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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dylan</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dylan"/>
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	<updated>2026-06-27T00:32:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Nighty_Knight&amp;diff=114442</id>
		<title>Nighty Knight</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Nighty_Knight&amp;diff=114442"/>
		<updated>2026-06-15T03:40:20Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Category:Jacqui]]&lt;br /&gt;
[[Scribe_Notes#Winter_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Low-medium &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Barony of Silverstream in Southern Ranke is over-run by hundreds of Church Knights. &amp;lt;br&amp;gt;&lt;br /&gt;
They&#039;re causing all sorts of problems, and the Baron wants them to leave. &amp;lt;br&amp;gt;&lt;br /&gt;
Your job is to make them go away - with as few bodies as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
This mission will require stealth, ingenuity... and comedy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
*  tba - [[User:Keith | Keith]]&lt;br /&gt;
*  Halfling earth mage - Dylan&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Wall_walkers_of_Adjepbar&amp;diff=114426</id>
		<title>Wall walkers of Adjepbar</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Wall_walkers_of_Adjepbar&amp;diff=114426"/>
		<updated>2026-06-14T01:14:59Z</updated>

		<summary type="html">&lt;p&gt;Dylan: Created page with &amp;quot;Lizette - Namer and healer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lizette - Namer and healer&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114266</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114266"/>
		<updated>2026-06-01T09:05:19Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss(Taika Waikiti) is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. &lt;br /&gt;
**Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.**&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
After quite a fight we defeat them all and start to examine the ship which has been split into multiple parts. We find roses seeds and tulip bulbs in sealed packets that have been water proofed and possibly something more. We also find many coins of gold and silver that none of us recognise.&lt;br /&gt;
&lt;br /&gt;
Entering the &amp;quot;dungeon&amp;quot; we find a storage room and then a room with a swarm of little crabs and one giant one. We kill the little ones and leave the big one all alone.&lt;br /&gt;
&lt;br /&gt;
Then we find a small water elemental. We survive his greeting and then meet a bigger one. It gets a mephit to lead us through the place and we end up talking to an aquatic elf. The aquatic elf thinks that the portals flooded this planet in a massive torrent but not only does the math not add up but also the water surrounding the planet is salt water on a massive scale. The water coming from the water plane is fresh water. More research is needed. There are apparently 5 portals to the plane of water and sometimes the water goes one way through them and sometimes the water goes the other way through them.&lt;br /&gt;
&lt;br /&gt;
We get guided through the place till we come to a VERY LARGE elemental. She&#039;s in a female shape. This is Tafiti. She knows we&#039;re coming since Taika Waikiti sent word ahead. She tells us the air key is next and the 5th one isn&#039;t normaly talked about. The 4th one is on the largest planet in this system. She was given the key by Lord Yo? Nefros? Appolyon and Abbadon and Xanadu were there as well apparently. She doesn&#039;t seem very sure about that. We might be able to get to the 4th key via the elven ways.&lt;br /&gt;
&lt;br /&gt;
Upon asking we get told that the emerald pillars can communicate between planets via &amp;quot;quantum entanglement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lizettes rough musings: Even with a million gates of that size to the plane of water it wouldn&#039;t flood this world this deep in 1000 years. Letalone what seems to have been an almost instant cataclysm. Also since the water someties comes in from the elemental plane and sometimes goes out to the elemental plane it doesn&#039;t seem to have been pulling water here all the time. And there as mentioned before is far too much salt in the water for all the arrived water to have been fresh. The dillusion factor is off the scale. Much needs to be worked out. Could the elemental key have had something to do with this?&lt;br /&gt;
&lt;br /&gt;
The portals are divinated and they&#039;re quite old. They all seem to be relatively the same. We discus what level the water was likely at before the flooding and we get 2 points that seem to be about the old water level. Perelandra. And the portal although that isn&#039;t now. The aquatic elf who is helping us is named Merina. (Homo elf aquatic)&lt;br /&gt;
&lt;br /&gt;
We traveled a week back to perelandra. We were discussing things when we got rather paniced work that a giant octopus was on the rampage. After a brief detour to help its victims we go see the giant octopus and after a while manage to calm it down enough to fix the brain tumor that was literaly driving it crazy.&lt;br /&gt;
&lt;br /&gt;
We visit an area of the Olympus plains that has a 40 kilometer diametre section that we can&#039;t fly over or walk too far in to. We experiment for a while and divinate the field. It turns out to be a very powerful type of namer magic. Using the grey body armor Lizette went in much further than anyone else could and left a note for the voice in her head. Then we leave the area to go meet with Spica.&lt;br /&gt;
&lt;br /&gt;
When we&#039;re there . . .&lt;br /&gt;
&lt;br /&gt;
We meet Setsuna who is extremely long lived and has a GTN that is hard to interpret. We find out that she&#039;s the one protecting the plains we went to visit. She seems quite pleasant and talks to us. Tells us we should bring chocolate cake and good wine next time. Old wine being very different for her means its likely any wine we can get our hands on will not be considered old by her. She deals with time and protects the gates to time.&lt;br /&gt;
&lt;br /&gt;
 Among other things we discus Setsuna&#039;s namer abilities and the fact she doesn&#039;t approve of the time tunnels. There is brief talk of the fates and of several of our party who have &amp;quot;cheated death&amp;quot;&lt;br /&gt;
After she leaves time resumes and we meet Phaeton. It seems Setsuna ate Spica&#039;s sundae.&lt;br /&gt;
&lt;br /&gt;
Then the topic of the next key comes up and its on Wotan. We discus the one after that and at first it was said it might be in the void but then Merlin comes up again. We talk about the elven ways again as a way to get to it.&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
** Amulet of Sobriety - 4000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod (from Lizette) - 3000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks. Always clean) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension*3 - 3000*3sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
**4 Shiftweave outfits -  2000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114182</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114182"/>
		<updated>2026-05-25T09:45:19Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss(Taika Waikiti) is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. &lt;br /&gt;
**Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.**&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
After quite a fight we defeat them all and start to examine the ship which has been split into multiple parts. We find roses seeds and tulip bulbs in sealed packets that have been water proofed and possibly something more. We also find many coins of gold and silver that none of us recognise.&lt;br /&gt;
&lt;br /&gt;
Entering the &amp;quot;dungeon&amp;quot; we find a storage room and then a room with a swarm of little crabs and one giant one. We kill the little ones and leave the big one all alone.&lt;br /&gt;
&lt;br /&gt;
Then we find a small water elemental. We survive his greeting and then meet a bigger one. It gets a mephit to lead us through the place and we end up talking to an aquatic elf. The aquatic elf thinks that the portals flooded this planet in a massive torrent but not only does the math not add up but also the water surrounding the planet is salt water on a massive scale. The water coming from the water plane is fresh water. More research is needed. There are apparently 5 portals to the plane of water and sometimes the water goes one way through them and sometimes the water goes the other way through them.&lt;br /&gt;
&lt;br /&gt;
We get guided through the place till we come to a VERY LARGE elemental. She&#039;s in a female shape. This is Tafiti. She knows we&#039;re coming since Taika Waikiti sent word ahead. She tells us the air key is next and the 5th one isn&#039;t normaly talked about. The 4th one is on the largest planet in this system. She was given the key by Lord Yo? Nefros? Appolyon and Abbadon and Xanadu were there as well apparently. She doesn&#039;t seem very sure about that. We might be able to get to the 4th key via the elven ways.&lt;br /&gt;
&lt;br /&gt;
Upon asking we get told that the emerald pillars can communicate between planets via &amp;quot;quantum entanglement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lizettes rough musings: Even with a million gates of that size to the plane of water it wouldn&#039;t flood this world this deep in 1000 years. Letalone what seems to have been an almost instant cataclysm. Also since the water someties comes in from the elemental plane and sometimes goes out to the elemental plane it doesn&#039;t seem to have been pulling water here all the time. And there as mentioned before is far too much salt in the water for all the arrived water to have been fresh. The dillusion factor is off the scale. Much needs to be worked out. Could the elemental key have had something to do with this?&lt;br /&gt;
&lt;br /&gt;
The portals are divinated and they&#039;re quite old. They all seem to be relatively the same. We discus what level the water was likely at before the flooding and we get 2 points that seem to be about the old water level. Perelandra. And the portal although that isn&#039;t now. The aquatic elf who is helping us is named Merina. (Homo elf aquatic)&lt;br /&gt;
&lt;br /&gt;
We traveled a week back to perelandra. We were discussing things when we got rather paniced work that a giant octopus was on the rampage. After a brief detour to help its victims we go see the giant octopus and after a while manage to calm it down enough to fix the brain tumor that was literaly driving it crazy.&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
** Amulet of Sobriety - 4000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod (from Lizette) - 3000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks. Always clean) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension*3 - 3000*3sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
**4 Shiftweave outfits -  2000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114178</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114178"/>
		<updated>2026-05-23T14:26:11Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Expenditure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss(Taika Waikiti) is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. &lt;br /&gt;
**Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.**&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
After quite a fight we defeat them all and start to examine the ship which has been split into multiple parts. We find roses seeds and tulip bulbs in sealed packets that have been water proofed and possibly something more. We also find many coins of gold and silver that none of us recognise.&lt;br /&gt;
&lt;br /&gt;
Entering the &amp;quot;dungeon&amp;quot; we find a storage room and then a room with a swarm of little crabs and one giant one. We kill the little ones and leave the big one all alone.&lt;br /&gt;
&lt;br /&gt;
Then we find a small water elemental. We survive his greeting and then meet a bigger one. It gets a mephit to lead us through the place and we end up talking to an aquatic elf. The aquatic elf thinks that the portals flooded this planet in a massive torrent but not only does the math not add up but also the water surrounding the planet is salt water on a massive scale. The water coming from the water plane is fresh water. More research is needed. There are apparently 5 portals to the plane of water and sometimes the water goes one way through them and sometimes the water goes the other way through them.&lt;br /&gt;
&lt;br /&gt;
We get guided through the place till we come to a VERY LARGE elemental. She&#039;s in a female shape. This is Tafiti. She knows we&#039;re coming since Taika Waikiti sent word ahead. She tells us the air key is next and the 5th one isn&#039;t normaly talked about. The 4th one is on the largest planet in this system. She was given the key by Lord Yo? Nefros? Appolyon and Abbadon and Xanadu were there as well apparently. She doesn&#039;t seem very sure about that. We might be able to get to the 4th key via the elven ways.&lt;br /&gt;
&lt;br /&gt;
Upon asking we get told that the emerald pillars can communicate between planets via &amp;quot;quantum entanglement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lizettes rough musings: Even with a million gates of that size to the plane of water it wouldn&#039;t flood this world this deep in 1000 years. Letalone what seems to have been an almost instant cataclysm. Also since the water someties comes in from the elemental plane and sometimes goes out to the elemental plane it doesn&#039;t seem to have been pulling water here all the time. And there as mentioned before is far too much salt in the water for all the arrived water to have been fresh. The dillusion factor is off the scale. Much needs to be worked out. Could the elemental key have had something to do with this?&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
** Amulet of Sobriety - 4000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod (from Lizette) - 3000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks. Always clean) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension*3 - 3000*3sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
**4 Shiftweave outfits -  2000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114177</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114177"/>
		<updated>2026-05-23T14:22:21Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Significant Items &amp;amp; Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss(Taika Waikiti) is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. &lt;br /&gt;
**Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.**&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
After quite a fight we defeat them all and start to examine the ship which has been split into multiple parts. We find roses seeds and tulip bulbs in sealed packets that have been water proofed and possibly something more. We also find many coins of gold and silver that none of us recognise.&lt;br /&gt;
&lt;br /&gt;
Entering the &amp;quot;dungeon&amp;quot; we find a storage room and then a room with a swarm of little crabs and one giant one. We kill the little ones and leave the big one all alone.&lt;br /&gt;
&lt;br /&gt;
Then we find a small water elemental. We survive his greeting and then meet a bigger one. It gets a mephit to lead us through the place and we end up talking to an aquatic elf. The aquatic elf thinks that the portals flooded this planet in a massive torrent but not only does the math not add up but also the water surrounding the planet is salt water on a massive scale. The water coming from the water plane is fresh water. More research is needed. There are apparently 5 portals to the plane of water and sometimes the water goes one way through them and sometimes the water goes the other way through them.&lt;br /&gt;
&lt;br /&gt;
We get guided through the place till we come to a VERY LARGE elemental. She&#039;s in a female shape. This is Tafiti. She knows we&#039;re coming since Taika Waikiti sent word ahead. She tells us the air key is next and the 5th one isn&#039;t normaly talked about. The 4th one is on the largest planet in this system. She was given the key by Lord Yo? Nefros? Appolyon and Abbadon and Xanadu were there as well apparently. She doesn&#039;t seem very sure about that. We might be able to get to the 4th key via the elven ways.&lt;br /&gt;
&lt;br /&gt;
Upon asking we get told that the emerald pillars can communicate between planets via &amp;quot;quantum entanglement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lizettes rough musings: Even with a million gates of that size to the plane of water it wouldn&#039;t flood this world this deep in 1000 years. Letalone what seems to have been an almost instant cataclysm. Also since the water someties comes in from the elemental plane and sometimes goes out to the elemental plane it doesn&#039;t seem to have been pulling water here all the time. And there as mentioned before is far too much salt in the water for all the arrived water to have been fresh. The dillusion factor is off the scale. Much needs to be worked out. Could the elemental key have had something to do with this?&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
** Amulet of Sobriety - 4000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod (from Lizette) - 3000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks. Always clean) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension*3 - 3000*3sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
**4 Shiftweave outfits -  4000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114147</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114147"/>
		<updated>2026-05-18T10:08:39Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss(Taika Waikiti) is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. &lt;br /&gt;
**Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.**&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
After quite a fight we defeat them all and start to examine the ship which has been split into multiple parts. We find roses seeds and tulip bulbs in sealed packets that have been water proofed and possibly something more. We also find many coins of gold and silver that none of us recognise.&lt;br /&gt;
&lt;br /&gt;
Entering the &amp;quot;dungeon&amp;quot; we find a storage room and then a room with a swarm of little crabs and one giant one. We kill the little ones and leave the big one all alone.&lt;br /&gt;
&lt;br /&gt;
Then we find a small water elemental. We survive his greeting and then meet a bigger one. It gets a mephit to lead us through the place and we end up talking to an aquatic elf. The aquatic elf thinks that the portals flooded this planet in a massive torrent but not only does the math not add up but also the water surrounding the planet is salt water on a massive scale. The water coming from the water plane is fresh water. More research is needed. There are apparently 5 portals to the plane of water and sometimes the water goes one way through them and sometimes the water goes the other way through them.&lt;br /&gt;
&lt;br /&gt;
We get guided through the place till we come to a VERY LARGE elemental. She&#039;s in a female shape. This is Tafiti. She knows we&#039;re coming since Taika Waikiti sent word ahead. She tells us the air key is next and the 5th one isn&#039;t normaly talked about. The 4th one is on the largest planet in this system. She was given the key by Lord Yo? Nefros? Appolyon and Abbadon and Xanadu were there as well apparently. She doesn&#039;t seem very sure about that. We might be able to get to the 4th key via the elven ways.&lt;br /&gt;
&lt;br /&gt;
Upon asking we get told that the emerald pillars can communicate between planets via &amp;quot;quantum entanglement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lizettes rough musings: Even with a million gates of that size to the plane of water it wouldn&#039;t flood this world this deep in 1000 years. Letalone what seems to have been an almost instant cataclysm. Also since the water someties comes in from the elemental plane and sometimes goes out to the elemental plane it doesn&#039;t seem to have been pulling water here all the time. And there as mentioned before is far too much salt in the water for all the arrived water to have been fresh. The dillusion factor is off the scale. Much needs to be worked out. Could the elemental key have had something to do with this?&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
** Amulet of Sobriety - 4000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod (from Lizette) - 3000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114146</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=114146"/>
		<updated>2026-05-18T09:49:52Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss(Taika Waikiti) is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. &lt;br /&gt;
**Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.**&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
After quite a fight we defeat them all and start to examine the ship which has been split into multiple parts. We find roses seeds and tulip bulbs in sealed packets that have been water proofed and possibly something more. We also find many coins of gold and silver that none of us recognise.&lt;br /&gt;
&lt;br /&gt;
Entering the &amp;quot;dungeon&amp;quot; we find a storage room and then a room with a swarm of little crabs and one giant one. We kill the little ones and leave the big one all alone.&lt;br /&gt;
&lt;br /&gt;
Then we find a small water elemental. We survive his greeting and then meet a bigger one. It gets a mephit to lead us through the place and we end up talking to an aquatic elf. The aquatic elf thinks that the portals flooded this planet in a massive torrent but not only does the math not add up but also the water surrounding the planet is salt water on a massive scale. The water coming from the water plane is fresh water. More research is needed. There are apparently 5 portals to the plane of water and sometimes the water goes one way through them and sometimes the water goes the other way through them.&lt;br /&gt;
&lt;br /&gt;
We get guided through the place till we come to a VERY LARGE elemental. She&#039;s in a female shape. This is Tafiti. She knows we&#039;re coming since Taika Waikiti sent word ahead. She tells us the air key is next and the 5th one isn&#039;t normaly talked about. The 4th one is on the largest planet in this system. She was given the key by Lord Yo? Nefros? Appolyon and Abbadon and Xanadu were there as well apparently. She doesn&#039;t seem very sure about that. We might be able to get to the 4th key via the elven ways.&lt;br /&gt;
&lt;br /&gt;
Upon asking we get told that the emerald pillars can communicate between planets via &amp;quot;quantum entanglement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
** Amulet of Sobriety - 4000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod (from Lizette) - 3000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113810</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113810"/>
		<updated>2026-05-04T09:53:29Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. &lt;br /&gt;
**Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.**&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113809</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113809"/>
		<updated>2026-05-04T09:51:00Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft straight down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Completely cloud covered. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Remel. He is a water mage. Vargr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing** from Aqualina&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basically ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been geased to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee. *Among other loot we find items (amulets?) made of dragon turtle scales that give +1 swim TMR and +5% swim.*&lt;br /&gt;
&lt;br /&gt;
We do some last minute prep and set off on Keshas skif. We see some kind of dinasaur and then during a storm we travel under water and meet a blue whale. First it talks about the ancient elemental. She doesn&#039;t generaly like visiters. It gives us more information about the sage who is thousands of years old and is much bigger than the blue whale we are talking to.&lt;br /&gt;
&lt;br /&gt;
There are other whales who follow us and sing. One of the humpbacks offers to guide us to the Diana Chasma.We trade stories and there are many legends about this world when it had more land and about demons and past civilisations. Also about gates to other places. They describe a planet with stripes and a big red spot. (Sounds like Jupiter)&lt;br /&gt;
&lt;br /&gt;
Talk of the elven ways and a dark place they lead to. It says we may have to go there. Perhaps one of the final keys is there. The whale is very knowledgable about magic and Lizette spends a long time on the journey discussing magic with it. The hump back(Bob) explains some of the differences. Then they grant me celestial sight so I can see in the dark as we go deep. We begin our descent and soon find Barrel Eyed Fish. They project a slight (non magical) glow from there dome. They get chased off by 3 (GTN: anglerfish)&lt;br /&gt;
&lt;br /&gt;
The giant squid didn&#039;t like our light sources and let us go past without trouble.&lt;br /&gt;
&lt;br /&gt;
We kept foing down till we found a sunk ship with undead around it.&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Remel&#039;s Menu ==&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roast Capon with Honey Glaze – Tender young chicken, basted in honey and herbs&lt;br /&gt;
* Spiced Venison Sausages – Rich, gamey, and heavily seasoned with pepper and cloves&lt;br /&gt;
* Fresh Trencher Bread – Thick-cut loaves used as both plate and food&lt;br /&gt;
* Soft White Cheese &amp;amp; Butter – From well-kept herds, a luxury compared to peasant fare&lt;br /&gt;
* Eggs with Herbs &amp;amp; Cream – Lightly scrambled or baked with parsley and chives&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perfectly Steamed White Rice – Each grain separate, immaculate&lt;br /&gt;
* Grilled River Fish (Salted) – Light, clean flavour&lt;br /&gt;
* Silken Egg Custard (Chawanmushi-style) – With herbs or mushrooms&lt;br /&gt;
* Clear Broth Soup – Infused with delicate herbs&lt;br /&gt;
* Pickled Vegetables – Radish, plum, or greens for contrast&lt;br /&gt;
&lt;br /&gt;
===Lunch===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Leek &amp;amp; Herb Pottage with Cream&lt;br /&gt;
* Fresh Wheaten Bread with Butter and Soft Cheese&lt;br /&gt;
* Roast Swan or Goose (re-dressed with feathers for presentation)&lt;br /&gt;
* Spiced Beef with Mustard Sauce&lt;br /&gt;
* Game Bird Pie (quail or pigeon)&lt;br /&gt;
* Honey-Glazed Carrots and Parsnips&lt;br /&gt;
* Braised Cabbage with Bacon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Broth with Floating Herbs and Flower Petals&lt;br /&gt;
* Steamed White Rice (perfectly prepared)&lt;br /&gt;
* Grilled River Fish with Salt or Miso Glaze&lt;br /&gt;
* Thinly Sliced Beef with Light Soy Reduction&lt;br /&gt;
* Seasonal Vegetables (arranged by colour and balance)&lt;br /&gt;
&lt;br /&gt;
===Dinner===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 1&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spiced Almond Soup – Rich, creamy, and delicately sweet&lt;br /&gt;
* Fine White Bread with Herb Butter&lt;br /&gt;
* Poached Salmon with Dill and Wine Sauce&lt;br /&gt;
* Eel in Green Herb Sauce&lt;br /&gt;
* Roast Boar with Apple in Mouth&lt;br /&gt;
* Stuffed Peacock (re-feathered for display)&lt;br /&gt;
* Lamb with Garlic and Rosemary Crust&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Option 2&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Clear Moon Broth with Floating Petals&lt;br /&gt;
* Steamed Rice (fragrant and perfect)&lt;br /&gt;
* Grilled River Fish with Citrus Glaze&lt;br /&gt;
* Delicate Slices of Rare Beef with Soy Reduction&lt;br /&gt;
* Simmered Vegetables (lotus root, greens, mushrooms)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action&lt;br /&gt;
&lt;br /&gt;
=== From Aqualina ===&lt;br /&gt;
&lt;br /&gt;
* 6x R18 potions of waters of strength &lt;br /&gt;
* 6x R20 of healing&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Remel&lt;br /&gt;
** Amulet of Pearl - 1800sp&lt;br /&gt;
** Amulet of Natural Armour - 10,000sp&lt;br /&gt;
** Amulet of Might  - 10000sp&lt;br /&gt;
** Darts of Returning x3 - 2400sp&lt;br /&gt;
** Belt of Armouring - 5000sp&lt;br /&gt;
** Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
** Belt of One Mighty Blow - 6000sp&lt;br /&gt;
** Dragonturtle Scale - 1000sp&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113603</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113603"/>
		<updated>2026-04-27T10:26:29Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Lots of clouds. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Renmel. He is a water mage. Vargnyr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing**&lt;br /&gt;
&lt;br /&gt;
As we&#039;re basicly ready to leave the alarms go off and a force of Sahuagin with a dragon turtle are approaching. They&#039;re about an hour a way and we have time to prepare.&lt;br /&gt;
&lt;br /&gt;
When they finally draw close enough we start using ranged attacks. They keep approaching under fire. Combat ensues. There is casting and arrows and the merfolk are also casting water bolts at the enemmy. The enemy are just approaching quickly. At some point they stop and 20 arrows come at us. None of them manage to hit. The sea turtle has been gaesed to leave the battle. One of the barons is already dead. The shark he was riding eats him. Flamis blows a massive hole in the middle of there formation, killing around a dozen and the rest flee.&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Remel food buff ===&lt;br /&gt;
* + 9 IV&lt;br /&gt;
* + 9% to resist fear&lt;br /&gt;
* a R11 waters of healing - triggered as an end of pulse action &lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113566</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113566"/>
		<updated>2026-04-27T07:55:33Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm [by request] (first half), Monday 7pm (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge (first half), Online (second half)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean (first half only)&lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
# [[Remel]] - Cook (second half only)&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
The employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the fourth planet. we can get to via the portal system. Olympus Mons is the name of the mountain we are going to. Spica Capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use Keshah&#039;s air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for since we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accommodations given what&#039;s here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathan. At one point philosopher king cities come up. There was one on Thunor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a Grey Render comes up and the rest of the party goes to intercept it. The Render has quite good armor. The thing Flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dylithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen  Annelsie in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actually quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from Pasifika.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat Sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria, A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Lots of clouds. There is water leading from the Pasifikan portal that seems to be magically recirculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
We are joined by Renmel. He is a water mage. Vargnyr is an elven rune mage who can cast many earth spells.&lt;br /&gt;
&lt;br /&gt;
**6 potions of waters of strength and 6 of healing**&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keshah bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keshah ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The rune will heal the target 13 Endurance, imme-diately, or when the target next takes endurance damage. The rune can be washed of easily with water.&lt;br /&gt;
The Adept can make the rune semi-permanent by tattooing the Rune onto the target. This reduces the target’s Endurance by 3 points until the rune is used or the spell ends.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept must inscribe a Rune of Protection onto the target. The magic will create a shield of protection around the target, giving 25% defence and absorbing 5 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The Adept first paints The Rune of Healing over the heart of the target. The rune will heal the target 3 endurance damage per pulse for 10 pulses then fades.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 hr&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prior to casting this spell the Adept must draw a Truth Rune on the forehead (or equivalent) of the target. The Rune of Truth causes the target to be unable to speak a falsehood for the duration of the spell. The target must not knowingly say anything false, but may refuse to answer a question put to them.&lt;br /&gt;
&lt;br /&gt;
In addition, the bearer of the Truth Rune may attempt to see the true nature of all things with a (PC + 26)% chance of noticing deceptions, such as illusions, invisibility, shape or skin changing, traps, and any other deception the GM sees fit. Only one attempt may be made per object.&lt;br /&gt;
&lt;br /&gt;
The Truth Rune does not necessarily help the target see through the deception, for example, an Illusory Wall will still be opaque, but the target will know it is an illusion.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection to -32C. Cold protection 5&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Beathing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell forms a set of gills in the subject’s neck and covers their eyes with a transparent film. This allows the target to breathe and see equally well under water as on land. The target may cast spells subject to the restrictions of their College. The spell does not affect the target’s ability to operate on the surface. This spell allows vocal communication to a range of the target’s perception in hexes.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell protects any affected entity or object completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Alter depth by 21ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase navigation skill by 4 ranks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Eye of the Fae (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Noticing any illusion or glamour in an area&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds . The distraction caused by the storm will add 20% to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell. If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h/24h&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This potion will immediately neutralise the effects of any venom, plus it will cure 1 point of Endurance loss due to the venom. Or, if there are no venoms present, the Potion will cure [D - 5] + 11 damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength by Str bonus [D-2] + 7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walk of Water (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | The target is able to walk on the surface of water as if it were solid and non-slip. They may travel at their normal TMR. Reduce TMR by 1 for every foot above 3 in wave height. In rough waters, agility rolls may be deemed necessary (unless crawling).&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 35 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (R)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | This spell allows the Adept to create 11,000 cubic feet of fog entirely within range. The fog must be continuous and connected to the surface above which it is conjured. In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- R --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keshah&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
=== Available Goods: - Cranville Quincey&#039;s Magical Junkshop in Perelandra ===&lt;br /&gt;
* Standard Amulets - book price&lt;br /&gt;
* Amulet of Pearl - 1800sp &lt;br /&gt;
* Amulet of Natural Armour - 10,000sp&lt;br /&gt;
* Amulet of Sobriety - 4000sp&lt;br /&gt;
* Amulet of Might - 10000sp&lt;br /&gt;
* Potions of Darkvision - 2000sp&lt;br /&gt;
* Wand of Cure Light Wounds - 5000sp [10c 10points/c]&lt;br /&gt;
* Wand of Hydraulic Push - 3000sp [5c]&lt;br /&gt;
* Masterwork Trident - 168sp [r10 +5SC +1D]&lt;br /&gt;
* Masterwork Coral Hilted Shortsword - 840sp [r10 +5sc +1d]&lt;br /&gt;
* Masterwork Dagger - 210sp [r10, +5sc +1d]&lt;br /&gt;
* Journeywork Dagger - 170sp [r6 +1sc +1d]&lt;br /&gt;
* Somewhat Magical Dagger - 2210sp &lt;br /&gt;
* Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Sahuagin Bane Trident - 4168sp [extra D10 v sahuagin]&lt;br /&gt;
* Darts of Returning - 2400sp&lt;br /&gt;
* Somewhat Magical Quiver (Arrows) - 3200sp&lt;br /&gt;
* Somewhat Magical Quiver (Bolts) - 3200sp&lt;br /&gt;
* Efficient Quiver - 4500sp&lt;br /&gt;
* Crystal of Vision - 1000 + 500/r&lt;br /&gt;
* Traveller&#039;s Crystal Ball - 7000 [r12]&lt;br /&gt;
* Belt of Armouring - 5000sp&lt;br /&gt;
* Belt of Buoyancy - 5000sp&lt;br /&gt;
* Figurine of Wonderous Power - Pearl Dolphin - 6000sp&lt;br /&gt;
* Belt of One Mighty Blow - 6000sp&lt;br /&gt;
* Pearly White Spindle Ioun Stone - 20,000sp&lt;br /&gt;
* Ivory Comb of Disentanglement - 1000sp&lt;br /&gt;
* Dragonturtle Scale - 1000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Keshah&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Armour Potency Rune - 2000sp&lt;br /&gt;
** Raiment Rune - 2000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack - 6000sp&lt;br /&gt;
** Portable Hole - 20,000sp&lt;br /&gt;
** Iridescent Spindle Aeon Stone - 18,000sp&lt;br /&gt;
** Wand of Extension - 3000sp&lt;br /&gt;
** Belt of Buoyancy - 5000sp&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113421</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113421"/>
		<updated>2026-04-19T08:33:38Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm (by request)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean &lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
WThe employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the forth planet. we can get to via the portal system. Olympus mons is the name of the mountain we are going to. Spica capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use (name?) air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for sine we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accomodations given whats here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathon. At one point philosopher king cities come up. There was one of Fnor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determnine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a grey render comes up and the rest of the party goes to intercept it. The render has quite good armor. The thing flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dilithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen Analise in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actualy quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from pacifica.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thunor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market place in Malacandra. Pumat sol. He is a Firbolg.(Long lived sentient. Plane of origin is Exandria).(A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
We continue shopping.&lt;br /&gt;
&lt;br /&gt;
The merfolk city on the water planet is close to the portal. You dive in and follow the light. Its only about half a mile. Maybe 400ft down.&lt;br /&gt;
Flamis gets a vision of deep dark water. A feeling that its the deepest part.&lt;br /&gt;
&lt;br /&gt;
There are supposed to be sahuagin and other bad things down there. Engalton leaves back to the guild at this point.&lt;br /&gt;
&lt;br /&gt;
We head back to Perelandra. Its warm and humid. Lots of clouds. There is water leading from the pacifican portal that seems to be magicaly recerculated.&lt;br /&gt;
&lt;br /&gt;
When we get to the city the guards meet us and tell us we are expected. The city is on a ledge. There appears to be a force wall/dome around the city. We go in through the bottom. We go through checkpoints. The check our weapons and ask us about drugs. They make sure we&#039;re not Sahuagin or Malenti. (Sahuagin who look like elves)&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keesha bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keesha ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Engleton&lt;br /&gt;
** Handy Haversack&lt;br /&gt;
** 12 x Rank 16 Blessing of the Unborn Child Potions - 48,000sp&lt;br /&gt;
** Wand of Extension&lt;br /&gt;
* Flamis&lt;br /&gt;
** Iridescent Spindle&lt;br /&gt;
* Keesha&lt;br /&gt;
** Iridescent Spindle&lt;br /&gt;
** Armour Potency Rune&lt;br /&gt;
** Raiment Rune&lt;br /&gt;
** Portable Hole&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Handy Haversack&lt;br /&gt;
** Portable Hole&lt;br /&gt;
** Iridescent Aeon Stone&lt;br /&gt;
** Wand of Extension&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113415</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=113415"/>
		<updated>2026-04-19T04:12:51Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm (by request)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean &lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
WThe employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the forth planet. we can get to via the portal system. Olympus mons is the name of the mountain we are going to. Spica capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use (name?) air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for sine we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
We get relatively good accomodations given whats here in the archaeologists camp. Nice beds. Engleton&#039;s reputation precedes him. &lt;br /&gt;
Talk about the people who used to be live here a long time ago and Leviathon. At one point philosopher king cities come up. There was one of Fnor. Thunor is visible in the early morning. Flight might take a few weeks.&lt;br /&gt;
&lt;br /&gt;
Talk about a fire mage with blue fire. Spandex. &lt;br /&gt;
&lt;br /&gt;
We get a tour of the ship and simple explanation of the ship. The chair drains your fatigue as you go. Line up on a guide star. Takes about a fatigue an hour. We strap in for takeoff. We get a rank 20 resist light cast on us. A few of us are keen and learn how to fly the ship.&lt;br /&gt;
&lt;br /&gt;
After about a week of relatively uneventful travel we are dropped at the top of the mountain. Gravity is lower. We can jump surprisingly high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter the mountain. We have fire armor and temperature resistance. The walls are made of things interesting to our geologist(Keshah). We find piles of crystals which we determnine to be the waste of some creature. We come across some lava with creatures in it which Engleton can detect via esp even though we can&#039;t see them.	When the surface they turn out to be lava lurkers. Instead of fighting them Engleton controls them and tells them not to hurt each other or us and instead to help hold up the bridge over the lava which we then cross.&lt;br /&gt;
&lt;br /&gt;
As we continue onwards. We check that the air isn&#039;t poisoning us. Then going on ahead we send Flamis to look and she finds something throwing swords at her. Then a grey render comes up and the rest of the party goes to intercept it. The render has quite good armor. The thing flamis is fighting is a shard slag. The Gray Render insists it is guarding something. Combat moves around a bit more than normal. There are multiple hits on the Gray Render but it seems to be able to take it although we do start to chip it. Flamis kills the shard slag. A small dragon comes out of the lava near the Xorn that seems to be trying to eat a giant green stone we can see out in the lava. The dragons GTN is magma dragon. We defeat the magma dragon and take the whole thing as loot. &lt;br /&gt;
&lt;br /&gt;
We find another magma dragon. Its in the water on a large pile of treasure. There is a petrified magma ooze that is serving as a wall holding the water to one side of the room. After the zombie Gray Render breaks the &amp;quot;glass&amp;quot; the water drains away and runs down the stairs. We had retreated away from it and back up the other stairs so the boiling water doesn&#039;t hurt the rest of us. Then we kill the magma dragon and obtain its loot. There appears to be another piece of dilithium in the piles of loot and gem fragments.&lt;br /&gt;
&lt;br /&gt;
The loot is many many coins. A magical strength belt. A token that grows a tree. A cursed beserking sword.&lt;br /&gt;
Petrified magma ooze.&lt;br /&gt;
&lt;br /&gt;
we went down the stairs and found mephitis and salamanders. The mephitis plane of origin is the fire plane. We went through a ward and currently we can&#039;t draw mana. We move through the map for a while with firebolts being shot at us by the mephits. Soon we get surrounded by salamanders and mephits. We manage to fire arc out and I put up a wall of forbidding to stop the salamanders coming at us. We end up between 3 fire elementals and in a rank 20 hellfire. Our fire armor protects us. The larger bigger one challenges us. We get him to take us to to his boss. The boss is quite friendly and gives us the fire key. He had an idea that we were coming after the a guild party came for the earth key. He tells us he&#039;ll put in a good word for us. Queen Analise in Perelandra on Freya. (The second planet) He gave us 12 beers. They were actualy quite cold. But they heat up like you&#039;ve eaten a chili. He tells us about someone he has a relationship with named Pele from pacifica.&lt;br /&gt;
&lt;br /&gt;
We go to Malachandra also on the Thnor and take a portal to Perelandra. We arrive on a small island about 10 paces across. There are reptile birds. We go back through the portal looking for a place to rest.&lt;br /&gt;
&lt;br /&gt;
Market PLACE in Malacaandra. Pumat sol. He i a Firlbog.(Long lived sentient. Plane of origin is Exandria).(A type of giant). Looks like another spelljammer has shown up and it seems to be elven. To them this is a new plane. Hence many traders showing up here looking for opportunities. Other races are also turning up.&lt;br /&gt;
&lt;br /&gt;
== Phaeton&#039;s Diary ==&lt;br /&gt;
=== 1st of Harvest ===&lt;br /&gt;
Guild Meeting Day. I had been asked to assist Archmage Spica Capella in her gathering of adventurers to search for the Elemental Keys for Water and Fire. Spica already had the Earth Key, retrieved from the Pellucidar Cavern but we had no idea where the Air, or Aether keys would be - assuming the Aether Key even existed. Fortunately we had already deduced that the Fire key was somewhere under Olympus Mons on Thunor and the Water key, somewhere on Freya. It is hoped that the Perelandrian Royalty might know where that was. So far, we had not received an answer to our message. &lt;br /&gt;
&lt;br /&gt;
It was also hoped we could get both Fire and Water this season but I was surprised when the adventurers turned up in the meeting room. One of them was [[Engalton | Count Engalton]] [Order of Merit]. He hadn&#039;t been seen or heard from since [[Liessa]]&#039;s Ascension. Still, given all the rumours around him, I felt confident that we could indeed get both fairly easily. The rest of the party also looked very competent and experienced.&lt;br /&gt;
&lt;br /&gt;
So the ArchMage explained the problem with the Horrors in the trench between [[Zeyland]] and [[Pasifika]] and what we needed to deal to them. Four, or Five pure elements, the Song of the Spheres and a Blast of Harmony. Wasn&#039;t sure how this would go together yet, but we had the Song and one of the Keys required to summon the Elemental Platonic Solids that we needed to restore Balance - or something like that. An injection of Order to remove the excess Chaos.&lt;br /&gt;
&lt;br /&gt;
Anyway, I had to go down to Pasifika to help the Gentlefolk Exploration Society test fly their spelljammer to [[Thunor]] and back so we could test out our upgraded propulsion systems and do an orbital survey of the planet. The party had the choice of going to Freya or Thunor first and voted on Thunor. Spica was bankrolling this expedition and provided the Greaters before we left by Keesha&#039;s flying ship. We had two extras on board too, Aqualina and a halfling named Snowdrop, also heading for Pasifika. That was after Lizette assured Aqualina that she (Lizette) was no longer Pacted to Death. I was also surprised to learn that Engalton had access to not one but two Calimar Voidcrusers - well one and a half actually - one that actually worked and one that was used for spare parts. I&#039;m not sure that a Void Cruiser&#039;s helm would be compatible with our dylithium crystal but I did offer to check that.&lt;br /&gt;
&lt;br /&gt;
Once at the trilithon portals at Bethsalem, Keesha bottled his boat - in much the same way TDP did, and we went through to Pasifika. It was late afternoon local time and, after Aqualina, Snowdrop, and left for the Pasifikan Trading Post, we spent the night, courtesy of the Gentlefolk Exploratory Society. I was expecting Engalton&#039;s team to go through the trilithon portal to Malachandra bit, instead, they decided to hitch a ride with us.&lt;br /&gt;
&lt;br /&gt;
Arrangements were made and, next morning we took off. Being the most experienced helmsman, I handled the ascent out of the atmosphere and into Alusian orbit. We did two orbits of the planet (only needed to do one - but we had passengers) before doing the trans-Thunor-injection maneuver before firing up the dylithium crystal, now embedded in the helm and shot off in the direction of Thunor at, what I like to call, warp speed. Much faster than our old speed where it took weeks or months to get anywhere. Now we were doing just over 6.7 million elven miles per hour. (0.62c)&lt;br /&gt;
&lt;br /&gt;
The trouble with those speeds is that someone has to be sitting in the helm 24/7 and that someone has to be a mage as their spellcasting potential is turned into propulsion energy. And also, the helmsman is basically &#039;one with the ship&#039;. If something hits the ship, it actually hurts. So, during our flight, the other mages were taught how to fly the ship so we could take turns. Fortunately, the trip was mostly routine. The only time we dropped out of warp was when we detected another ship on the edge of our sensor field. Through the spyglass, it looked like a smallish Calimar nautiloid but, fortunately it didn&#039;t detect us and we were able to slip back into warp. I had to point out to Engalton that we just don&#039;t have the firepower on board to take one of those on - at least not yet.&lt;br /&gt;
&lt;br /&gt;
=== 5th Harvest ===&lt;br /&gt;
Arrived in Thunor orbit and discussed how we were going to get the team down. Landing wasn&#039;t a problem but Olympus Mons is huge, roughly 26 elven miles high and around 600 elven miles wide, easily visible from orbit, a few hundred miles from Malachandra. The mountain is so high that the atmosphere doesn&#039;t quite reach the peak so Keesha ended up binding air around the team then just hopping off the ship. We had landed near a cavernous hole which we suspected led down to the magma chamber. &lt;br /&gt;
&lt;br /&gt;
Once they were off the ship, we took off again and settled into a pole to pole orbit to map the planet. We also stopped off at the orbiting base on the orbiting moon &#039;Terror&#039;, the smaller but slower moving moon since it&#039;s further out than &#039;Fear&#039;.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Things for Sale from Pumat Sol&#039;s Shop on Malachandra ===&lt;br /&gt;
* Aeon (Ioun) Stones. Need to orbit around your head or placed in wayfinders to work.&lt;br /&gt;
** Dull Grey - useful for casting object targetable spells on - 2000sp&lt;br /&gt;
** Clear Spindle - negates the need to eat or drink -  4000sp&lt;br /&gt;
** Amber Spindle - +5 nonstackable bonus to MR - 10,000sp&lt;br /&gt;
** Dark Green Rhomboid - Detect poison within 5ft - 8,000sp&lt;br /&gt;
** Deep Brown Sphere - tells you your exact altitude/depth above/below local sea level - 10,000sp&lt;br /&gt;
** Iridescent Spindle - negates the need to breathe - 18,000sp&lt;br /&gt;
** Western Star - Rank 10 disguise self - 10,000sp&lt;br /&gt;
** Grey Sphere - protect from aging and aging effects- 10,000sp&lt;br /&gt;
** Dusty Rose - +5 nonstackable bonus to defense - 5000sp&lt;br /&gt;
** Pearly White - Regenerate 1 point of damage per ten minutes (EN first) - 20,000sp&lt;br /&gt;
* Amulets&lt;br /&gt;
** All standard wiccan amulets at book price&lt;br /&gt;
** Amulet of Jasper - resistance check to undead and abomination drain - 8000sp&lt;br /&gt;
** Amulet of Pearl - +10MR resistance to mind control and domination (+20 if from an Aboleth or a Horror) - 1800sp&lt;br /&gt;
** Amulet of Sobriety - avoid getting intoxicated and hungover - 4000sp&lt;br /&gt;
* Potions/Elixirs&lt;br /&gt;
** Potion of Banishment - 5,000sp&lt;br /&gt;
** Elixir of True Form - 6,000sp&lt;br /&gt;
** Potion of Rainbow Trail - Doubles flight speed but leaves a rainbow trail behind - 2,000&lt;br /&gt;
* Invested Items&lt;br /&gt;
** Wand of Restoration (7c) - 14,000sp&lt;br /&gt;
** Tokens of Feather Fall (1c, r1) - 100sp&lt;br /&gt;
* Sigil Runes (Shaper runes)&lt;br /&gt;
** Rune of Armour Potency (+1AP) - can only have 1 active on a set of armour - 2000sp&lt;br /&gt;
** Rune of Shield Potency - +5 to defense, can only have one active on a shield - 2000sp&lt;br /&gt;
** Rune of Raiment - makes armour look like clothing, needs a potency rune on the armour to work - 2000sp&lt;br /&gt;
* Extradimensional containers&lt;br /&gt;
** Handy Haversacks - weighs 5lbs but can hold a lot more. The thing you want is always on top - 6000sp&lt;br /&gt;
** Portable Hole (6x6x10ft) - 20,000sp&lt;br /&gt;
** Sheath of several sharp weapons (Can be attached to belt or wrist. Holds weapons and a weapon spell) - 25,000sp&lt;br /&gt;
* Miscellaneous magical items&lt;br /&gt;
** Shiftweave - can be programmed with five different non magical outfits - 2,000sp&lt;br /&gt;
** Wizard hat (+1 MA) - 3,000sp&lt;br /&gt;
** Laundry Bag - Used for cleaning clothes which are inside it at a 1FT cost - 1000sp&lt;br /&gt;
** Aerial Cloak (once per day rank 1 feather fall) 1,000sp&lt;br /&gt;
** Healer Gloves (+5 to apprentice and journeyman healing skill checks) 1,000sp&lt;br /&gt;
** Lesser Metamagic Extend Rod. - 2ft long. Spells cast through it last twice as long (3 times per day) 3,000sp&lt;br /&gt;
** Cuddly Toy - helps a child (or adult) go to sleep when cuddled - 5000sp&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Engleton&lt;br /&gt;
* Flamis&lt;br /&gt;
* Keesha&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=112823</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=112823"/>
		<updated>2026-04-05T03:26:04Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm (by request)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean &lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
WThe employer wanted us to find 2 keys. One was a fire key and would summon the fire stone he needed. The other was a water stone and would summon the water key. They already have the first key(Earth) and fire and water would apparently guide us to the next 2.They had to wait till a certain time to get our prophecy. The relevant parts are:&lt;br /&gt;
&lt;br /&gt;
Fire can be found under the tallest mountain on the 4th sphere (Volcano?)&lt;br /&gt;
water can be found on the second sphere.&lt;br /&gt;
&lt;br /&gt;
We got rank 20 greaters for all who need them and 3 month lesser.&lt;br /&gt;
&lt;br /&gt;
Talk about rogue stars and planets moving to other realities which I hope wasn&#039;t relevant.&lt;br /&gt;
&lt;br /&gt;
Thunor the forth planet. we can get to via the portal system. Olympus mons is the name of the mountain we are going to. Spica capella comes with us.&lt;br /&gt;
&lt;br /&gt;
Instead of the first portals we use (name?) air boat to get to the last portal and then to Pacifica (trilithon with a circle above it) Then down to the harbor and take the void ship to Thunor. During this time we practice and rank the names Lizette asked for sine we&#039;ll likely run into those things on Thunor.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Engleton&lt;br /&gt;
* Flamis&lt;br /&gt;
** Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Keesha&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=112811</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=112811"/>
		<updated>2026-04-05T03:14:51Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Keith Smith]][[Category:Scribe Notes]][[Scribe_Notes#Autumn_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm (by request)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]] - Healer and namer. No longer the avatar of death. (at least 95% less pacted to death) &#039;&#039;Scribe&#039;&#039;&lt;br /&gt;
# [[Keshah]] - Michael Haycock&lt;br /&gt;
# [[Engalton]] - Jono Bean &lt;br /&gt;
# [[Vargr]] - Connor&lt;br /&gt;
# [[Flamis]] - Jacqui &#039;&#039;Military Scientist&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Party Employer(s)&lt;br /&gt;
# Arch Magus Spica Capella - the person holding the purse strings ((Actually, her wife is))&lt;br /&gt;
# Phaeton - holder of background knowledge and spelljammer helmsman&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
The Key to the Elemental Earth Stone was found last year, hidden in the underground caverns of Pellucidar. It is believed that the Keys to Fire and Water are on Thunor and Freya respectively as told by the following astrology readings made when Freya was at Greatest Elongation at Sunset and Thunor was passing the Meridian during Opposition.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The readings were:&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Earth will be found Under Sky Under Earth in the Third Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Fire can be found under the tallest mountain on the Fourth Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Water can be found in the Submerged Depths of the Second Sphere&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;Air and Aether require the first three to be found&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&#039;&#039;But they will help guide you when to the Void you are bound&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is hoped that both can be found this season.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
Went to a place (Thunor)&lt;br /&gt;
Got a thing (fire key)&lt;br /&gt;
&lt;br /&gt;
(Just testing this works the way I think it does. This isn&#039;t even a place holder)&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment (Spica). &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All Areas.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 11 to PS or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Add 22 Defense&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 1/2 Hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Trollskin (V)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Regen 1 EN per pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 Seconds&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune of Truth (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite (K)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 60 pts ablative versus fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protection versus nonmagical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 48 pts ablative versus cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Immolation (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 18 pts defense, 5dam per pulse 5ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hours&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Engalton&amp;quot; | E&lt;br /&gt;
!Title=&amp;quot;Flamis&amp;quot;   | F&lt;br /&gt;
!Title=&amp;quot;Keeshah&amp;quot;  | K&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot;  | L&lt;br /&gt;
!Title=&amp;quot;Vargr&amp;quot;    | V&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Radiance (F)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 dam +14 sc&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 min&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- E --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- F --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- K --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- L --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- V --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Ring of the Field Commander&#039;&#039; It adds 10% Defense and 10% IV to all whom are under the Military Scientist&#039;s command&lt;br /&gt;
* Flamis has the loan of Keesha&#039;s &#039;&#039;Banner&#039;&#039; that adds two ranks to a Military Scientist.&lt;br /&gt;
&lt;br /&gt;
Travel: &amp;lt;br /&amp;gt;&lt;br /&gt;
Wildfires - Rank 11 - 6hrs at 42mph &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Other:&amp;lt;br /&amp;gt;&lt;br /&gt;
Fire Arc - 5 entities - 375 feet &amp;lt;br /&amp;gt;&lt;br /&gt;
Cleansing Light - Rank 12 - 65 seconds &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
==== Income ====&lt;br /&gt;
* Thunor - Caverns under Olympus Mons&lt;br /&gt;
** 8000cf&lt;br /&gt;
** 12000sp&lt;br /&gt;
** 289gs&lt;br /&gt;
** 2890sp worth of gems*&lt;br /&gt;
** An elixir of fire breath&lt;br /&gt;
** A tree feather token&lt;br /&gt;
**Belt of Strength (+5 PS when worn)&lt;br /&gt;
**Orange topaz - 2500sp&lt;br /&gt;
**Uncut Diamond - 2000sp&lt;br /&gt;
&lt;br /&gt;
==== Expenditure ====&lt;br /&gt;
* Engleton&lt;br /&gt;
* Flamis&lt;br /&gt;
** Somewhat Magical Trident - 2168sp&lt;br /&gt;
* Keesha&lt;br /&gt;
* Lizette&lt;br /&gt;
** Armour Potency Rune I (+1AP) - 2000sp&lt;br /&gt;
** Raiment Rune - puts on a &#039;&#039;Disguise Illusion&#039;&#039; on armour - 2000sp&lt;br /&gt;
** Shield Potency Rune I (+5 DEF +5 v breaking) - 2000sp&lt;br /&gt;
** Laundry Bag - 1000sp&lt;br /&gt;
** Mages Hat (+1MA) - 3000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
** Aerial Cloak (grants &#039;&#039;feather fall&#039;&#039; when falling once/day) -  1000sp&lt;br /&gt;
** Healers Gloves (+5 to Apprentice and Journeyman Healing checks) - 1000sp - &#039;&#039;[doesn&#039;t stack with items of spells that give similar effects]&#039;&#039;&lt;br /&gt;
* Vargr&lt;br /&gt;
&lt;br /&gt;
== Calender ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109408</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109408"/>
		<updated>2026-03-04T03:23:47Z</updated>

		<summary type="html">&lt;p&gt;Dylan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online or In House (would prefer in house) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
#  Lizette. Healer and namer. No longer the avatar of death. (at least 95% less pacted to death)&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109407</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109407"/>
		<updated>2026-03-04T01:48:19Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online or In House (would prefer in house) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
#  Lizette. Healer and namer. No longer the avatar of death.&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109396</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109396"/>
		<updated>2026-03-03T10:44:18Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online or In House (would prefer in house) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# 1:) Lizette. Healer and namer. No longer the avatar of death.&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106008</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106008"/>
		<updated>2026-01-13T06:27:42Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] - novice&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - scout&lt;br /&gt;
# [[Briar - Wicca ]] - Commander&lt;br /&gt;
# [[Walks in Clouds]] - Warrior and record keeper&lt;br /&gt;
# [[Koishi]] - Warrior&lt;br /&gt;
# [[Vath]] - Military advisor&lt;br /&gt;
&lt;br /&gt;
;Employer&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
;Mission &lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Summary ==&lt;br /&gt;
* The party assemble and we travel to the island.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Full ==&lt;br /&gt;
&lt;br /&gt;
=== Commencement of Travel ===&lt;br /&gt;
&lt;br /&gt;
We have been retained by Grizelda, a warrior of clear experience and firm bearing. Two years past, she inherited an island and now seeks knowledge of it. She commands a powerful gate—an art beyond my understanding—which allows passage to a fortress upon that island.&lt;br /&gt;
&lt;br /&gt;
The immediate area by the portal have already been surveyed, yet she desires that we explore the land itself and determine its true nature and position. The island lies within Alusia, though at a great distance from Seagate. When the sun rises over Seagate, dusk falls upon the island. This unsettles me; distance should not twist the heavens so.&lt;br /&gt;
&lt;br /&gt;
Grizelda, a master of the Rune College, will reside in the island fortress and will place powerful magics on us. I do not fully grasp this craft, but her confidence suggests long practice. In return for our service, we are to receive two hundred silver pieces per week, and may claim any treasures discovered upon the island. &lt;br /&gt;
&lt;br /&gt;
We spoke at length on matters of command. Briar, who carries herself with calm authority, was chosen to lead. Vath, a veteran of many battles, will advise on strategy and the ordering of troops. This structure is sound; a blade cuts best when its edge is guided.&lt;br /&gt;
The remainder of the day was spent in preparation—checking arms, provisions, and resolve.&lt;br /&gt;
&lt;br /&gt;
At first light the next morning, we gathered before the gates of the Mercenary Guild. Grizelda led us beyond the city, into quiet woods where few paths run. There, in a place deliberately hidden, she performed her art. With gestures and words unknown to me, she opened a gate in the air itself.&lt;br /&gt;
&lt;br /&gt;
We stepped through.&lt;br /&gt;
&lt;br /&gt;
In a single breath, the world changed. We stood among ancient stones arranged in a wide circle, set within an open field. The light, which was moments ago early morning, is now dusk.&lt;br /&gt;
&lt;br /&gt;
Grizelda guided us to her fortress. It lies beneath the earth, shaped by magic rather than stonecraft. Its doors do not exist until summoned, appearing only when called by her will. I find this deeply unsettling—things that are and are not, at the same time.&lt;br /&gt;
We locate rooms within the fortress and settle into rest the night. The earth above us was silent, and the walls did not breathe, as living stone is said to do, and sleep came slowly.&lt;br /&gt;
&lt;br /&gt;
=== Interrupted Breakfast ===&lt;br /&gt;
&lt;br /&gt;
We rose before the light. Snowdrop had begun preparing the morning meal when Grizelda abruptly ordered all activity to cease. She commanded that we proceed at once to the shoreline to confront an enemy. As this was presented as a test of readiness, she refused to disclose any intelligence regarding the nature or number of our opponents.&lt;br /&gt;
&lt;br /&gt;
Once arms were secured and ranks formed, Vath, our Commander, issued the order to advance. We moved in disciplined formation toward the beach.&lt;br /&gt;
&lt;br /&gt;
There we encountered the enemy: large crustacean creatures, each the size of a war dog. Their armoured bodies and powerful claws marked them as a serious threat in close quarters.&lt;br /&gt;
&lt;br /&gt;
Briar and Walks in Clouds began ranged engagement, maintaining steady bow fire to disrupt and contain the enemy’s movement. Snowdrop, Koshi, and Terra advanced to meet the creatures directly.&lt;br /&gt;
&lt;br /&gt;
The enemy struck with surprising force. Multiple claw slashes knocked Snowdrop to the ground, temporarily removing her from effective combat. However, Koshi pressed the assault without hesitation, delivering repeated, decisive strikes with his great axe. His aggression broke the creatures’ momentum and allowed us to regain control of the field.&lt;br /&gt;
&lt;br /&gt;
The enemy was eliminated.&lt;br /&gt;
&lt;br /&gt;
After the engagement, once Snowdrop had recovered, she harvested the remains which she would later cook. We then returned to the cave in good order, re-established security, and took rest and sustenance.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D+11 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 6 EN immediately&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21 def/+2 FT armour/+2 EN armour Creates small round shield of force - no hands, 0MD, can be cleaved to avoid one spec grev. Does not stack with shield. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hr&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Cold (Sd)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 3 EN per pulse for 9 pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours &lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye (Va)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* Giant cookies (Grizelda) - keep for 9 day. effect last 12 hours: +6 PS and +6 EN&lt;br /&gt;
* Restorative cookies – keep for 9 hours: –9en for +18 ft&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; Mission briefing. Head to island. &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Fight crabs&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106007</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=106007"/>
		<updated>2026-01-13T06:26:47Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 20%; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  &lt;br /&gt;
[[image:Tracy Island.jpg|300px|right|top|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Terra]] - novice&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - scout&lt;br /&gt;
# [[Briar - Wicca ]] - Commander&lt;br /&gt;
# [[Walks in Clouds]] - Warrior and record keeper&lt;br /&gt;
# [[Koishi]] - Warrior&lt;br /&gt;
# [[Vath]] - Military advisor&lt;br /&gt;
&lt;br /&gt;
;Employer&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
;Mission &lt;br /&gt;
Grizelda has gained access to a mysterious island. Only she doesn&#039;t know where it is. She&#039;d like you to explore the island and it&#039;s environs.&lt;br /&gt;
She can provide a base of operations (she&#039;s been busy tidying it up and fetching bedding and so on from Seagate). &lt;br /&gt;
She will be able to provide a variety of buffs (rune cookies and so on). &lt;br /&gt;
For payment you get loot, and she&#039;ll give you all rune tattoos (assuming you don&#039;t have them already). &lt;br /&gt;
The Guild will chip in with a weekly stipend. &lt;br /&gt;
Oh, and Grizelda is a master chef.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Summary ==&lt;br /&gt;
* The party assemble and we travel to the island.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes - Full ==&lt;br /&gt;
&lt;br /&gt;
=== Commencement of Travel ===&lt;br /&gt;
&lt;br /&gt;
We have been retained by Grizelda, a warrior of clear experience and firm bearing. Two years past, she inherited an island and now seeks knowledge of it. She commands a powerful gate—an art beyond my understanding—which allows passage to a fortress upon that island.&lt;br /&gt;
&lt;br /&gt;
The immediate area by the portal have already been surveyed, yet she desires that we explore the land itself and determine its true nature and position. The island lies within Alusia, though at a great distance from Seagate. When the sun rises over Seagate, dusk falls upon the island. This unsettles me; distance should not twist the heavens so.&lt;br /&gt;
&lt;br /&gt;
Grizelda, a master of the Rune College, will reside in the island fortress and will place powerful magics on us. I do not fully grasp this craft, but her confidence suggests long practice. In return for our service, we are to receive two hundred silver pieces per week, and may claim any treasures discovered upon the island. &lt;br /&gt;
&lt;br /&gt;
We spoke at length on matters of command. Briar, who carries herself with calm authority, was chosen to lead. Vath, a veteran of many battles, will advise on strategy and the ordering of troops. This structure is sound; a blade cuts best when its edge is guided.&lt;br /&gt;
The remainder of the day was spent in preparation—checking arms, provisions, and resolve.&lt;br /&gt;
&lt;br /&gt;
At first light the next morning, we gathered before the gates of the Mercenary Guild. Grizelda led us beyond the city, into quiet woods where few paths run. There, in a place deliberately hidden, she performed her art. With gestures and words unknown to me, she opened a gate in the air itself.&lt;br /&gt;
&lt;br /&gt;
We stepped through.&lt;br /&gt;
&lt;br /&gt;
In a single breath, the world changed. We stood among ancient stones arranged in a wide circle, set within an open field. The light, which was moments ago early morning, is now dusk.&lt;br /&gt;
&lt;br /&gt;
Grizelda guided us to her fortress. It lies beneath the earth, shaped by magic rather than stonecraft. Its doors do not exist until summoned, appearing only when called by her will. I find this deeply unsettling—things that are and are not, at the same time.&lt;br /&gt;
We locate rooms within the fortress and settle into rest the night. The earth above us was silent, and the walls did not breathe, as living stone is said to do, and sleep came slowly.&lt;br /&gt;
&lt;br /&gt;
=== Interrupted Breakfast ===&lt;br /&gt;
&lt;br /&gt;
We rose before the light. Snowdrop had begun preparing the morning meal when Grizelda abruptly ordered all activity to cease. She commanded that we proceed at once to the shoreline to confront an enemy. As this was presented as a test of readiness, she refused to disclose any intelligence regarding the nature or number of our opponents.&lt;br /&gt;
&lt;br /&gt;
Once arms were secured and ranks formed, Vath, our Commander, issued the order to advance. We moved in disciplined formation toward the beach.&lt;br /&gt;
&lt;br /&gt;
There we encountered the enemy: large crustacean creatures, each the size of a war dog. Their armoured bodies and powerful claws marked them as a serious threat in close quarters.&lt;br /&gt;
&lt;br /&gt;
Briar and Walks in Clouds began ranged engagement, maintaining steady bow fire to disrupt and contain the enemy’s movement. Snowdrop, Koshi, and Terra advanced to meet the creatures directly.&lt;br /&gt;
&lt;br /&gt;
The enemy struck with surprising force. Multiple claw slashes knocked Snowdrop to the ground, temporarily removing her from effective combat. However, Koshi pressed the assault without hesitation, delivering repeated, decisive strikes with his great axe. His aggression broke the creatures’ momentum and allowed us to regain control of the field.&lt;br /&gt;
&lt;br /&gt;
The enemy was eliminated.&lt;br /&gt;
&lt;br /&gt;
After the engagement, once Snowdrop had recovered, she harvested the remains which she would later cook. We then returned to the cave in good order, re-established security, and took rest and sustenance.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8% to Resistances, and Stats &amp;amp; Skills.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 Day&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D+11 Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 6 EN immediately&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (Gr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21 def/+2 FT armour/+2 EN armour Creates small round shield of force - no hands, 0MD, can be cleaved to avoid one spec grev. Does not stack with shield. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hr&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist Cold (Sd)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hours&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | heals 3 EN per pulse for 9 pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hours &lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Evil Eye (Va)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -6% Magic Resistance to targets.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 Days&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Te --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Terra&amp;quot;     | Ta&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sd&lt;br /&gt;
!Title=&amp;quot;Briar&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Walks in Clouds&amp;quot;    | WC&lt;br /&gt;
!Title=&amp;quot;Koishi&amp;quot;     | Ko&lt;br /&gt;
!Title=&amp;quot;Vath&amp;quot;   | Va&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Ta --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sd --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- WC --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ko --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Va --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* Giant cookies (Grizelda) - keep for 9 day. effect last 12 hours: +6 PS and +6 EN&lt;br /&gt;
* Restorative cookies – keep for 9 hours: –9en for +18 ft&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Walks in Clouds&amp;lt;BR&amp;gt;Vath&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Koishi&amp;lt;BR&amp;gt;Briar&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Snowdrop&amp;lt;BR&amp;gt;Terra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
(10&#039; or so gap per rank/person usually)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Scout&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Drop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Front Line&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Koishi, Terra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Mid Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Walks in Clouds, Vath&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;Back Rank&amp;lt;/U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Briar&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Significant Items &amp;amp; Loot  ===&lt;br /&gt;
&lt;br /&gt;
====Loot====&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Summer&amp;quot; class=&amp;quot;Season&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Meadow 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Beltane]] Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; Mission briefing. Head to island. &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || Fight crabs&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;White Lotus&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Heat 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Summer: Breeze 826 WK&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Day of Death&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Full Moon&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104391</id>
		<title>Welcome to the Island</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Welcome_to_the_Island&amp;diff=104391"/>
		<updated>2025-12-14T02:52:06Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Employer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Summer_826_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:jacqui | Jacqui]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Summer]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
# [[Grizelda]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Party==&lt;br /&gt;
&lt;br /&gt;
1:) Rippley. Blooded bunny water mage.&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103682</id>
		<title>The Warlocks Contract</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Warlocks_Contract&amp;diff=103682"/>
		<updated>2025-09-10T04:19:49Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Anne&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: TBC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# Michael - Elidon&lt;br /&gt;
# Dylan - Lizette&lt;br /&gt;
# ?? &lt;br /&gt;
# ?? &lt;br /&gt;
# ?? &lt;br /&gt;
# ?? &lt;br /&gt;
&lt;br /&gt;
; Employer: &lt;br /&gt;
An odd scroll writer&lt;br /&gt;
&lt;br /&gt;
; Mission: &lt;br /&gt;
To rescue the scroll writer from whatever it is they need rescuing from&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
60,000sp&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Session 1===&lt;br /&gt;
====Activity 1====&lt;br /&gt;
====Activity 2====&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
First - ??&amp;lt;br&amp;gt;&lt;br /&gt;
Second - ?? &amp;lt;br&amp;gt;&lt;br /&gt;
Third - ??&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Day&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
!Title=&amp;quot;??&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|  &amp;lt;!-- ??--&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
‘’Insert correct month here’’&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Glowing_Glacier&amp;diff=103488</id>
		<title>Glowing Glacier</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Glowing_Glacier&amp;diff=103488"/>
		<updated>2025-08-04T23:43:11Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Talents, Skills, other buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Bernard]][[Category:Scribe Notes]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Glowing Glacier &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Bernard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Winter]] 825 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Tue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Remel]] - Elderly cook&lt;br /&gt;
# [[Lady Arcadia|Lady Arcadia]] - Young investigator&lt;br /&gt;
# [[Uthgard]] - Party muscle&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Ice maker and young backup cook&lt;br /&gt;
# [[Ashe]] - Beastmaster&lt;br /&gt;
# [[Boom Boom]] - Younging&lt;br /&gt;
# Thanos&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
* Kerekes Zsolt an Ambasador from Falagosin&lt;br /&gt;
* Accompanied by Chotan Tabyryn the Wanderer - A female shaman from Falagosin&lt;br /&gt;
; Mission&lt;br /&gt;
: Some people at the east end of the sea of grass have noticed a glacier near them glowing, weather has become erratic and impossible to predict near the area as well. This has concerned them, and they would like some people to do a proper look at the area and find out if anything cataclysmic is about to happen. They are happy for said people to simply run away and bring word of impending doom if that is the case, but would like details at least, and a solution if it is less problematic than impending doom.&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
.S { color: #0088FF; }&lt;br /&gt;
.K { color: #808000; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
===Appetizer===&lt;br /&gt;
&lt;br /&gt;
Remel shuffled into the meeting room and was greeted by many familiar faces—and one new one. Uthgard, giant in stature (and likely in appetite), stood out immediately. We sat, introduced ourselves, and, to my delight, no one had any difficult dietary requirements. That meant I’d be free to experiment with some exciting new recipes.&lt;br /&gt;
&lt;br /&gt;
Before long, Guild security interrupted our discussion, sliding a guild contract onto the table. We filled it out and appointed the necessary roles just as our employer was ushered in.&lt;br /&gt;
&lt;br /&gt;
Kerekes Zsolt, a well-dressed man from the distant city of Falogosin, located in the far side of the Sea of Grass, entered alongside Chotan Tabryn, a mage of quiet demeanour. Kerekes took a seat and explained the purpose of his journey: he had come to hire a party to investigate a mystery. In recent weeks, settlements near a remote mountain glacier have reported seeing bright lights emanating from it at night—visible from many miles away. Scouts had been sent, but they couldn’t make it far through the dense forest at the base of the mountain, hindered by wolves, giants, walking trees, and other dangers. There was nothing in the region’s history or recent events that could explain the glacier’s glowing. Kerekes hoped we might succeed where others failed, &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;and determine if it is the sign of an pending apocalypse.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He and Chotan offered to transport us back to Falagosis via cloud travel once we were ready. After the meeting, they departed into Seagate, and the party began preparations. Remel headed into town with Snowdrop to gather supplies for the journey. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;Payment had been deposited, 10,000sp eac so we used some of that to get Greaters.h&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next morning, Remel prepared a hearty breakfast: freshly squeezed blood orange juice served alongside an amuse-bouche of smoked salmon tartare on buckwheat blinis, topped with crème fraiche and caviar, and silky truffle-scrambled eggs with a delicate soufflé pancake that are dusted with edible petals and bergamot syrup. Well fed and ready, Chotan summoned an enormous cloud, and we set off into the sky. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;The cloud looked, and flew like a galloping horse, not like the fluffy soft clouds we were used to. Plus it was cloudy all the way.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starter ===&lt;br /&gt;
&lt;br /&gt;
[[File:GG drink.jpg|150px|thumb|right|Drinking]]&lt;br /&gt;
&lt;br /&gt;
After a slightly turbulent descent—our cloud buffeted by a nearby storm—we touched down on the outskirts of Falagosin &amp;lt;span&amp;gt;, a town built mostly in the side of a hill&amp;lt;/span&amp;gt;. A contingent of riders met us promptly and escorted our party into the city. To the south, ominous violet flashes lit the sky, pulsing within the storm clouds like bruises on the heavens. The ambient mana felt strange—dense and electric, as though the air itself were holding its breath. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;There was also some sort of celestial taint,&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon entering Reshana, the city&#039;s bustling inner district, it was clear the storm weighed heavily on the townsfolk. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;The rain was normal, the mana level was normal and there was a purple glow in the clouds&amp;lt;/span&amp;gt; Unease lingered in their expressions and conversations. We found lodging at a charming tavern called The Rampant Sheep, where we enjoyed a hearty dinner and shared drinks with a group of local mercenaries. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;(and the communal baths - luxury)&amp;lt;/span&amp;gt; They spoke of the wilds beyond the forest’s edge—of vine boars, walking trees, cancerous plants, and other strange beasts. None had dared venture as deep into the woods as we planned.&lt;br /&gt;
&lt;br /&gt;
Remel, ever the culinary enthusiast, sampled a local specialty: a fiercely cold, enchanted drink served in a thick stone mug. The moment it passed his lips, he claimed to feel thirty years younger, bursting with energy that carried him through the night as he mingled with the locals. From their stories, he gleaned several useful insights:&lt;br /&gt;
&lt;br /&gt;
* Access to the High Markets is tightly restricted, though a costly intermediary might be able to act on our behalf.&lt;br /&gt;
* No local scholar is versed in the area’s magical history.&lt;br /&gt;
* Several powerful mages reside in the city—elementalists and enchanters with names like High Mountain.&lt;br /&gt;
* The violet storm may be the work of an immensely powerful spellcaster.&lt;br /&gt;
* The remarkable drink he enjoyed cannot be recreated easily; it requires rare magical expertise and should not be consumed again for at least a year &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;(otherwise it will kill you.)&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next day, we explored the vibrant streets of Falagosin. At one point, a group of thieves seemed to reconsider mugging Remel at the last moment—perhaps sensing his renewed vitality. Uthgard attempted to converse with a local fire mage, but the exchange ended in confusion. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;It was evident he, Regu, doesn&#039;t like halfling ice mages. Dunno why. I certainly didn&#039;t do anything.&amp;lt;/span&amp;gt; That evening, Uthgard, Arcadia, and Snowdrop found solace watching the stars, letting the strange energies of the storm swirl behind them.&lt;br /&gt;
&lt;br /&gt;
Come morning, after the party weave magics, Remel prepared a simple yet exquisite breakfast: airy Etherflour Brioche, baked from skywheat and served with shimmering starlight butter and rich sylvan berry preserves. Alongside it, he plated Gilded Trout Medallions, crusted with golden almonds and glazed in whisperwine, served with a chilled glass of sky-mango juice—a quiet moment of luxury before we pressed on into the unknown. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;You need a better lock on your pantry Remel. Sky-mango juice makes a refreshing light sorbet.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soup Dish===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GG_lightning.jpg|200px|thumb|right|Coloured Lighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The storm we had watched so anxiously from Falagosin continued its furious assault on the mountains, flashing with violet fire and clawing at the peaks with wind and lightning. Given our lack of reliable flying experience—especially in such conditions—we agreed to approach the mountain range cautiously from the north. Our plan was to land well outside the storm’s reach and make approach on foot.&lt;br /&gt;
&lt;br /&gt;
The journey through the valley took three arduous days. As we climbed, we witnessed lightning of many colours, and most unsettling of all, black lightning, which always seemed to strike the sky directly above us. Happy was very excited by the lightning. On the second day, cresting a narrow ridge, Uthgard was caught dangerously close to a lightning strike that shattered a nearby outcropping. Though the blast flung her to the ground and scorched her armour, she brushed it off with typical stoicism after downing a healing potion.&lt;br /&gt;
&lt;br /&gt;
Concerningly, Thanos insisted on scampering up the newly shattered rocks to gather fragments of the lightning-scorched stone. Though we all held our breath, half expecting another strike to claim him, he returned unscathed, clutching his prize. Throughout these days, we also noticed that the ambient mana in the air felt strangely attuned: more favourable to those with celestial and fire magic. &lt;br /&gt;
&lt;br /&gt;
On the morning of the fourth day, breakfast was a simple meal; fluffy herb-infused omelettes stuffed with smoked trout and wild mushrooms, served alongside freshly baked flatbread toasted over coals and drizzled with spiced honey. The warm meal filled the camp with rich, comforting aromas that banished the morning chill. We entered the dense forest at the mountain’s foot. The air was damp, heavy with mossy scent, and dark even at midday beneath the canopy. It wasn’t long before we stumbled upon an unexpected encounter: a band of minotaurs, heavily armed and proficient with magic. Tension crackled in the clearing as both groups sized each other up, weapons half-drawn and spells whispered under breath.&lt;br /&gt;
&lt;br /&gt;
Thankfully, sense prevailed. We sheathed our weapons and settled around their campfire, exchanging wary introductions and stories. They told us they’d travelled from the north to investigate the same strange, multicolored glow on the glacier that had drawn us here. They were well-versed in battle and magic, and when Remel peered at them with his practiced eye for auras, he found something deeply curious: their origin read as Plane: &amp;quot;None&amp;quot;, and one among them carried a rare and ominous power known as the Grasp of the Ebony Void. Their earnestness reminded Remel of the adventurers of my youth—brimming with enthusiasm, ambition, and untested belief in their own strength.&lt;br /&gt;
&lt;br /&gt;
===Spicy Course===&lt;br /&gt;
&lt;br /&gt;
[[File:GG Minotaur2.jpg|150px|thumb|left|Berserking Minotaurs]]&lt;br /&gt;
&lt;br /&gt;
Our quiet council around the minotaurs’ campfire was abruptly shattered by the blast of horns echoing through the dark woods. A wave of strange magic washed over us in an instant—its effect chilling and immediate. spell had stolen our ability to speak many languages, making coordination with the minotaurs impossible at the worst possible time.&lt;br /&gt;
&lt;br /&gt;
From the shadowed treeline came shouted goblin commands, barked in harsh, guttural tones. The snow, already falling thick, reducing visibility. Through the swirling white, magical fire erupted, arcing into the camp with deadly precision.&lt;br /&gt;
&lt;br /&gt;
Confusion spread quickly. The minotaurs, cut off from one another by language and visibility, lost all sense of order. Some flew into berserk rages, attacking anything nearby—including us. Their strength was terrifying, but their lack of military coordination made them easy prey for the disciplined goblin assault. One by one they fell, cut down by blades or consumed by fire. It was only Uthgards mind speech that allowed us to coordinate you actions. &lt;br /&gt;
&lt;br /&gt;
Thanos insisted we fight and the minotaur, convinced they were part of the goblin ambush, ignoring the shouted advice to fall back from the berserkers. Meanwhile, Boom and Arcadia, charged out of the camp and gave chase to their mounted scouts—spider-riding goblins weaving between the trees like nightmare cavalry.&lt;br /&gt;
&lt;br /&gt;
The party found itself fighting on two fronts, battling through ice and fire grenados, lightning striking from the sky, and claws and teeth in the swirling snow. Arcadia and Uthgard fought side by side, Remel hurled spells into the storm, and Thanos flung dart after dart until he was finally knocked unconscious. Ash, Boom Boom, and Snowdrop fought valiantly, cutting down goblins one by one.&lt;br /&gt;
&lt;br /&gt;
At last, the tide turned. The goblins and their monstrous allies were overcome, their ambush broken. The party regrouped amidst the wreckage, taking some minutes to drink the restorative draughts concocted by Remel. A search of the battlefield revealed that the surviving minotaurs had already cleared away the remains of their own camp, as well as the shattered husk of the fallen golem.&lt;br /&gt;
&lt;br /&gt;
We pressed on through the snow-drenched forest and soon came upon the charred remains of a fortified goblin encampment. The minotaurs had found the catapult and destroyed it, along with the goblins manning it. At the centre of the ruined camp stood a summoning pentagram—and seated calmly within it, a blackened kobold with a smug expression.&lt;br /&gt;
He claimed the goblins had been meddling with summoning rituals and that he had slipped through the rift they opened. His master, he said, was a being of the Void, sent him here to watch, and the mere utterance brings the party great pain. He smiled as he explained he was here only to observe, baffled by Thanos’ behaviour. &amp;quot;You mean nothing to my master,&amp;quot; he said.&lt;br /&gt;
We chose not to engage further. Leaving the kobold in his circle, we continued our trek toward the glacier.&lt;br /&gt;
&lt;br /&gt;
===Palate Cleanser===&lt;br /&gt;
&lt;br /&gt;
[[File:GG Glacier meal.jpg|150px|thumb|right|Simple meal]]&lt;br /&gt;
&lt;br /&gt;
We follow the stream out of the village, its path winding steadily toward the distant glacier. After about an hour, the terrain shifts—thick forest encloses us and the stream swells into a flooded expanse. Murky water creeps to our knees, and each step through the thick mud sucks at our boots. Despite the weariness, we press on, unease growing. Shadows flicker at the edge of vision—distant movements we can’t quite place. We are not alone.&lt;br /&gt;
&lt;br /&gt;
Eventually, drenched and cold, we reach the base of the glacier. A rocky shelf, twenty feet wide and mercifully solid, skirts along the glacier’s face, granting us a moment’s respite from the mud. We examine the glacier and it has a surprising magical aura, its it celestial infused and associated with a Power, yet to be named. &lt;br /&gt;
&lt;br /&gt;
Snowdrop takes the lead, gracefully scaling the icy slope using her ice traversal magic. What would have been a gruelling climb becomes deceptively manageable—until two ice elementals erupt from the glacier without warning. Their jagged limbs pierce and tear with brutal precision. The party reels from the assault, staggered and bloodied, but Boomboom unleashes a devastating counterattack—his fire-wreathed blade and incendiary grenados making short work of the icy foes.&lt;br /&gt;
&lt;br /&gt;
We barely have time to catch our breath before the glacier face gives way beneath us. The entire party tumbles in a chaotic slide of snow and rock. Bruised and battered, we spend the next several minutes drinking Waters of Healing by the gallon, before cautiously attempting the climb once more. This time, wary and methodical, we reach the summit without incident.&lt;br /&gt;
&lt;br /&gt;
Atop the glacier, the air is thin and clear, the oppressive fog of the forest left far below. The view takes our breath away. Miles ahead, sitting on the glacier, is a massive dome of light almost a mile wide, its surface swirling with ever-shifting hues of colour. Within that radiant orb sits an enormous cage of unknown design. Nearby, two towering mechanical constructs, spider-like in form, stand sentinel.&lt;br /&gt;
We estimate a four-hour trek lies between us and the sphere, but the climb has drained us. We are pleasantly surprised when we discover we are in a high mana zone. With a four hour walk ahead of us we decide to pause to recover—and to eat.&lt;br /&gt;
&lt;br /&gt;
Lunch is simple, yet remarkable. A fresh trout is seared over a small flame, its skin crisping beautifully, the flesh seasoned with lemon zest, salt, and crushed juniper berries. A pat of wild herb butter—crafted earlier with foraged garlic, parsley, and smoked paprika—melts luxuriously over the fillet. Flatbread is baked on a hot stone, puffing up with smoke-kissed blisters. We share a warm salad of dandelion greens, fiddlehead ferns, and shaved root vegetables, tossed in olive oil and cider vinegar, with a touch of flaky salt.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
Goblin/Minotaur fight&lt;br /&gt;
* 3 axes&lt;br /&gt;
* 1 mace&lt;br /&gt;
* Bronze armour&lt;br /&gt;
* Potions (12)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
&lt;br /&gt;
Minotaur (names we know)&lt;br /&gt;
* ??? the Bruiser, &lt;br /&gt;
* ??? the Stellar Cataclysm, &lt;br /&gt;
* ??? the Destroyer, &lt;br /&gt;
* ??? the Revenger of Worlds&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Lu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def Ranged, +15 Def Melee and Close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 MR vs Mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Gills. Breath and see under water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water proofing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29h/45d hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | float at whatever depth they choose. Change depth 21ft/action &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from the effects of temperature down to -32C. -5 from cold based attacks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 8 to ST or EN  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 28 to DEF + 1 to protection  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Boomboom)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 56 ablative  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Boomboom)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | save vs Natural fire &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade (Arcadia)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arcadia)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + to Str or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell (Name)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell (Name)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater (Apprentice)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% all four areas &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater (Hirkim)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16% all four areas &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Lu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 11 + Principal Target 330ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | neutralise vemon and heal 1 EN. If no venom then heal [D-5]+11 &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength(Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength [D-2]+7 &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8 to SC &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (BoomBoom)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16SC 8Dmg &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Glaive, H1/2&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Arcadia)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 330 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell (Name)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Lu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | sense the presence of a hazard to the Adept&#039;s life or wellbeing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Always&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 58%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; 77%&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Hidden (ranger)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 52%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; 64&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; 97&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Recognise danger (Navigator)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | recognise non-magical danger at sea before subjecting the ship to it.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 84%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; 65%&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126mn&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  The caster summons a miniature rainstorm, radius 15 feet, that appears over the target&#039;s head (little dark rain cloud, tiny lightning bolts and all). &amp;lt;B&amp;gt;If the target fails to resist, the storm will follow them for the duration (even inside buildings)&amp;lt;/B&amp;gt;, completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. &amp;lt;BR&amp;gt;&lt;br /&gt;
All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell&amp;lt;BR&amp;gt;&lt;br /&gt;
If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect, but will have their Base Chances increased by 5%.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sixth Sense&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | sense traps or the possibility of discovery before stepping in it.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Always&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
If Remel spends an hour reading a story book to the party, all the listeners receive +2ft per hour of sleep. &lt;br /&gt;
&lt;br /&gt;
Remel includes a Healing potion when cooking a meal. This potion will then be a contingency healing R11 Waters of Healing that may be triggered by the target as an end-of-pulse action and will automatically trigger if they are reduced to zero or less endurance. This will last three days.&lt;br /&gt;
&lt;br /&gt;
Other buffs that Remel can add to food that he cooks (two per meal). Last 18 hours&lt;br /&gt;
* 1 point of poison damage reduction&lt;br /&gt;
* Temp feels 9C warner&lt;br /&gt;
* add 9% to stealth checks&lt;br /&gt;
* add 9% to PC checks - current&lt;br /&gt;
* add 9% to recover from stun - current&lt;br /&gt;
* add 9 to EN for calculating FT recovery from sleeping &lt;br /&gt;
* add 9 to PS for encumbrance calculations&lt;br /&gt;
* add 9 the engaged IV&lt;br /&gt;
* add 9 to EN for resisting the effect of alcohol&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Remel: 3ft: Resist cold (globe) + 2&lt;br /&gt;
* Remel: 7ft: Water Breathing (globe) + 6&lt;br /&gt;
* Arcadia: 6ft: Strength of Stone (globe) x2 &lt;br /&gt;
* Arcadia: 6ft: Strength of Stone (globe) x2&lt;br /&gt;
* Ash: 8ft: Armour of Earth (globe) + 3&lt;br /&gt;
* BoomBoom: 3ft: Fire Armour x 3&lt;br /&gt;
* BoomBoom: 3ft: Fire Proofing x 3&lt;br /&gt;
* Uthgard: 3ft: Mind Shield x3&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Remel&lt;br /&gt;
* normal cooking: 5ft and 2EN&lt;br /&gt;
* magic kitchen: 9ft&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Remel&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ashe&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Snowdrop&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thanos&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | BoomBoom&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arcadia&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Uthgard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
BoomBoom x Luna	x Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Norto x	Ashe x   	Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x&amp;lt;br&amp;gt;&lt;br /&gt;
Remel	x	x	x	Thanos   x 	Golem&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x	&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x&amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
Norto x Ashe&amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Luna	x  	Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
BoomBoom&amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Remel &amp;lt;br&amp;gt;&lt;br /&gt;
Thanos x Golem &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
Luna	x  	Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
BoomBoom&amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
Norto x Ashe&amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Remel &amp;lt;br&amp;gt;&lt;br /&gt;
Thanos x Golem &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
* Remel; Happy the dream dragon. Cat sized, non combatant.&lt;br /&gt;
* Arcadia; Lunar, the wolf. Combatant.&lt;br /&gt;
* Ashe; Norto, the dog. Combatant. &lt;br /&gt;
* Thanos; Rocky, stone golem. Combatant, wooden horse golem&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 824 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || Fly to Falagosin&lt;br /&gt;
| class=day |  3 || Fly to mountains, outside storm&lt;br /&gt;
| class=day |  4 || Walk up valley in storm&lt;br /&gt;
| class=day |  5 || Walk up valley in storm&lt;br /&gt;
| class=day |  6 || Walk up valley in storm&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Enter forest, encounter Minotaur party and void goblin. Climb glacier&lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 823 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 ||colspan=3| &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 823 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 824 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 823 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 ||colspan=3| &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 823 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Glowing_Glacier&amp;diff=103487</id>
		<title>Glowing Glacier</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Glowing_Glacier&amp;diff=103487"/>
		<updated>2025-08-04T23:22:16Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Buffs and Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Bernard]][[Category:Scribe Notes]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Glowing Glacier &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Bernard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Winter]] 825 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Tue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Remel]] - Elderly cook&lt;br /&gt;
# [[Lady Arcadia|Lady Arcadia]] - Young investigator&lt;br /&gt;
# [[Uthgard]] - Party muscle&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Ice maker and young backup cook&lt;br /&gt;
# [[Ashe]] - Beastmaster&lt;br /&gt;
# [[Boom Boom]] - Younging&lt;br /&gt;
# Thanos&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
* Kerekes Zsolt an Ambasador from Falagosin&lt;br /&gt;
* Accompanied by Chotan Tabyryn the Wanderer - A female shaman from Falagosin&lt;br /&gt;
; Mission&lt;br /&gt;
: Some people at the east end of the sea of grass have noticed a glacier near them glowing, weather has become erratic and impossible to predict near the area as well. This has concerned them, and they would like some people to do a proper look at the area and find out if anything cataclysmic is about to happen. They are happy for said people to simply run away and bring word of impending doom if that is the case, but would like details at least, and a solution if it is less problematic than impending doom.&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
.S { color: #0088FF; }&lt;br /&gt;
.K { color: #808000; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
===Appetizer===&lt;br /&gt;
&lt;br /&gt;
Remel shuffled into the meeting room and was greeted by many familiar faces—and one new one. Uthgard, giant in stature (and likely in appetite), stood out immediately. We sat, introduced ourselves, and, to my delight, no one had any difficult dietary requirements. That meant I’d be free to experiment with some exciting new recipes.&lt;br /&gt;
&lt;br /&gt;
Before long, Guild security interrupted our discussion, sliding a guild contract onto the table. We filled it out and appointed the necessary roles just as our employer was ushered in.&lt;br /&gt;
&lt;br /&gt;
Kerekes Zsolt, a well-dressed man from the distant city of Falogosin, located in the far side of the Sea of Grass, entered alongside Chotan Tabryn, a mage of quiet demeanour. Kerekes took a seat and explained the purpose of his journey: he had come to hire a party to investigate a mystery. In recent weeks, settlements near a remote mountain glacier have reported seeing bright lights emanating from it at night—visible from many miles away. Scouts had been sent, but they couldn’t make it far through the dense forest at the base of the mountain, hindered by wolves, giants, walking trees, and other dangers. There was nothing in the region’s history or recent events that could explain the glacier’s glowing. Kerekes hoped we might succeed where others failed, &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;and determine if it is the sign of an pending apocalypse.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He and Chotan offered to transport us back to Falagosis via cloud travel once we were ready. After the meeting, they departed into Seagate, and the party began preparations. Remel headed into town with Snowdrop to gather supplies for the journey. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;Payment had been deposited, 10,000sp eac so we used some of that to get Greaters.h&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next morning, Remel prepared a hearty breakfast: freshly squeezed blood orange juice served alongside an amuse-bouche of smoked salmon tartare on buckwheat blinis, topped with crème fraiche and caviar, and silky truffle-scrambled eggs with a delicate soufflé pancake that are dusted with edible petals and bergamot syrup. Well fed and ready, Chotan summoned an enormous cloud, and we set off into the sky. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;The cloud looked, and flew like a galloping horse, not like the fluffy soft clouds we were used to. Plus it was cloudy all the way.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starter ===&lt;br /&gt;
&lt;br /&gt;
[[File:GG drink.jpg|150px|thumb|right|Drinking]]&lt;br /&gt;
&lt;br /&gt;
After a slightly turbulent descent—our cloud buffeted by a nearby storm—we touched down on the outskirts of Falagosin &amp;lt;span&amp;gt;, a town built mostly in the side of a hill&amp;lt;/span&amp;gt;. A contingent of riders met us promptly and escorted our party into the city. To the south, ominous violet flashes lit the sky, pulsing within the storm clouds like bruises on the heavens. The ambient mana felt strange—dense and electric, as though the air itself were holding its breath. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;There was also some sort of celestial taint,&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon entering Reshana, the city&#039;s bustling inner district, it was clear the storm weighed heavily on the townsfolk. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;The rain was normal, the mana level was normal and there was a purple glow in the clouds&amp;lt;/span&amp;gt; Unease lingered in their expressions and conversations. We found lodging at a charming tavern called The Rampant Sheep, where we enjoyed a hearty dinner and shared drinks with a group of local mercenaries. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;(and the communal baths - luxury)&amp;lt;/span&amp;gt; They spoke of the wilds beyond the forest’s edge—of vine boars, walking trees, cancerous plants, and other strange beasts. None had dared venture as deep into the woods as we planned.&lt;br /&gt;
&lt;br /&gt;
Remel, ever the culinary enthusiast, sampled a local specialty: a fiercely cold, enchanted drink served in a thick stone mug. The moment it passed his lips, he claimed to feel thirty years younger, bursting with energy that carried him through the night as he mingled with the locals. From their stories, he gleaned several useful insights:&lt;br /&gt;
&lt;br /&gt;
* Access to the High Markets is tightly restricted, though a costly intermediary might be able to act on our behalf.&lt;br /&gt;
* No local scholar is versed in the area’s magical history.&lt;br /&gt;
* Several powerful mages reside in the city—elementalists and enchanters with names like High Mountain.&lt;br /&gt;
* The violet storm may be the work of an immensely powerful spellcaster.&lt;br /&gt;
* The remarkable drink he enjoyed cannot be recreated easily; it requires rare magical expertise and should not be consumed again for at least a year &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;(otherwise it will kill you.)&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next day, we explored the vibrant streets of Falagosin. At one point, a group of thieves seemed to reconsider mugging Remel at the last moment—perhaps sensing his renewed vitality. Uthgard attempted to converse with a local fire mage, but the exchange ended in confusion. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;It was evident he, Regu, doesn&#039;t like halfling ice mages. Dunno why. I certainly didn&#039;t do anything.&amp;lt;/span&amp;gt; That evening, Uthgard, Arcadia, and Snowdrop found solace watching the stars, letting the strange energies of the storm swirl behind them.&lt;br /&gt;
&lt;br /&gt;
Come morning, after the party weave magics, Remel prepared a simple yet exquisite breakfast: airy Etherflour Brioche, baked from skywheat and served with shimmering starlight butter and rich sylvan berry preserves. Alongside it, he plated Gilded Trout Medallions, crusted with golden almonds and glazed in whisperwine, served with a chilled glass of sky-mango juice—a quiet moment of luxury before we pressed on into the unknown. &amp;lt;span class=&amp;quot;S&amp;quot;&amp;gt;You need a better lock on your pantry Remel. Sky-mango juice makes a refreshing light sorbet.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soup Dish===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GG_lightning.jpg|200px|thumb|right|Coloured Lighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The storm we had watched so anxiously from Falagosin continued its furious assault on the mountains, flashing with violet fire and clawing at the peaks with wind and lightning. Given our lack of reliable flying experience—especially in such conditions—we agreed to approach the mountain range cautiously from the north. Our plan was to land well outside the storm’s reach and make approach on foot.&lt;br /&gt;
&lt;br /&gt;
The journey through the valley took three arduous days. As we climbed, we witnessed lightning of many colours, and most unsettling of all, black lightning, which always seemed to strike the sky directly above us. Happy was very excited by the lightning. On the second day, cresting a narrow ridge, Uthgard was caught dangerously close to a lightning strike that shattered a nearby outcropping. Though the blast flung her to the ground and scorched her armour, she brushed it off with typical stoicism after downing a healing potion.&lt;br /&gt;
&lt;br /&gt;
Concerningly, Thanos insisted on scampering up the newly shattered rocks to gather fragments of the lightning-scorched stone. Though we all held our breath, half expecting another strike to claim him, he returned unscathed, clutching his prize. Throughout these days, we also noticed that the ambient mana in the air felt strangely attuned: more favourable to those with celestial and fire magic. &lt;br /&gt;
&lt;br /&gt;
On the morning of the fourth day, breakfast was a simple meal; fluffy herb-infused omelettes stuffed with smoked trout and wild mushrooms, served alongside freshly baked flatbread toasted over coals and drizzled with spiced honey. The warm meal filled the camp with rich, comforting aromas that banished the morning chill. We entered the dense forest at the mountain’s foot. The air was damp, heavy with mossy scent, and dark even at midday beneath the canopy. It wasn’t long before we stumbled upon an unexpected encounter: a band of minotaurs, heavily armed and proficient with magic. Tension crackled in the clearing as both groups sized each other up, weapons half-drawn and spells whispered under breath.&lt;br /&gt;
&lt;br /&gt;
Thankfully, sense prevailed. We sheathed our weapons and settled around their campfire, exchanging wary introductions and stories. They told us they’d travelled from the north to investigate the same strange, multicolored glow on the glacier that had drawn us here. They were well-versed in battle and magic, and when Remel peered at them with his practiced eye for auras, he found something deeply curious: their origin read as Plane: &amp;quot;None&amp;quot;, and one among them carried a rare and ominous power known as the Grasp of the Ebony Void. Their earnestness reminded Remel of the adventurers of my youth—brimming with enthusiasm, ambition, and untested belief in their own strength.&lt;br /&gt;
&lt;br /&gt;
===Spicy Course===&lt;br /&gt;
&lt;br /&gt;
[[File:GG Minotaur2.jpg|150px|thumb|left|Berserking Minotaurs]]&lt;br /&gt;
&lt;br /&gt;
Our quiet council around the minotaurs’ campfire was abruptly shattered by the blast of horns echoing through the dark woods. A wave of strange magic washed over us in an instant—its effect chilling and immediate. spell had stolen our ability to speak many languages, making coordination with the minotaurs impossible at the worst possible time.&lt;br /&gt;
&lt;br /&gt;
From the shadowed treeline came shouted goblin commands, barked in harsh, guttural tones. The snow, already falling thick, reducing visibility. Through the swirling white, magical fire erupted, arcing into the camp with deadly precision.&lt;br /&gt;
&lt;br /&gt;
Confusion spread quickly. The minotaurs, cut off from one another by language and visibility, lost all sense of order. Some flew into berserk rages, attacking anything nearby—including us. Their strength was terrifying, but their lack of military coordination made them easy prey for the disciplined goblin assault. One by one they fell, cut down by blades or consumed by fire. It was only Uthgards mind speech that allowed us to coordinate you actions. &lt;br /&gt;
&lt;br /&gt;
Thanos insisted we fight and the minotaur, convinced they were part of the goblin ambush, ignoring the shouted advice to fall back from the berserkers. Meanwhile, Boom and Arcadia, charged out of the camp and gave chase to their mounted scouts—spider-riding goblins weaving between the trees like nightmare cavalry.&lt;br /&gt;
&lt;br /&gt;
The party found itself fighting on two fronts, battling through ice and fire grenados, lightning striking from the sky, and claws and teeth in the swirling snow. Arcadia and Uthgard fought side by side, Remel hurled spells into the storm, and Thanos flung dart after dart until he was finally knocked unconscious. Ash, Boom Boom, and Snowdrop fought valiantly, cutting down goblins one by one.&lt;br /&gt;
&lt;br /&gt;
At last, the tide turned. The goblins and their monstrous allies were overcome, their ambush broken. The party regrouped amidst the wreckage, taking some minutes to drink the restorative draughts concocted by Remel. A search of the battlefield revealed that the surviving minotaurs had already cleared away the remains of their own camp, as well as the shattered husk of the fallen golem.&lt;br /&gt;
&lt;br /&gt;
We pressed on through the snow-drenched forest and soon came upon the charred remains of a fortified goblin encampment. The minotaurs had found the catapult and destroyed it, along with the goblins manning it. At the centre of the ruined camp stood a summoning pentagram—and seated calmly within it, a blackened kobold with a smug expression.&lt;br /&gt;
He claimed the goblins had been meddling with summoning rituals and that he had slipped through the rift they opened. His master, he said, was a being of the Void, sent him here to watch, and the mere utterance brings the party great pain. He smiled as he explained he was here only to observe, baffled by Thanos’ behaviour. &amp;quot;You mean nothing to my master,&amp;quot; he said.&lt;br /&gt;
We chose not to engage further. Leaving the kobold in his circle, we continued our trek toward the glacier.&lt;br /&gt;
&lt;br /&gt;
===Palate Cleanser===&lt;br /&gt;
&lt;br /&gt;
[[File:GG Glacier meal.jpg|150px|thumb|right|Simple meal]]&lt;br /&gt;
&lt;br /&gt;
We follow the stream out of the village, its path winding steadily toward the distant glacier. After about an hour, the terrain shifts—thick forest encloses us and the stream swells into a flooded expanse. Murky water creeps to our knees, and each step through the thick mud sucks at our boots. Despite the weariness, we press on, unease growing. Shadows flicker at the edge of vision—distant movements we can’t quite place. We are not alone.&lt;br /&gt;
&lt;br /&gt;
Eventually, drenched and cold, we reach the base of the glacier. A rocky shelf, twenty feet wide and mercifully solid, skirts along the glacier’s face, granting us a moment’s respite from the mud. We examine the glacier and it has a surprising magical aura, its it celestial infused and associated with a Power, yet to be named. &lt;br /&gt;
&lt;br /&gt;
Snowdrop takes the lead, gracefully scaling the icy slope using her ice traversal magic. What would have been a gruelling climb becomes deceptively manageable—until two ice elementals erupt from the glacier without warning. Their jagged limbs pierce and tear with brutal precision. The party reels from the assault, staggered and bloodied, but Boomboom unleashes a devastating counterattack—his fire-wreathed blade and incendiary grenados making short work of the icy foes.&lt;br /&gt;
&lt;br /&gt;
We barely have time to catch our breath before the glacier face gives way beneath us. The entire party tumbles in a chaotic slide of snow and rock. Bruised and battered, we spend the next several minutes drinking Waters of Healing by the gallon, before cautiously attempting the climb once more. This time, wary and methodical, we reach the summit without incident.&lt;br /&gt;
&lt;br /&gt;
Atop the glacier, the air is thin and clear, the oppressive fog of the forest left far below. The view takes our breath away. Miles ahead, sitting on the glacier, is a massive dome of light almost a mile wide, its surface swirling with ever-shifting hues of colour. Within that radiant orb sits an enormous cage of unknown design. Nearby, two towering mechanical constructs, spider-like in form, stand sentinel.&lt;br /&gt;
We estimate a four-hour trek lies between us and the sphere, but the climb has drained us. We are pleasantly surprised when we discover we are in a high mana zone. With a four hour walk ahead of us we decide to pause to recover—and to eat.&lt;br /&gt;
&lt;br /&gt;
Lunch is simple, yet remarkable. A fresh trout is seared over a small flame, its skin crisping beautifully, the flesh seasoned with lemon zest, salt, and crushed juniper berries. A pat of wild herb butter—crafted earlier with foraged garlic, parsley, and smoked paprika—melts luxuriously over the fillet. Flatbread is baked on a hot stone, puffing up with smoke-kissed blisters. We share a warm salad of dandelion greens, fiddlehead ferns, and shaved root vegetables, tossed in olive oil and cider vinegar, with a touch of flaky salt.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
Goblin/Minotaur fight&lt;br /&gt;
* 3 axes&lt;br /&gt;
* 1 mace&lt;br /&gt;
* Bronze armour&lt;br /&gt;
* Potions (12)&lt;br /&gt;
&lt;br /&gt;
==People and Places==&lt;br /&gt;
&lt;br /&gt;
Minotaur (names we know)&lt;br /&gt;
* ??? the Bruiser, &lt;br /&gt;
* ??? the Stellar Cataclysm, &lt;br /&gt;
* ??? the Destroyer, &lt;br /&gt;
* ??? the Revenger of Worlds&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Lu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def Ranged, +15 Def Melee and Close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 MR vs Mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Gills. Breath and see under water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water proofing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29h/45d hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | float at whatever depth they choose. Change depth 21ft/action &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from the effects of temperature down to -32C. -5 from cold based attacks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 8 to ST or EN  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 28 to DEF + 1 to protection  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Boomboom)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 56 ablative  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Boomboom)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | save vs Natural fire &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Corriscade (Arcadia)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +28 Defence, half in close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; N&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Arcadia)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + to Str or EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell (Name)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell (Name)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater (Apprentice)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10% all four areas &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater (Hirkim)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16% all four areas &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Season&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Lu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 11 + Principal Target 330ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | neutralise vemon and heal 1 EN. If no venom then heal [D-5]+11 &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength(Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength [D-2]+7 &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8 to SC &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (BoomBoom)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 16SC 8Dmg &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; Glaive, H1/2&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Star Wings (Arcadia)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40mph&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 330 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell (Name)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
!Title=&amp;quot;Luna&amp;quot; | Lu&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | sense the presence of a hazard to the Adept&#039;s life or wellbeing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Always&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 58%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; 77%&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Hidden (ranger)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 52%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; 64&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; 97&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Recognise danger (Navigator)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | recognise non-magical danger at sea before subjecting the ship to it.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 84%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; 65%&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126mn&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  The caster summons a miniature rainstorm, radius 15 feet, that appears over the target&#039;s head (little dark rain cloud, tiny lightning bolts and all). &amp;lt;B&amp;gt;If the target fails to resist, the storm will follow them for the duration (even inside buildings)&amp;lt;/B&amp;gt;, completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. &amp;lt;BR&amp;gt;&lt;br /&gt;
All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell&amp;lt;BR&amp;gt;&lt;br /&gt;
If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect, but will have their Base Chances increased by 5%.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sixth Sense&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | sense traps or the possibility of discovery before stepping in it.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Always&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Lu --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
If Remel spends an hour reading a story book to the party, all the listeners receive +2ft per hour of sleep. &lt;br /&gt;
&lt;br /&gt;
Remel includes a Healing potion when cooking a meal. This potion will then be a contingency healing R11 Waters of Healing that may be triggered by the target as an end-of-pulse action and will automatically trigger if they are reduced to zero or less endurance. This will last three days.&lt;br /&gt;
&lt;br /&gt;
Other buffs that Remel can add to food that he cooks (two per meal). Last 18 hours&lt;br /&gt;
* 1 point of poison damage reduction&lt;br /&gt;
* Temp feels 9C warner&lt;br /&gt;
* add 9% to stealth checks&lt;br /&gt;
* add 9% to PC checks - current&lt;br /&gt;
* add 9% to recover from stun - current&lt;br /&gt;
* add 9 to EN for calculating FT recovery from sleeping &lt;br /&gt;
* add 9 to PS for encumbrance calculations&lt;br /&gt;
* add 9 the engaged IV&lt;br /&gt;
* add 9 to EN for resisting the effect of alcohol&lt;br /&gt;
&lt;br /&gt;
===Daily Casting===&lt;br /&gt;
* Remel: 3ft: Resist cold (globe) + 2&lt;br /&gt;
* Remel: 7ft: Water Breathing (globe) + 6&lt;br /&gt;
* Arcadia: 6ft: Strength of Stone (globe) x2 &lt;br /&gt;
* Arcadia: 6ft: Strength of Stone (globe) x2&lt;br /&gt;
* Ash: 8ft: Armour of Earth (globe) + 3&lt;br /&gt;
* BoomBoom: 3ft: Fire Armour x 3&lt;br /&gt;
* BoomBoom: 3ft: Fire Proofing x 3&lt;br /&gt;
* Uthgard: 3ft: Mind Shield x3&lt;br /&gt;
&lt;br /&gt;
===Ft Recovery===&lt;br /&gt;
Remel&lt;br /&gt;
* normal cooking: 5ft and 2EN&lt;br /&gt;
* magic kitchen: 9ft&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Remel&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ashe&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Snowdrop&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thanos&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | BoomBoom&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arcadia&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Uthgard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
BoomBoom x Luna	x Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Norto x	Ashe x   	Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x&amp;lt;br&amp;gt;&lt;br /&gt;
Remel	x	x	x	Thanos   x 	Golem&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x	&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x&amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
Norto x Ashe&amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Luna	x  	Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
BoomBoom&amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Remel &amp;lt;br&amp;gt;&lt;br /&gt;
Thanos x Golem &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
Luna	x  	Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
BoomBoom&amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
Norto x Ashe&amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Remel &amp;lt;br&amp;gt;&lt;br /&gt;
Thanos x Golem &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
* Remel; Happy the dream dragon. Cat sized, non combatant.&lt;br /&gt;
* Arcadia; Lunar, the wolf. Combatant.&lt;br /&gt;
* Ashe; Norto, the dog. Combatant. &lt;br /&gt;
* Thanos; Rocky, stone golem. Combatant, wooden horse golem&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 824 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || Fly to Falagosin&lt;br /&gt;
| class=day |  3 || Fly to mountains, outside storm&lt;br /&gt;
| class=day |  4 || Walk up valley in storm&lt;br /&gt;
| class=day |  5 || Walk up valley in storm&lt;br /&gt;
| class=day |  6 || Walk up valley in storm&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || Enter forest, encounter Minotaur party and void goblin. Climb glacier&lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 823 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 ||colspan=3| &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 823 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 824 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 823 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 ||colspan=3| &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 823 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Glowing_Glacier&amp;diff=103258</id>
		<title>Glowing Glacier</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Glowing_Glacier&amp;diff=103258"/>
		<updated>2025-06-13T21:19:54Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Pets and followers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Bernard]][[Category:Scribe Notes]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Glowing Glacier &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Bernard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Winter]] 825 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Tue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium-ish&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Remel]] - Elderly cook&lt;br /&gt;
# [[Lady Arcadia|Arcadia]] - Young investigator&lt;br /&gt;
# [[Uthgard]] - Party muscle&lt;br /&gt;
# [[Galantha Nival|Snowdrop]] - Ice maker and young backup cook&lt;br /&gt;
# [[Ashe]] - Beastmaster&lt;br /&gt;
# [[Boom Boom]] - Younging&lt;br /&gt;
# Thanos&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
* Kerekes Zsolt an Ambasador from Falagosin&lt;br /&gt;
* Accompanied by Chotan Tabyryn the Wanderer - A female shaman from Falagosin&lt;br /&gt;
; Mission&lt;br /&gt;
: Some people at the east end of the sea of grass have noticed a glacier near them glowing, weather has become erratic and impossible to predict near the area as well. This has concerned them, and they would like some people to do a proper look at the area and find out if anything cataclysmic is about to happen. They are happy for said people to simply run away and bring word of impending doom if that is the case, but would like details at least, and a solution if it is less problematic than impending doom.&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
===Appetizer===&lt;br /&gt;
&lt;br /&gt;
Remel shuffled into the meeting room and was greeted by many familiar faces—and one new one. Urthgard, giant in stature (and likely in appetite), stood out immediately. We sat, introduced ourselves, and, to my delight, no one had any difficult dietary requirements. That meant I’d be free to experiment with some exciting new recipes.&lt;br /&gt;
&lt;br /&gt;
Before long, Guild security interrupted our discussion, sliding a guild contract onto the table. We filled it out and appointed the necessary roles just as our employer was ushered in.&lt;br /&gt;
&lt;br /&gt;
Kerekes Zsolt, a well-dressed man from the distant city of Phalogisis in the Sea of Grass, entered alongside Chotan, a mage of quiet demeanour. Kerekes took a seat and explained the purpose of his journey: he had come to hire a party to investigate a mystery. In recent weeks, settlements near a remote mountain glacier have reported seeing bright lights emanating from it at night—visible from many miles away. Scouts had been sent, but they couldn’t make it far through the dense forest at the base of the mountain, hindered by wolves, giants, walking trees, and other dangers. There was nothing in the region’s history or recent events that could explain the glacier’s glowing. Kerekes hoped we might succeed where others failed.&lt;br /&gt;
&lt;br /&gt;
He and Chotan offered to transport us back to Phalogisis via cloud travel once we were ready. After the meeting, they departed into Seagate, and the party began preparations. I headed into town with Snowdrop to gather supplies for the journey.&lt;br /&gt;
&lt;br /&gt;
The next morning, Remel prepared a hearty breakfast: freshly squeezed blood orange juice served alongside an amuse-bouche of smoked salmon tartare on buckwheat blinis, topped with crème fraiche and caviar, and silky truffle-scrambled eggs with a delicate soufflé pancake that are dusted with edible petals and bergamot syrup.&lt;br /&gt;
&lt;br /&gt;
Well fed and ready, we reconvened. Later that morning, Chotan summoned an enormous cloud, and we set off into the sky.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +25 Def Ranged, +15 Def Melee and Close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 MR vs Mental attack&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Maybe&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 18&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Gills. Breath and see under water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water proofing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects completely from all forms of non-magical water damage. &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 29h/45d hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | float at whatever depth they choose. Change depth 21ft/action &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | protects the target from the effects of temperature down to -32C. -5 from cold based attacks&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 8 to ST or EN  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | + 28 to DEF + 1 to protection  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8h hrs&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Ut)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 11 + Principal Target 330ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | neutralise vemon and heal 1 EN. If no venom then heal [D-5]+11 &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength(Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Increase strength [D-2]+7 &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Diamond Weapon (Ashe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +8 to SC &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell (Name)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?? &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? mins&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents, Skills, other buffs===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Remel&amp;quot;   | Re&lt;br /&gt;
!Title=&amp;quot;Arcadia&amp;quot; | Ar&lt;br /&gt;
!Title=&amp;quot;Uthgard&amp;quot; | Ut&lt;br /&gt;
!Title=&amp;quot;Snowdrop&amp;quot;  | Sn&lt;br /&gt;
!Title=&amp;quot;BoomBoom&amp;quot;   | Bb&lt;br /&gt;
!Title=&amp;quot;Ashe&amp;quot;   | As&lt;br /&gt;
!Title=&amp;quot;Norto&amp;quot;   | No&lt;br /&gt;
!Title=&amp;quot;Thanos&amp;quot; | Th&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | sense the presence of a hazard to the Adept&#039;s life or wellbeing&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Always&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; 74%&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Hidden (ranger)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; 64&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; 97&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Recognise danger (Navigator)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | recognise non-magical danger at sea before subjecting the ship to it.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | # Hours&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; 77%&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Fog (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 126mn&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rainstorm (Re)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  The caster summons a miniature rainstorm, radius 15 feet, that appears over the target&#039;s head (little dark rain cloud, tiny lightning bolts and all). &amp;lt;B&amp;gt;If the target fails to resist, the storm will follow them for the duration (even inside buildings)&amp;lt;/B&amp;gt;, completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls. &amp;lt;BR&amp;gt;&lt;br /&gt;
All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell&amp;lt;BR&amp;gt;&lt;br /&gt;
If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect, but will have their Base Chances increased by 5%.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5h&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sixth Sense&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | sense traps or the possibility of discovery before stepping in it.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Always&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | &lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ??&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ??&lt;br /&gt;
| &amp;lt;!-- Re --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ut --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Sn --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Bb --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- As --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- No --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Th --&amp;gt; ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other buffs===&lt;br /&gt;
If Remel spends an hour reading a story book to the party, all the listeners receive +2ft per hour of sleep. &lt;br /&gt;
&lt;br /&gt;
Remel includes a Healing potion when cooking a meal. This potion will then be a contingency healing R11 Waters of Healing that may be triggered by the target as an end-of-pulse action and will automatically trigger if they are reduced to zero or less endurance. This will last three days.&lt;br /&gt;
&lt;br /&gt;
Other buffs that Remel can add to food that he cooks (two per meal). Last 18 hours&lt;br /&gt;
* 1 point of poison damage reduction&lt;br /&gt;
* Temp feels 9C warner&lt;br /&gt;
* add 9% to stealth checks&lt;br /&gt;
* add 9% to PC checks&lt;br /&gt;
* add 9% to recover from stun&lt;br /&gt;
* add 9 to EN for calculating FT recovery from sleeping&lt;br /&gt;
* add 9 to PS for encumbrance calculations &lt;br /&gt;
* add 9 the engaged IV&lt;br /&gt;
* add 9 to EN for resisting the effect of alcohol&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Remel&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Ashe&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Snowdrop&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Thanos&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | BoomBoom&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Arcadia&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Uthgard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
BoomBoom x Luna	x Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Norto x	Ashe x   	Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x&amp;lt;br&amp;gt;&lt;br /&gt;
Remel	x	x	x	Thanos   x 	Golem&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x	&amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x&amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Tracking/Scouting&#039;&#039;&lt;br /&gt;
xx&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File/Danger&#039;&#039;&lt;br /&gt;
Luna	x  	Arcadia &amp;lt;br&amp;gt;&lt;br /&gt;
BoomBoom&amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Snowdrop&amp;lt;br&amp;gt;&lt;br /&gt;
Norto x Ashe&amp;lt;br&amp;gt;&lt;br /&gt;
x x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x x x &amp;lt;br&amp;gt;&lt;br /&gt;
Remel &amp;lt;br&amp;gt;&lt;br /&gt;
Thanos x Golem &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
x	x	x &amp;lt;br&amp;gt;&lt;br /&gt;
Uthgard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pets and followers ===&lt;br /&gt;
* Remel; Happy the dream dragon. Cat sized, non combatant.&lt;br /&gt;
* Arcadia; Lunar, the wolf. Combatant.&lt;br /&gt;
* Ashe; Norto, the dog. Combatant. &lt;br /&gt;
* Thanos; Rocky, stone golem. Combatant, wooden horse golem&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 824 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 823 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 ||colspan=3| &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 823 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Earth._Under_Sky,_Under_Earth&amp;diff=102937</id>
		<title>Earth. Under Sky, Under Earth</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Earth._Under_Sky,_Under_Earth&amp;diff=102937"/>
		<updated>2025-04-08T09:57:03Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Long duration buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Grizelda]] - [[User:Jacqui | Jacqui]]&lt;br /&gt;
# [[Jaycey]] - [[Anne]]&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - [[User:Bernard|Bernard]]&lt;br /&gt;
# [[Lizette]] - [[Dylan]]&lt;br /&gt;
# [[Seraph]] - [[User:Connor|Connor]]&lt;br /&gt;
&lt;br /&gt;
==Employer==&lt;br /&gt;
&lt;br /&gt;
=== Adventure Background ===&lt;br /&gt;
Back in 793, the Gentlefolks Adventuring Society discovered a spelljamming helm in the sunken city of Pasifika. The helm was fitted to a ship, christened the &#039;&#039;Eagle&#039;&#039; and [http://dq.sf.org.nz/library/snau9301.pdf the crew and a Guild Party went to the moon]. Exploring the ruins there, they discovered a library containing books written in an unknown language and preserved by a magical stasis field. Unfortunately, if a book is removed from this field, it rapidly crumbles into dust. So, this library was left alone until it was possible to translate the books in situ. A few more flights to the moon were done up until 796, but after that, there seemed little point in returning, especially since it took at least three days to get to [[Luna | the moon]] and even to reach [[Thunor]] would take roughly seven months. [[Freya]] could be reached in three months, but a portal there had already been discovered and opened in 795. So there seemed little need for the &#039;&#039;Eagle&#039;&#039; so it was put in storage. Plus, the moon was crawling with hostile bugs.&lt;br /&gt;
&lt;br /&gt;
During the last flight to the moon, a research facility had been discovered where research had been done into superluminary flight. The crystal found there was installed into a mush more powerful helm that was on [[City In Flight | a more powerful helm]] A smaller, and cracked crystal, was also retrieved and fitted onto the &#039;&#039;Eagle&#039;&#039; but it was decided not to test it in case it broke and left the ship and crew stranded in deep space. However, in Autumn 815, when [[A Doomsday Like Any Other | the sun went out]], the &#039;&#039;Eagle&#039;&#039; was launched to discover what was happening. The crystal did make the helm faster, but the trip would still take over a week, as they didn&#039;t want to push it too hard. However, about five or six days into the trip, the sun flared up again, and, rather than be fried in the intense heat, they took the chance and dialled up full power. The crystal cracked, dropping them back to their usual speed, but they had managed to jump out of danger and end up near Freya, where they landed, disassembled the ship, and passed all the pieces through the portal to Alusia. &lt;br /&gt;
&lt;br /&gt;
During the last five years, it became possible to translate all those books while avoiding the Selenites, thanks to rune portals from ship to library (the ship lands in a random spot, or hovers, then takes off again), bubbles of force, and translation spells. It was discovered that the helm they were using was a prototype for &#039;proof of concept&#039; and had been hurriedly dispatched to Pasifika while the city was being overrun with Selenites. This is why it is so slow compared to what the theory says. A typical helm should have a maximum speed of 4.25 million miles per hour ((0.06c) instead of the 2,500mph of the &#039;Eagle&#039;, but before the crystal broke, they actually managed to achieve a micro warp jump. So, either they need a new crystal or a more advanced helm, or both.&lt;br /&gt;
&lt;br /&gt;
On a different matter, a search had been going on for the fundamental &#039;elements&#039; of the Alusian Plane to either destroy or banish the eldritch horrors&#039; lurking in Pasifika. It is highly likely there is a Great Old One sleeping at the bottom of the Abyssal Trench that needs to be dealt with by bombarding it with a blast of Elemental Harmony vibrating at the correct cosmic frequencies given by the periodic motions of the planets, i.e. the &#039;Song of the Spheres&#039;. The harmonics of the Alusian system have been calculated, but obtaining samples of the pure Elements has taken much of the preceding two years and several red herrings. Since each planet represents an element, it was thought that pure Earth would be present on [[Ariel]], yet astrology readings contradicted this. It wasn&#039;t before Lunarian astrology was taken into account that it was realised that Earth equalled Alusia and that it was likely that the astrology reading &#039;Earth, Under Sky, Under Earth&#039; referred to the [[Seven_Ancient_Cities|Pellucidar Cavern]], the same place where the raw crystals, being a rare type of quartz, can be found for the helm.&lt;br /&gt;
&lt;br /&gt;
===Job===&lt;br /&gt;
&lt;br /&gt;
===Pay===&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
===Chapter One: In which we sail forth===&lt;br /&gt;
We are Lim, the elven potion mage, Jaycey the halfling illusionist. Lisette the human namer-healer, Seraph the human namer-fighter, and myself, Grizelda, shape-changer bear and rune mage. We met with our employers, the Aventi Archmage Spica, her Daughter Melody, and Brother Phaeton of the Guild at the Guild meeting rooms. They offered 12000sp each + greater enchantments + loot, but Jaycey was able to berate them into increasing this to 20000sp each, and another 20000 each on successful completion.&lt;br /&gt;
&lt;br /&gt;
Our mission would be to find an Earth Elemental Stone of Harmony associated with Alusia. Astrology readings have shown this would be found in the ancient Pasifikan city of Pellucidar which is in an immense cavern thought to lie under far northern Alusia. We should also try to find a special rock called dilithium that makes spelljammers go faster.&lt;br /&gt;
&lt;br /&gt;
We agreed. I was chosen as scribe, and Jaycey as military scientist and party leader. The archmagi provided greater enchantments of Rank 20 for us all, including Bear. They have strange magic.&lt;br /&gt;
&lt;br /&gt;
We discussed how we would get to Pellucidar. We would be able to use the ancient Pasifikan portals at either Beth-Salem or in Pasifika itself. It was a matter of four days flight to Beth-Salem or seven days by fast ship to Pasifika. We determined that going to Pasifika by boat would be more efficient since many of our preparations could be done on board. It would also allow us to meet with the professors of the Gentlefolks Exploratory Society who were now basing themselves on Rangiwhero (lots of portals, lots of ruins, lots to explore). We gathered our equipment and supplies, and found a ship heading for Pasifika. I had already done an amount of baking before the meeting, and had special cookies for everyone. Of personal interest, I learned that lesser enchantment can only be cast on sentient entities, but my fortune cookies will work on any entity that can eat a cookie. There is, no doubt, a market for these. &#039;&#039;((They&#039;re called &#039;Animal Crackers&#039; - P))&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, on the morning tide the day after the Guild Meeting we set sail for Pasifika, on the same ship that was taking Aqualina. Lim powered the ship to go faster in exchange for our passage. There was a storm, but the archmagi created a shield to fend off the worst of the weather. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;8 Fruit&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A week later, we sailed into the lagoon at the Trading Post Rangiwhero, and were escorted by canoes into the docks. The Pasifikans greeted us with a traditional powhiri. We made some purchases at the Trading Post, and then we used a rune portal to visit the professors of Gentlefolks Exploratory Society at their establishment to the south.&lt;br /&gt;
&lt;br /&gt;
===Chapter Two: In which Weeds are Whacked===&lt;br /&gt;
&lt;br /&gt;
We met up with Professor Bellamy, who had a number of generic true names for Lisette and Seraph to learn. It would take two days for them to learn the most useful twelve names between them. Lim read and copied books and I baked. &lt;br /&gt;
&lt;br /&gt;
The professors had a long list of suggested equipment for exploring Pellucidar, most of which we declined. There were these ‘pith helmets’ that were considered traditional, goggles, jerkins, even handy haversacks.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;11 Fruit&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having made ready, we set forth for the portals. The Pasifika portal key for Pellucidar was missing, presumed lost or destroyed We went through to Bethsalem, and thence stepped through to Pellucidar. &lt;br /&gt;
&lt;br /&gt;
It was very hot and humid, and we were most definitely up the jungle. Ahead were the ruins of a city covered in vines and plant life. An enormous stepped pyramid rose before us, some large birdlike creatures on top. It seemed to be a bright summer’s day, or it would be if it were not for all the foliage.  &lt;br /&gt;
&lt;br /&gt;
Avoiding the obvious trap, the fungus circle, we headed into a ruined structure to the north. As we did so, I saw what appeared to be a tabby kitten, which fled into the undergrowth. The structure looked to have been some kind of shop, the second floor long gone. &lt;br /&gt;
&lt;br /&gt;
As bear and I exited the building, heading east, we were confronted by a plant creature ((Basiderond)). It wanted to eat us. Of course it was not alone, and the creatures sent out spores that did strange things to those who did not resist. Combat ensued, mostly centred on myself and on Seraph, who definitely had the worst of it, after the spores affected him. Nevertheless, the creatures were soon defeated.&lt;br /&gt;
&lt;br /&gt;
===Chapter Three: Through the Jungle, with Spiders and Talking Mushrooms=== &lt;br /&gt;
&lt;br /&gt;
It was my job to harvest the spores from the plants. Given their hallucinatory effects, they may well be useful, certainly profitable, at least until they’re illegal. I successfully harvested twenty doses, that being five doses per plant, from four plants. &lt;br /&gt;
&lt;br /&gt;
We climbed the pyramid, mainly to have a look around. There was a small structure on top, with an opening and a stone throne inside. It was covered in greyish green lichen. And moss. We found that the doorway was magical. But not trapped, warded, or cursed. Its effect proved to be ‘dispelling’.  Uh oh, I’d heard of these. Stay away unless you want all your magic removed. It was promptly divinated. The doorway removes all magic, including enchantments and curses. It is associated with Papat??nuku the Earth Goddess. &lt;br /&gt;
&lt;br /&gt;
Leaving the pyramid to the pterodactyls, we set off through the jungle, heading east towards the sea. It was hot and damp, and a mist was settling among the trees. And then something dropped a sticky thread from the canopy, attempting to tag Jaycey’s projected image. The something was a giant spider, some thirty feet up a tree. And then I spotted a second one threatening Lizette. The ensuing fight didn’t last long; both spiders fell to Jaycey’s bolt spells; while Bear and I were still climbing trees. And then the spiders fell out of the trees. We gleaned some useful ingredients from their bodies. &lt;br /&gt;
&lt;br /&gt;
There were frogs. Jaycey had us look around for a big tree… She took out a doorknob and put it to the trunk of the tree. A door opened… Then some green flickering lights appeared in the forest.  They spoke in our minds; their voices childlike. They were spirits, having the appearance of human children. We ignored them and entered Jaycey’s hobbit hole. It was a truly impressive abode, with bathrooms and a kitchen, as well as comfortable bedrooms. The night passed. The third watch reported a giant flightless bird with a long beak rooting around in the forest. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;12 Fruit&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the morning, having rested, bathed, and eaten well, we set forth. The forest thinned out. We found ourselves walking through a forest of giant mushroom trees. We spotted tracks and followed them. Bear found truffles. We camped. There was a mushroom person. He told us that the Silurians might know where the rocks we seek might be. Across the sea. &lt;br /&gt;
&lt;br /&gt;
=== Phaeton&#039;s Notes ===&lt;br /&gt;
On behalf of the the company that a group of us had formed to enhance the abilities of our spelljammer ship, I decided to employ a party of adventurers to search the Pellucidar cavern for a special type of quartz that had magical properties. According to the notes that were found in the [[Luna | Serendip]] Library, these crystals were able to allow a spelljammer to form a &#039;warp bubble&#039; around the craft to allow faster than light travel. The crystals needed to be refined before they could do that but we had to find them first. From what we could tell, the refining process had to do with something called a &#039;solar furnace&#039; and suggested that&#039;s it&#039;s location was on the planet [[Ariel]], facing the sun. As if happened, Arch Magus Spica and her daughter Melody, also wanted a party to go to the Pellucidar cavern to find something they called the &#039;Earth Stone&#039; being a cubic object about the size of a skull and packed full of Elemental Earth. &lt;br /&gt;
&lt;br /&gt;
As far as party payment each, Spica was offering new magic and magical items if they could make their magic compatible with ours. It seems they&#039;re from an &#039;&#039;Alternate Golarion&#039;&#039; plane but the name doesn&#039;t translate which is probably why Lizette was looking very confused. I couldn&#039;t explain it either. Meanwhile I had been advised by Guild Security to &#039;offer as low as you dare, let them counter offer and make a compromise&#039;. I should have known I was going to be in trouble when I saw Jaycey at the table. At least she didn&#039;t go for the moon but we did end up having a discussion on whether or not the moon is made of cheese ... again. If I get a chance, I&#039;m going to take her up there with two shovels and a packet of crackers - in case there is cheese under all that dust.&lt;br /&gt;
&lt;br /&gt;
Anyway, we left them to sort out their stuff. Spica teleported back to Sanctuary to get the ambergris for the Rank 20 Greaters all areas she offered to do while I took Melody to the Guild Library. so she could read up on the Seven Cities etc. &lt;br /&gt;
&lt;br /&gt;
Next day we took a fast boat to Pasifika, well it was fast after Lim had finished with it. As well as the party, myself and the Capellans, Aqualina was on board. She had originally chartered the boat but was quite happy to have (a) company and (b) a faster ride home. She regaled us with tales of Pasifika, the merfolk and her latest adventures. She also suggested Lizette obtain the GTNs of several Horrors and other strange creatures that the Namer merfolk had discovered over the last year or so. Once we told her about what we were looking for, and the possibility that outsiders had shown the Lunarians how to build a helm, she suggested we check out the sunken city of Atlantis, located off the north tip of Rangiwhero and had sunk a few thousand years earlier. I had wanted to find that [[Into the Sky Rock | Sky Rock]] again and see if it was possible to purchase a more up to date helm since the one we had was an &#039;early proof of concept&#039;. Plus it was originally the Pasifikan&#039; Priest King&#039;s throne. But, as far as we know, none of the other thrones were helms, except the Beth-Salem one. This led to the possibility of finding enough dilithium to power two helms of which there would be an added bonus - once we figured out how to refine it. That was something I needed to talk to Professor Von Braun about, as well as checking out all the other thrones. Meanwhile Lizette was advised to talk to Professor Bellamy about the plant life in the Pellucidar cavern.&lt;br /&gt;
&lt;br /&gt;
==Mil-Sci==&lt;br /&gt;
===Daily pattern===&lt;br /&gt;
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’&lt;br /&gt;
* Camp - 12 hours.&lt;br /&gt;
* Rituals - 2 hours.&lt;br /&gt;
* Meals - 3 hours.&lt;br /&gt;
* Travel - 7 hours.&lt;br /&gt;
Approximate guess of breakdown.&lt;br /&gt;
====Travel Magics====&lt;br /&gt;
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’&lt;br /&gt;
‘’Can the party eat/sleep/etc on the mode of transport.’’&lt;br /&gt;
* Walking&lt;br /&gt;
* Boat&lt;br /&gt;
* Wave&lt;br /&gt;
* Flying&lt;br /&gt;
* Other&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Grizelda&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lim&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lizzete&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Seraph&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Jaycey&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Night watch&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Grizelda&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lim&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lizzete&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Seraph&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Jaycey&lt;br /&gt;
|}&lt;br /&gt;
Nightmare always awake (Doesn&#039;t need sleep)&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;45%&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;45%&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-1--&amp;gt;Seraph, -, Grizelda&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-1--&amp;gt;Grizelda&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-2--&amp;gt;-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-2--&amp;gt;Seraph&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-3--&amp;gt;Lizette&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-3--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-4--&amp;gt;-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-4--&amp;gt;Lizette&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-5--&amp;gt;-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-5--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-6--&amp;gt;Jaycey, -, -, -, Lim&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-6--&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-7--&amp;gt;-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-7--&amp;gt;Jaycey&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Dbl-8--&amp;gt;-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;lt;!-- Sgl-8--&amp;gt;Lim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====General Buff Notes====&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast. &amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Restoratives and Healing provided after Breakfast, Lunch, and Tea. More not recommended on a daily basis unless you chew nails for breakfast routinely.&amp;lt;br&amp;gt;&lt;br /&gt;
Default Restorative is 10/20 unless the party requests weaker.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 60px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 350px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 80px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cookie Stock (1.5 ounces)&lt;br /&gt;
* Giant Cookies: 32&lt;br /&gt;
* Restorative Cookies: 32&lt;br /&gt;
* Luck Cookies: 0&lt;br /&gt;
&lt;br /&gt;
====Long duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grizelda&amp;quot; | Grizelda&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Lizette&lt;br /&gt;
!Title=&amp;quot;Seraph&amp;quot; | Seraph&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Nightmare&amp;quot; | Nightmare&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% all four areas&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 Months&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y(3)&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 def/+2 FTarmour/+2 ENarmour Creates small round shield of force - no hands, 0MD, can be cleaved to avoid one spec grev.  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Hours&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Heart Rune&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 6EN immediately &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 days&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 3 endurance damage per pulse for 9 pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Hours&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Giant Cookies&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +5ST +5EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 Hours (cookies keep for 9 days - free, or a season - cost 62.5 per cookie to make) &lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name (??)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ##&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Hours&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heroism&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +16 resistance to fear for everyone in LoS.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 160 Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y (Perm)&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y (Perm)&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Quietness&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% to stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 Hours&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Underwater Adaption Suite&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| Var.&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water Breathing, Buoyancy, Resist Cold, Waterproofing, all you need to swim.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Enough Hours&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; Y(es please)&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short duration buffs====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grizelda&amp;quot; | Grizelda&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Lizette&lt;br /&gt;
!Title=&amp;quot;Seraph&amp;quot; | Seraph&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Nightmare&amp;quot; | Nightmare&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Smite&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | All D in single weapon or spell damage counts as 10. 5 charges.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Creating Light Sword&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7% s.c. vs all, +3 DM vs Dark aspected creatures.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Min.&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; N&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Hand &amp;amp; 1/2, Songbirds.&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; Y(Weapon?)&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skill effects and other things====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Grizelda&amp;quot; | Grizelda&lt;br /&gt;
!Title=&amp;quot;Jaycey&amp;quot; | Jaycey&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Lizette&amp;quot; | Lizette&lt;br /&gt;
!Title=&amp;quot;Seraph&amp;quot; | Seraph&lt;br /&gt;
!Title=&amp;quot;Bear&amp;quot; | Bear&lt;br /&gt;
!Title=&amp;quot;Nightmare&amp;quot; | Nightmare&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Hidden &amp;amp; Traps&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| -&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Modified by enemy ranger ranks.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | -&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 120% + 10% in woods.&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Predict Weather&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| -&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Predict weather in area.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | -&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 102%&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Danger Sense / Sixth Sense&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| -&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Warning when about to be detected / trigger a trap. Does not grant knowledge of what.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | -&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; 110%&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 121%&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See in the dark (underground) range / See invisibility rank&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| -&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | -&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; 150&#039;&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; 150&#039;(150&#039;) / 20&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; 150&#039; (150&#039;) / 20&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Name ???&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| ??&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ????&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? Mins&lt;br /&gt;
|  &amp;lt;!-- Grizelda--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Jaycey--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lizette--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Seraph--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Bear--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Nightmare--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot and Expenses ==&lt;br /&gt;
===SP &amp;amp; other cash value loot===&lt;br /&gt;
20,000sp each + 20,000sp each on completion.&lt;br /&gt;
&lt;br /&gt;
===Significant Items===&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
===Purchases===&lt;br /&gt;
&lt;br /&gt;
===Minor Items===&lt;br /&gt;
* 2 * Spider Venom, weapon poison.&lt;br /&gt;
* 2 * Sticky web grenadoe.&lt;br /&gt;
* Some plant spores.&lt;br /&gt;
&lt;br /&gt;
=== Names ===&lt;br /&gt;
&#039;&#039;&#039;Abolith&#039;&#039;&#039; | &#039;&#039;Aquatic Elf&#039;&#039; | Ascomoid | &#039;&#039;&#039;Aventi&#039;&#039;&#039; | Basiderond | Cave Fisher | &#039;&#039;&#039;Chuul&#039;&#039;&#039; | &#039;&#039;&#039;Cloaker&#039;&#039;&#039; | &#039;&#039;&#039;Deep Ones&#039;&#039;&#039; | Dementor | Deinonychus | &#039;&#039;&#039;Elder Thing&#039;&#039;&#039; | &#039;&#039;Grindylow&#039;&#039; | &#039;&#039;&#039;Intellect Devourer&#039;&#039;&#039; | &#039;&#039;Lacedon&#039;&#039; | &#039;&#039;&#039;Lyrakien Azata&#039;&#039;&#039; | &#039;&#039;Merfolk&#039;&#039; | &#039;&#039;&#039;Mi-Go&#039;&#039;&#039; | Morlock | Myconoid | Night Gaunt | Pteradon | Roper | &#039;&#039;&#039;Sahuagin&#039;&#039;&#039; | &#039;&#039;&#039;Shoggoth&#039;&#039;&#039; | Shrieker | Silurian | Trilobite | &#039;&#039;&#039;Ulat-Kini&#039;&#039;&#039; | Violet Fungi | Yellow Musk Zombies&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Autumn&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Fruit]] (4)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Harvest]] (5)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Autumn Fair&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 19 || [http://en.wikipedia.org/wiki/Harvest_moon Harvest Moon]&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;Michaelmas&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Vintage]](6)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 17 || [http://en.wikipedia.org/wiki/Hunter%27s_moon Blood Moon]&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Earth._Under_Sky,_Under_Earth&amp;diff=102604</id>
		<title>Earth. Under Sky, Under Earth</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Earth._Under_Sky,_Under_Earth&amp;diff=102604"/>
		<updated>2025-03-10T06:03:15Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_825_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 825 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: ??? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: ??? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: ??? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# ??? - [[User:Jacqui | Jacqui]]&lt;br /&gt;
# Two&lt;br /&gt;
# Three&lt;br /&gt;
# Four&lt;br /&gt;
# Five&lt;br /&gt;
# Six Dylan&lt;br /&gt;
&lt;br /&gt;
; Employer:&lt;br /&gt;
&lt;br /&gt;
== Adventure Background ==&lt;br /&gt;
Back in 793, the Gentlefolks Adventuring Society, discovered a spelljamming helm in the sunken city of Pasifika. The helm was fitted to a ship, christened the &#039;&#039;Eagle&#039;&#039; and [http://dq.sf.org.nz/library/snau9301.pdf the crew and a Guild Party went to the moon]. Exploring the ruins there, they discovered a library that contained books written in an unknown language and kept preserved by a magical stasis field. Unfortunately if a book is removed from this field, they rapidly crumble into dust. So this library was left alone until it would be possible to translate the books in situ. A few more flights to the moon were done up until 796, but after that, there seemed little point in returning especially since, it took at least three days to get to [[Luna | the moon]], and even to reach [[Thunor]] would take roughly seven months. [[Freya]] could be reached in three months but a portal there had already been discovered and opened in 795. So there seemed little need for the &#039;&#039;Eagle&#039;&#039; so it was put in storage. Plus, the moon was crawling with hostile bugs.&lt;br /&gt;
&lt;br /&gt;
During the last flight to the moon, a research facility had been discovered where research had been done into superluminary flight. The crystal found there was installed into a mush more powerful helm that was on [City in Flight | a more powerful helm]] A smaller, and cracked crystal, was also retrieved and fitted onto the &#039;&#039;Eagle&#039;&#039; but it was decided not to test it in case it broke and left the ship and crew stranded in deep space. However, when in Autumn 815, when [[A Doomsday Like Any Other | the sun went out]], the &#039;&#039;Eagle&#039;&#039; was launched in an attempt to find out what was going on. The crystal actually did make the helm faster but the trip would still take over a week, as they didn&#039;t want to push it too hard. However, about five or six days into the trip, the sun flared up again and, rather be fried in the intense heat, they took the chance and dialled up full power. The crystal cracked, dropping them back to their usual speed, but they had managed to jump out of danger and end up near Freya, where they landed, disassembled the ship, and passed all the pieces through the portal to Alusia. &lt;br /&gt;
&lt;br /&gt;
During the last five years, it became possible to translate all those books, while avoiding the Selenites, thanks to rune portals from ship to library (the ship lands in a random spot, or hovers, then takes off again), bubbles of force, and translation spells. It was discovered that the helm they were using  is a prototype for &#039;proof of concept&#039; and had been hurriedly dispatched to Pasifika while the city was being overrun with Selenites. This is why it is so slow compared to what the theory says. A normal helm should have a maximum speed of 400 million miles per hour instead of the 2,500mph of the &#039;Eagle&#039;, but it seemed, before the crystal broke, they got very close to that speed. So, either they need a new crystal or a more advanced helm, or both.&lt;br /&gt;
&lt;br /&gt;
On a different matter, a search had been going on for the fundamental &#039;elements&#039; of the Alusian Plane in order to either destroy or banish the eldritch horrors&#039; lurking in Pasifika. It is highly likely there is a Great Old One sleeping at the bottom of the Abyssal Trench that needs to be dealt with by bombarding it with a blast of Elemental Harmony vibrating at the correct cosmic frequencies given by the periodic motions of the planets, i.e. the &#039;Song of the Spheres&#039;. The harmonics of the Alusian system has been calculated but obtaining samples of the pure Elements has taken much of the preceding two years and several red herrings. Given that each planet represents an element, it was thought that pure Earth would be present on [[Ariel]], yet astrology readings seemed to contradict this. It wasn&#039;t before Lunarian astrology was taken into account that it was realised that Earth equaled Alusia and that it was likely that the astrology reading &#039;Earth, Under Sky, Under Earth&#039; referred to the [[Pellucidar Cavern]], the same place where the raw crystals, being a rare type of quartz, can be found for the helm.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Walking_in_the_Black_Forest&amp;diff=102591</id>
		<title>Walking in the Black Forest</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Walking_in_the_Black_Forest&amp;diff=102591"/>
		<updated>2025-03-09T02:42:26Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Jacqui_Smith]]  &lt;br /&gt;
[[Scribe_Notes#Autumn_823_WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adventure:&#039;&#039; &#039;&#039;&#039;Waking in the Black Forest&#039;&#039;&#039; - [https://www.youtube.com/watch?v=HtOaGzl_eyk&amp;amp;ab_channel=The45Prof Theme Music]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GM:&#039;&#039; &#039;&#039;&#039;[[User:Jacqui|Jacqui]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Session:&#039;&#039; &#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Night:&#039;&#039; &#039;&#039;&#039;Tuesday (most likely)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; &#039;&#039;&#039;Smiths&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Level:&#039;&#039; &#039;&#039;&#039;Low/Medium+&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
* [[Angus]] &amp;quot;I dinna wanna be Scribe&amp;quot; - [[User:Keith | Keith]]&lt;br /&gt;
* [[Dylan]] I&#039;ll probably bring my binder. Due to a lot of lost writeups they&#039;re quite possibly (alot) weaker than you remember from when I played back in the day.&amp;quot;&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Employer:&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mission:&#039;&#039; Escort a Witch through the Black Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Plane:&#039;&#039; Alusia &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pay:&#039;&#039; 20sp per day per person, reasonable expenses and Loot (there&#039;s bound to be some. Right?)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Days on Adventure:&#039;&#039; We&#039;ll know when we get back&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Homecoming&amp;diff=101428</id>
		<title>Homecoming</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Homecoming&amp;diff=101428"/>
		<updated>2024-08-27T08:33:18Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Terry]] [[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Spring_824WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Terry&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 824 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: TBC&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Med]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Valentine]]&lt;br /&gt;
*Dylans Binder&lt;br /&gt;
*&amp;lt;BR&amp;gt;&lt;br /&gt;
*&amp;lt;BR&amp;gt;&lt;br /&gt;
*&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
Escort dwarven smiths from [[Charity]] in [[Brastor]] to the [[Superstition Mountains]] to attend a ceremony. &lt;br /&gt;
&lt;br /&gt;
; Mission&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 ===&lt;br /&gt;
&lt;br /&gt;
== People and Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs and Abilities ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Ariane&amp;quot;    | Ar&lt;br /&gt;
!Title=&amp;quot;Cassanda&amp;quot;  | Ca&lt;br /&gt;
!Title=&amp;quot;Celeste&amp;quot;   | Ce&lt;br /&gt;
!Title=&amp;quot;Dart&amp;quot;      | Da&lt;br /&gt;
!Title=&amp;quot;Peter&amp;quot;     | Pe&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;    | Za&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | xxx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | xxx&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ce --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term/Situational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Ariane&amp;quot;    | Ar&lt;br /&gt;
!Title=&amp;quot;Cassanda&amp;quot;  | Ca&lt;br /&gt;
!Title=&amp;quot;Celeste&amp;quot;   | Ce&lt;br /&gt;
!Title=&amp;quot;Dart&amp;quot;      | Da&lt;br /&gt;
!Title=&amp;quot;Peter&amp;quot;     | Pe&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;    | Za&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ce --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only Buffs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Ariane&amp;quot;    | Ar&lt;br /&gt;
!Title=&amp;quot;Cassanda&amp;quot;  | Ca&lt;br /&gt;
!Title=&amp;quot;Celeste&amp;quot;   | Ce&lt;br /&gt;
!Title=&amp;quot;Dart&amp;quot;      | Da&lt;br /&gt;
!Title=&amp;quot;Peter&amp;quot;     | Pe&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;    | Za&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | ?&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ce --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Senses and other stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Ariane&amp;quot;    | Ar&lt;br /&gt;
!Title=&amp;quot;Cassanda&amp;quot;  | Ca&lt;br /&gt;
!Title=&amp;quot;Celeste&amp;quot;   | Ce&lt;br /&gt;
!Title=&amp;quot;Dart&amp;quot;      | Da&lt;br /&gt;
!Title=&amp;quot;Peter&amp;quot;     | Pe&lt;br /&gt;
!Title=&amp;quot;Zardoz&amp;quot;    | Za&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 35&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ce --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ce --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Std / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Ar --&amp;gt; 72&lt;br /&gt;
| &amp;lt;!-- Ca --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ce --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Za --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: ?&lt;br /&gt;
; Mil Sci Raise Morale&lt;br /&gt;
: +1 WP&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { min-width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Hour: !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
! Std Watch&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xxx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xxx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xxx&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | xxx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xxx&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | xxx&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | xxx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
xxx xxx &amp;lt;br&amp;gt;&lt;br /&gt;
xxx xxx&amp;lt;br&amp;gt;&lt;br /&gt;
xxx xxx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
xxx xxx&amp;lt;br&amp;gt;&lt;br /&gt;
xxx xxx &amp;lt;br&amp;gt;&lt;br /&gt;
xxx xxx&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
xxx &amp;lt;br&amp;gt;&lt;br /&gt;
xxx &amp;lt;br&amp;gt;&lt;br /&gt;
xxx &amp;lt;br&amp;gt;&lt;br /&gt;
xxx  &amp;lt;br&amp;gt;&lt;br /&gt;
xxx &amp;lt;br&amp;gt;&lt;br /&gt;
xxx &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 824 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 824 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 824 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Taking_a_Unicorn_Home&amp;diff=101093</id>
		<title>Taking a Unicorn Home</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Taking_a_Unicorn_Home&amp;diff=101093"/>
		<updated>2024-06-11T06:13:46Z</updated>

		<summary type="html">&lt;p&gt;Dylan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m prepared to run an Overflow for those who haven&#039;t got a game this season. It could also be here at the Smith Household or Online depending on who signs up.&lt;br /&gt;
Please indicate who you are, who you want to play, and what nights are available to you although it would have to be Tuesday or Thursday or during the weekend.&lt;br /&gt;
&lt;br /&gt;
* Connor&lt;br /&gt;
* Dylan - Tuesday would be best for me. Weekend is probably doable. I&#039;d prefer online if thats possible. I&#039;m looking for a new place to live and I don&#039;t know where it will be or how transport will work so online relieves that issue.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Taking_a_Unicorn_Home&amp;diff=101092</id>
		<title>Taking a Unicorn Home</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Taking_a_Unicorn_Home&amp;diff=101092"/>
		<updated>2024-06-11T05:45:23Z</updated>

		<summary type="html">&lt;p&gt;Dylan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m prepared to run an Overflow for those who haven&#039;t got a game this season. It could also be here at the Smith Household or Online depending on who signs up.&lt;br /&gt;
Please indicate who you are, who you want to play, and what nights are available to you although it would have to be Tuesday or Thursday or during the weekend.&lt;br /&gt;
&lt;br /&gt;
* Connor&lt;br /&gt;
* Dylan&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Elemental_as_Anything&amp;diff=58567</id>
		<title>Elemental as Anything</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Elemental_as_Anything&amp;diff=58567"/>
		<updated>2011-06-13T01:49:14Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:William Dymock]][[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 811 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Elemental as Anything&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 811 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; TBA&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Med&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Creatures:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mario]] - a man of passion - [[User:Dean Ellis|Dean Ellis]] party leader&lt;br /&gt;
# MDK - Dwarven non mage Mil Sci&lt;br /&gt;
# Eltan the Reaver - Halfling earth mage&lt;br /&gt;
# Ben Gaul - Shape shifter non mage&lt;br /&gt;
# Tannis aka Mario- Human Binder Scribe&lt;br /&gt;
# Elven Mind mage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; People are going missing in Seagate. Good people who are being missed. The new lord of armaments is turning out entirely new weapons and armour for the duke. The Reformed Sisters of Perpetual Dissonance have put a bounty on Imps, Devils and other demonic minions. Some merchants are getting richer, others poorer. Piricy is up and so are secret socieities. The Crowner believes it may all be connected to her latest outing. The duke&#039;s privy secretary want&#039;s to know what&#039;s going on, what crimes are being committed and some hard evidence to prosecute the guilty.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mr_Rippley&amp;diff=56965</id>
		<title>Mr Rippley</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mr_Rippley&amp;diff=56965"/>
		<updated>2011-03-02T04:48:57Z</updated>

		<summary type="html">&lt;p&gt;Dylan: New page: Water mage still trying to find his moral way through this world. A strong proponent of the elements in there purest form.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water mage still trying to find his moral way through this world. A strong proponent of the elements in there purest form.&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Stoners_tale&amp;diff=55714</id>
		<title>A Stoners tale</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Stoners_tale&amp;diff=55714"/>
		<updated>2010-12-14T23:48:29Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A handful of strange pebbles have been found in the guild courtyard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Insert GM Here]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Spring_807_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
  You may need to change the date in the above link. &lt;br /&gt;
The adventure takes place (Insert link to Wiki pages for area the adventure will take place)&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &amp;lt;Insert Name&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
Please call the GM on 8150942&lt;br /&gt;
This adventure is available for players to sign up. Please add your name below and character below.&lt;br /&gt;
&lt;br /&gt;
# Yowatha:&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: &lt;br /&gt;
; Mission&lt;br /&gt;
: &lt;br /&gt;
; Pay&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dylans_Binder&amp;diff=55673</id>
		<title>Dylans Binder</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dylans_Binder&amp;diff=55673"/>
		<updated>2010-12-14T04:50:17Z</updated>

		<summary type="html">&lt;p&gt;Dylan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Dylan Stephens]]&lt;br /&gt;
This is a page so we can keep track of the adventures of Dylan Stephens Binder.&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the character has been changed every adventure. His in character reason for this is he is atempting to hide from a super big uber powerful dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The names here are for GM info only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Summer 810 Kakuro [[Ghost Town]] &lt;br /&gt;
* Spring 807 Luigi [[Horse Thieves]]&lt;br /&gt;
* Mario&lt;br /&gt;
* Autumn 809 Mushroom [[Up The Garden Path]]&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to track them down but there were a few adventures where he was Mario. Also Toad. (Dylan)&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Adventure_Wanted_December_2010&amp;diff=55350</id>
		<title>Adventure Wanted December 2010</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Adventure_Wanted_December_2010&amp;diff=55350"/>
		<updated>2010-12-07T09:11:14Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Low Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category: Guild Meeting]]This page is for players who want to play on an adventure this session to list their character.  &lt;br /&gt;
Partly this is for players who can&#039;t make it to the meeting, partly it is to assist in &#039;capacity planning&#039;, if potential GMs know what the demand is they can consider adjusting their adventure to better suit the required levels.&lt;br /&gt;
&lt;br /&gt;
Some GMs allow sign up for adventures by adding your details to the appropriate adventure on the [[Scribe Notes#Autumn 810 WK|Scribe Notes]] page.&lt;br /&gt;
&lt;br /&gt;
Please add the character you most want to play to the enumerated list (begin the line with a #) in the appropriate level group, with the following information in this order:  &lt;br /&gt;
 # Level - Nights you can play in order of preference - College - Race - Character - Player (*) &lt;br /&gt;
Suffix with an asterisk if you cannot attend the meeting.  &lt;br /&gt;
Afterwards list alternate characters you could play in an indented list under your first preference including whether this is an alternate or whether you are looking for a second game.&lt;br /&gt;
 # Level - Nights you can play in order of preference - College - Race - Character - Player (*) &lt;br /&gt;
 #* Level - Nights you can play in order of preference - College - Race - Character - Alternate/Second Game&lt;br /&gt;
&lt;br /&gt;
== Any Level ==&lt;br /&gt;
&lt;br /&gt;
== Low Level ==&lt;br /&gt;
# Very Low - not mondays - Dark celestial - Human - [[Kerry]] - Helen Saggers&lt;br /&gt;
# Low - Not Saturday - Rune mage - shifter - Yowatha - Dylan Stephens&lt;br /&gt;
&lt;br /&gt;
== Medium Level ==&lt;br /&gt;
&lt;br /&gt;
== High Level ==&lt;br /&gt;
# Highish - Not Mondays - Solar Celestial - Human - [[Phaeton]] - Keith Smith&lt;br /&gt;
#* Highish - Not Mondays - Water - Human - [[Aqualina]] - Alternate&lt;br /&gt;
&lt;br /&gt;
# Highish - Not Saturday - Namer - human - [[Lizette]] - Dylan Stephens&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_game_of_2_halves&amp;diff=53411</id>
		<title>A game of 2 halves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_game_of_2_halves&amp;diff=53411"/>
		<updated>2010-09-12T12:07:33Z</updated>

		<summary type="html">&lt;p&gt;Dylan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM&#039;&#039;&#039; [[Dylan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039; Spring 810 wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Probably Tuesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Avondale (The Bean Residence), Bridget and Jono will be cooking dinner with the support of the players (in real life).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; Low-Medium&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; A series of ever more intricate quests. Each more devious and cunning than the last. This series of tasks is quite a list and you are unlikely to get them all done but bonus&#039;s will be paid the more you get done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay&#039;&#039;&#039; Negotiable but rising with each task completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; [[Alexi]],  Low level Solar Celestial &amp;quot;He isn&#039;t entirely useless&amp;quot; Played by greg&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; [[Merconium]] Begining Mind mage healer of some skill played Jono&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; [[Nikola]] Tea drinking fighter of some skill played by Bridget&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; [[Rashida]] Fairly new fighter played by Maree&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039; [[Pierre the Halfling]] illusionist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6&#039;&#039;&#039; Weekly featured guest PC&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category_talk:Sean_English&amp;diff=53277</id>
		<title>Category talk:Sean English</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category_talk:Sean_English&amp;diff=53277"/>
		<updated>2010-09-10T23:12:49Z</updated>

		<summary type="html">&lt;p&gt;Dylan: New page: Wow another active Binder. I&amp;#039;m half tempted to take my binder on this adventure now. I look forward to adventuring with you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow another active Binder. I&#039;m half tempted to take my binder on this adventure now. I look forward to adventuring with you.&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dylan&amp;diff=53241</id>
		<title>Dylan</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dylan&amp;diff=53241"/>
		<updated>2010-09-08T11:16:58Z</updated>

		<summary type="html">&lt;p&gt;Dylan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dylan Stephens]]Most famous for his time spent as:&lt;br /&gt;
&lt;br /&gt;
[[Lizette]]:&lt;br /&gt;
&lt;br /&gt;
Master healer of much skill and compassion as well as a Namer. Pacafistic against sentient beings unless they are undead, demonic or insectoid. Currently undecided about constructs. Also a courtier of skill although reputed to be a virgin. She is a greater noble but doesn&#039;t feel the need to make a big deal of this while she is a guild member.&lt;br /&gt;
&lt;br /&gt;
[[Kerensky]]: The grey mage.&lt;br /&gt;
&lt;br /&gt;
Without question the most notorious character in the realm he inhabits. Does things his own way but seems to have enough of a connection to the rulers of the realm that no one has been able to make a charge of treason stick yet despite his strange methods and lack of respect for rank. Currently has a poisonous tentacle in place of his right hand. He is reputed to study the central theme of magic and therefore be able to use general knowledge spells of more varieties than should be possible. Claims to be able to open portals but so far has not demonstrated this. Can traverse swamps without impedement and control undead simply by speaking to them.&lt;br /&gt;
&lt;br /&gt;
[[Brad Ard]]:&lt;br /&gt;
&lt;br /&gt;
Famous performer and linguist. Accepts any challenge when it comes to performance. Accomplished in all the standard types of performance and has traveled widely to correct his accent in the multitude of languages he knows. Reputed to heal any who need it with his rather basic healing magics and this has led to trouble with some churches and other groups. Has seen things no one should see when a creature from the mists temporarily removed his soul. Owner and operator of the Sphere Theatre he also has farming interests and does alot of charity work while dreaming up new ways to change the world.&lt;br /&gt;
&lt;br /&gt;
Ginta:&lt;br /&gt;
&lt;br /&gt;
Training Chronomancer and diplomat to the various races.&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Adventure_Wanted_December_2006&amp;diff=43967</id>
		<title>Adventure Wanted December 2006</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Adventure_Wanted_December_2006&amp;diff=43967"/>
		<updated>2006-12-08T14:57:34Z</updated>

		<summary type="html">&lt;p&gt;Dylan: /* Medium Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;[[Category: Guild Meeting]]This page is for players who want to play on an adventure this session to list their character.  &lt;br /&gt;
Partly this is for players who can&#039;t make it to the meeting, partly it is to assist in &#039;capacity planning&#039;, if potential GMs know what the demand is they can consider adjusting their adventure to better suit the required levels.&lt;br /&gt;
&lt;br /&gt;
You can also sign up for adventures by adding your details to the appropriate adventure on the [[Scribe Notes]] page.&lt;br /&gt;
&lt;br /&gt;
Please add the character you most want to play to the numerated list (begin the line with a #) in the appropriate level group, with the following information in this order:  &lt;br /&gt;
 # Level - Nights you can play in order of preference - College - Race - Character - Player (*) &lt;br /&gt;
Suffix with an asterisk if you cannot attend the meeting.  &lt;br /&gt;
Afterwards list alternate characters you could play in an indented list under your first preference including whether this is an alternate or whether you are looking for a second game.&lt;br /&gt;
 # Level - Nights you can play in order of preference - College - Race - Character - Player (*) &lt;br /&gt;
 #* Level - Nights you can play in order of preference - College - Race - Character - Alternate/Second Game&lt;br /&gt;
&lt;br /&gt;
= Low Level =&lt;br /&gt;
# Low (adventured 4 quarters, trained 4 quarters) - Monday or Friday - Earth Magic - Elf - [[Menolly]] - Karen Dransfield (*)&lt;br /&gt;
#* Low/Bunny (adventured 2 quarters, working/training 3 quarters )- Monday or Friday - Wicca - Human - [[Kelestra]] - Alternate&lt;br /&gt;
&lt;br /&gt;
= Medium Level =&lt;br /&gt;
Low/Med - Prefered Night thursday but negotiable - Fire - Elf - Sooty - Bernard&lt;br /&gt;
&lt;br /&gt;
Med (ten adventures) - any night but Friday - Earth (pacifistic) - Elf - Serra Angelus - Michael&lt;br /&gt;
&lt;br /&gt;
High end Med(15 adventures but only 3 training sessions) Monday Tuesday - Namer - Human - Lizette - Dylan&lt;br /&gt;
&lt;br /&gt;
= High Level =&lt;br /&gt;
Low end of High(15 adventures but only 3 training sessions) Monday Tuesday - Namer - Human - Lizette - Dylan&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Titan_Belt_of_Healing&amp;diff=43813</id>
		<title>Talk:Titan Belt of Healing</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Titan_Belt_of_Healing&amp;diff=43813"/>
		<updated>2006-04-07T10:07:39Z</updated>

		<summary type="html">&lt;p&gt;Dylan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The belts are quite nice for those of us who aren&#039;t combat orientated. Its nice to have a real time option that makes me useful. Most healing skills just aren&#039;t useful in a long combat because they take too long.&lt;/div&gt;</summary>
		<author><name>Dylan</name></author>
	</entry>
</feed>