n_NiGfUxoEFMetjocFM82eeiIqklRXOx/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turned out, I spent the entire month in [[Konigburg]]. There were a lot of events and parties to attend and I used what opportunities I could to gather more information about what was happening in [[Borovia]] and what the feelings were about the drow situation. Of course, such a rich lifestyle required much expenditure, roughly 25K. Still I rose rapidly through the Court and got the chance to see and meet King Ulric as well as several of the more important members, so I&#039;m learning real stories and rumours. Still, these things take time, and I estimated I&#039;d have to stick at this lifestyle for the rest of the season in order to make headway. Still, it could be worse. The food is really excellent and the accommodation, even in the outer circle, is nothing short of amazing. The bed is like sleeping on a soft fluffy cloud. Plus there&#039;s always something interesting going on. I&#039;ve made a lot of friends who want to spend time with me and I&#039;m enjoying the company. High stakes gambling is also popular but I try to be careful that I bet only what I can afford to lose. &lt;br /&gt;
&lt;br /&gt;
So, with all of that, I&#039;v managed to gain access to the &#039;salicious underbelly&#039; of the Court which involves a lot of courtiers who engage in more &#039;seedy&#039; activities while maintaining their proper Courtly face.&lt;br /&gt;
&lt;br /&gt;
One person who I have got on well with is Lady Celine, the elven ambassador to the Western Kingdom from Alfheim. She wants me to become the the advisor to the King&#039;s Rapiers and I&#039;m very tempted to take up the offer. I suspect though she has her own reasons for doing this and I&#039;ll probably owe her a few favours for her support. Still, that also could be useful for our efforts. &lt;br /&gt;
&lt;br /&gt;
What I have found out, that is relevant, that King Ulric plans to appoint [[Clementine | Baron Clementine]] of Seagate to lead the mission of the Rapiers to [[Borovia]].&lt;br /&gt;
&lt;br /&gt;
==Vintage==&lt;br /&gt;
[[Image:BFHV.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 24th&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Turf===&lt;br /&gt;
:Snuck  into cave Drow are hiding under illusion, three large ships being assembled. On day 9 fifty extremely well dressed and appointed Elves (Drow) mages arrrive, with Incubi are setting up. &lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sebastian===&lt;br /&gt;
:Discovers the Kings Regalis stolen from Temple in Brastor by the Janx. Give chase and many die, the Janx wealds a portal with such skill it cuts people in two.&lt;br /&gt;
:Begin economic actions against the Drow using merchant house.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Kel===&lt;br /&gt;
:Continues assembling spy team from spies that fled Borovia&lt;br /&gt;
:Discover the Ruby Scourge is active with a mind controlled Kree.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
[https://drive.google.com/file/d/149oBxqftSA_ibBysNEl2QpXOmG6tFaKb/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has been an eventful month. Lady Celine had me investigate a group of courtiers (one man and three women) who were engaged in activities that would cause massive scandal if news of their activities got out. Fortunately I was able to ascertain who they were. It was planned to deal with this quietly and discretely but then two young men from [[Ormond]] committed murder/suicide. It seemed unconnected but I got suspicious when all the underground activity ceased. Plus I was being distracted by six young men evidently wanting to gain my attentions. All of them were from [[Eltrandor]] and, frankly, some of their suggestions for activities were ..... rather odd. Some of them were even on the level of questionable. Mind you, I do jump off perfectly good clouds for recreation.&lt;br /&gt;
&lt;br /&gt;
Between Lady Celine and myself, these six men were investigated and one of them could actually be useful for our plans. So I allowed him to court me for a while but frankly, after the third week, I broke up with him ... as instructed.&lt;br /&gt;
&lt;br /&gt;
Halfway through the month Clementine was received by the King and was charged with the command of the King&#039;s Rapiers. I was also appointed the Queen&#039;s first advisor to the Rapiers. This was confirmed at the banquet that evening, at the headquarters, that 1,500 people attended.&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
&lt;br /&gt;
Tegan and I arrive an hour before dawn in the far off land of Terranova in the city of Dylath. We spend a few weeks getting up to speed with people, factions and knowledge about the area once again. We deliver the large amount of money to Dylath to be able to fund your spy network.&lt;br /&gt;
&lt;br /&gt;
Reports from agents in Dylath tell us of these interesting things that are of note -&lt;br /&gt;
&lt;br /&gt;
Winter 815 WK&lt;br /&gt;
Some issues within the cities of Dylath and Bowlaw. Rumours of Master Bluevane behind the killing of some spies.&lt;br /&gt;
Ritual in Borovia failed because of guild activity - â€˜A Doomsday Like Any Otherâ€™. Some spies go missing. Large scale excavation and digging in Borovia. Lord Azur crew continue to refit ancient ships under the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
Winter 814 WK&lt;br /&gt;
Fallen Fawn first ritual in Borovia fails. A report from the records in Dylath come in as follows ....&lt;br /&gt;
&lt;br /&gt;
Winter 803 WK&lt;br /&gt;
The deputy of the War Party announces that the preparation for returning across the sea has been reviewed and everyone has come to an understanding, given the important legends. Party for â€˜The Free Wheelâ€™, declares their withdraw from the War Party.&lt;br /&gt;
&lt;br /&gt;
802 WK&lt;br /&gt;
Six members of the War Party die in accidents and are replaced by other prominent family members.&lt;br /&gt;
&lt;br /&gt;
801 WK&lt;br /&gt;
Two independent &amp;amp; dissenting city states of Dylath and Bowlaw do not support the Supremacy of Commander Lady Dokkalfer Moriquendi.&lt;br /&gt;
&lt;br /&gt;
800 WK&lt;br /&gt;
The locks to the Golden and Copper doors within the ancient armory at â€˜Tee Ra-Milâ€™ are opened by Lady Dokkalfer of Moriquendi proving her Supremacy as Commander.&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Little of note happened within my area of interest this month.&amp;lt;br&amp;gt;&lt;br /&gt;
However I will be carrying on with my plans to enter Misra on Delph next month, so anyone with advice on this matter is welcome to contribute, though I can find no record of the guild ever entering this city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aryan ===&lt;br /&gt;
Unconfirmed 2nd or 3rd hand reports...&lt;br /&gt;
&lt;br /&gt;
; [[Reeve Stephen Willowtown]]&lt;br /&gt;
He is getting on in age and it is rumoured he has amassed a small fortune, in rare items and a large amount of copper.&lt;br /&gt;
He is a worshippers of Kukulak (Khulian God of Storms), who are a combination of mage along the line of Wicca &amp;amp; Air Mage, with Ice combat magics. &lt;br /&gt;
He is said to have a town house away from Calder which are protected by the Winds and Storms of the North.&lt;br /&gt;
He has a small imp called Woo Woo who is trained in the art of thievery. &lt;br /&gt;
He is collecting ingredients for a love potions. To use on Lord Azzur &amp;amp; Missy Ratajkowski to make sure they are happily in love.&lt;br /&gt;
&lt;br /&gt;
; [[Lieutenant Duncan Sil]]&lt;br /&gt;
He is a ship&#039;sâ€™ captain and a mage, of great skill. He is a skilled Blood Binder, which has allowed him to create and animate his two dozen steel guard.&lt;br /&gt;
&lt;br /&gt;
; [[The Steel Guard]]&lt;br /&gt;
These Steel Guard are animated and enchanted warriors (with magical weapons) which are immune to magic spells, fast and agile and twice as strong as a person. &lt;br /&gt;
They can fly.&lt;br /&gt;
&lt;br /&gt;
; [[Princess Noor-un-nisa Inayat Khan]]&lt;br /&gt;
Princess Noor-un-nisa Inayat Khan is known to be in exile from the Empire of Azuria. &lt;br /&gt;
In 812 WK on her way to take up safe residence in the Court of Duke Brandenburg she stopped off in Calder and â€˜fell in love with the placeâ€™ - read captured.&lt;br /&gt;
In 814 WK her family was cursed never to enjoy the sun by the current Emperor of Azuria.&lt;br /&gt;
Her six maids died within the first three years, living in such a damp &amp;amp; cold harsh northern climate, leaving her alone. &lt;br /&gt;
She does not speak the common tongue. &lt;br /&gt;
She is said to be close to Lieutenant Duncan Sil one of Lord Azzurâ€™s henchmen.&lt;br /&gt;
&lt;br /&gt;
=Winter 817 WK=&lt;br /&gt;
==Frost==&lt;br /&gt;
[[Image:BFHVF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
April 26th&lt;br /&gt;
&lt;br /&gt;
===Turf===&lt;br /&gt;
:One of the six ships ready for departure, the others are months away. [Destruction next action?]&lt;br /&gt;
:The source of the Sea Kraken call which is a stone in a deep well.&lt;br /&gt;
:Discover hiding Sea Elves and a bound air tunnel.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sebastian===&lt;br /&gt;
:Chase the Janx but lose the trail, and lots of lives.&lt;br /&gt;
:The Drow are attempting to get 14 tons of raw sugar cane. Trader offering the &#039;Books of Carroc&#039;.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Kel===&lt;br /&gt;
:Complete the training of Spy team.&lt;br /&gt;
:Rumors received that the [[Ruby Scourge]] is going said to be behind the Drow.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Initial infiltration into Misra was for the most part a success.&lt;br /&gt;
:The legal side of the trip was backed by the Engravers guild of Adjepbar &amp;amp; Izmiraldi of the Five sisters.  With negotiations being conducted over part of a very large loan to the value of 33 million Silver pennies that the Drow are seeking.  No information was gained on what the loan was being sought for.&lt;br /&gt;
:The Drow as expected have a reasonably competent spy network themselves, which was able to disrupt the work of a number of the agents working for us, with several arrests being made.  The arrested were accused of being Destinian spies.&lt;br /&gt;
Some information about the magic pool was gained.&lt;br /&gt;
*  If you drink from the pool it will kill you.  If you then are resurrected you will become death aspected.&lt;br /&gt;
*  Many of the group MoMoLa have used this pool, especially the commanders and officers.  This is the group believed to hold Castle Ravenloft in Borovia.&lt;br /&gt;
*  A lot more of the group are expected to return to use the pool in the near future.&lt;br /&gt;
*  A strange ship turns up out of the fog for two days either side of 15th of the month.  &#039;&#039;Further information from the Guild suggests that this is [[The Black Fleet]]&#039;&#039;&lt;br /&gt;
*  The pool is powered by sacrifices.&lt;br /&gt;
Other information of note.&lt;br /&gt;
*  The MoMoLa have promised the Drow of Misra a permanent portal to Terranova for trade &amp;amp; security.&lt;br /&gt;
*  The MoMoLa are believed to have some adventurers seeking to infiltrate Alexandria to gain the blood of Hermes, and turn Hermes to work for them.&lt;br /&gt;
*  The Drow are using a long term poison that kills by removing the will to live.&lt;br /&gt;
The full report will be available on request.  (See Discord channel)&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
[https://drive.google.com/file/d/10DfHa5_SBvOLrscb4QOsolf_BYo2Bge-/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m worried .... maybe I&#039;ve been compromised. Twelve days of my life have gone missing and I don&#039;t know why. It&#039;s very tempting to fly to Seagate and get Cousin [[Starflower]] to do her mind thing and see what she can find out, but Lady Celine thinks that someone may be protecting me by making sure I don&#039;t know something It may even be Queen Meredith. At least I&#039;m not addicted to &#039;Dream&#039; any more. Celene says it could have been worse, could have been krrf, and I agree. Vile stuff that is.&lt;br /&gt;
&lt;br /&gt;
The last thing I remember doing before the blank was Lady Bess Hardwick, one of Queen Meredith&#039;s ladies in waiting, informing me that one of my &#039;suitors&#039; had purchased an item that will charm elves. If it turns out to be him, I&#039;m really going to be royally angry and will, most likely, go &#039;medieval&#039; on him. I don&#039;t like people messing with my mind. Anyway Bess offered to protect me with a counter charm ... and that&#039;s the last thing I remember. Oh ... so suspicious. I&#039;m also rather concerned about where I was and what I was doing during those twelve days. It could have been something important, Whatever was used on me, it was stronger than the usual Binding Will - some sort of racial thing, Lady Celene said she had her agents tailing me and she&#039;s not overly concerned so I guess I shouldn&#039;t be as well. Still ....... &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t seem to be anything to do with this [[Brandenburg]] thing though. Seems that a good friend of the King has seen sending elves, by cloud, there and selling them into slavery. I managed to smuggle two elven volunteers onto the out going cloud with instructions to report back once they find out what&#039;s going on. So far I haven&#039;t heard back. Maybe it&#039;s time to go to Brandenburg myself and do some very discrete enquires personally. I had also sent my best agent, [[Giacomo Casanova]] on to this problem, who went undercover there, but I haven&#039;t from her either. Hope she&#039;s okay. I want to make sure that there&#039;s sufficient proof before presenting this to the Royal Court.&lt;br /&gt;
&lt;br /&gt;
Aurora.&lt;br /&gt;
&lt;br /&gt;
=== Aryan ===&lt;br /&gt;
Confirming ship count and well info as per Turf&#039;s report.&lt;br /&gt;
&lt;br /&gt;
Observed social activity in Borovia. Updated maps showing the Open Cast Mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
&lt;br /&gt;
In Dylath Tegan and I go undercover setting up visits for next month and trade trips to other cities for dropping off spys.&lt;br /&gt;
&lt;br /&gt;
==Snow==&lt;br /&gt;
[[Image:BFHVFS.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
May 1st&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
As we continue in developing contacts in Dylath we get to know from the Drow records is -&lt;br /&gt;
&lt;br /&gt;
Winter 816 WK&lt;br /&gt;
Ritual in Borovia failed. Request for support from The War Party. A refitted ancient ships from the Elvish Isles sets sail and when changing plan fails &amp;amp; explodes at sea (all hands lost).&lt;br /&gt;
&lt;br /&gt;
Winter 815 WK&lt;br /&gt;
Some issues within the cities of Dylath and Bowlaw. Rumours of Master Bluevane behind the killing of some spies.&lt;br /&gt;
Ritual in Borovia failed because of guild activity - â€˜A Doomsday Like Any Otherâ€™. Some spies go missing. Large scale excavation and digging in Borovia. Lord Azur crew continue to refit ancient ships under the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
Summer 815 WK&lt;br /&gt;
Issues in the Pagan Mountains with Morgor &amp;amp; Ruby Scourge &amp;amp; Kree.&lt;br /&gt;
&lt;br /&gt;
814 WK&lt;br /&gt;
Talk between Destiny &amp;amp; Supreme Commander (for the War Party). Secret Alliance with Lord Azur becomes almost public, and is denied.&lt;br /&gt;
&lt;br /&gt;
Winter 814 WK&lt;br /&gt;
Fallen Fawn first ritual in Borovia fails.&lt;br /&gt;
Ruby Scourge said to move to The Pagan Mountains.&lt;br /&gt;
Large scale excavation and digging in Borovia.&lt;br /&gt;
With the catastrophic loss of Drow life in the Big Push fresh on the minds of the Drow in the Elvish Isles and the continued hit and run attacks on supply lines. A huge attack is mounted against the Sea Elves underwater city and rumour has it everything living within a mile died.&lt;br /&gt;
&lt;br /&gt;
=== Drow Interception Group ===&lt;br /&gt;
Drow interception.&lt;br /&gt;
&lt;br /&gt;
The group intercepting the Drow on Delph consisted of Sooty, Aryan, Turf, Callas, Captain Blood &amp;amp; Kilroy,&lt;br /&gt;
The Drow were intercepted in the mountains of central Delph, by a lake shaped like a dogs paw with a bone to the east, with Elementals &amp;amp; Imps/Devils helping them guard the camp.&lt;br /&gt;
The fight went as well as could be expected though the Drow when killed remained capable combatents in spirit form still, throwing a lot of Celestial magic.&lt;br /&gt;
The spirits were notably not undead &amp;amp; immune to area of effect magic.&lt;br /&gt;
A message scroll was recovered, which was intended to be used to curse/bind Hermes as well as some coded messages.&lt;br /&gt;
&lt;br /&gt;
See #aryan channel in discord for full PDF if needed.&lt;br /&gt;
&lt;br /&gt;
UPDATED&lt;br /&gt;
&lt;br /&gt;
The coded messages were easily cracked once Reading Runes &amp;amp; Symbols was applied to them.&lt;br /&gt;
&lt;br /&gt;
  Great Lord God Hermes&lt;br /&gt;
  We command you with this power word to do what we can not - at your best speed take this message without showing it to the â€˜night skyâ€™ or â€˜to any otherâ€™,&lt;br /&gt;
  the following message to Terminius how is located in that place where mortals can not walk and return.&lt;br /&gt;
  Great lord Terminius, our arcane ritual has failed for the 4th year. I have killed those that failed me, and eaten their hearts so I now have both the power and skill.&lt;br /&gt;
  We no longer think that we can open the crypt and your cell at the same time from the outside. It is not possible.&lt;br /&gt;
  Four attempts and four fails.&lt;br /&gt;
  I have followed the dreams you have given me, and we have been promised the blood that will open the armoury to give us the Dark Skys.&lt;br /&gt;
  Our fifth attempt will not fail. We have new allies and are considering seeking servants of the coin from the city of fate where the waters of sweetness join the sea.  We may charm them to our aims.&lt;br /&gt;
  We may have to destroy the Iruloki Borrese as it only seeks power for itself and the skys say it will betray us and it cares not to even hide its true nature well from us. Such arrogance.&lt;br /&gt;
  We will now redouble our effort to find the hidden Zarovich family crypt from the outside. This is not a small task since the crypt is hidden from the touch or feel of elementals.&lt;br /&gt;
  We have been digging for some time and we are close to finding it. Once found we will open it at next Mid-Winter ritual.&lt;br /&gt;
  You agents Strahd von Zarovich will rise again and join us once the - Dark Skys - returns to Borovia and helps your Janx.&lt;br /&gt;
  To answer your question - Borovia has no navy or fleet for us to Destroy.&lt;br /&gt;
  Look to the east at sunset and the blood in the sky will carry our message in the clouds.&lt;br /&gt;
  Your faithfulfriend, lover and ally&lt;br /&gt;
  Supreme Commander Lady Dokkalfer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aurora ===&lt;br /&gt;
[https://drive.google.com/file/d/1ZrK3w2mSBQ3glikth16yhN4TDoCCJSGM/view?usp=sharing  PDF Document]&lt;br /&gt;
&lt;br /&gt;
Aurora diplomatically reminds [[Sir Callus Kelpenwood]] that she has a manor in [[Highpoint]], and she was staying with her Cousin [[Starflower]] for the sake of her mental health, - &amp;quot;but I&#039;m feeling much better now thank you. Just because she runs a brothel is immaterial, I do not choose to question her life choices. Besides, she can be a real dragon when aroused.&amp;quot; she replies with a smirk. He does point out though that it would not be in her best interest if people in the Western Kingdom Court knew that such a nice Lady/Girl such as Aurora was at a brothel ... her chances of finding a nice man would be greatly limited. She replies that she is not currently looking.&lt;br /&gt;
&lt;br /&gt;
She also comes to the conclusion that her bloodline must somehow run back to an ancestor in Terranova that set up the ancient armoury in the first place. Could there be a tiny teeny weeny bit of drow in Aurora&#039;s bloodline?&lt;br /&gt;
&lt;br /&gt;
She agrees that it may well be a trap but, if Guild members are going in the [[Pagan Mountains]] to do something about it, she&#039;d like to help. Or is there something else that she can do. She&#039;s quite happy to monitor events in Koningberg if that is of help but she&#039;s also concerned about those elves that were being sent into slavery on Brandenburg but Sir Callus reassures her that the matter is in hand. She agrees to leave it in his more than capable hands. She also points out that only Lady Celine knows of her real visit to Seagate. All that anyone else knows that it was a &#039;family emergency&#039; and she needed to consult with her cousin.&lt;br /&gt;
&lt;br /&gt;
Also, if we can get hold of those &#039;agents in Brandenburg&#039; and have them interrogated, that could be useful - if this hasn&#039;t already been done.&lt;br /&gt;
&lt;br /&gt;
She does however point out that she had already promised to help, &amp;quot;a person of great importance whom I should not name&amp;quot; at the beginning of Spring but can only add it may require a trip to [[Purple]]. Maybe dropping off the grid in Spring is a really good idea - just in case they decide they need more blood .... or other body parts.&lt;br /&gt;
&lt;br /&gt;
===Little Dove===&lt;br /&gt;
Elvish Isles&lt;br /&gt;
Road from port to town allows you to travel quickly without fatigue.&lt;br /&gt;
Small camp with a wooden palisade. Magic is hiding a well-established town, which has polished stone walls supported by rough is in vines and wood on the outside and from the jungles in some sort of carnivorous plants snapping and moving trying to eat anything that gets close. Smells of a pungent soporific that because of the stillness of the air keeps at away.&lt;br /&gt;
&lt;br /&gt;
Access Supreme Commander entertaining Master Blackbone and Mr Moriquendi from Borovia. Supreme Commander later that night sends word that she wants your male lead sent to her chambers. You catch the eye of Master Blackbone Moriquendi and he clearly is interested in you. &lt;br /&gt;
*Master Blackbone brings a sack of strange small orbs and a necklace for you as a gift. The orbs are watching eyes from a far-off realm. They are creepy and sinister. &lt;br /&gt;
&lt;br /&gt;
Two days later he returns much the worse for wear but with some stories that you managed to corroborate when you politely made enquiries as to where your lead entertainment has gone -&lt;br /&gt;
&lt;br /&gt;
====[[Lady Dunmer Moriquendi|Lady Dunmer of Moriquendi]] - of Borovia:====&lt;br /&gt;
Said to have many allies within the Clan and Guard. Mr Moriquendi and Master Blackbone Moriquendi are the two bodyguards of Lady Dunmer of Moriquendi.&lt;br /&gt;
They are said to be known to be able to become insubstantial by way of being spectral (visible in the spirit realm and seen as a insubstantial in the real world) at will and are excellent melee experts.&lt;br /&gt;
&lt;br /&gt;
====[[Master Blackbone Moriquendi]]====&lt;br /&gt;
Is an unmatched melee warrior who is skilled at the art of six arm melee combat. Known to be able to see in all directions. Able to cast some Binder magics and is a skilled master Beastmaster, with a Chimera ally. Said to be a member of the [[Moriquendi|Moriquendi clan]].&lt;br /&gt;
&lt;br /&gt;
====[[Mr Moriquendi]]====&lt;br /&gt;
Is said to have been Drow many hundreds of years ago but is different now. Is an very skilled Bardic and Binder&lt;br /&gt;
mage with limited melee skills. He has a range of animated detachable binder body parts which crawl and act&lt;br /&gt;
like spiders. Said to be a member of the [[Moriquendi|Moriquendi clan]].&lt;br /&gt;
*After a two weeks of performing and entertaining in the town taken through a portal one late night to Borovia and shown to Master Blackbone&#039;s chambers.&lt;br /&gt;
The portal is guarded by some a dozen serpent priests that you do not recognise initially but after putting some&lt;br /&gt;
thought into it you determine probably closely resembles that of serpent priests fought at the conclusion of&lt;br /&gt;
the Western Kingdom Civil War.&lt;br /&gt;
&lt;br /&gt;
Have worked out that Master Blackbone wishes to start performing alterations up on me. Have noticed he has started gathering and making two additional arms which match my current arms with uncanny accuracy. Have also noticed that he has started mixing six complex and complicated potions, some of the potions contain hairs from me.&lt;br /&gt;
&lt;br /&gt;
*At the end of the month you are spending many nights away from your troupe and I understand that my entertaining troupe they have gone to Terra Nova through another portal and entertained there at one of the city states for the War Party.&lt;br /&gt;
&lt;br /&gt;
==Ice==&lt;br /&gt;
[[Image:BFHVFSI.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 3rd&lt;br /&gt;
===Sooty===&lt;br /&gt;
Counter espionage operations started in Seagate.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial indications are the weak link in the area may be the Destinian spy ring, with a lot of people following their activities.&amp;lt;br&amp;gt;&lt;br /&gt;
Several people who are potentially misleadable have been identified.&amp;lt;br&amp;gt;&lt;br /&gt;
---What sort of rumours do we want to try and feed back to various organisations?&amp;lt;br&amp;gt;&lt;br /&gt;
Further mention of Princess Noor-un-nisa Inayat Khan, in exile, allegedly cursed to have to avoid the sun, and having health issues.&amp;lt;br&amp;gt;&lt;br /&gt;
---Given their position in Brandenburg, potentially turned into a vampire?&amp;lt;br&amp;gt;&lt;br /&gt;
The Drow in Borovia are wanting to establish an embassy in New Seagate to gain access to hiring at the guild.  Rumour says they are offering 2 million silver for this, and that the Duke is considering granting this.&amp;lt;br&amp;gt;&lt;br /&gt;
---Potential for faking trouble, or for creating real trouble from a potential rival in order to prevent this embassy being established?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
In Terranova we find out where there are portals to Borovia or the Elvish isles.&lt;br /&gt;
&lt;br /&gt;
The portal from The Elvish Isles are being moved between the two cities of Dinossz City and Moriquendi on a odd date it is goes to Moriquendi.&lt;br /&gt;
&lt;br /&gt;
we also check whether there are any black fleet in town, and try to make contact. They are not.&lt;br /&gt;
we have noticed some late winter riots on the streets of Dylath as drow want to return to the old ways.&lt;br /&gt;
&lt;br /&gt;
Three agents have failed to report in from the Runes of Menzoberranzan and the linking life force stopped working within an hour of each other.&lt;br /&gt;
From our work with pets - news about a couple of the larger families are rumoured to be gathering more arms and guards and slaves and food than normal within the city of Dylath &#039;what do they know&#039;.&lt;br /&gt;
&lt;br /&gt;
Also we made contact with the Raphilites outside of the city of Dylath and Dinossz City.&lt;br /&gt;
&lt;br /&gt;
=== Aurora ===&lt;br /&gt;
Spent the past month resting and recovering in Seagate. I did take Sir Callus&#039;s advice and found accommodation more fitting to a Lady of my status. Kept an ear, via my contacts in the Royal Court, on happenings there (nothing to report on that front) as well as reports of activities on Seagate, which [[Sooty]] seems to have well in hand. When I get back from [[Purple]], I&#039;d like to keep an eye on that - may actually be useful to have contacts there as well.&lt;br /&gt;
&lt;br /&gt;
=Spring 817 WK=&lt;br /&gt;
==Thaw==&lt;br /&gt;
[[Image:BFHVFSIT.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 8th&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
&lt;br /&gt;
From Terranova&lt;br /&gt;
&lt;br /&gt;
Is Master Bluvane Visible is not visible even with infravision. When in town other than going out for drinks my contacts are unsure what it does most of the time. We have seen a pattern that each time he is in town, shortly after the food prices go up as some of the merchants purchase extra food.&lt;br /&gt;
We are not sure who he frequents other than two merchants. I have managed to get spies into both merchants now.&lt;br /&gt;
He has multiple companions and apparently goes home with a different one every night and he should be easily seducible  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Th portalins in Dinossz City and Moriquendi should be easily accessible by disguised spies, as the Snake-Priests do not need to know the Subject to allow access. No slaves go thru carrying cargo.&lt;br /&gt;
&lt;br /&gt;
The gossips in the High society &lt;br /&gt;
We have managed to place 3 spies heavily supported by back-stories new identifies as woman into the Dylath records.&lt;br /&gt;
Using this new identity and some of your new wealth you make a small splash on the social seen as a noble Drow woman of wealth a power come in from the Provinces. You spend three weeks using this new identity to get invites to important events that as a male you would be excluded too.&lt;br /&gt;
Clearly you will now be able to go much future that before within Dylath social circles.&lt;br /&gt;
&lt;br /&gt;
Other agents report in; they now have a secret rune portal network that can get six people at once to and from&lt;br /&gt;
Dinossz City from Dylath city in only two days trevel time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Warning delivered to Hermes.  Nothing of significance from my Seagate contacts &amp;amp; actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Seedtime==&lt;br /&gt;
[[Image:BFHVFSITS.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 10th&lt;br /&gt;
===Sooty===&lt;br /&gt;
Performed duties for his Order in Pasifika.&amp;lt;br&amp;gt;&lt;br /&gt;
While there investigated reports of empty villages, which after piecing things together are guessed to be Drow Slavers.  Estimates are 800 people taken in the raids as well as all the villages stored fish.&amp;lt;br&amp;gt;&lt;br /&gt;
The vessels are likely about half way back to Terra Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
I have enrolled in the wr party and I will prob go to Moriquendi where everything is happening&lt;br /&gt;
The idea is to spy from within the troops.&lt;br /&gt;
&lt;br /&gt;
I have manage to join the local war party in Dylath. It is made up of second rate actors who have been left in Dylath to keep an eye on things. You are invited (under your new female identity) to come to Dinossz City to be their for a tour of the Dark Skies - as it is due to arrive next month for a tour.&lt;br /&gt;
&lt;br /&gt;
My cover is well received in the War Party, and everyone agrees that Ithilmore is useless as a Queen and we are starving.&lt;br /&gt;
Your new position mean you can purchase a commission in one of the armies, and your new friends are happy to help you do so.&lt;br /&gt;
Rumour has it an army for the Queen is on its way from the Capital to Dylath.&lt;br /&gt;
&lt;br /&gt;
The merchants in Dylath are scared.&lt;br /&gt;
In the second week the guard arrives from the capital and quickly enters the city which the city guard seem to put up some resistance to them entering the city. They attempt to seize the merchants and widespread riots and fighting in the streets and offers of food and slaves make the normal allienance flow back and forth withmuch bloodshed and over two thousand slaves and guards killed in the fighting.&lt;br /&gt;
&lt;br /&gt;
Reports come in about food riots in the Capital city. The Temple of Seir declares it is not a sin to steal food, and more food related problems increase.&lt;br /&gt;
&lt;br /&gt;
Some merchants fleet by ship. Riots continue in the third week until it suddenly stops. In the middle of the 3rd week a huge wave of fornication sweeps the land. The temples of Sitri somehow gets everyone to stops fighting for a week and to fornicate widely with everyone else. The site of street orgys are unsetteling. After four days of this everyone seems to wake from a enchanted orgy and slowly return to rioting for food and fighting.&lt;br /&gt;
&lt;br /&gt;
Reports from spies about fornication in the Capital come in.&lt;br /&gt;
A spy reports that the Dylath merchants association are happy they have received word that they have secured a large amount of food in trade for precious metals from a land over the sea, it will soon be heading to the Elvish Isles and then by portal to Terranova. They expect food within 6 months.&lt;br /&gt;
&lt;br /&gt;
A spy reports that the Morequandi Clan elders have send an offer of food for troops to help in the war effort to Queen Ilthmores. They want 1200 good troops for two years service for 120 ship loads of food. They also want the Queen Ilthmores to kill all those involved in the Kurf trade.&lt;br /&gt;
&lt;br /&gt;
A report comes in that Tegan has gone missing. At the end of the month a merchant returns from trading in far off lands and cities and has a troupe of four entertainers with him who formerly worked for Little Dove. They are now in your care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A messenger slave from the house and city of Morequandi arrives -&lt;br /&gt;
A delegation from Morequandi city would like permission to visit next month. The message says to slay the messenger slave if you do not wish to offer your clan protection to the proposed delegation from Morequandi city. The slave looks nervous&lt;br /&gt;
&lt;br /&gt;
==Blossom==&lt;br /&gt;
[[File:BFHVFSITSB.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 15th&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
In the first week I accept the offer of the commission in the War Party army. I report in to the general command in Moriquendi city and given your wide range of language skills, you quickly find a good position to work from within the general staff command which is made up of 130 Drow from many families and powerful clans.&lt;br /&gt;
&lt;br /&gt;
Scuttlebug within the group is that the replacement of MoMoLa deployment in Borovia as they are due soon, and will need to be replaced. I could work my way into this command and be sent to Borovia if we wish.&lt;br /&gt;
&lt;br /&gt;
In the second week I am part of a larger group that head through a portal and find myself in New Moriquendi, in the Elvish Isles. You spend a week here working on a water reclaimer which is due to head to Borovia. &lt;br /&gt;
&lt;br /&gt;
In the third week I are confident of my judgement of the Drow around me and I have a short list of Drow you could recruit or work with to get more information. I use my cover story of - â€˜I am not investigating on behalf of the Queen and I Believe she she is meddling where she shouldn&#039;tâ€™. It works well and I find that the war party are in fact trying to undermine her.&lt;br /&gt;
&lt;br /&gt;
In the fourth week I return home on leave timed to coincide with the visiting delegation form the powerful Moriquendi clan in Dylath in my normal disguise in Dylath not as a member of the War Party.&lt;br /&gt;
&lt;br /&gt;
The Moriquendi clan have sent 1,200 members with warriors and mages and slaves to come and talk to us and other families of note in Dylath.&lt;br /&gt;
The general message is - â€˜Mar Sueâ€™ the ambassador for the Moriquendi clan, wishes our support for the Moriquendi clan and our position of power in Dylath will be assured under any new leadership. Food will flow once again, and the Kurf problem will be controlled, as they know who is behind it. They assure me it will stop or all those behind it will die.&lt;br /&gt;
&lt;br /&gt;
They politely leave. To go on to the next family they are visiting in Dylath.&lt;br /&gt;
&lt;br /&gt;
I quickly return to your duties in the War Party high command in Moriquendi city. I find that slaves are still being sacrificed and food and general conditions in Moriquendi city is very good compared to Dylath.&lt;br /&gt;
&lt;br /&gt;
I find out that a working group in the War Party was set up two years ago to stamp out the Kurf problem and they have gained funds and manpower and Drow officers for a operation that is due to happen next month, across many cities. I could probably join this group if we wish.&lt;br /&gt;
&lt;br /&gt;
=Summer 818 WK=&lt;br /&gt;
==Meadow==&lt;br /&gt;
[[File:BFHVFSITSBM.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 17th&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
Away on a Guild Mission for the month of Meadow.&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
[[File:BFHVFSITSBMH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 22nd&lt;br /&gt;
&lt;br /&gt;
==Breeze==&lt;br /&gt;
[[File:BFHVFSITSBMHB.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 24th&lt;br /&gt;
&lt;br /&gt;
=Autumn 818 WK=&lt;br /&gt;
==Fruit==&lt;br /&gt;
[[File:BFHVFSITSBHBF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 29th&lt;br /&gt;
&lt;br /&gt;
==Harvest==&lt;br /&gt;
[[File:BFHVFSITSBHBFH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 31st&lt;br /&gt;
&lt;br /&gt;
==Vintage==&lt;br /&gt;
[[File:BFHVFSITSBHBFHV.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
June 5th&lt;br /&gt;
&lt;br /&gt;
=Report for Games &amp;amp; SGT=&lt;br /&gt;
The aim of this is so that Characters and The Seagate Times, can gain a &amp;quot;report&amp;quot; which will be a useful document which will be for Guild members only (as in - there is no chance of the enemy getting ahold of the information).&lt;br /&gt;
&lt;br /&gt;
=Winter 818 WK=&lt;br /&gt;
==Frost==&lt;br /&gt;
==Snow==&lt;br /&gt;
==Ice==&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Borovia_Issues_-_Information_/_Spy_reports_from_characters&amp;diff=83322</id>
		<title>Borovia Issues - Information / Spy reports from characters</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Borovia_Issues_-_Information_/_Spy_reports_from_characters&amp;diff=83322"/>
		<updated>2018-05-15T09:27:19Z</updated>

		<summary type="html">&lt;p&gt;Fabio: /* Meadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Borovia Issues]]&lt;br /&gt;
â¬…ï¸ [[Operation Word]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information from characters about Borovia Issues - Information / Spy reports from characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Emails to GMs are due by 12 noon on the dates below. In General, the engagement with players by email (twice a week to a timeline) and players are encouraged to share information with each other (posting on this wiki pages) in a general hope to assist each other.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The details below have been editorialized by the [[Novadomian Muckracker]] and ideas to be found under [[Borovia Issues - Proposals]].&amp;lt;br&amp;gt;&lt;br /&gt;
The consolidated current views on info are found here [[Borovia Issues - Latest Info]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Image:B.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Aryan ====&lt;br /&gt;
&lt;br /&gt;
DQ - Borovia Spy report for Autumn 817 WK.&lt;br /&gt;
&lt;br /&gt;
; [[Elven Isles]]&lt;br /&gt;
:Flying entry at high altitude (60,000 feet) fall/glide down about 10 miles out then swim in as a Dolphin.&lt;br /&gt;
&lt;br /&gt;
From your extreme altitude, you are able to see that a larger cloud or fog bank covers a dozen miles out from where the islands should be. It is from the sea level to about 2 miles up. It is cold, clean and crisp.&lt;br /&gt;
&lt;br /&gt;
Enhanced Vision pierces the fog as normal.&lt;br /&gt;
There is a school/flock of Greater Undead Flying Sharks within the fog, they are dispersed over an area of about 1 mile.&lt;br /&gt;
&lt;br /&gt;
: Perimeter scout as a Dolphin&lt;br /&gt;
&lt;br /&gt;
The visibility at sea level is near zero as in under twenty feet. It is cool and extremely still with calm still waters out from the islands for a couple of miles.&lt;br /&gt;
&lt;br /&gt;
: Resuming human form and stealth in closer and see what&#039;s above the waterline.&lt;br /&gt;
&lt;br /&gt;
When you get in close to the islands (not sure which one) you quickly work out that there is some form of enchanted aquatic song which is calling to you (and others). As you get closer it gets harder and harder to resist. You can feel the song for a few miles out and it gets stronger as you get closer. Given this you push yourself forward and grit your teeth and push thru, getting to a point where you can at only a mile or so out from the main Sea Elf town that there are many hundreds of songs joining in. Curving away from this site which may be too strong to resist. Normal fish seem to be unaffected by this (they can not seem to hear it). Playing it safe you make it to shore. Spending many days in the fog you scout the area without leaving a trace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB&#039;&#039;&#039; The siren call is from an ancient Elvish item known as &amp;quot;The Sea Kraken Hearthstone&amp;quot; which is resistable at range but not up close. Works on sentient creatures in the water. Water College Counterspells help with the resistance.&lt;br /&gt;
&lt;br /&gt;
By mixing in as one of the local human and Sea Elf slaves you learn that over a dozen ships are at anchored in the shelter of the bay off the western end of [[Elven Isles|Dolphin Island]], not that they can be seen. Some ships are said to be from [[Eltrandor]] and [[Destiny]] and are working on the ancient ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closer Investigation:&#039;&#039;&#039; The ships in the harbour have painted out or removed names - but you get close and can see that they are Lord Azzur&#039;s ships from the Black Fleet, and an old Cog troop transport ship, under the same false flag of Destiny.  The sailors on the transport ship are mostly moving by small craft into a cave (set into the shoreline) and you can see from some distance that people are working on huge ships in a large underground cave. Which matches the rumours of the old Elvish navy base.&lt;br /&gt;
&lt;br /&gt;
On the headlands close to the shore is a large camp which is well dug in, with underground tunnels and the fog near that area seems to be slowly draining your health, leaving you with a cold chill. Clearly, the camp is well built and is home to 500+ Drow troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB&#039;&#039;&#039; Divination shows any form of Necromantic protection (including jade Amulets) are sufficient to avoid the current level of Drain.&lt;br /&gt;
&lt;br /&gt;
You make it back to Seagate without incident.&lt;br /&gt;
&lt;br /&gt;
; [[Borovia]] - [[Borderlay]] looking in at Borovia&lt;br /&gt;
&lt;br /&gt;
Over the last two years four major forts have been in Northern Borderlay across the valley where the [[Ruv River]] joins the [[Montrachet River]]. There are four major forts and numerous smaller earthwork fortifications. The forts from west to east are Vurdun, LiÃ¨ge, Loncin &amp;amp; Embourg. The first and last are build on ridgelines in the surrounding while the others overlook the west and eastern banks of the Montrachet to the south of delta. &lt;br /&gt;
&lt;br /&gt;
Merchants report considerable business stocking these forts.&lt;br /&gt;
&lt;br /&gt;
Considerable levels of silt and pollution are continuing to flow down the Ruv. &lt;br /&gt;
&lt;br /&gt;
;Borovia&lt;br /&gt;
The remaining towns, keeps and other majors are abandoned but occasional patrols do visit them. You did not enter these places, but they seem deadly quiet. The weather environment for the area centred on Borovia Town and radiating out for nearly 15 to 20 miles is appalling. The area, including the air above up to several thousand feet, is in perpetual gloom, with thick cloud almost down to the ground level. The air is constantly filled with sleet whipped up by fierce and chaotic winds, making flying within the area dangerous to suicidal.  The ground under this environment is near freezing slushy mud and almost all plants and animal are weak or dead. Pools of icy cold water and sheets of frozen icy ground prevail, making travel hard and hazardous.&lt;br /&gt;
&lt;br /&gt;
Nearer Borovia Town the forges and fires have polluted the environment to the extent there is ash on much of the ground and the air is sulphurous and poisoned. What remains of the town of Borovia is now home to the [[Golden Desert Wolves]] led by ?? [[Lady Dunmer Moriquendi]].&lt;br /&gt;
&lt;br /&gt;
Talking to human slaves (from the Elvish Isles) you find out - the castle (Castle Ravenloft) overlooking Borovia town is held by a group named MoMoLa.&lt;br /&gt;
&lt;br /&gt;
The Dinossz city regular troops (a Terranova city state) are housed in the Borovia open mines, which is also said to be home to the [[Infected Prince Smith]] and servants. [[Dilxae Baenath]] - The Fae Fallen Fawn works for the Infected Prince.&lt;br /&gt;
&lt;br /&gt;
; Dozar City Regional Guard, lead by Sub Commander Wayfair Prev&lt;br /&gt;
: 1,100 troops of average &amp;amp; poor quality, rumoured to be looked down on by the Drow. They are currently holding the village of Vallaki in the upper area of Borovia on the southern side of Lake Zarovich.&lt;br /&gt;
&lt;br /&gt;
; The Caleen Walkers&lt;br /&gt;
: Sighted in Borovia, they are a capable human mercenary group led by Sub Commander Dan Mich (Human commander) and is a total force of around 1,800 A grade troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A message from an unknown friend written is Elvish script - &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
; [[Infected Prince Smith]]&lt;br /&gt;
: The Infected Prince Smith is a were-creature of unknown type, but has been reported to turn into a giant wolf/elf form and a giant mana/magma form. It is a skilled arcane Smith with many shaped items. &lt;br /&gt;
: It is rumoured - Infected Prince Smith has over the last few years organised large scale excavation and digging for the sacred crypts. He is able to curse people when he looks upon them.&lt;br /&gt;
: He has imported over two dozen giants who are ruthlessly running many hundreds of slaves. They work in a huge forge and foundry with many large mystical machines used for some odd refinery.&lt;br /&gt;
&lt;br /&gt;
; [[Dilxae Baenath]] - The Fae Fallen Fawn&lt;br /&gt;
: The Infected Prince works with Dilxae Baenath - The Fae Fallen Fawn, who is a Greater Summoner &amp;amp; Necromancer from an unknown Fae or Seelie realm.&lt;br /&gt;
: It is known that they work with what is known as the Careful Dark Water Servants of the [[Morgor|Dark Terror]] which are thought to be located in [[Shriven Hills]].&lt;br /&gt;
: Is a skilled Portal mage &amp;amp; leader of the [[Skilzek Drog]] (a group of serpent mages).&lt;br /&gt;
: Dilxae Baenath is visited by four old friends from [[Terranova]] who visit and bring supplies from the old world for the first half of the month.&lt;br /&gt;
&lt;br /&gt;
;[[Destiny]]&lt;br /&gt;
&lt;br /&gt;
After doing a bit of digging with traders and contacts - Destiny came to an understanding in 812 WK. The Dons were approached by agents ([[Master Bluevane]]) of [[Supreme Commander Lady Dokkalfer]]. &lt;br /&gt;
The agreement was for Destiny to -&lt;br /&gt;
* Not work against any Drow ships or fleet for the next five years.&lt;br /&gt;
* Not support or work for the Western Kingdom or merchants of the Western Kingdom.&lt;br /&gt;
&lt;br /&gt;
Destiny got paid a large sum in coin for this service in early 813 WK. &lt;br /&gt;
&lt;br /&gt;
Destiny was again approached by agents (Master Bluevane) again in late 813 WK with an offer for both the Drow and Destiny to get rich. The plan was for Destiny to purchase the islands from the Drow and then on-sell them to Alfheim. More digging would be needed for more information. It looks as if [[Seagate#Don_Paulo_De_Marona|Don Paulo De Marona]] will be tasked (soon) with cleaning up the Destiny name.  He is the Destinian Ambassador to the Carzalan Court. It is clear that he likes gambling &amp;amp; woman.  He has a protected aura and his staff &amp;amp; bodyguards work to clean up unwanted issues.  He is working out of Seagate. Friends of yours says that many people are keeping an eye on him.&lt;br /&gt;
&lt;br /&gt;
; Seagate&lt;br /&gt;
Rumour has it that extra food and supplies heading to [[Grace Wind Estate]] are for a large party and Ball at Grace Wind Estate, maybe to celebrate the Duke Leto&#039;s wife&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
A group of 20 or so Hobbits in Western Kingdom style dress who turn out to be Kings Rapiers are seen in New Seagate. They have spent the first week dining at Alphonses.&lt;br /&gt;
&lt;br /&gt;
; [[Sanctuary]]&lt;br /&gt;
A report from a scout of yours says that their was more fighting in Sanctuary than normal and someone said it was a shipment or cargo of goods at the core of the troubles.&lt;br /&gt;
&lt;br /&gt;
==== Alandis ====&lt;br /&gt;
&lt;br /&gt;
Information received from allies and friend in Autumn 817&lt;br /&gt;
;[[Master Bluevane]]&lt;br /&gt;
:[[Supreme Commander Lady Dokkalfer]] has an invisible male companion known as Master Bluevane who is only seen dressed in rich high court dandy fashion who is fixated with luck magic and is always seen with playing cards used in the Drow card game of Prava.&lt;br /&gt;
:Reports from spys &amp;amp; courtiers in the City of Dylath say he may be a Mind mage, Spy &amp;amp; Assassin.&lt;br /&gt;
&lt;br /&gt;
;Reeve Stephen Willowtown&lt;br /&gt;
:Is a worshipper of Kukulak (Khulian God of Storms), who somehow has a combination of mage along the line of Wicca &amp;amp; Air Mage, with Ice magics, has started the wheels turning for finding out more information about &#039;[[Missy Ratajkowski]]&#039; who is a campainion of [[Lord Azzur]]. Rumour has it that he is concerned.&lt;br /&gt;
&lt;br /&gt;
==== Capt Blood ====&lt;br /&gt;
I have had reports from many sources, some of which are; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Vintage 817 WK&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Regarding one of the [[Alfhiem]] captains - &amp;lt;br/&amp;gt;&lt;br /&gt;
Captain Willowhelm is a skilled, strong, woman who uses secret alchemical substances to understand fleet &amp;amp; individual flying combat tactics. She has a dangerous reputation as a duelist. She is skilled in a wide range of weapons but prefers rapier when dueling. She has six large flying ships which she commands from the bridge of her flagship - [[Bluesky Fire Plague]]. She has a capable staff who work for her and she is trusted by her captains. She apparently reports to [[Sir Celladoor Bladekind]].&lt;br /&gt;
It is said that all of the officers, as an aspect of their Silver &amp;amp; Blue embossed plate mail armour can become invisible to cast magic.&lt;br /&gt;
She has fitted her ships with archaic obilistc throwers for turning areas to magma. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Frost 817 WK&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Lieutenant Duncan Sil - He is a ship&#039;sâ€™ captain and a mage of great skill (a skilled Blood Binder), which has allowed him to create and animate his two dozen [[The Steel Guard|Steel Guard]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Steel Guard&#039;&#039;&#039; - &amp;lt;br/&amp;gt;&lt;br /&gt;
These Steel Guard are animated and enchanted warriors (with magical weapons) which are immune to magic spells, fast and agile and twice as strong as a person and they can fly.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Noor-un-nisa Inayat Khan&#039;&#039;&#039; - &amp;lt;br/&amp;gt;&lt;br /&gt;
Princess Noor-un-nisa Inayat Khan is known to be in exile from the Empire of [[Azuria]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
# In 812 WK on her way to take up safe residence in the Court of Duke [[Brandenburg]] she stopped off in [[Calder]] and â€˜fell in love with the placeâ€™ (aka captured and held against her will).&lt;br /&gt;
# In 814 WK her family was cursed never to enjoy the sun by the current Emperor of Azuria&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Thaw 817wk&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Aryan and I go to deal with some issues.   I detail my notes here. &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Aryan the paragon of manly virtue and I fly out from Tycho invisible as flying creatures and we spend 2 days moving NorthWest, arriving at a meeting site.  We you don&#039;t think your approach to the city has been observed you can see that the farm land for miles around is patchy and some of it deserted some of it not.  &amp;lt;br/&amp;gt;&lt;br /&gt;
If memory serves you right [[Khatovar]] gets most of it food brought in from across the inland sea in trade.&amp;lt;br/&amp;gt;&lt;br /&gt;
Looking for Mura vantage point three miles across the planar graphs where you can see some goat herders in some sheep grazing before the open fields rise and the huge walls that stand and got 120 feet tall around Khatovar can see the Tales of the city Beyond The Seagulls and other creatures flying above the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
Off to the west you can see another low set of Hills overlooking the plane and cleared killing ground around the city some of it which is black and stained and nothing growing there it looks out of place compared to the verdant countryside surrounding the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
Turning back visible both of you approach the city on foot in the disguise as a merchant and bodyguard. &amp;lt;br/&amp;gt;&lt;br /&gt;
You get to the gate and a guard looks you both over to explains the local rules to you no flying in the city no scrying magics of any type in the city, no portaling in and out of the city, no Battlefield weapons or armour or harmful magics cost in the street - other than that welcome to the city.&amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly make it to the dancing dolphin book a room for a few days and said about to try and recover the books you sent a couple of runners off to the Allied Traders to book in to see them the next day. One of them returns to you with a message for an appointment to see Duncan at 2 p.m. you had to the Allied trade is the next day or pushing your way through a street festival where everyone is out and has a vast amount of tomatoes in the strict everyone is covered in red stuff.&amp;lt;br/&amp;gt;&lt;br /&gt;
You get to the LA Traders into the building sign yourself in go down 2 flights of stairs along a couple of corridors around some into clockwise staircases up a flight of stairs you quickly realised this is to throw off attackers memorising the layout of the place and you make it to a small discreet emoji meeting room where a well Dressed Man is sitting behind a table with 4 drinks he has Swann himself in kids get them blood text the negotiation and hand has you stand guard and they are going to make some discreet enquiries as to who is selling for some books of power while in the city on your behalf and arrange an appointment for you to see them to view the books.&amp;lt;br/&amp;gt;&lt;br /&gt;
You might pretend to get in later that evening at about 6 o&#039;clock Duncan comes by the majordomo shows them to your room and he tells you that he has made contact with the Traders and they are interested in selling the books for 750,000 silver pennies in cash and his cut for facilitating the trade would be 3% as already agreed. &amp;lt;br/&amp;gt;&lt;br /&gt;
Duncan tells you that he will find out as much information and be back in the morning. 9 p.m. there&#039;s a discrete knock at the door. A young man using sign language tells you that he is deaf and would you please follow him to meet his boss outside the Inn in the courtyard. You ready yourself and both head outside.&amp;lt;br/&amp;gt;&lt;br /&gt;
A man says that he is one of the people in the city those things and may be of help to you in your troubles Intel Hughes that some people in the artifice is others in the Enchanted had a few people in the paper girls have been all making discreet enquiries about you today and that for a mere 5000 silver pennies retainer all of these troubles could go away for half a weak.&amp;lt;br/&amp;gt;&lt;br /&gt;
After paying him handsome retainer and mucking around for a good fortnight you work out that there are multiple other people wishing to buy the books you work out the real you seen one group assassinate another or at least heard stories of it and it is took all over the town. &amp;lt;br/&amp;gt;&lt;br /&gt;
At one point Aryan and Captain Blood boat gets jumped by a group of thugs who Aryan kills in less than 2 minutes only to find that they have been slowing you down well a group of more professional combatants get ready the first you know of this is Yuen your attacked by multiple spectral Warriors and Aryan destroys them a huge black shimmering Golem numbers up to you leaving it&#039;s way through one of your opponents leaving him Clifton in half with a massive destructive black axe and you fight for a good 5 minutes before one of them yells&lt;br /&gt;
just grab the water mage and let&#039;s go Ryan and Captain Blood fight a vicious battle backing down the streets in into an alley fighting off 6 opponents at any one time only to be caught up by the large black Golem again who Cliffs through his own allies to get at you making contact with iron and savagely cleaving into his right side at one point spell impacts on Captain Blood and he slumps to the ground unconscious Aryan pick them up and Leanne frozen over his shoulder while continuing to fight 3 appointments and this large Golem you mentally withdrawal to another place by leaping quickly over buildings in landing some 120 foot away retreating back into your get into your Inn.&amp;lt;br/&amp;gt;&lt;br /&gt;
You sent for your contacts in the Allied Traders who send for civil members of the healers guild who come and he&#039;ll you saying if suffered a Savage blow from a powerful dark elemental they look nervous around you. &amp;lt;br/&amp;gt;&lt;br /&gt;
We manged in the second week to secure the books from the merchants for a princely sum of 800,000 silver pennies which Captain Blood paid in cash in large bars of true silver, from out of his cloak.&amp;lt;br/&amp;gt;&lt;br /&gt;
You&#039;re discreet contacts in the Allied Traders guild hope you leave town to the docks where are Ryan and Captain Blood turn into creatures and fly away the doctor outside the city walls on the port side. You make it back to Seagate after 2 weeks. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You spend a bit of time putting yourself back together at the guild and then quickly leave on your Aeir Ship to Destiny as Aryan, Count of Ebola, King of Del Toro and ally of Destiny After a very short wait several of the members of the private council come and eyeball you before showing you into a meeting with many of its members you have a Franke and direct conversation about the terrible things at the black Fleet have been doing and after a short period time gain the support May pin you a letter to take to the ambassador in Seagate.&amp;lt;br/&amp;gt;&lt;br /&gt;
You watched them in the letter and it is instructing the ambassador to Wendy you a in Seagate to give you aid as he sees fit, in the endeavour to recover ships under our flag in the new Destiny Isles (formally known as the Elvish Isles). You return to Seagate and the Destiny Ambassador is pleased and happy to see a keen ally of Destiny as you Aryan are known.&amp;lt;br/&amp;gt;&lt;br /&gt;
You find Sooty waiting for your return.&amp;lt;br/&amp;gt;&lt;br /&gt;
After waiting three weeks Sooty and Aryan - head out of the guild and brought his Aer ship. He quickly takes off and the cold steel of the airship shop Metals and Ross is it quickly Ascend into the upper atmosphere chilling you to the bone making you feel woozy and sea sick after your hard nights partying for candlemass in Seagate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Around 3 hours later you quickly to send through a hail of atmosphere roaring against the whole zooming through the upper atmosphere and descending down shaking rattling and rolling as Aryan fights to control his airship.&amp;lt;br/&amp;gt;&lt;br /&gt;
You and Arona step out on the ground in the run in an ounce is another safe arrival in another happy customer is you lose your lunch and breakfast all at once on the ground is your complexion is green from the tumultuous journey.&amp;lt;br/&amp;gt;&lt;br /&gt;
As you and Ron and cast your eye round ruined city of Alexandria the white crisp clean marble promenades only marked by the Ruined buildings and fallen columns.&amp;lt;br/&amp;gt;&lt;br /&gt;
The city has an eerie quiet to it. Aryan puts his airship Away in his pocket.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can tell that you&#039;re being discreetly watched by somebody from a distance but her hard to spot where you set up camp have a late lunch work out a site that you can easily defend and then begin to Scout the city. You both stay together and quietly movements the mini buildings the city must have been something splendid and it&#039;s Heyday heaven knows why such a magnificent city is this has been left empty for so long. After half an hour or so maybe as much as an hour you come across three women who are standing on the&lt;br /&gt;
opposite side of a canal and wish to talk to you from the safety of some distance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a thick accent you don&#039;t recognise the language that that fluent in but quickly revert to dwarvish Elvish common in encephalon common to talk to you both things middle-aged woman.&amp;lt;br/&amp;gt;&lt;br /&gt;
They ask you what brings you to the city. Since you like in your guide or local information or indeed any way of finding out about or contacting the god Hermes away Avatar of Hermes you decide that perhaps talking to the locals and being Frank with them is perhaps the best approach Aryan text the lead since he is a Paragon of Manly virtue.&amp;lt;br/&amp;gt;&lt;br /&gt;
You can see that these three women hanging off Holmes every word listening to the patter of his conversation would rule of his conversation as he leaves words hand in the air just long enough to be tantalizing you can see why he&#039;s a man or Paragon.&amp;lt;br/&amp;gt;&lt;br /&gt;
After after a brief time they invite you to cross the Janelle Witcher Ryan does Weisz we&#039;re piano underneath your shoulders and picking you up at leaping across the 34th and landing on the other side which the three women look particularly dazzled with.&amp;lt;br/&amp;gt;&lt;br /&gt;
They lead you to the temple and introduce you to the high priestess who after discussing your plight agrees to summon the Avatar for you.&amp;lt;br/&amp;gt;&lt;br /&gt;
They tell you that they site at the ship city that you are in is infested with Gulgong and is not safe. After a virtual that night would last many hours a mighty man or Avatar perhaps into the room at fast speed he&#039;s dressed in a classic toga that both of you recognising the lunar Empire and both of you feel as if you are in the presence of something great he sits down and introduces himself is Hermes messenger of the gods at disposal how can I help you explain the situation everyone is aghast at the outrageousness that the drought and gone to Hermes looks unfazed.&amp;lt;br/&amp;gt;&lt;br /&gt;
You thanks for your help says if you need his assistants later please call on him now that he knows did rawa up to terrible things he will instructors priestess has to take care. All in all the four of you sitting quietly round a fire pit in the middle of this fast and mostly deserted but well maintained Temple has a dairy quality to it Aryan and Hermes get on well and talk about mini stories that both of them have been on.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the morning when you both awake at the pre sisters make you breakfast which a simple flatbread I was some cheeses are gherkins or some sort of pickled pork dried fish the end and you quickly leave heading back to see kit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Aryan text you up on his airship wants more this time do minion through the atmosphere fast speed leaving allowed shockwaves behind you Breitling and roaring a small section of the side of the ship seems to fall off at the part when Point City points out the huge vapour trail this thing is leaving behind you is you Rowe hi into the sky only to come down less than 8 hours later above Seagate blooming back through the atmosphere once more shaking rattling at roaring all the way to the ground it is quiet in deserted part Seagate with nothing much goes on...&amp;lt;br/&amp;gt;&lt;br /&gt;
Both of us after no time at all make it back into Seagate proper.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Ice 817wk&#039;&#039;&#039;&lt;br /&gt;
I rest and recover in Seagate. No news is good news.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autumn Snow 817wk&#039;&#039;&#039;&lt;br /&gt;
Another joruney and i detail my notes here. &amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly take action You get an astrology reading done at the Guild. &amp;lt;br/&amp;gt;&lt;br /&gt;
Following the advice from the astrologers - you know you are looking for a lake in the shape of a dogs paw with a bone to its East. Reviewing the old maps and charts of Delph at the guild you spot a likely location that the terrain could match the astrology reading .&amp;lt;br/&amp;gt;&lt;br /&gt;
You round up your team of volunteers and fellow guild members, being Sooty, Aryan, Turf, Callas and Kilroy. Fully equipped with arms and armour you head off to island of Delph. Under the protection of a range of scry guarding magics you head out knowing you are not seen by the night sky.   Travel -&amp;lt;br/&amp;gt;&lt;br /&gt;
You all travel on this strange shiny metal Aeir ship which flys high into the sky and the cold and wind is fierce and strong but you arrive safely in the area of Delph around 12-14 hours later. You land on the hot tropical jungle floor where the Aryan take a minute to put his ship in my bag and Callus quickly moves you from the area, by way of falling into a earthen hole down, down and out of a door in some far off location. It is very unsettling on the stomach.&amp;lt;br/&amp;gt;&lt;br /&gt;
When descending Aryan quickly recognises the area as that of the astrology readings you see a a camp discreetly hidden on the Shoreline.&amp;lt;br/&amp;gt;&lt;br /&gt;
Looking around you have arrived high in the mountains that make up the main range in the centre of Delph you can see the signs of a large city state in the south. Realising that this must be Misra the Drow city that Sooty has spoken of you head north for a few days. Sooty points out the area and guides your group. Moving high above the island you see no signs in the distance of the legendary city of Athens by the Sea. &amp;lt;br/&amp;gt;&lt;br /&gt;
The area is dominated by tropical jungle which is hot and harsh with a dry heat that pains the eyes after only a few hours. In the east of Delph is a large white desert with something in the central area.&amp;lt;br/&amp;gt;&lt;br /&gt;
Again by falling through the earth with the use of Callus earth doors which king to open and slammed last great the head of you allowing you to tumble Head Over Heels through the Earth you come out close to camp. Sooty, Captain Blood and Kilroy quickly spot four guards and two elementals and a couple of imps or small devils guarding the camp of tents.&amp;lt;br/&amp;gt;&lt;br /&gt;
You quickly to descend on the camp, killing and destroying all of the guards buy assassination without even alerting the main camp. After a bloody and ferocious fight for 4 minutes all of the Drow are killed. Once the dust settles with all of the drive-in did you manage to spot that the drow have regrouped and spirit form and have cast magics would result in a total of 12 Falling Stars, and the area is extreme.&amp;lt;br/&amp;gt;&lt;br /&gt;
The undead Spirits of the recently fallen Drow, seem to be as powerful as when they were alive and the combat lasts another 15 minute of fight before you destroy them once again. All of the spirits do not seem to be undead and they clearly ignore area of effect magics spells and Aryan and Turf kill most of them only to be saved by Serendipity who manages to kill four succubi in a pulse in melee combat. You manage to collect up a small sack of Drow parts after the combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
Serendipity quickly leaves in a flash, manages to hunt down and kill all four of the mages that managed to flee through a portal back the way they have come. Serendipity also manages to spot that the Drow group is being pursued by a large six legged reptile which is the size of for elephants.&amp;lt;br/&amp;gt;&lt;br /&gt;
You find that Captain Blood looking backwards thru time, and the Drow have taken care to hide an item (a scroll case) not in this world. Once this is known you are able to find it in the spirit realm. Itâ€™s a message which is cursed.&amp;lt;br/&amp;gt;&lt;br /&gt;
You return to the Guild. The curse is removed. The message is for the God Hermes, and has a power work to get him to do something for you. The rest of the instructions or orders are in a code.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
Pertinent rumours from local Seagate contacts.&lt;br /&gt;
&lt;br /&gt;
Rumours indicate a group of off-worlders came through a portal somewhere in the Sea of Grass and have gone into hiding.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible that this is something that could impact on the Drow situation, or may be utterly unrelated.&lt;br /&gt;
&lt;br /&gt;
Perhaps something for someone with Sea of Grass contacts to follow up though I&#039;ll DA the portal I know of that can connect off plane for information.&lt;br /&gt;
&lt;br /&gt;
A few other rumours were gathered but seem either standard WK politics or too fantastical to be true. To avoid overlap with others future plans are to start establishing a network in Pasifika aimed at getting onto the trade ships and get some information out of the Empire of the Sun that way, and possibly also investigate if there is any connection from the Drow city of Misra on Delph to the Drow on the Elven Isles.  Other interested guild members in working from this side of things are also invited to contribute.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
; Background&lt;br /&gt;
: From the markets of Seagate, Tycho and the Five Sisters large purchases in both food and supplies have been made.&lt;br /&gt;
&lt;br /&gt;
; Borovia&lt;br /&gt;
: Rumour has it the Drow Commander in the Borovia area is [[Lady Dunmer Moriquendi]] (Terranova). She is an excellent Military Scientist &amp;amp; Mage. She has complete local clan (Moriquendi Clan) support and he has two elite bodyguards.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
Rumour has it that the King of the [[Western Kingdom]] is sending The [[Konigburg#Forces_in_the_City|King&#039;s Rapiers]] to remove the Drow from Borovia at his sister&#039;s request.  These were previously known as The Tricorne Hobbits of the King&#039;s Rapiers.&lt;br /&gt;
&lt;br /&gt;
This elite band of 200 Halfling Fighters (and occasional Mage) has great stature in the Western Kingdom as the loyal protectors of the King. All are well dressed and have red tri-corn hats.&lt;br /&gt;
&lt;br /&gt;
[[Alfheim#Youthful_Expectations|Sir Celladoor Bladekind]] is now appointed by the [[Alfheim]] Court to lead the expedition int the human lands to free it of Drow. He is a fast mover and it is expected that he will act within the year. He mostly has the support of the [[Beltan Elves]], who are led by [[Captain Willowhelm]].&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
Agents have seen a large army (maybe 1,200) of tall [[Kinlu]] people arrive in the [[Sweet Riding]] and head south-east skirting [[Brastor|Brastor Holdings]] and at night moving towards [[Novadom]].&lt;br /&gt;
&lt;br /&gt;
==== SilverFoam ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point 001&#039;&#039;&#039; &#039;&#039;Confidential overview of [[Superstition Mountains]] forces&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt;Note from GM - this page is and content is automatically Confidential for game play reasons. --[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 15:42, 16 April 2018 (MDT)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(a) led by &#039;&#039;&#039;[[Clan Chief Dunbait Hammerstrong III]]&#039;&#039;&#039; &amp;amp;mdash;  ~390 years old. He is a strong supporter of the Axe Alliance. &amp;lt;BR&amp;gt;&lt;br /&gt;
He is loyal to his friends and is popular among his clansmen. He is a friendly and good natured Dwarf. &amp;lt;BR&amp;gt;&lt;br /&gt;
His Father died in the Dark Circle Wars. His mother is now retired to outsider ways of life and is said to be an accomplished shaper &amp;amp; magician. &amp;lt;BR&amp;gt;&lt;br /&gt;
Has two Captains: [[Clan Leader Norgram]] &amp;amp;amp; [[Chieftain Kragview Lomhead]].&lt;br /&gt;
&lt;br /&gt;
(b) Population:  General population are mostly made up of Dwarves [12,000 ish] &amp;amp;amp; a few hundred Hobbits.&lt;br /&gt;
&lt;br /&gt;
(c) When needed, The [[Borovia]] and [[Superstition Mountains]] levy of three commands of 1,200 regular totaling 3,600 Dwarves, Humans and Hobbits.&amp;lt;BR&amp;gt;&lt;br /&gt;
This is independent of the [[Axe Alliance]] forces&lt;br /&gt;
&lt;br /&gt;
==== Turf ====&lt;br /&gt;
Coordinating infiltration of the [[Elven Isles]] with the Elven Court. This is lead by Mistress [[Quillian Warthold]], who leads a team of [[Quillian_Warthold|Elvendar Scouts]] and water mages.  A limited number of enchanted cords are available to people who will spend time on the Isles.  Quillian Warthold is expected to be leading the 1,200 Elven Scouts and Rangers. 200 Sea Elf scouts &amp;amp; water mages. At this stage the Elves are expected in Seagate sometime in 818 WK at [[Grace Wind Estate]] in Carzala, and they will arrive by flying [[Beltan Elves|Beltan]] ship.&lt;br /&gt;
&lt;br /&gt;
==== Sebastian ====&lt;br /&gt;
Is planning to establish a merchant and crafting houses in Borovia. Will be available to any spies/infiltrators as a resource;  smuggling, infiltration opportunities, bolt holes, healing, fatigue recovery etc. Can setup runes portals. Has 50 artisan skills and create whatever is required - needs a guards uniform? a document with heraldry? a dagger smithed with a drow houses heraldry? etc.&lt;br /&gt;
&lt;br /&gt;
Some of the Rangers within [[Brastor]] have reports that traders in the east of [[Brastor]] say that when in the [[Gatar Depression]], they noticed &#039;strange lights &amp;amp; sounds&#039; coming from the evil Dark Watch town in the area. They avoided it.&lt;br /&gt;
&lt;br /&gt;
They did say that they had trouble crossing a large disturbance in the ground which was 50 foot across and cut into the ground left and right for as far as the eye could see. It was as if some giant stand monster had ripped up the ground.&lt;br /&gt;
&lt;br /&gt;
Scouts have seen a large army (over 500) of tall [[Kinlu]] people arrive in the [[Sweet Riding]] and then lost them heading south-east. We noticed a small band of 10 people heading towards the [[Superstition Mountains]].&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
Is planning to setup a spy network in Borovia. Is recruiting experienced spies from the Borovia refugees, this will take some weeks. &lt;br /&gt;
&lt;br /&gt;
Its reported that some people seem to be undertaking scouting training on the edge of in [[Borovia Hold]].  From agents in the [[Western Kingdom]] is the rumour has it that Lady [[Katerina]] of Borovia has gained the support of the King and he is said to be about to deploy [[The Kings Rapiers]] to sort out the issue with Borovia.&lt;br /&gt;
&lt;br /&gt;
=Autumn 817 WK=&lt;br /&gt;
[[Image:BF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 17th 2018 player time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
&lt;br /&gt;
Trade from Pasifika going west is pretty much non existent at present, so [[Pasifika]] appears a dead end for following leads on the Drow lands or the Empire of the Sun.&lt;br /&gt;
&lt;br /&gt;
However there are already reports from the Drow city of Misra on [[Delph]] indicating that their Sea trade appears to be suffering due to some kind of anomaly, possibly some kind of magical pool which is presumably in their harbour.&lt;br /&gt;
&lt;br /&gt;
Reports of large groups in the [[Sweet Riding]] also appears confirmed as I spotted tracks of a group of about 500 while on my way to [[Sea_of_Grass#Beth_Salem|Beth Salem]], hopefully these are just part of the group from Kinlu reported by [[Jedburgh]] rather than another group.&lt;br /&gt;
&lt;br /&gt;
--[[User:Bernard|Bernard]] ([[User talk:Bernard|talk]]) 02:26, 17 April 2018 (MDT)&lt;br /&gt;
&lt;br /&gt;
====Alandis====&lt;br /&gt;
Report from [[Dylath]] and [[Terranova]]&lt;br /&gt;
&lt;br /&gt;
The talk on the street is that the War Party amoung the cities is said to have gained more power with some form of &#039;&#039;&#039;magical pool in a far off land across the sea&#039;&#039;&#039; - maybe the [[Elven Isles]] as we know they are involved supporting the [[Infected Prince Smith]] to be granted permission to come to Borovia by [[Lady Dunmer Moriquendi]] who is said to work for Supreme Commander [[Lady Dokkalfer Moriquendi]].&lt;br /&gt;
&lt;br /&gt;
Talk on the street is that Dinossz City regular troops who are being lead by Sub Commander [[Gredia Dinoss]]z are working with the [[Infected Prince Smith]] in the [[Borovia|Borovia mines]]. &lt;br /&gt;
It is said that the Dinossz City will gain much standing and honour if they open the sacred crypt in Borovia.&lt;br /&gt;
&lt;br /&gt;
They have been trying to raise the money to get from one of the allies, Count [[Kree]] Taijin to return to Borovia to help with the mid winter ritual.&lt;br /&gt;
&lt;br /&gt;
I will send for information in regards of the &amp;quot;Black Fleet&amp;quot; of [[Lord Azzur]] involvement in this plan. Lord Azzur and Dylath had trading agreements in the past and may be still involved in troops. &lt;br /&gt;
&lt;br /&gt;
I will also make my way to Borovia, help Kel in setting up the spy network and infiltrate the mines as a Drow and find out more information.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
The trip [by Ishamael] to [[Tycho City]] was boring and normal. Merchants want to sell you everything and everything is for sale.  Taking a ship to the [[Five Sisters]] you spot a couple of others onboard and they appeared elven by aura but looked like humans. They introduce themselves as the [[Elemental Brothers]].  For the most part they kept to themselves but when you do get a chance to talk to them you find out they are from [[Asan|AÅ›an]] but you notice they make a few mistakes in what they are saying about AÅ›an. You leave them alone.  Your ship arrives safely in [[Adjepbar]] and discretely following them you find out they meet a small cutter bound for [[Kirkul]].&lt;br /&gt;
&lt;br /&gt;
In Adjepbar the city is a hive of activity with many ships, cargos and crews all coming and going each day. You made contact with a few old friends that informed you of solid rumours about the local Hobbit rulers &amp;amp; guilds concerns about people from other lands trying to gain influence over the mystical &#039;&#039;&#039;[[Saktekorum|Blue Sands]]&#039;&#039;&#039; trade.&lt;br /&gt;
&lt;br /&gt;
Contacts in the town guards (Dwarves from Superstition Mountains) point out odd trading ships sailing under the AÅ›an flag.  None appear in port while you gather storied over the week. You spot a location on a roof top where someone is engaged in laying out stones in patterns to pass information along to someone watching.  Your contacts will try to follow up on it over the next months.&lt;br /&gt;
&lt;br /&gt;
Returning to [[Novadom]] City after a couple of days you take note of - Local merchants supplying Dwarven traders in the foothills out of town, with large amounts of imported food which does not seem bound for the [[Superstition Mountains]].  Novadom city is still a smelly swamp town - mostly fill of unclear swamp people of low standards.  You note with some satisfaction that the new improved trade road to the north is bringing more merchants to Brastor.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
# [[Katerina]] the King&#039;s half sister is former Countess of [[Syborite]] and is married to Baron [[Silverfoam]] of Borovia.&lt;br /&gt;
# [[Alfheim#Youthful_Expectations|Sir Celladoor]] based out of the offical Elvish home in Carzala [[Grace Wind Estate]]. He is said to be a halk when it comes to dealing with issues.&lt;br /&gt;
# No sign of [[The Kings Rapiers]] near the Borovia border. Some traders have been spotted taking small shipments by wagon and barge into the area.&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
You [Jedburgh] head to the [[Sweet Riding]] and spot the trail of the large group that appeared in the area some weeks ago.  Clearly they came by portal. Often this area is a portal to the [[Pasifika]] area. After quickly scouting and following them you find you are not alone and that there are other scouts in the area.  You see that the group of over 500 people are from [[Kinlu]], given the style of dress, and they are heading to [[Novadom]]. You spot that the [[Kinlu]] scouts have made contact with Dwarves in some form of well hidden depot in the foothills outside [[Novadom]].&lt;br /&gt;
&lt;br /&gt;
==== Aurora ====&lt;br /&gt;
[https://drive.google.com/file/d/1sV0GPOk9S-i3ACPLIFlialuH36H3z0Jl/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has a rumour, from Giacomo Casanova, that the waters around the [[Elven Isles]] are no longer safe for the wise to swim in.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obtain information from the Guild Library.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You find out many things in the Guild Library. Of note - a cloud like the one reported allowed for some form of undead to move within them. You also find out the missing recipe for herb cookies, which are made from cloud dust and will charm earth elementals to ignore you when flying. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She will then take a Cloud to the Elven Isles and bail out on her own Air Wings. Upon encountering the cloud that Aryan reported, she will hover inside it to see what she can find out using Detect Fumes, Eyes of the Fae, and Sense Mana talents. Her [http://dq.sf.org.nz/AmuletofJasper.pdf Amulet of Jasper] should protect her against any necromantic effects.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heading on a cloud to the island you spot others on a cloud also at 10 miles out and they are heading in the direction of the Western Kingdom from the Elvish Isles. It is unclear if they spot you.&lt;br /&gt;
The flog over the island is thick and cold as already reported. With your excellent vision you see a very unusual sight which is a school or large flying creatures which turn out to be some form of animal growthed sharks. These sharks do not spot you. Your amulet protects you from any negative draining effect. Your research and study of the cloud and fog bank, for two weeks, flying on the edge of it, reveals that the icky air making up the cloud is coming from a hole in the ground many miles away. Putting two and two together - The Guild library says that location is the old site of the Elvish Navel base on the Elvish Isles. As it is many miles away you can not see it with the naked eye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giacomo Casanova then brings to Aurora&#039;s attention - Rumour has it - Lady Celene of Alfheim, Ambassador to the Western Kingdom is rumoured to be about to give a gift to the new [[The Kings Rapiers | Kings Rapier]] Captain, once appointed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting an invite proved to be rather easy so, it didn&#039;t take long for &#039;Lady Dawn&#039; to head for [[Konigburg]] to attend that ceremony.&lt;br /&gt;
&lt;br /&gt;
==Harvest==&lt;br /&gt;
[[Image:BFH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 19th Player Time&#039;&#039;&lt;br /&gt;
====Clementine====&lt;br /&gt;
Received this letter under King Ulric&#039;s seal&lt;br /&gt;
&amp;quot;Clementine in this time of need [[Ulric Schwarzrotgold|His Royal Highness King Ulric Schwarzrotgold]] has agreed to charge you with&lt;br /&gt;
orders to come to the aid of the Crown -&lt;br /&gt;
You are to come to [[Konigburg]] at best speed, and take command and lead the [[The_Kings_Rapiers|Kings Rapiers]] on an important mission for the crown. You will be given a 50,000 sp to pay for this important mission.&lt;br /&gt;
You are ordered to take the Kings Rapiers from Konigburg to the border of Borovia, and remove the Drow from Borovia. It is expected that this road trip will take three months to complete. We want you to be in place by the beginning of Autumn 818 WK. If you need greater assistance the King would like you to be aware that &#039;[[Katerina|Lady Katerina]]&#039; the King&#039;s half sister, and former Countess of Syborite is married to [[Silverfoam|Baron Silverfoam of Borovia]]. The Crown understands that Baron Silverfoam of Borovia has ship transport and additional funds if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have been informed that the cost of this action would cost ~100,000sp but it is known that the Rapiers only have a war chest of 35,000sp.&lt;br /&gt;
&lt;br /&gt;
Considering that portals are involved it occurred to me that I once had the Sceptre of [[Ulric Schwarzrotgold|King Sigusmund]] which is a portal destroying the device. This is now housed in the Michaeline Fortress? with the rest of the regalia, which I hear has recently been attacked (can&#039;t find it on here though, does anyone know about this?). Either the bads want them or to deny them to us. We should take it into safekeeping ASAP.&lt;br /&gt;
&lt;br /&gt;
====Alandis====&lt;br /&gt;
report from the voices of the streets about:&lt;br /&gt;
&lt;br /&gt;
;[[Missy Ratajkowski]]&lt;br /&gt;
[[Lord Azzur]] of Calder is romantically involved and is said to be in love with the capable and alluring Elven courtier - Missy Ratajkowski who is said to have been rescued by Lord Azzur from the Drow in the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
She is said to be the most one of the beautiful woman in the Western Kingdom, and this is supported by the fact that she turns heads in public and people stop in the street upon seeing her. Even your agent has said that his heart skipped a beat when seeing her. &lt;br /&gt;
&lt;br /&gt;
She is known to speak many languages and is said to be a good and kind person who loves poetry song birds and kittens. She has given arms to the poor and supported many issues within Calder and courtiers have noted that she receives letters from any that have had the good fortune to deal with her.&lt;br /&gt;
She is said to be on good terms with [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who are both trusted servants or agents or henchmen for Lord Azzur.&lt;br /&gt;
&lt;br /&gt;
;[[Master Bluevane]] &lt;br /&gt;
Agents in [[Dylath]] inform me that that Master Bluevane has become heartbroken over a woman from over the sea and they speculate that this may be [[Missy Ratajkowski]]. Others in Dylath do not think Master Bluevane is capable of love and think something else is going on. This is only confused but others thinking that his love is dead, and may have been a sacrifice in the pits of the Dylath temples.&lt;br /&gt;
&lt;br /&gt;
Alandis suspect that if Missy Ratjkowki may be a powerful ally against the drow. It may be worth getting more information about her.&lt;br /&gt;
&lt;br /&gt;
====Sooty====&lt;br /&gt;
&lt;br /&gt;
Goblins were found coming through the [[Sea_of_Grass#Beth_Salem|Beth Salem]] portal on the [[Sea of Grass]], interrogating them revealed that the Drow somewhere on Alusia have been throwing goblins into a portal in attempts to send them places.  According to this group of goblins most of the groups died in the attempts.  This suggests that the Drow are using some sort of brute force method to try and subvert portals, which may be how they have done it in Borovia and the Elven Isles.  A proper divination may tell us more.  For now Sooty will continue his watch and make preparations for more investigations in the Delph region.&lt;br /&gt;
&lt;br /&gt;
==== Callas ====&lt;br /&gt;
&lt;br /&gt;
For your day job you have found a role in helping to training many of the Borovian levy. You where roped into supporting a small group which although they do not say directly - are clearly in your eyes&lt;br /&gt;
# training to get ready to be deployed into Borovia and maybe the Elvish Isles&lt;br /&gt;
# they are getting together with the support of some unnamed merchant prince in Brastor covert equipment for to use.&lt;br /&gt;
# they have these bombs which when let off on the ground create a hole which vanishes after a short time.  Items can be hidden in the hole. It can somehow be opened later on by the person using the bomb.&lt;br /&gt;
&lt;br /&gt;
You find out that - Clan Chief Dunbait Hammerstrong III - is planning on hosting a gathering of those wishing to resolve the Borovia Drow problem. You also learn about Princess &amp;amp; War leader Mordrin is Princess of the Path (walks in the world) and a great war leader and she is able to call the Axe Alliance to arms.  Many legends speak of this and her ability to re-open and re-start the Great Forge &amp;amp; Furnace.&lt;br /&gt;
&lt;br /&gt;
==== Jedburgh ====&lt;br /&gt;
&lt;br /&gt;
Spend a month tracking down and following some very clever scouts in [[Carzala]].  After three weeks of tracking and following, as it turns out, three different groups you manage to with the assistance of some of the Duke&#039;s men manage to find and confront them which quickly turned out to be a showdown.&lt;br /&gt;
&lt;br /&gt;
After the dust settled three dozen people are dead. The groups that you engaged used Wiccan and Rune magics. Once the Duke&#039;s men took the bodies of the Guard back to Seagate to be healed, you continue to track all of these odd locations that they have spent time. At the first location you find that a large family crypt had been opened and hidden behind a secret door is a newly crafted underground cave, which contains a ring of small standing stones which could be used by a rune mage. At the other locations you find hidden boltholes of weapons and food and outfits for fitting in within the general population of Seagate.&lt;br /&gt;
&lt;br /&gt;
The investigation at the guild of the other dead bodies revival that two of the five are Drow and three are Humans.&lt;br /&gt;
&lt;br /&gt;
Both of the Drow are Rune mages of good level of spells, with a wide range of spy skills. One of the Guild Necromancers points out they used some form of blood magic so we are not able to speak to the dead. It is questionable if they can even be resurrected.&lt;br /&gt;
&lt;br /&gt;
==== Ishamael ====&lt;br /&gt;
&lt;br /&gt;
A message from one of his contacts in the town guard of [[Adjepbar]] informs that the twins ([[Elemental Brothers]]) that went to&lt;br /&gt;
[[Kirkul]] in the [[Five Sisters]], are looking for someone, which after doing a few days of checking at the Seagate Adventurers Guild, is probably [[Janx]].&lt;br /&gt;
&lt;br /&gt;
A friend within the entertainment sector wrote from the City of Sanctuary. She has information that she thinks some Drow are in town wanting to recruit a three troupe of entertainers, for the next years service.&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
Training a small group for infiltration.&lt;br /&gt;
&lt;br /&gt;
[[Lord Azzur]] of [[Calder]] is romantically involved and is said to be in love with the capable and alluring Elven courtier - [[Missy Ratajkowski]] who is said to have been rescued by [[Lord Azzur]] from the Drow in the [[Elven Isles]]. She is said to be one of the most beautiful woman in the Western Kingdom, and this is supported by the fact that she turns heads in public and people stop in the street upon seeing her. Even your agent has said that his heart skipped a beat when seeing her.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She is known to speak many languages and is said to be a good and kind person who loves poetry song birds and kittens. She has given arms to the poor and supported many issues within [[Calder]] and courtiers have noted that she receives letters from any that have had the good fortune to deal with her. She is said to be on good terms with [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who are both trusted servants or agents or henchmen for [[Lord Azzur]]. Your agent in [[Calder]] reports that both - [[Reeve Stephen Willowtown]] and [[Lieutenant Duncan Sil]] who work for [[Lord Azzur]] would be worth watching.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You also find out that - [[Clan Chief Dunbait Hammerstrong III]] - is planning on hosting a gathering of those wishing to resolve the [[Borovia]] Drow problem.&lt;br /&gt;
&lt;br /&gt;
==== Turf ====&lt;br /&gt;
&lt;br /&gt;
You spend a few days getting out to the Elvish island. When on the Island you find, enhanced vision and/waterproofing will let you see thru the fog over the island.&lt;br /&gt;
The mystical Sea Elf town is mostly located offshore underwater with minor elements (large village size) on shore. When putting your head underwater briefly near the Sea Elf town - the song coming from it is clear and strong. You spend three days battling the effects on your very soul of the wonderful call - always knowing that it is there and it is the most wonderful thing you have heard in decades. It calls to you - calling you home like something wonderful. You know at some level deep down it is clearly of huge danger to you. It dawns on you days later that all of the above effects are because you resisted the magic.&lt;br /&gt;
The main elements above the waterline are servicing ships half a dozen ships which eyeballing from some distance either look like they are from - Destiny, Eltrandor, or Brandenburg.&lt;br /&gt;
&lt;br /&gt;
Swimming close you can see one of the ships is an old refitted large Cog. They have their names painted out and over a couple of days, you can up close listen to the tones from people who are clearly from Brandenburg. You overhear a conversation about two locations which you know are in Calder city in Brandenburg.&lt;br /&gt;
You can see that the people on the ships are servicing smaller craft which heads to shore and vanishes into the terrain on the coastline. Spending a couple of days viewing this they are only able to keep the illusionary terrain up for at best it seems 22 hours a day.&lt;br /&gt;
&lt;br /&gt;
When its down you can see a cave on the edge of the bluff which inside looks like it leads to some man-made structure. Light comes from inside and you can see (from across the bay with your spyglass), many humans and Ogres (given the size) working on some form of an ancient ship. This is clearly the rumored ancient Elvish navel base.&lt;br /&gt;
&lt;br /&gt;
==== Sabastian ====&lt;br /&gt;
&lt;br /&gt;
In the south of [[Brastor]] at the head of the [[Champion River]] the [[Temple of the Knights Templar|Temple of the Knights]] an entity was disturbed while doing some form of investigation at the temple. In the resulting combat many guards were killed and other Knights who quickly came to their aid also suffered wounds. After checking the description at the Guild you quickly work out that the reported intruder was one of the [[Janx]].&lt;br /&gt;
&lt;br /&gt;
Merchant news -&amp;lt;br&amp;gt;&lt;br /&gt;
Your merchant contacts in [[Novadom]] report a huge band of soldiers and warriors who are clearly Drow are working with the Drwarves outside of Novadom. They have moved off down the coast south, from Novadom. Someone in many markets across many citys (Arzdorf to Tycho) has been attempting to purchase St John&#039;s-wort. Many tons of St John&#039;s-wort has been stolen in Brandenburg which only has increased jitters in the market. The demand is well beyond normal. Prices for this are expected to go up.&lt;br /&gt;
&lt;br /&gt;
==== Aurora ====&lt;br /&gt;
[https://drive.google.com/file/d/1n_NiGfUxoEFMetjocFM82eeiIqklRXOx/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turned out, I spent the entire month in [[Konigburg]]. There were a lot of events and parties to attend and I used what opportunities I could to gather more information about what was happening in [[Borovia]] and what the feelings were about the drow situation. Of course, such a rich lifestyle required much expenditure, roughly 25K. Still I rose rapidly through the Court and got the chance to see and meet King Ulric as well as several of the more important members, so I&#039;m learning real stories and rumours. Still, these things take time, and I estimated I&#039;d have to stick at this lifestyle for the rest of the season in order to make headway. Still, it could be worse. The food is really excellent and the accommodation, even in the outer circle, is nothing short of amazing. The bed is like sleeping on a soft fluffy cloud. Plus there&#039;s always something interesting going on. I&#039;ve made a lot of friends who want to spend time with me and I&#039;m enjoying the company. High stakes gambling is also popular but I try to be careful that I bet only what I can afford to lose. &lt;br /&gt;
&lt;br /&gt;
So, with all of that, I&#039;v managed to gain access to the &#039;salicious underbelly&#039; of the Court which involves a lot of courtiers who engage in more &#039;seedy&#039; activities while maintaining their proper Courtly face.&lt;br /&gt;
&lt;br /&gt;
One person who I have got on well with is Lady Celine, the elven ambassador to the Western Kingdom from Alfheim. She wants me to become the the advisor to the King&#039;s Rapiers and I&#039;m very tempted to take up the offer. I suspect though she has her own reasons for doing this and I&#039;ll probably owe her a few favours for her support. Still, that also could be useful for our efforts. &lt;br /&gt;
&lt;br /&gt;
What I have found out, that is relevant, that King Ulric plans to appoint [[Clementine | Baron Clementine]] of Seagate to lead the mission of the Rapiers to [[Borovia]].&lt;br /&gt;
&lt;br /&gt;
==Vintage==&lt;br /&gt;
[[Image:BFHV.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;April 24th&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Turf===&lt;br /&gt;
:Snuck  into cave Drow are hiding under illusion, three large ships being assembled. On day 9 fifty extremely well dressed and appointed Elves (Drow) mages arrrive, with Incubi are setting up. &lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sebastian===&lt;br /&gt;
:Discovers the Kings Regalis stolen from Temple in Brastor by the Janx. Give chase and many die, the Janx wealds a portal with such skill it cuts people in two.&lt;br /&gt;
:Begin economic actions against the Drow using merchant house.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Kel===&lt;br /&gt;
:Continues assembling spy team from spies that fled Borovia&lt;br /&gt;
:Discover the Ruby Scourge is active with a mind controlled Kree.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
[https://drive.google.com/file/d/149oBxqftSA_ibBysNEl2QpXOmG6tFaKb/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has been an eventful month. Lady Celine had me investigate a group of courtiers (one man and three women) who were engaged in activities that would cause massive scandal if news of their activities got out. Fortunately I was able to ascertain who they were. It was planned to deal with this quietly and discretely but then two young men from [[Ormond]] committed murder/suicide. It seemed unconnected but I got suspicious when all the underground activity ceased. Plus I was being distracted by six young men evidently wanting to gain my attentions. All of them were from [[Eltrandor]] and, frankly, some of their suggestions for activities were ..... rather odd. Some of them were even on the level of questionable. Mind you, I do jump off perfectly good clouds for recreation.&lt;br /&gt;
&lt;br /&gt;
Between Lady Celine and myself, these six men were investigated and one of them could actually be useful for our plans. So I allowed him to court me for a while but frankly, after the third week, I broke up with him ... as instructed.&lt;br /&gt;
&lt;br /&gt;
Halfway through the month Clementine was received by the King and was charged with the command of the King&#039;s Rapiers. I was also appointed the Queen&#039;s first advisor to the Rapiers. This was confirmed at the banquet that evening, at the headquarters, that 1,500 people attended.&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
&lt;br /&gt;
Tegan and I arrive an hour before dawn in the far off land of Terranova in the city of Dylath. We spend a few weeks getting up to speed with people, factions and knowledge about the area once again. We deliver the large amount of money to Dylath to be able to fund your spy network.&lt;br /&gt;
&lt;br /&gt;
Reports from agents in Dylath tell us of these interesting things that are of note -&lt;br /&gt;
&lt;br /&gt;
Winter 815 WK&lt;br /&gt;
Some issues within the cities of Dylath and Bowlaw. Rumours of Master Bluevane behind the killing of some spies.&lt;br /&gt;
Ritual in Borovia failed because of guild activity - â€˜A Doomsday Like Any Otherâ€™. Some spies go missing. Large scale excavation and digging in Borovia. Lord Azur crew continue to refit ancient ships under the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
Winter 814 WK&lt;br /&gt;
Fallen Fawn first ritual in Borovia fails. A report from the records in Dylath come in as follows ....&lt;br /&gt;
&lt;br /&gt;
Winter 803 WK&lt;br /&gt;
The deputy of the War Party announces that the preparation for returning across the sea has been reviewed and everyone has come to an understanding, given the important legends. Party for â€˜The Free Wheelâ€™, declares their withdraw from the War Party.&lt;br /&gt;
&lt;br /&gt;
802 WK&lt;br /&gt;
Six members of the War Party die in accidents and are replaced by other prominent family members.&lt;br /&gt;
&lt;br /&gt;
801 WK&lt;br /&gt;
Two independent &amp;amp; dissenting city states of Dylath and Bowlaw do not support the Supremacy of Commander Lady Dokkalfer Moriquendi.&lt;br /&gt;
&lt;br /&gt;
800 WK&lt;br /&gt;
The locks to the Golden and Copper doors within the ancient armory at â€˜Tee Ra-Milâ€™ are opened by Lady Dokkalfer of Moriquendi proving her Supremacy as Commander.&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Little of note happened within my area of interest this month.&amp;lt;br&amp;gt;&lt;br /&gt;
However I will be carrying on with my plans to enter Misra on Delph next month, so anyone with advice on this matter is welcome to contribute, though I can find no record of the guild ever entering this city.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aryan ===&lt;br /&gt;
Unconfirmed 2nd or 3rd hand reports...&lt;br /&gt;
&lt;br /&gt;
; [[Reeve Stephen Willowtown]]&lt;br /&gt;
He is getting on in age and it is rumoured he has amassed a small fortune, in rare items and a large amount of copper.&lt;br /&gt;
He is a worshippers of Kukulak (Khulian God of Storms), who are a combination of mage along the line of Wicca &amp;amp; Air Mage, with Ice combat magics. &lt;br /&gt;
He is said to have a town house away from Calder which are protected by the Winds and Storms of the North.&lt;br /&gt;
He has a small imp called Woo Woo who is trained in the art of thievery. &lt;br /&gt;
He is collecting ingredients for a love potions. To use on Lord Azzur &amp;amp; Missy Ratajkowski to make sure they are happily in love.&lt;br /&gt;
&lt;br /&gt;
; [[Lieutenant Duncan Sil]]&lt;br /&gt;
He is a ship&#039;sâ€™ captain and a mage, of great skill. He is a skilled Blood Binder, which has allowed him to create and animate his two dozen steel guard.&lt;br /&gt;
&lt;br /&gt;
; [[The Steel Guard]]&lt;br /&gt;
These Steel Guard are animated and enchanted warriors (with magical weapons) which are immune to magic spells, fast and agile and twice as strong as a person. &lt;br /&gt;
They can fly.&lt;br /&gt;
&lt;br /&gt;
; [[Princess Noor-un-nisa Inayat Khan]]&lt;br /&gt;
Princess Noor-un-nisa Inayat Khan is known to be in exile from the Empire of Azuria. &lt;br /&gt;
In 812 WK on her way to take up safe residence in the Court of Duke Brandenburg she stopped off in Calder and â€˜fell in love with the placeâ€™ - read captured.&lt;br /&gt;
In 814 WK her family was cursed never to enjoy the sun by the current Emperor of Azuria.&lt;br /&gt;
Her six maids died within the first three years, living in such a damp &amp;amp; cold harsh northern climate, leaving her alone. &lt;br /&gt;
She does not speak the common tongue. &lt;br /&gt;
She is said to be close to Lieutenant Duncan Sil one of Lord Azzurâ€™s henchmen.&lt;br /&gt;
&lt;br /&gt;
=Winter 817 WK=&lt;br /&gt;
==Frost==&lt;br /&gt;
[[Image:BFHVF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
April 26th&lt;br /&gt;
&lt;br /&gt;
===Turf===&lt;br /&gt;
:One of the six ships ready for departure, the others are months away. [Destruction next action?]&lt;br /&gt;
:The source of the Sea Kraken call which is a stone in a deep well.&lt;br /&gt;
:Discover hiding Sea Elves and a bound air tunnel.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sebastian===&lt;br /&gt;
:Chase the Janx but lose the trail, and lots of lives.&lt;br /&gt;
:The Drow are attempting to get 14 tons of raw sugar cane. Trader offering the &#039;Books of Carroc&#039;.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Kel===&lt;br /&gt;
:Complete the training of Spy team.&lt;br /&gt;
:Rumors received that the [[Ruby Scourge]] is going said to be behind the Drow.&lt;br /&gt;
:See discord for full message.&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Initial infiltration into Misra was for the most part a success.&lt;br /&gt;
:The legal side of the trip was backed by the Engravers guild of Adjepbar &amp;amp; Izmiraldi of the Five sisters.  With negotiations being conducted over part of a very large loan to the value of 33 million Silver pennies that the Drow are seeking.  No information was gained on what the loan was being sought for.&lt;br /&gt;
:The Drow as expected have a reasonably competent spy network themselves, which was able to disrupt the work of a number of the agents working for us, with several arrests being made.  The arrested were accused of being Destinian spies.&lt;br /&gt;
Some information about the magic pool was gained.&lt;br /&gt;
*  If you drink from the pool it will kill you.  If you then are resurrected you will become death aspected.&lt;br /&gt;
*  Many of the group MoMoLa have used this pool, especially the commanders and officers.  This is the group believed to hold Castle Ravenloft in Borovia.&lt;br /&gt;
*  A lot more of the group are expected to return to use the pool in the near future.&lt;br /&gt;
*  A strange ship turns up out of the fog for two days either side of 15th of the month.  &#039;&#039;Further information from the Guild suggests that this is [[The Black Fleet]]&#039;&#039;&lt;br /&gt;
*  The pool is powered by sacrifices.&lt;br /&gt;
Other information of note.&lt;br /&gt;
*  The MoMoLa have promised the Drow of Misra a permanent portal to Terranova for trade &amp;amp; security.&lt;br /&gt;
*  The MoMoLa are believed to have some adventurers seeking to infiltrate Alexandria to gain the blood of Hermes, and turn Hermes to work for them.&lt;br /&gt;
*  The Drow are using a long term poison that kills by removing the will to live.&lt;br /&gt;
The full report will be available on request.  (See Discord channel)&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
[https://drive.google.com/file/d/10DfHa5_SBvOLrscb4QOsolf_BYo2Bge-/view?usp=sharing PDF Report]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m worried .... maybe I&#039;ve been compromised. Twelve days of my life have gone missing and I don&#039;t know why. It&#039;s very tempting to fly to Seagate and get Cousin [[Starflower]] to do her mind thing and see what she can find out, but Lady Celine thinks that someone may be protecting me by making sure I don&#039;t know something It may even be Queen Meredith. At least I&#039;m not addicted to &#039;Dream&#039; any more. Celene says it could have been worse, could have been krrf, and I agree. Vile stuff that is.&lt;br /&gt;
&lt;br /&gt;
The last thing I remember doing before the blank was Lady Bess Hardwick, one of Queen Meredith&#039;s ladies in waiting, informing me that one of my &#039;suitors&#039; had purchased an item that will charm elves. If it turns out to be him, I&#039;m really going to be royally angry and will, most likely, go &#039;medieval&#039; on him. I don&#039;t like people messing with my mind. Anyway Bess offered to protect me with a counter charm ... and that&#039;s the last thing I remember. Oh ... so suspicious. I&#039;m also rather concerned about where I was and what I was doing during those twelve days. It could have been something important, Whatever was used on me, it was stronger than the usual Binding Will - some sort of racial thing, Lady Celene said she had her agents tailing me and she&#039;s not overly concerned so I guess I shouldn&#039;t be as well. Still ....... &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t seem to be anything to do with this [[Brandenburg]] thing though. Seems that a good friend of the King has seen sending elves, by cloud, there and selling them into slavery. I managed to smuggle two elven volunteers onto the out going cloud with instructions to report back once they find out what&#039;s going on. So far I haven&#039;t heard back. Maybe it&#039;s time to go to Brandenburg myself and do some very discrete enquires personally. I had also sent my best agent, [[Giacomo Casanova]] on to this problem, who went undercover there, but I haven&#039;t from her either. Hope she&#039;s okay. I want to make sure that there&#039;s sufficient proof before presenting this to the Royal Court.&lt;br /&gt;
&lt;br /&gt;
Aurora.&lt;br /&gt;
&lt;br /&gt;
=== Aryan ===&lt;br /&gt;
Confirming ship count and well info as per Turf&#039;s report.&lt;br /&gt;
&lt;br /&gt;
Observed social activity in Borovia. Updated maps showing the Open Cast Mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
&lt;br /&gt;
In Dylath Tegan and I go undercover setting up visits for next month and trade trips to other cities for dropping off spys.&lt;br /&gt;
&lt;br /&gt;
==Snow==&lt;br /&gt;
[[Image:BFHVFS.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
May 1st&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
As we continue in developing contacts in Dylath we get to know from the Drow records is -&lt;br /&gt;
&lt;br /&gt;
Winter 816 WK&lt;br /&gt;
Ritual in Borovia failed. Request for support from The War Party. A refitted ancient ships from the Elvish Isles sets sail and when changing plan fails &amp;amp; explodes at sea (all hands lost).&lt;br /&gt;
&lt;br /&gt;
Winter 815 WK&lt;br /&gt;
Some issues within the cities of Dylath and Bowlaw. Rumours of Master Bluevane behind the killing of some spies.&lt;br /&gt;
Ritual in Borovia failed because of guild activity - â€˜A Doomsday Like Any Otherâ€™. Some spies go missing. Large scale excavation and digging in Borovia. Lord Azur crew continue to refit ancient ships under the Elvish Isles.&lt;br /&gt;
&lt;br /&gt;
Summer 815 WK&lt;br /&gt;
Issues in the Pagan Mountains with Morgor &amp;amp; Ruby Scourge &amp;amp; Kree.&lt;br /&gt;
&lt;br /&gt;
814 WK&lt;br /&gt;
Talk between Destiny &amp;amp; Supreme Commander (for the War Party). Secret Alliance with Lord Azur becomes almost public, and is denied.&lt;br /&gt;
&lt;br /&gt;
Winter 814 WK&lt;br /&gt;
Fallen Fawn first ritual in Borovia fails.&lt;br /&gt;
Ruby Scourge said to move to The Pagan Mountains.&lt;br /&gt;
Large scale excavation and digging in Borovia.&lt;br /&gt;
With the catastrophic loss of Drow life in the Big Push fresh on the minds of the Drow in the Elvish Isles and the continued hit and run attacks on supply lines. A huge attack is mounted against the Sea Elves underwater city and rumour has it everything living within a mile died.&lt;br /&gt;
&lt;br /&gt;
=== Drow Interception Group ===&lt;br /&gt;
Drow interception.&lt;br /&gt;
&lt;br /&gt;
The group intercepting the Drow on Delph consisted of Sooty, Aryan, Turf, Callas, Captain Blood &amp;amp; Kilroy,&lt;br /&gt;
The Drow were intercepted in the mountains of central Delph, by a lake shaped like a dogs paw with a bone to the east, with Elementals &amp;amp; Imps/Devils helping them guard the camp.&lt;br /&gt;
The fight went as well as could be expected though the Drow when killed remained capable combatents in spirit form still, throwing a lot of Celestial magic.&lt;br /&gt;
The spirits were notably not undead &amp;amp; immune to area of effect magic.&lt;br /&gt;
A message scroll was recovered, which was intended to be used to curse/bind Hermes as well as some coded messages.&lt;br /&gt;
&lt;br /&gt;
See #aryan channel in discord for full PDF if needed.&lt;br /&gt;
&lt;br /&gt;
UPDATED&lt;br /&gt;
&lt;br /&gt;
The coded messages were easily cracked once Reading Runes &amp;amp; Symbols was applied to them.&lt;br /&gt;
&lt;br /&gt;
  Great Lord God Hermes&lt;br /&gt;
  We command you with this power word to do what we can not - at your best speed take this message without showing it to the â€˜night skyâ€™ or â€˜to any otherâ€™,&lt;br /&gt;
  the following message to Terminius how is located in that place where mortals can not walk and return.&lt;br /&gt;
  Great lord Terminius, our arcane ritual has failed for the 4th year. I have killed those that failed me, and eaten their hearts so I now have both the power and skill.&lt;br /&gt;
  We no longer think that we can open the crypt and your cell at the same time from the outside. It is not possible.&lt;br /&gt;
  Four attempts and four fails.&lt;br /&gt;
  I have followed the dreams you have given me, and we have been promised the blood that will open the armoury to give us the Dark Skys.&lt;br /&gt;
  Our fifth attempt will not fail. We have new allies and are considering seeking servants of the coin from the city of fate where the waters of sweetness join the sea.  We may charm them to our aims.&lt;br /&gt;
  We may have to destroy the Iruloki Borrese as it only seeks power for itself and the skys say it will betray us and it cares not to even hide its true nature well from us. Such arrogance.&lt;br /&gt;
  We will now redouble our effort to find the hidden Zarovich family crypt from the outside. This is not a small task since the crypt is hidden from the touch or feel of elementals.&lt;br /&gt;
  We have been digging for some time and we are close to finding it. Once found we will open it at next Mid-Winter ritual.&lt;br /&gt;
  You agents Strahd von Zarovich will rise again and join us once the - Dark Skys - returns to Borovia and helps your Janx.&lt;br /&gt;
  To answer your question - Borovia has no navy or fleet for us to Destroy.&lt;br /&gt;
  Look to the east at sunset and the blood in the sky will carry our message in the clouds.&lt;br /&gt;
  Your faithfulfriend, lover and ally&lt;br /&gt;
  Supreme Commander Lady Dokkalfer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aurora ===&lt;br /&gt;
[https://drive.google.com/file/d/1ZrK3w2mSBQ3glikth16yhN4TDoCCJSGM/view?usp=sharing  PDF Document]&lt;br /&gt;
&lt;br /&gt;
Aurora diplomatically reminds [[Sir Callus Kelpenwood]] that she has a manor in [[Highpoint]], and she was staying with her Cousin [[Starflower]] for the sake of her mental health, - &amp;quot;but I&#039;m feeling much better now thank you. Just because she runs a brothel is immaterial, I do not choose to question her life choices. Besides, she can be a real dragon when aroused.&amp;quot; she replies with a smirk. He does point out though that it would not be in her best interest if people in the Western Kingdom Court knew that such a nice Lady/Girl such as Aurora was at a brothel ... her chances of finding a nice man would be greatly limited. She replies that she is not currently looking.&lt;br /&gt;
&lt;br /&gt;
She also comes to the conclusion that her bloodline must somehow run back to an ancestor in Terranova that set up the ancient armoury in the first place. Could there be a tiny teeny weeny bit of drow in Aurora&#039;s bloodline?&lt;br /&gt;
&lt;br /&gt;
She agrees that it may well be a trap but, if Guild members are going in the [[Pagan Mountains]] to do something about it, she&#039;d like to help. Or is there something else that she can do. She&#039;s quite happy to monitor events in Koningberg if that is of help but she&#039;s also concerned about those elves that were being sent into slavery on Brandenburg but Sir Callus reassures her that the matter is in hand. She agrees to leave it in his more than capable hands. She also points out that only Lady Celine knows of her real visit to Seagate. All that anyone else knows that it was a &#039;family emergency&#039; and she needed to consult with her cousin.&lt;br /&gt;
&lt;br /&gt;
Also, if we can get hold of those &#039;agents in Brandenburg&#039; and have them interrogated, that could be useful - if this hasn&#039;t already been done.&lt;br /&gt;
&lt;br /&gt;
She does however point out that she had already promised to help, &amp;quot;a person of great importance whom I should not name&amp;quot; at the beginning of Spring but can only add it may require a trip to [[Purple]]. Maybe dropping off the grid in Spring is a really good idea - just in case they decide they need more blood .... or other body parts.&lt;br /&gt;
&lt;br /&gt;
===Little Dove===&lt;br /&gt;
Elvish Isles&lt;br /&gt;
Road from port to town allows you to travel quickly without fatigue.&lt;br /&gt;
Small camp with a wooden palisade. Magic is hiding a well-established town, which has polished stone walls supported by rough is in vines and wood on the outside and from the jungles in some sort of carnivorous plants snapping and moving trying to eat anything that gets close. Smells of a pungent soporific that because of the stillness of the air keeps at away.&lt;br /&gt;
&lt;br /&gt;
Access Supreme Commander entertaining Master Blackbone and Mr Moriquendi from Borovia. Supreme Commander later that night sends word that she wants your male lead sent to her chambers. You catch the eye of Master Blackbone Moriquendi and he clearly is interested in you. &lt;br /&gt;
*Master Blackbone brings a sack of strange small orbs and a necklace for you as a gift. The orbs are watching eyes from a far-off realm. They are creepy and sinister. &lt;br /&gt;
&lt;br /&gt;
Two days later he returns much the worse for wear but with some stories that you managed to corroborate when you politely made enquiries as to where your lead entertainment has gone -&lt;br /&gt;
&lt;br /&gt;
====[[Lady Dunmer Moriquendi|Lady Dunmer of Moriquendi]] - of Borovia:====&lt;br /&gt;
Said to have many allies within the Clan and Guard. Mr Moriquendi and Master Blackbone Moriquendi are the two bodyguards of Lady Dunmer of Moriquendi.&lt;br /&gt;
They are said to be known to be able to become insubstantial by way of being spectral (visible in the spirit realm and seen as a insubstantial in the real world) at will and are excellent melee experts.&lt;br /&gt;
&lt;br /&gt;
====[[Master Blackbone Moriquendi]]====&lt;br /&gt;
Is an unmatched melee warrior who is skilled at the art of six arm melee combat. Known to be able to see in all directions. Able to cast some Binder magics and is a skilled master Beastmaster, with a Chimera ally. Said to be a member of the [[Moriquendi|Moriquendi clan]].&lt;br /&gt;
&lt;br /&gt;
====[[Mr Moriquendi]]====&lt;br /&gt;
Is said to have been Drow many hundreds of years ago but is different now. Is an very skilled Bardic and Binder&lt;br /&gt;
mage with limited melee skills. He has a range of animated detachable binder body parts which crawl and act&lt;br /&gt;
like spiders. Said to be a member of the [[Moriquendi|Moriquendi clan]].&lt;br /&gt;
*After a two weeks of performing and entertaining in the town taken through a portal one late night to Borovia and shown to Master Blackbone&#039;s chambers.&lt;br /&gt;
The portal is guarded by some a dozen serpent priests that you do not recognise initially but after putting some&lt;br /&gt;
thought into it you determine probably closely resembles that of serpent priests fought at the conclusion of&lt;br /&gt;
the Western Kingdom Civil War.&lt;br /&gt;
&lt;br /&gt;
Have worked out that Master Blackbone wishes to start performing alterations up on me. Have noticed he has started gathering and making two additional arms which match my current arms with uncanny accuracy. Have also noticed that he has started mixing six complex and complicated potions, some of the potions contain hairs from me.&lt;br /&gt;
&lt;br /&gt;
*At the end of the month you are spending many nights away from your troupe and I understand that my entertaining troupe they have gone to Terra Nova through another portal and entertained there at one of the city states for the War Party.&lt;br /&gt;
&lt;br /&gt;
==Ice==&lt;br /&gt;
[[Image:BFHVFSI.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 3rd&lt;br /&gt;
===Sooty===&lt;br /&gt;
Counter espionage operations started in Seagate.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial indications are the weak link in the area may be the Destinian spy ring, with a lot of people following their activities.&amp;lt;br&amp;gt;&lt;br /&gt;
Several people who are potentially misleadable have been identified.&amp;lt;br&amp;gt;&lt;br /&gt;
---What sort of rumours do we want to try and feed back to various organisations?&amp;lt;br&amp;gt;&lt;br /&gt;
Further mention of Princess Noor-un-nisa Inayat Khan, in exile, allegedly cursed to have to avoid the sun, and having health issues.&amp;lt;br&amp;gt;&lt;br /&gt;
---Given their position in Brandenburg, potentially turned into a vampire?&amp;lt;br&amp;gt;&lt;br /&gt;
The Drow in Borovia are wanting to establish an embassy in New Seagate to gain access to hiring at the guild.  Rumour says they are offering 2 million silver for this, and that the Duke is considering granting this.&amp;lt;br&amp;gt;&lt;br /&gt;
---Potential for faking trouble, or for creating real trouble from a potential rival in order to prevent this embassy being established?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
In Terranova we find out where there are portals to Borovia or the Elvish isles.&lt;br /&gt;
&lt;br /&gt;
The portal from The Elvish Isles are being moved between the two cities of Dinossz City and Moriquendi on a odd date it is goes to Moriquendi.&lt;br /&gt;
&lt;br /&gt;
we also check whether there are any black fleet in town, and try to make contact. They are not.&lt;br /&gt;
we have noticed some late winter riots on the streets of Dylath as drow want to return to the old ways.&lt;br /&gt;
&lt;br /&gt;
Three agents have failed to report in from the Runes of Menzoberranzan and the linking life force stopped working within an hour of each other.&lt;br /&gt;
From our work with pets - news about a couple of the larger families are rumoured to be gathering more arms and guards and slaves and food than normal within the city of Dylath &#039;what do they know&#039;.&lt;br /&gt;
&lt;br /&gt;
Also we made contact with the Raphilites outside of the city of Dylath and Dinossz City.&lt;br /&gt;
&lt;br /&gt;
=== Aurora ===&lt;br /&gt;
Spent the past month resting and recovering in Seagate. I did take Sir Callus&#039;s advice and found accommodation more fitting to a Lady of my status. Kept an ear, via my contacts in the Royal Court, on happenings there (nothing to report on that front) as well as reports of activities on Seagate, which [[Sooty]] seems to have well in hand. When I get back from [[Purple]], I&#039;d like to keep an eye on that - may actually be useful to have contacts there as well.&lt;br /&gt;
&lt;br /&gt;
=Spring 817 WK=&lt;br /&gt;
==Thaw==&lt;br /&gt;
[[Image:BFHVFSIT.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 8th&lt;br /&gt;
&lt;br /&gt;
=== Alandis ===&lt;br /&gt;
&lt;br /&gt;
From Terranova&lt;br /&gt;
&lt;br /&gt;
Is Master Bluvane Visible is not visible even with infravision. When in town other than going out for drinks my contacts are unsure what it does most of the time. We have seen a pattern that each time he is in town, shortly after the food prices go up as some of the merchants purchase extra food.&lt;br /&gt;
We are not sure who he frequents other than two merchants. I have managed to get spies into both merchants now.&lt;br /&gt;
He has multiple companions and apparently goes home with a different one every night and he should be easily seducible  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Th portalins in Dinossz City and Moriquendi should be easily accessible by disguised spies, as the Snake-Priests do not need to know the Subject to allow access. No slaves go thru carrying cargo.&lt;br /&gt;
&lt;br /&gt;
The gossips in the High society &lt;br /&gt;
We have managed to place 3 spies heavily supported by back-stories new identifies as woman into the Dylath records.&lt;br /&gt;
Using this new identity and some of your new wealth you make a small splash on the social seen as a noble Drow woman of wealth a power come in from the Provinces. You spend three weeks using this new identity to get invites to important events that as a male you would be excluded too.&lt;br /&gt;
Clearly you will now be able to go much future that before within Dylath social circles.&lt;br /&gt;
&lt;br /&gt;
Other agents report in; they now have a secret rune portal network that can get six people at once to and from&lt;br /&gt;
Dinossz City from Dylath city in only two days trevel time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sooty===&lt;br /&gt;
Warning delivered to Hermes.  Nothing of significance from my Seagate contacts &amp;amp; actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Seedtime==&lt;br /&gt;
[[Image:BFHVFSITS.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 10th&lt;br /&gt;
===Sooty===&lt;br /&gt;
Performed duties for his Order in Pasifika.&amp;lt;br&amp;gt;&lt;br /&gt;
While there investigated reports of empty villages, which after piecing things together are guessed to be Drow Slavers.  Estimates are 800 people taken in the raids as well as all the villages stored fish.&amp;lt;br&amp;gt;&lt;br /&gt;
The vessels are likely about half way back to Terra Nova.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
I have enrolled in the wr party and I will prob go to Moriquendi where everything is happening&lt;br /&gt;
The idea is to spy from within the troops.&lt;br /&gt;
&lt;br /&gt;
I have manage to join the local war party in Dylath. It is made up of second rate actors who have been left in Dylath to keep an eye on things. You are invited (under your new female identity) to come to Dinossz City to be their for a tour of the Dark Skies - as it is due to arrive next month for a tour.&lt;br /&gt;
&lt;br /&gt;
My cover is well received in the War Party, and everyone agrees that Ithilmore is useless as a Queen and we are starving.&lt;br /&gt;
Your new position mean you can purchase a commission in one of the armies, and your new friends are happy to help you do so.&lt;br /&gt;
Rumour has it an army for the Queen is on its way from the Capital to Dylath.&lt;br /&gt;
&lt;br /&gt;
The merchants in Dylath are scared.&lt;br /&gt;
In the second week the guard arrives from the capital and quickly enters the city which the city guard seem to put up some resistance to them entering the city. They attempt to seize the merchants and widespread riots and fighting in the streets and offers of food and slaves make the normal allienance flow back and forth withmuch bloodshed and over two thousand slaves and guards killed in the fighting.&lt;br /&gt;
&lt;br /&gt;
Reports come in about food riots in the Capital city. The Temple of Seir declares it is not a sin to steal food, and more food related problems increase.&lt;br /&gt;
&lt;br /&gt;
Some merchants fleet by ship. Riots continue in the third week until it suddenly stops. In the middle of the 3rd week a huge wave of fornication sweeps the land. The temples of Sitri somehow gets everyone to stops fighting for a week and to fornicate widely with everyone else. The site of street orgys are unsetteling. After four days of this everyone seems to wake from a enchanted orgy and slowly return to rioting for food and fighting.&lt;br /&gt;
&lt;br /&gt;
Reports from spies about fornication in the Capital come in.&lt;br /&gt;
A spy reports that the Dylath merchants association are happy they have received word that they have secured a large amount of food in trade for precious metals from a land over the sea, it will soon be heading to the Elvish Isles and then by portal to Terranova. They expect food within 6 months.&lt;br /&gt;
&lt;br /&gt;
A spy reports that the Morequandi Clan elders have send an offer of food for troops to help in the war effort to Queen Ilthmores. They want 1200 good troops for two years service for 120 ship loads of food. They also want the Queen Ilthmores to kill all those involved in the Kurf trade.&lt;br /&gt;
&lt;br /&gt;
A report comes in that Tegan has gone missing. At the end of the month a merchant returns from trading in far off lands and cities and has a troupe of four entertainers with him who formerly worked for Little Dove. They are now in your care.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A messenger slave from the house and city of Morequandi arrives -&lt;br /&gt;
A delegation from Morequandi city would like permission to visit next month. The message says to slay the messenger slave if you do not wish to offer your clan protection to the proposed delegation from Morequandi city. The slave looks nervous&lt;br /&gt;
&lt;br /&gt;
==Blossom==&lt;br /&gt;
[[File:BFHVFSITSB.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 15th&lt;br /&gt;
&lt;br /&gt;
===Aurora===&lt;br /&gt;
&#039;&#039;Out on adventure this month off plane - [[Anticipatory_Revenge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alandis===&lt;br /&gt;
In the first week I accept the offer of the commission in the War Party army. I report in to the general command in Moriquendi city and given your wide range of language skills, you quickly find a good position to work from within the general staff command which is made up of 130 Drow from many families and powerful clans.&lt;br /&gt;
&lt;br /&gt;
Scuttlebug within the group is that the replacement of MoMoLa deployment in Borovia as they are due soon, and will need to be replaced. I could work my way into this command and be sent to Borovia if we wish.&lt;br /&gt;
&lt;br /&gt;
In the second week I am part of a larger group that head through a portal and find myself in New Moriquendi, in the Elvish Isles. You spend a week here working on a water reclaimer which is due to head to Borovia. &lt;br /&gt;
&lt;br /&gt;
In the third week I are confident of my judgement of the Drow around me and I have a short list of Drow you could recruit or work with to get more information. I use my cover story of - â€˜I am not investigating on behalf of the Queen and I Believe she she is meddling where she shouldn&#039;tâ€™. It works well and I find that the war party are in fact trying to undermine her.&lt;br /&gt;
&lt;br /&gt;
In the fourth week I return home on leave timed to coincide with the visiting delegation form the powerful Moriquendi clan in Dylath in my normal disguise in Dylath not as a member of the War Party.&lt;br /&gt;
&lt;br /&gt;
The Moriquendi clan have sent 1,200 members with warriors and mages and slaves to come and talk to us and other families of note in Dylath.&lt;br /&gt;
The general message is - â€˜Mar Sueâ€™ the ambassador for the Moriquendi clan, wishes our support for the Moriquendi clan and our position of power in Dylath will be assured under any new leadership. Food will flow once again, and the Kurf problem will be controlled, as they know who is behind it. They assure me it will stop or all those behind it will die.&lt;br /&gt;
&lt;br /&gt;
They politely leave. To go on to the next family they are visiting in Dylath.&lt;br /&gt;
&lt;br /&gt;
I quickly return to your duties in the War Party high command in Moriquendi city. I find that slaves are still being sacrificed and food and general conditions in Moriquendi city is very good compared to Dylath.&lt;br /&gt;
&lt;br /&gt;
I find out that a working group in the War Party was set up two years ago to stamp out the Kurf problem and they have gained funds and manpower and Drow officers for a operation that is due to happen next month, across many cities. I could probably join this group if we wish.&lt;br /&gt;
&lt;br /&gt;
=Summer 818 WK=&lt;br /&gt;
==Meadow==&lt;br /&gt;
[[File:BFHVFSITSBM.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 17th&lt;br /&gt;
&lt;br /&gt;
===Alandis==&lt;br /&gt;
Away on a Guild Mission for the month of Meadow.&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
[[File:BFHVFSITSBMH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 22nd&lt;br /&gt;
&lt;br /&gt;
==Breeze==&lt;br /&gt;
[[File:BFHVFSITSBMHB.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 24th&lt;br /&gt;
&lt;br /&gt;
=Autumn 818 WK=&lt;br /&gt;
==Fruit==&lt;br /&gt;
[[File:BFHVFSITSBHBF.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 29th&lt;br /&gt;
&lt;br /&gt;
==Harvest==&lt;br /&gt;
[[File:BFHVFSITSBHBFH.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
May 31st&lt;br /&gt;
&lt;br /&gt;
==Vintage==&lt;br /&gt;
[[File:BFHVFSITSBHBFHV.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
June 5th&lt;br /&gt;
&lt;br /&gt;
=Report for Games &amp;amp; SGT=&lt;br /&gt;
The aim of this is so that Characters and The Seagate Times, can gain a &amp;quot;report&amp;quot; which will be a useful document which will be for Guild members only (as in - there is no chance of the enemy getting ahold of the information).&lt;br /&gt;
&lt;br /&gt;
=Winter 818 WK=&lt;br /&gt;
==Frost==&lt;br /&gt;
==Snow==&lt;br /&gt;
==Ice==&lt;/div&gt;</summary>
		<author><name>Fabio</name></author>
	</entry>
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